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	<updated>2026-05-03T10:49:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://legendarytimes.org/index.php?title=2019-07_Area_Updates_and_Implementations&amp;diff=633</id>
		<title>2019-07 Area Updates and Implementations</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2019-07_Area_Updates_and_Implementations&amp;diff=633"/>
		<updated>2020-01-02T17:33:54Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot;{{DISPLAYTITLE:Area Updates and Implementations}} === New Instance: Naraka === &amp;lt;i&amp;gt;A place of torment.&amp;lt;/i&amp;gt;  The first part of Naraka is essentially a tech demo for the new inst...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Area Updates and Implementations}}&lt;br /&gt;
=== New Instance: Naraka ===&lt;br /&gt;
&amp;lt;i&amp;gt;A place of torment.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first part of Naraka is essentially a tech demo for the new instancing code.&lt;br /&gt;
&lt;br /&gt;
It features two stat items as rewards and these items are the first examples of &amp;lt;b&amp;gt;BOND ON LOOT&amp;lt;/b&amp;gt; items in the game. If you try to 'GET ALL' from a container that contains bond on loot items, it will skip these items (and give you a message). You can use the &amp;lt;b&amp;gt;INSPECT&amp;lt;/b&amp;gt; command on the corpse (or container) to see the stats on a &amp;lt;b&amp;gt;BOND ON LOOT&amp;lt;/b&amp;gt; item as though you were casting an identify object spell on it.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Area: Irem, the City of Brass ===&lt;br /&gt;
According to the Qur'an, there are two creations that have free will: humans and djinni. The holy book says that djinni are made of smokeless flame or scorching fire and occupy a parallel world to that of mankind. Many are the legends, starting with the tales of the Arabian Nights, that tell about how humans and djinn meet and visit their respective worlds.&lt;br /&gt;
&lt;br /&gt;
The most commonly known tales describe how human magicians master the secrets of the ether and summon then enslave powerful djinni to their bidding, restricting their access back to their home world and promising them a way back home in exchange for their favors.&lt;br /&gt;
&lt;br /&gt;
Irem, the famed palace of a thousand pillars, is known throughout Arabian myths to be the home of some of the most powerful djinni, the efreeti. Lords of the fire element, efreeti rule the world of djinni and only dream of how they might repay mankind for the treatment once inflicted on their kind. One can imagine that if an efreet lord could enslave a human magician one day, that magician would have a tough time outsmarting the djinns and escaping their bottle!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Perma Booth ===&lt;br /&gt;
A &amp;quot;Perma Booth&amp;quot; has been added to the OOC area of Legend. You'll find a cellar somewhere or other that wasn't there before and, in that cellar, is where this dastardly-yet-incredibly-useful device can be found.&lt;br /&gt;
&lt;br /&gt;
This only works for characters that are Level 10 or higher. This is meant to work in tandem with Attributes being visible at Level 1 and characters no longer saving (even in accounts) until they're Level 2 or have been played for at least 30 minutes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Object Weight Updates ===&lt;br /&gt;
The immortal staff has been working their way through area files to perform something called a &amp;quot;Version Update&amp;quot;. All this means is that we're able to make Object Weights a bit more... realistic. Not as unseemly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;You won't have a 6kg roll of bandages because THAT ISN'T A THING.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyway, item weight changes all around! It's a Work In Progress™, mud-wide, so please be patient if something is too heavy. And LET US KNOW if something is too light.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: The Seven Heavens ===&lt;br /&gt;
: - The sword of Fate should be able to be utilized by dual wield properly&lt;br /&gt;
:: - Spell changed to one that won't engage the whole darn room when it fires&lt;br /&gt;
: - The sword of the Comet should be able to be utilized by dual wield properly&lt;br /&gt;
: - The sword of Faith should be able to be utilized by dual wield properly (hopefully)&lt;br /&gt;
: - Typo fixes here and there (is an ongoing task)&lt;br /&gt;
: - Should be able to move around a bit better in the Firestar's Fortress&lt;br /&gt;
: - Bludgeon attacks should do damage to certain memories&lt;br /&gt;
: - Crystals that you couldn't pass before can be passed now&lt;br /&gt;
: - Apples refresh properly (for the most part)&lt;br /&gt;
: - Raziel should now let you borrow his sword after you do necessary things&lt;br /&gt;
: - Certain orbs should be able to be filled, now&lt;br /&gt;
: - A certain barrier can now be passed with the proper requirement(s) being met&lt;br /&gt;
: - Some kw fixes &amp;amp; long description tweaks on certain items&lt;br /&gt;
: - A couple transfer acts should work and/or not take you to weird places&lt;br /&gt;
: - The Arena should hopefully clear up a bit better once people leave&lt;br /&gt;
: - More variety to the Celestial Arena rewards&lt;br /&gt;
: - No more random corpses appearing with Kola (we didn't like the implication)&lt;br /&gt;
----&lt;br /&gt;
=== Updated: Inferno ===&lt;br /&gt;
: - Certain NPCs now give points towards factions in the Seven Heavens&lt;br /&gt;
: - AC/rent adjustment to eternal chains of BDSM hellfire&lt;br /&gt;
: - Silver horseshoe has static stats (instead of 1 being random), rent change&lt;br /&gt;
: - Rent fix to a great hunting horn&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Pirate's Den ===&lt;br /&gt;
==== East Side ====&lt;br /&gt;
: - Some of the xp  is moved to the captain from the general skeleton mobs.&lt;br /&gt;
: - The skeletons are still susceptible to blunt attacks, but not quite as much&lt;br /&gt;
: - Skeletons should wander  &amp;lt;i&amp;gt;Clickity-clack, there's no turning back.&amp;lt;/i&amp;gt;&lt;br /&gt;
: - The flooding acts and deathtrap room are gone from the east side.&lt;br /&gt;
: - There is a new mob in the east side.&lt;br /&gt;
: - The following items have been adjusted and/or moved:  &lt;br /&gt;
:: - The golden candelabra&lt;br /&gt;
::: - Now a dex-based con weapon that can only be used in the off hand&lt;br /&gt;
:: - Topaz Ring&lt;br /&gt;
:: - Iron Ring&lt;br /&gt;
&lt;br /&gt;
==== South Side ====&lt;br /&gt;
: - Blackbeard's spells aren't quite as effective&lt;br /&gt;
: - Blackbeard is no longer resistant to attacks, but has more hit points&lt;br /&gt;
: - He's a little more adept at fighting&lt;br /&gt;
&lt;br /&gt;
==== West Side ====&lt;br /&gt;
: -  Jeweled sceptre is no longer a light that disappears when you try to refill it...&lt;br /&gt;
:: - It's been changed completely&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: Shadowlands 2 ===&lt;br /&gt;
: - The forlorn souls have undergone a pretty massive change.&lt;br /&gt;
:: - They are no longer so brutal on spirit or draining mana from a single target&lt;br /&gt;
:: - They will hit a bit harder and might be a bit more sturdy.&lt;br /&gt;
: - Carman won't teleport so quickly any more.&lt;br /&gt;
:: - She also doesn't appreciate you trying to flee away from her.&lt;br /&gt;
: - Dub doesn't hit as hard but he's a bit more durable.&lt;br /&gt;
: - The guardians' healing acts can no longer be bypassed by bringing the smaller statues in the room.&lt;br /&gt;
:: - XP has been adjusted to reflect this increase in difficulty.&lt;br /&gt;
: - Conall sees a bump in his xp.&lt;br /&gt;
: - Forlorn general is now aggressive and sees a bump in his xp.&lt;br /&gt;
: - Conn's affect isn't nearly as detrimental to your ability to do damage and he's a little less durable&lt;br /&gt;
:: - He did gain some warrior-like abilities.&lt;br /&gt;
: - Sleepers are more durable, worth more xp, and can be attacked by more attackers than previously&lt;br /&gt;
: - There is a substantial boost if you can arrive with the impure soul still alive&lt;br /&gt;
: - Carman's crystal guardian sees a bump in xp and a small bump in stats.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated: London Port ===&lt;br /&gt;
: - NPCs lvl 10+ have acts that prevent chars under lvl 5 from attacking them&lt;br /&gt;
:: - New code from Rufus prevents low-level characters from attacking high-level mobs by mistake&lt;br /&gt;
: - Key mobs in town now converse and guide low-level characters&lt;br /&gt;
:: - Experienced players can skip this&lt;br /&gt;
: - All basic weapons skills taught by the Outfitter&lt;br /&gt;
: - All basic fight skills taught by the Outfitter&lt;br /&gt;
: - Outfitter sells newbie weapons that are a good upgrade from starting ones&lt;br /&gt;
: - Nurse heals players under lvl 3&lt;br /&gt;
: - The vampire is not as hungry for sweetbbyNewbie blood&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Smaller Area Updates ===&lt;br /&gt;
&amp;lt;b&amp;gt;Beowulf&amp;lt;/b&amp;gt;&lt;br /&gt;
: - AC added to Skyblade and the rent adjusted as appropriate.&lt;br /&gt;
:: - You can obtain the new skyblade by exchanging the old skyblade with the dwarf&lt;br /&gt;
:: - Fixes the dwarf at the forge so he doesn't just... hoard Skyblades in his inv.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Carthage&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Mean priests shouldn't be so mean they can do things while incapacitated&lt;br /&gt;
: - Boots that were anti_neutral aren't anti_neutral anymore, since the what they were used to get isn't align restricted and hasn't been for awhile.&lt;br /&gt;
: - Changes to Moloch's Temple (MT)&lt;br /&gt;
:: - Some mobs are now more difficult and equipped with new tricks so they are back at being a challenge for a small group.&lt;br /&gt;
::: - XP has been raised accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Frisco&amp;lt;/b&amp;gt;&lt;br /&gt;
: - You should be able to reaffirm without having to cry&lt;br /&gt;
: - General additions for the aesthetic of the area&lt;br /&gt;
: - It's not really in Frisco, but more a DT near Frisco is newbie friendlyish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;India&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Weights on all objects in India have been updated to match the new weight format. &lt;br /&gt;
: - India is more populated now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ireland&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Should be more newbie friendly. Huma said so, so if it isn't, step up.&lt;br /&gt;
:: - Lamia will bring popcorn if anyone does decide to step up.&lt;br /&gt;
: - Substantial upgrade to a certain item that needed it.&lt;br /&gt;
: - Druid-created blue-violet potions now have both blue and violet keywords.&lt;br /&gt;
:: - All hyphenated potions now have extra keywords.&lt;br /&gt;
:: - This does not apply to potions already created nor does it apply to ones that might be for sale in areas. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;b&amp;gt;Irem&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Repop is slowed down a little bit.&lt;br /&gt;
: - If you're around when a certain Usurper is around, he'll make it so you're not around.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;KSM&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Lamia's boi Ashmedai had a slight adjustment&lt;br /&gt;
: - Other minor fixes here and there with rooms &amp;amp; NPCs&lt;br /&gt;
: - There was one small typo/verbiage adjustment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;OOC&amp;lt;/b&amp;gt; &lt;br /&gt;
: - Removed Christmas decorations &amp;amp; vendor&lt;br /&gt;
: - Added 2 new NOTE types&lt;br /&gt;
: - You may only go OOC from a room in which you can rent (Inn or Rentable Housing Room)&lt;br /&gt;
:: - This means you can't just go to OOC from any house on the mud, you have to be able to rent there (Be the owner or the friend of the owner)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Niflheim&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Hel won't be as repetitive while lauding on info.&lt;br /&gt;
: - Gungir's weight has been adjusted&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nikko&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Manekineko in Nikko should now work properly&lt;br /&gt;
: - EQ that was TIMED at install is no longer TIMED&lt;br /&gt;
: - NPC Tweaks &amp;amp; Adjustments&lt;br /&gt;
:: - You don't have to fear the tentacles anymore. Embrace them, as they do you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shadowlands&amp;lt;/b&amp;gt;&lt;br /&gt;
: - the Gae-bolg has new (lower) rent profile and some stat changes.&lt;br /&gt;
:: - It's not templated, so go get yourself one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;South Seas&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Wu Chen and his infamous crew of pirates have regained strength!&lt;br /&gt;
::  - They have captured innocent travelers who need to be saved!&lt;br /&gt;
: - Wu Chen's junk is now a L35-45 leveling zone with new surprises&lt;br /&gt;
: - Wu Chen's chop has had its slot corrected&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Svartalfheim&amp;lt;/b&amp;gt;&lt;br /&gt;
: - Dragon Hunter Longbow updated to net 10 stat&lt;br /&gt;
:: - The rent has been both adjusted and corrected (it was low before). This item is templated.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Minor Updates &amp;amp; Fixes ===&lt;br /&gt;
: - 1802 Alaska: AC/rent/stat adjustment to the One Time Quest cedar eagle amulet thing&lt;br /&gt;
: - Abilene: Minor rent fixes re: spec concerns&lt;br /&gt;
:::: - The baton is now 15 MaxDam&lt;br /&gt;
: - Dartmoor: Fixed Childe's death act so he properly awards ... something, too&lt;br /&gt;
: - Lima: The gates should be a bit less obnoxious/more newbie-friendly&lt;br /&gt;
: - Klein: Gate Guards should be less obnoxious/more newbie-friendly&lt;br /&gt;
:: - Someone finally got around to spaying and neutering the cats&lt;br /&gt;
: - Med Seas: There's a new NPC in Med Seas!&lt;br /&gt;
: - Malta: The Customs jerkface Malta has been... adjusted&lt;br /&gt;
: - Nazca: The zombie's respawn has been adjusted&lt;br /&gt;
: - Philippines: Fixed the Aswang's death act so she properly awards ... something&lt;br /&gt;
: - PR: A whois was added for the &amp;quot;Level to 50&amp;quot; event&lt;br /&gt;
:: - More details to come, all of them from Huma.&lt;br /&gt;
: - Pyramid: The staff of the Nile weight fixed&lt;br /&gt;
: - Sherwood: The stunted druid now sets all Home Rooms to The Royal Stag post-trans&lt;br /&gt;
: - Savannah: Cheetah fur leggings can be mended, and they are also templated now&lt;br /&gt;
: - Sumer: Fix to Humbaba sleepwalking&lt;br /&gt;
: - Tartarus: The Titan Coeus's quest now works&lt;br /&gt;
: - Ys: Dahut should resume her party lifestyle more quickly than before&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2019-07_Player_News&amp;diff=632</id>
		<title>2019-07 Player News</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2019-07_Player_News&amp;diff=632"/>
		<updated>2020-01-02T17:33:13Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot;{{DISPLAYTITLE:Player News}} === XP Achievements === Honestly? The thing where this information gets sent to my email has been kind of wonky for like... ever, so I don't have...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Player News}}&lt;br /&gt;
=== XP Achievements ===&lt;br /&gt;
Honestly? The thing where this information gets sent to my email has been kind of wonky for like... ever, so I don't have all the information. :( However! Great job to all of those who have hit various XP milestones!&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;br /&gt;
----&lt;br /&gt;
=== Clan Activity ===&lt;br /&gt;
The same thing that's wonky about XP achievements is wonky in regards to clans forming and disbanding. Sorry. :(&lt;br /&gt;
&lt;br /&gt;
-Lamia&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2019-07_Annex_Quest&amp;diff=631</id>
		<title>2019-07 Annex Quest</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2019-07_Annex_Quest&amp;diff=631"/>
		<updated>2020-01-02T17:32:54Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot;{{DISPLAYTITLE:Annex Quest #47b}} Esmeralda enjoyed dark spaces. She always had, from playing hide-and-seek in the twilight at her grandparents' place as a child to attending...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Annex Quest #47b}}&lt;br /&gt;
Esmeralda enjoyed dark spaces. She always had, from playing hide-and-seek in the twilight at her grandparents' place as a child to attending rave after goth industrial night after rave through her early and mid-twenties. But the cave the Annex had sent her to was, honestly, a bit too much for Esmeralda. She didn't mind the dark, no, nor did she mid the bats or how damp it was. What bothered Esmeralda about this place of perpetual midnight was that it was inhabited by a cult.&lt;br /&gt;
&lt;br /&gt;
This wasn't Esmeralda's first run-in with cultists - She had been pretty deep in the Underground scene at one point and you always find yourself invited to a R'lyeh Discovery Party at some point - but something about them always creeped her out. Maybe it was the Kool-Aid (Why orange?! Blue or dark cherry, heathens), or it might have been the ritualistic human sacrifice. The jury was still out on which was the bigger evil.&lt;br /&gt;
&lt;br /&gt;
As she struggled with the chains that bound her wrists and forearms, Esmeralda made the executive decision that it was the sacrifice bit that creeped her out the most. After all, orange Kool-Aid didn't decide that you were a good replacement-slash-summer-bride for Hades, Lord of the Underworld. Sure, it tasted like awful jello that hadn't earned the right to be jiggly and wiggly, but it wasn't trying to actively send her to play second-fiddle to the Goddess of Spring. Not that she'd want to be the primary lover-girl to the King of the Underworld, but seriously, spring was worse than summer, with its pollen and giant puddles...&lt;br /&gt;
&lt;br /&gt;
She stopped her struggling and leaned back against the cave's wall, her eyes closing. It could be worse, Esmeralda mumbled. It could have been the God of Horses. A deep laugh to her left startled Esmeralda, causing her to scramble so she was tucked into one of the crevices along the wall. The man held up a hand, palm towards her, and his expression softened.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Αστείο, όμορφο,&amp;quot; he said softly, crouching down in front of Esmeralda. &amp;quot;Τα χρώματα σας δεν θα επιβιώσουν στο αλάτι του Ποσειδώνα.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Esmeralda frowned, her lips pursed in irritation as she took in the man's faded black robes and sharp features. &amp;quot;I only understood like two words of that. Y'wanna help a girl out if you think she's so pretty?&amp;quot; She raised an eyebrow expectantly as she stared the stranger down. &amp;quot;Anglika?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man laughed and shook his head, a soft dark curl falling over an eye. &amp;quot;That far removed from your Greek heritage, little one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Creep-ass,&amp;quot; she mumbled, shifting under the man's gaze. &amp;quot;So, are you Head of the Asshats?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He smirked and sat down. &amp;quot;You could say that,&amp;quot; he said, amusement evident in his tone. &amp;quot;They don't know who you are, do they, pet?&amp;quot; Esmeralda narrowed her gaze and pointed at the man, the sound of the chains rustling echoing around the cave.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Three years ago, you and I made out at that underground dark-wave show in Detroit, didn't we?&amp;quot; The man laughed and nodded.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry I'm so forgettable, little one,&amp;quot; he smirked. &amp;quot;How did you end up so far from your parties?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Esmeralda raised a shoulder in a half-shrug. &amp;quot;Occupational hazard&amp;quot; she said, fidgeting with the chains. &amp;quot;I'm a part-time cinnamon roll keeper, part-time procurer, and this was supposed to be the latter. How about you, Circa 1995 Trent Reznor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I'm just here for the tribute,&amp;quot; the man answered coyly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Neat,&amp;quot; Esmeralda said, deadpan. &amp;quot;So you are head asshat. I figured there'd be an altar and something dramatic when they tried to send me as tri.... bute.... &amp;lt;i&amp;gt;Oh&amp;lt;/i&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He laughed as he moved to stand. &amp;quot;As lovely as you are, I'm quite content with my sweet spring flower. Shall we get you out of here, little one?&amp;quot; Hades held out a hand, smiling. She took it, both her hands gripping his fingers as she pulled herself to her feet. She shook the chains in Hades face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Help a girl out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The god laughed again as he reached for Esmeralda's hair and withdrew a bobby pin. &amp;quot;Demanding little thing, aren't you?&amp;quot; he said, using the pin to pick the lock that bound the chains together. &amp;quot;What were you after? A god such as myself, I only have one thing to offer mortals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Esmeralda snorted and rubbed at her now free wrists as Hades set the metal bindings on the ground. &amp;quot;From what I remember of that trip, you had a lot to offer plenty of people on the dance floor... and at the bar... and in the restroom...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hades slipped an arm around Esmeralda, his hand resting on her hip. &amp;quot;Are you complaining?&amp;quot; he smirked down at her as they made their way through the winding passages.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not having this conversation,&amp;quot; she muttered. &amp;quot;I need your Helm of Darkness. That's how I ended up here in the first place. These jerks have it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know,&amp;quot; Hades said, maneuvering them down a narrow passage Esmeralda knew she would have missed if she had been on her own. &amp;quot;I'm even going to allow you to take it.&amp;quot; Esmeralda raised both eyebrows as she looked up at him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Neat,&amp;quot; she said, he violet gaze turning back to the path before them. &amp;quot;Gonna help me get out of here, too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is the point of having a tool of invisibility if you don't intend to use it?&amp;quot; the god asked, genuinely curious.&lt;br /&gt;
&lt;br /&gt;
Esmeralda shook her head. &amp;quot;Rule one of Library club: Don't talk about Library club. Rule two of Library club: Refer to rule one. Rule three of Library club: Don't use Library club loot.&amp;quot; The god snorted as they entered a small chamber. &amp;quot;I'm paraphrasing, of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course,&amp;quot; Hades repeated complacently as he opened a small chest that sat upon a table. &amp;quot;Here you are,&amp;quot; he purred, handing the woman a simple leather cap. &amp;quot;Being as it is mine, I must tell you that I would not mind if you used it. I dare say, in another time, you would have easily found a place as one of my priestesses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh... thanks?&amp;quot; she said. &amp;quot;I didn't realize you had those?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not so much, no, but you aren't one to follow the crowd, are you, little one?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2019_Issues&amp;diff=630</id>
		<title>2019 Issues</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2019_Issues&amp;diff=630"/>
		<updated>2020-01-02T17:31:44Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== February Issues ==&lt;br /&gt;
[[Birthday Issue 2019|February 14, 2019 (Unpublished)]]&lt;br /&gt;
&lt;br /&gt;
== July Issues ==&lt;br /&gt;
[[July 23, 2019 Issue|July 23, 2019]]&lt;br /&gt;
&lt;br /&gt;
== July Articles ==&lt;br /&gt;
[[2019-07 Remorting by Rufus|Remorting by Rufus]]&lt;br /&gt;
&lt;br /&gt;
[[2019-07 Architectural Work with Rufus|Architectural Work with Rufus]]&lt;br /&gt;
&lt;br /&gt;
[[2019-07 Area Updates and Implementations|Area Updates and Implementations]]&lt;br /&gt;
&lt;br /&gt;
[[2019-07 Player News|Player News]]&lt;br /&gt;
&lt;br /&gt;
[[2019-07 Annex Quest #47b|Annex Quest #47b]]&lt;br /&gt;
&lt;br /&gt;
== August Issues ==&lt;br /&gt;
&lt;br /&gt;
== September Issues ==&lt;br /&gt;
&lt;br /&gt;
== October Issues ==&lt;br /&gt;
&lt;br /&gt;
== November Issues ==&lt;br /&gt;
&lt;br /&gt;
== December Issues ==&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2019-07_Architectural_Work_with_Rufus&amp;diff=629</id>
		<title>2019-07 Architectural Work with Rufus</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2019-07_Architectural_Work_with_Rufus&amp;diff=629"/>
		<updated>2020-01-02T17:27:44Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot;{{DISPLAYTITLE:Architectural Work with Rufus}} === New Feature: Visited === Legend can now track which rooms you've visted and show you a percentage of those rooms that are av...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Architectural Work with Rufus}}&lt;br /&gt;
=== New Feature: Visited ===&lt;br /&gt;
Legend can now track which rooms you've visted and show you a percentage of those rooms that are available to visit. The command? &amp;lt;b&amp;gt;VISITED&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, you get zero credit for being here for 20 years. We weren't tracking this up until now. Everyone starts at 0. If you look on 'exits', every room you have not yet been to will show as unexplored.&lt;br /&gt;
&lt;br /&gt;
A couple of notes:&lt;br /&gt;
* This doesn't apply to OOC rooms or housing.&lt;br /&gt;
* These will never show an 'unexplored' indicator in exits.&lt;br /&gt;
* If there are serious bugs with the system, we'll simply delete these files that track this information and start again.&lt;br /&gt;
&lt;br /&gt;
For now this information is only available via the VISITED command. We may eventually add this to prompt and score. Also, until the builders are able to change map rooms and other rooms that can't normally be accessed, achieving 100% is currently impossible (99.999 probably is).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;And...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You gain exp for every room you've not been to. Though this levels off in terms of how much you get by level 30 (a level 50 gains the same xp per room as a level 30 would), you can theoretically gain about 7 to 10 levels worth of XP exploring the mud. The old explore systems and explore rooms remain. This is system on top of that one.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Petition ===&lt;br /&gt;
The requests (or petition) system is a new system to enable asynchronous communication between players and immortals. We see great promise for a system like this, but its first roll-out will be limited to smaller, simpler string requests using up to 3 coupons. The main command is the &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Syntax &amp;amp; Use&amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION STRING &amp;lt;i&amp;gt;[your object you want to string]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** You must have the object in order for this to work.&lt;br /&gt;
** This will start the process of putting in a string request for the specified object.&lt;br /&gt;
** It should give you the steps necessary to complete the petition.&lt;br /&gt;
** Be aware that the petition, up until the time you apply it (see below), is simply a collection of information.&lt;br /&gt;
*** The objects remain in your possession and you may go on with life as normal.&lt;br /&gt;
*** If and when your petition is approved, you must have the coupons and item to string in your inventory.&lt;br /&gt;
** You will get a &amp;lt;b&amp;gt;Petition ID&amp;lt;/b&amp;gt; that you can reference to modify, add changes, or cancel the petition request. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION&amp;lt;/b&amp;gt; (without arguments)&lt;br /&gt;
** Will show your current petitions.&lt;br /&gt;
** You may have more than one petition &amp;amp; there are currently no limits to how many you can have.&lt;br /&gt;
*** The system will 'fill up' after a while and no petitions will be created server-wide... so, don't be a jerk.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID]&amp;lt;/b&amp;gt;&lt;br /&gt;
** Will allow you to view the details of the specified petition.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SHORT &amp;lt;i&amp;gt;[requested short description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds a &amp;quot;short description&amp;quot; to the string&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] LONG &amp;lt;i&amp;gt;[requested long description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds a &amp;quot;long description&amp;quot; to the string&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SLOT &amp;lt;i&amp;gt;[requested slot description]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds a &amp;quot;slot description&amp;quot; to the string&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] COUPON &amp;lt;i&amp;gt;[coupon keyword]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
** Adds the specified coupons to the petition as an offered string payment&lt;br /&gt;
** You may offer three coupons maximum at this time (PETITION [Petition ID] COUPON [1.kw] [2.kw] [3.kw])&lt;br /&gt;
** If you make a mistake and need to replace one or more coupons, you must clear all the coupons and re-add them all&lt;br /&gt;
*** This is done via: &amp;lt;b&amp;gt;PETITION [Petition ID] CLEARCOUPON&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] CANCEL&amp;lt;/b&amp;gt;&lt;br /&gt;
** Used to cancel a specified petition at any time&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [Petition ID] SUBMIT&amp;lt;/b&amp;gt;&lt;br /&gt;
** Once you have completed your petition, this syntax is used to submit the request to the immortal staff.&lt;br /&gt;
** If you make any changes after submitting a petition, you will have to resubmit the petition. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a petition is rejected, there will be a message from the immortal who rejected it. You can then make changes to the petition to correct any issues and resubmit. An immortal can provide notes with an approval as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A petition goes through the following steps:&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;b&amp;gt;STARTED&amp;lt;/b&amp;gt;       (when you start a petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;SUBMITTED&amp;lt;/b&amp;gt;     (in the immortal's queue)&lt;br /&gt;
: &amp;lt;b&amp;gt;IN PROGRESS&amp;lt;/b&amp;gt;   (an immortal has started reviewing the petition)&lt;br /&gt;
: &amp;lt;b&amp;gt;APPROVED&amp;lt;/b&amp;gt;      (an immortal has approved it, it is ready to be applied)&lt;br /&gt;
: &amp;lt;b&amp;gt;DENIED&amp;lt;/b&amp;gt;        (an immortal has rejected it and provided a reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you are ready to apply an APPROVED petition request, use the following command:&lt;br /&gt;
* &amp;lt;b&amp;gt;PETITION [petition ID] APPLY&amp;lt;/b&amp;gt;&lt;br /&gt;
** This will verify that the necessary items are on your person.&lt;br /&gt;
*** Technically it'll grab the coupons from anywhere on you, but for now let's just have everything in your inventory.&lt;br /&gt;
** This will consume the coupons and perform the string operation and end the petition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Petitions do not currently save over crashes/reboots. That's on the docket for the future.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Skill Timers ===&lt;br /&gt;
; Definition : Ability to optionally use a re-use timer rather than suffer full skill lag&lt;br /&gt;
: Imposes a 1-round skill lag after skill (4.5 seconds)&lt;br /&gt;
: Initial 1-round lag is followed by a 2-round recycle timer (9 seconds)&lt;br /&gt;
; Era Abilities : Abilities that halve wait times of a skill will still work on skill timer enabled skills&lt;br /&gt;
: Should the Era Ability be applied, it applies half the full skill lag and does not apply a timer&lt;br /&gt;
: Example: First aid would simply have the 1-round skill lag&lt;br /&gt;
; Skills Available : Only First Aid &amp;amp; Field Surgery are capable of using the feature at time of launch&lt;br /&gt;
; Command : Can be changed for individual skills via SKILLTIMERS command&lt;br /&gt;
: Syntax: SKILLTIMERS SET &amp;lt;skill name&amp;gt;/ALL&lt;br /&gt;
: Syntax: SKILLTIMERS UNSET &amp;lt;skill name&amp;gt;/ALL&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Soulbound &amp;amp; Player-Unique Items ===&lt;br /&gt;
; Soulbound Items : Immortals are now able to flag items as SOULBOUND&lt;br /&gt;
: Stay with the PC, even after death and/or even if they're in a container&lt;br /&gt;
: At least two (both weapons) are live at Feature Release&lt;br /&gt;
; Player-Unique Items : May only possess one at a time&lt;br /&gt;
: Multiples can be kept in houses&lt;br /&gt;
: Report anything fishy. Seriously.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Feature: Auto-Help ===&lt;br /&gt;
Two auto-help components have been added to Legend. One is a Newbie auto-help which gives messages the first time something happens (Think: First time you kill a mob, first time you level, etc). You'll see these messages once and it'll track them going away (you can reset them if you like and get them again). Think things you wouldn't want to see every time you did something.&lt;br /&gt;
&lt;br /&gt;
The Second is an Always-On auto-help (there's a config to turn it off) where it provides an auto-help in response to another command. For example: You examine an object. After what normally appears you get an auto-help message that says &amp;lt;i&amp;gt;'You can get more information regarding this object with the INSPECT command.'&amp;lt;/i&amp;gt; And another on inspect where it says &amp;lt;i&amp;gt;'More information about the properties of this object can be reveled by an identify object spell.'&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of y'all would just turn these off, but y'all also know what might be helpful. So Rufus is asking that you send him ideas regarding auto-help via direct message.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Updated Feature: Journal ===&lt;br /&gt;
Journal has been updated to act as a new way the game can track quests. This is an addition-to, not replacement for, WHOIS.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Commands:&amp;lt;/b&amp;gt; &lt;br /&gt;
* &amp;lt;b&amp;gt;JOURNAL&amp;lt;/b&amp;gt;&lt;br /&gt;
:: Lists Unfinished (incomplete) journal entries &amp;amp; note how many there are complete&lt;br /&gt;
* &amp;lt;b&amp;gt;JOURNAL INCOMPLETE&amp;lt;/b&amp;gt;&lt;br /&gt;
:: Gives the same information as 'JOURNAL'&lt;br /&gt;
* &amp;lt;b&amp;gt;JOURNAL COMPLETE&amp;lt;/b&amp;gt;&lt;br /&gt;
:: Lists completed journal entries&lt;br /&gt;
* &amp;lt;b&amp;gt;JOURNAL AREA &amp;lt;i&amp;gt;[keyword]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:: Lists quests from specified area&lt;br /&gt;
* &amp;lt;b&amp;gt;JOURNAL &amp;lt;i&amp;gt;[Name or Partial Name of Entry]&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:: Lists description &amp;amp; stages&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Regeneration System ===&lt;br /&gt;
The design doc is implemented... if you haven't seen it, it's floating around on the Discord forum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;In Summary&amp;lt;/b&amp;gt;&lt;br /&gt;
* Overall, regeneration, especially hit point regeneration, has been bumped up, especially for lower levels&lt;br /&gt;
* Regeneration is no longer nearly as stat-based.&lt;br /&gt;
** For extremely high stats, you get a small bump in how fast you can regenerate&lt;br /&gt;
* You can regenerate hit points during normal regen even if you are starving, parched, bleeding, poisoned, etc.&lt;br /&gt;
** HOWEVER, these conditions pose a cumulative penalty to how fast you regenerate.&lt;br /&gt;
* Move regeneration in certain situations is slower than it was&lt;br /&gt;
* Sitting around, even if you have standing regen, can have a couple of benefits still, especially regarding movement&lt;br /&gt;
* Standing Regen 1 and Standing Regen 2 can benefit both casters and non-casters&lt;br /&gt;
* Root is probably stronger now than it ever has been and really drives home 'the longer you root, the faster you regen'&lt;br /&gt;
* Iron will (courage/valor) healing has been completely reworked from the ground up&lt;br /&gt;
* This doesn't affect +Mana Regen, +HP Regen +Move Regen equipment&lt;br /&gt;
* THE CODE IS WAY EASIER TO READ AND ADJUST (the big reason, fwiw)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Addressing Items ===&lt;br /&gt;
; Keywords : - Able to address things using multiple keywords&lt;br /&gt;
: - This is done by joining the keywords with '+'&lt;br /&gt;
:: Example: get sword+short box&lt;br /&gt;
: - The above example works with numbers as well (get 2.sword+short box)&lt;br /&gt;
; Location : - Can specify an item by its location&lt;br /&gt;
: - Includes specifying 'equipment', 'inventory', and 'ground' (or abbreviations)&lt;br /&gt;
:: Example: shake ground.box&lt;br /&gt;
:: Example: shake inv.sword&lt;br /&gt;
; Extent of Capabilities : - Location &amp;amp; keyword specifications can ALL be combined&lt;br /&gt;
:: Example: get 2.sword+short gr.3.box+lost+found&lt;br /&gt;
: - The above example would get the 2nd sword with both 'sword' &amp;amp; 'short' kws from the 3rd box on the ground that has all 3 kws of 'box', 'lost', &amp;amp; 'found'&lt;br /&gt;
; Config : - New Config called 'Config IndexKeywords'&lt;br /&gt;
: - This configuration is OFF by default&lt;br /&gt;
: - Allows PCs to address items with #.&amp;lt;KW&amp;gt; &amp;amp; have the item found anywhere in a room&lt;br /&gt;
: - Searches Inventory first, then Ground&lt;br /&gt;
; Command : - &amp;lt;b&amp;gt;INDEXKEYWORD [kw]&amp;lt;/b&amp;gt; details how objects can be addressed&lt;br /&gt;
: - The command can be shortened to &amp;lt;b&amp;gt;INDEX&amp;lt;/b&amp;gt;&lt;br /&gt;
: - This will show the object's number/location&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== New Commands ===&lt;br /&gt;
; Queue : - Shows what commands you have queued up&lt;br /&gt;
: - Can now queue commands that would normally be a fast command&lt;br /&gt;
: - This is done by typing 'Queue &amp;lt;command&amp;gt; [arguments]'&lt;br /&gt;
; Group Chant : - Allows certain spells to be cast on the caster's whole group at once&lt;br /&gt;
: - Available GroupChant spells can be viewed by typing &amp;lt;b&amp;gt;GROUPCHANT&amp;lt;/b&amp;gt; without arguments&lt;br /&gt;
: - Casting syntax remains the same: &amp;lt;i&amp;gt;GROUPCHANT [word] [word] [word] EX [target]&amp;lt;/i&amp;gt;&lt;br /&gt;
: - Costs 4x the mana of the normal spell&lt;br /&gt;
: - Incurs 3x spell lag as the normal spell&lt;br /&gt;
: - These spells will never fail&lt;br /&gt;
; Triage : - Heals multiple grouped PCs at once&lt;br /&gt;
: - The person with the highest percentage of hitpoints missing gets priority &amp;amp; higher healing&lt;br /&gt;
: - The person with the second highest percentage of hitpoints missing gets second priority, less healing than 1st priority but more than 3rd priority, etc.&lt;br /&gt;
:: Example: Lamia is missing 20% of her HP (80hp/100hp) &amp;amp; Huma is missing 15% of his HP (255hp/300hp)&lt;br /&gt;
::: Lamia would get 1st priority, Huma 2nd priority&lt;br /&gt;
: - If a free bandage is in the surgeon's inventory &amp;amp; a PC being triaged is bleeding/healed, they will also be auto-bandaged&lt;br /&gt;
:: - Yes, the bandage is consumed after this.&lt;br /&gt;
: - Base healing amount is [the PC's level - 10]&lt;br /&gt;
: - Each subsequent person being healed will be healed by [MAX - 8]&lt;br /&gt;
: - Triage heals during combat are healed at 80% efficiency (same as Field Surgery)&lt;br /&gt;
: - Additional Healing:&lt;br /&gt;
:: - Every 10 points Mind is over 50 earns +1 (+5 at 100 mind)&lt;br /&gt;
:: - Every 10 points Spirit &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt; Perception is over 50 earns +1 (+5 at 100 Spirit &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt; Perception)&lt;br /&gt;
:: - +4 for every level of the Improved Healing Era Ability&lt;br /&gt;
:: - This allows for a maximum of +62 at 100 Mind/100[Spirit&amp;lt;b&amp;gt; or&amp;lt;/b&amp;gt; Perception] with all Improved Healing tiers&lt;br /&gt;
; Pause : - Manually enter an amount of time to Wait&lt;br /&gt;
: - You can Pause up to 18 seconds total&lt;br /&gt;
: - Waits imposed by Pause can never be halved by Era Abilities&lt;br /&gt;
: - You can (now) use PAUSE while in any position&lt;br /&gt;
:: (Like a safeword? Lamia asks, getting banned from connecting for 5 minutes.)&lt;br /&gt;
:; Syntax : - PAUSE # (places a wait of # seconds)&lt;br /&gt;
:: - PAUSE # SECONDS (see above)&lt;br /&gt;
:: - PAUSE # ROUNDS (pauses a number of fight rounds - 4.5 second increments)&lt;br /&gt;
:: - PAUSE # PULSES (pauses a number of pulses - .25 second increments)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Resurrection Updates ===&lt;br /&gt;
; Standard Resurrection Spell : - Still the same as it has always been, down to the component and requirements that need to be met&lt;br /&gt;
; Corpses : - Resurrection can now be cast on a PC's corpse&lt;br /&gt;
: - For success, the corpse's owner must have a Death Shroud&lt;br /&gt;
: - Once spell is cast, the corpse's owner has 1 minute to respond to the echoed message&lt;br /&gt;
: - &amp;lt;b&amp;gt;RESACCEPT&amp;lt;/b&amp;gt; will transport the PC to their corpse&lt;br /&gt;
: - Two resurrections can be cast upon a corpse&lt;br /&gt;
: - If the corpse's owner declines RESACCEPT the counter still increases&lt;br /&gt;
: - Upon accepting a resurrection, the shroud vanishes&lt;br /&gt;
: - Death Shroud Resurrection will still inflict Resurrection sickness&lt;br /&gt;
; Resurrection Notes : - Resurrection can only be cast on a corpse within 1 hour of death&lt;br /&gt;
: - This includes Crystal and Death Shroud resurrections&lt;br /&gt;
; Death Shrouds : - Negligible in size &amp;amp; weight and cost 1 Rent&lt;br /&gt;
: - Available at Douban for 9250 gold each&lt;br /&gt;
: - Soulbound items, so they remain with you after you die&lt;br /&gt;
: - Can only possess one Death Shroud at a time (in inv/bag/etc)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chant Updates ===&lt;br /&gt;
; Spell Failure : - Formula to determine spell failure has changed drastically&lt;br /&gt;
: - 25% chance to fail when spell is first learned/cast&lt;br /&gt;
: - Every level gained decreases failure chance by 5% to a minimum of 5%&lt;br /&gt;
: - Every cast level gained decreases failure chance by 5% to a minimum of 5%&lt;br /&gt;
: - Level 50 mages will likely fail a spell more often than previously&lt;br /&gt;
; Failure Recast : - Immediately recasting after a failure reduces failure chance by 5%&lt;br /&gt;
: - This is applied after the standard Spell Failure rate/cap&lt;br /&gt;
; Concentration : - Plus or Minus affects are applied after the standard Spell Failure cap/rate&lt;br /&gt;
; Rage : - Increases Spell Failure chance&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spell Damage Update ===&lt;br /&gt;
; Meteor (and all spells really) : - Weren't supposed to be able to do more than half of something's maximum hit points.&lt;br /&gt;
: - This bug has been fixed, but it means a pretty significant change as to what mobs you can just walk in and eliminate with a single spell.&lt;br /&gt;
; Additional Spell Changes : - If you higher level than the mob, you can do as much damage as the spell will do.&lt;br /&gt;
: - The mob must have at least a certain number of hit points for the half-max-hit-points attenuator kicks in.&lt;br /&gt;
: - Below this the mob will take full damage.&lt;br /&gt;
:: This is to accommodate the mobs we've intentionally designed to be trivial regardless of their level.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vivification Update ===&lt;br /&gt;
; Healing Chances : - No longer percentage-based&lt;br /&gt;
: - Cooldown timers have been reduced &amp;amp; are based on tier&lt;br /&gt;
:: &amp;lt;b&amp;gt;Tier 1:&amp;lt;/b&amp;gt; Heal 400 - 120 minute Cooldown&lt;br /&gt;
:: &amp;lt;b&amp;gt;Tier 2:&amp;lt;/b&amp;gt; Heal 500 - 90 minute Cooldown&lt;br /&gt;
:: &amp;lt;b&amp;gt;Tier 3:&amp;lt;/b&amp;gt; Heal 600 - 60 minute Cooldown&lt;br /&gt;
; Costs : - Now costs 50 mana &amp;amp; 50 move&lt;br /&gt;
: - Lack of required Mana/Move won't prevent an attempt, just set PC to 0&lt;br /&gt;
; Targets : - No longer needs to be sleeping&lt;br /&gt;
: - Must be in the operating PC's group (no change)&lt;br /&gt;
: - Can vivificate PCs who are fighting at reduced efficiency (80% heal)&lt;br /&gt;
: - No longer stuns the patient&lt;br /&gt;
: - Places a 1 combat round Disorient check on the patient&lt;br /&gt;
; General Use : - Skill lag reduced to 3 rounds&lt;br /&gt;
: - No longer has a chance to fail if Surgeon is disoriented or having spasms&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Backstab Update ===&lt;br /&gt;
; Stat Checks : - More &amp;quot;Perception based&amp;quot; now&lt;br /&gt;
: - Still requires a Dex weapon&lt;br /&gt;
: - No longer tries fancy stuff with the hit table&lt;br /&gt;
: - More accurate due to Perception check&lt;br /&gt;
; Bonuses &amp;amp; Penalties : - Bonus for Hiding, Sneaking, Invisibility, Vanish to the chance to hit&lt;br /&gt;
: - Penalty if you backstab something that's already in combat (no change)&lt;br /&gt;
: - Hide/Sneak/Invis/etc bonuses apply even in the aforementioned penalty situation&lt;br /&gt;
: - Bonuses apply against mobs that are fighting, even if they wouldn't apply normally&lt;br /&gt;
:: Example: NPC can see Sneaking and DET HIDDEN, it will still be hyper-aware when not in combat&lt;br /&gt;
::: But if the NPC is fighting, you can counteract the In-Combat penalty by now being able to sneak/hide and attack&lt;br /&gt;
; Deadly Precision : - Backstab now takes the skill into account in all cases&lt;br /&gt;
; Skill Knowledge : - Knowing Backstab improves Landing &amp;amp; Paralyze chance at 105 Perception&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Nightvision Update ===&lt;br /&gt;
; Toggling : - The skill now has an active component&lt;br /&gt;
: - Typing 'Nightvision' will toggle it on and off&lt;br /&gt;
: - Toggling the skill should NOT break Hide&lt;br /&gt;
; Additions : - Allows PC to see completely in the dark, even in Indoor rooms&lt;br /&gt;
: - Ability extends to 'Scan' as well&lt;br /&gt;
; Skill Cost : - 30 move to start&lt;br /&gt;
: - Continues to cost 30 move every 9 seconds&lt;br /&gt;
: - Will continue when move reaches 0 but move will remain at 0&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fist Fighting Update ===&lt;br /&gt;
; Availability : - Now available to all hometowns starting at level 2&lt;br /&gt;
; Attack Information : - Adds bare-handed attacks (not wielding a weapon)&lt;br /&gt;
: - Allows 4 special attacks: Jab, Cross, Hook, Upercut&lt;br /&gt;
:: Special Attacks are reduced for any TWO_HANDED items you're holding &amp;amp; SHIELD items&lt;br /&gt;
:: Special Attacks can be used while wielding a weapon but are less effective&lt;br /&gt;
; Stat Requirements : - This is a STR &amp;amp; DEX skill with CON &amp;amp; PERC requirements&lt;br /&gt;
:-  HITROLL &amp;amp; DAMROLL are very important to the build&lt;br /&gt;
; Skill Damage &amp;amp; Lag : - Damage scales with the level of the PC&lt;br /&gt;
: - Each Special Attack incurs 1-round of lag&lt;br /&gt;
: - Uses the highest of STR or CON&lt;br /&gt;
: - It then compares that to the stat of the Special Attack (Con, Str, Dex, or Perc)&lt;br /&gt;
: - Some Specials do more damage while others are more likely to trigger combos&lt;br /&gt;
; Combos : - When triggered, the PC makes additional swings&lt;br /&gt;
: - Also has the ability to DAZE an opponent&lt;br /&gt;
; Additional Notes : - Secondaries work with barehanded fighting&lt;br /&gt;
: - Special Attacks can be used even if entranced&lt;br /&gt;
: - Arcane Mages must have AUTOATTACK 'off' to have the benefits of Arcane Mastery&lt;br /&gt;
: - This skill is 'under construction' and isn't meant to be an entire character archetype by itself&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Skill &amp;amp; Spell Updates ===&lt;br /&gt;
; Dual Wield - Weapon Spells : - A weapon in a dual wield slot has a slightly lower chance of its spell(s) going off.&lt;br /&gt;
; Dual wield : - Primary weapon can be up to 15 max damage&lt;br /&gt;
: - Secondary is capped at 10 max damage&lt;br /&gt;
:: Be aware that we'll be monitoring this one pretty closely to see how it balances out over the long run. &lt;br /&gt;
; Case : - Removed from the prereqs for Mark Target&lt;br /&gt;
: - It's supposed to be prereq, but it went very long without being a prereq so we'll just remove it for now.&lt;br /&gt;
; Scan &amp;amp; Mark Target : - If you know SCAN you can MARK TARGET NPCs in adjacent rooms&lt;br /&gt;
:: Syntax: &amp;lt;b&amp;gt;SPOT [NPC] [direction]&amp;lt;/b&amp;gt;&lt;br /&gt;
: - SCAN should no longer break Hide but will continue to break Aim&lt;br /&gt;
; Evasion : - No longer required for Mark Target&lt;br /&gt;
; Flashing Blade : - Will now count towards weapons whose fighting stat differs from the fighting stat of the weapon's primary damage type&lt;br /&gt;
; Backstab : - Damroll is properly applied for Backstab&lt;br /&gt;
: - Now has fewer swings in the range of damage &amp;amp; scales better with levels&lt;br /&gt;
: - Damage done from low-maxdam weapons &amp;amp; high-maxdam weapons is the same if the weapon quality is the same&lt;br /&gt;
:: Example: Q5 6MaxDam = Q5 9MaxDam&lt;br /&gt;
: - This is due to it being less about the weapon and more about where the weapon is put&lt;br /&gt;
:: Hint: In the spine&lt;br /&gt;
; Anatomy : - Available to all hometowns&lt;br /&gt;
: - No longer has a Spirit requirement&lt;br /&gt;
: - Mind requirement lowered by 5 points&lt;br /&gt;
: - Improves chance to land a backstab &amp;amp; to paralyze with a backstab&lt;br /&gt;
; Merge &amp;amp; Roll Bandage : - Drastically reduced skill lag (to like 0.5 seconds)&lt;br /&gt;
; First Aid &amp;amp; Surgery : - Skill Timers (see section above) allow for more flexibility with multi-tasking&lt;br /&gt;
: - This is done via alternating OPERATE and FIRST AID using SKILLTIMERS&lt;br /&gt;
; Arcane Mastery : - Now 25% more likely to sneak a spell past Magic Sink&lt;br /&gt;
: - Maximum chance of a cast against Magic Sink is 90% instead of 75%&lt;br /&gt;
: - Arcane Mage Magic Sink is more effective against weapon/object-cast spells for the caster only&lt;br /&gt;
: - NPCs are no longer Arcane Masters innately&lt;br /&gt;
; Protection from Fire Spell : - Now costs 40 mana instead of 20 mana&lt;br /&gt;
: - No longer need to cast twice to get the full effect&lt;br /&gt;
: - Spell can now be renewed &amp;amp; removed via REMOVEAFF&lt;br /&gt;
; Self-Refreshing Spell : - Refresh Spell on weapons has been toned down a bit&lt;br /&gt;
: - Will still go off as often&lt;br /&gt;
: - Effects are more in-line with self-healing spells on other weapons&lt;br /&gt;
; Locate Person : - Only works on PCs under 2 conditions&lt;br /&gt;
:: Condition: You are grouped with the PC&lt;br /&gt;
:: Condition: You are able to engage in PK with that PC&lt;br /&gt;
: - Spell can still be used on NPCs without issue&lt;br /&gt;
; Meditate : - Mind requirement reduced to 52&lt;br /&gt;
; Post-Citizenship Quest Spellbook : - If you learn a different school of magic than you knew before the &amp;quot;old&amp;quot; spells won't appear in your spellbook.&lt;br /&gt;
: - You do, however, retain the casting level.&lt;br /&gt;
; Weapon Poisoning : - Now leaves the original spell on the weapon intact&lt;br /&gt;
: - Poison now wears off after a number of uses based on the poisoner's level&lt;br /&gt;
:: Note: this ONLY applies to weapons, not ammo/other poisonable items&lt;br /&gt;
; Bash : - Can now TUMBLE out of a failed Bash&lt;br /&gt;
; Kick : - Is now quite a bit more accurate&lt;br /&gt;
: - Now has 1-round skill lag&lt;br /&gt;
: - Guaranteed to do at least 5 points of damage&lt;br /&gt;
; Bastion : - Preventing turns should work ~85% of the time&lt;br /&gt;
: - If the NPC is coded to turn via acts, it will still succeed in turning&lt;br /&gt;
: - Turn prevention DOES work when you aren't awake (stunned, etc)&lt;br /&gt;
; Blindfighting : - You can now feint while blind if you have this skill&lt;br /&gt;
: - Messages for being unable to feint have been tweaked&lt;br /&gt;
; Shooting : - You can now shoot in under water rooms&lt;br /&gt;
; Reload : - 'Reload' without arguments will attempt to reload HELD bow/gun&lt;br /&gt;
: - Must have the appropriate ammo worn on AUX slots or in inventory&lt;br /&gt;
: - It will NOT work for bows/guns in inventory&lt;br /&gt;
; Block : - Ability to block a swing has returned&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== General Code Updates ===&lt;br /&gt;
; AC/Hit Table : - Minor adjustment to how AC works&lt;br /&gt;
: - In many cases AC wasn't being applied correctly&lt;br /&gt;
: - NPCs and PCs should be hit less frequently, now&lt;br /&gt;
; Death Penalty Changes : - No longer gain a ton of xp from fleeing when no-pre-50-death xp loss is on&lt;br /&gt;
: - In fact, before 50, you shouldn't lose xp when you flee), or in some instances, lose massive, massive amounts of xp&lt;br /&gt;
: - When you're under a death penalty, it won't lie to you about how much exp you gain&lt;br /&gt;
; Fight Safety : - Attempting to kill something more than 4 lvls above you will stop the PC and give a warning&lt;br /&gt;
: - This can be turned off with CONFIG FIGHTSAFETY&lt;br /&gt;
; Novice Channel : - Removed from the game&lt;br /&gt;
: - New characters are subscribed to Chat and Info&lt;br /&gt;
; Rent Calculations : - Internal code has been changed to eliminate global variables&lt;br /&gt;
: - Report anything wonky with rent if you see it (saving, cataloging, etc)&lt;br /&gt;
; Housing : - Exits leading into Player Housing appear in { }&lt;br /&gt;
:: Example: [ n, {e}, s, w]&lt;br /&gt;
; Weapon Damage : - Global damage maximum for weapons striking armor has been reduced&lt;br /&gt;
; Bound Items : - Can no longer be put in Donation boxes&lt;br /&gt;
; Timers : - Now sort by time-remaining, shortest to longest&lt;br /&gt;
: - Removed from 'Attributes' display&lt;br /&gt;
: - Can be viewed via 'Timers' command, 'Status' command, &amp;amp; added to Prompts&lt;br /&gt;
:: Prompt Code: @#0 - Timer Expiring the Soonest&lt;br /&gt;
:: Prompt Code: @#1 - Timer Expiring the Next Soonest&lt;br /&gt;
:: Prompt Code: @#2 - Timer Expiring the Third Soonest&lt;br /&gt;
::: - Prompt Codes will appear as empty strings if there isn't an active timer&lt;br /&gt;
; Character Levels : - Now show in WHO and WHOSHORT for anyone&lt;br /&gt;
; Saving Characters : - Even if attached to an account, characters must exist in game for 30 minutes or be level 2 before they will save&lt;br /&gt;
; Attribute Update : - You can see your stats at level 1 in the menu and in-game&lt;br /&gt;
: - Stats can now go negative.&lt;br /&gt;
: - All skills now have a minimum stat requirement of 1 in every stat (at least)&lt;br /&gt;
: - Some Notes:&lt;br /&gt;
:: - If you have a stat that is exactly 0, it will show as -1.&lt;br /&gt;
::: This is to prevent crashes until we can root out all the instances where we might divide by 0&lt;br /&gt;
:: - Consequently, we've reduced some stat requirements for some skills (things like a 5 spirit req are now a 1 spirit req).&lt;br /&gt;
:: - There are no longer hitroll and damroll penalties for low spirit &lt;br /&gt;
; SHIELD slot : - This is not the ARM slot, but SHIELD slot&lt;br /&gt;
: - Wearing a SHIELD slot item while bashing grants a 75% chance you'll remain standing on a fail&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
; XP Transfer : - Should no longer take your xp if you fail to give it a proper destination&lt;br /&gt;
; Deadly Precision : - Will no longer break hide&lt;br /&gt;
; True Form Spell : - Fixes how one could get infinite mana by casting it on an object that wasn't there&lt;br /&gt;
; Tailor : - Skill use for some material types (leather, fur) fixed&lt;br /&gt;
; Mark Target : - Skill use will decrease AC rather than increase it&lt;br /&gt;
; Etheric Archers : - Should be better about owners being flagged for quests/etc&lt;br /&gt;
: - They might still steal XP, though&lt;br /&gt;
; Negative Hitroll : - If you have negative hitroll &amp;amp; are sitting you no longer get better at hitting things&lt;br /&gt;
; Weapons &amp;amp; Hitroll : - If stat type is specified, the weapon will now use &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt; stat to determine hitroll&lt;br /&gt;
; Dancing Sword : - Will no longer have an insane amount of HP&lt;br /&gt;
: - If you thought this was intentional, try harder at life&lt;br /&gt;
; Secondary Weapons : - Damroll is fully applied to secondaries&lt;br /&gt;
; Strength &amp;amp; Hands : - Strength calculation completely removed from 'number of hands' formula&lt;br /&gt;
; Backstab : - Issue where a lvl50's backstab damage was being reduced in rare circumstances &lt;br /&gt;
; Low-Level NPC Skills : - NPCs who did not qualify for certain skills due to being below level requirements no longer have those skills&lt;br /&gt;
:: Example: Itty Fomori will no longer know Weapon Mastery&lt;br /&gt;
; InnateReload : - Preserves things like flaming arrows now&lt;br /&gt;
; Line Feeds : - One added to Innate Defense skill triggering&lt;br /&gt;
: - Many extraneous extra linefeeds were removed&lt;br /&gt;
: - If you want extra line feeds toggle 'Blank'&lt;br /&gt;
; Drink Containers : - Full drink containers show as 'full' not 'more than half full'&lt;br /&gt;
; NO HUNT Rooms : - Going through these now clears your hunt target&lt;br /&gt;
: - Yes, yes, I know, I can feel the boos from here&lt;br /&gt;
; Druidic Compounds : - You can no longer monetize oils, potions, or powders&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2019_Issues&amp;diff=628</id>
		<title>2019 Issues</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2019_Issues&amp;diff=628"/>
		<updated>2020-01-02T16:58:41Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== February Issues ==&lt;br /&gt;
[[Birthday Issue 2019|February 14, 2019 (Unpublished)]]&lt;br /&gt;
&lt;br /&gt;
== July Issues ==&lt;br /&gt;
[[July 23, 2019 Issue|July 23, 2019]]&lt;br /&gt;
&lt;br /&gt;
== July Articles ==&lt;br /&gt;
[[2019-07 Remorting by Rufus|Remorting by Rufus]]&lt;br /&gt;
&lt;br /&gt;
== August Issues ==&lt;br /&gt;
&lt;br /&gt;
== September Issues ==&lt;br /&gt;
&lt;br /&gt;
== October Issues ==&lt;br /&gt;
&lt;br /&gt;
== November Issues ==&lt;br /&gt;
&lt;br /&gt;
== December Issues ==&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2019-07_Remorting_by_Rufus&amp;diff=627</id>
		<title>2019-07 Remorting by Rufus</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2019-07_Remorting_by_Rufus&amp;diff=627"/>
		<updated>2020-01-02T16:45:25Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Remorting by Rufus}}&lt;br /&gt;
You are now given the option of starting anew once you reach level 50.  For its initial rollout, you must talk to an immortal and receive a flag in order for a new menu option to appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;  Accounts options:&lt;br /&gt;
    [L] List your characters        [S] Show Bob's stats&lt;br /&gt;
    [N] Create a new character using your account&lt;br /&gt;
==&amp;gt; [R] Remort this character &amp;lt;== Hellooooooo, Nurse&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;What happens when you remort your character?'''&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* You get set to level 1&lt;br /&gt;
* You lose all your skills, spells and cast levels and start with 4 practices&lt;br /&gt;
* You lose any unspent experience (regular and era) and redemptions&lt;br /&gt;
* All flags are removed from your character -- this includes explie whois -- talk to an imm if you happen to have these&lt;br /&gt;
* You lose all pre and post titles&lt;br /&gt;
* Your character will no longer be PKEnabled&lt;br /&gt;
* Your configuration will remain the same but some things may be reset (such as your warcry)&lt;br /&gt;
  &lt;br /&gt;
HOWEVER...&lt;br /&gt;
* You will retain all area abilities and unspent points, including packrat&lt;br /&gt;
* You will have level-50 equivelent rent available (51K + era)&lt;br /&gt;
* You retain all of your equipment (items that have -mv, -ma, or -hp will be removed and placed in your iventory on entering the game)&lt;br /&gt;
* Your bonded items will remain bonded and you will be able to use level-limited gear as though you were level 50 (caveat: you cannot bond new gear until the appropriate level)&lt;br /&gt;
* You can choose a new hometown&lt;br /&gt;
* You can re-roll your stats&lt;br /&gt;
* You can specify your stats (you want strength 50? You can have strength 50)&lt;br /&gt;
* You retain your gold, housing rooms and bank&lt;br /&gt;
* You will receive a special whois that you can only get by remorting&lt;br /&gt;
&lt;br /&gt;
The menu system will guide you through this process and ask for confirmation. Until you tell it to apply the changes, you can back out at any time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A couple things to note:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* When you apply the remort changes, you will be kicked out to the main menu and forced to log in again. This is necessary to make sure everything is correct.&lt;br /&gt;
* When you go to pick your own stats, you may adjust the first three in your selected stat order. The other three will auto-adjust based on what the first 3 are. This will take a little explaining about how Legend's stat selection works:&lt;br /&gt;
:: 1. You choose your stat order&lt;br /&gt;
:: 2. Your stats are paired -- the first with the last, the second to the second to last, the middle two together&lt;br /&gt;
:: 3. The sum of these pairs is 66. So if you roll a 50 for your first stat, the last picked stat will be 16. &lt;br /&gt;
:: 4. The first stat will always be equal to or greater than the second stat, the second stat will always be equal to or greater than the third stat.&lt;br /&gt;
::: This means that if you chose &lt;br /&gt;
:::: STR, DEX, CON &lt;br /&gt;
::: as your first 3 stats and you decide to set CON to 50, it will set both STR and DEX to 50 (and adjust their pair stats at the same time)&lt;br /&gt;
:: 5. No stat may exceed 50&lt;br /&gt;
:: 6. The sum of all of the stats is 198&lt;br /&gt;
* Did you level to 50 again? Guess what? There's no limitation on how many times you can remort.&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2019-07_Remorting_by_Rufus&amp;diff=626</id>
		<title>2019-07 Remorting by Rufus</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2019-07_Remorting_by_Rufus&amp;diff=626"/>
		<updated>2020-01-02T16:43:11Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot;You are now given the option of starting anew once you reach level 50.  For its initial rollout, you must talk to an immortal and receive a flag in order for a new menu option...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are now given the option of starting anew once you reach level 50.  For its initial rollout, you must talk to an immortal and receive a flag in order for a new menu option to appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;  Accounts options:&lt;br /&gt;
    [L] List your characters        [S] Show Bob's stats&lt;br /&gt;
    [N] Create a new character using your account&lt;br /&gt;
==&amp;gt; [R] Remort this character &amp;lt;== Hellooooooo, Nurse&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;What happens when you remort your character?'''&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* You get set to level 1&lt;br /&gt;
* You lose all your skills, spells and cast levels and start with 4 practices&lt;br /&gt;
* You lose any unspent experience (regular and era) and redemptions&lt;br /&gt;
* All flags are removed from your character -- this includes explie whois -- talk to an imm if you happen to have these&lt;br /&gt;
* You lose all pre and post titles&lt;br /&gt;
* Your character will no longer be PKEnabled&lt;br /&gt;
* Your configuration will remain the same but some things may be reset (such as your warcry)&lt;br /&gt;
  &lt;br /&gt;
HOWEVER...&lt;br /&gt;
* You will retain all area abilities and unspent points, including packrat&lt;br /&gt;
* You will have level-50 equivelent rent available (51K + era)&lt;br /&gt;
* You retain all of your equipment (items that have -mv, -ma, or -hp will be removed and placed in your iventory on entering the game)&lt;br /&gt;
* Your bonded items will remain bonded and you will be able to use level-limited gear as though you were level 50 (caveat: you cannot bond new gear until the appropriate level)&lt;br /&gt;
* You can choose a new hometown&lt;br /&gt;
* You can re-roll your stats&lt;br /&gt;
* You can specify your stats (you want strength 50? You can have strength 50)&lt;br /&gt;
* You retain your gold, housing rooms and bank&lt;br /&gt;
* You will receive a special whois that you can only get by remorting&lt;br /&gt;
&lt;br /&gt;
The menu system will guide you through this process and ask for confirmation. Until you tell it to apply the changes, you can back out at any time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A couple things to note:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* When you apply the remort changes, you will be kicked out to the main menu and forced to log in again. This is necessary to make sure everything is correct.&lt;br /&gt;
* When you go to pick your own stats, you may adjust the first three in your selected stat order. The other three will auto-adjust based on what the first 3 are. This will take a little explaining about how Legend's stat selection works:&lt;br /&gt;
:: 1. You choose your stat order&lt;br /&gt;
:: 2. Your stats are paired -- the first with the last, the second to the second to last, the middle two together&lt;br /&gt;
:: 3. The sum of these pairs is 66. So if you roll a 50 for your first stat, the last picked stat will be 16. &lt;br /&gt;
:: 4. The first stat will always be equal to or greater than the second stat, the second stat will always be equal to or greater than the third stat.&lt;br /&gt;
::: This means that if you chose &lt;br /&gt;
:::: STR, DEX, CON &lt;br /&gt;
::: as your first 3 stats and you decide to set CON to 50, it will set both STR and DEX to 50 (and adjust their pair stats at the same time)&lt;br /&gt;
:: 5. No stat may exceed 50&lt;br /&gt;
:: 6. The sum of all of the stats is 198&lt;br /&gt;
* Did you level to 50 again? Guess what? There's no limitation on how many times you can remort.&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=625</id>
		<title>2020 Articles</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=2020_Articles&amp;diff=625"/>
		<updated>2020-01-02T16:38:15Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot;== January Articles ==  == February Articles ==  == March Articles ==  == April Articles ==  == May Articles ==  == June Articles ==  == July Articles ==  == August Articles =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== January Articles ==&lt;br /&gt;
&lt;br /&gt;
== February Articles ==&lt;br /&gt;
&lt;br /&gt;
== March Articles ==&lt;br /&gt;
&lt;br /&gt;
== April Articles ==&lt;br /&gt;
&lt;br /&gt;
== May Articles ==&lt;br /&gt;
&lt;br /&gt;
== June Articles ==&lt;br /&gt;
&lt;br /&gt;
== July Articles ==&lt;br /&gt;
&lt;br /&gt;
== August Articles ==&lt;br /&gt;
&lt;br /&gt;
== September Issues ==&lt;br /&gt;
&lt;br /&gt;
== October Issues ==&lt;br /&gt;
&lt;br /&gt;
== November Issues ==&lt;br /&gt;
&lt;br /&gt;
== December Issues ==&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Main_Page&amp;diff=624</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Main_Page&amp;diff=624"/>
		<updated>2020-01-02T16:35:36Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elements commonly found within the August pages of the Legendary Times include fictionalizations of events of roleplay, social reportage, articles on tactics, information on new code and areas, etc.&lt;br /&gt;
&lt;br /&gt;
The Legendary Times is currently Edited by the immortal staff, who can be contacted for information, subscription assistance, or submission of articles at lt@legendmud.org - the general contact address for all Legendary Times affairs.&lt;br /&gt;
&lt;br /&gt;
Below, please find an Index, which contains the voluminous pages of past issues carefully ordered by. To read an Issue here, simply use the Index.&lt;br /&gt;
&lt;br /&gt;
* [[Volume One|Volume One Index]]&lt;br /&gt;
* [[Volume Two|Volume Two Index]]&lt;br /&gt;
* [[Volume Three|Volume Three Index]]&lt;br /&gt;
* [[Volume Four|Volume Four Index]]&lt;br /&gt;
* [[Volume Five|Volume Five Index]]&lt;br /&gt;
* [[Volume Six|Volume Six Index]]&lt;br /&gt;
* [[Volume Seven|Volume Seven Index]]&lt;br /&gt;
* [[Volume Eight|Volume Eight Index]]&lt;br /&gt;
* [[Volume Nine|Volume Nine Index]]&lt;br /&gt;
* [[Volume Ten|Volume Ten Index]]&lt;br /&gt;
* [[Volume Eleven|Volume Eleven Index]]&lt;br /&gt;
* [[Volume Twelve|Volume Twelve Index]]&lt;br /&gt;
* [[Volume Thirteen|Volume Thirteen Index]]&lt;br /&gt;
* [[2009 - 2013 Issues|2009 - 2013 Index]]&lt;br /&gt;
* [[2014 - 2018 Issues|2014 - 2018 Index]]&lt;br /&gt;
* [[2019 Issues|2019 Index]]&lt;br /&gt;
* [[2020 Articles|2020 Index]]&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Main_Page&amp;diff=623</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Main_Page&amp;diff=623"/>
		<updated>2020-01-02T16:35:25Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elements commonly found within the August pages of the Legendary Times include fictionalizations of events of roleplay, social reportage, articles on tactics, information on new code and areas, etc.&lt;br /&gt;
&lt;br /&gt;
The Legendary Times is currently Edited by the immortal staff, who can be contacted for information, subscription assistance, or submission of articles at lt@legendmud.org - the general contact address for all Legendary Times affairs.&lt;br /&gt;
&lt;br /&gt;
Below, please find an Index, which contains the voluminous pages of past issues carefully ordered by. To read an Issue here, simply use the Index.&lt;br /&gt;
&lt;br /&gt;
* [[Volume One|Volume One Index]]&lt;br /&gt;
* [[Volume Two|Volume Two Index]]&lt;br /&gt;
* [[Volume Three|Volume Three Index]]&lt;br /&gt;
* [[Volume Four|Volume Four Index]]&lt;br /&gt;
* [[Volume Five|Volume Five Index]]&lt;br /&gt;
* [[Volume Six|Volume Six Index]]&lt;br /&gt;
* [[Volume Seven|Volume Seven Index]]&lt;br /&gt;
* [[Volume Eight|Volume Eight Index]]&lt;br /&gt;
* [[Volume Nine|Volume Nine Index]]&lt;br /&gt;
* [[Volume Ten|Volume Ten Index]]&lt;br /&gt;
* [[Volume Eleven|Volume Eleven Index]]&lt;br /&gt;
* [[Volume Twelve|Volume Twelve Index]]&lt;br /&gt;
* [[Volume Thirteen|Volume Thirteen Index]]&lt;br /&gt;
* [[2009 - 2013 Issues|2009 - 2013 Index]]&lt;br /&gt;
* [[2014 - 2018 Issues|2014 - 2018 Index]]&lt;br /&gt;
* [[2019 Issues|2019 Index]]&lt;br /&gt;
* [[2020 Articles|2019 Index]]&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Main_Page&amp;diff=468</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Main_Page&amp;diff=468"/>
		<updated>2019-07-21T06:37:46Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elements commonly found within the August pages of the Legendary Times include fictionalizations of events of roleplay, social reportage, articles on tactics, information on new code and areas, etc.&lt;br /&gt;
&lt;br /&gt;
The Legendary Times is currently Edited by the immortal staff, who can be contacted for information, subscription assistance, or submission of articles at lt@legendmud.org - the general contact address for all Legendary Times affairs.&lt;br /&gt;
&lt;br /&gt;
Below, please find an Index, which contains the voluminous pages of past issues carefully ordered by. To read an Issue here, simply use the Index.&lt;br /&gt;
&lt;br /&gt;
* [[Volume One|Volume One Index]]&lt;br /&gt;
* [[Volume Two|Volume Two Index]]&lt;br /&gt;
* [[Volume Three|Volume Three Index]]&lt;br /&gt;
* [[Volume Four|Volume Four Index]]&lt;br /&gt;
* [[Volume Five|Volume Five Index]]&lt;br /&gt;
* [[Volume Six|Volume Six Index]]&lt;br /&gt;
* [[Volume Seven|Volume Seven Index]]&lt;br /&gt;
* [[Volume Eight|Volume Eight Index]]&lt;br /&gt;
* [[Volume Nine|Volume Nine Index]]&lt;br /&gt;
* [[Volume Ten|Volume Ten Index]]&lt;br /&gt;
* [[Volume Eleven|Volume Eleven Index]]&lt;br /&gt;
* [[Volume Twelve|Volume Twelve Index]]&lt;br /&gt;
* [[Volume Thirteen|Volume Thirteen Index]]&lt;br /&gt;
* [[Volume 2009|Volume 2009 Index]]&lt;br /&gt;
* [[Volume 2010|Volume 2010 Index]]&lt;br /&gt;
* [[Volume 2011|Volume 2011 Index]]&lt;br /&gt;
* [[Volume 2012|Volume 2012 Index]]&lt;br /&gt;
* [[Volume 2013|Volume 2013 Index]]&lt;br /&gt;
* [[Volume 2014|Volume 2014 Index]]&lt;br /&gt;
* [[Volume 2015|Volume 2015 Index]]&lt;br /&gt;
* [[Volume 2016|Volume 2016 Index]]&lt;br /&gt;
* [[Volume 2017|Volume 2017 Index]]&lt;br /&gt;
* [[Volume 2018|Volume 2018 Index]]&lt;br /&gt;
* [[Volume 2019|Volume 2019 Index]]&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Main_Page&amp;diff=466</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Main_Page&amp;diff=466"/>
		<updated>2019-07-21T06:35:56Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elements commonly found within the August pages of the Legendary Times include fictionalizations of events of roleplay, social reportage, articles on tactics, information on new code and areas, etc.&lt;br /&gt;
&lt;br /&gt;
The Legendary Times is currently Edited by the immortal staff, who can be contacted for information, subscription assistance, or submission of articles at lt@legendmud.org - the general contact address for all Legendary Times affairs.&lt;br /&gt;
&lt;br /&gt;
Below, please find an Index, which contains the voluminous pages of past issues carefully ordered by. To read an Issue here, simply use the Index.&lt;br /&gt;
&lt;br /&gt;
* [[Volume One|Volume One Index]]&lt;br /&gt;
* [[Volume Two|Volume Two Index]]&lt;br /&gt;
* [[Volume Three|Volume Three Index]]&lt;br /&gt;
* [[Volume Four|Volume Four Index]]&lt;br /&gt;
* [[Volume Five|Volume Five Index]]&lt;br /&gt;
* [[Volume Six|Volume Six Index]]&lt;br /&gt;
* [[Volume Seven|Volume Seven Index]]&lt;br /&gt;
* [[Volume Eight|Volume Eight Index]]&lt;br /&gt;
* [[Volume Nine|Volume Nine Index]]&lt;br /&gt;
* [[Volume Ten|Volume Ten Index]]&lt;br /&gt;
* [[Volume Eleven|Volume Eleven Index]]&lt;br /&gt;
* [[Volume Twelve|Volume Twelve Index]]&lt;br /&gt;
* [[Volume Thirteen|Volume Thirteen Index]]&lt;br /&gt;
* [[Volume 2009|Volume 2009 Index]]&lt;br /&gt;
* [[Volume 2010|Volume 2010 Index]]&lt;br /&gt;
* [[Volume 2011|Volume 2011 Index]]&lt;br /&gt;
* [[Volume 2012|Volume 2012 Index]]&lt;br /&gt;
* [[Volume 2013|Volume 2013 Index]]&lt;br /&gt;
* [[Volume 2014|Volume 2014 Index]]&lt;br /&gt;
* [[Volume 2015|Volume 2015 Index]]&lt;br /&gt;
* [[Volume 2016|Volume 2016 Index]]&lt;br /&gt;
* [[Volume 2017|Volume 2017 Index]]&lt;br /&gt;
* [[Volume 2018|Volume 2018 Index]]&lt;br /&gt;
* [[2019 Index]]&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Thirteen_Issue_Five&amp;diff=380</id>
		<title>Volume Thirteen Issue Five</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Thirteen_Issue_Five&amp;diff=380"/>
		<updated>2018-03-24T23:30:28Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=   .............._______   ............./      /            THE LEGENDARY TIMES   ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  .............._______&lt;br /&gt;
  ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
  ............/      /         http://www.legendmud.org/&lt;br /&gt;
  .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
  ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
  ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
  ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
  ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
  ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
  ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
  ..../ our 12th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
  .../________________/ running on mud.legendmud.org 9999 &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME THIRTEEN, ISSUE FIVE                            March 17, 2005 &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                            TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
                            The Editor's Note&lt;br /&gt;
                       LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
                             RECENT UPDATES&lt;br /&gt;
&lt;br /&gt;
                           New Area: Silk Road!&lt;br /&gt;
                            Imm App: Deadline&lt;br /&gt;
&lt;br /&gt;
                          Cucina di Milano Part V&lt;br /&gt;
                       Merry Moments and Dark Corners&lt;br /&gt;
              Knights of Legend- Instilling fear in our youth?&lt;br /&gt;
                              An Interview&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
   Hey folks, so many new things have been going on in the game &lt;br /&gt;
recently so&lt;br /&gt;
many new code changes and new areas added that I have been forced to &lt;br /&gt;
push&lt;br /&gt;
the stories of our fine playerbase off the page.  No longer I say!  So&lt;br /&gt;
with a couple minor exceptions, I present to you the fine works of our&lt;br /&gt;
playerbase. Enjoy! -Huma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                               March 2006&lt;br /&gt;
                          Su Mo Tu We Th Fr Sa&lt;br /&gt;
                                    1  2  3  4&lt;br /&gt;
                           5  6  7  8  9 10 11&lt;br /&gt;
                          12 13 14 15 16 17 18&lt;br /&gt;
                          19 20 21 22 23 24 25&lt;br /&gt;
                          26 27 28 29 30 31&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wednesday, March 22nd,  7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Saturday,  March 25th,  1:00 pm     PK Tourney(Traditional 1 on 1)&lt;br /&gt;
Wednesday, March 29th,  7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
(Editors Note: The traditional Area and Code updates have been omitted&lt;br /&gt;
from this edition of the Legendary Times to make more room for the &lt;br /&gt;
works&lt;br /&gt;
of the people.  You can always check it out on the welcome board. These&lt;br /&gt;
two items seemed hard to ignore however.)&lt;br /&gt;
&lt;br /&gt;
                          New Area: Silk Road&lt;br /&gt;
                         -=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
Sandra and LadyAce have worked hard to present to you a new area: the &lt;br /&gt;
Silk&lt;br /&gt;
Road.  Many others on the imm staff have helped us with testing --&lt;br /&gt;
Chaykin, Lenore, and Nestor served on our formal testing board, and we &lt;br /&gt;
got&lt;br /&gt;
lots of additional playthrough and readthrough testing from Huma, &lt;br /&gt;
Haley,&lt;br /&gt;
Lorenzo,and Somar.  Thanks to everyone!&lt;br /&gt;
&lt;br /&gt;
Today, you are all invited to take the first steps on a long journey --&lt;br /&gt;
following along the Great Wall, on the Silk Road. Here you will find &lt;br /&gt;
both&lt;br /&gt;
danger and safety, riches and poverty. The area itself is safe for &lt;br /&gt;
anyone,&lt;br /&gt;
with opportunities to explore and advance your characters, but the &lt;br /&gt;
quests&lt;br /&gt;
and run zones are pitched at higher-level characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few notes about this area's development process, which make it a &lt;br /&gt;
little&lt;br /&gt;
unusual. It's a co-developed area, so it won't play like a Sandra area,&lt;br /&gt;
and it won't play like a LadyAce area. It's something in between! This&lt;br /&gt;
installation is one in a series of 4 (or so) areas -- but the only sane&lt;br /&gt;
way to install 400+ rooms is in smaller chunks. Since this is a work in&lt;br /&gt;
progress, your feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           Imm App: Deadline&lt;br /&gt;
                          -=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
The deadline for Immortal applications this round is April 1. If you &lt;br /&gt;
are&lt;br /&gt;
interested in immorting, please speak with the appropriate Department&lt;br /&gt;
Head.&lt;br /&gt;
&lt;br /&gt;
You can get to the applications online through our website. Look under&lt;br /&gt;
the 'websites' command for more info.&lt;br /&gt;
&lt;br /&gt;
Thanks and good luck!&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
             AmeriKa has reached 100 million experience!&lt;br /&gt;
            Colquhoun has reached 100 million experience!&lt;br /&gt;
               Val has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
                            -*-*-*-*-&lt;br /&gt;
&lt;br /&gt;
           The Syndicate Clan disbanded on March 17, 2006&lt;br /&gt;
&lt;br /&gt;
               _______________________&lt;br /&gt;
              /                       \&lt;br /&gt;
         o O | Wonder what folks are   |&lt;br /&gt;
   `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
    (o o)  \_______________________/ &lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________ &lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ &lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        Cucina di Milano Part V&lt;br /&gt;
                       -=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
[I knew I was in for a REAL treat when the offer to fly to Paris landed&lt;br /&gt;
on my desk. I had a desk. It was covered in papers that listed the &lt;br /&gt;
day's&lt;br /&gt;
sales. We weren't doin' so hot this month. Nobody wants a cannoli.&lt;br /&gt;
Rosetti Spaghetti suggested we expand to cold cuts like panchetta, &lt;br /&gt;
perscuitto and..]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bologni, Tony Bologni. Open the door!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
KNOCK! KNOCK! KNOCK!&lt;br /&gt;
&lt;br /&gt;
[Tony was a long-time friend of the kitchen. When supplies were low, &lt;br /&gt;
Tony&lt;br /&gt;
was there with the stuff. You need chocolate chips? BAM! Tony. You need&lt;br /&gt;
Ricotta? Badda BOOM! Tony was ya cheeseman. But I had all my supplies. &lt;br /&gt;
I&lt;br /&gt;
had no idea what he wanted.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look, Straussy, I know you don't have no order dis time, butta, I need &lt;br /&gt;
to&lt;br /&gt;
talk.. to talk to you, Straussy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[I opened the door.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, open the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Tony looked like hell. Somebody got to 'em and did 'em ugly. He was &lt;br /&gt;
ugly&lt;br /&gt;
to begin, and this didn't help none.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They took everyting I had, Straussy! Dose bastads took eveything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Straussy I NEED next monts payment. I gots some guys sayin bad tings..&lt;br /&gt;
bad tings. They're gonna do me in if I don't pay 'em, Straussy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Business is tight, you know that&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cut the crap, Straussy! I know you have the money--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;BOLOGNI!--get yourself together!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I don't do sometin soon, I'm finished.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tony, I'll see what I can do for yas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Tony left. I gathered the fellas round the table in da back room. &lt;br /&gt;
Things&lt;br /&gt;
were going to change, either we found a new supplyman or Tony will be&lt;br /&gt;
payin with interest.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm goin ta Paris, boys. Just got word Johnny DeCantiniellioniasosi'o &lt;br /&gt;
is&lt;br /&gt;
there on a Creme Brulee retreat. He's puttin a touch a France in his&lt;br /&gt;
&amp;quot;traditional Italian&amp;quot; pastries, fellas. We take out&lt;br /&gt;
DeCantiniellioniasosi'o, we have less competition, more business, and&lt;br /&gt;
Tony Bologni will have his money. I smell a profit, boys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yea, da'thats sssounds GOOD boss! Ehhuh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[I was off to Paris and to off some competition. And like they say in&lt;br /&gt;
France, &amp;quot;Vous avez de la ciboulette sur votre dent&amp;quot; No, wait..]&lt;br /&gt;
&lt;br /&gt;
And the neon sign outside the Milano's flickered as the rain came down.&lt;br /&gt;
&lt;br /&gt;
                      Merry Moments and Dark Corners&lt;br /&gt;
                              by Terrance&lt;br /&gt;
                        -------------------------&lt;br /&gt;
&lt;br /&gt;
While at Oxford as a young man, myself and several peers banded&lt;br /&gt;
together a few hours each weekend at a local pub near the university.&lt;br /&gt;
Curse me if I remember the name of the place. There, over pints of&lt;br /&gt;
finely-brewed ale (Me! Drinking ale! What a laugh!) we would have&lt;br /&gt;
drinking song &amp;quot;sing-offs,&amp;quot; if you will, with fellow students and&lt;br /&gt;
neighbourhood folk.&lt;br /&gt;
&lt;br /&gt;
I am reminded of a particularly ill-mannered man, the sort that&lt;br /&gt;
blackens even the merriest of moments. He was elderly, perhaps over&lt;br /&gt;
fifty -- that was ancient to me as a young man. I noticed him enter,&lt;br /&gt;
and thought nothing of it when he ordered a pint and seated himself in&lt;br /&gt;
the corner. Three pints later, face reddened and bumbling, he came&lt;br /&gt;
over to our table. Martin had just finished an Irish-sounding tune&lt;br /&gt;
about blunders with women and month-old bread -- it sounds trite, but&lt;br /&gt;
it was wonderful, I assure you!&lt;br /&gt;
&lt;br /&gt;
And then the ancient beast bellowed:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I take yer girl&lt;br /&gt;
And take her hand&lt;br /&gt;
Graciously kissing 'er arm---&lt;br /&gt;
'Cuz yer a daft young lad&lt;br /&gt;
With the face of a cad&lt;br /&gt;
And a flop in the way of song!&lt;br /&gt;
&lt;br /&gt;
Don't look so glum&lt;br /&gt;
Ye loathesome fool&lt;br /&gt;
Why do you glare at me still?---&lt;br /&gt;
I have a knife right here&lt;br /&gt;
Which I've sharpened most dear&lt;br /&gt;
For you, whom I have come to kill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pleased with himself, the man pulled back his jacket, and sure enough, &lt;br /&gt;
I&lt;br /&gt;
saw the glint of a blade. With a smirk he resumed his seat in the &lt;br /&gt;
corner,&lt;br /&gt;
and glared at us until we left shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
Needless to say, with one resentful song -- and making quite an&lt;br /&gt;
awkward scene -- he completely killed our merry moment. We young&lt;br /&gt;
students enjoying week's end over pints of ale, singing and laughing&lt;br /&gt;
and making merry. We did not think to dissuade him from participating&lt;br /&gt;
-- who would have? Who should not be merry?&lt;br /&gt;
&lt;br /&gt;
I remember wanting to retaliate. I had whispered to my other friend,&lt;br /&gt;
William, &amp;quot;Let us sing a song against him!&amp;quot; But he stilled my&lt;br /&gt;
adolescent anger with these words: &amp;quot;One such as he is not deserving of&lt;br /&gt;
our company. May he rot in solitude until the end of his days.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Strong words from such a mild-mannered young man, but potent even to&lt;br /&gt;
this day. Even in the brightest rooms, there are dark corners. I, for&lt;br /&gt;
one, elected not to take part in his destructive ways by crafting a&lt;br /&gt;
retaliatory song. He resumed his bitter position, and we left. Yes, he&lt;br /&gt;
drove us from the pub, but Martin, William, and I came and went as a&lt;br /&gt;
group of friends.&lt;br /&gt;
&lt;br /&gt;
I suppose my point is that confounders like the bitter man in my story&lt;br /&gt;
deserve only to be ignored, since they are not constructive. For other&lt;br /&gt;
young men, this man could have had a much different impact. However, I&lt;br /&gt;
could never profit from engaging in such foolishness, so I refrained.&lt;br /&gt;
&lt;br /&gt;
And that has made all the difference.&lt;br /&gt;
&lt;br /&gt;
              Knights of Legend- Instilling fear in our youth?&lt;br /&gt;
             -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
One night, I'm minding my own business, talking with my (incredibly &lt;br /&gt;
sexy)&lt;br /&gt;
Guild Master, when suddenly the perky Knights of Legend start saluting &lt;br /&gt;
one&lt;br /&gt;
another. Yes, yes, I know, &amp;quot;They do this all the time, Nadia, what's &lt;br /&gt;
your&lt;br /&gt;
point?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well... friends (foes, lovers, etc), the reason for this salute-fest &lt;br /&gt;
was&lt;br /&gt;
for a new minion- erm, member. Ryad, who had been sponsored by 'Sir' &lt;br /&gt;
Dak&lt;br /&gt;
(the &amp;quot;Assistant GM&amp;quot; for the Knights), is the newest Knight of Legend. &lt;br /&gt;
But&lt;br /&gt;
wait one happy-go-gummy-lucky minute. Wasn't Kayin clanned just over a&lt;br /&gt;
month ago? (All right, maybe two... or three...) And Terrance, the ever&lt;br /&gt;
flamboyant one? He's semi-sorta-maybe-not really-new as well, isn't he?&lt;br /&gt;
Hmm... oh, let's not forget Jashobeam, the Clan's newest it-child. &lt;br /&gt;
Squire.&lt;br /&gt;
Whatever. The difference from the last one- Jashobeam is being &lt;br /&gt;
sponsored&lt;br /&gt;
by Terrance.&lt;br /&gt;
&lt;br /&gt;
So why are so many people suddenly entering the ranks of the Knights of&lt;br /&gt;
Legend? Fun? Excitement? Passion and romance?! I think not, considering&lt;br /&gt;
that the Knights know none of those... (However, in the Seven Circles,&lt;br /&gt;
every day we're creating chaos and plotting to overtake the world- &lt;br /&gt;
think&lt;br /&gt;
you're up for that much fun? Come join 7C then, just contact Joel, our&lt;br /&gt;
positively evil Guild Master) I honestly believe that the Knights of&lt;br /&gt;
Legend are gaining so many recruits by brainwashing people. Yes, I&lt;br /&gt;
suggested that they brainwash.&lt;br /&gt;
&lt;br /&gt;
Lets pretend you're the person in this situation: You're on your first &lt;br /&gt;
AT&lt;br /&gt;
run, and your group consists of 'nature lovers' (I love you, 420, &lt;br /&gt;
you're a&lt;br /&gt;
bunch of fun people. Especially you, Xuvenia. Rawr.) a couple random&lt;br /&gt;
healers, a green-eyed lass, and that mage that's absolutely breath &lt;br /&gt;
taking.&lt;br /&gt;
(Thank you, thank you. You're all too kind.) You need one hitter and &lt;br /&gt;
your&lt;br /&gt;
group can leave, and you can score some major experience. (Something &lt;br /&gt;
you&lt;br /&gt;
can't-...never mind.) Suddenly, a fanfare comes from only God knows &lt;br /&gt;
where&lt;br /&gt;
and Ta-Da! 'A something or other warrior that.s doing this or that'&lt;br /&gt;
appears to be a meat shield for your group! Yes, yes, I'm talking about &lt;br /&gt;
a&lt;br /&gt;
Knight. Now, remember, in this situation, you're still an &lt;br /&gt;
impressionable&lt;br /&gt;
&amp;quot;young&amp;quot; mind. Maybe. If that's the way you're rolling, that is. Anyway,&lt;br /&gt;
he's all like 'an unbeatably strong warrior tells the group, &amp;quot;We.ll &lt;br /&gt;
take&lt;br /&gt;
down these evil assassins. For the King!&amp;quot;' (Or whatever it is they &lt;br /&gt;
fight&lt;br /&gt;
for. I doubt it's the Queen.) So, like, everyone is of course going to&lt;br /&gt;
agree with this poor soul that doesn't know what he's 'fighting for'&lt;br /&gt;
because, well, we just want the experience. We could care less about &lt;br /&gt;
the&lt;br /&gt;
King because either:&lt;br /&gt;
&lt;br /&gt;
A) &amp;quot;We belong to the 'Mother Nature's Best' clan, so we don't need no&lt;br /&gt;
stinkin' King.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
B) &amp;quot;He [the King] is a pig that is going to be overthrown by the people&lt;br /&gt;
because of his oppressive ways, and I think that those kind of men just&lt;br /&gt;
suck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But the poor impressionable mind that you're pretending to be just &lt;br /&gt;
takes&lt;br /&gt;
notice to how everyone agrees with the ever usable bashing-machine, and&lt;br /&gt;
suddenly they think &amp;quot;Hey! I want people to agree with me too!&amp;quot; Talk &lt;br /&gt;
about&lt;br /&gt;
using the extremely high influential level of the poor lowbie to your&lt;br /&gt;
advantage! -Situation ends-&lt;br /&gt;
&lt;br /&gt;
Situation number two! The nifty salute thing. Well, yeah, it's not &lt;br /&gt;
really&lt;br /&gt;
nifty, but still. It's conformity at it's best. (At least in the &lt;br /&gt;
Circles&lt;br /&gt;
we have Ftoomsh who shinkicks, and I bite people. We have *some* &lt;br /&gt;
variety.&lt;br /&gt;
All they do is salute this, or salute that, or salute each other.) Some&lt;br /&gt;
poor, unfortunate, uninformed person watches as they do that damnable&lt;br /&gt;
thing over our fantastic 'gossip' channel, and they decide right then &lt;br /&gt;
that&lt;br /&gt;
they want to be able to do that some day. (Not salute, necessarily, but&lt;br /&gt;
more like... do something and have a boat load of people respond to &lt;br /&gt;
them.)&lt;br /&gt;
Come on now, that's... subliminal messaging or something? &amp;quot;Oooh, watch &lt;br /&gt;
us&lt;br /&gt;
as we salute one another, showing, not only that we have no creativity&lt;br /&gt;
what so ever, but that we are all one and the same and we like to 'set&lt;br /&gt;
trends' and stuff like that.&lt;br /&gt;
&lt;br /&gt;
....&lt;br /&gt;
&lt;br /&gt;
Ok, maybe not, but still, the salute thing draws people in. It has to.&lt;br /&gt;
Even I want to salute something when they start. It's like someone &lt;br /&gt;
spiking&lt;br /&gt;
the punch at a party...&lt;br /&gt;
&lt;br /&gt;
Finally, to the Knights, EVERYTHING is evil. &amp;quot;Oh, Nadia, you poor&lt;br /&gt;
misguided girl! Why would you chose Hell?&amp;quot; or &amp;quot;Silly Grendels, you're &lt;br /&gt;
so&lt;br /&gt;
evil. And you smell bad&amp;quot; ..... First off, they LINGER like a bad smell.&lt;br /&gt;
They don't all smell bad. At least that one in Panama City didn't. But&lt;br /&gt;
yeah! That's one way to not only brainwash (Remember: &amp;quot;Join the Knights &lt;br /&gt;
of&lt;br /&gt;
Legend. Not only do we serve and protect, we offer...we...erm...we have &lt;br /&gt;
a&lt;br /&gt;
code of conduct!&amp;quot;) but frighten! They make everything seem absolutely&lt;br /&gt;
horrible. &amp;quot;Watch out for that butterfly, it's harboring evil ways and &lt;br /&gt;
it's&lt;br /&gt;
fighting against you. Join the Knights, we can help make the world &lt;br /&gt;
good.&lt;br /&gt;
And stuff.&amp;quot; Hell, I was basically RAISED by a Knight, and yeah, I was&lt;br /&gt;
scared to travel across the land because of what he said to me. (I &lt;br /&gt;
still&lt;br /&gt;
am. No telling what Death Trap I might fall into, or what scary foe I&lt;br /&gt;
might come across while traveling the lands. One that might try to kill &lt;br /&gt;
me&lt;br /&gt;
because I refuse to join it's &amp;quot;evil&amp;quot; ways. Gasp! *eyeroll*)&lt;br /&gt;
&lt;br /&gt;
Hrm, well, I suppose that all I was really trying to say is that the&lt;br /&gt;
Knights of Legend frighten and brainwash people. So you should all &lt;br /&gt;
really&lt;br /&gt;
watch yourself. Do we want to support/join this cult? There's no &lt;br /&gt;
telling&lt;br /&gt;
when they're going to try to take over Legend. The first thing they'll &lt;br /&gt;
get&lt;br /&gt;
rid of? All the mobs. Permanently. Why? They're evil and dangerous and &lt;br /&gt;
go&lt;br /&gt;
against 'The Code.' Especially those damnable butterflies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           An Interview by Tojek Anselm&lt;br /&gt;
                          -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
I am Tojek Anselm of the New Player Helpers. This is the first of&lt;br /&gt;
several interviews with players from around the realms. Lieutenant&lt;br /&gt;
Henslin was kind enough to accept my invitation for an interview, which&lt;br /&gt;
was conducted at an undisclosed location near Acres. Below is the&lt;br /&gt;
transcript of the interview.&lt;br /&gt;
&lt;br /&gt;
TOJEK: 'Greetings, Lieutenant! And thanks for taking part in this&lt;br /&gt;
interview!'&lt;br /&gt;
&lt;br /&gt;
Lt. HENSLIN: (Nods) 'Thank you.'&lt;br /&gt;
&lt;br /&gt;
T: 'What is your first memory?'&lt;br /&gt;
&lt;br /&gt;
LtH: 'My first memory of arriving here?'&lt;br /&gt;
&lt;br /&gt;
T: (Nods)&lt;br /&gt;
&lt;br /&gt;
LtH: (Ponders a moment) 'I arrived here by way of a strange&lt;br /&gt;
trans-dimensional worm hole, don't know how I got stuck in it, but I &lt;br /&gt;
was&lt;br /&gt;
wandering Medieval London until I met a Huntress named Krista. She gave&lt;br /&gt;
me the ropes on how to survive here.' (Nods to himself)&lt;br /&gt;
&lt;br /&gt;
T: 'Krista? You are referring to none other than The Mysterious &lt;br /&gt;
Krista?'&lt;br /&gt;
&lt;br /&gt;
LtH: (Nods) 'The very same one.' (Grins)&lt;br /&gt;
&lt;br /&gt;
