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	<id>http://legendarytimes.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lamia</id>
	<title>The Legendary Times - User contributions [en]</title>
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	<updated>2026-04-19T03:42:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://legendarytimes.org/index.php?title=Builder_Updates&amp;diff=658</id>
		<title>Builder Updates</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Builder_Updates&amp;diff=658"/>
		<updated>2020-04-24T03:52:10Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Builder Updates &amp;amp; Area Additions for 2020. The full list of 2020 Updates can be found at [[2020_Articles|2020 Articles]].&lt;br /&gt;
&lt;br /&gt;
== January 2020 ==&lt;br /&gt;
=== Shadowlands ===&lt;br /&gt;
* The Runed Bag&lt;br /&gt;
** It will now be 10 rent instead of 1000&lt;br /&gt;
** soulbound, meaning it will stay with you after death, is player unique (you may have one per character)&lt;br /&gt;
** It is no longer cursed.&lt;br /&gt;
* The collar from the hounds&lt;br /&gt;
** 4str 1 con and some AC. &lt;br /&gt;
** It's also no longer cursed. Maybe it wasn't before? I don't remember and I'm too lazy to diff. &lt;br /&gt;
** Grab one! Give it to your newbie friends!&lt;br /&gt;
&lt;br /&gt;
== February 2020 ==&lt;br /&gt;
=== EXPANSION - The Favorite's Barge by Chimera ===&lt;br /&gt;
&lt;br /&gt;
The Royal Barge of Pharaoh Akhenaten is now sailing up and down the Nile&lt;br /&gt;
between Aziyeh and Hikputeh in Ancient Egypt. Its Royal Passenger, Queen&lt;br /&gt;
Kiya, enjoys her day out on the river.&lt;br /&gt;
&lt;br /&gt;
=== NEW AREA - Camelot by Nestor ===&lt;br /&gt;
&lt;br /&gt;
This area celebrates the famous legends and tales of the Arthurian myths. &lt;br /&gt;
Venture into the Kingdom of Logres, the realm of King Arthur Pendragon and &lt;br /&gt;
the enchanter Merlin, and, if you are brave enough, join them on the quest &lt;br /&gt;
for the Holy Grail!&lt;br /&gt;
&lt;br /&gt;
This is a new, and large, area located in Medieval times and built to support&lt;br /&gt;
L50 solo and small group gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Additional Updates ===&lt;br /&gt;
* Fixes and small new content to discover!&lt;br /&gt;
** Petrograd&lt;br /&gt;
** Carnival&lt;br /&gt;
** Malta&lt;br /&gt;
&lt;br /&gt;
== March 2020 ==&lt;br /&gt;
=== Camelot ===&lt;br /&gt;
* Marks of Infamy now stack correctly&lt;br /&gt;
* Agressive Fae should not wander more and stack less&lt;br /&gt;
* Errant knights were tweaked a bit&lt;br /&gt;
* Map issue fixed in Camelot's Moat&lt;br /&gt;
* Merlin does not sell back essences anymore&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Code_Updates&amp;diff=657</id>
		<title>Code Updates</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Code_Updates&amp;diff=657"/>
		<updated>2020-04-24T03:51:22Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Code Updates for 2020 are listed below. The full list of 2020 Updates can be found at [[2020_Articles|2020 Articles]].&lt;br /&gt;
&lt;br /&gt;
== January 2020 ==&lt;br /&gt;
&lt;br /&gt;
* Memory leak(s) in accounts fixed.&lt;br /&gt;
** This should allow us to not have to reboot weekly any more. Ancient memory leaks revealed by the 'you're always your own friend' code have been squashed.&lt;br /&gt;
* Group Display&lt;br /&gt;
**In group display, @n will always display the name of a character. It will not display descriptions, pretitles or post-titles&lt;br /&gt;
** In group display and group commands, name will always be displayed without respect to visibility status&lt;br /&gt;
* The end-of-line coloring issue has been fixed with the 'what skills can you now get' code&lt;br /&gt;
* A target marked with Mark Target will skip their juggle check 30% of the time&lt;br /&gt;
* Some score displays will now have more information.&lt;br /&gt;
** A previous field indicator was not pulling data properly.&lt;br /&gt;
** Are these used in current score displays? good question, but fixing bugs that might not be bugs is one of my scientific specialties.&lt;br /&gt;
* Builders have some increased control over how mobs can set their armor and hitroll values. No one's using these yet.&lt;br /&gt;
* Legend now compiles cleanly under both clang and gcc. Squee!&lt;br /&gt;
* Builders now have more control over how many attacks a mob has, and can even set a mob to have 0 attacks! Also no one is using this yet.&lt;br /&gt;
* Builders have the ability to inherit mob stats in real time.&lt;br /&gt;
** This means that they can adapt mobs to specific levels after the mob has been loaded without a massive slew of commands.&lt;br /&gt;
** Also no one is using this yet. But expect it to be used in instances eventually for difficulty scaling.&lt;br /&gt;
* Much churning has happened trying to get code to compile in a more optimized fashion and still... what's the word for it... work. That's it.&lt;br /&gt;
** I'm not entirely sure how we ended up breaking code compiling with optimizations turned on, but there's an effort to fix it. &lt;br /&gt;
* Tons and tons of warnings identified by a new code analysis tool have been fixed.&lt;br /&gt;
&lt;br /&gt;
== February 2020 ==&lt;br /&gt;
* HP, Mana, &amp;amp; Move Gain&lt;br /&gt;
* Previously, in the dark and dim past (like, a week ago), as you level, you gained 2-4 hit points, mana and move, randomly. &lt;br /&gt;
** You will now get 4 hp/mana/mv per level as your base hit points. &lt;br /&gt;
** The hit points for constitution, mana for mind, etc will all remain unchanged. &lt;br /&gt;
** This means that unless you were supremely lucky, you'll be getting some additional hit points, mana and/or move. This upgrade takes into account quests that improve your maximum hit points or mana and this number is recalculated every time you log in. (This means that if we decide to change the formula, the effects will be immediate for you.)&lt;br /&gt;
** Starting move has changed from 100 to 150.&lt;br /&gt;
&lt;br /&gt;
== March 2020 ==&lt;br /&gt;
=== WATCH Command ===&lt;br /&gt;
* Syntax WATCH&lt;br /&gt;
* Syntax WATCH clear [hp|mana|move|all] &lt;br /&gt;
* Syntax WATCH &amp;lt;group member&amp;gt; [hp|mana|move|all] &lt;br /&gt;
** The WATCH command allows you to display the current hit points, mana or move in your prompt from 3 different targets. The targets must be in your group to display the actual numbers.&lt;br /&gt;
** Omitting the [hp|mana|move|all] from 'clear' or 'watch' will assume that you want to set all of the watch targets to the same person (or to no one).&lt;br /&gt;
** WATCH by itself will show you who you are watching.&lt;br /&gt;
&lt;br /&gt;
'''Associated Prompt Codes'''&lt;br /&gt;
&lt;br /&gt;
@WH &amp;quot;&amp;lt;person&amp;gt; (hp) &amp;quot; @Wh ... Their hit points &lt;br /&gt;
&lt;br /&gt;
@WM &amp;quot;&amp;lt;person&amp;gt; (mana) &amp;quot; @Wm ... their mana &lt;br /&gt;
&lt;br /&gt;
@WV &amp;quot;&amp;lt;person&amp;gt; (move) &amp;quot; @Wv ... their move &lt;br /&gt;
&lt;br /&gt;
''See also PROMPT, PROMPT CODES''&lt;br /&gt;
&lt;br /&gt;
=== Help File Shortcut ===&lt;br /&gt;
* -h, -H and -? at the end of any normal command will give you the help&lt;br /&gt;
** ''example, kill -h''&lt;br /&gt;
** -h argument must be 2 characters and must be H h or ?&lt;br /&gt;
&lt;br /&gt;
=== Code Updates ===&lt;br /&gt;
* The confirmation prompt displays the name of the Character you are remorting&lt;br /&gt;
* Mitigation stat can be negative&lt;br /&gt;
* Penalty for withdrawing from auction is a straight 1000gp&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Code_Updates&amp;diff=656</id>
		<title>Code Updates</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Code_Updates&amp;diff=656"/>
		<updated>2020-04-24T03:50:58Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* = WATCH Command */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Code Updates for 2020 are listed below. The full list of 2020 Updates can be found at [[2020_Articles|2020 Articles]].&lt;br /&gt;
&lt;br /&gt;
== January 2020 ==&lt;br /&gt;
&lt;br /&gt;
* Memory leak(s) in accounts fixed.&lt;br /&gt;
** This should allow us to not have to reboot weekly any more. Ancient memory leaks revealed by the 'you're always your own friend' code have been squashed.&lt;br /&gt;
* Group Display&lt;br /&gt;
**In group display, @n will always display the name of a character. It will not display descriptions, pretitles or post-titles&lt;br /&gt;
** In group display and group commands, name will always be displayed without respect to visibility status&lt;br /&gt;
* The end-of-line coloring issue has been fixed with the 'what skills can you now get' code&lt;br /&gt;
* A target marked with Mark Target will skip their juggle check 30% of the time&lt;br /&gt;
* Some score displays will now have more information.&lt;br /&gt;
** A previous field indicator was not pulling data properly.&lt;br /&gt;
** Are these used in current score displays? good question, but fixing bugs that might not be bugs is one of my scientific specialties.&lt;br /&gt;
* Builders have some increased control over how mobs can set their armor and hitroll values. No one's using these yet.&lt;br /&gt;
* Legend now compiles cleanly under both clang and gcc. Squee!&lt;br /&gt;
* Builders now have more control over how many attacks a mob has, and can even set a mob to have 0 attacks! Also no one is using this yet.&lt;br /&gt;
* Builders have the ability to inherit mob stats in real time.&lt;br /&gt;
** This means that they can adapt mobs to specific levels after the mob has been loaded without a massive slew of commands.&lt;br /&gt;
** Also no one is using this yet. But expect it to be used in instances eventually for difficulty scaling.&lt;br /&gt;
* Much churning has happened trying to get code to compile in a more optimized fashion and still... what's the word for it... work. That's it.&lt;br /&gt;
** I'm not entirely sure how we ended up breaking code compiling with optimizations turned on, but there's an effort to fix it. &lt;br /&gt;
* Tons and tons of warnings identified by a new code analysis tool have been fixed.&lt;br /&gt;
&lt;br /&gt;
== February 2020 ==&lt;br /&gt;
* HP, Mana, &amp;amp; Move Gain&lt;br /&gt;
* Previously, in the dark and dim past (like, a week ago), as you level, you gained 2-4 hit points, mana and move, randomly. &lt;br /&gt;
** You will now get 4 hp/mana/mv per level as your base hit points. &lt;br /&gt;
** The hit points for constitution, mana for mind, etc will all remain unchanged. &lt;br /&gt;
** This means that unless you were supremely lucky, you'll be getting some additional hit points, mana and/or move. This upgrade takes into account quests that improve your maximum hit points or mana and this number is recalculated every time you log in. (This means that if we decide to change the formula, the effects will be immediate for you.)&lt;br /&gt;
** Starting move has changed from 100 to 150.&lt;br /&gt;
&lt;br /&gt;
== March 2020 ==&lt;br /&gt;
=== WATCH Command ==&lt;br /&gt;
* Syntax WATCH&lt;br /&gt;
* Syntax WATCH clear [hp|mana|move|all] &lt;br /&gt;
* Syntax WATCH &amp;lt;group member&amp;gt; [hp|mana|move|all] &lt;br /&gt;
** The WATCH command allows you to display the current hit points, mana or move in your prompt from 3 different targets. The targets must be in your group to display the actual numbers.&lt;br /&gt;
** Omitting the [hp|mana|move|all] from 'clear' or 'watch' will assume that you want to set all of the watch targets to the same person (or to no one).&lt;br /&gt;
** WATCH by itself will show you who you are watching.&lt;br /&gt;
&lt;br /&gt;
'''Associated Prompt Codes'''&lt;br /&gt;
&lt;br /&gt;
@WH &amp;quot;&amp;lt;person&amp;gt; (hp) &amp;quot; @Wh ... Their hit points &lt;br /&gt;
&lt;br /&gt;
@WM &amp;quot;&amp;lt;person&amp;gt; (mana) &amp;quot; @Wm ... their mana &lt;br /&gt;
&lt;br /&gt;
@WV &amp;quot;&amp;lt;person&amp;gt; (move) &amp;quot; @Wv ... their move &lt;br /&gt;
&lt;br /&gt;
''See also PROMPT, PROMPT CODES''&lt;br /&gt;
&lt;br /&gt;
=== Help File Shortcut ==&lt;br /&gt;
* -h, -H and -? at the end of any normal command will give you the help&lt;br /&gt;
** ''example, kill -h''&lt;br /&gt;
** -h argument must be 2 characters and must be H h or ?&lt;br /&gt;
&lt;br /&gt;
=== Code Updates ===&lt;br /&gt;
* The confirmation prompt displays the name of the Character you are remorting&lt;br /&gt;
* Mitigation stat can be negative&lt;br /&gt;
* Penalty for withdrawing from auction is a straight 1000gp&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Code_Updates&amp;diff=655</id>
		<title>Code Updates</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Code_Updates&amp;diff=655"/>
		<updated>2020-04-24T03:50:47Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Code Updates for 2020 are listed below. The full list of 2020 Updates can be found at [[2020_Articles|2020 Articles]].&lt;br /&gt;
&lt;br /&gt;
== January 2020 ==&lt;br /&gt;
&lt;br /&gt;
* Memory leak(s) in accounts fixed.&lt;br /&gt;
** This should allow us to not have to reboot weekly any more. Ancient memory leaks revealed by the 'you're always your own friend' code have been squashed.&lt;br /&gt;
* Group Display&lt;br /&gt;
**In group display, @n will always display the name of a character. It will not display descriptions, pretitles or post-titles&lt;br /&gt;
** In group display and group commands, name will always be displayed without respect to visibility status&lt;br /&gt;
* The end-of-line coloring issue has been fixed with the 'what skills can you now get' code&lt;br /&gt;
* A target marked with Mark Target will skip their juggle check 30% of the time&lt;br /&gt;
* Some score displays will now have more information.&lt;br /&gt;
** A previous field indicator was not pulling data properly.&lt;br /&gt;
** Are these used in current score displays? good question, but fixing bugs that might not be bugs is one of my scientific specialties.&lt;br /&gt;
* Builders have some increased control over how mobs can set their armor and hitroll values. No one's using these yet.&lt;br /&gt;
* Legend now compiles cleanly under both clang and gcc. Squee!&lt;br /&gt;
* Builders now have more control over how many attacks a mob has, and can even set a mob to have 0 attacks! Also no one is using this yet.&lt;br /&gt;
* Builders have the ability to inherit mob stats in real time.&lt;br /&gt;
** This means that they can adapt mobs to specific levels after the mob has been loaded without a massive slew of commands.&lt;br /&gt;
** Also no one is using this yet. But expect it to be used in instances eventually for difficulty scaling.&lt;br /&gt;
* Much churning has happened trying to get code to compile in a more optimized fashion and still... what's the word for it... work. That's it.&lt;br /&gt;
** I'm not entirely sure how we ended up breaking code compiling with optimizations turned on, but there's an effort to fix it. &lt;br /&gt;
* Tons and tons of warnings identified by a new code analysis tool have been fixed.&lt;br /&gt;
&lt;br /&gt;
== February 2020 ==&lt;br /&gt;
* HP, Mana, &amp;amp; Move Gain&lt;br /&gt;
* Previously, in the dark and dim past (like, a week ago), as you level, you gained 2-4 hit points, mana and move, randomly. &lt;br /&gt;
** You will now get 4 hp/mana/mv per level as your base hit points. &lt;br /&gt;
** The hit points for constitution, mana for mind, etc will all remain unchanged. &lt;br /&gt;
** This means that unless you were supremely lucky, you'll be getting some additional hit points, mana and/or move. This upgrade takes into account quests that improve your maximum hit points or mana and this number is recalculated every time you log in. (This means that if we decide to change the formula, the effects will be immediate for you.)&lt;br /&gt;
** Starting move has changed from 100 to 150.&lt;br /&gt;
&lt;br /&gt;
== March 2020 ==&lt;br /&gt;
=== WATCH Command ==&lt;br /&gt;
* Syntax WATCH&lt;br /&gt;
* Syntax WATCH clear [hp|mana|move|all] &lt;br /&gt;
* Syntax WATCH &amp;lt;group member&amp;gt; [hp|mana|move|all] &lt;br /&gt;
** The WATCH command allows you to display the current hit points, mana or move in your prompt from 3 different targets. The targets must be in your group to display the actual numbers.&lt;br /&gt;
** Omitting the [hp|mana|move|all] from 'clear' or 'watch' will assume that you want to set all of the watch targets to the same person (or to no one).&lt;br /&gt;
** WATCH by itself will show you who you are watching.&lt;br /&gt;
&lt;br /&gt;
'''Associated Prompt Codes'''&lt;br /&gt;
@WH &amp;quot;&amp;lt;person&amp;gt; (hp) &amp;quot; @Wh ... Their hit points &lt;br /&gt;
@WM &amp;quot;&amp;lt;person&amp;gt; (mana) &amp;quot; @Wm ... their mana &lt;br /&gt;
@WV &amp;quot;&amp;lt;person&amp;gt; (move) &amp;quot; @Wv ... their move &lt;br /&gt;
''See also PROMPT, PROMPT CODES''&lt;br /&gt;
&lt;br /&gt;
=== Help File Shortcut ==&lt;br /&gt;
* -h, -H and -? at the end of any normal command will give you the help&lt;br /&gt;
** ''example, kill -h''&lt;br /&gt;
** -h argument must be 2 characters and must be H h or ?&lt;br /&gt;
&lt;br /&gt;
=== Code Updates ===&lt;br /&gt;
* The confirmation prompt displays the name of the Character you are remorting&lt;br /&gt;
* Mitigation stat can be negative&lt;br /&gt;
* Penalty for withdrawing from auction is a straight 1000gp&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Code_Updates&amp;diff=654</id>
		<title>Code Updates</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Code_Updates&amp;diff=654"/>
		<updated>2020-04-24T03:46:51Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Code Updates for 2020 are listed below. The full list of 2020 Updates can be found at [[2020_Articles|2020 Articles]].&lt;br /&gt;
&lt;br /&gt;
== January 2020 ==&lt;br /&gt;
&lt;br /&gt;
* Memory leak(s) in accounts fixed.&lt;br /&gt;
** This should allow us to not have to reboot weekly any more. Ancient memory leaks revealed by the 'you're always your own friend' code have been squashed.&lt;br /&gt;
* Group Display&lt;br /&gt;
**In group display, @n will always display the name of a character. It will not display descriptions, pretitles or post-titles&lt;br /&gt;
** In group display and group commands, name will always be displayed without respect to visibility status&lt;br /&gt;
* The end-of-line coloring issue has been fixed with the 'what skills can you now get' code&lt;br /&gt;
* A target marked with Mark Target will skip their juggle check 30% of the time&lt;br /&gt;
* Some score displays will now have more information.&lt;br /&gt;
** A previous field indicator was not pulling data properly.&lt;br /&gt;
** Are these used in current score displays? good question, but fixing bugs that might not be bugs is one of my scientific specialties.&lt;br /&gt;
* Builders have some increased control over how mobs can set their armor and hitroll values. No one's using these yet.&lt;br /&gt;
* Legend now compiles cleanly under both clang and gcc. Squee!&lt;br /&gt;
* Builders now have more control over how many attacks a mob has, and can even set a mob to have 0 attacks! Also no one is using this yet.&lt;br /&gt;
* Builders have the ability to inherit mob stats in real time.&lt;br /&gt;
** This means that they can adapt mobs to specific levels after the mob has been loaded without a massive slew of commands.&lt;br /&gt;
** Also no one is using this yet. But expect it to be used in instances eventually for difficulty scaling.&lt;br /&gt;
* Much churning has happened trying to get code to compile in a more optimized fashion and still... what's the word for it... work. That's it.&lt;br /&gt;
** I'm not entirely sure how we ended up breaking code compiling with optimizations turned on, but there's an effort to fix it. &lt;br /&gt;
* Tons and tons of warnings identified by a new code analysis tool have been fixed.&lt;br /&gt;
&lt;br /&gt;
== February 2020 ==&lt;br /&gt;
* HP, Mana, &amp;amp; Move Gain&lt;br /&gt;
* Previously, in the dark and dim past (like, a week ago), as you level, you gained 2-4 hit points, mana and move, randomly. &lt;br /&gt;
** You will now get 4 hp/mana/mv per level as your base hit points. &lt;br /&gt;
** The hit points for constitution, mana for mind, etc will all remain unchanged. &lt;br /&gt;
** This means that unless you were supremely lucky, you'll be getting some additional hit points, mana and/or move. This upgrade takes into account quests that improve your maximum hit points or mana and this number is recalculated every time you log in. (This means that if we decide to change the formula, the effects will be immediate for you.)&lt;br /&gt;
** Starting move has changed from 100 to 150.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=653</id>
		<title>2020 Articles</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=653"/>
		<updated>2020-04-24T03:44:48Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* February Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== January Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#January_2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#January_2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#January_2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
== February Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#February_2020|February 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#February_2020|February 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#February_2020|February 2020]]&lt;br /&gt;
&lt;br /&gt;
== March Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#Mar-2020|March 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#Mar-2020|March 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#Mar-2020|March 2020]]&lt;br /&gt;
&lt;br /&gt;
== April Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#Apr-2020|April 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#Apr-2020|April 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#Apr-2020|April 2020]]&lt;br /&gt;
&lt;br /&gt;
== May Articles ==&lt;br /&gt;
&lt;br /&gt;
== June Articles ==&lt;br /&gt;
&lt;br /&gt;
== July Articles ==&lt;br /&gt;
&lt;br /&gt;
== August Articles ==&lt;br /&gt;
&lt;br /&gt;
== September Issues ==&lt;br /&gt;
&lt;br /&gt;
== October Issues ==&lt;br /&gt;
&lt;br /&gt;
== November Issues ==&lt;br /&gt;
&lt;br /&gt;
== December Issues ==&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=652</id>
		<title>2020 Articles</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=652"/>
		<updated>2020-04-24T03:44:30Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* January Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== January Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#January_2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#January_2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#January_2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
== February Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#Feb-2020|February 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#Feb-2020|February 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#Feb-2020|February 2020]]&lt;br /&gt;
&lt;br /&gt;
== March Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#Mar-2020|March 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#Mar-2020|March 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#Mar-2020|March 2020]]&lt;br /&gt;
&lt;br /&gt;
== April Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#Apr-2020|April 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#Apr-2020|April 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#Apr-2020|April 2020]]&lt;br /&gt;
&lt;br /&gt;
== May Articles ==&lt;br /&gt;
&lt;br /&gt;
== June Articles ==&lt;br /&gt;
&lt;br /&gt;
== July Articles ==&lt;br /&gt;
&lt;br /&gt;
== August Articles ==&lt;br /&gt;
&lt;br /&gt;
== September Issues ==&lt;br /&gt;
&lt;br /&gt;
== October Issues ==&lt;br /&gt;
&lt;br /&gt;
== November Issues ==&lt;br /&gt;
&lt;br /&gt;
== December Issues ==&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Builder_Updates&amp;diff=651</id>
		<title>Builder Updates</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Builder_Updates&amp;diff=651"/>
		<updated>2020-04-24T03:43:13Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Builder Updates &amp;amp; Area Additions for 2020. The full list of 2020 Updates can be found at [[2020_Articles|2020 Articles]].&lt;br /&gt;
&lt;br /&gt;
== January 2020 ==&lt;br /&gt;
=== Shadowlands ===&lt;br /&gt;
* The Runed Bag&lt;br /&gt;
** It will now be 10 rent instead of 1000&lt;br /&gt;
** soulbound, meaning it will stay with you after death, is player unique (you may have one per character)&lt;br /&gt;
** It is no longer cursed.&lt;br /&gt;
* The collar from the hounds&lt;br /&gt;
** 4str 1 con and some AC. &lt;br /&gt;
** It's also no longer cursed. Maybe it wasn't before? I don't remember and I'm too lazy to diff. &lt;br /&gt;
** Grab one! Give it to your newbie friends!&lt;br /&gt;
&lt;br /&gt;
== February 2020 ==&lt;br /&gt;
=== EXPANSION - The Favorite's Barge by Chimera ===&lt;br /&gt;
&lt;br /&gt;
The Royal Barge of Pharaoh Akhenaten is now sailing up and down the Nile&lt;br /&gt;
between Aziyeh and Hikputeh in Ancient Egypt. Its Royal Passenger, Queen&lt;br /&gt;
Kiya, enjoys her day out on the river.&lt;br /&gt;
&lt;br /&gt;
=== NEW AREA - Camelot by Nestor ===&lt;br /&gt;
&lt;br /&gt;
This area celebrates the famous legends and tales of the Arthurian myths. &lt;br /&gt;
Venture into the Kingdom of Logres, the realm of King Arthur Pendragon and &lt;br /&gt;
the enchanter Merlin, and, if you are brave enough, join them on the quest &lt;br /&gt;
for the Holy Grail!&lt;br /&gt;
&lt;br /&gt;
This is a new, and large, area located in Medieval times and built to support&lt;br /&gt;
L50 solo and small group gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Additional Updates ===&lt;br /&gt;
* Fixes and small new content to discover!&lt;br /&gt;
** Petrograd&lt;br /&gt;
** Carnival&lt;br /&gt;
** Malta&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Builder_Updates&amp;diff=650</id>
		<title>Builder Updates</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Builder_Updates&amp;diff=650"/>
		<updated>2020-04-24T03:41:06Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Builder Updates &amp;amp; Area Additions for 2020. The full list of 2020 Updates can be found at [[2020_Articles|2020 Articles]].&lt;br /&gt;
&lt;br /&gt;
== January 2020 ==&lt;br /&gt;
=== Shadowlands ===&lt;br /&gt;
* The Runed Bag&lt;br /&gt;
** It will now be 10 rent instead of 1000&lt;br /&gt;
** soulbound, meaning it will stay with you after death, is player unique (you may have one per character)&lt;br /&gt;
** It is no longer cursed.&lt;br /&gt;
* The collar from the hounds&lt;br /&gt;
** 4str 1 con and some AC. &lt;br /&gt;
** It's also no longer cursed. Maybe it wasn't before? I don't remember and I'm too lazy to diff. &lt;br /&gt;
** Grab one! Give it to your newbie friends!&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Code_Updates&amp;diff=649</id>
		<title>Code Updates</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Code_Updates&amp;diff=649"/>
		<updated>2020-04-24T03:40:52Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Code Updates for 2020 are listed below. The full list of 2020 Updates can be found at [[2020_Articles|2020 Articles]].&lt;br /&gt;
&lt;br /&gt;
== January 2020 ==&lt;br /&gt;
&lt;br /&gt;
* Memory leak(s) in accounts fixed.&lt;br /&gt;
** This should allow us to not have to reboot weekly any more. Ancient memory leaks revealed by the 'you're always your own friend' code have been squashed.&lt;br /&gt;
* Group Display&lt;br /&gt;
**In group display, @n will always display the name of a character. It will not display descriptions, pretitles or post-titles&lt;br /&gt;
** In group display and group commands, name will always be displayed without respect to visibility status&lt;br /&gt;
* The end-of-line coloring issue has been fixed with the 'what skills can you now get' code&lt;br /&gt;
* A target marked with Mark Target will skip their juggle check 30% of the time&lt;br /&gt;
* Some score displays will now have more information.&lt;br /&gt;
** A previous field indicator was not pulling data properly.&lt;br /&gt;
** Are these used in current score displays? good question, but fixing bugs that might not be bugs is one of my scientific specialties.&lt;br /&gt;
* Builders have some increased control over how mobs can set their armor and hitroll values. No one's using these yet.&lt;br /&gt;
* Legend now compiles cleanly under both clang and gcc. Squee!&lt;br /&gt;
* Builders now have more control over how many attacks a mob has, and can even set a mob to have 0 attacks! Also no one is using this yet.&lt;br /&gt;
* Builders have the ability to inherit mob stats in real time.&lt;br /&gt;
** This means that they can adapt mobs to specific levels after the mob has been loaded without a massive slew of commands.&lt;br /&gt;
** Also no one is using this yet. But expect it to be used in instances eventually for difficulty scaling.&lt;br /&gt;
* Much churning has happened trying to get code to compile in a more optimized fashion and still... what's the word for it... work. That's it.&lt;br /&gt;
** I'm not entirely sure how we ended up breaking code compiling with optimizations turned on, but there's an effort to fix it. &lt;br /&gt;
* Tons and tons of warnings identified by a new code analysis tool have been fixed.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Code_Updates&amp;diff=648</id>
		<title>Code Updates</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Code_Updates&amp;diff=648"/>
		<updated>2020-04-24T03:40:42Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Code Updates for 2020 are listed below. The full list of 2020 Updates can be found at [[2020_Articles|2020 Articles]].&lt;br /&gt;
&lt;br /&gt;
= January 2020 =&lt;br /&gt;
&lt;br /&gt;
* Memory leak(s) in accounts fixed.&lt;br /&gt;
** This should allow us to not have to reboot weekly any more. Ancient memory leaks revealed by the 'you're always your own friend' code have been squashed.&lt;br /&gt;
* Group Display&lt;br /&gt;
**In group display, @n will always display the name of a character. It will not display descriptions, pretitles or post-titles&lt;br /&gt;
** In group display and group commands, name will always be displayed without respect to visibility status&lt;br /&gt;
* The end-of-line coloring issue has been fixed with the 'what skills can you now get' code&lt;br /&gt;
* A target marked with Mark Target will skip their juggle check 30% of the time&lt;br /&gt;
* Some score displays will now have more information.&lt;br /&gt;
** A previous field indicator was not pulling data properly.&lt;br /&gt;
** Are these used in current score displays? good question, but fixing bugs that might not be bugs is one of my scientific specialties.&lt;br /&gt;
* Builders have some increased control over how mobs can set their armor and hitroll values. No one's using these yet.&lt;br /&gt;
* Legend now compiles cleanly under both clang and gcc. Squee!&lt;br /&gt;
* Builders now have more control over how many attacks a mob has, and can even set a mob to have 0 attacks! Also no one is using this yet.&lt;br /&gt;
* Builders have the ability to inherit mob stats in real time.&lt;br /&gt;
** This means that they can adapt mobs to specific levels after the mob has been loaded without a massive slew of commands.&lt;br /&gt;
** Also no one is using this yet. But expect it to be used in instances eventually for difficulty scaling.&lt;br /&gt;
* Much churning has happened trying to get code to compile in a more optimized fashion and still... what's the word for it... work. That's it.&lt;br /&gt;
** I'm not entirely sure how we ended up breaking code compiling with optimizations turned on, but there's an effort to fix it. &lt;br /&gt;
* Tons and tons of warnings identified by a new code analysis tool have been fixed.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Builder_Updates&amp;diff=647</id>
		<title>Builder Updates</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Builder_Updates&amp;diff=647"/>
		<updated>2020-04-24T03:40:23Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Builder Updates &amp;amp; Area Additions for 2020. The full list of 2020 Updates can be found at [[2020_Articles|2020 Articles]].&lt;br /&gt;
&lt;br /&gt;
= January 2020 =&lt;br /&gt;
== Shadowlands ==&lt;br /&gt;
* The Runed Bag&lt;br /&gt;
** It will now be 10 rent instead of 1000&lt;br /&gt;
** soulbound, meaning it will stay with you after death, is player unique (you may have one per character)&lt;br /&gt;
** It is no longer cursed.&lt;br /&gt;
* The collar from the hounds&lt;br /&gt;
** 4str 1 con and some AC. &lt;br /&gt;
** It's also no longer cursed. Maybe it wasn't before? I don't remember and I'm too lazy to diff. &lt;br /&gt;
** Grab one! Give it to your newbie friends!&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Code_Updates&amp;diff=646</id>
		<title>Code Updates</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Code_Updates&amp;diff=646"/>
		<updated>2020-04-24T03:40:01Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Code Updates for 2020 are listed below. The full list for 2020 can be found at [[2020_Articles|2020 Articles]].&lt;br /&gt;
&lt;br /&gt;
= January 2020 =&lt;br /&gt;
&lt;br /&gt;
* Memory leak(s) in accounts fixed.&lt;br /&gt;
** This should allow us to not have to reboot weekly any more. Ancient memory leaks revealed by the 'you're always your own friend' code have been squashed.&lt;br /&gt;
* Group Display&lt;br /&gt;
**In group display, @n will always display the name of a character. It will not display descriptions, pretitles or post-titles&lt;br /&gt;
** In group display and group commands, name will always be displayed without respect to visibility status&lt;br /&gt;
* The end-of-line coloring issue has been fixed with the 'what skills can you now get' code&lt;br /&gt;
* A target marked with Mark Target will skip their juggle check 30% of the time&lt;br /&gt;
* Some score displays will now have more information.&lt;br /&gt;
** A previous field indicator was not pulling data properly.&lt;br /&gt;
** Are these used in current score displays? good question, but fixing bugs that might not be bugs is one of my scientific specialties.&lt;br /&gt;
* Builders have some increased control over how mobs can set their armor and hitroll values. No one's using these yet.&lt;br /&gt;
* Legend now compiles cleanly under both clang and gcc. Squee!&lt;br /&gt;
* Builders now have more control over how many attacks a mob has, and can even set a mob to have 0 attacks! Also no one is using this yet.&lt;br /&gt;
* Builders have the ability to inherit mob stats in real time.&lt;br /&gt;
** This means that they can adapt mobs to specific levels after the mob has been loaded without a massive slew of commands.&lt;br /&gt;
** Also no one is using this yet. But expect it to be used in instances eventually for difficulty scaling.&lt;br /&gt;
* Much churning has happened trying to get code to compile in a more optimized fashion and still... what's the word for it... work. That's it.&lt;br /&gt;
** I'm not entirely sure how we ended up breaking code compiling with optimizations turned on, but there's an effort to fix it. &lt;br /&gt;
* Tons and tons of warnings identified by a new code analysis tool have been fixed.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Builder_Updates&amp;diff=645</id>
		<title>Builder Updates</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Builder_Updates&amp;diff=645"/>
		<updated>2020-04-24T03:39:08Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* January 2020 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Builder Updates &amp;amp; Area Additions for 2020.&lt;br /&gt;
&lt;br /&gt;
= January 2020 =&lt;br /&gt;
== Shadowlands ==&lt;br /&gt;
* The Runed Bag&lt;br /&gt;
** It will now be 10 rent instead of 1000&lt;br /&gt;
** soulbound, meaning it will stay with you after death, is player unique (you may have one per character)&lt;br /&gt;
** It is no longer cursed.&lt;br /&gt;
* The collar from the hounds&lt;br /&gt;
** 4str 1 con and some AC. &lt;br /&gt;
** It's also no longer cursed. Maybe it wasn't before? I don't remember and I'm too lazy to diff. &lt;br /&gt;
** Grab one! Give it to your newbie friends!&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Builder_Updates&amp;diff=644</id>
		<title>Builder Updates</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Builder_Updates&amp;diff=644"/>
		<updated>2020-04-24T03:38:46Z</updated>

		<summary type="html">&lt;p&gt;Lamia: Created page with &amp;quot;Builder Updates &amp;amp; Area Additions for 2020.  = January 2020 = * The Runed Bag from SL ** It will now be 10 rent instead of 1000 ** soulbound, meaning it will stay with you afte...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Builder Updates &amp;amp; Area Additions for 2020.&lt;br /&gt;
&lt;br /&gt;
= January 2020 =&lt;br /&gt;
* The Runed Bag from SL&lt;br /&gt;
** It will now be 10 rent instead of 1000&lt;br /&gt;
** soulbound, meaning it will stay with you after death, is player unique (you may have one per character)&lt;br /&gt;
** It is no longer cursed.&lt;br /&gt;
* The collar from the hounds&lt;br /&gt;
** 4str 1 con and some AC. &lt;br /&gt;
** It's also no longer cursed. Maybe it wasn't before? I don't remember and I'm too lazy to diff. &lt;br /&gt;
** Grab one! Give it to your newbie friends!&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Code_Updates&amp;diff=643</id>
		<title>Code Updates</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Code_Updates&amp;diff=643"/>
		<updated>2020-04-24T03:37:26Z</updated>

		<summary type="html">&lt;p&gt;Lamia: Created page with &amp;quot;Code Updates for 2020 are listed below.  = January 2020 =  * Memory leak(s) in accounts fixed. ** This should allow us to not have to reboot weekly any more. Ancient memory le...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Code Updates for 2020 are listed below.&lt;br /&gt;
&lt;br /&gt;
= January 2020 =&lt;br /&gt;
&lt;br /&gt;
* Memory leak(s) in accounts fixed.&lt;br /&gt;
** This should allow us to not have to reboot weekly any more. Ancient memory leaks revealed by the 'you're always your own friend' code have been squashed.&lt;br /&gt;
* Group Display&lt;br /&gt;
**In group display, @n will always display the name of a character. It will not display descriptions, pretitles or post-titles&lt;br /&gt;
** In group display and group commands, name will always be displayed without respect to visibility status&lt;br /&gt;
* The end-of-line coloring issue has been fixed with the 'what skills can you now get' code&lt;br /&gt;
* A target marked with Mark Target will skip their juggle check 30% of the time&lt;br /&gt;
* Some score displays will now have more information.&lt;br /&gt;
** A previous field indicator was not pulling data properly.&lt;br /&gt;
** Are these used in current score displays? good question, but fixing bugs that might not be bugs is one of my scientific specialties.&lt;br /&gt;
* Builders have some increased control over how mobs can set their armor and hitroll values. No one's using these yet.&lt;br /&gt;
* Legend now compiles cleanly under both clang and gcc. Squee!&lt;br /&gt;
* Builders now have more control over how many attacks a mob has, and can even set a mob to have 0 attacks! Also no one is using this yet.&lt;br /&gt;
* Builders have the ability to inherit mob stats in real time.&lt;br /&gt;
** This means that they can adapt mobs to specific levels after the mob has been loaded without a massive slew of commands.&lt;br /&gt;
** Also no one is using this yet. But expect it to be used in instances eventually for difficulty scaling.&lt;br /&gt;
* Much churning has happened trying to get code to compile in a more optimized fashion and still... what's the word for it... work. That's it.&lt;br /&gt;
** I'm not entirely sure how we ended up breaking code compiling with optimizations turned on, but there's an effort to fix it. &lt;br /&gt;
* Tons and tons of warnings identified by a new code analysis tool have been fixed.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=User:Lamia/vector.css&amp;diff=642</id>
		<title>User:Lamia/vector.css</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=User:Lamia/vector.css&amp;diff=642"/>
		<updated>2020-04-24T03:26:13Z</updated>

		<summary type="html">&lt;p&gt;Lamia: Created page with &amp;quot;/* CSS placed here will affect users of the Vector skin */   /* Override Vector colour scheme to make it dark (compiled from modified LESS code) */ h1,h2,h3,h4,h5,h6{color:#c1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will affect users of the Vector skin */&lt;br /&gt;
 &lt;br /&gt;
/* Override Vector colour scheme to make it dark (compiled from modified LESS code) */&lt;br /&gt;
h1,h2,h3,h4,h5,h6{color:#c1c1c1}hr{color:#222}.editOptions{background-color:#333;border-color:#4c4c4c}input,textarea{background-color:#4c4c4c;border-color:#4c4c4c;color:#c1c1c1}a,.mw-body a.external,.mw-body a.extiw{color:#e69710}a:visited,.mw-body a.external:visited,.mw-body a.extiw:visited{color:#8a7f6c}a.new,#p-personal a.new{color:#d44}ul{list-style-image:none}div.thumbinner,.catlinks{background-color:#4c4c4c;border-color:#666}#toc,div.toc,ul#filetoc,li.gallerybox div.thumb{background-color:#4c4c4c;border-color:#666}code{border:none;background-color:inherit;color:inherit}table.mw_metadata td,table.mw_metadata th,table.wikitable,table.wikitable&amp;gt;*&amp;gt;tr&amp;gt;th,table.wikitable&amp;gt;*&amp;gt;tr&amp;gt;td,pre{color:#c1c1c1;background-color:#4c4c4c;border-color:#666}table.mw_metadata th,table.wikitable&amp;gt;*&amp;gt;tr&amp;gt;th{background-color:#595959}table.diff{background-color:#4c4c4c}td .diffchange{color:#4c4c4c}#pagehistory li.selected,td.diff-context{background-color:inherit;color:inherit}#pagehistory li{border:0}ul.mw-gallery-packed-hover li.gallerybox:hover div.gallerytextwrapper,ul.mw-gallery-packed-overlay li.gallerybox div.gallerytextwrapper,ul.mw-gallery-packed-hover li.gallerybox.mw-gallery-focused div.gallerytextwrapper{background-color:rgba(0,0,0,0.8)}#left-navigation div.vectorTabs,#right-navigation div.vectorTabs{background-image:inherit;background-color:#250b2d}#left-navigation div.vectorTabs ul,#right-navigation div.vectorTabs ul{background-color:#250b2d}#left-navigation div.vectorTabs ul li,#right-navigation div.vectorTabs ul li{background-color:#222;background-image:-moz-linear-gradient(top, #2e2e2e 20%, #222 100%);background-image:-webkit-gradient(linear, left top, left bottom, color-stop(20%, #2e2e2e), color-stop(100%, #222));background-image:-webkit-linear-gradient(top, #2e2e2e 20%, #222 100%);background-image:linear-gradient(#2e2e2e 20%, #222 100%)}#left-navigation div.vectorTabs li.new a,#right-navigation div.vectorTabs li.new a,#left-navigation div.vectorTabs li.new a:visited,#right-navigation div.vectorTabs li.new a:visited{color:#d44}#left-navigation div.vectorTabs li.selected,#right-navigation div.vectorTabs li.selected{background-color:#333;background-image:-moz-linear-gradient(top, #e69710 0, #333 10%);background-image:-webkit-gradient(linear, left top, left bottom, color-stop(0, #e69710), color-stop(10%, #333));background-image:-webkit-linear-gradient(top, #e69710 0, #333 10%);background-image:linear-gradient(#e69710 0, #333 10%)}#left-navigation div.vectorTabs li.selected a,#right-navigation div.vectorTabs li.selected a,#left-navigation div.vectorTabs li.selected a:visited,#right-navigation div.vectorTabs li.selected a:visited{color:#8a7f6c}#left-navigation div.vectorTabs li a,#right-navigation div.vectorTabs li a{color:#e69710}#left-navigation div.vectorTabs span,#right-navigation div.vectorTabs span{background:transparent}div#mw-head 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img{vertical-align:text-bottom}.mw-body-content{position:relative;line-height:1.6;font-size:.875em}body.vector-animateLayout .mw-body,body.vector-animateLayout div#footer,body.vector-animateLayout #left-navigation{-webkit-transition:margin-left 250ms,padding 250ms;-moz-transition:margin-left 250ms,padding 250ms;-o-transition:margin-left 250ms,padding 250ms;transition:margin-left 250ms,padding 250ms}body.vector-animateLayout #p-logo{-webkit-transition:left 250ms;-moz-transition:left 250ms;-o-transition:left 250ms;transition:left 250ms}body.vector-animateLayout #mw-panel{-webkit-transition:padding-right 250ms;-moz-transition:padding-right 250ms;-o-transition:padding-right 250ms;transition:padding-right 250ms}body.vector-animateLayout #p-search{-webkit-transition:margin-right 250ms;-moz-transition:margin-right 250ms;-o-transition:margin-right 250ms;transition:margin-right 250ms}body.vector-animateLayout #p-personal{-webkit-transition:right 250ms;-moz-transition:right 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h3{display:none}#p-search form,#p-search input{margin:0;margin-top:.4em}div#simpleSearch{display:block;width:12.6em;padding-right:1.4em;height:1.4em;margin-top:.65em;position:relative;min-height:1px;border:solid 1px #aaa;color:black;background-color:white;background-image:/* @embed */ url('skins/Vector/images/search-fade.png');background-position:top left;background-repeat:repeat-x}div#simpleSearch input{margin:0;padding:0;border:0;background-color:transparent;color:black}div#simpleSearch #searchInput{width:100%;padding:.2em 0 .2em .2em;font-size:13px;direction:ltr;-webkit-appearance:textfield}div#simpleSearch #searchInput:focus{outline:none}div#simpleSearch #searchInput.placeholder{color:#999}div#simpleSearch #searchInput:-ms-input-placeholder{color:#999}div#simpleSearch #searchInput:-moz-placeholder{color:#999}div#simpleSearch #searchInput::-webkit-search-decoration,div#simpleSearch #searchInput::-webkit-search-cancel-button,div#simpleSearch #searchInput::-webkit-search-results-button,div#simpleSearch #searchInput::-webkit-search-results-decoration{-webkit-appearance:textfield}div#simpleSearch #searchButton,div#simpleSearch #mw-searchButton{position:absolute;top:0;right:0;width:1.65em;height:100%;cursor:pointer;text-indent:-99999px;line-height:1;direction:ltr;white-space:nowrap;overflow:hidden;background-image:url('skins/Vector/images/search-ltr.png');background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/search-ltr.svg');background-image:linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/search-ltr.svg');background-position:center center;background-repeat:no-repeat}div#simpleSearch #mw-searchButton{z-index:1}div.vectorTabs h3{display:none}div.vectorTabs{float:left;height:2.5em;background-image:/* @embed */ url('skins/Vector/images/tab-break.png');background-position:bottom left;background-repeat:no-repeat;padding-left:1px}div.vectorTabs ul{float:left;height:100%;list-style-type:none;list-style-image:none;margin:0;padding:0;background-image:/* @embed */ url('skins/Vector/images/tab-break.png');background-position:right bottom;background-repeat:no-repeat}div.vectorTabs ul li{float:left;line-height:1.125em;display:inline-block;height:100%;margin:0;padding:0;background-color:#f3f3f3;background-image:/* @embed */ url('skins/Vector/images/tab-normal-fade.png');background-position:bottom left;background-repeat:repeat-x;white-space:nowrap}div.vectorTabs ul&amp;gt;li{display:block}div.vectorTabs li.new a,div.vectorTabs li.new a:visited{color:#a55858}div.vectorTabs li.selected{background-image:/* @embed */ url('skins/Vector/images/tab-current-fade.png')}div.vectorTabs li.selected a,div.vectorTabs li.selected a:visited{color:#333;text-decoration:none}div.vectorTabs li.icon a{background-position:bottom right;background-repeat:no-repeat}div.vectorTabs li a{display:inline-block;height:1.9em;padding-left:.5em;padding-right:.5em;color:#e69710;cursor:pointer;font-size:.8em}div.vectorTabs li&amp;gt;a{display:block}div.vectorTabs span{display:inline-block;background-image:/* @embed */ url('skins/Vector/images/tab-break.png');background-position:bottom right;background-repeat:no-repeat}div.vectorTabs span a{display:inline-block;padding-top:1.25em}div.vectorTabs span&amp;gt;a{float:left;display:block}div.vectorMenu{direction:ltr;float:left;cursor:pointer;position:relative}body.rtl div.vectorMenu{direction:rtl}div#mw-head div.vectorMenu h3{float:left;background-image:/* @embed */ url('skins/Vector/images/tab-break.png');background-repeat:no-repeat;background-position:bottom right;margin-left:-1px;font-size:1em;height:2.5em;padding-right:1px;margin-right:-1px}div.vectorMenu h3 span{display:block;font-size:.8em;padding-left:.7em;padding-top:1.375em;margin-right:20px;font-weight:normal;color:#4d4d4d}div.vectorMenu h3 a{position:absolute;top:0;right:0;width:20px;height:2.5em;background-image:url('skins/Vector/images/arrow-down-icon.png');background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/arrow-down-icon.svg');background-image:linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/arrow-down-icon.svg');background-position:100% 70%;background-repeat:no-repeat;-webkit-transition:background-position 250ms;-moz-transition:background-position 250ms;-o-transition:background-position 250ms;transition:background-position 250ms}div.vectorMenu.menuForceShow h3 a{background-position:100% 100%}div.vectorMenuFocus h3 a{background-image:url('skins/Vector/images/arrow-down-focus-icon.png');background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/arrow-down-focus-icon.svg');background-image:linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/arrow-down-focus-icon.svg')}div.vectorMenu div.menu{min-width:100%;position:absolute;top:2.5em;left:-1px;background-color:white;border:solid 1px silver;border-top-width:0;clear:both;text-align:left;display:none}div.vectorMenu:hover div.menu,div.vectorMenu.menuForceShow div.menu{display:block}div.vectorMenu ul{list-style-type:none;list-style-image:none;padding:0;margin:0;text-align:left}div.vectorMenu ul,x:-moz-any-link{min-width:5em}div.vectorMenu ul,x:-moz-any-link,x:default{min-width:0}div.vectorMenu li{padding:0;margin:0;text-align:left;line-height:1em}div.vectorMenu li a{display:inline-block;padding:.5em;white-space:nowrap;color:#e69710;cursor:pointer;font-size:.8em}div.vectorMenu li&amp;gt;a{display:block}div.vectorMenu li.selected a,div.vectorMenu li.selected a:visited{color:#333;text-decoration:none}@-webkit-keyframes rotate{from{-webkit-transform:rotate(0deg);-moz-transform:rotate(0deg);transform:rotate(0deg)}to{-webkit-transform:rotate(360deg);-moz-transform:rotate(360deg);transform:rotate(360deg)}}@-moz-keyframes rotate{from{-webkit-transform:rotate(0deg);-moz-transform:rotate(0deg);transform:rotate(0deg)}to{-webkit-transform:rotate(360deg);-moz-transform:rotate(360deg);transform:rotate(360deg)}}@-o-keyframes rotate{from{-webkit-transform:rotate(0deg);-moz-transform:rotate(0deg);transform:rotate(0deg)}to{-webkit-transform:rotate(360deg);-moz-transform:rotate(360deg);transform:rotate(360deg)}}@keyframes rotate{from{-webkit-transform:rotate(0deg);-moz-transform:rotate(0deg);transform:rotate(0deg)}to{-webkit-transform:rotate(360deg);-moz-transform:rotate(360deg);transform:rotate(360deg)}}#ca-unwatch.icon a,#ca-watch.icon a{margin:0;padding:0;display:block;width:26px;padding-top:3.1em;margin-top:0;height:0;overflow:hidden;background-position:5px 60%}#ca-unwatch.icon a{background-image:url('skins/Vector/images/unwatch-icon.png');background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/unwatch-icon.svg');background-image:linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/unwatch-icon.svg')}#ca-watch.icon a{background-image:url('skins/Vector/images/watch-icon.png');background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/watch-icon.svg');background-image:linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/watch-icon.svg')}#ca-unwatch.icon a:hover,#ca-unwatch.icon a:focus{background-image:url('skins/Vector/images/unwatch-icon-hl.png');background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/unwatch-icon-hl.svg');background-image:linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/unwatch-icon-hl.svg')}#ca-watch.icon a:hover,#ca-watch.icon a:focus{background-image:url('skins/Vector/images/watch-icon-hl.png');background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/watch-icon-hl.svg');background-image:linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/watch-icon-hl.svg')}#ca-unwatch.icon a.loading,#ca-watch.icon a.loading{background-image:url('skins/Vector/images/watch-icon-loading.png');background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/watch-icon-loading.svg');background-image:linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/watch-icon-loading.svg');-webkit-animation:rotate 700ms infinite linear;-moz-animation:rotate 700ms infinite linear;-o-animation:rotate 700ms infinite linear;animation:rotate 700ms infinite linear;outline:none;cursor:default;pointer-events:none;background-position:50% 60%;-webkit-transform-origin:50% 57%;transform-origin:50% 57%}#ca-unwatch.icon a span,#ca-watch.icon a span{display:none}#mw-navigation h2{position:absolute;top:-9999px}#mw-page-base{height:5em;background-position:bottom left;background-repeat:repeat-x;background-image:url('skins/Vector/images/page-fade.png');background-color:#2a2a2a;background-image:-moz-linear-gradient(top, #333 50%, #2a2a2a 100%);background-image:-webkit-gradient(linear, left top, left bottom, color-stop(50%, #333), color-stop(100%, #2a2a2a));background-image:-webkit-linear-gradient(top, #333 50%, #2a2a2a 100%);background-image:linear-gradient(#333 50%, #2a2a2a 100%);background-color:#333}#mw-head-base{margin-top:-5em;margin-left:10em;height:5em}div#mw-head{position:absolute;top:0;right:0;width:100%}div#mw-head h3{margin:0;padding:0}#left-navigation{float:left;margin-left:10em;margin-top:2.5em;margin-bottom:-2.5em;display:inline}#right-navigation{float:right;margin-top:2.5em}#p-logo{position:absolute;top:-160px;left:0;width:10em;height:160px}#p-logo a{display:block;width:10em;height:160px;background-repeat:no-repeat;background-position:center center;text-decoration:none}div#mw-panel{font-size:inherit;position:absolute;top:160px;padding-top:1em;width:10em;left:0}div#mw-panel div.portal{margin:0 .6em 0 .7em;padding:.25em 0;direction:ltr;background-position:top left;background-repeat:no-repeat;background-image:/* @embed */ url('skins/Vector/images/portal-break.png')}div#mw-panel div.portal h3{font-size:.75em;color:#4d4d4d;font-weight:normal;margin:0;padding:.25em 0 .25em .25em;cursor:default;border:none}div#mw-panel div.portal div.body{margin:0 0 0 1.25em;padding-top:0}div#mw-panel div.portal div.body ul{list-style-type:none;list-style-image:none;margin:0;padding:0}div#mw-panel div.portal div.body ul li{line-height:1.125em;margin:0;padding:.25em 0;font-size:.75em;word-wrap:break-word}div#mw-panel div.portal div.body ul li a{color:#e69710}div#mw-panel div.portal div.body ul li a:visited{color:#8a7f6c}div#mw-panel div.portal.first{background-image:none;margin-top:0}div#mw-panel div.portal.first h3{display:none}div#mw-panel div.portal.first div.body{margin-left:.5em}div#footer{margin-left:10em;margin-top:0;padding:.75em;direction:ltr}div#footer ul{list-style-type:none;list-style-image:none;margin:0;padding:0}div#footer ul li{margin:0;padding:0;padding-top:.5em;padding-bottom:.5em;color:#333;font-size:.7em}div#footer #footer-icons{float:right}div#footer #footer-icons li{float:left;margin-left:.5em;line-height:2em;text-align:right}div#footer #footer-info li{line-height:1.4em}div#footer #footer-places li{float:left;margin-right:1em;line-height:2em}body.ltr div#footer #footer-places{float:left}.mw-body .external{background-position:center right;background-repeat:no-repeat;background-image:url('skins/Vector/images/external-link-ltr-icon.png');background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/external-link-ltr-icon.svg');background-image:linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/external-link-ltr-icon.svg');padding-right:13px}&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Vector.css&amp;diff=641</id>
