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		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=   .............._______   ............./      /            THE LEGENDARY TIMES   .......&amp;quot;&lt;/p&gt;
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  ..../                /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
  .../________________/       running on         mud.aus.sig.net 9999&lt;br /&gt;
                                                 199.1.78.16   9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
http://mud.aus.sig.net/                              ftp://mud.aus.sig.net/pub&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME FIVE, ISSUE FIVE                                     September 21, 1997&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              TABLE OF CONTENTS:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              The Editor's Note.&lt;br /&gt;
                              -=-=-=-=--=-=-=-=-&lt;br /&gt;
                  Petal's wrap up of the fortnight that was.&lt;br /&gt;
&lt;br /&gt;
                      Departmental News and Updates.&lt;br /&gt;
                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
      A report which aims to keep YOU up to date on the work done in the&lt;br /&gt;
                            various departments.&lt;br /&gt;
&lt;br /&gt;
                               News and Reports.&lt;br /&gt;
                               -=-=-=-=-=-=-=-=-&lt;br /&gt;
          Part two of Kinch's tips and tricks for zmud. This week he&lt;br /&gt;
                        looks at the basics of autohunt.&lt;br /&gt;
               Keep up to date on the latest trivia results.&lt;br /&gt;
&lt;br /&gt;
                                  Legendites.&lt;br /&gt;
                                  -=-=-=-=-=-&lt;br /&gt;
           A wonderful summary of the history of the Knights Templar&lt;br /&gt;
                Drax explains the trouble he is having with his&lt;br /&gt;
                                   love life.&lt;br /&gt;
&lt;br /&gt;
                 From the Warzone: Information on the PK front&lt;br /&gt;
                 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
                    Nihil explins the Mercenary way of life.&lt;br /&gt;
&lt;br /&gt;
___                                                                    ___&lt;br /&gt;
\  |------------------------------------------------------------------|  /&lt;br /&gt;
/__|                           EDITORS NOTE                           |__\&lt;br /&gt;
   '------------------------------------------------------------------'   &lt;br /&gt;
&lt;br /&gt;
This fortnight we had a little bit of downtime to upgrade the mud machine.&lt;br /&gt;
The good news is that all went smoothly, and we are currently running a &lt;br /&gt;
Pentium 150 with 64 mg ram, and 2 gig of harddrive space. All the Imms &lt;br /&gt;
would like to thank you all for your patience over the weekend and are&lt;br /&gt;
pleased to bring you a resumption of normal mud services. The Legendary &lt;br /&gt;
Times still really needs your articles, observations and stories. I &lt;br /&gt;
remind you that if you get an article published in the LT you not only&lt;br /&gt;
gain the admiration of your peers, but you also get a token to be used in&lt;br /&gt;
the funky prize machine. So get writing, and send those submissions to &lt;br /&gt;
lt@mud.aus.sig.net&lt;br /&gt;
Have a good couple of weeks mudding, and we'll speak again real soon!&lt;br /&gt;
-Petal&lt;br /&gt;
&lt;br /&gt;
___                                                                    ___&lt;br /&gt;
\  |------------------------------------------------------------------|  /&lt;br /&gt;
/__|                   DEPARTMENTAL NEWS AND UPDATES                  |__\&lt;br /&gt;
   '------------------------------------------------------------------'   &lt;br /&gt;
&lt;br /&gt;
                             ADMINISTRATION&lt;br /&gt;
                             -=-=-=--=-=-=-&lt;br /&gt;
&lt;br /&gt;