T: 'Tell us how Krista introduced you to the realms.'&lt;br /&gt;
&lt;br /&gt;
LtH: 'She showed me around the Medieval world, and killed some &lt;br /&gt;
creatures&lt;br /&gt;
that had attacked me on the way. I lost my weapons when I passed &lt;br /&gt;
through&lt;br /&gt;
the wormhole. Needless to say, I had the most exercise I've had for&lt;br /&gt;
years.' (Chuckles)&lt;br /&gt;
&lt;br /&gt;
T: (Snickers) 'When was this?'&lt;br /&gt;
&lt;br /&gt;
LtH: (Ponders a moment) 'That was 10 years ago...'&lt;br /&gt;
&lt;br /&gt;
T: 'Wow! It must have been quite a shock for you, traversing the&lt;br /&gt;
wormhole. What life did you leave behind when you came here?'&lt;br /&gt;
&lt;br /&gt;
LtH: 'It's the same life, being a Marine. Just a month or so ago my&lt;br /&gt;
unit, the First Reconnaissance Battalion, was deployed here to Acres,&lt;br /&gt;
otherwise known as &amp;quot;Crusades.&amp;quot; The 1st Marine Division has been busy&lt;br /&gt;
keeping the peace between the Muslims and the Christians. But when a &lt;br /&gt;
few&lt;br /&gt;
of our patrols were attacked by assassins, we retaliated and wiped out&lt;br /&gt;
everyone at their base. Luckily we suffered few casualties in the&lt;br /&gt;
process.' (Nods)&lt;br /&gt;
&lt;br /&gt;
T: (Sighs in relief) 'What do you enjoy doing while off duty?'&lt;br /&gt;
&lt;br /&gt;
LtH: 'Off duty, I like to go to the inns and talk to various&lt;br /&gt;
people. Otherwise I visit Krista and her husband Blackmojo. But you&lt;br /&gt;
never know when you'll be called to go for an operation.'&lt;br /&gt;
&lt;br /&gt;
T: (Nods) 'Tell us about your tattoo -- the one of an angry looking&lt;br /&gt;
bulldog with a red collar.'&lt;br /&gt;
&lt;br /&gt;
LtH: 'Oh, that is the Devil Dog. Our Corps gained that nickname when&lt;br /&gt;
fighting the Germans... in the... ah... future. Year 1918.' (Chuckles)&lt;br /&gt;
&lt;br /&gt;
T: (Snickers) 'A remnant of a life left behind?'&lt;br /&gt;
&lt;br /&gt;
LtH: (Nods hesitantly) 'I wouldn't say it's been left behind, really.'&lt;br /&gt;
&lt;br /&gt;
T: 'How so?'&lt;br /&gt;
&lt;br /&gt;
LtH: 'Just been transported to this dimension. Our guys keep pouring in&lt;br /&gt;
through those strange wormholes. We keep linking up with them, and &lt;br /&gt;
we're&lt;br /&gt;
doing all sorts of missions all over these realms. Peacekeeping, war&lt;br /&gt;
fighting, being a police force, etc.' (Nods)&lt;br /&gt;
&lt;br /&gt;
T: 'Tell us about these wormholes?'&lt;br /&gt;
&lt;br /&gt;
LtH: 'Can't really describe them. They are like... blue vortexes that&lt;br /&gt;
just swirl around.'&lt;br /&gt;
&lt;br /&gt;
T: 'Could you tell us about your encounter with them? What made&lt;br /&gt;
you... touch it or whatever?'&lt;br /&gt;
&lt;br /&gt;
LtH: 'It moves around and pops in at certain times. For me, I was&lt;br /&gt;
unlucky and got sucked into one... it's kinda like a black hole in that&lt;br /&gt;
respect. But when you are inside, you are flying at speed faster than&lt;br /&gt;
light, then its like a roller coaster, and when you reach the light at&lt;br /&gt;
the end of the tunnel, you pop into this dimension, throw up a little,&lt;br /&gt;
and get on your merry way.' (Nods)&lt;br /&gt;
&lt;br /&gt;
(We both chuckle as Lieutenant Henslin imitates someone vomiting and&lt;br /&gt;
then getting up as though nothing happened.)&lt;br /&gt;
&lt;br /&gt;
T: 'What advice do you have for people new to the realms, Lieutenant?'&lt;br /&gt;
&lt;br /&gt;
LtH: 'I would suggest going in the inns and simply asking for help. It&lt;br /&gt;
seems some of residents here are very friendly and have dealt with&lt;br /&gt;
dimension/time travelers before, and they can show you around. It is&lt;br /&gt;
safer to travel in groups as well, rather than going in alone, because&lt;br /&gt;
there are death traps out there...'&lt;br /&gt;
&lt;br /&gt;
(We both chuckle, and then the Lieutenant nods solemnly.)&lt;br /&gt;
&lt;br /&gt;
T: 'Thanks for taking time out to talk to me, Lieutenant Henslin.'&lt;br /&gt;
&lt;br /&gt;
LtH: (Nods) 'My pleasure.'&lt;br /&gt;
&lt;br /&gt;
(The Lieutenant then takes my hand and gives me a firm shake. I had to&lt;br /&gt;
bite my lip to keep from yelping -- his grip was that of a vice.)&lt;br /&gt;
&lt;br /&gt;
Tojek Anselm is a special correspondent for the New Player Helpers. If&lt;br /&gt;
you wish to contact Mr Anselm, feel free to send him a mudmail.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
   The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org for&lt;br /&gt;
inclusion in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
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&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Thirteen_Issue_Seven&amp;diff=379</id>
		<title>Volume Thirteen Issue Seven</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Thirteen_Issue_Seven&amp;diff=379"/>
		<updated>2018-03-24T23:30:28Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=   .............._______   ............./      /            THE LEGENDARY TIMES   ............/...&amp;quot;&lt;/p&gt;
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  .............._______&lt;br /&gt;
  ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
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VOLUME THIRTEEN, ISSUE SEVEN                             May 12, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
                               Downtime!&lt;br /&gt;
&lt;br /&gt;
                       LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
                             RECENT UPDATES&lt;br /&gt;
                              Area Updates&lt;br /&gt;
                              Code Updates&lt;br /&gt;
                  New Feature: Web Forum Browsing in Game!&lt;br /&gt;
&lt;br /&gt;
                           OTS Poetry Contest&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                           Downtime!                         |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
As many of you know, Legend experienced some downtime on 5/8/06 and&lt;br /&gt;
5/9/06 due to hardware malfunction. A quick power supply later and we &lt;br /&gt;
are&lt;br /&gt;
back up and running. Don't worry about losing your progress either, our&lt;br /&gt;
new backup procedures worked wonderfully. So come on back and enjoy all&lt;br /&gt;
the new areas and code changes we've implemented in the past couple&lt;br /&gt;
months.&lt;br /&gt;
&lt;br /&gt;
Cheers!&lt;br /&gt;
&lt;br /&gt;
-Huma&lt;br /&gt;
&lt;br /&gt;
p.s. dont forget to vote for legend!  www.legendmud.org/forum&lt;br /&gt;
&lt;br /&gt;
___                                                               __&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                                  May 2006&lt;br /&gt;
                            Su Mo Tu We Th Fr Sa&lt;br /&gt;
                                1  2  3  4  5  6&lt;br /&gt;
                             7  8  9 10 11 12 13&lt;br /&gt;
                            14 15 16 17 18 19 20&lt;br /&gt;
                            21 22 23 24 25 26 27&lt;br /&gt;
                            28 29 30 31&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday,  May 11th,    7:00 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,    May 14th,    7:00 pm     Complete the Sentence with Chaykin&lt;br /&gt;
Thursday,  May 18th,    7:00 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Thursday,  May 25th,    7:00 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,    May 28th,    7:00 pm     Complete the Sentence with Chaykin&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                             Area Updates&lt;br /&gt;
                            -=-=-=-=-=-=-=-&lt;br /&gt;
Carthage -- Temple of Moloch Revision - Part 2 of 2&lt;br /&gt;
- Old shield now heals for less when fighting Astarte&lt;br /&gt;
- Black robes are more of a challenge to obtain&lt;br /&gt;
- Reward tweaked on the widow quest&lt;br /&gt;
- Underground river should transfer people more smoothly.&lt;br /&gt;
- Pendant acquisition will be slower&lt;br /&gt;
&lt;br /&gt;
The following areas saw minor tweaks and bug fixes: 1802 Alaska, &lt;br /&gt;
Alhambra,&lt;br /&gt;
Carthage, Crusades, PD, Dartmoor, SL, Silk Road, Tartarus&lt;br /&gt;
&lt;br /&gt;
The following in-progress areas saw commits this week:&lt;br /&gt;
Medieval Japan, Ming China&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             Code Updates&lt;br /&gt;
                            -=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
-- Era Experience&lt;br /&gt;
&lt;br /&gt;
o Fury now executes an extra round of weapon attacks on a single target&lt;br /&gt;
   rather than a single attack on all targets in a room. This only &lt;br /&gt;
affects&lt;br /&gt;
   wielded weapons (hooks and such are excluded).&lt;br /&gt;
&lt;br /&gt;
o Vicious backstab message fixed.&lt;br /&gt;
&lt;br /&gt;
o Standing regen will now allow iron will-based healing to go off (and&lt;br /&gt;
   courage, and valor). Please note that this is in for a test and may&lt;br /&gt;
   be altered in the future.&lt;br /&gt;
&lt;br /&gt;
o Innate aim message will now have a carriage return at the end.&lt;br /&gt;
&lt;br /&gt;
o HP and Mana for constitution and mind above 100 will now calcuate at &lt;br /&gt;
5&lt;br /&gt;
   points per point of stat instead of 2.5 points.&lt;br /&gt;
&lt;br /&gt;
-- Spells and Skills&lt;br /&gt;
&lt;br /&gt;
o The calm spell will now work as advertised on the help file.&lt;br /&gt;
&lt;br /&gt;
o You can meditate with sustained breath again.&lt;br /&gt;
&lt;br /&gt;
-- General Bug Fixes&lt;br /&gt;
&lt;br /&gt;
o Capitalization in  now appears to be empty fixed.&lt;br /&gt;
&lt;br /&gt;
o When unable to dash a direction that is a valid direction you can &lt;br /&gt;
walk&lt;br /&gt;
   (or otherwise travel) through, you get a more logically correct &lt;br /&gt;
message.&lt;br /&gt;
&lt;br /&gt;
o Bug where about 1% of the time random stat objects would load with no&lt;br /&gt;
   stats is fixed.&lt;br /&gt;
&lt;br /&gt;
o You can no longer assist people who aren't in your group.&lt;br /&gt;
&lt;br /&gt;
o More 'free mana' bugs fixed.&lt;br /&gt;
&lt;br /&gt;
o Two Gun will no longer initiate combat when both guns are empty.&lt;br /&gt;
&lt;br /&gt;
o AC won't show numbers in prompt until you can see it in score.&lt;br /&gt;
&lt;br /&gt;
o Starting a fight with your charmies will ungroup them.&lt;br /&gt;
&lt;br /&gt;
o Random occurances of 'innate defense' messages when not fighting &lt;br /&gt;
anything should no longer occur.&lt;br /&gt;
&lt;br /&gt;
                  New Feature: Web Forum Browsing in Game!&lt;br /&gt;
                 ------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This is very kludgy code and we'll write a better interface for it, but&lt;br /&gt;
right now you can type the following:&lt;br /&gt;
&lt;br /&gt;
help forum_latest&lt;br /&gt;
&lt;br /&gt;
And it will list the 10 latest topics from the forums.&lt;br /&gt;
&lt;br /&gt;
You can read each of those 10 while online with the command:&lt;br /&gt;
&lt;br /&gt;
help forum_x&lt;br /&gt;
&lt;br /&gt;
(like help forum_5)&lt;br /&gt;
&lt;br /&gt;
No, you can't post from in-game =)&lt;br /&gt;
&lt;br /&gt;
Ruf&lt;br /&gt;
&lt;br /&gt;
               _______________________&lt;br /&gt;
              /                       \&lt;br /&gt;
         o O | Wonder what folks are   |&lt;br /&gt;
   `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
    (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
                       OTS Poetry Contest&lt;br /&gt;
                     -=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Recently, the OTS had a poetry contest pitting player against player in &lt;br /&gt;
a&lt;br /&gt;
brutal prose battle. Over the next two editions (maybe three) I will be&lt;br /&gt;
posting all the entrants works. Congratulations to all who participated&lt;br /&gt;
and a special thanks to Autumn who helped to get this in the LT. Here &lt;br /&gt;
are&lt;br /&gt;
your first batch of poems:&lt;br /&gt;
&lt;br /&gt;
Nostalgia&lt;br /&gt;
&lt;br /&gt;
Remember the French Beach? When feeling alive meant&lt;br /&gt;
working on your tan before slipping into an icy wave.&lt;br /&gt;
&lt;br /&gt;
Now when the crowd turns its head, I unlace my doc's&lt;br /&gt;
and slip a foot out of leather, toes wiggle in anticipation&lt;br /&gt;
of sand. But it's cold, and wet. Just gritty grey silica.&lt;br /&gt;
&lt;br /&gt;
The crowd looks to me, then to my naked sandy foot,&lt;br /&gt;
then to the boot in my hand, and back to me again.&lt;br /&gt;
They look ready to go, impatient.&lt;br /&gt;
&lt;br /&gt;
I relearn that boots belong on feet and that fighting pirates&lt;br /&gt;
with sandy feet is what gets the blood pumping these days&lt;br /&gt;
&lt;br /&gt;
---by Rowane&lt;br /&gt;
&lt;br /&gt;
The golden oil&lt;br /&gt;
the sizzling and popping&lt;br /&gt;
of the crispy fries&lt;br /&gt;
&lt;br /&gt;
---by Fry&lt;br /&gt;
&lt;br /&gt;
Mind boggling stench&lt;br /&gt;
Silent like a deadly sin&lt;br /&gt;
Rufus cut the cheese&lt;br /&gt;
&lt;br /&gt;
---by Fancy&lt;br /&gt;
&lt;br /&gt;
A Special Love&lt;br /&gt;
&lt;br /&gt;
In your eyes I see compassion and love&lt;br /&gt;
An angelic beauty sent to me from above&lt;br /&gt;
My love for you outshines the sun&lt;br /&gt;
I thank God that our walk together on this earth has just begun&lt;br /&gt;
You are the moon, the day, the night my sun&lt;br /&gt;
In you I find sweet rest&lt;br /&gt;
To hear our hearts beating as one with in your chest&lt;br /&gt;
You comfort me in my times of need&lt;br /&gt;
We are not bound by hatred, envy, and greed&lt;br /&gt;
Looking across that expanse of my mind&lt;br /&gt;
No greater beauty than you could I find&lt;br /&gt;
Eternity and much longer with you I'd want to be&lt;br /&gt;
Faithful, grateful, loving just you as you will see&lt;br /&gt;
By my side be my queen forever more&lt;br /&gt;
Walking hand in hand through Heaven's door&lt;br /&gt;
I thank the lord up above for loaning me your love&lt;br /&gt;
The beauty, the deepness, the peace of a dove.&lt;br /&gt;
For you I will always be true&lt;br /&gt;
Just let me start by saying&lt;br /&gt;
I love you...&lt;br /&gt;
&lt;br /&gt;
---by O'Reiley&lt;br /&gt;
&lt;br /&gt;
Judgement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The plump pious pretender piqued plenty of potentially pissed of &lt;br /&gt;
peeople &lt;br /&gt;
by&lt;br /&gt;
her pillaging parents&lt;br /&gt;
Courageous creativity came up with a careful and cunning cunnondrum.&lt;br /&gt;
The reputible radiatingly ravishing Ramona would rule religously that &lt;br /&gt;
ransom&lt;br /&gt;
and robbery, ritual or rebelliously would reform the replusive rebels &lt;br /&gt;
if &lt;br /&gt;
they&lt;br /&gt;
were repriemended.&lt;br /&gt;
Though tied to this travisty the trustworthy daughter showed tenacity &lt;br /&gt;
for&lt;br /&gt;
turning traitor to terrible ties which were her family&lt;br /&gt;
&lt;br /&gt;
---by Amara&lt;br /&gt;
&lt;br /&gt;
Lifetimes&lt;br /&gt;
&lt;br /&gt;
At the age of one, life has just bugun&lt;br /&gt;
Seeking to be heard, trying to find a word.&lt;br /&gt;
&lt;br /&gt;
At the age of two, my how you grew&lt;br /&gt;
What a monster one could be, and oh, the skinning of another knee.&lt;br /&gt;
At the age of ten, off to school your parents did send&lt;br /&gt;
Learning through school, and in the Summer enjoying the pool.&lt;br /&gt;
&lt;br /&gt;
At the age of sixteen, being the cheerleader and the Drama Queen&lt;br /&gt;
First blushes are mixed with instant crushes.&lt;br /&gt;
At the age of nineteen, transcended by grades passed with A's&lt;br /&gt;
A future so bright with the passing of graduation night.&lt;br /&gt;
At the age of twenty-six, with worldy views and brand new dues, oh and &lt;br /&gt;
a&lt;br /&gt;
wedding too&lt;br /&gt;
Where University opened our eyes and learned of Politician's lies, &lt;br /&gt;
Where &lt;br /&gt;
rice&lt;br /&gt;
was thrown and houses we are trying to own&lt;br /&gt;
At the age of fourty, now a Mother too.&lt;br /&gt;
Her eyes so baby blue, as a parent so many things to do.&lt;br /&gt;
&lt;br /&gt;
At the age of sixty, retired as one can be.&lt;br /&gt;
Children gone away and worries for them do stay.&lt;br /&gt;
&lt;br /&gt;
Trips to Foreign Lands and in the garden we get our tans.&lt;br /&gt;
&lt;br /&gt;
At the age of ninety, I lay in my home be in which I am fortunate &lt;br /&gt;
enough &lt;br /&gt;
to&lt;br /&gt;
stay.&lt;br /&gt;
My daughter with her eyes so blue guides me with things to do.&lt;br /&gt;
&lt;br /&gt;
As my head hits the bed, for my final day to you these words I say, &amp;quot;I &lt;br /&gt;
had &lt;br /&gt;
a&lt;br /&gt;
good time with my life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
---by Amara&lt;br /&gt;
&lt;br /&gt;
The Unreal&lt;br /&gt;
&lt;br /&gt;
One day I stopped listening to reality&lt;br /&gt;
And I did the undoable&lt;br /&gt;
&lt;br /&gt;
One day I opened my eyes and saw you&lt;br /&gt;
And I viewed the unattainable&lt;br /&gt;
&lt;br /&gt;
One day I shut out my conscience&lt;br /&gt;
And I did the unthinkable&lt;br /&gt;
&lt;br /&gt;
One day you spoke to me&lt;br /&gt;
And I experienced the unimaginable&lt;br /&gt;
&lt;br /&gt;
One day I looked into your eyes&lt;br /&gt;
And I saw the undescribable&lt;br /&gt;
&lt;br /&gt;
One day you kissed me&lt;br /&gt;
And I felt all that is unexplainable&lt;br /&gt;
&lt;br /&gt;
One day you told me you loved me&lt;br /&gt;
And I heard the unbelievable&lt;br /&gt;
One day I ignored all doubts&lt;br /&gt;
And I achieved the unachievable&lt;br /&gt;
&lt;br /&gt;
One day I closed my eyes&lt;br /&gt;
And I leapt for the unreachable&lt;br /&gt;
&lt;br /&gt;
One day I will stand next to you&lt;br /&gt;
And I will have you, everything else is unimportant&lt;br /&gt;
&lt;br /&gt;
The undoable, the unattainable, the unthinkable, the unimaginable, the&lt;br /&gt;
indescribable, the unexplainable, the unbelievable, the unachievable, &lt;br /&gt;
the&lt;br /&gt;
unreachable&lt;br /&gt;
&lt;br /&gt;
When you are beside me&lt;br /&gt;
These concepts fade from existence&lt;br /&gt;
&lt;br /&gt;
---by Dermick&lt;br /&gt;
&lt;br /&gt;
A Fading Dream&lt;br /&gt;
&lt;br /&gt;
The last light slowly fades behind the horizon&lt;br /&gt;
The last light I will ever see&lt;br /&gt;
&lt;br /&gt;
Watching the light slowly retreat&lt;br /&gt;
Knowing it never to return&lt;br /&gt;
&lt;br /&gt;
The unbearable moments pass too quickly&lt;br /&gt;
I grasp onto the image of the last ray&lt;br /&gt;
&lt;br /&gt;
Now all that is left is the memory of the radiance&lt;br /&gt;
The memory of what made me complete&lt;br /&gt;
&lt;br /&gt;
The warmth that kept my heart alive&lt;br /&gt;
A heart that shall now surely freeze&lt;br /&gt;
&lt;br /&gt;
All that is left is to turn around and wait&lt;br /&gt;
Hoping that light will shine on me once again&lt;br /&gt;
&lt;br /&gt;
I sit with my head on my knees&lt;br /&gt;
Prepared to remain forever&lt;br /&gt;
&lt;br /&gt;
I would rather wait until death claims me&lt;br /&gt;
Than live a life in darkness&lt;br /&gt;
&lt;br /&gt;
As times goes by reality fades&lt;br /&gt;
The darkness now completing its control&lt;br /&gt;
&lt;br /&gt;
To me nothing left matters&lt;br /&gt;
Only what remains when I close my eyes&lt;br /&gt;
&lt;br /&gt;
The feeling of the light on my face&lt;br /&gt;
The feeling of its warm embrace&lt;br /&gt;
&lt;br /&gt;
I live my life in a dream, in a fantasy&lt;br /&gt;
A fantasy that sunlight will again shine upon me&lt;br /&gt;
&lt;br /&gt;
I hope for a day that may never come&lt;br /&gt;
A day that that light will shine over the horizon&lt;br /&gt;
&lt;br /&gt;
An unforgotten light&lt;br /&gt;
To bring back warmth to my frozen heart&lt;br /&gt;
&lt;br /&gt;
How long until that light brings me from darkness&lt;br /&gt;
&lt;br /&gt;
---by Dermick&lt;br /&gt;
&lt;br /&gt;
Of Demons and Dreams:&lt;br /&gt;
Over the river, and through the woods,&lt;br /&gt;
with a little demon trailing after.&lt;br /&gt;
Her mind was set, her heart unchanged,&lt;br /&gt;
this was something not even he could alter.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh heavenly God above,&lt;br /&gt;
and you, wicked Lucifer below,&lt;br /&gt;
hear me now, my prayer so deep,&lt;br /&gt;
help me learn all there is to know.&lt;br /&gt;
All about love, all about hate,&lt;br /&gt;
all about this heaven,&lt;br /&gt;
and it's lovely white gate.&lt;br /&gt;
And the brimstone and flame,&lt;br /&gt;
things of my fate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was her plea,&lt;br /&gt;
her cry so long unheard,&lt;br /&gt;
the little demon shook,&lt;br /&gt;
and shivered, un-nerved.&lt;br /&gt;
&lt;br /&gt;
The sky darkened and thunder cracked,&lt;br /&gt;
and she fell to the ground,&lt;br /&gt;
asleep yet awake, this dream was to haunt her,&lt;br /&gt;
with its melodious sound.&lt;br /&gt;
&lt;br /&gt;
The little one fled right back to his master,&lt;br /&gt;
his mistress's love, he'd want to know.&lt;br /&gt;
He'd begged her to change her mind,&lt;br /&gt;
to just tell the angel 'no'.&lt;br /&gt;
&lt;br /&gt;
Her dream flashed red,&lt;br /&gt;
dark and then bright,&lt;br /&gt;
she tossed and she turned,&lt;br /&gt;
then screamed from the light.&lt;br /&gt;
&lt;br /&gt;
She saw it again,&lt;br /&gt;
with it's eyes so blue,&lt;br /&gt;
this was the angel from her dream,&lt;br /&gt;
she now knew it was true.&lt;br /&gt;
&lt;br /&gt;
Everything she'd heard,&lt;br /&gt;
everything she'd read,&lt;br /&gt;
all the things her lover told her,&lt;br /&gt;
all the things that her friends have said.&lt;br /&gt;
&lt;br /&gt;
Then the darkness surrounded,&lt;br /&gt;
pure and deep and void,&lt;br /&gt;
she awoke completely now,&lt;br /&gt;
all ignorance within her destroyed.&lt;br /&gt;
&lt;br /&gt;
--by Nadia&lt;br /&gt;
&lt;br /&gt;
Not a Fruit&lt;br /&gt;
&lt;br /&gt;
With deliberate tasting&lt;br /&gt;
They claim me to be sour&lt;br /&gt;
Calling me a fruit&lt;br /&gt;
Turns my mood dour&lt;br /&gt;
&lt;br /&gt;
With a gentle spin&lt;br /&gt;
They believe me to be delicious&lt;br /&gt;
Add me to their drinks&lt;br /&gt;
But I'm still not a citrus!&lt;br /&gt;
&lt;br /&gt;
--by Lime&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
   The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org for&lt;br /&gt;
inclusion in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Thirteen_Issue_Six&amp;diff=378</id>
		<title>Volume Thirteen Issue Six</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Thirteen_Issue_Six&amp;diff=378"/>
		<updated>2018-03-24T23:30:27Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=   .............._______   ............./      /            THE LEGENDARY TIMES   ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  .............._______&lt;br /&gt;
  ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
  ............/      /         http://www.legendmud.org/&lt;br /&gt;
  .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
  ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
  ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
  ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
  ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
  ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
  ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
  ..../ our 12th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
  .../________________/ running on mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME THIRTEEN, ISSUE SIX                             April 11, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                            TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
                      LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
                             RECENT UPDATES&lt;br /&gt;
                              Area Updates&lt;br /&gt;
                              Code Updates&lt;br /&gt;
&lt;br /&gt;
                           Vote for LegendMUD!&lt;br /&gt;
&lt;br /&gt;
                   The Seven Circles sponsers an Event&lt;br /&gt;
                        Nadia comes to a Realization&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
           [All times are system time unless otherwise specified]&lt;br /&gt;
&lt;br /&gt;
                            April 2006&lt;br /&gt;
                        Su Mo Tu We Th Fr Sa&lt;br /&gt;
                                           1&lt;br /&gt;
                         2  3  4  5  6  7  8&lt;br /&gt;
                         9 10 11 12 13 14 15&lt;br /&gt;
                        16 17 18 19 20 21 22&lt;br /&gt;
                        23 24 25 26 27 28 29&lt;br /&gt;
                        30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wednesday, April 12th,  7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,    April 16th,  6:00 pm     Complete the Sentence with Chaykin&lt;br /&gt;
Wednesday, April 19th,  7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Monday,    April 24th,  7:30 pm     Somar's Trivia!&lt;br /&gt;
Wednesday, April 26th,  7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,    April 30th,  6:00 pm     Complete the Sentence with Chaykin&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                             Area Updates&lt;br /&gt;
                            -=-=-=-=-=-=-=-&lt;br /&gt;
This week we've got little fixes all over the place -- lots of &lt;br /&gt;
different&lt;br /&gt;
contributors on the commit board this time, which is always great to &lt;br /&gt;
see!&lt;br /&gt;
&lt;br /&gt;
French &amp;amp; Indian War: longhouse repop is back to its old speed&lt;br /&gt;
&lt;br /&gt;
Crusades: The captain of the guard had another risk/reward tweak. A&lt;br /&gt;
certain chasm is now mysteriously lit (no change in how it works, &lt;br /&gt;
though).&lt;br /&gt;
&lt;br /&gt;
London: Risk/reward tweak to Big Jim&lt;br /&gt;
&lt;br /&gt;
Silk Road: Merchants will now eat their inventory at death. A few &lt;br /&gt;
horses&lt;br /&gt;
added.&lt;br /&gt;
&lt;br /&gt;
Spell-supporting areafiles: Imps no longer talk about chalices, and can &lt;br /&gt;
be&lt;br /&gt;
dismissed. They no longer respond to 'leave' though.&lt;br /&gt;
&lt;br /&gt;
The following areas had small updates and typo fixes done:&lt;br /&gt;
1802 Alaska, Carnival, Dante's Inferno, Carthage, Crusades, Dartmoor,&lt;br /&gt;
Generics, Seoni Jungle, Nazca, Silk Road, South Seas, Viceroyal Lima&lt;br /&gt;
&lt;br /&gt;
The following in-progress areas had commits this week:&lt;br /&gt;
Industrial Hawaii, the Pyramid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             Code Updates&lt;br /&gt;
                            .-.-.-.-.-.-.-.&lt;br /&gt;
PKILL&lt;br /&gt;
o A charmy landing a killing blow should count toward the pkill counter&lt;br /&gt;
   of the charmed critter's master.&lt;br /&gt;
&lt;br /&gt;
GROUPS&lt;br /&gt;
o A leader executing makeleader now follows new leader *if* old leader&lt;br /&gt;
   is not following anyone else (is &amp;quot;following self&amp;quot;).  If old leader &lt;br /&gt;
is&lt;br /&gt;
   following someone, they continue to do so.&lt;br /&gt;
&lt;br /&gt;
   Previously, makeleader made all group members who are following&lt;br /&gt;
   someone follow the new leader.  Now we only change those who are&lt;br /&gt;
   following the old leader.  Anyone following someone else will not&lt;br /&gt;
   follow new leader.&lt;br /&gt;
&lt;br /&gt;
ERA ABILITIES&lt;br /&gt;
o Added a 'timers' command that shows you your outstanding timers. This&lt;br /&gt;
   will also appear as part of the 'status' display.&lt;br /&gt;
&lt;br /&gt;
o Vicious backstab now adds 100 damage to a backstab instead of &lt;br /&gt;
doubling&lt;br /&gt;
   the damage a backstab would have done.&lt;br /&gt;
&lt;br /&gt;
o Vicious backstab should go off every time. Before it was causing an&lt;br /&gt;
   auto-hit, but if the original swing would have missed, it wouldn't&lt;br /&gt;
   have added the extra damage.&lt;br /&gt;
&lt;br /&gt;
o Vicious backstab will now echo to others in the room.&lt;br /&gt;
&lt;br /&gt;
o Fast Poultice is no longer a fast command and will queue up properly.&lt;br /&gt;
&lt;br /&gt;
SKILLS&lt;br /&gt;
o More attempts to synchronize the backstab timers between the attacker&lt;br /&gt;
   and the attackee -- please be aware that there's some abmiguity in&lt;br /&gt;
   the duration on the attacker, so you may still get a 'no longer &lt;br /&gt;
alert'&lt;br /&gt;
   message before the target can be backstabbed again&lt;br /&gt;
&lt;br /&gt;
o Backstabbing a stunned person will no longer increase the backstab&lt;br /&gt;
   timer on the attacker unless it's the first backstab and there is&lt;br /&gt;
   no timer present&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MISC FIXES&lt;br /&gt;
o You can no longer quaff flaming vials&lt;br /&gt;
&lt;br /&gt;
o You can no longer throw cursed objects&lt;br /&gt;
&lt;br /&gt;
o Additional crash bugs fixed&lt;br /&gt;
&lt;br /&gt;
o Statement and Inquiry are now fast commands&lt;br /&gt;
&lt;br /&gt;
o PK damage position adjusted in the new score display&lt;br /&gt;
&lt;br /&gt;
o The way secondary attack items are handled has been changed in a &lt;br /&gt;
number&lt;br /&gt;
   of fundamental ways. This should have *no* effect on how they &lt;br /&gt;
behave,&lt;br /&gt;
   however, so if there is any strangeness, please report it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
               Dolor has reached 100 million experience!&lt;br /&gt;
                Joel has reached 100 million experience!&lt;br /&gt;
               Masha has reached 100 million experience!&lt;br /&gt;
             MysteryMan has reached 100 million experience!&lt;br /&gt;
               Serrik has reached 100 million experience!&lt;br /&gt;
                Tal has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
             -=Nadia has reached 200 million experience!=-&lt;br /&gt;
&lt;br /&gt;
                         Vote For LegendMUD!&lt;br /&gt;
                        -=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
I know sometimes you might find yourself thinking, 'It'd be cool if&lt;br /&gt;
I had more people to pk with,' or 'If only there were more rpers &lt;br /&gt;
around.'&lt;br /&gt;
Well, you CAN help more new players find Legend!&lt;br /&gt;
&lt;br /&gt;
Most mudders looking for a new mud use the mud ranking websites as &lt;br /&gt;
their&lt;br /&gt;
guide: Mud Connector, TopMudSites &amp;amp;c. Naturally, the highest-ranked &lt;br /&gt;
muds&lt;br /&gt;
get the most people checking them out to see what all the fuss is &lt;br /&gt;
about.&lt;br /&gt;
That's where you come in!&lt;br /&gt;
&lt;br /&gt;
Many of you visit the forum page at http://forum.legendmud.org at&lt;br /&gt;
least once a day. Right up at the top there's a VOTE! link you can &lt;br /&gt;
click&lt;br /&gt;
on, and that submits your vote to Mud Connector and increases our&lt;br /&gt;
rankings! Even better, there's a gold &amp;quot;vote&amp;quot; button front and center &lt;br /&gt;
that&lt;br /&gt;
takes you to similar links for other mud ranking sites.&lt;br /&gt;
&lt;br /&gt;
Voting is REALLY easy; most of them involve only a click or two. So &lt;br /&gt;
vote&lt;br /&gt;
every day! You'll get more players checking us out, which means more&lt;br /&gt;
rpers, more pkers, more everybody.&lt;br /&gt;
&lt;br /&gt;
               _______________________&lt;br /&gt;
              /                       \&lt;br /&gt;
         o O | Wonder what folks are   |&lt;br /&gt;
   `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
    (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        An upcoming event sponsored by The Seven Circles:&lt;br /&gt;
       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Money? Power? Fame? The Seven Circles is hosting a lottery that starts&lt;br /&gt;
today (well, the date of publication for those that don't check their&lt;br /&gt;
inboxes daily). Tickets, which can be bought from any Circles member, &lt;br /&gt;
cost&lt;br /&gt;
100 dollars each. On the 22nd of April, the winner will be drawn, at &lt;br /&gt;
that&lt;br /&gt;
time receiving a wallet filled with the collections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    Nadia comes to a Realization&lt;br /&gt;
                   -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
I recently left my husband. Not the brightest thing I've done. Then &lt;br /&gt;
again,&lt;br /&gt;
what was the last intelligent action of mine? All I've ever been good &lt;br /&gt;
at&lt;br /&gt;
is making mistakes. I'm just imperfect, weak.... fallible! I can do no&lt;br /&gt;
right. My main mistake...downfall...whatever? I love love too much. I &lt;br /&gt;
have&lt;br /&gt;
come to realize I'll do anything to gain the affection of another.&lt;br /&gt;
&lt;br /&gt;
Yet after this realization, I refuse to change my ways. I still flirt &lt;br /&gt;
with&lt;br /&gt;
men, I continue to smirk. I flash them a grin and flutter my lashes, &lt;br /&gt;
and&lt;br /&gt;
they're entranced with my eyes. At least that's what I'm told, and I &lt;br /&gt;
use&lt;br /&gt;
this to my advantage, while paying attention to only a select few.&lt;br /&gt;
&lt;br /&gt;
I'll admit that I'm lustful, and that I belong in the Second Circle of&lt;br /&gt;
Hell. I'm not wondering what's next anymore, because I know exactly &lt;br /&gt;
what's&lt;br /&gt;
going to happen. After months, I'm finally able to call the Seven &lt;br /&gt;
Circles&lt;br /&gt;
home, even with my fallibility. And I just hope Hell is ready for me,&lt;br /&gt;
because I'm finally ready for it.&lt;br /&gt;
&lt;br /&gt;
I am Mistress Nadia Lynn Marie, a fallible romantic.&lt;br /&gt;
&lt;br /&gt;
And when you glance at me within a room, you shall see:&lt;br /&gt;
&lt;br /&gt;
A chocolate-eyed flirt stands here, a lustful grin playing on her lips.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
   The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org for&lt;br /&gt;
inclusion in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Thirteen_Issue_Four&amp;diff=377</id>
		<title>Volume Thirteen Issue Four</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Thirteen_Issue_Four&amp;diff=377"/>
		<updated>2018-03-24T23:30:26Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=   .............._______   ............./      /            THE LEGENDARY TIMES   ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  .............._______&lt;br /&gt;
  ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
  ............/      /         http://www.legendmud.org/&lt;br /&gt;
  .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
  ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
  ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
  ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
  ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
  ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
  ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
  ..../ our 12th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
  .../________________/ running on mud.legendmud.org 9999 &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME THIRTEEN, ISSUE FOUR                             March 1, 2005 &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
                            The Editor's Note&lt;br /&gt;
&lt;br /&gt;
                       New Hometown - San Francisco&lt;br /&gt;
&lt;br /&gt;
                             RECENT UPDATES&lt;br /&gt;
&lt;br /&gt;
                              Area Updates&lt;br /&gt;
&lt;br /&gt;
                 Crazy Massive Game-changing Code Updates&lt;br /&gt;
&lt;br /&gt;
                               Legendites&lt;br /&gt;
&lt;br /&gt;
                           Expie Award Results&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
   Hey folks, thanks to all that have submitted articles in the past&lt;br /&gt;
week or two.  I made an executive decision not to include them in this&lt;br /&gt;
particular edition because of how much 'stuff' was already in here.&lt;br /&gt;
With new areas, the Expies, and game altering code changes, that takes&lt;br /&gt;
up a lot of space and I want to make sure that the literary works&lt;br /&gt;
of my reporters are not ignored. The mid-march edition of the LT&lt;br /&gt;
will be Player-content heavy I promise you that.&lt;br /&gt;
&lt;br /&gt;
   Speaking of which, have you guys seen the new changes going into&lt;br /&gt;
the game over the birthday weekend?  New Areas, a new hometown, and&lt;br /&gt;
new coded features sure to amaze and delight. This is a very exciting&lt;br /&gt;
time and I invite all of you to start a new San Franciscan, visit&lt;br /&gt;
the eerie land of Dartmoor all while you investigate the new Era Exp&lt;br /&gt;
system.&lt;br /&gt;
&lt;br /&gt;
   Finally, with all the new content addition we want to get the word&lt;br /&gt;
out there about Legend but we need your help! Log onto:&lt;br /&gt;
&lt;br /&gt;
www.legendmud.org/forum&lt;br /&gt;
&lt;br /&gt;
   While you are there check out all the cool threads regarding&lt;br /&gt;
everything from famous movies, the recent alien invasion on Legend&lt;br /&gt;
and upcoming code/area updates. Most of all though, click on the&lt;br /&gt;
gold button in the middle of the screen and vote for LegendMUD at&lt;br /&gt;
the various MUD related websites.  Not just once either, vote&lt;br /&gt;
everyday! If we can get our numbers up, we get more players and&lt;br /&gt;
more players is a good thing.&lt;br /&gt;
&lt;br /&gt;
-Huma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                New Hometown - San Francisco                 |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of this week's area update, San Francisco will be a hometown!&lt;br /&gt;
&lt;br /&gt;
New skills and teachers have been added to support this, and a&lt;br /&gt;
walking path connects the area to Pittsburgh. Please give us your&lt;br /&gt;
feedback -- more things will be added in the future!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you see Sandra, please be sure to give her a cheer for shepherding&lt;br /&gt;
the area into hometown status, and to Snapper for working with her on&lt;br /&gt;
the skills!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                             Area Updates&lt;br /&gt;
                            -=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
The building department is kicking off a couple of mud-wide equipment &lt;br /&gt;
spec&lt;br /&gt;
revisions. With very few exceptions, these revisions should make items&lt;br /&gt;
better, cheaper, or both. These will phase in over time, and we will &lt;br /&gt;
list&lt;br /&gt;
areas that have been updated as it happens, as well as give notice when&lt;br /&gt;
all the changes are finished. As you can see, we're just getting &lt;br /&gt;
started&lt;br /&gt;
with this package of item changes.&lt;br /&gt;
&lt;br /&gt;
* Guns &amp;amp; Bows. There was no spec at all before, now there is. We made &lt;br /&gt;
the&lt;br /&gt;
most popular guns/bows the same price or cheaper, but a few of the&lt;br /&gt;
less-used ones will inevitably become more expensive because there was &lt;br /&gt;
no&lt;br /&gt;
formula to go by before and prices were all over the map. Please give &lt;br /&gt;
us&lt;br /&gt;
your feedback on this change, particularly once we've finished going&lt;br /&gt;
through all of the guns &amp;amp; bows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gun and bow changes went in to: Alaska, Crusades, Klein, Lima, Paris&lt;br /&gt;
&lt;br /&gt;
* Lights. An alignment restriction or something equivalent is no longer&lt;br /&gt;
required on permanent lights.&lt;br /&gt;
&lt;br /&gt;
* Permanent affects. This is items that make you have certain traits:&lt;br /&gt;
WINGED, HIDE, BLEEDING, DETECT_MAGIC, DETECT_INVIS, DETECT_HIDDEN,&lt;br /&gt;
DETECT_ILLUSION, SNEAK, NO_FLEE, FLYING, FURRY, SEEDARK, RAGE etc. In &lt;br /&gt;
the&lt;br /&gt;
past, they all had the same cost, even though some of them are less &lt;br /&gt;
useful&lt;br /&gt;
than others. They now have a cost based on how useful they are.&lt;br /&gt;
&lt;br /&gt;
Light changes went in to: Alaska/FI War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Generic Animals: Parrots have learned a new trick.&lt;br /&gt;
&lt;br /&gt;
Expie winners are now credited in each area as appropriate. In &lt;br /&gt;
addition,&lt;br /&gt;
all 'maintainer' entries in areainfo should now be up to date.&lt;br /&gt;
&lt;br /&gt;
1802 Alaska: It should now be possible to build a rentable room &lt;br /&gt;
regardless&lt;br /&gt;
of where you build a house. The Kala quest should behave itself better.&lt;br /&gt;
&lt;br /&gt;
Carnival: Irish Joe had a risk/reward tweak.&lt;br /&gt;
&lt;br /&gt;
Carthage: tattoo slot fixed. You can now restring in the baths.&lt;br /&gt;
&lt;br /&gt;
Crusades: Danger levels have gone up a bit! The mountain cat won't stay&lt;br /&gt;
down so long, and the traps will fire a bit more often.&lt;br /&gt;
&lt;br /&gt;
Dreamtime: a cryptic quest clue is now less cryptic (how's that for&lt;br /&gt;
cryptic?)&lt;br /&gt;
&lt;br /&gt;
Klein: the weimaraners have learned several new tricks -- check them &lt;br /&gt;
out,&lt;br /&gt;
they might be able to help you sniff out elusive quarry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Malta: Improvement to the Semitic runes. Dying corsair quest is no &lt;br /&gt;
longer&lt;br /&gt;
so lucrative. Knights should be a bit slower to 'leap to defend'. &lt;br /&gt;
Customs&lt;br /&gt;
house should deal with charmies better. Strip of silk quest now allows &lt;br /&gt;
you&lt;br /&gt;
a choice of colors.&lt;br /&gt;
&lt;br /&gt;
Nazca: Streamlines a time travel quest.&lt;br /&gt;
&lt;br /&gt;
Small fixes and typo repair were done in: 1802 Alaska, Ancient Seas&lt;br /&gt;
(Tyre), Aztecs,  Roman Britain, Carnival, Carthage, Casablanca, &lt;br /&gt;
Crusades,&lt;br /&gt;
French &amp;amp; Indian War, London, Malta, Boston, Sherwood&lt;br /&gt;
&lt;br /&gt;
The following in-progress areas saw committed work this week: Black &lt;br /&gt;
Forest, Mongols&lt;br /&gt;
&lt;br /&gt;
Due to the installation of Dartmoor, a few changes went in midweek:&lt;br /&gt;
&lt;br /&gt;
Dartmoor: The hound should only hunt within his territory. The witches&lt;br /&gt;
should stay where they belong and not mess up other places with their&lt;br /&gt;
acts. Black dogs had their keywords fixed. Ticket seller is now immort.&lt;br /&gt;
Disguise section typos fixed.&lt;br /&gt;
&lt;br /&gt;
London: Now connects to Dartmoor. Big Jim had a risk/reward tweak.&lt;br /&gt;
&lt;br /&gt;
Tartarus: adds a NO_SHOOT flag to an exit.&lt;br /&gt;
&lt;br /&gt;
Testing continues in: Silk Road&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           Crazy Massive Code Updates&lt;br /&gt;
                          -=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
ERA EXPERIENCE&lt;br /&gt;
* Era Experience is now in! Read the forums! Read the help files:&lt;br /&gt;
   HELP ERA EXPERIENCE, HELP XPSPLIT, and HELP ABILITIES&lt;br /&gt;
&lt;br /&gt;
ALIASES&lt;br /&gt;
* Aliases are in! You may now make Legend-stored aliases for&lt;br /&gt;
   commands and series' of commands as well as character and object&lt;br /&gt;
   aliases. This complex system, courtesy of Lorenzo, is detailed&lt;br /&gt;
   in the helpfiles:&lt;br /&gt;
   HELP ALIAS, HELP ADVANCED ALIAS&lt;br /&gt;
&lt;br /&gt;
HIGHLIGHTING&lt;br /&gt;
* Highlighting is in. Simply type:&lt;br /&gt;
&lt;br /&gt;
      highlight  ... &lt;br /&gt;
&lt;br /&gt;
   And the words will be highlighted whenever they come across&lt;br /&gt;
   your screen. Don't forget to set your highlight color (it defaults&lt;br /&gt;
   to the normal color -- it's color 38)&lt;br /&gt;
&lt;br /&gt;
   See: HELP HIGHLIGHT&lt;br /&gt;
&lt;br /&gt;
GROUP CODE&lt;br /&gt;
* The new group code is in! The only major change is that in order&lt;br /&gt;
   to leave a group, you must use the DEPART command.&lt;br /&gt;
&lt;br /&gt;
   You may now follow yourself or others while remaining grouped.&lt;br /&gt;
&lt;br /&gt;
   You may set who will become the leader if you (the leader) dies&lt;br /&gt;
   using the PROMOTE command.&lt;br /&gt;
&lt;br /&gt;
   Many new features using the PTELL command (more information soon)&lt;br /&gt;
&lt;br /&gt;
   Helpfiles forthcoming.&lt;br /&gt;
&lt;br /&gt;
NEW SKILLS&lt;br /&gt;
* Two-Gun&lt;br /&gt;
* Pistolwhip&lt;br /&gt;
&lt;br /&gt;
STATS IN SCORE&lt;br /&gt;
* Stats in score are now visible at level 7.&lt;br /&gt;
&lt;br /&gt;
OTHER&lt;br /&gt;
* Innate Defense will now show a message when it succeeds.&lt;br /&gt;
&lt;br /&gt;
NEW FEATURES&lt;br /&gt;
&lt;br /&gt;
o You will now be able to PKOK enable your character at the main menu&lt;br /&gt;
   (the 'enter the game' menu). Under certain circumstances, you may&lt;br /&gt;
   still be required to talk to an Admin imm. PKE still requires &lt;br /&gt;
setting&lt;br /&gt;
   by an immortal.&lt;br /&gt;
&lt;br /&gt;
o You can now empty containers in your inventory!&lt;br /&gt;
&lt;br /&gt;
   EMPTY                -- this will spill the contents of &lt;br /&gt;
the&lt;br /&gt;
                                      container on the ground&lt;br /&gt;
&lt;br /&gt;
   EMPTY   -- this will attempt to move all the&lt;br /&gt;
                                      items from container 1 to &lt;br /&gt;
container&lt;br /&gt;
                                      2. Note however that if &lt;br /&gt;
container2&lt;br /&gt;
                                      becomes full, you will end up &lt;br /&gt;
with&lt;br /&gt;
                                      the remainder of the items from&lt;br /&gt;
                                      container 1 in your inventory and&lt;br /&gt;
                                      may not be able to move because &lt;br /&gt;
of&lt;br /&gt;
                                      that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MEDITATE/ROOT&lt;br /&gt;
&lt;br /&gt;
o You no longer need to rest first before meditating or rooting: typing&lt;br /&gt;
   MEDITATE or ROOT will attempt to make you rest first&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
              Meffrid has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
            LaughingEyes has reached 200 million experience!&lt;br /&gt;
&lt;br /&gt;
                          -=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
          Lords Of Justice Clan disbanded on February 20th. 2006.&lt;br /&gt;
                     The Clan was disbanned by the GM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     Housing and Clan Update -- READ!&lt;br /&gt;
                    -=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
        On Friday, March 3, we will be turning the clan and&lt;br /&gt;
      housing updates back on. This means that you will have to&lt;br /&gt;
      once again pay your housing costs, and that inactivity in&lt;br /&gt;
      clans will matter.&lt;br /&gt;
&lt;br /&gt;
        So all you clanned pkillers, be sure you get into your&lt;br /&gt;
      fights. And all you home owners, be sure you have enough&lt;br /&gt;
      money to cover your rent. Clans and houses that aren't&lt;br /&gt;
      cared for will dissolve and disappear!&lt;br /&gt;
&lt;br /&gt;
               _______________________&lt;br /&gt;
              /                       \&lt;br /&gt;
         o O | Wonder what folks are   |&lt;br /&gt;
   `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
    (o o)  \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    The Expies Results are in!&lt;br /&gt;
                       And the winners are:&lt;br /&gt;
&lt;br /&gt;
                   -=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
                        Player Categories&lt;br /&gt;
                       -=-=-=--=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Best Mud Citizen (Male)&lt;br /&gt;
Winner - Asterix&lt;br /&gt;
Runner-up - Many&lt;br /&gt;
&lt;br /&gt;
Best Mud Citizen (Female)&lt;br /&gt;
Winner - Autumn&lt;br /&gt;
Runner-up - Retsu&lt;br /&gt;
&lt;br /&gt;
Most Sportsmanlike in Pkill&lt;br /&gt;
Winner - Krista&lt;br /&gt;
Runner-up - Ransom&lt;br /&gt;
&lt;br /&gt;
Most Likely to Help at DT or Overrent Victim&lt;br /&gt;
Winner - Many&lt;br /&gt;
Runner-up - Autumn&lt;br /&gt;
&lt;br /&gt;
Most Helpful to New Player on Legend&lt;br /&gt;
Winner - Autumn&lt;br /&gt;
Runner-up - Meffrid&lt;br /&gt;
&lt;br /&gt;
Slander Memorial - Newbie Difficulties&lt;br /&gt;
Winner - Dino&lt;br /&gt;
Runner-up - SuperTasha&lt;br /&gt;
&lt;br /&gt;
Best Explorer&lt;br /&gt;
Winner - Ewan&lt;br /&gt;
Runner-Up - AlgorMortis&lt;br /&gt;
&lt;br /&gt;
Best Hack &amp;amp; Slasher&lt;br /&gt;
Winner - Many&lt;br /&gt;
Runner-Up - Kastina&lt;br /&gt;
&lt;br /&gt;
Best Roleplayer (Male)&lt;br /&gt;
Winner - Rowane&lt;br /&gt;
Runner-up - Fry&lt;br /&gt;
&lt;br /&gt;
Best Roleplayer (Female)&lt;br /&gt;
Winner - Autumn&lt;br /&gt;
Runner-up - Starbright&lt;br /&gt;
&lt;br /&gt;
Best RP Melodrama&lt;br /&gt;
Winner - Tal's trying to marry everyone&lt;br /&gt;
Runner-Up - Knights Vs. Grendels&lt;br /&gt;
&lt;br /&gt;
Best Supporting Roleplayer in a Melodrama&lt;br /&gt;
Winner - Dak&lt;br /&gt;
Runner-up - Ransom&lt;br /&gt;
&lt;br /&gt;
Most Memorable Wedding&lt;br /&gt;
Winner - Nadia and Lethe&lt;br /&gt;
Runner-up - Terrance and Zqviimia&lt;br /&gt;
&lt;br /&gt;
Best House&lt;br /&gt;
Winner - Asterix&lt;br /&gt;
Runners-up - Nephiel &amp;amp; Autumn&lt;br /&gt;
&lt;br /&gt;
Best Death&lt;br /&gt;
Winner - Dogbunny, dying to Medusa, comments on superiority&lt;br /&gt;
to a lawn gnome&lt;br /&gt;
Runner-Up - AlgorMortis, drowning incident&lt;br /&gt;
&lt;br /&gt;
Best Strung Item&lt;br /&gt;
Winner - Sandman&lt;br /&gt;
Short: your unpaid debts&lt;br /&gt;
Long: A contract lays here, waiting to be collected by Sandman.&lt;br /&gt;
&lt;br /&gt;
Runner-up - Fry&lt;br /&gt;
Short: Mustard, the second pillar of McDonalds&lt;br /&gt;
Long: You feel your stomach rumble at the sight of the towering&lt;br /&gt;
Golden Arches.&lt;br /&gt;
Short: Cholesterol, the fourth pillar of McDonalds&lt;br /&gt;
Long: You clutch your chest as you walk through here.&lt;br /&gt;
Short: Ketchup, the first pillar of McDonalds&lt;br /&gt;
Long: You feel your stomach rumble at the sight of the towering&lt;br /&gt;
Golden Arches.&lt;br /&gt;
Short: Grease, the third pillar of McDonalds&lt;br /&gt;
Long: You feel your arteries harden as you walk through here.&lt;br /&gt;
&lt;br /&gt;
Best Equipment Theme&lt;br /&gt;
Winner - Autumn, Autumn theme&lt;br /&gt;
Runner-up - Trousers, Pantsman theme&lt;br /&gt;
&lt;br /&gt;
Best Warcry&lt;br /&gt;
Winner - Many&lt;br /&gt;
You have been assimilated - You are now (Manys Bitch) in official cult &lt;br /&gt;
colors&lt;br /&gt;
&lt;br /&gt;
Runner-Up - Shorty &amp;quot;dont worry it's not that bad! ...I've died once. &lt;br /&gt;
It's &lt;br /&gt;
all a part of the circle of life.. i kill you, you revive and i kill &lt;br /&gt;
you &lt;br /&gt;
again so to make it easier on me will you stay still!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Best Description&lt;br /&gt;
Winner - Lust&lt;br /&gt;
Runner-up - Dogbunny&lt;br /&gt;
&lt;br /&gt;
Best Illusion&lt;br /&gt;
Winner - [Info]: Blackmojo has drowned&lt;br /&gt;
&lt;br /&gt;
Runners-Up -&lt;br /&gt;
the one about Underworlders sitting round a fire toasting Jesus &amp;amp;&lt;br /&gt;
The Flying Turtle (In Med, normally around Sherwood.)&lt;br /&gt;
&lt;br /&gt;
Best Clan&lt;br /&gt;
Winner - NPH&lt;br /&gt;
Runner-up - Underworld&lt;br /&gt;
&lt;br /&gt;
Best Guildmster&lt;br /&gt;
Winner - Meffried - NPH&lt;br /&gt;
Runner-up - Krista - Underworld&lt;br /&gt;
&lt;br /&gt;
Most Likely to Succeed&lt;br /&gt;
Winner - Many&lt;br /&gt;
Runner-up - Ewan&lt;br /&gt;
&lt;br /&gt;
Immortal Category&lt;br /&gt;
&lt;br /&gt;
Immortal You Are Most Likely to Ask For Help&lt;br /&gt;
Winner - LadyAce&lt;br /&gt;
Runner-up - Haley&lt;br /&gt;
&lt;br /&gt;
Best Poof&lt;br /&gt;
Winner - Somar&lt;br /&gt;
Runner-up - Rufus&lt;br /&gt;
&lt;br /&gt;
Snazziest Dresser&lt;br /&gt;
Winner - Lenore&lt;br /&gt;
Runner-up - Haley&lt;br /&gt;
&lt;br /&gt;
Coolest head in a crisis&lt;br /&gt;
Winner - LadyAce&lt;br /&gt;
Runner-up - Rufus&lt;br /&gt;
&lt;br /&gt;
Best Builder&lt;br /&gt;
Winner - Nestor&lt;br /&gt;
Runner-up - Rufus&lt;br /&gt;
&lt;br /&gt;
Best Admin&lt;br /&gt;
Winner - Haley&lt;br /&gt;
Runners-up - Chaykin and Mertjai&lt;br /&gt;
&lt;br /&gt;
The Sadist Award: Best Coder&lt;br /&gt;
Winner - Rufus&lt;br /&gt;
Runners-up - Snapper &amp;amp; Somar&lt;br /&gt;
&lt;br /&gt;
Best PR Liason&lt;br /&gt;
Winner - Chaykin&lt;br /&gt;
Runner-up - LadyAce&lt;br /&gt;
&lt;br /&gt;
Best Mediator&lt;br /&gt;
Winner - Sandra&lt;br /&gt;
Runner-up - Rufus&lt;br /&gt;
&lt;br /&gt;
Best GamesMaster&lt;br /&gt;
Winner - Chaykin&lt;br /&gt;
Runner-up - LadyAce&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                   Just For Fun&lt;br /&gt;
                                  -=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Best Area to Shop&lt;br /&gt;
Winner - Paris&lt;br /&gt;
Runner-up - Tara&lt;br /&gt;
&lt;br /&gt;
Best Healer&lt;br /&gt;
Winner - Fancy&lt;br /&gt;
Runner-up - Kathryn&lt;br /&gt;
&lt;br /&gt;
Best AFK Message&lt;br /&gt;
Winner - Munkie&lt;br /&gt;
Runner-up - Eden&lt;br /&gt;
&lt;br /&gt;
Best use of a Mundane Coupon or Game or Prize String&lt;br /&gt;
Winner - Tah&lt;br /&gt;
a corpse of a prostitute(as a bag)&lt;br /&gt;
&lt;br /&gt;
Runner-up - Diamanda&lt;br /&gt;
a snowstorm / a slowly-melting snowman bag/chalice combo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best line from a mob&lt;br /&gt;
Winner - Nymph in Carthage&lt;br /&gt;
&amp;quot;I remember the taste of your olives&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Runners-up -&lt;br /&gt;
Mime in Carnival - death acts&lt;br /&gt;
Lotus-Eater in Ancient Greece-&lt;br /&gt;
'Alas, I do not have enough to share.' when you ask him toke.&lt;br /&gt;
&lt;br /&gt;
Best PK Quote Winner - Lust Outside Blackmojo's house, Lust yells, 'Hey &lt;br /&gt;
blackmojo, are these your&lt;br /&gt;
bags outside?' and then he comes out to check and gets jumped.&lt;br /&gt;
&lt;br /&gt;
Runner-up - Lethe&lt;br /&gt;
Lethe to Blackmojo - I'm sorry, I don't speak crazybitch&lt;br /&gt;
&lt;br /&gt;
Most Likely to Drown&lt;br /&gt;
Winner - AlgorMortis&lt;br /&gt;
Runner-up - SuperTasha&lt;br /&gt;
&lt;br /&gt;
Most Notable Couple&lt;br /&gt;
Winner - Blackmojo &amp;amp; Krista&lt;br /&gt;
Runner-up - Terrance and Zqviimia&lt;br /&gt;
&lt;br /&gt;
Best Mortal-Run Game&lt;br /&gt;
Winner - Chaykin - CTS (Pre-Imm)&lt;br /&gt;
Runner-up - Mertjais - Vocabulary game (Pre-Imm)&lt;br /&gt;
&lt;br /&gt;
Most Flirtatious&lt;br /&gt;
Winner - Nadia&lt;br /&gt;
Runner-up - Quagmire&lt;br /&gt;
&lt;br /&gt;
Biggest Packrat&lt;br /&gt;
Winner - Alejandro&lt;br /&gt;
Runner-up - Marauder&lt;br /&gt;
&lt;br /&gt;
Best Questmeister&lt;br /&gt;
Winner - Autumn&lt;br /&gt;
Runner-up - AlgorMortis&lt;br /&gt;
&lt;br /&gt;
Most in Need of a Door&lt;br /&gt;
Winner - Marauder&lt;br /&gt;
Runner-up - Alejandro&lt;br /&gt;
&lt;br /&gt;
Best IC Request for Help&lt;br /&gt;
Winner - Sassafrass&lt;br /&gt;
&lt;br /&gt;
Most Tolerant Wife&lt;br /&gt;
Winner - Krista&lt;br /&gt;
Runner-up - SuperTasha&lt;br /&gt;
&lt;br /&gt;
Spammiest&lt;br /&gt;
Winner - BlackTiger&lt;br /&gt;
Runner-up - AlgorMortis&lt;br /&gt;
&lt;br /&gt;
Best Run Leader&lt;br /&gt;
Winner - Many&lt;br /&gt;
Runner-up - Asterix&lt;br /&gt;
&lt;br /&gt;
Best Imm-Run Game&lt;br /&gt;
Winner - Lenore &amp;amp; Chaykin's Halloween Game&lt;br /&gt;
&lt;br /&gt;
Best New Player&lt;br /&gt;
Winner - Ewan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             Area Categories&lt;br /&gt;
                            -=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Best Room&lt;br /&gt;
Winner - Nestor - Tartarus - Thanatos Room&lt;br /&gt;
Runner-up - Nestor - Tartarus - The Sulphurous Maze&lt;br /&gt;
&lt;br /&gt;
The Vampy for Best Mob&lt;br /&gt;
Winner - Nestor - Tartarus - Titan Coeus&lt;br /&gt;
Runner-up - RUfus - SL2 - SL Queen&lt;br /&gt;
&lt;br /&gt;
The Golden Squirrel Trophy - Deadliest Mob&lt;br /&gt;
Winner - SL2 (as a whole)&lt;br /&gt;
Runner-up - Orkney Fisherman&lt;br /&gt;
&lt;br /&gt;
The Lampy for Best Quest&lt;br /&gt;
Winner - Rufus - SL - Protected by Midir&lt;br /&gt;
Runner-up - Nestor - Tartarus - Pool of Lethe&lt;br /&gt;
&lt;br /&gt;
Best DT&lt;br /&gt;
Winner - Incinerated in a Smoldering Hypocaust&lt;br /&gt;
Runner-up - SLAUGHTERED BY NATIVES&lt;br /&gt;
&lt;br /&gt;
Best Special Effect&lt;br /&gt;
Winners - Rufus - SL2 - Portal to SL2 &amp;amp;&lt;br /&gt;
Nestor - Carthage - Carthage Baths&lt;br /&gt;
&lt;br /&gt;
Best Item&lt;br /&gt;
Winner - PR - OOC - Photo Booth&lt;br /&gt;
Runner-up - Nestor - Tartarus - heavy adamantine manacles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              Code Categories&lt;br /&gt;
                             -=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Best Code Improvement&lt;br /&gt;
Winner - Rufus - Removeaffect command&lt;br /&gt;
Runner-up - Rufus - Failed Save changes&lt;br /&gt;
&lt;br /&gt;
Best New Code Feature&lt;br /&gt;
Winner - Rufus - Innate chance of gaining levels when casting spells&lt;br /&gt;
Runner-up - Somar - Regeneration Spells/Items&lt;br /&gt;
&lt;br /&gt;
Best Bug&lt;br /&gt;
Winner - Huginn - Backstab wear-off message difficulties&lt;br /&gt;
&lt;br /&gt;
Runner-up - Somar - Regen spells would give the use infinite mana if &lt;br /&gt;
they &lt;br /&gt;
didn't have the required material component&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
   The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org for&lt;br /&gt;
inclusion in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Thirteen_Issue_Three&amp;diff=376</id>
		<title>Volume Thirteen Issue Three</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Thirteen_Issue_Three&amp;diff=376"/>
		<updated>2018-03-24T23:30:25Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=   .............._______   ............./      /            THE LEGENDARY TIMES   ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  .............._______&lt;br /&gt;
  ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
  ............/      /         http://www.legendmud.org/&lt;br /&gt;
  .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
  ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
  ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
  ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
  ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
  ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
  ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
  ..../ our 12th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
  .../________________/ running on mud.legendmud.org 9999 &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME THIRTEEN, ISSUE THREE                        February 14, 2005 &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
                            The Editor's Note&lt;br /&gt;
                       LegendMUD Calender of Events&lt;br /&gt;
&lt;br /&gt;
                             RECENT UPDATES&lt;br /&gt;
                          New Area - Dartmoor!&lt;br /&gt;
                        Character Purges Return&lt;br /&gt;
                              Area Updates&lt;br /&gt;
                              Code Updates&lt;br /&gt;
&lt;br /&gt;
                              LEGENDITES&lt;br /&gt;
                         Valentines Day Wishes&lt;br /&gt;
                           A Tourist's Diary&lt;br /&gt;
             San Francisco Hometown: What people really think&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
  Today is LegendMUD's 12th birthday! We have all sorts of exciting&lt;br /&gt;
events occuring today and all week and I encourage you all to partake.&lt;br /&gt;
A new area, some new toys, some games and of course the Expies&lt;br /&gt;
ceremony all are happening this week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Huma&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                              February 2006&lt;br /&gt;
                           Su Mo Tu We Th Fr Sa&lt;br /&gt;
                                     1  2  3  4&lt;br /&gt;
                            5  6  7  8  9 10 11&lt;br /&gt;
                           12 13 14 15 16 17 18&lt;br /&gt;
                           19 20 21 22 23 24 25&lt;br /&gt;
                           26 27 28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wednesday,   February 1st,  7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,      February 5th,             Clanwars begins!&lt;br /&gt;
Wednesday,   February 8th,  7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
The LegendMUD Birthday Celebration week begins!&lt;br /&gt;
Sunday,      February 12th, 6:00 pm    CTS with Chaykin&lt;br /&gt;
Monday,      February 13th, All Day    Valentine's/Birthday Elf game&lt;br /&gt;
Tuesday,     February 14th, All Day    LegendMUD's 12th Birthday!&lt;br /&gt;
                                        Valentine's Day&lt;br /&gt;
                             7:00 pm    The Expies Ceremony&lt;br /&gt;
Wednesday,   February 15th, 3:00 pm    Name that Tune with Nestor&lt;br /&gt;
                             7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Thursday,    February 16th, 7:00 pm    Werewolf game with Lenore&lt;br /&gt;
Friday,      February 17th, 7:30 pm    Trivia with Somar&lt;br /&gt;
Sunday,      February 19th, 2:00 pm    Clanwars begins!&lt;br /&gt;
Wednesday,   February 22nd, 7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     New Area - Dartmoor Installed!&lt;br /&gt;
                    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
A Big Congratulations goes out to Nestor for getting this new Area&lt;br /&gt;
into the game. His post about the area follows,&lt;br /&gt;
&lt;br /&gt;
Dartmoor is an area based in the industrial era, designed for &lt;br /&gt;
characters&lt;br /&gt;
between the levels of 30 and 50.&lt;br /&gt;
&lt;br /&gt;
Dartmoor is a wild and gloomy area located in England, and a source of&lt;br /&gt;
many strange stories and mysteries. It has also inspired Sir A. Conan&lt;br /&gt;
Doyle in his Sherlock Holmes novel &amp;quot;The Hound of the Baskervilles&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While this area does not completely follow the plot and side-stories of&lt;br /&gt;
the novel, you will find some characters and quests based loosely on &lt;br /&gt;
the&lt;br /&gt;
adventures of Holmes and Watson.&lt;br /&gt;
&lt;br /&gt;
Dartmoor also has many other mysteries to reveal, from bogs to witches,&lt;br /&gt;
to scary giants!&lt;br /&gt;
&lt;br /&gt;
Are you brave enough to visit Dartmoor?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      Character Purges Returning!&lt;br /&gt;
                      ---------------------------&lt;br /&gt;
&lt;br /&gt;
The purge script was run on the 1st of the month, but as previously&lt;br /&gt;
posted, only generated a file and did not purge anyone.&lt;br /&gt;
You can see the list of which characters would have been purged had&lt;br /&gt;
we let the script run normally at:&lt;br /&gt;
http://www.legendmud.org/Community/purge-2006-02.html&lt;br /&gt;
&lt;br /&gt;
Remember! On March 1, the script will be returned to normal, and&lt;br /&gt;
will purge inactive characters.&lt;br /&gt;
&lt;br /&gt;
-Sandra&lt;br /&gt;
&lt;br /&gt;
                              Area Updates&lt;br /&gt;
                              ------------&lt;br /&gt;
&lt;br /&gt;
Dartmoor is currently in testing.&lt;br /&gt;
Testing on Silk Road will begin in the next few days.&lt;br /&gt;
&lt;br /&gt;
Alaska: Stenka quest should work now.&lt;br /&gt;
&lt;br /&gt;
Crusades: double engravings and free tf should now be blocked&lt;br /&gt;
&lt;br /&gt;
Small fixes and tweaks went in to: Aztecs, Crusades, Generic Animals,&lt;br /&gt;
Tara, Klein, Generic Foods, Malta, OOC, Boston, Romania, Viceroyal Lima&lt;br /&gt;
&lt;br /&gt;
In progress areas showing work this week: Tombstone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               Code Updates&lt;br /&gt;
                               ------------&lt;br /&gt;
PROMPT CHANGES&lt;br /&gt;
o MAIL indictator in prompt now has a trailing space&lt;br /&gt;
   (like AFK).&lt;br /&gt;
&lt;br /&gt;
   (@!My Prompt)&amp;gt; will look like:&lt;br /&gt;
&lt;br /&gt;
        (My Prompt)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        or:&lt;br /&gt;
&lt;br /&gt;
        (MAIL My Prompt)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONFIGURE COMMAND&lt;br /&gt;
o New option to the 'configure' command:&lt;br /&gt;
&lt;br /&gt;
   config ? &lt;br /&gt;
&lt;br /&gt;
   This will search for the configuations that match &lt;br /&gt;
   and display them&lt;br /&gt;
&lt;br /&gt;
SHOOT/AIM&lt;br /&gt;
o The 'redeem' command will no longer ruin aim.&lt;br /&gt;
&lt;br /&gt;
o If your have adequate aim on a target and they walk a direction,&lt;br /&gt;
   you now have a chance to see which way they walked. This chance&lt;br /&gt;
   is affected by perception and a few other factors, but is never&lt;br /&gt;
   100%. It is also affected by disorient.&lt;br /&gt;
&lt;br /&gt;
o If an aim fails when you have not successfully aimed once, it&lt;br /&gt;
   gives a more appropriate message.&lt;br /&gt;
&lt;br /&gt;
o If a mob wanders away from being shootable while being aimed at,&lt;br /&gt;
   the aim will be ruined (ex: if they're move 2 rooms away, etc)&lt;br /&gt;
&lt;br /&gt;
o Some cleanup with the shoot messages.&lt;br /&gt;
&lt;br /&gt;
EXPERIENCE CHANGES&lt;br /&gt;
o When you level, any remaining experience will be added to your&lt;br /&gt;
   total experience after you level (Ex: if you need 10 xp to level,&lt;br /&gt;
   and you gain 20 xp, you will no longer lose 10 xp). You cannot,&lt;br /&gt;
   however, level more than once off of one experience message. You&lt;br /&gt;
   will gain the level + 1 point less than the experience to attain&lt;br /&gt;
   the next level.&lt;br /&gt;
&lt;br /&gt;
DEATHTRAP CHANGES&lt;br /&gt;
o DT's should no longer eat notes, they will be pulled from bags&lt;br /&gt;
   and left in your inventory. We're not 100% sure we've got all&lt;br /&gt;
   of this code perfect yet, so report any anomalies -- please note&lt;br /&gt;
   that any notes lost if this code fails are not recoverable.&lt;br /&gt;
&lt;br /&gt;
RESTRING&lt;br /&gt;
o Restring: Some keywords were being lost when items were restrung.&lt;br /&gt;
   This should no longer happen.&lt;br /&gt;
&lt;br /&gt;
OTHER CHANGES&lt;br /&gt;
o It should be harder to be spammed offline now due to excessive&lt;br /&gt;
   text (this will work for most clients, TinyFugue seems to&lt;br /&gt;
   still have a few issues).&lt;br /&gt;
o Small fixes to mail messages that were incorrect&lt;br /&gt;
o Owned items should no longer be ignited when they shouldn't be.&lt;br /&gt;
o One choke message changed slightly.&lt;br /&gt;
o Headstand social fixed.&lt;br /&gt;
o Pale Red aura is now color 9 instead of 13.&lt;br /&gt;
o Changed message on 'rent set' to be a little less out of character&lt;br /&gt;
o AREAINFO searches are now case insensitive&lt;br /&gt;
o You should now be able to junk 2. 3. etc again&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               Flinx has reached 100 million experience!&lt;br /&gt;
             Pitchfork has reached 100 million experience!&lt;br /&gt;
            AlgorMortis has reached 100 million experience!&lt;br /&gt;
              Neptune has reached 100 million experience!&lt;br /&gt;
             Dogbunny has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                     Valentines Day Wishes!                  |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this huge and hostile world, you've been the light guiding my&lt;br /&gt;
steps...&lt;br /&gt;
Protecting me from dangers, helping me find my way through darkness,&lt;br /&gt;
You've opened my eyes to many unsuspected wonders...&lt;br /&gt;
You're everything I wish I was, my one and only exemple and mentor.&lt;br /&gt;
Without you I would be nothing.&lt;br /&gt;
Without you the whole world looks empty.&lt;br /&gt;
Will I someday, as I grow up, be worthy enough?&lt;br /&gt;
&lt;br /&gt;
Ewan Winterlight&lt;br /&gt;
&lt;br /&gt;
                            -=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Friends are?&lt;br /&gt;
&lt;br /&gt;
F un to hang with&lt;br /&gt;
R ather than to level alone or to&lt;br /&gt;
I mitate daily routines. They give&lt;br /&gt;
E ndless help and support&lt;br /&gt;
N o matter what the problem is!&lt;br /&gt;
D eath Traps, Jail, Lost, Quests, dying or&lt;br /&gt;
S acrificied, I always have a friend at my side.&lt;br /&gt;
&lt;br /&gt;
          I dedicate this poem to: Abhorsen, Ahmad, Asterix, Flinx, &lt;br /&gt;
Tal,&lt;br /&gt;
Rune, Restu, Meffrid, Reaver, Sensha, Varik, Blackmojo and last but not&lt;br /&gt;
least Bigfredzilla.... You all have wonderful hearts and great&lt;br /&gt;
personalities .. I wish you guys the greatest Valentine's Day ever....&lt;br /&gt;
&lt;br /&gt;
Sincerely: (unknown)&lt;br /&gt;
&lt;br /&gt;
                            -=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Roses are red,&lt;br /&gt;
Violets are blue,&lt;br /&gt;
Somar went streaking&lt;br /&gt;
And Nadia did too!&lt;br /&gt;
&lt;br /&gt;
  - Anonymous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               _______________________&lt;br /&gt;
              /                       \&lt;br /&gt;
         o O | Wonder what folks are   |&lt;br /&gt;
   `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
    (o o)  \_______________________/ &lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________ &lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ &lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       A Tourist's Diary (II)&lt;br /&gt;
                       by Ewan Winterlight&lt;br /&gt;
&lt;br /&gt;
Dear Mum,&lt;br /&gt;
&lt;br /&gt;
The world is crazy!!! Since I have learned how to travel in time, I've&lt;br /&gt;
met the weirdest people, and seen the strangest things! I know, I &lt;br /&gt;
haven't&lt;br /&gt;
written in a while and you must be worried. But my travels have been &lt;br /&gt;
very&lt;br /&gt;
busy... (Besides, I couldn't find a goose and ink anywhere! It took me &lt;br /&gt;
a&lt;br /&gt;
while to understand what these strange &amp;quot;pens&amp;quot; they have were for!).&lt;br /&gt;
&lt;br /&gt;
When I arrived in the &amp;quot;future&amp;quot;, the first place I visited was called&lt;br /&gt;
Sherwood. People are rather nice here (apart from their unexplained&lt;br /&gt;
hatred for rabbits... Maybe they carry diseases here?) and it's not too&lt;br /&gt;
different from home. Their forest is lovely, with lots of nice hidden&lt;br /&gt;
caves and bushes. Really, it's a lot like home! And their castle, mum, &lt;br /&gt;
I&lt;br /&gt;
wish you could see their castle! Our Dun is so small compared to it! &lt;br /&gt;
But I&lt;br /&gt;
haven't stayed too long there. Even if the townsfolks are friendly in a&lt;br /&gt;
simple and direct way (some of them just greet each other by playfully&lt;br /&gt;
bonking them on the head! Odd but warm!), the upper classes are all&lt;br /&gt;
entangled in complex politics and I haven't liked it much. The Sheriff &lt;br /&gt;
and&lt;br /&gt;
normans are fighting saxons, while near there the Queen is planning&lt;br /&gt;
complicated plots involving spies and traitors... Brrrrr, scary! And &lt;br /&gt;
you&lt;br /&gt;
keep being taxed for just walking on the road... Muscular guys ask you&lt;br /&gt;
money, or to prove your strength, or whatever...So I decided to leave&lt;br /&gt;
after a chat with the local smithy, a good guy.&lt;br /&gt;
&lt;br /&gt;
And this is where it got even weirder! I fell in a hole, and suddenly&lt;br /&gt;
found myself further in the future! I was still in a city called&lt;br /&gt;
London, but it had nothing in common with what I had seen before! &lt;br /&gt;
Clothes,&lt;br /&gt;
houses, boats, weapons, everything is different here! It took me days &lt;br /&gt;
just&lt;br /&gt;
to get used to the food, I was dreaming of a simple good old bowl of&lt;br /&gt;
Tika's stew! But there is so much to discover here!&lt;br /&gt;
&lt;br /&gt;
Yesterday I was in a wonderful place they call &amp;quot;carnival&amp;quot;. It's full of&lt;br /&gt;
games and shows! Very entertaining! (Just one thing, if you come here &lt;br /&gt;
and&lt;br /&gt;
see a &amp;quot;do not disturb&amp;quot; plaque on some stairs... Well, DO NOT DISTURB!). &lt;br /&gt;
I&lt;br /&gt;
spent the whole day testing my strenght with a heavy mallet, throwing&lt;br /&gt;
pies at a funny clown, sparring with the local boxers, listening to &lt;br /&gt;
gypsy&lt;br /&gt;
music, watching fleas shows, magic shows, looking at elephants... Great&lt;br /&gt;
day, really!&lt;br /&gt;
&lt;br /&gt;
After all this fun I was quite excited when I came back to town! So I&lt;br /&gt;
decided to go out for the evening, and I started playing cards in a &lt;br /&gt;
small&lt;br /&gt;
quiet pub. I was hoping to become rich! And you know, I'm sure I could&lt;br /&gt;
have! Dad would have been so proud! But the owner of the pub wasn't&lt;br /&gt;
playing fair, as soon as I started winning he accused me of cheating &lt;br /&gt;
and&lt;br /&gt;
throw me away with empty pockets! I suppose that's what I deserved for&lt;br /&gt;
going in such bad places. I'm going to do my best to avoid troubles &lt;br /&gt;
from&lt;br /&gt;
now on, and live a better and quieter life. To begin with, tomorrow&lt;br /&gt;
morning I will seek redemption by visiting the local church. People &lt;br /&gt;
don't&lt;br /&gt;
seem very religious here (the church looks all abandonned and empty) &lt;br /&gt;
but&lt;br /&gt;
I'm sure I will find a friendly priest to confess my sins.&lt;br /&gt;
&lt;br /&gt;
I hope everything in Tara is going all right (Has the disease caused by&lt;br /&gt;
water finally stopped? And our beloved princesses, have they stopped&lt;br /&gt;
fighting at last?). I send with this letter presents from the future: a&lt;br /&gt;
nice teapot for you, a stuffed elephant for little Flora, a modern&lt;br /&gt;
embroidered gown for Aunt Margaret and a pair of bright red boots for &lt;br /&gt;
dad.&lt;br /&gt;
Oh, and what they call a &amp;quot;umbrella&amp;quot; for Tika, too, I know she's always&lt;br /&gt;
liked looking elegant. I hope you'll all like them!&lt;br /&gt;
&lt;br /&gt;
Kisses to all the family,&lt;br /&gt;
Your Ewan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         San Francisco Hometown: what people really think!&lt;br /&gt;
                       by Ewan Winterlight&lt;br /&gt;
&lt;br /&gt;
You've all heard about it: San Francisco will probably soon become a &lt;br /&gt;
new&lt;br /&gt;
hometown...&lt;br /&gt;
&lt;br /&gt;
A lot has been said, many ideas and argument have been given. But noone&lt;br /&gt;
has asked the really imortant question: what do inhabitants of San&lt;br /&gt;
francisco think about it?&lt;br /&gt;
&lt;br /&gt;
Listening only to his courage, a reporter of the Legendary Times went&lt;br /&gt;
there, and through careful investigation came out with interesting &lt;br /&gt;
results...&lt;br /&gt;
&lt;br /&gt;
Here is a summary of what he collected.&lt;br /&gt;
&lt;br /&gt;
*****&lt;br /&gt;
&lt;br /&gt;
When entering the city the first thing I noticed was how busy it is! &lt;br /&gt;
Day&lt;br /&gt;
or night, people from all origins wander the streets, shops and bars &lt;br /&gt;
are&lt;br /&gt;
always full... As interviewing all these people appeared to be a&lt;br /&gt;
challenge, I decided to organise my work.&lt;br /&gt;
&lt;br /&gt;
And of course, to begin with, I went to talk with both candidates in &lt;br /&gt;
the&lt;br /&gt;
coming-soon Mayor's elections. I have to say that both welcomed me very&lt;br /&gt;
well, and both seem very enthusiastic about an eventual expansion of &lt;br /&gt;
San&lt;br /&gt;
francisco. Mr Casey, the actual Mayor, declared &amp;quot;I've spent all my life&lt;br /&gt;
working hard for this city. More locale inhabitants means more life, &lt;br /&gt;
more&lt;br /&gt;
trade, more tax.... Eeerrr, don't write it please!&amp;quot;, while his opponent &lt;br /&gt;
Mr&lt;br /&gt;
Coleman was even more happy: &amp;quot;How should i stand for the picture? My &lt;br /&gt;
hat&lt;br /&gt;
is right? Oh the newcomers... Well they will be of course very welcome&lt;br /&gt;
here! (You're sure it's my best profile?) I'll make sure they all get &lt;br /&gt;
the&lt;br /&gt;
right to vote... And vote for me! (Will I be on first page?)&amp;quot;. The&lt;br /&gt;
political class of San francisco is, as you can see, all in favour of &lt;br /&gt;
the&lt;br /&gt;
changes!&lt;br /&gt;
&lt;br /&gt;
Another category of people is more than happy at the idea of having &lt;br /&gt;
more&lt;br /&gt;
people intown: all kind of tradesmen and businessmen see the opening of&lt;br /&gt;
the city as more commercial opportunities. Haircut, laundry, general&lt;br /&gt;
store, saloon, ferry, press, theater: all owners answered our questions&lt;br /&gt;
with a speech about probably having to extend their shops (except the&lt;br /&gt;
girls in the saloon who were just giggling, but it was obviously happy&lt;br /&gt;
giggling). Even the mortician let himself go with a half-smile. The &lt;br /&gt;
only&lt;br /&gt;
slightly different voice came from the innkeeper, Mrs O'Leary, who&lt;br /&gt;
declared &amp;quot;I do hope these youngsters will know how to behave! New &lt;br /&gt;
people&lt;br /&gt;
around is fine with me, but I sure won't let them make a mess of my&lt;br /&gt;
inn!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
More anonymous people I met were in majority looking forward the &lt;br /&gt;
arrivals:&lt;br /&gt;
the stableboy hopes he will get help in his job (&amp;quot;You wouldn't believe&lt;br /&gt;
how many foreigners pass by and don't even try to help me! I'm sure it&lt;br /&gt;
will be different with people born here.&amp;quot;). The kids in school were all&lt;br /&gt;
excited at the idea. A gambler declared &amp;quot;I will just have to teach &lt;br /&gt;
these&lt;br /&gt;
newcomers how to play poker. There are fun nights ahead!&amp;quot;. Even the&lt;br /&gt;
numerous sailors wandering San Francisco seemed rather happy, although&lt;br /&gt;
sadly I couldn't manage to really interview one, for lack of finding&lt;br /&gt;
one able to speak clearly...&lt;br /&gt;
&lt;br /&gt;
So after this investigation we can say that San Francisco is ready for &lt;br /&gt;
the&lt;br /&gt;
arrival of a lot of new inhabitants. But not everyone is that happy... &lt;br /&gt;
A&lt;br /&gt;
few voices are still against it, and in a concern of objectivity I have&lt;br /&gt;
to name them too...&lt;br /&gt;
&lt;br /&gt;
First, the famous and respected Sheriff Scannell: &amp;quot;Pfff, newcomers... I&lt;br /&gt;
tell ya, more people will mean more troubles! And who will have to deal&lt;br /&gt;
with it? Me of course!&lt;br /&gt;
&lt;br /&gt;
  If only the mayor would give me more men! But no! I'm supposed to do&lt;br /&gt;
everything alone! With what? A single prison cell! Bah! Mark my words,&lt;br /&gt;
we're gonna have some dark times around here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And above all, the more annoyed were the gold prospectors. All the ones &lt;br /&gt;
I&lt;br /&gt;
met were worried: &amp;quot;There's not a single hole left unexplored in these&lt;br /&gt;
hills! And all these young ones will want their share I'm sure! But the&lt;br /&gt;
gold is mine! Mine!&amp;quot;. Only a successful one, Coram, was less worried: &lt;br /&gt;
&amp;quot;You&lt;br /&gt;
know, I single-handedly found this huge mine down the hills... It was &lt;br /&gt;
hard&lt;br /&gt;
and honest work. Now I've officialised my property, I don't fear any&lt;br /&gt;
competition!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But let's not worry too much about these pessimistic voices. A large&lt;br /&gt;
majority is still in favor of the new hometown, and most of the&lt;br /&gt;
prospectors are not even native from San Francisco!&lt;br /&gt;
&lt;br /&gt;
In conclusion, I'd like to say LONG LIVE SAN FRANCISCO HOMETOWN! And &lt;br /&gt;
now&lt;br /&gt;
I'm going for a well-deserved rest, these investigations are&lt;br /&gt;
exhausting...&lt;br /&gt;
&lt;br /&gt;
Yes Miss, room number 2 will be just fine... For about two hours &lt;br /&gt;
please...&lt;br /&gt;
Come on Kate, let's go...&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
   The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org for&lt;br /&gt;
inclusion in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Thirteen_Issue_Two&amp;diff=375</id>
		<title>Volume Thirteen Issue Two</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Thirteen_Issue_Two&amp;diff=375"/>
		<updated>2018-03-24T23:30:25Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME THIRTEEN, ISSUE TWO                           January 23, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
			   Expie Nominations&lt;br /&gt;
                      LegendMUD Calendar of Events&lt;br /&gt;
        &lt;br /&gt;
                            RECENT UPDATES&lt;br /&gt;
                             Area Updates&lt;br /&gt;
                             Code Updates&lt;br /&gt;
&lt;br /&gt;
                             LEGENDITES&lt;br /&gt;
                         Recent XP Milestones&lt;br /&gt;
&lt;br /&gt;
                            THE PK FRONT&lt;br /&gt;
                          The Syndicate forms&lt;br /&gt;
                        BroKEn Angelz Clan forms&lt;br /&gt;
&lt;br /&gt;
                          A Tourist's Diary&lt;br /&gt;
&lt;br /&gt;
                        An Unfortunate Escape?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      Expie Nominations                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
 It's that time of year again and huge pat on the back goes out to&lt;br /&gt;
LadyAce for completely updating the expie process. The era of e-mail&lt;br /&gt;
ballots are over as LadyAce has built us a website to handle the entirety&lt;br /&gt;
of the process in a much cleaner and easier fashion. Go to the website&lt;br /&gt;
at: &lt;br /&gt;
&lt;br /&gt;
expies.legendmud.org &lt;br /&gt;
&lt;br /&gt;
 and cast your votes today. The voting period is from today until X&lt;br /&gt;
at which point we will tally votes and set up a final ballot in the&lt;br /&gt;
same fashion.&lt;br /&gt;
&lt;br /&gt;
 If you have any questions, comments or concerns feel free to check out&lt;br /&gt;
help expies, and help campaign on the MUD, get in contact with Huma or&lt;br /&gt;
LadyAce or head to the website and check out all the links.&lt;br /&gt;
&lt;br /&gt;
 Also, be sure to tell LadyAce she's awesome for setting up this&lt;br /&gt;
fantastic new system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___			                                          ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            January 2006    &lt;br /&gt;
                        Su Mo Tu We Th Fr Sa&lt;br /&gt;
                         1  2  3  4  5  6  7&lt;br /&gt;
                         8  9 10 11 12 13 14&lt;br /&gt;
                        15 16 17 18 19 20 21&lt;br /&gt;
                        22 23 24 25 26 27 28&lt;br /&gt;
                        29 30 31&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wednesday,   January 25th, 7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,      January 29th, 6:00 pm     CTS with Chaykin&lt;br /&gt;
&lt;br /&gt;
Coming in February:&lt;br /&gt;
- Valentines Day!&lt;br /&gt;
- Legend's Anniversary!&lt;br /&gt;
- The Expies!&lt;br /&gt;
(All on the same day amazingly enough.)&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                            Area Updates&lt;br /&gt;
                           ==============&lt;br /&gt;
&lt;br /&gt;
Abbey: Picking up and dropping things to score free blesses will now carry a&lt;br /&gt;
penalty. The spellword quest in this area has been altered -- please talk&lt;br /&gt;
with the teacher before making an expensive purchase! New stat items for&lt;br /&gt;
lower-level chars have been added. Dreams added.&lt;br /&gt;
&lt;br /&gt;
Aztecs: Chicomeciatl got a slight xp boost. The cougars should no longer be&lt;br /&gt;
aggro if you're past level 15.&lt;br /&gt;
&lt;br /&gt;
Crusades: Shroud AC tweaked, for a small rent increase. Some increased chance&lt;br /&gt;
for assassins to turn on lower-level folks. &lt;br /&gt;
&lt;br /&gt;
Dreamtime: the DT is back in and working properly.&lt;br /&gt;
&lt;br /&gt;
Ireland: Longstanding bug in the spirit quest repaired. Cian's bracelets&lt;br /&gt;
are no longer random, they'll always be maxed. Hunt around Viking for the&lt;br /&gt;
lesser stat versions!&lt;br /&gt;
&lt;br /&gt;
Inferno: halo of flame is now Tformable&lt;br /&gt;
&lt;br /&gt;
Legends of the Past: Rachael will no longer be doing kung-fu speed fighting&lt;br /&gt;
&lt;br /&gt;
Tudor: Lamp carrier should no longer disappear mid-fight. Lord mayor,&lt;br /&gt;
tradesman, bear have had their risk/reward tweaked. Improvements made to the&lt;br /&gt;
Stew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadowlands: the ghostly visage is magic/tformable&lt;br /&gt;
&lt;br /&gt;
Tortuga: more improvements to the pearl quest&lt;br /&gt;
&lt;br /&gt;
Viking: some new +stat eq geared to lower level players has been added.&lt;br /&gt;
Higbald and Ragnhild risk/reward tweaked.&lt;br /&gt;
&lt;br /&gt;
Generics: Bandage rollss and gauze should have the same rent values whether &lt;br /&gt;
bought as items or made by a skill.&lt;br /&gt;
&lt;br /&gt;
The following in-progress areas saw progress:&lt;br /&gt;
Dartmoor (In Testing), Mongols, Silkroad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Typo fixes and small changes were made in:&lt;br /&gt;
Alaska, Abbey, Anasazi, Aztec, Carnival, Casablanca, Crusades, &lt;br /&gt;
French &amp;amp; Indian War, Generic Food, San Francisco, Dante's Inferno, Opera,&lt;br /&gt;
Ireland, LOP, Malta, Nazca, OOC, Tudor, Pittsbrugh, Salem, Tortuga, Sherwood,&lt;br /&gt;
Viceroyal Lima, Viking&lt;br /&gt;
&lt;br /&gt;
Also, take a look at the building forum if you're interested in a&lt;br /&gt;
discussion about San Fran as a hometown!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            Code Updates&lt;br /&gt;
                           ==============&lt;br /&gt;
Bugs fixed:&lt;br /&gt;
 &lt;br /&gt;
o Bandage rolls should now maintain their low size, weight and rent rather than&lt;br /&gt;
&lt;br /&gt;
  changing over the course of unrolling&lt;br /&gt;
  &lt;br /&gt;
o Rolling bandages should now work up to a roll of 24&lt;br /&gt;
 &lt;br /&gt;
o You can no longer make a roll of bandages out of a single bandage&lt;br /&gt;
 &lt;br /&gt;
o The first directional movement after entering the game will now be seen by &lt;br /&gt;
  other players in the room&lt;br /&gt;
  &lt;br /&gt;
o Removal of clan members via outcast, archive, or permadeath will no longer &lt;br /&gt;
  set the clan's next character in the roster's tithe to the outcasted/dead &lt;br /&gt;
  member's tithe value.&lt;br /&gt;
&lt;br /&gt;
o 'split' now supports coins in terms such as 15K&lt;br /&gt;
&lt;br /&gt;
o Better constraints placed on the restring command in an attempt to &lt;br /&gt;
  curb items being strung improperly by mortals&lt;br /&gt;
&lt;br /&gt;
o Sleeping critters shouldn't show they're fighting&lt;br /&gt;
&lt;br /&gt;
o stealing clan-owned items or items in clan-owned containers should &lt;br /&gt;
  no longer give an error message&lt;br /&gt;
&lt;br /&gt;
o experience line spelling corrected&lt;br /&gt;
&lt;br /&gt;
New Features:&lt;br /&gt;
&lt;br /&gt;
o One new death message!&lt;br /&gt;
&lt;br /&gt;
Balance Changes:&lt;br /&gt;
&lt;br /&gt;
o Mana cost for 'stun' decreased from 35 to 20&lt;br /&gt;
&lt;br /&gt;
Code Updates:&lt;br /&gt;
&lt;br /&gt;
o Configure command modified. Mostly internal changes, but configure&lt;br /&gt;
  should now show the status of each option as it lists them out.&lt;br /&gt;
  entering 'config' by itself will show:&lt;br /&gt;
&lt;br /&gt;
Toggle options:&lt;br /&gt;
  afkinfo       [off] automatically announce your AFK status on Info channel&lt;br /&gt;
  afkroom       [ on] automatically announce your AFK status to the room&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
o Experience lines changed slightly. The 'shared' experience now appears &lt;br /&gt;
  on its own line, and the individual exp received appears on its own line &lt;br /&gt;
  with no further indication that it's being modified upwards. You will &lt;br /&gt;
  now see experience for quest and explore experience all of the time.&lt;br /&gt;
&lt;br /&gt;
Character Creation Sequence Changes:&lt;br /&gt;
&lt;br /&gt;
o Password and gender choices now have small blurbs about the options &lt;br /&gt;
  and sequence.&lt;br /&gt;
&lt;br /&gt;
o After choosing a password, you will be given the option to turn on &lt;br /&gt;
  ANSI color before proceeding with the character creation process.&lt;br /&gt;
&lt;br /&gt;
o The Code of Conduct is now reduced to a summary (1 page, no 'press &lt;br /&gt;
  RETURN to continue' messages), but you will now be asked to accept,&lt;br /&gt;
  decline or read the full code of conduct. Accepting the code of &lt;br /&gt;
  conduct will be logged.&lt;br /&gt;
&lt;br /&gt;
o Some of the prompts have been cleaned up to play more nicely with &lt;br /&gt;
  smarter mud clients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: After this update, we'll return to publishing our code updates &lt;br /&gt;
on Wednesday before a Friday install.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                     Recent XP Milestones&lt;br /&gt;
                    -=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
Altenate Title: &amp;quot;This is what happens when you add an XP multiplier&lt;br /&gt;
to a MUD after 10 years for one month.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following people have reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
Aemilia      Asdrubeal   Arana&lt;br /&gt;
Autumn       Dak         Edmond&lt;br /&gt;
Fancy        Fry         Gondar&lt;br /&gt;
Hanslin      Kathryn     Koi&lt;br /&gt;
Krista       LivorMortis Miracle&lt;br /&gt;
MrWhite      Nephiel     Nadia&lt;br /&gt;
Norgoth      Percy       Psylin&lt;br /&gt;
Quimby       Reepicheep  Schlecht&lt;br /&gt;
Shivan       Sora        Tah&lt;br /&gt;
Tank'o'Matic Tojek       Varik&lt;br /&gt;
Yossarian    Zieg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              ===&lt;br /&gt;
          Asdrubael has reached 200 million experience!&lt;br /&gt;
           Asterix has reached 200 million experience!&lt;br /&gt;
           Krista has reached 200 million experience!&lt;br /&gt;
            Kyla has reached 200 million experience!&lt;br /&gt;
           MadMax has reached 200 million experience!&lt;br /&gt;
            Many has reached 200 million experience!&lt;br /&gt;
          Miracle has reached 200 million experience!&lt;br /&gt;
          Quintis has reached 200 million experience!&lt;br /&gt;
          Xuvenia has reached 200 million experience!&lt;br /&gt;
                              ===&lt;br /&gt;
          Asterix has reached 300 million experience!&lt;br /&gt;
           Drizzt has reached 300 million experience!&lt;br /&gt;
          Fairfax has reached 300 million experience!&lt;br /&gt;
            Many has reached 300 million experience!&lt;br /&gt;
          Miracle has reached 300 million experience!&lt;br /&gt;
        Retribution has reached 300 million experience!&lt;br /&gt;
                              ===&lt;br /&gt;
          Asterix has reached 400 million experience!&lt;br /&gt;
            Moo has reached 400 million experience!&lt;br /&gt;
        UggaBagugga has reached 400 million experience!&lt;br /&gt;
                              ===&lt;br /&gt;
          Rowane has reached 500 million experience!&lt;br /&gt;
        UggaBagugga has reached 500 million experience!&lt;br /&gt;
                              ===&lt;br /&gt;
          Kastina has reached 900 million experience!&lt;br /&gt;
                              ===&lt;br /&gt;
         Kastina has reached 1000 million experience!&lt;br /&gt;
&lt;br /&gt;
___                                                               ___ &lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       PK Front                              |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
       The Syndicate Clan formed on December 23rd, 2005&lt;br /&gt;
&lt;br /&gt;
Purpose:&lt;br /&gt;
  The Syndicate was formed to bring true &amp;quot;organization&amp;quot; to organized crime. It&lt;br /&gt;
was the first organization to break the old Mafia traditions. &lt;br /&gt;
&lt;br /&gt;
                      -=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
       BroKEn Angelz Clan formed on January 19th, 2006&lt;br /&gt;
&lt;br /&gt;
Purpose:&lt;br /&gt;
  Our motto is plain, &amp;quot;May God forgive us for our misdeeds, for we shall not&lt;br /&gt;
forgive those who trespass against us&amp;quot; we are a crew of misfits seeking to&lt;br /&gt;
return to Gods good graces, but we keep slipping up. See freaky for details&lt;br /&gt;
This clan is a PK clan.&lt;br /&gt;
&lt;br /&gt;
                      -=-=-=-=-=-=-=-=-&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              A Tourist's Diary by Ewan Winterlight&lt;br /&gt;
             -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Dear Mum,&lt;br /&gt;
As I promised to keep in touch I write this diary of my explorations to you, day&lt;br /&gt;
 after day...&lt;br /&gt;
&lt;br /&gt;
Day 1&lt;br /&gt;
Sorry, Mum, don't cry, but I have to go! There's a whole world of wonders and ad&lt;br /&gt;
ventures waiting for me, our village of Tara is just getting too small for me! I&lt;br /&gt;
'll write to you soon, and I'll come back in a few months to visit you, with loa&lt;br /&gt;
ds of exotic presents!&lt;br /&gt;
I leave fully equipped, in Dad's old canoe, I'm sure it will give me luck!&lt;br /&gt;
&lt;br /&gt;
Day 2&lt;br /&gt;
Well, I'm back in Tara already! I've sailed dangerous faraway seas all day, wind&lt;br /&gt;
 in my hair, proudly standing at the bow... That is, until I hit this rock in a&lt;br /&gt;
mysterious eastern ocean, and lost all my equipment. I wonder if canoes are real&lt;br /&gt;
ly appropriate to go that far, especially while standing... Now I have to organi&lt;br /&gt;
se everything again for a new expedition. I think I'll stay nearer next time.&lt;br /&gt;
By the way, can you ask Dad to help me with a few coins again?&lt;br /&gt;
&lt;br /&gt;
Day 3&lt;br /&gt;
My travels are going much better! I met a lot of very nice people, and they have&lt;br /&gt;
 showed me a lot of awesome places! You wouldn't believe it! I just go from vill&lt;br /&gt;
ages to villages (I try not to stay too long in the canoe now) and talk to local&lt;br /&gt;
s. I learn a lot of things. A powerful and experienced explorer has given me som&lt;br /&gt;
e better gear, I think I am safe now, thanks to her! She's so nice, Mum, I hope&lt;br /&gt;
you have the opportunity to meet her someday!&lt;br /&gt;
&lt;br /&gt;
Day 4&lt;br /&gt;
I'm afraid I still have much to learn about the traditions of each region! As I&lt;br /&gt;
had landed in Orkney I set myself to visit a typical local habitation... Unexpec&lt;br /&gt;
ted visits are not usual there, and the husband thought I wanted to rob them! He&lt;br /&gt;
 and his wife both attacked me savagely!&lt;br /&gt;
Oh well, I suppose Aunt Margaret was right, I've always been too curious...&lt;br /&gt;
&lt;br /&gt;
Day 5&lt;br /&gt;
I am now in the mysterious magical city of Agrabah! It is so different from home&lt;br /&gt;
! Can you imagine that they don't even have druids like us, but rely on cryptic&lt;br /&gt;
powerful magicians? Even their horses look funny, not to mention the food... The&lt;br /&gt;
 city is run by a sultan, I'll try to see him tomorrow. By now I am relaxing in&lt;br /&gt;
the hammam, it's a place where you can get a bath, a haircut, and even massages!&lt;br /&gt;
 Mmmmmmm!&lt;br /&gt;
&lt;br /&gt;
Day 6&lt;br /&gt;
I went to the palace, and spent an incredible day there! Mum, you'd be proud, yo&lt;br /&gt;
ur little Ewan is now friends with the sultan and all his family! I first met th&lt;br /&gt;
e princess and helped her with a little problem she had, earning her trust and f&lt;br /&gt;
riendship. Then the sultan himself asked me to play some Celtic music on my flut&lt;br /&gt;
e for him! Learning music has proven useful, tell Dad he was wrong when he said&lt;br /&gt;
I was just trying to impress the shepherd's daughter.&lt;br /&gt;
&lt;br /&gt;
Day 7&lt;br /&gt;
With the help of the explorer I've mentioned earlier, I've discovered the strang&lt;br /&gt;
est thing! I've traveled in time!!!&lt;br /&gt;
I am writing this from an inn in a city called Nottingham, nothing here can be c&lt;br /&gt;
ompared to anything I knew before! I'm planning to explore this place more in th&lt;br /&gt;
e days to come, I'll write to you again soon and tell you how it goes.&lt;br /&gt;
&lt;br /&gt;
Kiss dad, Aunt Margaret, and our little Flora for me, I think of all of you a lo&lt;br /&gt;
t,&lt;br /&gt;
Your Ewan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     An Unfortunate Escape?&lt;br /&gt;
                   -=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
An excerpt from a local French paper:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;From the infamous Chateau D'If off the coast of Marseilles a&lt;br /&gt;
prisoner managed to escape from his cell replacing a body of a dead&lt;br /&gt;
man with his own. Unfortunately bodies are burried at sea in this&lt;br /&gt;
prison and thusly Edmond Dantes lost his life. A convicted&lt;br /&gt;
collaborator of Napoleon and a forgotten sailor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not recognizing that name you shrug that off as something of no&lt;br /&gt;
concern and go on with your daily business.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org for&lt;br /&gt;
inclusion in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Thirteen_Issue_One&amp;diff=374</id>
		<title>Volume Thirteen Issue One</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Thirteen_Issue_One&amp;diff=374"/>
		<updated>2018-03-24T23:30:24Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./      /            THE LEGENDARY TIMES ............/      /...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