		<title>Vector.css</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Vector.css&amp;diff=641"/>
		<updated>2020-04-24T03:23:21Z</updated>

		<summary type="html">&lt;p&gt;Lamia: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Vector.css&amp;diff=640</id>
		<title>Vector.css</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Vector.css&amp;diff=640"/>
		<updated>2020-04-24T03:23:14Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will affect users of the Vector skin */&lt;br /&gt;
&lt;br /&gt;
/* Override Vector colour scheme to make it dark (compiled from modified LESS code) */&lt;br /&gt;
h1,h2,h3,h4,h5,h6{color:#c1c1c1}hr{color:#222}.editOptions{background-color:#333;border-color:#4c4c4c}input,textarea{background-color:#4c4c4c;border-color:#4c4c4c;color:#c1c1c1}a,.mw-body a.external,.mw-body a.extiw{color:#e69710}a:visited,.mw-body a.external:visited,.mw-body a.extiw:visited{color:#8a7f6c}a.new,#p-personal a.new{color:#d44}ul{list-style-image:none}div.thumbinner,.catlinks{background-color:#4c4c4c;border-color:#666}#toc,div.toc,ul#filetoc,li.gallerybox div.thumb{background-color:#4c4c4c;border-color:#666}code{border:none;background-color:inherit;color:inherit}table.mw_metadata td,table.mw_metadata th,table.wikitable,table.wikitable&amp;gt;*&amp;gt;tr&amp;gt;th,table.wikitable&amp;gt;*&amp;gt;tr&amp;gt;td,pre{color:#c1c1c1;background-color:#4c4c4c;border-color:#666}table.mw_metadata th,table.wikitable&amp;gt;*&amp;gt;tr&amp;gt;th{background-color:#595959}table.diff{background-color:#4c4c4c}td .diffchange{color:#4c4c4c}#pagehistory 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right;background-repeat:no-repeat;background-image:url('skins/Vector/images/external-link-ltr-icon.png');background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/external-link-ltr-icon.svg');background-image:linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/external-link-ltr-icon.svg');padding-right:13px}&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=639</id>
		<title>2020 Articles</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=639"/>
		<updated>2020-04-24T03:21:30Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* April Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== January Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#Jan-2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#Jan-2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#Jan-2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
== February Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#Feb-2020|February 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#Feb-2020|February 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#Feb-2020|February 2020]]&lt;br /&gt;
&lt;br /&gt;
== March Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#Mar-2020|March 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#Mar-2020|March 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#Mar-2020|March 2020]]&lt;br /&gt;
&lt;br /&gt;
== April Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#Apr-2020|April 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#Apr-2020|April 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#Apr-2020|April 2020]]&lt;br /&gt;
&lt;br /&gt;
== May Articles ==&lt;br /&gt;
&lt;br /&gt;
== June Articles ==&lt;br /&gt;
&lt;br /&gt;
== July Articles ==&lt;br /&gt;
&lt;br /&gt;
== August Articles ==&lt;br /&gt;
&lt;br /&gt;
== September Issues ==&lt;br /&gt;
&lt;br /&gt;
== October Issues ==&lt;br /&gt;
&lt;br /&gt;
== November Issues ==&lt;br /&gt;
&lt;br /&gt;
== December Issues ==&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=638</id>
		<title>2020 Articles</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=638"/>
		<updated>2020-04-24T03:19:23Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* March Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== January Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#Jan-2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#Jan-2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#Jan-2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
== February Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#Feb-2020|February 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#Feb-2020|February 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#Feb-2020|February 2020]]&lt;br /&gt;
&lt;br /&gt;
== March Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#Mar-2020|March 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#Mar-2020|March 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#Mar-2020|March 2020]]&lt;br /&gt;
&lt;br /&gt;
== April Articles ==&lt;br /&gt;
&lt;br /&gt;
== May Articles ==&lt;br /&gt;
&lt;br /&gt;
== June Articles ==&lt;br /&gt;
&lt;br /&gt;
== July Articles ==&lt;br /&gt;
&lt;br /&gt;
== August Articles ==&lt;br /&gt;
&lt;br /&gt;
== September Issues ==&lt;br /&gt;
&lt;br /&gt;
== October Issues ==&lt;br /&gt;
&lt;br /&gt;
== November Issues ==&lt;br /&gt;
&lt;br /&gt;
== December Issues ==&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=637</id>
		<title>2020 Articles</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=637"/>
		<updated>2020-04-24T03:18:52Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* February Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== January Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#Jan-2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#Jan-2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#Jan-2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
== February Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#Feb-2020|February 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#Feb-2020|February 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#Feb-2020|February 2020]]&lt;br /&gt;
&lt;br /&gt;
== March Articles ==&lt;br /&gt;
&lt;br /&gt;
== April Articles ==&lt;br /&gt;
&lt;br /&gt;
== May Articles ==&lt;br /&gt;
&lt;br /&gt;
== June Articles ==&lt;br /&gt;
&lt;br /&gt;
== July Articles ==&lt;br /&gt;
&lt;br /&gt;
== August Articles ==&lt;br /&gt;
&lt;br /&gt;
== September Issues ==&lt;br /&gt;
&lt;br /&gt;
== October Issues ==&lt;br /&gt;
&lt;br /&gt;
== November Issues ==&lt;br /&gt;
&lt;br /&gt;
== December Issues ==&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=636</id>
		<title>2020 Articles</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=636"/>
		<updated>2020-04-24T03:17:12Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* January Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== January Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#Jan-2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#Jan-2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
[[PR Updates]] - [[PR Updates#Jan-2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
== February Articles ==&lt;br /&gt;
&lt;br /&gt;
== March Articles ==&lt;br /&gt;
&lt;br /&gt;
== April Articles ==&lt;br /&gt;
&lt;br /&gt;
== May Articles ==&lt;br /&gt;
&lt;br /&gt;
== June Articles ==&lt;br /&gt;
&lt;br /&gt;
== July Articles ==&lt;br /&gt;
&lt;br /&gt;
== August Articles ==&lt;br /&gt;
&lt;br /&gt;
== September Issues ==&lt;br /&gt;
&lt;br /&gt;
== October Issues ==&lt;br /&gt;
&lt;br /&gt;
== November Issues ==&lt;br /&gt;
&lt;br /&gt;
== December Issues ==&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=635</id>
		<title>2020 Articles</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=635"/>
		<updated>2020-04-24T03:17:00Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* January Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== January Articles ==&lt;br /&gt;
&amp;lt;pre&amp;gt;[[Code Updates]] - [[Code Updates#Jan-2020|January 2020]]&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#Jan-2020|January 2020]]&lt;br /&gt;
[[PR Updates]] - [[PR Updates#Jan-2020|January 2020]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== February Articles ==&lt;br /&gt;
&lt;br /&gt;
== March Articles ==&lt;br /&gt;
&lt;br /&gt;
== April Articles ==&lt;br /&gt;
&lt;br /&gt;
== May Articles ==&lt;br /&gt;
&lt;br /&gt;
== June Articles ==&lt;br /&gt;
&lt;br /&gt;
== July Articles ==&lt;br /&gt;
&lt;br /&gt;
== August Articles ==&lt;br /&gt;
&lt;br /&gt;
== September Issues ==&lt;br /&gt;
&lt;br /&gt;
== October Issues ==&lt;br /&gt;
&lt;br /&gt;
== November Issues ==&lt;br /&gt;
&lt;br /&gt;
== December Issues ==&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=634</id>
		<title>2020 Articles</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=634"/>
		<updated>2020-04-24T03:11:41Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* January Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== January Articles ==&lt;br /&gt;
[[Code Updates]] - [[Code Updates#Jan-2020|January 2020]]&lt;br /&gt;
[[Builder Updates]] - [[Builder Updates#Jan-2020|January 2020]]&lt;br /&gt;
[[PR Updates]] - [[PR Updates#Jan-2020|January 2020]]&lt;br /&gt;
&lt;br /&gt;
== February Articles ==&lt;br /&gt;
&lt;br /&gt;
== March Articles ==&lt;br /&gt;
&lt;br /&gt;
== April Articles ==&lt;br /&gt;
&lt;br /&gt;
== May Articles ==&lt;br /&gt;
&lt;br /&gt;
== June Articles ==&lt;br /&gt;
&lt;br /&gt;
== July Articles ==&lt;br /&gt;
&lt;br /&gt;
== August Articles ==&lt;br /&gt;
&lt;br /&gt;
== September Issues ==&lt;br /&gt;
&lt;br /&gt;
== October Issues ==&lt;br /&gt;
&lt;br /&gt;
== November Issues ==&lt;br /&gt;
&lt;br /&gt;
== December Issues ==&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=622</id>
		<title>August 9, 2019 Issue</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=622"/>
		<updated>2019-08-07T04:24:45Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* General Code Updates &amp;amp; Fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lamia note goes here!&lt;br /&gt;
&lt;br /&gt;
- Lamia&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Admin Change ==&lt;br /&gt;
&lt;br /&gt;
If you've been watching the helpfiles like a hawk, you'll have noticed that some language was changed or removed regarding cross play. With the mud now stable, it's impossible to know if an item in a box was one an alt put in there or if someone else put one in there. So we've removed much of the &amp;lt;b&amp;gt;non-destructive&amp;lt;/b&amp;gt; cross-play language from the game. If you want to go get another one of your characters something, you can.&lt;br /&gt;
&lt;br /&gt;
Working in tandem with this administrative change is an update to accounts in which any characters in the same account are all ready &amp;quot;friends&amp;quot; (Befriended by each other). This means that any character can use another's housing or shop, take items from the aforementioned housing or shops, and other related aspects. This includes the creation of the [[August_9,_2019_Issue#New_Feature:_Account_Bank|Account Bank]].&lt;br /&gt;
&lt;br /&gt;
== Architectural Work with Rufus ==&lt;br /&gt;
=== New Feature: Account Bank ===&lt;br /&gt;
* Accounts now have a shared bank.&lt;br /&gt;
* It is limited to 2,000,000,000 gold.&lt;br /&gt;
* Account Bank can't drop below 0.&lt;br /&gt;
* Account Bank will &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; pay your housing charges or be used in any way automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* You can use the &amp;lt;b&amp;gt;BANKTRANSFER&amp;lt;/b&amp;gt; command to transfer gold to and from the account free of charge&lt;br /&gt;
** Normal withdrawal charges still apply.&lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER [amount]&amp;lt;/b&amp;gt; transfers gold your character's bank to the Account Bank.  &lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER -[amount]&amp;lt;/b&amp;gt; transfers gold from the Account Bank to your character's bank.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Update: Item Damage &amp;amp; Scrapped Items ===&lt;br /&gt;
* Only Brittle items will be destroyed completely&lt;br /&gt;
* Items reduced to &amp;lt;i&amp;gt;0 item hit points&amp;lt;/i&amp;gt; will now have a &amp;lt;b&amp;gt;(scrapped)&amp;lt;/b&amp;gt; condition. &lt;br /&gt;
** They can be repaired/mended/trueformed in this condition&lt;br /&gt;
* If an item is scrapped, it gets placed in your inventory&lt;br /&gt;
* You cannot wear a scrapped item until is repaired&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shield Slot ===&lt;br /&gt;
* You can only have one &amp;lt;worn as shield&amp;gt; slot.&lt;br /&gt;
** It still  takes up a HOLD slot but you can only have one&lt;br /&gt;
*** (like you can only WIELD one item)&lt;br /&gt;
* BOOK OF LAWS changed to HOLD &amp;amp; SHIELD. Use as either. &lt;br /&gt;
* Also note that items can have more than just a slot + hold now&lt;br /&gt;
** Several items from newer areas have already utilized this feature&lt;br /&gt;
** These types of items can be worn with WEAR &amp;lt;item&amp;gt; ON &amp;lt;slot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Petition &amp;amp; Descriptions ===&lt;br /&gt;
The requests (or petition) system can now be used for character descriptions. The main command remains the &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; command, with &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt; being used to start the description request process. This will only work for characters who &amp;lt;i&amp;gt;do not&amp;lt;/i&amp;gt; already have a registered description. All description rules must still be followed and we implore you to limit the likelihood of rejection by utilizing spell check and ensuring basic sentence structure is followed (IE: capitalized beginning, capitalized proper nouns, correct punctuation including periods and commas)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt;&lt;br /&gt;
** Be aware that the petition, up until the time you apply it (see below), is simply a collection of information.&lt;br /&gt;
** You will get a &amp;lt;b&amp;gt;Petition ID&amp;lt;/b&amp;gt; that you can reference to modify, add changes, or cancel the petition request. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; (without arguments)&lt;br /&gt;
** Will show your current petitions.&lt;br /&gt;
** You may have more than one petition &amp;amp; there are currently no limits to how many you can have.&lt;br /&gt;
*** The system will 'fill up' after a while and no petitions will be created server-wide... so, don't be a jerk.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Will allow you to view the details of the specified petition.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SHORT &amp;lt;i&amp;gt;[requested short description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;short description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf short the paramour of wicked things&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] LONG &amp;lt;i&amp;gt;[requested long description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;long description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf long A temptress of the Lost delights in the smooth caress of her serpent familiar.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Allows you to review your request before submission to verify you have your ducks in a grammatical row.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] CANCEL&amp;lt;/b&amp;gt;&lt;br /&gt;
** Used to cancel a specified petition at any time&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SUBMIT&amp;lt;/b&amp;gt;&lt;br /&gt;
** Once you have completed your petition, this syntax is used to submit the request to the immortal staff.&lt;br /&gt;
** If you make any changes after submitting a petition, you will have to resubmit the petition. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a petition is rejected, there will be a message from the immortal who rejected it. You can then make changes to the petition to correct any issues and resubmit. An immortal can provide notes with an approval as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A petition goes through the following steps:&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;b&amp;gt;STARTED&amp;lt;/b&amp;gt;       (when you start a petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;SUBMITTED&amp;lt;/b&amp;gt;     (in the immortal's queue)&lt;br /&gt;
: &amp;lt;b&amp;gt;IN PROGRESS&amp;lt;/b&amp;gt;   (an immortal has started reviewing the petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;APPROVED&amp;lt;/b&amp;gt;      (an immortal has approved it, it is ready to be applied)&lt;br /&gt;
: &amp;lt;b&amp;gt;DENIED&amp;lt;/b&amp;gt;        (an immortal has rejected it and provided a reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are ready to apply an APPROVED petition request, use the following command:&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [petition ID] APPLY&amp;lt;/b&amp;gt;&lt;br /&gt;
** This will set your character's short and long descriptions, as well as immortal-added keywords.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Petitions do not currently save over crashes/reboots. That's on the docket for the future.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Code Updates &amp;amp; Fixes ===&lt;br /&gt;
* Healing balm works again. &lt;br /&gt;
* Upon leveling, the game will alert you to the new skills you qualify for based on gaining that level.&lt;br /&gt;
* Resurrection now costs 250 mana regardless of where or how you cast it. There is also no longer a stun component to resurrection.&lt;br /&gt;
* Stunned and dancing now regen slower than standing.&lt;br /&gt;
* Remorting will retain your hp/mana/mv from eras. People coming into the game who have remorted previously will get these numbers when you log in.&lt;br /&gt;
* Completed journal quests should now show completed after you've logged off and logged back on.&lt;br /&gt;
* You can no longer reload from a monetized quiver&lt;br /&gt;
* Wear off messages sent to casters are no longer duplicated&lt;br /&gt;
* Regen gets much slower when you're fighting. &lt;br /&gt;
** Sorry high level characters, but you're the splash damage for us fixing 50 round epic sheep battles for the under level 5 crowd.&lt;br /&gt;
::: &amp;lt;i&amp;gt;Isn't that the name of McDougan's sex tape? &amp;quot;50 Round Epic Sheep Battles&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Area Updates and Implementations ==&lt;br /&gt;
=== New Instance: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Instance goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Area: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Area goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Object Weight Updates ===&lt;br /&gt;
The immortal staff has been working their way through area files to perform something called a &amp;quot;Version Update&amp;quot;. All this means is that we're able to make Object Weights a bit more... realistic. Not as unseemly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;You won't have a 6kg roll of bandages because THAT ISN'T A THING.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyway, item weight changes all around! It's a Work In Progress™, mud-wide, so please be patient if something is too heavy. And LET US KNOW if something is too light.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Paris Opera &amp;amp; Sewers ===&lt;br /&gt;
: - the skull staff (Templated)&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Use is no longer restricted by alignment&lt;br /&gt;
: - the devil's trident (Not Templated)&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Damage type is now STAB; its &amp;lt;i&amp;gt;Weapon Speed Stat&amp;lt;/i&amp;gt; remains STRENGTH&lt;br /&gt;
:: - Use is no longer restricted by alignment&lt;br /&gt;
: - a crackling ball of pure energy (Not Templated)&lt;br /&gt;
:: - It is no longer a PERMALIGHT&lt;br /&gt;
:: - The LIGHT timer is 500 in-game hours (25 real-life hours)&lt;br /&gt;
:: - To refill the light, you will need a specific form of blood&lt;br /&gt;
::: &amp;lt;i&amp;gt;After all, what is the soul but the most precious form of energy.&amp;lt;/i&amp;gt;&lt;br /&gt;
: - a baton (the sort a conductor would use) (Templated)&lt;br /&gt;
:: - It is now a Q5 weapon&lt;br /&gt;
:: - Rent has &amp;lt;i&amp;gt;increased&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - The previous align-restriction remains in place&lt;br /&gt;
:: - It can be used in either the HOLD or WIELD slots&lt;br /&gt;
: - the Tarasque's incisor (Templated)&lt;br /&gt;
:: - NOTES HERE NOTES HERE NOTES HERE&lt;br /&gt;
: - a vicious battle axe (Not Templated)&lt;br /&gt;
:: - NOTES HERE NOTES HERE NOTES HERE&lt;br /&gt;
: - a bloodied helm (Templated)&lt;br /&gt;
:: - NOTES HERE NOTES HERE NOTES HERE&lt;br /&gt;
: - Parisian Society Quest Rewards&lt;br /&gt;
:: - EXCHANGE HINTS &amp;amp; NOTES EXCHANGE HINTS &amp;amp; NOTES&lt;br /&gt;
:: - Red (ruby/onyx) - Mit&amp;amp;Parry&lt;br /&gt;
:: - Yellow (white/amber) - Accuracy&amp;amp;MVR&lt;br /&gt;
:: - Dark Blue (sapphire/silver) - HP&amp;amp;HPR&lt;br /&gt;
:: - Purple (amethyst/gold) - SD/SD&amp;amp;Redux&lt;br /&gt;
:: - Cyan (azure/moonstone) - Concentration&amp;amp;MAR&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Area Name ===&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
:: - Update 2 Notes&lt;br /&gt;
: - Update 3&lt;br /&gt;
:: - Update 3 Notes&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Area Name ===&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
:: - Update 2 Notes&lt;br /&gt;
: - Update 3&lt;br /&gt;
:: - Update 3 Notes&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Smaller Area Updates ===&lt;br /&gt;
&amp;lt;b&amp;gt;Area&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Updates &amp;amp; Fixes ===&lt;br /&gt;
: - Heroic Gear: Hephaestus now has a different way to calculate fixing items&lt;br /&gt;
: - Greece: Certain things that are used to hold other things during the CON quest will now actually be able to hold them&lt;br /&gt;
: - Abilene: Something about the DT should appeal to you completionists out there&lt;br /&gt;
:: - I'm honestly laughing right now, just like I laughed for ages when I first read the update from Cap. Bless his bloodthirsty heart. &amp;lt;3 -Lams&lt;br /&gt;
: - Inferno: The brazier should hold stuff again &amp;lt;i&amp;gt;(SORRY. -Lams)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player News ==&lt;br /&gt;
=== XP Achievements ===&lt;br /&gt;
Honestly? The thing where this information gets sent to my email has been kind of wonky for like... ever, so I don't have all the information. :( However! Great job to all of those who have hit various XP milestones!&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Clan Activity ===&lt;br /&gt;
The same thing that's wonky about XP achievements is wonky in regards to clans forming and disbanding. Sorry. :(&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
&lt;br /&gt;
== Player Submissions ==&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=621</id>
		<title>August 9, 2019 Issue</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=621"/>
		<updated>2019-08-07T04:22:25Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* Updated: Paris Opera &amp;amp; Sewers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lamia note goes here!&lt;br /&gt;
&lt;br /&gt;
- Lamia&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Admin Change ==&lt;br /&gt;
&lt;br /&gt;
If you've been watching the helpfiles like a hawk, you'll have noticed that some language was changed or removed regarding cross play. With the mud now stable, it's impossible to know if an item in a box was one an alt put in there or if someone else put one in there. So we've removed much of the &amp;lt;b&amp;gt;non-destructive&amp;lt;/b&amp;gt; cross-play language from the game. If you want to go get another one of your characters something, you can.&lt;br /&gt;
&lt;br /&gt;
Working in tandem with this administrative change is an update to accounts in which any characters in the same account are all ready &amp;quot;friends&amp;quot; (Befriended by each other). This means that any character can use another's housing or shop, take items from the aforementioned housing or shops, and other related aspects. This includes the creation of the [[August_9,_2019_Issue#New_Feature:_Account_Bank|Account Bank]].&lt;br /&gt;
&lt;br /&gt;
== Architectural Work with Rufus ==&lt;br /&gt;
=== New Feature: Account Bank ===&lt;br /&gt;
* Accounts now have a shared bank.&lt;br /&gt;
* It is limited to 2,000,000,000 gold.&lt;br /&gt;
* Account Bank can't drop below 0.&lt;br /&gt;
* Account Bank will &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; pay your housing charges or be used in any way automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* You can use the &amp;lt;b&amp;gt;BANKTRANSFER&amp;lt;/b&amp;gt; command to transfer gold to and from the account free of charge&lt;br /&gt;
** Normal withdrawal charges still apply.&lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER [amount]&amp;lt;/b&amp;gt; transfers gold your character's bank to the Account Bank.  &lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER -[amount]&amp;lt;/b&amp;gt; transfers gold from the Account Bank to your character's bank.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Update: Item Damage &amp;amp; Scrapped Items ===&lt;br /&gt;
* Only Brittle items will be destroyed completely&lt;br /&gt;
* Items reduced to &amp;lt;i&amp;gt;0 item hit points&amp;lt;/i&amp;gt; will now have a &amp;lt;b&amp;gt;(scrapped)&amp;lt;/b&amp;gt; condition. &lt;br /&gt;
** They can be repaired/mended/trueformed in this condition&lt;br /&gt;
* If an item is scrapped, it gets placed in your inventory&lt;br /&gt;
* You cannot wear a scrapped item until is repaired&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shield Slot ===&lt;br /&gt;
* You can only have one &amp;lt;worn as shield&amp;gt; slot.&lt;br /&gt;
** It still  takes up a HOLD slot but you can only have one&lt;br /&gt;
*** (like you can only WIELD one item)&lt;br /&gt;
* BOOK OF LAWS changed to HOLD &amp;amp; SHIELD. Use as either. &lt;br /&gt;
* Also note that items can have more than just a slot + hold now&lt;br /&gt;
** Several items from newer areas have already utilized this feature&lt;br /&gt;
** These types of items can be worn with WEAR &amp;lt;item&amp;gt; ON &amp;lt;slot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Petition &amp;amp; Descriptions ===&lt;br /&gt;
The requests (or petition) system can now be used for character descriptions. The main command remains the &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; command, with &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt; being used to start the description request process. This will only work for characters who &amp;lt;i&amp;gt;do not&amp;lt;/i&amp;gt; already have a registered description. All description rules must still be followed and we implore you to limit the likelihood of rejection by utilizing spell check and ensuring basic sentence structure is followed (IE: capitalized beginning, capitalized proper nouns, correct punctuation including periods and commas)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt;&lt;br /&gt;
** Be aware that the petition, up until the time you apply it (see below), is simply a collection of information.&lt;br /&gt;
** You will get a &amp;lt;b&amp;gt;Petition ID&amp;lt;/b&amp;gt; that you can reference to modify, add changes, or cancel the petition request. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; (without arguments)&lt;br /&gt;
** Will show your current petitions.&lt;br /&gt;
** You may have more than one petition &amp;amp; there are currently no limits to how many you can have.&lt;br /&gt;
*** The system will 'fill up' after a while and no petitions will be created server-wide... so, don't be a jerk.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Will allow you to view the details of the specified petition.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SHORT &amp;lt;i&amp;gt;[requested short description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;short description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf short the paramour of wicked things&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] LONG &amp;lt;i&amp;gt;[requested long description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;long description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf long A temptress of the Lost delights in the smooth caress of her serpent familiar.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Allows you to review your request before submission to verify you have your ducks in a grammatical row.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] CANCEL&amp;lt;/b&amp;gt;&lt;br /&gt;
** Used to cancel a specified petition at any time&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SUBMIT&amp;lt;/b&amp;gt;&lt;br /&gt;
** Once you have completed your petition, this syntax is used to submit the request to the immortal staff.&lt;br /&gt;
** If you make any changes after submitting a petition, you will have to resubmit the petition. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a petition is rejected, there will be a message from the immortal who rejected it. You can then make changes to the petition to correct any issues and resubmit. An immortal can provide notes with an approval as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A petition goes through the following steps:&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;b&amp;gt;STARTED&amp;lt;/b&amp;gt;       (when you start a petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;SUBMITTED&amp;lt;/b&amp;gt;     (in the immortal's queue)&lt;br /&gt;
: &amp;lt;b&amp;gt;IN PROGRESS&amp;lt;/b&amp;gt;   (an immortal has started reviewing the petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;APPROVED&amp;lt;/b&amp;gt;      (an immortal has approved it, it is ready to be applied)&lt;br /&gt;
: &amp;lt;b&amp;gt;DENIED&amp;lt;/b&amp;gt;        (an immortal has rejected it and provided a reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are ready to apply an APPROVED petition request, use the following command:&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [petition ID] APPLY&amp;lt;/b&amp;gt;&lt;br /&gt;
** This will set your character's short and long descriptions, as well as immortal-added keywords.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Petitions do not currently save over crashes/reboots. That's on the docket for the future.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Code Updates &amp;amp; Fixes ===&lt;br /&gt;
* Healing balm works again. &lt;br /&gt;
* Upon leveling, the game will alert you to the new skills you qualify for based on gaining that level.&lt;br /&gt;
&lt;br /&gt;
== Area Updates and Implementations ==&lt;br /&gt;
=== New Instance: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Instance goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Area: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Area goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Object Weight Updates ===&lt;br /&gt;
The immortal staff has been working their way through area files to perform something called a &amp;quot;Version Update&amp;quot;. All this means is that we're able to make Object Weights a bit more... realistic. Not as unseemly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;You won't have a 6kg roll of bandages because THAT ISN'T A THING.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyway, item weight changes all around! It's a Work In Progress™, mud-wide, so please be patient if something is too heavy. And LET US KNOW if something is too light.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Paris Opera &amp;amp; Sewers ===&lt;br /&gt;
: - the skull staff (Templated)&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Use is no longer restricted by alignment&lt;br /&gt;
: - the devil's trident (Not Templated)&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Damage type is now STAB; its &amp;lt;i&amp;gt;Weapon Speed Stat&amp;lt;/i&amp;gt; remains STRENGTH&lt;br /&gt;
:: - Use is no longer restricted by alignment&lt;br /&gt;
: - a crackling ball of pure energy (Not Templated)&lt;br /&gt;
:: - It is no longer a PERMALIGHT&lt;br /&gt;
:: - The LIGHT timer is 500 in-game hours (25 real-life hours)&lt;br /&gt;
:: - To refill the light, you will need a specific form of blood&lt;br /&gt;
::: &amp;lt;i&amp;gt;After all, what is the soul but the most precious form of energy.&amp;lt;/i&amp;gt;&lt;br /&gt;
: - a baton (the sort a conductor would use) (Templated)&lt;br /&gt;
:: - It is now a Q5 weapon&lt;br /&gt;
:: - Rent has &amp;lt;i&amp;gt;increased&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - The previous align-restriction remains in place&lt;br /&gt;
:: - It can be used in either the HOLD or WIELD slots&lt;br /&gt;
: - the Tarasque's incisor (Templated)&lt;br /&gt;
:: - NOTES HERE NOTES HERE NOTES HERE&lt;br /&gt;
: - a vicious battle axe (Not Templated)&lt;br /&gt;
:: - NOTES HERE NOTES HERE NOTES HERE&lt;br /&gt;
: - a bloodied helm (Templated)&lt;br /&gt;
:: - NOTES HERE NOTES HERE NOTES HERE&lt;br /&gt;
: - Parisian Society Quest Rewards&lt;br /&gt;
:: - EXCHANGE HINTS &amp;amp; NOTES EXCHANGE HINTS &amp;amp; NOTES&lt;br /&gt;
:: - Red (ruby/onyx) - Mit&amp;amp;Parry&lt;br /&gt;
:: - Yellow (white/amber) - Accuracy&amp;amp;MVR&lt;br /&gt;
:: - Dark Blue (sapphire/silver) - HP&amp;amp;HPR&lt;br /&gt;
:: - Purple (amethyst/gold) - SD/SD&amp;amp;Redux&lt;br /&gt;
:: - Cyan (azure/moonstone) - Concentration&amp;amp;MAR&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Area Name ===&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
:: - Update 2 Notes&lt;br /&gt;
: - Update 3&lt;br /&gt;
:: - Update 3 Notes&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Area Name ===&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
:: - Update 2 Notes&lt;br /&gt;
: - Update 3&lt;br /&gt;
:: - Update 3 Notes&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Smaller Area Updates ===&lt;br /&gt;
&amp;lt;b&amp;gt;Area&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Updates &amp;amp; Fixes ===&lt;br /&gt;
: - Heroic Gear: Hephaestus now has a different way to calculate fixing items&lt;br /&gt;
: - Greece: Certain things that are used to hold other things during the CON quest will now actually be able to hold them&lt;br /&gt;
: - Abilene: Something about the DT should appeal to you completionists out there&lt;br /&gt;
:: - I'm honestly laughing right now, just like I laughed for ages when I first read the update from Cap. Bless his bloodthirsty heart. &amp;lt;3 -Lams&lt;br /&gt;
: - Inferno: The brazier should hold stuff again &amp;lt;i&amp;gt;(SORRY. -Lams)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player News ==&lt;br /&gt;
=== XP Achievements ===&lt;br /&gt;
Honestly? The thing where this information gets sent to my email has been kind of wonky for like... ever, so I don't have all the information. :( However! Great job to all of those who have hit various XP milestones!&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Clan Activity ===&lt;br /&gt;
The same thing that's wonky about XP achievements is wonky in regards to clans forming and disbanding. Sorry. :(&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
&lt;br /&gt;
== Player Submissions ==&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=620</id>
		<title>August 9, 2019 Issue</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=620"/>
		<updated>2019-08-07T03:26:48Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* Updated: Paris Opera &amp;amp; Sewers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lamia note goes here!&lt;br /&gt;
&lt;br /&gt;
- Lamia&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Admin Change ==&lt;br /&gt;
&lt;br /&gt;
If you've been watching the helpfiles like a hawk, you'll have noticed that some language was changed or removed regarding cross play. With the mud now stable, it's impossible to know if an item in a box was one an alt put in there or if someone else put one in there. So we've removed much of the &amp;lt;b&amp;gt;non-destructive&amp;lt;/b&amp;gt; cross-play language from the game. If you want to go get another one of your characters something, you can.&lt;br /&gt;
&lt;br /&gt;
Working in tandem with this administrative change is an update to accounts in which any characters in the same account are all ready &amp;quot;friends&amp;quot; (Befriended by each other). This means that any character can use another's housing or shop, take items from the aforementioned housing or shops, and other related aspects. This includes the creation of the [[August_9,_2019_Issue#New_Feature:_Account_Bank|Account Bank]].&lt;br /&gt;
&lt;br /&gt;
== Architectural Work with Rufus ==&lt;br /&gt;
=== New Feature: Account Bank ===&lt;br /&gt;
* Accounts now have a shared bank.&lt;br /&gt;
* It is limited to 2,000,000,000 gold.&lt;br /&gt;
* Account Bank can't drop below 0.&lt;br /&gt;
* Account Bank will &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; pay your housing charges or be used in any way automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* You can use the &amp;lt;b&amp;gt;BANKTRANSFER&amp;lt;/b&amp;gt; command to transfer gold to and from the account free of charge&lt;br /&gt;
** Normal withdrawal charges still apply.&lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER [amount]&amp;lt;/b&amp;gt; transfers gold your character's bank to the Account Bank.  &lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER -[amount]&amp;lt;/b&amp;gt; transfers gold from the Account Bank to your character's bank.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Update: Item Damage &amp;amp; Scrapped Items ===&lt;br /&gt;
* Only Brittle items will be destroyed completely&lt;br /&gt;
* Items reduced to &amp;lt;i&amp;gt;0 item hit points&amp;lt;/i&amp;gt; will now have a &amp;lt;b&amp;gt;(scrapped)&amp;lt;/b&amp;gt; condition. &lt;br /&gt;
** They can be repaired/mended/trueformed in this condition&lt;br /&gt;
* If an item is scrapped, it gets placed in your inventory&lt;br /&gt;
* You cannot wear a scrapped item until is repaired&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shield Slot ===&lt;br /&gt;
* You can only have one &amp;lt;worn as shield&amp;gt; slot.&lt;br /&gt;
** It still  takes up a HOLD slot but you can only have one&lt;br /&gt;
*** (like you can only WIELD one item)&lt;br /&gt;
* BOOK OF LAWS changed to HOLD &amp;amp; SHIELD. Use as either. &lt;br /&gt;
* Also note that items can have more than just a slot + hold now&lt;br /&gt;
** Several items from newer areas have already utilized this feature&lt;br /&gt;
** These types of items can be worn with WEAR &amp;lt;item&amp;gt; ON &amp;lt;slot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Petition &amp;amp; Descriptions ===&lt;br /&gt;
The requests (or petition) system can now be used for character descriptions. The main command remains the &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; command, with &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt; being used to start the description request process. This will only work for characters who &amp;lt;i&amp;gt;do not&amp;lt;/i&amp;gt; already have a registered description. All description rules must still be followed and we implore you to limit the likelihood of rejection by utilizing spell check and ensuring basic sentence structure is followed (IE: capitalized beginning, capitalized proper nouns, correct punctuation including periods and commas)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt;&lt;br /&gt;
** Be aware that the petition, up until the time you apply it (see below), is simply a collection of information.&lt;br /&gt;
** You will get a &amp;lt;b&amp;gt;Petition ID&amp;lt;/b&amp;gt; that you can reference to modify, add changes, or cancel the petition request. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; (without arguments)&lt;br /&gt;
** Will show your current petitions.&lt;br /&gt;
** You may have more than one petition &amp;amp; there are currently no limits to how many you can have.&lt;br /&gt;
*** The system will 'fill up' after a while and no petitions will be created server-wide... so, don't be a jerk.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Will allow you to view the details of the specified petition.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SHORT &amp;lt;i&amp;gt;[requested short description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;short description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf short the paramour of wicked things&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] LONG &amp;lt;i&amp;gt;[requested long description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;long description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf long A temptress of the Lost delights in the smooth caress of her serpent familiar.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Allows you to review your request before submission to verify you have your ducks in a grammatical row.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] CANCEL&amp;lt;/b&amp;gt;&lt;br /&gt;
** Used to cancel a specified petition at any time&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SUBMIT&amp;lt;/b&amp;gt;&lt;br /&gt;
** Once you have completed your petition, this syntax is used to submit the request to the immortal staff.&lt;br /&gt;
** If you make any changes after submitting a petition, you will have to resubmit the petition. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a petition is rejected, there will be a message from the immortal who rejected it. You can then make changes to the petition to correct any issues and resubmit. An immortal can provide notes with an approval as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A petition goes through the following steps:&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;b&amp;gt;STARTED&amp;lt;/b&amp;gt;       (when you start a petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;SUBMITTED&amp;lt;/b&amp;gt;     (in the immortal's queue)&lt;br /&gt;
: &amp;lt;b&amp;gt;IN PROGRESS&amp;lt;/b&amp;gt;   (an immortal has started reviewing the petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;APPROVED&amp;lt;/b&amp;gt;      (an immortal has approved it, it is ready to be applied)&lt;br /&gt;
: &amp;lt;b&amp;gt;DENIED&amp;lt;/b&amp;gt;        (an immortal has rejected it and provided a reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are ready to apply an APPROVED petition request, use the following command:&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [petition ID] APPLY&amp;lt;/b&amp;gt;&lt;br /&gt;