Kept their collective eyes and ears well tuned to the channels and the&lt;br /&gt;
boards in their ever-vigilant role as mud administrators.&lt;br /&gt;
In addition to this they started work on help files and posted a list of&lt;br /&gt;
profanity that is unacceptable on public channels&lt;br /&gt;
&lt;br /&gt;
                           PLAYER RELATIONS&lt;br /&gt;
                           -=-=-=-==-=-=-=-&lt;br /&gt;
&lt;br /&gt;
This week we all did the usual online work including helping newbies,&lt;br /&gt;
restrings/strings, registers and clanning.&lt;br /&gt;
&lt;br /&gt;
Croaker ran a discussion forum on various topics. &lt;br /&gt;
&lt;br /&gt;
Harkon was put on the list to get voted on for the HOL.&lt;br /&gt;
Flagg ran a version of Fionn's 'complete the sentence' the other week&lt;br /&gt;
at a player's request. He is thinking about adapting it into something &lt;br /&gt;
else like Updike's complete the story or something similar.&lt;br /&gt;
ParticleMan ran another wedding.&lt;br /&gt;
&lt;br /&gt;
                               CODING&lt;br /&gt;
                               -=--=-&lt;br /&gt;
&lt;br /&gt;
Basically the Coding department did more work on the fight system. &lt;br /&gt;
Ea! fixed a bug in snipe, and implemented the new # of attacks thing.&lt;br /&gt;
As well as working on the new fight system, Rufus also added the capacity &lt;br /&gt;
for 32 more object flags!&lt;br /&gt;
&lt;br /&gt;
                              BUILDING&lt;br /&gt;
                              -=-==-=-&lt;br /&gt;
&lt;br /&gt;
LadyAce Made some cosmetic changes to Paris Opera House and Kheldar added&lt;br /&gt;
30+ rooms to Sinbad as well as adding a timer to the cup at the well of &lt;br /&gt;
trust. Deanna fixed some quests and typos in her Dreamtime area, playtesting&lt;br /&gt;
continues. Leila did a Little Princess quest for London as well as adding &lt;br /&gt;
weather. Croaker finished Sparta and added some rooms for Sea Maze. Flagg &lt;br /&gt;
planned the next level of the Inferno and Alhazred finished rooms and &lt;br /&gt;
roomacts for Mongol Invasion&lt;br /&gt;
&lt;br /&gt;
As far as fixes go...&lt;br /&gt;
&lt;br /&gt;
Information to combat helpfiles such as Aim, Kick, Choke, etc., as well as a &lt;br /&gt;
few spell helpfiles were added. Romainia has had a few typos fixed, and the &lt;br /&gt;
top hat in Carnival has also been fixed. Charity installed the Egypt update&lt;br /&gt;
and also edited the building documents for public release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                                    ___&lt;br /&gt;
\  |------------------------------------------------------------------|  /&lt;br /&gt;
/__|                          NEWS AND REPORTS                        |__\&lt;br /&gt;
   '------------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                             Autohunt - The Basics&lt;br /&gt;
                         Tips and Tricks for ZMud Users&lt;br /&gt;
                         --==-==-==-==-==-==-==-==-==--&lt;br /&gt;
&lt;br /&gt;
The previous article discussed some of the advantages/disadvantages of&lt;br /&gt;
customising zMud to make your on-line time more efficient and effective.&lt;br /&gt;
I'd like to take this opportunity to thank all those players and imms who&lt;br /&gt;
gave me feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
As promised this week's article will be shorter, and will show you the bare&lt;br /&gt;
basics for setting up an 'autohunt' facility in zMud as a way of&lt;br /&gt;
introducing the concept of triggers. If it looks a bit primitive, that's&lt;br /&gt;
because it is - the next article will flesh out the concept&lt;br /&gt;
further however, first things first.  (If you can follow the instructions&lt;br /&gt;
in this article, and think you can nut out your own refinements, by all&lt;br /&gt;
means experiment on your own).&lt;br /&gt;
&lt;br /&gt;
But first, the 'hunt' skill itself.&lt;br /&gt;
&lt;br /&gt;
'Hunt' is a skill that you can learn if you have the right stats.  (From&lt;br /&gt;
memory, it first appeared in my allskills at about level 5, but that was a&lt;br /&gt;