.............._______&lt;br /&gt;
............./      /            THE LEGENDARY TIMES&lt;br /&gt;
............/      /         http://www.legendmud.org/&lt;br /&gt;
.........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
.../________________/ running on mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME THIRTEEN, ISSUE ONE                            January 9, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                           TABLE OF CONTENTS&lt;br /&gt;
                              New Forums&lt;br /&gt;
                     LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
                            RECENT UPDATES&lt;br /&gt;
                             Area Updates&lt;br /&gt;
                             Code Updates&lt;br /&gt;
                           Reimbursal Status&lt;br /&gt;
&lt;br /&gt;
                             THE PK FRONT&lt;br /&gt;
                             Reformation&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                          New Forums                         |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
We're pleased to announce that after a bit of work from LadyAce,&lt;br /&gt;
Lorenzo&lt;br /&gt;
and Sandra, the LegendMUD forum is back and in new form.&lt;br /&gt;
&lt;br /&gt;
You don't need to register on the forum. You only need to have an&lt;br /&gt;
active&lt;br /&gt;
character. Use that character's name and password to log into the&lt;br /&gt;
forum.&lt;br /&gt;
&lt;br /&gt;
Check us out at http://forum.legendmud.org!&lt;br /&gt;
&lt;br /&gt;
(Editors Note: Sandra and the rest busted their backsides on this. I&lt;br /&gt;
printed the note as it was originally given to me, then I noticed it&lt;br /&gt;
was to self-effacing and so I thought I'd sing their praises a bit&lt;br /&gt;
more. They really worked hard and deserve many accolades for it.)&lt;br /&gt;
&lt;br /&gt;
- P.S. while you're there don't forget to vote! It's that colorful&lt;br /&gt;
button in the middle of the screen.&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
          [All times are system time unless otherwise specified]&lt;br /&gt;
&lt;br /&gt;
                            January 2006&lt;br /&gt;
                        Su Mo Tu We Th Fr Sa&lt;br /&gt;
                         1  2  3  4  5  6  7&lt;br /&gt;
                         8  9 10 11 12 13 14&lt;br /&gt;
                        15 16 17 18 19 20 21&lt;br /&gt;
                        22 23 24 25 26 27 28&lt;br /&gt;
                        29 30 31&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wednesday,   January  4th, 7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,   January 11th, 7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,   January 18th, 7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,   January 25th, 7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
&lt;br /&gt;
(Editors Note: We plan on filling this in more soon)&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                            Area Updates&lt;br /&gt;
                           ==============&lt;br /&gt;
Sherwood:&lt;br /&gt;
Sir Guy should be more sure on what he is teaching.&lt;br /&gt;
&lt;br /&gt;
Melbourne:&lt;br /&gt;
The Professor will correctly tell his class schedule.&lt;br /&gt;
&lt;br /&gt;
Tortuga:&lt;br /&gt;
Certain quest rewards have had an overhaul.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Typo fixes in FI War.&lt;br /&gt;
&lt;br /&gt;
Areas in progress:&lt;br /&gt;
Silk Road and Dartmoor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             Code Updates&lt;br /&gt;
                            ==============&lt;br /&gt;
&lt;br /&gt;
o Fix for ownership not updating correctly.&lt;br /&gt;
&lt;br /&gt;
o You will not longer be able to use the decay spell on owned objects.&lt;br /&gt;
  If they are owned by other people.&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                   Reimbursal Status                         |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
          ***********************************************&lt;br /&gt;
          Mudwide Reimbursals will no longer be available&lt;br /&gt;
                         after the 11th.&lt;br /&gt;
          ***********************************************&lt;br /&gt;
&lt;br /&gt;
   (Reimbursals will still be done on a limited case-by-case basis.)&lt;br /&gt;
&lt;br /&gt;
                      Housing Reimbursals&lt;br /&gt;
                     -=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
We'd like to thank everyone for being so patient with us as we&lt;br /&gt;
have been doing the character reimbursements. At this time,&lt;br /&gt;
it looks as though we have the majority of them done, so we&lt;br /&gt;
will be beginning house item reimbursements on Wednesday,&lt;br /&gt;
January 4th.&lt;br /&gt;
&lt;br /&gt;
Please be sure to have a list of the housing items, and in the&lt;br /&gt;
case of clans, clan bank account amounts ready when you ask&lt;br /&gt;
an immort to do the reimbursement. This will make things&lt;br /&gt;
go much faster.&lt;br /&gt;
&lt;br /&gt;
Thank you all.&lt;br /&gt;
&lt;br /&gt;
-Sandra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       PK Front                              |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                         REFORMATION?&lt;br /&gt;
                        =-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
The Syndicate reformed mere weeks ago, and already the bodycount is&lt;br /&gt;
rising. Its members have been rumored to be involved in the demise of&lt;br /&gt;
individuals from The Underworld, the Lords of Justice, and a&lt;br /&gt;
smattering of rogues.  Thus far witnesses have all been reluctant to&lt;br /&gt;
comment on record for fear of reprisal.&lt;br /&gt;
&lt;br /&gt;
When asked for comment about allegations of Syndicate involvement&lt;br /&gt;
in a murder for hire racket, alleged member Salvatore told us &amp;quot;I am &lt;br /&gt;
just&lt;br /&gt;
a common businessman, I run a respectful business. These talks of me&lt;br /&gt;
being nothing more than a thug are absurd.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you have news or have witnessed events please let us here at the&lt;br /&gt;
Legendary Times (HUMA@legendmud.org) know about it. Complete&lt;br /&gt;
confidentiality is, of course, guaranteed.&lt;br /&gt;
&lt;br /&gt;
What lies ahead for the citizens of LegendMUD? Has a sinister force&lt;br /&gt;
returned to once again wreak havok? Will any rise and stand against it?&lt;br /&gt;
Stay tuned for answers brave readers!&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org for&lt;br /&gt;
inclusion in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission. &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Thirteen&amp;diff=373</id>
		<title>Volume Thirteen</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Thirteen&amp;diff=373"/>
		<updated>2018-03-24T23:28:11Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot;Each link is followed by a list of articles that can be found in that volume.   === Volume Thirteen Issue One === January 9, 2006 * New Forums! * Reimbursal Status * The P...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each link is followed by a list of articles that can be found in that volume.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Thirteen Issue One]] ===&lt;br /&gt;
January 9, 2006&lt;br /&gt;
* New Forums!&lt;br /&gt;
* Reimbursal Status&lt;br /&gt;
* The PK Front&lt;br /&gt;
* The LegendMUD Calendar of Events&lt;br /&gt;
* Recent Updates&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Thirteen Issue Two]] ===&lt;br /&gt;
January 23rd, 2006&lt;br /&gt;
* Expie Nominations&lt;br /&gt;
* Recent XP Milestones&lt;br /&gt;
* The PK Front&lt;br /&gt;
* A Tourist's Diary&lt;br /&gt;
* The LegendMUD Calendar of Events&lt;br /&gt;
* An Unforunate Escape?&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Thirteen Issue Three]] ===&lt;br /&gt;
February 14th, 2006&lt;br /&gt;
* The Editor's Note&lt;br /&gt;
* New Editor!&lt;br /&gt;
* New Area&lt;br /&gt;
* Dartmoor!&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* Valentines Day Wishes&lt;br /&gt;
* A Tourist's Diary II&lt;br /&gt;
* San Francisco Hometown: What people really think.&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Thirteen Issue Four]] ===&lt;br /&gt;
March 1st, 2006&lt;br /&gt;
* The Editor's Note&lt;br /&gt;
* New Hometown: San Francisco!&lt;br /&gt;
* Massive Game-Changing Code update&lt;br /&gt;
* Era Expie&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* Legendites&lt;br /&gt;
* Expie Award Results&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Thirteen Issue Five]] ===&lt;br /&gt;
March 17th, 2006&lt;br /&gt;
* New Area&lt;br /&gt;
* Silk Road!&lt;br /&gt;
* Cucina di Milano Part V&lt;br /&gt;
* Merry Moments and Dark Corners&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* Knights of Legend&lt;br /&gt;
* Instilling fear in our youth?&lt;br /&gt;
* An Interview&lt;br /&gt;
* The LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Thirteen Issue Six]] ===&lt;br /&gt;
April 11th, 2006&lt;br /&gt;
* Vote For Legend!&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* Seven Circles sponsers an Event&lt;br /&gt;
* Nadia comes to a Realization&lt;br /&gt;
* The LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Thirteen Issue Seven]] ===&lt;br /&gt;
May 12th, 2006&lt;br /&gt;
* Downtime!&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* New Feature: Web Forum Browsing in Game!&lt;br /&gt;
* OTS Poetry Contest&lt;br /&gt;
* The LegendMUD Calendar of Events&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Special_Edition_Four&amp;diff=372</id>
		<title>Volume Twelve Special Edition Four</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Special_Edition_Four&amp;diff=372"/>
		<updated>2018-03-24T23:24:50Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME TWELVE, SPECIAL EDITION                      December 19, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                 Machine Recovery Update                     |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is with great sadness that I have to report that all attempts by &lt;br /&gt;
the data recovery company have been met with no positive results. All &lt;br /&gt;
attempts at recovering any data between 7/30 and 11/20 have failed. &lt;br /&gt;
&lt;br /&gt;
Upon evaluating this latest news, we, the immortals, have decided to &lt;br /&gt;
continue with the playerfiles we have now, the 7/30 backup versions.&lt;br /&gt;
&lt;br /&gt;
Starting Sunday, 12/11, the following will go into effect:&lt;br /&gt;
&lt;br /&gt;
* Death exp loss and deathtraps will be turned back ON. These &lt;br /&gt;
  will be offset by the fact we're going to increase, across the &lt;br /&gt;
  board, experience earned by characters.&lt;br /&gt;
&lt;br /&gt;
* Experience earned will be at an increased rate. This increased &lt;br /&gt;
  experience rate will be in effect for at least 30 days. When we &lt;br /&gt;
  reboot the mud with the new experience code, we will tell you &lt;br /&gt;
  what the increased multiplier is.&lt;br /&gt;
&lt;br /&gt;
* The chance of gaining spell levels by casting spells will &lt;br /&gt;
  likewise be dramatically increased during this 30 day period.&lt;br /&gt;
&lt;br /&gt;
* For equipment lost during the period of 7/30 to 11/20, be it &lt;br /&gt;
  equipment you own or is in your house, you will be reimbursed. &lt;br /&gt;
  This will be done on the honor system, but there will be no &lt;br /&gt;
  questions asked. All reimburses will be logged, but it is up to &lt;br /&gt;
  you to formulate a list of items you need to be reimbursed. &lt;br /&gt;
  All immortals will be granted commands to aid in the reimbursal,&lt;br /&gt;
  we ask that you please be ready when you approach one of them. &lt;br /&gt;
  The reimbursal period will last for at least 30 days.&lt;br /&gt;
&lt;br /&gt;
* For at least 30 days, strings will be done without question. &lt;br /&gt;
  Ask and immortal, and be patient. &lt;br /&gt;
  &lt;br /&gt;
* For those wishing to go out and get a new item for a string item &lt;br /&gt;
  you have already, MORTS WILL NOW HAVE THE RESTRING COMMAND and &lt;br /&gt;
  may restring at any time. &lt;br /&gt;
  &lt;br /&gt;
* For lost housing, we will reimburse your bank account enough cash&lt;br /&gt;
  to replace the house with a similar house. For objects in the house&lt;br /&gt;
  please see the note above about equipment reimbursal. House &lt;br /&gt;
  reimbursals will be available for the same period of at least &lt;br /&gt;
  30 days. &lt;br /&gt;
  &lt;br /&gt;
* We *cannot* reimburse quests. Builders are looking at and taking &lt;br /&gt;
  appropriate measures to speed up the recycle time of some quests &lt;br /&gt;
  such as stat quests.&lt;br /&gt;
&lt;br /&gt;
* For characters who were completely lost between 7/30 and 11/22, &lt;br /&gt;
  we HAVE NOT YET determined exactly how we are going to handle these.&lt;br /&gt;
  We will have decisions made and a policy established by 12/11. We &lt;br /&gt;
  will be making concessions for stat orders and levels and the like, &lt;br /&gt;
  but we're not 100% sure on how this will go down. Please be patient.&lt;br /&gt;
&lt;br /&gt;
Please do not ask for any types of reimbursements before 12/11. If you &lt;br /&gt;
have any questions, we will be holding some special Q&amp;amp;A sessions. &lt;br /&gt;
&lt;br /&gt;
We apologize for taking as long and for the myriad of different &lt;br /&gt;
'stories' up to this point. Now that we know that the data is not &lt;br /&gt;
recoverable, we are going to move forward as close to our original &lt;br /&gt;
published contingency plans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Rufus and Sandra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org&lt;br /&gt;
for inclusion in the next issue. All subscription options are handled&lt;br /&gt;
at: www.legendmud.org/lists/listinfo/legendarytimes and submissions&lt;br /&gt;
at: www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Special_Edition_Three&amp;diff=371</id>
		<title>Volume Twelve Special Edition Three</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Special_Edition_Three&amp;diff=371"/>
		<updated>2018-03-24T23:24:49Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=   .............._______   ............./      /            THE LEGENDARY TIMES   ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  .............._______&lt;br /&gt;
  ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
  ............/      /         http://www.legendmud.org/&lt;br /&gt;
  .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
  ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
  ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
  ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
  ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
  ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
  ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
  ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
  .../________________/ running on mud.legendmud.org 9999 &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME TWELVE, Special Edition                      November 29, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                    The Current Situation                    |__\&lt;br /&gt;
    '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
On the morning of 11/20, Legend experienced what can only be described&lt;br /&gt;
as a catastrophic failure. The controller which manages all of the&lt;br /&gt;
peripheral drives failed, taking it with the logic boards on the hard&lt;br /&gt;
drives as well as the CD ROM drive. It was a shock as well to find that&lt;br /&gt;
the off-machine/off-site backup procedures had also been silently&lt;br /&gt;
failing.&lt;br /&gt;
&lt;br /&gt;
Since the 20th, we have been working hard to get as much back online as&lt;br /&gt;
we possibly could. We had a temporary &amp;quot;Beta MUD&amp;quot; up while we worked on&lt;br /&gt;
the mud machine, the code, areas, and many other sections behind the&lt;br /&gt;
scenes. As of the 22nd, we are set up as follows:&lt;br /&gt;
&lt;br /&gt;
    * We have received the cost estimate from the data recovery&lt;br /&gt;
      warehouse.&lt;br /&gt;
&lt;br /&gt;
    * They believe they can recover close to 100% of the data on the&lt;br /&gt;
      drive.&lt;br /&gt;
&lt;br /&gt;
    * The recovery process will take 4-7 business days.&lt;br /&gt;
&lt;br /&gt;
    * The estimated cost will be $2,250, though that isn't final yet.&lt;br /&gt;
&lt;br /&gt;
    * If they cannot recover an acceptable amount of the data (we&lt;br /&gt;
      determine that amount), there will be no cost.&lt;br /&gt;
&lt;br /&gt;
    * Since we do not pay that cost until the data is recovered, no&lt;br /&gt;
      donation account will be set up immediately.&lt;br /&gt;
&lt;br /&gt;
What we are working with now:&lt;br /&gt;
&lt;br /&gt;
    *****************************************************&lt;br /&gt;
    * We have a live server up with data from 7/30 up at:&lt;br /&gt;
      mud.legendmud.org 9999 as usual.&lt;br /&gt;
    *****************************************************&lt;br /&gt;
&lt;br /&gt;
    * Everything counts! In the event that the data recovery is&lt;br /&gt;
      not possible, we will likely continue with this version of the&lt;br /&gt;
      mud.&lt;br /&gt;
&lt;br /&gt;
    * Experience loss will be turned OFF! Places you would normally&lt;br /&gt;
      lose experience, you will no longer lose experience during this&lt;br /&gt;
      recovery time. We realize that some folks have figured out that&lt;br /&gt;
      repeated pkilling can earn essentially 'free' experience. We&lt;br /&gt;
      are turning off death xp loss as a courtesy and ask that you&lt;br /&gt;
      do not abuse this in order to gain experience. We may take some&lt;br /&gt;
      additional coding actions to prevent this if abuse continues.&lt;br /&gt;
&lt;br /&gt;
    * Deathtraps should be mostly inactive at the moment. Because there&lt;br /&gt;
      are three distinct ways deathtraps work, we've gotten most, but &lt;br /&gt;
not&lt;br /&gt;
      all of them. We should be rebooting sometime this week to fix the&lt;br /&gt;
      rest of them.&lt;br /&gt;
&lt;br /&gt;
    * No reimburses will be done until we have the final results from&lt;br /&gt;
      the data recovery effort. Do not ask for a reimburse of anything&lt;br /&gt;
      at this time.&lt;br /&gt;
&lt;br /&gt;
    * If data is recoverable, we will offer to restore the character&lt;br /&gt;
      from the data recovery effort, or the character from the period&lt;br /&gt;
      between the 7/30 restore and the time the data is recovered.&lt;br /&gt;
&lt;br /&gt;
    * We may be able to do partial restores -- i.e. you can keep your&lt;br /&gt;
      old eq set, but the new character, or the old character with the&lt;br /&gt;
      new equipment set. After we know the full effect of the restore,&lt;br /&gt;
      we will make a determination on what can and cannot be done.&lt;br /&gt;
&lt;br /&gt;
    * Characters created during this period of 4-7 business days will&lt;br /&gt;
      be retained in any event, though name changes might be required&lt;br /&gt;
      once we recover old data.&lt;br /&gt;
&lt;br /&gt;
    * The 'experience bonus' will not take place until after we know&lt;br /&gt;
      what the ramifications of the recovery effort are.&lt;br /&gt;
&lt;br /&gt;
    * Housing and clan updates are turned off. This means that you&lt;br /&gt;
      are not charged for housing at all in the nightly updates.&lt;br /&gt;
      Clans will not auto-outcast people for lack of PK. They will&lt;br /&gt;
      when we turn this feature back on, however.&lt;br /&gt;
&lt;br /&gt;
    * The website will not be updated until we know the status of&lt;br /&gt;
      the data recovery. We have halted all non-high priority bug&lt;br /&gt;
      fix commits until that time to ease the merge of files.&lt;br /&gt;
      Haley has posted that she has all of the current photos for the&lt;br /&gt;
      photo page, so there is no need to resend to her.&lt;br /&gt;
&lt;br /&gt;
    * Sandra put up a temporary voting page while the forums are down.&lt;br /&gt;
      You can go to http://www.legendmud.org/voting.html to vote daily!&lt;br /&gt;
&lt;br /&gt;
    * To keep updated on the current progress with the machine and the&lt;br /&gt;
      data recovery, go to http://mckimmey.org/legend.html&lt;br /&gt;
&lt;br /&gt;
Thank you all again for your persistence and standing by us during&lt;br /&gt;
this rather unpleasant event.&lt;br /&gt;
&lt;br /&gt;
The Immortal Staff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
   The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org for &lt;br /&gt;
inclusion in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions, &lt;br /&gt;
copyright ownership remains with the author. We do reserve the right to&lt;br /&gt;
moderate the forum and edit or reject any submission. &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Eighteen&amp;diff=370</id>
		<title>Volume Twelve Issue Eighteen</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Eighteen&amp;diff=370"/>
		<updated>2018-03-24T23:24:49Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME TWELVE, NUMBER EIGHTEEN                       November 3, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                           TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
			   The Editor's Note&lt;br /&gt;
                      Shadowlands Part 2 Installed!&lt;br /&gt;
                      LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
                            RECENT UPDATES&lt;br /&gt;
                        Mutterings from the Imp&lt;br /&gt;
                             Area Updates&lt;br /&gt;
                             Code Updates&lt;br /&gt;
&lt;br /&gt;
                          The Halloween Games&lt;br /&gt;
&lt;br /&gt;
                             Ask the Imps&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
 We've had an exciting last couple of weeks here at Legend, I hope you&lt;br /&gt;
were able to make it for some of it. We introduced a new Halloween game&lt;br /&gt;
that met with rave reviews (see article below).  Not only that, but the&lt;br /&gt;
article just below this particular editorial should make a lot of &lt;br /&gt;
people&lt;br /&gt;
very happy. We have more and more exciting things on track as well. One &lt;br /&gt;
of&lt;br /&gt;
them, in case you haven't been keeping up with current events is an&lt;br /&gt;
attempt by Rufus to improve PKill by lengthening the fights, and that&lt;br /&gt;
should be around in the next couple of weeks.&lt;br /&gt;
&lt;br /&gt;
 So hop on by, check out the welcome board, discussion board, the Q&amp;amp;A &lt;br /&gt;
logs&lt;br /&gt;
on the website, and the forums at www.legendmud.org/forums.&lt;br /&gt;
&lt;br /&gt;
Keep on truckin, Huma&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                Shadowlands Part 2 Installed!                |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
 Shadowland expansion was installed on Tuesday, November 2nd at&lt;br /&gt;
5 pm system time! Please see welcome board for more details:&lt;br /&gt;
&lt;br /&gt;
Welcome Board:&lt;br /&gt;
(49) Rufus     Shadowlands Expansion (SL2)        11/01 [2  appends]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                           November 2005&lt;br /&gt;
&lt;br /&gt;
                       Su Mo Tu We Th Fr Sa&lt;br /&gt;
                              1  2  3  4  5&lt;br /&gt;
                        6  7  8  9 10 11 12&lt;br /&gt;
                       13 14 15 16 17 18 19&lt;br /&gt;
                       20 21 22 23 24 25 26&lt;br /&gt;
                       27 28 29 30&lt;br /&gt;
&lt;br /&gt;
Wednesday,   November 3th,    7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,   November 9th,    7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,      November 13th,   7:00 pm     Complete the Sentence with&lt;br /&gt;
                                          Chaykin&lt;br /&gt;
Wednesday,   November 16th,   7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,   November 23th,   7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,      November 27th,   7:00 pm     Complete the Sentence with&lt;br /&gt;
                                          Chaykin&lt;br /&gt;
Wednesday,   November 30st,   7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                      Mutterings from the Imps&lt;br /&gt;
&lt;br /&gt;
                     -=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Another holiday come and gone. We do hope you enjoyed the Halloween&lt;br /&gt;
game that Lenore and Chaykin created for this year's celebration. From&lt;br /&gt;
all reports, this game seems to have been a hit with just about&lt;br /&gt;
everyone who had a chance to take part. It even spurred us to our&lt;br /&gt;
highest mortal turnout in over a year! Kudos to both Lenore and&lt;br /&gt;
Chaykin for their efforts. We know we had a blast playing, but this&lt;br /&gt;
was one of the coolest, most original ideas we've seen in a long time.&lt;br /&gt;
Congrats!&lt;br /&gt;
&lt;br /&gt;
And of course, which should also be mentioned more fully in this&lt;br /&gt;
issue, we would like to give a hearty welcome to Mertjai, our newest&lt;br /&gt;
admin immortal.&lt;br /&gt;
&lt;br /&gt;
We hated to do it, but we needed to delay the install of the PK damage&lt;br /&gt;
code. After reviewing the current backstab formulas and code, we're&lt;br /&gt;
going to install it as-is and we'll work off of the feedback we&lt;br /&gt;
receive.&lt;br /&gt;
&lt;br /&gt;
The install date for the new PK damage code goes into effect on&lt;br /&gt;
11/4/05. Again, we have to reiterate that this is certainly not the&lt;br /&gt;
solution to all of the problems. It is merely a step to allow us to&lt;br /&gt;
collect more information. Please be patient and help us work out the&lt;br /&gt;
kinks in the PK system. We know it's been a long time coming, but&lt;br /&gt;
we're starting to narrow in on some of the bigger issues. We have a&lt;br /&gt;
long road ahead of us, but at this point, it seems infinitely&lt;br /&gt;
attainable that the PK system will be more fun for more people in the&lt;br /&gt;
somewhat-near future.&lt;br /&gt;
&lt;br /&gt;
Okay, how's that for vague and cheerleader-ish? We'll try not to do&lt;br /&gt;
that in the future.&lt;br /&gt;
&lt;br /&gt;
So that moves us to a few other things -- namely PKOK, PKE and clans.&lt;br /&gt;
There are so many ideas, and so many of those good, out there that&lt;br /&gt;
we're still in the early stages of determining a direction for this.&lt;br /&gt;
Since players are the sole consumer of the PKOK, PKE, and clanned&lt;br /&gt;
goods, we're going to hint at setting up a summit or ongoing council&lt;br /&gt;
of players and imms to help discover, assess and come to some things&lt;br /&gt;
to try to alleviate problems and change these systems into being&lt;br /&gt;
things people want to use. Since this note will come as a surprise to&lt;br /&gt;
many, let's call it in the early stages. It's something we've&lt;br /&gt;
discussed doing for the last 6 months or so, but I really want to see&lt;br /&gt;
this move forward. So watch over the next couple of months or so for&lt;br /&gt;
calls for volunteers. We'll try to think of a good system for&lt;br /&gt;
organized input beyond the current channels. Not promsing magic at&lt;br /&gt;
this point, though!&lt;br /&gt;
&lt;br /&gt;
So on to the infamous bulleted list of the mutterings:&lt;br /&gt;
&lt;br /&gt;
o Era Experience. Era experience is now under full development.&lt;br /&gt;
  Snapper is hard at work laying the groundwork to start final&lt;br /&gt;
  implementation.&lt;br /&gt;
&lt;br /&gt;
o New spells for creates. Imps have found their way into Legend and&lt;br /&gt;
  we hope you like them. We have plans for different types of&lt;br /&gt;
  familiars in the future. We are continuing to tweak and test&lt;br /&gt;
  the 'Spectral Guardian' spell. Look for it soon!&lt;br /&gt;
&lt;br /&gt;
o Stat Swapping. These acts are done but we're looking for a good&lt;br /&gt;
  place to put them in game. Testing is still ongoing, but they&lt;br /&gt;
  should be in soon. We do know, though, that you will have to have&lt;br /&gt;
  completed all of the +3 stat quests in the game. You need not&lt;br /&gt;
  complete any of the others, but the quests that give +3 to each&lt;br /&gt;
  stat will be required.&lt;br /&gt;
&lt;br /&gt;
o Forgetting your profession. The groundwork has been set for&lt;br /&gt;
  the ability for any character to change their entire profession.&lt;br /&gt;
  What does this mean? This means at some point in the future you'll&lt;br /&gt;
  be able to forget ALL of your skills and start anew. There will&lt;br /&gt;
  be a cost associated with this, and you will not be able to&lt;br /&gt;
  change your hometown. We're still working out the details, but&lt;br /&gt;
  this is something that's coming down the pike.&lt;br /&gt;
&lt;br /&gt;
o Areas! Dartmoor is getting close and Hawaii is starting to be&lt;br /&gt;
  fleshed out. The Silk Road has undergone a flurry of development.&lt;br /&gt;
  These are areas we are really excited to see.&lt;br /&gt;
&lt;br /&gt;
Until next time, the communication lines are open.&lt;br /&gt;
&lt;br /&gt;
Sandra and Rufus&lt;br /&gt;
&lt;br /&gt;
                          Area Updates&lt;br /&gt;
                         -=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Alhambra: You'll now have a chance to 'dodge' the bandits' trip act.&lt;br /&gt;
&lt;br /&gt;
Bengal/Seoni: Housing is now available. Dying in the middle of the &lt;br /&gt;
Seoni&lt;br /&gt;
Jungle quest will no longer set you back to the beginning. Bees will &lt;br /&gt;
not&lt;br /&gt;
repop infinitely.&lt;br /&gt;
&lt;br /&gt;
Beowulf: Disguises are now available. Bug in skyblade quest fixed -- if&lt;br /&gt;
you tried to do it and got stuck half-way through, please give it &lt;br /&gt;
another&lt;br /&gt;
go.&lt;br /&gt;
&lt;br /&gt;
Legends of the Past: Arturo's amazing no-skill-lag bash is no more.&lt;br /&gt;
&lt;br /&gt;
Greece: Erythra now accepts other trophy items.&lt;br /&gt;
&lt;br /&gt;
Tartarus: Complete new quest in Tartarus! Players might be interested &lt;br /&gt;
in&lt;br /&gt;
discovering Orpheus' stories.&lt;br /&gt;
&lt;br /&gt;
Some minor changes to how mobs deliver specialized damage. You may&lt;br /&gt;
notice a small fluctuation but nothing major.&lt;br /&gt;
&lt;br /&gt;
The following areas had small fixes completed this week:&lt;br /&gt;
Dreamtime Australia, Tartarus, Dante's Inferno, Salem, Sherwood, &lt;br /&gt;
Tartarus,&lt;br /&gt;
Tudor, Med. Seas&lt;br /&gt;
&lt;br /&gt;
The following in-progress areas saw commits this week:&lt;br /&gt;
Dartmoor, Medieval Japan, SL2, Silk Road, Tombstone, Industrial Hawaii&lt;br /&gt;
&lt;br /&gt;
In addition, changes were made in area files which cooperate with the&lt;br /&gt;
code:&lt;br /&gt;
&lt;br /&gt;
- Mob acts were tweaked for the create familiar spell.&lt;br /&gt;
- A homunculus will rem all/drop all when they leave (unless you &lt;br /&gt;
dismiss&lt;br /&gt;
them)&lt;br /&gt;
- Mobs which heal players will obey the pk healing code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          Code Updates&lt;br /&gt;
                        -=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
o Heals that are truncated for PK dam are still charged old&lt;br /&gt;
  mana value.&lt;br /&gt;
o cc line for notes will now be 240 characters.&lt;br /&gt;
o Posting a note will still leave a copy in your inventory.&lt;br /&gt;
o You can now get a status on your charmies by typing 'status &lt;br /&gt;
charmname'&lt;br /&gt;
  (ex: status angel) you can only get the status on charmies that are&lt;br /&gt;
  charmed to you.&lt;br /&gt;
o Corrosive death's acid burn will obey pk damage modifiers.&lt;br /&gt;
o New spell: familiar (help file in place)&lt;br /&gt;
o Poison affect will obey pk damage modifier.&lt;br /&gt;
o If you WFW stun your opponent, you will once again be able&lt;br /&gt;
  to do other spells/skills/actions while they are WFW'd.&lt;br /&gt;
o Lag on assist reduced&lt;br /&gt;
o Lag on repair, mend and trueform reduced&lt;br /&gt;
o 'Make Bandage' will always make a roll of bandages, never a single&lt;br /&gt;
  bandage&lt;br /&gt;
o 'Make Bandage' will make a number of bandages in the roll based on &lt;br /&gt;
the&lt;br /&gt;
  size of the object. Each player-created bandage roll should have &lt;br /&gt;
between&lt;br /&gt;
  4 and 24 bandages. (Note: Roll has not been altered yet)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BUG&lt;br /&gt;
&lt;br /&gt;
o Crashing bug fixed.&lt;br /&gt;
o gtells will only be sent to afk if the person receiving the&lt;br /&gt;
  message is afk.&lt;br /&gt;
o Should no longer be able to kick your familiars&lt;br /&gt;
o Fixed comma-&amp;gt;period problem in dazed affects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__| LEGENDITES: Information Regarding the People of Our World   |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                        The Halloween Game&lt;br /&gt;
                       -=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
 On October 31, 2005 a new yet strangely familiar kind of evil took &lt;br /&gt;
over&lt;br /&gt;
Legend for the day. Thanks to Lenore and Chaykin, eight of the silver&lt;br /&gt;
screen's most feared horror villains were set loose upon the&lt;br /&gt;
unsuspecting, and delighted citizens of Legend. After agreeing to&lt;br /&gt;
participate by speaking with the Crypt Keeper, folks scoured the mud&lt;br /&gt;
looking for the various secret entrances to the haunted houses that&lt;br /&gt;
housed the evil denizens. The nine antagonists lying in wait were:&lt;br /&gt;
&lt;br /&gt;
Norman Bates of Psycho&lt;br /&gt;
Dr Vannacutt of House on Haunted Hill&lt;br /&gt;
Reverend Kane of Poltergeist&lt;br /&gt;
Jack Torrence of The Shining&lt;br /&gt;
Dr. Hannibal Lecter of Silence of the Lambs&lt;br /&gt;
Jaws of Jaws&lt;br /&gt;
The Living Dead of Dawn of the Dead&lt;br /&gt;
Carrie White of Carrie&lt;br /&gt;
Regan of The Exorcist&lt;br /&gt;
&lt;br /&gt;
 The rewards were varied and rich and the game was so fun it led to our&lt;br /&gt;
highest number of people online in quite awhile. A big pat on the back&lt;br /&gt;
goes out to Lenore and Chaykin for making this great game possible and &lt;br /&gt;
to&lt;br /&gt;
those who participated and made it a very fun day.&lt;br /&gt;
&lt;br /&gt;
Those brave souls who dared to defeat all 9 monsters were:&lt;br /&gt;
Amducious    Fry        Sammi&lt;br /&gt;
Chunk        Kastina    Sanji&lt;br /&gt;
Darktalon    Korgan     Shingen&lt;br /&gt;
Dusana       Krista     Spanish-Flea&lt;br /&gt;
Ephiany      Life       Star&lt;br /&gt;
Fayline      Mariachi   Trousers&lt;br /&gt;
Ford         Ozurr      Tuco&lt;br /&gt;
Fry          Reaver     Zqua&lt;br /&gt;
&lt;br /&gt;
                           * * *&lt;br /&gt;
&lt;br /&gt;
               Ask the Imps: Backstab and Weapons&lt;br /&gt;
              -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Dear Imps,&lt;br /&gt;
&lt;br /&gt;
I have heard rumors of backstab damage being not so influenced on&lt;br /&gt;
weight of the weapon. Is there any truth to this?&lt;br /&gt;
&lt;br /&gt;
Does a 6kg weapon do very similar backstab damage as apposed to an&lt;br /&gt;
8kg? If not, why?&lt;br /&gt;
&lt;br /&gt;
If weight of the dagger doesnt influence backstab damage, this would&lt;br /&gt;
leave a lot more options for dex/perc fighters. Currently, if you run&lt;br /&gt;
with a sure shot, your options are limited to what weapon you use... I&lt;br /&gt;
see 1 choice, the katar.. while another choice being the magic bone&lt;br /&gt;
(both of which are 8kg) is not very productive vs the katar.&lt;br /&gt;
&lt;br /&gt;
I figure if I am going to use a gun, it might as well be the biggest&lt;br /&gt;
baddest q5 gun I can find, though I have also heard rumors from&lt;br /&gt;
LadyAce during a qna session that there are 2 q5 guns in game, the&lt;br /&gt;
other I have yet to armslore or find...&lt;br /&gt;
&lt;br /&gt;
Though the same person can use a 2 handed bow, yes I understand&lt;br /&gt;
balance etc, with a 2handed 8kg weapon or higher... Also, strangely&lt;br /&gt;
enough, I have seen players use a 17-18kg sword with a sure shot..&lt;br /&gt;
this boggles my mind... Since they cant use the 8-9kg dagger with it,&lt;br /&gt;
but they can use their sword... Comments?&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
	Stabbed in the Back While Shooting&lt;br /&gt;
&lt;br /&gt;
                          *  *  *&lt;br /&gt;
&lt;br /&gt;
Dear Stabbed in the Back While Shooting,&lt;br /&gt;
&lt;br /&gt;
To answer your first question, it's sort-of yes and sort-of no. A&lt;br /&gt;
weapon's weight helps determine the maximum damage of a weapon, and&lt;br /&gt;
that maximum damage is used in determining the damage of a backstab.&lt;br /&gt;
&lt;br /&gt;
For example, an 8kg dagger, which are usually 9 maximum damage, will&lt;br /&gt;
do more backstab damage than a 5kg dagger, which usually has a maximum&lt;br /&gt;
damage of 6. To say an 8kg dagger will always out-damage a 5kg dagger&lt;br /&gt;
is mostly true, but there are instances of daggers that weigh more&lt;br /&gt;
than their maximum damage. An 8kg dagger with a 6 maximum damage will&lt;br /&gt;
do the same damage as an 5kg dagger with a 6 maximum damage.&lt;br /&gt;
&lt;br /&gt;
Only about a third of backstab damage or so is based on the actual&lt;br /&gt;
weight of the weapon (it's actually a little bit less than that). The&lt;br /&gt;
larger determining factors are level and perception.&lt;br /&gt;
&lt;br /&gt;
As to your other points, when you start getting into the mysterious&lt;br /&gt;
world of 'hold slots' (&amp;quot;worn as shield&amp;quot;, &amp;quot;hold&amp;quot; and &amp;quot;wield&amp;quot;), there&lt;br /&gt;
are a number of factors which influence how many things you can hold&lt;br /&gt;
(1, 2, or 3). Most of this is determined not by weights but by the&lt;br /&gt;
size of the items, which is a number that is thus far relatively&lt;br /&gt;
hidden to the players.&lt;br /&gt;
&lt;br /&gt;
Oddly, the total overall size of items you can hold is determined by a&lt;br /&gt;
combination of strength and constitution (and a somewhat complex&lt;br /&gt;
formula surrounding their combination). This is why you see people&lt;br /&gt;
holding a number of items when they have higher strength (or&lt;br /&gt;
constitution). Dexterity, which seems like the logical choice, is what&lt;br /&gt;
actually determines how many items and the size of those items you can&lt;br /&gt;
have in your inventory.&lt;br /&gt;
&lt;br /&gt;
So yes, trying to get the best backstab weapon in the game (or one of&lt;br /&gt;
the best) plus having the best projectile weapon in the game means it&lt;br /&gt;
greatly limits your choices.&lt;br /&gt;
&lt;br /&gt;
Now we could try to justify this visible discrepancy between &lt;br /&gt;
high-weight&lt;br /&gt;
weapons and low-weight daggers and the ability to use such a thing as&lt;br /&gt;
a sure shot by saying that the dagger has more real-estate in the&lt;br /&gt;
handle area because of how's it been used, but frankly, I'd be talking&lt;br /&gt;
out of my backside. There are rough guidelines on size, but they aren't&lt;br /&gt;
as deterministic as weight, quality, damage, and myriad other factors&lt;br /&gt;
of weapons and other items.&lt;br /&gt;
&lt;br /&gt;
Size is something we have on the backburner to look at after we work&lt;br /&gt;
on a few other areas in the game that currently need more attention,&lt;br /&gt;
but backstab, being the extremely-damaging skill it is, plus all of&lt;br /&gt;
the effects of a 5-quality have to have some limiting factors when&lt;br /&gt;
compared to those who have weapons that don't get high-damage special&lt;br /&gt;
attacks (such as backstab).&lt;br /&gt;
&lt;br /&gt;
As to the other q5 gun in the game... well, we can't tell you that!&lt;br /&gt;
Good luck in your searches!&lt;br /&gt;
&lt;br /&gt;
The Imps&lt;br /&gt;
&lt;br /&gt;
** Ask the Imps is a new LT column where the imps answer your&lt;br /&gt;
** questions about the game. Miss a Q&amp;amp;A? Curious as to what this&lt;br /&gt;
** or that does? The imps might be able to answer your questions!&lt;br /&gt;
** Submit your questions to askimps@legendmud.org. Names will be&lt;br /&gt;
** withheld unless you otherwise specify.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org for&lt;br /&gt;
inclusion in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Seventeen&amp;diff=369</id>
		<title>Volume Twelve Issue Seventeen</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Seventeen&amp;diff=369"/>
		<updated>2018-03-24T23:24:48Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
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&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
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 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME TWELVE, NUMBER SEVENTEEN                      October 21, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                           TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
			   The Editor's Note&lt;br /&gt;
                      LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
                             RECENT UPDATES&lt;br /&gt;
                              Area Updates&lt;br /&gt;
                            Housing Changes&lt;br /&gt;
                              Code Updates&lt;br /&gt;
&lt;br /&gt;
                        Mutterings from the Imps?&lt;br /&gt;
&lt;br /&gt;
                       New LT Column: Ask the Imps!&lt;br /&gt;
&lt;br /&gt;
                          A Wonderful Wedding&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
 Howdy folks, just wanted to highlight a couple things available to you &lt;br /&gt;
as&lt;br /&gt;
a player.  First, ever sitting at work wishing you could log on but&lt;br /&gt;
certain your boss would fire you if he saw even one prompt on your &lt;br /&gt;
screen?&lt;br /&gt;
Well why not read up on some back Q&amp;amp;A's for your Legend fix while at &lt;br /&gt;
work,&lt;br /&gt;
I know I do.  Their location is:&lt;br /&gt;
http://www.legendmud.org/Community/lectures/QandA/QA_index.html&lt;br /&gt;
&lt;br /&gt;
 Also, back by popular demand, I will be running trivia for you crazy&lt;br /&gt;
folks come November time, so warm up your brains for some really &lt;br /&gt;
obscure&lt;br /&gt;
fact finding and your fingers for google.&lt;br /&gt;
&lt;br /&gt;
 Please, don't forget to vote for LegendMUD at the various mud sites so &lt;br /&gt;
we&lt;br /&gt;
can get some more Newbies at www.legendmud.org/forum&lt;br /&gt;
&lt;br /&gt;
 Thanks a lot and I'll catch ya on the flipside!&lt;br /&gt;
&lt;br /&gt;
 -Huma&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                               October&lt;br /&gt;
                        Su Mo Tu We Th Fr Sa&lt;br /&gt;
                                           1&lt;br /&gt;
                         2  3  4  5  6  7  8&lt;br /&gt;
                         9 10 11 12 13 14 15&lt;br /&gt;
                        16 17 18 19 20 21 22&lt;br /&gt;
                        23 24 25 26 27 28 29&lt;br /&gt;
                        30 31&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunday,      October  23rd,   7:00 pm     Complete the Sentence with&lt;br /&gt;
                                          Chaykin&lt;br /&gt;
Wednesday,   October  26th,   7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Monday,      October  31st,   all day     Halloween&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                            Area Updates&lt;br /&gt;
                           --------------&lt;br /&gt;
&lt;br /&gt;
Alhambra: You'll now have a chance to 'dodge' the bandits' trip act.&lt;br /&gt;
&lt;br /&gt;
Greece:&lt;br /&gt;
- Hydra no longer drop coins on death&lt;br /&gt;
- Teiresias will stay around longer when summoned&lt;br /&gt;
- Cockatrice will no longer turn her friends to stone&lt;br /&gt;
- Pytheas will now be quicker in making lockpicks&lt;br /&gt;
- You dont become an enemy of Thebes by fighting the king (only by &lt;br /&gt;
killing&lt;br /&gt;
  him). However fighting him still removes his friendship&lt;br /&gt;
- Lotus eater won't anymore count brews as done when he fails one or&lt;br /&gt;
  destroys a plant&lt;br /&gt;
&lt;br /&gt;
Malta: Mobs with arrival acts will use them less often. The strip of &lt;br /&gt;
silk&lt;br /&gt;
quest now has a whois (which will show up automatically for everyone &lt;br /&gt;
who&lt;br /&gt;
has already done the quest) so that you can tell if you've done it.&lt;br /&gt;
&lt;br /&gt;
Medieval Andes: the merchant quest should be quicker to do.&lt;br /&gt;
&lt;br /&gt;
Romania: The midwife should now be able to do what she promises.&lt;br /&gt;
&lt;br /&gt;
Tartarus: The minimum entrance level has been dropped, but acts to &lt;br /&gt;
target&lt;br /&gt;
lower-level characters have been added. Proceed with caution!&lt;br /&gt;
&lt;br /&gt;
Typo fixes and small enhancements went in to: Ancient Seas, Aztecs,&lt;br /&gt;
Generic Birds, Carthage, San Francisco, Klein, Dante's Inferno, &lt;br /&gt;
Romania,&lt;br /&gt;
South Seas&lt;br /&gt;
&lt;br /&gt;
The following in-progress areas saw commits this week:&lt;br /&gt;
Dartmoor, Mongols, Silk Road A new area is on our &amp;quot;in progress&amp;quot; list &lt;br /&gt;
this&lt;br /&gt;
week: Medieval Japan. This area is a joint project between Nestor and&lt;br /&gt;
Chaykin, and takes advantage of some  old unused work Nestor did in the&lt;br /&gt;
past.&lt;br /&gt;
&lt;br /&gt;
                           Housing Changes&lt;br /&gt;
                          -=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
 As part of an overall evaluation of what little economy Legend&lt;br /&gt;
has as compared to the game system, we're going to eventually&lt;br /&gt;
try and work out better ways for money to flow through the game&lt;br /&gt;
and not let the crutch rest entirely on Housing to extract&lt;br /&gt;
the bulk of the gold.&lt;br /&gt;
&lt;br /&gt;
 And recognizing the fact that merely owning a house shouldn't&lt;br /&gt;
require someone to spend an inordinate amount of time doing a&lt;br /&gt;
single activity (money running), we're reducing the rent cost&lt;br /&gt;
per day of housing.&lt;br /&gt;
&lt;br /&gt;
 Initial prices of houses will remain the same.&lt;br /&gt;
&lt;br /&gt;
 Also note -- we may adjust this number up or down as we see&lt;br /&gt;
its affects on the game.&lt;br /&gt;
&lt;br /&gt;
 So as of today:&lt;br /&gt;
&lt;br /&gt;
o Housing rent is now a weekly sum. However since the mechanics&lt;br /&gt;
  already existed for taking it out nightly, your nightly rent&lt;br /&gt;
  is now 1/7th of what it was previously. It will still be&lt;br /&gt;
  removed with the nightly housing update.&lt;br /&gt;
&lt;br /&gt;
- Ruf&lt;br /&gt;
                            Code Updates&lt;br /&gt;
                           --------------&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
o Slight increase in the healing amount of first aid.&lt;br /&gt;
o Resting now gives the same regeneration speed as sleeping. Sleeping &lt;br /&gt;
is&lt;br /&gt;
  still an option for those quests/area effects that still require it, &lt;br /&gt;
but&lt;br /&gt;
  all regeneration bonuses given by sleeping are now part of the &lt;br /&gt;
resting&lt;br /&gt;
  position.&lt;br /&gt;
o Perma raged people should now wake up properly when stunned.&lt;br /&gt;
o Note about stat of 123456 not being a good char removed from the char&lt;br /&gt;
  creation process.&lt;br /&gt;
o config gtellafk will send gtells to your afk buffer.&lt;br /&gt;
o Notes posted to boards will remain in the inventory of the poster&lt;br /&gt;
o For players who can see their stats, any stats in flux in &lt;br /&gt;
'attributes'&lt;br /&gt;
  will see an asterisk by the current stat:&lt;br /&gt;
  Strength   [30]  [100]* [78]&lt;br /&gt;
o Heals that are truncated for PK dam are still charged old&lt;br /&gt;
  mana value.&lt;br /&gt;
o cc line for notes will now be 240 characters.&lt;br /&gt;
o Posting a note will still leave a copy in your inventory.&lt;br /&gt;
&lt;br /&gt;
BUG&lt;br /&gt;
&lt;br /&gt;
o Parry should give the correct messages now.&lt;br /&gt;
o Hush should now work on channels.&lt;br /&gt;
o Backstab will no longer give messages about dead people being less&lt;br /&gt;
  alert.&lt;br /&gt;
o You can't use socials on channels to show a character's disguise.&lt;br /&gt;
o Crashing bug fixed.&lt;br /&gt;
o gtells will only be sent to afk if the person receiving the&lt;br /&gt;
  message is afk.&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                 Mutterings from the Imps?                   |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
 We interrupt the usual &amp;quot;Mutterings from the Imps&amp;quot; to address a&lt;br /&gt;
frequent question -- What's with the Delay?&lt;br /&gt;
&lt;br /&gt;
Obviously, we have a lot of balls juggling in the air at the moment:&lt;br /&gt;
Era Experience, pkill damage code, clans discussion, PKOK discussion,&lt;br /&gt;
hit table/ac/hitroll/damroll discussion, etc.&lt;br /&gt;
&lt;br /&gt;
We've been asked a number of times, knowing that some of these things&lt;br /&gt;
are getting close, when they'll be implemented exactly and what is&lt;br /&gt;
with the delay?&lt;br /&gt;
&lt;br /&gt;
For this update, we'll cover only the new pkill damage code.&lt;br /&gt;
&lt;br /&gt;
First off, we want to do things right the first time without having to&lt;br /&gt;
'nerf' things into oblivion down the road. As we all know that doesn't&lt;br /&gt;
work to well most of the time, we do want to at least step out on the&lt;br /&gt;
right foot. There are a number of tricky balance things within the&lt;br /&gt;
pkill damage code that we think we've worked out to the best of our&lt;br /&gt;
abilities. It is about 99% ready to go in, with just a few small&lt;br /&gt;
tweaks remaining.&lt;br /&gt;
&lt;br /&gt;
However, as the timid architect of many of the changes, I (Rufus)&lt;br /&gt;
would like to be able to be around to watch the initial implementation&lt;br /&gt;
and work on collecting data and correcting problems immediately.&lt;br /&gt;
&lt;br /&gt;
Right now, I'm unavailable to do that and will be for the next week or&lt;br /&gt;
so as work issues sort themselves out. We're in a crunch time here at&lt;br /&gt;
the old publishing house and I can't devote enough time to make sure&lt;br /&gt;
that the transition to the new code goes smoothly.&lt;br /&gt;
&lt;br /&gt;
We have tentatively targetted 10/28 as the install date for the pkill&lt;br /&gt;
damage code changes. If this changes, a notice will be posted on the&lt;br /&gt;
welcome board.&lt;br /&gt;
&lt;br /&gt;
So what's going to happen?&lt;br /&gt;
&lt;br /&gt;
I'm going to be honest -- chances are it's going to be broken in a few&lt;br /&gt;
crucial and/or critical ways. We've tested this, you have tested this&lt;br /&gt;
on testmuds, we've done our best, but every bit of code has bugs and&lt;br /&gt;
we will always have balance issues.&lt;br /&gt;
&lt;br /&gt;
This pkill damage code change does not solve any of PKill's problems.&lt;br /&gt;
What it does is attenuate some of the most detrimental effects in the&lt;br /&gt;
game and make fights longer, which will allow us to get a bigger&lt;br /&gt;
picture view of the balance problems with pkill. I&lt;br /&gt;
&lt;br /&gt;
As I have said, it's a first step. Heck, it might not even be a GOOD&lt;br /&gt;
step but it's the best we've got right now.&lt;br /&gt;
&lt;br /&gt;
Once we let this settle for a few weeks, we'll start taking a look at&lt;br /&gt;
what other code needs to be changed or modified. We will try our best&lt;br /&gt;
to leave the system untouched while players and imms alike evaluate&lt;br /&gt;
its overall effects, but again, I promise nothing other than most all&lt;br /&gt;
fights will take longer. I encourage people to try it out and comment&lt;br /&gt;
on it objectively... This will not fix create mages' ability in pkill&lt;br /&gt;
-- don't expect it to, it won't fix sniper's rather uncanny ability to&lt;br /&gt;
stun frequently, it won't fix the fact that many factors of ac and&lt;br /&gt;
hitroll can be completely undermined by a lucky special attack, and it&lt;br /&gt;
won't fix the fact that damroll is by all intents and purposes a bit&lt;br /&gt;
wacky when it comes to balance.&lt;br /&gt;
&lt;br /&gt;
We appreciate any and all feedback, of course. Were it not for&lt;br /&gt;
players' suggestions and comments, we wouldn't have been able to make&lt;br /&gt;
this step, let alone any others. Give it a shot, give us some info we&lt;br /&gt;
can work with. Yes, it will suck, at first. We promise to make it&lt;br /&gt;
better.&lt;br /&gt;
&lt;br /&gt;
Thank you,&lt;br /&gt;
&lt;br /&gt;
Rufus and Sandra&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                   New LT Column: Ask the Imps!&lt;br /&gt;
&lt;br /&gt;
                 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ever have a burning question that you want answered and want answered&lt;br /&gt;
out in the open but don't feel like attaching your name to it? Unable&lt;br /&gt;
to make a Q&amp;amp;A session? Well, now's your chance!&lt;br /&gt;
&lt;br /&gt;
As of the next LT (provided we have any questions, of course), we will&lt;br /&gt;
start a new column: Ask the Imps!&lt;br /&gt;
&lt;br /&gt;
Every LT we will pick a few questions and answer them as completely as&lt;br /&gt;
we can.&lt;br /&gt;
&lt;br /&gt;
Send any questions you have to ASKIMPS@legendmud.org!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      A Wonderful Wedding&lt;br /&gt;
                     -=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
 I, a servant of the House of Chamberlain, am pleased to announce that&lt;br /&gt;
Lord Terrance Charles Archibald Chamberlain III and Lady Zqviimia&lt;br /&gt;
Schilderknaddargeres were wed on this day, Sunday, the Ninth Day of&lt;br /&gt;
October, the Year of Our Lord Two Thousand Five.&lt;br /&gt;
&lt;br /&gt;
 For those of you who were unable to make it, Mister and Misses&lt;br /&gt;
Chamberlain have provided a transcript of the event for you:&lt;br /&gt;
(Editors Note: This Log has been edited for  content and length&lt;br /&gt;
and has been formatted to fit your TV Screen.)&lt;br /&gt;
&lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
'Okay, we ready to start this party?' Friar Chaykin says.&lt;br /&gt;
&lt;br /&gt;
Terrance nod anxiously.&lt;br /&gt;
&lt;br /&gt;
Zqviimia, the matchmaker nods solemnly.&lt;br /&gt;
&lt;br /&gt;
Henslin is rip red roaring to PAR-TAY!&lt;br /&gt;
&lt;br /&gt;
The Mysterious Krista, the assassin giggles.&lt;br /&gt;
&lt;br /&gt;
Zqviimia, the matchmaker throws her head back and cackles gleefully!&lt;br /&gt;
&lt;br /&gt;
Terrance takes a slow, deep breath ...&lt;br /&gt;
&lt;br /&gt;
'Okay, then let's begin,' Friar Chaykin says. 'I'd like to request that&lt;br /&gt;
everyone please remain perfectly quiet and remain from unnecessary &lt;br /&gt;
spam.'&lt;br /&gt;
&lt;br /&gt;
Friar Chaykin says, 'Er, refrain, that is.'&lt;br /&gt;
&lt;br /&gt;
Zqviimia, the matchmaker throws her head back and cackles gleefully!&lt;br /&gt;
&lt;br /&gt;
Friar Chaykin clears his throat gruffly.&lt;br /&gt;
&lt;br /&gt;
'We are gathered here today to celebrate the marriage of Terrance and&lt;br /&gt;
Zqviimia,' Friar Chaykin says. 'For them, this marriage is more than an&lt;br /&gt;
exclamation of love. It is a desire to unite their hopes and dreams and&lt;br /&gt;
live together as one.'&lt;br /&gt;
&lt;br /&gt;
'Today we celebrate not only the union of Terrance and Zqviimia, but &lt;br /&gt;
the&lt;br /&gt;
ties to one another as a community,' Friar Chaykin says. 'As Terrance &lt;br /&gt;
and&lt;br /&gt;
Zqviimia take their vows, let us re-affirm our bonds to our friends and&lt;br /&gt;
neighbors.'&lt;br /&gt;
&lt;br /&gt;
Out of the corner of your eye you notice a very upset, and very dead,&lt;br /&gt;
zombie quietly file into one of the pews in the back. He appears to be&lt;br /&gt;
dressed as a taxi driver.&lt;br /&gt;
&lt;br /&gt;
'It is only appropriate that you, the community, participate in this&lt;br /&gt;
sacred ceremony,' Friar Chaykin adds. 'The love, trust, and devotion &lt;br /&gt;
these&lt;br /&gt;
two bring to their marriage have roots in the love, trust, and devotion&lt;br /&gt;
which you have nurtured in them.'&lt;br /&gt;
&lt;br /&gt;
'Will you, the community, stand behind Terrance and Zqviimia?' Friar&lt;br /&gt;
Chaykin says.&lt;br /&gt;
&lt;br /&gt;
The Mysterious Krista, the assassin nods solemnly.&lt;br /&gt;
&lt;br /&gt;
'Yes indeed,' Gwangali says.&lt;br /&gt;
&lt;br /&gt;
Henslin nods solemnly.&lt;br /&gt;
&lt;br /&gt;
Meffrid says gently, 'Aye.'&lt;br /&gt;
&lt;br /&gt;
Friar Chaykin nods solemnly.&lt;br /&gt;
&lt;br /&gt;
'Well then--,' Friar Chaykin says.&lt;br /&gt;
&lt;br /&gt;
Suddenly the zombie stands up and blurts out with a great show of &lt;br /&gt;
tears,&lt;br /&gt;
'Noooooooo! I love you! No, Terrance! I love you!'&lt;br /&gt;
&lt;br /&gt;
Terrance looks angry.&lt;br /&gt;
&lt;br /&gt;
Terrance glares at the zombie ...&lt;br /&gt;
&lt;br /&gt;
Terrance composes himself.&lt;br /&gt;
&lt;br /&gt;
'Ah hem. I am a gentleman ... you are a zombie of a -taxi driver-, and&lt;br /&gt;
surely you know it was a -tip- I gave you?!' Terrance says angrily.&lt;br /&gt;
&lt;br /&gt;
'WHAT?! A TIP?!' cries the distraught undead cabbie. 'You call -that- a&lt;br /&gt;
TIP?! That was -more- than just a tip, you insensitive ass!'&lt;br /&gt;
&lt;br /&gt;
A zombie of a taxi driver wails uncontrollably.&lt;br /&gt;
&lt;br /&gt;
Terrance glares at the zombie ...&lt;br /&gt;
&lt;br /&gt;
'Not only are you of the lowest of the lower classes, you dwell now six&lt;br /&gt;
feet below them!' Terrance says, red-faced with anger. 'Be gone!'&lt;br /&gt;
&lt;br /&gt;
'That didn't stop YOU, did it?!' sobs the zombie.&lt;br /&gt;
&lt;br /&gt;
Terrance scowls heatedly.&lt;br /&gt;
&lt;br /&gt;
In a flash, the Phantom of the Opera appears! After glancing at the &lt;br /&gt;
zombie&lt;br /&gt;
of a taxi driver, he is overwhelmed by passionate stirrings!&lt;br /&gt;
&lt;br /&gt;
Friar Chaykin peers around intently.&lt;br /&gt;
&lt;br /&gt;
Terrance raises an eyebrow furiously.&lt;br /&gt;
&lt;br /&gt;
The Phantom and the zombie of a taxi driver meet each other's gaze, and&lt;br /&gt;
you suddenly get the sense that you are intruding on something private&lt;br /&gt;
and really, really disturbing.&lt;br /&gt;
&lt;br /&gt;
The two twisted forms meet, and begin to dance! Not taking their eyes &lt;br /&gt;
off&lt;br /&gt;
each other for a moment, they parade out to a flying limousine, and&lt;br /&gt;
outside the church you see it take off, soaring over the rainbow.&lt;br /&gt;
&lt;br /&gt;
Gwangali shows his approval by clapping his hands together.&lt;br /&gt;
&lt;br /&gt;
'...wow,' Zqviimia, the matchmaker says.&lt;br /&gt;
&lt;br /&gt;
The bunnies sing, the bears prance about, and they live happily ever&lt;br /&gt;
after.&lt;br /&gt;
&lt;br /&gt;
Zqviimia, the matchmaker blinks.&lt;br /&gt;
&lt;br /&gt;
Terrance blinks.&lt;br /&gt;
&lt;br /&gt;
Terrance looks relieved.&lt;br /&gt;
&lt;br /&gt;
The Mysterious Krista, the assassin giggles.&lt;br /&gt;
&lt;br /&gt;
'Hmm, all right,' Friar Chaykin says. 'Well...if there are er...no &lt;br /&gt;
other&lt;br /&gt;
objections...let's continue?'&lt;br /&gt;
&lt;br /&gt;
Zqviimia, the matchmaker nods her agreement with Friar Chaykin.&lt;br /&gt;
&lt;br /&gt;
Terrance nod agreement with him.&lt;br /&gt;
&lt;br /&gt;
Friar Chaykin states, 'Will you, the community, continue to stand &lt;br /&gt;
behind&lt;br /&gt;
Terrance and Zqviimia? Please nod now.'&lt;br /&gt;
&lt;br /&gt;
Henslin nods solemnly.&lt;br /&gt;
&lt;br /&gt;
The Mysterious Krista, the assassin nods solemnly.&lt;br /&gt;
&lt;br /&gt;
Gwangali nods solemnly.&lt;br /&gt;
&lt;br /&gt;
Meffrid nods gently.&lt;br /&gt;
&lt;br /&gt;
'Terrance and Zqviimia, we, the community of Legend, stand behind your&lt;br /&gt;
decision to wed,' Friar Chaykin says.&lt;br /&gt;
&lt;br /&gt;
'Do you, Zqviimia, take Terrance to be your husband and partner &lt;br /&gt;
eternal?'&lt;br /&gt;
Friar Chaykin says. 'Do you vow to protect him, counsel him, assist &lt;br /&gt;
him,&lt;br /&gt;
and devote yourself wholly to his well-being, even in trying times?'&lt;br /&gt;
&lt;br /&gt;
'I do,' Zqviimia, the matchmaker says.&lt;br /&gt;
&lt;br /&gt;
'Please present him with his ring, the token of your bond,' Friar &lt;br /&gt;
Chaykin&lt;br /&gt;
says to Zqviimia, the matchmaker.&lt;br /&gt;
&lt;br /&gt;
Zqviimia, the matchmaker gives Terrance a hand-crafted platinum wedding&lt;br /&gt;
band.&lt;br /&gt;
&lt;br /&gt;
Terrance wears a hand-crafted platinum wedding band on your left ring&lt;br /&gt;
finger.&lt;br /&gt;
&lt;br /&gt;
Count Drakkon leaps in from the north, prepared to climb any mountain.&lt;br /&gt;
&lt;br /&gt;
'Wear this ring proudly, Terrance, as it symbolizes your union,' Friar&lt;br /&gt;
Chaykin says. 'May it never dull or tarnish.'&lt;br /&gt;
&lt;br /&gt;
'Do you, Terrance, take Zqviimia to be your wife and partner eternal?'&lt;br /&gt;
Friar Chaykin says. 'Do you vow to protect her, counsel her, assist &lt;br /&gt;
her,&lt;br /&gt;
and devote yourself wholly to her well-being, even in trying times?'&lt;br /&gt;
&lt;br /&gt;
'I do,' Terrance says, sighing with relief.&lt;br /&gt;
&lt;br /&gt;
Friar Chaykin says, 'Please present her with her ring, the token of &lt;br /&gt;
your&lt;br /&gt;
bond.'&lt;br /&gt;
&lt;br /&gt;
Terrance gives a platinum princess-cut diamond ring to Zqviimia, the&lt;br /&gt;
matchmaker.&lt;br /&gt;
&lt;br /&gt;
Zqviimia, the matchmaker wears a platinum princess-cut diamond ring on&lt;br /&gt;
her left ring finger.&lt;br /&gt;
&lt;br /&gt;
'Wear this ring proudly, Zqviimia, as it symbolizes your union,' Friar&lt;br /&gt;
Chaykin says. 'May it never dull or tarnish.'&lt;br /&gt;
&lt;br /&gt;
Zqviimia, the matchmaker giggles.&lt;br /&gt;
&lt;br /&gt;
As an immortal of the Legend community, I hereby announce that Terrance&lt;br /&gt;
and Zqviimia have entered into wedlock. (You hear the clink of that&lt;br /&gt;
wedlock snapping shut.)&lt;br /&gt;
&lt;br /&gt;
Gwangali cheers wildly!&lt;br /&gt;
&lt;br /&gt;
Zqviimia, the matchmaker cheers wildly!&lt;br /&gt;
&lt;br /&gt;
The Mysterious Krista, the assassin cheers wildly!&lt;br /&gt;
&lt;br /&gt;
Everyone tell Zqviimia to kiss her new husband!&lt;br /&gt;
&lt;br /&gt;
Henslin shows his approval by clapping his hands together.&lt;br /&gt;
&lt;br /&gt;
Zqviimia, the matchmaker kisses Terrance.&lt;br /&gt;
&lt;br /&gt;
Nadia grins evilly.&lt;br /&gt;
&lt;br /&gt;
Meffrid gives a round of applause.&lt;br /&gt;
&lt;br /&gt;
Terrances pulls Zqviimia close to him and gives her a tender kiss.&lt;br /&gt;
&lt;br /&gt;
Zqviimia, the matchmaker blushes bright red.&lt;br /&gt;
&lt;br /&gt;
The Mysterious Krista, the assassin hugs Zqviimia, the matchmaker.&lt;br /&gt;
&lt;br /&gt;
Friar Chaykin says, 'May I present.'&lt;br /&gt;
&lt;br /&gt;
The Mysterious Krista, the assassin hugs Terrance.&lt;br /&gt;
&lt;br /&gt;
Count Drakkon shows his approval by clapping his hands together.&lt;br /&gt;
&lt;br /&gt;
'Mr. and Mrs. Chamberlain,' Friar Chaykin says.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD. &lt;br /&gt;
Please&lt;br /&gt;
send replies, additions, or corrections to lt@legendmud.org for &lt;br /&gt;
inclusion&lt;br /&gt;
in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right to&lt;br /&gt;
moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Sixteen&amp;diff=368</id>
		<title>Volume Twelve Issue Sixteen</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Sixteen&amp;diff=368"/>
		<updated>2018-03-24T23:24:47Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME TWELVE, NUMBER SIXTEEN                        October 5, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
			   The Editor's Note&lt;br /&gt;
&lt;br /&gt;
                     LegendMUD Calender of Events&lt;br /&gt;
&lt;br /&gt;
                            RECENT UPDATES&lt;br /&gt;
                             Area Updates&lt;br /&gt;
                             Code Updates&lt;br /&gt;
&lt;br /&gt;
                              LEGENDITES&lt;br /&gt;
                              Clan News&lt;br /&gt;
                      LegendMUD Connection Analysis&lt;br /&gt;
&lt;br /&gt;
                           A Union Announced&lt;br /&gt;
                The Legendary Times of the Legendary Past!&lt;br /&gt;
                      Zqviimias Autobiography Part 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       The Editor's Note                     |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Don't forget to check out the forums at www.legendmud.org/forum we've&lt;br /&gt;
got some interesting convos going on over there and of course while you&lt;br /&gt;
are there you could always vote for us at any of the wonderful MUD&lt;br /&gt;
connection websites we've so graciously provided you with links for.&lt;br /&gt;
&lt;br /&gt;
 -Huma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                   LegendMUD Calendar of Events              |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                               October&lt;br /&gt;
                        Su Mo Tu We Th Fr Sa&lt;br /&gt;
                                           1&lt;br /&gt;
                         2  3  4  5  6  7  8&lt;br /&gt;
                         9 10 11 12 13 14 15&lt;br /&gt;
                        16 17 18 19 20 21 22&lt;br /&gt;
                        23 24 25 26 27 28 29&lt;br /&gt;
                        30 31&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunday,      October  9th,    7:00 pm     Complete the Sentence with&lt;br /&gt;
                                          Chaykin&lt;br /&gt;
Wednesday,   October  12th,   7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,   October  19th,   7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,      October  23rd,   7:00 pm     Complete the Sentence with&lt;br /&gt;
                                          Chaykin&lt;br /&gt;
Wednesday,   October  26th,   7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Monday,      October  31st,   all day     Halloween&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                            Area Updates&lt;br /&gt;
                           ==============&lt;br /&gt;
&lt;br /&gt;
Alaska: some of the fight act behaviors should be more logical, Inuit&lt;br /&gt;
language quest should be a little more logical to complete.&lt;br /&gt;
&lt;br /&gt;
Arabia: some of the spammy or illogical behaviors cleaned up&lt;br /&gt;
&lt;br /&gt;
Beowulf: the meadhall now includes a welcome board&lt;br /&gt;
&lt;br /&gt;
Casablanca: some room description cleanup&lt;br /&gt;
&lt;br /&gt;
Crusades: Saladin's assassin is tougher now.&lt;br /&gt;
&lt;br /&gt;
Malta: banner of St. John is improved based on player comment (Folks, &lt;br /&gt;
keep&lt;br /&gt;
on pointing out items that just aren't as good as they should be!). &lt;br /&gt;
Shade&lt;br /&gt;
should behave better.&lt;br /&gt;
&lt;br /&gt;
Tartarus: Memories are now easier - players can take several if needed.&lt;br /&gt;
When killed by a memory, corpses will now trans out of Hypnos palace. &lt;br /&gt;
You&lt;br /&gt;
cannot dash anymore into the Hypnos room.&lt;br /&gt;
&lt;br /&gt;
Small fixes were made and typos smashed in:&lt;br /&gt;
Abbey, Crusades, Klein, Dante's Inferno, London, Tortuga&lt;br /&gt;
&lt;br /&gt;
The following in-progress areas saw commits this week:&lt;br /&gt;
Black Forest, Dartmoor, Industrial Hawaii, Pittsburgh Expansion, Silk &lt;br /&gt;
Road&lt;br /&gt;
&lt;br /&gt;
Lowbie eq discounts and the new material spec were applied in:&lt;br /&gt;
Dreamtime Australia, the Savanna, Sherwood&lt;br /&gt;
&lt;br /&gt;
As you can see, lots of progress is being made on new areas lately!&lt;br /&gt;
&lt;br /&gt;
                             Code Updates&lt;br /&gt;
                            ==============&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
o Adds mood command for setting your general mood.  Using the&lt;br /&gt;
  general mood name will still work.&lt;br /&gt;
&lt;br /&gt;
BUG&lt;br /&gt;
&lt;br /&gt;
o Legless mobs won't give messages about standing.&lt;br /&gt;
o Crashing bug fixed.&lt;br /&gt;
o Stat bug fixed where occasionally upon login, your stats wouldn't&lt;br /&gt;
  change until you had logged off and back in again.&lt;br /&gt;
o Spellbook studying will be more reliable with older spellbooks now.&lt;br /&gt;
o Crashing bug fixed.&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
           -=*Sakki has reached 200 million experience!*=-&lt;br /&gt;
&lt;br /&gt;
     \|/                                                    \|/&lt;br /&gt;
    - * - -=*Rowane has reached 500 million experience!+=- - * -&lt;br /&gt;
     /|\                                                    /|\&lt;br /&gt;
&lt;br /&gt;
              -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
                           Clan News&lt;br /&gt;
&lt;br /&gt;
    Milano Famiglia Clan disbanded on 3 October, 2005 by the GM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
                  LegendMUD Connection Analysis&lt;br /&gt;
&lt;br /&gt;
                       Peak Mortal Players 38&lt;br /&gt;
                         Average Peak was 28&lt;br /&gt;
                    Peak PKOK Enabled Players 24&lt;br /&gt;
                    Peak PKE Enabled Players 8&lt;br /&gt;
             PKEnabled Characters represent approximately&lt;br /&gt;
                       8% of active players.&lt;br /&gt;
             PKOKenabled Characters represent approximately&lt;br /&gt;
                       61% of active players.&lt;br /&gt;
&lt;br /&gt;
                   Peak Accept All Characters 5&lt;br /&gt;
             Accept All Characters represent approximately&lt;br /&gt;
   3% of all active characters and 5% of active pkok enabled &lt;br /&gt;
characters.&lt;br /&gt;
&lt;br /&gt;
The first two tables below show the Average Mortal Players,  Average&lt;br /&gt;
PKOK Enabled Players, and the number that were &amp;quot;Accept All&amp;quot; connected&lt;br /&gt;
to Legend by hour of the day as polled approximately on the hour&lt;br /&gt;
system time during the period noted above.&lt;br /&gt;
&lt;br /&gt;
The third table shows the same averages calculated by the day of week.&lt;br /&gt;
&lt;br /&gt;
              hour  0  1  2  3  4  5  6  7  8  9 10 11&lt;br /&gt;
              ------------------------------------------&lt;br /&gt;
              avg  15 14 13 11  9  9  9 10 11 12 14 15&lt;br /&gt;
              pkok  8  7  7  7  6  6  6  6  7  8  9  9&lt;br /&gt;
              aas   0  0  0  0  0  0  0  0  0  0  0  0&lt;br /&gt;
              pke   1  0  0  0  0  0  0  0  0  0  1  1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              hour 12 13 14 15 16 17 18 19 20 21 22 23&lt;br /&gt;
              ------------------------------------------&lt;br /&gt;
              avg  15 17 19 21 22 21 21 20 20 19 19 18&lt;br /&gt;
              pkok  9 10 12 13 14 13 13 12 12 11 11 11&lt;br /&gt;
              aas   0  0  0  0  0  0  0  1  1  0  0  0&lt;br /&gt;
              pke   1  1  1  1  2  2  2  2  2  2  1  1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              day   MON  TUE  WED  THU  FRI  SAT  SUN&lt;br /&gt;
              ------------------------------------------&lt;br /&gt;
              avg    14   14   18   16   16   16   15&lt;br /&gt;
              pke     1    0    2    1    1    1    0&lt;br /&gt;
              pkok    9    8   11   10   10    9    8&lt;br /&gt;
              aas     0    0    0    0    0    0    0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      Announcing The Union of&lt;br /&gt;
                  Zqviimia Schilderknaddargeres and&lt;br /&gt;
               Terrance Charles Archibald Chamberlain III&lt;br /&gt;
              -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Good citizens, on behalf of the House of Chamberlain and the family of&lt;br /&gt;
Ms Schilderknaddargeres, I welcome each and every one of you to the&lt;br /&gt;
union of Lord Terrance, Steward of Castle Archibald, and Lady Zqviimia.&lt;br /&gt;
&lt;br /&gt;
When: 9 October 2005, 4:00pm System Time (CST)&lt;br /&gt;
Where: Kleinstadt, Sankt Ursalas Kirche, Der Kirchaltar&lt;br /&gt;
&lt;br /&gt;
Do attend if at all possible, and note that the greatest gift of all is&lt;br /&gt;
your presence. Immediately following the ceremony, an informal &lt;br /&gt;
reception&lt;br /&gt;
will be held at Der Phoenix. All are welcome to join in the festivities&lt;br /&gt;
to celebrate this special day for both Lord Terrance and Lady Zqviimia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            The Legendary Times of the Legendary Past!&lt;br /&gt;
           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
    Been playing for a long time and want to remember the days of old? &lt;br /&gt;
A&lt;br /&gt;
newer player who always wonders what all those old geezer losers are&lt;br /&gt;
talking about?&lt;br /&gt;
&lt;br /&gt;
    Well wonder no more, this new section will contain an excerpt from &lt;br /&gt;
an&lt;br /&gt;
older LT that's hopefully informative (or at least funny) and a link to &lt;br /&gt;
go&lt;br /&gt;
check out the whole thing if you'd like.  Our first edition of this new&lt;br /&gt;
article comes from Volume 4, Issue 8 from April 1, 1997 the article is&lt;br /&gt;
titled &amp;quot;What the BlueBird of Happiness Dropped on My Desk!&amp;quot; I chose &lt;br /&gt;
this&lt;br /&gt;
particular part because it involves me.... eating intestines and that's&lt;br /&gt;
something I really just couldn't pass up.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Our winged sneak was sick to its stomach recently, when it observed &lt;br /&gt;
Huma&lt;br /&gt;
eating the intestines of Fraegis in public. Given the delicate matter &lt;br /&gt;
of&lt;br /&gt;
the case, and the fact that our bluebird spent two hours at a very &lt;br /&gt;
private&lt;br /&gt;
place, doing something very private and embarrassing, we have no&lt;br /&gt;
information as to the reason for this, nor the further developments of &lt;br /&gt;
the&lt;br /&gt;
case. We hope Fraegis doesn't miss his organs too much, but then, &lt;br /&gt;
vampires&lt;br /&gt;
are notoriously hard to get rid of, aren't they?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you'd like to read more check out the whole issue at the below &lt;br /&gt;
address.&lt;br /&gt;
&lt;br /&gt;
http://www.legendmud.org/Community/lt_indices/Vol4/LTv4n8.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              Zqviimias Autobiography Part 1&lt;br /&gt;
&lt;br /&gt;
    It was shortly after divorcing my 4th husband that I decided to &lt;br /&gt;
write&lt;br /&gt;
an autobiography.  The name Zqviimia Schildnerknaddargeres was given to &lt;br /&gt;
me&lt;br /&gt;
by my agent, Harold.  Jane Smith is my original name.  I was born on&lt;br /&gt;
October 9, 1964 in small little Joseph, Oregon.  My mother worked 3&lt;br /&gt;
part-time jobs to support us so I barely saw her.  I never met my &lt;br /&gt;
father;&lt;br /&gt;
though I heard my grandparents say he was a drunk nobody who didn't &lt;br /&gt;
want&lt;br /&gt;
to admit to having an affair with my mother.  My grandma Jo and grandpa&lt;br /&gt;
John raised me, with no energy I might add, and so my official &lt;br /&gt;
baby-sitter&lt;br /&gt;
was the television. Yes, I grew up marveling at the Stars and all their&lt;br /&gt;
glamour.&lt;br /&gt;
    At age 7 I knew I wanted to be an actress and live like Grace Kelly&lt;br /&gt;
and John Wayne.  I thought to myself, surely their lives are a lot more&lt;br /&gt;
interesting than that of a 7 year old living in nowhere-land.  Shortly&lt;br /&gt;
afterwards, my mother married a stock broker by the name of Peter &lt;br /&gt;
Donker,&lt;br /&gt;
(don't ask me how my mother and him met) and we moved to Los Angeles.  &lt;br /&gt;
My&lt;br /&gt;
step-father took an interest to my fantasies and began auditioning me &lt;br /&gt;
for&lt;br /&gt;
small commercials.  I made a few of the cuts and before I knew it, I &lt;br /&gt;
was&lt;br /&gt;
playing the part of 'little happy kid' eating peanut butter on some &lt;br /&gt;
(now&lt;br /&gt;
when I think it) really corny commercial.&lt;br /&gt;
    After a few commercials, I auditioned for random parts and rose&lt;br /&gt;
through the ranks of &amp;quot;Actress-hood&amp;quot; from commercial kid to Soap Opera&lt;br /&gt;
Star.  My role on All My Children was so-and-so's daughter, a &lt;br /&gt;
high-school&lt;br /&gt;
drop out with a mean temper and a prosthetic leg.  Ironically, my high&lt;br /&gt;
school grades reflected that of my character's along with the drama and&lt;br /&gt;
soul-searching of your average teenager.  Okay, I admit to doing &lt;br /&gt;
heroine&lt;br /&gt;
for a while.  Los Angeles is filled with enough dealers to supply the&lt;br /&gt;
entire city twice over and luckily for me, I had a few friends who had&lt;br /&gt;
connections.  To my dismay, my mother found out and threw me in a rehab&lt;br /&gt;
center.  I missed a lot of school that year and the tabloids ate up the&lt;br /&gt;
news of a drug-using Star.  Although the road for me seemed grim at the&lt;br /&gt;
time, I knew I would make it.&lt;br /&gt;
&lt;br /&gt;
This concludes part 1 of Zqviimia's Autobiography.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD. &lt;br /&gt;
Please&lt;br /&gt;
send replies, additions, or corrections to lt@legendmud.org for &lt;br /&gt;
inclusion&lt;br /&gt;
in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right to&lt;br /&gt;
moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Fifteen&amp;diff=367</id>
		<title>Volume Twelve Issue Fifteen</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Fifteen&amp;diff=367"/>
		<updated>2018-03-24T23:24:47Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/ running on mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME TWELVE, NUMBER FIFTEEN                      September 20, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                         TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
                    LegendMUD Calender of Events&lt;br /&gt;
&lt;br /&gt;
                          RECENT UPDATES&lt;br /&gt;
                           Area Updates&lt;br /&gt;
                           Code Updates&lt;br /&gt;
                             PR Update&lt;br /&gt;
&lt;br /&gt;
                            LEGENDITES&lt;br /&gt;
                           Did You Know?&lt;br /&gt;
&lt;br /&gt;
                      Mutterings from the Imps&lt;br /&gt;
&lt;br /&gt;
               A Personal Interview with Terrence Charles&lt;br /&gt;
                        Archibald Chamberlain III&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
                            September&lt;br /&gt;
                       Su Mo Tu We Th Fr Sa&lt;br /&gt;
                        1  2  3&lt;br /&gt;
                        4  5  6  7  8  9 10&lt;br /&gt;
                       11 12 13 14 15 16 17&lt;br /&gt;
                       18 19 20 21 22 23 24&lt;br /&gt;
                       25 26 27 28 29 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-=NOTE Q&amp;amp;A day change!=-&lt;br /&gt;
&lt;br /&gt;
Wednesday,   September 21th,  7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,      September 25th,  6:00 pm     Complete the Sentence with&lt;br /&gt;
                                          Chaykin&lt;br /&gt;
Wednesday,   September 28th,  7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
&lt;br /&gt;
October 1 - Deadline for Immort apps!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                            Area Updates&lt;br /&gt;
                           ==============&lt;br /&gt;
&lt;br /&gt;
Greece:&lt;br /&gt;
All members of a Nemean Lion group now have one-time access to the&lt;br /&gt;
reward.&lt;br /&gt;
&lt;br /&gt;
London, Sherwood:&lt;br /&gt;
Transmob-killing acts fixed -- be careful!&lt;br /&gt;
&lt;br /&gt;
Tartarus: It's time for a post-install fixathon -- many bugs and typos&lt;br /&gt;
fixed and incorporated into the game -- thanks for all your reports! &lt;br /&gt;
Pale&lt;br /&gt;
coins should be a bit more available. Campe has been tweaked, be &lt;br /&gt;
careful.&lt;br /&gt;
Also, the manacles have been fixed.&lt;br /&gt;
&lt;br /&gt;
Viking:&lt;br /&gt;
Higbald has been tweaked, be careful.&lt;br /&gt;
&lt;br /&gt;
Small fixes were made and typos smashed in:&lt;br /&gt;
Black Forest, Abbey, Alhambra, Anasazi, Carnival, Crusades, Pittsburgh,&lt;br /&gt;
Sherwood&lt;br /&gt;
&lt;br /&gt;
Rent revisions went in to:  Alhambra, Arabian Nights, Aztecs, Beowulf,&lt;br /&gt;
Roman Britain, Casablanca, Frisco, Greece, London, Medieval Seas, North&lt;br /&gt;
Africa, Nazca, Picts, Romania, Tudor, Lima, Bengal/Seoni, Tortuga, and&lt;br /&gt;
Tara. The Tara changes are particularly exciting, over 90% of the items&lt;br /&gt;
have been changed substantially.&lt;br /&gt;
&lt;br /&gt;
The following in-progress areas saw commits this week:&lt;br /&gt;
Dartmoor, Silkroad&lt;br /&gt;
&lt;br /&gt;
                           Code Updates&lt;br /&gt;
                          ==============&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
o blindside and sucker punch improved, greater chance to hit, more &lt;br /&gt;
damage.&lt;br /&gt;
o innate defense improved, higher heal ratio when it occurs.&lt;br /&gt;
o Gradual stat update moved to the regen update pulse which should&lt;br /&gt;
  speed up gradual stats in both directions by about 4x.&lt;br /&gt;
o Casting a spell gives an innate 5% chance of improving the cast &lt;br /&gt;
level.&lt;br /&gt;
  The casting level cannot be improved beyond 25, but this will give a&lt;br /&gt;
  bit more flexibility and not require people to use spellbooks as the&lt;br /&gt;
  ONLY means by which to gain spell levels on newly added spells.&lt;br /&gt;
o Gradual stats will change by 2 all the time instead of 1-3 randomly.&lt;br /&gt;
o A ton of mood changes.. ask chaykin!&lt;br /&gt;
&lt;br /&gt;
BUG&lt;br /&gt;
&lt;br /&gt;
o Firestorm and corrosive death will do damage again.&lt;br /&gt;
o First letter of a character's name in 'roster' will always show&lt;br /&gt;
  as upper case.&lt;br /&gt;
o Being shot will now display messages to people in your room.&lt;br /&gt;
o Balm wearing off will be displayed even if you're asleep.&lt;br /&gt;
o Empathy bug where it was possible to go into negative&lt;br /&gt;
  numbers for the caster effectively healing more than you had to &lt;br /&gt;
offer.&lt;br /&gt;
o Empathy will no longer display a message that you've been healed&lt;br /&gt;
  unless said healing has occured.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            PR Updates&lt;br /&gt;
                           ============&lt;br /&gt;
&lt;br /&gt;
One of this Friday's changes is a revision of the moods. Nearly all&lt;br /&gt;
of them were edited in some fashion: some were only tweaked minorly;&lt;br /&gt;
many of them were pretty much completely rewritten. In the process I&lt;br /&gt;
also added 15 brand new moods based on what I thought we were missing &lt;br /&gt;
and&lt;br /&gt;
some player suggestions. They are:&lt;br /&gt;
&lt;br /&gt;
adventurous, childlike, dashing, dazzling, diplomatic, festive, grim,&lt;br /&gt;
militant, morbid, obedient, resolute, spooky, unloved, unnoticed,&lt;br /&gt;
and vengeful&lt;br /&gt;
&lt;br /&gt;
Additionally, a few old ones had their names changed so that they made&lt;br /&gt;
more sense, so be aware of that.&lt;br /&gt;
&lt;br /&gt;
The reason? Most of the moods as they exist today suffer from problems,&lt;br /&gt;
including mixed meanings, a lot of adverbs that had nothing to do with&lt;br /&gt;
the mood being used, grievous grammar and punctuation errors, and other&lt;br /&gt;
issues. Also, many of them were more or less copies of other moods.&lt;br /&gt;
&lt;br /&gt;
The revision makes them all unique, gives them some better writing &lt;br /&gt;
style,&lt;br /&gt;
and makes the adverbs in the &amp;quot;action tags&amp;quot; actually make sense for&lt;br /&gt;
physical actions.&lt;br /&gt;
&lt;br /&gt;
Hope you all enjoy them!&lt;br /&gt;
&lt;br /&gt;
by request, the moods which changed their names:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;admiringly&amp;quot;      is now       &amp;quot;admiring&amp;quot;&lt;br /&gt;
&amp;quot;careful&amp;quot;         is now       &amp;quot;cautious&amp;quot;&lt;br /&gt;
&amp;quot;disagreeable&amp;quot;    is now       &amp;quot;disagreeing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Chay (Congratulations go out to Chaykin for doing this project from &lt;br /&gt;
start&lt;br /&gt;
to finish!)&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
              Mertjai has reached 100 million experience!&lt;br /&gt;
              Aemilia has reached 100 million experience!&lt;br /&gt;
               Percy has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
                  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
        Intempesta Nox Clan disbanded on Thursday, 8 Sep 2005&lt;br /&gt;
                        due to low membership.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   _____       DID YOU KNOW   ... CONFIG SHOWREGEN&lt;br /&gt;
  /  _  \      With all the new regeneration spells and effects&lt;br /&gt;
 /__/ \  \     out there, did you ever find yourself wondering&lt;br /&gt;
      /  /     whether or not they are actually DOING anything?&lt;br /&gt;
     /  /      Well wonder no more! Just type config showregen&lt;br /&gt;
    /__/       and the system will generate a message when one&lt;br /&gt;
    __         of the effects assists your regeneration.&lt;br /&gt;
   /  \&lt;br /&gt;
   \__/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                  Mutterings from the Imps                   |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
The last week has been rather exciting behind the scenes.&lt;br /&gt;
&lt;br /&gt;
The first big news, as promised, is that the backend code for the first&lt;br /&gt;
part of the PK changes has been completed. This first effort is a &lt;br /&gt;
measure&lt;br /&gt;
by which we can detect PK damage regardless of how it is generated&lt;br /&gt;
(skill, spell, melee, etc) and change how much damage is done.&lt;br /&gt;
&lt;br /&gt;
The way it does this is to reduce the overall damage proportionally for&lt;br /&gt;
all incoming damage. If a hit would have normally done 80 points of&lt;br /&gt;
damage, it will now do a percentage of that (say, 37). We're still&lt;br /&gt;
working out the exact level to set it to, but 45% looks to be about the&lt;br /&gt;
proper level. This extends most PK fights to 12-20 rounds instead of &lt;br /&gt;
the&lt;br /&gt;
3-6 that we were seeing before this change.&lt;br /&gt;
&lt;br /&gt;
Because of the way the new system is set up, it allows us to also &lt;br /&gt;
temper&lt;br /&gt;
mana costs based on this reduction in damage. If, by PK, you end up &lt;br /&gt;
doing&lt;br /&gt;
lower damage than a spell normally would, you will be charged less &lt;br /&gt;
mana.&lt;br /&gt;
&lt;br /&gt;
There are a few things we're reconsidering as we test this change:&lt;br /&gt;
&lt;br /&gt;
  o stoneskin and its affects -- perhaps it has too high of a &lt;br /&gt;
resistance&lt;br /&gt;
    rate&lt;br /&gt;
  o the 'lasting stun/can't cast anything' code -- this will likely go&lt;br /&gt;
    away&lt;br /&gt;
  o the 'backstab frequency' code&lt;br /&gt;
&lt;br /&gt;
We also recognize that healing under this scheme will be overpowered &lt;br /&gt;
and&lt;br /&gt;
are working on a way to resolve that.&lt;br /&gt;
&lt;br /&gt;
We would like to thank those who have taken the time to take advantage &lt;br /&gt;
of&lt;br /&gt;
our testmuds and help test this system out. Your feedback has been very&lt;br /&gt;
valuable.&lt;br /&gt;
&lt;br /&gt;
This is not the only efforts we are taking to address the PK issues, &lt;br /&gt;
but&lt;br /&gt;
merely a first step. We do recognize there are problems with risk vs.&lt;br /&gt;
reward in PK, and how the current system tends to dissuade people from&lt;br /&gt;
taking advantage of it. To that end, some of the things we are&lt;br /&gt;
considering:&lt;br /&gt;
&lt;br /&gt;
  o Reduced penalty for death&lt;br /&gt;
  o Laxing the requirement of 'steal' to loot objects from corpses&lt;br /&gt;
  o Adding other bonuses and perks to being PKE&lt;br /&gt;
  o Re-evaluating the cost of carryable potions, looking to reduce the&lt;br /&gt;
    cost and weight of these items&lt;br /&gt;
  o Re-evaluating the 'affects save over rent' code&lt;br /&gt;
&lt;br /&gt;
We recognize as well that PKOK and accept/reject has its fair share of&lt;br /&gt;
problems. Though we don't have any clear ideas on how to resolve this, &lt;br /&gt;
it&lt;br /&gt;
is one thing we will be tackling as we move forward.&lt;br /&gt;
&lt;br /&gt;
Naturally, any conversations about PK will almost always lead to&lt;br /&gt;
discussions of clans, clanhalls, and how both affect the PK &lt;br /&gt;
environment.&lt;br /&gt;
Again, we have more questions than answers at this point, but we're &lt;br /&gt;
going&lt;br /&gt;
to be looking at those moving forward as well, trying to make clans and&lt;br /&gt;
clanhalls more viable for in-game affects but, especially in the case &lt;br /&gt;
of&lt;br /&gt;
clanhalls, slide their abilities away from being virtual safe rooms.&lt;br /&gt;
&lt;br /&gt;
We'd also like to make special mention of the installation of Tartarus.&lt;br /&gt;
Nestor's done a fine piece of work with this new area, and trooper he &lt;br /&gt;
is,&lt;br /&gt;
he's already hard at work on the next.&lt;br /&gt;
&lt;br /&gt;
Some other things on the horizon:&lt;br /&gt;
&lt;br /&gt;
  o Rewritten moods! Chaykin has been hard at work correcting some of &lt;br /&gt;
the&lt;br /&gt;
    issues with moods and his first commit looks to change a great many&lt;br /&gt;
    of them for the better. Typos, grammar and spelling fixed, 15 new&lt;br /&gt;
    moods added and many of them rewritten, this looks to be a massive &lt;br /&gt;
and&lt;br /&gt;
    positive change where moods are concerned.&lt;br /&gt;
&lt;br /&gt;
  o Era Experience is still early in its design stages. Some ideas are&lt;br /&gt;
    currently floating around about rewards and Snapper has begun &lt;br /&gt;
coding&lt;br /&gt;
    some of the backend functions that will be required for&lt;br /&gt;
    implementation.&lt;br /&gt;
&lt;br /&gt;
  o Some changes to groups and grouping are in the works. Again, they &lt;br /&gt;
are&lt;br /&gt;
    early in the design stages, but we're hoping to make groups a bit &lt;br /&gt;
more&lt;br /&gt;
    robust part of the game and also refine the way groups are handled&lt;br /&gt;
    in the code -- potentially speeding up a number of group-based&lt;br /&gt;
    things. Lorenzo is heading up this project.&lt;br /&gt;
&lt;br /&gt;
  o Some new spell ideas are on the horizon for create mages. I don't &lt;br /&gt;
want&lt;br /&gt;
    to break the surprise yet as these still have not been given &lt;br /&gt;
approval,&lt;br /&gt;
    but we're looking at adding a couple interesting new affects that&lt;br /&gt;
    are petty ground-breaking where Legend is concerned.&lt;br /&gt;
&lt;br /&gt;
  o Spells -- Spellbooks, everyone hates them, but they've been a&lt;br /&gt;
    necessary evil for new spells added to the game. We will continue &lt;br /&gt;
to&lt;br /&gt;
    provide spellbooks as a means to increase your casting level, &lt;br /&gt;
however,&lt;br /&gt;
    we will be adding an innate chance to increase your casting level&lt;br /&gt;
    *every* time you cast a spell. This chance is small, but over&lt;br /&gt;
    repeated use of newer spells, your casting level will improve to a&lt;br /&gt;
    very usable point. This will work on all spells, so if you forgot &lt;br /&gt;
to&lt;br /&gt;
    chant 'wither' until level 50, you can improve older spells as &lt;br /&gt;
well.&lt;br /&gt;
    Obviously, the easiest way to ensure a low spell level is to cast&lt;br /&gt;
    spells early, but that will not be the only way any more.&lt;br /&gt;
&lt;br /&gt;
  o We now have the ability to swap stats. People have been asking for&lt;br /&gt;
    this for a long time, and we're not quite sure how we're going to &lt;br /&gt;
get&lt;br /&gt;
    it into the game just yet (will it be a redeem? will it be a quest?&lt;br /&gt;
    not sure yet), but look for at least a one-time chance ability to &lt;br /&gt;
swap&lt;br /&gt;
    any 2 stats around.&lt;br /&gt;
&lt;br /&gt;
  o The builders have been hard at work moving all of the exist areas'&lt;br /&gt;
    objects to the new sliding rent scale for lower-stat items. This is &lt;br /&gt;
a&lt;br /&gt;
    lot of work, but they're moving pretty quickly. Look for these&lt;br /&gt;
    lower rent modifications to enter the game over the next few weeks.&lt;br /&gt;
&lt;br /&gt;
  o Gradual stats -- Gradual stats will become a little less gradual&lt;br /&gt;
    (or a little more gradual) depending on how you look at it. We're&lt;br /&gt;
    bumping the amount of change from 1-3 per tick to 2 points 4 times&lt;br /&gt;
    per tick. That means that over a minute, any one stat can gain or&lt;br /&gt;
    lose 8 points rather than the 1-3 currently. We'll be looking at&lt;br /&gt;
    this closely and try to figure out a good mean between 'spam gear'&lt;br /&gt;
    and 'alternate gear being completely useless'.&lt;br /&gt;
&lt;br /&gt;
That's all for now. As always, the communication lines are open.&lt;br /&gt;
&lt;br /&gt;
Rufus and Sandra&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
              A Personal Interview with Terrance Charles&lt;br /&gt;
                     Archibald Chamberlain III&lt;br /&gt;
&lt;br /&gt;
             -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
(Compiled over several weeks by a scribe of the Chamberlain household.)&lt;br /&gt;
&lt;br /&gt;
-- If you would please introduce yourself, sir.&lt;br /&gt;
&lt;br /&gt;
I am Terrance Charles Archibald Chamberlain the Third, of Archibald&lt;br /&gt;
Castle in Yorkshire. I was educated at Oxford University, where I read&lt;br /&gt;
in Philosophy. As a young man I was particularly fond of archery and&lt;br /&gt;
dancing, and I was granted numerous opportunities to waltz with some of&lt;br /&gt;
the most beautiful young ladies in Yorkshire. Today, some fifteen years&lt;br /&gt;
after returning home from Oxford, I have invested heavily in a&lt;br /&gt;
fine Portugese vineyard.&lt;br /&gt;
&lt;br /&gt;
-- If you could elaborate on your business, sir.&lt;br /&gt;
&lt;br /&gt;
Certainly, dear boy. You see, at Oxford I met a refined young man whose&lt;br /&gt;
family had a knack for investing. His family was invested heavily in &lt;br /&gt;
the&lt;br /&gt;
interests of the East India Company, but my curiosities lied elsewhere.&lt;br /&gt;
Through him, I came to meet some of the more influential wine importers&lt;br /&gt;
in London on holiday. By the time my reading was finished, I was well&lt;br /&gt;
connected with the more prominent merchants, which acquainted me with a&lt;br /&gt;
shrewd Portugese man, whom I would later back financially.&lt;br /&gt;
&lt;br /&gt;
-- How have your investments faired, sir?&lt;br /&gt;
&lt;br /&gt;
Quite well, my boy, quite well indeed. I must add that this Portugese&lt;br /&gt;
man's family produces Colheita Port, the finest of all Port wines. It &lt;br /&gt;
is&lt;br /&gt;
in fact so rare that only one half of one percent of all Port wine made&lt;br /&gt;
in the entire world is Colheita. I will not bore you with the &lt;br /&gt;
specifics,&lt;br /&gt;
but the market price of a bottle of my partner's Colheita would startle&lt;br /&gt;
most, and needless to say we are doing quite well.&lt;br /&gt;
&lt;br /&gt;
-- Sir, as your family's loyal servant for many years, I know that you&lt;br /&gt;
are as yet unmarried.  Surely your successful investments, coupled with&lt;br /&gt;
your good name, will compel you to marry soon?&lt;br /&gt;
&lt;br /&gt;
My boy, are you ever bold! Indeed, I am entering into my prime years,&lt;br /&gt;
and would like nothing more than to share my good fortune with a &lt;br /&gt;
special&lt;br /&gt;
lady. I believe that, as a Chamberlain, my future wife would enjoy the&lt;br /&gt;
many material benefits of a high marriage, not to mention sublime&lt;br /&gt;
contentment.&lt;br /&gt;
&lt;br /&gt;
-- 'Sublime contentment,' sir?&lt;br /&gt;
&lt;br /&gt;
I am first and foremost a gentleman, my boy, a man versed in chivalry&lt;br /&gt;
and principle. A lady is to be treated as such without exception, and I&lt;br /&gt;
would see to it that my wife live happily and comfortably, free from&lt;br /&gt;
worry and anxiety. Stability, my boy, stability. Is that not sublime&lt;br /&gt;
contentment?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org&lt;br /&gt;
for inclusion in the next issue. All subscription options are handled&lt;br /&gt;
at: www.legendmud.org/lists/listinfo/legendarytimes and submissions&lt;br /&gt;
at: www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Fourteen&amp;diff=366</id>
		<title>Volume Twelve Issue Fourteen</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Fourteen&amp;diff=366"/>
		<updated>2018-03-24T23:24:47Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
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&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
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 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME TWELVE, NUMBER FOURTEEN                      September 2, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                           TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
                           The Editor's Note&lt;br /&gt;
                      LegendMUD Calender of Events&lt;br /&gt;
&lt;br /&gt;
                            RECENT UPDATES&lt;br /&gt;
&lt;br /&gt;
                           Builder Updates&lt;br /&gt;
                             Area Updates&lt;br /&gt;