** This will set your character's short and long descriptions, as well as immortal-added keywords.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Petitions do not currently save over crashes/reboots. That's on the docket for the future.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Code Updates &amp;amp; Fixes ===&lt;br /&gt;
* Healing balm works again. &lt;br /&gt;
* Upon leveling, the game will alert you to the new skills you qualify for based on gaining that level.&lt;br /&gt;
&lt;br /&gt;
== Area Updates and Implementations ==&lt;br /&gt;
=== New Instance: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Instance goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Area: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Area goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Object Weight Updates ===&lt;br /&gt;
The immortal staff has been working their way through area files to perform something called a &amp;quot;Version Update&amp;quot;. All this means is that we're able to make Object Weights a bit more... realistic. Not as unseemly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;You won't have a 6kg roll of bandages because THAT ISN'T A THING.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyway, item weight changes all around! It's a Work In Progress™, mud-wide, so please be patient if something is too heavy. And LET US KNOW if something is too light.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Paris Opera &amp;amp; Sewers ===&lt;br /&gt;
: - The skull staff has been updated&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Use is no longer restricted by alignment&lt;br /&gt;
:: - This object has been &amp;lt;i&amp;gt;templated&amp;lt;/i&amp;gt;&lt;br /&gt;
: - The devil's trident has been updated&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Damage type is now STAB&lt;br /&gt;
:: - Its &amp;lt;i&amp;gt;Weapon Speed Stat&amp;lt;/i&amp;gt; remains STRENGTH&lt;br /&gt;
:: - Stats have been changed to 2 strength, 1 dexterity, 2 spirit&lt;br /&gt;
:: - Use is no longer restricted by alignment&lt;br /&gt;
:: - This object has &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; been templated&lt;br /&gt;
: - A crackling ball of pure energy has been updated&lt;br /&gt;
:: - It is no longer a PERMALIGHT&lt;br /&gt;
:: - The LIGHT timer is 500 in-game hours (25 real-life hours)&lt;br /&gt;
:: - To refill the light, you will need a specific form of blood&lt;br /&gt;
::: &amp;lt;i&amp;gt;After all, what is the soul but the most precious form of energy.&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - This object has &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; been templated&lt;br /&gt;
: - A baton (the sort a conductor would use) has been updated&lt;br /&gt;
:: - This object has been &amp;lt;i&amp;gt;templated&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - It is now a Q5 weapon&lt;br /&gt;
:: - Rent has &amp;lt;i&amp;gt;increased&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - The previous align-restriction remains in place&lt;br /&gt;
:: - Stats have been changed to 3 dexterity, 3 spirit, -1 mind&lt;br /&gt;
:: - It can be used in either the HOLD or WIELD slots&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Area Name ===&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
:: - Update 2 Notes&lt;br /&gt;
: - Update 3&lt;br /&gt;
:: - Update 3 Notes&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Area Name ===&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
:: - Update 2 Notes&lt;br /&gt;
: - Update 3&lt;br /&gt;
:: - Update 3 Notes&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Smaller Area Updates ===&lt;br /&gt;
&amp;lt;b&amp;gt;Area&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Updates &amp;amp; Fixes ===&lt;br /&gt;
: - Heroic Gear: Hephaestus now has a different way to calculate fixing items&lt;br /&gt;
: - Greece: Certain things that are used to hold other things during the CON quest will now actually be able to hold them&lt;br /&gt;
: - Abilene: Something about the DT should appeal to you completionists out there&lt;br /&gt;
:: - I'm honestly laughing right now, just like I laughed for ages when I first read the update from Cap. Bless his bloodthirsty heart. &amp;lt;3 -Lams&lt;br /&gt;
: - Inferno: The brazier should hold stuff again &amp;lt;i&amp;gt;(SORRY. -Lams)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player News ==&lt;br /&gt;
=== XP Achievements ===&lt;br /&gt;
Honestly? The thing where this information gets sent to my email has been kind of wonky for like... ever, so I don't have all the information. :( However! Great job to all of those who have hit various XP milestones!&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Clan Activity ===&lt;br /&gt;
The same thing that's wonky about XP achievements is wonky in regards to clans forming and disbanding. Sorry. :(&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
&lt;br /&gt;
== Player Submissions ==&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=619</id>
		<title>August 9, 2019 Issue</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=619"/>
		<updated>2019-08-07T03:18:34Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* General Code Updates &amp;amp; Fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lamia note goes here!&lt;br /&gt;
&lt;br /&gt;
- Lamia&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Admin Change ==&lt;br /&gt;
&lt;br /&gt;
If you've been watching the helpfiles like a hawk, you'll have noticed that some language was changed or removed regarding cross play. With the mud now stable, it's impossible to know if an item in a box was one an alt put in there or if someone else put one in there. So we've removed much of the &amp;lt;b&amp;gt;non-destructive&amp;lt;/b&amp;gt; cross-play language from the game. If you want to go get another one of your characters something, you can.&lt;br /&gt;
&lt;br /&gt;
Working in tandem with this administrative change is an update to accounts in which any characters in the same account are all ready &amp;quot;friends&amp;quot; (Befriended by each other). This means that any character can use another's housing or shop, take items from the aforementioned housing or shops, and other related aspects. This includes the creation of the [[August_9,_2019_Issue#New_Feature:_Account_Bank|Account Bank]].&lt;br /&gt;
&lt;br /&gt;
== Architectural Work with Rufus ==&lt;br /&gt;
=== New Feature: Account Bank ===&lt;br /&gt;
* Accounts now have a shared bank.&lt;br /&gt;
* It is limited to 2,000,000,000 gold.&lt;br /&gt;
* Account Bank can't drop below 0.&lt;br /&gt;
* Account Bank will &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; pay your housing charges or be used in any way automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* You can use the &amp;lt;b&amp;gt;BANKTRANSFER&amp;lt;/b&amp;gt; command to transfer gold to and from the account free of charge&lt;br /&gt;
** Normal withdrawal charges still apply.&lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER [amount]&amp;lt;/b&amp;gt; transfers gold your character's bank to the Account Bank.  &lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER -[amount]&amp;lt;/b&amp;gt; transfers gold from the Account Bank to your character's bank.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Update: Item Damage &amp;amp; Scrapped Items ===&lt;br /&gt;
* Only Brittle items will be destroyed completely&lt;br /&gt;
* Items reduced to &amp;lt;i&amp;gt;0 item hit points&amp;lt;/i&amp;gt; will now have a &amp;lt;b&amp;gt;(scrapped)&amp;lt;/b&amp;gt; condition. &lt;br /&gt;
** They can be repaired/mended/trueformed in this condition&lt;br /&gt;
* If an item is scrapped, it gets placed in your inventory&lt;br /&gt;
* You cannot wear a scrapped item until is repaired&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shield Slot ===&lt;br /&gt;
* You can only have one &amp;lt;worn as shield&amp;gt; slot.&lt;br /&gt;
** It still  takes up a HOLD slot but you can only have one&lt;br /&gt;
*** (like you can only WIELD one item)&lt;br /&gt;
* BOOK OF LAWS changed to HOLD &amp;amp; SHIELD. Use as either. &lt;br /&gt;
* Also note that items can have more than just a slot + hold now&lt;br /&gt;
** Several items from newer areas have already utilized this feature&lt;br /&gt;
** These types of items can be worn with WEAR &amp;lt;item&amp;gt; ON &amp;lt;slot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Petition &amp;amp; Descriptions ===&lt;br /&gt;
The requests (or petition) system can now be used for character descriptions. The main command remains the &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; command, with &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt; being used to start the description request process. This will only work for characters who &amp;lt;i&amp;gt;do not&amp;lt;/i&amp;gt; already have a registered description. All description rules must still be followed and we implore you to limit the likelihood of rejection by utilizing spell check and ensuring basic sentence structure is followed (IE: capitalized beginning, capitalized proper nouns, correct punctuation including periods and commas)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt;&lt;br /&gt;
** Be aware that the petition, up until the time you apply it (see below), is simply a collection of information.&lt;br /&gt;
** You will get a &amp;lt;b&amp;gt;Petition ID&amp;lt;/b&amp;gt; that you can reference to modify, add changes, or cancel the petition request. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; (without arguments)&lt;br /&gt;
** Will show your current petitions.&lt;br /&gt;
** You may have more than one petition &amp;amp; there are currently no limits to how many you can have.&lt;br /&gt;
*** The system will 'fill up' after a while and no petitions will be created server-wide... so, don't be a jerk.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Will allow you to view the details of the specified petition.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SHORT &amp;lt;i&amp;gt;[requested short description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;short description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf short the paramour of wicked things&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] LONG &amp;lt;i&amp;gt;[requested long description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;long description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf long A temptress of the Lost delights in the smooth caress of her serpent familiar.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Allows you to review your request before submission to verify you have your ducks in a grammatical row.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] CANCEL&amp;lt;/b&amp;gt;&lt;br /&gt;
** Used to cancel a specified petition at any time&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SUBMIT&amp;lt;/b&amp;gt;&lt;br /&gt;
** Once you have completed your petition, this syntax is used to submit the request to the immortal staff.&lt;br /&gt;
** If you make any changes after submitting a petition, you will have to resubmit the petition. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a petition is rejected, there will be a message from the immortal who rejected it. You can then make changes to the petition to correct any issues and resubmit. An immortal can provide notes with an approval as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A petition goes through the following steps:&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;b&amp;gt;STARTED&amp;lt;/b&amp;gt;       (when you start a petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;SUBMITTED&amp;lt;/b&amp;gt;     (in the immortal's queue)&lt;br /&gt;
: &amp;lt;b&amp;gt;IN PROGRESS&amp;lt;/b&amp;gt;   (an immortal has started reviewing the petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;APPROVED&amp;lt;/b&amp;gt;      (an immortal has approved it, it is ready to be applied)&lt;br /&gt;
: &amp;lt;b&amp;gt;DENIED&amp;lt;/b&amp;gt;        (an immortal has rejected it and provided a reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are ready to apply an APPROVED petition request, use the following command:&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [petition ID] APPLY&amp;lt;/b&amp;gt;&lt;br /&gt;
** This will set your character's short and long descriptions, as well as immortal-added keywords.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Petitions do not currently save over crashes/reboots. That's on the docket for the future.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Code Updates &amp;amp; Fixes ===&lt;br /&gt;
* Healing balm works again. &lt;br /&gt;
* Upon leveling, the game will alert you to the new skills you qualify for based on gaining that level.&lt;br /&gt;
&lt;br /&gt;
== Area Updates and Implementations ==&lt;br /&gt;
=== New Instance: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Instance goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Area: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Area goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Object Weight Updates ===&lt;br /&gt;
The immortal staff has been working their way through area files to perform something called a &amp;quot;Version Update&amp;quot;. All this means is that we're able to make Object Weights a bit more... realistic. Not as unseemly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;You won't have a 6kg roll of bandages because THAT ISN'T A THING.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyway, item weight changes all around! It's a Work In Progress™, mud-wide, so please be patient if something is too heavy. And LET US KNOW if something is too light.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Paris Opera &amp;amp; Sewers ===&lt;br /&gt;
: - The skull staff has been updated&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Use is no longer restricted by alignment&lt;br /&gt;
:: - This object has been &amp;lt;i&amp;gt;templated&amp;lt;/i&amp;gt;&lt;br /&gt;
: - The devil's trident has been updated&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Damage type is now STAB&lt;br /&gt;
:: - Its &amp;lt;i&amp;gt;Weapon Speed Stat&amp;lt;/i&amp;gt; remains STRENGTH&lt;br /&gt;
:: - Stats have been changed to 2 strength, 1 dexterity, 2 spirit&lt;br /&gt;
:: - This object has &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; been templated&lt;br /&gt;
: - A crackling ball of pure energy has been updated&lt;br /&gt;
:: - It is no longer a PERMALIGHT&lt;br /&gt;
:: - The LIGHT timer is 500 in-game hours (25 real-life hours)&lt;br /&gt;
:: - To refill the light, you will need a specific form of blood&lt;br /&gt;
::: &amp;lt;i&amp;gt;After all, what is the soul but the most precious form of energy.&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - This object has &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; been templated&lt;br /&gt;
: - A baton (the sort a conductor would use) has been updated&lt;br /&gt;
:: - This object has been &amp;lt;i&amp;gt;templated&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - It is now a Q5 weapon&lt;br /&gt;
:: - Rent has &amp;lt;i&amp;gt;increased&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - The previous align-restriction remains in place&lt;br /&gt;
:: - Stats have been changed to 3 dexterity, 3 spirit, -1 mind&lt;br /&gt;
:: - It can be used in either the HOLD or WIELD slots&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Area Name ===&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
:: - Update 2 Notes&lt;br /&gt;
: - Update 3&lt;br /&gt;
:: - Update 3 Notes&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Area Name ===&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
:: - Update 2 Notes&lt;br /&gt;
: - Update 3&lt;br /&gt;
:: - Update 3 Notes&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Smaller Area Updates ===&lt;br /&gt;
&amp;lt;b&amp;gt;Area&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Updates &amp;amp; Fixes ===&lt;br /&gt;
: - Heroic Gear: Hephaestus now has a different way to calculate fixing items&lt;br /&gt;
: - Greece: Certain things that are used to hold other things during the CON quest will now actually be able to hold them&lt;br /&gt;
: - Abilene: Something about the DT should appeal to you completionists out there&lt;br /&gt;
:: - I'm honestly laughing right now, just like I laughed for ages when I first read the update from Cap. Bless his bloodthirsty heart. &amp;lt;3 -Lams&lt;br /&gt;
: - Inferno: The brazier should hold stuff again &amp;lt;i&amp;gt;(SORRY. -Lams)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player News ==&lt;br /&gt;
=== XP Achievements ===&lt;br /&gt;
Honestly? The thing where this information gets sent to my email has been kind of wonky for like... ever, so I don't have all the information. :( However! Great job to all of those who have hit various XP milestones!&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Clan Activity ===&lt;br /&gt;
The same thing that's wonky about XP achievements is wonky in regards to clans forming and disbanding. Sorry. :(&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
&lt;br /&gt;
== Player Submissions ==&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=618</id>
		<title>August 9, 2019 Issue</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=618"/>
		<updated>2019-08-07T03:18:05Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* Architectural Work with Rufus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lamia note goes here!&lt;br /&gt;
&lt;br /&gt;
- Lamia&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Admin Change ==&lt;br /&gt;
&lt;br /&gt;
If you've been watching the helpfiles like a hawk, you'll have noticed that some language was changed or removed regarding cross play. With the mud now stable, it's impossible to know if an item in a box was one an alt put in there or if someone else put one in there. So we've removed much of the &amp;lt;b&amp;gt;non-destructive&amp;lt;/b&amp;gt; cross-play language from the game. If you want to go get another one of your characters something, you can.&lt;br /&gt;
&lt;br /&gt;
Working in tandem with this administrative change is an update to accounts in which any characters in the same account are all ready &amp;quot;friends&amp;quot; (Befriended by each other). This means that any character can use another's housing or shop, take items from the aforementioned housing or shops, and other related aspects. This includes the creation of the [[August_9,_2019_Issue#New_Feature:_Account_Bank|Account Bank]].&lt;br /&gt;
&lt;br /&gt;
== Architectural Work with Rufus ==&lt;br /&gt;
=== New Feature: Account Bank ===&lt;br /&gt;
* Accounts now have a shared bank.&lt;br /&gt;
* It is limited to 2,000,000,000 gold.&lt;br /&gt;
* Account Bank can't drop below 0.&lt;br /&gt;
* Account Bank will &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; pay your housing charges or be used in any way automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* You can use the &amp;lt;b&amp;gt;BANKTRANSFER&amp;lt;/b&amp;gt; command to transfer gold to and from the account free of charge&lt;br /&gt;
** Normal withdrawal charges still apply.&lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER [amount]&amp;lt;/b&amp;gt; transfers gold your character's bank to the Account Bank.  &lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER -[amount]&amp;lt;/b&amp;gt; transfers gold from the Account Bank to your character's bank.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Update: Item Damage &amp;amp; Scrapped Items ===&lt;br /&gt;
* Only Brittle items will be destroyed completely&lt;br /&gt;
* Items reduced to &amp;lt;i&amp;gt;0 item hit points&amp;lt;/i&amp;gt; will now have a &amp;lt;b&amp;gt;(scrapped)&amp;lt;/b&amp;gt; condition. &lt;br /&gt;
** They can be repaired/mended/trueformed in this condition&lt;br /&gt;
* If an item is scrapped, it gets placed in your inventory&lt;br /&gt;
* You cannot wear a scrapped item until is repaired&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shield Slot ===&lt;br /&gt;
* You can only have one &amp;lt;worn as shield&amp;gt; slot.&lt;br /&gt;
** It still  takes up a HOLD slot but you can only have one&lt;br /&gt;
*** (like you can only WIELD one item)&lt;br /&gt;
* BOOK OF LAWS changed to HOLD &amp;amp; SHIELD. Use as either. &lt;br /&gt;
* Also note that items can have more than just a slot + hold now&lt;br /&gt;
** Several items from newer areas have already utilized this feature&lt;br /&gt;
** These types of items can be worn with WEAR &amp;lt;item&amp;gt; ON &amp;lt;slot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Petition &amp;amp; Descriptions ===&lt;br /&gt;
The requests (or petition) system can now be used for character descriptions. The main command remains the &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; command, with &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt; being used to start the description request process. This will only work for characters who &amp;lt;i&amp;gt;do not&amp;lt;/i&amp;gt; already have a registered description. All description rules must still be followed and we implore you to limit the likelihood of rejection by utilizing spell check and ensuring basic sentence structure is followed (IE: capitalized beginning, capitalized proper nouns, correct punctuation including periods and commas)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt;&lt;br /&gt;
** Be aware that the petition, up until the time you apply it (see below), is simply a collection of information.&lt;br /&gt;
** You will get a &amp;lt;b&amp;gt;Petition ID&amp;lt;/b&amp;gt; that you can reference to modify, add changes, or cancel the petition request. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; (without arguments)&lt;br /&gt;
** Will show your current petitions.&lt;br /&gt;
** You may have more than one petition &amp;amp; there are currently no limits to how many you can have.&lt;br /&gt;
*** The system will 'fill up' after a while and no petitions will be created server-wide... so, don't be a jerk.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Will allow you to view the details of the specified petition.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SHORT &amp;lt;i&amp;gt;[requested short description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;short description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf short the paramour of wicked things&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] LONG &amp;lt;i&amp;gt;[requested long description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;long description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf long A temptress of the Lost delights in the smooth caress of her serpent familiar.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Allows you to review your request before submission to verify you have your ducks in a grammatical row.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] CANCEL&amp;lt;/b&amp;gt;&lt;br /&gt;
** Used to cancel a specified petition at any time&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SUBMIT&amp;lt;/b&amp;gt;&lt;br /&gt;
** Once you have completed your petition, this syntax is used to submit the request to the immortal staff.&lt;br /&gt;
** If you make any changes after submitting a petition, you will have to resubmit the petition. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a petition is rejected, there will be a message from the immortal who rejected it. You can then make changes to the petition to correct any issues and resubmit. An immortal can provide notes with an approval as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A petition goes through the following steps:&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;b&amp;gt;STARTED&amp;lt;/b&amp;gt;       (when you start a petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;SUBMITTED&amp;lt;/b&amp;gt;     (in the immortal's queue)&lt;br /&gt;
: &amp;lt;b&amp;gt;IN PROGRESS&amp;lt;/b&amp;gt;   (an immortal has started reviewing the petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;APPROVED&amp;lt;/b&amp;gt;      (an immortal has approved it, it is ready to be applied)&lt;br /&gt;
: &amp;lt;b&amp;gt;DENIED&amp;lt;/b&amp;gt;        (an immortal has rejected it and provided a reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are ready to apply an APPROVED petition request, use the following command:&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [petition ID] APPLY&amp;lt;/b&amp;gt;&lt;br /&gt;
** This will set your character's short and long descriptions, as well as immortal-added keywords.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Petitions do not currently save over crashes/reboots. That's on the docket for the future.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Code Updates &amp;amp; Fixes ===&lt;br /&gt;
* Healing balm works again. &lt;br /&gt;
* Upon leveling, the game will alert you to the new skills you qualify for based on gaining that level. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Area Updates and Implementations ==&lt;br /&gt;
=== New Instance: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Instance goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Area: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Area goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Object Weight Updates ===&lt;br /&gt;
The immortal staff has been working their way through area files to perform something called a &amp;quot;Version Update&amp;quot;. All this means is that we're able to make Object Weights a bit more... realistic. Not as unseemly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;You won't have a 6kg roll of bandages because THAT ISN'T A THING.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyway, item weight changes all around! It's a Work In Progress™, mud-wide, so please be patient if something is too heavy. And LET US KNOW if something is too light.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Paris Opera &amp;amp; Sewers ===&lt;br /&gt;
: - The skull staff has been updated&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Use is no longer restricted by alignment&lt;br /&gt;
:: - This object has been &amp;lt;i&amp;gt;templated&amp;lt;/i&amp;gt;&lt;br /&gt;
: - The devil's trident has been updated&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Damage type is now STAB&lt;br /&gt;
:: - Its &amp;lt;i&amp;gt;Weapon Speed Stat&amp;lt;/i&amp;gt; remains STRENGTH&lt;br /&gt;
:: - Stats have been changed to 2 strength, 1 dexterity, 2 spirit&lt;br /&gt;
:: - This object has &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; been templated&lt;br /&gt;
: - A crackling ball of pure energy has been updated&lt;br /&gt;
:: - It is no longer a PERMALIGHT&lt;br /&gt;
:: - The LIGHT timer is 500 in-game hours (25 real-life hours)&lt;br /&gt;
:: - To refill the light, you will need a specific form of blood&lt;br /&gt;
::: &amp;lt;i&amp;gt;After all, what is the soul but the most precious form of energy.&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - This object has &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; been templated&lt;br /&gt;
: - A baton (the sort a conductor would use) has been updated&lt;br /&gt;
:: - This object has been &amp;lt;i&amp;gt;templated&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - It is now a Q5 weapon&lt;br /&gt;
:: - Rent has &amp;lt;i&amp;gt;increased&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - The previous align-restriction remains in place&lt;br /&gt;
:: - Stats have been changed to 3 dexterity, 3 spirit, -1 mind&lt;br /&gt;
:: - It can be used in either the HOLD or WIELD slots&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Area Name ===&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
:: - Update 2 Notes&lt;br /&gt;
: - Update 3&lt;br /&gt;
:: - Update 3 Notes&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Area Name ===&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
:: - Update 2 Notes&lt;br /&gt;
: - Update 3&lt;br /&gt;
:: - Update 3 Notes&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Smaller Area Updates ===&lt;br /&gt;
&amp;lt;b&amp;gt;Area&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Updates &amp;amp; Fixes ===&lt;br /&gt;
: - Heroic Gear: Hephaestus now has a different way to calculate fixing items&lt;br /&gt;
: - Greece: Certain things that are used to hold other things during the CON quest will now actually be able to hold them&lt;br /&gt;
: - Abilene: Something about the DT should appeal to you completionists out there&lt;br /&gt;
:: - I'm honestly laughing right now, just like I laughed for ages when I first read the update from Cap. Bless his bloodthirsty heart. &amp;lt;3 -Lams&lt;br /&gt;
: - Inferno: The brazier should hold stuff again &amp;lt;i&amp;gt;(SORRY. -Lams)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player News ==&lt;br /&gt;
=== XP Achievements ===&lt;br /&gt;
Honestly? The thing where this information gets sent to my email has been kind of wonky for like... ever, so I don't have all the information. :( However! Great job to all of those who have hit various XP milestones!&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Clan Activity ===&lt;br /&gt;
The same thing that's wonky about XP achievements is wonky in regards to clans forming and disbanding. Sorry. :(&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
&lt;br /&gt;
== Player Submissions ==&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=617</id>
		<title>August 9, 2019 Issue</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=617"/>
		<updated>2019-08-07T02:59:44Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* Shield Slot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lamia note goes here!&lt;br /&gt;
&lt;br /&gt;
- Lamia&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Admin Change ==&lt;br /&gt;
&lt;br /&gt;
If you've been watching the helpfiles like a hawk, you'll have noticed that some language was changed or removed regarding cross play. With the mud now stable, it's impossible to know if an item in a box was one an alt put in there or if someone else put one in there. So we've removed much of the &amp;lt;b&amp;gt;non-destructive&amp;lt;/b&amp;gt; cross-play language from the game. If you want to go get another one of your characters something, you can.&lt;br /&gt;
&lt;br /&gt;
Working in tandem with this administrative change is an update to accounts in which any characters in the same account are all ready &amp;quot;friends&amp;quot; (Befriended by each other). This means that any character can use another's housing or shop, take items from the aforementioned housing or shops, and other related aspects. This includes the creation of the [[August_9,_2019_Issue#New_Feature:_Account_Bank|Account Bank]].&lt;br /&gt;
&lt;br /&gt;
== Architectural Work with Rufus ==&lt;br /&gt;
=== Shield Slot ===&lt;br /&gt;
* You can only have one &amp;lt;worn as shield&amp;gt; slot.&lt;br /&gt;
** It still  takes up a HOLD slot but you can only have one&lt;br /&gt;
*** (like you can only WIELD one item)&lt;br /&gt;
* BOOK OF LAWS changed to HOLD &amp;amp; SHIELD. Use as either. &lt;br /&gt;
* Also note that items can have more than just a slot + hold now&lt;br /&gt;
** Several items from newer areas have already utilized this feature&lt;br /&gt;
** These types of items can be worn with WEAR &amp;lt;item&amp;gt; ON &amp;lt;slot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Petition &amp;amp; Descriptions ===&lt;br /&gt;
The requests (or petition) system can now be used for character descriptions. The main command remains the &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; command, with &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt; being used to start the description request process. This will only work for characters who &amp;lt;i&amp;gt;do not&amp;lt;/i&amp;gt; already have a registered description. All description rules must still be followed and we implore you to limit the likelihood of rejection by utilizing spell check and ensuring basic sentence structure is followed (IE: capitalized beginning, capitalized proper nouns, correct punctuation including periods and commas)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt;&lt;br /&gt;
** Be aware that the petition, up until the time you apply it (see below), is simply a collection of information.&lt;br /&gt;
** You will get a &amp;lt;b&amp;gt;Petition ID&amp;lt;/b&amp;gt; that you can reference to modify, add changes, or cancel the petition request. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; (without arguments)&lt;br /&gt;
** Will show your current petitions.&lt;br /&gt;
** You may have more than one petition &amp;amp; there are currently no limits to how many you can have.&lt;br /&gt;
*** The system will 'fill up' after a while and no petitions will be created server-wide... so, don't be a jerk.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Will allow you to view the details of the specified petition.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SHORT &amp;lt;i&amp;gt;[requested short description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;short description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf short the paramour of wicked things&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] LONG &amp;lt;i&amp;gt;[requested long description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;long description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf long A temptress of the Lost delights in the smooth caress of her serpent familiar.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Allows you to review your request before submission to verify you have your ducks in a grammatical row.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] CANCEL&amp;lt;/b&amp;gt;&lt;br /&gt;
** Used to cancel a specified petition at any time&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SUBMIT&amp;lt;/b&amp;gt;&lt;br /&gt;
** Once you have completed your petition, this syntax is used to submit the request to the immortal staff.&lt;br /&gt;
** If you make any changes after submitting a petition, you will have to resubmit the petition. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a petition is rejected, there will be a message from the immortal who rejected it. You can then make changes to the petition to correct any issues and resubmit. An immortal can provide notes with an approval as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A petition goes through the following steps:&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;b&amp;gt;STARTED&amp;lt;/b&amp;gt;       (when you start a petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;SUBMITTED&amp;lt;/b&amp;gt;     (in the immortal's queue)&lt;br /&gt;
: &amp;lt;b&amp;gt;IN PROGRESS&amp;lt;/b&amp;gt;   (an immortal has started reviewing the petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;APPROVED&amp;lt;/b&amp;gt;      (an immortal has approved it, it is ready to be applied)&lt;br /&gt;
: &amp;lt;b&amp;gt;DENIED&amp;lt;/b&amp;gt;        (an immortal has rejected it and provided a reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are ready to apply an APPROVED petition request, use the following command:&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [petition ID] APPLY&amp;lt;/b&amp;gt;&lt;br /&gt;
** This will set your character's short and long descriptions, as well as immortal-added keywords.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Petitions do not currently save over crashes/reboots. That's on the docket for the future.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Update: Item Damage &amp;amp; Scrapped Items ===&lt;br /&gt;
* Only Brittle items will be destroyed completely&lt;br /&gt;
* Items reduced to &amp;lt;i&amp;gt;0 item hit points&amp;lt;/i&amp;gt; will now have a &amp;lt;b&amp;gt;(scrapped)&amp;lt;/b&amp;gt; condition. &lt;br /&gt;
** They can be repaired/mended/trueformed in this condition&lt;br /&gt;
* If an item is scrapped, it gets placed in your inventory&lt;br /&gt;
* You cannot wear a scrapped item until is repaired&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Account Bank ===&lt;br /&gt;
* Accounts now have a shared bank.&lt;br /&gt;
* It is limited to 2,000,000,000 gold.&lt;br /&gt;
* Account Bank can't drop below 0.&lt;br /&gt;
* Account Bank will &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; pay your housing charges or be used in any way automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* You can use the &amp;lt;b&amp;gt;BANKTRANSFER&amp;lt;/b&amp;gt; command to transfer gold to and from the account free of charge&lt;br /&gt;
** Normal withdrawal charges still apply.&lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER [amount]&amp;lt;/b&amp;gt; transfers gold your character's bank to the Account Bank.  &lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER -[amount]&amp;lt;/b&amp;gt; transfers gold from the Account Bank to your character's bank.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Code Updates &amp;amp; Fixes ===&lt;br /&gt;
* Healing balm works again. &lt;br /&gt;
* Upon leveling, the game will alert you to the new skills you qualify for based on gaining that level. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Area Updates and Implementations ==&lt;br /&gt;
=== New Instance: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Instance goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Area: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Area goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Object Weight Updates ===&lt;br /&gt;
The immortal staff has been working their way through area files to perform something called a &amp;quot;Version Update&amp;quot;. All this means is that we're able to make Object Weights a bit more... realistic. Not as unseemly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;You won't have a 6kg roll of bandages because THAT ISN'T A THING.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyway, item weight changes all around! It's a Work In Progress™, mud-wide, so please be patient if something is too heavy. And LET US KNOW if something is too light.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Paris Opera &amp;amp; Sewers ===&lt;br /&gt;
: - The skull staff has been updated&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Use is no longer restricted by alignment&lt;br /&gt;
:: - This object has been &amp;lt;i&amp;gt;templated&amp;lt;/i&amp;gt;&lt;br /&gt;
: - The devil's trident has been updated&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Damage type is now STAB&lt;br /&gt;
:: - Its &amp;lt;i&amp;gt;Weapon Speed Stat&amp;lt;/i&amp;gt; remains STRENGTH&lt;br /&gt;
:: - Stats have been changed to 2 strength, 1 dexterity, 2 spirit&lt;br /&gt;
:: - This object has &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; been templated&lt;br /&gt;
: - A crackling ball of pure energy has been updated&lt;br /&gt;
:: - It is no longer a PERMALIGHT&lt;br /&gt;
:: - The LIGHT timer is 500 in-game hours (25 real-life hours)&lt;br /&gt;
:: - To refill the light, you will need a specific form of blood&lt;br /&gt;
::: &amp;lt;i&amp;gt;After all, what is the soul but the most precious form of energy.&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - This object has &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; been templated&lt;br /&gt;
: - A baton (the sort a conductor would use) has been updated&lt;br /&gt;
:: - This object has been &amp;lt;i&amp;gt;templated&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - It is now a Q5 weapon&lt;br /&gt;
:: - Rent has &amp;lt;i&amp;gt;increased&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - The previous align-restriction remains in place&lt;br /&gt;
:: - Stats have been changed to 3 dexterity, 3 spirit, -1 mind&lt;br /&gt;
:: - It can be used in either the HOLD or WIELD slots&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Area Name ===&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
:: - Update 2 Notes&lt;br /&gt;
: - Update 3&lt;br /&gt;
:: - Update 3 Notes&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Area Name ===&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
:: - Update 2 Notes&lt;br /&gt;
: - Update 3&lt;br /&gt;
:: - Update 3 Notes&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Smaller Area Updates ===&lt;br /&gt;
&amp;lt;b&amp;gt;Area&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Updates &amp;amp; Fixes ===&lt;br /&gt;
: - Heroic Gear: Hephaestus now has a different way to calculate fixing items&lt;br /&gt;
: - Greece: Certain things that are used to hold other things during the CON quest will now actually be able to hold them&lt;br /&gt;
: - Abilene: Something about the DT should appeal to you completionists out there&lt;br /&gt;
:: - I'm honestly laughing right now, just like I laughed for ages when I first read the update from Cap. Bless his bloodthirsty heart. &amp;lt;3 -Lams&lt;br /&gt;
: - Inferno: The brazier should hold stuff again &amp;lt;i&amp;gt;(SORRY. -Lams)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player News ==&lt;br /&gt;
=== XP Achievements ===&lt;br /&gt;
Honestly? The thing where this information gets sent to my email has been kind of wonky for like... ever, so I don't have all the information. :( However! Great job to all of those who have hit various XP milestones!&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Clan Activity ===&lt;br /&gt;
The same thing that's wonky about XP achievements is wonky in regards to clans forming and disbanding. Sorry. :(&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
&lt;br /&gt;
== Player Submissions ==&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=616</id>
		<title>August 9, 2019 Issue</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=616"/>
		<updated>2019-08-07T02:59:15Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* Admin Change */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lamia note goes here!&lt;br /&gt;
&lt;br /&gt;
- Lamia&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Admin Change ==&lt;br /&gt;
&lt;br /&gt;
If you've been watching the helpfiles like a hawk, you'll have noticed that some language was changed or removed regarding cross play. With the mud now stable, it's impossible to know if an item in a box was one an alt put in there or if someone else put one in there. So we've removed much of the &amp;lt;b&amp;gt;non-destructive&amp;lt;/b&amp;gt; cross-play language from the game. If you want to go get another one of your characters something, you can.&lt;br /&gt;
&lt;br /&gt;
Working in tandem with this administrative change is an update to accounts in which any characters in the same account are all ready &amp;quot;friends&amp;quot; (Befriended by each other). This means that any character can use another's housing or shop, take items from the aforementioned housing or shops, and other related aspects. This includes the creation of the [[August_9,_2019_Issue#New_Feature:_Account_Bank|Account Bank]].&lt;br /&gt;
&lt;br /&gt;
== Architectural Work with Rufus ==&lt;br /&gt;
=== Shield Slot ===&lt;br /&gt;
: You can only have one &amp;lt;worn as shield&amp;gt; slot.&lt;br /&gt;
:: It still  takes up a HOLD slot but you can only have one&lt;br /&gt;
::: (like you can only WIELD one item)&lt;br /&gt;
: BOOK OF LAWS changed to HOLD &amp;amp; SHIELD. Use as either. &lt;br /&gt;
: Also note that items can have more than just a slot + hold now&lt;br /&gt;
:: Several items from newer areas have already utilized this feature&lt;br /&gt;
:: These types of items can be worn with WEAR &amp;lt;item&amp;gt; ON &amp;lt;slot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Petition &amp;amp; Descriptions ===&lt;br /&gt;
The requests (or petition) system can now be used for character descriptions. The main command remains the &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; command, with &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt; being used to start the description request process. This will only work for characters who &amp;lt;i&amp;gt;do not&amp;lt;/i&amp;gt; already have a registered description. All description rules must still be followed and we implore you to limit the likelihood of rejection by utilizing spell check and ensuring basic sentence structure is followed (IE: capitalized beginning, capitalized proper nouns, correct punctuation including periods and commas)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt;&lt;br /&gt;
** Be aware that the petition, up until the time you apply it (see below), is simply a collection of information.&lt;br /&gt;
** You will get a &amp;lt;b&amp;gt;Petition ID&amp;lt;/b&amp;gt; that you can reference to modify, add changes, or cancel the petition request. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; (without arguments)&lt;br /&gt;
** Will show your current petitions.&lt;br /&gt;
** You may have more than one petition &amp;amp; there are currently no limits to how many you can have.&lt;br /&gt;
*** The system will 'fill up' after a while and no petitions will be created server-wide... so, don't be a jerk.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Will allow you to view the details of the specified petition.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SHORT &amp;lt;i&amp;gt;[requested short description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;short description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf short the paramour of wicked things&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] LONG &amp;lt;i&amp;gt;[requested long description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;long description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf long A temptress of the Lost delights in the smooth caress of her serpent familiar.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Allows you to review your request before submission to verify you have your ducks in a grammatical row.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] CANCEL&amp;lt;/b&amp;gt;&lt;br /&gt;
** Used to cancel a specified petition at any time&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SUBMIT&amp;lt;/b&amp;gt;&lt;br /&gt;
** Once you have completed your petition, this syntax is used to submit the request to the immortal staff.&lt;br /&gt;
** If you make any changes after submitting a petition, you will have to resubmit the petition. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a petition is rejected, there will be a message from the immortal who rejected it. You can then make changes to the petition to correct any issues and resubmit. An immortal can provide notes with an approval as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A petition goes through the following steps:&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;b&amp;gt;STARTED&amp;lt;/b&amp;gt;       (when you start a petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;SUBMITTED&amp;lt;/b&amp;gt;     (in the immortal's queue)&lt;br /&gt;
: &amp;lt;b&amp;gt;IN PROGRESS&amp;lt;/b&amp;gt;   (an immortal has started reviewing the petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;APPROVED&amp;lt;/b&amp;gt;      (an immortal has approved it, it is ready to be applied)&lt;br /&gt;
: &amp;lt;b&amp;gt;DENIED&amp;lt;/b&amp;gt;        (an immortal has rejected it and provided a reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are ready to apply an APPROVED petition request, use the following command:&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [petition ID] APPLY&amp;lt;/b&amp;gt;&lt;br /&gt;
** This will set your character's short and long descriptions, as well as immortal-added keywords.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Petitions do not currently save over crashes/reboots. That's on the docket for the future.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Update: Item Damage &amp;amp; Scrapped Items ===&lt;br /&gt;
* Only Brittle items will be destroyed completely&lt;br /&gt;
* Items reduced to &amp;lt;i&amp;gt;0 item hit points&amp;lt;/i&amp;gt; will now have a &amp;lt;b&amp;gt;(scrapped)&amp;lt;/b&amp;gt; condition. &lt;br /&gt;
** They can be repaired/mended/trueformed in this condition&lt;br /&gt;
* If an item is scrapped, it gets placed in your inventory&lt;br /&gt;
* You cannot wear a scrapped item until is repaired&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Account Bank ===&lt;br /&gt;
* Accounts now have a shared bank.&lt;br /&gt;
* It is limited to 2,000,000,000 gold.&lt;br /&gt;
* Account Bank can't drop below 0.&lt;br /&gt;
* Account Bank will &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; pay your housing charges or be used in any way automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* You can use the &amp;lt;b&amp;gt;BANKTRANSFER&amp;lt;/b&amp;gt; command to transfer gold to and from the account free of charge&lt;br /&gt;