                             Code Updates&lt;br /&gt;
                              PR Updates&lt;br /&gt;
                        Deadline for Immort Apps&lt;br /&gt;
&lt;br /&gt;
                              LEGENDITES&lt;br /&gt;
&lt;br /&gt;
               Semi-Annual Heavyweight Pkill Tourney Results&lt;br /&gt;
&lt;br /&gt;
                              CLAN NEWS&lt;br /&gt;
&lt;br /&gt;
                     The Realization of the Truth&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 This is my plug to help out the poor people in the south help survive&lt;br /&gt;
Hurricane Katrina. There isn't really much to say, I'm sure you've all&lt;br /&gt;
been pimped the websites/phone numbers of every major charitable&lt;br /&gt;
organization a dozen times since you've woken up this morning so I&lt;br /&gt;
won't do it again. I'll just say that if you have a little extra,&lt;br /&gt;
give a little extra, you know how to do it and where to go, so get a&lt;br /&gt;
move on.&lt;br /&gt;
&lt;br /&gt;
-Huma&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                            September&lt;br /&gt;
&lt;br /&gt;
                       Su Mo Tu We Th Fr Sa&lt;br /&gt;
                        1  2  3&lt;br /&gt;
                        4  5  6  7  8  9 10&lt;br /&gt;
                       11 12 13 14 15 16 17&lt;br /&gt;
                       18 19 20 21 22 23 24&lt;br /&gt;
                       25 26 27 28 29 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE Q&amp;amp;A day change!&lt;br /&gt;
&lt;br /&gt;
Wednesday,   September  7th,  7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,      September 11th,  6:00 pm     Complete the Sentence with&lt;br /&gt;
                                          Chaykin&lt;br /&gt;
Wednesday,   September 14th,  7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,      September 25th,  6:00 pm     Complete the Sentence with&lt;br /&gt;
                                          Chaykin&lt;br /&gt;
Wednesday,   September 28th,  7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
&lt;br /&gt;
Coming in October - Deadline for Immort apps!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                    Building Department Update&lt;br /&gt;
                    --------------------------&lt;br /&gt;
&lt;br /&gt;
Hello everyone,&lt;br /&gt;
&lt;br /&gt;
This week, the building department embarked on an effort to update all&lt;br /&gt;
items in the game to reflect two changes to the equipment spec -- a&lt;br /&gt;
discount for non +5 stat items (aka &amp;quot;the lowbie discount&amp;quot;), which &lt;br /&gt;
creates&lt;br /&gt;
a sliding scale for non-maxed +stat items, and a revision to the &lt;br /&gt;
materials&lt;br /&gt;
spec. The material spec revision scales cost per point of AC on a 1-50&lt;br /&gt;
scale (the previous scale was 1-120) based on a formula which takes &lt;br /&gt;
into&lt;br /&gt;
account the properties of the material, including whether the material&lt;br /&gt;
absorbs damage or magnifies it, how likely the material is to be &lt;br /&gt;
damaged,&lt;br /&gt;
and how likely the material is to damage the weapon hitting it.&lt;br /&gt;
&lt;br /&gt;
The end result of these two changes is that most items are being&lt;br /&gt;
discounted on the range of 50-200 rent, although some have dropped by &lt;br /&gt;
more&lt;br /&gt;
than that. This may not seem like much, but it does add up, and we&lt;br /&gt;
encourage you to gradually replace your equipment to take advantage of &lt;br /&gt;
the&lt;br /&gt;
new cheaper offerings. Some items may also have improved stats or other&lt;br /&gt;
benefits, made affordable by the above changes. Of course, a few items&lt;br /&gt;
will probably see  an increase, by perhaps 1-10 rent, depending on the&lt;br /&gt;
item. It will take some time before all items are updated -- keep an &lt;br /&gt;
eye&lt;br /&gt;
on each week's welcome board posts to find out when your favorite renty&lt;br /&gt;
item might be seeing an improvement!&lt;br /&gt;
&lt;br /&gt;
The following areas were update to reflect the lowbie discount and the&lt;br /&gt;
materials spec revision: Alaska, Abbey, Anasazi, Carnival, Crusades,&lt;br /&gt;
FIWar, Klein, Dante's Inferno, Malta, Boston, Salem, Legends of the &lt;br /&gt;
Past&lt;br /&gt;
&lt;br /&gt;
                            Area Updates&lt;br /&gt;
&lt;br /&gt;
                           &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bengal: Doxy quest is no longer repeatable.&lt;br /&gt;
&lt;br /&gt;
Beowulf: the dwarf should now save your status at each stage in his &lt;br /&gt;
quest.&lt;br /&gt;
&lt;br /&gt;
Carnival: Cesare is a little smarter and more xp.&lt;br /&gt;
&lt;br /&gt;
Carthage: the fleeing into Moloch Temple DT bug is now fixed, and the &lt;br /&gt;
red&lt;br /&gt;
pendant can now be dropped.&lt;br /&gt;
&lt;br /&gt;
Casablanca/North Africa: The white suit jacket can now be mended. The &lt;br /&gt;
old&lt;br /&gt;
man now has a tiny bit more defensive power.&lt;br /&gt;
&lt;br /&gt;
Crusades:&lt;br /&gt;
The GMA is more vicious toward charmies. Assassins will be a bit more&lt;br /&gt;
vicious toward lower-level folks and some of their tactics may be more&lt;br /&gt;
effective. A few fixups to the sentries. Both the temporary and the&lt;br /&gt;
permanent dragon slayer post titles are now removable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dante's Inferno: The Lavinia quest should now work.&lt;br /&gt;
&lt;br /&gt;
Legends of the Past: Replicas will now respond to being asked who they&lt;br /&gt;
are. Crowe can now reload his shotgun properly. Congrats go out to&lt;br /&gt;
Arturo, the newest member of the Legends of the Past. Be sure to stop&lt;br /&gt;
by and beat him up when you get the chance!&lt;br /&gt;
&lt;br /&gt;
London: Habitual transmob-killers will find their actions have far &lt;br /&gt;
greater&lt;br /&gt;
consequences.&lt;br /&gt;
&lt;br /&gt;
Malta: The Sergeant of Comino and many of the guards have been made &lt;br /&gt;
more&lt;br /&gt;
difficult, to match their level.&lt;br /&gt;
&lt;br /&gt;
San Francisco: Some problems with the train ride should be repaired.&lt;br /&gt;
&lt;br /&gt;
Viking: The Viking warlord's minions are a bit smarter but won't &lt;br /&gt;
autostand&lt;br /&gt;
right after bashing. Stealing a brother's mead might get him in your &lt;br /&gt;
face.&lt;br /&gt;
More act cleanups.&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
Many trap component weights have been reduced.&lt;br /&gt;
&lt;br /&gt;
Assorted small fixes:&lt;br /&gt;
French &amp;amp; Indian War, Pittsburgh, Boston, Crusades&lt;br /&gt;
&lt;br /&gt;
Changes were committed to the following in-progress areas:&lt;br /&gt;
Mongols, Silk Road, Dartmoor, Black Forest, Pittsburgh expansion&lt;br /&gt;
&lt;br /&gt;
Installations: Two more spellbooks have been added, to Somme and &lt;br /&gt;
Carnival!&lt;br /&gt;
Tartarus is currently under final review.&lt;br /&gt;
&lt;br /&gt;
                            Code Updates&lt;br /&gt;
&lt;br /&gt;
                           &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
o You can flavor while sitting.&lt;br /&gt;
o Snare trap now places non-magical affect on the target.&lt;br /&gt;
o Some trap components are more durable and can be reused.&lt;br /&gt;
o Protection from poison will now give you a chance to avoid&lt;br /&gt;
  poison damage from moving.&lt;br /&gt;
o Clan/housing will update again.&lt;br /&gt;
o Redemption points will now be given beyond 850 million pts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BUG&lt;br /&gt;
&lt;br /&gt;
o When the game is wizlocked due to an impending shutdown, time&lt;br /&gt;
  until shutdown is now shown in minutes.&lt;br /&gt;
o Flavor checks objs in inv first.&lt;br /&gt;
o Missed bow shots will no longer give an extra third person message&lt;br /&gt;
  to the target.&lt;br /&gt;
o You can no longer root or meditate while affected by rage.&lt;br /&gt;
o Extra blank line removed from messages displayed to others viewing&lt;br /&gt;
  a disoriented person.&lt;br /&gt;
o The third person death message from blindside will be displayed.&lt;br /&gt;
o Locate person will now give a message if you are casting but have&lt;br /&gt;
  an incorrect target.&lt;br /&gt;
o Plague will now show properly in status.&lt;br /&gt;
o Worse for wear in wrestling will be more effective.&lt;br /&gt;
o Exploding guns will no longer do twice as much damage to the shooter.&lt;br /&gt;
o Takes out the falling damage for missing an elbow.&lt;br /&gt;
&lt;br /&gt;
TYPO&lt;br /&gt;
&lt;br /&gt;
o Typo fix in major poison dash message.&lt;br /&gt;
o Typo fix in perspicuity spell.&lt;br /&gt;
o Extra space pruned for some mood conditions.&lt;br /&gt;
o Fixes bug where third person message wasn't showing up point social&lt;br /&gt;
  when used with no target.&lt;br /&gt;
&lt;br /&gt;
                            PR Updates&lt;br /&gt;
&lt;br /&gt;
                           &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chaykins Promotion! -&lt;br /&gt;
Everyone be sure to take a moment and congratulate Chaykin on his &lt;br /&gt;
recent&lt;br /&gt;
promotion to Full PR (Big P) Immortal!  We've noticed as I'm sure you &lt;br /&gt;
all&lt;br /&gt;
have the Chaykin has really put a lot of effort and energy into Legend &lt;br /&gt;
and&lt;br /&gt;
he has been rewarded for his effort.&lt;br /&gt;
&lt;br /&gt;
Upcoming changes to Q&amp;amp;A! -&lt;br /&gt;
Thursday, September First will be the last Q&amp;amp;A to take place at&lt;br /&gt;
its Thursday time slot.  Henceforth, Q&amp;amp;A will be being moved to&lt;br /&gt;
Wednesday, still 7:30 system time. This change has occured for&lt;br /&gt;
no other reason then it helps makes the hosts (my) life a bit easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       Deadline for Immort Apps&lt;br /&gt;
&lt;br /&gt;
                      &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 The deadline for submitting imm apps is October 1st. Be sure to speak&lt;br /&gt;
with the department head of the department you are wishing to propose &lt;br /&gt;
to&lt;br /&gt;
prior to beginning your application! Keep in mind all the applications&lt;br /&gt;
have been updated.&lt;br /&gt;
&lt;br /&gt;
Apps can be found at:&lt;br /&gt;
&lt;br /&gt;
http://www.legendmud.org/Reference/proposals/gen_app.html&lt;br /&gt;
&lt;br /&gt;
http://www.legendmud.org/Reference/proposals/pr_prop.html&lt;br /&gt;
&lt;br /&gt;
http://www.legendmud.org/Reference/proposals/admin_prop.html&lt;br /&gt;
&lt;br /&gt;
http://www.legendmud.org/Reference/proposals/code_prop.html&lt;br /&gt;
&lt;br /&gt;
http://www.legendmud.org/Reference/proposals/builder_prop.html&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
              Autumn has reached 100 million experience!&lt;br /&gt;
             Finnegan has reached 100 million experience!&lt;br /&gt;
              Gondar has reached 100 million experience!&lt;br /&gt;
              Krista has reached 100 million experience!&lt;br /&gt;
               Sakki has reached 100 million experience!&lt;br /&gt;
               Sammi has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
                     *()*()*()*()*()*()*()*&lt;br /&gt;
&lt;br /&gt;
            -=* Many has reached 200 million experience! *=-&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       PK Front                              |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
              Semi-Annual Heavyweight Pkill Tournament!&lt;br /&gt;
&lt;br /&gt;
 On August 28, 2005 the Semi-Annual heavyweight pkill tournament was &lt;br /&gt;
held.&lt;br /&gt;
The field of competition was a neat and tidy 16 players, which led to a&lt;br /&gt;
perfect opportunity to use a tree format to come to a conclusion as to &lt;br /&gt;
the&lt;br /&gt;
winner. I randomed the seeds and then put them in this tree, and the&lt;br /&gt;
winner was Molath!  So congratulate him next time you see him.&lt;br /&gt;
&lt;br /&gt;
 The tournament had many highlights and interesting differences in&lt;br /&gt;
comparison to prior tournaments. Firstly, the stranglehold on the title &lt;br /&gt;
by&lt;br /&gt;
cause mages came to an end, and rather quickly as no cause mage or any&lt;br /&gt;
mage at all made it to the Final Four. The match of the night took &lt;br /&gt;
place&lt;br /&gt;
in the second round as Vendetta and Shivan squared off. As Shivan &lt;br /&gt;
persued&lt;br /&gt;
Vendetta, he without warning stepped into a snare trap and was rooted &lt;br /&gt;
to&lt;br /&gt;
the room.  Vendetta proceeded to sit in the next room over aim up and &lt;br /&gt;
end&lt;br /&gt;
the fight in one shot without a round being fought. Truly a remarkable&lt;br /&gt;
turn of events.&lt;br /&gt;
&lt;br /&gt;
 Everyone had fun, and I plan to continue the seeding feature into the&lt;br /&gt;
future, so come on out next time, lets get a 32 man going! -Huma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sweet 16  Elite 8 Final 4    The Finals     Final 4   Elite 8   Sweet &lt;br /&gt;
16&lt;br /&gt;
&lt;br /&gt;
Match 1   Match 9 Match 13                  Match 14  Match 11  Match 5&lt;br /&gt;
&lt;br /&gt;
Estella \                                                     / Varmint&lt;br /&gt;
	  Estella                                     Varmint&lt;br /&gt;
Kaelina /    \                                       /        \ Daver&lt;br /&gt;
              \            The New Champion         /&lt;br /&gt;
Match 2	       Bhar                         Sandman             Match 6&lt;br /&gt;
Bhar    \    /    \                         /        \        / Sandman&lt;br /&gt;
          Bhar	    \                      /          Sandman&lt;br /&gt;
Krista  /             \        Molath     /                   \ Thea&lt;br /&gt;
                        \   /          \ /&lt;br /&gt;
                      Vendetta          Molath&lt;br /&gt;
Match 3   Match 10	/                \            Match 12  Match 7&lt;br /&gt;
Shivan  \              /                  \                   / Kilala&lt;br /&gt;
	  Shivan      /                    \          Kilala&lt;br /&gt;
Teta    /      \     /                      \        /        \ Sammi&lt;br /&gt;
Match 4         Vendetta                     Molath             Match 8&lt;br /&gt;
Vendetta\      /                                     \        / Molath&lt;br /&gt;
          Vendetta                                    Molath&lt;br /&gt;
Jade	/                                                     \ Sakki&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Clan News                             |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
            The Syndicate Clan formed on August 5th, 2005.&lt;br /&gt;
&lt;br /&gt;
          -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
     Their Purpose: To lend our services to anyone... with cash.&lt;br /&gt;
  Contact Info: If'n yous wants to know more, just contact Sandman.&lt;br /&gt;
  Any &amp;quot;orders&amp;quot; will be done on the &amp;quot;first come first served&amp;quot; basis.&lt;br /&gt;
&lt;br /&gt;
                        ----------------&lt;br /&gt;
&lt;br /&gt;
            CLAN USANDME Clan disbanded on August 21, 2005&lt;br /&gt;
                      due to low membership.&lt;br /&gt;
&lt;br /&gt;
                        -----------------&lt;br /&gt;
&lt;br /&gt;
              Clan Lazy Clan disbanded on August 22, 2005&lt;br /&gt;
                      due to extreme laziness.&lt;br /&gt;
&lt;br /&gt;
                        -----------------&lt;br /&gt;
&lt;br /&gt;
             The Mercenaries Clan disbanded on August 30th&lt;br /&gt;
                       due to low membership.&lt;br /&gt;
&lt;br /&gt;
(Editors Note: Only enough room for 1 murder for hire clan on Legend.)&lt;br /&gt;
&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   The Realization of the Truth&lt;br /&gt;
&lt;br /&gt;
 Sakki was practicing her psychic abilities one day when she her a&lt;br /&gt;
distinctly female voice say &amp;quot;You have done well. I shall pass my &lt;br /&gt;
sorcery&lt;br /&gt;
onto you...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Then a few months later, she had a premonition of her own death - and&lt;br /&gt;
every premonition she has had so far, has come true.&lt;br /&gt;
So now she has accepted her fate, and will continue to help people &lt;br /&gt;
until&lt;br /&gt;
the day she leaves this world.&lt;br /&gt;
&lt;br /&gt;
 Next time you see Sakki she will now appear as:&lt;br /&gt;
&lt;br /&gt;
Short: a dying sorceress&lt;br /&gt;
&lt;br /&gt;
Long: Mortally wounded, this despairing sorceress counts off another &lt;br /&gt;
day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
The Legendary Times is published by the immortals of LegendMUD. Please&lt;br /&gt;
send replies, additions, or corrections to lt@legendmud.org for&lt;br /&gt;
inclusion in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Special_Edition_Two&amp;diff=365</id>
		<title>Volume Twelve Special Edition Two</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Special_Edition_Two&amp;diff=365"/>
		<updated>2018-03-24T23:24:46Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/ running on mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
SPECIAL ANNOUNCEMENT                                September 1, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 The Newest Area of Legend 'Tartarus' has been opened to the public!&lt;br /&gt;
&lt;br /&gt;
 Please congratulate Nestor next time you see him as his 2nd full area &lt;br /&gt;
to&lt;br /&gt;
see publication on the MUD. A special shoutout to Croaker is also&lt;br /&gt;
warranted as he laid down the foundation for the area that Nestor was &lt;br /&gt;
able&lt;br /&gt;
to refine and complete.&lt;br /&gt;
 This area is a high level area (50+) so if you've got a high level&lt;br /&gt;
character looking for a new adventure, I highly reccomend you gather&lt;br /&gt;
a group of friends, or maybe just go yourself, and do some exploring.&lt;br /&gt;
&lt;br /&gt;
Heres a little info:&lt;br /&gt;
&lt;br /&gt;
Tartarus is the underworld to which the spirits of the dead, &lt;br /&gt;
particularly&lt;br /&gt;
those who worshipped the Olympian Gods, were escorted by the god of &lt;br /&gt;
death&lt;br /&gt;
known as Thanatos.&lt;br /&gt;
&lt;br /&gt;
In the Underworld, souls are judged by Rhadamanthus. Depending on the&lt;br /&gt;
outcome of the court, those judged in favor are taken to the Elysian&lt;br /&gt;
Fields, and those who are found guilty are taken to Tartarus, which is&lt;br /&gt;
found in the depths of the earth and is the place where the guilty pay &lt;br /&gt;
for&lt;br /&gt;
their crimes.&lt;br /&gt;
&lt;br /&gt;
Hades always lived locked up away in his city of Erebus, which was &lt;br /&gt;
covered&lt;br /&gt;
by motionless clouds and eternal mist. Tartarus covered a vast area&lt;br /&gt;
underneath the Earth, beyond the borders of the visible world and even&lt;br /&gt;
more beyond the river Oceanus. There is growth and vegetation in this &lt;br /&gt;
dark&lt;br /&gt;
land but its plants don't grow and the land isn't fertile.&lt;br /&gt;
&lt;br /&gt;
Every hero is accepted into the Underworld, but nobody could get away &lt;br /&gt;
from&lt;br /&gt;
the terrifying guards, the Erinyes, and return to the upper world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org&lt;br /&gt;
for inclusion in the next issue. All subscription options are handled&lt;br /&gt;
at: www.legendmud.org/lists/listinfo/legendarytimes and submissions&lt;br /&gt;
at: www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Thirteen&amp;diff=364</id>
		<title>Volume Twelve Issue Thirteen</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Thirteen&amp;diff=364"/>
		<updated>2018-03-24T23:24:45Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME TWELVE, NUMBER THIRTEEN                         July 28, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
			   TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
			   The Editor's Note&lt;br /&gt;
                        Mutterings from the Imps&lt;br /&gt;
                      LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
                             RECENT UPDATES&lt;br /&gt;
                              Area Updates&lt;br /&gt;
                              Code Updates&lt;br /&gt;
                               Clan News&lt;br /&gt;
&lt;br /&gt;
                                   -&lt;br /&gt;
&lt;br /&gt;
                       OTS Sponsered Trivia Game&lt;br /&gt;
                         DeathBringer Moves On&lt;br /&gt;
                     A Cool Evening in Pittsburgh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
 Everyone read this next sentence!  This weekend on Saturday, 7/30 and&lt;br /&gt;
for most of Sunday, 7/31 the mud will be down! (Booooo!  I know I know&lt;br /&gt;
its horrible) but theres a good reason for it. The Mud Machine is moving&lt;br /&gt;
to a new location and is also going to get all sorts of new and exciting&lt;br /&gt;
programs that people who know more about how things work then I do feel&lt;br /&gt;
need to be done. Unfortunately that means the website and forums will be&lt;br /&gt;
down as well, but if you're just out of control in need of a fix you can&lt;br /&gt;
always visit the yahoo group thingy.&lt;br /&gt;
&lt;br /&gt;
 On a unrelated topic if you havent visited the forums I highly reccomend&lt;br /&gt;
it.  Not only can you Vote! Vote! Vote! for Legend at all those nifty MUD&lt;br /&gt;
websites, but there are a lot of cool forum topics to get involved in.&lt;br /&gt;
The future of clans, recent movies, Harry Potter, offers from PKillers to&lt;br /&gt;
mentor people, ideas for new games and for newbies and everything in&lt;br /&gt;
between are all there. If you have any ideas, or just wanna see what&lt;br /&gt;
people are talking about, it's definately the place to be.&lt;br /&gt;
&lt;br /&gt;
 Keep on keepin' on folks,&lt;br /&gt;
&lt;br /&gt;
 Humz0r&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                   Mutterings from the Imps                  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is it that time again? A time for another one of these updates? Well, here&lt;br /&gt;
we go.&lt;br /&gt;
&lt;br /&gt;
On the newbie front, the ball has been passed at this point in time to the&lt;br /&gt;
builders who will soon be busy adding journal quests and a few nice&lt;br /&gt;
things, especially for young spell casters in the near future. We are&lt;br /&gt;
continuing to investigate code side additions to enhance the new player&lt;br /&gt;
experience.&lt;br /&gt;
&lt;br /&gt;
We finallly have news on the PK front! After letting a bit of test code&lt;br /&gt;
fester (er, mature) in one of the new damaging abilities, we have moved&lt;br /&gt;
the code into wider distribution into all of the fight skills. We're going&lt;br /&gt;
to let that simmer (or fester, or mature) for a week or so and see if&lt;br /&gt;
there are any bugs that rise to the top.&lt;br /&gt;
&lt;br /&gt;
What does that all mean? It means we're going to be squeezing all of the&lt;br /&gt;
damage one character (player or NPC) does to another character through&lt;br /&gt;
one central function. This will allow us the ability to finely tune the&lt;br /&gt;
whole of PK damage in one place, rather than having to make hundreds of&lt;br /&gt;
changes throughout the code. The downside? It requires making hundreds of&lt;br /&gt;
changes to the code up front.&lt;br /&gt;
&lt;br /&gt;
This is only the first step. After we make sure that the bugs are whittled&lt;br /&gt;
out of the new system, we'll move that code to the rest of the code base.&lt;br /&gt;
&amp;gt;From there we will likely open up a couple testmuds and see what people&lt;br /&gt;
think while we fine tune the numbers.&lt;br /&gt;
&lt;br /&gt;
We will of course continue our efforts to analyze the hit table, all of&lt;br /&gt;
the skills and how they relate to one another and so on and so forth, but&lt;br /&gt;
we will soon be able to address the largest problem facing pkill . the&lt;br /&gt;
fact the fights are far too short.&lt;br /&gt;
&lt;br /&gt;
We are increasingly impressed at how few bugs made their way into the new&lt;br /&gt;
board code. Snapper has done a bang-up job on this and deserves some major&lt;br /&gt;
congratulations. A lot of it looks the same on the surface, which was one&lt;br /&gt;
of our primary goals, but the internals are much nicer to deal with. We&lt;br /&gt;
hope you've been enjoying the new editor and trying out some of the new&lt;br /&gt;
features.&lt;br /&gt;
&lt;br /&gt;
After much debate, the general focus of the regeneration spells have been&lt;br /&gt;
changed. Details are on the welcome board as well as in Huginn's code&lt;br /&gt;
updates. We hope these changes meet with approval. On the regeneration&lt;br /&gt;
note, we are also investigating skills and abilities that are not spell&lt;br /&gt;
related that also use this code. Look for these in the near future.&lt;br /&gt;
&lt;br /&gt;
On the crafting front, this issue was backburnered for a short bit to make&lt;br /&gt;
way for a few new filter features and some further prep work for some&lt;br /&gt;
other wide-scale changes. We'll be back to work on those shortly and have&lt;br /&gt;
more information to everyone very soon.&lt;br /&gt;
&lt;br /&gt;
PR is setting up to host the semi-annual heavyweight PK tourney next&lt;br /&gt;
month. Keep an eye on the events calendar for the exact date.&lt;br /&gt;
&lt;br /&gt;
On the building front, Nestor has been slaving away at the final polishing&lt;br /&gt;
for Tartarus. Look for an exciting new area aimed at high-level players&lt;br /&gt;
in the very near future.&lt;br /&gt;
&lt;br /&gt;
On the admin front, besides there being a somewhat record-low in the&lt;br /&gt;
numer of warnings issues (a thrill unto itself), at Haley's direction we&lt;br /&gt;
have somewhat recently removed the restrictions on help files. Help files&lt;br /&gt;
for skills and spells are now available to everyone.&lt;br /&gt;
&lt;br /&gt;
The Short List&lt;br /&gt;
&lt;br /&gt;
o The Era Exp addition for the post-50 game has started its development&lt;br /&gt;
  process and is currently in the design phase.&lt;br /&gt;
&lt;br /&gt;
o We have decided to put the 'levels in who' addition on indefinite hold&lt;br /&gt;
  for now.&lt;br /&gt;
&lt;br /&gt;
o We believe we've found all the nooks where bugs in the autosave code&lt;br /&gt;
  were hiding. If you are still experiencing any issues, please mudmail&lt;br /&gt;
  Rufus.&lt;br /&gt;
&lt;br /&gt;
o Bondable items have had a bit more work done on them, and you will be&lt;br /&gt;
  able to see most all of the stats on these items prior to wearing them.&lt;br /&gt;
&lt;br /&gt;
Thanks again, and as always, the communication lines are open!&lt;br /&gt;
&lt;br /&gt;
Rufus and Sandra&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                                 July 2005&lt;br /&gt;
                           Su Mo Tu We Th Fr Sa&lt;br /&gt;
                                           1  2&lt;br /&gt;
                            3  4  5  6  7  8  9&lt;br /&gt;
                           10 11 12 13 14 15 16&lt;br /&gt;
                           17 18 19 20 21 22 23&lt;br /&gt;
                           24 25 26 27 28 29 30&lt;br /&gt;
                           31&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday,    July 28th,    7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,      July 31st,    6:00 pm     Complete the Sentence with Chaykin&lt;br /&gt;
&lt;br /&gt;
Coming Next Month!&lt;br /&gt;
 - Semi-Annual Heavyweight PKill Tournament!&lt;br /&gt;
 - OTS Sponsered Trivia game!&lt;br /&gt;
 - More CTS, More Q&amp;amp;A!&lt;br /&gt;
 - Chicken A La Cheese! (Editors Note: This is supposed to be funny)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            Area Updates&lt;br /&gt;
                           **************&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alaska: Learning from animals now requires you to be more specific about&lt;br /&gt;
who you're learning from in a room. Clues improved.&lt;br /&gt;
&lt;br /&gt;
Carnival: The ammo pouches are now lighter and carried in the AUX slot.&lt;br /&gt;
&lt;br /&gt;
Crusades: al-Rashid and the GMA are somewhat tougher. The clues for&lt;br /&gt;
finding how to remove area post-titles are improved.&lt;br /&gt;
&lt;br /&gt;
Dante's Inferno: Rent on morning star has changed. Lucifer is worth more&lt;br /&gt;
xp now.&lt;br /&gt;
&lt;br /&gt;
F&amp;amp;I War: is now officially maintained by Sandra! You should now be&lt;br /&gt;
able to find a wider variety of equipment geared for lower&lt;br /&gt;
level characters.  Braves should no longer scavenge dropped items.&lt;br /&gt;
&lt;br /&gt;
Greece: Hades should have more to say. The Golden Armband is now AUX.&lt;br /&gt;
&lt;br /&gt;
Legends of the Past: The knight breastplate is now repair.&lt;br /&gt;
&lt;br /&gt;
Pittsburgh: John Marx's difficulty should be more proportional to his XP&lt;br /&gt;
value, and his special abilities should work properly now. the train&lt;br /&gt;
should move a bit faster.&lt;br /&gt;
&lt;br /&gt;
Assorted other small fixes went in to:&lt;br /&gt;
Carnival, F&amp;amp;I War, Dante's Inferno, North Africa, Pittsburgh&lt;br /&gt;
&lt;br /&gt;
The following in-progress areas had updates this week:&lt;br /&gt;
Industrial Hawaii&lt;br /&gt;
&lt;br /&gt;
Items relevant to the newly-added spells will begin to make their way into&lt;br /&gt;
the game this week. Look closely in Greece, Arabia, and Dreamtime&lt;br /&gt;
Australia more items will be going in with future updates.&lt;br /&gt;
&lt;br /&gt;
We've made a few changes in the services offered by mobs -- visit&lt;br /&gt;
Pittsburgh, Boston, and the Crusades for new options and enhanced service!&lt;br /&gt;
&lt;br /&gt;
More spellbooks have made their way into the game. Look for them in the&lt;br /&gt;
Crusades and in Tortuga!&lt;br /&gt;
&lt;br /&gt;
                             Code Updates&lt;br /&gt;
                            **************&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
o Experience will now be given to characters who die but still finish&lt;br /&gt;
  off their targets after returning to combat.&lt;br /&gt;
o New regeneration spells - both schools.&lt;br /&gt;
o No component is required for any of the spells, even create.&lt;br /&gt;
o Second and third circle cause are targettable on other people as well as&lt;br /&gt;
  self in all cases.&lt;br /&gt;
o Duration formula is 60-80 ticks depending on mind.&lt;br /&gt;
o Mana/hp regens reduced to 1 per update (so investment of 50 mana results&lt;br /&gt;
  in 180-240 extra mana over the next hour and a half or so)&lt;br /&gt;
o Move regen is 2 mv/update&lt;br /&gt;
o Create spells are now higher mana cost (135), but affect the whole group&lt;br /&gt;
  with 1 mana/1 hp regen.&lt;br /&gt;
o All 8 spells stacks (max 4hp/mana/mv)&lt;br /&gt;
o spell fail cost reduced to 5 for cause, 10 for create (temporarily,&lt;br /&gt;
  while spellbooks are added and used)&lt;br /&gt;
&lt;br /&gt;
BUG&lt;br /&gt;
&lt;br /&gt;
o Lag fix for areas with a large number of walls.&lt;br /&gt;
o innate timing will no longer give you a message about X being&lt;br /&gt;
  less alert if they're no longer living.&lt;br /&gt;
o Iron will type parry messages will now be displayed to the person doing&lt;br /&gt;
  the parrying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             Jupiter has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
             Dogbert has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                     Clan News                               |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
           CLAN USANDME Clan formed on July 22, 2005&lt;br /&gt;
&lt;br /&gt;
     Their mission... to look out for ourselves and each other!&lt;br /&gt;
&lt;br /&gt;
       Their rules... to induct random members and be weird!!!&lt;br /&gt;
&lt;br /&gt;
            ----------------------------------------&lt;br /&gt;
&lt;br /&gt;
         Foundation of Ormus Clan disbanded on July 13, 2005.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   OTS Sponsored Trivia Game!&lt;br /&gt;
                  -=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Greetings and salutations fellow Legendites!&lt;br /&gt;
&lt;br /&gt;
Let it be known that the Order of the Scroll, your most humble scholars&lt;br /&gt;
of all things trivial, will be sponsoring a trivia game on Friday, August&lt;br /&gt;
the 5th at 6:00 pm system time! So bring your best game for such subjects&lt;br /&gt;
as &amp;quot;Obscenely Trivial&amp;quot; and &amp;quot;You Know You're a Geek If You Answer These&lt;br /&gt;
Correctly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The event will be hosted by yours truly, and prizes will be awarded!&lt;br /&gt;
&lt;br /&gt;
See you braniacs on the 5th!&lt;br /&gt;
&lt;br /&gt;
Your friendly neighborhood vagabond poet,&lt;br /&gt;
&lt;br /&gt;
Dietric Silbermond, OTS&lt;br /&gt;
&lt;br /&gt;
PS - if you happen to have things prize-worthy hoarded away somewhere&lt;br /&gt;
and also happen to be generous enough to donate them as prizes for the&lt;br /&gt;
game, it would be greatly appreciated. Contact any member of the OTS!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    DeathBringer Moves On&lt;br /&gt;
                  -=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
 The assassins guild had long been the home of Xulin Paledune, known to&lt;br /&gt;
the clan as DeathBringer for his 'achievements' in the profesusion.&lt;br /&gt;
&lt;br /&gt;
 In the middle of last autumn the Grand Master of the guild betrayed&lt;br /&gt;
DeathBringer out of fear and jealousy by sending him on secret assignment&lt;br /&gt;
to dispose of Bauer, the third ranked assassin, whom he told DeathBringer&lt;br /&gt;
was a traitor to the guild.  The Grand Master then proceeded to tell Bauer&lt;br /&gt;
that DeathBringer was planning to kill him in order to improve his rank in&lt;br /&gt;
the clan.&lt;br /&gt;
&lt;br /&gt;
 Due to the Grand Masters involvement the assassination failed and the&lt;br /&gt;
Grand Master quickly dispatched messengers to the entire  assassin's guild&lt;br /&gt;
that DeathBringer was a traitor and had conspired against the clan.&lt;br /&gt;
Never more a member of any society and excommunicated from his guild,&lt;br /&gt;
DeathBringer is now forced to live a vagrant's life in the world.&lt;br /&gt;
&lt;br /&gt;
 He now wanders as a harbinger of pain and despair, caring only for&lt;br /&gt;
himself, indifferent to the changing world around him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  A Cool Evening in Pittsburgh&lt;br /&gt;
                 -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Wha? Wha?! No! No! Noooo! Start over! I can't print this crap. You&lt;br /&gt;
know if I keep hearing you talk like that round here... I'll pull ya&lt;br /&gt;
right off this gosh darn story!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Look.. you're a good reporter. I know that, the Dispatch knows&lt;br /&gt;
that.. hell even the San Franscisco Times knows that. But you're gonna&lt;br /&gt;
lose our readers with this crap. You're killin me.. I don't want to&lt;br /&gt;
have to pull you off this story and.. and have you cover the Little&lt;br /&gt;
Dodgers' tee-ball championship. Don't flirt with danger, Jerry.&lt;br /&gt;
Don't make me pull you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 The semi-disheartened reporter crumbled the &amp;quot;ever so badly&amp;quot; written&lt;br /&gt;
article to the satisfaction of his angry boss. Sure everything about&lt;br /&gt;
his &amp;quot;surperior&amp;quot; made him equally pissed. But he knew if he were to&lt;br /&gt;
argue back it wouldn't serve any purpose other than to give his&lt;br /&gt;
perfusely sweating boss with a very bad comb-over a heart attack. Jerry&lt;br /&gt;
knew it would only be a matter of time before the guy gave himself&lt;br /&gt;
one.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Whatever happened to that kid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I want a finished copy on my desk tomorrow 10:30am, Jerry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
              ** Meanwhile somewhere downtown **&lt;br /&gt;
&lt;br /&gt;
 Cling clang! A food can skips along the pavement from one of the&lt;br /&gt;
burrough's dark, windy alleyways. Steam from the local buildings fog&lt;br /&gt;
the alley with the moon's glow.&lt;br /&gt;
&lt;br /&gt;
 SSSSSS!&lt;br /&gt;
&lt;br /&gt;
 Ugh!&lt;br /&gt;
&lt;br /&gt;
 A bum of an old man goes flying to the ground! Shaken and frighten he&lt;br /&gt;
scuffles back until he pins himself against a red brick wall.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I dun hav nothin. I's told ya! Don keel me. Please...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 With his beg for mercy, a dark figure steps forward from the behind&lt;br /&gt;
the steamy shadows.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;What did you see? WHAT DID YOU SEE!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 SMACK! With the back of his hand, the dark figure strikes the old&lt;br /&gt;
bum.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I don no know whatcha talkin bout mister. I don have no money in my&lt;br /&gt;
wallet either. Heh I don even got a wallet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;You were outside the Cafe... where the Milano Family work from. The&lt;br /&gt;
back window. It goes to the kitchen... what did you see?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I saw nuttin! By golly, I dun saw nuttin. Now yers better just shoot&lt;br /&gt;
me or lemme die out her on the streets. either way you be just wastin&lt;br /&gt;
boths of our time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 BANG! The old bum receives a bullet hole in his right leg. The&lt;br /&gt;
gunshot echos throughout the alleyway. An unwise move for any&lt;br /&gt;
professional hitman. But then again they were mafia, they never&lt;br /&gt;
really strive for army-like accuracy, just eye-witness efficiency.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Ahhh!! Ahh!!&amp;quot; The old bum cries out in pain. &amp;quot;Ok ok.. I...I remember&lt;br /&gt;
now... ok.. just just dont shoot no more. ok I.. I.. know what I saw&lt;br /&gt;
in in that winder.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Go on,&amp;quot; The shadowed mobster said sternly as he placed another&lt;br /&gt;
bullet into his revolver. He was going to kill him anyways. Once the&lt;br /&gt;
police finished interviewing him, he was fair game. It was just a&lt;br /&gt;
bum. One less worry. One less smelly, old guy begging for change. Why&lt;br /&gt;
change? If you were going to beg, beg for some food. Otherwise, just&lt;br /&gt;
be honest and ask for liqour money.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I saw through that winder... people baking. Look good, too.&lt;br /&gt;
Ahehehe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 The gun wound was causing hysteria to settle in. But any information&lt;br /&gt;
was good information.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Yea yea what were they using? What did they have?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Flour, eggs, hehehe broads.. ahehhe--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Don't waste my time, you son of a...  What other ingredients did&lt;br /&gt;
they use?&amp;quot; This time the gun wasn't aimed at his leg.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;They also seem have a some rico--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Just before the worse-for-wear bum could finish, three men turn the&lt;br /&gt;
corner. Semi-concealed in the shadows themselves, the contour of&lt;br /&gt;
their shadows reveal three fedoras and three Thompson guns.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;What the? Oh, no...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 RAAATATATATATATATAT!!!! BZZZTHP! TWANG! BEEOOW!&lt;br /&gt;
 RATATATATATATATAT!!! TAT! TAT!&lt;br /&gt;
&lt;br /&gt;
 The mobster performs the dance of death as he's jerks around,&lt;br /&gt;
wobbling on his feet as exitwounds burst from his pinstripe-suit&lt;br /&gt;
before finally falling on a pile of trash--dead.&lt;br /&gt;
&lt;br /&gt;
 The bum manages to stagger up, leaning on his good leg, but mostly to&lt;br /&gt;
the wall.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I didn't remember what I saw. Heheh. Alcohol'l do that to yas, you&lt;br /&gt;
better believe it,&amp;quot; The old man finishes as he also finishes the rest&lt;br /&gt;
of his cheap liquor. &amp;quot;Sppose yer gonna do the job right and finish&lt;br /&gt;
her up! Gone now jus make er quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Just as the bum expected a cleanshot, he's hit in the head.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;OOF!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 A box with 'Cucina di Milano&amp;quot; written in green letters lands on the&lt;br /&gt;
ground near his feet. As the bum leans down to open the box, a camera&lt;br /&gt;
flash goes off from atop one of the building's fire escapes. The bum&lt;br /&gt;
looks up to see a man take off. He returns to the three gunmen to&lt;br /&gt;
find they, too, left the scene.&lt;br /&gt;
&lt;br /&gt;
                ** Back at the Office: 10:35am**&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;This is fantastic! This.. this is fantastic! Ooh Jerry. I could hug&lt;br /&gt;
you. But, I won't. You know, I never doubted you. Listen to me, I&lt;br /&gt;
never doubted you, Jerry... Jerry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Jerry grabbed his coat and left, shutting the door on his boss&lt;br /&gt;
mid-sentence. Another day, another story, another cab until the car&lt;br /&gt;
gets fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 ** The city seems so quiet from the sky, when you decide not to get&lt;br /&gt;
personal, things have a way of harmonizing with nature. The big red&lt;br /&gt;
sign outside the Dispatch was the only glow to Jerry's cab. And while&lt;br /&gt;
he called it a night, so did the locals...  **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mmm.. Damn... mmmph.. those are good..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now sir, you can finish those at the hospital.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD. Please&lt;br /&gt;
send replies, additions, or corrections to lt@legendmud.org for inclusion&lt;br /&gt;
in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right to&lt;br /&gt;
moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Twelve&amp;diff=363</id>
		<title>Volume Twelve Issue Twelve</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Twelve&amp;diff=363"/>
		<updated>2018-03-24T23:24:43Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME TWELVE, NUMBER TWELVE                             July 6, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
			   TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
                           The Editor's Note&lt;br /&gt;
&lt;br /&gt;
                       LegendMUD Calender of Events&lt;br /&gt;
&lt;br /&gt;
                            RECENT UPDATES&lt;br /&gt;
                   Skill/Helpfiles available to all&lt;br /&gt;
                             Code Updates&lt;br /&gt;
                             Area Updates&lt;br /&gt;
                        Mutterings from the Imps&lt;br /&gt;
&lt;br /&gt;
                              LEGENDITES&lt;br /&gt;
                           Renno is No More&lt;br /&gt;
                              Clans News&lt;br /&gt;
&lt;br /&gt;
                            Pickin' A Fight&lt;br /&gt;
                           Lelldorin Moves On&lt;br /&gt;
                   The Importance of Following Directions&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
  Don't forget to vote at the Legend forums!  www.legendmud.org/forum&lt;br /&gt;
It will help to increase our exposure and that means more players which&lt;br /&gt;
means more fun things to do!&lt;br /&gt;
&lt;br /&gt;
  On an unrelated topic, sorry I get this one out kind of late this &lt;br /&gt;
week,&lt;br /&gt;
I took a trip to New York and ended up having my flight cancelled and&lt;br /&gt;
having to sleep in the terminal, which pushed my whole life back like 2&lt;br /&gt;
days.  I'll try to keep this thing bi-weekly as often as I can.  &lt;br /&gt;
Speaking&lt;br /&gt;
of which, keep those articles coming in!  I will reward you with great&lt;br /&gt;
riches and palaces.... or tokens... prize tokens, but those are still&lt;br /&gt;
cool.&lt;br /&gt;
&lt;br /&gt;
-Huma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                                 July 2005&lt;br /&gt;
                           Su Mo Tu We Th Fr Sa&lt;br /&gt;
                                           1  2&lt;br /&gt;
                            3  4  5  6  7  8  9&lt;br /&gt;
                           10 11 12 13 14 15 16&lt;br /&gt;
                           17 18 19 20 21 22 23&lt;br /&gt;
                           24 25 26 27 28 29 30&lt;br /&gt;
                           31&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunday,   July 3rd,  6:00 pm Complete the Sentence with Chaykin&lt;br /&gt;
Monday,   July 4th,  8:30 am Fourth of July Elf Game!&lt;br /&gt;
Thursday, July 7th,  7:30 pm Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Thursday, July 14th, 7:30 pm Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,   July 17th, 6:00 pm Complete the Sentence with Chaykin&lt;br /&gt;
Thursday, July 21st, 7:30 pm Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Thursday, July 28th, 7:30 pm Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,   July 31st, 6:00 pm Complete the Sentence with Chaykin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                Skill/Spell Helpfiles Visible to All!&lt;br /&gt;
&lt;br /&gt;
             -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
 After many many typos, bugs and ideas from y'all, and&lt;br /&gt;
then after lots of different discussions on chat we have&lt;br /&gt;
decided to open up the helpfiles for all the skills&lt;br /&gt;
and spells even if you aren't qualified for the skill/spell!&lt;br /&gt;
&lt;br /&gt;
 This change has been implemented immediately,&lt;br /&gt;
so enjoy! If you come acrossed any that aren't coming&lt;br /&gt;
up and you think they should, please bug it! =)&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
-Haley&lt;br /&gt;
&lt;br /&gt;
                           Area Updates&lt;br /&gt;
                         _*_*_*_*_*_*_*_*_&lt;br /&gt;
&lt;br /&gt;
A new quest has been added to India that highlights the features of the&lt;br /&gt;
new quest journal (see HELP JOURNAL). To see this feature in action, go &lt;br /&gt;
to&lt;br /&gt;
Bhimbhetka and visit Charamajit.&lt;br /&gt;
&lt;br /&gt;
Herblore teachers now mention entangle.&lt;br /&gt;
&lt;br /&gt;
A spellbook is now available for malaise -- 1 in ancient and 1 in&lt;br /&gt;
medieval.&lt;br /&gt;
If you have difficulty finding it, seek out your mentor for the spell!&lt;br /&gt;
&lt;br /&gt;
Some herb keywords were updated.&lt;br /&gt;
&lt;br /&gt;
Beowulf: The fish shape will no longer confer LEGLESS and NONHUMAN &lt;br /&gt;
traits.&lt;br /&gt;
Unfortunately we simply couldn't find a reasonable way to balance the &lt;br /&gt;
item&lt;br /&gt;
and keep these flags, so we've been forced to remove them.&lt;br /&gt;
&lt;br /&gt;
Dante's Inferno: Unbashable shades will have better explanations. &lt;br /&gt;
Weaver&lt;br /&gt;
will be dressed. Italian doors now function in both directions. Also,&lt;br /&gt;
Charon in Dante's Inferno has some better protections in place to &lt;br /&gt;
prevent&lt;br /&gt;
him from becoming aggressive.&lt;br /&gt;
&lt;br /&gt;
Klein: Erich returns a costly item if he doesn't want it, many fixups &lt;br /&gt;
and&lt;br /&gt;
enhancements to getting stuck in the mud. You WILL get stuck and there &lt;br /&gt;
ARE&lt;br /&gt;
several ways to get out before....!&lt;br /&gt;
&lt;br /&gt;
Malta: The shade's invisibility powers no longer use wizinvis. Malta&lt;br /&gt;
beggars will be a bit less demanding.&lt;br /&gt;
&lt;br /&gt;
PR: whoises for the vorpal squirrel game are now available&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 This week, the building staff made some great progress on bringing you&lt;br /&gt;
new areas. Tartarus has officially entered testing! Nestor and his &lt;br /&gt;
testers&lt;br /&gt;
have been busily working to prepare this area for you. No installation&lt;br /&gt;
date is set, and the testing process can vary in length, but the &lt;br /&gt;
testing&lt;br /&gt;
phase is the last stage of work before an area is installed. Very&lt;br /&gt;
exciting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following in-progress areas had commits in the last week:&lt;br /&gt;
Tartarus, Industrial Hawaii, Tombstone, Black Forest&lt;br /&gt;
&lt;br /&gt;
Assorted small fixes and bugs were completed in:&lt;br /&gt;
Alaska, Carthage, Dante's Inferno, Klein, Malta, OOC, Paris Opera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           Code Updates&lt;br /&gt;
                         _*_*_*_*_*_*_*_*_&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
o @c in prompt now gives ac.&lt;br /&gt;
o Lag reduced on trueform.&lt;br /&gt;
o Exits that are hidden now show up with parentheses around them -&lt;br /&gt;
  example: Exits: [n e s (w) d].&lt;br /&gt;
o You are now given a different message when you can't scan in&lt;br /&gt;
  a particular direction because the exit in that direction is hidden.&lt;br /&gt;
o Some fixes to the quest journal so that new characters have journals.&lt;br /&gt;
o Rewrite of board and note code.&lt;br /&gt;
  (To see the new editor, type 'config editor'. It might take some time&lt;br /&gt;
  to get used to the new one, so read the help.)&lt;br /&gt;
&lt;br /&gt;
BUG&lt;br /&gt;
&lt;br /&gt;
o xp will be gained when killing something with entangle.&lt;br /&gt;
&lt;br /&gt;
TYPO&lt;br /&gt;
&lt;br /&gt;
o malaise spell messages fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                   Mutterings from the Imps                  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
Mutterings from the Imps&lt;br /&gt;
&lt;br /&gt;
  I have to be honest in saying that Sandra has generally been the busy&lt;br /&gt;
one on Legend in the past couple of weeks as I've had a number of &lt;br /&gt;
things&lt;br /&gt;
come up workwise that have kept me away from doing what I enjoy, which &lt;br /&gt;
is&lt;br /&gt;
working on Legend. But all is not lost. Free time looks to be more&lt;br /&gt;
abundant in the very near future.&lt;br /&gt;
&lt;br /&gt;
  But let's jump into the update anyway.&lt;br /&gt;
&lt;br /&gt;
  On the newbie front, the feedback from the new Quest Journal seems&lt;br /&gt;
reasonably positive. If you haven't had the chance to try it out, &lt;br /&gt;
journey&lt;br /&gt;
to India and walk into the inn in Bhimbhetka. Charamajit might be able &lt;br /&gt;
to&lt;br /&gt;
put you to work. The first journal quest is reasonably simple but &lt;br /&gt;
allows&lt;br /&gt;
you to see some of the features of the new addition. We welcome your&lt;br /&gt;
feedback.&lt;br /&gt;
&lt;br /&gt;
  We're still discussing and debating some of the other issues. As much &lt;br /&gt;
as&lt;br /&gt;
I'd like to wave my hand and recite a few mystical words and be able to&lt;br /&gt;
relieve some of the xp table woes, the system is designed with a tight&lt;br /&gt;
internal consistency that's hard to not break when you're trying to &lt;br /&gt;
modify&lt;br /&gt;
it. That's both a good and a bad thing and hopefully we'll bypass that&lt;br /&gt;
roadblock soon enough.&lt;br /&gt;
&lt;br /&gt;
  On the Pkill front, we've had to backburner the issues surrounding &lt;br /&gt;
fight&lt;br /&gt;
length until some other fundamental code changes take place. Suffice to&lt;br /&gt;
say we're still looking for feedback regarding what changes we could &lt;br /&gt;
make&lt;br /&gt;
and increase the 'fun factor' of PK in general.&lt;br /&gt;
&lt;br /&gt;
  On the board front, Snapper has finished the initial release of the &lt;br /&gt;
new&lt;br /&gt;
board code along with the advanced editor. Though it appears much the&lt;br /&gt;
same on the surface, it has been completely rewritten internally and is&lt;br /&gt;
far, far improved over the previous system. Kudos to Snapper for the&lt;br /&gt;
excellent job! If you have any feedback or suggestions on boards or &lt;br /&gt;
notes,&lt;br /&gt;
please send them Snapper's direction or post to the discussion board&lt;br /&gt;
in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;From the previous update:&lt;br /&gt;
&lt;br /&gt;
o Somar has recently finished the new regeneration spells! I mentioned&lt;br /&gt;
there was no ETA on these in the last update, but alas, a late-night&lt;br /&gt;
coding binge got them up and in the test mud. Look for these very soon.&lt;br /&gt;
&lt;br /&gt;
o On the post-50 game front, Snapper has signed on to head up the code&lt;br /&gt;
behind those new features. We'll be getting that project underway&lt;br /&gt;
full-force&lt;br /&gt;
shortly&lt;br /&gt;
&lt;br /&gt;
o Failed saves: I'm still looking for this silly bug that doesn't save&lt;br /&gt;
equipment sometimes. If this happens to you, please send me an email at&lt;br /&gt;
rufus@legendmud.org.&lt;br /&gt;
&lt;br /&gt;
  On yet another front, we have started preliminary work and test code &lt;br /&gt;
on&lt;br /&gt;
a verbose and detailed crafting system. It's too early to give out &lt;br /&gt;
details&lt;br /&gt;
at this time, but you should expect some news in the near future. If &lt;br /&gt;
you&lt;br /&gt;
have any ideas or items on your wishlist of what you'd like to see, &lt;br /&gt;
please&lt;br /&gt;
drop us a line and let us know.&lt;br /&gt;
&lt;br /&gt;
Rufus and Sandra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
              Drakkon has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
               Life has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
           -=* Axis has reached 200 million experience!  *=-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          Renno is no more.&lt;br /&gt;
                       -=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
  Well legend it has been fun, really it has. The past 7 years of my &lt;br /&gt;
life&lt;br /&gt;
I played this game and I became quite good at it. Then I got older and&lt;br /&gt;
Real life started to kick me in the rear if you know what I mean. So my&lt;br /&gt;
life on legend ended abruptly, now i play whenever I can, which is to &lt;br /&gt;
say&lt;br /&gt;
never... So here ends my torment to you all.&lt;br /&gt;
&lt;br /&gt;
  I may get on and play every know and then, but not like I used to. I&lt;br /&gt;
like you all, but there are a few I would like to name: Arturo, Maloth,&lt;br /&gt;
Mojo, Dias-Jax, Jasra, Uggabaggugga, Korgan, Blackdeath, Sandra, Haley,&lt;br /&gt;
Spencer, Zandy, McDougan (If that is how to spell your name), If I &lt;br /&gt;
forgot&lt;br /&gt;
someone important I am sooooooo sorry, my mind is not what it used to &lt;br /&gt;
be,&lt;br /&gt;
forgive me. I owe the people on that list my thanks for all there help &lt;br /&gt;
in&lt;br /&gt;
the past that has been so helpful. I thank you all on legend for the &lt;br /&gt;
time&lt;br /&gt;
you granted me to enter your world, and believe me as i get older, I &lt;br /&gt;
will&lt;br /&gt;
introduce LEGENDMUD to the WORLD. I will soon be a published Auther, of &lt;br /&gt;
a&lt;br /&gt;
book called, The Unholy War. When I do get published I will make sure&lt;br /&gt;
legend is known WORLD WIDE as one of the Best RPGs that is up and &lt;br /&gt;
running&lt;br /&gt;
on the internet.&lt;br /&gt;
&lt;br /&gt;
  And to you Kaige, if you read this, I give you thanks for putting up&lt;br /&gt;
with my bad spelling and bad grammer during my times that I did&lt;br /&gt;
put in RPG stories and the such, Thank you.&lt;br /&gt;
&lt;br /&gt;
  Well this letter must end soon or ill start thinking about playing&lt;br /&gt;
and i cant do that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
May the life be Unbending, and may the world guide you,&lt;br /&gt;
&lt;br /&gt;
Renno.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                         Clan News                           |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
    Clan Drunk Clan disbanded on June 19th due to low membership.&lt;br /&gt;
&lt;br /&gt;
  ================================================================&lt;br /&gt;
&lt;br /&gt;
            Foundation of Ormus Clan formed on June 26, 2005.&lt;br /&gt;
                     This clan is a PKE Clan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        Pickin' a Fight&lt;br /&gt;
                       -----------------&lt;br /&gt;
&lt;br /&gt;
PK Fight Me VS You Till a Death...or..Two..&lt;br /&gt;
&lt;br /&gt;
Bring yer Sword, Staff, Dagger, or Whatever kind of Weapon you&lt;br /&gt;
fight with and Brawl with me Sir Gadolinium Lanthanoid till death&lt;br /&gt;
and Beyond.&lt;br /&gt;
&lt;br /&gt;
                        Lelldorin Moves On&lt;br /&gt;
                      -=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
  The ravages of time are no match for the legs of the Omnipotent&lt;br /&gt;
Pedestrian, but it certainly breached the walls of my spirit. Yes,&lt;br /&gt;
the polluted air in my world of all-powerful kerb walking has&lt;br /&gt;
finally started to choke the very life out of me. When I became what I&lt;br /&gt;
am, I thought it would've been fun. All those hassled, harried people&lt;br /&gt;
accelerating back and forth in their vehicular transports, trying to &lt;br /&gt;
keep&lt;br /&gt;
up with the stresses of the accelerating times; while I quietly&lt;br /&gt;
gloat over them in my easy bi-pedal pace, free of the trappings of &lt;br /&gt;
society&lt;br /&gt;
as I commute the pavements of the earth. But.. How many times have I&lt;br /&gt;
yelled and gesticulated wildy on the sidewalk like a Sim with his fun &lt;br /&gt;
bar&lt;br /&gt;
at zero? Pushing fellow pedestrians onto oncoming traffic started to &lt;br /&gt;
bore&lt;br /&gt;
after the first week of my ascendency, as was pretending to hail&lt;br /&gt;
a passing cab by raising an arm to brush my hair. I should've been an&lt;br /&gt;
Omnipotent Jaywalker instead, but things would be the same after a &lt;br /&gt;
while.&lt;br /&gt;
&lt;br /&gt;
  So as I approach the end of the tether of my sanity, I found myself&lt;br /&gt;
infront of a roadside bar. Being all-powerful I didn't have to eat or&lt;br /&gt;
drink, but for reasons unknown I stepped inside, and there was a &lt;br /&gt;
blinding&lt;br /&gt;
flash... And I was being swept down a waterfall, I was flying through &lt;br /&gt;
the&lt;br /&gt;
skies, there were tables upon tables filled with shots of whiskey and&lt;br /&gt;
there was a barman drawing a lager and I was frenetically guzzling &lt;br /&gt;
tequila&lt;br /&gt;
from the bottle in a swirl of numbing comfort and then I was awake and&lt;br /&gt;
bedraggled in the sunlight, walk-jogging to the nearest bar and I &lt;br /&gt;
wasn't&lt;br /&gt;
caring if the fish were biting because I had two guys next to me &lt;br /&gt;
sipping&lt;br /&gt;
Chivas because apparently, vast amounts of the brew are wasted yearly &lt;br /&gt;
due&lt;br /&gt;
to over-zealous salutations.&lt;br /&gt;
&lt;br /&gt;
  Now I have settled into this comfortable groove of drinking &lt;br /&gt;
everything&lt;br /&gt;
in sight and passing out, not by choice but by circumstance. I have&lt;br /&gt;
found release from the relentless tides of automobiles, so why mess up&lt;br /&gt;
a good thing?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    The Adventures of Rowane in:&lt;br /&gt;
              &amp;quot;The Importance of Following Directions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
        In a nameless desert, inside a tower the color of aged bone, &lt;br /&gt;
there&lt;br /&gt;
sits a man who has not moved quite some time.  He remains in a position&lt;br /&gt;
that he took many years ago: stooped over a desk covered with an&lt;br /&gt;
assortment of wands and other spelltools, long silent alchemy &lt;br /&gt;
experiments,&lt;br /&gt;
and scattered parchments covered in various scripts from legendary &lt;br /&gt;
lands.&lt;br /&gt;
The man has lain so still for so long that one might take him for dead, &lt;br /&gt;
as&lt;br /&gt;
his robed back is gray from the covering of a thick layer of dust and&lt;br /&gt;
cobwebs.  Yet it still rises and falls gently. Sprouting from the man's&lt;br /&gt;
face, pressed against a particularly ancient book, grows a long beard; &lt;br /&gt;
its&lt;br /&gt;
brown-gray tendrils flapping with every snore, giving yet more evidence&lt;br /&gt;
that the man is very much alive.  The only sound in the room, apart &lt;br /&gt;
from&lt;br /&gt;
the occasional snore, is the steady ticking emanating from the man's &lt;br /&gt;
hand,&lt;br /&gt;
or rather, what is enclosed inside: a small wooden clock, intricately&lt;br /&gt;
carved to the design of a small cherry-oak cottage with the two hands&lt;br /&gt;
nearly touching at XII.&lt;br /&gt;
&lt;br /&gt;
        The single room has but one window that looks out onto the &lt;br /&gt;
desert&lt;br /&gt;
expanse.  And the desert, for its part, looks back with scorn at the &lt;br /&gt;
tower&lt;br /&gt;
in an effort to maintain its habitual horizon; the desert has been &lt;br /&gt;
sending&lt;br /&gt;
constant winds carrying minute grains of sand to tear it down.  Like &lt;br /&gt;
the&lt;br /&gt;
crashing waves that originally created the sand a millennia ago, the&lt;br /&gt;
particles of silica have beaten at the tower, ripping away much of its&lt;br /&gt;
ivory coating and exposing so much of the foundation that it seems as &lt;br /&gt;
if&lt;br /&gt;
any moment it may come crashing down. Only some form of enchantment &lt;br /&gt;
must&lt;br /&gt;
keep it from crashing down.&lt;br /&gt;
&lt;br /&gt;
        But through it all the man inside sleeps.  And he would&lt;br /&gt;
continue to do so -snoring away happily and oblivious to the world&lt;br /&gt;
-except that today- the clock that rests in his palm, having&lt;br /&gt;
continually delivered a steady rhythm for many years, pauses for a&lt;br /&gt;
moment.  Inside the polished red-brown exterior, there is the sound of&lt;br /&gt;
creaking metal: the cranking of dry gears and the gritty twisting of&lt;br /&gt;
rusted cams, all of this leading to the moving of the long hand to join&lt;br /&gt;
with the short at XII.  Silence falls over the room.&lt;br /&gt;
&lt;br /&gt;
        The snoring has ceased now and the man's half-lidded golden &lt;br /&gt;
eyes&lt;br /&gt;
peer through a tangle of grayish-brown hair and out across a cluttered&lt;br /&gt;
desk. ith a sleepy yawn, he stretches his slender arms, sending the &lt;br /&gt;
dust&lt;br /&gt;
cascading down his shoulders and back in a mini-avalanche.  The motes&lt;br /&gt;
swirl at his feet as the robed man trudges across the room, arms &lt;br /&gt;
extended&lt;br /&gt;
like a blind man, towards a basin that once was filled with water that &lt;br /&gt;
has&lt;br /&gt;
since evaporated in the heat of the dry desert.  The chanting of a few&lt;br /&gt;
arcane words and a wave of his hand cause the basin to fill once again&lt;br /&gt;
with water in a great 'sploosh' and the man groggily begins the process &lt;br /&gt;
of&lt;br /&gt;
waking up.  He washes his face, running his hands across his chin and&lt;br /&gt;
cheeks only to have his fingers stopped by tangles in an unexpected &lt;br /&gt;
beard.&lt;br /&gt;
The curiosity of a new beard, which falls to his chest, does not &lt;br /&gt;
register&lt;br /&gt;
to the man who simply grumbles sleepily, continuing with his morning&lt;br /&gt;
routine.&lt;br /&gt;
&lt;br /&gt;
        After washing up, the man pats around the basin for his pair of&lt;br /&gt;
brass spectacles and upon finding them, fastens them upon his face.  &lt;br /&gt;
Only&lt;br /&gt;
then does he looks up and into a simple oval mirror that hangs just&lt;br /&gt;
above the basin.  There staring back at him is an olive-skinned man in&lt;br /&gt;
his 50's with bedraggled hair, long and brown, with plentiful amount&lt;br /&gt;
of gray at the edges, and a sopping beard that sends little rivulet's&lt;br /&gt;
down his robes and onto the floor, amassing in a puddle.  The man's&lt;br /&gt;
reflection squints through his spectacles and then open wide with&lt;br /&gt;
surprise.  Whirling around, loosening more dust and cobwebs, he slips&lt;br /&gt;
on the puddle in the process and falls to the floor in a loud crash.&lt;br /&gt;
&amp;gt;From the ground the man's eyes dart across the empty room.&lt;br /&gt;
&lt;br /&gt;
       'Who's there,' he says, gripping the end of his wand. Only the &lt;br /&gt;
wind&lt;br /&gt;
outside and the creaking supports of the tower answer. After a moment &lt;br /&gt;
and&lt;br /&gt;
slowly, the olive-skinned man turns back to the mirror.  He watches his&lt;br /&gt;
reflection copy his movements: the rubbing a hand through a beard, the&lt;br /&gt;
dusting off of a cobweb from a shoulder.  In the background of his&lt;br /&gt;
reflection, resting on the desk, where he had left it, is the clock of&lt;br /&gt;
cherry-wood.  The man's eyes narrow. 'Oh for Hermes' sake.' He marches&lt;br /&gt;
over to the clock, pulling off the attached note that has yellowed with&lt;br /&gt;
age and reads:&lt;br /&gt;
&lt;br /&gt;
Dear Rowane,&lt;br /&gt;
&lt;br /&gt;
  Would you be so kind as to study this magical device recently picked &lt;br /&gt;
up&lt;br /&gt;
by myself while touring London circa 1890 bce.  You will note that the&lt;br /&gt;
etchings, woodwork and lacquer mark this design out to much earlier&lt;br /&gt;
period than Edwardian England.  It is far more likely to be 12th&lt;br /&gt;
century Spain, possibly Andalusia?  The make though is not what is&lt;br /&gt;
important; it is the enchantment that runs the device.  All my attempts&lt;br /&gt;
on the road to dispel the item for further study have failed.&lt;br /&gt;
&lt;br /&gt;
  On a related note, DO NOT TURN ON THE DEVICE BEFORE READING THIS &lt;br /&gt;
NOTE.&lt;br /&gt;
I have already lost a great deal of time to some sort of sleeping spell&lt;br /&gt;
but luckily I'm traveling with a servant who was able to wake me after&lt;br /&gt;
several days.&lt;br /&gt;
&lt;br /&gt;
  Anywho, I will leave this in your capable hands.  Please be so kind &lt;br /&gt;
as&lt;br /&gt;
to watch over the Ivory Tower until my return.&lt;br /&gt;
&lt;br /&gt;
Your Guild-Master,&lt;br /&gt;
&lt;br /&gt;
Larnoc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        Rowane placed the note back on the table and stared around to&lt;br /&gt;
take in the present state of the tower.  He could see that there was&lt;br /&gt;
dust everywhere; the spiders had been building little webs, abandoning&lt;br /&gt;
them, and then building them again; the beams supporting the roof,&lt;br /&gt;
bowing in the middle, were riddled with termite holes.  But, he&lt;br /&gt;
thought, these were easily fixed; a skilled carpenter, maybe a cleaner&lt;br /&gt;
or ten and the Hermetic enclave would be up and running in no time.&lt;br /&gt;
&lt;br /&gt;
        These were Rowane's thoughts has he wound his way down the&lt;br /&gt;
tower stairs, opening the door at the bottom only after a great deal of&lt;br /&gt;
effort seeing as the metal hinges were completely rusted.  Upon&lt;br /&gt;
shutting the door and walking about 15 yards along the edge of a sand&lt;br /&gt;
dune, Rowane felt the sand at his feet shift as the ground began to&lt;br /&gt;
shake.  Looking back, Rowane turned just in time to see the Ivory Tower&lt;br /&gt;
of the Hermetic Order falling to the ground with a might crash, kicking&lt;br /&gt;
up a great deal of sand in its wake.&lt;br /&gt;
&lt;br /&gt;
        Rowane coughed for a moment and stared at the rubble as the&lt;br /&gt;
dust settled and then exhaled in a long defeated sigh.&lt;br /&gt;
&lt;br /&gt;
       'This will take some explaining,' he muttered.&lt;br /&gt;
&lt;br /&gt;
        This was not working up to being a good day Rowane decided as &lt;br /&gt;
he&lt;br /&gt;
started off again along the dune in the direction of the nearest town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD. &lt;br /&gt;
Please&lt;br /&gt;
send replies, additions, or corrections to lt@legendmud.org for &lt;br /&gt;
inclusion&lt;br /&gt;
in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right to&lt;br /&gt;
moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Eleven&amp;diff=362</id>
		<title>Volume Twelve Issue Eleven</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Eleven&amp;diff=362"/>
		<updated>2018-03-24T23:24:42Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME TWELVE, NUMBER ELEVEN                            June 08, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
			   TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
                           The Editor's Note&lt;br /&gt;
&lt;br /&gt;
                         NEWS, REPORTS, UPDATES&lt;br /&gt;
                        Mutterings from the Imps&lt;br /&gt;
                           Calendar of Events&lt;br /&gt;
                             Area Updates&lt;br /&gt;
                             Code Updates&lt;br /&gt;
&lt;br /&gt;
                              LEGENDITES&lt;br /&gt;
                          Complete The Sentence&lt;br /&gt;
                      A Deadly and Adorable Challenge&lt;br /&gt;
&lt;br /&gt;
                               PK FRONT&lt;br /&gt;
                   The Mercenaries are Open for Business&lt;br /&gt;
&lt;br /&gt;
                               CLAN NEWS&lt;br /&gt;
                           Clan Lazy Forms&lt;br /&gt;
                      The Secretives Clan Disbands&lt;br /&gt;
                      A new PK clan? Couldn't be...&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
 Don't forget to vote for Legend at all the various Mud ranking &lt;br /&gt;
websites!&lt;br /&gt;
The number of people voting has dropped recently, and the higher we are&lt;br /&gt;
on these websites, the more newbies we get to introduce to our little&lt;br /&gt;
game here.  Just hit up www.legendmud.org/forum and click on those&lt;br /&gt;
little buggers and get our ranks back up.  Unfortunately if we don't&lt;br /&gt;
do it everyday, we lose ground.  That's all for now!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Hum4z0r&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                  Mutterings from the Imps                   |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First of all we would like to thanks everyone for the amazing amount of&lt;br /&gt;
response from the two major topics we have been toying with and have&lt;br /&gt;
posted on the discussion board (PK and Newbie Changes). Keep the &lt;br /&gt;
feedback&lt;br /&gt;
coming!&lt;br /&gt;
&lt;br /&gt;
We are still in the throes of investigating fully the ramifications of&lt;br /&gt;
all the ideas that have come about as part of this exercise. The&lt;br /&gt;
original intention was to implement them all at once, but, after&lt;br /&gt;
reviewing and taking into consideration all of the feedback we have&lt;br /&gt;
received, we're taking a much more measured approach.&lt;br /&gt;
&lt;br /&gt;
To the newbie end, a number of changes will start slipping in in the &lt;br /&gt;
near&lt;br /&gt;
future on the code side. To highlight a few of those:&lt;br /&gt;
&lt;br /&gt;
 o 'Entangle' command will be available to people who learn herblore.&lt;br /&gt;
    There will be an initial limitation that those from Arabia who&lt;br /&gt;
    learn herblore will not have access to this command.&lt;br /&gt;
&lt;br /&gt;
 o 'Wither' will be changed to be a more newbie-friendly direct damage&lt;br /&gt;
   spell.&lt;br /&gt;
&lt;br /&gt;
 o A new create spell, 'Malaise', will be available to young create&lt;br /&gt;
   mages that will somewhat mimic the utility of the 'wither' spell&lt;br /&gt;
   at lower levels.&lt;br /&gt;
&lt;br /&gt;
 o First-aid will have its requirements lowered slightly and will be&lt;br /&gt;
   available at level 2.&lt;br /&gt;
&lt;br /&gt;
 o Basic fighting skills will have their level requirement reduced&lt;br /&gt;
   to 2 (from 5).&lt;br /&gt;
&lt;br /&gt;
 o Expert fighting skills will have their level requirement reduced&lt;br /&gt;
   to 30 (from 35).&lt;br /&gt;
&lt;br /&gt;
 o A Quest Journal will be added as a new feature. Though originally&lt;br /&gt;
   intended as an aid to new players, some quests at all levels of the&lt;br /&gt;
   game may take advantage of it.&lt;br /&gt;
&lt;br /&gt;
These changes are not exhaustive. We're continuing to evaluate all of &lt;br /&gt;
the&lt;br /&gt;
ideas and suggestions of both players and staff and looking at what we&lt;br /&gt;
can implement and when. Builder changes will be part of the next Imp&lt;br /&gt;
message.&lt;br /&gt;
&lt;br /&gt;
On the Player Killing front, much of our investigation had originally&lt;br /&gt;
centered around figuring out ways to make fights last long enough to&lt;br /&gt;
defer chance from dictating the outcomes. Suffice to say we are &lt;br /&gt;
currently&lt;br /&gt;
doing a number of code-side evaluations and testing. We have no answers&lt;br /&gt;
yet, merely more questions, but expect another, more verbose, update&lt;br /&gt;
soon.&lt;br /&gt;
&lt;br /&gt;
On the previous items we had announced a while back (5/10 Legendary &lt;br /&gt;
Times)&lt;br /&gt;
we have the following updates:&lt;br /&gt;
&lt;br /&gt;
 o Failed Saves - Most of the new failed save code is in and working&lt;br /&gt;
   though we have experienced some strange occurances with auto-&lt;br /&gt;
   renting. We are looking into the issues and hope to have them&lt;br /&gt;
   resolved soon.&lt;br /&gt;
&lt;br /&gt;
 o New Spells - The regeneration spells that use the new regeneration &lt;br /&gt;
code&lt;br /&gt;
   are in the queue to be worked on. There is no ETA on the addition of&lt;br /&gt;
   these spells.&lt;br /&gt;
&lt;br /&gt;
 o New Affects - Some items have entered the game using the new&lt;br /&gt;
   regeneration code! More will enter the game as areas are installed &lt;br /&gt;
and&lt;br /&gt;
   older areas are revised.&lt;br /&gt;
&lt;br /&gt;
 o Bondable Objects - The code behind bondable objects is in and &lt;br /&gt;
working,&lt;br /&gt;
   but a spec is still being created as well as modifications to&lt;br /&gt;
   identification spells and skills are left to be made. Look for these&lt;br /&gt;
   very soon.&lt;br /&gt;
&lt;br /&gt;
 o Post-50 Game - This is still early in the design stages and has had&lt;br /&gt;
   to be put on the backburner while other more pressing issues are &lt;br /&gt;
worked&lt;br /&gt;
   on. We're looking to install this in about a 4 to 6 month timeframe.&lt;br /&gt;
&lt;br /&gt;
 o Levels in Who - We are currently re-evaluating this decision.&lt;br /&gt;
&lt;br /&gt;
 o New Item Specs - LadyAce has been working hard on new equipment rent&lt;br /&gt;
   and value specs and some of this has started to seep its way into&lt;br /&gt;
   the game. Expect more in the near future!&lt;br /&gt;
&lt;br /&gt;
This has been and continues to be a very busy time for a great deal of &lt;br /&gt;
the&lt;br /&gt;
immortal staff. As life settles down a bit, expect these items to work&lt;br /&gt;
their way into the game much more rapidly.&lt;br /&gt;
&lt;br /&gt;
As always, your feedback is welcome and encouraged. Thank you all for&lt;br /&gt;
your continued participation in LegendMUD.&lt;br /&gt;
&lt;br /&gt;
Rufus &amp;amp; Sandra&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
          [All times are system time unless otherwise specified]&lt;br /&gt;
&lt;br /&gt;
                               June 2005&lt;br /&gt;
                          Su Mo Tu We Th Fr Sa&lt;br /&gt;
                                    1  2  3  4&lt;br /&gt;
                           5  6  7  8  9 10 11&lt;br /&gt;
                          12 13 14 15 16 17 18&lt;br /&gt;
                          19 20 21 22 23 24 25&lt;br /&gt;
                          26 27 28 29 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunday,   June 5th,     7:00 pm        Complete the Sentence with&lt;br /&gt;
                                       Chaykin!&lt;br /&gt;
Thursday, June 9th,     7:30 pm        Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Thursday, June 16th,    7:30 pm        Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Thursday, June 16th,    Post-Q&amp;amp;A       Vorpal Squirrel Challenge with&lt;br /&gt;
                                       Chaykin!&lt;br /&gt;
Sunday,   June 19th,    7:00 pm        Complete the Sentence with&lt;br /&gt;
                                       Chaykin!&lt;br /&gt;
Thursday, June 24th,    7:30 pm        Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                            Area Updates!&lt;br /&gt;
&lt;br /&gt;
                           &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ancient Seas: King Hiram is a bit weaker, and his behavior better&lt;br /&gt;
explained.&lt;br /&gt;
&lt;br /&gt;
Carnival: the prize lady should now always give prizes for prize&lt;br /&gt;
tickets&lt;br /&gt;
&lt;br /&gt;
Carthage: Temple pendant is now NO_DROP. The Hidden Camp is now &lt;br /&gt;
well-lit.&lt;br /&gt;
The Guardian of the Temple of Moloch is tougher than before, and&lt;br /&gt;
his rewards changed to match.&lt;br /&gt;
&lt;br /&gt;
Crusades: Assassins will pick on lower level folks a bit more.&lt;br /&gt;
&lt;br /&gt;
Dante's Inferno: The serpent of a twisted nightmare is now agg. &lt;br /&gt;
Furniture&lt;br /&gt;
should be more logical to use. Shades have more logical responses. &lt;br /&gt;
Famous&lt;br /&gt;
people now know who they are. Pins are now aux. There is now a place to&lt;br /&gt;
catch a breath along the Styx. The innkeeper no longer closes and &lt;br /&gt;
sleeps&lt;br /&gt;
through the night, but rather is willing to serve at all hours. The&lt;br /&gt;
Acheron will no longer send corpses to the Styx. Door/exit problems &lt;br /&gt;
fixed.&lt;br /&gt;
Charon and Phlegyas are now more alert. Lucifer has a new toy. The &lt;br /&gt;
boatmen&lt;br /&gt;
won't turn agg anymore.&lt;br /&gt;
&lt;br /&gt;
Klein: more guidance and teaching is now available for those intending&lt;br /&gt;
to be spellcasters.&lt;br /&gt;
&lt;br /&gt;
Legends of the Past: Malorn will obey skill lag.&lt;br /&gt;
&lt;br /&gt;
Malta: the merchant won't have an endless supply of potions.&lt;br /&gt;
&lt;br /&gt;
OOC: You can now go ooc if you are raging but not fighting.&lt;br /&gt;
&lt;br /&gt;
Pittsburgh: cars and taxi drivers should behave more logically.&lt;br /&gt;
The nurse uses skills more appropriate to her time.&lt;br /&gt;
&lt;br /&gt;
Pirates' Den: the healing scroll will repop less often and be NO_RENT&lt;br /&gt;
&lt;br /&gt;
PR: the prize machine has been updated&lt;br /&gt;
&lt;br /&gt;
Romania: Shop doors won't lock you out. Guards in the castle are less&lt;br /&gt;
likely to repop while you are mid run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
San Francisco: Presidio doors are now unlockable. Priest won't talk to&lt;br /&gt;
entering nonhumans.&lt;br /&gt;
&lt;br /&gt;
Shadowlands: Ferdia has returned, with a new ability to assist those &lt;br /&gt;
who&lt;br /&gt;
inquire.&lt;br /&gt;
&lt;br /&gt;
Level recommendations were adjusted in:&lt;br /&gt;
Anasazi, Carnival, Dreamtime Australia, Boston, Savanna, Tudor&lt;br /&gt;
&lt;br /&gt;
Assorted minor fixes went in to:&lt;br /&gt;
Abbey, Anasazi, Carnival, Dante's Inferno, Legends of the Past,&lt;br /&gt;
North Africa, Pittsburgh, Salem, Viking&lt;br /&gt;
&lt;br /&gt;
The following in-progress areas had commits during the last week:&lt;br /&gt;
Pittsburgh Expansion, Industrial Hawaii, Tartarus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         Code Updates&lt;br /&gt;
&lt;br /&gt;
                       &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
o The chance of having a full round stun when headbutting will be&lt;br /&gt;
  influenced by damage.  The harder you can hit, the more chance&lt;br /&gt;
  you'll have the possibility of a half round stun.&lt;br /&gt;
o You'll only be able to backstab an opponent twice per tick.&lt;br /&gt;
o Backstabs will now be possible on paralyzed opponents.&lt;br /&gt;
o Backstabbers will now get a message when they should be able&lt;br /&gt;
  to stab again.&lt;br /&gt;
o Combat skills will have a small dex req.&lt;br /&gt;
o Augment will have a small dex req.&lt;br /&gt;
o Pick lock will have a higher success rate against stronger locks.&lt;br /&gt;
o HP and MANA regen rate increased.&lt;br /&gt;
o Begging will change to an everyman skill, it'll no longer require a&lt;br /&gt;
practice.&lt;br /&gt;
o People with the begging skill will automatically be reimbursed 1&lt;br /&gt;
practice.&lt;br /&gt;
o Headstand social added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BUG&lt;br /&gt;
&lt;br /&gt;
o Spells will now check for chant success, valid target, room/fighting&lt;br /&gt;
  restrictions, magic sink and binding in that order before the actual&lt;br /&gt;
  spell effect is reached.  These checks existed in in other orders for&lt;br /&gt;
  some spells, contributing to inconsisent results.  E.g. your spell&lt;br /&gt;
  could be absorbed by someone's sink, even if you couldn't cast it on&lt;br /&gt;
  them.&lt;br /&gt;
o If you stop someone who is using an autorage item, they will begin&lt;br /&gt;
  raging with new combat.&lt;br /&gt;
o Empathy will no longer take you one over your max hp/mana/mv.&lt;br /&gt;
o Disintegrate and restring will no longer randomly drop keywords.&lt;br /&gt;
o New overrent model will now work with autorent situations.&lt;br /&gt;
o Renting shouldn't cause aligned items to be dropped any longer.&lt;br /&gt;
&lt;br /&gt;
Newbie &amp;amp; Other Changes by Rufus&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             Come And Play... Complete The Sentence!&lt;br /&gt;
&lt;br /&gt;
         -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
If you've been waiting for a fun game to play that doesn't require a &lt;br /&gt;
fast&lt;br /&gt;
Google trigger finger or the typing skills of a 49-year-old &lt;br /&gt;
receptionist&lt;br /&gt;
with bad hair, we've got something for you!&lt;br /&gt;
&lt;br /&gt;
Complete the Sentence is a game we'll be running twice monthly on &lt;br /&gt;
Sunday&lt;br /&gt;
evenings. It's simple! I give the first half of a sentence, and players&lt;br /&gt;
try to complete it in the most clever, unique, funny and/or bizarre&lt;br /&gt;
way they can think of. Everyone gets time to answer, and the best ones&lt;br /&gt;
win points, awarded by the two judges (me, and one guest judge).&lt;br /&gt;
Collectors of the most points at the end win prizes!&lt;br /&gt;
&lt;br /&gt;
Come to play, and get your creative juices flowing and your one-liners&lt;br /&gt;
zinging. Or just come to watch and laugh yourself silly! Either way,&lt;br /&gt;
everyone can have a good time. Sundays at 7 pm system time! Come along&lt;br /&gt;
and see what it's all about, will you?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chaykin&lt;br /&gt;
&lt;br /&gt;
              A Deadly and Adorable Challenge&lt;br /&gt;
&lt;br /&gt;
            -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Of old, there was a time when the woods outside Tara were prowled by a&lt;br /&gt;
creature so vile, so deadly, and so unfathomably cute that countless&lt;br /&gt;
newbies fell by their claws, and the citizens knew true terror. This&lt;br /&gt;
blight has long since been stamped out, and all that lingers is some &lt;br /&gt;
vague&lt;br /&gt;
myth of which the people are only faintly aware. But it's time that a &lt;br /&gt;
new&lt;br /&gt;
generation of Legendites came to know and respect this gruesome castoff &lt;br /&gt;
of&lt;br /&gt;
the Gods.&lt;br /&gt;
&lt;br /&gt;
That's where the Vorpal Squirrel Challenge comes in. Any brave warrior &lt;br /&gt;
who&lt;br /&gt;
dares to answer the call shall come to the Amphitheatre in Aquae Sulis&lt;br /&gt;
during the ancient period, not far from where the beasts once reigned.&lt;br /&gt;
Here shall be held a competition, where combatants must face off &lt;br /&gt;
against&lt;br /&gt;
these abominations, gladiator-style. Any type of character is welcome&lt;br /&gt;
(create mages are limited to one servant at a time in the battle with&lt;br /&gt;
them), and the object will be to slay as many as possible without &lt;br /&gt;
stopping&lt;br /&gt;
or healing.&lt;br /&gt;
&lt;br /&gt;
Think you've got what it takes? Join me on Thursday June 16th right &lt;br /&gt;
after&lt;br /&gt;
Q&amp;amp;A (roughly 8:30 pm system time), and make with the hacking and the&lt;br /&gt;
slashing! But be warned...while these creatures look adorable, looks&lt;br /&gt;
can be deceiving!&lt;br /&gt;
&lt;br /&gt;
See you there!&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                     PK Front                                |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
          The Mercenaries Clan formed on May 30, 2005.&lt;br /&gt;
&lt;br /&gt;
         -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Grendels everywhere are panicking..&lt;br /&gt;
&lt;br /&gt;
So called Lords, nowhere to be found..&lt;br /&gt;
&lt;br /&gt;
Underworld members have locked themselves in their halls..&lt;br /&gt;
&lt;br /&gt;
The Secretives, disbanded...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Word had gotten out, The once great Mercenaries have been reborn.&lt;br /&gt;
&lt;br /&gt;
Uncaring of things like rules and etiquette, they only seek to line&lt;br /&gt;
&lt;br /&gt;
their own pockets with your money. Contracts on people's lives&lt;br /&gt;
&lt;br /&gt;
are now being accepted according to 'help contract';.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Happy to do your dirty work for a small fee, this group will now&lt;br /&gt;
&lt;br /&gt;
negotiate any circumstance pke, and pkok alike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please mudmail all inquiries via the following syntax and a Mercenary&lt;br /&gt;
&lt;br /&gt;
Will be in contact with you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;mail (note) gm mercenaries&amp;quot; with the name of who you'd like to have&lt;br /&gt;
killed and a Mercenary will be in contact with you to work out&lt;br /&gt;
details.&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                     Clan News                               |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
             Clan Lazy Clan formed on May 16, 2005.&lt;br /&gt;
&lt;br /&gt;
              &amp;quot;Maximal yield for minimal energy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
            -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
     the Secretives Clan disbanded on June 2, 2005 by the GM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                A new PK clan? Couldn't be...&lt;br /&gt;
&lt;br /&gt;
Greetings, citizens...&lt;br /&gt;
I'm testing the waters with this to see where everyone&lt;br /&gt;
stands and how much interest there is, since a lot of&lt;br /&gt;
you ace PKers are already clanned. *wink*&lt;br /&gt;
To keep it short and sweet, I'm looking at a dual-function&lt;br /&gt;
clan, meaning that it would be classified as a PK clan, but&lt;br /&gt;
also be considered an RP clan. If you have any questions,&lt;br /&gt;
comments, or suggestions you can submit them via&lt;br /&gt;
&lt;br /&gt;
http://www.angelfire.com/rebellion2/enfantsterribles/&lt;br /&gt;
&lt;br /&gt;
You can send an e.mail through that site to request details.&lt;br /&gt;
There's already a post about this on the news board as well,&lt;br /&gt;
and I only need responses from two or three more people before&lt;br /&gt;
I will go ahead with forming the clan.&lt;br /&gt;
Yours,&lt;br /&gt;
&lt;br /&gt;
   - Santiago, of the House of Terrible Children.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD. &lt;br /&gt;
Please&lt;br /&gt;
send replies, additions, or corrections to lt@legendmud.org for &lt;br /&gt;
inclusion&lt;br /&gt;
in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right to&lt;br /&gt;
moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Ten&amp;diff=361</id>
		<title>Volume Twelve Issue Ten</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Ten&amp;diff=361"/>
		<updated>2018-03-24T23:24:41Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./      /            THE LEGENDARY TIMES ............/      /...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
.............._______&lt;br /&gt;
............./      /            THE LEGENDARY TIMES&lt;br /&gt;
............/      /         http://www.legendmud.org/&lt;br /&gt;
.........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
.../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME TWELVE, NUMBER TEN                               May 10, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
                          The Editor's Note&lt;br /&gt;
&lt;br /&gt;
                           RECENT UPDATES&lt;br /&gt;
                            Area Updates&lt;br /&gt;
                            Code Updates&lt;br /&gt;
                   Voting at the Forum Made Easier!&lt;br /&gt;
&lt;br /&gt;
                             LEGENDITES&lt;br /&gt;
                         LTs of Times Passed&lt;br /&gt;
                     The Future - Upcoming Changes&lt;br /&gt;
&lt;br /&gt;
                              CLAN NEWS&lt;br /&gt;
                 The Black Hand of Corruption Disbands&lt;br /&gt;
                       The Government Disbands&lt;br /&gt;
                         Clan Drunks Formed&lt;br /&gt;
         Milano Famiglia Clan formed - a Reporter gets the Scoop!&lt;br /&gt;
                   A Message from the Seven Circles&lt;br /&gt;
                          Time to Move On&lt;br /&gt;
&lt;br /&gt;
                            Who is Dak?&lt;br /&gt;
                         The Mighty Russian&lt;br /&gt;
                           The Way of God&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
  '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
We've finally reached the top 10 on Mud Connector! In fact I just&lt;br /&gt;
looked, and we are currently sliding in at a cozy #7 rank. Somar&lt;br /&gt;
informs me (with some quick math) that if we have just 1 more person&lt;br /&gt;
voting everyday we'd make it to 6th and 2 more people voting on a&lt;br /&gt;
daily basis would slide us into the top 5.  So if you haven't been&lt;br /&gt;
voting at the forums, or just vote every once in awhile, think about&lt;br /&gt;
voting on a daily basis.  It only takes five minutes and since we're&lt;br /&gt;
all nerds, you know how cool it is to be higher ranked, it.s the total&lt;br /&gt;
r0x0r.&lt;br /&gt;
&lt;br /&gt;
I've also reprinted a huge post the Imp's made on the welcome board&lt;br /&gt;
regarding upcoming changes to the game.  What you may not know is that&lt;br /&gt;
there is an even longer post on the discussion board regarding PKill&lt;br /&gt;
and its various forms and problems and such.  I think there.s some&lt;br /&gt;
pretty&lt;br /&gt;
insightful stuff and that it.s definitely worth a read.  I'd repost it&lt;br /&gt;
in the LT&lt;br /&gt;
except its far larger then the Upcoming Changes thing, so I will settle&lt;br /&gt;
for imploring you to go check out the discussion board which is ooc&lt;br /&gt;
then up.&lt;br /&gt;
&lt;br /&gt;
Until next time!&lt;br /&gt;
Huma!&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
  '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                          CODE UPDATES&lt;br /&gt;
                        ----------------&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
o Objects that cast cure light will now have a higher minimum&lt;br /&gt;
 amount healed.&lt;br /&gt;
o Damage to objects will be reinstated but the chances&lt;br /&gt;
 of damage occurring has been reduced.&lt;br /&gt;
&lt;br /&gt;
BUG&lt;br /&gt;
&lt;br /&gt;
o When you get the message that you wake and stand from a stunned&lt;br /&gt;
 position, you'll really stand now instead of rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         AREA UPDATES&lt;br /&gt;
                       ----------------&lt;br /&gt;
&lt;br /&gt;
Arabia:&lt;br /&gt;
Douban will now do what he's promised when he takes your money.&lt;br /&gt;
&lt;br /&gt;
Dante's Inferno:&lt;br /&gt;
Shades won't attack each other, more improvements to Geryon.&lt;br /&gt;
&lt;br /&gt;
Legends of the Past:&lt;br /&gt;
Crowe's hunt now has a small lag.&lt;br /&gt;
&lt;br /&gt;
Where it made sense, inn/recall rooms were made LIGHT in:&lt;br /&gt;
Alhambra, Arabia, Aztecs, Medieval Andes, Nazca, Picts&lt;br /&gt;
&lt;br /&gt;
Assorted minor fixes went in to: Alaska, St. Denis Abbey, Aztecs, Roman&lt;br /&gt;
Britain, Crusades, Dreamtime, F&amp;amp;I War, San Francisco, Ancient Ireland,&lt;br /&gt;
London Port, Malta, Sherwood, South Seas, Tortuga&lt;br /&gt;
&lt;br /&gt;
Scavenging mobs now use a standard delay before eating items in:&lt;br /&gt;
Alhambra, San Francisco, Ancient Ireland, London Port, Sherwood,&lt;br /&gt;
Lima&lt;br /&gt;
&lt;br /&gt;
The following in-progress areas had commits during the last week:&lt;br /&gt;
Black Forest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        Vote For Legend!&lt;br /&gt;
                       ------------------&lt;br /&gt;
&lt;br /&gt;
Now it's even easier to vote for Legend on the various sites.&lt;br /&gt;
Just go to http://www.legendmud.org/forum and click on the links.&lt;br /&gt;
&lt;br /&gt;
While you're there, if you're not yet a member, register! It takes&lt;br /&gt;
just a moment to register your character.&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
  '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                       LTs of times passed!&lt;br /&gt;
                     -=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Greetings and salutations, once again.&lt;br /&gt;
&lt;br /&gt;
This week.s humble recommendation was published in July of&lt;br /&gt;
1996 (what were YOU doing then?) The issue is filled to the brim&lt;br /&gt;
with stuff. Lots of stuff.&lt;br /&gt;
&lt;br /&gt;
A couple of high points include a list of and introduction to some&lt;br /&gt;
new immortals at the time (one of whom is now an implementer), and&lt;br /&gt;
what I'm really recommending this issue for: an article by a gentleman&lt;br /&gt;
named Farnsworth about newbies. Why? Because, being a newbie myself,&lt;br /&gt;
the subject is close to my heart. It's a great (though lengthy) read&lt;br /&gt;
for both newbies and those who care to help them out.&lt;br /&gt;
&lt;br /&gt;
You can find this back issue here:&lt;br /&gt;
www.legendmud.org/Community/lt_indices/Vol3/LTv3n9.html&lt;br /&gt;
&lt;br /&gt;
So check it out!&lt;br /&gt;
&lt;br /&gt;
Your friendly neighborhood vagabond poet,&lt;br /&gt;
&lt;br /&gt;
Dietric Silbermond, OTS&lt;br /&gt;
&lt;br /&gt;
(Editors Note: This was posted on the news board, but I thought it was&lt;br /&gt;
something that people would enjoy, so I reprinted it here.)&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|              The Future - Upcoming Changes                  |__\&lt;br /&gt;
  '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
My last couple of posts have been vague and specifically non-committal&lt;br /&gt;
as we worked out a number of new ideas and got our bearings on what we&lt;br /&gt;
would like to get done in both the short term and the long term on the&lt;br /&gt;
building and coding fronts.&lt;br /&gt;
&lt;br /&gt;
Well, now I have a few more definites and I figured I'd share those.&lt;br /&gt;
&lt;br /&gt;
FAILED SAVES&lt;br /&gt;
The first thing you'll be seeing, which should go live very shortly, is&lt;br /&gt;
a change to the way that saving while over rent is handled. Instead of&lt;br /&gt;
losing all your equipment if you save over rent, you will lose a number&lt;br /&gt;
of the highest rent items based on your level. A level 50 can expect&lt;br /&gt;
to lose up to 10 high-rent items.&lt;br /&gt;
&lt;br /&gt;
Very low-rent objects (trinkets, notes, often more 'sentimental' items)&lt;br /&gt;
will never be taken. Non-empty bags will never be taken (though empty&lt;br /&gt;
bags and items in bags are fair game). Boats and lights will not be&lt;br /&gt;
taken so people aren't completely without light and unable to move&lt;br /&gt;
around the mud.&lt;br /&gt;
&lt;br /&gt;
When you fail a save, you will be given a list of the items you will&lt;br /&gt;
lose and their rent value along with a display of your maximum rent&lt;br /&gt;
value.&lt;br /&gt;
&lt;br /&gt;
We will be implementing this on a trial basis for approximately 3&lt;br /&gt;
months. Since it is configurable at run time, we can change it back to&lt;br /&gt;
the 'old' way at any time, so if there are severe abuses to the system,&lt;br /&gt;
we will return to the old method.&lt;br /&gt;
&lt;br /&gt;
NEW SPELLS&lt;br /&gt;
Perhaps you've noticed a few new lines in your 'attributes'. Though&lt;br /&gt;
the details of the spells are still being finalized, expect both create&lt;br /&gt;
and cause spells that increase regeneration affects to mana, movement&lt;br /&gt;
and hit points.&lt;br /&gt;
&lt;br /&gt;
NEW AFFECTS&lt;br /&gt;
Items will also be able to grant regenerative abilities. Look for these&lt;br /&gt;
soon when the specs get finalized.&lt;br /&gt;
&lt;br /&gt;
Both types of regeneration (item and spell based) are still a ways off,&lt;br /&gt;
but definitely coming reasonably soon.&lt;br /&gt;
&lt;br /&gt;
BONDABLE OBJECTS&lt;br /&gt;
Bondable objects aren't foreign to multiplayer games, in fact, many of&lt;br /&gt;
the popular commercial games implement similar systems. They're coming&lt;br /&gt;
to Legend.&lt;br /&gt;
&lt;br /&gt;
An object flagged as BONDABLE will not be able to be worn until it is&lt;br /&gt;
bonded to the character who intends to use it. Once an item is bonded&lt;br /&gt;
to a character, no other character may ever be able to wear that item.&lt;br /&gt;
They may continue to be dropped, junked, strung, whatever, but only&lt;br /&gt;
the person to which the item is bonded can wear or wield the item.&lt;br /&gt;
&lt;br /&gt;
Expect BONDABLE items to slip into the game with stats a bit more&lt;br /&gt;