** Normal withdrawal charges still apply.&lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER [amount]&amp;lt;/b&amp;gt; transfers gold your character's bank to the Account Bank.  &lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER -[amount]&amp;lt;/b&amp;gt; transfers gold from the Account Bank to your character's bank.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Code Updates &amp;amp; Fixes ===&lt;br /&gt;
* Healing balm works again. &lt;br /&gt;
* Upon leveling, the game will alert you to the new skills you qualify for based on gaining that level. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Area Updates and Implementations ==&lt;br /&gt;
=== New Instance: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Instance goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Area: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Area goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Object Weight Updates ===&lt;br /&gt;
The immortal staff has been working their way through area files to perform something called a &amp;quot;Version Update&amp;quot;. All this means is that we're able to make Object Weights a bit more... realistic. Not as unseemly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;You won't have a 6kg roll of bandages because THAT ISN'T A THING.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyway, item weight changes all around! It's a Work In Progress™, mud-wide, so please be patient if something is too heavy. And LET US KNOW if something is too light.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Paris Opera &amp;amp; Sewers ===&lt;br /&gt;
: - The skull staff has been updated&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Use is no longer restricted by alignment&lt;br /&gt;
:: - This object has been &amp;lt;i&amp;gt;templated&amp;lt;/i&amp;gt;&lt;br /&gt;
: - The devil's trident has been updated&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Damage type is now STAB&lt;br /&gt;
:: - Its &amp;lt;i&amp;gt;Weapon Speed Stat&amp;lt;/i&amp;gt; remains STRENGTH&lt;br /&gt;
:: - Stats have been changed to 2 strength, 1 dexterity, 2 spirit&lt;br /&gt;
:: - This object has &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; been templated&lt;br /&gt;
: - A crackling ball of pure energy has been updated&lt;br /&gt;
:: - It is no longer a PERMALIGHT&lt;br /&gt;
:: - The LIGHT timer is 500 in-game hours (25 real-life hours)&lt;br /&gt;
:: - To refill the light, you will need a specific form of blood&lt;br /&gt;
::: &amp;lt;i&amp;gt;After all, what is the soul but the most precious form of energy.&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - This object has &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; been templated&lt;br /&gt;
: - A baton (the sort a conductor would use) has been updated&lt;br /&gt;
:: - This object has been &amp;lt;i&amp;gt;templated&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - It is now a Q5 weapon&lt;br /&gt;
:: - Rent has &amp;lt;i&amp;gt;increased&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - The previous align-restriction remains in place&lt;br /&gt;
:: - Stats have been changed to 3 dexterity, 3 spirit, -1 mind&lt;br /&gt;
:: - It can be used in either the HOLD or WIELD slots&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Area Name ===&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
:: - Update 2 Notes&lt;br /&gt;
: - Update 3&lt;br /&gt;
:: - Update 3 Notes&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Area Name ===&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
:: - Update 2 Notes&lt;br /&gt;
: - Update 3&lt;br /&gt;
:: - Update 3 Notes&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Smaller Area Updates ===&lt;br /&gt;
&amp;lt;b&amp;gt;Area&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Updates &amp;amp; Fixes ===&lt;br /&gt;
: - Heroic Gear: Hephaestus now has a different way to calculate fixing items&lt;br /&gt;
: - Greece: Certain things that are used to hold other things during the CON quest will now actually be able to hold them&lt;br /&gt;
: - Abilene: Something about the DT should appeal to you completionists out there&lt;br /&gt;
:: - I'm honestly laughing right now, just like I laughed for ages when I first read the update from Cap. Bless his bloodthirsty heart. &amp;lt;3 -Lams&lt;br /&gt;
: - Inferno: The brazier should hold stuff again &amp;lt;i&amp;gt;(SORRY. -Lams)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player News ==&lt;br /&gt;
=== XP Achievements ===&lt;br /&gt;
Honestly? The thing where this information gets sent to my email has been kind of wonky for like... ever, so I don't have all the information. :( However! Great job to all of those who have hit various XP milestones!&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Clan Activity ===&lt;br /&gt;
The same thing that's wonky about XP achievements is wonky in regards to clans forming and disbanding. Sorry. :(&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
&lt;br /&gt;
== Player Submissions ==&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=615</id>
		<title>August 9, 2019 Issue</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=615"/>
		<updated>2019-08-07T02:58:08Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* Area Updates and Implementations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lamia note goes here!&lt;br /&gt;
&lt;br /&gt;
- Lamia&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Admin Change ==&lt;br /&gt;
&lt;br /&gt;
If you've been watching the helpfiles like a hawk, you'll have noticed that some language was changed or removed regarding cross play. With the mud now stable, it's impossible to know if an item in a box was one an alt put in there or if someone else put one in there. So we've removed much of the &amp;lt;b&amp;gt;non-destructive&amp;lt;/b&amp;gt; cross-play language from the game. If you want to go get another one of your characters something, you can.&lt;br /&gt;
&lt;br /&gt;
Working in tandem with this administrative change is an update to accounts in which any characters in the same account are all ready &amp;quot;friends&amp;quot; (Befriended by each other). This means that any character can use another's housing or shop, take items from the aforementioned housing or shops, and other related aspects. This includes the creation of the [[August 9, 2019#Architectural Work with Rufus#New Features: Account Bank|Account Bank]].&lt;br /&gt;
&lt;br /&gt;
== Architectural Work with Rufus ==&lt;br /&gt;
=== Shield Slot ===&lt;br /&gt;
: You can only have one &amp;lt;worn as shield&amp;gt; slot.&lt;br /&gt;
:: It still  takes up a HOLD slot but you can only have one&lt;br /&gt;
::: (like you can only WIELD one item)&lt;br /&gt;
: BOOK OF LAWS changed to HOLD &amp;amp; SHIELD. Use as either. &lt;br /&gt;
: Also note that items can have more than just a slot + hold now&lt;br /&gt;
:: Several items from newer areas have already utilized this feature&lt;br /&gt;
:: These types of items can be worn with WEAR &amp;lt;item&amp;gt; ON &amp;lt;slot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Petition &amp;amp; Descriptions ===&lt;br /&gt;
The requests (or petition) system can now be used for character descriptions. The main command remains the &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; command, with &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt; being used to start the description request process. This will only work for characters who &amp;lt;i&amp;gt;do not&amp;lt;/i&amp;gt; already have a registered description. All description rules must still be followed and we implore you to limit the likelihood of rejection by utilizing spell check and ensuring basic sentence structure is followed (IE: capitalized beginning, capitalized proper nouns, correct punctuation including periods and commas)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt;&lt;br /&gt;
** Be aware that the petition, up until the time you apply it (see below), is simply a collection of information.&lt;br /&gt;
** You will get a &amp;lt;b&amp;gt;Petition ID&amp;lt;/b&amp;gt; that you can reference to modify, add changes, or cancel the petition request. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; (without arguments)&lt;br /&gt;
** Will show your current petitions.&lt;br /&gt;
** You may have more than one petition &amp;amp; there are currently no limits to how many you can have.&lt;br /&gt;
*** The system will 'fill up' after a while and no petitions will be created server-wide... so, don't be a jerk.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Will allow you to view the details of the specified petition.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SHORT &amp;lt;i&amp;gt;[requested short description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;short description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf short the paramour of wicked things&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] LONG &amp;lt;i&amp;gt;[requested long description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;long description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf long A temptress of the Lost delights in the smooth caress of her serpent familiar.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Allows you to review your request before submission to verify you have your ducks in a grammatical row.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] CANCEL&amp;lt;/b&amp;gt;&lt;br /&gt;
** Used to cancel a specified petition at any time&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SUBMIT&amp;lt;/b&amp;gt;&lt;br /&gt;
** Once you have completed your petition, this syntax is used to submit the request to the immortal staff.&lt;br /&gt;
** If you make any changes after submitting a petition, you will have to resubmit the petition. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a petition is rejected, there will be a message from the immortal who rejected it. You can then make changes to the petition to correct any issues and resubmit. An immortal can provide notes with an approval as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A petition goes through the following steps:&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;b&amp;gt;STARTED&amp;lt;/b&amp;gt;       (when you start a petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;SUBMITTED&amp;lt;/b&amp;gt;     (in the immortal's queue)&lt;br /&gt;
: &amp;lt;b&amp;gt;IN PROGRESS&amp;lt;/b&amp;gt;   (an immortal has started reviewing the petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;APPROVED&amp;lt;/b&amp;gt;      (an immortal has approved it, it is ready to be applied)&lt;br /&gt;
: &amp;lt;b&amp;gt;DENIED&amp;lt;/b&amp;gt;        (an immortal has rejected it and provided a reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are ready to apply an APPROVED petition request, use the following command:&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [petition ID] APPLY&amp;lt;/b&amp;gt;&lt;br /&gt;
** This will set your character's short and long descriptions, as well as immortal-added keywords.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Petitions do not currently save over crashes/reboots. That's on the docket for the future.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Update: Item Damage &amp;amp; Scrapped Items ===&lt;br /&gt;
* Only Brittle items will be destroyed completely&lt;br /&gt;
* Items reduced to &amp;lt;i&amp;gt;0 item hit points&amp;lt;/i&amp;gt; will now have a &amp;lt;b&amp;gt;(scrapped)&amp;lt;/b&amp;gt; condition. &lt;br /&gt;
** They can be repaired/mended/trueformed in this condition&lt;br /&gt;
* If an item is scrapped, it gets placed in your inventory&lt;br /&gt;
* You cannot wear a scrapped item until is repaired&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Account Bank ===&lt;br /&gt;
* Accounts now have a shared bank.&lt;br /&gt;
* It is limited to 2,000,000,000 gold.&lt;br /&gt;
* Account Bank can't drop below 0.&lt;br /&gt;
* Account Bank will &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; pay your housing charges or be used in any way automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* You can use the &amp;lt;b&amp;gt;BANKTRANSFER&amp;lt;/b&amp;gt; command to transfer gold to and from the account free of charge&lt;br /&gt;
** Normal withdrawal charges still apply.&lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER [amount]&amp;lt;/b&amp;gt; transfers gold your character's bank to the Account Bank.  &lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER -[amount]&amp;lt;/b&amp;gt; transfers gold from the Account Bank to your character's bank.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Code Updates &amp;amp; Fixes ===&lt;br /&gt;
* Healing balm works again. &lt;br /&gt;
* Upon leveling, the game will alert you to the new skills you qualify for based on gaining that level. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Area Updates and Implementations ==&lt;br /&gt;
=== New Instance: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Instance goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Area: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Area goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Object Weight Updates ===&lt;br /&gt;
The immortal staff has been working their way through area files to perform something called a &amp;quot;Version Update&amp;quot;. All this means is that we're able to make Object Weights a bit more... realistic. Not as unseemly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;You won't have a 6kg roll of bandages because THAT ISN'T A THING.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyway, item weight changes all around! It's a Work In Progress™, mud-wide, so please be patient if something is too heavy. And LET US KNOW if something is too light.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Paris Opera &amp;amp; Sewers ===&lt;br /&gt;
: - The skull staff has been updated&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Use is no longer restricted by alignment&lt;br /&gt;
:: - This object has been &amp;lt;i&amp;gt;templated&amp;lt;/i&amp;gt;&lt;br /&gt;
: - The devil's trident has been updated&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Damage type is now STAB&lt;br /&gt;
:: - Its &amp;lt;i&amp;gt;Weapon Speed Stat&amp;lt;/i&amp;gt; remains STRENGTH&lt;br /&gt;
:: - Stats have been changed to 2 strength, 1 dexterity, 2 spirit&lt;br /&gt;
:: - This object has &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; been templated&lt;br /&gt;
: - A crackling ball of pure energy has been updated&lt;br /&gt;
:: - It is no longer a PERMALIGHT&lt;br /&gt;
:: - The LIGHT timer is 500 in-game hours (25 real-life hours)&lt;br /&gt;
:: - To refill the light, you will need a specific form of blood&lt;br /&gt;
::: &amp;lt;i&amp;gt;After all, what is the soul but the most precious form of energy.&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - This object has &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; been templated&lt;br /&gt;
: - A baton (the sort a conductor would use) has been updated&lt;br /&gt;
:: - This object has been &amp;lt;i&amp;gt;templated&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - It is now a Q5 weapon&lt;br /&gt;
:: - Rent has &amp;lt;i&amp;gt;increased&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - The previous align-restriction remains in place&lt;br /&gt;
:: - Stats have been changed to 3 dexterity, 3 spirit, -1 mind&lt;br /&gt;
:: - It can be used in either the HOLD or WIELD slots&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Area Name ===&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
:: - Update 2 Notes&lt;br /&gt;
: - Update 3&lt;br /&gt;
:: - Update 3 Notes&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Area Name ===&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
:: - Update 2 Notes&lt;br /&gt;
: - Update 3&lt;br /&gt;
:: - Update 3 Notes&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Smaller Area Updates ===&lt;br /&gt;
&amp;lt;b&amp;gt;Area&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Area&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Update 1&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
:: - Update 1 Notes&lt;br /&gt;
: - Update 2&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Updates &amp;amp; Fixes ===&lt;br /&gt;
: - Heroic Gear: Hephaestus now has a different way to calculate fixing items&lt;br /&gt;
: - Greece: Certain things that are used to hold other things during the CON quest will now actually be able to hold them&lt;br /&gt;
: - Abilene: Something about the DT should appeal to you completionists out there&lt;br /&gt;
:: - I'm honestly laughing right now, just like I laughed for ages when I first read the update from Cap. Bless his bloodthirsty heart. &amp;lt;3 -Lams&lt;br /&gt;
: - Inferno: The brazier should hold stuff again &amp;lt;i&amp;gt;(SORRY. -Lams)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player News ==&lt;br /&gt;
=== XP Achievements ===&lt;br /&gt;
Honestly? The thing where this information gets sent to my email has been kind of wonky for like... ever, so I don't have all the information. :( However! Great job to all of those who have hit various XP milestones!&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Clan Activity ===&lt;br /&gt;
The same thing that's wonky about XP achievements is wonky in regards to clans forming and disbanding. Sorry. :(&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
&lt;br /&gt;
== Player Submissions ==&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=614</id>
		<title>August 9, 2019 Issue</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=614"/>
		<updated>2019-08-07T02:49:53Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* Admin Change */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lamia note goes here!&lt;br /&gt;
&lt;br /&gt;
- Lamia&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Admin Change ==&lt;br /&gt;
&lt;br /&gt;
If you've been watching the helpfiles like a hawk, you'll have noticed that some language was changed or removed regarding cross play. With the mud now stable, it's impossible to know if an item in a box was one an alt put in there or if someone else put one in there. So we've removed much of the &amp;lt;b&amp;gt;non-destructive&amp;lt;/b&amp;gt; cross-play language from the game. If you want to go get another one of your characters something, you can.&lt;br /&gt;
&lt;br /&gt;
Working in tandem with this administrative change is an update to accounts in which any characters in the same account are all ready &amp;quot;friends&amp;quot; (Befriended by each other). This means that any character can use another's housing or shop, take items from the aforementioned housing or shops, and other related aspects. This includes the creation of the [[August 9, 2019#Architectural Work with Rufus#New Features: Account Bank|Account Bank]].&lt;br /&gt;
&lt;br /&gt;
== Architectural Work with Rufus ==&lt;br /&gt;
=== Shield Slot ===&lt;br /&gt;
: You can only have one &amp;lt;worn as shield&amp;gt; slot.&lt;br /&gt;
:: It still  takes up a HOLD slot but you can only have one&lt;br /&gt;
::: (like you can only WIELD one item)&lt;br /&gt;
: BOOK OF LAWS changed to HOLD &amp;amp; SHIELD. Use as either. &lt;br /&gt;
: Also note that items can have more than just a slot + hold now&lt;br /&gt;
:: Several items from newer areas have already utilized this feature&lt;br /&gt;
:: These types of items can be worn with WEAR &amp;lt;item&amp;gt; ON &amp;lt;slot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Petition &amp;amp; Descriptions ===&lt;br /&gt;
The requests (or petition) system can now be used for character descriptions. The main command remains the &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; command, with &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt; being used to start the description request process. This will only work for characters who &amp;lt;i&amp;gt;do not&amp;lt;/i&amp;gt; already have a registered description. All description rules must still be followed and we implore you to limit the likelihood of rejection by utilizing spell check and ensuring basic sentence structure is followed (IE: capitalized beginning, capitalized proper nouns, correct punctuation including periods and commas)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt;&lt;br /&gt;
** Be aware that the petition, up until the time you apply it (see below), is simply a collection of information.&lt;br /&gt;
** You will get a &amp;lt;b&amp;gt;Petition ID&amp;lt;/b&amp;gt; that you can reference to modify, add changes, or cancel the petition request. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; (without arguments)&lt;br /&gt;
** Will show your current petitions.&lt;br /&gt;
** You may have more than one petition &amp;amp; there are currently no limits to how many you can have.&lt;br /&gt;
*** The system will 'fill up' after a while and no petitions will be created server-wide... so, don't be a jerk.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Will allow you to view the details of the specified petition.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SHORT &amp;lt;i&amp;gt;[requested short description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;short description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf short the paramour of wicked things&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] LONG &amp;lt;i&amp;gt;[requested long description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;long description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf long A temptress of the Lost delights in the smooth caress of her serpent familiar.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Allows you to review your request before submission to verify you have your ducks in a grammatical row.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] CANCEL&amp;lt;/b&amp;gt;&lt;br /&gt;
** Used to cancel a specified petition at any time&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SUBMIT&amp;lt;/b&amp;gt;&lt;br /&gt;
** Once you have completed your petition, this syntax is used to submit the request to the immortal staff.&lt;br /&gt;
** If you make any changes after submitting a petition, you will have to resubmit the petition. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a petition is rejected, there will be a message from the immortal who rejected it. You can then make changes to the petition to correct any issues and resubmit. An immortal can provide notes with an approval as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A petition goes through the following steps:&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;b&amp;gt;STARTED&amp;lt;/b&amp;gt;       (when you start a petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;SUBMITTED&amp;lt;/b&amp;gt;     (in the immortal's queue)&lt;br /&gt;
: &amp;lt;b&amp;gt;IN PROGRESS&amp;lt;/b&amp;gt;   (an immortal has started reviewing the petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;APPROVED&amp;lt;/b&amp;gt;      (an immortal has approved it, it is ready to be applied)&lt;br /&gt;
: &amp;lt;b&amp;gt;DENIED&amp;lt;/b&amp;gt;        (an immortal has rejected it and provided a reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are ready to apply an APPROVED petition request, use the following command:&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [petition ID] APPLY&amp;lt;/b&amp;gt;&lt;br /&gt;
** This will set your character's short and long descriptions, as well as immortal-added keywords.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Petitions do not currently save over crashes/reboots. That's on the docket for the future.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Update: Item Damage &amp;amp; Scrapped Items ===&lt;br /&gt;
* Only Brittle items will be destroyed completely&lt;br /&gt;
* Items reduced to &amp;lt;i&amp;gt;0 item hit points&amp;lt;/i&amp;gt; will now have a &amp;lt;b&amp;gt;(scrapped)&amp;lt;/b&amp;gt; condition. &lt;br /&gt;
** They can be repaired/mended/trueformed in this condition&lt;br /&gt;
* If an item is scrapped, it gets placed in your inventory&lt;br /&gt;
* You cannot wear a scrapped item until is repaired&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Account Bank ===&lt;br /&gt;
* Accounts now have a shared bank.&lt;br /&gt;
* It is limited to 2,000,000,000 gold.&lt;br /&gt;
* Account Bank can't drop below 0.&lt;br /&gt;
* Account Bank will &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; pay your housing charges or be used in any way automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* You can use the &amp;lt;b&amp;gt;BANKTRANSFER&amp;lt;/b&amp;gt; command to transfer gold to and from the account free of charge&lt;br /&gt;
** Normal withdrawal charges still apply.&lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER [amount]&amp;lt;/b&amp;gt; transfers gold your character's bank to the Account Bank.  &lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER -[amount]&amp;lt;/b&amp;gt; transfers gold from the Account Bank to your character's bank.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Code Updates &amp;amp; Fixes ===&lt;br /&gt;
* Healing balm works again. &lt;br /&gt;
* Upon leveling, the game will alert you to the new skills you qualify for based on gaining that level. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Area Updates and Implementations ==&lt;br /&gt;
=== New Instance: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Instance goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Area: Irem, the City of Brass ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Area goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Object Weight Updates ===&lt;br /&gt;
The immortal staff has been working their way through area files to perform something called a &amp;quot;Version Update&amp;quot;. All this means is that we're able to make Object Weights a bit more... realistic. Not as unseemly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;You won't have a 6kg roll of bandages because THAT ISN'T A THING.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyway, item weight changes all around! It's a Work In Progress™, mud-wide, so please be patient if something is too heavy. And LET US KNOW if something is too light.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Paris Opera &amp;amp; Sewers ===&lt;br /&gt;
: - The skull staff has been updated&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Use is no longer restricted by alignment&lt;br /&gt;
:: - This object has been &amp;lt;i&amp;gt;templated&amp;lt;/i&amp;gt;&lt;br /&gt;
: - The devil's trident has been updated&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Damage type is now STAB&lt;br /&gt;
:: - Its &amp;lt;i&amp;gt;Weapon Speed Stat&amp;lt;/i&amp;gt; remains STRENGTH&lt;br /&gt;
:: - Stats have been changed to 2 strength, 1 dexterity, 2 spirit&lt;br /&gt;
:: - This object has &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; been templated&lt;br /&gt;
: - A crackling ball of pure energy has been updated&lt;br /&gt;
:: - It is no longer a PERMALIGHT&lt;br /&gt;
:: - The LIGHT timer is 500 in-game hours (25 real-life hours)&lt;br /&gt;
:: - To refill the light, you will need a specific form of blood&lt;br /&gt;
::: &amp;lt;i&amp;gt;After all, what is the soul but the most precious form of energy.&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - This object has &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; been templated&lt;br /&gt;
: - A baton (the sort a conductor would use) has been updated&lt;br /&gt;
:: - This object has been &amp;lt;i&amp;gt;templated&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - It is now a Q5 weapon&lt;br /&gt;
:: - Rent has &amp;lt;i&amp;gt;increased&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - The previous align-restriction remains in place&lt;br /&gt;
:: - Stats have been changed to 3 dexterity, 3 spirit, -1 mind&lt;br /&gt;
:: - It can be used in either the HOLD or WIELD slots&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Inferno ===&lt;br /&gt;
: - Certain NPCs now give points towards factions in the Seven Heavens&lt;br /&gt;
: - AC/rent adjustment to eternal chains of BDSM hellfire&lt;br /&gt;
: - Silver horseshoe has static stats (instead of 1 being random), rent change&lt;br /&gt;
: - Rent fix to a great hunting horn&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Pirate's Den ===&lt;br /&gt;
==== East Side ====&lt;br /&gt;
: - Some of the xp  is moved to the captain from the general skeleton mobs.&lt;br /&gt;
: - The skeletons are still susceptible to blunt attacks, but not quite as much&lt;br /&gt;
: - Skeletons should wander  &amp;lt;i&amp;gt;Clickity-clack, there's no turning back.&amp;lt;/i&amp;gt;&lt;br /&gt;
: - The flooding acts and deathtrap room are gone from the east side.&lt;br /&gt;
: - There is a new mob in the east side.&lt;br /&gt;
: - The following items have been adjusted and/or moved:  &lt;br /&gt;
:: - The golden candelabra&lt;br /&gt;
::: - Now a dex-based con weapon that can only be used in the off hand&lt;br /&gt;
:: - Topaz Ring&lt;br /&gt;
:: - Iron Ring&lt;br /&gt;
&lt;br /&gt;
==== South Side ====&lt;br /&gt;
: - Blackbeard's spells aren't quite as effective&lt;br /&gt;
: - Blackbeard is no longer resistant to attacks, but has more hit points&lt;br /&gt;
: - He's a little more adept at fighting&lt;br /&gt;
&lt;br /&gt;
==== West Side ====&lt;br /&gt;
: -  Jeweled sceptre is no longer a light that disappears when you try to refill it...&lt;br /&gt;
:: - It's been changed completely&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Shadowlands 2 ===&lt;br /&gt;
: - The forlorn souls have undergone a pretty massive change.&lt;br /&gt;
:: - They are no longer so brutal on spirit or draining mana from a single target&lt;br /&gt;
:: - They will hit a bit harder and might be a bit more sturdy.&lt;br /&gt;
: - Carman won't teleport so quickly any more.&lt;br /&gt;
:: - She also doesn't appreciate you trying to flee away from her.&lt;br /&gt;
: - Dub doesn't hit as hard but he's a bit more durable.&lt;br /&gt;
: - The guardians' healing acts can no longer be bypassed by bringing the smaller statues in the room.&lt;br /&gt;
:: - XP has been adjusted to reflect this increase in difficulty.&lt;br /&gt;
: - Conall sees a bump in his xp.&lt;br /&gt;
: - Forlorn general is now aggressive and sees a bump in his xp.&lt;br /&gt;
: - Conn's affect isn't nearly as detrimental to your ability to do damage and he's a little less durable&lt;br /&gt;
:: - He did gain some warrior-like abilities.&lt;br /&gt;
: - Sleepers are more durable, worth more xp, and can be attacked by more attackers than previously&lt;br /&gt;
: - There is a substantial boost if you can arrive with the impure soul still alive&lt;br /&gt;
: - Carman's crystal guardian sees a bump in xp and a small bump in stats.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: London Port ===&lt;br /&gt;
: - NPCs lvl 10+ have acts that prevent chars under lvl 5 from attacking them&lt;br /&gt;
:: - New code from Rufus prevents low-level characters from attacking high-level mobs by mistake&lt;br /&gt;
: - Key mobs in town now converse and guide low-level characters&lt;br /&gt;
:: - Experienced players can skip this&lt;br /&gt;
: - All basic weapons skills taught by the Outfitter&lt;br /&gt;
: - All basic fight skills taught by the Outfitter&lt;br /&gt;
: - Outfitter sells newbie weapons that are a good upgrade from starting ones&lt;br /&gt;
: - Nurse heals players under lvl 3&lt;br /&gt;
: - The vampire is not as hungry for sweetbbyNewbie blood&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Smaller Area Updates ===&lt;br /&gt;
&amp;lt;b&amp;gt;Carthage&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Mean priests shouldn't be so mean they can do things while incapacitated&lt;br /&gt;
: - Boots that were anti_neutral aren't anti_neutral anymore, since the what they were used to get isn't align restricted and hasn't been for awhile.&lt;br /&gt;
: - Changes to Moloch's Temple (MT)&lt;br /&gt;
:: - Some mobs are now more difficult and equipped with new tricks so they are back at being a challenge for a small group.&lt;br /&gt;
::: - XP has been raised accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Frisco&amp;lt;/b&amp;gt;&lt;br /&gt;
: - You should be able to reaffirm without having to cry&lt;br /&gt;
: - General additions for the aesthetic of the area&lt;br /&gt;
: - It's not really in Frisco, but more a DT near Frisco is newbie friendlyish&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Updates &amp;amp; Fixes ===&lt;br /&gt;
: - Heroic Gear: Hephaestus now has a different way to calculate fixing items&lt;br /&gt;
: - Greece: Certain things that are used to hold other things during the CON quest will now actually be able to hold them&lt;br /&gt;
: - Abilene: Something about the DT should appeal to you completionists out there&lt;br /&gt;
:: - I'm honestly laughing right now, just like I laughed for ages when I first read the update from Cap. Bless his bloodthirsty heart. &amp;lt;3 -Lams&lt;br /&gt;
: - Inferno: The brazier should hold stuff again &amp;lt;i&amp;gt;(SORRY. -Lams)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player News ==&lt;br /&gt;
=== XP Achievements ===&lt;br /&gt;
Honestly? The thing where this information gets sent to my email has been kind of wonky for like... ever, so I don't have all the information. :( However! Great job to all of those who have hit various XP milestones!&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Clan Activity ===&lt;br /&gt;
The same thing that's wonky about XP achievements is wonky in regards to clans forming and disbanding. Sorry. :(&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
&lt;br /&gt;
== Player Submissions ==&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=613</id>
		<title>August 9, 2019 Issue</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=August_9,_2019_Issue&amp;diff=613"/>
		<updated>2019-08-07T02:48:36Z</updated>

		<summary type="html">&lt;p&gt;Lamia: Created page with &amp;quot;Lamia note goes here!  - Lamia  __TOC__  == Admin Change ==  If you've been watching the helpfiles like a hawk, you'll have noticed that some language was changed or removed r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lamia note goes here!&lt;br /&gt;
&lt;br /&gt;
- Lamia&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Admin Change ==&lt;br /&gt;
&lt;br /&gt;
If you've been watching the helpfiles like a hawk, you'll have noticed that some language was changed or removed regarding cross play. With the mud now stable, it's impossible to know if an item in a box was one an alt put in there or if someone else put one in there. So we've removed much of the &amp;lt;b&amp;gt;non-destructive&amp;lt;b&amp;gt; cross-play language from the game. If you want to go get another one of your characters something, you can.&lt;br /&gt;
&lt;br /&gt;
Working in tandem with this administrative change is an update to accounts in which any characters in the same account are all ready &amp;quot;friends&amp;quot; (Befriended by each other). This means that any character can use another's housing or shop, take items from the aforementioned housing or shops, and other related aspects. This includes the creation of the [[Architectural Work with Rufus#New Features: Account Bank|Account Bank]].&lt;br /&gt;
&lt;br /&gt;
== Architectural Work with Rufus ==&lt;br /&gt;
=== Shield Slot ===&lt;br /&gt;
: You can only have one &amp;lt;worn as shield&amp;gt; slot.&lt;br /&gt;
:: It still  takes up a HOLD slot but you can only have one&lt;br /&gt;
::: (like you can only WIELD one item)&lt;br /&gt;
: BOOK OF LAWS changed to HOLD &amp;amp; SHIELD. Use as either. &lt;br /&gt;
: Also note that items can have more than just a slot + hold now&lt;br /&gt;
:: Several items from newer areas have already utilized this feature&lt;br /&gt;
:: These types of items can be worn with WEAR &amp;lt;item&amp;gt; ON &amp;lt;slot&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Petition &amp;amp; Descriptions ===&lt;br /&gt;
The requests (or petition) system can now be used for character descriptions. The main command remains the &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; command, with &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt; being used to start the description request process. This will only work for characters who &amp;lt;i&amp;gt;do not&amp;lt;/i&amp;gt; already have a registered description. All description rules must still be followed and we implore you to limit the likelihood of rejection by utilizing spell check and ensuring basic sentence structure is followed (IE: capitalized beginning, capitalized proper nouns, correct punctuation including periods and commas)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION DESCRIPTION&amp;lt;/b&amp;gt;&lt;br /&gt;
** Be aware that the petition, up until the time you apply it (see below), is simply a collection of information.&lt;br /&gt;
** You will get a &amp;lt;b&amp;gt;Petition ID&amp;lt;/b&amp;gt; that you can reference to modify, add changes, or cancel the petition request. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; (without arguments)&lt;br /&gt;
** Will show your current petitions.&lt;br /&gt;
** You may have more than one petition &amp;amp; there are currently no limits to how many you can have.&lt;br /&gt;
*** The system will 'fill up' after a while and no petitions will be created server-wide... so, don't be a jerk.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Will allow you to view the details of the specified petition.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SHORT &amp;lt;i&amp;gt;[requested short description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;short description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf short the paramour of wicked things&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] LONG &amp;lt;i&amp;gt;[requested long description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the desired &amp;quot;long description&amp;quot; to the request&lt;br /&gt;
** Example: PETITION EntRC4Lf long A temptress of the Lost delights in the smooth caress of her serpent familiar.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Allows you to review your request before submission to verify you have your ducks in a grammatical row.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] CANCEL&amp;lt;/b&amp;gt;&lt;br /&gt;
** Used to cancel a specified petition at any time&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SUBMIT&amp;lt;/b&amp;gt;&lt;br /&gt;
** Once you have completed your petition, this syntax is used to submit the request to the immortal staff.&lt;br /&gt;
** If you make any changes after submitting a petition, you will have to resubmit the petition. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a petition is rejected, there will be a message from the immortal who rejected it. You can then make changes to the petition to correct any issues and resubmit. An immortal can provide notes with an approval as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A petition goes through the following steps:&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;b&amp;gt;STARTED&amp;lt;/b&amp;gt;       (when you start a petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;SUBMITTED&amp;lt;/b&amp;gt;     (in the immortal's queue)&lt;br /&gt;
: &amp;lt;b&amp;gt;IN PROGRESS&amp;lt;/b&amp;gt;   (an immortal has started reviewing the petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;APPROVED&amp;lt;/b&amp;gt;      (an immortal has approved it, it is ready to be applied)&lt;br /&gt;
: &amp;lt;b&amp;gt;DENIED&amp;lt;/b&amp;gt;        (an immortal has rejected it and provided a reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are ready to apply an APPROVED petition request, use the following command:&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [petition ID] APPLY&amp;lt;/b&amp;gt;&lt;br /&gt;
** This will set your character's short and long descriptions, as well as immortal-added keywords.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Petitions do not currently save over crashes/reboots. That's on the docket for the future.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Update: Item Damage &amp;amp; Scrapped Items ===&lt;br /&gt;
* Only Brittle items will be destroyed completely&lt;br /&gt;
* Items reduced to &amp;lt;i&amp;gt;0 item hit points&amp;lt;/i&amp;gt; will now have a &amp;lt;b&amp;gt;(scrapped)&amp;lt;/b&amp;gt; condition. &lt;br /&gt;
** They can be repaired/mended/trueformed in this condition&lt;br /&gt;
* If an item is scrapped, it gets placed in your inventory&lt;br /&gt;
* You cannot wear a scrapped item until is repaired&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Account Bank ===&lt;br /&gt;
* Accounts now have a shared bank.&lt;br /&gt;
* It is limited to 2,000,000,000 gold.&lt;br /&gt;
* Account Bank can't drop below 0.&lt;br /&gt;
* Account Bank will &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; pay your housing charges or be used in any way automatically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* You can use the &amp;lt;b&amp;gt;BANKTRANSFER&amp;lt;/b&amp;gt; command to transfer gold to and from the account free of charge&lt;br /&gt;
** Normal withdrawal charges still apply.&lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER [amount]&amp;lt;/b&amp;gt; transfers gold your character's bank to the Account Bank.  &lt;br /&gt;
* &amp;lt;b&amp;gt;BANKTRANSFER -[amount]&amp;lt;/b&amp;gt; transfers gold from the Account Bank to your character's bank.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Code Updates &amp;amp; Fixes ===&lt;br /&gt;
* Healing balm works again. &lt;br /&gt;
* Upon leveling, the game will alert you to the new skills you qualify for based on gaining that level. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Area Updates and Implementations ==&lt;br /&gt;
=== New Instance: NAME ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Instance goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Area: Irem, the City of Brass ===&lt;br /&gt;
Information (Welcome Post, Helpfile, or a sensible combination of both) about the new Area goes here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Object Weight Updates ===&lt;br /&gt;
The immortal staff has been working their way through area files to perform something called a &amp;quot;Version Update&amp;quot;. All this means is that we're able to make Object Weights a bit more... realistic. Not as unseemly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;You won't have a 6kg roll of bandages because THAT ISN'T A THING.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyway, item weight changes all around! It's a Work In Progress™, mud-wide, so please be patient if something is too heavy. And LET US KNOW if something is too light.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Paris Opera &amp;amp; Sewers ===&lt;br /&gt;
: - The skull staff has been updated&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Use is no longer restricted by alignment&lt;br /&gt;
:: - This object has been &amp;lt;i&amp;gt;templated&amp;lt;/i&amp;gt;&lt;br /&gt;
: - The devil's trident has been updated&lt;br /&gt;
:: - Rent has been lowered&lt;br /&gt;
:: - Damage type is now STAB&lt;br /&gt;
:: - Its &amp;lt;i&amp;gt;Weapon Speed Stat&amp;lt;/i&amp;gt; remains STRENGTH&lt;br /&gt;
:: - Stats have been changed to 2 strength, 1 dexterity, 2 spirit&lt;br /&gt;
:: - This object has &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; been templated&lt;br /&gt;
: - A crackling ball of pure energy has been updated&lt;br /&gt;
:: - It is no longer a PERMALIGHT&lt;br /&gt;
:: - The LIGHT timer is 500 in-game hours (25 real-life hours)&lt;br /&gt;
:: - To refill the light, you will need a specific form of blood&lt;br /&gt;
::: &amp;lt;i&amp;gt;After all, what is the soul but the most precious form of energy.&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - This object has &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; been templated&lt;br /&gt;
: - A baton (the sort a conductor would use) has been updated&lt;br /&gt;
:: - This object has been &amp;lt;i&amp;gt;templated&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - It is now a Q5 weapon&lt;br /&gt;
:: - Rent has &amp;lt;i&amp;gt;increased&amp;lt;/i&amp;gt;&lt;br /&gt;
:: - The previous align-restriction remains in place&lt;br /&gt;
:: - Stats have been changed to 3 dexterity, 3 spirit, -1 mind&lt;br /&gt;
:: - It can be used in either the HOLD or WIELD slots&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Inferno ===&lt;br /&gt;
: - Certain NPCs now give points towards factions in the Seven Heavens&lt;br /&gt;
: - AC/rent adjustment to eternal chains of BDSM hellfire&lt;br /&gt;
: - Silver horseshoe has static stats (instead of 1 being random), rent change&lt;br /&gt;
: - Rent fix to a great hunting horn&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Pirate's Den ===&lt;br /&gt;
==== East Side ====&lt;br /&gt;
: - Some of the xp  is moved to the captain from the general skeleton mobs.&lt;br /&gt;
: - The skeletons are still susceptible to blunt attacks, but not quite as much&lt;br /&gt;
: - Skeletons should wander  &amp;lt;i&amp;gt;Clickity-clack, there's no turning back.&amp;lt;/i&amp;gt;&lt;br /&gt;
: - The flooding acts and deathtrap room are gone from the east side.&lt;br /&gt;
: - There is a new mob in the east side.&lt;br /&gt;
: - The following items have been adjusted and/or moved:  &lt;br /&gt;
:: - The golden candelabra&lt;br /&gt;
::: - Now a dex-based con weapon that can only be used in the off hand&lt;br /&gt;
:: - Topaz Ring&lt;br /&gt;
:: - Iron Ring&lt;br /&gt;
&lt;br /&gt;
==== South Side ====&lt;br /&gt;
: - Blackbeard's spells aren't quite as effective&lt;br /&gt;
: - Blackbeard is no longer resistant to attacks, but has more hit points&lt;br /&gt;
: - He's a little more adept at fighting&lt;br /&gt;
&lt;br /&gt;
==== West Side ====&lt;br /&gt;
: -  Jeweled sceptre is no longer a light that disappears when you try to refill it...&lt;br /&gt;
:: - It's been changed completely&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Shadowlands 2 ===&lt;br /&gt;
: - The forlorn souls have undergone a pretty massive change.&lt;br /&gt;
:: - They are no longer so brutal on spirit or draining mana from a single target&lt;br /&gt;
:: - They will hit a bit harder and might be a bit more sturdy.&lt;br /&gt;
: - Carman won't teleport so quickly any more.&lt;br /&gt;
:: - She also doesn't appreciate you trying to flee away from her.&lt;br /&gt;
: - Dub doesn't hit as hard but he's a bit more durable.&lt;br /&gt;
: - The guardians' healing acts can no longer be bypassed by bringing the smaller statues in the room.&lt;br /&gt;
:: - XP has been adjusted to reflect this increase in difficulty.&lt;br /&gt;
: - Conall sees a bump in his xp.&lt;br /&gt;
: - Forlorn general is now aggressive and sees a bump in his xp.&lt;br /&gt;
: - Conn's affect isn't nearly as detrimental to your ability to do damage and he's a little less durable&lt;br /&gt;
:: - He did gain some warrior-like abilities.&lt;br /&gt;
: - Sleepers are more durable, worth more xp, and can be attacked by more attackers than previously&lt;br /&gt;
: - There is a substantial boost if you can arrive with the impure soul still alive&lt;br /&gt;
: - Carman's crystal guardian sees a bump in xp and a small bump in stats.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: London Port ===&lt;br /&gt;
: - NPCs lvl 10+ have acts that prevent chars under lvl 5 from attacking them&lt;br /&gt;
:: - New code from Rufus prevents low-level characters from attacking high-level mobs by mistake&lt;br /&gt;
: - Key mobs in town now converse and guide low-level characters&lt;br /&gt;
:: - Experienced players can skip this&lt;br /&gt;
: - All basic weapons skills taught by the Outfitter&lt;br /&gt;
: - All basic fight skills taught by the Outfitter&lt;br /&gt;
: - Outfitter sells newbie weapons that are a good upgrade from starting ones&lt;br /&gt;
: - Nurse heals players under lvl 3&lt;br /&gt;
: - The vampire is not as hungry for sweetbbyNewbie blood&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Smaller Area Updates ===&lt;br /&gt;
&amp;lt;b&amp;gt;Carthage&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Mean priests shouldn't be so mean they can do things while incapacitated&lt;br /&gt;
: - Boots that were anti_neutral aren't anti_neutral anymore, since the what they were used to get isn't align restricted and hasn't been for awhile.&lt;br /&gt;
: - Changes to Moloch's Temple (MT)&lt;br /&gt;
:: - Some mobs are now more difficult and equipped with new tricks so they are back at being a challenge for a small group.&lt;br /&gt;
::: - XP has been raised accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Frisco&amp;lt;/b&amp;gt;&lt;br /&gt;
: - You should be able to reaffirm without having to cry&lt;br /&gt;
: - General additions for the aesthetic of the area&lt;br /&gt;
: - It's not really in Frisco, but more a DT near Frisco is newbie friendlyish&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Updates &amp;amp; Fixes ===&lt;br /&gt;
: - Heroic Gear: Hephaestus now has a different way to calculate fixing items&lt;br /&gt;