robust than the current, highest-level items in the game.&lt;br /&gt;
&lt;br /&gt;
As a companion to bondable objects, you'll see increased ways to&lt;br /&gt;
determine the stats of an item prior to wearing it. Not all the&lt;br /&gt;
details are solidified yet, but we hope this will give builders&lt;br /&gt;
a wider ability to make equipment that fits into a different mold.&lt;br /&gt;
&lt;br /&gt;
The code behind bondable objects is finished and will be in the game,&lt;br /&gt;
but the specs and the implementation into objects will be a while yet.&lt;br /&gt;
&lt;br /&gt;
POST-50 GAME&lt;br /&gt;
Bored level 50's? Well, we're hoping to cure that. We're exploring a&lt;br /&gt;
couple different&lt;br /&gt;
angles, but we do have a bit of information to pass&lt;br /&gt;
along.&lt;br /&gt;
&lt;br /&gt;
The first of the post-50 changes being examined and fleshed out is the&lt;br /&gt;
ability to earn experience separate from the normal track of&lt;br /&gt;
experience. We've titled this 'Era Experience'.&lt;br /&gt;
&lt;br /&gt;
Once you are level 50, you as a player will have control over how much&lt;br /&gt;
experience goes to the normal experience (for redemption points, for&lt;br /&gt;
not permadying, etc) and how much goes to era experience.&lt;br /&gt;
&lt;br /&gt;
Era experience is earned fighting and gaining experience in the era you&lt;br /&gt;
are fighting or questing in. As these total up, they will increase your&lt;br /&gt;
era 'level', basically a measure of prestige you've gained within that&lt;br /&gt;
era.&lt;br /&gt;
&lt;br /&gt;
The higher era level you have, the more quests will unlock for you. The&lt;br /&gt;
rewards of these quests may be items, stats, practices... the door is&lt;br /&gt;
really wide open.&lt;br /&gt;
&lt;br /&gt;
We recognize a disparity between things like 'run' areas between the&lt;br /&gt;
eras and we're looking at ways of balancing the reward system versus&lt;br /&gt;
what's available for content.&lt;br /&gt;
&lt;br /&gt;
Many of the implementation details haven't been finalized, but this is&lt;br /&gt;
something a lot of us feel will be an enhancement to the high-end game.&lt;br /&gt;
&lt;br /&gt;
Along with the currently planned post-50 changes, we're also looking&lt;br /&gt;
at fleshing out a tradeskill system (which would naturally affect all&lt;br /&gt;
levels, but we would include specific support for the post-50 game),&lt;br /&gt;
and exploring some ideas that reward player types other than achievers.&lt;br /&gt;
&lt;br /&gt;
This is still a fair ways off, but we do have a solid base to move on.&lt;br /&gt;
&lt;br /&gt;
NEW HOMETOWNS&lt;br /&gt;
In the not-too-distant future, we're looking at expanding our hometown&lt;br /&gt;
roster by one or two initially, and probably more as time goes on.&lt;br /&gt;
&lt;br /&gt;
Aztecs is likely the first candidate for promotion to a hometown.&lt;br /&gt;
&lt;br /&gt;
Adding hometowns will likely add a few new skills and a few new&lt;br /&gt;
combinations of skills.&lt;br /&gt;
&lt;br /&gt;
NEW ITEM SPECS&lt;br /&gt;
LadyAce is working hard on re-evaluating many of the item specs. You&lt;br /&gt;
have likely already seen the change to low-quality weapons (which&lt;br /&gt;
now cost less), but expect a few more changes. I can't reveal anything&lt;br /&gt;
yet, but our major goal is not to unbalance the system completely, but&lt;br /&gt;
give a bit more latitude in the ability for builders to create items&lt;br /&gt;
of varying strengths and combinations.&lt;br /&gt;
&lt;br /&gt;
LEVELS IN WHO&lt;br /&gt;
Probably one of the most controversial changes we've had approved here&lt;br /&gt;
lately is the reintroduction of levels in who and whoshort.&lt;br /&gt;
&lt;br /&gt;
Again, we're still hammering out the implementation details, but every&lt;br /&gt;
character will have the ability to display their levels in who and&lt;br /&gt;
whoshort, or remain anonymous where the levels won't display.&lt;br /&gt;
&lt;br /&gt;
When you are anonymous, everyone else displays as anonymous, meaning&lt;br /&gt;
no levels are shown to you. There will be limitations on how often you&lt;br /&gt;
can configure yourself into and out of anonymous mode to prevent you&lt;br /&gt;
from staying anonymous, quickly going non-anonymous and checking the&lt;br /&gt;
who list, then going anonymous again.&lt;br /&gt;
&lt;br /&gt;
The failed save changes should be going in short term. Most of the rest&lt;br /&gt;
of these are a month or so out at least, with the post-50 game probably&lt;br /&gt;
down the road a ways further.&lt;br /&gt;
&lt;br /&gt;
There are a number of other things we're currently discussing -- locks&lt;br /&gt;
in pkill, group and solo xp rewards, housing changes, pkill rewards,&lt;br /&gt;
a radical (but mostly behind the scenes) change to the skill table,&lt;br /&gt;
re-evaluation of shoot and combat affects like stun and such in pkill,&lt;br /&gt;
and various other things which are in the early stages of&lt;br /&gt;
brainstorming. We don't have much definite on those yet, but the&lt;br /&gt;
list above isn't everything that's going on.&lt;br /&gt;
&lt;br /&gt;
Many of these items were based in part (small and large) on player&lt;br /&gt;
input. We encourage you to take advantage of the communication lines&lt;br /&gt;
that are open to you and continue to provide us with the awesome&lt;br /&gt;
feedback we've had to work from.&lt;br /&gt;
&lt;br /&gt;
Rufus &amp;amp; Sandra&lt;br /&gt;
&lt;br /&gt;
(Editors Note: This appeared originally on the welcome board)&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                     Clan News                               |__\&lt;br /&gt;
  '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
          The Black Hand of Corruption Clan disbanded&lt;br /&gt;
                   due to low membership&lt;br /&gt;
&lt;br /&gt;
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
             The Clan 'The Government' disbanded&lt;br /&gt;
                   due to low membership&lt;br /&gt;
&lt;br /&gt;
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
            Clan Drunk formed on May 4, 2005.&lt;br /&gt;
&lt;br /&gt;
  Their purpose you might ask? Not surprisingly it reads:&lt;br /&gt;
   To combat the spreading soberity[sic] currently&lt;br /&gt;
   plauging[sic] the citizens of Legend.&lt;br /&gt;
&lt;br /&gt;
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
         Milano Famiglia Clan formed on May 5, 2005.&lt;br /&gt;
&lt;br /&gt;
(I was in pursuit of the scoop of scoops. This just so happen&lt;br /&gt;
to involve finding the Don of Dons. Maybe this guy was him.)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ciao! Ciao! Please come in. Yousa all wet. Come in.&lt;br /&gt;
Welcome to Cucina di Milano.&lt;br /&gt;
&lt;br /&gt;
Ah yes! We a ave a special today! We ave a a very special&lt;br /&gt;
tiramisu a made justa for you. No? No tiramisu? Ah you no&lt;br /&gt;
like a da tiramisu? Of course! You lika da cannoli! Let me&lt;br /&gt;
fix you a cannoli, then. Er.... You...no lika da cannoli, too?&lt;br /&gt;
Cassata? Pizette? Bigne? Torta di Ricotta? Torta al Cappuccino?&lt;br /&gt;
Sfogliatelle? What isa you want?!......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There was a long, silent pause.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You wisha to speaka him?....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bushy-moustache waiter took a quick glance in both directions&lt;br /&gt;
and face the reporter again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's in the backroom,&amp;quot; the waiter nodded with the clarity of a true&lt;br /&gt;
Italian-American.&lt;br /&gt;
&lt;br /&gt;
(Sure, I walked inside. And straight to the backroom. The good&lt;br /&gt;
thing about this job was the ability to get the interviews the coppers&lt;br /&gt;
couldn't get with my no-shoot reporter badge. I still had eyes&lt;br /&gt;
watching me like haunted museum...)&lt;br /&gt;
&lt;br /&gt;
The air was thick, as usual, cloudy from cigar smoke. He was here.&lt;br /&gt;
And out of no were the waiter appeared again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Down the stairs... go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Stairs were never my thing. After all, my badge was considered&lt;br /&gt;
no-shoot, not no-accidentally-fall. This better be worth it, or so help&lt;br /&gt;
me God, I'll go freelance.)&lt;br /&gt;
&lt;br /&gt;
Approaching the stairs, with some guidance, the reporter felt a tug&lt;br /&gt;
on his arm. Both men stop walking. A dark shadow appeared&lt;br /&gt;
through the cigar mist. It was Straussy. The shadowed figure took&lt;br /&gt;
off his fedora hat and held it against this chest.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You put this in your paper! The Don Straussy and the family will&lt;br /&gt;
continue to do business as usual. No one gets harmed as long as no&lt;br /&gt;
one gets in our way. The chief knows that, too. So here is your&lt;br /&gt;
scoop, friend... We have the best cannolis in town. But no one&lt;br /&gt;
is going to stop us from doing what we do best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(That of course would be what, Straussy? Money, gambling...?&lt;br /&gt;
I knew I was in trouble... BIG trouble.... I was in a tight&lt;br /&gt;
situation... Everything depended on what I did next... How to&lt;br /&gt;
make this a headliner and keep my job...)&lt;br /&gt;
&lt;br /&gt;
The reporter looks out at the red neon Cucina di Milano sign through&lt;br /&gt;
a stained window.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cannolis...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Citizens of Legend:&lt;br /&gt;
&lt;br /&gt;
Are you trustworthy? Do you help old ladies cross the street? Do you&lt;br /&gt;
enjoy stamp collecting and fuzzy pajamas? Do you freely loan your&lt;br /&gt;
friends and family money without a thought of payback or interest?&lt;br /&gt;
Are you the square-jawed heroic type?&lt;br /&gt;
&lt;br /&gt;
If you are, we don't want you. Go away.&lt;br /&gt;
&lt;br /&gt;
If, on the other hand, you are devilishly handsome, have a love of&lt;br /&gt;
procrastination and warm days wandering the paths of Hell, the Seven&lt;br /&gt;
Circles invites you to join our ranks. We are especially looking for&lt;br /&gt;
miscreants, sycophants, fashion models, mimes, encyclopedia salesmen,&lt;br /&gt;
attorneys, devil worshippers, and other professional creatures of&lt;br /&gt;
the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Seven Circles: Where it's Good to be Bad.&lt;br /&gt;
&lt;br /&gt;
For more information, please contact me.&lt;br /&gt;
&lt;br /&gt;
Infernally,&lt;br /&gt;
Joel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
                     Time to Move On&lt;br /&gt;
                   -------------------&lt;br /&gt;
&lt;br /&gt;
As of this letter, I am no longer High Priestess of the Coven.&lt;br /&gt;
All coven matters should be addressed to Mitra, as she has&lt;br /&gt;
taken my place.&lt;br /&gt;
&lt;br /&gt;
It has been an amusing, entertaining, and fun-filled 8 years&lt;br /&gt;
that I've held that position. But I want it no more.&lt;br /&gt;
&lt;br /&gt;
May the sisterhood continue as it has for so long.&lt;br /&gt;
&lt;br /&gt;
Should you want to contact me, I'm afraid you will be unable&lt;br /&gt;
to do so. So don't bother.&lt;br /&gt;
&lt;br /&gt;
Always spiffily,&lt;br /&gt;
&lt;br /&gt;
Malia&lt;br /&gt;
&lt;br /&gt;
(Editors Note: This also appears on the News board, and has been&lt;br /&gt;
reprinted)&lt;br /&gt;
&lt;br /&gt;
                      ----------&lt;br /&gt;
&lt;br /&gt;
There are currently 16 RP clans and 4 PK clans. This leaves open slots&lt;br /&gt;
for twelve (12) more clans to form. For more information, read&lt;br /&gt;
HELP CLAN and see the clan information list via the CLANS command&lt;br /&gt;
while logged into the game. For a basic handbook and reference guide&lt;br /&gt;
for players interested in starting and running a clan, we recommend&lt;br /&gt;
that before you even type FORM, you visit:&lt;br /&gt;
http://www.legendmud.org/Reference/gm.html.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             _______________________&lt;br /&gt;
            /                       \&lt;br /&gt;
       o O | Wonder what folks are   |&lt;br /&gt;
 `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
  (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     Who Is Dak?&lt;br /&gt;
                    =============&lt;br /&gt;
&lt;br /&gt;
  A lot of people claim to know me, a lot of people seem not to like&lt;br /&gt;
me at all, some truly know me, yet most prefer to ignore me.&lt;br /&gt;
I am writing this to inform you who I really am and what I came from&lt;br /&gt;
to make me the man I am today. If you do decide to judge me by&lt;br /&gt;
something, let it be by something you learn here and now&lt;br /&gt;
&lt;br /&gt;
  I am Dak. I have no last name nor do I need one. I am first&lt;br /&gt;
and foremost a Knight of Legend. I choose to take the criticism&lt;br /&gt;
from those who do not understand to defend what I believe is good&lt;br /&gt;
and right in this world. I have traveled this world for many years&lt;br /&gt;
before finding my purpose and this is it. I am a Knight of St.&lt;br /&gt;
John, and also a Ritter, the Knight of Klienstadt. I have lived&lt;br /&gt;
many years and fought many battles. I have won many, and lost&lt;br /&gt;
equally as many against friends and foes that were more worthy than&lt;br /&gt;
I. I have only ever loved one woman, Lady Zita, and I will be&lt;br /&gt;
faithful to her until the very end. I have made many friends over&lt;br /&gt;
the years, and lost quite a few to time, vengeance, and perma&lt;br /&gt;
death. I am strength fighter straight out of London and I will not&lt;br /&gt;
stand for evil.&lt;br /&gt;
&lt;br /&gt;
  I chose to live my life by the code of the Knights of&lt;br /&gt;
Legend and I plan on doing so until I can no longer live as Dak.&lt;br /&gt;
This is my story, short and sweet. Now you know enough about me to&lt;br /&gt;
know what and who I really am. Thank you for your patience.&lt;br /&gt;
&lt;br /&gt;
-Dak&lt;br /&gt;
&lt;br /&gt;
                The Mighty Russian&lt;br /&gt;
               --------------------&lt;br /&gt;
&lt;br /&gt;
Tales originally sung by vagabond poets flow through the inns and&lt;br /&gt;
taverns of the wide world like so much ale! Yet another is on the&lt;br /&gt;
lips and minds of many folk!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He stood in the corner looking ever-so-fearsome.&lt;br /&gt;
His eyes were burning ever-so-bright.&lt;br /&gt;
Horribly scarred was this giant Russian&lt;br /&gt;
Clutching his axe, prepared for the fight.&lt;br /&gt;
&lt;br /&gt;
He easily stood the height of two men!&lt;br /&gt;
His chest was as wide as a river!&lt;br /&gt;
The swing of his arm or the crush of his fist,&lt;br /&gt;
Enough to make bravest knights quiver!&lt;br /&gt;
&lt;br /&gt;
And yet in his voice was something quite strange,&lt;br /&gt;
A voice without malice, a sound without rage:&lt;br /&gt;
&lt;br /&gt;
Vidar am I, and my freedom I won,&lt;br /&gt;
by fighting in pits in the lands without sun.&lt;br /&gt;
A monstrous bear did I kill with my hands.&lt;br /&gt;
Scarred, yes, forever. But free to roam lands.&lt;br /&gt;
&lt;br /&gt;
And roam them I did, from ocean to sea,&lt;br /&gt;
Before coming across a king and a queen,&lt;br /&gt;
Who did provide shelter, friendship, and dreams.&lt;br /&gt;
&lt;br /&gt;
I offered my arm and my axe to their cause,&lt;br /&gt;
keeping them safe from the wicked one's maw.&lt;br /&gt;
&lt;br /&gt;
Perhaps he is not so terrible a man.&lt;br /&gt;
He winks and shakes (and nearly breaks off) my hand.&lt;br /&gt;
&lt;br /&gt;
The visage of Vidar may be marred by the world,&lt;br /&gt;
For the realms he did come from are violent and cold.&lt;br /&gt;
But perhaps there is more to this would-be foe.&lt;br /&gt;
In his heart, my dear friends, there just may be gold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  The Way of God&lt;br /&gt;
                 -=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
'As night is followed by day, so has the will of God brought&lt;br /&gt;
light to my dark ways and cleansed my soul. Whatever evil&lt;br /&gt;
possessed me has been cleared. I have found a new mission, the&lt;br /&gt;
mission to spread the word of God, convert non-believers and&lt;br /&gt;
destroy the infidels.'&lt;br /&gt;
&lt;br /&gt;
A noble-looking knight arose, latest recruit of the Teutonic Order.&lt;br /&gt;
His eyes gleamed in the pale sunlight of the cold December morning.&lt;br /&gt;
An aura of confidence and courage about him as he murmured a prayer&lt;br /&gt;
in Latin and stood straight. His recently cleaned amour and long&lt;br /&gt;
hair shone as if he was a saint come to life from the illuminations&lt;br /&gt;
of a church.&lt;br /&gt;
&lt;br /&gt;
The Teutonic Grand Master smiled, thinking he has done it&lt;br /&gt;
again. He had managed to light the fire of God in this&lt;br /&gt;
relatively young man, he would be idolized and be a perfect&lt;br /&gt;
specimen of a true servant of God. This was crucial, as more&lt;br /&gt;
and more were needed to spread God's word in the East. If&lt;br /&gt;
only all of his recruits were as strong and noble, he&lt;br /&gt;
thought, then soon all the lands would sing praises to the&lt;br /&gt;
one true Lord God.&lt;br /&gt;
&lt;br /&gt;
'You will begin by taking 100 of my best men and representing us at the&lt;br /&gt;
Crusades,' said the Grand Master, 'Sir Delandel.'&lt;br /&gt;
&lt;br /&gt;
He continued, 'You are to show no mercy to the infidels. If&lt;br /&gt;
they do not drop their weapons and vow to convert I want you&lt;br /&gt;
to cleanse their souls with the sharpest edge of your blade.&lt;br /&gt;
Remember, God Wills It!'&lt;br /&gt;
&lt;br /&gt;
'God Wills It!' repeated Lord Delandel. He reveled in the&lt;br /&gt;
gazes of all the other Knights. He had become the favorite&lt;br /&gt;
of the Grand Master, and took an important role of this&lt;br /&gt;
exclusive Order.&lt;br /&gt;
&lt;br /&gt;
The next morning Lord Delandel began preparing for his&lt;br /&gt;
journey to Jerusalem. He was eager to join his comrades in&lt;br /&gt;
battle, and he could not ask for more than to battle for&lt;br /&gt;
something he knew could not be wrong. There was nothing to&lt;br /&gt;
question, not like he used to in the past. This was clear,&lt;br /&gt;
this was simple, this was the way of God.&lt;br /&gt;
&lt;br /&gt;
                     ----&lt;br /&gt;
&lt;br /&gt;
Since leaving the Infernals, Delandel no longer had a mission, he&lt;br /&gt;
questioned the way of the Knights, the way of the Infernals and had no&lt;br /&gt;
idea himself of what to do with his life. However, having met the&lt;br /&gt;
Knights of the Teutonic Order, he was shown that the true way was&lt;br /&gt;
the way of the God, and so he rides eagerly to join his comrades&lt;br /&gt;
in the Crusades to convert the infidels of the East and fight for&lt;br /&gt;
his God. There is nothing to question now. As such, Delandel will now&lt;br /&gt;
appear as:&lt;br /&gt;
&lt;br /&gt;
Short: An adamant soldier of God.&lt;br /&gt;
Long: Guided by the light of God, a stoic crusader prepares to&lt;br /&gt;
convert the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org&lt;br /&gt;
for inclusion in the next issue. All subscription options are handled&lt;br /&gt;
at: www.legendmud.org/lists/listinfo/legendarytimes and submissions&lt;br /&gt;
at: www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Nine&amp;diff=360</id>
		<title>Volume Twelve Issue Nine</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Nine&amp;diff=360"/>
		<updated>2018-03-24T23:24:41Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME TWELVE, NUMBER NINE                            April 22, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
			   TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
                           The Editor's Note&lt;br /&gt;
&lt;br /&gt;
                        NEWS, REPORTS, UPDATES&lt;br /&gt;
                          Calender of Events&lt;br /&gt;
                             Area Updates&lt;br /&gt;
                             Code Updates&lt;br /&gt;
&lt;br /&gt;
                              LEGENDITES&lt;br /&gt;
                         What is a zip string?&lt;br /&gt;
                          Vote for Legendmud!&lt;br /&gt;
&lt;br /&gt;
                             A Great Honor...&lt;br /&gt;
                       For You Did Never Lie To Me&lt;br /&gt;
                        The Ballad of the Knights&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Big change on the perc fighting style front.  I encourage you all to &lt;br /&gt;
read the code updates and try the new rules for backstab. Also, don't forget &lt;br /&gt;
to vote for Legend at the forum! I've looked at the numbers we're getting &lt;br /&gt;
and they aren't up to snuff, so lets get out there and vote more.  Finally, &lt;br /&gt;
if you've got any ideas for PR stuff, or anything in general be sure to&lt;br /&gt;
overuse our bug/idea channels, the discussion board and the forums.&lt;br /&gt;
&lt;br /&gt;
 - Huma, the broken record&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             April                               May&lt;br /&gt;
     Su Mo Tu We Th Fr Sa               Su Mo Tu We Th Fr Sa&lt;br /&gt;
                     1  2                1  2  3  4  5  6  7&lt;br /&gt;
      3  4  5  6  7  8  9                8  9 10 11 12 13 14&lt;br /&gt;
     10 11 12 13 14 15 16               15 16 17 18 19 20 21&lt;br /&gt;
     17 18 19 20 21 22 23               22 23 24 25 26 27 28&lt;br /&gt;
     24 25 26 27 28 29 30               29 30 31&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunday,      April 24th,   2pm-10pm    PK BattleZone&lt;br /&gt;
Thursday,    April 28th,   7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
&lt;br /&gt;
                           ----------&lt;br /&gt;
&lt;br /&gt;
Thursday,    May 5th,      7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Thursday,    May 13th,     7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Thursday,    May 20th,     7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Thursday,    May 27th,     7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Events in May dates TBA:&lt;br /&gt;
PKill Tournament!&lt;br /&gt;
Level-to-5 Game!&lt;br /&gt;
Scavenger Hunt!&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                            Area Updates&lt;br /&gt;
                          -=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
PR: prize machine update&lt;br /&gt;
&lt;br /&gt;
Anasazi:&lt;br /&gt;
The spider grandmother will no longer find your music entrancing.&lt;br /&gt;
&lt;br /&gt;
Boston:&lt;br /&gt;
Johnny will be sure to stand up if he's in a fight.&lt;br /&gt;
&lt;br /&gt;
Casablanca:&lt;br /&gt;
Forage section added. Shilam has more to sell.&lt;br /&gt;
&lt;br /&gt;
Crusades:&lt;br /&gt;
Assassins may be slightly more effective in their acts which target&lt;br /&gt;
lower-level characters.&lt;br /&gt;
&lt;br /&gt;
Dante's Inferno:&lt;br /&gt;
Geryon should behave himself better, the Styx is a little more &lt;br /&gt;
dangerous.&lt;br /&gt;
The shades have better act responses and now prefer fight to players&lt;br /&gt;
rather than each other.&lt;br /&gt;
&lt;br /&gt;
Klein:&lt;br /&gt;
Stats changed on the righteous anger. Please note that one affect on &lt;br /&gt;
the righteous anger is buggy but the bugfix is in next week's code update&lt;br /&gt;
package, so don't build your strategies too heavily on the bug!&lt;br /&gt;
&lt;br /&gt;
North Africa:&lt;br /&gt;
Forage section added. Shilam has more to sell.&lt;br /&gt;
&lt;br /&gt;
Tudor:&lt;br /&gt;
You will no longer be able to enter the Tudor barge from Blackfriar's&lt;br /&gt;
Dock, and you'll no longer see its progress on the Thames from rooms &lt;br /&gt;
that aren't on the river. Various other miscellaneous things have been &lt;br /&gt;
fixed, including typos, a housing exit, and so forth.&lt;br /&gt;
&lt;br /&gt;
Viking:&lt;br /&gt;
Egil should be back to normal.&lt;br /&gt;
&lt;br /&gt;
Unusual doors were made NO_LOCK in:&lt;br /&gt;
Anasazi, Carnival, Crusades, Pirates' Den, Klein, Melbourne,&lt;br /&gt;
Tudor, Viking&lt;br /&gt;
&lt;br /&gt;
2004 Expies information went into the areainfo sections for:&lt;br /&gt;
Carthage, Crusades, India, Klein, Dante's Inferno&lt;br /&gt;
&lt;br /&gt;
Assorted minor fixes went in to:&lt;br /&gt;
Abbey, Dante's Inferno, Generic Animals, Generic Foods, Somme,&lt;br /&gt;
Dreamtime Australia, French &amp;amp; Indian War, Dante's Inferno&lt;br /&gt;
&lt;br /&gt;
The following in-progress areas had commits this week:&lt;br /&gt;
Black Forest, Tartarus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         Code Updates&lt;br /&gt;
                     -=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
                           GENERAL&lt;br /&gt;
&lt;br /&gt;
o shopkeepers may start trading only in their own currencies.&lt;br /&gt;
o You'll now get partial mana back when you fail to cast a doppelganger&lt;br /&gt;
  due to one being in play already.&lt;br /&gt;
o Backstab will no longer be possible on stuns/para.&lt;br /&gt;
o You will now be able to backstab 3 times per tick.&lt;br /&gt;
&lt;br /&gt;
                             BUG&lt;br /&gt;
&lt;br /&gt;
o Crashing bugs fixed.&lt;br /&gt;
o Setting tells to off will now work, if you're making that choice.&lt;br /&gt;
o Taint will no longer work for londoners.&lt;br /&gt;
o Weight will now register when you put things in a held bag.&lt;br /&gt;
o Gust of wind now breaks entrance.&lt;br /&gt;
o Gust of wind will do slightly more damage to flying targets but&lt;br /&gt;
  will not do more on people on the ground.&lt;br /&gt;
o You won't be able to sleep while raging anymore.&lt;br /&gt;
o Cutting and pasting text into notes will no longer eat blank lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                    What is a ZIP STRING?&lt;br /&gt;
                -=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
 Zip strings are a fast and easy way to promote yourself and give you a&lt;br /&gt;
little individuality without the need for an equipment change. They can &lt;br /&gt;
be used for almost anything at all and cost absolutely nothing! Hard to&lt;br /&gt;
believe, I know, but FREE!&lt;br /&gt;
&lt;br /&gt;
 Ok so you ask, how do I get one of these miracle products? It couldn't &lt;br /&gt;
be simpler. Just ask anyone from the PR department to make you one and&lt;br /&gt;
provide them with the short and long descriptions that you would like.&lt;br /&gt;
Here are some examples of ways to enhance your character with a&lt;br /&gt;
zip string.&lt;br /&gt;
&lt;br /&gt;
 Let's assume you are a disgusting body snatcher (just like me!). When &lt;br /&gt;
you are first starting out, you are not likely to come across many coupons &lt;br /&gt;
so you get a zip string of: 'a disgusting severed arm.' This can be used &lt;br /&gt;
for poking people, shaking hands, dragging in the dirt, or any other thing &lt;br /&gt;
you can do with a normal item. At the same time, it gives people a glimpse &lt;br /&gt;
as your personality!&lt;br /&gt;
&lt;br /&gt;
 Or, let's assume that you are an already established character and &lt;br /&gt;
people are already familiar with your style, but you have just joined a clan &lt;br /&gt;
that requires some form of membership identification, so you or your GM (if&lt;br /&gt;
they're thinking ahead) might ask a PR immortal for something like: &amp;quot;a&lt;br /&gt;
laminated CoolClan membership card,&amp;quot; and there you have it proof of &lt;br /&gt;
your allegiance, and handy discount card when dealing with affiliates!&lt;br /&gt;
&lt;br /&gt;
 As you can see, zip strings can be used to great effect in many &lt;br /&gt;
instances and cost absolutely nothing but a little imagination! So call now!&lt;br /&gt;
1800-ZIPSTRING-PLZ!&lt;br /&gt;
&lt;br /&gt;
                     Vote for Legendmud!&lt;br /&gt;
                   -=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
 Now it's even easier to vote for Legend on the various sites.&lt;br /&gt;
Just go to http://www.legendmud.org/forum and click on the links.&lt;br /&gt;
&lt;br /&gt;
 While you're there, if you're not yet a member, register! It takes&lt;br /&gt;
just a moment to register your character.&lt;br /&gt;
&lt;br /&gt;
-Sandra&lt;br /&gt;
&lt;br /&gt;
(Editors Note: This was posted on the welcome board but I thought I'd&lt;br /&gt;
include it here as a reminder to everyone that we not only have a &lt;br /&gt;
forum, but it offers the option to vote for Legend on various Mud sites.  The&lt;br /&gt;
best part is, you can vote EVERYDAY! So, if you have a moment at work,&lt;br /&gt;
feel free to schedule in 2 minutes to drop by the forum and cast a vote&lt;br /&gt;
for Legend at the 6 or 7 sites, it will hopefully attract more people &lt;br /&gt;
to our lovely little world.)&lt;br /&gt;
&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
                       A Great Honor...&lt;br /&gt;
                 -=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
 To the people of Legend-- It is my humble honor to announce that Sir&lt;br /&gt;
Ransom Kirvel has deemed me worthy of joining the Knights of Legend. It&lt;br /&gt;
has been my pleasure to serve under not just one, but two of Legend's&lt;br /&gt;
finest knights, first as Sir Lawrence Windstrom's squire and then under&lt;br /&gt;
the patient and gracious direction of Master Ransom. I was knighted in &lt;br /&gt;
the presence of my dear childhood friend, Sir Dak, and it is now my duty &lt;br /&gt;
and my pleasure to serve the good people of this world as a Knight.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
   - Sir Val Alexandre, Knight of Legend&lt;br /&gt;
&lt;br /&gt;
 Due to his new position as a Knight of Legend, Val will no longer &lt;br /&gt;
appear as a young master, but as Sir Val Alexandre, a twiggy, green-&lt;br /&gt;
eyed knight winks at you from under a mop of silken ebony hair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   'For You Did Never Lie To Me'&lt;br /&gt;
                -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
For you did never lie to me&lt;br /&gt;
And that was to your gain.&lt;br /&gt;
You never claimed to hold me fast&lt;br /&gt;
In anything but name.&lt;br /&gt;
&lt;br /&gt;
Love abased me, it is true&lt;br /&gt;
And cast me down a well.&lt;br /&gt;
Made me prisoner to you&lt;br /&gt;
And your passing strange design.&lt;br /&gt;
&lt;br /&gt;
But surely you did offer naught&lt;br /&gt;
Nor asked for aught, 'tis true&lt;br /&gt;
That I did choose to give far more,&lt;br /&gt;
And acted all the fool.&lt;br /&gt;
&lt;br /&gt;
A bargain made between us?&lt;br /&gt;
Nay, t'wer only with myself.&lt;br /&gt;
You only followed your own path&lt;br /&gt;
And cast me off apart.&lt;br /&gt;
&lt;br /&gt;
To follow as it pleased me&lt;br /&gt;
Till I followed you no more.&lt;br /&gt;
Then only then you sought to grasp&lt;br /&gt;
The passion from my heart.&lt;br /&gt;
&lt;br /&gt;
I own myself again, praise be&lt;br /&gt;
To Her with many names.&lt;br /&gt;
And you may go to Hell&lt;br /&gt;
Or Heaven, if you please&lt;br /&gt;
&lt;br /&gt;
It is the same to me. (To M.A. from M.A.) (Editors Note: The preceding &lt;br /&gt;
was delivered to the LT editorial office by a rather large demon, and &lt;br /&gt;
written on a piece of lilac scented lavender notepaper.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    The Ballad of the Knights&lt;br /&gt;
                 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
 There is talk of vagabond traveling from inn to inn, harbor to harbor,&lt;br /&gt;
telling this tale of the Knights:&lt;br /&gt;
&lt;br /&gt;
Tales abound of the Knights and their ways,&lt;br /&gt;
Slaying vile monsters and saving fair maids.&lt;br /&gt;
But the hour grows late at this crowded inn,&lt;br /&gt;
And with the clatter of service,&lt;br /&gt;
Under the chatter of men,&lt;br /&gt;
Does sit a Knight, battle-scarred and old,&lt;br /&gt;
Who speaks of a schism,&lt;br /&gt;
A clash of the bold.&lt;br /&gt;
&lt;br /&gt;
With his helm at his side,&lt;br /&gt;
And his blade in its sheath,&lt;br /&gt;
A once-Knight, Delandel,&lt;br /&gt;
Does speak of the breach.&lt;br /&gt;
&lt;br /&gt;
In the beginning were men who lived by their word,&lt;br /&gt;
A shining example for all to behold.&lt;br /&gt;
&lt;br /&gt;
We were the honor, the virtue, the beacons of good,&lt;br /&gt;
Keeping the peace for the rest of the world.&lt;br /&gt;
&lt;br /&gt;
We set down in code the ways of our clan,&lt;br /&gt;
So as to remember the path of the righteous.&lt;br /&gt;
&lt;br /&gt;
And so for an age lived the Knights of Legend,&lt;br /&gt;
The way, the truth, the light of the land.&lt;br /&gt;
&lt;br /&gt;
But as even the strongest of rocks will erode,&lt;br /&gt;
So did the Knights. So did our code.&lt;br /&gt;
&lt;br /&gt;
There were many among us who did seek to change,&lt;br /&gt;
The very foundation of our glorious clan.&lt;br /&gt;
&lt;br /&gt;
Slowly but surely the words were wiped clean,&lt;br /&gt;
And new words were made to replace them.&lt;br /&gt;
&lt;br /&gt;
Lo! The end of the age drew near!&lt;br /&gt;
&lt;br /&gt;
Many of us were seething with rage,&lt;br /&gt;
Our code! Our clan! Falling quickly away!&lt;br /&gt;
&lt;br /&gt;
We struck out! We formed a bond of our own.&lt;br /&gt;
The old code would stand as it had for so long.&lt;br /&gt;
&lt;br /&gt;
In this hand the new, in the hand the old.&lt;br /&gt;
On this side the true, on this side the bold.&lt;br /&gt;
&lt;br /&gt;
Divided we stood, for all to see.&lt;br /&gt;
&lt;br /&gt;
As ever it does, time healed some wounds,&lt;br /&gt;
Concessions were made, and so fell the True.&lt;br /&gt;
&lt;br /&gt;
The Knights became one, but not as they were.&lt;br /&gt;
Many of us simply wandered away.&lt;br /&gt;
&lt;br /&gt;
Tales may abound of the Knights and their ways,&lt;br /&gt;
Slaying vile monsters and saving fair maids.&lt;br /&gt;
But what of the code as once it stood?&lt;br /&gt;
What of the wayward souls of the brood?&lt;br /&gt;
What of a time when all Knights were True?&lt;br /&gt;
Is the age passed forever?&lt;br /&gt;
Or coming again?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org&lt;br /&gt;
for inclusion in the next issue. All subscription options are handled&lt;br /&gt;
at: www.legendmud.org/lists/listinfo/legendarytimes and submissions&lt;br /&gt;
at: www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Eight&amp;diff=359</id>
		<title>Volume Twelve Issue Eight</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Eight&amp;diff=359"/>
		<updated>2018-03-24T23:24:40Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME TWELVE, NUMBER EIGHT                           April 11, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
			   TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
			   The Editor's Note&lt;br /&gt;
&lt;br /&gt;
                         NEWS, REPORTS, UPDATES&lt;br /&gt;
                     LegendMUD Calendar of Events&lt;br /&gt;
                            Recent Updates&lt;br /&gt;
                        New Immortals Announced&lt;br /&gt;
&lt;br /&gt;
                              LEGENDITES&lt;br /&gt;
                       A Message from H&amp;amp;R Block&lt;br /&gt;
                         A New Game: Charades&lt;br /&gt;
                            Did You Know?&lt;br /&gt;
&lt;br /&gt;
                               PK FRONT&lt;br /&gt;
                      The Pkill Contest Returns!&lt;br /&gt;
&lt;br /&gt;
                               CLAN NEWS&lt;br /&gt;
                       The Avengers Clan Disbands&lt;br /&gt;
                    One World Alliance Clan Disbands&lt;br /&gt;
&lt;br /&gt;
                         Di Nuovo alla Cucina&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Be sure to keep voting at the forums page!  We are making some real&lt;br /&gt;
good progress on those mud sites and that is a Very Good Thing.&lt;br /&gt;
Speaking of forums, go to the articles page and check out Wren's new&lt;br /&gt;
treatise on how to help a newbie, it's very informative and well-&lt;br /&gt;
written. Also, please keep on sending in your LT submissions!&lt;br /&gt;
&lt;br /&gt;
 One more note, be aware that the general (by general I mean not&lt;br /&gt;
including several skills including chant, augment, etc.) skill&lt;br /&gt;
reimbursement ends on the 15th, so reimburse'em if ya got'em now!&lt;br /&gt;
&lt;br /&gt;
Until next time partners! -Huma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                                  April&lt;br /&gt;
                          Su Mo Tu We Th Fr Sa&lt;br /&gt;
                                          1  2&lt;br /&gt;
                           3  4  5  6  7  8  9&lt;br /&gt;
                          10 11 12 13 14 15 16&lt;br /&gt;
                          17 18 19 20 21 22 23&lt;br /&gt;
                          24 25 26 27 28 29 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Monday,     April  11th,               Sandra's Pk Contest begins!&lt;br /&gt;
Wednesday,  April  13th,    8pm-9pm    Chaykin's Tax Day Dash!&lt;br /&gt;
Thursday,   April  14th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Friday,     April  15th,    8:00 pm    Charades with Herbert&lt;br /&gt;
Sunday,     April  17th,    2pm-10pm   PK BattleZone&lt;br /&gt;
Thursday,   April  21st,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     April  24th,    2pm-10pm   PK BattleZone&lt;br /&gt;
Thursday,   April  28th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            Area Updates&lt;br /&gt;
                        -=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Carnival: Sandra is now maintaining this area! The strong man (and his&lt;br /&gt;
mallet) have been improved -- be careful when fighting him.&lt;br /&gt;
&lt;br /&gt;
Dante's Inferno: some of the weapons have been improved and random&lt;br /&gt;
stats are less common -- take another look around!&lt;br /&gt;
&lt;br /&gt;
Dreamtime Australia: Somar is now maintaining this area!&lt;br /&gt;
&lt;br /&gt;
French &amp;amp; Indian War: LadyAce is now maintaining this area!&lt;br /&gt;
&lt;br /&gt;
Klein: the smith now has raw materials available. Rudolf's stock&lt;br /&gt;
has changed a bit.&lt;br /&gt;
&lt;br /&gt;
Melbourne: Bart is now maintaining this area!&lt;br /&gt;
&lt;br /&gt;
Salem: In the last LT, you were given a cypher that if decoded,&lt;br /&gt;
would give you a hint to a new feature in this area, that cypher&lt;br /&gt;
read: &amp;quot;Dso_cn_eGwr_itgrgisc_khsa.&amp;quot; The answer is: It's an&lt;br /&gt;
alternation cypher, with every other letter (read through twice&lt;br /&gt;
to use all letters) forming the message. Decrypted, it reads:&lt;br /&gt;
Doc Griggs has new tricks.&lt;br /&gt;
&lt;br /&gt;
Door updates were done in: Dreamtime Australia, Egypt&lt;br /&gt;
&lt;br /&gt;
Non-q5 Weapon updates were done in: Agrabah, Carnival, Carthage, Egypt,&lt;br /&gt;
Greece, Dante's Inferno, WWI France&lt;br /&gt;
&lt;br /&gt;
Small fixes were made in:&lt;br /&gt;
Agrabah, Midgaard, Carnival, French/Indian War, San Francisco,&lt;br /&gt;
Greece, Seoni Jungle, Legends of the Past, Melbourne, Dante's&lt;br /&gt;
Inferno, OOC, Pittsburgh, Boston, Viking, Dreamtime&lt;br /&gt;
&lt;br /&gt;
The following in-progess areas had commits this week:&lt;br /&gt;
Black Forest, Industrial Hawaii, Pittsburgh Expansion, Tartarus&lt;br /&gt;
&lt;br /&gt;
Published this week:&lt;br /&gt;
Candyland&lt;br /&gt;
&lt;br /&gt;
                           Code Updates&lt;br /&gt;
                        -=-=-=-=-=-=-=-=-=-&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
o Head shots are slightly less powerful.  Damage and stunning from&lt;br /&gt;
  headshots reduced.&lt;br /&gt;
&lt;br /&gt;
BUG&lt;br /&gt;
&lt;br /&gt;
o Earthquake no longer charges a target's worth of mana just for&lt;br /&gt;
  casting it.&lt;br /&gt;
o Crashing bugs fixed.&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                  New Immortals Announced                    |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Congratulate our newest Immortals who compromise the biggest group &lt;br /&gt;
we've had in years: Chaykin, Herbert, Jenna, Lenore, Lorenzo and Sasha. &lt;br /&gt;
Chaykin and Herbert will be joining the PR Department, Jenna the Admin staff,&lt;br /&gt;
Lorenzo the coding department, and Lenore and Sasha will ply their &lt;br /&gt;
trades in the building arena.&lt;br /&gt;
&lt;br /&gt;
  The next round of applications have a September 1st deadline. Reading&lt;br /&gt;
HELP APPLICATION online gives more info. And now, a little more about &lt;br /&gt;
our&lt;br /&gt;
newest Immortals:&lt;br /&gt;
&lt;br /&gt;
Chaykin -&lt;br /&gt;
&lt;br /&gt;
Chaykin's origins are shrouded in mystery. He appeared among Legend's&lt;br /&gt;
citizens many years ago, having apparently endured some brain- damaging&lt;br /&gt;
sort of trauma which left him without the gift of great intellect but&lt;br /&gt;
with an unflagging ignorance of his own mortality. Being the ultimate&lt;br /&gt;
example of mind over matter, he believed himself immortal for so long,&lt;br /&gt;
now he is. The player behind the mask has been playing Legend since&lt;br /&gt;
October 1994, grew up in Massachusetts and currently lives in New&lt;br /&gt;
Hampshire working as a home theater installer.&lt;br /&gt;
&lt;br /&gt;
Herbert -&lt;br /&gt;
&lt;br /&gt;
Hello there! My name is Herbert... I will be your new assistant&lt;br /&gt;
PR for the evening and would like to take this opportunity to introduce&lt;br /&gt;
myself. For many years I have been playing roleplaying games, this may&lt;br /&gt;
have something to do with imagination which I pride above almost all &lt;br /&gt;
else or it could have something to do with my obsession with pushing that&lt;br /&gt;
STUPID red button, which almost always ends with me being splatted. As &lt;br /&gt;
I said Imagination is very important to me because I also like to write,&lt;br /&gt;
nothing award winning or printable but small slices of impromptu&lt;br /&gt;
entertainment for people, tailormade for their specific likes and&lt;br /&gt;
dislikes. And arent the best moments in life when you can make someone&lt;br /&gt;
smile and forget the world, if only for a moment? So yes yes indeed, I&lt;br /&gt;
like imagination, writing, roleplaying and of course those mechanical&lt;br /&gt;
monstrosities which make our love for the game so available... &lt;br /&gt;
computers.&lt;br /&gt;
Many moons ago I came by an Atari 2600 and it was love at first sight,&lt;br /&gt;
Blue Square vs Pink Square was decidedly the best, and so as I grew &lt;br /&gt;
older technology grew with me and like some scary symbiot I kept up largely, &lt;br /&gt;
but always as a hobby. I hope this has explained a little of who I am, what &lt;br /&gt;
I like, and what I do, and I would love to invite you all to track me &lt;br /&gt;
down and say Hi whenever you can, I can even help with some things so try me&lt;br /&gt;
out!&lt;br /&gt;
&lt;br /&gt;
Jenna -&lt;br /&gt;
&lt;br /&gt;
Jenna lives in Melbourne, Australia with her husband, dog, 2 cats and 3&lt;br /&gt;
fish. There used to be 4 fish, but one of the cats intervened. She &lt;br /&gt;
works for a educational software/systems development company as a glorified &lt;br /&gt;
Sys Admin (it gets a funky title). She was first introduced to the land of&lt;br /&gt;
unix 15 years ago - to play nethack. After 10 years of playing on &lt;br /&gt;
Legend, she's finally immorted.&lt;br /&gt;
&lt;br /&gt;
Lenore -&lt;br /&gt;
&lt;br /&gt;
In real life Lenore can be found stomping around Toronto praying&lt;br /&gt;
for patio season. She spends her week days knee deep in html and&lt;br /&gt;
actionscript and in her spare time enjoys painting (her current &lt;br /&gt;
favorite medium is chocolate), photography, making jewelry and feeding her &lt;br /&gt;
reality tv addiction. She has been playing LegendMUD for about 6 years and was &lt;br /&gt;
the GM for Intempesta Nox. She is currently working on Industrial Hawaii.&lt;br /&gt;
&lt;br /&gt;
Lorenzo -&lt;br /&gt;
&lt;br /&gt;
Lorenzo has stayed in Chicago, USA long enough now to call it&lt;br /&gt;
home. He spends days as a jack of no trades with the University of&lt;br /&gt;
Chicago, where most of his time is sunk into making network servers go&lt;br /&gt;
(and then stop, sometimes with a bang). On the side he enjoys reading,&lt;br /&gt;
riding, open-source software development in the public interest, though&lt;br /&gt;
somehow most of that time goes into maintaining a semblance of order on&lt;br /&gt;
some computer or other. He still prefers his Commodore 64 to whatever &lt;br /&gt;
the Internet came up with last week, although he's got to admit that Google &lt;br /&gt;
is onto something. He's been a player on Legend for almost five years -- &lt;br /&gt;
too long to be young, but not long enough to be veteran.&lt;br /&gt;
&lt;br /&gt;
Sasha -&lt;br /&gt;
&lt;br /&gt;
Sasha has played Legend MUD since 1995, only taking a break to fall in&lt;br /&gt;
love with, and marry, her shiny-new husband! They met at Burning Man, &lt;br /&gt;
woo woo, and live in NYC with 4 (rather nice) cats that she didn't want, &lt;br /&gt;
but took in, because they were found sadly wandering the streets of Hell's&lt;br /&gt;
kitchen. She's the creative director at a big interactive firm in the&lt;br /&gt;
city, designing websites and such, but spends most of her time&lt;br /&gt;
overextending herself and obsessively planning -- her next big trip &lt;br /&gt;
around the world, the renovation of her loft, big parties, her theme camp at&lt;br /&gt;
Burning Man, etc. Sasha's often a little stressed out, but she's nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
           Many has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
           Trey has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
          Kastina has reached 700 million experience!&lt;br /&gt;
&lt;br /&gt;
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
     A Message from H&amp;amp;R Block Interim CEO Brett Bretterson:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tax Day is fast approaching and it's time to run around like a crazy&lt;br /&gt;
person to complete your tax filings! But there's a little problem...&lt;br /&gt;
you all have lost all your receipts from this year and unless you can&lt;br /&gt;
find them, you're going to owe a huge chunk of cheddar to the IRS! The&lt;br /&gt;
receipts have all been picked up by mobs, so you're gonna have to get&lt;br /&gt;
them back! Find ones corresponding to your tax bracket and collect&lt;br /&gt;
receipts worth the most money to win and stick it to the Man!&lt;br /&gt;
&lt;br /&gt;
We'll be dashing around for your receipts on Wednesday April 13 at 8&lt;br /&gt;
pm system time, so be there or be audited!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       Charades Games&lt;br /&gt;
                   -=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Friday the 15th at 8.00pm system time I will be running a game of&lt;br /&gt;
charades for the first time, this is a great chance to show off your&lt;br /&gt;
general knowledge whilst being incredibly spammy with emotes and&lt;br /&gt;
socials!&lt;br /&gt;
&lt;br /&gt;
For those who need a copy of the general rules of charades here is a&lt;br /&gt;
handy link -&lt;br /&gt;
http://www.cs.umd.edu/~nau/misc/charades.html&lt;br /&gt;
&lt;br /&gt;
Mostly we will use the exact same system but with slightly longer round&lt;br /&gt;
times to accomodate for typing speeds and things, though if you feel &lt;br /&gt;
like aliasing some standard things feel free to do that too.&lt;br /&gt;
I look forward to seeing you all there!&lt;br /&gt;
&lt;br /&gt;
Herbert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   _____&lt;br /&gt;
  /  _  \   DID YOU KNOW: Bug/Idea Channel&lt;br /&gt;
 /__/ \  \  These two channels are the best way to get in touch with&lt;br /&gt;
      /  /  immortals directly concerning problems you see around the&lt;br /&gt;
     /  /   mud. The Bug channel is used when you see something that&lt;br /&gt;
    /__/    just isn't right, the Idea channel on the other hand is&lt;br /&gt;
    __      for when nothings wrong persay, but you think it could be&lt;br /&gt;
   /  \     better if your particular idea happened.&lt;br /&gt;
   \__/&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                     PK Front                                |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   The Pkill Contest Returns!&lt;br /&gt;
&lt;br /&gt;
               ()==|===========================&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each week, I will tally the wins of all pk characters. This includes&lt;br /&gt;
PKOK as well as PKE. The one with the most kills will win a prize.&lt;br /&gt;
&lt;br /&gt;
Rules(You knew there'd be some!):&lt;br /&gt;
&lt;br /&gt;
-Multikills don't count. Don't be a wuss.&lt;br /&gt;
-The winners are subject to MY approval. If I get a lot of&lt;br /&gt;
 complaints about you, it sucks to be you!&lt;br /&gt;
-Don't complain just to complain. You're supposed to be a killer,&lt;br /&gt;
 suck it up and fight back, or retire and go sit in a corner.&lt;br /&gt;
-If you're playing the game, stay in the game! Don't let me catch&lt;br /&gt;
 you idling OOC or in your hall/house all day.&lt;br /&gt;
-You have to stick around longer than 5 minutes a day and be&lt;br /&gt;
 IN THE OPEN for most of that time.&lt;br /&gt;
&lt;br /&gt;
I'll tally the kills every Monday for the previous week. That&lt;br /&gt;
means the week begins on Monday and ends on Sunday.  I'll also be&lt;br /&gt;
sending notes to those involved in fights to make sure that they&lt;br /&gt;
were fair fights. No response to the note means that the fight&lt;br /&gt;
was fair. That means the week begins on Monday and ends on Sunday.&lt;br /&gt;
&lt;br /&gt;
I'll post results each week here on the warboard for you all to&lt;br /&gt;
read over, complain about, discuss who was the wuss in a fight,&lt;br /&gt;
and so on.&lt;br /&gt;
&lt;br /&gt;
We'll be beginning this Monday, April 11th. So get your pkillers&lt;br /&gt;
dusted off and get ready for some death!&lt;br /&gt;
&lt;br /&gt;
-Sandra&lt;br /&gt;
&lt;br /&gt;
(Editors Note:  In case any of you were wondering what the results from&lt;br /&gt;
the last contest were, they read like this:&lt;br /&gt;
35 Kills - Vendetta&lt;br /&gt;
24 Kills - Horror&lt;br /&gt;
14 Kills - Axaxaxas&lt;br /&gt;
13 Kills - Delandel and Chandler&lt;br /&gt;
11 Kills - Trousers and Static&lt;br /&gt;
10 Kills - Molath&lt;br /&gt;
&lt;br /&gt;
Those are just the people with double digit kills and that adds up to a&lt;br /&gt;
tidy 131 kills between those 8 fine folks.)&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                     Clan News                               |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           On April 2nd, The Avengers Clan disbanded&lt;br /&gt;
                    due to low membership&lt;br /&gt;
&lt;br /&gt;
              -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
        On April 7th, One World Alliance Clan disbanded&lt;br /&gt;
                    due to low membership.&lt;br /&gt;
&lt;br /&gt;
              -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
There are currently 15 RP clans and 5 PK clans. This leaves open&lt;br /&gt;
slots for twelve (12) more clans to form. For more information, read&lt;br /&gt;
HELP CLAN and see the clan information list via the CLANS command&lt;br /&gt;
while logged into the game. For a basic handbook and reference guide&lt;br /&gt;
for players interested in starting and running a clan, we recommend&lt;br /&gt;
that before you even type FORM, you visit:&lt;br /&gt;
&lt;br /&gt;
             http://www.legendmud.org/Reference/gm.html.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    Di Nuovo alla Cucina&lt;br /&gt;
&lt;br /&gt;
               -=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
 A black Ford parked across the beaten road. That much was seen through&lt;br /&gt;
the kitchen window, but the darkness left the car's passengers unknown.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;lock da doh,&amp;quot; the orders were given immediately. &amp;quot;You got it, boss.&amp;quot; &lt;br /&gt;
AT stood about six foot five, somewhere around two ten. You'd be foolish &lt;br /&gt;
to mess with him, not without some help. But then again, no one did &lt;br /&gt;
anything without a couple guys waiting for the 'signal' from a nearby car &lt;br /&gt;
anyway. It just was the way things were. Business was business. You paid &lt;br /&gt;
someone for something and if you got more than you bargain for, you'd whack the&lt;br /&gt;
guy and get a refund.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dohs locked, Boss,&amp;quot; the big guy said, confident with his work.&lt;br /&gt;
&lt;br /&gt;
Shuffling of two, maybe three guys approaching had stopped.&lt;br /&gt;
&lt;br /&gt;
KNOCK! KNOCK!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eh' wehs closed,&amp;quot; AT said, unsure what to say.&lt;br /&gt;
&lt;br /&gt;
AT could vaguely see through the door's shaped windows. Just then, the&lt;br /&gt;
door kicked open! AT flew to the ground, his head banging against the&lt;br /&gt;
wall knocking him unconscious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Straussy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Three men stepped forward into the store. There was no reply.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Straussy Milano!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nothing. If he took off it was through the back door, but they wouldn't&lt;br /&gt;
leave without letting him know they paid him a visit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light it up, boys.&amp;quot;  They all pulled out a Thompson model 21AC from &lt;br /&gt;
their long coats, each one with a custom hair-trigger. Locked and&lt;br /&gt;
loaded, they proceeded to let loose two clips.&lt;br /&gt;
&lt;br /&gt;
DING! BWOOOW! CHING! CHANG! ZZOOOW! THHPP! RATTATATAT!&lt;br /&gt;
&lt;br /&gt;
Papers, canisters, food and general store supplies flew into the air&lt;br /&gt;
as bullets rattled the kitchen and small dining area.&lt;br /&gt;
&lt;br /&gt;
Just then, the shadow of a man with a top hat on and a cigar hanging&lt;br /&gt;
from his mouth appears from behind the smoke-fill room.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you call this?!&amp;quot; The voice came from the man in the middle.&lt;br /&gt;
And with that, he tosses a green and black box over to the shadowy&lt;br /&gt;
figure. The box bears the label: 'Milano's Caffe: Ci e la Crema.' As&lt;br /&gt;
it hits the floor, cannolis fall out and smash all over the&lt;br /&gt;
glass-shattered floor. &amp;quot;What do you call that? Huh! What the heck&lt;br /&gt;
is that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They were indeed cannolis but this batch must have missed the&lt;br /&gt;
chocolate chip stage. The tempermental trio is steamed.&lt;br /&gt;
&lt;br /&gt;
A cigar lights up from behind the gray haze of gun smoke and cigar &lt;br /&gt;
smoke as the figure takes a drag, giving the current situation a&lt;br /&gt;
thought.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Take these,&amp;quot; the shadowy man exhales. A new green and black box&lt;br /&gt;
labeled 'Milano's Caffe: Ci e la Crema' is tossed across the store.&lt;br /&gt;
They open it up and to the delight of the three these have chocolate&lt;br /&gt;
chips. The leader nods to the man unknown and walks out, crunching&lt;br /&gt;
the broken glass on the ground as he leaves.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mangi,&amp;quot; the voice says.&lt;br /&gt;
&lt;br /&gt;
And with that, he slipped away.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD. &lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org for &lt;br /&gt;
inclusion in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right to&lt;br /&gt;
moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Seven&amp;diff=358</id>
		<title>Volume Twelve Issue Seven</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Seven&amp;diff=358"/>
		<updated>2018-03-24T23:24:40Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME TWELVE, NUMBER SEVEN                           March 29, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                         TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
                           The Editor's Note&lt;br /&gt;
&lt;br /&gt;
             A Message to the Mortals from the Implementors&lt;br /&gt;
&lt;br /&gt;
                         NEWS, REPORTS, UPDATES&lt;br /&gt;
&lt;br /&gt;
                     LegendMUD Calendar of Events&lt;br /&gt;
                      Did You Know: PK BattleZone&lt;br /&gt;
                             Recent Updates&lt;br /&gt;
                              Legendites&lt;br /&gt;
&lt;br /&gt;
                               CLAN NEWS&lt;br /&gt;
&lt;br /&gt;
                    Black Hand of Corruption Forms&lt;br /&gt;
                      The Disciples Clan Disbands&lt;br /&gt;
&lt;br /&gt;
                             -=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
                 Mysterious Assassination in Pittsburgh!&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
     Hello folks, have you all been voting for Legend at the forums? &lt;br /&gt;
It's a good thing to do and you should continue to do it.  Also, we really &lt;br /&gt;
want to hear your ideas, and the forum is a great place to get those spelled&lt;br /&gt;
out for us as well.&lt;br /&gt;
     I've gotten one (1) player submission for the LT since the last &lt;br /&gt;
one was released, and I'd love to get more!  So what can I do to increase&lt;br /&gt;
player participation in this thing?  Send me a tell or email or mudmail&lt;br /&gt;
and let me know.  I am still giving out tokens for people who submit&lt;br /&gt;
articles.  Let me have some feedback!  Thanks! -Huma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             A Message to the Mortals from the Implementors&lt;br /&gt;
           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Greetings from the Imps,&lt;br /&gt;
&lt;br /&gt;
It's been a little over a month since we were asked to take the reins on&lt;br /&gt;
the Imp positions and Sandra and I have been busy stepping back, taking a&lt;br /&gt;
look at things both large and small, trying to figure out where the&lt;br /&gt;
troubled spots are, where we're doing thing right and where we could be&lt;br /&gt;
doing things better.&lt;br /&gt;
&lt;br /&gt;
We now have a todo list a mile long, and probably 10 times as many&lt;br /&gt;
questions as we have answers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The department heads have been essential in identifying areas they and&lt;br /&gt;
their department members see falling into the 'works'/'doesn't&lt;br /&gt;
work'/'needs improvement' categories. They have also been extremely vocal&lt;br /&gt;
forwarding ideas on from players, the idea file, from conversations and&lt;br /&gt;
the Q&amp;amp;A's as well as the new LegendMUD web forums&lt;br /&gt;
and the trusty old discussion boards.&lt;br /&gt;
&lt;br /&gt;
We appreciate the input and as we move forward, we will be extending the&lt;br /&gt;
opportunities to interface and get these ideas across. Perhaps more&lt;br /&gt;
in-game events, more impromptu gatherings, and other methods of&lt;br /&gt;
communication.&lt;br /&gt;
&lt;br /&gt;
As we approach this enormous list of 'todo' items, we will undoubtedly&lt;br /&gt;
lean more and more on the input of players.&lt;br /&gt;
&lt;br /&gt;
I'm going to be intentionally vague at this point because we're still in&lt;br /&gt;
the process of determining what the priority of many of the items are and&lt;br /&gt;
what needs to be dealt with now and what needs to be dealt with later.&lt;br /&gt;
What I can tell you is that there is a brainstorming enthusiasm going on&lt;br /&gt;
in the immortal-sphere, and many of the ideas that are coming out of it&lt;br /&gt;
are game-enhancing.&lt;br /&gt;
&lt;br /&gt;
What I can also tell you is that, as we move forward, we may have to make&lt;br /&gt;
decisions that may not be the most popular. We have a lot of &amp;quot;broken&lt;br /&gt;
windows&amp;quot; so to speak, and in order to do a lot of new and cool things,&lt;br /&gt;
we must fix some of these broken windows.&lt;br /&gt;
&lt;br /&gt;
We are also going to carefully consider all of our options and, when&lt;br /&gt;
appropriate (which will be most of the time), gather feedback from&lt;br /&gt;
the players during the design and implementation stages.&lt;br /&gt;
&lt;br /&gt;
As we are intending to increasingly rely on players for feedback on&lt;br /&gt;
all aspects of the game, we would like to remind everyone of the&lt;br /&gt;
communication lines that are open:&lt;br /&gt;
&lt;br /&gt;
- The discussion boards (discussion/pk/news/builder/etc.)&lt;br /&gt;
- The WWW forums (http://www.legendmud.org/forums)&lt;br /&gt;
- Mudmail&lt;br /&gt;
- immortalname@legendmud.org&lt;br /&gt;
- imp@legendmud.org (copies to both Sandra and I)&lt;br /&gt;
- idea/bug/typo channels&lt;br /&gt;
- Q&amp;amp;A discussions (Thursday night, check the events calendar)&lt;br /&gt;
- and the trusty old 'tell'&lt;br /&gt;
&lt;br /&gt;
We look forward to what's cooking in the game realm, and we look&lt;br /&gt;
forward to bringing that to the mud while involving all interested&lt;br /&gt;
parties.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
Rufus and Sandra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                   April&lt;br /&gt;
                          Su Mo Tu We Th Fr Sa&lt;br /&gt;
                                          1  2&lt;br /&gt;
                           3  4  5  6  7  8  9&lt;br /&gt;
                          10 11 12 13 14 15 16&lt;br /&gt;
                          17 18 19 20 21 22 23&lt;br /&gt;
                          24 25 26 27 28 29 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday,     March 31st,     7:30 pm      Q&amp;amp;A in the OOC Auditorium &lt;br /&gt;
Friday,       April 1st,           April Fools Day!&lt;br /&gt;
Sunday,       April 3rd,      2pm-10pm     PK BattleZone&lt;br /&gt;
Thursday,     April 7th,      7:30 pm      Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,       April 10th,     2pm-10pm     PK BattleZone&lt;br /&gt;
Thursday,     April 14th,     7:30 pm      Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,       April 17th,     2pm-10pm     PK BattleZone&lt;br /&gt;
Thursday,     April 21st,     7:30 pm      Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,       April 24th,     2pm-10pm     PK BattleZone &lt;br /&gt;
Thursday,     April 28th,     7:30 pm      Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   _____&lt;br /&gt;
  /  _  \   DID YOU KNOW: PK BattleZone&lt;br /&gt;
 /__/ \  \  This is just a period of time where the population of&lt;br /&gt;
      /  /  pke pkillers is higher than normal. Our hope is that by&lt;br /&gt;
     /  /   announcing this, that more pkillers will make themselves&lt;br /&gt;
    /__/    available to each other and be looking for action.&lt;br /&gt;
    __&lt;br /&gt;
   /  \     Remember, if you see any good fights of hear of any&lt;br /&gt;
   \__/     juicy pkill gossip, write it up and send it to the LT for&lt;br /&gt;
            a token!&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
                             AREA UPDATES&lt;br /&gt;
&lt;br /&gt;
                       -=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Boston: elderly men are a bit tougher despite their age, new item&lt;br /&gt;
added.Decrypt this encrypted message for a clue...:&lt;br /&gt;
&amp;quot;Dso_cn_eGwr_itgrgisc_khsa.&amp;quot;&lt;br /&gt;
[Hint: it's NOT a substitution cipher! What you see is what you get.]&lt;br /&gt;
Solution will be printed in the Legendary Times (the one AFTER the&lt;br /&gt;
one in which this clue appears, mind you!)!&lt;br /&gt;
&lt;br /&gt;
Carnival: Cesare will drag you in like he's supposed to. Carnival poster&lt;br /&gt;
is now more usable, and more food is available at the bar and grill.&lt;br /&gt;
The problem with the carnival not being open right after an areas reload&lt;br /&gt;
has been fixed.&lt;br /&gt;
&lt;br /&gt;
Crusades: Conrad should be a bit easier to find when needed for a &lt;br /&gt;
quest, the Sufi will no longer stockpile as much gold as you give him. A few&lt;br /&gt;
assassins had the ability to &amp;quot;insta-repop&amp;quot; during a run -- this has &lt;br /&gt;
been pulled. The ocean gatekeepers should behave themselves correctly now.&lt;br /&gt;
Some tools in housing which didn't work are gone now.&lt;br /&gt;
&lt;br /&gt;
Dante's Inferno: Sandra is now maintainer. Mob xp has been improved in&lt;br /&gt;
multiple locations. Boat ride experience and other topics of recent&lt;br /&gt;
complaint should be improved. Too many small fixes &amp;amp; tweaks to list --&lt;br /&gt;
give the Inferno another try and see what you think! Lucifer has some &lt;br /&gt;
new tricks and surprises. Give him another whirl!&lt;br /&gt;
More boatride tweaks, too. Travel in style today, visit the Inferno!&lt;br /&gt;
&lt;br /&gt;
Egypt: Huma is now maintainer, more clues added for the flax quest.&lt;br /&gt;
French/Indian War: disguise section added to the forest&lt;br /&gt;
&lt;br /&gt;
Greece: Nestor is now maintainer.&lt;br /&gt;
&lt;br /&gt;
Klein: even more clues, tweaks, and flexibilities in the Ritter quest.&lt;br /&gt;
The key buildup and duelling gate-locking problem may be solved! Ritter&lt;br /&gt;
quest was not working right for male characters, but it should work now.&lt;br /&gt;
Thanks to Dak, Sandra, and Rufus for the help (and patience) while this bug &lt;br /&gt;
was figured out!&lt;br /&gt;
&lt;br /&gt;
Melbourne: LadyAce is now maintainer. Mob XP increased in several &lt;br /&gt;
places based on mob vs mob testing. Brick makers should be far&lt;br /&gt;
more patient with younger explorers,&lt;br /&gt;
&lt;br /&gt;
OOC: Updates the Expies room. Paris: Many of the mid-level mobs have&lt;br /&gt;
been adjusted to keep them from being too difficult. If you have a midlevel&lt;br /&gt;
character (20-30ish), please try Paris as an xp source and see what you&lt;br /&gt;
think! The doctor has more to offer any visiting medical&lt;br /&gt;
students.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pittsburgh: Wallet will only hold money.&lt;br /&gt;
&lt;br /&gt;
Roman Britain: killing the stunted druid will leave evidence of&lt;br /&gt;
your crime&lt;br /&gt;
&lt;br /&gt;
Romania: Disguises should work now.&lt;br /&gt;
&lt;br /&gt;
Typo fixes:  Alaska, Anasazi, Carnival, Carthage, Egypt, Dante's &lt;br /&gt;
Inferno, Pirates' Den, French &amp;amp; Indian War, Malta, Melbourne, Pittsburgh,&lt;br /&gt;
Salem, OOC, Romania, Viking.&lt;br /&gt;
&lt;br /&gt;
More Typo fixes: Alaska, generic animals, generic foods, Ancient&lt;br /&gt;
Seas, Black Forest, Klein, Malta, Melbourne, Paris Opera.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Areas where non-q5 weapon updates were done: Alaska, Crusades, &lt;br /&gt;
Dreaming, FIWar, Klein, Malta, Melbourne, Paris Opera, Romania,&lt;br /&gt;
Savanna.&lt;br /&gt;
&lt;br /&gt;
In-progress areas which had commits this week:&lt;br /&gt;
Black Forest, SL2, Tartarus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             CODE UPDATES&lt;br /&gt;
&lt;br /&gt;
                        -=-=-=-=-=--=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
                               GENERAL&lt;br /&gt;
&lt;br /&gt;
o For visible imms, imm names will now show in tells even if&lt;br /&gt;
  the receiver is unable to see said imm (due to blindness,&lt;br /&gt;
  lack of light etc.)&lt;br /&gt;
&lt;br /&gt;
o Failure to steal from a paralyzed mob will now result in&lt;br /&gt;
  less growling.&lt;br /&gt;
&lt;br /&gt;
o You can hear humming items from adjacent rooms in you have&lt;br /&gt;
  the right skill.&lt;br /&gt;
&lt;br /&gt;
o Pick lock will now toggle the state of the lock.&lt;br /&gt;
&lt;br /&gt;
o You can now hide while prone or kneeling.&lt;br /&gt;
&lt;br /&gt;
o Now you can douse an object or douse person in water rooms.&lt;br /&gt;
&lt;br /&gt;
o Poison bleeding and acid burn all go off (if your affected&lt;br /&gt;
  by them)&lt;br /&gt;
&lt;br /&gt;
o If you are bleeding and poisoned there is also a chance the&lt;br /&gt;
  poison length will be reduced.&lt;br /&gt;
&lt;br /&gt;
o Guests will have a title of 'the Visitor'&lt;br /&gt;
&lt;br /&gt;
o You'll have to be slightly more intelligent to use elemental&lt;br /&gt;
  words.&lt;br /&gt;
o combat moods now work on speech as well as actions.&lt;br /&gt;
&lt;br /&gt;
o Create water spell can now be used to douse a person.&lt;br /&gt;
&lt;br /&gt;
o Surgery averages will be a little higher.&lt;br /&gt;
&lt;br /&gt;
o Hunt lag reduced.&lt;br /&gt;
&lt;br /&gt;
o Item affects will now show up in status.&lt;br /&gt;
&lt;br /&gt;
o Quickdraw, inject, and set trap are now listed under more&lt;br /&gt;
  appropriate skill headings.&lt;br /&gt;
&lt;br /&gt;
o Resist fire changed, will have lower impact for the first&lt;br /&gt;
  casting but be castable up to twice per target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 BUG&lt;br /&gt;
&lt;br /&gt;
o Housing rent bug fixed where it was possible that proper&lt;br /&gt;
  rent charges were not applied.&lt;br /&gt;
&lt;br /&gt;
o Morphine rage message will now go to the victim being&lt;br /&gt;
  injected.&lt;br /&gt;
&lt;br /&gt;
o You can no longer make walls in directions that don't exist.&lt;br /&gt;
&lt;br /&gt;
o Aiming will skip the shooter even if you have the same&lt;br /&gt;
  keyword.&lt;br /&gt;
&lt;br /&gt;
o Being disguised will no longer stop a description from&lt;br /&gt;
  being registered successfully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
o Closing doors now ruins aim.&lt;br /&gt;
&lt;br /&gt;
o Shoot shouldn't work if you don't have line of sight,&lt;br /&gt;
  regardless of whether you've aimed successfully.&lt;br /&gt;
&lt;br /&gt;
o Color bleeding from obj attributes (glowing etc) fixed.&lt;br /&gt;
&lt;br /&gt;
o You can no longer use a balm on someone who is already&lt;br /&gt;
  balmed.&lt;br /&gt;
&lt;br /&gt;
o If you can't balm someone, it won't extract the balm.&lt;br /&gt;
&lt;br /&gt;
o If you're sleeping when a spell wears off, you no longer&lt;br /&gt;
  get a blank return.&lt;br /&gt;
&lt;br /&gt;
o Dispel illusion now reports what the illusion was that is&lt;br /&gt;
  being dispelled&lt;br /&gt;
&lt;br /&gt;
o Major illusion now reports the illusion that is being&lt;br /&gt;
  created.&lt;br /&gt;
&lt;br /&gt;
o Tainted weapons will no longer keep activating after the&lt;br /&gt;
  taint is gone.&lt;br /&gt;
&lt;br /&gt;
o If you are the one splitting the money you will always keep&lt;br /&gt;
  your share regardless of how reject gives is set.&lt;br /&gt;
&lt;br /&gt;
o Ditch now looks at characters/mobs following you first.&lt;br /&gt;
&lt;br /&gt;
o AFK won't be set everytime you log in.&lt;br /&gt;
&lt;br /&gt;
o When trying to phase through a door, the failure message&lt;br /&gt;
  will now be correct.&lt;br /&gt;
&lt;br /&gt;
o Phasing through a door when surrounded by a ring of fire will&lt;br /&gt;
  now remove the ring of fire.&lt;br /&gt;
&lt;br /&gt;
o Iron will parry should work a bit better.&lt;br /&gt;
&lt;br /&gt;
o You can no longer use pick lock to lock containers and doors&lt;br /&gt;
  that are not supposed to be lockable.&lt;br /&gt;
&lt;br /&gt;
o Multiple messages will no longer be shown when a spell with&lt;br /&gt;
  multiple AFFECTS wears off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            TYPO&lt;br /&gt;
&lt;br /&gt;
o When a door is unlocked from the other side the capitalization&lt;br /&gt;
  of the name of the door is now correct.&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
           Lia has reached 200 million experience!&lt;br /&gt;
&lt;br /&gt;
       =o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=&lt;br /&gt;
&lt;br /&gt;
          Asterix has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
          Phoenix has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
           Rama has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 St. Patrick Day Casino Game!&lt;br /&gt;
&lt;br /&gt;
               &amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
     The annual St Pat's Casino Game was a huge success this year, which&lt;br /&gt;
is rather surprising considering who was running it.  However, it went off&lt;br /&gt;
without a hitch.  Dozens of people participated and at least 2 multi-color&lt;br /&gt;
strings and several single-colors were eventually given out. The game&lt;br /&gt;
seemed to be extra fun on account of the use of colored game tokens&lt;br /&gt;
representing (and of course, stereotyping) the Irish as we chose to use&lt;br /&gt;
pieces of Lucky Charms such as blue moons, red balloons and the like.&lt;br /&gt;
People enjoyed the theme so much that by the end of the night the treat&lt;br /&gt;
(a multi-colored bowl of lucky charms) had become a more popular item then&lt;br /&gt;
the themed-strings.  Not only that but a large number of players requested&lt;br /&gt;
special versions of the tokens to keep as souvenirs.&lt;br /&gt;
     A Special set of thanks go out to LadyAce, who helped me with it, &lt;br /&gt;
and Maeldun who inspired the theme!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      Easter Egg Hunt!&lt;br /&gt;
&lt;br /&gt;
                   /\/\/\/\/\/\/\/\/\/\/\&lt;br /&gt;
&lt;br /&gt;
      Due to a quirk in the calendar, we had two of our bigger games &lt;br /&gt;
one right after the other.  For those of you who don't know, the Easter egg&lt;br /&gt;
game takes places every year.  What happens is the Easter Bunny hops&lt;br /&gt;
around the mud dropping eggs at random locations, anywhere from the &lt;br /&gt;
road in Sherwood, all the way to Inside Calatin's fortress, and the person&lt;br /&gt;
who collects the most eggs at the end of the day is the winner (and has a &lt;br /&gt;
very spammy inventory).  This year we had several players go after eggs, but&lt;br /&gt;
only a few of the most valiant (or least encumbered by other obligations)&lt;br /&gt;
managed to really make a go of it.&lt;br /&gt;
&lt;br /&gt;
Here are the results:&lt;br /&gt;
&lt;br /&gt;
91 - Shai'Hulud&lt;br /&gt;
79 - Jupiter&lt;br /&gt;
25 - Sakki&lt;br /&gt;
13 - Aloysius&lt;br /&gt;
8 - Israfel&lt;br /&gt;
7 - Ugh&lt;br /&gt;
6 - Siachet&lt;br /&gt;
4 - Percy, Beauxb&lt;br /&gt;
3 - Autumn, Octavio, Spellcaster&lt;br /&gt;
2 - Dogbert, Spanish-Flea, Woodrow&lt;br /&gt;
1 - Adamar, Calitri, Davarith, Jeffrey, Maeldun, Saiph, Saya,&lt;br /&gt;
Solidus, Sara, Violet.&lt;br /&gt;
&lt;br /&gt;
The top 4 winners are awarded a prize and the rest get to keep their &lt;br /&gt;
brand new shiny eggs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                     Clan News                               |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      The Black Hand of Corruption Clan formed on March 10, 2005,&lt;br /&gt;
&lt;br /&gt;
                    This Clan is a PK Clan.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Black Hand of Corruption is finally more than just a rumor. We &lt;br /&gt;
still shall lurk in the shadows, totally incognito and sworn to secrecy.&lt;br /&gt;
Beware however, you may be the next one targeted for assassination!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
                 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
          On March 27, 2005 the Disciples Clan disbanded.&lt;br /&gt;
&lt;br /&gt;
                    ---------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are currently 17 RP clans and 5 PK clans. This leaves open slots&lt;br /&gt;
for ten (10) more clans to form. For more information, read HELP CLAN and&lt;br /&gt;
see the clan information list via the CLANS command while logged into &lt;br /&gt;
the game. For a basic handbook and reference guide for players interested&lt;br /&gt;
in starting and running a clan, we recommend that before you even type &lt;br /&gt;
FORM, you visit: http://www.legendmud.org/Reference/gm.html.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
   \|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            Mystery Surrounds the Assassination of&lt;br /&gt;
            last known Don of Criminal Syndicate!&lt;br /&gt;
&lt;br /&gt;
       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Pittsburgh Press, Senior reporter Skip Williamson:&lt;br /&gt;
&lt;br /&gt;
     Giovoni &amp;quot;The Sandman&amp;quot; Santiago found in a back alley of &lt;br /&gt;
Pittsburgh, shot twice in the back of his head, execution style.&lt;br /&gt;
&lt;br /&gt;
     Sandman, the former mafia Don of the Syndicate, was last seen&lt;br /&gt;
strolling his old stomping grounds when shots were heard in the &lt;br /&gt;
distance.&lt;br /&gt;
&lt;br /&gt;
     Later that evening his body was discovered in a back alley. &lt;br /&gt;
No signs of a robbery had taken place, nor a struggle as he was found&lt;br /&gt;
hands bound behind his back and was shot in the back of his head&lt;br /&gt;
two times.&lt;br /&gt;
&lt;br /&gt;
     Sources say this was not the handy work of the local gangsters.&lt;br /&gt;
Big John offered his two cents by saying, &amp;quot;We had nothing to do with &lt;br /&gt;
it,&lt;br /&gt;
now get the hell outta my face.&amp;quot;. The locals of Pittsburgh would not&lt;br /&gt;
even comment on this startling apparent assassination. Though one,&lt;br /&gt;
who wished to remain nameless, did finally speak out on this topic, &amp;quot;&lt;br /&gt;
Everyone here is afraid to answer any questions, even the gangsters.&amp;quot;.&lt;br /&gt;
The local added that, &amp;quot;this was an obvious hit by a new organization&lt;br /&gt;
trying to show their new muscle, which has all of us afraid for our&lt;br /&gt;
own lives.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
     Seeing as no eyewitnesses have been found, and the locals living&lt;br /&gt;
in fear, the mystery surrounding the apparent assassination of Sandman&lt;br /&gt;
will continue as rumors are whispered of a new deadly organization&lt;br /&gt;
roaming our city of Pittsburgh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD. Please&lt;br /&gt;
send replies, additions, or corrections to lt@legendmud.org for inclusion&lt;br /&gt;
in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right to&lt;br /&gt;
moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Six&amp;diff=357</id>
		<title>Volume Twelve Issue Six</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Six&amp;diff=357"/>
		<updated>2018-03-24T23:24:39Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME TWELVE, NUMBER SIX                             March 09, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                           TABLE OF CONTENTS&lt;br /&gt;
                     ----------------------------&lt;br /&gt;
&lt;br /&gt;
                           The Editor's Note&lt;br /&gt;
                           Calender of Events&lt;br /&gt;
                            Recent Updates&lt;br /&gt;
                      February 2005 Connection Analysis&lt;br /&gt;
           LEGENDITES: Information Regarding the People of Our World&lt;br /&gt;
                               Clan News&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
	New Editor!  Yes that's right, its me Huma. Unfortunately for all&lt;br /&gt;
involved, I have been given the task of being your new LT Editor. As &lt;br /&gt;
this is my first ever Editor's Note forgive me if it sucks, and don't be to&lt;br /&gt;
upset, its better to just get used to it. A couple of things I wanna &lt;br /&gt;
touch on, first of all being the LT.&lt;br /&gt;
	I checked the inbox here and it looks like the only article I&lt;br /&gt;
received for the LT was from the great LadyAce, and thats no fun at &lt;br /&gt;
all. So, I'd like to remind you all that if you send in an article, you get &lt;br /&gt;
a token!  I'd also like to send to out a request, if you have a good idea&lt;br /&gt;
about the LT, or a general gripe about it please send me a mudmail or&lt;br /&gt;
e-mail. The only way to make this thing better is for you to tell me &lt;br /&gt;
what to do.  If I feel you've sent me a worthwhile comment, I'll send you&lt;br /&gt;
something back.&lt;br /&gt;
	Have you visited the Forum site yet?  If not, its at&lt;br /&gt;
		www.legendmud.org/forum go take a look, there is a&lt;br /&gt;
dedicated group of Legendites venturing several ideas that are worthy &lt;br /&gt;
of a look.  In addition, try to visit once a day and vote for Legend at the&lt;br /&gt;
various Mud sites, most of which allow voting at least once a day if not&lt;br /&gt;
more.  The more we vote the more mudders we can attract to us, and that&lt;br /&gt;
means more RP partners, or targets for you, however you'd like to think&lt;br /&gt;
about it.&lt;br /&gt;
	Speaking of ideas, if you've got a good one, don't let it rot away&lt;br /&gt;
in your brain, speak up!  Use that idea or bug channel to get heard. A&lt;br /&gt;
few people have mentioned to me that they don't feel anyone pays &lt;br /&gt;
attention but that is not the case, the Idea and Bug channel are our major source &lt;br /&gt;
of information regarding the workings of the mud, so if you want to make &lt;br /&gt;
sure your idea gets looked at and pondered, be sure to use those channels.&lt;br /&gt;
Don't forget that you can win that lottery and walk away with a free &lt;br /&gt;
token for contributing!&lt;br /&gt;
	Keep up the good work, and be sure to send me some info about not&lt;br /&gt;
only the LT, but the mud in general, if you don't like it, help me fix &lt;br /&gt;
it!&lt;br /&gt;
-Huma (huma@legendmud.org)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                                  MARCH&lt;br /&gt;
                         Su Mo Tu We Th Fr Sa&lt;br /&gt;
                                1  2  3  4  5&lt;br /&gt;
                          6  7  8  9 10 11 12&lt;br /&gt;
                         13 14 15 16 17 18 19&lt;br /&gt;
                         20 21 22 23 24 25 26&lt;br /&gt;
                         27 28 29 30 31&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday,   March     10th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     March     13th,   2pm-10pm    PK BattleZone&lt;br /&gt;
Thursday,   March     17th,      Happy St. Patrick's Day!&lt;br /&gt;
                               7:00 pm    Irish Casino&lt;br /&gt;
                               7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     March     20th,   2pm-10pm    PK BattleZone&lt;br /&gt;
Thursday,   March     24th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     March     27th,   2pm-10pm    PK BattleZone&lt;br /&gt;
Thursday,   March     31st,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
&lt;br /&gt;
Coming In April:&lt;br /&gt;
April Fools' Day!&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
			   CODE UPDATES!&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
o Accurate number of dodges will be displayed in the event you dodge&lt;br /&gt;
  more than once.&lt;br /&gt;
&lt;br /&gt;
o Iron will parry.. its not just for breakfast anymore.&lt;br /&gt;
&lt;br /&gt;
BUG&lt;br /&gt;
&lt;br /&gt;
o players will autosave (again) if they get all from a corpse.&lt;br /&gt;
o Wield objects, tainted with blindess, will now activate more often.&lt;br /&gt;
o Some items that were only meant to be tform will no longer be&lt;br /&gt;
  mendable and tformable, just tformable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
			   BUILDING UPDATES!&lt;br /&gt;
Carthage&lt;br /&gt;
- Astarte is a bit more difficult to damage, and her xp has been&lt;br /&gt;
  adjusted to match her difficulty. Be careful!&lt;br /&gt;
- Dido/Aeneas quest should be fixed.&lt;br /&gt;
&lt;br /&gt;
Crusades&lt;br /&gt;
- The ransom quest has a few more clues and keywords available.&lt;br /&gt;
&lt;br /&gt;
Generic Animals - Some randoms on generic animal acts have changed. &lt;br /&gt;
Please&lt;br /&gt;
give&lt;br /&gt;
  feedback!&lt;br /&gt;
- Beavers have a bit more going on.&lt;br /&gt;
&lt;br /&gt;
Greece&lt;br /&gt;
- Chiron reminds you that it's one scalp per customer.&lt;br /&gt;
- Amphoras available in the caves which mention them.&lt;br /&gt;
&lt;br /&gt;
Klien&lt;br /&gt;
- Matchmaker post-title now includes an 'are you sure' type step. Now,&lt;br /&gt;
  besides being removable, you can avoid getting it at all, if you&lt;br /&gt;
  like! - Olga should behave herself better. - Some bulletproofing and&lt;br /&gt;
clues added into the Ritter quest. - You shouldn't get messages about&lt;br /&gt;
being stuck in the mud if you've escaped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OOC:&lt;br /&gt;
- Office map updates&lt;br /&gt;
&lt;br /&gt;
Pittsburgh:&lt;br /&gt;
- Small rent change on gun clips&lt;br /&gt;
&lt;br /&gt;
Wobble:&lt;br /&gt;
- Is in the doghouse and won't be killing things for a while, since he&lt;br /&gt;
  seems fond of killing transmobs. Bad Wobble! No cookie!&lt;br /&gt;
&lt;br /&gt;
Area changes which went in midweek using reloadareas to fix bugs:&lt;br /&gt;
&lt;br /&gt;
- You can no longer flee into the Carthage DT. Normally, you can't&lt;br /&gt;
  flee into DTs at all due to code restrictions, but in the case of&lt;br /&gt;
  home-made DTs like Carthage, safeguards have to be made by hand.&lt;br /&gt;
- Using Snapper's transporter won't crash the mud&lt;br /&gt;
&lt;br /&gt;
In-progress areas which had changes committed during the week:&lt;br /&gt;
Black Forest, Louisiana, Tombstone&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|              February 2005 Connection Analysis              |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
		   LegendMUD Connection Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       Peak Mortal Players 50&lt;br /&gt;
                         Average Peak was 34&lt;br /&gt;
                    Peak PKOK Enabled Players 29&lt;br /&gt;
                    Peak PKE Enabled Players 13&lt;br /&gt;
             PKEnabled Characters represent approximately&lt;br /&gt;
                       12% of active players.&lt;br /&gt;
             PKOKenabled Characters represent approximately&lt;br /&gt;
                       49% of active players.&lt;br /&gt;
&lt;br /&gt;
                   Peak Accept All Characters 7&lt;br /&gt;
             Accept All Characters represent approximately&lt;br /&gt;
   4% of all active characters and 9% of active pkok enabled &lt;br /&gt;
   characters.&lt;br /&gt;
&lt;br /&gt;
The first two tables below show the Average Mortal Players,  Average&lt;br /&gt;
PKOK Enabled Players, and the number that were &amp;quot;Accept All&amp;quot; connected&lt;br /&gt;
to Legend by hour of the day as polled approximately on the hour&lt;br /&gt;
system time during the period noted above.&lt;br /&gt;
&lt;br /&gt;
The third table shows the same averages calculated by the day of week.&lt;br /&gt;
&lt;br /&gt;
              hour  0  1  2  3  4  5  6  7  8  9 10 11&lt;br /&gt;
              ------------------------------------------&lt;br /&gt;
              avg  20 17 15 13 11 11 11 13 16 18 20 21&lt;br /&gt;
              pkok 10  8  7  6  5  5  5  6  7  8 10 11&lt;br /&gt;
              aas   0  0  0  0  0  0  0  0  0  0  0  1&lt;br /&gt;
              pke   2  1  1  1  1  1  1  1  1  2  2  3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              hour 12 13 14 15 16 17 18 19 20 21 22 23&lt;br /&gt;
              ------------------------------------------&lt;br /&gt;
              avg  22 22 24 25 25 25 26 27 30 29 26 24&lt;br /&gt;
              pkok 11 12 12 13 13 13 13 13 15 14 13 12&lt;br /&gt;
              aas   1  1  1  1  1  1  1  1  1  1  1  1&lt;br /&gt;
              pke   3  3  3  3  3  3  3  4  4  4  3  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              day   MON  TUE  WED  THU  FRI  SAT  SUN&lt;br /&gt;
              ------------------------------------------&lt;br /&gt;
              avg    21   22   21   19   21   20   20&lt;br /&gt;
              pke     2    2    2    2    2    3    2&lt;br /&gt;
              pkok   10   11   10    9   10   10    9&lt;br /&gt;
              aas     0    1    1    0    1    1    0&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
	      Xuvenia has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
	      Drizzt has reached 200 million experience!&lt;br /&gt;
&lt;br /&gt;
          -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
	              -=Trivia Challenge=-&lt;br /&gt;
&lt;br /&gt;
After 10 weeks of competition, the top trivia challenge scorers faced &lt;br /&gt;
one another one last time! Secluded in sound-proof rooms, they answered &lt;br /&gt;
these questions:&lt;br /&gt;
&lt;br /&gt;
What ancient city was the capital of Laconia?&lt;br /&gt;
&lt;br /&gt;
In what country would you find the Taklimakan desert?&lt;br /&gt;
&lt;br /&gt;
What is the only Central American country without a Caribbean &lt;br /&gt;
coastline?&lt;br /&gt;
&lt;br /&gt;
By what nickname was Ilich Arthur Sanchez known? (2-3 wds)&lt;br /&gt;
&lt;br /&gt;
How is Isa Ibn Maryam more commonly known? (1 wd)&lt;br /&gt;
&lt;br /&gt;
Who wrote 'The Mathematical Analysis of Logic', creating the binary&lt;br /&gt;
algebra which enabled computer logic?&lt;br /&gt;
&lt;br /&gt;
In the early days of the Internet, what was 'Jughead' an acronym for?&lt;br /&gt;
&lt;br /&gt;
By what name is Jean-Baptiste Poquelin more generally known? (1 wd)&lt;br /&gt;
&lt;br /&gt;
By what name is Mary Westmacott more generally known? (2 wds)&lt;br /&gt;
&lt;br /&gt;
By what name is Agnes Gonxha Bojaxhui more generally known? (2 wds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In response to this challenge...Xuvenia nailed 9 of the 10 questions &lt;br /&gt;
and&lt;br /&gt;
took the crown! Trey answered 8 correctly and took the runner-up slot!&lt;br /&gt;
Spanish-Flea took 3rd place with 7, Santa-Claus took 4th place with 6,&lt;br /&gt;
Lottie answered 5, Dakota 3, Zhuge 2, and Amatine 1!&lt;br /&gt;
&lt;br /&gt;
Congrats to all and thanks for playing trivia challenge!&lt;br /&gt;
&lt;br /&gt;
See the bottom of the LT for answers!&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                         Clan News                           |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  The Fields of Albion clan disbanded due to low membership this week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are currently 18 RP clans and 4 PK clans. This leaves open&lt;br /&gt;
slots for ten (10) more clans to form. For more information, read&lt;br /&gt;
HELP CLAN and see the clan information list via the CLANS command&lt;br /&gt;
while logged into the game. For a basic handbook and reference guide&lt;br /&gt;
for players interested in starting and running a clan, we recommend&lt;br /&gt;
that before you even type FORM, you visit:&lt;br /&gt;
             http://www.legendmud.org/Reference/gm.html.&lt;br /&gt;
Answers to the trivia challenge final showdown questions!&lt;br /&gt;
&lt;br /&gt;
1-Sparta&lt;br /&gt;
2-China&lt;br /&gt;
3-El Salvador&lt;br /&gt;
4-Carlos the Jackal&lt;br /&gt;
5-Jesus&lt;br /&gt;
6-George Boole&lt;br /&gt;
7-Jonzy's Universal Gopher Hierarchy Excavation and Display&lt;br /&gt;
8-Moliere&lt;br /&gt;
9-Agatha Christie&lt;br /&gt;
10-Mother Theresa&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD. &lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org for &lt;br /&gt;
inclusion in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right to&lt;br /&gt;
moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Five&amp;diff=356</id>
		<title>Volume Twelve Issue Five</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Five&amp;diff=356"/>
		<updated>2018-03-24T23:24:39Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME TWELVE, NUMBER FIVE                         February 26, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
                    Updates from the Staff:&lt;br /&gt;
                       - New Clan Channel Rules&lt;br /&gt;
                       - Vote For Legend!&lt;br /&gt;
                       - Recent Updates&lt;br /&gt;
                       - Immortal Applications Due!&lt;br /&gt;
                       - Forums Site Available&lt;br /&gt;
                       &lt;br /&gt;
                The LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
                     Player News &amp;amp; Achievements&lt;br /&gt;
                       - New Clan: Dealers Union Local 540&lt;br /&gt;
&lt;br /&gt;
                     &lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                   Updates from the Staff                    |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                    New Clan Channel Rules&lt;br /&gt;
&lt;br /&gt;
Clan Channels will now be treated as private channels.&lt;br /&gt;
The rules that apply to public channels will no longer&lt;br /&gt;
apply within the clan channels since clans are seen as&lt;br /&gt;
a collective group of 'like people'.  This means, allowing&lt;br /&gt;
cursing and allowing game information. This also means that&lt;br /&gt;
the GM can decide what he wants and doesn't want out of a&lt;br /&gt;
clan and can police things based on what 'type' of clan&lt;br /&gt;
they want.&lt;br /&gt;
&lt;br /&gt;
I have updated the CLAN and  CHANNEL helpfiles with the following:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CLAN channels are excluded from the public channels rules,&lt;br /&gt;
in the manner that they treated more in the manner that gtells,&lt;br /&gt;
says, and yells. As with all avenues of communication on legend,&lt;br /&gt;
we do request you always follow the guidelines for civil manners&lt;br /&gt;
towards others. By joining a CLAN, all members are stating that&lt;br /&gt;
the players behind them are aware that this is a PG mud and that&lt;br /&gt;
the Immortal Staff will not be held responsible for content on&lt;br /&gt;
private channels. As always, the Immortal Staff will intervene&lt;br /&gt;
if something turns into into a harassment problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We are in the process of retroactively applying this rule, so&lt;br /&gt;
as we have time, we will be deleting all warnings pertaining to&lt;br /&gt;
the adjustment of this rule. Once we get the warnings removed,&lt;br /&gt;
I will make a post here to let you know they should no longer&lt;br /&gt;
be showing up.&lt;br /&gt;
&lt;br /&gt;
If anyone has any questions about this, please let me know!&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
Haley&lt;br /&gt;
&lt;br /&gt;
                             -=-=-=-&lt;br /&gt;
&lt;br /&gt;
                         Vote For Legend!&lt;br /&gt;
&lt;br /&gt;
Now it's even easier to vote for Legend on the various sites.&lt;br /&gt;
Just go to http://www.legendmud.org/forum and click on the&lt;br /&gt;
links under the Featured Links section!&lt;br /&gt;
&lt;br /&gt;
                             -=-=-=-&lt;br /&gt;
&lt;br /&gt;
                          Recent Updates&lt;br /&gt;
&lt;br /&gt;
If you want to suggest specific improvements or new additions to&lt;br /&gt;
existing areas please don't hesitate to submit them with the&lt;br /&gt;
idea/bug/typo commands or drop mudmail to the builder currently&lt;br /&gt;
responsible for the area (check AREAINFO to find out!).&lt;br /&gt;
&lt;br /&gt;
Thanks to everyone for those bug/typo/idea reports. Keep 'em coming!&lt;br /&gt;
&lt;br /&gt;
    /\                         CODE UPDATES&lt;br /&gt;
   /  \   &lt;br /&gt;
  /    \  GENERAL&lt;br /&gt;
 /_    _\ &lt;br /&gt;
   |  |   o Magic sink will no longer replenish mana for people when it&lt;br /&gt;
   |  |     blocks defensive oriented spells&lt;br /&gt;
   |  |   o Pick lock should be slightly easier for high perception &lt;br /&gt;
   |__|     characters.&lt;br /&gt;
          o Prompt preview functionality added to show what someone's prompt&lt;br /&gt;
            would look like with your stats.&lt;br /&gt;
&lt;br /&gt;
    /\    BUG&lt;br /&gt;
   /  \   &lt;br /&gt;
  /    \  o Taint fixes, wielded weapons won't become untainted without having&lt;br /&gt;
 /_    _\   the affect go off.  Extra spaces won't accumulate for the weapon&lt;br /&gt;
   |  |     short desc and rent will work properly with tainted weapons.&lt;br /&gt;
   |  |   o Sniping should work again.&lt;br /&gt;
   |  |   o Fast commands should no longer eat no lag commands when you&lt;br /&gt;
   |__|     have a timer.&lt;br /&gt;
          o Fishing fixed.&lt;br /&gt;
          o Mobs that are hidden will now break hide when moving.&lt;br /&gt;
    /\    o Increases the chance that a thrown tainted weapon's affect will&lt;br /&gt;
   /  \     go off.&lt;br /&gt;
  /    \                  &lt;br /&gt;
 /_    _\ HELP FILE UPDATES&lt;br /&gt;
   |  |   &lt;br /&gt;
   |  |   o Helpfiles updated: Clan, Channels, Language&lt;br /&gt;
   |  | &lt;br /&gt;
   |__|   AREA FILE UPDATES&lt;br /&gt;
&lt;br /&gt;
    /\    Dreaming &lt;br /&gt;
   /  \   o Tokens should be more durable &lt;br /&gt;
  /    \  &lt;br /&gt;
 /_    _\ Carnival&lt;br /&gt;
   |  |   o red boots w/silver stars are now tform&lt;br /&gt;
   |  | &lt;br /&gt;
   |  |   Larderello &lt;br /&gt;
   |__|   o Giants are worth more XP&lt;br /&gt;
&lt;br /&gt;
    /\    London&lt;br /&gt;
   /  \   o Nurse won't be so generous with exp for bandage rolling&lt;br /&gt;
  /    \  &lt;br /&gt;
 /_    _\ OOC &lt;br /&gt;
   |  |   o New offices, rooms rearranged &lt;br /&gt;
   |  | &lt;br /&gt;
   |  |   Greece &lt;br /&gt;
   |__|   o Scalp is now one-time-only, tformable&lt;br /&gt;
&lt;br /&gt;
    /\    Generic Amphibians&lt;br /&gt;
   /  \   o Frogs now recognize insects in their rooms, kill and eat them&lt;br /&gt;
  /    \  &lt;br /&gt;
 /_    _\ Anasazi &lt;br /&gt;
   |  |   o Chipmunks have gone bankrupt&lt;br /&gt;
   |  | &lt;br /&gt;
   |  |   Crusades &lt;br /&gt;
   |__|   o GMA shroud is more durable&lt;br /&gt;
&lt;br /&gt;
Typos &amp;amp; minor bugs also fixed in:&lt;br /&gt;
&lt;br /&gt;
Arabia, Britain, Carthage, Melbourne, Romania, Tudor, Viking, Lima, Abbey, &lt;br /&gt;
Alhambra, Anasazi, Arabia, Bengal, Generic animals, Carnival, Dreaming, &lt;br /&gt;