: - Greece: Certain things that are used to hold other things during the CON quest will now actually be able to hold them&lt;br /&gt;
: - Abilene: Something about the DT should appeal to you completionists out there&lt;br /&gt;
:: - I'm honestly laughing right now, just like I laughed for ages when I first read the update from Cap. Bless his bloodthirsty heart. &amp;lt;3 -Lams&lt;br /&gt;
: - Inferno: The brazier should hold stuff again &amp;lt;i&amp;gt;(SORRY. -Lams)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player News ==&lt;br /&gt;
=== XP Achievements ===&lt;br /&gt;
Honestly? The thing where this information gets sent to my email has been kind of wonky for like... ever, so I don't have all the information. :( However! Great job to all of those who have hit various XP milestones!&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Clan Activity ===&lt;br /&gt;
The same thing that's wonky about XP achievements is wonky in regards to clans forming and disbanding. Sorry. :(&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
&lt;br /&gt;
== Player Submissions ==&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Article Title ===&lt;br /&gt;
Article contents.&lt;br /&gt;
&lt;br /&gt;
Seriously, all the contents for all the articles go here.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=July_23,_2019_Issue&amp;diff=612</id>
		<title>July 23, 2019 Issue</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=July_23,_2019_Issue&amp;diff=612"/>
		<updated>2019-08-07T01:07:15Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this issue, you'll find information regarding updates on Legend from March 2019 through July 23, 2019.  This includes mention of our new area &amp;lt;b&amp;gt;Irem&amp;lt;/b&amp;gt;, new instance &amp;lt;b&amp;gt;Naraka&amp;lt;/b&amp;gt;, and the new code features of &amp;lt;b&amp;gt;Remort&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Petition&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Visited&amp;lt;/b&amp;gt;, &amp;amp; new &amp;lt;b&amp;gt;Regeneration System&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If you do stop on in to check these updates out, be sure to also say &amp;quot;Hi!&amp;quot; to our new builders, Emrysia &amp;amp; Chimera.&lt;br /&gt;
&lt;br /&gt;
- Lamia&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Remorting by Rufus ==&lt;br /&gt;
You are now given the option of starting anew once you reach level 50.  For its initial rollout, you must talk to an immortal and receive a flag in order for a new menu option to appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;  Accounts options:&lt;br /&gt;
    [L] List your characters        [S] Show Bob's stats&lt;br /&gt;
    [N] Create a new character using your account&lt;br /&gt;
==&amp;gt; [R] Remort this character &amp;lt;== Hellooooooo, Nurse&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;What happens when you remort your character?'''&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* You get set to level 1&lt;br /&gt;
* You lose all your skills, spells and cast levels and start with 4 practices&lt;br /&gt;
* You lose any unspent experience (regular and era) and redemptions&lt;br /&gt;
* All flags are removed from your character -- this includes explie whois -- talk to an imm if you happen to have these&lt;br /&gt;
* You lose all pre and post titles&lt;br /&gt;
* Your character will no longer be PKEnabled&lt;br /&gt;
* Your configuration will remain the same but some things may be reset (such as your warcry)&lt;br /&gt;
  &lt;br /&gt;
HOWEVER...&lt;br /&gt;
* You will retain all area abilities and unspent points, including packrat&lt;br /&gt;
* You will have level-50 equivelent rent available (51K + era)&lt;br /&gt;
* You retain all of your equipment (items that have -mv, -ma, or -hp will be removed and placed in your iventory on entering the game)&lt;br /&gt;
* Your bonded items will remain bonded and you will be able to use level-limited gear as though you were level 50 (caveat: you cannot bond new gear until the appropriate level)&lt;br /&gt;
* You can choose a new hometown&lt;br /&gt;
* You can re-roll your stats&lt;br /&gt;
* You can specify your stats (you want strength 50? You can have strength 50)&lt;br /&gt;
* You retain your gold, housing rooms and bank&lt;br /&gt;
* You will receive a special whois that you can only get by remorting&lt;br /&gt;
&lt;br /&gt;
The menu system will guide you through this process and ask for confirmation. Until you tell it to apply the changes, you can back out at any time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A couple things to note:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* When you apply the remort changes, you will be kicked out to the main menu and forced to log in again. This is necessary to make sure everything is correct.&lt;br /&gt;
* When you go to pick your own stats, you may adjust the first three in your selected stat order. The other three will auto-adjust based on what the first 3 are. This will take a little explaining about how Legend's stat selection works:&lt;br /&gt;
:: 1. You choose your stat order&lt;br /&gt;
:: 2. Your stats are paired -- the first with the last, the second to the second to last, the middle two together&lt;br /&gt;
:: 3. The sum of these pairs is 66. So if you roll a 50 for your first stat, the last picked stat will be 16. &lt;br /&gt;
:: 4. The first stat will always be equal to or greater than the second stat, the second stat will always be equal to or greater than the third stat.&lt;br /&gt;
::: This means that if you chose &lt;br /&gt;
:::: STR, DEX, CON &lt;br /&gt;
::: as your first 3 stats and you decide to set CON to 50, it will set both STR and DEX to 50 (and adjust their pair stats at the same time)&lt;br /&gt;
:: 5. No stat may exceed 50&lt;br /&gt;
:: 6. The sum of all of the stats is 198&lt;br /&gt;
* Did you level to 50 again? Guess what? There's no limitation on how many times you can remort.&lt;br /&gt;
&lt;br /&gt;
== Architectural Work with Rufus ==&lt;br /&gt;
=== New Feature: Visited ===&lt;br /&gt;
Legend can now track which rooms you've visted and show you a percentage of those rooms that are available to visit. The command? &amp;lt;b&amp;gt;VISITED&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, you get zero credit for being here for 20 years. We weren't tracking this up until now. Everyone starts at 0. If you look on 'exits', every room you have not yet been to will show as unexplored.&lt;br /&gt;
&lt;br /&gt;
A couple of notes:&lt;br /&gt;
* This doesn't apply to OOC rooms or housing.&lt;br /&gt;
* These will never show an 'unexplored' indicator in exits.&lt;br /&gt;
* If there are serious bugs with the system, we'll simply delete these files that track this information and start again.&lt;br /&gt;
&lt;br /&gt;
For now this information is only available via the VISITED command. We may eventually add this to prompt and score. Also, until the builders are able to change map rooms and other rooms that can't normally be accessed, achieving 100% is currently impossible (99.999 probably is).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;And...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You gain exp for every room you've not been to. Though this levels off in terms of how much you get by level 30 (a level 50 gains the same xp per room as a level 30 would), you can theoretically gain about 7 to 10 levels worth of XP exploring the mud. The old explore systems and explore rooms remain. This is system on top of that one.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Petition ===&lt;br /&gt;
The requests (or petition) system is a new system to enable asynchronous communication between players and immortals. We see great promise for a system like this, but its first roll-out will be limited to smaller, simpler string requests using up to 3 coupons. The main command is the &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION STRING &amp;lt;i&amp;gt;[your object you want to string]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** You must have the object in order for this to work.&lt;br /&gt;
** This will start the process of putting in a string request for the specified object.&lt;br /&gt;
** It should give you the steps necessary to complete the petition.&lt;br /&gt;
** Be aware that the petition, up until the time you apply it (see below), is simply a collection of information.&lt;br /&gt;
*** The objects remain in your possession and you may go on with life as normal.&lt;br /&gt;
*** If and when your petition is approved, you must have the coupons and item to string in your inventory.&lt;br /&gt;
** You will get a &amp;lt;b&amp;gt;Petition ID&amp;lt;/b&amp;gt; that you can reference to modify, add changes, or cancel the petition request. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; (without arguments)&lt;br /&gt;
** Will show your current petitions.&lt;br /&gt;
** You may have more than one petition &amp;amp; there are currently no limits to how many you can have.&lt;br /&gt;
*** The system will 'fill up' after a while and no petitions will be created server-wide... so, don't be a jerk.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Will allow you to view the details of the specified petition.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SHORT &amp;lt;i&amp;gt;[requested short description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds a &amp;quot;short description&amp;quot; to the string&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] LONG &amp;lt;i&amp;gt;[requested long description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds a &amp;quot;long description&amp;quot; to the string&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SLOT &amp;lt;i&amp;gt;[requested slot description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds a &amp;quot;slot description&amp;quot; to the string&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] COUPON &amp;lt;i&amp;gt;[coupon keyword]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the specified coupons to the petition as an offered string payment&lt;br /&gt;
** You may offer three coupons maximum at this time (PETITION [Petition ID] COUPON [1.kw] [2.kw] [3.kw])&lt;br /&gt;
** If you make a mistake and need to replace one or more coupons, you must clear all the coupons and re-add them all&lt;br /&gt;
*** This is done via: &amp;lt;b&amp;gt;PETITION [Petition ID] CLEARCOUPON&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] CANCEL&amp;lt;/b&amp;gt;&lt;br /&gt;
** Used to cancel a specified petition at any time&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SUBMIT&amp;lt;/b&amp;gt;&lt;br /&gt;
** Once you have completed your petition, this syntax is used to submit the request to the immortal staff.&lt;br /&gt;
** If you make any changes after submitting a petition, you will have to resubmit the petition. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a petition is rejected, there will be a message from the immortal who rejected it. You can then make changes to the petition to correct any issues and resubmit. An immortal can provide notes with an approval as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A petition goes through the following steps:&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;b&amp;gt;STARTED&amp;lt;/b&amp;gt;       (when you start a petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;SUBMITTED&amp;lt;/b&amp;gt;     (in the immortal's queue)&lt;br /&gt;
: &amp;lt;b&amp;gt;IN PROGRESS&amp;lt;/b&amp;gt;   (an immortal has started reviewing the petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;APPROVED&amp;lt;/b&amp;gt;      (an immortal has approved it, it is ready to be applied)&lt;br /&gt;
: &amp;lt;b&amp;gt;DENIED&amp;lt;/b&amp;gt;        (an immortal has rejected it and provided a reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are ready to apply an APPROVED petition request, use the following command:&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [petition ID] APPLY&amp;lt;/b&amp;gt;&lt;br /&gt;
** This will verify that the necessary items are on your person.&lt;br /&gt;
*** Technically it'll grab the coupons from anywhere on you, but for now let's just have everything in your inventory.&lt;br /&gt;
** This will consume the coupons and perform the string operation and end the petition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Petitions do not currently save over crashes/reboots. That's on the docket for the future.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Skill Timers ===&lt;br /&gt;
; Definition : Ability to optionally use a re-use timer rather than suffer full skill lag&lt;br /&gt;
: Imposes a 1-round skill lag after skill (4.5 seconds)&lt;br /&gt;
: Initial 1-round lag is followed by a 2-round recycle timer (9 seconds)&lt;br /&gt;
; Era Abilities : Abilities that halve wait times of a skill will still work on skill timer enabled skills&lt;br /&gt;
: Should the Era Ability be applied, it applies half the full skill lag and does not apply a timer&lt;br /&gt;
: Example: First aid would simply have the 1-round skill lag&lt;br /&gt;
; Skills Available : Only First Aid &amp;amp; Field Surgery are capable of using the feature at time of launch&lt;br /&gt;
; Command : Can be changed for individual skills via SKILLTIMERS command&lt;br /&gt;
: Syntax: SKILLTIMERS SET &amp;lt;skill name&amp;gt;/ALL&lt;br /&gt;
: Syntax: SKILLTIMERS UNSET &amp;lt;skill name&amp;gt;/ALL&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Soulbound &amp;amp; Player-Unique Items ===&lt;br /&gt;
; Soulbound Items : Immortals are now able to flag items as SOULBOUND&lt;br /&gt;
: Stay with the PC, even after death and/or even if they're in a container&lt;br /&gt;
: At least two (both weapons) are live at Feature Release&lt;br /&gt;
; Player-Unique Items : May only possess one at a time&lt;br /&gt;
: Multiples can be kept in houses&lt;br /&gt;
: Report anything fishy. Seriously.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Auto-Help ===&lt;br /&gt;
Two auto-help components have been added to Legend. One is a Newbie auto-help which gives messages the first time something happens (Think: First time you kill a mob, first time you level, etc). You'll see these messages once and it'll track them going away (you can reset them if you like and get them again). Think things you wouldn't want to see every time you did something.&lt;br /&gt;
&lt;br /&gt;
The Second is an Always-On auto-help (there's a config to turn it off) where it provides an auto-help in response to another command. For example: You examine an object. After what normally appears you get an auto-help message that says &amp;lt;i&amp;gt;'You can get more information regarding this object with the INSPECT command.'&amp;lt;/i&amp;gt; And another on inspect where it says &amp;lt;i&amp;gt;'More information about the properties of this object can be reveled by an identify object spell.'&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of y'all would just turn these off, but y'all also know what might be helpful. So Rufus is asking that you send him ideas regarding auto-help via direct message.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated Feature: Journal ===&lt;br /&gt;
Journal has been updated to act as a new way the game can track quests. This is an addition-to, not replacement for, WHOIS.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Commands:&amp;lt;/b&amp;gt; &lt;br /&gt;
* &amp;lt;b&amp;gt;JOURNAL&amp;lt;/b&amp;gt;&lt;br /&gt;
:: Lists Unfinished (incomplete) journal entries &amp;amp; note how many there are complete&lt;br /&gt;
* &amp;lt;b&amp;gt;JOURNAL INCOMPLETE&amp;lt;/b&amp;gt;&lt;br /&gt;
:: Gives the same information as 'JOURNAL'&lt;br /&gt;
* &amp;lt;b&amp;gt;JOURNAL COMPLETE&amp;lt;/b&amp;gt;&lt;br /&gt;
:: Lists completed journal entries&lt;br /&gt;
* &amp;lt;b&amp;gt;JOURNAL AREA &amp;lt;i&amp;gt;[keyword]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:: Lists quests from specified area&lt;br /&gt;
* &amp;lt;b&amp;gt;JOURNAL &amp;lt;i&amp;gt;[Name or Partial Name of Entry]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:: Lists description &amp;amp; stages&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Regeneration System ===&lt;br /&gt;
The design doc is implemented... if you haven't seen it, it's floating around on the Discord forum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
* Overall, regeneration, especially hit point regeneration, has been bumped up, especially for lower levels&lt;br /&gt;
* Regeneration is no longer nearly as stat-based.&lt;br /&gt;
** For extremely high stats, you get a small bump in how fast you can regenerate&lt;br /&gt;
* You can regenerate hit points during normal regen even if you are starving, parched, bleeding, poisoned, etc.&lt;br /&gt;
** HOWEVER, these conditions pose a cumulative penalty to how fast you regenerate.&lt;br /&gt;
* Move regeneration in certain situations is slower than it was&lt;br /&gt;
* Sitting around, even if you have standing regen, can have a couple of benefits still, especially regarding movement&lt;br /&gt;
* Standing Regen 1 and Standing Regen 2 can benefit both casters and non-casters&lt;br /&gt;
* Root is probably stronger now than it ever has been and really drives home 'the longer you root, the faster you regen'&lt;br /&gt;
* Iron will (courage/valor) healing has been completely reworked from the ground up&lt;br /&gt;
* This doesn't affect +Mana Regen, +HP Regen +Move Regen equipment&lt;br /&gt;
* THE CODE IS WAY EASIER TO READ AND ADJUST (the big reason, fwiw)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Addressing Items ===&lt;br /&gt;
; Keywords : - Able to address things using multiple keywords&lt;br /&gt;
: - This is done by joining the keywords with '+'&lt;br /&gt;
:: Example: get sword+short box&lt;br /&gt;
: - The above example works with numbers as well (get 2.sword+short box)&lt;br /&gt;
; Location : - Can specify an item by its location&lt;br /&gt;
: - Includes specifying 'equipment', 'inventory', and 'ground' (or abbreviations)&lt;br /&gt;
:: Example: shake ground.box&lt;br /&gt;
:: Example: shake inv.sword&lt;br /&gt;
; Extent of Capabilities : - Location &amp;amp; keyword specifications can ALL be combined&lt;br /&gt;
:: Example: get 2.sword+short gr.3.box+lost+found&lt;br /&gt;
: - The above example would get the 2nd sword with both 'sword' &amp;amp; 'short' kws from the 3rd box on the ground that has all 3 kws of 'box', 'lost', &amp;amp; 'found'&lt;br /&gt;
; Config : - New Config called 'Config IndexKeywords'&lt;br /&gt;
: - This configuration is OFF by default&lt;br /&gt;
: - Allows PCs to address items with #.&amp;lt;KW&amp;gt; &amp;amp; have the item found anywhere in a room&lt;br /&gt;
: - Searches Inventory first, then Ground&lt;br /&gt;
; Command : - &amp;lt;b&amp;gt;INDEXKEYWORD [kw]&amp;lt;/b&amp;gt; details how objects can be addressed&lt;br /&gt;
: - The command can be shortened to &amp;lt;b&amp;gt;INDEX&amp;lt;/b&amp;gt;&lt;br /&gt;
: - This will show the object's number/location&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Commands ===&lt;br /&gt;
; Queue : - Shows what commands you have queued up&lt;br /&gt;
: - Can now queue commands that would normally be a fast command&lt;br /&gt;
: - This is done by typing 'Queue &amp;lt;command&amp;gt; [arguments]'&lt;br /&gt;
; Group Chant : - Allows certain spells to be cast on the caster's whole group at once&lt;br /&gt;
: - Available GroupChant spells can be viewed by typing &amp;lt;b&amp;gt;GROUPCHANT&amp;lt;/b&amp;gt; without arguments&lt;br /&gt;
: - Casting syntax remains the same: &amp;lt;i&amp;gt;GROUPCHANT [word] [word] [word] EX [target]&amp;lt;/i&amp;gt;&lt;br /&gt;
: - Costs 4x the mana of the normal spell&lt;br /&gt;
: - Incurs 3x spell lag as the normal spell&lt;br /&gt;
: - These spells will never fail&lt;br /&gt;
; Triage : - Heals multiple grouped PCs at once&lt;br /&gt;
: - The person with the highest percentage of hitpoints missing gets priority &amp;amp; higher healing&lt;br /&gt;
: - The person with the second highest percentage of hitpoints missing gets second priority, less healing than 1st priority but more than 3rd priority, etc.&lt;br /&gt;
:: Example: Lamia is missing 20% of her HP (80hp/100hp) &amp;amp; Huma is missing 15% of his HP (255hp/300hp)&lt;br /&gt;
::: Lamia would get 1st priority, Huma 2nd priority&lt;br /&gt;
: - If a free bandage is in the surgeon's inventory &amp;amp; a PC being triaged is bleeding/healed, they will also be auto-bandaged&lt;br /&gt;
:: - Yes, the bandage is consumed after this.&lt;br /&gt;
: - Base healing amount is [the PC's level - 10]&lt;br /&gt;
: - Each subsequent person being healed will be healed by [MAX - 8]&lt;br /&gt;
: - Triage heals during combat are healed at 80% efficiency (same as Field Surgery)&lt;br /&gt;
: - Additional Healing:&lt;br /&gt;
:: - Every 10 points Mind is over 50 earns +1 (+5 at 100 mind)&lt;br /&gt;
:: - Every 10 points Spirit &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt; Perception is over 50 earns +1 (+5 at 100 Spirit &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt; Perception)&lt;br /&gt;
:: - +4 for every level of the Improved Healing Era Ability&lt;br /&gt;
:: - This allows for a maximum of +62 at 100 Mind/100[Spirit&amp;lt;b&amp;gt; or&amp;lt;/b&amp;gt; Perception] with all Improved Healing tiers&lt;br /&gt;
; Pause : - Manually enter an amount of time to Wait&lt;br /&gt;
: - You can Pause up to 18 seconds total&lt;br /&gt;
: - Waits imposed by Pause can never be halved by Era Abilities&lt;br /&gt;
: - You can (now) use PAUSE while in any position&lt;br /&gt;
:: (Like a safeword? Lamia asks, getting banned from connecting for 5 minutes.)&lt;br /&gt;
:; Syntax : - PAUSE # (places a wait of # seconds)&lt;br /&gt;
:: - PAUSE # SECONDS (see above)&lt;br /&gt;
:: - PAUSE # ROUNDS (pauses a number of fight rounds - 4.5 second increments)&lt;br /&gt;
:: - PAUSE # PULSES (pauses a number of pulses - .25 second increments)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Resurrection Updates ===&lt;br /&gt;
; Standard Resurrection Spell : - Still the same as it has always been, down to the component and requirements that need to be met&lt;br /&gt;
; Corpses : - Resurrection can now be cast on a PC's corpse&lt;br /&gt;
: - For success, the corpse's owner must have a Death Shroud&lt;br /&gt;
: - Once spell is cast, the corpse's owner has 1 minute to respond to the echoed message&lt;br /&gt;
: - &amp;lt;b&amp;gt;RESACCEPT&amp;lt;/b&amp;gt; will transport the PC to their corpse&lt;br /&gt;
: - Two resurrections can be cast upon a corpse&lt;br /&gt;
: - If the corpse's owner declines RESACCEPT the counter still increases&lt;br /&gt;
: - Upon accepting a resurrection, the shroud vanishes&lt;br /&gt;
: - Death Shroud Resurrection will still inflict Resurrection sickness&lt;br /&gt;
; Resurrection Notes : - Resurrection can only be cast on a corpse within 1 hour of death&lt;br /&gt;
: - This includes Crystal and Death Shroud resurrections&lt;br /&gt;
; Death Shrouds : - Negligible in size &amp;amp; weight and cost 1 Rent&lt;br /&gt;
: - Available at Douban for 9250 gold each&lt;br /&gt;
: - Soulbound items, so they remain with you after you die&lt;br /&gt;
: - Can only possess one Death Shroud at a time (in inv/bag/etc)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chant Updates ===&lt;br /&gt;
; Spell Failure : - Formula to determine spell failure has changed drastically&lt;br /&gt;
: - 25% chance to fail when spell is first learned/cast&lt;br /&gt;
: - Every level gained decreases failure chance by 5% to a minimum of 5%&lt;br /&gt;
: - Every cast level gained decreases failure chance by 5% to a minimum of 5%&lt;br /&gt;
: - Level 50 mages will likely fail a spell more often than previously&lt;br /&gt;
; Failure Recast : - Immediately recasting after a failure reduces failure chance by 5%&lt;br /&gt;
: - This is applied after the standard Spell Failure rate/cap&lt;br /&gt;
; Concentration : - Plus or Minus affects are applied after the standard Spell Failure cap/rate&lt;br /&gt;
; Rage : - Increases Spell Failure chance&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spell Damage Update ===&lt;br /&gt;
; Meteor (and all spells really) : - Weren't supposed to be able to do more than half of something's maximum hit points.&lt;br /&gt;
: - This bug has been fixed, but it means a pretty significant change as to what mobs you can just walk in and eliminate with a single spell.&lt;br /&gt;
; Additional Spell Changes : - If you higher level than the mob, you can do as much damage as the spell will do.&lt;br /&gt;
: - The mob must have at least a certain number of hit points for the half-max-hit-points attenuator kicks in.&lt;br /&gt;
: - Below this the mob will take full damage.&lt;br /&gt;
:: This is to accommodate the mobs we've intentionally designed to be trivial regardless of their level.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vivification Update ===&lt;br /&gt;
; Healing Chances : - No longer percentage-based&lt;br /&gt;
: - Cooldown timers have been reduced &amp;amp; are based on tier&lt;br /&gt;
:: &amp;lt;b&amp;gt;Tier 1:&amp;lt;/b&amp;gt; Heal 400 - 120 minute Cooldown&lt;br /&gt;
:: &amp;lt;b&amp;gt;Tier 2:&amp;lt;/b&amp;gt; Heal 500 - 90 minute Cooldown&lt;br /&gt;
:: &amp;lt;b&amp;gt;Tier 3:&amp;lt;/b&amp;gt; Heal 600 - 60 minute Cooldown&lt;br /&gt;
; Costs : - Now costs 50 mana &amp;amp; 50 move&lt;br /&gt;
: - Lack of required Mana/Move won't prevent an attempt, just set PC to 0&lt;br /&gt;
; Targets : - No longer needs to be sleeping&lt;br /&gt;
: - Must be in the operating PC's group (no change)&lt;br /&gt;
: - Can vivificate PCs who are fighting at reduced efficiency (80% heal)&lt;br /&gt;
: - No longer stuns the patient&lt;br /&gt;
: - Places a 1 combat round Disorient check on the patient&lt;br /&gt;
; General Use : - Skill lag reduced to 3 rounds&lt;br /&gt;
: - No longer has a chance to fail if Surgeon is disoriented or having spasms&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Backstab Update ===&lt;br /&gt;
; Stat Checks : - More &amp;quot;Perception based&amp;quot; now&lt;br /&gt;
: - Still requires a Dex weapon&lt;br /&gt;
: - No longer tries fancy stuff with the hit table&lt;br /&gt;
: - More accurate due to Perception check&lt;br /&gt;
; Bonuses &amp;amp; Penalties : - Bonus for Hiding, Sneaking, Invisibility, Vanish to the chance to hit&lt;br /&gt;
: - Penalty if you backstab something that's already in combat (no change)&lt;br /&gt;
: - Hide/Sneak/Invis/etc bonuses apply even in the aforementioned penalty situation&lt;br /&gt;
: - Bonuses apply against mobs that are fighting, even if they wouldn't apply normally&lt;br /&gt;
:: Example: NPC can see Sneaking and DET HIDDEN, it will still be hyper-aware when not in combat&lt;br /&gt;
::: But if the NPC is fighting, you can counteract the In-Combat penalty by now being able to sneak/hide and attack&lt;br /&gt;
; Deadly Precision : - Backstab now takes the skill into account in all cases&lt;br /&gt;
; Skill Knowledge : - Knowing Backstab improves Landing &amp;amp; Paralyze chance at 105 Perception&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Nightvision Update ===&lt;br /&gt;
; Toggling : - The skill now has an active component&lt;br /&gt;
: - Typing 'Nightvision' will toggle it on and off&lt;br /&gt;
: - Toggling the skill should NOT break Hide&lt;br /&gt;
; Additions : - Allows PC to see completely in the dark, even in Indoor rooms&lt;br /&gt;
: - Ability extends to 'Scan' as well&lt;br /&gt;
; Skill Cost : - 30 move to start&lt;br /&gt;
: - Continues to cost 30 move every 9 seconds&lt;br /&gt;
: - Will continue when move reaches 0 but move will remain at 0&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fist Fighting Update ===&lt;br /&gt;
; Availability : - Now available to all hometowns starting at level 2&lt;br /&gt;
; Attack Information : - Adds bare-handed attacks (not wielding a weapon)&lt;br /&gt;
: - Allows 4 special attacks: Jab, Cross, Hook, Upercut&lt;br /&gt;
:: Special Attacks are reduced for any TWO_HANDED items you're holding &amp;amp; SHIELD items&lt;br /&gt;
:: Special Attacks can be used while wielding a weapon but are less effective&lt;br /&gt;
; Stat Requirements : - This is a STR &amp;amp; DEX skill with CON &amp;amp; PERC requirements&lt;br /&gt;
:-  HITROLL &amp;amp; DAMROLL are very important to the build&lt;br /&gt;
; Skill Damage &amp;amp; Lag : - Damage scales with the level of the PC&lt;br /&gt;
: - Each Special Attack incurs 1-round of lag&lt;br /&gt;
: - Uses the highest of STR or CON&lt;br /&gt;
: - It then compares that to the stat of the Special Attack (Con, Str, Dex, or Perc)&lt;br /&gt;
: - Some Specials do more damage while others are more likely to trigger combos&lt;br /&gt;
; Combos : - When triggered, the PC makes additional swings&lt;br /&gt;
: - Also has the ability to DAZE an opponent&lt;br /&gt;
; Additional Notes : - Secondaries work with barehanded fighting&lt;br /&gt;
: - Special Attacks can be used even if entranced&lt;br /&gt;
: - Arcane Mages must have AUTOATTACK 'off' to have the benefits of Arcane Mastery&lt;br /&gt;
: - This skill is 'under construction' and isn't meant to be an entire character archetype by itself&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Skill &amp;amp; Spell Updates ===&lt;br /&gt;
; Dual Wield - Weapon Spells : - A weapon in a dual wield slot has a slightly lower chance of its spell(s) going off.&lt;br /&gt;
; Dual wield : - Primary weapon can be up to 15 max damage&lt;br /&gt;
: - Secondary is capped at 10 max damage&lt;br /&gt;
:: Be aware that we'll be monitoring this one pretty closely to see how it balances out over the long run. &lt;br /&gt;
; Case : - Removed from the prereqs for Mark Target&lt;br /&gt;
: - It's supposed to be prereq, but it went very long without being a prereq so we'll just remove it for now.&lt;br /&gt;
; Scan &amp;amp; Mark Target : - If you know SCAN you can MARK TARGET NPCs in adjacent rooms&lt;br /&gt;
:: Syntax: &amp;lt;b&amp;gt;SPOT [NPC] [direction]&amp;lt;/b&amp;gt;&lt;br /&gt;
: - SCAN should no longer break Hide but will continue to break Aim&lt;br /&gt;
; Evasion : - No longer required for Mark Target&lt;br /&gt;
; Flashing Blade : - Will now count towards weapons whose fighting stat differs from the fighting stat of the weapon's primary damage type&lt;br /&gt;
; Backstab : - Damroll is properly applied for Backstab&lt;br /&gt;
: - Now has fewer swings in the range of damage &amp;amp; scales better with levels&lt;br /&gt;
: - Damage done from low-maxdam weapons &amp;amp; high-maxdam weapons is the same if the weapon quality is the same&lt;br /&gt;
:: Example: Q5 6MaxDam = Q5 9MaxDam&lt;br /&gt;
: - This is due to it being less about the weapon and more about where the weapon is put&lt;br /&gt;
:: Hint: In the spine&lt;br /&gt;
; Anatomy : - Available to all hometowns&lt;br /&gt;
: - No longer has a Spirit requirement&lt;br /&gt;
: - Mind requirement lowered by 5 points&lt;br /&gt;
: - Improves chance to land a backstab &amp;amp; to paralyze with a backstab&lt;br /&gt;
; Merge &amp;amp; Roll Bandage : - Drastically reduced skill lag (to like 0.5 seconds)&lt;br /&gt;
; First Aid &amp;amp; Surgery : - Skill Timers (see section above) allow for more flexibility with multi-tasking&lt;br /&gt;
: - This is done via alternating OPERATE and FIRST AID using SKILLTIMERS&lt;br /&gt;
; Arcane Mastery : - Now 25% more likely to sneak a spell past Magic Sink&lt;br /&gt;
: - Maximum chance of a cast against Magic Sink is 90% instead of 75%&lt;br /&gt;
: - Arcane Mage Magic Sink is more effective against weapon/object-cast spells for the caster only&lt;br /&gt;
: - NPCs are no longer Arcane Masters innately&lt;br /&gt;
; Protection from Fire Spell : - Now costs 40 mana instead of 20 mana&lt;br /&gt;
: - No longer need to cast twice to get the full effect&lt;br /&gt;
: - Spell can now be renewed &amp;amp; removed via REMOVEAFF&lt;br /&gt;
; Self-Refreshing Spell : - Refresh Spell on weapons has been toned down a bit&lt;br /&gt;
: - Will still go off as often&lt;br /&gt;
: - Effects are more in-line with self-healing spells on other weapons&lt;br /&gt;
; Locate Person : - Only works on PCs under 2 conditions&lt;br /&gt;
:: Condition: You are grouped with the PC&lt;br /&gt;
:: Condition: You are able to engage in PK with that PC&lt;br /&gt;
: - Spell can still be used on NPCs without issue&lt;br /&gt;
; Meditate : - Mind requirement reduced to 52&lt;br /&gt;
; Post-Citizenship Quest Spellbook : - If you learn a different school of magic than you knew before the &amp;quot;old&amp;quot; spells won't appear in your spellbook.&lt;br /&gt;
: - You do, however, retain the casting level.&lt;br /&gt;
; Weapon Poisoning : - Now leaves the original spell on the weapon intact&lt;br /&gt;
: - Poison now wears off after a number of uses based on the poisoner's level&lt;br /&gt;
:: Note: this ONLY applies to weapons, not ammo/other poisonable items&lt;br /&gt;
; Bash : - Can now TUMBLE out of a failed Bash&lt;br /&gt;
; Kick : - Is now quite a bit more accurate&lt;br /&gt;
: - Now has 1-round skill lag&lt;br /&gt;
: - Guaranteed to do at least 5 points of damage&lt;br /&gt;
; Bastion : - Preventing turns should work ~85% of the time&lt;br /&gt;
: - If the NPC is coded to turn via acts, it will still succeed in turning&lt;br /&gt;
: - Turn prevention DOES work when you aren't awake (stunned, etc)&lt;br /&gt;
; Blindfighting : - You can now feint while blind if you have this skill&lt;br /&gt;
: - Messages for being unable to feint have been tweaked&lt;br /&gt;
; Shooting : - You can now shoot in under water rooms&lt;br /&gt;
; Reload : - 'Reload' without arguments will attempt to reload HELD bow/gun&lt;br /&gt;
: - Must have the appropriate ammo worn on AUX slots or in inventory&lt;br /&gt;
: - It will NOT work for bows/guns in inventory&lt;br /&gt;
; Block : - Ability to block a swing has returned&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Code Updates ===&lt;br /&gt;
; AC/Hit Table : - Minor adjustment to how AC works&lt;br /&gt;
: - In many cases AC wasn't being applied correctly&lt;br /&gt;
: - NPCs and PCs should be hit less frequently, now&lt;br /&gt;
; Death Penalty Changes : - No longer gain a ton of xp from fleeing when no-pre-50-death xp loss is on&lt;br /&gt;
: - In fact, before 50, you shouldn't lose xp when you flee), or in some instances, lose massive, massive amounts of xp&lt;br /&gt;
: - When you're under a death penalty, it won't lie to you about how much exp you gain&lt;br /&gt;
; Fight Safety : - Attempting to kill something more than 4 lvls above you will stop the PC and give a warning&lt;br /&gt;
: - This can be turned off with CONFIG FIGHTSAFETY&lt;br /&gt;
; Novice Channel : - Removed from the game&lt;br /&gt;
: - New characters are subscribed to Chat and Info&lt;br /&gt;
; Rent Calculations : - Internal code has been changed to eliminate global variables&lt;br /&gt;
: - Report anything wonky with rent if you see it (saving, cataloging, etc)&lt;br /&gt;
; Housing : - Exits leading into Player Housing appear in { }&lt;br /&gt;
:: Example: [ n, {e}, s, w]&lt;br /&gt;
; Weapon Damage : - Global damage maximum for weapons striking armor has been reduced&lt;br /&gt;
; Bound Items : - Can no longer be put in Donation boxes&lt;br /&gt;
; Timers : - Now sort by time-remaining, shortest to longest&lt;br /&gt;
: - Removed from 'Attributes' display&lt;br /&gt;
: - Can be viewed via 'Timers' command, 'Status' command, &amp;amp; added to Prompts&lt;br /&gt;
:: Prompt Code: @#0 - Timer Expiring the Soonest&lt;br /&gt;
:: Prompt Code: @#1 - Timer Expiring the Next Soonest&lt;br /&gt;
:: Prompt Code: @#2 - Timer Expiring the Third Soonest&lt;br /&gt;
::: - Prompt Codes will appear as empty strings if there isn't an active timer&lt;br /&gt;
; Character Levels : - Now show in WHO and WHOSHORT for anyone&lt;br /&gt;
; Saving Characters : - Even if attached to an account, characters must exist in game for 30 minutes or be level 2 before they will save&lt;br /&gt;
; Attribute Update : - You can see your stats at level 1 in the menu and in-game&lt;br /&gt;
: - Stats can now go negative.&lt;br /&gt;
: - All skills now have a minimum stat requirement of 1 in every stat (at least)&lt;br /&gt;
: - Some Notes:&lt;br /&gt;
:: - If you have a stat that is exactly 0, it will show as -1.&lt;br /&gt;
::: This is to prevent crashes until we can root out all the instances where we might divide by 0&lt;br /&gt;
:: - Consequently, we've reduced some stat requirements for some skills (things like a 5 spirit req are now a 1 spirit req).&lt;br /&gt;
:: - There are no longer hitroll and damroll penalties for low spirit &lt;br /&gt;
; SHIELD slot : - This is not the ARM slot, but SHIELD slot&lt;br /&gt;
: - Wearing a SHIELD slot item while bashing grants a 75% chance you'll remain standing on a fail&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
; XP Transfer : - Should no longer take your xp if you fail to give it a proper destination&lt;br /&gt;
; Deadly Precision : - Will no longer break hide&lt;br /&gt;
; True Form Spell : - Fixes how one could get infinite mana by casting it on an object that wasn't there&lt;br /&gt;
; Tailor : - Skill use for some material types (leather, fur) fixed&lt;br /&gt;
; Mark Target : - Skill use will decrease AC rather than increase it&lt;br /&gt;
; Etheric Archers : - Should be better about owners being flagged for quests/etc&lt;br /&gt;
: - They might still steal XP, though&lt;br /&gt;
; Negative Hitroll : - If you have negative hitroll &amp;amp; are sitting you no longer get better at hitting things&lt;br /&gt;
; Weapons &amp;amp; Hitroll : - If stat type is specified, the weapon will now use &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt; stat to determine hitroll&lt;br /&gt;
; Dancing Sword : - Will no longer have an insane amount of HP&lt;br /&gt;
: - If you thought this was intentional, try harder at life&lt;br /&gt;
; Secondary Weapons : - Damroll is fully applied to secondaries&lt;br /&gt;
; Strength &amp;amp; Hands : - Strength calculation completely removed from 'number of hands' formula&lt;br /&gt;
; Backstab : - Issue where a lvl50's backstab damage was being reduced in rare circumstances &lt;br /&gt;
; Low-Level NPC Skills : - NPCs who did not qualify for certain skills due to being below level requirements no longer have those skills&lt;br /&gt;
:: Example: Itty Fomori will no longer know Weapon Mastery&lt;br /&gt;
; InnateReload : - Preserves things like flaming arrows now&lt;br /&gt;
; Line Feeds : - One added to Innate Defense skill triggering&lt;br /&gt;
: - Many extraneous extra linefeeds were removed&lt;br /&gt;
: - If you want extra line feeds toggle 'Blank'&lt;br /&gt;
; Drink Containers : - Full drink containers show as 'full' not 'more than half full'&lt;br /&gt;
; NO HUNT Rooms : - Going through these now clears your hunt target&lt;br /&gt;
: - Yes, yes, I know, I can feel the boos from here&lt;br /&gt;
; Druidic Compounds : - You can no longer monetize oils, potions, or powders&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Area Updates and Implementations ==&lt;br /&gt;
=== New Instance: Naraka ===&lt;br /&gt;
&amp;lt;i&amp;gt;A place of torment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first part of Naraka is essentially a tech demo for the new instancing code.&lt;br /&gt;
&lt;br /&gt;
It features two stat items as rewards and these items are the first examples of &amp;lt;b&amp;gt;BOND ON LOOT&amp;lt;/b&amp;gt; items in the game. If you try to 'GET ALL' from a container that contains bond on loot items, it will skip these items (and give you a message). You can use the &amp;lt;b&amp;gt;INSPECT&amp;lt;/b&amp;gt; command on the corpse (or container) to see the stats on a &amp;lt;b&amp;gt;BOND ON LOOT&amp;lt;/b&amp;gt; item as though you were casting an identify object spell on it.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Area: Irem, the City of Brass ===&lt;br /&gt;
According to the Qur'an, there are two creations that have free will: humans and djinni. The holy book says that djinni are made of smokeless flame or scorching fire and occupy a parallel world to that of mankind. Many are the legends, starting with the tales of the Arabian Nights, that tell about how humans and djinn meet and visit their respective worlds.&lt;br /&gt;
&lt;br /&gt;
The most commonly known tales describe how human magicians master the secrets of the ether and summon then enslave powerful djinni to their bidding, restricting their access back to their home world and promising them a way back home in exchange for their favors.&lt;br /&gt;
&lt;br /&gt;
Irem, the famed palace of a thousand pillars, is known throughout Arabian myths to be the home of some of the most powerful djinni, the efreeti. Lords of the fire element, efreeti rule the world of djinni and only dream of how they might repay mankind for the treatment once inflicted on their kind. One can imagine that if an efreet lord could enslave a human magician one day, that magician would have a tough time outsmarting the djinns and escaping their bottle!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Perma Booth ===&lt;br /&gt;
A &amp;quot;Perma Booth&amp;quot; has been added to the OOC area of Legend. You'll find a cellar somewhere or other that wasn't there before and, in that cellar, is where this dastardly-yet-incredibly-useful device can be found.&lt;br /&gt;
&lt;br /&gt;
This only works for characters that are Level 10 or higher. This is meant to work in tandem with Attributes being visible at Level 1 and characters no longer saving (even in accounts) until they're Level 2 or have been played for at least 30 minutes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Object Weight Updates ===&lt;br /&gt;
The immortal staff has been working their way through area files to perform something called a &amp;quot;Version Update&amp;quot;. All this means is that we're able to make Object Weights a bit more... realistic. Not as unseemly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;You won't have a 6kg roll of bandages because THAT ISN'T A THING.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyway, item weight changes all around! It's a Work In Progress™, mud-wide, so please be patient if something is too heavy. And LET US KNOW if something is too light.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: The Seven Heavens ===&lt;br /&gt;
: - The sword of Fate should be able to be utilized by dual wield properly&lt;br /&gt;
:: - Spell changed to one that won't engage the whole darn room when it fires&lt;br /&gt;
: - The sword of the Comet should be able to be utilized by dual wield properly&lt;br /&gt;
: - The sword of Faith should be able to be utilized by dual wield properly (hopefully)&lt;br /&gt;
: - Typo fixes here and there (is an ongoing task)&lt;br /&gt;
: - Should be able to move around a bit better in the Firestar's Fortress&lt;br /&gt;
: - Bludgeon attacks should do damage to certain memories&lt;br /&gt;
: - Crystals that you couldn't pass before can be passed now&lt;br /&gt;
: - Apples refresh properly (for the most part)&lt;br /&gt;
: - Raziel should now let you borrow his sword after you do necessary things&lt;br /&gt;
: - Certain orbs should be able to be filled, now&lt;br /&gt;
: - A certain barrier can now be passed with the proper requirement(s) being met&lt;br /&gt;
: - Some kw fixes &amp;amp; long description tweaks on certain items&lt;br /&gt;
: - A couple transfer acts should work and/or not take you to weird places&lt;br /&gt;
: - The Arena should hopefully clear up a bit better once people leave&lt;br /&gt;
: - More variety to the Celestial Arena rewards&lt;br /&gt;
: - No more random corpses appearing with Kola (we didn't like the implication)&lt;br /&gt;
----&lt;br /&gt;
=== Updated: Inferno ===&lt;br /&gt;
: - Certain NPCs now give points towards factions in the Seven Heavens&lt;br /&gt;
: - AC/rent adjustment to eternal chains of BDSM hellfire&lt;br /&gt;
: - Silver horseshoe has static stats (instead of 1 being random), rent change&lt;br /&gt;
: - Rent fix to a great hunting horn&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Pirate's Den ===&lt;br /&gt;
==== East Side ====&lt;br /&gt;
: - Some of the xp  is moved to the captain from the general skeleton mobs.&lt;br /&gt;
: - The skeletons are still susceptible to blunt attacks, but not quite as much&lt;br /&gt;
: - Skeletons should wander  &amp;lt;i&amp;gt;Clickity-clack, there's no turning back.&amp;lt;/i&amp;gt;&lt;br /&gt;
: - The flooding acts and deathtrap room are gone from the east side.&lt;br /&gt;
: - There is a new mob in the east side.&lt;br /&gt;
: - The following items have been adjusted and/or moved:  &lt;br /&gt;
:: - The golden candelabra&lt;br /&gt;
::: - Now a dex-based con weapon that can only be used in the off hand&lt;br /&gt;
:: - Topaz Ring&lt;br /&gt;
:: - Iron Ring&lt;br /&gt;
&lt;br /&gt;
==== South Side ====&lt;br /&gt;
: - Blackbeard's spells aren't quite as effective&lt;br /&gt;
: - Blackbeard is no longer resistant to attacks, but has more hit points&lt;br /&gt;
: - He's a little more adept at fighting&lt;br /&gt;
&lt;br /&gt;
==== West Side ====&lt;br /&gt;
: -  Jeweled sceptre is no longer a light that disappears when you try to refill it...&lt;br /&gt;
:: - It's been changed completely&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Shadowlands 2 ===&lt;br /&gt;
: - The forlorn souls have undergone a pretty massive change.&lt;br /&gt;
:: - They are no longer so brutal on spirit or draining mana from a single target&lt;br /&gt;
:: - They will hit a bit harder and might be a bit more sturdy.&lt;br /&gt;
: - Carman won't teleport so quickly any more.&lt;br /&gt;
:: - She also doesn't appreciate you trying to flee away from her.&lt;br /&gt;
: - Dub doesn't hit as hard but he's a bit more durable.&lt;br /&gt;
: - The guardians' healing acts can no longer be bypassed by bringing the smaller statues in the room.&lt;br /&gt;
:: - XP has been adjusted to reflect this increase in difficulty.&lt;br /&gt;
: - Conall sees a bump in his xp.&lt;br /&gt;
: - Forlorn general is now aggressive and sees a bump in his xp.&lt;br /&gt;
: - Conn's affect isn't nearly as detrimental to your ability to do damage and he's a little less durable&lt;br /&gt;
:: - He did gain some warrior-like abilities.&lt;br /&gt;
: - Sleepers are more durable, worth more xp, and can be attacked by more attackers than previously&lt;br /&gt;
: - There is a substantial boost if you can arrive with the impure soul still alive&lt;br /&gt;
: - Carman's crystal guardian sees a bump in xp and a small bump in stats.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: London Port ===&lt;br /&gt;
: - NPCs lvl 10+ have acts that prevent chars under lvl 5 from attacking them&lt;br /&gt;
:: - New code from Rufus prevents low-level characters from attacking high-level mobs by mistake&lt;br /&gt;
: - Key mobs in town now converse and guide low-level characters&lt;br /&gt;
:: - Experienced players can skip this&lt;br /&gt;
: - All basic weapons skills taught by the Outfitter&lt;br /&gt;
: - All basic fight skills taught by the Outfitter&lt;br /&gt;
: - Outfitter sells newbie weapons that are a good upgrade from starting ones&lt;br /&gt;
: - Nurse heals players under lvl 3&lt;br /&gt;
: - The vampire is not as hungry for sweetbbyNewbie blood&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Smaller Area Updates ===&lt;br /&gt;
&amp;lt;b&amp;gt;Beowulf&amp;lt;/b&amp;gt;&lt;br /&gt;
: - AC added to Skyblade and the rent adjusted as appropriate.&lt;br /&gt;
:: - You can obtain the new skyblade by exchanging the old skyblade with the dwarf&lt;br /&gt;
:: - Fixes the dwarf at the forge so he doesn't just... hoard Skyblades in his inv.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Carthage&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Mean priests shouldn't be so mean they can do things while incapacitated&lt;br /&gt;
: - Boots that were anti_neutral aren't anti_neutral anymore, since the what they were used to get isn't align restricted and hasn't been for awhile.&lt;br /&gt;
: - Changes to Moloch's Temple (MT)&lt;br /&gt;
:: - Some mobs are now more difficult and equipped with new tricks so they are back at being a challenge for a small group.&lt;br /&gt;
::: - XP has been raised accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Frisco&amp;lt;/b&amp;gt;&lt;br /&gt;
: - You should be able to reaffirm without having to cry&lt;br /&gt;
: - General additions for the aesthetic of the area&lt;br /&gt;
: - It's not really in Frisco, but more a DT near Frisco is newbie friendlyish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;India&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Weights on all objects in India have been updated to match the new weight format. &lt;br /&gt;
: - India is more populated now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ireland&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Should be more newbie friendly. Huma said so, so if it isn't, step up.&lt;br /&gt;
:: - Lamia will bring popcorn if anyone does decide to step up.&lt;br /&gt;
: - Substantial upgrade to a certain item that needed it.&lt;br /&gt;
: - Druid-created blue-violet potions now have both blue and violet keywords.&lt;br /&gt;