FIWar, Greece, Kipling, Malta, North Africa, Nazca, Romania, Somme, &lt;br /&gt;
South Seas, Tortuga, Savanna, Larderello, Sherwood, OOC, Ireland, Egypt, &lt;br /&gt;
Klein, Oceans&lt;br /&gt;
&lt;br /&gt;
Nestor also made good progress on his new Louisiana area this week!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            -=-=-=-&lt;br /&gt;
&lt;br /&gt;
                     Immortal Applications Due!&lt;br /&gt;
&lt;br /&gt;
Yup, it's that time again! Applications are due March 1st -- if you're &lt;br /&gt;
interested in a position on the staff, check out the application forms at:&lt;br /&gt;
&lt;br /&gt;
http://www.legendmud.org/Reference/documents.html&lt;br /&gt;
&lt;br /&gt;
                            -=-=-=-&lt;br /&gt;
&lt;br /&gt;
                       Forums Site Available!&lt;br /&gt;
&lt;br /&gt;
Don't forget to check it out at http://www.legendmud.org/forum&lt;br /&gt;
&lt;br /&gt;
Post your ideas, thoughts or comments in one of the several forums. Or give &lt;br /&gt;
some hints on your favorite mud client in the Aliases and Triggers forum.&lt;br /&gt;
&lt;br /&gt;
Having trouble finding a mud client right for you? Well, we have several &lt;br /&gt;
free clients available in the File Galleries section as well! Give them a try!&lt;br /&gt;
&lt;br /&gt;
-Sandra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  ___                                                                        ___&lt;br /&gt;
  \  |----------------------------------------------------------------------|  /&lt;br /&gt;
  /__|  LegendMUD Calendar of Events                                        |__\&lt;br /&gt;
     '----------------------------------------------------------------------'&lt;br /&gt;
          [All times are system time unless otherwise specified]&lt;br /&gt;
&lt;br /&gt;
                    FEBRUARY                      MARCH&lt;br /&gt;
              Su Mo Tu We Th Fr Sa        Su Mo Tu We Th Fr Sa&lt;br /&gt;
                     1  2  3  4  5               1  2  3  4  5&lt;br /&gt;
               6  7  8  9 10 11 12         6  7  8  9 10 11 12&lt;br /&gt;
              13 14 15 16 17 18 19        13 14 15 16 17 18 19&lt;br /&gt;
              20 21 22 23 24 25 26        20 21 22 23 24 25 26&lt;br /&gt;
              27 28                       27 28 29 30 31&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunday,     February  27th,   2pm-10pm    PK BattleZone&lt;br /&gt;
                               4:00 pm    Trivia Challenge w/LadyAce (10 of 10)&lt;br /&gt;
&lt;br /&gt;
Tuesday,    March      1st,   11:59 pm    Immortal Applications due!&lt;br /&gt;
Thursday,   March      3rd,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     March      6th,   2pm-10pm    PK BattleZone&lt;br /&gt;
                               4:00 pm    Trivia Challenge FINAL SHOWDOWN!&lt;br /&gt;
Thursday,   March     10th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     March     13th,   2pm-10pm    PK BattleZone&lt;br /&gt;
Thursday,   March     17th,      Happy St. Patrick's Day!&lt;br /&gt;
                               7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     March     20th,   2pm-10pm    PK BattleZone&lt;br /&gt;
Thursday,   March     24th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     March     27th,   2pm-10pm    PK BattleZone&lt;br /&gt;
Thursday,   March     31st,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
 &lt;br /&gt;
Coming In April:&lt;br /&gt;
April Fools' Day!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  ___                                                               ___&lt;br /&gt;
  \  |-------------------------------------------------------------|  /&lt;br /&gt;
  /__|                   News &amp;amp; Achievements                       |__\&lt;br /&gt;
     '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
The 'Dealers Union Local 420' has formed. &lt;br /&gt;
&amp;quot;Our mission is to promote Sex, Drugs and Rock &amp;amp; Roll!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Four&amp;diff=355</id>
		<title>Volume Twelve Issue Four</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Four&amp;diff=355"/>
		<updated>2018-03-24T23:24:38Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME TWELVE, NUMBER FOUR                         February 18, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Editor's Note:&lt;br /&gt;
This week, we return you to our usual content. Thank you to everyone&lt;br /&gt;
who made the birthday week such a success! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
                    Updates from the Staff:&lt;br /&gt;
                       - Recent Updates&lt;br /&gt;
                       - New Department Heads&lt;br /&gt;
                       - Immortal Applications Due!&lt;br /&gt;
                       &lt;br /&gt;
                The LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
                    Player News &amp;amp; Achievements&lt;br /&gt;
                       - Intempesta Nox Scavenger Hunt&lt;br /&gt;
                       - Milestones&lt;br /&gt;
                       - Truffle Hunt Winners&lt;br /&gt;
&lt;br /&gt;
                      Tales &amp;amp; Trevails&lt;br /&gt;
                       - Dino's Autobiography: &lt;br /&gt;
                              Chapter Seven: The End&lt;br /&gt;
                       - A Message to Break the Silence&lt;br /&gt;
                     &lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                   Updates from the Staff                    |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                          Recent Updates&lt;br /&gt;
&lt;br /&gt;
If you want to suggest specific improvements or new additions to&lt;br /&gt;
existing areas please don't hesitate to submit them with the&lt;br /&gt;
idea/bug/typo commands or drop mudmail to the builder currently&lt;br /&gt;
responsible for the area (check AREAINFO to find out!).&lt;br /&gt;
&lt;br /&gt;
Thanks to everyone for those bug/typo/idea reports. Keep 'em coming!&lt;br /&gt;
&lt;br /&gt;
    /\                         CODE UPDATES&lt;br /&gt;
   /  \   &lt;br /&gt;
  /    \  GENERAL&lt;br /&gt;
 /_    _\ o Tiered skills (e.g. bowman/archer/deadeye) will not function if&lt;br /&gt;
   |  |     you no longer have the prerequisite skills.&lt;br /&gt;
   |  |   o Weapons are now taintable (including the type you can throw).  &lt;br /&gt;
   |  |     Doing so will remove the weapon's permenant special.&lt;br /&gt;
   |__|   o Weapon mastery qualification has been changed to be based off  &lt;br /&gt;
            your primary weapon stat.&lt;br /&gt;
    /\    o Disarm trap will be slightly easier to learn. &lt;br /&gt;
   /  \   &lt;br /&gt;
  /    \  TYPO&lt;br /&gt;
 /_    _\ o Drinking from a flavored beverage while effected by the same &lt;br /&gt;
   |  |     spell will no longer give you mana.&lt;br /&gt;
   |  |   o Mob names that start with numbers (e.g. 2nd lt) will now display &lt;br /&gt;
   |  |     properly when the mob is speaking.&lt;br /&gt;
   |__|&lt;br /&gt;
          BUG&lt;br /&gt;
    /\     o Trap tweaking.&lt;br /&gt;
   /  \   &lt;br /&gt;
  /    \                  HELP FILE UPDATES&lt;br /&gt;
 /_    _\&lt;br /&gt;
   |  |   o Helpfiles added: mana charge, set trap&lt;br /&gt;
   |  |   o Helpfiles updated: create object, disarm trap, pretitles&lt;br /&gt;
   |  | &lt;br /&gt;
   |__|                  AREA FILE UPDATES&lt;br /&gt;
&lt;br /&gt;
    /\     St Dennis Abbey&lt;br /&gt;
   /  \    Adjusts the repop rate some because of the tick changes.&lt;br /&gt;
  /    \  &lt;br /&gt;
 /_    _\  The rest of these were updated during the week with the wonderful&lt;br /&gt;
   |  |    reload areas command:&lt;br /&gt;
   |  | &lt;br /&gt;
   |  |    the OOC, Ancient Seas, Carthage, Crusades, Kleinstadt, FI War,&lt;br /&gt;
   |__|    Tortuga, Sherwood all had various typo fixes done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            -=-=-=-&lt;br /&gt;
&lt;br /&gt;
                      New Department Heads&lt;br /&gt;
&lt;br /&gt;
Rufus and I have focused our initial energies on filling the vacant&lt;br /&gt;
department head positions. We have achieved a workable conclusion and&lt;br /&gt;
have picked the people we think are currently able to carry out the&lt;br /&gt;
duties of the department head positions. We have discussed with each&lt;br /&gt;
of the heads their direction and ideas, and we encourage you to welcome&lt;br /&gt;
them to their new positions.&lt;br /&gt;
&lt;br /&gt;
Huginn will remain in the position of Head Coder.&lt;br /&gt;
&lt;br /&gt;
Haley will once again step into the shoes of Head Admin.&lt;br /&gt;
&lt;br /&gt;
LadyAce will be moving over to take up the Head Builder position.&lt;br /&gt;
&lt;br /&gt;
Huma will be stepping into the Head of PR position left empty by&lt;br /&gt;
the above switch.&lt;br /&gt;
&lt;br /&gt;
We hope that you will give the newly appointed department heads&lt;br /&gt;
some time as they get used to their new roles. We will be sitting&lt;br /&gt;
down with them over the next month to discuss the short-term&lt;br /&gt;
goals of each department, so you may very well see some changes&lt;br /&gt;
as a result.&lt;br /&gt;
&lt;br /&gt;
Sandra and Rufus&lt;br /&gt;
&lt;br /&gt;
                            -=-=-=-&lt;br /&gt;
&lt;br /&gt;
                     Immortal Applications Due!&lt;br /&gt;
&lt;br /&gt;
Yup, it's that time again! Applications are due March 1st -- if you're &lt;br /&gt;
interested in a position on the staff, check out the application forms at:&lt;br /&gt;
&lt;br /&gt;
http://www.legendmud.org/Reference/documents.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                                        ___&lt;br /&gt;
\  |----------------------------------------------------------------------|  /&lt;br /&gt;
/__|  LegendMUD Calendar of Events                                        |__\&lt;br /&gt;
   '----------------------------------------------------------------------'&lt;br /&gt;
          [All times are system time unless otherwise specified]&lt;br /&gt;
&lt;br /&gt;
                    FEBRUARY                      MARCH&lt;br /&gt;
              Su Mo Tu We Th Fr Sa        Su Mo Tu We Th Fr Sa&lt;br /&gt;
                     1  2  3  4  5               1  2  3  4  5&lt;br /&gt;
               6  7  8  9 10 11 12         6  7  8  9 10 11 12&lt;br /&gt;
              13 14 15 16 17 18 19        13 14 15 16 17 18 19&lt;br /&gt;
              20 21 22 23 24 25 26        20 21 22 23 24 25 26&lt;br /&gt;
              27 28                       27 28 29 30 31&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
Sunday,     February  20th,   2pm-10pm    PK BattleZone&lt;br /&gt;
                               4:00 pm    Trivia Challenge w/LadyAce (9 of 10)&lt;br /&gt;
Thursday,   February  24th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     February  27th,   2pm-10pm    PK BattleZone&lt;br /&gt;
                               4:00 pm    Trivia Challenge w/LadyAce (10 of 10)&lt;br /&gt;
&lt;br /&gt;
Tuesday,    March      1st,   11:59 pm    Immortal Applications due!&lt;br /&gt;
Thursday,   March      3rd,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     March      6th,   2pm-10pm    PK BattleZone&lt;br /&gt;
                               4:00 pm    Trivia Challenge FINAL SHOWDOWN!&lt;br /&gt;
Thursday,   March     10th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     March     13th,   2pm-10pm    PK BattleZone&lt;br /&gt;
Thursday,   March     17th,      Happy St. Patrick's Day!&lt;br /&gt;
                               7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     March     20th,   2pm-10pm    PK BattleZone&lt;br /&gt;
Thursday,   March     24th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     March     27th,   2pm-10pm    PK BattleZone&lt;br /&gt;
Thursday,   March     31st,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
 &lt;br /&gt;
Coming In April:&lt;br /&gt;
April Fools' Day!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                   News &amp;amp; Achievements                       |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                 The Intempesta Nox Scavenger Hunt&lt;br /&gt;
&lt;br /&gt;
Intempesta Nox needed help acquiring items for their seance and enlisted the&lt;br /&gt;
everyone's help by means of scavenger hunt.  Nefarious indeed.&lt;br /&gt;
&lt;br /&gt;
The list included:&lt;br /&gt;
1 altar (3 pts)&lt;br /&gt;
3 candles, not tallow! they burn out too quickly! (5 pts each)&lt;br /&gt;
4 items to make an effigy, 2 set of limbs, torso/stuffing, head&lt;br /&gt;
 (3 pts each)&lt;br /&gt;
2 black robes (3 pts each)&lt;br /&gt;
3 goblets (3 pts each)&lt;br /&gt;
1 dagger (2 pts)&lt;br /&gt;
3 sacrifices/offerings (2 pts each)&lt;br /&gt;
3 containers of blood, not your own! (5 pts each)&lt;br /&gt;
1 skull (5 pts)&lt;br /&gt;
3 dead things (5 pts each)&lt;br /&gt;
2 body parts, human or animal (3 pts each)&lt;br /&gt;
1 question to ask the other side, written on a note (3 pts)&lt;br /&gt;
Bonus!: 1 purple item (3 pts)&lt;br /&gt;
&lt;br /&gt;
Congratulations to Autumn who came in first with 52 points and won a non-color&lt;br /&gt;
coupon!  Merlock and Krista tied for second with 17 points and won a&lt;br /&gt;
half-string coupon each.  Keionkithis came in third with 8 points and won a&lt;br /&gt;
token.&lt;br /&gt;
&lt;br /&gt;
The raising the death ceremony was postponed due to lack of cooperative spirits&lt;br /&gt;
but everyone got cupcakes!&lt;br /&gt;
&lt;br /&gt;
Thanks everyone who played and special thanks to LadyAce for helping with the&lt;br /&gt;
set up!&lt;br /&gt;
&lt;br /&gt;
                           -+- -+- -+- -+-&lt;br /&gt;
&lt;br /&gt;
                              Milestones&lt;br /&gt;
&lt;br /&gt;
Congratulations to Sigurd on his achievement of 100 million experience!&lt;br /&gt;
Congratulations to Dam on his achievement of 100 million experience!&lt;br /&gt;
Congratulations to DoC on his achievement of 200 million experience!&lt;br /&gt;
&lt;br /&gt;
                           -+- -+- -+- -+-&lt;br /&gt;
&lt;br /&gt;
.....And the winner of the Valentine's Day Truffle Hunt is:&lt;br /&gt;
&lt;br /&gt;
Shai'hulud, with 73 truffles found!&lt;br /&gt;
Lenore found 41 to take 2nd place!&lt;br /&gt;
Maeldun and Spanish-flea tied with 40 each to take third!&lt;br /&gt;
&lt;br /&gt;
Other successful hunters were....:&lt;br /&gt;
Joyceln: 34&lt;br /&gt;
Amatine: 30&lt;br /&gt;
Valerie: 26&lt;br /&gt;
Jupiter: 20&lt;br /&gt;
Xuvenia: 11&lt;br /&gt;
Majestix: 6&lt;br /&gt;
Saja &amp;amp; Hazard 5&lt;br /&gt;
Fatality 4&lt;br /&gt;
Yvette, Ransom, Ghengis 2&lt;br /&gt;
Adamar, Aemilia, Alejandro, DoC, Elemental, Quagmire, Raist, Rena, Zhi: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    ___                                                               ___&lt;br /&gt;
    \  |-------------------------------------------------------------|  /&lt;br /&gt;
    /__|                    Tales and Trevails                       |__\&lt;br /&gt;
       '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
           Dino's Autobiography - Chapter Seven - The End&lt;br /&gt;
&lt;br /&gt;
Several years have passed since the loss of my parents and not a word from or&lt;br /&gt;
of them. Over a course of time, the town I resided in has fallen to the &lt;br /&gt;
ground and not a single person still occupies it. Of course there were nomads &lt;br /&gt;
who stopped by the ruins of the town time from time to learn the history of &lt;br /&gt;
its residents. I continued living in a small cottage outside of town and that &lt;br /&gt;
was the only building still standing in that area. Surprisingly, the message &lt;br /&gt;
board still stood near the old well in the center of the town. Many posts &lt;br /&gt;
still survived on it and a new one has been added recently. And I wrote it. &lt;br /&gt;
        &lt;br /&gt;
To those who wander and pause to read message boards in the ruins of this &lt;br /&gt;
deserted town,&lt;br /&gt;
&lt;br /&gt;
My name is Dino and I declare myself no longer part of this town. I lived in a&lt;br /&gt;
small cottage just west of the village and it's the only building still&lt;br /&gt;
standing. If you try, you might still find it standing. My parents have been&lt;br /&gt;
missing for some years now and I resided alone. Living alone, as some of you&lt;br /&gt;
may know, is not the greatest thing. As of late August, I am leaving my home&lt;br /&gt;
with this post. With a knapsack in my arms, I will travel the lands to find my&lt;br /&gt;
parents and discover a new life. Who knows what I can find out there. Maybe&lt;br /&gt;
someday I'll be back.&lt;br /&gt;
                                      Farewell,&lt;br /&gt;
                                          D.&lt;br /&gt;
&lt;br /&gt;
That was my post. And I considered it my final word in this place I call home. &lt;br /&gt;
Farewell and take care.  &lt;br /&gt;
&lt;br /&gt;
                           -+- -+- -+- -+-&lt;br /&gt;
&lt;br /&gt;
                   A Message to Break the Silence&lt;br /&gt;
&lt;br /&gt;
*THUMP*  A few rocks went tumbling. He jumped up, his blade in his hand,&lt;br /&gt;
ready to slay anyone around him. Seeing it was safe he wiped&lt;br /&gt;
the cold sweat from his forehead and set his weapon down. This was the&lt;br /&gt;
third time this night that he had been awakened in a hurry. Not that he was &lt;br /&gt;
having a good sleep anyway, his dreams were plagued by nightmares. Nothing &lt;br /&gt;
out of the ordinary however, after every kill his mind struggled in the &lt;br /&gt;
sleep. The hashish was hardly helpful anymore, he had built up incredible &lt;br /&gt;
immunity to it over the years. An unfortunate side-effect of this immunity &lt;br /&gt;
was having nothing to escape all of the things that haunted him after his &lt;br /&gt;
missions. He struggled with falling asleep but eventually dozed off...&lt;br /&gt;
&lt;br /&gt;
It was late into the next day when he returned to the Assassin's dwelling. &lt;br /&gt;
There were celebrations in all the tunnels, fresh food sitting at every &lt;br /&gt;
table.  It seemed his mission last night succeeded in suppressing the &lt;br /&gt;
attack on their defenses. He proceeded to see his Master and tell him of &lt;br /&gt;
his venture into the enemy camp.  A few hours later he stormed out of the &lt;br /&gt;
main chambers, grabbed his cloak and the fastest horse he could find. &lt;br /&gt;
Within minutes he was almost a mile away from the Tower, heading hard west &lt;br /&gt;
with the sun. No one knew what had possesed one of the best assassin's of &lt;br /&gt;
the land to leave the tower so abruptly and more surprisingly in what &lt;br /&gt;
seemed to be a rage.&lt;br /&gt;
&lt;br /&gt;
A horseman rode into the stable of an empty inn, completely covered in&lt;br /&gt;
dust. He quickly dismounted and tied up his Arabian steed, which was hardly&lt;br /&gt;
standing up.  The rider gave the hand some money to feed and clean his horse &lt;br /&gt;
while he took out a sheet of paper and a very expensive-looking quill. He &lt;br /&gt;
began scribbling frantically.&lt;br /&gt;
&lt;br /&gt;
'Dear Madam,&lt;br /&gt;
&lt;br /&gt;
 It simply has been too long since our last communique. I am afraid&lt;br /&gt;
 this is not a social contact, although I must say I wish it was. You&lt;br /&gt;
 might have heard, or will soon hear, that our struggle with the&lt;br /&gt;
 Sultan's army has come to an end. My absence has been because of that&lt;br /&gt;
 conflict. However, what comes next is the most grave news. My Master&lt;br /&gt;
 has become growingly paranoid of foreign influences and he has asked&lt;br /&gt;
 me to deal with your kingdom's involvement in the affairs of our&lt;br /&gt;
 land. Of course you know that my job does not include ambassadorial&lt;br /&gt;
 skills, and the only negotiations I settle end with someone's death.&lt;br /&gt;
 For sometime now I have been questioning my leader's orders and today&lt;br /&gt;
 was the final straw. I have disobeyed the order and vowed to strike&lt;br /&gt;
 down anyone who comes near your castle. I must say I am not sure how&lt;br /&gt;
 much weight my word has anymore but I believe that it will be some&lt;br /&gt;
 time before your castle might be visited by unwanted guests. However,&lt;br /&gt;
 there has been an order issued on my life and my presence anywhere&lt;br /&gt;
 would simply bring fear and imminent danger to all those around me.&lt;br /&gt;
 I will once again be absent for some time but I assure you a time&lt;br /&gt;
 will come when I shall stand before you, perhaps even without the&lt;br /&gt;
 disguises I usually must wear.'&lt;br /&gt;
&lt;br /&gt;
He signed the letter, 'Your humble servant', and called the stable boy&lt;br /&gt;
over.&lt;br /&gt;
 &lt;br /&gt;
'Take this over to the Carian Trag castle and make sure no one but the&lt;br /&gt;
Queen receives this note,' he ordered the boy. He then handed the boy a gold&lt;br /&gt;
coin, at the sight of which the boy's eyes lit up. He finished cleaning the &lt;br /&gt;
horse and quickly ran off on this most important of errands.&lt;br /&gt;
 &lt;br /&gt;
The boy slowed down for a second to take one more look at the rider but&lt;br /&gt;
all he saw was a cloud of dust and heard the sound of a galloping horse. He &lt;br /&gt;
was the last person to have contact with that mysterious man.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Three&amp;diff=354</id>
		<title>Volume Twelve Issue Three</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Three&amp;diff=354"/>
		<updated>2018-03-24T23:24:37Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME TWELVE, NUMBER THREE                        February 16, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
Editor's Note:&lt;br /&gt;
&lt;br /&gt;
This issue of the LT is devoted to a few operational changes which&lt;br /&gt;
have occurred on Legend recently. Particularly if you've been away&lt;br /&gt;
or haven't caught the discussions on the boards, please take a look.&lt;br /&gt;
Some events information is also included at the end -- don't miss the &lt;br /&gt;
Expies later on today (Thursday)!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         TABLE OF CONTENTS&lt;br /&gt;
                          Kaige Steps Down&lt;br /&gt;
                   Some Frequently Asked Questions&lt;br /&gt;
                   Charting a Course for the Future &lt;br /&gt;
                     LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
  ___                                                               ___&lt;br /&gt;
  \  |-------------------------------------------------------------|  /&lt;br /&gt;
  /__|                      Kaige Steps Down                       |__\&lt;br /&gt;
     '-------------------------------------------------------------'&lt;br /&gt;
(reprinted from the welcome board, 2/7/2005)&lt;br /&gt;
         &lt;br /&gt;
The time has come for me to step down as imp. This has not been an easy&lt;br /&gt;
decision to make. I know that I'm letting many people down, but too many&lt;br /&gt;
aspects of this labor of love have become &amp;quot;decidedly unfun&amp;quot; and have&lt;br /&gt;
progressed far beyond that &amp;quot;feels like dreaded work&amp;quot; stage in a volunteer&lt;br /&gt;
job that is adversely affecting my health for me to continue right now.&lt;br /&gt;
&lt;br /&gt;
I hope to still be involved on the building and coding (at least as it&lt;br /&gt;
supports building) side of things. The level of my involvement will&lt;br /&gt;
really depend on my health because even with medication, my blood&lt;br /&gt;
pressure has not been under control.&lt;br /&gt;
&lt;br /&gt;
I can never give enough thank you's to those (past, present and future)&lt;br /&gt;
who support and believe in LegendMUD's potential as not just as a game,&lt;br /&gt;
but also as a community and strive to achieve it and for what this place&lt;br /&gt;
and the many friendships made here but that also extended beyond the mud&lt;br /&gt;
itself have meant to me over the last decade. Those of you who take the&lt;br /&gt;
time to say thanks and show your appreciation and love of the game, you&lt;br /&gt;
are the ones who make labors of love like LegendMUD worth while.&lt;br /&gt;
&lt;br /&gt;
-Kaige&lt;br /&gt;
kaige@legendmud.org&lt;br /&gt;
kkoster@san.rr.com&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
  ___                                                               ___&lt;br /&gt;
  \  |-------------------------------------------------------------|  /&lt;br /&gt;
  /__|               Some Frequently Asked Questions               |__\&lt;br /&gt;
     '-------------------------------------------------------------'&lt;br /&gt;
(reprinted from the welcome board)&lt;br /&gt;
&lt;br /&gt;
Dear All,&lt;br /&gt;
&lt;br /&gt;
I think that everyone will agree that Kaige's departure is a terrible loss&lt;br /&gt;
for Legend, and one we will feel for a long time to come. There are some&lt;br /&gt;
posts on discussion if you would like to add your thoughts and questions&lt;br /&gt;
about this topic, and we will be making some posts and announcements over the&lt;br /&gt;
next few days to keep you up to date. We may be a bit slow taking care of&lt;br /&gt;
issues as we adjust -- please be patient with us.&lt;br /&gt;
&lt;br /&gt;
Some frequently asked questions:&lt;br /&gt;
&lt;br /&gt;
Are we shutting down?&lt;br /&gt;
No, we're not shutting down.&lt;br /&gt;
&lt;br /&gt;
Is the server with Kaige?&lt;br /&gt;
No, the server is with me in Chicago, with all and sundry paid up for the&lt;br /&gt;
future.&lt;br /&gt;
&lt;br /&gt;
What happens now?&lt;br /&gt;
We all pitch in and do our best to honor her hard work and your daily effort&lt;br /&gt;
to make Legend the best it can be. We mourn, we learn, we grow, we keep&lt;br /&gt;
going. Legend is not ultimately about the staff, areas, code, or events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every day I'm here, I see the spirit and energy and creativity and humor and&lt;br /&gt;
just plain awesomeness that keeps this game what it is.&lt;br /&gt;
&lt;br /&gt;
It's you.&lt;br /&gt;
&lt;br /&gt;
And as long as you are here, there will be staff here too, doing their best&lt;br /&gt;
for you.&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
-LadyAce&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  ___                                                               ___&lt;br /&gt;
  \  |-------------------------------------------------------------|  /&lt;br /&gt;
  /__|              Charting a Course for the Future               |__\&lt;br /&gt;
     '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
The immortal staff has spent much of the last week exploring our options, &lt;br /&gt;
sharing our thoughts with each other, and making plans for the future. &lt;br /&gt;
We have tried to share our news with you as much as possible as we go&lt;br /&gt;
about the difficult process of choosing our path for the future.&lt;br /&gt;
&lt;br /&gt;
Our first priority has been to determine a new implementor. The basic process &lt;br /&gt;
we followed was that the department heads to made a nomination and the staff &lt;br /&gt;
voted to either ratify the nomination, or to reject it and request a new &lt;br /&gt;
nomination. Accordingly, the department heads nominated Rufus to act as &lt;br /&gt;
implementor together with Sandra (who was nominated by Huginn and LadyAce, &lt;br /&gt;
since she can't technically nominate herself, but is still eligible for &lt;br /&gt;
nomination). &lt;br /&gt;
&lt;br /&gt;
A staffwide vote was conducted over the course of several days, and the &lt;br /&gt;
nomination was ratified.  Rufus and Sandra are our new implementors, and we &lt;br /&gt;
welcome them!&lt;br /&gt;
&lt;br /&gt;
It is reasonable to expect that the next few months will bring a few changes &lt;br /&gt;
to Legend. Two of the four department head positions are vacant, and Rufus &lt;br /&gt;
and Sandra will be carefully considering the best way to fill those &lt;br /&gt;
positions. However, much will remain the same -- our commitment to you, the &lt;br /&gt;
players, is undiminished. The code, areas, and environment will continue to &lt;br /&gt;
be the very best we know how to provide. &lt;br /&gt;
&lt;br /&gt;
You will hear more announcements over the next few weeks on these topics.&lt;br /&gt;
We sincerely hope that you will not hesitate to share your questions, &lt;br /&gt;
thoughts, and feedback about these changes and transitions as well as &lt;br /&gt;
anything else on your mind!&lt;br /&gt;
&lt;br /&gt;
___                                                                        ___&lt;br /&gt;
\  |----------------------------------------------------------------------|  /&lt;br /&gt;
/__|  LegendMUD Calendar of Events                                        |__\&lt;br /&gt;
   '----------------------------------------------------------------------'&lt;br /&gt;
          [All times are system time unless otherwise specified]&lt;br /&gt;
&lt;br /&gt;
Thursday,   February  17th,    8:00 pm    The 2004 Expies Ceremony&lt;br /&gt;
Sunday,     February  20th,   2pm-10pm    PK BattleZone&lt;br /&gt;
                               4:00 pm    Trivia Challenge w/LadyAce (9 of 10)&lt;br /&gt;
Thursday,   February  24th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     February  27th,   2pm-10pm    PK BattleZone&lt;br /&gt;
                               4:00 pm    Trivia Challenge w/LadyAce (10 of 10) &lt;br /&gt;
Tuesday,    March      1st,   11:59 pm    Immortal Applications due!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more information on the immortal application process, see the apps at:&lt;br /&gt;
www.legendmud.org/Reference/documents.html&lt;br /&gt;
&lt;br /&gt;
The due date for imm apps is March 1st. Be sure to talk with the dept head &lt;br /&gt;
of the dept you wish to apply for, or any dept head available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Special_Edition_One&amp;diff=353</id>
		<title>Volume Twelve Special Edition One</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Special_Edition_One&amp;diff=353"/>
		<updated>2018-03-24T23:24:37Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt;   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=    .............._______    ............./      /            THE LEGENDARY TIMES    ............&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
   .............._______&lt;br /&gt;
   ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
   ............/      /         http://www.legendmud.org/&lt;br /&gt;
   .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
   ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
   ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
   ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
   ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
   ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
   ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
   ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
   .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
   VOLUME TWELVE, SPECIAL EDITION                     February 14, 2005&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                    The Special Valentine's Day Edition&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Editor's Note:&lt;br /&gt;
&lt;br /&gt;
  LegendMUD turns 11 years old today! Read on to find out what surprises &lt;br /&gt;
we have put together for you in celebration of the community we have&lt;br /&gt;
all worked so hard to build.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         TABLE OF CONTENTS&lt;br /&gt;
                         Birthday Updates&lt;br /&gt;
                            - from the Building dept.&lt;br /&gt;
                            - from the Coding dept.&lt;br /&gt;
                             - from the PR dept.&lt;br /&gt;
                        Valentine's Day Wishes&lt;br /&gt;
                       &lt;br /&gt;
    ___                                                               ___&lt;br /&gt;
    \  |-------------------------------------------------------------|  /&lt;br /&gt;
    /__|                     Birthday Updates                        |__\&lt;br /&gt;
       '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today, we celebrate LegendMUD's 11th birthday. It's been a joy for us&lt;br /&gt;
all to keep this game running for the past 11 years, and we hope to&lt;br /&gt;
continue bringing you Legend for years to come.&lt;br /&gt;
&lt;br /&gt;
We have seen many changes during this time. Some good, some bad. But&lt;br /&gt;
through it all, we want you to be sure that we will work to keep&lt;br /&gt;
Legend fun and interesting for all types of players, and all levels&lt;br /&gt;
of characters.&lt;br /&gt;
&lt;br /&gt;
So, with that, let us show you the list of 'Presents' for you this year,&lt;br /&gt;
and inform you that there will be many more to come throughout the year.&lt;br /&gt;
&lt;br /&gt;
Thank you all for helping keep Legend the long-running game it is.&lt;br /&gt;
&lt;br /&gt;
-The Cast of Legend Immortals&lt;br /&gt;
&lt;br /&gt;
                               -=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
From the Coding department:&lt;br /&gt;
&lt;br /&gt;
New skill! Set Trap. That's right folks, it's here. Somar's the proud&lt;br /&gt;
Papa of this new skill, so make sure to let him know how you like it.&lt;br /&gt;
You may also notice that some people are now able to learn disarm&lt;br /&gt;
trap that weren't before.&lt;br /&gt;
&lt;br /&gt;
New spell! Mana charge. This new spell is for both schools. Huginn has&lt;br /&gt;
worked hard on it so make sure to pass any thoughts on to him!&lt;br /&gt;
&lt;br /&gt;
New way to reboot! Wanting that area bug fixed in a jiffy? Hey, we&lt;br /&gt;
did too!  Snapper has worked out a new way for the immorts to do a 'soft&lt;br /&gt;
reboot' which means that we can now reload areas without rebooting the&lt;br /&gt;
entire mud. We can also add in new areas this way!&lt;br /&gt;
&lt;br /&gt;
Have a pkill timer but really need to archive that character of yours&lt;br /&gt;
in a hurry? Well worry no more! Now you can! The timer will remain,&lt;br /&gt;
as will your accept/reject list.&lt;br /&gt;
&lt;br /&gt;
From the Building department:&lt;br /&gt;
&lt;br /&gt;
Two area updates for you all to check out! Nestor has put in a small&lt;br /&gt;
update for the ancient seas Tyre area. LadyAce has also added in a new&lt;br /&gt;
section for Klein -- the Teutonic Knights! Be sure to check them out and&lt;br /&gt;
let those two know how ya like 'em!&lt;br /&gt;
&lt;br /&gt;
A bunch of areas were updated to add in some of the ingredients for the&lt;br /&gt;
new set traps skill. Also, there are skill teachers out there for the&lt;br /&gt;
new skill. Get to lookin!&lt;br /&gt;
&lt;br /&gt;
As with all new spells, we have added in a spellbook for the newest one.&lt;br /&gt;
There is also a second spellbook now in for Corrosive Death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the PR department:  &lt;br /&gt;
You asked for it. You asked for it a LOT. Well, we're going to&lt;br /&gt;
give it to you alright!&lt;br /&gt;
Enjoy the new LegendMUD Discussion Forum!&lt;br /&gt;
http://www.legendmud.org/forum Post, reply, fiddle, enjoy!&lt;br /&gt;
&lt;br /&gt;
Skill reimbursements! Oh my, oh my! Got a character sitting in the&lt;br /&gt;
archives because he has appraise instead of weapon mastery? Well dig that&lt;br /&gt;
old guy or gal out! Paul is being generous for the next TWO months! That's&lt;br /&gt;
right folks, you can reimburse any skill EXCEPT weapon proficiencies(Arms&lt;br /&gt;
training, Fencing, Swordsmanship), Chant, Words, Augment, and Poultice.&lt;br /&gt;
Remember, you have TWO months to do this! NO exceptions.&lt;br /&gt;
&lt;br /&gt;
Clan Mailing Lists! You can now ask to have a mailing list set up for&lt;br /&gt;
your clan so long as your clan falls under these conditions:&lt;br /&gt;
Your clan must be at least 3 months old.&lt;br /&gt;
Your clan must have an ACTIVE membership base of at least 7.&lt;br /&gt;
Active members must log on at least weekly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    --&amp;lt;--@                Valentine's Day Wishes                --&amp;lt;--@ &lt;br /&gt;
      --&amp;lt;--@ --&amp;lt;--@ --&amp;lt;--@ --&amp;lt;--@ --&amp;lt;--@ --&amp;lt;--@ --&amp;lt;--@ --&amp;lt;--@ --&amp;lt;--@&lt;br /&gt;
                                      |&lt;br /&gt;
  The smoldering in your eyes         |  Hey SeaBiscuit,&lt;br /&gt;
  As you foster ill and chaos,        |  For Valentine's Day, I hope you&lt;br /&gt;
  The way your graceful form lies     |  eat my dust, starting at the&lt;br /&gt;
  As the Styx boatmen convey us.      |  final turn.&lt;br /&gt;
                                      |  Your pal,&lt;br /&gt;
  The flow of ruby tresses            |  WarAdmiral&lt;br /&gt;
  As you torture sinful souls,        |_________________________________&lt;br /&gt;
  The grin on luscious lips as        |   &lt;br /&gt;
  The fresh damned remit their tolls. |  My dearest husband, Somar,&lt;br /&gt;
                                      |&lt;br /&gt;
  The absence of a dry eye            |  Oh how I love thee, &lt;br /&gt;
  On the day we said &amp;quot;I do&amp;quot;,          |  even your roving black eyes.&lt;br /&gt;
  All this, dear Hell, is why I       |  You can look, but you can't touch.&lt;br /&gt;
  Will eternally love you.            |  Love,&lt;br /&gt;
  ____________________________________|  your wife, T'aley&lt;br /&gt;
                                      |__________________________________&lt;br /&gt;
  To Rictor, a knight it would seem:     |&lt;br /&gt;
                                         |  Dusana,&lt;br /&gt;
  Straight up now tell me...             |  So cuddly and snuggly&lt;br /&gt;
  Do you really want to love me forever? |  La-La luvs you.&lt;br /&gt;
  Or am I caught in a hit and run        |_______________________________&lt;br /&gt;
                                         |&lt;br /&gt;
  Straight up now tell me...             |'Hope is the thing that perches &lt;br /&gt;
  Is it gonna be you and me together?    | in the soul and sings the tune &lt;br /&gt;
  Are you just having fun?               | without words.' - Emily Dickinson &lt;br /&gt;
_________________________________________|_______________________________&lt;br /&gt;
                                  |&lt;br /&gt;
  To Tennessee -                  |  From Adriana to Destiny &lt;br /&gt;
  It was nice while it lasted.    |  The sands of time slip quickly by,&lt;br /&gt;
  Good things come and go         |  Many have come to die&lt;br /&gt;
  and there you went.             |  But today as yesterday and as tomorrow,   &lt;br /&gt;
  -Lime                           |  I continue to follow&lt;br /&gt;
__________________________________|  You, my heart's desire, my Destiny&lt;br /&gt;
                                  |  Forever and endless. &lt;br /&gt;
  Bruises are purple              |______________________________________&lt;br /&gt;
  Stab wounds are red             | &lt;br /&gt;
  Invade our stronghold,          |  Happy Valentine's Day, Kaelam! &lt;br /&gt;
  You'll wish you were dead.      |  Love, your big sis,&lt;br /&gt;
  - the assassins of al-Amut      |  Jessie&lt;br /&gt;
  &lt;br /&gt;
      --&amp;lt;--@ --&amp;lt;--@ --&amp;lt;--@ --&amp;lt;--@ --&amp;lt;--@ --&amp;lt;--@ --&amp;lt;--@ --&amp;lt;--@ --&amp;lt;--@&lt;br /&gt;
    --&amp;lt;--@                                                      --&amp;lt;--@ &lt;br /&gt;
 &lt;br /&gt;
    &lt;br /&gt;
                                     {}&lt;br /&gt;
                                     ||&lt;br /&gt;
                                 ____||_____&lt;br /&gt;
                            {}  {~ ~ ~ ~ ~ ~}  {}&lt;br /&gt;
                            ||  { ~ ~ ~ ~ ~ }  ||&lt;br /&gt;
                          __||__{___________}__||__&lt;br /&gt;
                         {\/\/\/\/\/\/\/\/\/\/\/\/\}&lt;br /&gt;
                      {} {        H a p p y       \} {}&lt;br /&gt;
                      || {\/\/\/\/\/\/\/\/\/\/\/\/\} ||&lt;br /&gt;
                    __||_{_________________________}_||__&lt;br /&gt;
                   {\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\}&lt;br /&gt;
                   {                                     }&lt;br /&gt;
                   {           B i r t h d a y           }&lt;br /&gt;
                {} {                                     } {}&lt;br /&gt;
                || {/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/} ||&lt;br /&gt;
              __||_{_____________________________________}_||__&lt;br /&gt;
             {/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\}&lt;br /&gt;
             {                                                }&lt;br /&gt;
             {              L E G E N D M U D!!!!!            }&lt;br /&gt;
             {                                                }&lt;br /&gt;
             {/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\}&lt;br /&gt;
             {________________________________________________}&lt;br /&gt;
&lt;br /&gt;
                     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                     Happy Birthday, LegendMUD!&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Two&amp;diff=352</id>
		<title>Volume Twelve Issue Two</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Two&amp;diff=352"/>
		<updated>2018-03-24T23:24:36Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 10th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME TWELVE, NUMBER TWO                          January 23, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                         TABLE OF CONTENTS&lt;br /&gt;
                         The Editor's Note&lt;br /&gt;
&lt;br /&gt;
                       NEWS, REPORTS, UPDATES&lt;br /&gt;
                         Calendar of Events&lt;br /&gt;
                           Recent Updates&lt;br /&gt;
             News From the Whips and Chains Department&lt;br /&gt;
&lt;br /&gt;
                            LEGENDITES&lt;br /&gt;
                          Lost and Found&lt;br /&gt;
&lt;br /&gt;
                            CLAN NEWS&lt;br /&gt;
                 The Kingdom of Carian Trag Forms&lt;br /&gt;
             Clans Disbanding Because of Purged Members&lt;br /&gt;
               Ever Wonder What Makes a Good Bard?&lt;br /&gt;
                     Bard Of Avon Calling&lt;br /&gt;
&lt;br /&gt;
                             PK Front&lt;br /&gt;
&lt;br /&gt;
                 The Death Of the Divine Bull (Part II)&lt;br /&gt;
                         An Assassin's War&lt;br /&gt;
                             Werewolf&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
           The Expies are coming! The Expies are coming!&lt;br /&gt;
&lt;br /&gt;
The Expies are our annual award ceremony, with candidates nominated&lt;br /&gt;
and voted on by the players of LegendMUD. They are generally held&lt;br /&gt;
around the mud's birthday, February 14th. For more info and a list of&lt;br /&gt;
past winners, please visit our Expies page at:&lt;br /&gt;
http://www.legendmud.org/Community/expie.php&lt;br /&gt;
&lt;br /&gt;
A common desire around Expies time is to campaign for or against a&lt;br /&gt;
particular person, to sway the number of votes in a particular&lt;br /&gt;
direction. Messages along the lines of &amp;quot;Vote for &amp;lt;person&amp;gt; for&lt;br /&gt;
&amp;lt;category&amp;gt;&amp;quot; may not be seen on channels, in board posts, notes left&lt;br /&gt;
on the ground, or in illusions.&lt;br /&gt;
&lt;br /&gt;
Campaigning for the Expies is not allowed and nominees will be&lt;br /&gt;
removed from the ballot as a result of campaigning.&lt;br /&gt;
&lt;br /&gt;
So it's time to flip through the post-it notes and brush the cobwebs&lt;br /&gt;
off our collective memories and think about who and what to nominate&lt;br /&gt;
for the 2004 awards when the nomination ballots come out.&lt;br /&gt;
&lt;br /&gt;
We'll also be running our annual &amp;quot;Valentine's Wishes&amp;quot; section, so be&lt;br /&gt;
sure to send in a short note to be included for either your loved&lt;br /&gt;
ones, or your despised ones... Both Red and Black Valentines are&lt;br /&gt;
always welcome in our mailbox or via the submission form.&lt;br /&gt;
&lt;br /&gt;
Have a great week and please take a few minutes to cast your votes&lt;br /&gt;
for LegendMUD at TopMudSites.com and MudConnector.com.&lt;br /&gt;
&lt;br /&gt;
-Kaige&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
          [All times are system time unless otherwise specified]&lt;br /&gt;
&lt;br /&gt;
                  JANUARY                   FEBRUARY&lt;br /&gt;
          Su Mo Tu We Th Fr Sa        Su Mo Tu We Th Fr Sa&lt;br /&gt;
                             1               1  2  3  4  5&lt;br /&gt;
           2  3  4  5  6  7  8         6  7  8  9 10 11 12&lt;br /&gt;
           9 10 11 12 13 14 15        13 14 15 16 17 18 19&lt;br /&gt;
          16 17 18 19 20 21 22        20 21 22 23 24 25 26&lt;br /&gt;
          23 24 25 26 27 28 29        27 28&lt;br /&gt;
          30 31          &lt;br /&gt;
  &lt;br /&gt;
Sunday,     January   23rd,   2pm-10pm    PK BattleZone  * NEW DAY * &lt;br /&gt;
                              (HELP BATTLEZONE for more information)&lt;br /&gt;
                               4:00 pm    Recalltag&lt;br /&gt;
Monday,     January   24th,   10:00 pm    Expies-themed Flaghunt&lt;br /&gt;
Thursday,   January   27th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     January   30th,   2pm-10pm    PK BattleZone&lt;br /&gt;
                               4:00 pm    Trivia Challenge w/LadyAce&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Subscribe via iCal or view the calendar with any browser. &lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
    /\                      CODE UPDATES&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    MISC CHANGES:&lt;br /&gt;
 /_    _\     o New backscroll command.&lt;br /&gt;
   |  |       o AFK buffers save over rent.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     BUG FIXES:&lt;br /&gt;
   |__|       o Mobs shouldn't be performing their activities&lt;br /&gt;
    /\          repeatably in a short interval.&lt;br /&gt;
   /  \       o Weather messages won't repeat twice.&lt;br /&gt;
  /    \      o Fishing fixed.&lt;br /&gt;
 /_    _\     o Color bleed problems fixed.&lt;br /&gt;
   |  |       o Wall of thorns and similar defensive spells movement&lt;br /&gt;
   |  |         effect only happen if you can move out of the room.&lt;br /&gt;
   |  |       o DASH no longer exceeds room occupancy limits.&lt;br /&gt;
   |__|       o Killing something else in the room no longer stops&lt;br /&gt;
    /\          current fights.&lt;br /&gt;
   /  \       o Gun misfires/jams ruins aim as does exploding weapons.&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |                   HELPFILE UPDATES&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     There were no help files updated recently.&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      &lt;br /&gt;
   /  \                     AREA UPDATES&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   If you want to suggest specific improvements or new&lt;br /&gt;
   |  |     additions to existing areas please don't hesitate to&lt;br /&gt;
   |  |     submit them with the idea/bug/typo commands or drop&lt;br /&gt;
   |  |     mudmail to the builder currently responsible for the area&lt;br /&gt;
   |__|     (check AREAINFO to find out!).&lt;br /&gt;
    /\      &lt;br /&gt;
   /  \     Thanks to everyone that submitted bug/typo/idea reports!&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   Generic Horses no longer know the climb skill by default.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     ANCIENT CARTHAGE&lt;br /&gt;
   |  |          Fixes the exploit that allowed players to get&lt;br /&gt;
   |__|          infinite bronze neck guards. Also moves that item&lt;br /&gt;
    /\           from ANTI_NEUTRAL to ANTI_GOOD for balance purposes.&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    ANCIENT EGYPT&lt;br /&gt;
 /_    _\        The medjay guard teaching acts fixed. Various minor&lt;br /&gt;
   |  |          bugs and typos fixed.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     ARABIAN NIGHTS&lt;br /&gt;
   |__|          Slight rent fix on assassin's robes.&lt;br /&gt;
    /\      &lt;br /&gt;
   /  \     BENGAL&lt;br /&gt;
  /    \         Fix for when the bengal tiger kills someone and&lt;br /&gt;
 /_    _\        handler still thought he was fighting.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     BOSTON and SALEM&lt;br /&gt;
   |  |          Makes the bows repairable.&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      CASABLANCA&lt;br /&gt;
   /  \          Housing zones defined so you can build here. Various&lt;br /&gt;
  /    \         minor bugs fixed.&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     FRENCH INDIAN WAR&lt;br /&gt;
   |  |          Moose and wapiti can no longer climb trees.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     THE OOC&lt;br /&gt;
    /\           Waiter should tell you what is available instead of&lt;br /&gt;
   /  \          &amp;quot;You can't buy any thing here.&amp;quot; Various little&lt;br /&gt;
  /    \         suggestions added.&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     SEONI JUNGLE&lt;br /&gt;
   |  |          Fix for the young wolves getting stuck at the river.&lt;br /&gt;
   |  |          Various minor bugs fixed.&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      SHERWOOD&lt;br /&gt;
   /  \          You can now buy and play darts at Ye Olde Trip to&lt;br /&gt;
  /    \         Jerusalem. Various minor bug fixes.&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     TORTUGA&lt;br /&gt;
   |  |          Ambushed DT is now NO_MOB. Great white shark has&lt;br /&gt;
   |  |          reactions to being shot.&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      THE ALHAMBRA, CELTIC IRELAND, THE CRUSADES, HOSPITALLER&lt;br /&gt;
   /  \     MALTA, LEGENDS OF THE PAST, PITTSBURGH, PORT OF LONDON,&lt;br /&gt;
  /    \    ROMAN BRITAIN, ROMANIA and VICEROYAL LIMA&lt;br /&gt;
 /_    _\        Various minor bugs fixed.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |                    In Progress Area Updates&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     This section is intended to share what builders are &lt;br /&gt;
    /\      working on behind the scenes. It is not a perfect record&lt;br /&gt;
   /  \     of progress as all builders do not commit updates every &lt;br /&gt;
  /    \    week. Badgering builders about their progress will get &lt;br /&gt;
 /_    _\   you flogged.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |             Kaige         El Dorado&lt;br /&gt;
   |  |             Nestor        Antebellum Lousiana&lt;br /&gt;
   |__|             Rufus         Shadowlands Expansion&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|         News From the Whips and Chains Department           |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
               ,____  &lt;br /&gt;
               |---.\ January's live purge script run seems to have&lt;br /&gt;
       ___     |    ` gone successfully, with little of the headaches&lt;br /&gt;
      / .-\  ./=)     that exploded into existance when we first&lt;br /&gt;
     |  |&amp;quot;|_/\/|      changed to the new pfile directory system.&lt;br /&gt;
     ;  |-;| /_|      &lt;br /&gt;
    / \_| |/ \ |      We would also like to thank everyone who has &lt;br /&gt;
   /      \/\( |      been patient with the admins who have had to&lt;br /&gt;
   |   /  |` ) |      dig out characters that have been purged. &lt;br /&gt;
   /   \ _/    |      &lt;br /&gt;
  /--._/  \    |      The scripts will run again on February 1st, so&lt;br /&gt;
  `/|)    |    /      be sure to log in and check on any characters&lt;br /&gt;
    /     |   |       you don't play frequently or haven't archived&lt;br /&gt;
  .'      |   |       for their protection. Archiving characters is&lt;br /&gt;
 /         \  |       generally safer if you're going to be gone for&lt;br /&gt;
(_.-.__.__./  /       a while as if you let a character purge, anyone&lt;br /&gt;
                      can remake a character with that name. So be&lt;br /&gt;
safe, and archive your character for safekeeping.&lt;br /&gt;
                      &lt;br /&gt;
Each month, we have been trying to feature one of the rules from HELP&lt;br /&gt;
RULES. This month is no different. The inspiration for this month's&lt;br /&gt;
feature rule is because of a small rise in warnings given for&lt;br /&gt;
violation of our language rules.&lt;br /&gt;
&lt;br /&gt;
 3. Sexually explicit language, cursing, and slurs are not permitted&lt;br /&gt;
    over public channels -- like chat, auction, info, and clan&lt;br /&gt;
    channels -- or in other public forums like warcrys, illusions,&lt;br /&gt;
    character names/titles, and boards; such language may be&lt;br /&gt;
    prohibited even in private communication to the extent it amounts&lt;br /&gt;
    to harassment. (See HELP LANGUAGE).&lt;br /&gt;
&lt;br /&gt;
We don't keep this rule in place because we dislike profanity but&lt;br /&gt;
because its use leads to worse abuse and we are after all a mud that&lt;br /&gt;
tries to cater to all ages of players. Many parents wouldn't like to&lt;br /&gt;
see their children subjected to the language that is possible and&lt;br /&gt;
present on other online games. LegendMUD tries to maintain a clean&lt;br /&gt;
public channels image and we appreciate your help in this effort.&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
               Kastina has reached 600 million experience!&lt;br /&gt;
                Kargan has reached 100 million experience!&lt;br /&gt;
                Primal has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                        Lost and Found&lt;br /&gt;
&lt;br /&gt;
Many years ago I was told by Abbot Suger to seek out knowledge in the&lt;br /&gt;
lands we reside in. The abbot in his infinite wisdom took me aside&lt;br /&gt;
and told me in order to find my family I must embrace religion, and&lt;br /&gt;
thus it began...&lt;br /&gt;
&lt;br /&gt;
It was years later that I became a quiet country priest, and ventured&lt;br /&gt;
forward into the world. I have traveled through many adventures and&lt;br /&gt;
fought many battles for the greater good of the lands that we live&lt;br /&gt;
in, and yet never had I found any mention of any family&lt;br /&gt;
&lt;br /&gt;
Distraught and disheartened, I returned to the wise Abbot. I pleaded&lt;br /&gt;
with him to tell me what I have forgotten about my past, who was my&lt;br /&gt;
family, why the only one I had cared about was taken, but to no avail&lt;br /&gt;
my queries had fallen on deaf ears, or dead rather. In the fury of my&lt;br /&gt;
inquisition of the dear departed abbot I had slain him.&lt;br /&gt;
&lt;br /&gt;
Quickly fleeing the scene I visited the pardoner with whom I repented&lt;br /&gt;
for my grievous sin. As we spoke this poor old man related to me a&lt;br /&gt;
story of my coming to the abbey, and told me to seek out the lands of&lt;br /&gt;
kestrels and sidhe.&lt;br /&gt;
&lt;br /&gt;
Kestrels and sidhe, kestrels and sidhe, I know I had seen them before&lt;br /&gt;
but where, and when together...&lt;br /&gt;
&lt;br /&gt;
I left the lands for a time for fear of my life that someone may&lt;br /&gt;
discover my crime. It was months that I searched for those forgotten&lt;br /&gt;
shores, I had begun to lose hope. It was then that I was attacked by&lt;br /&gt;
a whale, and shipwrecked upon the shores of the Isle of Man.&lt;br /&gt;
&lt;br /&gt;
When I awoke from my ordeal I found myself in a chamber which was&lt;br /&gt;
open to the sky, I could see the stars whirling overhead...I forgot&lt;br /&gt;
all when she spoke, or rather spoke in my head for she was but a&lt;br /&gt;
spirit. This beautiful apparition presented herself before me, I&lt;br /&gt;
asked her for help, but when she spoke her voice was so pure of note&lt;br /&gt;
and spirit it sent me reeling into unconsciousness.&lt;br /&gt;
&lt;br /&gt;
I dreamed, I dreamed of days I had long forgotten, of my family, my&lt;br /&gt;
father Cairpre Mac Oghma the Bard, my mother Etan ni'Diancecht, I saw&lt;br /&gt;
the slaughter of my family, the injuries I received, and the loss of&lt;br /&gt;
my brothers... My brothers they were taken... Just then I awoke. Or&lt;br /&gt;
rather I was awakened by the spirit before me, she seemed to float&lt;br /&gt;
aloft. I was bade to rise, and she spoke, as before, in my head and my&lt;br /&gt;
heart so only I could hear.&lt;br /&gt;
&lt;br /&gt;
Her words shook me from head to toe, 'What you have seen here this day&lt;br /&gt;
Arturo is the one truth, your truth. You are Arturo Mac Cairpre, your&lt;br /&gt;
father was Cairpre Mac Oghma, you must seek out your brethren go&lt;br /&gt;
forth from this place and find your brothers, and let it be known to&lt;br /&gt;
yourself and the world that you are no longer just a Quiet country&lt;br /&gt;
priest, but will henceforth be known as you should Father Arturo Mac&lt;br /&gt;
Cairpre.'&lt;br /&gt;
&lt;br /&gt;
A wandering priest quietly prays for your soul. The spirit then let&lt;br /&gt;
out a terrible shout, and again I was sent reeling into&lt;br /&gt;
unconsciousness.&lt;br /&gt;
&lt;br /&gt;
I later awoke with the vivid memory of this embossed upon my soul and&lt;br /&gt;
with a new drive, to find my brothers Turenn and Delbaeth.&lt;br /&gt;
&lt;br /&gt;
Arturo will no longer be known as:&lt;br /&gt;
&lt;br /&gt;
ShortDescr   a quiet country priest&lt;br /&gt;
LongDescr    A wandering priest quietly prays for your soul.&lt;br /&gt;
             &lt;br /&gt;
However, he shall now be referred to as:&lt;br /&gt;
&lt;br /&gt;
ShortDescr   Father Arturo Mac Cairpre&lt;br /&gt;
LongDescr    A wandering priest quietly prays for your soul.&lt;br /&gt;
&lt;br /&gt;
  ___                                                          ___ &lt;br /&gt;
  \  |--------------------------------------------------------|  /&lt;br /&gt;
  /__|                     Clan News                          |__\&lt;br /&gt;
     '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                 The Kingdom of Carian Trag Forms&lt;br /&gt;
&lt;br /&gt;
  Queen MoiraGwyn officially formed the clan on January 21, 2005.&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
             Clans Disbanding Because of Purged Members&lt;br /&gt;
&lt;br /&gt;
The Hermetic Order, The Knights of the Temple, the IRA, and the Union&lt;br /&gt;
of Protagonists were all disbanded on Tuesday, January 11th, due to&lt;br /&gt;
low membership.&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
               Ever Wonder What Makes a Good Bard?&lt;br /&gt;
&lt;br /&gt;
Introduction by Eretz,&lt;br /&gt;
&lt;br /&gt;
The Bards, one of LegendMUD's most historic clans, has its own&lt;br /&gt;
character. We are musicians, artists, and writers, dancers and&lt;br /&gt;
singers, poets and philosophers -- a very diverse band of people --&lt;br /&gt;
tied together by a common loyalty and devotion to a creative&lt;br /&gt;
interpretation of our endeavor: not only to build a world safe for&lt;br /&gt;
decent folk, but also a world well worth inhabiting.&lt;br /&gt;
&lt;br /&gt;
What kind of a player makes a good Bard? The kind who reads Kant&lt;br /&gt;
while bashing a sailor; who listens to the Beatles while beating up&lt;br /&gt;
the abbot; who enjoys fine food and wine at any of Legendmud's superb&lt;br /&gt;
eating establishments, and who is courteous enough to junk his mugs.&lt;br /&gt;
&lt;br /&gt;
Having the great honor of taking leadership of this clan, I am&lt;br /&gt;
endeavoring to be worthy of this task. I should stress here that&lt;br /&gt;
membership in the Bards is non-discriminatory, open to those of every&lt;br /&gt;
hometown, alignment and specialization -- mages and warriors;&lt;br /&gt;
Arabians and Peruvians; the good and the evil; the armored and the&lt;br /&gt;
unarmored.&lt;br /&gt;
&lt;br /&gt;
The traditional task of the Bards has been to help newbies, to&lt;br /&gt;
gather information, and to help each other.&lt;br /&gt;
&lt;br /&gt;
HELPING NEWBIES&lt;br /&gt;
     Under this program, called &amp;quot;Bard of Avon Calling,&amp;quot; all Bards are&lt;br /&gt;
     encouraged to greet newbies and to help them.&lt;br /&gt;
&lt;br /&gt;
     Advice, however, can be restricted to verbal assistance. The&lt;br /&gt;
     information given should be pertinent to the level of the&lt;br /&gt;
     newbie. Bards are not required to get anything or kill anything&lt;br /&gt;
     for newbies.&lt;br /&gt;
&lt;br /&gt;
     Although Bards are happy to give information to all players, no&lt;br /&gt;
     individual Bard is required to respond to all requests. In a&lt;br /&gt;
     very tiny number of cases, data is classified and to be given&lt;br /&gt;
     only within the clan. Bards are forbidden to charge for&lt;br /&gt;
     information.&lt;br /&gt;
&lt;br /&gt;
     We also carry a supply of basic maps for hometowns.&lt;br /&gt;
     Information-gathering is conducted by the Bard Intelligence&lt;br /&gt;
     Agency (BIA) and distributed by the Bard of Education.&lt;br /&gt;
&lt;br /&gt;
HELP EACH OTHER&lt;br /&gt;
     A Bard is pledged to assist other clan members in gaining&lt;br /&gt;
     information and equipment; to rush to their assistance if needed&lt;br /&gt;
     to reclaim corpses or defend them from attack.  Please note&lt;br /&gt;
     that--like other clans--we help non-members a great deal, too.&lt;br /&gt;
     The important thing is a real commitment to go out of one's way,&lt;br /&gt;
     sacrificing time and xp, to assisting others.&lt;br /&gt;
&lt;br /&gt;
PEACE AND LOVE&lt;br /&gt;
     The Bards are neutral in inter-clan conflicts, urging all&lt;br /&gt;
     players to concentrate on the real enemy: the mobile menace. Let&lt;br /&gt;
     us go forward and upward to create a better Legend world!&lt;br /&gt;
&lt;br /&gt;
SOUND GOOD?&lt;br /&gt;
     See your local Bard recruiter today! We require you to complete&lt;br /&gt;
     a special quest for membership.&lt;br /&gt;
&lt;br /&gt;
                   MAKE HISTORY! BE A BARD!&lt;br /&gt;
&lt;br /&gt;
Father Arturo Mac Cairpre Guild Master Order of the Scroll&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                     Bard Of Avon Calling&lt;br /&gt;
&lt;br /&gt;
Ever wonder where the innkeeper is in an area, or who the banker&lt;br /&gt;
might be, or what the best way to get to Tara from the Druid&lt;br /&gt;
compound might be? If your a newbie, or lowbie or even a forgetful&lt;br /&gt;
oldbie looking for some assistance dial up your local &amp;quot;Bard of Avon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Order of the Scroll has re-launched the friendly neighbourhood&lt;br /&gt;
Bard program, we will do our best to help you answer your questions.&lt;br /&gt;
We may even be able to help you along the way!&lt;br /&gt;
&lt;br /&gt;
Father Arturo O'Cairpre&lt;br /&gt;
GM Order of The Scroll.&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
There are currently 16 RP clans and 3 PK clans. This leaves open&lt;br /&gt;
slots for thirteen (13) more clans to form. For more information,&lt;br /&gt;
read HELP CLAN and see the clan information list via the CLANS&lt;br /&gt;
command while logged into the game. For a basic handbook and&lt;br /&gt;
reference guide for players interested in starting and running a&lt;br /&gt;
clan, we recommend that before you even type FORM, you visit:&lt;br /&gt;
             http://www.legendmud.org/Reference/gm.html.&lt;br /&gt;
  ___                                                          ___ &lt;br /&gt;
  \  |--------------------------------------------------------|  /&lt;br /&gt;
  /__|                     PK Front                           |__\&lt;br /&gt;
     '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
If you witness or commit any glorious or nefarious deeds, send a&lt;br /&gt;
short report to us at the LT. If you are looking for a fight,&lt;br /&gt;
recruiting, or anything else related to PKill (not necessarily PK&lt;br /&gt;
Clan related), send it in! It's free AND you'll get a prize token! Be&lt;br /&gt;
a celebrity, the envy of all your friends! Tick off your enemies or&lt;br /&gt;
just tell your side of the story! Get YOUR name up in lights! We&lt;br /&gt;
can't report it if you don't tell us!&lt;br /&gt;
&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
                 The Death Of the Divine Bull (Part II)&lt;br /&gt;
 &lt;br /&gt;
We traveled east for days, feasting on the bounty of the ocean. I had&lt;br /&gt;
never seen fish of so many forms. Finally, after many days, the&lt;br /&gt;
current turned southward and we were swept through a beautiful land.&lt;br /&gt;
Gazing idly out of the boat, I saw reeds and mud forming a shoreline,&lt;br /&gt;
and above was a brilliant sky, looming and vast in an&lt;br /&gt;
all-encompassing way. Soon things began to change, and we saw land.&lt;br /&gt;
&lt;br /&gt;
All around us was a vast mind-boggling quantity of sand. The sun beat&lt;br /&gt;
down relentlessly on my body, turning it a brilliant shade of red,&lt;br /&gt;
and my companion began to pant and drool. I knew that with all his&lt;br /&gt;
heavy fur, if I didn't cool him off soon he would die. After what&lt;br /&gt;
seemed like hours of walking, the ground began to moisten. Soon we&lt;br /&gt;
found ourselves back on the vast ocean. Scooping handfuls of water, I&lt;br /&gt;
poured them over his body until he again breathed easy.&lt;br /&gt;
&lt;br /&gt;
As we turned north the land finally began to look familiar, and on&lt;br /&gt;
the 30th night, I saw home. An overwhelming sadness filled me as my&lt;br /&gt;
journey seemed to be coming to an abrupt end. I let the bull into my&lt;br /&gt;
cave, and lie down to finally, and deeply, sleep.&lt;br /&gt;
&lt;br /&gt;
I awoke in my darkness, content and yet disturbed. Something was&lt;br /&gt;
missing. As I searched the blackness, I found the sacred bull was no&lt;br /&gt;
longer at my side. Alarmed I went to the mouth of the cave and gazed&lt;br /&gt;
out at the world. Standing there I realized that I was distraught,&lt;br /&gt;
but not because my captive had escaped, but because my, now dear,&lt;br /&gt;
friend had gone astray.&lt;br /&gt;
&lt;br /&gt;
The sun had hardened us. The world had beaten at us, and sapped our&lt;br /&gt;
strength, and the ocean had tried to inter us in her eternal&lt;br /&gt;
blackness. Yet, through it all, we remained, and now with the noble&lt;br /&gt;
beast missing, I felt more alone than when no other creature but&lt;br /&gt;
myself existed. Then, suddenly, relief.&lt;br /&gt;
&lt;br /&gt;
There he was, standing on a far off hilltop, grazing. He looked&lt;br /&gt;
radiant standing on that hilltop, the sun glistening on him. To me,&lt;br /&gt;
he looked nobler than ever before. I stepped forward to greet him,&lt;br /&gt;
and it came. I heard the voice of the sun commanding me.&lt;br /&gt;
&lt;br /&gt;
I continued on, yet not for the reason I had intended. I felt my hand&lt;br /&gt;
wrap around the same knife I have used on that first beast, on the&lt;br /&gt;
night that I had first captured my friend. He did not see my&lt;br /&gt;
approach, and when I was put a few paces from him, by sheer will, I&lt;br /&gt;
stopped myself. I tried to resheath my weapon, but found I could not.&lt;br /&gt;
From above came a voice, which commanded me, 'You will slay this&lt;br /&gt;
beast because you are mine, and so is it.'&lt;br /&gt;
&lt;br /&gt;
Weeping, I took the last few paces between the bull and myself. I&lt;br /&gt;
quickly slide the glistening blade across the tender flesh of his&lt;br /&gt;
throat. The blood slicked my hand and mixed with my tears. Unable to&lt;br /&gt;
cry out the bull slumped to the ground. Eyes uncomprehending and with&lt;br /&gt;
infinite pain, he looked at me in wonder. As his life poured out in a&lt;br /&gt;
puddle at my feet, I entered a state of despondency.&lt;br /&gt;
&lt;br /&gt;
Again, I was utterly alone.&lt;br /&gt;
&lt;br /&gt;
As his life force was absorbed into the earth, an amazing thing took&lt;br /&gt;
place. Great grape vines sprung forth, covering the land with a dark&lt;br /&gt;
green promise of abundance. Tall stalks of nobly bending wheat swayed&lt;br /&gt;
gently in the wind. From his groin all manner of animals sprung&lt;br /&gt;
forth, and scattered in the 4 directions. Some were graceful, softly&lt;br /&gt;
covered in fur. Other had large horns and antlers. Yet, others were&lt;br /&gt;
small, and quick. I was amused to see some begin digging at the&lt;br /&gt;
ground and quickly burrowing deep to hide from fiercer creatures. In&lt;br /&gt;
this new wilderness came a great roar causing all to scatter.&lt;br /&gt;
&lt;br /&gt;
The words echoed loudly from each rock and mountaintop.&lt;br /&gt;
&lt;br /&gt;
'I have called you my son, to be my voice. To bring the masses unto&lt;br /&gt;
me. There shall be 13 in your number and the mighty shall tremble&lt;br /&gt;
before you and know that I am all'&lt;br /&gt;
&lt;br /&gt;
Thus was the death of the divine bull, and the beginning of my&lt;br /&gt;
eternal peaceless journey.&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                         An Assassin's War&lt;br /&gt;
&lt;br /&gt;
He was a leader of an invasion force to cleanse the Holy Land of the&lt;br /&gt;
assassins. He had at his disposal an army to rival any other, and&lt;br /&gt;
still he was having trouble sleeping. He could not trust the 12 elite&lt;br /&gt;
guards outside his tent enough to fall asleep. Ever since he had&lt;br /&gt;
heard that the most skilled assassins would be making attempts at his&lt;br /&gt;
life throughout their mission.&lt;br /&gt;
&lt;br /&gt;
*THUMP*&lt;br /&gt;
&lt;br /&gt;
A scream from outside, and the clatter of weapons. He rushed for his&lt;br /&gt;
blade, Rashid was not a helpless leader, in fact he was one of the&lt;br /&gt;
most skilled swordsman of his army. This would not be an easy&lt;br /&gt;
assassination to complete. He rushed outside to his guards to inquire&lt;br /&gt;
about the situation. The guards quickly explain that one of the&lt;br /&gt;
guards was knocked out by a blow dart and so they ordered the camp to&lt;br /&gt;
be scouted and formed a tighter perimeter around the camp and the&lt;br /&gt;
tent. This was the third night in a row one of his guards was stunned&lt;br /&gt;
with a blow dart. He returned to his tent and tried to relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He sat down and descended into deep thought, they were sending the&lt;br /&gt;
main assault tomorrow and he did not know what to expect. His scouts&lt;br /&gt;
have returned no information to him that was worth anything. They&lt;br /&gt;
said the Assassins had no defenses or traps set up, and assured him&lt;br /&gt;
it would be an easy victory for his untarnished carrier as a general.&lt;br /&gt;
Yet he was not so foolish as his scouts, he knew that the assassins&lt;br /&gt;
never fight a direct war, and he knew that they would fight the most&lt;br /&gt;
deadly and ruthless guerilla war any of his men had ever seen. He&lt;br /&gt;
also knew that the assassins have everything to fight for as the army&lt;br /&gt;
has stopped their flow of hashish trade.&lt;br /&gt;
&lt;br /&gt;
A draft went across his face, his hair getting into his eyes. It took&lt;br /&gt;
him a moment to realize that a draft could only come through an&lt;br /&gt;
opening in the tent, and the door was on his other side. Just as he&lt;br /&gt;
saw the place where his tent was cut he felt cold metal on his&lt;br /&gt;
neck...&lt;br /&gt;
&lt;br /&gt;
'Say nothing, make no sound,' a dark figure warned in a soft whisper.&lt;br /&gt;
&lt;br /&gt;
Rashid felt cold sweat on his forehead, he was stunned at the&lt;br /&gt;
incompetency of his personal guard and vowing to kill each one of&lt;br /&gt;
them if he survives this ordeal. He noticed his sword was close to&lt;br /&gt;
his left hand, and he was just as good with his left hand ass with&lt;br /&gt;
his right. The assassin spoke again, 'We have heard about your plans&lt;br /&gt;
to attack our dwelling, rest assured you forces do not stand a&lt;br /&gt;
chance.'&lt;br /&gt;
&lt;br /&gt;
He was too proud to beg for his life, and too proud to attempt a&lt;br /&gt;
bribe, so he did the bravest thing he could think of, he yelled&lt;br /&gt;
'ASSASSI...'.&lt;br /&gt;
&lt;br /&gt;
*THUMP*&lt;br /&gt;
&lt;br /&gt;
Rashid's body hit the floor, blood quickly gushing out of his wound.&lt;br /&gt;
He had signalled his guards, hoping the assassin will soon meet him&lt;br /&gt;
in the afterlife.&lt;br /&gt;
&lt;br /&gt;
The guards quickly filled the room but were delayed by the sight of&lt;br /&gt;
their dead leader. They soon sounded the alarm that an assassin was&lt;br /&gt;
in the camp, the exits were sealed. Unfortunately for them, the&lt;br /&gt;
assassin was dressed as one of the soldiers in the army, and before&lt;br /&gt;
they sealed it he had left the camp, but not after 2 more unexpecting&lt;br /&gt;
soldiers were left dead.&lt;br /&gt;
&lt;br /&gt;
As the assassin quickly traversed the terrain into the night, faster&lt;br /&gt;
than any man could by day, he knew that tomorrow his Master would&lt;br /&gt;
reward him because he has already won him a great victory.&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                           Werewolf&lt;br /&gt;
&lt;br /&gt;
With the promise of a story about assassination, lies and mob&lt;br /&gt;
hysteria seven friends gather in the Klein graveyard in the dead of&lt;br /&gt;
night. A cute little dead girl grins mischievously and opens a&lt;br /&gt;
professional-looking scrap book and begins to tell the story of a&lt;br /&gt;
village plagued by werewolves.&lt;br /&gt;
&lt;br /&gt;
'Night falls and two villagers transform into werewolves and prowl&lt;br /&gt;
the village seeking out their next victim. The seer, also a villager,&lt;br /&gt;
stays up late waiting for a vision to help uncover the werewolves'&lt;br /&gt;
identity. Morning comes and alas a fair maiden's been discovered torn&lt;br /&gt;
apart by werewolves! Everyone gathers around trying to figure out who&lt;br /&gt;
the werewolves are and lynch them avenging the fair maiden's death&lt;br /&gt;
and saving the village.&lt;br /&gt;
&lt;br /&gt;
The baker eyes his fellow villagers wondering which ones are the&lt;br /&gt;
werewolves. Assembled around the fair maiden's body with him are the&lt;br /&gt;
clever Ritter, the shepherd's daughter, the cute witchling, and&lt;br /&gt;
everyone's uncle.&lt;br /&gt;
&lt;br /&gt;
'So, who's the werewolf?' The baker says. 'Let's lynch...the clever&lt;br /&gt;
Ritter!' The baker always wants to lynch the Ritter.&lt;br /&gt;
&lt;br /&gt;
The clever Ritter says, 'I believe the baker jumped the gun early&lt;br /&gt;
this time.' The witchling has noticed too and raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Everyone's uncle says, 'Apparently the seer saw nothing or has chosen&lt;br /&gt;
to keep silent.'&lt;br /&gt;
&lt;br /&gt;
'As a Ritter I know who's good or evil, and the baker is clearly&lt;br /&gt;
evil!!!' The Ritter says.&lt;br /&gt;
&lt;br /&gt;
The baker gasps at a Ritter. 'The nerve of you, to insult my honor!'&lt;br /&gt;
&lt;br /&gt;
Everyone's uncle says, 'I think the baker should get the axe this&lt;br /&gt;
time.'&lt;br /&gt;
&lt;br /&gt;
'You must be a werewolf!' The baker says to the Ritter. 'J'accuse!'&lt;br /&gt;
&lt;br /&gt;
'I think that's a particularly bad idea ;)' The baker says to&lt;br /&gt;
everyone's uncle.&lt;br /&gt;
&lt;br /&gt;
'I trust the baker this time,' the witchling says.&lt;br /&gt;
&lt;br /&gt;
The shepherd's daughter says, 'Sorry Ritter, I vote for you.'&lt;br /&gt;
&lt;br /&gt;
And with that the votes were cast and the Ritter was lynched but&lt;br /&gt;
unfortunately they discover he is was just a villager and not a&lt;br /&gt;
werewolf.&lt;br /&gt;
&lt;br /&gt;
Night starts to fall and the villagers retreat to their houses&lt;br /&gt;
fearful of getting mauled by werewlolves. The werewolves prowl the&lt;br /&gt;
village, the seer stays up late waiting for a vision and come morning&lt;br /&gt;
everyone's uncle has been discovered torn apart by werewolves!&lt;br /&gt;
&lt;br /&gt;
The baker had a vision of a werewolf that night and says to the&lt;br /&gt;
witchling, 'THE SHEPHERD'S DAUGHTER is a werewolf! Let's lynch her&lt;br /&gt;
now!'&lt;br /&gt;
&lt;br /&gt;
The witchling says with a big toothy werewolf grin, 'I believe she's&lt;br /&gt;
a werewolf. I think we should lynch you, baker.'&lt;br /&gt;
&lt;br /&gt;
The shepherd's daughter throws her head back and cackles as the baker&lt;br /&gt;
realizes he's running out of options and begins bargaining for his&lt;br /&gt;
life. 'Umm.. with me on this one?' The baker pleads to the shepherd's&lt;br /&gt;
daughter.&lt;br /&gt;
&lt;br /&gt;
'Who would I have to go marauding with if it weren't for her?' the&lt;br /&gt;
witchling says.&lt;br /&gt;
&lt;br /&gt;
'Besides, I'm a seer.. I can help you later on!' The baker says to&lt;br /&gt;
the shepherd's daughter. 'You don't need him. Lynch him, then you can&lt;br /&gt;
devour me tonight. Why do you want another werewolf eating all your&lt;br /&gt;
prey?'&lt;br /&gt;
&lt;br /&gt;
The witchling says, 'I don't eat much, actually.'&lt;br /&gt;
&lt;br /&gt;
'But he's been good to me!' the shepherd's daughter says, 'He let me&lt;br /&gt;
chose my choice of everyone's uncle.'&lt;br /&gt;
&lt;br /&gt;
The baker says, 'But I'm tasty...and I'm not all that good&lt;br /&gt;
pre-lynched. My vote is for the witchling'&lt;br /&gt;
&lt;br /&gt;
'I vote the baker,' the witchling says.&lt;br /&gt;
&lt;br /&gt;
The shepherd's daughter says, 'Yeah ok, lets lynch the witchling!' As&lt;br /&gt;
she ducks to the ground.&lt;br /&gt;
&lt;br /&gt;
'My ghost shall haunt you!' The witchling vows and with that the&lt;br /&gt;
villagers lynch a werewolf.&lt;br /&gt;
&lt;br /&gt;
Night falls again and the werewolf prowls the village seeking out her&lt;br /&gt;
next victim, the seer waits for a vision and in the morning the&lt;br /&gt;
baker, of course, was found torn apart. The end.' The cute little&lt;br /&gt;
dead girl snickers as she closes the book.&lt;br /&gt;
&lt;br /&gt;
Uncle Chaykin (who has had no involvement in the writing of this&lt;br /&gt;
article) says, 'And then the shepherd's daughter dies of starvation!'&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org&lt;br /&gt;
for inclusion in the next issue. All subscription options are handled&lt;br /&gt;
at: www.legendmud.org/lists/listinfo/legendarytimes and submissions&lt;br /&gt;
at: www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_One&amp;diff=351</id>
		<title>Volume Twelve Issue One</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_One&amp;diff=351"/>
		<updated>2018-03-24T23:24:36Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 10th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME TWELVE, NUMBER ONE                          January 10, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                         TABLE OF CONTENTS&lt;br /&gt;
                         The Editor's Note&lt;br /&gt;
&lt;br /&gt;
                       NEWS, REPORTS, UPDATES&lt;br /&gt;
                         Calendar of Events&lt;br /&gt;
                           Recent Updates&lt;br /&gt;
             News From the Bricks and Rubble Department&lt;br /&gt;
                  December 2004 Connection Analysis&lt;br /&gt;
&lt;br /&gt;
                            LEGENDITES&lt;br /&gt;
                    Natalia's Prompt Contest Results&lt;br /&gt;
&lt;br /&gt;
                             CLAN NEWS&lt;br /&gt;
              Grand Coven to Celebrate 7th Anniversary&lt;br /&gt;
                     One World Alliance Forms&lt;br /&gt;
             Clans Disbanding Because of Purged Members&lt;br /&gt;
&lt;br /&gt;
                             PK Front&lt;br /&gt;
                     PK Meeting with Sandra&lt;br /&gt;
&lt;br /&gt;
              Dino's Autobiography - Chapter 6 - Return&lt;br /&gt;
                        The End of the Line&lt;br /&gt;
                 The Death Of the Divine Bull (Part I)&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
The tragedy of the earthquake and tsunamis may be old news at this&lt;br /&gt;
point, but the need for assistance and prayers are still needed. The&lt;br /&gt;
rebuilding of these lives is going to be an enormous task both&lt;br /&gt;
physcially and emotionally. &lt;br /&gt;
&lt;br /&gt;
Here are some links if you would like to make a donation:&lt;br /&gt;
&lt;br /&gt;
UNICEF&lt;br /&gt;
American Red Cross&lt;br /&gt;
International Red Cross&lt;br /&gt;
International Aid&lt;br /&gt;
International Medical Corps&lt;br /&gt;
World Food Program&lt;br /&gt;
Care USA&lt;br /&gt;
&lt;br /&gt;
Many organizations like the Boy Scouts are making local efforts to&lt;br /&gt;
collect gently used items (hand towels and wash cloths) and new items&lt;br /&gt;
such as bars of soap, tooth brushes and toothpaste for hygiene packs.&lt;br /&gt;
So keep an eye out for opportunities to help out that way as well.&lt;br /&gt;
&lt;br /&gt;
In LegendMUD related news, when the purge scripts began to run live&lt;br /&gt;
again on January 1st, about 4500 old playerfiles were moved from the&lt;br /&gt;
active directories. This number included about 275 PKOK enabled&lt;br /&gt;
characters were purged and about 35 PKE characters.&lt;br /&gt;
&lt;br /&gt;
If you plan on leaving Legend for an extended period, you should&lt;br /&gt;
archive your characters. By archiving your characters, you keep them&lt;br /&gt;
from being deleted during the monthly purge of inactive characters.&lt;br /&gt;
Other players will not be able to make a character with the same name&lt;br /&gt;
as yours while it is archived. If a playerfile is purged, the name is&lt;br /&gt;
free for use. See HELP ARCHIVE for more information on how to archive&lt;br /&gt;
your character(s) and how archiving interacts with PKE and clans.&lt;br /&gt;
&lt;br /&gt;
The list of purged characters from January 1st is available on the&lt;br /&gt;
web.&lt;br /&gt;
 &lt;br /&gt;
If there are any issues with characters that are listed there but&lt;br /&gt;
shouldn't have been purged please contact an Administrator (or&lt;br /&gt;
Implementor/Department Head) for assistance.&lt;br /&gt;
&lt;br /&gt;
As expected, the purge scripts are having consequences for clans with&lt;br /&gt;
members that have not logged on recently as well. A couple of clans&lt;br /&gt;
have already been disbanded and four more are scheduled to be&lt;br /&gt;
disbanded for low membership.&lt;br /&gt;
&lt;br /&gt;
Have a great week and please take a few minutes to cast your votes&lt;br /&gt;
for LegendMUD at TopMudSites.com and MudConnector.com.&lt;br /&gt;
&lt;br /&gt;
-Kaige&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
       [All times are system time unless otherwise specified]&lt;br /&gt;
&lt;br /&gt;
                              JANUARY     &lt;br /&gt;
                        Su Mo Tu We Th Fr Sa&lt;br /&gt;
                                           1&lt;br /&gt;
                         2  3  4  5  6  7  8&lt;br /&gt;
                         9 10 11 12 13 14 15&lt;br /&gt;
                        16 17 18 19 20 21 22&lt;br /&gt;
                        23 24 25 26 27 28 29&lt;br /&gt;
                        30 31&lt;br /&gt;
&lt;br /&gt;
Thursday,   January   13th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     January   16th,   2pm-10pm    PK BattleZone  * NEW DAY * &lt;br /&gt;
                              (HELP BATTLEZONE for more information)&lt;br /&gt;
Wednesday,  January   19th,    7:30 pm    Pk Meeting with Sandra&lt;br /&gt;
Thursday,   January   20th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     January   23rd,   2pm-10pm    PK BattleZone&lt;br /&gt;
Thursday,   January   27th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     January   30th,   2pm-10pm    PK BattleZone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subscribe via iCal or view the calendar with any browser. &lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
    /\                      CODE UPDATES&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    GENERAL&lt;br /&gt;
 /_    _\     o Wild and irritated moods added.&lt;br /&gt;
   |  |       o Dust social added.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     TYPO&lt;br /&gt;
   |__|       o Quiver, stir and whap socials changed.&lt;br /&gt;
    /\        o Typos fixed in some of the new chant messages.&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    BUG&lt;br /&gt;
 /_    _\     o Crashing bug fixed.&lt;br /&gt;
   |  |       o Begging will no longer work on fighting opponents.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|                   HELPFILE UPDATES&lt;br /&gt;
    /\      &lt;br /&gt;
   /  \     There following help files were updated recently:&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\        ARMOR OF LIGHT, BALANCE, BLIND FIGHTING, CHOKE,&lt;br /&gt;
   |  |          COURAGE, INNATE DEFENSE, PROFICIENCY, REJECTGIVES,&lt;br /&gt;
   |  |          SCAN, SHIELD (as in the spell), SHOOT, SUCKERPUNCH,&lt;br /&gt;
   |  |          UPDATES, WEAPON MASTERY&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      &lt;br /&gt;
   /  \                     AREA UPDATES&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   If you want to suggest specific improvements or new&lt;br /&gt;
   |  |     additions to existing areas please don't hesitate to&lt;br /&gt;
   |  |     submit them with the idea/bug/typo commands or drop&lt;br /&gt;
   |  |     mudmail to the builder currently responsible for the area&lt;br /&gt;
   |__|     (check AREAINFO to find out!).&lt;br /&gt;
    /\      &lt;br /&gt;
   /  \     Thanks to everyone that submitted bug/typo/idea reports!&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\              The Prize machine has been updated!&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     1930s PITTSBURGH&lt;br /&gt;
   |  |          Fixes for the bank quest.&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      ARABIAN NIGHTS&lt;br /&gt;
   /  \          Camels aren't as welcome in the inn. Some reset&lt;br /&gt;
  /    \         fixes.&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     ANCIENT CARTHAGE&lt;br /&gt;
   |  |          Some extra tweaks on Astarte including anti-entrance&lt;br /&gt;
   |  |          acts, be careful! Due to some recent assaults in&lt;br /&gt;
   |__|          their temple, the priests of Moloch recently took&lt;br /&gt;
    /\           some actions to secure access to their complex.&lt;br /&gt;
   /  \          Dying to high priest of Baal now properly recalls&lt;br /&gt;
  /    \         corpses outside the temple. You also cannot dash&lt;br /&gt;
 /_    _\        anymore into the Temple of Moloch thus increasing&lt;br /&gt;
   |  |          the max size of your adventuring party. Doors inside&lt;br /&gt;
   |  |          the temple that should not be pickable can not be&lt;br /&gt;
   |  |          picked anymore. Tattoo artist now has new tattoo&lt;br /&gt;
   |__|          designs. Some are common, some uncommon and some&lt;br /&gt;
    /\           rare. As a free artist, he will always choose the&lt;br /&gt;
   /  \          design but now players can choose the location.&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   CELTIC IRELAND&lt;br /&gt;
   |  |          Angry sidhe is slightly more aggressive. Adds some&lt;br /&gt;
   |  |          variations to Disguises.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     GENERIC ANIMALS&lt;br /&gt;
    /\           Mice are a tad easier and worth a little less xp.&lt;br /&gt;
   /  \          Sharks now only go after people who suffer from&lt;br /&gt;
  /    \         bleeding wounds, not poison. Most insects can no&lt;br /&gt;
 /_    _\        longer be choked.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     HOSPITALLER MALTA&lt;br /&gt;
   |  |          Fixes a bug with the dying soldiers where you could&lt;br /&gt;
   |__|          get infinite free xp.&lt;br /&gt;
    /\      &lt;br /&gt;
   /  \     LEGENDS OF THE PAST&lt;br /&gt;
  /    \         Be careful, Kiera's still being tweaked. Puts a&lt;br /&gt;
 /_    _\        little wait when Sylia makes her dancing swords.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     PORT OF LONDON&lt;br /&gt;
   |  |          Fixes the bootblack's yells.&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      ROMAN BRITAIN&lt;br /&gt;
   /  \          The masseuse has gotten tired of being mugged for&lt;br /&gt;
  /    \         the oils. You can now negotiate to purchase some,&lt;br /&gt;
 /_    _\        but you will be asked to help find the ingredients&lt;br /&gt;
   |  |          to make it. Various bugs and typo fixes.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     SHERWOOD&lt;br /&gt;
   |__|          Fix for Little John blocking the wrong directions.&lt;br /&gt;
    /\           You can now also play darts at Ye olde Trip to&lt;br /&gt;
   /  \          Jerusalem. Typo fix when people fall in the moat.&lt;br /&gt;
  /    \         Regular customers at the Stag and the Salutation&lt;br /&gt;
 /_    _\        might notice some new treatment. The tanner in&lt;br /&gt;
   |  |          Nottingham has also seen some changes.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     VIKING SKANDINAVIA&lt;br /&gt;
   |__|          Egil cleans up mead in the room. Some reset fixes.&lt;br /&gt;
    /\      &lt;br /&gt;
   /  \     1802 ALASKA, ANASAZI AMERICA, ANCIENT EGYPT, ANCIENT&lt;br /&gt;
  /    \    GREECE, ANCIENT NAZCA, AZTECS, CASABLANCA, DANTE'S&lt;br /&gt;
 /_    _\   INFERNO, FRENCH INDIAN WAR, MEDIEVAL SEAS, ROMANIA,&lt;br /&gt;
   |  |     SHERWOOD, THE ALHAMBRA, THE CRUSADES, TORTUGA, and&lt;br /&gt;
   |  |     VICEROYAL LIMA&lt;br /&gt;
   |  |          Various minor bugs and typos fixed, including&lt;br /&gt;
   |__|          several places were resets were incorrect.&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|         News From the Bricks and Rubble Department          |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
         ____&lt;br /&gt;
      .-&amp;quot; +' &amp;quot;-.      Lots of areas have been seeing lots of minor &lt;br /&gt;
     /.'.'A_'*`.\     adjustments as Snapper has been helping  &lt;br /&gt;
    |:.*'/\-\. ':|    convert and clean up the resets sections. &lt;br /&gt;
    |:.'.||&amp;quot;|.'*:|    Last Friday saw the second round of conversions&lt;br /&gt;
     \:~^~^~^~^:/     to resets and many more typos and problems were&lt;br /&gt;
      /`-....-'\      fixed. The reason for this internal change is&lt;br /&gt;
      /          \    to allow the eventual reloading of area files&lt;br /&gt;
     `-.,____,.-'     without having to take the mud down.&lt;br /&gt;
                      &lt;br /&gt;
With these internal changes, if you notice something that's not how&lt;br /&gt;
it used to be and seems really out of place, please take a moment to&lt;br /&gt;
submit a bug report about it, detailing how you feel that something&lt;br /&gt;
unusual and unintended is happening. For example, herbs resetting to&lt;br /&gt;
a cabinet instead of being in a mattress is probably a good change.&lt;br /&gt;
However, wolves suddenly roaming the dekken or swamp in the Seoni&lt;br /&gt;
jungle is a bad thing.&lt;br /&gt;
&lt;br /&gt;
Nestor has been working on Lousiana and making lots of progress in&lt;br /&gt;
cleaning up the flood of reports for Carthage. Be sure to drop him&lt;br /&gt;
a note either through mudmail or through the idea channel to let him&lt;br /&gt;
know what you're enjoying about the area!&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|              December 2004 Connection Analysis              |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                       Peak Mortal Players 41&lt;br /&gt;
                         Average Peak was 34&lt;br /&gt;
                    Peak PKOK Enabled Players 25&lt;br /&gt;
                    Peak PKE Enabled Players 14&lt;br /&gt;
             PKEnabled Characters represent approximately&lt;br /&gt;
                       11% of active players.&lt;br /&gt;
             PKOKenabled Characters represent approximately&lt;br /&gt;
                       51% of active players.&lt;br /&gt;
&lt;br /&gt;
                   Peak Accept All Characters 10&lt;br /&gt;
             Accept All Characters represent approximately&lt;br /&gt;
   6% of all active characters and 13% of active pkok enabled characters.&lt;br /&gt;
&lt;br /&gt;
The first two tables below show the Average Mortal Players,  Average&lt;br /&gt;
PKOK Enabled Players, and the number that were &amp;quot;Accept All&amp;quot; connected&lt;br /&gt;
to Legend by hour of the day as polled approximately on the hour&lt;br /&gt;
system time during the period noted above.&lt;br /&gt;
&lt;br /&gt;
The third table shows the same averages calculated by the day of week.&lt;br /&gt;
&lt;br /&gt;
              hour  0  1  2  3  4  5  6  7  8  9 10 11&lt;br /&gt;
              ------------------------------------------&lt;br /&gt;
              avg  19 17 15 13 12 12 12 14 15 18 20 21&lt;br /&gt;
              pkok 10  8  8  6  6  6  6  7  7  8 10 11&lt;br /&gt;
              aas   0  0  0  0  0  0  0  0  0  0  1  1&lt;br /&gt;
              pke   1  1  1  0  1  1  1  1  1  1  2  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              hour 12 13 14 15 16 17 18 19 20 21 22 23&lt;br /&gt;
              ------------------------------------------&lt;br /&gt;
              avg  21 22 23 23 24 23 23 25 28 27 24 21&lt;br /&gt;
              pkok 11 12 12 12 13 13 12 13 14 13 12 10&lt;br /&gt;
              aas   1  1  2  1  2  2  2  2  2  1  1  1&lt;br /&gt;
              pke   3  3  3  2  3  3  3  3  3  2  2  1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              day   MON  TUE  WED  THU  FRI  SAT  SUN&lt;br /&gt;
              ------------------------------------------&lt;br /&gt;
              avg    19   21   20   18   19   22   19&lt;br /&gt;
              pke     2    2    2    1    2    3    2&lt;br /&gt;
              pkok    9   11   10    8   10   11    9&lt;br /&gt;
              aas     1    1    1    0    1    1    1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         MON          TUE          WED          THU          FRI&lt;br /&gt;
   AVG PK OK AA|AVG PK OK AA|AVG PK OK AA|AVG PK OK AA|AVG PK OK AA&lt;br /&gt;
---------------+------------+------------+------------+------------&lt;br /&gt;
 0: 17  2  9  0| 20  1 11  1| 18  1 11  1| 20  1  9  0| 18  1  8  0&lt;br /&gt;
 1: 14  2  8  0| 15  1  7  1| 17  0 10  0| 17  0  7  0| 18  0  8  0&lt;br /&gt;
 2: 13  1  7  1| 14  1  7  0| 15  1  8  0| 14  0  6  0| 17  0  8  0&lt;br /&gt;
 3: 12  0  5  0| 11  1  6  0| 12  0  6  0| 13  0  7  0| 15  0  6  0&lt;br /&gt;
 4: 10  0  4  0| 11  1  7  0| 11  0  6  0| 11  0  5  0| 12  1  7  0&lt;br /&gt;
 5: 10  1  4  0| 12  1  7  0| 12  1  7  0| 12  0  5  0| 12  1  8  1&lt;br /&gt;
 6: 10  1  4  0| 13  1  7  0| 12  0  6  0| 11  0  5  0| 13  1  8  1&lt;br /&gt;
 7: 13  1  6  0| 15  1  7  0| 14  1  7  0| 13  1  6  0| 15  1  8  0&lt;br /&gt;
 8: 13  1  5  0| 16  1  7  0| 15  1  7  0| 14  1  6  0| 17  1  8  0&lt;br /&gt;
 9: 16  1  6  0| 19  2  9  1| 18  1  7  0| 18  2  8  0| 19  1  8  0&lt;br /&gt;
10: 19  2  8  0| 22  2 12  2| 21  2  9  0| 20  2 10  0| 20  2 10  1&lt;br /&gt;
11: 19  2  9  1| 21  2 12  1| 21  2 10  1| 20  2 10  0| 21  2 13  1&lt;br /&gt;
12: 21  2 10  1| 24  2 13  1| 22  4 12  1| 21  2 11  0| 17  3  9  1&lt;br /&gt;
13: 22  2 11  1| 23  2 11  1| 23  3 13  1| 20  3 11  1| 21  3 11  1&lt;br /&gt;
14: 23  3 12  2| 23  1 11  2| 24  3 13  1| 16  2  8  0| 23  2 12  1&lt;br /&gt;
15: 23  2 12  1| 23  2 11  1| 23  3 13  1| 17  1  8  0| 23  2 12  1&lt;br /&gt;
16: 22  2 11  1| 26  4 13  2| 24  3 14  2| 19  1  9  1| 22  3 12  2&lt;br /&gt;
17: 20  2 10  1| 25  3 13  1| 24  3 13  2| 24  3 11  2| 23  5 13  2&lt;br /&gt;
18: 24  3 11  1| 24  2 13  1| 23  2 13  2| 23  2 11  2| 21  4 11  3&lt;br /&gt;
19: 27  3 15  2| 28  3 15  2| 24  2 12  1| 25  1 11  1| 21  3 11  2&lt;br /&gt;
20: 31  4 17  3| 27  3 13  1| 28  2 14  2| 29  1 13  1| 23  3 12  2&lt;br /&gt;
21: 25  3 14  2| 27  2 13  1| 27  2 15  1| 26  1 11  0| 27  3 13  2&lt;br /&gt;
22: 24  3 13  2| 24  3 13  2| 25  2 12  1| 23  1 10  0| 24  2 12  1&lt;br /&gt;
23: 22  2 12  1| 21  1 11  1| 22  1  9  0| 20  1  9  0| 23  2 11  2&lt;br /&gt;
&lt;br /&gt;
                             SAT          SUN&lt;br /&gt;
                       AVG PK OK AA|AVG PK OK AA&lt;br /&gt;
                    ---------------+------------&lt;br /&gt;
                     0: 22  2 11  1| 17  1  8  0&lt;br /&gt;
                     1: 21  2 11  1| 14  0  7  0&lt;br /&gt;
                     2: 19  2 11  1| 15  0  7  0&lt;br /&gt;
                     3: 15  1  8  1| 16  0  6  0&lt;br /&gt;
                     4: 15  2  7  0| 15  1  6  0&lt;br /&gt;
                     5: 13  2  5  1| 12  1  6  0&lt;br /&gt;
                     6: 15  2  7  1| 14  0  5  0&lt;br /&gt;
                     7: 16  2  7  1| 14  1  6  0&lt;br /&gt;
                     8: 17  2  7  1| 13  1  6  1&lt;br /&gt;
                     9: 20  2  8  1| 17  1  7  1&lt;br /&gt;
                    10: 22  3 10  1| 19  2  9  2&lt;br /&gt;
                    11: 24  4 12  2| 21  3 11  2&lt;br /&gt;
                    12: 24  4 13  2| 19  2 11  1&lt;br /&gt;
                    13: 23  5 14  3| 20  2 10  0&lt;br /&gt;
                    14: 26  5 14  4| 24  4 12  2&lt;br /&gt;
                    15: 27  4 15  2| 25  5 14  3&lt;br /&gt;
                    16: 28  4 16  2| 30  5 16  3&lt;br /&gt;
                    17: 24  3 13  1| 26  4 14  2&lt;br /&gt;
                    18: 23  2 10  1| 27  5 17  3&lt;br /&gt;
                    19: 24  1 11  1| 29  5 16  3&lt;br /&gt;
                    20: 26  2 13  1| 29  5 16  2&lt;br /&gt;
                    21: 27  1 13  0| 28  3 14  1&lt;br /&gt;
                    22: 27  3 14  2| 21  2 10  0&lt;br /&gt;
                    23: 20  1 11  1| 18  3 10  0&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                Kere has reached 100 million experience!&lt;br /&gt;