:: - All hyphenated potions now have extra keywords.&lt;br /&gt;
:: - This does not apply to potions already created nor does it apply to ones that might be for sale in areas. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;b&amp;gt;Irem&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Repop is slowed down a little bit.&lt;br /&gt;
: - If you're around when a certain Usurper is around, he'll make it so you're not around.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;KSM&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Lamia's boi Ashmedai had a slight adjustment&lt;br /&gt;
: - Other minor fixes here and there with rooms &amp;amp; NPCs&lt;br /&gt;
: - There was one small typo/verbiage adjustment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;OOC&amp;lt;/b&amp;gt; &lt;br /&gt;
: - Removed Christmas decorations &amp;amp; vendor&lt;br /&gt;
: - Added 2 new NOTE types&lt;br /&gt;
: - You may only go OOC from a room in which you can rent (Inn or Rentable Housing Room)&lt;br /&gt;
:: - This means you can't just go to OOC from any house on the mud, you have to be able to rent there (Be the owner or the friend of the owner)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Niflheim&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Hel won't be as repetitive while lauding on info.&lt;br /&gt;
: - Gungir's weight has been adjusted&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nikko&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Manekineko in Nikko should now work properly&lt;br /&gt;
: - EQ that was TIMED at install is no longer TIMED&lt;br /&gt;
: - NPC Tweaks &amp;amp; Adjustments&lt;br /&gt;
:: - You don't have to fear the tentacles anymore. Embrace them, as they do you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shadowlands&amp;lt;/b&amp;gt;&lt;br /&gt;
: - the Gae-bolg has new (lower) rent profile and some stat changes.&lt;br /&gt;
:: - It's not templated, so go get yourself one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;South Seas&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Wu Chen and his infamous crew of pirates have regained strength!&lt;br /&gt;
::  - They have captured innocent travelers who need to be saved!&lt;br /&gt;
: - Wu Chen's junk is now a L35-45 leveling zone with new surprises&lt;br /&gt;
: - Wu Chen's chop has had its slot corrected&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Svartalfheim&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Dragon Hunter Longbow updated to net 10 stat&lt;br /&gt;
:: - The rent has been both adjusted and corrected (it was low before). This item is templated.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Minor Updates &amp;amp; Fixes ===&lt;br /&gt;
: - 1802 Alaska: AC/rent/stat adjustment to the One Time Quest cedar eagle amulet thing&lt;br /&gt;
: - Abilene: Minor rent fixes re: spec concerns&lt;br /&gt;
:::: - The baton is now 15 MaxDam&lt;br /&gt;
: - Dartmoor: Fixed Childe's death act so he properly awards ... something, too&lt;br /&gt;
: - Lima: The gates should be a bit less obnoxious/more newbie-friendly&lt;br /&gt;
: - Klein: Gate Guards should be less obnoxious/more newbie-friendly&lt;br /&gt;
:: - Someone finally got around to spaying and neutering the cats&lt;br /&gt;
: - Med Seas: There's a new NPC in Med Seas!&lt;br /&gt;
: - Malta: The Customs jerkface Malta has been... adjusted&lt;br /&gt;
: - Nazca: The zombie's respawn has been adjusted&lt;br /&gt;
: - Philippines: Fixed the Aswang's death act so she properly awards ... something&lt;br /&gt;
: - PR: A whois was added for the &amp;quot;Level to 50&amp;quot; event&lt;br /&gt;
:: - More details to come, all of them from Huma.&lt;br /&gt;
: - Pyramid: The staff of the Nile weight fixed&lt;br /&gt;
: - Sherwood: The stunted druid now sets all Home Rooms to The Royal Stag post-trans&lt;br /&gt;
: - Savannah: Cheetah fur leggings can be mended, and they are also templated now&lt;br /&gt;
: - Sumer: Fix to Humbaba sleepwalking&lt;br /&gt;
: - Tartarus: The Titan Coeus's quest now works&lt;br /&gt;
: - Ys: Dahut should resume her party lifestyle more quickly than before&lt;br /&gt;
&lt;br /&gt;
== Player News ==&lt;br /&gt;
=== XP Achievements ===&lt;br /&gt;
Honestly? The thing where this information gets sent to my email has been kind of wonky for like... ever, so I don't have all the information. :( However! Great job to all of those who have hit various XP milestones!&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Clan Activity ===&lt;br /&gt;
The same thing that's wonky about XP achievements is wonky in regards to clans forming and disbanding. Sorry. :(&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
&lt;br /&gt;
== Player Submissions ==&lt;br /&gt;
=== Annex Quest #47b ===&lt;br /&gt;
Esmeralda enjoyed dark spaces. She always had, from playing hide-and-seek in the twilight at her grandparents' place as a child to attending rave after goth industrial night after rave through her early and mid-twenties. But the cave the Annex had sent her to was, honestly, a bit too much for Esmeralda. She didn't mind the dark, no, nor did she mid the bats or how damp it was. What bothered Esmeralda about this place of perpetual midnight was that it was inhabited by a cult.&lt;br /&gt;
&lt;br /&gt;
This wasn't Esmeralda's first run-in with cultists - She had been pretty deep in the Underground scene at one point and you always find yourself invited to a R'lyeh Discovery Party at some point - but something about them always creeped her out. Maybe it was the Kool-Aid (Why orange?! Blue or dark cherry, heathens), or it might have been the ritualistic human sacrifice. The jury was still out on which was the bigger evil.&lt;br /&gt;
&lt;br /&gt;
As she struggled with the chains that bound her wrists and forearms, Esmeralda made the executive decision that it was the sacrifice bit that creeped her out the most. After all, orange Kool-Aid didn't decide that you were a good replacement-slash-summer-bride for Hades, Lord of the Underworld. Sure, it tasted like awful jello that hadn't earned the right to be jiggly and wiggly, but it wasn't trying to actively send her to play second-fiddle to the Goddess of Spring. Not that she'd want to be the primary lover-girl to the King of the Underworld, but seriously, spring was worse than summer, with its pollen and giant puddles...&lt;br /&gt;
&lt;br /&gt;
She stopped her struggling and leaned back against the cave's wall, her eyes closing. It could be worse, Esmeralda mumbled. It could have been the God of Horses. A deep laugh to her left startled Esmeralda, causing her to scramble so she was tucked into one of the crevices along the wall. The man held up a hand, palm towards her, and his expression softened.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Αστείο, όμορφο,&amp;quot; he said softly, crouching down in front of Esmeralda. &amp;quot;Τα χρώματα σας δεν θα επιβιώσουν στο αλάτι του Ποσειδώνα.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Esmeralda frowned, her lips pursed in irritation as she took in the man's faded black robes and sharp features. &amp;quot;I only understood like two words of that. Y'wanna help a girl out if you think she's so pretty?&amp;quot; She raised an eyebrow expectantly as she stared the stranger down. &amp;quot;Anglika?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man laughed and shook his head, a soft dark curl falling over an eye. &amp;quot;That far removed from your Greek heritage, little one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Creep-ass,&amp;quot; she mumbled, shifting under the man's gaze. &amp;quot;So, are you Head of the Asshats?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He smirked and sat down. &amp;quot;You could say that,&amp;quot; he said, amusement evident in his tone. &amp;quot;They don't know who you are, do they, pet?&amp;quot; Esmeralda narrowed her gaze and pointed at the man, the sound of the chains rustling echoing around the cave.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Three years ago, you and I made out at that underground dark-wave show in Detroit, didn't we?&amp;quot; The man laughed and nodded.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry I'm so forgettable, little one,&amp;quot; he smirked. &amp;quot;How did you end up so far from your parties?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Esmeralda raised a shoulder in a half-shrug. &amp;quot;Occupational hazard&amp;quot; she said, fidgeting with the chains. &amp;quot;I'm a part-time cinnamon roll keeper, part-time procurer, and this was supposed to be the latter. How about you, Circa 1995 Trent Reznor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I'm just here for the tribute,&amp;quot; the man answered coyly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Neat,&amp;quot; Esmeralda said, deadpan. &amp;quot;So you are head asshat. I figured there'd be an altar and something dramatic when they tried to send me as tri.... bute.... &amp;lt;i&amp;gt;Oh&amp;lt;/i&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He laughed as he moved to stand. &amp;quot;As lovely as you are, I'm quite content with my sweet spring flower. Shall we get you out of here, little one?&amp;quot; Hades held out a hand, smiling. She took it, both her hands gripping his fingers as she pulled herself to her feet. She shook the chains in Hades face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Help a girl out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The god laughed again as he reached for Esmeralda's hair and withdrew a bobby pin. &amp;quot;Demanding little thing, aren't you?&amp;quot; he said, using the pin to pick the lock that bound the chains together. &amp;quot;What were you after? A god such as myself, I only have one thing to offer mortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Esmeralda snorted and rubbed at her now free wrists as Hades set the metal bindings on the ground. &amp;quot;From what I remember of that trip, you had a lot to offer plenty of people on the dance floor... and at the bar... and in the restroom...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hades slipped an arm around Esmeralda, his hand resting on her hip. &amp;quot;Are you complaining?&amp;quot; he smirked down at her as they made their way through the winding passages.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not having this conversation,&amp;quot; she muttered. &amp;quot;I need your Helm of Darkness. That's how I ended up here in the first place. These jerks have it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know,&amp;quot; Hades said, maneuvering them down a narrow passage Esmeralda knew she would have missed if she had been on her own. &amp;quot;I'm even going to allow you to take it.&amp;quot; Esmeralda raised both eyebrows as she looked up at him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Neat,&amp;quot; she said, he violet gaze turning back to the path before them. &amp;quot;Gonna help me get out of here, too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is the point of having a tool of invisibility if you don't intend to use it?&amp;quot; the god asked, genuinely curious.&lt;br /&gt;
&lt;br /&gt;
Esmeralda shook her head. &amp;quot;Rule one of Library club: Don't talk about Library club. Rule two of Library club: Refer to rule one. Rule three of Library club: Don't use Library club loot.&amp;quot; The god snorted as they entered a small chamber. &amp;quot;I'm paraphrasing, of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course,&amp;quot; Hades repeated complacently as he opened a small chest that sat upon a table. &amp;quot;Here you are,&amp;quot; he purred, handing the woman a simple leather cap. &amp;quot;Being as it is mine, I must tell you that I would not mind if you used it. I dare say, in another time, you would have easily found a place as one of my priestesses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh... thanks?&amp;quot; she said. &amp;quot;I didn't realize you had those?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not so much, no, but you aren't one to follow the crowd, are you, little one?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2019_Issues&amp;diff=611</id>
		<title>2019 Issues</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2019_Issues&amp;diff=611"/>
		<updated>2019-07-27T18:17:33Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== February Issues ==&lt;br /&gt;
[[Birthday Issue 2019|February 14, 2019 (Unpublished)]]&lt;br /&gt;
&lt;br /&gt;
== July Issues ==&lt;br /&gt;
[[July 23, 2019 Issue|July 23, 2019]]&lt;br /&gt;
&lt;br /&gt;
== August Issues ==&lt;br /&gt;
&lt;br /&gt;
== September Issues ==&lt;br /&gt;
&lt;br /&gt;
== October Issues ==&lt;br /&gt;
&lt;br /&gt;
== November Issues ==&lt;br /&gt;
&lt;br /&gt;
== December Issues ==&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=February_14,_2019_Issue&amp;diff=610</id>
		<title>February 14, 2019 Issue</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=February_14,_2019_Issue&amp;diff=610"/>
		<updated>2019-07-24T05:11:31Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area Updates and Implementations ==&lt;br /&gt;
=== New Area: The Seven Heavens ===&lt;br /&gt;
In religious or mythological cosmology, the seven heavens refer to the seven divisions of the Heavens: The abode of immortal beings, or the visible sky, including the expanse containing the Sun, Moon, and stars. This concept dates back to ancient Mesopotamian mythologies and can later be found in the Abrahamic religions such as Islam, Judaism, and Christianity. The Seven Heavens is a new area in Ancient and can be approached by solo characters for levels 45+. Some encounters and quests in the area, however, will require a small group to complete.&lt;br /&gt;
&lt;br /&gt;
The Seven Heavens has a similar gameplay to that of Inferno and Medieval Japan in a sense that it is an area heavily based on completing quests to gain progress and discover &amp;amp; explore its secrets.&lt;br /&gt;
&lt;br /&gt;
=== New Expansion: Nikko ===&lt;br /&gt;
There's trouble at the Toshogu Shrine - where the late Shogun Tokugawa Ieyasu was buried at the end of his reign -  near the small village of Nikko. It seems a group of evil blood sorcerers have invaded the shrine with the objective to corrupt it! Can the Samurai of the late Shogun join his side one last time and defeat the malevolent cult of the bloodspeakers?&lt;br /&gt;
&lt;br /&gt;
Nikko is a new L50 run for a large group in Medieval Japan.&lt;br /&gt;
&lt;br /&gt;
=== New Expansion: Niflheim ===&lt;br /&gt;
The Aesir god Balder has been killed! Asgard weeps, mourning while the svart alfs continue to craft weapons in their forge. Who will venture into Niflheim - the Norse underworld - and beg Hel, the Goddess of Death, to allow the return the beloved Aesir to his family?&lt;br /&gt;
&lt;br /&gt;
Niflheim is a new expansion to the level 50 solo-only area of Svartalfheim.&lt;br /&gt;
&lt;br /&gt;
=== New Expansion: Abilene Jailhouse ===&lt;br /&gt;
something something spooky zombie bois&lt;br /&gt;
&lt;br /&gt;
== Player News ==&lt;br /&gt;
=== XP Achievements ===&lt;br /&gt;
Honestly? The thing where this information gets sent to my email has been kind of wonky for like... ever, so I don't have all the information. :( However! Great job to all of those who have hit various XP milestones!&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Clan Activity ===&lt;br /&gt;
The same thing that's wonky about XP achievements is wonky in regards to clans forming and disbanding. Sorry. :(&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Vector.css&amp;diff=585</id>
		<title>Vector.css</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Vector.css&amp;diff=585"/>
		<updated>2019-07-24T04:53:44Z</updated>

		<summary type="html">&lt;p&gt;Lamia: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Vector.css&amp;diff=584</id>
		<title>Vector.css</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Vector.css&amp;diff=584"/>
		<updated>2019-07-24T04:46:41Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;css&amp;gt;/* Don't display some stuff on the main page */&lt;br /&gt;
.page-Main_Page #deleteconfirm,&lt;br /&gt;
.page-Main_Page #t-cite,&lt;br /&gt;
.page-Main_Page #footer-info-lastmod,&lt;br /&gt;
.action-view.page-Main_Page #siteSub,&lt;br /&gt;
.action-view.page-Main_Page #contentSub,&lt;br /&gt;
.action-view.page-Main_Page .firstHeading {&lt;br /&gt;
	display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Position coordinates */&lt;br /&gt;
#coordinates {&lt;br /&gt;
	position: absolute;&lt;br /&gt;
	top: 0;&lt;br /&gt;
	right: 0;&lt;br /&gt;
	float: right;&lt;br /&gt;
	margin: 0;&lt;br /&gt;
	padding: 0;&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
	text-align: right;&lt;br /&gt;
	text-indent: 0;&lt;br /&gt;
	font-size: 85%;&lt;br /&gt;
	text-transform: none;&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
/* correct position for VE */&lt;br /&gt;
.ve-ce-surface-enabled #coordinates {&lt;br /&gt;
	margin-right: 2em;&lt;br /&gt;
	margin-top: -1em;&lt;br /&gt;
}&lt;br /&gt;
.mw-indicator #coordinates {&lt;br /&gt;
	position: absolute;&lt;br /&gt;
	top: 3em;&lt;br /&gt;
	right: 0;&lt;br /&gt;
	line-height: 1.6;&lt;br /&gt;
	text-align: right;&lt;br /&gt;
	font-size: 92%;&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
{{tocright}}&lt;br /&gt;
{{toclimit|limit=3}}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* FR topicon position */&lt;br /&gt;
div.flaggedrevs_short {&lt;br /&gt;
	position: absolute;&lt;br /&gt;
	top: -3em;&lt;br /&gt;
	right: 100px;&lt;br /&gt;
	z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make &amp;quot;From Wikipedia, the free encyclopedia&amp;quot; a bit smaller */&lt;br /&gt;
#siteSub {&lt;br /&gt;
	font-size: 92%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Move page status indicators down slightly */&lt;br /&gt;
.mw-body .mw-indicators {&lt;br /&gt;
	padding-top: 0.4em;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Vector.css&amp;diff=583</id>
		<title>Vector.css</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Vector.css&amp;diff=583"/>
		<updated>2019-07-24T04:45:37Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Don't display some stuff on the main page */&lt;br /&gt;
.page-Main_Page #deleteconfirm,&lt;br /&gt;
.page-Main_Page #t-cite,&lt;br /&gt;
.page-Main_Page #footer-info-lastmod,&lt;br /&gt;
.action-view.page-Main_Page #siteSub,&lt;br /&gt;
.action-view.page-Main_Page #contentSub,&lt;br /&gt;
.action-view.page-Main_Page .firstHeading {&lt;br /&gt;
	display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Position coordinates */&lt;br /&gt;
#coordinates {&lt;br /&gt;
	position: absolute;&lt;br /&gt;
	top: 0;&lt;br /&gt;
	right: 0;&lt;br /&gt;
	float: right;&lt;br /&gt;
	margin: 0;&lt;br /&gt;
	padding: 0;&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
	text-align: right;&lt;br /&gt;
	text-indent: 0;&lt;br /&gt;
	font-size: 85%;&lt;br /&gt;
	text-transform: none;&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
/* correct position for VE */&lt;br /&gt;
.ve-ce-surface-enabled #coordinates {&lt;br /&gt;
	margin-right: 2em;&lt;br /&gt;
	margin-top: -1em;&lt;br /&gt;
}&lt;br /&gt;
.mw-indicator #coordinates {&lt;br /&gt;
	position: absolute;&lt;br /&gt;
	top: 3em;&lt;br /&gt;
	right: 0;&lt;br /&gt;
	line-height: 1.6;&lt;br /&gt;
	text-align: right;&lt;br /&gt;
	font-size: 92%;&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
{{tocright}}&lt;br /&gt;
{{toclimit|limit=3}}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* FR topicon position */&lt;br /&gt;
div.flaggedrevs_short {&lt;br /&gt;
	position: absolute;&lt;br /&gt;
	top: -3em;&lt;br /&gt;
	right: 100px;&lt;br /&gt;
	z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make &amp;quot;From Wikipedia, the free encyclopedia&amp;quot; a bit smaller */&lt;br /&gt;
#siteSub {&lt;br /&gt;
	font-size: 92%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Move page status indicators down slightly */&lt;br /&gt;
.mw-body .mw-indicators {&lt;br /&gt;
	padding-top: 0.4em;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Vector.css&amp;diff=582</id>
		<title>Vector.css</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Vector.css&amp;diff=582"/>
		<updated>2019-07-24T04:44:06Z</updated>

		<summary type="html">&lt;p&gt;Lamia: Created page with &amp;quot;/* Don't display some stuff on the main page */ .page-Main_Page #deleteconfirm, .page-Main_Page #t-cite, .page-Main_Page #footer-info-lastmod, .action-view.page-Main_Page #sit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Don't display some stuff on the main page */&lt;br /&gt;
.page-Main_Page #deleteconfirm,&lt;br /&gt;
.page-Main_Page #t-cite,&lt;br /&gt;
.page-Main_Page #footer-info-lastmod,&lt;br /&gt;
.action-view.page-Main_Page #siteSub,&lt;br /&gt;
.action-view.page-Main_Page #contentSub,&lt;br /&gt;
.action-view.page-Main_Page .firstHeading {&lt;br /&gt;
	display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Position coordinates */&lt;br /&gt;
#coordinates {&lt;br /&gt;
	position: absolute;&lt;br /&gt;
	top: 0;&lt;br /&gt;
	right: 0;&lt;br /&gt;
	float: right;&lt;br /&gt;
	margin: 0;&lt;br /&gt;
	padding: 0;&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
	text-align: right;&lt;br /&gt;
	text-indent: 0;&lt;br /&gt;
	font-size: 85%;&lt;br /&gt;
	text-transform: none;&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
/* correct position for VE */&lt;br /&gt;
.ve-ce-surface-enabled #coordinates {&lt;br /&gt;
	margin-right: 2em;&lt;br /&gt;
	margin-top: -1em;&lt;br /&gt;
}&lt;br /&gt;
.mw-indicator #coordinates {&lt;br /&gt;
	position: absolute;&lt;br /&gt;
	top: 3em;&lt;br /&gt;
	right: 0;&lt;br /&gt;
	line-height: 1.6;&lt;br /&gt;
	text-align: right;&lt;br /&gt;
	font-size: 92%;&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* FR topicon position */&lt;br /&gt;
div.flaggedrevs_short {&lt;br /&gt;
	position: absolute;&lt;br /&gt;
	top: -3em;&lt;br /&gt;
	right: 100px;&lt;br /&gt;
	z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make &amp;quot;From Wikipedia, the free encyclopedia&amp;quot; a bit smaller */&lt;br /&gt;
#siteSub {&lt;br /&gt;
	font-size: 92%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Move page status indicators down slightly */&lt;br /&gt;
.mw-body .mw-indicators {&lt;br /&gt;
	padding-top: 0.4em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
{{tocright}}&lt;br /&gt;
{{toclimit|limit=3}}&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=User:Lamia&amp;diff=581</id>
		<title>User:Lamia</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=User:Lamia&amp;diff=581"/>
		<updated>2019-07-24T04:43:20Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yo.&lt;br /&gt;
&lt;br /&gt;
[[Vector.css|Vector]]&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=User:Lamia&amp;diff=580</id>
		<title>User:Lamia</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=User:Lamia&amp;diff=580"/>
		<updated>2019-07-24T04:38:11Z</updated>

		<summary type="html">&lt;p&gt;Lamia: Created page with &amp;quot;Yo.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yo.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=July_23,_2019_Issue&amp;diff=579</id>
		<title>July 23, 2019 Issue</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=July_23,_2019_Issue&amp;diff=579"/>
		<updated>2019-07-24T02:49:57Z</updated>

		<summary type="html">&lt;p&gt;Lamia: Created page with &amp;quot;In this issue, you'll find information regarding updates on Legend from March 2019 through July 23, 2019.  This includes mention of our new area &amp;lt;b&amp;gt;Irem&amp;lt;/b&amp;gt;, new instance &amp;lt;b&amp;gt;N...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this issue, you'll find information regarding updates on Legend from March 2019 through July 23, 2019.  This includes mention of our new area &amp;lt;b&amp;gt;Irem&amp;lt;/b&amp;gt;, new instance &amp;lt;b&amp;gt;Naraka&amp;lt;/b&amp;gt;, and the new code features of &amp;lt;b&amp;gt;Remort&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Petition&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Visited&amp;lt;/b&amp;gt;, &amp;amp; new &amp;lt;b&amp;gt;Regeneration System&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If you do stop on in to check these updates out, be sure to also say &amp;quot;Hi!&amp;quot; to our new builders, Emrysia &amp;amp; Chimera.&lt;br /&gt;
&lt;br /&gt;
- Lamia&lt;br /&gt;
&lt;br /&gt;
== Remorting by Rufus ==&lt;br /&gt;
You are now given the option of starting anew once you reach level 50.  For its initial rollout, you must talk to an immortal and receive a flag in order for a new menu option to appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;  Accounts options:&lt;br /&gt;
    [L] List your characters        [S] Show Bob's stats&lt;br /&gt;
    [N] Create a new character using your account&lt;br /&gt;
==&amp;gt; [R] Remort this character &amp;lt;== Hellooooooo, Nurse&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;What happens when you remort your character?'''&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* You get set to level 1&lt;br /&gt;
* You lose all your skills, spells and cast levels and start with 4 practices&lt;br /&gt;
* You lose any unspent experience (regular and era) and redemptions&lt;br /&gt;
* All flags are removed from your character -- this includes explie whois -- talk to an imm if you happen to have these&lt;br /&gt;
* You lose all pre and post titles&lt;br /&gt;
* Your character will no longer be PKEnabled&lt;br /&gt;
* Your configuration will remain the same but some things may be reset (such as your warcry)&lt;br /&gt;
  &lt;br /&gt;
HOWEVER...&lt;br /&gt;
* You will retain all area abilities and unspent points, including packrat&lt;br /&gt;
* You will have level-50 equivelent rent available (51K + era)&lt;br /&gt;
* You retain all of your equipment (items that have -mv, -ma, or -hp will be removed and placed in your iventory on entering the game)&lt;br /&gt;
* Your bonded items will remain bonded and you will be able to use level-limited gear as though you were level 50 (caveat: you cannot bond new gear until the appropriate level)&lt;br /&gt;
* You can choose a new hometown&lt;br /&gt;
* You can re-roll your stats&lt;br /&gt;
* You can specify your stats (you want strength 50? You can have strength 50)&lt;br /&gt;
* You retain your gold, housing rooms and bank&lt;br /&gt;
* You will receive a special whois that you can only get by remorting&lt;br /&gt;
&lt;br /&gt;
The menu system will guide you through this process and ask for confirmation. Until you tell it to apply the changes, you can back out at any time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A couple things to note:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* When you apply the remort changes, you will be kicked out to the main menu and forced to log in again. This is necessary to make sure everything is correct.&lt;br /&gt;
* When you go to pick your own stats, you may adjust the first three in your selected stat order. The other three will auto-adjust based on what the first 3 are. This will take a little explaining about how Legend's stat selection works:&lt;br /&gt;
:: 1. You choose your stat order&lt;br /&gt;
:: 2. Your stats are paired -- the first with the last, the second to the second to last, the middle two together&lt;br /&gt;
:: 3. The sum of these pairs is 66. So if you roll a 50 for your first stat, the last picked stat will be 16. &lt;br /&gt;
:: 4. The first stat will always be equal to or greater than the second stat, the second stat will always be equal to or greater than the third stat.&lt;br /&gt;
::: This means that if you chose &lt;br /&gt;
:::: STR, DEX, CON &lt;br /&gt;
::: as your first 3 stats and you decide to set CON to 50, it will set both STR and DEX to 50 (and adjust their pair stats at the same time)&lt;br /&gt;
:: 5. No stat may exceed 50&lt;br /&gt;
:: 6. The sum of all of the stats is 198&lt;br /&gt;
* Did you level to 50 again? Guess what? There's no limitation on how many times you can remort.&lt;br /&gt;
&lt;br /&gt;
== Architectural Work with Rufus ==&lt;br /&gt;
=== New Feature: Visited ===&lt;br /&gt;
Legend can now track which rooms you've visted and show you a percentage of those rooms that are available to visit. The command? &amp;lt;b&amp;gt;VISITED&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, you get zero credit for being here for 20 years. We weren't tracking this up until now. Everyone starts at 0. If you look on 'exits', every room you have not yet been to will show as unexplored.&lt;br /&gt;
&lt;br /&gt;
A couple of notes:&lt;br /&gt;
* This doesn't apply to OOC rooms or housing.&lt;br /&gt;
* These will never show an 'unexplored' indicator in exits.&lt;br /&gt;
* If there are serious bugs with the system, we'll simply delete these files that track this information and start again.&lt;br /&gt;
&lt;br /&gt;
For now this information is only available via the VISITED command. We may eventually add this to prompt and score. Also, until the builders are able to change map rooms and other rooms that can't normally be accessed, achieving 100% is currently impossible (99.999 probably is).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;And...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You gain exp for every room you've not been to. Though this levels off in terms of how much you get by level 30 (a level 50 gains the same xp per room as a level 30 would), you can theoretically gain about 7 to 10 levels worth of XP exploring the mud. The old explore systems and explore rooms remain. This is system on top of that one.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Petition ===&lt;br /&gt;
The requests (or petition) system is a new system to enable asynchronous communication between players and immortals. We see great promise for a system like this, but its first roll-out will be limited to smaller, simpler string requests using up to 3 coupons. The main command is the &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION STRING &amp;lt;i&amp;gt;[your object you want to string]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** You must have the object in order for this to work.&lt;br /&gt;
** This will start the process of putting in a string request for the specified object.&lt;br /&gt;
** It should give you the steps necessary to complete the petition.&lt;br /&gt;
** Be aware that the petition, up until the time you apply it (see below), is simply a collection of information.&lt;br /&gt;
*** The objects remain in your possession and you may go on with life as normal.&lt;br /&gt;
*** If and when your petition is approved, you must have the coupons and item to string in your inventory.&lt;br /&gt;
** You will get a &amp;lt;b&amp;gt;Petition ID&amp;lt;/b&amp;gt; that you can reference to modify, add changes, or cancel the petition request. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; (without arguments)&lt;br /&gt;
** Will show your current petitions.&lt;br /&gt;
** You may have more than one petition &amp;amp; there are currently no limits to how many you can have.&lt;br /&gt;
*** The system will 'fill up' after a while and no petitions will be created server-wide... so, don't be a jerk.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Will allow you to view the details of the specified petition.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SHORT &amp;lt;i&amp;gt;[requested short description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds a &amp;quot;short description&amp;quot; to the string&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] LONG &amp;lt;i&amp;gt;[requested long description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds a &amp;quot;long description&amp;quot; to the string&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SLOT &amp;lt;i&amp;gt;[requested slot description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds a &amp;quot;slot description&amp;quot; to the string&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] COUPON &amp;lt;i&amp;gt;[coupon keyword]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the specified coupons to the petition as an offered string payment&lt;br /&gt;
** You may offer three coupons maximum at this time (PETITION [Petition ID] COUPON [1.kw] [2.kw] [3.kw])&lt;br /&gt;
** If you make a mistake and need to replace one or more coupons, you must clear all the coupons and re-add them all&lt;br /&gt;
*** This is done via: &amp;lt;b&amp;gt;PETITION [Petition ID] CLEARCOUPON&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] CANCEL&amp;lt;/b&amp;gt;&lt;br /&gt;
** Used to cancel a specified petition at any time&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SUBMIT&amp;lt;/b&amp;gt;&lt;br /&gt;
** Once you have completed your petition, this syntax is used to submit the request to the immortal staff.&lt;br /&gt;
** If you make any changes after submitting a petition, you will have to resubmit the petition. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a petition is rejected, there will be a message from the immortal who rejected it. You can then make changes to the petition to correct any issues and resubmit. An immortal can provide notes with an approval as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A petition goes through the following steps:&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;b&amp;gt;STARTED&amp;lt;/b&amp;gt;       (when you start a petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;SUBMITTED&amp;lt;/b&amp;gt;     (in the immortal's queue)&lt;br /&gt;
: &amp;lt;b&amp;gt;IN PROGRESS&amp;lt;/b&amp;gt;   (an immortal has started reviewing the petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;APPROVED&amp;lt;/b&amp;gt;      (an immortal has approved it, it is ready to be applied)&lt;br /&gt;
: &amp;lt;b&amp;gt;DENIED&amp;lt;/b&amp;gt;        (an immortal has rejected it and provided a reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are ready to apply an APPROVED petition request, use the following command:&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [petition ID] APPLY&amp;lt;/b&amp;gt;&lt;br /&gt;
** This will verify that the necessary items are on your person.&lt;br /&gt;
*** Technically it'll grab the coupons from anywhere on you, but for now let's just have everything in your inventory.&lt;br /&gt;
** This will consume the coupons and perform the string operation and end the petition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Petitions do not currently save over crashes/reboots. That's on the docket for the future.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Skill Timers ===&lt;br /&gt;
; Definition : Ability to optionally use a re-use timer rather than suffer full skill lag&lt;br /&gt;
: Imposes a 1-round skill lag after skill (4.5 seconds)&lt;br /&gt;
: Initial 1-round lag is followed by a 2-round recycle timer (9 seconds)&lt;br /&gt;
; Era Abilities : Abilities that halve wait times of a skill will still work on skill timer enabled skills&lt;br /&gt;
: Should the Era Ability be applied, it applies half the full skill lag and does not apply a timer&lt;br /&gt;
: Example: First aid would simply have the 1-round skill lag&lt;br /&gt;
; Skills Available : Only First Aid &amp;amp; Field Surgery are capable of using the feature at time of launch&lt;br /&gt;
; Command : Can be changed for individual skills via SKILLTIMERS command&lt;br /&gt;
: Syntax: SKILLTIMERS SET &amp;lt;skill name&amp;gt;/ALL&lt;br /&gt;
: Syntax: SKILLTIMERS UNSET &amp;lt;skill name&amp;gt;/ALL&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Soulbound &amp;amp; Player-Unique Items ===&lt;br /&gt;
; Soulbound Items : Immortals are now able to flag items as SOULBOUND&lt;br /&gt;
: Stay with the PC, even after death and/or even if they're in a container&lt;br /&gt;
: At least two (both weapons) are live at Feature Release&lt;br /&gt;
; Player-Unique Items : May only possess one at a time&lt;br /&gt;
: Multiples can be kept in houses&lt;br /&gt;
: Report anything fishy. Seriously.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Auto-Help ===&lt;br /&gt;
Two auto-help components have been added to Legend. One is a Newbie auto-help which gives messages the first time something happens (Think: First time you kill a mob, first time you level, etc). You'll see these messages once and it'll track them going away (you can reset them if you like and get them again). Think things you wouldn't want to see every time you did something.&lt;br /&gt;
&lt;br /&gt;
The Second is an Always-On auto-help (there's a config to turn it off) where it provides an auto-help in response to another command. For example: You examine an object. After what normally appears you get an auto-help message that says &amp;lt;i&amp;gt;'You can get more information regarding this object with the INSPECT command.'&amp;lt;/i&amp;gt; And another on inspect where it says &amp;lt;i&amp;gt;'More information about the properties of this object can be reveled by an identify object spell.'&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of y'all would just turn these off, but y'all also know what might be helpful. So Rufus is asking that you send him ideas regarding auto-help via direct message.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated Feature: Journal ===&lt;br /&gt;
Journal has been updated to act as a new way the game can track quests. This is an addition-to, not replacement for, WHOIS.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Commands:&amp;lt;/b&amp;gt; &lt;br /&gt;
* &amp;lt;b&amp;gt;JOURNAL&amp;lt;/b&amp;gt;&lt;br /&gt;
:: Lists Unfinished (incomplete) journal entries &amp;amp; note how many there are complete&lt;br /&gt;
* &amp;lt;b&amp;gt;JOURNAL INCOMPLETE&amp;lt;/b&amp;gt;&lt;br /&gt;
:: Gives the same information as 'JOURNAL'&lt;br /&gt;
* &amp;lt;b&amp;gt;JOURNAL COMPLETE&amp;lt;/b&amp;gt;&lt;br /&gt;
:: Lists completed journal entries&lt;br /&gt;
* &amp;lt;b&amp;gt;JOURNAL AREA &amp;lt;i&amp;gt;[keyword]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:: Lists quests from specified area&lt;br /&gt;
* &amp;lt;b&amp;gt;JOURNAL &amp;lt;i&amp;gt;[Name or Partial Name of Entry]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:: Lists description &amp;amp; stages&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Regeneration System ===&lt;br /&gt;
The design doc is implemented... if you haven't seen it, it's floating around on the Discord forum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
* Overall, regeneration, especially hit point regeneration, has been bumped up, especially for lower levels&lt;br /&gt;
* Regeneration is no longer nearly as stat-based.&lt;br /&gt;
** For extremely high stats, you get a small bump in how fast you can regenerate&lt;br /&gt;
* You can regenerate hit points during normal regen even if you are starving, parched, bleeding, poisoned, etc.&lt;br /&gt;
** HOWEVER, these conditions pose a cumulative penalty to how fast you regenerate.&lt;br /&gt;
* Move regeneration in certain situations is slower than it was&lt;br /&gt;
* Sitting around, even if you have standing regen, can have a couple of benefits still, especially regarding movement&lt;br /&gt;
* Standing Regen 1 and Standing Regen 2 can benefit both casters and non-casters&lt;br /&gt;
* Root is probably stronger now than it ever has been and really drives home 'the longer you root, the faster you regen'&lt;br /&gt;
* Iron will (courage/valor) healing has been completely reworked from the ground up&lt;br /&gt;
* This doesn't affect +Mana Regen, +HP Regen +Move Regen equipment&lt;br /&gt;
* THE CODE IS WAY EASIER TO READ AND ADJUST (the big reason, fwiw)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Addressing Items ===&lt;br /&gt;
; Keywords : - Able to address things using multiple keywords&lt;br /&gt;
: - This is done by joining the keywords with '+'&lt;br /&gt;
:: Example: get sword+short box&lt;br /&gt;
: - The above example works with numbers as well (get 2.sword+short box)&lt;br /&gt;
; Location : - Can specify an item by its location&lt;br /&gt;
: - Includes specifying 'equipment', 'inventory', and 'ground' (or abbreviations)&lt;br /&gt;
:: Example: shake ground.box&lt;br /&gt;
:: Example: shake inv.sword&lt;br /&gt;
; Extent of Capabilities : - Location &amp;amp; keyword specifications can ALL be combined&lt;br /&gt;
:: Example: get 2.sword+short gr.3.box+lost+found&lt;br /&gt;
: - The above example would get the 2nd sword with both 'sword' &amp;amp; 'short' kws from the 3rd box on the ground that has all 3 kws of 'box', 'lost', &amp;amp; 'found'&lt;br /&gt;
; Config : - New Config called 'Config IndexKeywords'&lt;br /&gt;
: - This configuration is OFF by default&lt;br /&gt;
: - Allows PCs to address items with #.&amp;lt;KW&amp;gt; &amp;amp; have the item found anywhere in a room&lt;br /&gt;
: - Searches Inventory first, then Ground&lt;br /&gt;
; Command : - &amp;lt;b&amp;gt;INDEXKEYWORD [kw]&amp;lt;/b&amp;gt; details how objects can be addressed&lt;br /&gt;
: - The command can be shortened to &amp;lt;b&amp;gt;INDEX&amp;lt;/b&amp;gt;&lt;br /&gt;
: - This will show the object's number/location&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Commands ===&lt;br /&gt;
; Queue : - Shows what commands you have queued up&lt;br /&gt;
: - Can now queue commands that would normally be a fast command&lt;br /&gt;
: - This is done by typing 'Queue &amp;lt;command&amp;gt; [arguments]'&lt;br /&gt;
; Group Chant : - Allows certain spells to be cast on the caster's whole group at once&lt;br /&gt;
: - Available GroupChant spells can be viewed by typing &amp;lt;b&amp;gt;GROUPCHANT&amp;lt;/b&amp;gt; without arguments&lt;br /&gt;
: - Casting syntax remains the same: &amp;lt;i&amp;gt;GROUPCHANT [word] [word] [word] EX [target]&amp;lt;/i&amp;gt;&lt;br /&gt;
: - Costs 4x the mana of the normal spell&lt;br /&gt;
: - Incurs 3x spell lag as the normal spell&lt;br /&gt;
: - These spells will never fail&lt;br /&gt;
; Triage : - Heals multiple grouped PCs at once&lt;br /&gt;
: - The person with the highest percentage of hitpoints missing gets priority &amp;amp; higher healing&lt;br /&gt;
: - The person with the second highest percentage of hitpoints missing gets second priority, less healing than 1st priority but more than 3rd priority, etc.&lt;br /&gt;
:: Example: Lamia is missing 20% of her HP (80hp/100hp) &amp;amp; Huma is missing 15% of his HP (255hp/300hp)&lt;br /&gt;
::: Lamia would get 1st priority, Huma 2nd priority&lt;br /&gt;
: - If a free bandage is in the surgeon's inventory &amp;amp; a PC being triaged is bleeding/healed, they will also be auto-bandaged&lt;br /&gt;
:: - Yes, the bandage is consumed after this.&lt;br /&gt;
: - Base healing amount is [the PC's level - 10]&lt;br /&gt;
: - Each subsequent person being healed will be healed by [MAX - 8]&lt;br /&gt;
: - Triage heals during combat are healed at 80% efficiency (same as Field Surgery)&lt;br /&gt;
: - Additional Healing:&lt;br /&gt;
:: - Every 10 points Mind is over 50 earns +1 (+5 at 100 mind)&lt;br /&gt;
:: - Every 10 points Spirit &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt; Perception is over 50 earns +1 (+5 at 100 Spirit &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt; Perception)&lt;br /&gt;
:: - +4 for every level of the Improved Healing Era Ability&lt;br /&gt;
:: - This allows for a maximum of +62 at 100 Mind/100[Spirit&amp;lt;b&amp;gt; or&amp;lt;/b&amp;gt; Perception] with all Improved Healing tiers&lt;br /&gt;
; Pause : - Manually enter an amount of time to Wait&lt;br /&gt;
: - You can Pause up to 18 seconds total&lt;br /&gt;
: - Waits imposed by Pause can never be halved by Era Abilities&lt;br /&gt;
: - You can (now) use PAUSE while in any position&lt;br /&gt;
:: (Like a safeword? Lamia asks, getting banned from connecting for 5 minutes.)&lt;br /&gt;
:; Syntax : - PAUSE # (places a wait of # seconds)&lt;br /&gt;
:: - PAUSE # SECONDS (see above)&lt;br /&gt;
:: - PAUSE # ROUNDS (pauses a number of fight rounds - 4.5 second increments)&lt;br /&gt;
:: - PAUSE # PULSES (pauses a number of pulses - .25 second increments)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Resurrection Updates ===&lt;br /&gt;
; Standard Resurrection Spell : - Still the same as it has always been, down to the component and requirements that need to be met&lt;br /&gt;
; Corpses : - Resurrection can now be cast on a PC's corpse&lt;br /&gt;
: - For success, the corpse's owner must have a Death Shroud&lt;br /&gt;
: - Once spell is cast, the corpse's owner has 1 minute to respond to the echoed message&lt;br /&gt;
: - &amp;lt;b&amp;gt;RESACCEPT&amp;lt;/b&amp;gt; will transport the PC to their corpse&lt;br /&gt;
: - Two resurrections can be cast upon a corpse&lt;br /&gt;
: - If the corpse's owner declines RESACCEPT the counter still increases&lt;br /&gt;
: - Upon accepting a resurrection, the shroud vanishes&lt;br /&gt;
: - Death Shroud Resurrection will still inflict Resurrection sickness&lt;br /&gt;
; Resurrection Notes : - Resurrection can only be cast on a corpse within 1 hour of death&lt;br /&gt;
: - This includes Crystal and Death Shroud resurrections&lt;br /&gt;
; Death Shrouds : - Negligible in size &amp;amp; weight and cost 1 Rent&lt;br /&gt;
: - Available at Douban for 9250 gold each&lt;br /&gt;
: - Soulbound items, so they remain with you after you die&lt;br /&gt;
: - Can only possess one Death Shroud at a time (in inv/bag/etc)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chant Updates ===&lt;br /&gt;
; Spell Failure : - Formula to determine spell failure has changed drastically&lt;br /&gt;
: - 25% chance to fail when spell is first learned/cast&lt;br /&gt;
: - Every level gained decreases failure chance by 5% to a minimum of 5%&lt;br /&gt;
: - Every cast level gained decreases failure chance by 5% to a minimum of 5%&lt;br /&gt;
: - Level 50 mages will likely fail a spell more often than previously&lt;br /&gt;
; Failure Recast : - Immediately recasting after a failure reduces failure chance by 5%&lt;br /&gt;
: - This is applied after the standard Spell Failure rate/cap&lt;br /&gt;
; Concentration : - Plus or Minus affects are applied after the standard Spell Failure cap/rate&lt;br /&gt;
; Rage : - Increases Spell Failure chance&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spell Damage Update ===&lt;br /&gt;
; Meteor (and all spells really) : - Weren't supposed to be able to do more than half of something's maximum hit points.&lt;br /&gt;
: - This bug has been fixed, but it means a pretty significant change as to what mobs you can just walk in and eliminate with a single spell.&lt;br /&gt;
; Additional Spell Changes : - If you higher level than the mob, you can do as much damage as the spell will do.&lt;br /&gt;
: - The mob must have at least a certain number of hit points for the half-max-hit-points attenuator kicks in.&lt;br /&gt;
: - Below this the mob will take full damage.&lt;br /&gt;
:: This is to accommodate the mobs we've intentionally designed to be trivial regardless of their level.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vivification Update ===&lt;br /&gt;
; Healing Chances : - No longer percentage-based&lt;br /&gt;
: - Cooldown timers have been reduced &amp;amp; are based on tier&lt;br /&gt;
:: &amp;lt;b&amp;gt;Tier 1:&amp;lt;/b&amp;gt; Heal 400 - 120 minute Cooldown&lt;br /&gt;
:: &amp;lt;b&amp;gt;Tier 2:&amp;lt;/b&amp;gt; Heal 500 - 90 minute Cooldown&lt;br /&gt;
:: &amp;lt;b&amp;gt;Tier 3:&amp;lt;/b&amp;gt; Heal 600 - 60 minute Cooldown&lt;br /&gt;
; Costs : - Now costs 50 mana &amp;amp; 50 move&lt;br /&gt;
: - Lack of required Mana/Move won't prevent an attempt, just set PC to 0&lt;br /&gt;
; Targets : - No longer needs to be sleeping&lt;br /&gt;
: - Must be in the operating PC's group (no change)&lt;br /&gt;
: - Can vivificate PCs who are fighting at reduced efficiency (80% heal)&lt;br /&gt;
: - No longer stuns the patient&lt;br /&gt;
: - Places a 1 combat round Disorient check on the patient&lt;br /&gt;
; General Use : - Skill lag reduced to 3 rounds&lt;br /&gt;
: - No longer has a chance to fail if Surgeon is disoriented or having spasms&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Backstab Update ===&lt;br /&gt;
; Stat Checks : - More &amp;quot;Perception based&amp;quot; now&lt;br /&gt;
: - Still requires a Dex weapon&lt;br /&gt;
: - No longer tries fancy stuff with the hit table&lt;br /&gt;
: - More accurate due to Perception check&lt;br /&gt;
; Bonuses &amp;amp; Penalties : - Bonus for Hiding, Sneaking, Invisibility, Vanish to the chance to hit&lt;br /&gt;
: - Penalty if you backstab something that's already in combat (no change)&lt;br /&gt;
: - Hide/Sneak/Invis/etc bonuses apply even in the aforementioned penalty situation&lt;br /&gt;
: - Bonuses apply against mobs that are fighting, even if they wouldn't apply normally&lt;br /&gt;
:: Example: NPC can see Sneaking and DET HIDDEN, it will still be hyper-aware when not in combat&lt;br /&gt;
::: But if the NPC is fighting, you can counteract the In-Combat penalty by now being able to sneak/hide and attack&lt;br /&gt;
; Deadly Precision : - Backstab now takes the skill into account in all cases&lt;br /&gt;
; Skill Knowledge : - Knowing Backstab improves Landing &amp;amp; Paralyze chance at 105 Perception&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Nightvision Update ===&lt;br /&gt;
; Toggling : - The skill now has an active component&lt;br /&gt;
: - Typing 'Nightvision' will toggle it on and off&lt;br /&gt;
: - Toggling the skill should NOT break Hide&lt;br /&gt;
; Additions : - Allows PC to see completely in the dark, even in Indoor rooms&lt;br /&gt;
: - Ability extends to 'Scan' as well&lt;br /&gt;
; Skill Cost : - 30 move to start&lt;br /&gt;
: - Continues to cost 30 move every 9 seconds&lt;br /&gt;
: - Will continue when move reaches 0 but move will remain at 0&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fist Fighting Update ===&lt;br /&gt;
; Availability : - Now available to all hometowns starting at level 2&lt;br /&gt;
; Attack Information : - Adds bare-handed attacks (not wielding a weapon)&lt;br /&gt;
: - Allows 4 special attacks: Jab, Cross, Hook, Upercut&lt;br /&gt;
:: Special Attacks are reduced for any TWO_HANDED items you're holding &amp;amp; SHIELD items&lt;br /&gt;
:: Special Attacks can be used while wielding a weapon but are less effective&lt;br /&gt;
; Stat Requirements : - This is a STR &amp;amp; DEX skill with CON &amp;amp; PERC requirements&lt;br /&gt;
:-  HITROLL &amp;amp; DAMROLL are very important to the build&lt;br /&gt;
; Skill Damage &amp;amp; Lag : - Damage scales with the level of the PC&lt;br /&gt;
: - Each Special Attack incurs 1-round of lag&lt;br /&gt;
: - Uses the highest of STR or CON&lt;br /&gt;
: - It then compares that to the stat of the Special Attack (Con, Str, Dex, or Perc)&lt;br /&gt;
: - Some Specials do more damage while others are more likely to trigger combos&lt;br /&gt;
; Combos : - When triggered, the PC makes additional swings&lt;br /&gt;
: - Also has the ability to DAZE an opponent&lt;br /&gt;
; Additional Notes : - Secondaries work with barehanded fighting&lt;br /&gt;
: - Special Attacks can be used even if entranced&lt;br /&gt;
: - Arcane Mages must have AUTOATTACK 'off' to have the benefits of Arcane Mastery&lt;br /&gt;
: - This skill is 'under construction' and isn't meant to be an entire character archetype by itself&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Skill &amp;amp; Spell Updates ===&lt;br /&gt;
; Dual Wield - Weapon Spells : - A weapon in a dual wield slot has a slightly lower chance of its spell(s) going off.&lt;br /&gt;
; Dual wield : - Primary weapon can be up to 15 max damage&lt;br /&gt;
: - Secondary is capped at 10 max damage&lt;br /&gt;
:: Be aware that we'll be monitoring this one pretty closely to see how it balances out over the long run. &lt;br /&gt;
; Case : - Removed from the prereqs for Mark Target&lt;br /&gt;
: - It's supposed to be prereq, but it went very long without being a prereq so we'll just remove it for now.&lt;br /&gt;
; Scan &amp;amp; Mark Target : - If you know SCAN you can MARK TARGET NPCs in adjacent rooms&lt;br /&gt;
:: Syntax: &amp;lt;b&amp;gt;SPOT [NPC] [direction]&amp;lt;/b&amp;gt;&lt;br /&gt;
: - SCAN should no longer break Hide but will continue to break Aim&lt;br /&gt;
; Evasion : - No longer required for Mark Target&lt;br /&gt;
; Flashing Blade : - Will now count towards weapons whose fighting stat differs from the fighting stat of the weapon's primary damage type&lt;br /&gt;
; Backstab : - Damroll is properly applied for Backstab&lt;br /&gt;
: - Now has fewer swings in the range of damage &amp;amp; scales better with levels&lt;br /&gt;
: - Damage done from low-maxdam weapons &amp;amp; high-maxdam weapons is the same if the weapon quality is the same&lt;br /&gt;
:: Example: Q5 6MaxDam = Q5 9MaxDam&lt;br /&gt;
: - This is due to it being less about the weapon and more about where the weapon is put&lt;br /&gt;
:: Hint: In the spine&lt;br /&gt;
; Anatomy : - Available to all hometowns&lt;br /&gt;
: - No longer has a Spirit requirement&lt;br /&gt;
: - Mind requirement lowered by 5 points&lt;br /&gt;
: - Improves chance to land a backstab &amp;amp; to paralyze with a backstab&lt;br /&gt;
; Merge &amp;amp; Roll Bandage : - Drastically reduced skill lag (to like 0.5 seconds)&lt;br /&gt;
; First Aid &amp;amp; Surgery : - Skill Timers (see section above) allow for more flexibility with multi-tasking&lt;br /&gt;
: - This is done via alternating OPERATE and FIRST AID using SKILLTIMERS&lt;br /&gt;
; Arcane Mastery : - Now 25% more likely to sneak a spell past Magic Sink&lt;br /&gt;
: - Maximum chance of a cast against Magic Sink is 90% instead of 75%&lt;br /&gt;
: - Arcane Mage Magic Sink is more effective against weapon/object-cast spells for the caster only&lt;br /&gt;
: - NPCs are no longer Arcane Masters innately&lt;br /&gt;
; Protection from Fire Spell : - Now costs 40 mana instead of 20 mana&lt;br /&gt;
: - No longer need to cast twice to get the full effect&lt;br /&gt;
: - Spell can now be renewed &amp;amp; removed via REMOVEAFF&lt;br /&gt;
; Self-Refreshing Spell : - Refresh Spell on weapons has been toned down a bit&lt;br /&gt;
: - Will still go off as often&lt;br /&gt;
: - Effects are more in-line with self-healing spells on other weapons&lt;br /&gt;
; Locate Person : - Only works on PCs under 2 conditions&lt;br /&gt;
:: Condition: You are grouped with the PC&lt;br /&gt;
:: Condition: You are able to engage in PK with that PC&lt;br /&gt;
: - Spell can still be used on NPCs without issue&lt;br /&gt;
; Meditate : - Mind requirement reduced to 52&lt;br /&gt;
; Post-Citizenship Quest Spellbook : - If you learn a different school of magic than you knew before the &amp;quot;old&amp;quot; spells won't appear in your spellbook.&lt;br /&gt;
: - You do, however, retain the casting level.&lt;br /&gt;
; Weapon Poisoning : - Now leaves the original spell on the weapon intact&lt;br /&gt;
: - Poison now wears off after a number of uses based on the poisoner's level&lt;br /&gt;
:: Note: this ONLY applies to weapons, not ammo/other poisonable items&lt;br /&gt;
; Bash : - Can now TUMBLE out of a failed Bash&lt;br /&gt;
; Kick : - Is now quite a bit more accurate&lt;br /&gt;
: - Now has 1-round skill lag&lt;br /&gt;
: - Guaranteed to do at least 5 points of damage&lt;br /&gt;
; Bastion : - Preventing turns should work ~85% of the time&lt;br /&gt;
: - If the NPC is coded to turn via acts, it will still succeed in turning&lt;br /&gt;
: - Turn prevention DOES work when you aren't awake (stunned, etc)&lt;br /&gt;
; Blindfighting : - You can now feint while blind if you have this skill&lt;br /&gt;
: - Messages for being unable to feint have been tweaked&lt;br /&gt;
; Shooting : - You can now shoot in under water rooms&lt;br /&gt;
; Reload : - 'Reload' without arguments will attempt to reload HELD bow/gun&lt;br /&gt;
: - Must have the appropriate ammo worn on AUX slots or in inventory&lt;br /&gt;
: - It will NOT work for bows/guns in inventory&lt;br /&gt;
; Block : - Ability to block a swing has returned&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Code Updates ===&lt;br /&gt;
; AC/Hit Table : - Minor adjustment to how AC works&lt;br /&gt;
: - In many cases AC wasn't being applied correctly&lt;br /&gt;
: - NPCs and PCs should be hit less frequently, now&lt;br /&gt;
; Death Penalty Changes : - No longer gain a ton of xp from fleeing when no-pre-50-death xp loss is on&lt;br /&gt;
: - In fact, before 50, you shouldn't lose xp when you flee), or in some instances, lose massive, massive amounts of xp&lt;br /&gt;
: - When you're under a death penalty, it won't lie to you about how much exp you gain&lt;br /&gt;
; Fight Safety : - Attempting to kill something more than 4 lvls above you will stop the PC and give a warning&lt;br /&gt;
: - This can be turned off with CONFIG FIGHTSAFETY&lt;br /&gt;
; Novice Channel : - Removed from the game&lt;br /&gt;
: - New characters are subscribed to Chat and Info&lt;br /&gt;
; Rent Calculations : - Internal code has been changed to eliminate global variables&lt;br /&gt;
: - Report anything wonky with rent if you see it (saving, cataloging, etc)&lt;br /&gt;
; Housing : - Exits leading into Player Housing appear in { }&lt;br /&gt;
:: Example: [ n, {e}, s, w]&lt;br /&gt;
; Weapon Damage : - Global damage maximum for weapons striking armor has been reduced&lt;br /&gt;
; Bound Items : - Can no longer be put in Donation boxes&lt;br /&gt;
; Timers : - Now sort by time-remaining, shortest to longest&lt;br /&gt;
: - Removed from 'Attributes' display&lt;br /&gt;
: - Can be viewed via 'Timers' command, 'Status' command, &amp;amp; added to Prompts&lt;br /&gt;
:: Prompt Code: @#0 - Timer Expiring the Soonest&lt;br /&gt;
:: Prompt Code: @#1 - Timer Expiring the Next Soonest&lt;br /&gt;
:: Prompt Code: @#2 - Timer Expiring the Third Soonest&lt;br /&gt;
::: - Prompt Codes will appear as empty strings if there isn't an active timer&lt;br /&gt;
; Character Levels : - Now show in WHO and WHOSHORT for anyone&lt;br /&gt;
; Saving Characters : - Even if attached to an account, characters must exist in game for 30 minutes or be level 2 before they will save&lt;br /&gt;
; Attribute Update : - You can see your stats at level 1 in the menu and in-game&lt;br /&gt;
: - Stats can now go negative.&lt;br /&gt;
: - All skills now have a minimum stat requirement of 1 in every stat (at least)&lt;br /&gt;
: - Some Notes:&lt;br /&gt;
:: - If you have a stat that is exactly 0, it will show as -1.&lt;br /&gt;
::: This is to prevent crashes until we can root out all the instances where we might divide by 0&lt;br /&gt;
:: - Consequently, we've reduced some stat requirements for some skills (things like a 5 spirit req are now a 1 spirit req).&lt;br /&gt;
:: - There are no longer hitroll and damroll penalties for low spirit &lt;br /&gt;
; SHIELD slot : - This is not the ARM slot, but SHIELD slot&lt;br /&gt;
: - Wearing a SHIELD slot item while bashing grants a 75% chance you'll remain standing on a fail&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
; XP Transfer : - Should no longer take your xp if you fail to give it a proper destination&lt;br /&gt;
; Deadly Precision : - Will no longer break hide&lt;br /&gt;
; True Form Spell : - Fixes how one could get infinite mana by casting it on an object that wasn't there&lt;br /&gt;
; Tailor : - Skill use for some material types (leather, fur) fixed&lt;br /&gt;
; Mark Target : - Skill use will decrease AC rather than increase it&lt;br /&gt;
; Etheric Archers : - Should be better about owners being flagged for quests/etc&lt;br /&gt;
: - They might still steal XP, though&lt;br /&gt;
; Negative Hitroll : - If you have negative hitroll &amp;amp; are sitting you no longer get better at hitting things&lt;br /&gt;
; Weapons &amp;amp; Hitroll : - If stat type is specified, the weapon will now use &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt; stat to determine hitroll&lt;br /&gt;
; Dancing Sword : - Will no longer have an insane amount of HP&lt;br /&gt;
: - If you thought this was intentional, try harder at life&lt;br /&gt;
; Secondary Weapons : - Damroll is fully applied to secondaries&lt;br /&gt;
; Strength &amp;amp; Hands : - Strength calculation completely removed from 'number of hands' formula&lt;br /&gt;
; Backstab : - Issue where a lvl50's backstab damage was being reduced in rare circumstances &lt;br /&gt;
; Low-Level NPC Skills : - NPCs who did not qualify for certain skills due to being below level requirements no longer have those skills&lt;br /&gt;
:: Example: Itty Fomori will no longer know Weapon Mastery&lt;br /&gt;
; InnateReload : - Preserves things like flaming arrows now&lt;br /&gt;
; Line Feeds : - One added to Innate Defense skill triggering&lt;br /&gt;
: - Many extraneous extra linefeeds were removed&lt;br /&gt;
: - If you want extra line feeds toggle 'Blank'&lt;br /&gt;
; Drink Containers : - Full drink containers show as 'full' not 'more than half full'&lt;br /&gt;
; NO HUNT Rooms : - Going through these now clears your hunt target&lt;br /&gt;
: - Yes, yes, I know, I can feel the boos from here&lt;br /&gt;
; Druidic Compounds : - You can no longer monetize oils, potions, or powders&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Area Updates and Implementations ==&lt;br /&gt;
=== New Instance: Naraka ===&lt;br /&gt;
&amp;lt;i&amp;gt;A place of torment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first part of Naraka is essentially a tech demo for the new instancing code.&lt;br /&gt;
&lt;br /&gt;
It features two stat items as rewards and these items are the first examples of &amp;lt;b&amp;gt;BOND ON LOOT&amp;lt;/b&amp;gt; items in the game. If you try to 'GET ALL' from a container that contains bond on loot items, it will skip these items (and give you a message). You can use the &amp;lt;b&amp;gt;INSPECT&amp;lt;/b&amp;gt; command on the corpse (or container) to see the stats on a &amp;lt;b&amp;gt;BOND ON LOOT&amp;lt;/b&amp;gt; item as though you were casting an identify object spell on it.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Area: Irem, the City of Brass ===&lt;br /&gt;
According to the Qur'an, there are two creations that have free will: humans and djinni. The holy book says that djinni are made of smokeless flame or scorching fire and occupy a parallel world to that of mankind. Many are the legends, starting with the tales of the Arabian Nights, that tell about how humans and djinn meet and visit their respective worlds.&lt;br /&gt;
&lt;br /&gt;
The most commonly known tales describe how human magicians master the secrets of the ether and summon then enslave powerful djinni to their bidding, restricting their access back to their home world and promising them a way back home in exchange for their favors.&lt;br /&gt;
&lt;br /&gt;
Irem, the famed palace of a thousand pillars, is known throughout Arabian myths to be the home of some of the most powerful djinni, the efreeti. Lords of the fire element, efreeti rule the world of djinni and only dream of how they might repay mankind for the treatment once inflicted on their kind. One can imagine that if an efreet lord could enslave a human magician one day, that magician would have a tough time outsmarting the djinns and escaping their bottle!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Perma Booth ===&lt;br /&gt;
A &amp;quot;Perma Booth&amp;quot; has been added to the OOC area of Legend. You'll find a cellar somewhere or other that wasn't there before and, in that cellar, is where this dastardly-yet-incredibly-useful device can be found.&lt;br /&gt;
&lt;br /&gt;
This only works for characters that are Level 10 or higher. This is meant to work in tandem with Attributes being visible at Level 1 and characters no longer saving (even in accounts) until they're Level 2 or have been played for at least 30 minutes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Object Weight Updates ===&lt;br /&gt;
The immortal staff has been working their way through area files to perform something called a &amp;quot;Version Update&amp;quot;. All this means is that we're able to make Object Weights a bit more... realistic. Not as unseemly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;You won't have a 6kg roll of bandages because THAT ISN'T A THING.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyway, item weight changes all around! It's a Work In Progress™, mud-wide, so please be patient if something is too heavy. And LET US KNOW if something is too light.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: The Seven Heavens ===&lt;br /&gt;
: - The sword of Fate should be able to be utilized by dual wield properly&lt;br /&gt;
:: - Spell changed to one that won't engage the whole darn room when it fires&lt;br /&gt;
: - The sword of the Comet should be able to be utilized by dual wield properly&lt;br /&gt;
: - The sword of Faith should be able to be utilized by dual wield properly (hopefully)&lt;br /&gt;
: - Typo fixes here and there (is an ongoing task)&lt;br /&gt;
: - Should be able to move around a bit better in the Firestar's Fortress&lt;br /&gt;
: - Bludgeon attacks should do damage to certain memories&lt;br /&gt;
: - Crystals that you couldn't pass before can be passed now&lt;br /&gt;
: - Apples refresh properly (for the most part)&lt;br /&gt;
: - Raziel should now let you borrow his sword after you do necessary things&lt;br /&gt;
: - Certain orbs should be able to be filled, now&lt;br /&gt;
: - A certain barrier can now be passed with the proper requirement(s) being met&lt;br /&gt;
: - Some kw fixes &amp;amp; long description tweaks on certain items&lt;br /&gt;
: - A couple transfer acts should work and/or not take you to weird places&lt;br /&gt;
: - The Arena should hopefully clear up a bit better once people leave&lt;br /&gt;
: - More variety to the Celestial Arena rewards&lt;br /&gt;
: - No more random corpses appearing with Kola (we didn't like the implication)&lt;br /&gt;
----&lt;br /&gt;
=== Updated: Inferno ===&lt;br /&gt;
: - Certain NPCs now give points towards factions in the Seven Heavens&lt;br /&gt;
: - AC/rent adjustment to eternal chains of BDSM hellfire&lt;br /&gt;
: - Silver horseshoe has static stats (instead of 1 being random), rent change&lt;br /&gt;
: - Rent fix to a great hunting horn&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Pirate's Den ===&lt;br /&gt;
==== East Side ====&lt;br /&gt;
: - Some of the xp  is moved to the captain from the general skeleton mobs.&lt;br /&gt;
: - The skeletons are still susceptible to blunt attacks, but not quite as much&lt;br /&gt;
: - Skeletons should wander  &amp;lt;i&amp;gt;Clickity-clack, there's no turning back.&amp;lt;/i&amp;gt;&lt;br /&gt;
: - The flooding acts and deathtrap room are gone from the east side.&lt;br /&gt;
: - There is a new mob in the east side.&lt;br /&gt;
: - The following items have been adjusted and/or moved:  &lt;br /&gt;
:: - The golden candelabra&lt;br /&gt;
::: - Now a dex-based con weapon that can only be used in the off hand&lt;br /&gt;
:: - Topaz Ring&lt;br /&gt;
:: - Iron Ring&lt;br /&gt;
&lt;br /&gt;
==== South Side ====&lt;br /&gt;
: - Blackbeard's spells aren't quite as effective&lt;br /&gt;
: - Blackbeard is no longer resistant to attacks, but has more hit points&lt;br /&gt;
: - He's a little more adept at fighting&lt;br /&gt;
&lt;br /&gt;
==== West Side ====&lt;br /&gt;
: -  Jeweled sceptre is no longer a light that disappears when you try to refill it...&lt;br /&gt;
:: - It's been changed completely&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Shadowlands 2 ===&lt;br /&gt;
: - The forlorn souls have undergone a pretty massive change.&lt;br /&gt;
:: - They are no longer so brutal on spirit or draining mana from a single target&lt;br /&gt;
:: - They will hit a bit harder and might be a bit more sturdy.&lt;br /&gt;
: - Carman won't teleport so quickly any more.&lt;br /&gt;
:: - She also doesn't appreciate you trying to flee away from her.&lt;br /&gt;
: - Dub doesn't hit as hard but he's a bit more durable.&lt;br /&gt;
: - The guardians' healing acts can no longer be bypassed by bringing the smaller statues in the room.&lt;br /&gt;
:: - XP has been adjusted to reflect this increase in difficulty.&lt;br /&gt;
: - Conall sees a bump in his xp.&lt;br /&gt;
: - Forlorn general is now aggressive and sees a bump in his xp.&lt;br /&gt;
: - Conn's affect isn't nearly as detrimental to your ability to do damage and he's a little less durable&lt;br /&gt;
:: - He did gain some warrior-like abilities.&lt;br /&gt;
: - Sleepers are more durable, worth more xp, and can be attacked by more attackers than previously&lt;br /&gt;
: - There is a substantial boost if you can arrive with the impure soul still alive&lt;br /&gt;
: - Carman's crystal guardian sees a bump in xp and a small bump in stats.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: London Port ===&lt;br /&gt;
: - NPCs lvl 10+ have acts that prevent chars under lvl 5 from attacking them&lt;br /&gt;
:: - New code from Rufus prevents low-level characters from attacking high-level mobs by mistake&lt;br /&gt;
: - Key mobs in town now converse and guide low-level characters&lt;br /&gt;
:: - Experienced players can skip this&lt;br /&gt;
: - All basic weapons skills taught by the Outfitter&lt;br /&gt;
: - All basic fight skills taught by the Outfitter&lt;br /&gt;
: - Outfitter sells newbie weapons that are a good upgrade from starting ones&lt;br /&gt;
: - Nurse heals players under lvl 3&lt;br /&gt;
: - The vampire is not as hungry for sweetbbyNewbie blood&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Smaller Area Updates ===&lt;br /&gt;
&amp;lt;b&amp;gt;Beowulf&amp;lt;/b&amp;gt;&lt;br /&gt;
: - AC added to Skyblade and the rent adjusted as appropriate.&lt;br /&gt;
:: - You can obtain the new skyblade by exchanging the old skyblade with the dwarf&lt;br /&gt;
:: - Fixes the dwarf at the forge so he doesn't just... hoard Skyblades in his inv.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Carthage&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Mean priests shouldn't be so mean they can do things while incapacitated&lt;br /&gt;
: - Boots that were anti_neutral aren't anti_neutral anymore, since the what they were used to get isn't align restricted and hasn't been for awhile.&lt;br /&gt;
: - Changes to Moloch's Temple (MT)&lt;br /&gt;
:: - Some mobs are now more difficult and equipped with new tricks so they are back at being a challenge for a small group.&lt;br /&gt;
::: - XP has been raised accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Frisco&amp;lt;/b&amp;gt;&lt;br /&gt;
: - You should be able to reaffirm without having to cry&lt;br /&gt;
: - General additions for the aesthetic of the area&lt;br /&gt;
: - It's not really in Frisco, but more a DT near Frisco is newbie friendlyish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;India&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Weights on all objects in India have been updated to match the new weight format. &lt;br /&gt;
: - India is more populated now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ireland&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Should be more newbie friendly. Huma said so, so if it isn't, step up.&lt;br /&gt;
:: - Lamia will bring popcorn if anyone does decide to step up.&lt;br /&gt;
: - Substantial upgrade to a certain item that needed it.&lt;br /&gt;
: - Druid-created blue-violet potions now have both blue and violet keywords.&lt;br /&gt;
:: - All hyphenated potions now have extra keywords.&lt;br /&gt;
:: - This does not apply to potions already created nor does it apply to ones that might be for sale in areas. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;b&amp;gt;Irem&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Repop is slowed down a little bit.&lt;br /&gt;
: - If you're around when a certain Usurper is around, he'll make it so you're not around.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;KSM&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Lamia's boi Ashmedai had a slight adjustment&lt;br /&gt;
: - Other minor fixes here and there with rooms &amp;amp; NPCs&lt;br /&gt;
: - There was one small typo/verbiage adjustment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;OOC&amp;lt;/b&amp;gt; &lt;br /&gt;
: - Removed Christmas decorations &amp;amp; vendor&lt;br /&gt;
: - Added 2 new NOTE types&lt;br /&gt;
: - You may only go OOC from a room in which you can rent (Inn or Rentable Housing Room)&lt;br /&gt;
:: - This means you can't just go to OOC from any house on the mud, you have to be able to rent there (Be the owner or the friend of the owner)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Niflheim&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Hel won't be as repetitive while lauding on info.&lt;br /&gt;
: - Gungir's weight has been adjusted&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nikko&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Manekineko in Nikko should now work properly&lt;br /&gt;
: - EQ that was TIMED at install is no longer TIMED&lt;br /&gt;
: - NPC Tweaks &amp;amp; Adjustments&lt;br /&gt;
:: - You don't have to fear the tentacles anymore. Embrace them, as they do you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shadowlands&amp;lt;/b&amp;gt;&lt;br /&gt;
: - the Gae-bolg has new (lower) rent profile and some stat changes.&lt;br /&gt;
:: - It's not templated, so go get yourself one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;South Seas&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Wu Chen and his infamous crew of pirates have regained strength!&lt;br /&gt;
::  - They have captured innocent travelers who need to be saved!&lt;br /&gt;
: - Wu Chen's junk is now a L35-45 leveling zone with new surprises&lt;br /&gt;
: - Wu Chen's chop has had its slot corrected&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Svartalfheim&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Dragon Hunter Longbow updated to net 10 stat&lt;br /&gt;
:: - The rent has been both adjusted and corrected (it was low before). This item is templated.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Minor Updates &amp;amp; Fixes ===&lt;br /&gt;
: - 1802 Alaska: AC/rent/stat adjustment to the One Time Quest cedar eagle amulet thing&lt;br /&gt;
: - Abilene: Minor rent fixes re: spec concerns&lt;br /&gt;
:::: - The baton is now 15 MaxDam&lt;br /&gt;
: - Dartmoor: Fixed Childe's death act so he properly awards ... something, too&lt;br /&gt;
: - Lima: The gates should be a bit less obnoxious/more newbie-friendly&lt;br /&gt;
: - Klein: Gate Guards should be less obnoxious/more newbie-friendly&lt;br /&gt;
:: - Someone finally got around to spaying and neutering the cats&lt;br /&gt;
: - Med Seas: There's a new NPC in Med Seas!&lt;br /&gt;
: - Malta: The Customs jerkface Malta has been... adjusted&lt;br /&gt;
: - Nazca: The zombie's respawn has been adjusted&lt;br /&gt;
: - Philippines: Fixed the Aswang's death act so she properly awards ... something&lt;br /&gt;
: - PR: A whois was added for the &amp;quot;Level to 50&amp;quot; event&lt;br /&gt;
:: - More details to come, all of them from Huma.&lt;br /&gt;
: - Pyramid: The staff of the Nile weight fixed&lt;br /&gt;
: - Sherwood: The stunted druid now sets all Home Rooms to The Royal Stag post-trans&lt;br /&gt;
: - Savannah: Cheetah fur leggings can be mended, and they are also templated now&lt;br /&gt;
: - Sumer: Fix to Humbaba sleepwalking&lt;br /&gt;
: - Tartarus: The Titan Coeus's quest now works&lt;br /&gt;
: - Ys: Dahut should resume her party lifestyle more quickly than before&lt;br /&gt;
&lt;br /&gt;
== Player News ==&lt;br /&gt;
=== XP Achievements ===&lt;br /&gt;
Honestly? The thing where this information gets sent to my email has been kind of wonky for like... ever, so I don't have all the information. :( However! Great job to all of those who have hit various XP milestones!&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Clan Activity ===&lt;br /&gt;
The same thing that's wonky about XP achievements is wonky in regards to clans forming and disbanding. Sorry. :(&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
&lt;br /&gt;
== Player Submissions ==&lt;br /&gt;
=== Annex Quest #47b ===&lt;br /&gt;
Esmeralda enjoyed dark spaces. She always had, from playing hide-and-seek in the twilight at her grandparents' place as a child to attending rave after goth industrial night after rave through her early and mid-twenties. But the cave the Annex had sent her to was, honestly, a bit too much for Esmeralda. She didn't mind the dark, no, nor did she mid the bats or how damp it was. What bothered Esmeralda about this place of perpetual midnight was that it was inhabited by a cult.&lt;br /&gt;
&lt;br /&gt;
This wasn't Esmeralda's first run-in with cultists - She had been pretty deep in the Underground scene at one point and you always find yourself invited to a R'lyeh Discovery Party at some point - but something about them always creeped her out. Maybe it was the Kool-Aid (Why orange?! Blue or dark cherry, heathens), or it might have been the ritualistic human sacrifice. The jury was still out on which was the bigger evil.&lt;br /&gt;
&lt;br /&gt;
As she struggled with the chains that bound her wrists and forearms, Esmeralda made the executive decision that it was the sacrifice bit that creeped her out the most. After all, orange Kool-Aid didn't decide that you were a good replacement-slash-summer-bride for Hades, Lord of the Underworld. Sure, it tasted like awful jello that hadn't earned the right to be jiggly and wiggly, but it wasn't trying to actively send her to play second-fiddle to the Goddess of Spring. Not that she'd want to be the primary lover-girl to the King of the Underworld, but seriously, spring was worse than summer, with its pollen and giant puddles...&lt;br /&gt;
&lt;br /&gt;
She stopped her struggling and leaned back against the cave's wall, her eyes closing. It could be worse, Esmeralda mumbled. It could have been the God of Horses. A deep laugh to her left startled Esmeralda, causing her to scramble so she was tucked into one of the crevices along the wall. The man held up a hand, palm towards her, and his expression softened.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Αστείο, όμορφο,&amp;quot; he said softly, crouching down in front of Esmeralda. &amp;quot;Τα χρώματα σας δεν θα επιβιώσουν στο αλάτι του Ποσειδώνα.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Esmeralda frowned, her lips pursed in irritation as she took in the man's faded black robes and sharp features. &amp;quot;I only understood like two words of that. Y'wanna help a girl out if you think she's so pretty?&amp;quot; She raised an eyebrow expectantly as she stared the stranger down. &amp;quot;Anglika?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man laughed and shook his head, a soft dark curl falling over an eye. &amp;quot;That far removed from your Greek heritage, little one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Creep-ass,&amp;quot; she mumbled, shifting under the man's gaze. &amp;quot;So, are you Head of the Asshats?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He smirked and sat down. &amp;quot;You could say that,&amp;quot; he said, amusement evident in his tone. &amp;quot;They don't know who you are, do they, pet?&amp;quot; Esmeralda narrowed her gaze and pointed at the man, the sound of the chains rustling echoing around the cave.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Three years ago, you and I made out at that underground dark-wave show in Detroit, didn't we?&amp;quot; The man laughed and nodded.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry I'm so forgettable, little one,&amp;quot; he smirked. &amp;quot;How did you end up so far from your parties?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Esmeralda raised a shoulder in a half-shrug. &amp;quot;Occupational hazard&amp;quot; she said, fidgeting with the chains. &amp;quot;I'm a part-time cinnamon roll keeper, part-time procurer, and this was supposed to be the latter. How about you, Circa 1995 Trent Reznor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I'm just here for the tribute,&amp;quot; the man answered coyly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Neat,&amp;quot; Esmeralda said, deadpan. &amp;quot;So you are head asshat. I figured there'd be an altar and something dramatic when they tried to send me as tri.... bute.... &amp;lt;i&amp;gt;Oh&amp;lt;/i&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He laughed as he moved to stand. &amp;quot;As lovely as you are, I'm quite content with my sweet spring flower. Shall we get you out of here, little one?&amp;quot; Hades held out a hand, smiling. She took it, both her hands gripping his fingers as she pulled herself to her feet. She shook the chains in Hades face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Help a girl out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The god laughed again as he reached for Esmeralda's hair and withdrew a bobby pin. &amp;quot;Demanding little thing, aren't you?&amp;quot; he said, using the pin to pick the lock that bound the chains together. &amp;quot;What were you after? A god such as myself, I only have one thing to offer mortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Esmeralda snorted and rubbed at her now free wrists as Hades set the metal bindings on the ground. &amp;quot;From what I remember of that trip, you had a lot to offer plenty of people on the dance floor... and at the bar... and in the restroom...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hades slipped an arm around Esmeralda, his hand resting on her hip. &amp;quot;Are you complaining?&amp;quot; he smirked down at her as they made their way through the winding passages.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not having this conversation,&amp;quot; she muttered. &amp;quot;I need your Helm of Darkness. That's how I ended up here in the first place. These jerks have it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know,&amp;quot; Hades said, maneuvering them down a narrow passage Esmeralda knew she would have missed if she had been on her own. &amp;quot;I'm even going to allow you to take it.&amp;quot; Esmeralda raised both eyebrows as she looked up at him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Neat,&amp;quot; she said, he violet gaze turning back to the path before them. &amp;quot;Gonna help me get out of here, too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is the point of having a tool of invisibility if you don't intend to use it?&amp;quot; the god asked, genuinely curious.&lt;br /&gt;
&lt;br /&gt;
Esmeralda shook her head. &amp;quot;Rule one of Library club: Don't talk about Library club. Rule two of Library club: Refer to rule one. Rule three of Library club: Don't use Library club loot.&amp;quot; The god snorted as they entered a small chamber. &amp;quot;I'm paraphrasing, of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course,&amp;quot; Hades repeated complacently as he opened a small chest that sat upon a table. &amp;quot;Here you are,&amp;quot; he purred, handing the woman a simple leather cap. &amp;quot;Being as it is mine, I must tell you that I would not mind if you used it. I dare say, in another time, you would have easily found a place as one of my priestesses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh... thanks?&amp;quot; she said. &amp;quot;I didn't realize you had those?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not so much, no, but you aren't one to follow the crowd, are you, little one?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2019_Issues&amp;diff=578</id>
		<title>2019 Issues</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2019_Issues&amp;diff=578"/>
		<updated>2019-07-24T02:46:41Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* July Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== February Issues ==&lt;br /&gt;
[[February 14, 2019 Issue|February 14, 2019 (Unpublished)]]&lt;br /&gt;
&lt;br /&gt;
== July Issues ==&lt;br /&gt;
[[July 23, 2019 Issue|July 23, 2019]]&lt;br /&gt;
&lt;br /&gt;
== August Issues ==&lt;br /&gt;
&lt;br /&gt;
== September Issues ==&lt;br /&gt;
&lt;br /&gt;
== October Issues ==&lt;br /&gt;
&lt;br /&gt;
== November Issues ==&lt;br /&gt;
&lt;br /&gt;
== December Issues ==&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=February_14,_2019_Issue&amp;diff=572</id>
		<title>February 14, 2019 Issue</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=February_14,_2019_Issue&amp;diff=572"/>
		<updated>2019-07-23T08:26:15Z</updated>

		<summary type="html">&lt;p&gt;Lamia: /* Builder Updates and Implementations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Message from the Editor ==&lt;br /&gt;
TEXT GOES HERE&lt;br /&gt;
FOR REALSIES.&lt;br /&gt;
&lt;br /&gt;
== Architectural Work with Rufus ==&lt;br /&gt;
=== Major Update One ===&lt;br /&gt;
TEXT&lt;br /&gt;
----&lt;br /&gt;
=== Major Update Two ===&lt;br /&gt;
TEXT&lt;br /&gt;
----&lt;br /&gt;
=== Minor Update List ===&lt;br /&gt;
Preferably in &amp;quot;; NAME : Info&amp;quot; format&lt;br /&gt;
&lt;br /&gt;
== Area Updates and Implementations ==&lt;br /&gt;
=== New Area: The Seven Heavens ===&lt;br /&gt;
In religious or mythological cosmology, the seven heavens refer to the seven divisions of the Heavens: The abode of immortal beings, or the visible sky, including the expanse containing the Sun, Moon, and stars. This concept dates back to ancient Mesopotamian mythologies and can later be found in the Abrahamic religions such as Islam, Judaism, and Christianity. The Seven Heavens is a new area in Ancient and can be approached by solo characters for levels 45+. Some encounters and quests in the area, however, will require a small group to complete.&lt;br /&gt;
&lt;br /&gt;
The Seven Heavens has a similar gameplay to that of Inferno and Medieval Japan in a sense that it is an area heavily based on completing quests to gain progress and discover &amp;amp; explore its secrets.&lt;br /&gt;
&lt;br /&gt;
=== New Expansion: Nikko ===&lt;br /&gt;
There's trouble at the Toshogu Shrine - where the late Shogun Tokugawa Ieyasu was buried at the end of his reign -  near the small village of Nikko. It seems a group of evil blood sorcerers have invaded the shrine with the objective to corrupt it! Can the Samurai of the late Shogun join his side one last time and defeat the malevolent cult of the bloodspeakers?&lt;br /&gt;
&lt;br /&gt;
Nikko is a new L50 run for a large group in Medieval Japan.&lt;br /&gt;
&lt;br /&gt;
=== New Expansion: Niflheim ===&lt;br /&gt;
The Aesir god Balder has been killed! Asgard weeps, mourning while the svart alfs continue to craft weapons in their forge. Who will venture into Niflheim - the Norse underworld - and beg Hel, the Goddess of Death, to allow the return the beloved Aesir to his family?&lt;br /&gt;
&lt;br /&gt;
Niflheim is a new expansion to the level 50 solo-only area of Svartalfheim.&lt;br /&gt;
&lt;br /&gt;
=== New Expansion: Abilene Jailhouse ===&lt;br /&gt;
something something spooky zombie bois&lt;br /&gt;
&lt;br /&gt;
=== Other Additions ===&lt;br /&gt;
Will drop in a wall of text for ones that have happened since 2018 LT &amp;amp; Birthday.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes &amp;amp; Minor Changes ===&lt;br /&gt;
Preferably in &amp;quot;; NAME : Info&amp;quot; format&lt;br /&gt;
&lt;br /&gt;
== Player News ==&lt;br /&gt;
=== XP Achievements ===&lt;br /&gt;
Honestly? The thing where this information gets sent to my email has been kind of wonky for like... ever, so I don't have all the information. :( However! Great job to all of those who have hit various XP milestones!&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Clan Activity ===&lt;br /&gt;
The same thing that's wonky about XP achievements is wonky in regards to clans forming and disbanding. Sorry. :(&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Description Change: CHARACTER ===&lt;br /&gt;
Article Text.&lt;br /&gt;
&lt;br /&gt;
Henceforth be known as:&amp;lt;br/&amp;gt;&lt;br /&gt;
ShortDescHere&amp;lt;br/&amp;gt;&lt;br /&gt;
LongDescHere&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Anything Else (Clan Advert, Etc) ===&lt;br /&gt;
Article Text.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=February_14,_2019_Issue&amp;diff=528</id>
		<title>February 14, 2019 Issue</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=February_14,_2019_Issue&amp;diff=528"/>
		<updated>2019-07-22T06:09:07Z</updated>

		<summary type="html">&lt;p&gt;Lamia: Created page with &amp;quot;== Message from the Editor == TEXT GOES HERE FOR REALSIES.  == Architectural Work with Rufus == === Major Update One === TEXT ---- === Major Update Two === TEXT ---- === Minor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Message from the Editor ==&lt;br /&gt;
TEXT GOES HERE&lt;br /&gt;
FOR REALSIES.&lt;br /&gt;
&lt;br /&gt;
== Architectural Work with Rufus ==&lt;br /&gt;
=== Major Update One ===&lt;br /&gt;
TEXT&lt;br /&gt;
----&lt;br /&gt;
=== Major Update Two ===&lt;br /&gt;
TEXT&lt;br /&gt;
----&lt;br /&gt;
=== Minor Update List ===&lt;br /&gt;
Preferably in &amp;quot;; NAME : Info&amp;quot; format&lt;br /&gt;
&lt;br /&gt;
== Builder Updates and Implementations ==&lt;br /&gt;
=== New Area: The Seven Heavens ===&lt;br /&gt;
In religious or mythological cosmology, the seven heavens refer to the seven divisions of the Heavens: The abode of immortal beings, or the visible sky, including the expanse containing the Sun, Moon, and stars. This concept dates back to ancient Mesopotamian mythologies and can later be found in the Abrahamic religions such as Islam, Judaism, and Christianity. The Seven Heavens is a new area in Ancient and can be approached by solo characters for levels 45+. Some encounters and quests in the area, however, will require a small group to complete.&lt;br /&gt;
&lt;br /&gt;
The Seven Heavens has a similar gameplay to that of Inferno and Medieval Japan in a sense that it is an area heavily based on completing quests to gain progress and discover &amp;amp; explore its secrets.&lt;br /&gt;
&lt;br /&gt;
=== New Area: Irem, the City of Brass ===&lt;br /&gt;
According to the Qur'an, there are two creations that have free will: humans and djinni. The holy book says that djinni are made of smokeless flame or scorching fire and occupy a parallel world to that of mankind. Many are the legends, starting with the tales of the Arabian Nights, that tell about how humans and djinn meet and visit their respective worlds.&lt;br /&gt;
&lt;br /&gt;
The most commonly known tales describe how human magicians master the secrets of the ether and summon then enslave powerful djinni to their bidding, restricting their access back to their home world and promising them a way back home in exchange for their favors.&lt;br /&gt;
&lt;br /&gt;
Irem, the famed palace of a thousand pillars, is known throughout Arabian myths to be the home of some of the most powerful djinni, the efreeti.&lt;br /&gt;
Lords of the fire element, efreeti rule the world of djinni and only dream of how they might repay mankind for the treatment once inflicted on their kind.&lt;br /&gt;
One can imagine that if an efreet lord could enslave a human magician one day, that magician would have a tough time outsmarting the djinns and escaping their bottle!&lt;br /&gt;
&lt;br /&gt;
=== New Expansion: Nikko ===&lt;br /&gt;
There's trouble at the Toshogu Shrine - where the late Shogun Tokugawa Ieyasu was buried at the end of his reign -  near the small village of Nikko. It seems a group of evil blood sorcerers have invaded the shrine with the objective to corrupt it! Can the Samurai of the late Shogun join his side one last time and defeat the malevolent cult of the bloodspeakers?&lt;br /&gt;
&lt;br /&gt;
Nikko is a new L50 run for a large group in Medieval Japan.&lt;br /&gt;
&lt;br /&gt;
=== New Expansion: Niflheim ===&lt;br /&gt;
The Aesir god Balder has been killed! Asgard weeps, mourning while the svart alfs continue to craft weapons in their forge. Who will venture into Niflheim - the Norse underworld - and beg Hel, the Goddess of Death, to allow the return the beloved Aesir to his family?&lt;br /&gt;
&lt;br /&gt;
Niflheim is a new expansion to the level 50 solo-only area of Svartalfheim.&lt;br /&gt;
&lt;br /&gt;
=== New Expansion: Abilene Jailhouse ===&lt;br /&gt;
something something spooky zombie bois&lt;br /&gt;
&lt;br /&gt;
=== Other Additions ===&lt;br /&gt;
Will drop in a wall of text for ones that have happened since 2018 LT &amp;amp; Birthday.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes &amp;amp; Minor Changes ===&lt;br /&gt;
Preferably in &amp;quot;; NAME : Info&amp;quot; format&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player News ==&lt;br /&gt;
=== XP Achievements ===&lt;br /&gt;
Honestly? The thing where this information gets sent to my email has been kind of wonky for like... ever, so I don't have all the information. :( However! Great job to all of those who have hit various XP milestones!&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Clan Activity ===&lt;br /&gt;
The same thing that's wonky about XP achievements is wonky in regards to clans forming and disbanding. Sorry. :(&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Description Change: CHARACTER ===&lt;br /&gt;
Article Text.&lt;br /&gt;
&lt;br /&gt;
Henceforth be known as:&amp;lt;br/&amp;gt;&lt;br /&gt;
ShortDescHere&amp;lt;br/&amp;gt;&lt;br /&gt;
LongDescHere&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Anything Else (Clan Advert, Etc) ===&lt;br /&gt;
Article Text.&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2019_Issues&amp;diff=527</id>
		<title>2019 Issues</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2019_Issues&amp;diff=527"/>
		<updated>2019-07-22T06:07:16Z</updated>

		<summary type="html">&lt;p&gt;Lamia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== February Issues ==&lt;br /&gt;
[[February 14, 2019 Issue|February 14, 2019 (Unpublished)]]&lt;br /&gt;
&lt;br /&gt;
== July Issues ==&lt;br /&gt;
[[July 22, 2019 Issue|July 22, 2019]]&lt;br /&gt;
&lt;br /&gt;
== August Issues ==&lt;br /&gt;
&lt;br /&gt;
== September Issues ==&lt;br /&gt;
&lt;br /&gt;
== October Issues ==&lt;br /&gt;
&lt;br /&gt;
== November Issues ==&lt;br /&gt;
&lt;br /&gt;
== December Issues ==&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=March_16,_2018_Issue&amp;diff=510</id>
		<title>March 16, 2018 Issue</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=March_16,_2018_Issue&amp;diff=510"/>
		<updated>2019-07-22T05:14:50Z</updated>

		<summary type="html">&lt;p&gt;Lamia: Undo revision 509 by Lamia (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Message from the Head of PR ==&lt;br /&gt;
&lt;br /&gt;
We are Social Media Accessible in a variety of places:&lt;br /&gt;
[https://www.facebook.com/groups/LegendMUD Facebook] (Group: All Hail LegendMUD), &lt;br /&gt;
[https://twitter.com/legendmud Twitter], [https://discord.gg/M2RYT5E Discord], and [https://www.reddit.com/r/LegendMUD/ Reddit].&lt;br /&gt;
&lt;br /&gt;
The Immmortal community has been HARD at work updating the code, the areas, the help files and everything in between. It's been a LOT of fun to work on this stuff with Rufus, Nestor and (newish Immortal) Cap.&lt;br /&gt;
&lt;br /&gt;
When Rufus and Nestor came back they brought energy and knowledge to coding and building respectively. Cap has proven invaluable, not only is he a great guy but he's also a 'power player' who knows more about how the game actually works than anyone on the staff save perhaps Lamia. Him taking his 'power playing' abilities over to 'power building' has led to some excellent additions to the MUD experience.&lt;br /&gt;
&lt;br /&gt;
Finally, as an oldbie Imm myself I want to take a moment to thank Mertjai and Lamia. Their approach to leadership has been one of openness and creativity. There are very few 'sacred cows' left, everything is up for discussion and when a consensus is reached the staff is encouraged to act quickly and well.&lt;br /&gt;
&lt;br /&gt;
It's a breath of fresh air and I encourage you all to come back and check out all the changes I will list below in updates.&lt;br /&gt;
&lt;br /&gt;
- Huma&lt;br /&gt;
&lt;br /&gt;
== Architectural Work with Rufus ==&lt;br /&gt;
=== New Skills ===&lt;br /&gt;
; Dual Wield : Yup, two weapons against one cup bearer&lt;br /&gt;
; Riposte : a Parry ability&lt;br /&gt;
; Bastion : a Tank ability&lt;br /&gt;
: Available to Kleinstadt Citizens Only&lt;br /&gt;
; Heroic Rescue : a Tank ability&lt;br /&gt;
; Charge : Used with and without Mounts&lt;br /&gt;
; Retreat : Upgraded, technically, but the overhaul was huge&lt;br /&gt;
; Coup de Grace : Auto-Kills NPCs once specific factors are met&lt;br /&gt;
; Arcane Mastery : Allows a &amp;quot;Pure Mage&amp;quot; build, in which a melee weapon is not used by the PC.&lt;br /&gt;
; Make Oil : a Druidic ability&lt;br /&gt;
; Powder : a Druidic ability&lt;br /&gt;
: Available to Taran Citizens Only&lt;br /&gt;
----&lt;br /&gt;
=== New Attributes ===&lt;br /&gt;
; Spell Damroll : One point in spell damroll is equal to 1% gained in spell damage.&lt;br /&gt;
; Spell Critical : Each point increases the odds your having a 'critical' success with your spell.&lt;br /&gt;
: A critical adds 15 spell damage to a spell's power.&lt;br /&gt;
; Mana Reduction : Each point decreases the amount of mana it costs to cast spells for the player.&lt;br /&gt;
: This does not lower the ability of the spell, only the cost.&lt;br /&gt;
; Concentration : Each point lowers your chance to fail a spell cast or a brewing attempt.&lt;br /&gt;
: For every 2 points of concentration, surgery improves by 1 point.&lt;br /&gt;
: For every 5 points of concentration first aid improves by 1 point.&lt;br /&gt;
; Ranged Accuracy : Works for both bows &amp;amp; guns.&lt;br /&gt;
----&lt;br /&gt;
=== New Spells ===&lt;br /&gt;
; Boil Blood : a Kere 'Damage Over Time' spell&lt;br /&gt;
; Empathy : a Vina healing spell&lt;br /&gt;
: Caster must be Good-aligned &amp;amp; grouped with target&lt;br /&gt;
; Fish : a Kere spell&lt;br /&gt;
; Meteor : a Vina damage spell&lt;br /&gt;
; Heightened Senses : a Druidic spell&lt;br /&gt;
: Raises Perception by 3 &amp;amp; Ranged Accuracy by 12&lt;br /&gt;
; Mental Focus : a Druidic spell&lt;br /&gt;
: Raises Mind by 2 &amp;amp; Concentration by 10&lt;br /&gt;
; Guardian Angel : a Kere healing spell&lt;br /&gt;
; Prescience : a Druidic spell&lt;br /&gt;
: Raises Perception by 5 &amp;amp; the Perception cap to 110&lt;br /&gt;