               Kurgan has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                    Natalia's Prompt Contest Results&lt;br /&gt;
&lt;br /&gt;
Thank you to all who took the time to participate in the contest. The&lt;br /&gt;
winner is Finlay and runner-up is Yay, with an honorable mention&lt;br /&gt;
going out to Spanish-Flea's zany yet inspired entry.&lt;br /&gt;
&lt;br /&gt;
You can view the winning entries online by using the PROMPT LIBRARY&lt;br /&gt;
command. To store your prompt, type PROMPT STORE, and then you can&lt;br /&gt;
try these out for yourself without having to remember exactly how it&lt;br /&gt;
used to be set up.&lt;br /&gt;
&lt;br /&gt;
Typing PROMPT LIBRARY Finlay_style will copy Finlay's style and&lt;br /&gt;
PROMPT LIBRARY Yay_style will copy Yay's to your current prompt&lt;br /&gt;
configuration.&lt;br /&gt;
&lt;br /&gt;
Want to go back to your original prompt? Just type PROMPT RECALL.&lt;br /&gt;
  ___                                                          ___ &lt;br /&gt;
  \  |--------------------------------------------------------|  /&lt;br /&gt;
  /__|                     Clan News                          |__\&lt;br /&gt;
     '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
              Grand Coven to Celebrate 7th Anniversary&lt;br /&gt;
&lt;br /&gt;
Congratulations are in order! The Grand Coven and the Hermetic Order&lt;br /&gt;
will be celebrating their 7th Anniversaries of forming under the&lt;br /&gt;
free-forming clans system on January, 15.&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                     One World Alliance Forms&lt;br /&gt;
&lt;br /&gt;
The One World Alliance was formed on January 3, 2005. The clan is&lt;br /&gt;
currently not recruiting, but you can contact Solei with questions.&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
             Clans Disbanding Because of Purged Members&lt;br /&gt;
&lt;br /&gt;
The Church of Epicurean Enlightenment was disbanded on Suday, January&lt;br /&gt;
9th, due to low membership.&lt;br /&gt;
&lt;br /&gt;
The Dark Necromancers Society was disbanded on Tuesday, January 4th,&lt;br /&gt;
due to low membership.&lt;br /&gt;
&lt;br /&gt;
The following clans are at 4 warnings for low membership and the next&lt;br /&gt;
check will result in the clans being disbanded:&lt;br /&gt;
&lt;br /&gt;
                     The Union of Protagonists&lt;br /&gt;
                               IRA&lt;br /&gt;
                      The Knights of the Temple&lt;br /&gt;
                        The Hermetic Order&lt;br /&gt;
&lt;br /&gt;
The Hermetic Order would also have celebrated their 7th anniversary&lt;br /&gt;
of forming under the free-form clan system on January 15th.&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
There are currently 19 RP clans and 3 PK clans. This leaves open&lt;br /&gt;
slots for ten (10) more clans to form. For more information, read&lt;br /&gt;
HELP CLAN and see the clan information list via the CLANS command&lt;br /&gt;
while logged into the game. For a basic handbook and reference guide&lt;br /&gt;
for players interested in starting and running a clan, we recommend&lt;br /&gt;
that before you even type FORM, you visit:&lt;br /&gt;
             http://www.legendmud.org/Reference/gm.html.&lt;br /&gt;
  ___                                                          ___ &lt;br /&gt;
  \  |--------------------------------------------------------|  /&lt;br /&gt;
  /__|                     PK Front                           |__\&lt;br /&gt;
     '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                     PK Meeting with Sandra&lt;br /&gt;
&lt;br /&gt;
   Sandra has scheduled a PK meeting for January 19th, at 7:30 pm.&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
If you witness or commit any glorious or nefarious deeds, send a&lt;br /&gt;
short report to us at the LT. If you are looking for a fight,&lt;br /&gt;
recruiting, or anything else related to PKill (not necessarily PK&lt;br /&gt;
Clan related), send it in! It's free AND you'll get a prize token! Be&lt;br /&gt;
a celebrity, the envy of all your friends! Tick off your enemies or&lt;br /&gt;
just tell your side of the story! Get YOUR name up in lights! We&lt;br /&gt;
can't report it if you don't tell us!&lt;br /&gt;
&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
            Dino's Autobiography - Chapter 6 - Return&lt;br /&gt;
&lt;br /&gt;
It's been a long time since anything new happened around the house or&lt;br /&gt;
town. I continued about my searches for human blood and I stayed part&lt;br /&gt;
of the Intempesta Nox group. Unfortunately, my mother, Gilly, has&lt;br /&gt;
been missing for the past several month as was my father, Jaenrik. I&lt;br /&gt;
adapted on my own and acknowledged a new puppy into the house. I&lt;br /&gt;
named it Aramis in remembrance of my former dog, back when I was a&lt;br /&gt;
child. I continued to stroll across town. One foggy night, upon&lt;br /&gt;
arrival to a dark alley in back of the town, I noticed something I&lt;br /&gt;
had definitely seen before. A man was standing in the same position I&lt;br /&gt;
had seen him in nearly 3 months ago! Yet again, it was dark so I&lt;br /&gt;
could not add on much detail to what I saw last time. He was wearing&lt;br /&gt;
a black leather jacket and black pants. The pants appeared very&lt;br /&gt;
similar to black jeans. A pair of cowboy like boots were worn on his&lt;br /&gt;
feet and a gnawed on toothpick stuck out of his mouth. This was the&lt;br /&gt;
same fellow I had seen before and I was sure of it. He glanced up at&lt;br /&gt;
me, toothpick nearly falling out of his mouth.&lt;br /&gt;
&lt;br /&gt;
'I remember you, Dino,' he said to me. 'I apologize that last time I&lt;br /&gt;
was in a rush.' He looked away, edgily. I could sense a state of fear&lt;br /&gt;
and nervousness in him.&lt;br /&gt;
&lt;br /&gt;
'Who might you be?' I asked, hoping for a name or some form of an&lt;br /&gt;
introduction.&lt;br /&gt;
&lt;br /&gt;
'That's not important.' By this time, he was shaking from whatever he&lt;br /&gt;
feared. Also, I noticed that wherever he looked, he was looking the&lt;br /&gt;
opposite way; not at me. 'Tell me about your parents, Dino.'&lt;br /&gt;
&lt;br /&gt;
'What do you know about my parents?'&lt;br /&gt;
&lt;br /&gt;
'Not much, is there anything you know?' Being the person that I am,&lt;br /&gt;
when I ask a question, I demand an answer decent enough. I assumed he&lt;br /&gt;
feared whatever might be behind me or even me. I took one step&lt;br /&gt;
closer. Maybe fear would knock some sense into him and let him know&lt;br /&gt;
that when a question is asked, you answer it properly. He obviously&lt;br /&gt;
knew something. 'Okay,' he shouted, in almost a whisper. 'Don't come&lt;br /&gt;
any closer, you demon.' I chuckled quietly to myself at my new&lt;br /&gt;
nickname 'you demon'. 'I'll tell you what I know, but you keep away&lt;br /&gt;
from me.' I nodded once and waited for my new information. 'Your&lt;br /&gt;
parents were taken.'&lt;br /&gt;
&lt;br /&gt;
I felt like a complete fool. 'I know that!' I shouted his way. 'What&lt;br /&gt;
do you take me for? Some completely blind and ignorant fool? These&lt;br /&gt;
are my parents that were missing for the last some months! Don't tell&lt;br /&gt;
me that the only thing you know is that they're missing!' I took a&lt;br /&gt;
few more steps toward him.&lt;br /&gt;
&lt;br /&gt;
'Stop right there,' he said, cautiously backing away. 'They were&lt;br /&gt;
taken by a group of people whose name I shall not mention. So far,&lt;br /&gt;
they're in decent health. They're fed, clothed, bathed, and given&lt;br /&gt;
shelter.' I still needed more information. 'Here,' he handed me a&lt;br /&gt;
wrinkled up piece of paper. I carefully unwrinkled it, trying not to&lt;br /&gt;
rip it. Interestingly enough, when I looked up, he was gone. I dared&lt;br /&gt;
not to go further down the alley. Instead, I turned away, and walked&lt;br /&gt;
through the deep night back to my house. Once I got home, finding&lt;br /&gt;
Aramis asleep near the fireplace, I strolled into the kitchen and sat&lt;br /&gt;
at the table. Once settled, I unraveled the scrunched up paper and&lt;br /&gt;
found only the slightest piece of the puzzle to finding my parents.&lt;br /&gt;
It was...&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                        The End of the Line&lt;br /&gt;
&lt;br /&gt;
The several Scotland Yard police officers break down the entrance to&lt;br /&gt;
the hide-out of the criminal. They were eager to make this catch and&lt;br /&gt;
stop what could be the most dangerous criminal this city has ever&lt;br /&gt;
seen. Yet they soon realized no one has been here at least for a few&lt;br /&gt;
days. The place was empty, except for a small note left of the table:&lt;br /&gt;
&lt;br /&gt;
          Dated May 9th.&lt;br /&gt;
&lt;br /&gt;
          Revenge is something we always think would be&lt;br /&gt;
          satisfying. We crave for that feeling that&lt;br /&gt;
          justice has been done.  I thought so too, I was&lt;br /&gt;
          certain that getting back at the people who&lt;br /&gt;
          killed my father and mother would be the ultimate&lt;br /&gt;
          satisfaction. Yet there I was standing with the&lt;br /&gt;
          bloody knife in my hand, and the rapidly cooling&lt;br /&gt;
          corpse of the company owner. Standing in the&lt;br /&gt;
          middle of his office, adrenaline pumping in my&lt;br /&gt;
          veins, I was ready to feel relieved, to feel like&lt;br /&gt;
          I did the right thing and everything will be&lt;br /&gt;
          fine. Minutes passed, an hour and still nothing.&lt;br /&gt;
          I felt no better than the day I got the news of&lt;br /&gt;
          my parents' passing.&lt;br /&gt;
&lt;br /&gt;
          That was six months ago and that was when&lt;br /&gt;
          realized my true purpose. The next day people&lt;br /&gt;
          were heralding the murderer of the company owners&lt;br /&gt;
          as a hero, and praising his handy work. Over the&lt;br /&gt;
          weeks, there was a review of the company and&lt;br /&gt;
          better owners took over the factory. I had saved&lt;br /&gt;
          lives through my actions and brought to justice&lt;br /&gt;
          the corrupt owners. I couldn't get my parents&lt;br /&gt;
          back, or ever avenge them, but I could fight&lt;br /&gt;
          justice and prevent similar fates of befalling&lt;br /&gt;
          others.&lt;br /&gt;
&lt;br /&gt;
          Yes, this is my duty, to fight injustice in every&lt;br /&gt;
          form and be the agent of vengeance for everyone&lt;br /&gt;
          who is treated unfairly. My purpose is to find&lt;br /&gt;
          the unjust and avenge those they have wronged.&lt;br /&gt;
          With vengeance as my guide I would become the&lt;br /&gt;
          hero of the people.  Yet the people soon began to&lt;br /&gt;
          misjudge me. Suddenly I had become a plague upon&lt;br /&gt;
          society and a renegade. They mistook my service&lt;br /&gt;
          to justice and said I was a murderer. This did&lt;br /&gt;
          not bother me, I still had much support and there&lt;br /&gt;
          was a lot of evil to purge in my society. I&lt;br /&gt;
          wasn't expecting for it to be easy to do the&lt;br /&gt;
          right thing, it hardly ever is.&lt;br /&gt;
&lt;br /&gt;
          Today I am a wanted criminal and hated by&lt;br /&gt;
          everyone who once used to praise me. I have begun&lt;br /&gt;
          to 'cleanse' those that hardly commited any sins&lt;br /&gt;
          at all. A father for punishing his child, a man&lt;br /&gt;
          who drinks too much, a man who begs for money and&lt;br /&gt;
          does not try to find work. My own eagerness to&lt;br /&gt;
          judge the wrongdoers has led me astray. I have&lt;br /&gt;
          become the thing I hate the most. I have become&lt;br /&gt;
          the evil and the corrupt, and I cannot continue&lt;br /&gt;
          the work I started anymore. I went from hero to&lt;br /&gt;
          villain even though I seemed to follow the same&lt;br /&gt;
          principle I always have. There remains one last&lt;br /&gt;
          task for me to do, one which I must do alone...&lt;br /&gt;
&lt;br /&gt;
The note is a bit tattered and seems to have been written in a hurry.&lt;br /&gt;
But there was no sign of the author anywhere. The detective concluded&lt;br /&gt;
that it was probably a suicide note, and said he didn't expect the&lt;br /&gt;
criminal to make anymore headlines.&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                 The Death Of the Divine Bull (Part I)&lt;br /&gt;
&lt;br /&gt;
As was my morning ritual, I left my dark cave. I walked quietly to a&lt;br /&gt;
nearby stream to bathe. Upon arriving, I scanned the area,&lt;br /&gt;
overwhelmed by the starkness of the land, a profound sadness deep in&lt;br /&gt;
my soul. Out of the corner of my eye, I spotted movement high up on&lt;br /&gt;
the hill.&lt;br /&gt;
&lt;br /&gt;
The sacred bull stood, majestic in its glory, eating a morning feast.&lt;br /&gt;
From the back of my mind echoed words I had never heard before 'He&lt;br /&gt;
shall over the great horned beast, bringing him low. The beast shall&lt;br /&gt;
submit as peacefully as a lamb'.&lt;br /&gt;
&lt;br /&gt;
Leaving my bath undone, I made my way up the hillside, and walked&lt;br /&gt;
dangerously close to the beast. Upon seeing his great horns, I was&lt;br /&gt;
overcome with a desire to grab them, and swing onto its broad back.&lt;br /&gt;
Before I knew what I had done, he was kicking, bucking, and&lt;br /&gt;
struggling in vain to free himself from my grasp. I held on tightly&lt;br /&gt;
feeling my body turn to a limp rag. The animal took a great breath,&lt;br /&gt;
and bucked his form. The earth shook in protest. On instinct, I&lt;br /&gt;
grabbed for his great horns, determined now, to bring him low. With a&lt;br /&gt;
twist, he turned at the last moment, and falling to the earth, I was&lt;br /&gt;
only able to grab a lock of matted fur. As my body hit the ground,&lt;br /&gt;
the beast broke into a fast and furious run. I felt each and every&lt;br /&gt;
pebble and shard as it was slammed into my flesh. Without warning, my&lt;br /&gt;
head hit the ground and my vision blurred, narrowing to a black&lt;br /&gt;
tunnel and back out again.&lt;br /&gt;
&lt;br /&gt;
I am not sure how I managed to hold on, but as I did a single thought&lt;br /&gt;
registered in the back of my mind. The Bull was panting. He was&lt;br /&gt;
foaming, and seemed on the edge of exhaustion. I cannot recall which&lt;br /&gt;
of us was worse for wear, but I would wager it was me. A burst of&lt;br /&gt;
power soared through my body and I grasped onto his horn. With a&lt;br /&gt;
mighty tug, I pulled his head to the ground, sickened by the soft&lt;br /&gt;
melon-like thud. The great beast, my foe, was unconscious.&lt;br /&gt;
&lt;br /&gt;
I lay on the ground, panting, covered in blood and dirt. Every inch&lt;br /&gt;
of my form pounded in rhythm with the blood flowing through my body.&lt;br /&gt;
I am not sure how long I lay there, but when I was finally strong&lt;br /&gt;
enough, I looked around trying to determine where I was. Nothing&lt;br /&gt;
looked familiar to me. What kind of trick or magic was this?&lt;br /&gt;
&lt;br /&gt;
Everything around me was wet, rich, black, and oily. I noticed the&lt;br /&gt;
earth rose to suck at my body, holding me firmly in its grasp.&lt;br /&gt;
Forcing myself up, I quickly found a mass of sinewy vines and wove&lt;br /&gt;
them together, lashing the bull's hind legs together. I drew an&lt;br /&gt;
unsteady breath, and began to drag the greatly encumbering beast&lt;br /&gt;
through the muck. Each step was mind-numbingly arduous. I traveled&lt;br /&gt;
for what seemed like an eternity. Finally, the earth began to&lt;br /&gt;
solidify and take form, turning into a great river of black rock.&lt;br /&gt;
Looking around me, I shuddered as the wind blew and produced a&lt;br /&gt;
chilling whistle that emanated from the tiny holes and crevices in&lt;br /&gt;
the hardened lava flow.&lt;br /&gt;
&lt;br /&gt;
I stopped for a moment to catch my breath and was amazed to see the&lt;br /&gt;
tip of a great pyramid sticking out of the lava plane. Continuing&lt;br /&gt;
northward I moved as quickly as possible, knowing it would soon be&lt;br /&gt;
dark. Each bruise and path of broken skin burned with unrelenting&lt;br /&gt;
fire. I found an area of trees and quickly lashed the bull to a tree.&lt;br /&gt;
&lt;br /&gt;
Out of the darkness came a chilling howl. I sat down, frozen with&lt;br /&gt;
fear, my back against a large tree. I allowed myself the luxury of&lt;br /&gt;
feeling the pain coursing through me, but only for a moment. The howl&lt;br /&gt;
was getting closer with each beat of my heart. It wouldn't be long&lt;br /&gt;
now. I froze as a yellow glowing eyes leapt out of the darkness and&lt;br /&gt;
directly at me.&lt;br /&gt;
&lt;br /&gt;
My hunting knife in hand, I struck out, plunging it deeply into the&lt;br /&gt;
body over me. It let out a shriek of pain, and collapsed into a heap&lt;br /&gt;
of whimpering fur. I quickly scanned my surrounding looking for&lt;br /&gt;
cover. Sure that there was another beast waiting for me in the dark.&lt;br /&gt;
Seeing a save just up ahead, with my last bit of strength I dragged&lt;br /&gt;
the bull inside. Then there was darkness.&lt;br /&gt;
&lt;br /&gt;
The next morning I awoke to feel a warm, wet nuzzling on the side of&lt;br /&gt;
my face. Fearful that the giant beast was about to rip the skin from&lt;br /&gt;
my frame, I bounded up, knife in hand. To my amazement, the bull bent&lt;br /&gt;
forward, lowering its hooves to the ground and placed its forehead on&lt;br /&gt;
my feet. I leaned down and gently patted its matted fur, then walked&lt;br /&gt;
around its side and taking hold, swung myself up onto its back. With&lt;br /&gt;
a gentle smile, I directed the bull out into the sunlight.&lt;br /&gt;
&lt;br /&gt;
He bore my weight as though I were a small child, yet stepped so&lt;br /&gt;
lightly that not a pebble was disturbed. Following the sun we headed&lt;br /&gt;
east until mid-day when the bright ball was directly overhead. In&lt;br /&gt;
front of us lay a vast ocean. The white sand was soft under my feet,&lt;br /&gt;
yet how were we to cross?&lt;br /&gt;
&lt;br /&gt;
Pointing at my neck, I knew what the local boatman was asking. I&lt;br /&gt;
removed my bead necklace and handed it to him. He said something&lt;br /&gt;
again that I couldn't understand and wandered off, leaving a large&lt;br /&gt;
ship in my care. The bull, knowing without being told, climbed aboard&lt;br /&gt;
and lay down.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org&lt;br /&gt;
for inclusion in the next issue. All subscription options are handled&lt;br /&gt;
at: www.legendmud.org/lists/listinfo/legendarytimes and submissions&lt;br /&gt;
at: www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve&amp;diff=350</id>
		<title>Volume Twelve</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve&amp;diff=350"/>
		<updated>2018-03-24T23:15:55Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot;Each link is followed by a list of articles that can be found in that volume.  === Volume Twelve Issue One === January 10th, 2005 * The Editor's Note * LegendMUD Calendar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each link is followed by a list of articles that can be found in that volume.&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue One]] ===&lt;br /&gt;
January 10th, 2005&lt;br /&gt;
* The Editor's Note&lt;br /&gt;
* LegendMUD Calendar of Events&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* News From the Bricks and Rubble Department&lt;br /&gt;
* December 2004 Connection Analysis&lt;br /&gt;
* Natalia's Prompt Contest Results&lt;br /&gt;
* Grand Coven to Celebrate 7th Anniversary&lt;br /&gt;
* One World Alliance Forms&lt;br /&gt;
* Clans Disbanding Because of Purged Members&lt;br /&gt;
* PK Meeting with Sandra&lt;br /&gt;
* Dino's Autobiography&lt;br /&gt;
* Chapter 6&lt;br /&gt;
* Return&lt;br /&gt;
* The End of the Line&lt;br /&gt;
* The Death Of the Divine Bull (Part I)&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue Two]] ===&lt;br /&gt;
January 23rd, 2005&lt;br /&gt;
* The Editor's Note&lt;br /&gt;
* Calendar of Events&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* News From the Whips and Chains Department&lt;br /&gt;
* Lost and Found&lt;br /&gt;
* The Kingdom of Carian Trag Forms&lt;br /&gt;
* Clans Disbanding Because of Purged Members&lt;br /&gt;
* Ever Wonder What Makes a Good Bard?&lt;br /&gt;
* Bard Of Avon Calling&lt;br /&gt;
* The Death Of the Divine Bull (Part II)&lt;br /&gt;
* An Assassin's War&lt;br /&gt;
* Werewolf&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Special Edition One]] ===&lt;br /&gt;
February 14th, 2005&lt;br /&gt;
* Special Valentine's Day Edition!&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue Three]] ===&lt;br /&gt;
February 16th, 2005&lt;br /&gt;
* Kaige Steps Down&lt;br /&gt;
* Some Frequently Asked Questions&lt;br /&gt;
* Charting a Course for the Future&lt;br /&gt;
* LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue Four]] ===&lt;br /&gt;
February 18th, 2005&lt;br /&gt;
* Updates from the Staff:&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* New Department Heads&lt;br /&gt;
* Immortal Applications Due!&lt;br /&gt;
* The LegendMUD Calendar of Events&lt;br /&gt;
* Player News &amp;amp; Achievements&lt;br /&gt;
* Intempesta Nox Scavenger Hunt&lt;br /&gt;
* Milestones&lt;br /&gt;
* Truffle Hunt Winners&lt;br /&gt;
* Tales &amp;amp; Trevails&lt;br /&gt;
* Dino's Autobiography: Chapter Seven: The End&lt;br /&gt;
* A Message to Break the Silence&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue Five]] ===&lt;br /&gt;
February 26th, 2005&lt;br /&gt;
* Updates from the Staff:&lt;br /&gt;
* New Clan Channel Rules&lt;br /&gt;
* Vote For Legend!&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* Immortal Applications Due!&lt;br /&gt;
* Forums Site Available&lt;br /&gt;
* The LegendMUD Calendar of Events&lt;br /&gt;
* Player News &amp;amp; Achievements&lt;br /&gt;
* New Clan: Dealers Union Local 540&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue Six]] ===&lt;br /&gt;
March 9th, 2005&lt;br /&gt;
* Updates from the Staff:&lt;br /&gt;
* New Editor!&lt;br /&gt;
* Vote For Legend!&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* February 2005 Connection Analysis&lt;br /&gt;
* Trivia Challenge!&lt;br /&gt;
* The LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue Seven]] ===&lt;br /&gt;
March 29th, 2005&lt;br /&gt;
* Updates from the Staff:&lt;br /&gt;
* A Message from the Imp's&lt;br /&gt;
* Did You Know: PK Battlezone&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* St. Patricks Day Casino Game&lt;br /&gt;
* Easter Egg Hunt&lt;br /&gt;
* The LegendMUD Calendar of Events&lt;br /&gt;
* Black Hand of Corruption Forms&lt;br /&gt;
* Mysterious Assassination in Pittsburgh!&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue Eight]] ===&lt;br /&gt;
April 11th, 2005&lt;br /&gt;
* New Immortals Announced!&lt;br /&gt;
* A New Game: Charades&lt;br /&gt;
* A Message from H&amp;amp;R Block&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* The Return of the PK Contest&lt;br /&gt;
* Di Nuovo alla Cucina&lt;br /&gt;
* The LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue Nine]] ===&lt;br /&gt;
April 22th, 2005&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* What is a Zip string?&lt;br /&gt;
* Vote for Legendmud!&lt;br /&gt;
* The LegendMUD Calendar of Events&lt;br /&gt;
* A Great Honor...&lt;br /&gt;
* For You Did Never Lie To Me&lt;br /&gt;
* The Ballad of the Knights&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue Ten]] ===&lt;br /&gt;
May 10th, 2005&lt;br /&gt;
* Updates from the Staff:&lt;br /&gt;
* Who is Dak?&lt;br /&gt;
* The Future&lt;br /&gt;
* Upcoming Changes&lt;br /&gt;
* Voting made Easier!&lt;br /&gt;
* Clan News!&lt;br /&gt;
* Milano Famiglia formed&lt;br /&gt;
* The Mighty Russian&lt;br /&gt;
* The Way of God&lt;br /&gt;
* Time to Move on&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue Eleven]] ===&lt;br /&gt;
June 8th, 2005&lt;br /&gt;
* Muttering from the Imps&lt;br /&gt;
* New Game Complete the Sentence&lt;br /&gt;
* A Deadly and Adorable Assassin&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* A new PK Clan? Couldn't Be&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue Twelve]] ===&lt;br /&gt;
July 6th, 2005&lt;br /&gt;
* Skill/Helpfiles available to All!&lt;br /&gt;
* Mutterings from the Imps&lt;br /&gt;
* Recemt Updates&lt;br /&gt;
* Pickin' A Fight&lt;br /&gt;
* The Importance of Following Directions&lt;br /&gt;
* Lelldorin Moves On&lt;br /&gt;
* The LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue Thirteen]] ===&lt;br /&gt;
July 28th, 2005&lt;br /&gt;
* Mutterings from the Imps&lt;br /&gt;
* OTS Sponsered Trivia Game&lt;br /&gt;
* Deathbringer Moves on&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* A Cool Evening in Pittsburgh&lt;br /&gt;
* The Editor's Note&lt;br /&gt;
* The LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Special Edition Two]] ===&lt;br /&gt;
September 1st, 2005&lt;br /&gt;
* Tartarus Installed!&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue Fourteen]] ===&lt;br /&gt;
September 2, 2005&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* The Realization of the Truth&lt;br /&gt;
* Heavyweight PK Tourney Results!&lt;br /&gt;
* The LegendMUD Calender of Events&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue Fifteen]] ===&lt;br /&gt;
September 20th, 2005&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* A Personal Interview with Terrence et al.&lt;br /&gt;
* Mutterings from the Imps&lt;br /&gt;
* Did You Know?&lt;br /&gt;
* The LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue Sixteen]] ===&lt;br /&gt;
October 5th, 2005&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* A Union Announced&lt;br /&gt;
* Zqviimias Autobiography Part 1&lt;br /&gt;
* Clan News&lt;br /&gt;
* LegendMUD Connection Analysis&lt;br /&gt;
* The Legendary Times of the Past&lt;br /&gt;
* The LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue Seventeen]] ===&lt;br /&gt;
October 21st, 2005&lt;br /&gt;
* Mutterings from the Imps?&lt;br /&gt;
* A Wonderful Wedding&lt;br /&gt;
* New LT Column: Ask the Imps!&lt;br /&gt;
* The Editor's Note&lt;br /&gt;
* The LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Issue Eighteen]] ===&lt;br /&gt;
November 3rd, 2005&lt;br /&gt;
* Mutterings from the Imp&lt;br /&gt;
* New Editor!&lt;br /&gt;
* Shadowlands Part 2 Installed!&lt;br /&gt;
* Recent Updates&lt;br /&gt;
* The Halloween Game!&lt;br /&gt;
* Ask the Imps&lt;br /&gt;
* The LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Special Edition Three]] ===&lt;br /&gt;
November 29th, 2005&lt;br /&gt;
* Legend Experiences Catastrophic Hardware Failure&lt;br /&gt;
&lt;br /&gt;
=== [[Volume Twelve Special Edition Four]] ===&lt;br /&gt;
December 19th, 2005&lt;br /&gt;
* Legend's Catastrophic Hardware Failure Resolved&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Eleven_Issue_Twenty-Five&amp;diff=349</id>
		<title>Volume Eleven Issue Twenty-Five</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Eleven_Issue_Twenty-Five&amp;diff=349"/>
		<updated>2018-03-24T23:02:01Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 10th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME ELEVEN, NUMBER TWENTY-FIVE                 December 27, 2004&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
               .  .              .  .   .   .          | &lt;br /&gt;
               |__| _.._ ._   .  |__| _ |* _| _.  . __ | &lt;br /&gt;
               |  |(_][_)[_)\_|  |  |(_)||(_](_]\_|_)  * &lt;br /&gt;
                      |  |  ._|                 ._| &lt;br /&gt;
&lt;br /&gt;
                         TABLE OF CONTENTS&lt;br /&gt;
                         The Editor's Note&lt;br /&gt;
&lt;br /&gt;
                       NEWS, REPORTS, UPDATES&lt;br /&gt;
                         Calendar of Events&lt;br /&gt;
                           Recent Updates&lt;br /&gt;
             News From the Bricks and Rubble Department&lt;br /&gt;
             News From the Whips and Chains Department&lt;br /&gt;
&lt;br /&gt;
                            LEGENDITES&lt;br /&gt;
                 'Til Death Do Us Part Results&lt;br /&gt;
&lt;br /&gt;
                             CLAN NEWS&lt;br /&gt;
                     Society of Allies Disbands&lt;br /&gt;
                Underworld Celebrates 1st Anniversary&lt;br /&gt;
&lt;br /&gt;
                             PK Front&lt;br /&gt;
                    Minotaur's Rampage Begins&lt;br /&gt;
&lt;br /&gt;
                        The Milano Casino&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
  I hope that everyone is having a happy and safe Holiday Season!&lt;br /&gt;
&lt;br /&gt;
Apologies for not getting an issue out for a while again. It's been a&lt;br /&gt;
crazy month here and other than the news that's available in game &lt;br /&gt;
there haven't been many submissions.&lt;br /&gt;
&lt;br /&gt;
Just a reminder that on next Saturday (Jan 1st), the monthly purge&lt;br /&gt;
scripts will be turned back on and begin moving playerfiles from the&lt;br /&gt;
active directory to the purged directories. It is ALWAYS safer to&lt;br /&gt;
archive your characters if you are going to be gone for a period of&lt;br /&gt;
time. While we do our best to keep the purged backups as long as&lt;br /&gt;
possible, there is no guarantee that a character that has been purged&lt;br /&gt;
can be retrieved, especially if someone has made a new character with&lt;br /&gt;
the same name in the meantime.&lt;br /&gt;
 &lt;br /&gt;
The characters that would have been purged on Dec. 1 are still&lt;br /&gt;
available on the web at this link.&lt;br /&gt;
 &lt;br /&gt;
Likewise, the purge scripts will have consequences for clans with&lt;br /&gt;
members that have not logged on recently as well. The following clans&lt;br /&gt;
are in danger of falling to or below the minimum number of members&lt;br /&gt;
with next week's purge:&lt;br /&gt;
 &lt;br /&gt;
  The Church of Epicurean Enlightenment  New Player Helpers&lt;br /&gt;
  Union of Protagonists                  The Dark Necromancers Society&lt;br /&gt;
  Fields of Albion                       Knights of the Temple&lt;br /&gt;
  IRA                                    Avengers&lt;br /&gt;
  Knights of Legend                      The Hermetic Order&lt;br /&gt;
  The Grand Coven&lt;br /&gt;
 &lt;br /&gt;
There are also several clans that will change GMships with the purge&lt;br /&gt;
unless the current GMs log in before then. If the GM is purged,&lt;br /&gt;
pledges revert to your own character and the first member with the&lt;br /&gt;
most pledges is automatically named GM.&lt;br /&gt;
&lt;br /&gt;
Have a great week and please take a few minutes to cast your votes&lt;br /&gt;
for LegendMUD at TopMudSites.com and MudConnector.com.&lt;br /&gt;
&lt;br /&gt;
-Kaige&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
       [All times are system time unless otherwise specified]&lt;br /&gt;
&lt;br /&gt;
                DECEMBER                     JANUARY     &lt;br /&gt;
          Su Mo Tu We Th Fr Sa         Su Mo Tu We Th Fr Sa&lt;br /&gt;
                    1  2  3  4                            1&lt;br /&gt;
           5  6  7  8  9 10 11          2  3  4  5  6  7  8&lt;br /&gt;
          12 13 14 15 16 17 18          9 10 11 12 13 14 15&lt;br /&gt;
          19 20 21 22 23 24 25         16 17 18 19 20 21 22&lt;br /&gt;
          26 27 28 29 30 31            23 24 25 26 27 28 29&lt;br /&gt;
                                       30 31&lt;br /&gt;
&lt;br /&gt;
Wednesday,  December  29th,   2pm-10pm    PK BattleZone&lt;br /&gt;
Thursday,   December  30th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Friday,     December  31st,               New Year's Eve &lt;br /&gt;
Wednesday,  January    5th,   2pm-10pm    PK BattleZone&lt;br /&gt;
Thursday,   January    6th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,  January   12th,   2pm-10pm    PK BattleZone&lt;br /&gt;
Thursday,   January   13th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,  January   19th,   2pm-10pm    PK BattleZone&lt;br /&gt;
Thursday,   January   20th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,  January   26th,   2pm-10pm    PK BattleZone&lt;br /&gt;
Thursday,   January   27th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subscribe via iCal or view the calendar with any browser. &lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
    /\                      CODE UPDATES&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    GENERAL&lt;br /&gt;
 /_    _\     o No more iron will in single attack weapons.&lt;br /&gt;
   |  |       o Expert parry efficiency increased slightly.&lt;br /&gt;
   |  |       o Obj hitroll and damroll impact reduced.&lt;br /&gt;
   |  |       o The actual number of attacks parried are reported&lt;br /&gt;
   |__|         instead of just one.&lt;br /&gt;
    /\        o Scan with a character name/keyword will report if that&lt;br /&gt;
   /  \         character is alert or not, assuming they're adjacent&lt;br /&gt;
  /    \        to you.&lt;br /&gt;
 /_    _\     o Emptying a drink container removes any flavor effect.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     BUG&lt;br /&gt;
   |  |       o You get a message when you can't empty a medical tool.&lt;br /&gt;
   |__|       o Vile green goo will no longer give 15 free mana to&lt;br /&gt;
    /\          people who failed cast and didn't have a vial.&lt;br /&gt;
   /  \       o Immolate no longer heals people who are susceptible to&lt;br /&gt;
  /    \        flame.&lt;br /&gt;
 /_    _\     o Owned objects in rooms should stay in the order that&lt;br /&gt;
   |  |         they're placed rather than reversing their order.&lt;br /&gt;
   |  |       o Drinking is no longer possible every tick (again).&lt;br /&gt;
   |  |       o Crashing bug fixed with erasing some appends.&lt;br /&gt;
   |__|       o Resist fire should work for firestorm victims.&lt;br /&gt;
    /\        o Resist poison spell will now have a more realistic&lt;br /&gt;
   /  \         maximum and will be treated as one effect rather than&lt;br /&gt;
  /    \        a seperate effect for each casting.&lt;br /&gt;
 /_    _\     o Wall of thorns will now provide some AC.&lt;br /&gt;
   |  |       o Wall of winds will no longer show as null in status.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|                   HELPFILE UPDATES&lt;br /&gt;
    /\      &lt;br /&gt;
   /  \     There following help files were updated recently:&lt;br /&gt;
  /    \        SCAN, CROWE&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |                     AREA UPDATES&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     If you want to suggest specific improvements or new&lt;br /&gt;
    /\      additions to existing areas please don't hesitate to&lt;br /&gt;
   /  \     submit them with the idea/bug/typo commands or drop&lt;br /&gt;
  /    \    mudmail to the builder currently responsible for the area&lt;br /&gt;
 /_    _\   (check AREAINFO to find out!).&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     Thanks to everyone that submitted bug/typo/idea reports!&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     Etheric archers should stick around as they are supposed&lt;br /&gt;
    /\      to again.&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    Walls of fire have a description now. Greater summons&lt;br /&gt;
 /_    _\   tweaked -- should give indication that they're leaving and&lt;br /&gt;
   |  |     should leave accumulated items. Generic arrows fit better&lt;br /&gt;
   |  |     in quivers now. Possibles bags are now AUX.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     Acts that empty a corpse and then destroy it now check for&lt;br /&gt;
    /\      corpse objects, not just items with the keyword corpse.&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    1930s PITTSBURGH&lt;br /&gt;
 /_    _\        Reduces taxi congestion. Big John now has a better&lt;br /&gt;
   |  |          supplier, fixes the pizza pan. Fixes a typo and a&lt;br /&gt;
   |  |          problem with the women wearing men's clothing.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     ANASAZI AMERICA&lt;br /&gt;
    /\           Disguises added. All women will now assist the&lt;br /&gt;
   /  \          children/babies. Various minor bugs and typos fixed&lt;br /&gt;
  /    \         and a couple of responses added.&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     ANCIENT CARTHAGE&lt;br /&gt;
   |  |          Conversation loops about Moloch fixed and other&lt;br /&gt;
   |  |          measures for spam reduction taken. Shopkeepers should&lt;br /&gt;
   |__|          all allow previewing of their items. Tattoo artist&lt;br /&gt;
    /\           now working properly. Queen Dido has learned how to&lt;br /&gt;
   /  \          properly wield her weapon now. Several mobs are more&lt;br /&gt;
  /    \         resistant to being entranced. Various minor bugs and&lt;br /&gt;
 /_    _\        typos fixed. Fixes Temple of Moloch reboot problems&lt;br /&gt;
   |  |          with doors. Astarte a bit fairer now. Be careful,&lt;br /&gt;
   |  |          some items have been tweaked along a better&lt;br /&gt;
   |  |          risk/reward scale.Tattoo Artist now does several&lt;br /&gt;
   |__|          other parts of your body. Several typos fixed,&lt;br /&gt;
    /\           including bright sun showing up over night time.&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    ANCIENT EGYPT&lt;br /&gt;
 /_    _\        Fix on the faience bracelet. Various minor bugs and&lt;br /&gt;
   |  |          typos fixed.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     ANCIENT INDIA&lt;br /&gt;
   |__|          Fixed several instances for mobs recognizing when&lt;br /&gt;
    /\           they get to a specfic room. AC adjusted on many mobs.&lt;br /&gt;
   /  \          Various minor bugs and typos fixed.&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   ARABIAN NIGHTS&lt;br /&gt;
   |  |          Horses are not allowed in the inn, they're taken&lt;br /&gt;
   |  |          outside to the fountain square (yes, camels are&lt;br /&gt;
   |  |          next). Various minor bug and typo fixes.&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      AZTECS&lt;br /&gt;
   /  \          More disguises available. Various minor bugs and&lt;br /&gt;
  /    \         typos fixed.&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     BENGAL&lt;br /&gt;
   |  |          Tweaked the hooked-nosed captain slightly. Clarified&lt;br /&gt;
   |  |          a message in the weaponeer's teaching acts to better&lt;br /&gt;
   |__|          reflect the skill learned. Various minor bugs and&lt;br /&gt;
    /\           typos fixed.&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    BOSTON&lt;br /&gt;
 /_    _\        Adjusts Pearl's level down some. Winter is going to&lt;br /&gt;
   |  |          be a bad one, wolves have been spotted in the woods.&lt;br /&gt;
   |  |          Various minor bugs and typos fixed.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     CASABLANCA&lt;br /&gt;
    /\           Disguises added. Housing added. New items added.&lt;br /&gt;
   /  \          Various minor bugs and typos fixed.&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   CELTIC IRELAND&lt;br /&gt;
   |  |          Duncan has a new apprentice. Horses not allowed in&lt;br /&gt;
   |  |          the SBI, they're taken out and left at the stables.&lt;br /&gt;
   |  |          Various minor bug and typo fixes.&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      THE CRUSADES&lt;br /&gt;
   /  \          Be careful fighting the dragon -- two checks were&lt;br /&gt;
  /    \         fixed and he now behaves as he should. Various minor&lt;br /&gt;
 /_    _\        bugs and typos fixed.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     DANTE'S INFERNO&lt;br /&gt;
   |  |          Rent changed on gilded robe. Charon cannot be hunted&lt;br /&gt;
   |__|          down. Geryon now requires you have the proper object&lt;br /&gt;
    /\           in hand. Woodworker now eats inventory upon death.&lt;br /&gt;
   /  \          Cerberus is no longer carvable. Heavenly messenger no&lt;br /&gt;
  /    \         longer stockpiling auras -- their aligns match now.&lt;br /&gt;
 /_    _\        Various minor bugs and typos fixed.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     GYPSY CARNIVAL&lt;br /&gt;
   |  |          NPCs can no longer get tossed in the boxing ring. XP&lt;br /&gt;
   |__|          tweaked on a couple of mobs. Some changes to the&lt;br /&gt;
    /\           shopkeepers hours. Various minor bug and typo fixes.&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    LEGENDS OF THE PAST&lt;br /&gt;
 /_    _\        Be careful, strategies for dealing with being&lt;br /&gt;
   |  |          entranced have been added. Adds in some descriptions&lt;br /&gt;
   |  |          on a couple of replicas that didn't have them.&lt;br /&gt;
   |  |          Clarifies that not all replicas have a help file.&lt;br /&gt;
   |__|          Ramadan now tells stories about Clutch and Barabas.&lt;br /&gt;
    /\           Makes the pillars of darkness an AUX item. Various&lt;br /&gt;
   /  \          minor bugs and typos fixed.&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   THE OOC&lt;br /&gt;
   |  |          Descriptions (if on) are now turned off as you enter&lt;br /&gt;
   |  |          the ooc and turned back on when you return ic. You&lt;br /&gt;
   |  |          can no longer go ooc if you're bound in place or&lt;br /&gt;
   |__|          affected by a healing balm. The Library is now a&lt;br /&gt;
    /\           quiet room. Various typos fixed.&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    PARIS and OPERA HOUSE&lt;br /&gt;
 /_    _\        AC adjusted on various mobs (mostly made worse off).&lt;br /&gt;
   |  |          Apartments are now buildable. Various minor bug and&lt;br /&gt;
   |  |          typo fixes.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     PORT OF LONDON&lt;br /&gt;
    /\           Clipper ships should no longer be piling up on the&lt;br /&gt;
   /  \          docks. Various minor bugs and typos fixed. Captains&lt;br /&gt;
  /    \         tweaked slightly. Various minor bugs and typos fixed.&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     ROMAN BRITAIN&lt;br /&gt;
   |  |          Tones down the resets some on the smaller critters.&lt;br /&gt;
   |  |          The kids never yell about being attacked by their own&lt;br /&gt;
   |__|          kind now.&lt;br /&gt;
    /\      &lt;br /&gt;
   /  \     ROMANIA&lt;br /&gt;
  /    \         AC adjusted on several mobs (mostly made worse off).&lt;br /&gt;
 /_    _\        Walking around barefoot in the heated pool for long&lt;br /&gt;
   |  |          periods of time is a bad idea. Ausonius has a couple&lt;br /&gt;
   |  |          new tactics. You no longer have to rent in just the&lt;br /&gt;
   |  |          dining room at the inn. Midwife offers some new&lt;br /&gt;
   |__|          services. Various minor bugs and typos fixed.&lt;br /&gt;
    /\      &lt;br /&gt;
   /  \     ST. DENIS ABBEY&lt;br /&gt;
  /    \        Disguises added. Various minor bugs and typos fixed.&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     SHERWOOD&lt;br /&gt;
   |  |          Fix for Will o' the green's entrance resistance.&lt;br /&gt;
   |  |          Various minor bug and typo fixes.&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      SOUTH SEAS&lt;br /&gt;
   /  \          Brian Jeffers tweaked slightly. Various minor bug and&lt;br /&gt;
  /    \         typo fixes.&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     TUDOR LONDON&lt;br /&gt;
   |  |          Disguises added. Various minor bugs and typos fixed.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     VICEROYAL PERU&lt;br /&gt;
    /\           Viceroy no longer as susceptible to being entranced&lt;br /&gt;
   /  \          and considers attacks on his person to be treasonous&lt;br /&gt;
  /    \         acts against Spain. Various minor bug and typo fixes.&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     VIKING SKANDINAVIA&lt;br /&gt;
   |  |          Fixes Higbald's door to be the same on both sides.&lt;br /&gt;
   |  |          Disguises added. Be careful fighting Higbald. Viking&lt;br /&gt;
   |__|          warriors have learned some new tricks as well.&lt;br /&gt;
    /\           Various minor bugs and typos fixed.&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    ZANZIBAR&lt;br /&gt;
 /_    _\        Animals should stay out of the canvas tent. Disguises&lt;br /&gt;
   |  |          added.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     1802 ALASKA, ABORIGINAL DREAMTIME, AFRICAN SAVANNA,&lt;br /&gt;
   |__|     THE ALHAMBRA, ANCIENT GREECE, ANCIENT NAZCA, ANCIENT SEAS,&lt;br /&gt;
    /\      BEOWULF, FRENCH INDIAN WAR, GENERICS, HOSPITALLER MALTA,&lt;br /&gt;
   /  \     KLEINSTADT, LAND OF SHADOWS, MEDIEVAL SEAS, MELBOURNE,&lt;br /&gt;
  /    \    PIRATE'S DEN, PICTISH COUNTRY, SALEM, SAN FRANCISCO, &lt;br /&gt;
 /_    _\   SEONI JUNGLE, ST DENIS ABBEY, TORTUGA, WWI SOMME, and WWII&lt;br /&gt;
   |  |     NORTH AFRICA&lt;br /&gt;
   |  |          Various minor bugs and typos fixed.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|                    In Progress Area Updates&lt;br /&gt;
    /\      &lt;br /&gt;
   /  \     This section is intended to share what builders are&lt;br /&gt;
  /    \    working on behind the scenes. It is not a perfect record&lt;br /&gt;
 /_    _\   of progress as all builders do not commit updates every&lt;br /&gt;
   |  |     week. Badgering builders about progress gets you flogged.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |               Kaige         London Expansion&lt;br /&gt;
   |__|               Nestor        Antebellum Lousiana&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|         News From the Bricks and Rubble Department          |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
         ____&lt;br /&gt;
      .-&amp;quot; +' &amp;quot;-.      During the past month, nearly all of the areas&lt;br /&gt;
     /.'.'A_'*`.\     have gotten a bit of polish and many have had&lt;br /&gt;
    |:.*'/\-\. ':|    some obscure and difficult to see syntax bugs&lt;br /&gt;
    |:.'.||&amp;quot;|.'*:|    in the file fixed as new code has come in that&lt;br /&gt;
     \:~^~^~^~^:/     suddenly exposes them.&lt;br /&gt;
      /`-....-'\      &lt;br /&gt;
      /          \    What this means is that some things that hadn't&lt;br /&gt;
     `-.,____,.-'     been working as the builders had expected them&lt;br /&gt;
                      to, suddenly are. We've tried to point out the&lt;br /&gt;
&amp;quot;gotchas&amp;quot; that might arise from this, but a good many of these fixes&lt;br /&gt;
should be completely transparent to the players.&lt;br /&gt;
&lt;br /&gt;
If you notice something that isn't behaving quite the way it should,&lt;br /&gt;
please drop a note about it in the bug file. It is most helpful if&lt;br /&gt;
you fully describe the problem you experience and you can submit as&lt;br /&gt;
many reports as it takes to describe the problem. Also, when you&lt;br /&gt;
submit a typo report, please indicate WHERE you think the typo is --&lt;br /&gt;
it's not always obvious, which is probably why it is wrong anyway.&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|         News From the Whips and Chains Department           |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
               ,____  The Admin Department is bracing for January 1st,&lt;br /&gt;
               |---.\ when idle player file purges will be running&lt;br /&gt;
       ___     |    ` live! We've been running the scripts in a &amp;quot;log&lt;br /&gt;
      / .-\  ./=)     only&amp;quot; mode for the past 2 months and from the&lt;br /&gt;
     |  |&amp;quot;|_/\/|      feedback on the lists of characters that would&lt;br /&gt;
     ;  |-;| /_|      have been removed that were posted to the web&lt;br /&gt;
    / \_| |/ \ |      everything looks ready to go for next weekend!&lt;br /&gt;
   /      \/\( |      &lt;br /&gt;
   |   /  |` ) |      On January 1st, the scripts will be made fully &lt;br /&gt;
   /   \ _/    |      active and purges will happen as they once did. &lt;br /&gt;
  /--._/  \    |      If you do not login your characters at least&lt;br /&gt;
  `/|)    |    /      once a month they will be purged the following &lt;br /&gt;
    /     |   |       month. Characters are still safe from purges if&lt;br /&gt;
  .'      |   |       archived.&lt;br /&gt;
 /         \  |       &lt;br /&gt;
(_.-.__.__./  /       Be sure to check the status of all your alts!&lt;br /&gt;
                      &lt;br /&gt;
Players often find themselves in trouble for different reasons. To&lt;br /&gt;
try and keep that from happening the Admin Department would like to&lt;br /&gt;
point out rule #13 in HELP RULES.&lt;br /&gt;
&lt;br /&gt;
    13. There are also several rules that we have cataloged under&lt;br /&gt;
        'etiquette.' Violations of these rules may not necessarily&lt;br /&gt;
        call for character deletion, but repeated violations may call&lt;br /&gt;
        for one of the lesser penalties listed above. Adherence to&lt;br /&gt;
        them will help to ease your relationships with other players&lt;br /&gt;
        on LegendMUD. (See HELP ETIQUETTE).&lt;br /&gt;
&lt;br /&gt;
Society has many, often unspoken, rules of conduct that it relies upon&lt;br /&gt;
for smooth operations. Newcomers to mudding are often unaware of mud&lt;br /&gt;
etiquette and oldbies often forget they were once clueless newbies&lt;br /&gt;
too. Be polite and people will generally be polite in response.&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                Kahlan has reached 100 million experience!&lt;br /&gt;
             Santa-Claus has reached 100 million experience!&lt;br /&gt;
                 Jaid has reached 200 million experience!&lt;br /&gt;
                Static has reached 200 million experience!&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
               'Til Death Do Us Part - A Game for Couples&lt;br /&gt;
                       ran by Darktalon and Lenore&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;'Til Death Do Us Part&amp;quot; game took place on Sunday, Dec 5th. The&lt;br /&gt;
game essentially was &amp;quot;The Newly-wed Game&amp;quot; with a LegendMUD twist.&lt;br /&gt;
Couples were split up and put into two isolation booths, one called&lt;br /&gt;
&amp;quot;Dark&amp;quot; and the other called &amp;quot;Dead&amp;quot;. They were asked questions about&lt;br /&gt;
the person in either the &amp;quot;Dark&amp;quot; or the &amp;quot;Dead&amp;quot; room, and both would&lt;br /&gt;
answer at the same time to see if their answers would match, and&lt;br /&gt;
therefore how well their knew each other and their relationship.&lt;br /&gt;
Matching answers got a point. The game was split into three rounds of&lt;br /&gt;
ten questions each.&lt;br /&gt;
&lt;br /&gt;
Four couples participated, Team Honeybadger: Snoogle and Major&lt;br /&gt;
Static, Team Pimps-a-lot: Horror and Mercedes, Team Vulcan Ears:&lt;br /&gt;
Kastina and Spanish-Flea and Team Buttercup: Kayla and Haplo.&lt;br /&gt;
&lt;br /&gt;
Some sample questions/answers were:&lt;br /&gt;
&lt;br /&gt;
Your relationship is most like: a) Karin and Erich (meant to be), b)&lt;br /&gt;
Allan-a-dale and Fennel (star-crossed), c) Scheherezade and Sultan&lt;br /&gt;
(submissive), or d) old husband and wife in Orkney (ball and&lt;br /&gt;
chain-like)&lt;br /&gt;
&lt;br /&gt;
     Snoggle: b; Major Static: b&lt;br /&gt;
     Horror: d; Mercedes: c&lt;br /&gt;
     Kastina: oh my c, hahahaha; Spanish-Flea: submissive! hahaha, c&lt;br /&gt;
     Kayla: a; Haplo: karin and erich, a&lt;br /&gt;
&lt;br /&gt;
If Dark was a mob, how tough would they be: a) the tarasque, b) a&lt;br /&gt;
muscular guard, c) a country squire, or d) field mouse?&lt;br /&gt;
&lt;br /&gt;
     Snoggle: a; Major Static: taraaque or a... cuz i cant spell&lt;br /&gt;
     Horror: b; Mercedes: D&lt;br /&gt;
     Kastina: he's my guard; Spanish-Flea: b&lt;br /&gt;
     Kayla: a; Haplo: tarasasque&lt;br /&gt;
&lt;br /&gt;
If your physical relationship were a drink, would it be: a) mug of&lt;br /&gt;
firebreather! b) skin of mead c) leather waterskin, d) mug of milk,&lt;br /&gt;
or e) puddle that smells like eggs&lt;br /&gt;
&lt;br /&gt;
     Snoggle: b; Major Static: b&lt;br /&gt;
     Horror: e; Mercedes: a&lt;br /&gt;
     Kastina: b; Spanish-Flea: skinny of mead, b&lt;br /&gt;
     Kayla: a; Haplo: a, mug of firebreather&lt;br /&gt;
&lt;br /&gt;
All the questions and answers can be found at:&lt;br /&gt;
             http://www.swankme.com/ooky/tildeathdouspart.&lt;br /&gt;
&lt;br /&gt;
The updated scores: Team Pimps-a-lot, Horror and Mercedes, came in&lt;br /&gt;
4th with 13 points and won his and hers &amp;quot;boobie&amp;quot; prizes, red swimming&lt;br /&gt;
trunks and one-piece swimsuit. Team Buttercup, Kayla and Haplo, came&lt;br /&gt;
in 3rd with 14 points and won a bronze trophy of intertwined hearts&lt;br /&gt;
and his and hers pink prize tokens. Team Vulcan Ears, Kastina and&lt;br /&gt;
Spanish-Flea, came in 2nd with 21 points and won a silver trophy of&lt;br /&gt;
intertwined hearts and his and hers half-string coupons. Team&lt;br /&gt;
Honeybadger, Snoogle and Major Static, came in 1st with 27 points and&lt;br /&gt;
won a golden trophy of intertwined hearts and his and his non-string&lt;br /&gt;
coupons, these two men know each other better than any two men I've&lt;br /&gt;
ever known...give them a round of applause!&lt;br /&gt;
&lt;br /&gt;
Of course a game of 'Til Death Do Us Part wouldn't be complete&lt;br /&gt;
without some dying. PK broke out between several individuals/couples&lt;br /&gt;
and resulted in Mercedes helping Dalia kick the bucket (and she was&lt;br /&gt;
just watching the game!) and Mercedes exploring the netherworld a&lt;br /&gt;
little early thanks to Spanish-Flea.&lt;br /&gt;
&lt;br /&gt;
Perhaps one of the most touching moments happened at the end of the&lt;br /&gt;
game between Spanish-Flea and Kastina. 'And now to show that I love&lt;br /&gt;
Kastina more than you love any of your partners,' Spanish-Flea said&lt;br /&gt;
stupidly and then he gave his half-string coupon to Kastina (before&lt;br /&gt;
she could steal it). Kastina snuggled up to the silver trophy of&lt;br /&gt;
intertwined hearts (you've heard of strange bedfellows, but REALLY!)&lt;br /&gt;
as Spanish-Flea grovelled before her and said 'So in the end, we're&lt;br /&gt;
the bestest couple.' Awwwwwww.&lt;br /&gt;
&lt;br /&gt;
Special thanks to LadyAce for letting us use her isolation booths and&lt;br /&gt;
helping us set up the game. Thanks for playing everyone! We hoped you&lt;br /&gt;
enjoyed it.&lt;br /&gt;
&lt;br /&gt;
  ___                                                          ___ &lt;br /&gt;
  \  |--------------------------------------------------------|  /&lt;br /&gt;
  /__|                     Clan News                          |__\&lt;br /&gt;
     '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                     Society of Allies Disbands&lt;br /&gt;
&lt;br /&gt;
The GM disbanded The Society of Allies on Sunday, December 5th.&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                Underworld Celebrates 1st Anniversary&lt;br /&gt;
&lt;br /&gt;
The Underworld celebrated its first anniversary of forming on&lt;br /&gt;
December 1st. The clan started out as an RP clan, changing over to a&lt;br /&gt;
PK clan on March 3rd, 2004.&lt;br /&gt;
&lt;br /&gt;
The clan's stated purpose is to kill everyone and those interested in&lt;br /&gt;
joining or negotiating details of a clan war should contact Trousers&lt;br /&gt;
for more information. You can also visit: http://underworld.aowc.net.&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
There are currently 20 RP clans and 3 PK clans. This leaves open&lt;br /&gt;
slots for nine (9) more clans to form. For more information, read&lt;br /&gt;
HELP CLAN and see the clan information list via the CLANS command&lt;br /&gt;
while logged into the game. For a basic handbook and reference guide&lt;br /&gt;
for players interested in starting and running a clan, we recommend&lt;br /&gt;
that before you even type FORM, you visit:&lt;br /&gt;
             http://www.legendmud.org/Reference/gm.html.&lt;br /&gt;
  ___                                                          ___ &lt;br /&gt;
  \  |--------------------------------------------------------|  /&lt;br /&gt;
  /__|                     PK Front                           |__\&lt;br /&gt;
     '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                   Minotaur's Rampage Begins&lt;br /&gt;
&lt;br /&gt;
As i Walked through the Valley Of Fire and Flame i realized I wanted&lt;br /&gt;
more. More than just this life of Death and Horror. I went to the&lt;br /&gt;
elders of Hell and told them I need to leave -- I needed to go to&lt;br /&gt;
earth -- to Destroy and make a name for myself on Earth. I dreamed&lt;br /&gt;
about the evil and terrible things I could unleash unto the world and&lt;br /&gt;
basked in my own glory and wonder. I knew what I had to do when I&lt;br /&gt;
arrived there.&lt;br /&gt;
&lt;br /&gt;
I got word from the Dark Prince himself allowing me to go out onto&lt;br /&gt;
the world and bring chaos to all who seek the rules of the Heaven to&lt;br /&gt;
be in place. To destroy all who had the will to serve Life and to&lt;br /&gt;
corrupt all the souls of earth to make Hell a Powerful Underworld. I&lt;br /&gt;
swore to to all that I could in the name of Hell on earth, so I set&lt;br /&gt;
out to begin.&lt;br /&gt;
&lt;br /&gt;
I went the front gates of Hell to begin my rampage. The First Thing I&lt;br /&gt;
came upon was a small town with innocent people. I chuckled as i saw&lt;br /&gt;
how weak they all were. I stood on the hilltop above the town and&lt;br /&gt;
drew my Great bow I had forged from the fires of hell and engraved&lt;br /&gt;
with the symbols of true darkness and loaded it with a arrow burning&lt;br /&gt;
with hell fire. I began to shoot the villagers down one by one&lt;br /&gt;
enjoying every moment. I could feel the souls being harvested to&lt;br /&gt;
enhance the essence of Hell and all its glory.&lt;br /&gt;
&lt;br /&gt;
I knew that this was only the first of my Terror on earth. I was&lt;br /&gt;
going to Bring Hell upon earth with the might of the minotaurs and&lt;br /&gt;
the powers of hell behind me. When I had killed all the outside&lt;br /&gt;
villagers I slung my bow over my shoulder and began to walk down to&lt;br /&gt;
start my rampage.&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
If you witness or commit any glorious or nefarious deeds, send a&lt;br /&gt;
short report to us at the LT. If you are looking for a fight,&lt;br /&gt;
recruiting, or anything else related to PKill (not necessarily PK&lt;br /&gt;
Clan related), send it in! It's free AND you'll get a prize token! Be&lt;br /&gt;
a celebrity, the envy of all your friends! Tick off your enemies or&lt;br /&gt;
just tell your side of the story! Get YOUR name up in lights! We&lt;br /&gt;
can't report it if you don't tell us!&lt;br /&gt;
&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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10,000 gold coins!&lt;br /&gt;
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Casino's house 100-sided die at a chance of hitting the luuucky&lt;br /&gt;
number! That's right! After each jackpot, a new lucky number is&lt;br /&gt;
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When the jackpot isn't being won, it's being increased! So keep an&lt;br /&gt;
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&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org&lt;br /&gt;
for inclusion in the next issue. All subscription options are handled&lt;br /&gt;
at: www.legendmud.org/lists/listinfo/legendarytimes and submissions&lt;br /&gt;
at: www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Eleven_Issue_Twenty-Four&amp;diff=348</id>
		<title>Volume Eleven Issue Twenty-Four</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Eleven_Issue_Twenty-Four&amp;diff=348"/>
		<updated>2018-03-24T23:02:00Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 10th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME ELEVEN, NUMBER TWENTY-FOUR                 November 28, 2004&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                         TABLE OF CONTENTS&lt;br /&gt;
                         The Editor's Note&lt;br /&gt;
&lt;br /&gt;
                       NEWS, REPORTS, UPDATES&lt;br /&gt;
                         Calendar of Events&lt;br /&gt;
           The PKill Doubles Tournament is this Monday!&lt;br /&gt;
          Final Contest Reminder: SEND US YOUR PROMPTS!&lt;br /&gt;
                        News from the PR Dept&lt;br /&gt;
                           Recent Updates&lt;br /&gt;
                      Ancient Carthage Installed&lt;br /&gt;
&lt;br /&gt;
                            LEGENDITES&lt;br /&gt;
             New Game! Love! Uncomfortable Situations!&lt;br /&gt;
&lt;br /&gt;
                             CLAN NEWS&lt;br /&gt;
                        Dark Congress Forms&lt;br /&gt;
&lt;br /&gt;
                             PK Front&lt;br /&gt;
&lt;br /&gt;
                          Get Published! &lt;br /&gt;
                      A Word from Our Sponsor&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
I hope everyone had a great (holiday, if you celebrated) weekend.&lt;br /&gt;
There's about one month left in 2004 and then we'll be celebrating&lt;br /&gt;
the arrival of 2005 and then the expies will be here!&lt;br /&gt;
&lt;br /&gt;
Congratulations are in store for Nestor, our newest full builder, as&lt;br /&gt;
Carthage was installed on Friday and seems to have attracted a good&lt;br /&gt;
bit of tourist traffic already. Thanks to everyone who has taken the&lt;br /&gt;
time to note oddities and such on the bug and typo channels. This&lt;br /&gt;
feedback and any ideas you have for improvement for the areas is&lt;br /&gt;
important to the builders to create and evolve areas into useful&lt;br /&gt;
components of the LegendMUD world.&lt;br /&gt;
&lt;br /&gt;
Just a reminder that characters sending in RP pieces and PK write-ups&lt;br /&gt;
receive a pink plastic prize token for their player's efforts.&lt;br /&gt;
Typically, I try to print only one alt's story an issue. A max of 500&lt;br /&gt;
words is recommended, but stories need not be that long. Many of the&lt;br /&gt;
early LT issues seemed to convey much more information about the&lt;br /&gt;
goings on in Legend's community in a much shorter space. The authors&lt;br /&gt;
managed this by condensing and reporting on online events and showing&lt;br /&gt;
interactions between the world's inhabitants. If you're interested in&lt;br /&gt;
seeing about seeing your writing efforts published to an even wider&lt;br /&gt;
audience, please see the article below titled, 'Get Published!' for&lt;br /&gt;
more info on a couple sites to check out.&lt;br /&gt;
&lt;br /&gt;
Remember that purges are going to start up again January 1st. Purges&lt;br /&gt;
will happen on schedule the first day of each month and any character&lt;br /&gt;
that has not been played within the previous 30 days will be moved&lt;br /&gt;
out of the active player directory. If you have a character that you&lt;br /&gt;
don't play often enough but don't want to lose please ARCHIVE them.&lt;br /&gt;
You can see who would have been purged on November first on the &lt;br /&gt;
purge list on the website.&lt;br /&gt;
&lt;br /&gt;
There will be a new list posted around the first of December with the&lt;br /&gt;
list of chars that would have been purged on that day. We will then&lt;br /&gt;
change the script that handles this from logging only mode to purge&lt;br /&gt;
mode on January 1st, 2005.&lt;br /&gt;
&lt;br /&gt;
Have a great week and please take a few minutes to cast your votes&lt;br /&gt;
for LegendMUD at TopMudSites.com and MudConnector.com.&lt;br /&gt;
&lt;br /&gt;
-Kaige&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
       [All times are system time unless otherwise specified]&lt;br /&gt;
&lt;br /&gt;
                 NOVEMBER                    DECEMBER     &lt;br /&gt;
          Su Mo Tu We Th Fr Sa        Su Mo Tu We Th Fr Sa&lt;br /&gt;
              1  2  3  4  5  6                  1  2  3  4&lt;br /&gt;
           7  8  9 10 11 12 13         5  6  7  8  9 10 11&lt;br /&gt;
          14 15 16 17 18 19 20        12 13 14 15 16 17 18&lt;br /&gt;
          21 22 23 24 25 26 27        19 20 21 22 23 24 25&lt;br /&gt;
          28 29 30                    26 27 28 29 30 31   &lt;br /&gt;
&lt;br /&gt;
Sunday,     November  28th,    4:00 pm  Autumn Feast Social Gathering&lt;br /&gt;
Monday,     November  29th,    7:00 pm  PKill Doubles Tournament&lt;br /&gt;
Tuesday,    November  30th,   11:59 pm  Prompt Contest Entries &lt;br /&gt;
                                                 Due to Natalia&lt;br /&gt;
Wednesday,  December   1st,   2pm-10pm  PK BattleZone (HELP BATTLEZONE&lt;br /&gt;
                                                       for more info)&lt;br /&gt;
Thursday,   December   2nd,    7:30 pm  Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     December   5th,    6:00 pm  'Til Death Do Us Part' &lt;br /&gt;
                                          -- a new game for couples, &lt;br /&gt;
                                   presented by Lenore and DarkTalon&lt;br /&gt;
Wednesday,  December   8th,   2pm-10pm  PK BattleZone&lt;br /&gt;
Thursday,   December   9th,    7:30 pm  Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,  December  15th,   2pm-10pm  PK BattleZone&lt;br /&gt;
Thursday,   December  16th,    7:30 pm  Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,  December  22nd,   2pm-10pm  PK BattleZone&lt;br /&gt;
Thursday,   December  23rd,    7:30 pm  Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,  December  29th,   2pm-10pm  PK BattleZone&lt;br /&gt;
Thursday,   December  30th,    7:30 pm  Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
&lt;br /&gt;
Coming in December:&lt;br /&gt;
  More Trivia! More Social Gatherings! More PK Games and Events!&lt;br /&gt;
  Plus: Christmas!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subscribe via iCal or view the calendar with any browser. &lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|       The PKill Doubles Tournament is this Monday!          |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
Everyone, levels 40-50, is welcome -- experienced or non-experienced,&lt;br /&gt;
with a partner or without.&lt;br /&gt;
&lt;br /&gt;
            Join us at 7pm system time on Monday!&lt;br /&gt;
&lt;br /&gt;
Pkill tournaments are rarely held on weekdays, so this might be a&lt;br /&gt;
unique chance for some of you :)&lt;br /&gt;
&lt;br /&gt;
I'll restore what you bring after each fight. No invis allowed.&lt;br /&gt;
Lights &amp;amp; ammo will be provided (no tainting, no spells cast). Any&lt;br /&gt;
questions? Ask away!&lt;br /&gt;
&lt;br /&gt;
-LA&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|           Contest Reminder: SEND US YOUR PROMPTS!           |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
   &lt;br /&gt;
                    Time has nearly run out! &lt;br /&gt;
        There are only 2 days left to send in your prompts!&lt;br /&gt;
&lt;br /&gt;
We are holding a contest to find new prompts for the prompt library.&lt;br /&gt;
Impress your friends, make your enemies jealous, and win fantastic&lt;br /&gt;
prizes doing it! Prizes and eternal fame are yours for the taking!&lt;br /&gt;
&lt;br /&gt;
- include colors, delimiters, whatever you use for a prompt.&lt;br /&gt;
- combat and group prompts are also welcome.&lt;br /&gt;
- feel free to include a short note explaining your prompt, but&lt;br /&gt;
  it isn't necessary.&lt;br /&gt;
&lt;br /&gt;
   Use the PROMPT SHOW, CPROMPT SHOW and GROUPFORMAT SHOW commands &lt;br /&gt;
           to grab everything you need to submit!&lt;br /&gt;
&lt;br /&gt;
    I can be reached at natalia@legendmud.org or via mudmail. &lt;br /&gt;
&lt;br /&gt;
  The contest closes at 11:59 pm system time November 30, 2004.&lt;br /&gt;
&lt;br /&gt;
     I look forward to receiving your submissions. Thank you.&lt;br /&gt;
&lt;br /&gt;
- Natalia&lt;br /&gt;
                               ''~``&lt;br /&gt;
                              ( o o )&lt;br /&gt;
      +------------------.oooO--(_)--Oooo.------------------+&lt;br /&gt;
      |   News from the                              Report |&lt;br /&gt;
      |  PLAYER RELATIONS  .oooO               Compiled by: |&lt;br /&gt;
      |    DEPARTMENT!     (   )   Oooo.   Sandra &amp;amp; LadyAce |&lt;br /&gt;
      +---------------------\ (----(   )--------------------+&lt;br /&gt;
                             \_)    ) /&lt;br /&gt;
                                   (_/ &lt;br /&gt;
&lt;br /&gt;
What's coming up from the PR department? Christmas! The New Year! &lt;br /&gt;
And all sorts of things in between now and then! We're also ramping&lt;br /&gt;
up for the Expies Award Ceremony, which is coming up in mid-February.&lt;br /&gt;
Keep an eye on events as we populate it with upcoming games and&lt;br /&gt;
happenings over the next week. It's not too late to send in your&lt;br /&gt;
entry to the prompts contest, so drop that note to Natalia today!&lt;br /&gt;
&lt;br /&gt;
We hope you had fun participating in the PK game, trivia, the&lt;br /&gt;
Halloween festivities, and all the other events that happened over&lt;br /&gt;
the last month. Don't forget, the Autumn Feast is today at 4pm, and&lt;br /&gt;
the Doubles PK tournament is on Monday. You don't need a partner in&lt;br /&gt;
advance, although it's always best to line one up if you can -- that&lt;br /&gt;
way, you're assured of a good match for your skills.&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
    /\                      CODE UPDATES&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    GENERAL CHANGES&lt;br /&gt;
 /_    _\     o Using redeems will now force you to save.&lt;br /&gt;
   |  |       o Being attacked now stops your meditation.&lt;br /&gt;
   |  |       o You can now shoot in a direction&lt;br /&gt;
   |  |       o Shoot takes an optional location head, hand, body,&lt;br /&gt;
   |__|         leg which has a greater chance of doing something.&lt;br /&gt;
    /\        o You can snipe a few mobs that were not previously&lt;br /&gt;
   /  \         snipe-able. No, not the large scary ones.&lt;br /&gt;
  /    \      o Tainted arrows will do more damage than previously&lt;br /&gt;
 /_    _\       but will still be down a touch from the full amount a&lt;br /&gt;
   |  |         regular arrow would do.&lt;br /&gt;
   |  |       o If your target has the snipe effect in place, aiming&lt;br /&gt;
   |  |         up and shooting them will work better than it did&lt;br /&gt;
   |__|         previously although you still won't be able to snipe&lt;br /&gt;
    /\          them until the effect wears off.&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\                 HELPFILE UPDATES&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     There were no help file updates this week.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      &lt;br /&gt;
   /  \                     AREA UPDATES&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   If you want to suggest specific improvements or new&lt;br /&gt;
   |  |     additions to existing areas please don't hesitate to&lt;br /&gt;
   |  |     submit them with the idea/bug/typo commands or drop&lt;br /&gt;
   |  |     mudmail to the builder currently responsible for the area&lt;br /&gt;
   |__|     (check AREAINFO to find out!).&lt;br /&gt;
    /\      &lt;br /&gt;
   /  \     Thanks to everyone that submitted bug/typo/idea reports!&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   BEOWULF&lt;br /&gt;
   |  |          Fix for the pike shape -- affects handled correctly&lt;br /&gt;
   |  |          now.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     INFERNO&lt;br /&gt;
    /\           Fixes an endless loop on the boatmen.&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    1802 ALASKA, AFRICAN SAVANNA and ZANZIBAR, THE ALHAMBRA,&lt;br /&gt;
 /_    _\   ANASAZI AMERICA, ANCIENT EGYPT, ANCIENT GREECE, ANCIENT&lt;br /&gt;
   |  |     NAZCA, ARABIAN NIGHTS, AZTECS, BENGAL, CASABLANCA, CELTIC&lt;br /&gt;
   |  |     IRELAND, THE CRUSADES, FRENCH INDIAN WAR, HOSPITALLER&lt;br /&gt;
   |  |     MALTA, KLEINSTADT, MEDIEVAL SEAS, THE OOC, PARIS&lt;br /&gt;
   |__|     EXPANSION, PITTSBURGH, PORT OF LONDON, ROMAN BRITAIN and&lt;br /&gt;
    /\      PICTISH COUNTRY, ROMANIA, SALEM, SAN FRANCISCO, SEONI&lt;br /&gt;
   /  \     JUNGLE, SHERWOOD, SOUTH SEAS, ST. DENIS ABBEY, TORTUGA,&lt;br /&gt;
  /    \    TUDOR LONDON, VICEROYAL PERU, VIKING SKANDINAVIA, and WWI&lt;br /&gt;
 /_    _\   SOMME&lt;br /&gt;
   |  |          All these areas saw some internal changes and a few&lt;br /&gt;
   |  |          of them also saw minor fixes as well.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     &lt;br /&gt;
    /\                     In Progress Area Updates&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    This section is intended to share what builders are&lt;br /&gt;
 /_    _\   working on behind the scenes. It is not a perfect record&lt;br /&gt;
   |  |     of progress as all builders do not commit updates every&lt;br /&gt;
   |  |     week. Badgering builders about progress gets you flogged.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|             Nestor        Ancient Carthage is now installed&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                  Ancient Carthage Installed                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                     Welcome to the Lands of Dido!&lt;br /&gt;
&lt;br /&gt;
Ancient Carthage is an area for every levels and I hope you will all&lt;br /&gt;
find fun and adventure there.&lt;br /&gt;
&lt;br /&gt;
Be careful where you step in though. Some places are dangerous and my&lt;br /&gt;
advice is to do things when you're only know what you're doing ;)&lt;br /&gt;
&lt;br /&gt;
See you soon in the Lands of the Phoenicians!&lt;br /&gt;
&lt;br /&gt;
- Nestor&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
               Vanion has reached 500 million experience!&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                NEW GAME! LOVE! UNCOMFORTABLE SITUATIONS! &lt;br /&gt;
                     LAUGHTER! STUFF! MORE STUFF!&lt;br /&gt;
&lt;br /&gt;
Do you know your significant other? I mean really know them. Could&lt;br /&gt;
you say what their favorite color is? Whether they're good or evil?&lt;br /&gt;
Where they prefer to time trans? &lt;br /&gt;
&lt;br /&gt;
               It's time for both of you to find out!&lt;br /&gt;
&lt;br /&gt;
Join Lenore and Darktalon for our new game for couples! You'll be&lt;br /&gt;
asked to answer questions to test your knowledge of your husband,&lt;br /&gt;
wife, boyfriend or girlfriend, to see how solid that relationship&lt;br /&gt;
really is. When it's all over, you may end up closer, you may end up&lt;br /&gt;
spending the night on the couch...but whichever couples know each&lt;br /&gt;
other the best will win fabulous prizes! Join us on Sunday, December&lt;br /&gt;
5 at 6 pm system time, and bring your partner!&lt;br /&gt;
&lt;br /&gt;
                     Couples only please!&lt;br /&gt;
  ___                                                          ___ &lt;br /&gt;
  \  |--------------------------------------------------------|  /&lt;br /&gt;
  /__|                     Clan News                          |__\&lt;br /&gt;
     '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                       Dark Congress Forms&lt;br /&gt;
&lt;br /&gt;
The Dark Congress was formed on Saturday, November 27, 2004.&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
There are currently 21 RP clans and 3 PK clans. This leaves open&lt;br /&gt;
slots for eight (8) more clans to form. For more information, read&lt;br /&gt;
HELP CLAN and see the clan information list via the CLANS command&lt;br /&gt;
while logged into the game. For a basic handbook and reference guide&lt;br /&gt;
for players interested in starting and running a clan, we recommend&lt;br /&gt;
that before you even type FORM, you visit:&lt;br /&gt;
             http://www.legendmud.org/Reference/gm.html.&lt;br /&gt;
  ___                                                          ___ &lt;br /&gt;
  \  |--------------------------------------------------------|  /&lt;br /&gt;
  /__|                     PK Front                           |__\&lt;br /&gt;
     '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
If you witness or commit any glorious or nefarious deeds, send a&lt;br /&gt;
short report to us at the LT. If you are looking for a fight,&lt;br /&gt;
recruiting, or anything else related to PKill (not necessarily PK&lt;br /&gt;
Clan related), send it in! It's free AND you'll get a prize token! Be&lt;br /&gt;
a celebrity, the envy of all your friends! Tick off your enemies or&lt;br /&gt;
just tell your side of the story! Get YOUR name up in lights! We&lt;br /&gt;
can't report it if you don't tell us!&lt;br /&gt;
&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
                          Get Published!&lt;br /&gt;
&lt;br /&gt;
You've just finished a marvellous LT article and you're about to send&lt;br /&gt;
it in for publication -- but wait! Did you know that there may be&lt;br /&gt;
other outlets interested in your article as well? You can reach a&lt;br /&gt;
wider audience if you publish your work on other sites -- in addition&lt;br /&gt;
to the LT, of course!&lt;br /&gt;
&lt;br /&gt;
Many different websites accept the same types of articles we run in&lt;br /&gt;
the LT -- fiction, non-fiction, commentary about roleplay, and so&lt;br /&gt;
forth. Some of them will let you include a banner for Legend if you&lt;br /&gt;
publish on their site. We'd appreciate the publicity, and you'd get a&lt;br /&gt;
wider audience for your talent and hard work -- a perfect&lt;br /&gt;
combination! Make sure you let them know whether the article has been&lt;br /&gt;
published in the LT, some places prefer to be the first place to&lt;br /&gt;
publish something (in that case, make it an LT article for the future&lt;br /&gt;
:]).&lt;br /&gt;
&lt;br /&gt;
Here are some places to consider:&lt;br /&gt;
&lt;br /&gt;
RPGTimes&lt;br /&gt;
  Published as an e-zine, RPGTimes publishes fiction and non-fiction&lt;br /&gt;
  as well as reviews and artwork.&lt;br /&gt;
&lt;br /&gt;
TopMUDSites&lt;br /&gt;
  Yup, this source of rankings for muds also publishes articles about&lt;br /&gt;
  general mud-related topics. Vote for us while you're there!&lt;br /&gt;
&lt;br /&gt;
Speculative Vision&lt;br /&gt;
  If you don't like the looks of those sites, try this one for links&lt;br /&gt;
  to all kinds of other places for publication.&lt;br /&gt;
&lt;br /&gt;
Know of any others? Please let us know!&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                      A Word from Our Sponsor&lt;br /&gt;
&lt;br /&gt;
                The Tyrian Pleasures Inn, Carthage&lt;br /&gt;
&lt;br /&gt;
Welcome to the biggest, brand new inn in Carthage. Merchants from all&lt;br /&gt;
over the Mediterranean sea gather here to make important deals. The&lt;br /&gt;
main room is small but warm and we provide private cubicles where&lt;br /&gt;
wealthy tradesmen may conclude important transactions.&lt;br /&gt;
&lt;br /&gt;
I, Hasdrubal, the innkeeper, can provide you with a modest but hearty&lt;br /&gt;
fare. You can choose from a variety of cheese, seasonal fruit, and&lt;br /&gt;
sourdough bread. However, my grilled chicken pieces are succulent and&lt;br /&gt;
marinated to perfection and have tempted many a wealthy merchant to&lt;br /&gt;
part with more gold coins than he cared to later admit.&lt;br /&gt;
&lt;br /&gt;
So, come to Carthage, Queen Dido has done wonders with the little&lt;br /&gt;
colony she started here near Byrsa Hill. In the last dozen years or&lt;br /&gt;
so, she has attracted many architects, poets and soldiers who have&lt;br /&gt;
all participated in building the most powerful colony of the&lt;br /&gt;
Phoenician empire of merchants.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org&lt;br /&gt;
for inclusion in the next issue. All subscription options are handled&lt;br /&gt;
at: www.legendmud.org/lists/listinfo/legendarytimes and submissions&lt;br /&gt;
at: www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Eleven_Issue_Twenty-Three&amp;diff=347</id>
		<title>Volume Eleven Issue Twenty-Three</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Eleven_Issue_Twenty-Three&amp;diff=347"/>
		<updated>2018-03-24T23:02:00Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 10th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME ELEVEN, NUMBER TWENTY-THREE                November 21, 2004&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                         TABLE OF CONTENTS&lt;br /&gt;
                         The Editor's Note&lt;br /&gt;
&lt;br /&gt;
                       NEWS, REPORTS, UPDATES&lt;br /&gt;
                         Calendar of Events&lt;br /&gt;
               Contest Reminder: SEND US YOUR PROMPTS!&lt;br /&gt;
                           Recent Updates&lt;br /&gt;
              News From the Whips and Chains Department&lt;br /&gt;
                         Recent Q&amp;amp;A Topics&lt;br /&gt;
                     DID YOU KNOW: Experience &lt;br /&gt;
&lt;br /&gt;
                            LEGENDITES&lt;br /&gt;
                       The Expies are Coming!&lt;br /&gt;
                             &lt;br /&gt;
                             CLAN NEWS&lt;br /&gt;
                         1337 Squad Forms&lt;br /&gt;
&lt;br /&gt;
                             PK Front&lt;br /&gt;
                Sandra's PK Contest Final Results!&lt;br /&gt;
&lt;br /&gt;
                       A Word from Our Sponsor&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
It's Thanksgiving Week here in the U.S.! Have a great holiday for&lt;br /&gt;
those of you who celebrate! We won't be having Q&amp;amp;A this Thursday as&lt;br /&gt;
many of us will be sitting and stuffing ourselves with turkey, but&lt;br /&gt;
there will be one on Dec. 2nd.&lt;br /&gt;
&lt;br /&gt;
There's been a lot of confusion lately, even from very long-term&lt;br /&gt;
players about not getting experience when they get the killing blow.&lt;br /&gt;
I put together a Did You Know... on that this week and I hope it&lt;br /&gt;
explains what's happening. Feel free to drop me a note or post to the&lt;br /&gt;
discussion board if it doesn't make sense or seem to cover where you&lt;br /&gt;
thought you should have gotten experience points and didn't.&lt;br /&gt;
&lt;br /&gt;
Another report that's been coming in a lot lately has to do with&lt;br /&gt;
randomly named items that show up with a %s in BUILD PREVIEW. This&lt;br /&gt;
simply means that the item comes in several different varieties and&lt;br /&gt;
the exact one will be determined when it is loaded into the game.&lt;br /&gt;
This can be a single word or small part of the object's description&lt;br /&gt;
or it can be the object's whole description. Most commonly, you will&lt;br /&gt;
see something like: '- a soft, %s carpet' that will result in 'a&lt;br /&gt;
soft, (red blue green multicolored woven beautiful or hand-made)&lt;br /&gt;
carpet'.&lt;br /&gt;
&lt;br /&gt;
There have also been several reports about certain items always&lt;br /&gt;
scrapping when the mob wearing them is killed. Remember, different&lt;br /&gt;
materials withstand different damage types differently. Taking a&lt;br /&gt;
slashing or piercing weapon to something that rips easily might not&lt;br /&gt;
be your best strategy!&lt;br /&gt;
&lt;br /&gt;
Have a great week and please take a few minutes to cast your votes&lt;br /&gt;
for LegendMUD at TopMudSites.com and MudConnector.com.&lt;br /&gt;
&lt;br /&gt;
-Kaige&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
       [All times are system time unless otherwise specified]&lt;br /&gt;
&lt;br /&gt;
                 NOVEMBER                    DECEMBER     &lt;br /&gt;
          Su Mo Tu We Th Fr Sa        Su Mo Tu We Th Fr Sa&lt;br /&gt;
              1  2  3  4  5  6                  1  2  3  4&lt;br /&gt;
           7  8  9 10 11 12 13         5  6  7  8  9 10 11&lt;br /&gt;
          14 15 16 17 18 19 20        12 13 14 15 16 17 18&lt;br /&gt;
          21 22 23 24 25 26 27        19 20 21 22 23 24 25&lt;br /&gt;
          28 29 30                    26 27 28 29 30 31   &lt;br /&gt;
&lt;br /&gt;
Wednesday,  November  24th,   2pm-10pm    PK BattleZone (HELP BATTLEZONE&lt;br /&gt;
                                                         for more info)&lt;br /&gt;
Thursday,   November  25th,               Happy Thanksgiving!&lt;br /&gt;
Sunday,     November  28th,    4:00 pm    Autumn Feast Social Gathering&lt;br /&gt;
Monday,     November  29th,    7:00 pm    PKill Doubles Tournament&lt;br /&gt;
Tuesday,    November  30th,   11:59 pm    Prompt Contest Entries &lt;br /&gt;
                                                 Due to Natalia&lt;br /&gt;
&lt;br /&gt;
Coming in December:&lt;br /&gt;
  More Trivia! More Social Gatherings! More PK Games and Events!&lt;br /&gt;
  Plus: Christmas!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subscribe via iCal or view the calendar with any browser. &lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|           Contest Reminder: SEND US YOUR PROMPTS!           |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
   &lt;br /&gt;
                   Time is quickly running out! &lt;br /&gt;
        There are only 9 days left to send in your prompts!&lt;br /&gt;
&lt;br /&gt;
We are holding a contest to find new prompts for the prompt library.&lt;br /&gt;
Impress your friends, make your enemies jealous, and win fantastic&lt;br /&gt;
prizes doing it! Prizes and eternal fame are yours for the taking!&lt;br /&gt;
&lt;br /&gt;
- include colors, delimiters, whatever you use for a prompt.&lt;br /&gt;
- combat and group prompts are also welcome.&lt;br /&gt;
- feel free to include a short note explaining your prompt, but&lt;br /&gt;
  it isn't necessary.&lt;br /&gt;
&lt;br /&gt;
   Use the PROMPT SHOW, CPROMPT SHOW and GROUPFORMAT SHOW commands &lt;br /&gt;
           to grab everything you need to submit!&lt;br /&gt;
&lt;br /&gt;
    I can be reached at natalia@legendmud.org or via mudmail. &lt;br /&gt;
&lt;br /&gt;
  The contest closes at 11:59 pm system time November 30, 2004.&lt;br /&gt;
&lt;br /&gt;
     I look forward to receiving your submissions. Thank you.&lt;br /&gt;
&lt;br /&gt;
- Natalia&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
    /\                      CODE UPDATES&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    There was no code update this week.&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |                   HELPFILE UPDATES&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     General Topics:&lt;br /&gt;
    /\           BOARD, MUDMAIL, EXPERIENCE, KILL, EMPORIUM&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\                   AREA UPDATES&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     If you want to suggest specific improvements or new&lt;br /&gt;
   |  |     additions to existing areas please don't hesitate to&lt;br /&gt;
   |__|     submit them with the idea/bug/typo commands or drop&lt;br /&gt;
    /\      mudmail to the builder currently responsible for the area&lt;br /&gt;
   /  \     (check AREAINFO to find out!).&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   Thanks to everyone that submitted bug/typo/idea reports!&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     ALHAMBRA&lt;br /&gt;
   |  |          Lope is more responsive about his mules now.&lt;br /&gt;
   |__|     CELTIC IRELAND&lt;br /&gt;
    /\           Aengus reacts slightly differently to poison and&lt;br /&gt;
   /  \          bleeding.&lt;br /&gt;
  /    \    KLEINSTADT&lt;br /&gt;
 /_    _\        Fix for the problem with the lost and found box&lt;br /&gt;
   |  |          disappearing.&lt;br /&gt;
   |  |     MISC&lt;br /&gt;
   |  |          Generic 'short saber' used in several areas saw a&lt;br /&gt;
   |__|          rent increase.&lt;br /&gt;
    /\      MELBOURNE&lt;br /&gt;
   /  \          Fix to Susan's gold-buying acts.&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   SAN FRANCISCO, SHERWOOD, TORTUGA, and VICEROYAL LIMA&lt;br /&gt;
   |  |          Fix for smiths accepting new metals to repair.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     ABORIGINAL DREAMTIME, ANASAZI AMERICA, ARABIAN NIGHTS,&lt;br /&gt;
   |__|     ANCIENT NAZCA, BEOWULF, FRENCH INDIAN WAR, GENERIC&lt;br /&gt;
    /\      ANIMALS, HOSPITALLER MALTA, MEDIEVAL SEAS, OOC, PARIS&lt;br /&gt;
   /  \     EXPANSION, ROMANIA, SOUTH SEAS, TUDOR LONDON, WWI SOMME&lt;br /&gt;
  /    \         Various minor bugs and typos fixed.&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |                    In Progress Area Updates&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     This section is intended to share what builders are &lt;br /&gt;
    /\      working on behind the scenes. It is not a perfect record&lt;br /&gt;
   /  \     of progress as all builders do not commit updates every &lt;br /&gt;
  /    \    week. Badgering builders about progress gets you flogged. &lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |             Nestor        Ancient Carthage&lt;br /&gt;
   |  |             Kaige/Ptah    1950s Americana&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     &lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|         News From the Whips and Chains Department           |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
               ,____  &lt;br /&gt;
               |---.\ It seems like it was only a couple of weeks ago&lt;br /&gt;
       ___     |    ` that I wrote one of these articles for the LT&lt;br /&gt;
      / .-\  ./=)     about the Admin department. Time flies when you&lt;br /&gt;
     |  |&amp;quot;|_/\/|      are distracted by many things both in the real&lt;br /&gt;
     ;  |-;| /_|      world and in Legend.&lt;br /&gt;
    / \_| |/ \ |      &lt;br /&gt;
   /      \/\( |      I've been trying to focus on one &amp;quot;point&amp;quot; from&lt;br /&gt;
   |   /  |` ) |      the HELP RULES each month so that each of them&lt;br /&gt;
   /   \ _/    |      can be covered in a little more detail within&lt;br /&gt;
  /--._/  \    |      about a year's time. This month, I would like &lt;br /&gt;
  `/|)    |    /      to focus on #12, cooperating with the immortal&lt;br /&gt;
    /     |   |       staff.&lt;br /&gt;
  .'      |   |       &lt;br /&gt;
 /         \  |       12. Never lie to an immortal; always be fully&lt;br /&gt;
(_.-.__.__./  /           cooperative with them, as they are trying&lt;br /&gt;
                          to do a tough job. Do not assume they have&lt;br /&gt;
all the information they need, and be as helpful as possible to them&lt;br /&gt;
so that they can respond appropriately.&lt;br /&gt;
&lt;br /&gt;
If an immortal asks you to do something (such as moving a&lt;br /&gt;
conversation on chat to a conference), you should follow their&lt;br /&gt;
instructions. If you have a problem with what you have been asked to&lt;br /&gt;
do or have questions about it, take it up in private with that&lt;br /&gt;
immortal or the Head Admin at a later time. (See HELP WIZLIST).&lt;br /&gt;
&lt;br /&gt;
Cooperating with the immort staff when they ask you to do something&lt;br /&gt;
is the only way to keep situations from getting out of hand. Often an&lt;br /&gt;
immortal will see a situation happening that they have seen before&lt;br /&gt;
and want to head off. It may seem unfair to be asked to stop&lt;br /&gt;
discussing something you find to be amusing or important, but the&lt;br /&gt;
staff has a lot of experience with this and can generally see bad&lt;br /&gt;
situations happening.&lt;br /&gt;
&lt;br /&gt;
On another note. Please remember that purges are going to start up&lt;br /&gt;
again January first. Purges will happen on schedule the first day of&lt;br /&gt;
each month and any character that has not been played within the&lt;br /&gt;
previous 30 days will be moved out of the active player directory. If&lt;br /&gt;
you have a character that you don't play often enough but don't want&lt;br /&gt;
to lose please ARCHIVE them. You can see who would have been purged&lt;br /&gt;
on November first on the purge list on the website.&lt;br /&gt;
      &lt;br /&gt;
There will be a new list posted around the first of December with the&lt;br /&gt;
list of chars that would have been purged on that day. We will then&lt;br /&gt;
change the script that handles this from logging only mode to purge&lt;br /&gt;
mode on January 1st, 2005.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  _______   ____    _______&lt;br /&gt;
 /  ___  \ / __ \  /  ___  \  Logs of Q&amp;amp;A sessions are available on&lt;br /&gt;
 | /   \ | \ \/ /  | /   \ |  the the web pages for those who are&lt;br /&gt;
 | |   | |  \  /   | \___/ |  unable to attend or had to leave early.&lt;br /&gt;
 | |   | |  /  \/\ |  ___  |  The most recent ones are listed on the&lt;br /&gt;
 | | /\| | / /\  / | /   \ |  sitemap page or you can get a complete&lt;br /&gt;
 | \_\ \ | \ \/  \ | \   / |  list on the Q&amp;amp;A index page at the url&lt;br /&gt;
  \___\/_/  \__/\/ \_/   \_|  below.&lt;br /&gt;
&lt;br /&gt;
     http://www.legendmud.org/Community/lectures/QandA/QA_index.html&lt;br /&gt;
&lt;br /&gt;
Yes, there's still a backlog of them to be cleaned up (they're the&lt;br /&gt;
ones that don't have topics listed in the index) but they're posted!&lt;br /&gt;
&lt;br /&gt;
                           RECENT TOPICS&lt;br /&gt;
&lt;br /&gt;
 o PK Balance?                     o More Info in Help Hands? &lt;br /&gt;
 o Headbutt?                       o Druids Overpowered? &lt;br /&gt;
 o Retreat?                        o Pkill Status? &lt;br /&gt;
 o Bug with Snipe?                 o Dual School Mages? &lt;br /&gt;
 o Quaff During Combat?            o Old Blind vs New Blind? &lt;br /&gt;
 o Dispel Illusion Directable?     o Perc &amp;amp; Detect Illusion? &lt;br /&gt;
 o Old Blind and PK?               o Problems with Create Mages? &lt;br /&gt;
 o PK Meeting Rescheduled For?     o PK Doubles Tournament? &lt;br /&gt;
 o Changes with Scan&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
   _____       &lt;br /&gt;
  /  _  \      DID YOU KNOW     ... that gaining experience by &lt;br /&gt;
 /__/ \  \     killing a mob (or another player) depends on more than&lt;br /&gt;
      /  /     just getting in the killing blow?&lt;br /&gt;
     /  /      &lt;br /&gt;
    /__/       You must be part of the group that does the majority&lt;br /&gt;
    __         of the damage to your opponent when it is killed. If&lt;br /&gt;
   /  \        you come across an opponent that is bleeding freely,&lt;br /&gt;
   \__/        covered in blood, leaking guts, almost dead or DYING&lt;br /&gt;
               and you weren't in the group that did that damage you&lt;br /&gt;
   _____       will receive no experience for finishing the kill.&lt;br /&gt;
  /  _  \      &lt;br /&gt;
 /__/ \  \     This also applies even if you log out or are killed by&lt;br /&gt;
      /  /     that opponent (and are effectively removed from your&lt;br /&gt;
     /  /      own group if you are solo) and go back and finish them&lt;br /&gt;
    /__/       off. When you leave the game, the game erases much of&lt;br /&gt;
    __         its knowledge of you, the only thing that is retained&lt;br /&gt;
   /  \        is specifically stored information on your character&lt;br /&gt;
   \__/        and occasionally on a specific mobile. Gone is any&lt;br /&gt;
               'record' of the damage you did to your opponent.&lt;br /&gt;
   _____       &lt;br /&gt;
  /  _  \      Poison damage is not tied to any particular character&lt;br /&gt;
 /__/ \  \     and thus cannot be used solely to kill an opponent for&lt;br /&gt;
      /  /     experience points.&lt;br /&gt;
     /  /      &lt;br /&gt;
    /__/       So, if you want experience points, you'll have to wait&lt;br /&gt;
    __         and once again do the majority of combat damage to your&lt;br /&gt;
   /  \        opponent by the killing blow. If you simply want the&lt;br /&gt;
   \__/        satisfaction of a victory or their gear, go for it!&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                 Moo has reached 300 million experience!&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                       The Expies are Coming!&lt;br /&gt;
&lt;br /&gt;
  It's not too soon to think about the LegendMUD Expies Awards!&lt;br /&gt;
&lt;br /&gt;
The Expies are awarded for achievements throughout the entire year,&lt;br /&gt;
with a ceremony held on or near the mud's birthday on February 14th.&lt;br /&gt;
HELP EXPIES has more information on these annual awards.&lt;br /&gt;
&lt;br /&gt;
Everyone has the opportunity to nominate candidates for awards, and&lt;br /&gt;
to vote for their favorites. The more nominations we get, the better&lt;br /&gt;
the final ballot will be, the more fitting and diverse the awards&lt;br /&gt;
will be -- so we need your help! It's time to start thinking about&lt;br /&gt;
your nominations for the many categories of the Expie Awards.&lt;br /&gt;
&lt;br /&gt;
This week we're turning the spotlight on three player awards: Most&lt;br /&gt;
Helpful to New Players, Most Likely to Help a DT/Overrent Victim, and&lt;br /&gt;
Best Clan.&lt;br /&gt;
&lt;br /&gt;
The Most Helpful to New Players award is, as you might guess, given&lt;br /&gt;
to the person who has been most helpful to new players over the last&lt;br /&gt;
year. This is a vital role, and a great deal of work for those who do&lt;br /&gt;