; Raze Dead : a Kere damage spell&lt;br /&gt;
: Exceptionally effective against Undead NPCs&lt;br /&gt;
; Remedy : a Druidic spell&lt;br /&gt;
: Offers a short-duration massive-buff to HP Regeneration&lt;br /&gt;
; Shimmering Portal : a Kere spell&lt;br /&gt;
: Akin to Recall but can be used by multiple PCs for as long as the spell lasts&lt;br /&gt;
; Spiritual Epiphany : a Druidic spell&lt;br /&gt;
: Raises Spirit by 5 &amp;amp; the Spirit cap to 110&lt;br /&gt;
; Summoner's Attunement : a Kere spell&lt;br /&gt;
: Allows a summoned charmie to do many fun things&lt;br /&gt;
; Summoner's Healing : a Kere spell&lt;br /&gt;
: Used to heal a summoned charmie&lt;br /&gt;
; Vengeance : a Kere buffing spell&lt;br /&gt;
: Raises the target's damroll by 5&lt;br /&gt;
----&lt;br /&gt;
=== Updated Spells ===&lt;br /&gt;
; Bridge of Will : Restores mana to the target&lt;br /&gt;
; Cloak of Thorns : Can now be cast on others, who must be grouped with the caster&lt;br /&gt;
; Evil Thoughts&lt;br /&gt;
; Plague : Now 'Deadly Plague' and a 'Damage Over Time' spell&lt;br /&gt;
; Poison : Now 'Deadly Poison' and a 'Damage Over Time' spell&lt;br /&gt;
; Ring of Fire : Can now be cast on others, who must be grouped with the caster&lt;br /&gt;
; Turn Undead : a Vina damage spell&lt;br /&gt;
: Exceptionally effective against Undead NPCs&lt;br /&gt;
&lt;br /&gt;
== Property Brothers: Nestor ==&lt;br /&gt;
=== New Area: The Sunken City of Ys ===&lt;br /&gt;
''All Levels, but be wary! Includes small run areas for lvl40+''&lt;br /&gt;
&lt;br /&gt;
The Sunken City of Ys is a Breton legend from the westernmost region of France. A long time ago, Ys was rumored to be the most beautiful city of the civilized world. But, the twisted fate of the city saw its princess, Dahut, open the gates of the great dike and invite the sea to drown Ys and its cursed inhabitants.&lt;br /&gt;
 &lt;br /&gt;
In the bay of Douarnenez, sailors and farmers still tell today that the sounds of the Cathedral bells of Ys can be heard from below the waves.&lt;br /&gt;
&lt;br /&gt;
=== New Area: Sumer ===&lt;br /&gt;
'' All Levels, but be wary! Some quests, cities, &amp;amp; regions are meant for higher levels.''&lt;br /&gt;
&lt;br /&gt;
The Epic of Gilgamesh is the first known written Epic. It dates back to the 3rd Century, BC and was written first in Sumerian and later in&lt;br /&gt;
Akkadian, the language of the Babylonians and Assyrians. The surviving copies of the Epic exist in a dialect called Standard Akkadian or in Old Babylonian.&lt;br /&gt;
&lt;br /&gt;
The Epic is a story of many of the basic issues of the human condition. It describes an individual, Gilgamesh, King of Uruk as he gains a&lt;br /&gt;
friend in a wild man, Enkidu. It describes their journeys together as great friends and the loss that Gilgamesh feels as his friend is&lt;br /&gt;
killed. The Epic follows Gilgamesh's attempts to deal with his loss. Like many people faced with the death of a close friend, Gilgamesh&lt;br /&gt;
faces denial and attempts to bring Enkidu back from death.&lt;br /&gt;
&lt;br /&gt;
=== New Area: King Solomon's Mines ===&lt;br /&gt;
Solomon, the fabulously wealthy and wise king of Israel expanded the borders of his kingdom far beyond Judea. He was also known to be versed in magical arts with many tales from the Bible, the Kabbalah and the Qu'ran mentioning his mastery in the arts of manipulating artifacts, amulets and his relationship with many angels.&lt;br /&gt;
&lt;br /&gt;
Solomon, during his long reign, fell in love with the Queen of Sheba, leader of a distant realm, far in the depth of Africa. To seduce the king, the Queen offered him diamonds, rubies and other treasures that came from fabled mines in her kingdom.&lt;br /&gt;
&lt;br /&gt;
After Solomon and the Queen of Sheba put an end to their affair, the king sent troops and envoys to locate the mines and obtain its riches for himself. None of the many men he sent to the kingdom of Sheba ever came back and Solomon passed away without ever being able to find the legendary mines. Since then, the mines are a place of legend and at the beginning of Industrial times, with explorers from Europe and the British Empire setting up expeditions throughout Africa, the hunt for King Solomon's mines is now as fierce as ever!&lt;br /&gt;
&lt;br /&gt;
== Property Brothers: Cap ==&lt;br /&gt;
=== New Area: Abilene, Kansas ===&lt;br /&gt;
''All Levels; You know, a lil' somethin' for everyone''&amp;lt;br&amp;gt;&lt;br /&gt;
1870 provides a snapshot of two geographically separate destinations in Kansas which combine to tell a compelling story; Abilene, 'The First Cowtown', and The Diminished Osage Reserve. Three main groups of people lived in these areas.&lt;br /&gt;
&lt;br /&gt;
The pioneers or settlers believed it was their manifest destiny to expand across North America, settling on new land that gradually expanded the territory of the United States. The majority survived by farming however the weather and pests in Kansas made growing crops a risky business. Many ended up broke and desolate. Settlers first founded Abilene, then known as Mud Creek, in 1857.&lt;br /&gt;
&lt;br /&gt;
After the railroads expanded west to Abilene a visionary businessman called Joseph McCoy built a stockyards, stables and a hotel. Cowboys drove longhorn north from from Texas to Abilene to sell to the lucrative markets in the north and east of the United States following the civil war. They were sometimes ambushed by Native American parties on the Chisholm trail and, having arrived in Abilene, often kept to the south of the railway. The settlers and the cowboys did not get on and didn't mingle. The newfound wealth supplied by the cattle trade brought an element of lawlessness to Abilene. Texas Street was the go-to destination for cowboys to spend their hard earned money on gambling, prostitution and drinking in the many saloons. When violence broke out amongst the cowboys gunfights would often follow.&lt;br /&gt;
&lt;br /&gt;
The Osage Nation of native Americans had been ceding land to the United States since the turn of the 19th century and were still repeatedly finding settlers encroaching their land. They were a forward-looking tribe that knew they had to 'move with the times'. Jesuit Missionaries established the Osage Mission after the Osage asked the Government to educate their children. The Osage knew that it was only a matter of time until the land was overrun by settlers once again and most accepted that they would have to move into the Indian Territories.&lt;br /&gt;
&lt;br /&gt;
=== Heroic Equipment ===&lt;br /&gt;
''For Level 50 Characters Only''&amp;lt;br/&amp;gt;&lt;br /&gt;
Heroic Gear is net 6 stat (or in the case of two-handed weapons net 12), bonded, has magical-only AC and can not be fixed by any means. The rent cost is competitive with existing net 5 equipment.&lt;br /&gt;
&lt;br /&gt;
* Heroic gear is only available to characters with a minimum of 40 million regular (NOT era) experience points.&lt;br /&gt;
* Heroic gear costs 15 million regular experience points to acquire.&lt;br /&gt;
* In addition to the experience cost there may or may not be a gold cost, or a quest to complete for the gear.&lt;br /&gt;
** If there is a quest involved, it will be repeatable - though the cost (in experience points, and possibly gold) will also be repeatable.&lt;br /&gt;
* The AC bonus should NOT be effected when heroic gear is damaged, it should retain the full AC bonus until the item scraps. For example, the championship belt will always give -10AC whether it is in perfect condition, moderately damaged or falling apart, unless templated in the future due to stat issues.&lt;br /&gt;
* Due to the unique nature of heroic gear, any new heroic items added to the game will always be announced WITH the stats listed, possibly with hints on where to locate the new equipment.&lt;br /&gt;
* Every piece of heroic gear is templated, which means that if something isn't working as intended then heroic gear could be subject to change - if we do change it, that will also be announced.&lt;br /&gt;
* No heroic gear can be repaired by any mortal means. This means that it will eventually scrap and need to be replaced.&lt;br /&gt;
* There is at least one NPC in game who can repair Heroic Gear. Some limitations may apply.&lt;br /&gt;
&lt;br /&gt;
=== Daily Quests ===&lt;br /&gt;
Herodotus dishes out solo and group quests daily, and a community quest weekly. Handsome rewards are granted to those who complete them. He resides at The Docks of Ithaca, The White Cliffs of Dover and The Docks of Casablanca.&lt;br /&gt;
&lt;br /&gt;
To start a solo or group quest you must start by asking Herodotus in person. The weekly community quest does not require speaking to Herodotus first, you will receive credit as long as you are level 50, and in a group which kills one of the mobs listed for that weeks quest.&lt;br /&gt;
&lt;br /&gt;
TELL HERODOTUS SOLO, GROUP or COMMUNITY to receive a helpful report on each respective quest.&lt;br /&gt;
&lt;br /&gt;
When you have completed a quest be sure to visit Herodotus for your reward. This applies in the era that you finish the quest in.&lt;br /&gt;
&lt;br /&gt;
NOTE: Community quests reset at 5am system time on Mondays.&lt;br /&gt;
&lt;br /&gt;
== Player News ==&lt;br /&gt;
&lt;br /&gt;
=== XP Achievements ===&lt;br /&gt;
'''Albina''' has reached 100 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Bantaro''' has reached 100 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Merlock''' has reached 100 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pekah''' has reached 100 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Sabkhat''' has reached 100 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Valko''' has reached 100 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Seraphina''' has reached 300 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Svartur''' has reached 300 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Svartur''' has reached 400 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''TheThing''' has reached 400 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Lurkalot''' has reached 500 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Lurkalot''' has reached 600 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Florrie''' has reached 700 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Lumpy''' has reached 700 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Lurkalot''' has reached 700 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Florrie''' has reached 800 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Invincible''' has reached 800 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Lurkalot''' has reached 800 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Vansquisher''' has reached 800 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Florrie''' has reached 900 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Lurkalot''' has reached 900 million experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Florrie''' has reached 1 billion experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Sap''' has reached 1 billion experience!&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Clan Activity ===&lt;br /&gt;
'''The United Surgeons of Legend''' was formed.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Deadpool's Pants''' was formed.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Intempesta Nox''' was formed.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Scholomance Clan''' was formed.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Ordo Arcai''' was formed.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''DAYS''' was formed. And disbanded. That's how I feel about schedules, too.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Deadpool's Pants''' was disbanded for low membership. Poor Deadpool.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''New Character Helpers''' was formed.&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=== Description Change: Hanson ===&lt;br /&gt;
Struggling to open his eyes, Dave &amp;quot;Killer&amp;quot; Hanson blinked back his dizziness and pain from the soft light of the room.  Florrie fluttering about the room heard his audible groan of discomfort, knowing full well that this was going to be another bad one, she took a deep breath and decided that it was time to try the &amp;quot;talk&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
'Dave, it's okay, you've had another concussion' she cooed softly, trying to not make it any more painful, 'You know, that is the second one this season, you really need to start to think about your future, our future together!  We're about to be married, I want you in one piece, not Borken!'  A low rumble of disapproval was all she got in return.&lt;br /&gt;
&lt;br /&gt;
Florrie in typical fashion, fluttered her wings in disapproval and gave her head a firm shake, she was having none of this, they had had this argument too many times for her liking, and this time she wasn't going to budge, this time, she'd convince him!&lt;br /&gt;
&lt;br /&gt;
Snuggling up to him Florrie had an idea, she whispered in his ear, 'You know, I think I know something you could do, it would be a trifle safer than going out and protecting all your teammates and I bet it'd be more fun too!'  Dave struggling a little managed to prop himself up on a pillow, nestling Florrie in his arms where he could look at her, 'Mmmhum, and what would this be my little persistent pixie?' he managed, 'Am I to apply to some school, and become a school marm?' A small tinkling giggling laugh escaped Florrie before she could marshal herself.  'No silly, well not exactly, what, what if you taught people here how to play Hockey?  I mean, nobody in Italy, or Paris has ever heard of it!  You could be a sensation!'&lt;br /&gt;
&lt;br /&gt;
Laying back, in quiet contemplation, Dave gave her a little squeeze and pondered aloud; 'You know, I don't think I've ever been happier, and I am getting kinda tired of always answering the bell for the boys, don't get me wrong, the brotherhood, the bond of the team, they have always come first for me, I never thought of doing anything different.'&lt;br /&gt;
&lt;br /&gt;
'But.' Florrie interjected.&lt;br /&gt;
&lt;br /&gt;
'But indeed', he continued, 'But, I am getting too old, to keep up with these youngin's in the league now, I'd rather go out on top, with my head held high, than fade into obscurity. I like it, but it will have to be in Paris, I don't think the Italians will give up their football to come out to a rink with us, even if we fill the water bottles with vino.'&lt;br /&gt;
&lt;br /&gt;
'Florrie my dear, I think it's time to call a press conference, I won't hang up my skates, but I am going to retire from the NHL, and thanks to you, I am going to start a hockey school!' Dave emphatically slapped his knee, making Florrie jump a little, as he swept her up in his arms giving her a huge hug and kiss.  'You know, I think I will like being a Retired NHL enforcer, it has a nice ring to it.' he said with a small chuckle.  'Now, let's go see Coach about who owns the Chiefs, so we can get me retired shall we?' Nodding happily Florrie agreed, and they left in search of Coach.&lt;br /&gt;
&lt;br /&gt;
'''Henceforth Hanson shall be known as:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
a retired NHL enforcer&amp;lt;br/&amp;gt;&lt;br /&gt;
Free of his teammates, Dave Hanson relaxes footloose and fancy free&lt;br /&gt;
----&lt;br /&gt;
=== Description Change: Luvior ===&lt;br /&gt;
After many years of searching I was no closer to the answers than when I had started. My origins remained a mystery. My father's legacy was still hidden deep within the dark halls of history.&lt;br /&gt;
&lt;br /&gt;
Time was slipping from my grasp. Truth eluded me and took sleep and fulfillment into hiding. My body was breaking down and my mind was on the &lt;br /&gt;
brink of shattering. But the search was more important than all of that. So, I did the only thing I knew could keep me on the course.&lt;br /&gt;
&lt;br /&gt;
I knew that what I was about to do was irreversible. After all, I had known *her*. Through her I knew about the impending changes, the weaknesses, and most importantly - the defeat of time. &lt;br /&gt;
&lt;br /&gt;
Yes, I sought her out again and told her of my plan. She smirked and invited me inside. We made some awkward small talk but she could see I came with a purpose. It wasn't like we hadn't talked about it before.&lt;br /&gt;
&lt;br /&gt;
She drained what little life remained in me and I knew she loved every second of it. I can't recall how long I slept, but I do remember waking with but one thought in my mind.&lt;br /&gt;
&lt;br /&gt;
'I will crush father time and suck the marrow from his bones.'&lt;br /&gt;
&lt;br /&gt;
'''Old Short:''' a disheveled vagabond with grey eyes&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Old Long:''' A mottled grey cloak falls over the small frame of this dark-complected man.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''New Short:''' an urbane gentleman&amp;lt;br/&amp;gt;&lt;br /&gt;
'''New Long:''' Draped in shadow and silk, this gentleman stands here dressed to kill.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player Submissions ==&lt;br /&gt;
&lt;br /&gt;
=== A Pixie's Wedding Dress ===&lt;br /&gt;
&lt;br /&gt;
Florrie stomped her foot and crossed her arms across her chest as she glared at her reflection in the mirror. The fabric of the gown she was wearing made soft swishing noises as she turned to get a better view of the back of the dress. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's just not right,&amp;quot; she said as she petulantly dropped to the floor, almost disappearing into the mounds of tulle that made up the skirt of the gown.&lt;br /&gt;
&lt;br /&gt;
Fleur, watching her friend from a safe distance away, smiled, &amp;quot;It's not that bad,&amp;quot; before she stepped forward to help extricate Florrie from the masses of material.&lt;br /&gt;
&lt;br /&gt;
The shop was empty except for the two young women and a rather harried looking young shop assistant who was currently busy returning the shop to order after Florrie's shopping spree. The soft, soothing music being played did not seem to be having the desired effect on the people in the shop.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They're all wrong!&amp;quot; Florrie wailed as she flapped her wings in annoyance, sending a cloud of pixie dust into the air.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There have been some nice ones, and there's still one more you haven't tried on,&amp;quot; Fleur pointed out.&lt;br /&gt;
&lt;br /&gt;
Florrie sighed as she once more made her way to the changing room to try on yet another gown before returning to once again glare at her reflection in the mirror. &lt;br /&gt;
&lt;br /&gt;
She turned this way and that in front of the mirror, trying to get a good view of herself, and asked, &amp;quot;Does this one make my butt look big?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fleur giggled, &amp;quot;Florrie, nothing can make any part of you look big.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Florrie spared a moment to glare at her friend. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's my wedding dress, it has to be perfect! And this one chaffs my wings. Human clothes just aren't designed to account for wings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you like the dress, I'm sure we could get it altered...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No. None of them are right, even if we had them altered for my wings.&amp;quot; Florrie paused, a small frown creasing her forehead. &amp;quot;Do you think Hanson would mind if I wore something more pixie-like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, Florrie, you know he wouldn't. He'll be happy with whatever you are or aren't wearing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Florrie giggled, &amp;quot;True. Then I have just the thing in mind, orchids and lily petals. Let's go see if we can have it made!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It was with a sigh of relief that the shop assistant closed, and locked the door behind the two young ladies. It was going to take her forever to clean up all that pixie dust!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== A Determined Pixie ===&lt;br /&gt;
&lt;br /&gt;
Florrie pushed a stray lock of purple hair out of her eyes. Her tiny face was set in a look of determination as she glared off into the distance. She wasn't going to let them best her this time! A small frown momentarily creased her forehead, it didn't feel right being there without her Hanson. In fact, if her mission wasn't so important she wouldn't be there without him at all. She had thought building a hockey school would have kept him closer to home.&lt;br /&gt;
&lt;br /&gt;
'Recruiting' or something, he'd called it. She didn't pretend to understand it. But then, she didn't understand half the things humans did. In that moment, all Florrie cared about was that Hanson wasn't there with her, and she missed him. And she was probably about to die without him.&lt;br /&gt;
&lt;br /&gt;
Calling upon the powers of nature, and a pinch of pixie dust, Florrie summoned a doppelganger to help her. With a final determined flap of her wings, she nocked her arrow and drew back her bowstring, aiming at the nearest shade. She scrunched her eyes tight as she made a wish and let loose her arrow. The shot was true. Her battle had begun.&lt;br /&gt;
&lt;br /&gt;
Her battle raged for days, but nothing was going to stand between her and her mission. She was outnumbered a hundred to one, nay a thousand to one. One little pixie to take on all of hell.&lt;br /&gt;
&lt;br /&gt;
She fought bravely. Bloodied and bruised, she persevered, stopping only for a moment to tend to her wounds before carrying on in her assault. One by one she faced them, her sword flashing in the unnatural light. And one by one they fell, a diminishing pile of dust the only tribute to their existence. Through the black winds, and the mires, over the black mountain, past boiling rivers and forests of burning trees. She would let nothing stop her.&lt;br /&gt;
&lt;br /&gt;
The large demons, called hellrakers, gave her a moment's pause. They were large brutish creatures, that even a determined pixie would not be able to subdue. There are some things in the world that even a pixie cannot overcome alone. But, with guile and speed, she managed to sneak past them. The hellrakers would have to wait until she returned with Hanson to meet their end. But she would be back for them.&lt;br /&gt;
&lt;br /&gt;
Finally, exhausted and battle weary, Florrie reached her goal. The sandy shores of a beach that was guarded by a winged creature.&lt;br /&gt;
&lt;br /&gt;
As she stumbled onto the sandy shores, the winged, graceful lord said to her, 'It's good to see you have made it safely here once again, Florrie.'&lt;br /&gt;
&lt;br /&gt;
Florrie responded with a tired nod as she collapsed onto the sand. Her mission was almost complete, and then she could rest. With a smile that transformed her face, she reached out and added her own tracings to the words that had been left in the wet sand. When she was done, she sprinkled it liberally with pixie dust, to ensure her words would remain, safe from the fickle moods of the tides until the one they were for would see them. She leaned over and kissed the sand next to her words, before wearily getting to her feet.&lt;br /&gt;
&lt;br /&gt;
Face radiant, she turned to the winged Lord who had been waiting somewhat impatiently for her to complete her task, and said, 'I am ready,' before disappearing in a beam of light.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Florrie Goes Shopping ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hurry &amp;lt;i&amp;gt;up&amp;lt;/i&amp;gt;, Florrie wailed as she tugged on Dave Hanson's arm, &amp;quot;We need to get there before it closes.&amp;quot; Still yanking Hanson's arm, Florrie dashed off in the direction of Sweeny's furniture store. Despite his height and long legs, the retired NHL enforcer had difficulty keeping up with the bundle of energy and pixie-dust that was his wife.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why do we need new furniture, anyway? We have a perfectly comfortable couch, and lots of pixie pillows&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because...&amp;quot; there was an extra sweetness to her tone that usually meant trouble for someone. The look on Hanson's face said he hoped it wasn't him. &amp;quot;Because dearest, LeRoy ate the coffee table. Yes. Ate it. Or did you not notice the huge chunk missing from it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not waiting for a reply, Florrie dragged a grumbling Hanson into the furniture shop.&lt;br /&gt;
&lt;br /&gt;
How may I help you today,&amp;quot; Mr. Sweeny greeted the couple.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I have a list &amp;quot; Florrie began rummaging through her numerous bags before gleefully pulling out a somewhat crumpled cocktail napkin that was covered in writing. &amp;quot;Top of the list is a coffee table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mr. Sweeny showed them several of the coffee tables that he had in stock, but none of them suited.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, were looking for something .. pixiefied. I was thinking something pink and sparkly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanson hid a smirk by looking very interested in a desk that was on display in the corner.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think we can arrange something, I can speak with some local artisans&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What about mushroom shaped,&amp;quot; Hanson suggested, eyes twinkling with amusement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes!&amp;quot; Florrie agreed, &amp;quot;Mushroom-shaped!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mr. Sweeny looked somewhat nonplussed.  &amp;quot;Mushroom shaped&amp;quot; he mouthed the words slowly.  &amp;quot;I'll contact you next week about when you can pick it up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fluttering her wings happily, Florrie dragged Hanson out of the shop in search of other items on her home decorating list.&lt;br /&gt;
&lt;br /&gt;
♥♦♥♦♥♦♥						&lt;br /&gt;
&lt;br /&gt;
Florrie stopped to consult her crumpled napkin that had her notes on the furniture she wanted to buy for her home.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think perhaps Mr. Sweeny would not be able to supply us with the other pieces I have in mind,&amp;quot; she commented to Hanson.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What did you have in mind, my pixie princess?&amp;quot; Hanson inquired with a playful wiggle of his moustache.&lt;br /&gt;
&lt;br /&gt;
Florrie resolutely ignored his attempts to distract her (for it is rare for a pixie to be able to resist tweaking a wiggling moustache) and consulted her haphazardly-written list again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chairs? We have chairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, we have old chairs. That came with the house. Besides they'll clash with the new coffee table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait a minute, there my petite precocious pixie, replacing the coffee table I understand, but do we really need to replace the chairs, too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dear one, they &amp;lt;i&amp;gt;clash&amp;lt;/i&amp;gt;. Some grubby old floral armchair and a tatty old blue velvet thing. They simply do not go with a sparkly, pink mushroom-shaped coffee table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanson chuckled as he asked, &amp;quot;So tell me, what exactly does go with a sparkly, pink mushroom-shaped coffee table?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was thinking something organic. Something made of clover, maybe?&amp;quot; Florrie paused for a moment to consider. &amp;quot;And I think I know just the person who can help us with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Without waiting for further response from her hockey stick toting husband, Florrie grabbed his hand and dashed away on her errand.&lt;br /&gt;
&lt;br /&gt;
Dragging a bemused, yet somewhat reluctant, Hanson behind her Florrie arrived at the Druid Compound calling out, &amp;quot;Diancecht!!&amp;quot; as she entered.&lt;br /&gt;
&lt;br /&gt;
Emerging from his study, Diancecht, the Archdruid greeted her with a smile, &amp;quot;Florrie, the Pixie! What brings you to our compound today?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Diancecht, my friend!&amp;quot; she said as she bestowed a peck on his cheek  &amp;quot; It's Florrie Hanson now,&amp;quot; she gave Hanson a beaming smile and a quick squeeze of his hand.  &amp;quot;I was hoping you could help me with a small favour...&amp;quot; Florrie explained to her old druid friend that she was looking for a chair made from clovers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It needs to be just the right size for a pixie, yet sturdy enough to hold my six-foot-one husband.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course, of course, it would be a good opportunity for our apprentices to practice some small magic. Wait here a moment, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Diancecht disappeared into the apprentice's workroom, only to return a few minutes later, carrying a tiny four-leaf clover. &amp;quot;Here you are, little pixie, in return for past assistance to this druid community, it is a great pleasure to give you this. Simply place it into your home and it will grow into a woven chair, as if it had sprung from the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanson eyed the four-leaf clover suspiciously. &amp;quot;Are you sure this chair of woven clover will hold a hockey player like me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh absolutely,&amp;quot; Diancecht assured him, &amp;quot;It is magical, after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you so much, I knew I could count on you!&amp;quot; Florrie beamed at the four-leaf clover a moment, before shoving it into her bag.&lt;br /&gt;
&lt;br /&gt;
Giving Diancecht a hug, and barely giving Hanson time to wave goodbye, Florrie dashed off to her next stop on her grand shopping adventure.							 &lt;br /&gt;
&lt;br /&gt;
♥♦♥♦♥♦♥	&lt;br /&gt;
							 &lt;br /&gt;
Once more, Florrie grabbed Hanson's hand and dashed off dragging him after her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where are we off to now, my pixie-wife?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just one last stop, dear one, I promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where are we headed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Florrie once more consulted the, now rather tattered cocktail napkin on which she had her decoration ideas scribbled. &amp;quot;There's only one place to get this. The Abbey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The abb&amp;quot; Hanson's words were cut off as his wife took off in a whirlwind of pixie-dust.&lt;br /&gt;
&lt;br /&gt;
Hanson was still coughing and spluttering from the face-full of pixie-dust as the couple arrived at the Abbey gate. Stopping barely long enough to give him a quick glance to ensure he'd live, Florrie dragged her husband along the cobbled path that lead to the crowded workshop and the lay brother who tended it.&lt;br /&gt;
&lt;br /&gt;
The craftsman greeted the couple with a nod and a smile, &amp;quot;How can I help you folks today?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While Florrie began explaining to the craftsman what she was looking for, Hanson wandered around the shop looking at the various items for sale. Stopping to look at a rack for holding weapons, he called over to his wife, &amp;quot;This could easily be adapted to holding hockey sticks!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a sigh, Florrie fluttered over to her husband, and linking her arm though his, led him back to the craftsman. &amp;quot;We are shopping for chairs today, remember? Why don't you help me pick out one for our house.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think a hammock swing would be very nice.&amp;quot; Hanson offered.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I like it! What kind of material should we get it made of?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hanson considered the question for a moment before answering, &amp;quot;Honeysuckle. To match your twig slinger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Florrie giggled. &amp;quot;Why should our chairs match my slinger?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because it just suits you so well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Florrie was still giggling as she turned to the craftsman and asked, &amp;quot;Do you think you could make us a honeysuckle hammock swing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The craftsman eyed Florrie and her rather tall, hockey player of a husband. &amp;quot;I can certainly make you a honeysuckle hammock swing, but, it will be rather delicate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh it will be just perfect for a pixie!&amp;quot; Florrie practically glowed in satisfaction. &amp;quot;Come dear one, let's go home and talk about decorating the bedroom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Finally, a room I can get behind decorating!&amp;quot; Hanson grinned as he rubbed his hands together.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Sable is the New Black ===&lt;br /&gt;
&lt;br /&gt;
Your attention, for some reason, has been drawn to a buckler on this knight's arm. &amp;quot;My eyes are up here,&amp;quot; he attempts to protest, but yours simply cannot get over how awesome this new piece of equipment looks. Too small to be a proper shield, it bears a spike in its center, perhaps for parrying, or perhaps for delivering a most devastating pimp slap.&lt;br /&gt;
&lt;br /&gt;
Similarly, your eyes move to the vambraces on his arms, designed to be able to block attacks while he wields weapons in each hand. Made, apparently, from 'aphotic lurkinum', whatever that is, they aren't actually black, but sable! But wait, isn't that a small carnivorous mammal inhabiting forest environments primarily in Russia from the Ural Mountains throughout Siberia?! What is this madman doing wearing those on his arms?! But no, this definition of sable actually just means the colour black. Why he doesn't just call the vambraces black is beyond you, and you start to realize how finicky and contrary this admittedly handsome fellow must be, before you peel your eyes away for just a moment... allowing him the time to slink back into the shadows - much like a sable, come to think of it, and disappear.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Seer, Seer, What Do You See? ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Arianne, Lady Kirvel?, where are we going?&amp;quot; Rictor asked, following the woman at a brisk pace. Ari laughed and pulled Rictor along the road, passing by shop after home after shop. &amp;quot;Arianne, please,&amp;quot; Rictor laughed. &amp;quot;What is your plan? Surely you could have recruited another Knight? Your father, maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No other Knight would have humored me,&amp;quot; she said with another laugh, glancing at the knight as she came to a stop outside an inn. &amp;quot;I also think this'll be good for you, Rictor.&amp;quot; Her words were hardly more than a purr, her touch on his hand firm as she squeezed his own, her fingers lacing with Rictor's. Arianne opened the door to the inn and motioned for the last Belmont to enter. &amp;quot;Trust me, min venn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rictor looked at the young woman for a long moment, an auburn lock speckled liberally with gray falling over his eyes. &amp;quot;You'll be the death of me, and I've fought many wicked things, young lady,&amp;quot; he said quietly, though his gentle smile betrayed his stern tone. &amp;quot;I'll trust you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arianne bounced on her toes, her dress swaying a bit as she did so. &amp;quot;Then go inside! It'll be exciting and incredibly apparent once you get. In. There!&amp;quot; With a soft chuckle Rictor entered, Arianne following closely after him, her hand still holding tightly to his.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A... gypsy?&amp;quot; Rictor raised an eyebrow as he looked at Arianne, only a few feet from the only occupied table within the inn. &amp;quot;What sort of game are you playing, little one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First off, I'm not 'little one'. I'm 'trickster princess' if you're going to be like that,&amp;quot; Ari said, pointing at Rictor. &amp;quot;Second.... second, you're gonna have your fortune told.&amp;quot; She dragged a laughing Rictor towards the young gypsy seated in the corner. &amp;quot;It's going to be great. We're going to look at your love life so you stop making handsome, gushy eyes at me.&amp;quot; The young Kirvel pushed Rictor's side and arm and hip until he sat, laughter still sounding from the pair.&lt;br /&gt;
&lt;br /&gt;
The gypsy smirked at the pair as Arianne slunk around Rictor to sit in the chair next to him. &amp;quot;I hopefully won't disappoint,&amp;quot; she said, looking between the two. &amp;quot;Though, what is revealed is completely up to the Fates.&amp;quot; The knight nodded as he smiled politely at the thirty-something woman sitting across from him. His stormy gaze slowly roamed over her form, taking in the silver foxes and lions upon her, the purples and greens that clung to her body in a casual yet sensual way. Rictor quirked an eyebrow as he glanced at Arianne, who merely grinned at him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It'll be fun, Rictor,&amp;quot; Arianne said as she handed five gold coins to the gypsy. &amp;quot;Just relax and let what happens happen.&amp;quot; After a moment of silence, where the women shared a sly look, Rictor nodded.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It certainly won't hurt my love life,&amp;quot; he said, shrugging as he leaned back in the chair, his arms crossed over his chest. &amp;quot;One reading regarding love, please, Lady Seer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a shake of her head, the gypsy shuffled her tarot cards, flipping two over after a moment. &amp;quot;Justice reversed and the Six of Cups,&amp;quot; she said with a soft laugh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Which means?&amp;quot; Rictor asked, sounding a bit bored. He grunted softly as Arianne nudged his side with her elbow, snickering at her soft hiss of 'be nice'.&lt;br /&gt;
&lt;br /&gt;
The gypsy pointed at Rictor, leaning forward a bit. &amp;quot;It means that you need to stop being so bitter and headstrong while seeking out love. It's contradictory. You won't find it because once you ensnare someone, you chase them off with your refusal to accept what you seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That doesn't mean we're gonna bang,&amp;quot; Arianne interjected, pinching Rictor's side.&lt;br /&gt;
&lt;br /&gt;
The knight snorted good-naturedly, his arms uncrossing so he could pinch Arianne in retaliation. &amp;quot;Noted, ladies,&amp;quot; he said, his tone warm as he looked between the two. &amp;quot;How much did Miss Kirvel pay you to &amp;quot;draw&amp;quot; those specific cards?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arianne gasped, glancing at the gypsy as she gathered her cards and shuffled the deck. &amp;quot;How dare you, Sir Rictor!&amp;quot; Ari half-shouted. &amp;quot;I would never. Love is something special!&amp;quot; Contrary to her tone, however, Arianne smirked at Rictor, a hand resting on his shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nor would I dishonor the Fates in such a way,&amp;quot; the gypsy added, flipping a couple cards. The knight snorted and shook his head before standing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I meant no offense, Lady Seer,&amp;quot; he said to the gypsy with a smile as he pulled Arianne into the chair he had been sitting in. &amp;quot;I would like to make amends by purchasing a reading for this young woman.&amp;quot; Rictor took a small side-step, standing behind Arianne's chair, his hands resting on her shoulders. &amp;quot;Was it five coins, Arianne? Why don't you give her six coins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arianne gasped, the sound overly-dramatic. &amp;quot;While she's worth it, you owe me once we get back to the Order's hall!&amp;quot; she said, glancing over her shoulder at the now-grinning Rictor. The fortune teller laughed, whispering quiet thanks as Arianne tossed ten gold coins onto the table.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What will we be asking the Fates about?&amp;quot; the brightly-dressed woman asked Arianne and Rictor, who were busy snickering at each other.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Our friendship,&amp;quot; Arianne said, leaning forward, away from Rictor. The man shrugged and leaned against the chair, his arms crossed over the top of the chair's back. The seeress nodded and shuffled the tarot deck a few times, her gaze focused on the knight and trickster princess. There was an ease about them, she noted, though the way they touched suggested they were more than familiar friends. Flirtation, but the gypsy knew that didn't mean much, that many flirted with no intention to go beyond that. The attention was what they enjoyed, so perhaps, she decided, it was that way with this pair.&lt;br /&gt;
&lt;br /&gt;
The fortune teller cleared her throat as she flipped two cards, drawing Arianne's attention to her. Rictor wasn't fazed, his attention focused on untangling the young Kirvel's hair from the tiara atop her head. &amp;quot;The Devil,&amp;quot; she said, smirking as Arianne batted Rictor's hand away, the man apologising for 'ruining her aesthetic'. &amp;quot;And the Ace of Swords, reversed.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh!&amp;quot; Arianne cried, leaning forward and resting her elbows on the table. &amp;quot;That's what people imagine the Devil as being? An angry goat?&amp;quot; She swatted at Rictor again as he moved to sit on the chair next to Arianne. &amp;quot;So, knowing what little I do about Christianity, is this a bad card to have drawn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a shake of her head, the gypsy smiled at Arianne. &amp;quot;An angry goat. I like that one,&amp;quot; she said as she set the rest of the tarot cards aside. &amp;quot;This right here...&amp;quot; She tapped the Devil. &amp;quot;Isn't necessarily a wicked card. As with all cards, the thought, the emotion behind it being drawn is what makes or breaks the 'goodness' of the draw. He is an emotional card. Power, lust, knowledge, intuition; This card brings it all together.&amp;quot; She ignored the small snort from Rictor, her gaze upon Arianne's entranced face. &amp;quot;He suggests that whatever one can manifest in their mind, they can bring forth on Earth. 'As you think, so you are', or to others, 'As above, so below'.&amp;quot; Rictor drummed his fingertips against the tabletop, his gaze off to the side. &amp;quot;Is this boring you, Sir Knight?&amp;quot; the gypsy asked, holding a hand out to silence Arianne's nagging at Rictor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not at all!&amp;quot; Rictor said, flashing a charming smile at the gypsy. &amp;quot;I apologise. My attention span isn't quite what it used to be, and there is&lt;br /&gt;
a bit more to this one than there was to my reading.&amp;quot; He smirked and pointed a finger, motioning between the two women. &amp;quot;Are you sure you didn't plan my cards out before we got here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The gypsy moved her hand to tap the next card. &amp;quot;Not at all, Sir Knight,&amp;quot; the seeress purred. &amp;quot;I'm merely spending more time on this drawing because of your cards.&amp;quot; Both Rictor and Arianne made soft, questioning sounds and the gypsy merely smiled. &amp;quot;Upright, the Ace of Swords is a card of harsh reality, of fresh awareness. Which means, reversed as it is, it represents stagnation, or even compulsion. So your cards, Sir, your cards which spoke of taking action, of breaking away from your stubbornness are both shamed and verified by the cards drawn for your companion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How so?&amp;quot; Arianne asked, her voice quiet, her tone curious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The headstrong nature of Justice reversed is the same as the destructive stubbornness of the Ace of Swords reversed,&amp;quot; the gypsy said, tapping the Ace once more. &amp;quot;The Six of Cups represents pleasure as well as being responsible for your emotions. And drawing the Devil as we did, why, carnal knowledge is something represented by him.&amp;quot; She smirked, now tapping the horns painted upon the Devil card.&lt;br /&gt;
&lt;br /&gt;
Arianne and Rictor both quickly leaned back from the table at that revelation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nooooooooooope,&amp;quot; Arianne said, a blush coloring the cheeks of the typically audacious woman. Rictor merely nodded in agreement with Arianne, motioning towards her as he looked at the gypsy.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weeelllll, thank you for the reading, kind seer,&amp;quot; he said, standing, an odd quiver to his words. &amp;quot;We both greatly appreciate your time and, ah, will be on our way, now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arianne leapt from her chair at that, taking a few steps away from the table. &amp;quot;Yeah, things to see, people to do--- NO. THINGS TO DO, PEOPLE TO SEE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rictor nodded, walking after the young Kirvel. &amp;quot;Yes, yes,&amp;quot; he mumbled, tossing another gold coin onto the table for the gypsy. &amp;quot;People to see. Not do, but see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Farewell, friends,&amp;quot; the gypsy called through her laughter as the pair fled from the inn. &amp;quot;Consider what the Fates have seen!&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Trickster &amp;amp; His Princess ===&lt;br /&gt;
&lt;br /&gt;
Arianne stormed into the golden chambers, the door slamming against the wall with a loud &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;thud&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;. &amp;quot;What is this&amp;quot; she hissed, slamming a hand down onto Loki's desk, a paper beneath her fingers. The Trickster god raised an auburn brow and slipped a hand around Arianne's wrist.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can do many things, daughter,&amp;quot; he said with a small smirk as he moved her hand from the page. &amp;quot;But I cannot see through flesh and sinew and bone.&amp;quot; The young woman rolled her eyes at Loki's words, though she remained silent as he read over the paper. A slender finger tapped here and there, an odd sound of interest or even appreciation sounding in his throat at the various notes. After a few minutes, he whispered, &amp;quot;Whoever wrote this has an active imagination.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whoever wrote this,&amp;quot; Arianne said, her voice low, a hint of warning to it. &amp;quot;Is my mother, who is in Midgaard worrying herself sick.&amp;quot; She snatched the paper from the desktop before pointing at Loki with an emerald-tipped finger. &amp;quot;Stop your games or I will no longer defend you from Skadi, my brother, or anyone else. Just because you find humor in how you have saved your own ginger-ass in the past doesn't mean my family needs to be a part of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Loki looked at the young Kirvel, his brown gaze entirely unamused. &amp;quot;They aren't games, but merely tests.&amp;quot; He chuckled, then, and slipped an arm around Arianne's waist. &amp;quot;Your mother was worthy, those who have found me are &amp;lt;i&amp;gt;worthy&amp;lt;/i&amp;gt;. I do not know about the other things on that list, but Ragnarok is coming, just as it always has.&amp;quot; Arianne tried to pull away from the Trickster, but he held tight, his fingers digging into her side. &amp;quot;She was worthy and we will need her. I will not die again, Princess, so let her worry, as she has discovered &amp;lt;i&amp;gt;some&amp;lt;/i&amp;gt; truth.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Lamia</name></author>
	</entry>
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