it well. Today's newbies are tomorrow's group-mates -- who does the&lt;br /&gt;
best job acclimating new people to our environment, and helping them&lt;br /&gt;
to become the types of players we all enjoy interacting with? We&lt;br /&gt;
encourage you to think about what you've seen over the last year --&lt;br /&gt;
the quiet folks who give advice and encouragement as well as those&lt;br /&gt;
performing well-known heroics.&lt;br /&gt;
&lt;br /&gt;
The Most Likely to Help a DT/Overrent Victim award is an excellent&lt;br /&gt;
way to honor those tireless folks who rescue us from our mistakes and&lt;br /&gt;
get us back on the road to playing again. By contributing their&lt;br /&gt;
skills and advice to equipment runs, these helpful folks not only&lt;br /&gt;
cheer us up after a loss, they may actually leave us better off in&lt;br /&gt;
the end! Who deserves your nomination based on their work over the&lt;br /&gt;
last year?&lt;br /&gt;
&lt;br /&gt;
Winning any Expie is an honor, but the Best Clan award is a&lt;br /&gt;
particularly coveted one. This award reflects group effort -- not&lt;br /&gt;
simply leadership (honored by the Best GM award), and is given to the&lt;br /&gt;
clan best exemplifying the community-building, fun-promoting, social&lt;br /&gt;
alliance role which clans play on the mud. Visiting the clans page on&lt;br /&gt;
the website or typing CLANS ALL in the game will give you the names&lt;br /&gt;
of all the clans -- which do you recognize? Which clans have been&lt;br /&gt;
particularly active and creative this year?&lt;br /&gt;
&lt;br /&gt;
Interested in past Expies winners? Head OOC N W N to visit the Expie&lt;br /&gt;
Trophy Room, filled with the names of winners both long-ago and&lt;br /&gt;
recent!&lt;br /&gt;
&lt;br /&gt;
Want to comment on Expie-worthy actions you've seen over the last&lt;br /&gt;
year? Thought up some nominees as a result of this article and want&lt;br /&gt;
to make sure you don't forget them? Post to the wall of Expie&lt;br /&gt;
reminder post-its, located in the OOC Auditorium as well as other&lt;br /&gt;
places throughout the OOC. All the categories are on the board, as&lt;br /&gt;
well as collected comments from the year. Don't forget that&lt;br /&gt;
campaigning for Expies is prohibited, but sharing your observations&lt;br /&gt;
on the post-its is encouraged -- please read HELP CAMPAIGN to get a&lt;br /&gt;
sense of this rule, or ask if you're uncertain!&lt;br /&gt;
  ___                                                          ___ &lt;br /&gt;
  \  |--------------------------------------------------------|  /&lt;br /&gt;
  /__|                     Clan News                          |__\&lt;br /&gt;
     '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                        1337 Squad Forms&lt;br /&gt;
&lt;br /&gt;
The 1337 Squad was formed on Saturday, November 20, 2004. The clan's&lt;br /&gt;
stated purpose is to lead and populate large xp runs and large/small&lt;br /&gt;
group runs. They are not associated with any particular rp. Contact&lt;br /&gt;
Static for more info.&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
There are currently 20 RP clans and 3 PK clans. This leaves open&lt;br /&gt;
slots for nine (9) more clans to form. For more information, read&lt;br /&gt;
HELP CLAN and see the clan information list via the CLANS command&lt;br /&gt;
while logged into the game. For a basic handbook and reference guide&lt;br /&gt;
for players interested in starting and running a clan, we recommend&lt;br /&gt;
that before you even type FORM, you visit:&lt;br /&gt;
             http://www.legendmud.org/Reference/gm.html.&lt;br /&gt;
  ___                                                          ___ &lt;br /&gt;
  \  |--------------------------------------------------------|  /&lt;br /&gt;
  /__|                     PK Front                           |__\&lt;br /&gt;
     '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
               Sandra's PK Contest Final Results!&lt;br /&gt;
&lt;br /&gt;
Aaaaannnnnnd the results are...&lt;br /&gt;
&lt;br /&gt;
In 3rd place with 14 kills - Axaxaxas!&lt;br /&gt;
&lt;br /&gt;
In 2nd place with 24 kills - Horror!&lt;br /&gt;
&lt;br /&gt;
and...&lt;br /&gt;
&lt;br /&gt;
The crazy, mad pkiller of the month... Vendetta with 35 kills!&lt;br /&gt;
&lt;br /&gt;
Worth mentioning:&lt;br /&gt;
     Each week, the pk deaths increased, not decreased.&lt;br /&gt;
     Some pkillers even came out of hiding this month.&lt;br /&gt;
     There were 3 sets of multikills that were deleted from the&lt;br /&gt;
     count.&lt;br /&gt;
&lt;br /&gt;
Other players with some nice tallies:&lt;br /&gt;
     Delandel and Chandler with 13.&lt;br /&gt;
     Trousers with 11.&lt;br /&gt;
     Static with 11.&lt;br /&gt;
     Molath with 10.&lt;br /&gt;
     Geraden and Dalia with 9.&lt;br /&gt;
     Dharma, Sana, Malandrino, Asterix with 6.&lt;br /&gt;
&lt;br /&gt;
Prizes go to the first, second and third place winners.&lt;br /&gt;
&lt;br /&gt;
Please append your thoughts on the game to the post &amp;quot;Contest Final&lt;br /&gt;
Results!&amp;quot; on the war board, and if you'd like to see it run again.&lt;br /&gt;
&lt;br /&gt;
And finally..&lt;br /&gt;
&lt;br /&gt;
Thanks for playing everyone!&lt;br /&gt;
&lt;br /&gt;
-Sandra&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
If you witness or commit any glorious or nefarious deeds, send a&lt;br /&gt;
short report to us at the LT. If you are looking for a fight,&lt;br /&gt;
recruiting, or anything else related to PKill (not necessarily PK&lt;br /&gt;
Clan related), send it in! It's free AND you'll get a prize token! Be&lt;br /&gt;
a celebrity, the envy of all your friends! Tick off your enemies or&lt;br /&gt;
just tell your side of the story! Get YOUR name up in lights! We&lt;br /&gt;
can't report it if you don't tell us!&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
                      A Word from Our Sponsor&lt;br /&gt;
&lt;br /&gt;
                Big Mitch's Smithy &amp;amp; Livery Stables&lt;br /&gt;
&lt;br /&gt;
Everyone in Frisco knows if you want good horses ya come to my livery&lt;br /&gt;
stables. My stablehand will help you select a perfect mount fer yer&lt;br /&gt;
needs, or help you in acquiring a burro to help haul yer prospectin'&lt;br /&gt;
gear up to yer stake and back. If yer horse should happen to throw a&lt;br /&gt;
shoe, stop on in and I'll fix ya right up, quick like.&lt;br /&gt;
&lt;br /&gt;
In addition, I can also do small repairs for a fee, and have been&lt;br /&gt;
known to rent out buckboard wagons as well. Some stop on by the next&lt;br /&gt;
time yer in Frisco and we'll strike a deal that benefits both of us!&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org&lt;br /&gt;
for inclusion in the next issue. All subscription options are handled&lt;br /&gt;
at: www.legendmud.org/lists/listinfo/legendarytimes and submissions&lt;br /&gt;
at: www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Eleven_Issue_Twenty-Two&amp;diff=346</id>
		<title>Volume Eleven Issue Twenty-Two</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Eleven_Issue_Twenty-Two&amp;diff=346"/>
		<updated>2018-03-24T23:02:00Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 10th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME ELEVEN, NUMBER TWENTY-TWO                  November 14, 2004&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                         TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
                       NEWS, REPORTS, UPDATES&lt;br /&gt;
                         Calendar of Events&lt;br /&gt;
               Contest Reminder: SEND US YOUR PROMPTS!&lt;br /&gt;
                           Recent Updates&lt;br /&gt;
             News From the Bricks and Rubble Department&lt;br /&gt;
                         Recent Q&amp;amp;A Topics&lt;br /&gt;
&lt;br /&gt;
                             LEGENDITES&lt;br /&gt;
              NEW GAME! LOVE! UNCOMFORTABLE SITUATIONS! &lt;br /&gt;
                  Lillian Coming to Toronto &amp;amp; NYC&lt;br /&gt;
                          Trivia Standings&lt;br /&gt;
                             &lt;br /&gt;
                             CLAN NEWS&lt;br /&gt;
             Lords of Justice Celebrate 1st Anniversary&lt;br /&gt;
&lt;br /&gt;
                             PK Front&lt;br /&gt;
                       Sandra's PK Contest&lt;br /&gt;
&lt;br /&gt;
                    Home Is Where The Stomach Is&lt;br /&gt;
                    A Familiar Face Rediscovered&lt;br /&gt;
                       A Word from Our Sponsor&lt;br /&gt;
                        Sample Trivia Answers&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
       [All times are system time unless otherwise specified]&lt;br /&gt;
&lt;br /&gt;
                            NOVEMBER&lt;br /&gt;
                      Su Mo Tu We Th Fr Sa&lt;br /&gt;
                          1  2  3  4  5  6        &lt;br /&gt;
                       7  8  9 10 11 12 13        &lt;br /&gt;
                      14 15 16 17 18 19 20        &lt;br /&gt;
                      21 22 23 24 25 26 27        &lt;br /&gt;
                      28 29 30        &lt;br /&gt;
                &lt;br /&gt;
Sunday,     November  14th,    4:00 pm    Trivia Challenge (Game 2) &lt;br /&gt;
Monday,     November  15th                Sandra's PK Game Results Avail.&lt;br /&gt;
Wednesday,  November  17th,   2pm-10pm    PK BattleZone (HELP BATTLEZONE &lt;br /&gt;
                                                         for more info)&lt;br /&gt;
Thursday,   November  18th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,  November  24th,   2pm-10pm    PK BattleZone &lt;br /&gt;
Thursday,   November  25th                Happy Thanksgiving!&lt;br /&gt;
Sunday,     November  28th,    4:00 pm    Autumn Feast Social Gathering&lt;br /&gt;
Monday,     November  29th,    7:00 pm    PKill Doubles Tournament&lt;br /&gt;
Tuesday,    November  30th,   11:59 pm    Prompt Contest Entries &lt;br /&gt;
                                                 Due to Natalia&lt;br /&gt;
&lt;br /&gt;
Coming in December:&lt;br /&gt;
  More Trivia! More Social Gatherings! More PK Games and Events!&lt;br /&gt;
  Plus: Christmas!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subscribe via iCal or view the calendar with any browser. &lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|           Contest Reminder: SEND US YOUR PROMPTS!           |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
   &lt;br /&gt;
We are holding a contest to find new prompts for the prompt library.&lt;br /&gt;
Impress your friends, make your enemies jealous, and win fantastic&lt;br /&gt;
prizes doing it! Prizes and eternal fame are yours for the taking!&lt;br /&gt;
&lt;br /&gt;
- include colors, delimiters, whatever you use for a prompt.&lt;br /&gt;
- combat and group prompts are also welcome.&lt;br /&gt;
- feel free to include a short note explaining your prompt, but&lt;br /&gt;
  it isn't necessary.&lt;br /&gt;
&lt;br /&gt;
   Use the PROMPT SHOW, CPROMPT SHOW and GROUPFORMAT SHOW commands &lt;br /&gt;
           to grab everything you need to submit!&lt;br /&gt;
&lt;br /&gt;
    I can be reached at natalia@legendmud.org or via mudmail. &lt;br /&gt;
&lt;br /&gt;
  The contest closes at 11:59 pm system time November 30, 2004.&lt;br /&gt;
&lt;br /&gt;
     I look forward to receiving your submissions. Thank you.&lt;br /&gt;
&lt;br /&gt;
- Natalia&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
    /\                      CODE UPDATES&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    GENERAL CHANGES&lt;br /&gt;
 /_    _\     o You'll now get a message when gtells are eaten by&lt;br /&gt;
   |  |         notell rooms.&lt;br /&gt;
   |  |       o Blessings from poultices will now last longer is&lt;br /&gt;
   |  |         made/used by a higher level character.&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      TYPO FIXES&lt;br /&gt;
   /  \       o The ??? hp/mana/move line will be aligned properly&lt;br /&gt;
  /    \        for animated weapons in group reporting.&lt;br /&gt;
 /_    _\     o When redeeming for non-color coupons, wording changed&lt;br /&gt;
   |  |         from string to coupon.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|                   HELPFILE UPDATES&lt;br /&gt;
    /\      &lt;br /&gt;
   /  \     General Topics:&lt;br /&gt;
  /    \         WHOIS&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |                     AREA UPDATES&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     If you want to suggest specific improvements or new&lt;br /&gt;
    /\      additions to existing areas please don't hesitate to&lt;br /&gt;
   /  \     submit them with the idea/bug/typo commands or drop&lt;br /&gt;
  /    \    mudmail to the builder currently responsible for the area&lt;br /&gt;
 /_    _\   (check AREAINFO to find out!).&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     Thanks to everyone that submitted bug/typo/idea reports!&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     ARABIAN NIGHTS&lt;br /&gt;
    /\           Hopefully the last fix for the Aladdin quest. Fixes&lt;br /&gt;
   /  \          for being tripped while riding. Better prompting by&lt;br /&gt;
  /    \         Yusuf and Sabiha when using their services.&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     ANCIENT NAZCA&lt;br /&gt;
   |  |          Fixes for being tripped while riding or flying. Old&lt;br /&gt;
   |  |          woman now returns things you give her.&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      PICTISH COUNTRY&lt;br /&gt;
   /  \          Morgawr is now neither male nor female to avoid&lt;br /&gt;
  /    \         confusion.&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     WWI SOMME&lt;br /&gt;
   |  |          Wicked bayonet is now very wicked - Be careful&lt;br /&gt;
   |  |          adventuring the Somme trenches!&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      VICEROYAL PERU&lt;br /&gt;
   /  \          Some mobs should be more responsive. Various typos&lt;br /&gt;
  /    \         fixed.&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     CELTIC IRELAND, SHERWOOD, ST DENIS ABBEY, and TUDOR LONDON&lt;br /&gt;
   |  |          Fixes for several mobs that are supposed to use&lt;br /&gt;
   |  |          lights at night.&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      ABORIGINAL DREAMTIME, ANCIENT EGYPT, THE CRUSADES,&lt;br /&gt;
   /  \     KLEINSTADT, LEGENDS OF THE PAST, SAN FRANCISCO, and&lt;br /&gt;
  /    \    TORTUGA&lt;br /&gt;
 /_    _\        Various minor bugs and typos fixed.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |                    In Progress Area Updates&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      This section is intended to share what builders are &lt;br /&gt;
   /  \     working on behind the scenes. It is not a perfect record&lt;br /&gt;
  /    \    of progress as all builders do not commit updates every &lt;br /&gt;
 /_    _\   week. Badgering builders about progress gets you flogged. &lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |             Nestor        Ancient Carthage&lt;br /&gt;
   |  |             Kaige         El Dorado&lt;br /&gt;
   |__|     &lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|         News From the Bricks and Rubble Department          |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
         ____         &lt;br /&gt;
      .-&amp;quot; +' &amp;quot;-.      In the past month, there have been a lot of&lt;br /&gt;
     /.'.'A_'*`.\     behind the scenes clean up fixes. Snapper put&lt;br /&gt;
    |:.*'/\-\. ':|    in some new debugging code and we're finding a&lt;br /&gt;
    |:.'.||&amp;quot;|.'*:|    lot of places that we intended to work one way,&lt;br /&gt;
     \:~^~^~^~^:/     weren't because we were using the wrong check&lt;br /&gt;
      /`-....-'\      or checking the wrong affect name. So if&lt;br /&gt;
     /          \     something has suddenly shifted on you and it&lt;br /&gt;
     `-.,____,.-'     wasn't mentioned in the update notes, that's&lt;br /&gt;
                      probably what has happened.&lt;br /&gt;
                      &lt;br /&gt;
The biggest news is that the install of Carthage is looming ever&lt;br /&gt;
closer on the horizon. Nestor has been slaving over it, getting it&lt;br /&gt;
ready for everyone to explore the myriad experiences available: a bit&lt;br /&gt;
of romance, war, spies and intrigue, and even wrathful dieties. We&lt;br /&gt;
hope to finalize the install date this coming week, so stay tuned!&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  _______   ____    _______&lt;br /&gt;
 /  ___  \ / __ \  /  ___  \  Logs of Q&amp;amp;A sessions are available on&lt;br /&gt;
 | /   \ | \ \/ /  | /   \ |  the the web pages for those who are&lt;br /&gt;
 | |   | |  \  /   | \___/ |  unable to attend or had to leave early.&lt;br /&gt;
 | |   | |  /  \/\ |  ___  |  The most recent ones are listed on the&lt;br /&gt;
 | | /\| | / /\  / | /   \ |  sitemap page or you can get a complete&lt;br /&gt;
 | \_\ \ | \ \/  \ | \   / |  list on the Q&amp;amp;A index page at the url&lt;br /&gt;
  \___\/_/  \__/\/ \_/   \_|  below.&lt;br /&gt;
&lt;br /&gt;
     http://www.legendmud.org/Community/lectures/QandA/QA_index.html&lt;br /&gt;
&lt;br /&gt;
Yes, there's still a backlog of them to be cleaned up (they're the&lt;br /&gt;
ones that don't have topics listed in the index) but they're posted!&lt;br /&gt;
&lt;br /&gt;
                           RECENT TOPICS&lt;br /&gt;
&lt;br /&gt;
 o Q&amp;amp;A Attendance?                 o Promoting Outside Mud Circles?&lt;br /&gt;
 o Fighting Stances?               o Sec_Attacks as Skill Bonus? &lt;br /&gt;
 o Fumbling Vials While Blind?     o Spirit Fight Skills/Skilltrees?&lt;br /&gt;
 o Ability to Hire Guards?         o Naval Combat/Grouped Mobs? &lt;br /&gt;
 o Better Info in Updates?         o How's PK Been This Week? &lt;br /&gt;
 o Mage of Both Schools?           o House Sharing with an Alt? &lt;br /&gt;
 o Restricted Items/Object Acts &lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
              NEW GAME! LOVE! UNCOMFORTABLE SITUATIONS! &lt;br /&gt;
                   LAUGHTER! STUFF! MORE STUFF!&lt;br /&gt;
&lt;br /&gt;
Do you know your significant other? I mean really know them. Could&lt;br /&gt;
you say what their favorite color is? Are they good or evil? Where do&lt;br /&gt;
they prefer to time trans? It's time for both of you to find out!&lt;br /&gt;
&lt;br /&gt;
Join Lenore and Darktalon for our new game for couples! You'll be&lt;br /&gt;
asked to answer questions to test your knowledge of your husband,&lt;br /&gt;
wife, boyfriend or girlfriend, to see how solid that relationship&lt;br /&gt;
really is. When it's all over, you may end up closer, you may spend&lt;br /&gt;
the night on the couch...but whichever couples know each other the&lt;br /&gt;
best will win fabulous prizes! Check next week's LT for more details!&lt;br /&gt;
&lt;br /&gt;
                      Couples only please!&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                 Lillian Coming to Toronto &amp;amp; NYC&lt;br /&gt;
&lt;br /&gt;
Hey all,&lt;br /&gt;
&lt;br /&gt;
I, and my lovely boyfriend, will be in Toronto 6-11 Jan 2005, and New&lt;br /&gt;
York 12-15th Jan.&lt;br /&gt;
&lt;br /&gt;
Any chance of a catchup/drinks/coffee/guided tour?&lt;br /&gt;
&lt;br /&gt;
hehehe&lt;br /&gt;
&lt;br /&gt;
Send me a mudmail, or msn me at DarkDarling_1@hotmail.com&lt;br /&gt;
&lt;br /&gt;
Would love to say hi coz I won't be in the US again for a long time.&lt;br /&gt;
&lt;br /&gt;
love Lilian&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                          Trivia Standings&lt;br /&gt;
&lt;br /&gt;
The Trivia Challenge is running once again! This 10-game series ends&lt;br /&gt;
with a final championship, after which the king or queen of Trivia&lt;br /&gt;
will be crowned. Prizes are given for each game as well as at the&lt;br /&gt;
final event, and qualification for the final showdown is based on&lt;br /&gt;
cumulative score. Even a few points each week can put you in the&lt;br /&gt;
running for the final, so come give it a try!&lt;br /&gt;
&lt;br /&gt;
Join us on Sundays at 4pm -- watch events for dates. The next Trivia&lt;br /&gt;
Challenge will be this week.&lt;br /&gt;
&lt;br /&gt;
Here are a few samples of last week's questions -- answers are at the end&lt;br /&gt;
of the LT:&lt;br /&gt;
&lt;br /&gt;
    1) To what country did Douglas MacArthur famously &amp;quot;return&amp;quot; in&lt;br /&gt;
       1944, destroying two divisions of the Japanese Navy?&lt;br /&gt;
    &lt;br /&gt;
    2) Who wrote 'An Inquiry into the Nature and Causes of the Wealth&lt;br /&gt;
       of Nations'?&lt;br /&gt;
    &lt;br /&gt;
    3) What pioneer of the &amp;quot;New York School&amp;quot; earned the nickname&lt;br /&gt;
       &amp;quot;Jack the Dripper for his large-scale works involving buckets&lt;br /&gt;
       of paint?&lt;br /&gt;
    &lt;br /&gt;
    4) What was the first video ever played on MTV?&lt;br /&gt;
&lt;br /&gt;
Our first game, on 11/7, had the following scores:&lt;br /&gt;
&lt;br /&gt;
Santa-Claus                 24&lt;br /&gt;
Siachet                     10&lt;br /&gt;
Dakota                       8&lt;br /&gt;
Horror, Spanish-Flea-Delaron 3&lt;br /&gt;
Dalia, Spite, Fortuna        1&lt;br /&gt;
&lt;br /&gt;
It's time to get your name on the trivia scoreboard! Challenge the&lt;br /&gt;
fat man in the red suit for his right to sit at the top of the leader&lt;br /&gt;
board! 4pm, Sundays. Be there!&lt;br /&gt;
  ___                                                          ___ &lt;br /&gt;
  \  |--------------------------------------------------------|  /&lt;br /&gt;
  /__|                     Clan News                          |__\&lt;br /&gt;
     '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
             Lords of Justice Celebrate 1st Anniversary&lt;br /&gt;
&lt;br /&gt;
On November 17th, the Lords of Justice will celebrate their one year&lt;br /&gt;
anniversary of forming. If you're interested in more information&lt;br /&gt;
about this PK clan, contact Dharma, favored daughter of soul, for&lt;br /&gt;
more details. They follow the codes of Justice from their respective&lt;br /&gt;
lands and enforce them upon evil where they find it. Congratulations!&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
There are currently 19 RP clans and 3 PK clans. This leaves open&lt;br /&gt;
slots for ten (10) more clans to form. For more information, read&lt;br /&gt;
HELP CLAN and see the clan information list via the CLANS command&lt;br /&gt;
while logged into the game. For a basic handbook and reference guide&lt;br /&gt;
for players interested in starting and running a clan, we recommend&lt;br /&gt;
that before you even type FORM, you visit:&lt;br /&gt;
             http://www.legendmud.org/Reference/gm.html.&lt;br /&gt;
  ___                                                          ___ &lt;br /&gt;
  \  |--------------------------------------------------------|  /&lt;br /&gt;
  /__|                     PK Front                           |__\&lt;br /&gt;
     '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                       Sandra's PK Contest&lt;br /&gt;
&lt;br /&gt;
                Be sure to check the war board Monday&lt;br /&gt;
            when this past month's results will be posted!&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
If you witness or commit any glorious or nefarious deeds, send a&lt;br /&gt;
short report to us at the LT. If you are looking for a fight,&lt;br /&gt;
recruiting, or anything else related to PKill (not necessarily PK&lt;br /&gt;
Clan related), send it in! It's free AND you'll get a prize token! Be&lt;br /&gt;
a celebrity, the envy of all your friends! Tick off your enemies or&lt;br /&gt;
just tell your side of the story! Get YOUR name up in lights! We&lt;br /&gt;
can't report it if you don't tell us!&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
                    Home Is Where The Stomach Is&lt;br /&gt;
                    &lt;br /&gt;
'Don't look at me like that'.&lt;br /&gt;
&lt;br /&gt;
The raven glared banefully and shifted on his talons on the stone&lt;br /&gt;
tombstone.&lt;br /&gt;
&lt;br /&gt;
'And besides, it's just the graveyard around the corner...it's not&lt;br /&gt;
like we're crossing an ocean.' She turned back to digging with her&lt;br /&gt;
purple sand shovel. The move would be easier on the other end. The&lt;br /&gt;
zombies would take care of the grave digging, but for now unearthing&lt;br /&gt;
the coffin required a delicate hand. Zombies where clumsy and she&lt;br /&gt;
didn't need them slamming shovels against the old coffin.&lt;br /&gt;
&lt;br /&gt;
'You'll like it better there, we both will. Our own place without&lt;br /&gt;
everyone up at all hours of the night disturbing our sleep! Without&lt;br /&gt;
the inadvertent blood stains everywhere! Without, well, without all&lt;br /&gt;
the...threats.' Yes, the threats were getting worse. The piles of&lt;br /&gt;
'vampire' ashes and garlic laced vials of blood outside the clan hall&lt;br /&gt;
were bad enough but a few days ago a vampire slaying kit was left in&lt;br /&gt;
the hall as a warning.&lt;br /&gt;
&lt;br /&gt;
She wiped her brow with the back of her hand and tucked her hair&lt;br /&gt;
behind her ear, re-adjusting the dark purple flower. The plastic&lt;br /&gt;
shovel hit the top of the coffin, only a little more to go.&lt;br /&gt;
&lt;br /&gt;
It's not that she was afraid. The threats were mainly anti-vampire in&lt;br /&gt;
nature and she wasn't a vampire. It was funny really, the vampires&lt;br /&gt;
mostly fed on blood donated to them and pretty much kept to&lt;br /&gt;
themselves. There are worse things out there, much worse. But the&lt;br /&gt;
threats had moved inside the hall. Somebody had tipped over the&lt;br /&gt;
canopic jar that contained her stomach and she was convinced somebody&lt;br /&gt;
read her diary. 'Intruders!' she smirked. Yes, the privacy would be a&lt;br /&gt;
welcome change.&lt;br /&gt;
&lt;br /&gt;
She brushed the dirt off the old coffin and leaned down to rest her&lt;br /&gt;
cheek on the weathered wood. Her 'life' was in there, all her worldly&lt;br /&gt;
possessions. Her own place. It would mean she didn't need to keep her&lt;br /&gt;
past buried, literally. She would feel safe with her things there.&lt;br /&gt;
&lt;br /&gt;
Quoth, the raven, cawed.&lt;br /&gt;
&lt;br /&gt;
'Yes I know it will be night soon, you don't have to nag.' She&lt;br /&gt;
scrambled out of the grave and shook the dirt from her skirt. The&lt;br /&gt;
others would be waking up soon and she had planned to have everything&lt;br /&gt;
moved by then.&lt;br /&gt;
&lt;br /&gt;
'Get coffin grave' she ordered. Two zombie Norman guards lumbered&lt;br /&gt;
down into the hole and struggled to lift the coffin out.&lt;br /&gt;
&lt;br /&gt;
'Get tombstone.' Quoth bobbed his head and then flew off as two other&lt;br /&gt;
zombie Norman guards pulled the tombstone from the earth.&lt;br /&gt;
&lt;br /&gt;
'As the raven flies...' she thought. 'I'll be home soon.'&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                    A Familiar Face Rediscovered&lt;br /&gt;
&lt;br /&gt;
If you've ever encountered a traveling carnival on its final day in&lt;br /&gt;
any given location, you may well know that the process of tearing it&lt;br /&gt;
down is every bit as tumultuous and nearly as spectacular as the show&lt;br /&gt;
itself. The fairgrounds are a hectic hive of activity. Stiltsmen and&lt;br /&gt;
stagehands, trainers and tumblers, merchants and urchins and every&lt;br /&gt;
manner of human being imaginable scurry this way and that in an&lt;br /&gt;
effort to destroy, dismantle and pack away - as fast as possible -&lt;br /&gt;
any reminder of the caravan's existence save for trampled grass and&lt;br /&gt;
crushed carnival confections, and be underway to the next city. It's&lt;br /&gt;
a pageant of urgency and hard work which one can only marvel to&lt;br /&gt;
behold. There is never a moment to lose, especially not in idle&lt;br /&gt;
conversation with an outsider such as myself.&lt;br /&gt;
&lt;br /&gt;
However, I found myself that day in the very unique position of&lt;br /&gt;
navigating that bustling tempest not as a spectator, but by&lt;br /&gt;
invitation. Indeed I was present on an errand that my gypsy friend&lt;br /&gt;
had given me to believe was of some especial gravity, concerning an&lt;br /&gt;
old and mutual acquaintance of ours.&lt;br /&gt;
&lt;br /&gt;
My gypsy friend embraced me as I entered his caravan and breezily&lt;br /&gt;
pecked at the air before each of my cheeks before jovially seating me&lt;br /&gt;
to share a beverage and conversation. We talked of our families,&lt;br /&gt;
which had of course grown in the ensuing years since our last&lt;br /&gt;
parting, and of idle things, before coming at last to the issue at&lt;br /&gt;
hand and the true reason for my visit. The first words spoken on this&lt;br /&gt;
matter were mine.&lt;br /&gt;
&lt;br /&gt;
'Where did you find him?'&lt;br /&gt;
&lt;br /&gt;
'Wandering aimlessly around the French countryside,' my colorful&lt;br /&gt;
friend began. 'He was in a state I would not wish upon my gravest&lt;br /&gt;
foe. Barely clothed in mere rags, penniless...muttering nonsense to&lt;br /&gt;
himself about vampires and things. He surely was not himself and I&lt;br /&gt;
need not tell you how my heart ached to see him that way.' He shook&lt;br /&gt;
his head sadly and sighed into his mug.&lt;br /&gt;
&lt;br /&gt;
'I see,' I answered solemnly. 'What did you do when you found him?'&lt;br /&gt;
&lt;br /&gt;
'Well of course I do not lead a material life, so there was little I&lt;br /&gt;
could offer to him directly. I spoke to the manager and we were able&lt;br /&gt;
to get him a job...entertaining...patrons at Thomas Johnson's. He is&lt;br /&gt;
enthusiastic enough and everything has been going well, although...'&lt;br /&gt;
My friend swallowed hard.&lt;br /&gt;
&lt;br /&gt;
I eyed him with some degree of alarm. 'Although what?'&lt;br /&gt;
&lt;br /&gt;
'Upon every full moon he asked to be securely fastened into the&lt;br /&gt;
strongest restraints we could find - we used the magician's escape&lt;br /&gt;
box - and to not be called upon until the following morning. During&lt;br /&gt;
those nights we could hear the most hideous yelps and howls...I&lt;br /&gt;
cannot tell you any more upon it.' He was unable to stifle a brief&lt;br /&gt;
tremble that laid bare to me some vividly remembered sensation of&lt;br /&gt;
terror.&lt;br /&gt;
&lt;br /&gt;
'But then,' he continued, 'this past summer, he came to me and said,&lt;br /&gt;
'I have had enough of this curse, I want it gone. So from now on, it&lt;br /&gt;
is!' And then no more did he ask to be restrained during full moons,&lt;br /&gt;
and whatever vile transformations he must once have undergone on&lt;br /&gt;
those fell nights were indeed no more, so far as I have seen.'&lt;br /&gt;
&lt;br /&gt;
'Typical of him!' I laughed. I pondered what I had heard for a few&lt;br /&gt;
minutes in silence, then asked, 'If he is happy here, why do you call&lt;br /&gt;
for me? Surely not simply for a visit.'&lt;br /&gt;
&lt;br /&gt;
'But that's just it...he is not happy here. Not really. The carnival&lt;br /&gt;
life is too small for him, dare I say. He is meant for bigger things.&lt;br /&gt;
But he still has few means and little to call his own. And he has&lt;br /&gt;
called for you. Come.'&lt;br /&gt;
&lt;br /&gt;
The place my gypsy friend led me to was different from his own&lt;br /&gt;
caravan in every way imaginable. A cave cut into the side of a hill&lt;br /&gt;
near the fairground opened into a lonely darkness whose contents&lt;br /&gt;
spoke only of madness. The floor and walls were littered with objects&lt;br /&gt;
of the most acute curiosity, from dolls deprived of one or more of&lt;br /&gt;
their limbs, to garish and bizarre carnival posters, to fiendish&lt;br /&gt;
clown masks ...everything my squinting eyes fell upon testified to&lt;br /&gt;
the domicile of a man displaced from his wits.&lt;br /&gt;
&lt;br /&gt;
Then again, what else should be expected of Chaykin Doane?&lt;br /&gt;
&lt;br /&gt;
I made him out sitting rigidly upon the cave floor over to one side,&lt;br /&gt;
completely silent. I made to greet him but found myself at a loss for&lt;br /&gt;
words that could befit such a man. Presently he left me off the hook.&lt;br /&gt;
&lt;br /&gt;
'You have come.'&lt;br /&gt;
&lt;br /&gt;
'Yes, Chaykin. It's good to see you are alive and well.' I studied&lt;br /&gt;
him a moment, his back still to me. 'I well remember the favor I owe&lt;br /&gt;
you, and our friend tells me you want me to take you back.'&lt;br /&gt;
&lt;br /&gt;
'Yes. I am ready now. Take me along with you and favor is repaid.'&lt;br /&gt;
&lt;br /&gt;
'Very well. I can't give you much; times have been hard lately and I&lt;br /&gt;
have mouths to feed. But I will do for you what I can.'&lt;br /&gt;
&lt;br /&gt;
'Is good.'&lt;br /&gt;
&lt;br /&gt;
Suddenly, he sat bolt upright and was on his feet in a flash. He&lt;br /&gt;
strode over to me and shook my hand energetically. 'Is VERY good!'&lt;br /&gt;
With that, he bounded out of the cave entrance whistling a peppy tune&lt;br /&gt;
to himself (betraying no trace of the kind of man who must have&lt;br /&gt;
occupied this dank cave, and probably countless others like it, over&lt;br /&gt;
these mysterious missing years) and disappeared into the churning&lt;br /&gt;
swarm of carnival workers, matching their energy step for confident&lt;br /&gt;
step.&lt;br /&gt;
&lt;br /&gt;
My gypsy friend gave me a hearty grin which, under the circumstances,&lt;br /&gt;
I was powerless to keep from returning. Once, long ago, Chaykin's&lt;br /&gt;
simple but self-assured spirit had never failed to bring a smile to&lt;br /&gt;
my face, and had in fact once saved my life. In spite of all his&lt;br /&gt;
ensuing hardships, I found now that he had not changed a bit. And&lt;br /&gt;
now, the old Chaykin was coming back.&lt;br /&gt;
&lt;br /&gt;
                               =-=-=-=&lt;br /&gt;
&lt;br /&gt;
Chaykin will no longer appear as:&lt;br /&gt;
     Short: a snarling fiend maddened by thirst&lt;br /&gt;
     Long:  Driven mad by thirst, a frenzied fiend tears a path through &lt;br /&gt;
            the area.&lt;br /&gt;
&lt;br /&gt;
He will now appear as:&lt;br /&gt;
     Short: a strong-willed simpleton&lt;br /&gt;
     Long:  A silly-looking fellow shrugs and grins broadly, oblivious&lt;br /&gt;
            to life's problems.&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                          A Word from Our Sponsor&lt;br /&gt;
&lt;br /&gt;
                      Acheronian and Stygian Cruises&lt;br /&gt;
&lt;br /&gt;
As Lord Marcel previously recounted in the Tourism report for Hell,&lt;br /&gt;
there has been an increased level of interest in the nether regions.&lt;br /&gt;
And with this increased activity, there has come an increase in,&lt;br /&gt;
shall we say..., accidents and similarly ill-fated incidents. &lt;br /&gt;
&lt;br /&gt;
With that in mind, the owners of A&amp;amp;S Cruises would like to remind our&lt;br /&gt;
mortal customers that this ain't no Pirates of the Caribbean ride at&lt;br /&gt;
Disney... nosiree! You must keep your hands and other assorted limbs&lt;br /&gt;
within the barges at all times. And no fishin' neither, cause Hades&lt;br /&gt;
only knows what you'll attract and we can't be held responsible for&lt;br /&gt;
your taunting of the local denizens and such.&lt;br /&gt;
&lt;br /&gt;
We've also noticed that several people have assumed that like Disney&lt;br /&gt;
this is some sort of family theme park. Leave the munchkins at home!&lt;br /&gt;
We can't be responsible for little Bobby wandering off and getting&lt;br /&gt;
himself eaten. Just yesterday, we had some snivelling little brat&lt;br /&gt;
trying to dip his fingers into the lava to see if it was marinara&lt;br /&gt;
sauce or not. The damned imps certainly don't help matters, trying to&lt;br /&gt;
corrupt the innocent or at least inexperienced like that.&lt;br /&gt;
&lt;br /&gt;
So if you must come, be prepared and don't think that we're overjoyed&lt;br /&gt;
to entertain you and hold your hand through the scary parts. Some say&lt;br /&gt;
that idle hands are the Devil's workshop... well down here that ain't&lt;br /&gt;
the case... the weaker and the more idle a souls is the easier to&lt;br /&gt;
corrupt and they are definitely the most fun to torture.&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
            Trivia Answers: 1-The Philippines, 2-Adam Smith, &lt;br /&gt;
           3-Jackson Pollock, 4-&amp;quot;Video Killed the Radio Star&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org&lt;br /&gt;
for inclusion in the next issue. All subscription options are handled&lt;br /&gt;
at: www.legendmud.org/lists/listinfo/legendarytimes and submissions&lt;br /&gt;
at: www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Eleven_Issue_Twenty-One&amp;diff=345</id>
		<title>Volume Eleven Issue Twenty-One</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Eleven_Issue_Twenty-One&amp;diff=345"/>
		<updated>2018-03-24T23:01:59Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 10th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME ELEVEN, NUMBER TWENTY-ONE                   November 6, 2004&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                         TABLE OF CONTENTS&lt;br /&gt;
                         The Editor's Note&lt;br /&gt;
&lt;br /&gt;
                       NEWS, REPORTS, UPDATES&lt;br /&gt;
                         Calendar of Events&lt;br /&gt;
                   New Contest Announced: PROMPTS!&lt;br /&gt;
                           Recent Updates&lt;br /&gt;
                         Recent Q&amp;amp;A Topics&lt;br /&gt;
&lt;br /&gt;
                             LEGENDITES&lt;br /&gt;
                  Announcing: The LegendMUD Emporium&lt;br /&gt;
                     Scavenger Hunt Results&lt;br /&gt;
                       Pumpkin Hunt Winners&lt;br /&gt;
                  Halloween Costume Contest Winners&lt;br /&gt;
                             &lt;br /&gt;
                             CLAN NEWS&lt;br /&gt;
               THE SEEKER: The Lords of Justice (part II)&lt;br /&gt;
&lt;br /&gt;
                             PK Front&lt;br /&gt;
                       Sandra's PK Contest!&lt;br /&gt;
&lt;br /&gt;
                      Transition to Madness&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
For those of you who missed this year's Halloween Activities, contest&lt;br /&gt;
results can be found below, and Ptah's Halloween story has been&lt;br /&gt;
cleaned up and posted on the web.&lt;br /&gt;
&lt;br /&gt;
Monthly purges will be running again in January. Please get in the&lt;br /&gt;
habit of checking in on your characters regularly, or archiving them&lt;br /&gt;
if you know you're not going to be around or not playing certain ones&lt;br /&gt;
regularly.&lt;br /&gt;
&lt;br /&gt;
Chocorua has posted the list of chars that WOULD have been purged on&lt;br /&gt;
Nov. 1st, if the purge had run for real. You can review the list at:&lt;br /&gt;
&lt;br /&gt;
We hope everyone that has characters they don't play frequently, but&lt;br /&gt;
aren't archived, can check this list and let us know if they found&lt;br /&gt;
any on the list that have played in the last month.&lt;br /&gt;
&lt;br /&gt;
You'll want to be sure alts and your clans are ready for when this&lt;br /&gt;
goes live on January 1st!&lt;br /&gt;
&lt;br /&gt;
Have a great week and please take a few minutes to cast your votes&lt;br /&gt;
for LegendMUD at TopMudSites.com and MudConnector.com.&lt;br /&gt;
     &lt;br /&gt;
We've made it to the 1st page of rankings for TMC! Thanks for helping!&lt;br /&gt;
&lt;br /&gt;
-Kaige&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
       [All times are system time unless otherwise specified]&lt;br /&gt;
&lt;br /&gt;
                            NOVEMBER&lt;br /&gt;
                      Su Mo Tu We Th Fr Sa&lt;br /&gt;
                          1  2  3  4  5  6        &lt;br /&gt;
                       7  8  9 10 11 12 13        &lt;br /&gt;
                      14 15 16 17 18 19 20        &lt;br /&gt;
                      21 22 23 24 25 26 27        &lt;br /&gt;
                      28 29 30        &lt;br /&gt;
                &lt;br /&gt;
Sunday,     November   7th,    4:00 pm    Trivia Challenge (Game 1) &lt;br /&gt;
Wednesday,  November  10th,   2pm-10pm    PK BattleZone (HELP BATTLEZONE &lt;br /&gt;
                                                         for more info)&lt;br /&gt;
                                   7pm    PK Meeting with Sandra&lt;br /&gt;
Thursday,   November  11th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,     November  14th,    4:00 pm    Trivia Challenge (Game 2) &lt;br /&gt;
Monday,     November  15th                Sandra's PK Game Results Avail.&lt;br /&gt;
Wednesday,  November  17th,   2pm-10pm    PK BattleZone &lt;br /&gt;
Thursday,   November  18th,    7:30 pm    Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,  November  24th,   2pm-10pm    PK BattleZone &lt;br /&gt;
Thursday,   November  25th                Happy Thanksgiving!&lt;br /&gt;
Tuesday,    November  30th,   11:59 pm    Prompt Contest Entries &lt;br /&gt;
                                                 Due to Natalia&lt;br /&gt;
&lt;br /&gt;
Subscribe via iCal or view the calendar with any browser. &lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|         New Contest Announced: SEND US YOUR PROMPTS!        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
   &lt;br /&gt;
We are holding a contest to find new prompts for the prompt library.&lt;br /&gt;
Impress your friends, make your enemies jealous, and win fantastic&lt;br /&gt;
prizes doing it! Prizes and eternal fame are yours for the taking!&lt;br /&gt;
&lt;br /&gt;
- include colors, delimiters, whatever you use for a prompt.&lt;br /&gt;
- combat and group prompts are also welcome.&lt;br /&gt;
- feel free to include a short note explaining your prompt, but&lt;br /&gt;
  it isn't necessary.&lt;br /&gt;
&lt;br /&gt;
   Use the PROMPT SHOW, CPROMPT SHOW and GROUPFORMAT SHOW commands &lt;br /&gt;
           to grab everything you need to submit!&lt;br /&gt;
&lt;br /&gt;
    I can be reached at natalia@legendmud.org or via mudmail. &lt;br /&gt;
&lt;br /&gt;
  The contest closes at 11:59 pm system time November 30, 2004.&lt;br /&gt;
&lt;br /&gt;
     I look forward to receiving your submissions. Thank you.&lt;br /&gt;
&lt;br /&gt;
- Natalia&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
    /\                      CODE UPDATES&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    MISC CHANGES&lt;br /&gt;
 /_    _\     o SEND &amp;lt;note&amp;gt; gm &amp;lt;all|rp|pk|keyword&amp;gt; feature added.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     BUG FIXES&lt;br /&gt;
   |  |       o PROMPT PREVIEW &amp;lt;person&amp;gt; no longer shows descriptions&lt;br /&gt;
   |__|         instead of names&lt;br /&gt;
    /\        o PURIFY no longer shows as qualifying if you're evil.&lt;br /&gt;
   /  \       o WARN: Morts now ONLY get their own warnings sent to&lt;br /&gt;
  /    \        them no matter what argument used&lt;br /&gt;
 /_    _\     o Fixes a bug with HEALING BALM - if no target&lt;br /&gt;
   |  |         specified, defaults to self.&lt;br /&gt;
   |  |       o Crashing bug fixed.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     TYPO FIXES&lt;br /&gt;
    /\        o Extra blank line pulled from people leaving aboard&lt;br /&gt;
   /  \         vehicles.&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |                   HELPFILE UPDATES&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     AGINOR, ARKENSTONE, AUGUSTUS, CLUTCH, GAIL, HUNTER_ROSE,&lt;br /&gt;
   |__|     SANSARIA, SYLIA, ANNDEATH, BLIND FIGHTING, CRITICAL HIT,&lt;br /&gt;
    /\      FAQ, GAMES, GROUPFORMAT, PING, PKILL, PRETITLE, PURGE,&lt;br /&gt;
   /  \     RULES, SELL_HOUSE, STATUS, SUICIDE, TICK, TIME, UPDATES&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |                     AREA UPDATES&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     If you want to suggest specific improvements or new&lt;br /&gt;
   |__|     additions to existing areas please don't hesitate to&lt;br /&gt;
    /\      submit them with the idea/bug/typo commands or drop&lt;br /&gt;
   /  \     mudmail to the builder currently responsible for the area&lt;br /&gt;
  /    \    (check AREAINFO to find out!).&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     Thanks to everyone that submitted bug/typo/idea reports!&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     ANASAZI AMERICA&lt;br /&gt;
    /\           Adjusts AC on a couple of mobs.&lt;br /&gt;
   /  \     THE CRUSADES&lt;br /&gt;
  /    \         Makes a few AC adjustments. Thyme reward back in AT&lt;br /&gt;
 /_    _\        but more controlled this time. It's possible to get&lt;br /&gt;
   |  |          a permanent dragonslayer posttitle now as well as&lt;br /&gt;
   |  |          the temporary.&lt;br /&gt;
   |  |     CELTIC IRELAND&lt;br /&gt;
   |__|          A couple of tweaks in housing to get BUILD QUERY to&lt;br /&gt;
    /\           report correctly. XP tweaked slightly on a couple of&lt;br /&gt;
   /  \          mobs. Young warriors should be using the type of&lt;br /&gt;
  /    \         weapon indicated by their long descriptions.&lt;br /&gt;
 /_    _\   KLEINSTADT&lt;br /&gt;
   |  |          Some acts cleanup and some AC adjusts.&lt;br /&gt;
   |  |     PORT OF LONDON&lt;br /&gt;
   |  |          Yet another fix for the nurse -- the real cause of&lt;br /&gt;
   |__|          the problem has been found!&lt;br /&gt;
    /\      ANCIENT NAZCA, ARABIAN NIGHTS, GENERIC ANIMALS,&lt;br /&gt;
   /  \     LARDERELLO, ROMAN BRITAIN, SAN FRANCISCO, SEONI JUNGLE,&lt;br /&gt;
  /    \    and SHERWOOD&lt;br /&gt;
 /_    _\       Various minor bug and typo fixes.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |                    In Progress Area Updates&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      This section is intended to share what builders are &lt;br /&gt;
   /  \     working on behind the scenes. It is not a perfect record&lt;br /&gt;
  /    \    of progress as all builders do not commit updates every &lt;br /&gt;
 /_    _\   week. Badgering builders about progress gets you flogged. &lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |             Nestor        Ancient Carthage&lt;br /&gt;
   |  |             Nestor        Antebellum Louisiana&lt;br /&gt;
   |__|     &lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|         LegendMUD October 2004 Connection Analysis          |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                       Peak Mortal Players 41&lt;br /&gt;
                         Average Peak was 34&lt;br /&gt;
                    Peak PKOK Enabled Players 27&lt;br /&gt;
                    Peak PKE Enabled Players 10&lt;br /&gt;
             PKEnabled Characters represent approximately&lt;br /&gt;
                       14% of active players.&lt;br /&gt;
             PKOKenabled Characters represent approximately&lt;br /&gt;
                       57% of active players.&lt;br /&gt;
&lt;br /&gt;
                   Peak Accept All Characters 6&lt;br /&gt;
             Accept All Characters represent approximately&lt;br /&gt;
                    7% of all active characters and &lt;br /&gt;
                12% of active pkok enabled characters.&lt;br /&gt;
&lt;br /&gt;
The first two tables below show the Average Mortal Players, Average&lt;br /&gt;
PKOK Enabled Players, and the number that were &amp;quot;Accept All&amp;quot; connected&lt;br /&gt;
to Legend by hour of the day as polled approximately on the hour&lt;br /&gt;
system time during the period noted above.&lt;br /&gt;
&lt;br /&gt;
The third table shows the same averages calculated by day of week.&lt;br /&gt;
&lt;br /&gt;
              hour  0  1  2  3  4  5  6  7  8  9 10 11&lt;br /&gt;
              ------------------------------------------&lt;br /&gt;
              avg  16 15 13 12 10  8  8  9 12 13 15 16&lt;br /&gt;
              pkok  9  8  7  6  5  5  5  6  7  7  8  9&lt;br /&gt;
              aas   1  1  0  0  0  0  0  0  0  0  1  1&lt;br /&gt;
              pke   2  2  1  1  1  1  1  1  1  1  1  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              hour 12 13 14 15 16 17 18 19 20 21 22 23&lt;br /&gt;
              ------------------------------------------&lt;br /&gt;
              avg  17 20 20 22 21 22 23 23 26 27 24 21&lt;br /&gt;
              pkok 10 12 12 13 13 13 13 13 14 15 13 11&lt;br /&gt;
              aas   1  1  1  1  1  2  1  1  2  2  1  1&lt;br /&gt;
              pke   2  2  2  3  3  4  4  4  4  4  3  2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              day   MON  TUE  WED  THU  FRI  SAT  SUN&lt;br /&gt;
              ------------------------------------------&lt;br /&gt;
              avg    17   18   18   18   15   17   17&lt;br /&gt;
              pke     2    3    3    2    2    1    2&lt;br /&gt;
              pkok    9   11   11   11    8    9   10&lt;br /&gt;
              aas     1    1    2    1    1    0    1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         MON          TUE          WED          THU          FRI&lt;br /&gt;
   AVG PK OK AA|AVG PK OK AA|AVG PK OK AA|AVG PK OK AA|AVG PK OK AA&lt;br /&gt;
---------------+------------+------------+------------+------------&lt;br /&gt;
 0: 12  0  7  0| 15  1  8  1| 20  3 10  1| 18  2 11  2| 14  2  7  0&lt;br /&gt;
 1: 12  0  7  0| 12  1  6  1| 17  2  9  1| 14  2  8  1| 12  1  6  0&lt;br /&gt;
 2: 14  0  8  0| 13  2  8  1| 14  2  9  1| 13  1  8  1| 12  0  6  0&lt;br /&gt;
 3: 13  0  7  0| 14  2  9  1| 11  2  6  1| 13  2  8  1| 12  1  6  0&lt;br /&gt;
 4: 11  0  5  0| 11  2  7  1|  9  2  5  1|  9  1  6  1| 10  1  5  0&lt;br /&gt;
 5:  7  0  5  0|  8  2  6  1|  8  1  5  1|  7  0  4  0|  8  1  4  0&lt;br /&gt;
 6:  8  0  6  0|  8  2  6  1| 10  2  7  1|  7  0  4  0|  8  0  4  0&lt;br /&gt;
 7:  8  0  6  0| 10  2  7  0| 12  2  8  1|  9  0  7  0|  9  0  5  0&lt;br /&gt;
 8:  9  1  6  0| 16  2  8  0| 13  1  8  1| 14  1  9  1| 12  1  7  0&lt;br /&gt;
 9: 11  1  6  1| 15  1  8  0| 10  1  7  1| 17  1  9  0| 13  1  7  0&lt;br /&gt;
10: 12  1  7  1| 15  1  8  0| 11  1  7  1| 15  1  8  1| 15  2  8  1&lt;br /&gt;
11: 17  1  7  1| 16  1  9  0| 14  2  8  2| 15  1  8  1| 16  2 10  1&lt;br /&gt;
12: 16  3  9  1| 15  2 10  0| 17  3 10  2| 17  2 10  2| 15  2  9  1&lt;br /&gt;
13: 15  4  9  2| 17  1 10  1| 23  4 15  2| 19  2 11  1| 16  2  9  1&lt;br /&gt;
14: 18  4 11  2| 19  2 10  1| 24  4 15  2| 17  2 10  1| 18  2 10  0&lt;br /&gt;
15: 21  3 11  3| 19  1  9  0| 27  5 18  2| 19  2 10  0| 19  2 11  0&lt;br /&gt;
16: 22  5 12  3| 20  5 13  2| 23  4 15  2| 18  2 10  1| 20  3 11  1&lt;br /&gt;
17: 24  6 13  3| 21  6 15  3| 24  7 15  2| 20  3 11  1| 23  3 13  1&lt;br /&gt;
18: 26  6 14  2| 21  5 13  1| 23  6 14  3| 24  5 14  1| 23  3 14  1&lt;br /&gt;
19: 27  6 15  2| 23  4 12  1| 24  4 15  2| 26  5 16  2| 22  4 13  1&lt;br /&gt;
20: 29  5 17  2| 31  5 17  2| 27  5 16  2| 29  4 17  2| 22  3 13  2&lt;br /&gt;
21: 27  6 15  3| 29  5 16  3| 31  5 17  3| 30  5 18  3| 24  3 13  2&lt;br /&gt;
22: 26  4 12  2| 26  4 14  2| 26  2 14  2| 28  4 17  2| 24  4 13  2&lt;br /&gt;
23: 21  2 11  2| 25  4 13  2| 23  3 14  2| 22  2 12  1| 18  2 10  1&lt;br /&gt;
&lt;br /&gt;
                             SAT          SUN&lt;br /&gt;
                       AVG PK OK AA|AVG PK OK AA&lt;br /&gt;
                    --------------+------------&lt;br /&gt;
                     0: 15  2  9  1| 16  2  9  1&lt;br /&gt;
                     1: 14  2  8  1| 18  2 10  1&lt;br /&gt;
                     2: 11  2  6  1| 15  1  7  0&lt;br /&gt;
                     3: 12  1  6  0| 13  1  6  0&lt;br /&gt;
                     4: 11  0  5  0| 11  0  5  0&lt;br /&gt;
                     5:  9  0  4  0|  9  0  5  0&lt;br /&gt;
                     6:  9  0  4  0|  9  0  5  0&lt;br /&gt;
                     7:  9  0  4  0|  8  1  5  0&lt;br /&gt;
                     8: 10  1  5  1| 11  1  6  0&lt;br /&gt;
                     9: 12  0  6  0| 12  1  6  0&lt;br /&gt;
                    10: 16  2  9  1| 16  1  7  0&lt;br /&gt;
                    11: 18  2  9  1| 17  2  9  1&lt;br /&gt;
                    12: 23  2 13  1| 18  2 11  1&lt;br /&gt;
                    13: 25  1 15  0| 21  3 12  0&lt;br /&gt;
                    14: 20  0 12  0| 20  3 13  1&lt;br /&gt;
                    15: 23  1 13  0| 23  3 15  1&lt;br /&gt;
                    16: 24  1 14  0| 22  3 14  1&lt;br /&gt;
                    17: 20  2 11  1| 24  4 14  1&lt;br /&gt;
                    18: 19  2 10  1| 24  4 14  1&lt;br /&gt;
                    19: 21  2 10  0| 22  3 12  1&lt;br /&gt;
                    20: 22  2 10  0| 26  4 14  2&lt;br /&gt;
                    21: 25  3 13  1| 25  3 13  1&lt;br /&gt;
                    22: 22  3 12  1| 21  3 11  1&lt;br /&gt;
                    23: 21  2 10  1| 18  2  9  1&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  _______   ____    _______&lt;br /&gt;
 /  ___  \ / __ \  /  ___  \  Logs of Q&amp;amp;A sessions are available on&lt;br /&gt;
 | /   \ | \ \/ /  | /   \ |  the the web pages for those who are&lt;br /&gt;
 | |   | |  \  /   | \___/ |  unable to attend or had to leave early.&lt;br /&gt;
 | |   | |  /  \/\ |  ___  |  The most recent ones are listed on the&lt;br /&gt;
 | | /\| | / /\  / | /   \ |  sitemap page or you can get a complete&lt;br /&gt;
 | \_\ \ | \ \/  \ | \   / |  list on the Q&amp;amp;A index page at the url&lt;br /&gt;
  \___\/_/  \__/\/ \_/   \_|  below.&lt;br /&gt;
&lt;br /&gt;
     http://www.legendmud.org/Community/lectures/QandA/QA_index.html&lt;br /&gt;
&lt;br /&gt;
Yes, there's still a backlog of them to be cleaned up (they're the&lt;br /&gt;
ones that don't have topics listed in the index) but they're posted!&lt;br /&gt;
&lt;br /&gt;
                           RECENT TOPICS&lt;br /&gt;
&lt;br /&gt;
o Spell on Lyre Better?             o Dex and Iron Will? &lt;br /&gt;
o Forgotten Passwords?              o Token For Desc Change? &lt;br /&gt;
o Social Ideas                      o TUMBLE w/o Iron Will? &lt;br /&gt;
o Backstab/Dodge?                   o Banks, Lockers, Pawn Broker? &lt;br /&gt;
o Houses/Furniture/CATALOG?         o Housing for Inferno? &lt;br /&gt;
o One Legend Forum?                 o Clan Site Discussions &lt;br /&gt;
o Desc Change Before LT? &lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
              Static has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
       __________________&lt;br /&gt;
      ||=====\\__//=====||   Announcing: The LegendMUD Emporium&lt;br /&gt;
      |j___   `--'   ___|j&lt;br /&gt;
          |mud.      |                    at...&lt;br /&gt;
          |legendmud.| &lt;br /&gt;
          |_______org|        http://www.cafepress.com/legendmud&lt;br /&gt;
&lt;br /&gt;
Ever wanted a t-shirt with the Legend name on it? Ever felt the need&lt;br /&gt;
for a real Shadowlands lunchbox? Looking for a gift for that special&lt;br /&gt;
someone? You might be interested in the results of our new project,&lt;br /&gt;
located at http://www.cafepress.com/legendmud! This 'store' is a way&lt;br /&gt;
to get LegendMUD-printed gear -- check it out and let us know what&lt;br /&gt;
you think! Don't like what you see or have ideas for items that you&lt;br /&gt;
think should be added? Let us know! Our use of this service is a work&lt;br /&gt;
in progress, and we want it to reflect what you want.&lt;br /&gt;
&lt;br /&gt;
The site set up so that it doesn't earn any profit -- if you decide&lt;br /&gt;
to do some shopping, it's the cheapest it can be, and we don't have&lt;br /&gt;
to worry about taxes and lawyers and stuff. Check it out!&lt;br /&gt;
&lt;br /&gt;
Based on some player feedback, we've already changed a couple of the&lt;br /&gt;
offerings!&lt;br /&gt;
&lt;br /&gt;
LadyAce/Sandra/Kaige&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                     Scavenger Hunt Results&lt;br /&gt;
&lt;br /&gt;
                  Sorry for the delay on these!&lt;br /&gt;
&lt;br /&gt;
            Our winner was Wren, with 31 points!&lt;br /&gt;
            2nd place went to Jander, with 30 points&lt;br /&gt;
            3rd place went to Claudia, with 28 points&lt;br /&gt;
            DarkTalon: 24         Axis: 18&lt;br /&gt;
            Jasra: 7              Lilac: 4&lt;br /&gt;
&lt;br /&gt;
                            Congrats!&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                       Pumpkin Hunt Winners&lt;br /&gt;
&lt;br /&gt;
The winner of the Halloween Pumpkin Hunt was Jupiter, with 107&lt;br /&gt;
Pumpkins found! Wow! 2nd place went to Horror with 90!&lt;br /&gt;
&lt;br /&gt;
Zhirek 38            Axaxaxas 35          Trance, Zita 18&lt;br /&gt;
Kobald 15            Lenore 14            Yay, Trousers 12&lt;br /&gt;
Sigurd 11            Rockstar 8           Geraden, Khronos 7&lt;br /&gt;
Spellcaster 6        Aleena 5             Lime 4&lt;br /&gt;
Siachet, Drow, Raist 3&lt;br /&gt;
Acidity, Uggabagugga, Jar_jar, Florian, G'or, Hakkim 2&lt;br /&gt;
Kastina, Thewatcher, Malicious, Percy, Jean-Claude, Gondar, Bacchus&lt;br /&gt;
   Dam, Darktalon, Zane, Asterix 1&lt;br /&gt;
&lt;br /&gt;
Hope you had fun :)&lt;br /&gt;
&lt;br /&gt;
-LA&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                 Halloween Costume Contest Winners&lt;br /&gt;
&lt;br /&gt;
Good work to everyone who participated in this year's costume&lt;br /&gt;
contest, and thank you to the judges!&lt;br /&gt;
&lt;br /&gt;
Our contestants were:&lt;br /&gt;
&lt;br /&gt;
Duckon, as &amp;quot;a streaker&amp;quot;&lt;br /&gt;
Aleena as &amp;quot;a bride in green&amp;quot;&lt;br /&gt;
G'or as &amp;quot;an Elvis impersonator&amp;quot;&lt;br /&gt;
Trousers as &amp;quot;a pair of pants&amp;quot;&lt;br /&gt;
Lenore &amp;amp; Darktalon as &amp;quot;a victim of implants gone wrong and a back&lt;br /&gt;
     alley doctor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
           The winning costume was Lenore &amp;amp; Darktalon!&lt;br /&gt;
&lt;br /&gt;
Lenore wore:&lt;br /&gt;
  &amp;lt;worn on body&amp;gt;       rippling chest muscles&lt;br /&gt;
  &amp;lt;in many places&amp;gt;     deep, jagged wounds&lt;br /&gt;
  &amp;lt;in many places&amp;gt;     cruel scars&lt;br /&gt;
&lt;br /&gt;
And Darktalon wore:&lt;br /&gt;
  &amp;lt;worn on finger&amp;gt;     a dirty sticking plaster&lt;br /&gt;
  &amp;lt;worn on finger&amp;gt;     a dirty sticking plaster&lt;br /&gt;
  &amp;lt;worn on head&amp;gt;       a surgical cap&lt;br /&gt;
  &amp;lt;worn on face&amp;gt;       a surgical mask&lt;br /&gt;
  &amp;lt;worn on legs&amp;gt;       a pair of white dress pants&lt;br /&gt;
  &amp;lt;worn on hands&amp;gt;      surgical gloves&lt;br /&gt;
  &amp;lt;worn about body&amp;gt;    a blood-stained lab coat&lt;br /&gt;
  &amp;lt;wielded&amp;gt;            a dirty scalpel (slightly damaged)&lt;br /&gt;
  &amp;lt;held&amp;gt;               a glass syringe (slightly damaged)&lt;br /&gt;
&lt;br /&gt;
G'or took second place, and wore:&lt;br /&gt;
  &amp;lt;worn on feet&amp;gt;       a pair of red boots with silver stars&lt;br /&gt;
                         (slightly damaged)&lt;br /&gt;
  &amp;lt;worn about body&amp;gt;    a tacky white jumpsuit covered with blue stars&lt;br /&gt;
  &amp;lt;held&amp;gt;               a cup of butter&lt;br /&gt;
  &amp;lt;held&amp;gt;               a cup of brown sugar&lt;br /&gt;
  &amp;lt;held&amp;gt;               a chunk of burnt flesh&lt;br /&gt;
&lt;br /&gt;
Aleena took third place, and wore:&lt;br /&gt;
  &amp;lt;worn on head&amp;gt;       a circlet of dark green roses&lt;br /&gt;
  &amp;lt;draped across face&amp;gt; a veil&lt;br /&gt;
  &amp;lt;worn about body&amp;gt;    an emerald silk dress&lt;br /&gt;
  &amp;lt;braided in hair&amp;gt;    a long length of red ribbon&lt;br /&gt;
  ___                                                          ___ &lt;br /&gt;
  \  |--------------------------------------------------------|  /&lt;br /&gt;
  /__|                     Clan News                          |__\&lt;br /&gt;
     '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
      ----------.................._____________  _  .-.&lt;br /&gt;
  THE SEEKER                          _____.. . .   | |&lt;br /&gt;
                   _____....------&amp;quot;&amp;quot;&amp;quot;&amp;quot;             uuuuu&lt;br /&gt;
 ____....------&amp;quot;&amp;quot;&amp;quot;&amp;quot;                                |===|&lt;br /&gt;
                                                   |===|&lt;br /&gt;
            a weekly column                        |===|&lt;br /&gt;
            on the clans of Legend                 |===|&lt;br /&gt;
 _a:f____________________________________________ .[__N]. _______&lt;br /&gt;
&lt;br /&gt;
We pick up this tale where we left off last week -- with knock at the&lt;br /&gt;
door from Haley to help with the interview, and the sound of LoJ&lt;br /&gt;
warcries echoing in our ears! When the fighting was finished, the&lt;br /&gt;
group settled back in to talk to us again. I asked them whether or&lt;br /&gt;
not they had any allies. Dharma indicated that Allegory qualified,&lt;br /&gt;
but explained that he was a member of an enemy clan, the Underworld,&lt;br /&gt;
and also that he insists that he doesn't love her. She added,&lt;br /&gt;
'Sometimes Allegory shows his love for me by jamming a piece of metal&lt;br /&gt;
into my back.' We decided to interpret this as a misguided but&lt;br /&gt;
well-meaning type of acupuncture.&lt;br /&gt;
&lt;br /&gt;
Haley asked whether the clan was actively recruiting, and what sort&lt;br /&gt;
of recruits they're looking for. Galactus recommended that applicants&lt;br /&gt;
know the way of the axe, but Dharma clarified that 'Anyone who seeks&lt;br /&gt;
the way of Justice is welcome.' Applicants shouldn't expect endless&lt;br /&gt;
parties, but rather to truly join the fight for Justice.&lt;br /&gt;
&lt;br /&gt;
Haley asked further about the clan's approach to new warriors. &lt;br /&gt;
Dharma said that while most of the clan was composed of experienced&lt;br /&gt;
warriors, they hoped to recruit from among the inexperienced as well.&lt;br /&gt;
Geraden said, 'I have had little opportunity to do so, but I would&lt;br /&gt;
aid as I have been aided.' Dharma added, 'As long as your heart's in&lt;br /&gt;
the right place we don't care how far along you are physically.'&lt;br /&gt;
&lt;br /&gt;
Vendetta, ever the recruiter, added, 'I think our greatest advantage&lt;br /&gt;
is that we are consistently present, and there is never a long period&lt;br /&gt;
of inactivity in most of our members.' If this lively interview,&lt;br /&gt;
punctuated by active conflicts, was any indication, the LoJ are&lt;br /&gt;
definitely an important clan to watch in the PK world -- or watch out&lt;br /&gt;
for, depending what side you stand on when it comes to promoting&lt;br /&gt;
Justice in the world!&lt;br /&gt;
&lt;br /&gt;
Your faithful clan reporters,&lt;br /&gt;
LadyAce &amp;amp; Haley &lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
There are currently 19 RP clans and 3 PK clans. This leaves open&lt;br /&gt;
slots for ten (10) more clans to form. For more information, read&lt;br /&gt;
HELP CLAN and see the clan information list via the CLANS command&lt;br /&gt;
while logged into the game. For a basic handbook and reference guide&lt;br /&gt;
for players interested in starting and running a clan, we recommend&lt;br /&gt;
that before you even type FORM, you visit:&lt;br /&gt;
             http://www.legendmud.org/Reference/gm.html.&lt;br /&gt;
  ___                                                          ___ &lt;br /&gt;
  \  |--------------------------------------------------------|  /&lt;br /&gt;
  /__|                     PK Front                           |__\&lt;br /&gt;
     '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                      Sandra's PK Contest!&lt;br /&gt;
&lt;br /&gt;
It looks like Vendetta and Horror are tearing up the masses. Are&lt;br /&gt;
you all going to let that happen!?&lt;br /&gt;
&lt;br /&gt;
Sandra's Rules:&lt;br /&gt;
&lt;br /&gt;
-Multikills don't count. Don't be a wuss.&lt;br /&gt;
-The winners are subject to Sandra's approval. If she get a lot of&lt;br /&gt;
 complaints about you, it sucks to be you!&lt;br /&gt;
-Don't complain just to complain. You're supposed to be a killer,&lt;br /&gt;
 suck it up and fight back, or retire and go sit in a corner.&lt;br /&gt;
&lt;br /&gt;
Sandra tallies the kills every Monday for the previous week. That means&lt;br /&gt;
the week begins on Monday and ends on Sunday. She'll also be sending&lt;br /&gt;
notes to those involved in fights to make sure that they were fair&lt;br /&gt;
fights. No response to the note means that the fight was fair. That&lt;br /&gt;
means the week begins on Monday and ends on Sunday. Results for the&lt;br /&gt;
week are posted on the war board. Results for the top 3 will be&lt;br /&gt;
tallied and posted every 4 weeks!&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
If you witness or commit any glorious or nefarious deeds, send a&lt;br /&gt;
short report to us at the LT. If you are looking for a fight,&lt;br /&gt;
recruiting, or anything else related to PKill (not necessarily PK&lt;br /&gt;
Clan related), send it in! It's free AND you'll get a prize token! Be&lt;br /&gt;
a celebrity, the envy of all your friends! Tick off your enemies or&lt;br /&gt;
just tell your side of the story! Get YOUR name up in lights! We&lt;br /&gt;
can't report it if you don't tell us!&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
                     Transition to Madness&lt;br /&gt;
&lt;br /&gt;
I shall tell you a story of this world, but it cannot begin with&lt;br /&gt;
&amp;quot;Once Upon a Time&amp;quot;... Perhaps I should begin with my dream. Yes...&lt;br /&gt;
That is the best way to begin. Fairy tales are thick with funny&lt;br /&gt;
characters and happy endings. But this is no fairy tale. It is a&lt;br /&gt;
story forged in tears and blood. Besides...&lt;br /&gt;
&lt;br /&gt;
I never liked fairy tales.&lt;br /&gt;
&lt;br /&gt;
My dream... It was a strange one. I dreamt of the people whose deaths&lt;br /&gt;
I have brought about. Their screams, their blood... I awoke, sweating&lt;br /&gt;
and crying in fear. I wasn't sure what the dream meant, but I knew it&lt;br /&gt;
was something. Something was changing about my perceptions of life.&lt;br /&gt;
&lt;br /&gt;
I pondered this odd dream for days, wavering between sanity and&lt;br /&gt;
insanity. What was I doing with my life? Why had I destroyed the&lt;br /&gt;
lives of so many people? Was I no better than them? But I finally&lt;br /&gt;
disregarded it. For weeks, I went about my usual routine, living by&lt;br /&gt;
my code. Bringer of death.&lt;br /&gt;
&lt;br /&gt;
I was walking the streets of a town one night to find a group of men&lt;br /&gt;
about to... hurt a young woman. They grinned and laughed as they&lt;br /&gt;
threw her around, punching and kicking. I drew my blade, and spoke.&lt;br /&gt;
&amp;quot;Leave her now, or suffer the consequences.&amp;quot; The men laughed at me,&lt;br /&gt;
and drew knives and swords of their own. One grabbed her from behind&lt;br /&gt;
and pressed his knife to her throat. The others charged. With the&lt;br /&gt;
precision and speed I had used so many times before, I met the battle&lt;br /&gt;
with no effort. With a flick of my wrist, a dagger was away. I didn't&lt;br /&gt;
even look, but I heard the &amp;quot;thump&amp;quot; as it hit the man who was&lt;br /&gt;
threatening the woman. My sword cut the next down, and as I swept it&lt;br /&gt;
through the next, realization racked my mind. The dream.&lt;br /&gt;
&lt;br /&gt;
Bringer of death.&lt;br /&gt;
&lt;br /&gt;
I felt his blood spray onto my face as he fell. I too fell to the&lt;br /&gt;
ground, on my knees, crying in pain at what I had done. How could I&lt;br /&gt;
have lived my life like this for so long? How, dear spirits, could I&lt;br /&gt;
have killed so many people, innocent or not? I grieved unto what I&lt;br /&gt;
had done. In a blind rage, I ran from the town, into the woods, to a&lt;br /&gt;
small lake. I wished to wash the blood of these men off of me. But I&lt;br /&gt;
knew that I could never wash my sins away. They would always follow&lt;br /&gt;
me, forever. As hard as I could, I hurled my sword into the lake.&lt;br /&gt;
People should never have to wield that accursed thing. As it&lt;br /&gt;
happened, I started to laugh. Falling backward, I laughed like a&lt;br /&gt;
madman.&lt;br /&gt;
&lt;br /&gt;
Laughed.&lt;br /&gt;
&lt;br /&gt;
I vowed, then and there, to bring the humor that once ruled my life&lt;br /&gt;
back into my persona. I then took on the alter ego &amp;quot;Pantsman&amp;quot;.&lt;br /&gt;
Donning a cape and a pair of undershorts, I promised to make children&lt;br /&gt;
laugh and protect the weak at the same time. I knew that hell was in&lt;br /&gt;
my future, but I could at least start living my life the way it was&lt;br /&gt;
meant to live: to really help people. To show them the magic of&lt;br /&gt;
laughter, and the happiness of comedy. So, from here on, I shall be&lt;br /&gt;
known as Pantsman. Defender of truth, justice, and... Pants!&lt;br /&gt;
&lt;br /&gt;
Trousers will no longer appear as:&lt;br /&gt;
     Short: the grey-eyed Seeker of Truth&lt;br /&gt;
     Long:  A warrior wielding a magnificent silver blade has come to&lt;br /&gt;
            rest here.&lt;br /&gt;
&lt;br /&gt;
He will now appear as:&lt;br /&gt;
     Short: a hyperactive hero masked in pants&lt;br /&gt;
     Long: The infamous hero masked in pants is here, seeking justice.&lt;br /&gt;
           &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org&lt;br /&gt;
for inclusion in the next issue. All subscription options are handled&lt;br /&gt;
at: www.legendmud.org/lists/listinfo/legendarytimes and submissions&lt;br /&gt;
at: www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Eleven_Issue_Twenty&amp;diff=344</id>
		<title>Volume Eleven Issue Twenty</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Eleven_Issue_Twenty&amp;diff=344"/>
		<updated>2018-03-24T23:01:59Z</updated>

		<summary type="html">&lt;p&gt;Mertjai: Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 10th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME ELEVEN, NUMBER TWENTY                       October 30, 2004&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                         TABLE OF CONTENTS&lt;br /&gt;
                         The Editor's Note&lt;br /&gt;
&lt;br /&gt;
                       NEWS, REPORTS, UPDATES&lt;br /&gt;
                         Calendar of Events&lt;br /&gt;
              News from the Player Relations Department&lt;br /&gt;
                           Recent Updates&lt;br /&gt;
                         Recent Q&amp;amp;A Topics&lt;br /&gt;
&lt;br /&gt;
                             LEGENDITES&lt;br /&gt;
                 Announcing: The LegendMUD Emporium&lt;br /&gt;
               LegendMEET: California Style Postponed&lt;br /&gt;
                             &lt;br /&gt;
                             CLAN NEWS&lt;br /&gt;
                  THE SEEKER: The Lords of Justice&lt;br /&gt;
&lt;br /&gt;
                             PK Front&lt;br /&gt;
                  New Heavyweight Champion Crowned&lt;br /&gt;
                       Sandra's PK Contest!&lt;br /&gt;
&lt;br /&gt;
                An Invitation to a Moonlight Soiree&lt;br /&gt;
                      A Word from Our Sponsor&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
Some of you may have noticed that there's a hole in our Wizlist --&lt;br /&gt;
Cheyla has stepped down from the position of Head Builder and has&lt;br /&gt;
gone inactive. This decision was very difficult for her and she says&lt;br /&gt;
that 'Legend has been my second home since I started playing during&lt;br /&gt;
college. The friendships and memories I have created here have made&lt;br /&gt;
Legend very dear to my heart.'&lt;br /&gt;
&lt;br /&gt;
We'd like to thank her again for all the hard work that she's put in&lt;br /&gt;
over the years. Not only did she build an Expie-winning area but then&lt;br /&gt;
went on to maintain multiple areas with creativity, patience and&lt;br /&gt;
regularity, but she also made great strides in updating/clarifying&lt;br /&gt;
the building docs and taking a good bit of the builder admin load off&lt;br /&gt;
my plate while she was Head Builder. Despite her loss of telnet&lt;br /&gt;
access through work, she managed to stay on top of things and provide&lt;br /&gt;
guidance, and inspiration. Losing a volunteer that has been so&lt;br /&gt;
dedicated, interested and invested in the game is definitely a hard&lt;br /&gt;
thing to see. We can only hope it's temporary.&lt;br /&gt;
&lt;br /&gt;
Don't forget to set your clocks back one hour tonight if you live in&lt;br /&gt;
an area that observes Daylight Savings Time! For the rest of you,&lt;br /&gt;
that means there will be a one hour adjustment when converting from&lt;br /&gt;
system to local time. For example, France has been system time + 7&lt;br /&gt;
hours. Tommorw, that will shift to system time + 8 hours.&lt;br /&gt;
&lt;br /&gt;
If you forget to adjust either your clock or your conversion, you&lt;br /&gt;
could miss out on many of the Halloween Festivities planned for&lt;br /&gt;
tomorrow! There's the annual all-day Pumpkin Hunt, and all evening&lt;br /&gt;
there will be Trick-or-Treating after 5pm system time, with a Costume&lt;br /&gt;
Contest at 7pm system time followed by Ptah's annual storytelling.&lt;br /&gt;
&lt;br /&gt;
I've got a stack of tokens here, with no one's names on them yet.&lt;br /&gt;
All you have to do to claim one, is submit your RP or PK piece and&lt;br /&gt;
get it published! You can visit the LT's submission form and it will&lt;br /&gt;
even help with basic spell checking and word counts! GMs can also&lt;br /&gt;
submit their clan news there.&lt;br /&gt;
&lt;br /&gt;
With the purge script being restarted on Monday (in testing mode&lt;br /&gt;
only, don't panic yet!), you'll want to be sure your clans are ready&lt;br /&gt;
for when it goes back live on January 1st! We'll be posting a list of&lt;br /&gt;
characters that WOULD have been purged so that you can check to see&lt;br /&gt;
if any of yours are in danger of being lost. We don't have an exact&lt;br /&gt;
url for that page yet, but check the welcome board come Monday!&lt;br /&gt;
&lt;br /&gt;
Have a great week and please take a few minutes to cast your votes&lt;br /&gt;
for LegendMUD at TopMudSites.com and MudConnector.com.&lt;br /&gt;
&lt;br /&gt;
-Kaige&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
       [All times are system time unless otherwise specified]&lt;br /&gt;
&lt;br /&gt;
                 OCTOBER                     NOVEMBER&lt;br /&gt;
          Su Mo Tu We Th Fr Sa         Su Mo Tu We Th Fr Sa&lt;br /&gt;
                          1  2             1  2  3  4  5  6        &lt;br /&gt;
           3  4  5  6  7  8  9          7  8  9 10 11 12 13        &lt;br /&gt;
          10 11 12 13 14 15 16         14 15 16 17 18 19 20        &lt;br /&gt;
          17 18 19 20 21 22 23         21 22 23 24 25 26 27        &lt;br /&gt;
          24 25 26 27 28 29 30         28 29 30         &lt;br /&gt;
          31       &lt;br /&gt;
&lt;br /&gt;
Saturday,   October   30th,   8:00 pm  Moonlight Soiree &lt;br /&gt;
                                          (social gathering)&lt;br /&gt;
Sunday,     October   31st             Happy Halloween!&lt;br /&gt;
                              ALL DAY  Pumpkin Hunt              &lt;br /&gt;
                 5:00 pm to  11:59 pm  Trick-or-Treating &lt;br /&gt;
                              7:00 pm  Costume Contest&lt;br /&gt;
                             10:00 pm  Storytelling with Ptah&lt;br /&gt;
Wednesday,  November   3rd,  2pm-10pm  PK BattleZone (HELP BATTLEZONE&lt;br /&gt;
                                                      for more info) &lt;br /&gt;
Thursday,   November   4th,   7:30 pm  Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,  November  10th,  2pm-10pm  PK BattleZone &lt;br /&gt;
                                  7pm  PK Meeting with Sandra&lt;br /&gt;
Thursday,   November  11th,   7:30 pm  Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Monday,     November  15th             Sandra's PK Game &lt;br /&gt;
                                          Results Available &lt;br /&gt;
Wednesday,  November  17th,  2pm-10pm  PK BattleZone &lt;br /&gt;
Thursday,   November  18th,   7:30 pm  Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,  November  24th,  2pm-10pm  PK BattleZone &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subscribe via iCal or view the calendar with any browser. &lt;br /&gt;
&lt;br /&gt;
                               ''~``&lt;br /&gt;
                              ( o o )&lt;br /&gt;
      +------------------.oooO--(_)--Oooo.------------------+&lt;br /&gt;
      |   News from the                              Report |&lt;br /&gt;
      |  PLAYER RELATIONS  .oooO               Compiled by: |&lt;br /&gt;
      |    DEPARTMENT!     (   )   Oooo.   Sandra &amp;amp; LadyAce |&lt;br /&gt;
      +---------------------\ (----(   )--------------------+&lt;br /&gt;
                             \_)    ) /&lt;br /&gt;
                                   (_/ &lt;br /&gt;
&lt;br /&gt;
What's coming up from the PR department? The theme this month is&lt;br /&gt;
CLANS 2.0! We're continuing our efforts to reach each and every clan&lt;br /&gt;
-- if you've gotten a note from one of us and meant to reply, now is&lt;br /&gt;
the time! If you haven't been contacted, your turn is coming!&lt;br /&gt;
&lt;br /&gt;
Also coming in November: Sandra will be running a PK meeting. If you&lt;br /&gt;
have thoughts about PK, come discuss the state of the PK world on&lt;br /&gt;
Wednesday, November 10th, at 7pm! For those less violently inclined,&lt;br /&gt;
a new round of Trivia Challenge will be starting up -- this is a&lt;br /&gt;
10-week cumulative trivia game, with prizes each week and the chance&lt;br /&gt;
to qualify for the Final Showdown.  Natalia will be announcing a new&lt;br /&gt;
contest to help expand the types of prompts available to you, so&lt;br /&gt;
watch for the announcement!&lt;br /&gt;
&lt;br /&gt;
During the last month, besides working with clans, PR efforts have&lt;br /&gt;
included Sandra's new PK game and the Semi-annual Heavyweight PK&lt;br /&gt;
Tournament, plus the Classic Games series, with recalltags&lt;br /&gt;
alternating with scavenger hunts. The Halloween festivities have been&lt;br /&gt;
scheduled, so check EVENTS for a full update. Players sent in&lt;br /&gt;
requests to immortals in all departments and areas of focus -- many&lt;br /&gt;
pkenables, descriptions, strings, restrings were processed this&lt;br /&gt;
month! We hope you're enjoying your new customizations!&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
    /\                      CODE UPDATES&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    BUG FIXES&lt;br /&gt;
 /_    _\     o Flavor is no longer usable while fighting.&lt;br /&gt;
   |  |       o Group will now identify the move column correctly&lt;br /&gt;
   |  |       o You can no longer wake others while dancing.&lt;br /&gt;
   |  |       o Spelltools will now be removed properly when used.&lt;br /&gt;
   |__|       o Affects wearing off will no longer generate multiple&lt;br /&gt;
    /\          messages.&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\                 HELPFILE UPDATES&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     General Topics&lt;br /&gt;
   |  |          ARCHIVE, COLOR, GROUP, MATERIAL, PKILL, PROMPT,&lt;br /&gt;
   |__|          STATUS, WEAR&lt;br /&gt;
    /\      &lt;br /&gt;
   /  \     Skills&lt;br /&gt;
  /    \         BREW, INJECT, MEND, POULTICE, PURIFY, SERENADE,&lt;br /&gt;
 /_    _\        SURGERY, SUSTAINED BREATH&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     Spells&lt;br /&gt;
   |  |          ANIMATE DEAD, BARKSKIN, BLESS, CONTROL WEATHER,&lt;br /&gt;
   |__|          CREATE HEALING, CREATE OBJECT, CURE LIGHT, EMPATHY,&lt;br /&gt;
    /\           FIRESTORM, FLAMESTRIKE, FLY SPELL, GREATER&lt;br /&gt;
   /  \          SUMMONING, MAJOR ILLUSION&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |                     AREA UPDATES&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     If you want to suggest specific improvements or new&lt;br /&gt;
   |__|     additions to existing areas please don't hesitate to&lt;br /&gt;
    /\      submit them with the idea/bug/typo commands or drop&lt;br /&gt;
   /  \     mudmail to the builder currently responsible for the area&lt;br /&gt;
  /    \    (check AREAINFO to find out!).&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     Thanks to everyone that submitted bug/typo/idea reports!&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     ARABIAN NIGHTS&lt;br /&gt;
   |__|          Thanks to those who sent a note -- the Aladdin quest&lt;br /&gt;
    /\           is fixed.&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    CELTIC IRELAND&lt;br /&gt;
 /_    _\        Objects have a chance to sink into the bog in the&lt;br /&gt;
   |  |          same place as people.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     LARDERELLO (DANTE'S INFERNO)&lt;br /&gt;
   |__|          Shopkeepers shouldn't be selling their clothes or&lt;br /&gt;
    /\           their coins. Signora Lavinia teaching acts fixed.&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    PORT OF LONDON&lt;br /&gt;
 /_    _\        Clarification on the nurse's teaching acts.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     PR&lt;br /&gt;
   |  |          Updates the prize machine with the contest winners.&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      TORTUGA&lt;br /&gt;
   /  \          Boucanier's aren't quite so spammy toward those that&lt;br /&gt;
  /    \         have been cursed.&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     VIKING SKANDINAVIA&lt;br /&gt;
   |  |          Puppy in the Norway should be a bit more responsive.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     ABORIGINAL DREAMTIME; THE ALHAMBRA; THE CRUSADES; FRENCH&lt;br /&gt;
    /\      &amp;amp; INDIAN WAR; HOSPITALLER MALTA; KLEINDSTADT; LEGENDS OF&lt;br /&gt;
   /  \     THE PAST; PARIS OPERA HOUSE &amp;amp; PARIS EXPANSION; SALEM,&lt;br /&gt;
  /    \    MASS; SAN FRANCISCO; SEONI JUNGLE; SHERWOOD; and WWI&lt;br /&gt;
 /_    _\   SOMME&lt;br /&gt;
   |  |         Various minor bug and typo fixes.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|                    In Progress Area Updates&lt;br /&gt;
    /\      &lt;br /&gt;
   /  \     This section is intended to share what builders are &lt;br /&gt;
  /    \    working on behind the scenes. It is not a perfect record&lt;br /&gt;
 /_    _\   of progress as all builders do not commit updates every &lt;br /&gt;
   |  |     week. Badgering builders about progress gets you flogged. &lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |             Nestor        Ancient Carthage&lt;br /&gt;
   |__|     &lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  _______   ____    _______&lt;br /&gt;
 /  ___  \ / __ \  /  ___  \  Logs of Q&amp;amp;A sessions are available on the&lt;br /&gt;
 | /   \ | \ \/ /  | /   \ |  the web pages for those who are unable to&lt;br /&gt;
 | |   | |  \  /   | \___/ |  attend or had to leave early. The most &lt;br /&gt;
 | |   | |  /  \/\ |  ___  |  recent ones are listed on the sitemap page&lt;br /&gt;
 | | /\| | / /\  / | /   \ |  or you can get a complete list on the Q&amp;amp;A&lt;br /&gt;
 | \_\ \ | \ \/  \ | \   / |  index page at the url below.&lt;br /&gt;
  \___\/_/  \__/\/ \_/   \_|&lt;br /&gt;
&lt;br /&gt;
     http://www.legendmud.org/Community/lectures/QandA/QA_index.html&lt;br /&gt;
&lt;br /&gt;
Yes, there's still a backlog of them to be cleaned up (they're the&lt;br /&gt;
ones that don't have topics listed in the index) but they're posted!&lt;br /&gt;
&lt;br /&gt;
                            RECENT TOPICS&lt;br /&gt;
&lt;br /&gt;
o What's Up With Ticks Now?             o Is Carthage Done? &lt;br /&gt;
o If you can mail a clan, why not GM?   o Any Plans for New Skills? &lt;br /&gt;
o London Expansion? Other Area Updates? o Min Level for Inferno? &lt;br /&gt;
o Reqs for Disguise too High?           o Do Disguise Tools Exist? &lt;br /&gt;
o LT &amp;amp; Departmental Columns             o Recalltag fixed now? &lt;br /&gt;
o What do I do with Ideas?              o Phantom DT Issues &lt;br /&gt;
o Kudos on Spellbooks                   o LegendMUD Bumperstickers? &lt;br /&gt;
o Steal Poultices from Corpses?         o Bash Setting Priority? &lt;br /&gt;
o Rent &amp;amp; Materials                      o ETA on OBJ Templates? &lt;br /&gt;
o Headbutt Overpowered?                 o Updates on Hell? &lt;br /&gt;
o Getting rid of Matchmaker?            o Spell Idea? &lt;br /&gt;
o Deafness and Status                   o Secondary Attack Items? &lt;br /&gt;
o Combat Stance Idea                    o Drinking &amp;amp; Tickless Change? &lt;br /&gt;
o Innate Defense                        o Charmies Getting Blocked? &lt;br /&gt;
o Redeem &amp;amp; In-Game Advantages           o Why WFW's Nerfed? &lt;br /&gt;
o Penalties for Killing Trans Mobs      o PK Legality Issues                    &lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
       __________________&lt;br /&gt;
      ||=====\\__//=====||   Announcing: The LegendMUD Emporium&lt;br /&gt;
      |j___   `--'   ___|j&lt;br /&gt;
          |mud.      |                    at...&lt;br /&gt;
          |legendmud.| &lt;br /&gt;
          |_______org|        http://www.cafepress.com/legendmud&lt;br /&gt;
&lt;br /&gt;
Ever wanted a t-shirt with the Legend name on it? Ever felt the need&lt;br /&gt;
for a real Shadowlands lunchbox? Looking for a gift for that special&lt;br /&gt;
someone? You might be interested in the results of our new project,&lt;br /&gt;
located at http://www.cafepress.com/legendmud! This 'store' is a way&lt;br /&gt;
to get LegendMUD-printed gear -- check it out and let us know what&lt;br /&gt;
you think! Have ideas for items that you think should be added? Let&lt;br /&gt;
us know! Our use of this service is a work in progress, and we want&lt;br /&gt;
it to reflect what you want.&lt;br /&gt;
&lt;br /&gt;
We have the site set up so that it doesn't earn any profit -- if you&lt;br /&gt;
decide to do some shopping, it's the cheapest it can be, and we don't&lt;br /&gt;
have to worry about taxes and lawyers and stuff. Check it out!&lt;br /&gt;
&lt;br /&gt;
LadyAce/Sandra/Kaige&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                 LegendMEET: California Style Update&lt;br /&gt;
&lt;br /&gt;
            The MudMeet in California has been postponed!&lt;br /&gt;
&lt;br /&gt;
This is due to the fact that Trance and I are becoming Certified&lt;br /&gt;
Foster Care Givers, and we will be getting a kid (one of our&lt;br /&gt;
daughter's friends who has a Mother that isn't).&lt;br /&gt;
&lt;br /&gt;
At the end of this week or the beginning of next week, we have been&lt;br /&gt;
informed to expect unexpected spot checks since we are new to the&lt;br /&gt;
system. And we are both unwilling to risk a spot check during that&lt;br /&gt;
weekend. As we are both sure it would be construed as a Party, by&lt;br /&gt;
either a Representative of the court or the county.&lt;br /&gt;
&lt;br /&gt;
And both of us are in agreement that the Kid is more important.&lt;br /&gt;
&lt;br /&gt;
We will reschedule the Meet as soon as things are settled down around&lt;br /&gt;
here.&lt;br /&gt;
&lt;br /&gt;
Primal and Trance&lt;br /&gt;
  ___                                                          ___ &lt;br /&gt;
  \  |--------------------------------------------------------|  /&lt;br /&gt;
  /__|                     Clan News                          |__\&lt;br /&gt;
     '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
      ----------.................._____________  _  .-.&lt;br /&gt;
  THE SEEKER                          _____.. . .   | |&lt;br /&gt;
                   _____....------&amp;quot;&amp;quot;&amp;quot;&amp;quot;             uuuuu&lt;br /&gt;
 ____....------&amp;quot;&amp;quot;&amp;quot;&amp;quot;                                |===|&lt;br /&gt;
                                                   |===|&lt;br /&gt;
            a weekly column                        |===|&lt;br /&gt;
            on the clans of Legend                 |===|&lt;br /&gt;
 _a:f____________________________________________ .[__N]. _______&lt;br /&gt;
&lt;br /&gt;
The wind was whipping through the trees when this reporter knocked&lt;br /&gt;
upon a solid wooden door deep in the forest. A dignified but spirited&lt;br /&gt;
young woman ushered me inside the hall of the Lords of Justice. We&lt;br /&gt;
sat in a cozy room, hung with tapestries, and drew near the fire to&lt;br /&gt;
evade the autumn chill. The room began to fill with an assortment of&lt;br /&gt;
dignified and dedicated yet highly varied individuals -- a rather&lt;br /&gt;
knightly-looking man, a barbarian, a fellow in Roman armor, and a sly&lt;br /&gt;
fellow who stayed in the shadows.&lt;br /&gt;
&lt;br /&gt;
I began by asking the assembled how their alliance had come to be&lt;br /&gt;
formed. Dharma recounted the history of the clan as beginning with&lt;br /&gt;
work by Brutus, who had brought together 'a band of like minded&lt;br /&gt;
individuals all dedicated in some way to bringing justice to the&lt;br /&gt;
world'. However, Vendetta quickly pointed out: 'Although justice is&lt;br /&gt;
the main focus of our group, there are differences among our own&lt;br /&gt;
definitions of justice, according to where each one of us comes&lt;br /&gt;
from.'&lt;br /&gt;
&lt;br /&gt;
Intrigued by the notion that a group could be bound entirely by&lt;br /&gt;
philosophy rather than religion, heritage, or occupation, I asked who&lt;br /&gt;
their enemies were. Dharma's reply was immediate: 'All enemies of&lt;br /&gt;
justice, but specifically those despicable Grendels.' Geraden&lt;br /&gt;
immediately agreed, Vendetta added the evil Ritter to their enemy&lt;br /&gt;
list, and Galactus earned a few chuckles with his reply:&lt;br /&gt;
'Alcoholism.' He explained that 'if it weren't for the Lords of&lt;br /&gt;
Justice, I would still be somewhere with the Danes drinking away my&lt;br /&gt;
life.' Certainly a sobering thought!&lt;br /&gt;
&lt;br /&gt;
Their certainty made me curious, and so I inquired, 'How do you&lt;br /&gt;
determine whether someone is in need of your Justice?' The response&lt;br /&gt;
was just as immediate. From Galactus: 'If they so happen to fall on&lt;br /&gt;
the blade of my axe!' Dharma explained: 'If for instance a Grendel&lt;br /&gt;
has been around in the last 20 minutes, someone probably needs&lt;br /&gt;
justice.' Geraden clarified, 'It probably comes down to the code of&lt;br /&gt;
justice from our personal backgrounds.' Dharma explained that while&lt;br /&gt;
her karma is the most important guiding factor for her, Geraden is&lt;br /&gt;
guided by his sense of honor, Brutus seeks the glory of Rome, and&lt;br /&gt;
other clan members similarly follow their own code. Vendetta,&lt;br /&gt;
mysteriously, explained that he was guided not only by his moral&lt;br /&gt;
beliefs, but by a voice -- and then his own voice trailed off.&lt;br /&gt;
&lt;br /&gt;
At this point, however, our conversation was interrupted by a knock&lt;br /&gt;
on the door signaling the arrival of my co-investigator for this&lt;br /&gt;
story, and by the battle cries of Brutus, who was settling an&lt;br /&gt;
argument (rather decisively) with a fellow named Allegory. Then the&lt;br /&gt;
group detected the proximity of another enemy -- Molath -- and they&lt;br /&gt;
selected one of their number to go on the attack. With all this&lt;br /&gt;
action in just a short span of time, this is definitely the group to&lt;br /&gt;
watch -- and watch for the next installment of this article!&lt;br /&gt;
&lt;br /&gt;
Your faithful clan reporter,&lt;br /&gt;
LadyAce&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
There are currently 19 RP clans and 3 PK clans. This leaves open&lt;br /&gt;
slots for ten (10) more clans to form. For more information, read&lt;br /&gt;
HELP CLAN and see the clan information list via the CLANS command&lt;br /&gt;
while logged into the game. For a basic handbook and reference guide&lt;br /&gt;
for players interested in starting and running a clan, we recommend&lt;br /&gt;
that before you even type FORM, you visit:&lt;br /&gt;
             http://www.legendmud.org/Reference/gm.html.&lt;br /&gt;
  ___                                                          ___ &lt;br /&gt;
  \  |--------------------------------------------------------|  /&lt;br /&gt;
  /__|                     PK Front                           |__\&lt;br /&gt;
     '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
               New Heavyweight Champion Crowned&lt;br /&gt;
               &lt;br /&gt;
The Semi-Annual Heavyweight PK Tournament kicked off with 18&lt;br /&gt;
participants -- plus the defending champ!&lt;br /&gt;
&lt;br /&gt;
In round 1:&lt;br /&gt;
**LELU** vs Allegory                Spanish-Flea vs **GALACTUS**&lt;br /&gt;
**STATIC** vs New                   Colsant vs **BRUTUS**&lt;br /&gt;
Dharma vs **TREY**                  Jill vs **UGGABAGUGGA**&lt;br /&gt;
Arial vs **DUCKON**                 **CYPRI** vs Yay&lt;br /&gt;
**MOO** vs Burman&lt;br /&gt;
&lt;br /&gt;
Lelu, Galactus, Static, Brutus, Trey, UggaBagugga, Duckon, Cypri, and&lt;br /&gt;
Moo advance to round 2.....&lt;br /&gt;
&lt;br /&gt;
Duckon vs **STATIC**                **BRUTUS** vs Galactus&lt;br /&gt;
Moo vs **UGGABAGUGGA**              **TREY** vs Cypri&lt;br /&gt;
Lelu: takes a BYE&lt;br /&gt;
&lt;br /&gt;
It was a brutal 2nd round -- at the end, Static, Brutus, UggaBagugga,&lt;br /&gt;
Trey, and Lelu are left standing.&lt;br /&gt;
&lt;br /&gt;
Round 3 kicks off with...&lt;br /&gt;
Lelu vs **UGGABAGUGGA**             **TREY** vs Static&lt;br /&gt;
Brutus takes a BYE.&lt;br /&gt;
&lt;br /&gt;
Round 4 dawned on our three remaining competitors: Brutus, Trey, and&lt;br /&gt;
Uggabagugga.&lt;br /&gt;
&lt;br /&gt;
Brutus vs **TREY**                  Ugga took a BYE&lt;br /&gt;
&lt;br /&gt;
The Final was fought out Round Robin style:&lt;br /&gt;
&lt;br /&gt;
**SAMMAEL** vs Ugga                 Sammael vs **TREY**&lt;br /&gt;
**TREY** vs UggaBagugga&lt;br /&gt;
&lt;br /&gt;
               And Trey is our new heavyweight champ!&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                      Sandra's PK Contest!&lt;br /&gt;
&lt;br /&gt;
It looks like Vendetta and Horror are tearing up the masses. Are&lt;br /&gt;
you all going to let that happen!?&lt;br /&gt;
&lt;br /&gt;
Sandra's Rules:&lt;br /&gt;
&lt;br /&gt;
-Multikills don't count. Don't be a wuss.&lt;br /&gt;
-The winners are subject to Sandra's approval. If she get a lot of&lt;br /&gt;
 complaints about you, it sucks to be you!&lt;br /&gt;
-Don't complain just to complain. You're supposed to be a killer,&lt;br /&gt;
 suck it up and fight back, or retire and go sit in a corner.&lt;br /&gt;
&lt;br /&gt;
Sandra tallies the kills every Monday for the previous week. That means&lt;br /&gt;
the week begins on Monday and ends on Sunday. She'll also be sending&lt;br /&gt;
notes to those involved in fights to make sure that they were fair&lt;br /&gt;
fights. No response to the note means that the fight was fair. That&lt;br /&gt;
means the week begins on Monday and ends on Sunday. Results for the&lt;br /&gt;
week are posted on the war board.&lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
If you witness or commit any glorious or nefarious deeds, send a&lt;br /&gt;
short report to us at the LT. If you are looking for a fight,&lt;br /&gt;
recruiting, or anything else related to PKill (not necessarily PK&lt;br /&gt;
Clan related), send it in! It's free AND you'll get a prize token! Be&lt;br /&gt;
a celebrity, the envy of all your friends! Tick off your enemies or&lt;br /&gt;
just tell your side of the story! Get YOUR name up in lights! We&lt;br /&gt;
can't report it if you don't tell us!&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
                An Invitation to a Moonlight Soiree&lt;br /&gt;
&lt;br /&gt;
An ecru notecard reads:&lt;br /&gt;
&lt;br /&gt;
All who would enjoy the pleasures of fine company and fine dining in&lt;br /&gt;
the delightful surroundings of a forest pavilion are invited to&lt;br /&gt;
attend the upcoming Moonlight Soiree.&lt;br /&gt;
&lt;br /&gt;
             This social gathering will commence:&lt;br /&gt;
&lt;br /&gt;
                   Saturday, October 30th&lt;br /&gt;
&lt;br /&gt;
                          8:00 pm&lt;br /&gt;
&lt;br /&gt;
   Beside the mill, amid the birch and alder trees, Kleinstadt. &lt;br /&gt;
&lt;br /&gt;
             =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                     A Word from Our Sponsor: &lt;br /&gt;
&lt;br /&gt;
Allow me to introduce myself to those of you not yet fortunate to be&lt;br /&gt;
met by me. I am Volker, minstrel extrordinaire, entertainer of kings&lt;br /&gt;
and enchanter of women. As of late, my rambles have brought me to the&lt;br /&gt;
small and rather provincial little town of Klein. While the burg is&lt;br /&gt;
too small for a musician of my gifts, it has a certain charm which I&lt;br /&gt;
have found inspirational. I encourage you to seek me out, and&lt;br /&gt;
experience the wonders my muse has wrought!  Certainly I am not one&lt;br /&gt;
to brag, but so powerful are my lyrics and musical gift that many a&lt;br /&gt;
man's reputation has changed completely on the turn of one of my&lt;br /&gt;
phrases! If you are in need of just such a change in reputation,&lt;br /&gt;
perhaps I may be of assistance. If your reputation holds no interest&lt;br /&gt;
for you, I can also provide cultured and stately entertainment during&lt;br /&gt;
your next event or a bawdy and rollicking jig to dance to while&lt;br /&gt;
drinking!&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org&lt;br /&gt;
for inclusion in the next issue. All subscription options are handled&lt;br /&gt;
at: www.legendmud.org/lists/listinfo/legendarytimes and submissions&lt;br /&gt;
at: www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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