long time ago, so don't quote me on that). Once you've learned it, you can&lt;br /&gt;
type &amp;quot;hunt &amp;quot;, and the mud will either tell you 'You could not&lt;br /&gt;
find a trail' or 'The trail to your prey leads . It is '&lt;br /&gt;
&lt;br /&gt;
As you become more proficient at the skill, you will find that you can hunt&lt;br /&gt;
something halfway across the world (in the same time zone). You can hunt&lt;br /&gt;
generic mobs (eg 'hunt rat'), specific mobs (eg 'hunt Fith-fath') and even&lt;br /&gt;
other players (eg 'hunt Kinch'). As you get closer to your prey, the mud&lt;br /&gt;
will go from reporting that 'The trail to your prey leads east.  It is&lt;br /&gt;
cold' to 'The trail to your prey leads east.  It is fresh' to 'You have&lt;br /&gt;
found your prey!' (With a few steps in between). If someone gets to your&lt;br /&gt;
prey before you do and kills it (presume that they were sitting on the&lt;br /&gt;
mob's doorstep, or are using an autohunt facility already, and/or are less&lt;br /&gt;
lagged than you are), then the trail will simply disappear without warning.&lt;br /&gt;
Such is life.&lt;br /&gt;
&lt;br /&gt;
SOME WORDS OF WARNING&lt;br /&gt;
&lt;br /&gt;
1. The hunt skill can actually lead you through a DT (death-trap). I've&lt;br /&gt;
   seen it happen. If you are in an area that you are unfamiliar with, hunt&lt;br /&gt;
   manually, and check your exits. It might also drag you straight into the&lt;br /&gt;
   clutches of an aggressive mob. You have been warned. If using autohunt&lt;br /&gt;
   gets you killed, don't sue me, I'm not real :P&lt;br /&gt;
&lt;br /&gt;
2. Hunt works much better for specific rather than generic mobs. By this&lt;br /&gt;
   I mean that there's only one Fith-fath, but if you're in Tara and type&lt;br /&gt;
   'hunt fisherman' in the hope that you'll find the fisherman in Orkney that&lt;br /&gt;
   you were looking for, there's every chance that you'll plough straight&lt;br /&gt;
   through Ancient Britain and end up talking to a startled Scandinavian&lt;br /&gt;
   fisherman in the North Sea. Another instance where you should consider&lt;br /&gt;
   hunting manually rather than using autohunt.&lt;br /&gt;
&lt;br /&gt;
3. If you set up zMud to automatically help you log on to Legend, be&lt;br /&gt;
   careful of which trigger you're editing in the trigger window editing the&lt;br /&gt;
   wrong trigger, especially if you don't realise it, can provide you with&lt;br /&gt;
   hours of pleasure trying to fix things again.&lt;br /&gt;
&lt;br /&gt;
'So how does it work?' I hear you ask. If you look at the response you&lt;br /&gt;
get from the mud, you'll notice the message you receive is essentially the&lt;br /&gt;
same with each room you go through. The only things that change are the&lt;br /&gt;
direction to move next, and the indication of how obvious the trail is/how&lt;br /&gt;
close you are.&lt;br /&gt;
&lt;br /&gt;
The concept behind autohunt, then, is to _trigger_ a response from zMud in&lt;br /&gt;
reaction to this message from the mud, and get it to send that direction&lt;br /&gt;
back to the mud as the next command. That's why they're called triggers&lt;br /&gt;
*ponder*.&lt;br /&gt;
&lt;br /&gt;
The easiest way to set this up is to 'hunt something'.&lt;br /&gt;
&lt;br /&gt;
1. Once you see the message on your screen 'The trail to your prey leads&lt;br /&gt;
   .  It is .', highlight it with the mouse (Left click&lt;br /&gt;
   with the mouse at the start of the text, and drag the mouse across the&lt;br /&gt;
   screen). In my trigger, I've highlighted up to and including the 'It is'&lt;br /&gt;
   bit, then left off the 'fresh' 'cold' or whatever. You could try just&lt;br /&gt;
   highlighting the first sentence, but for safety's sake leave in the first&lt;br /&gt;
   full stop.&lt;br /&gt;
&lt;br /&gt;
2. From the menu at the top of the zMud screen, select the Actions menu,&lt;br /&gt;
   then select Make Trigger. This will open up the screen which lets you&lt;br /&gt;
   configure and keep track of your triggers. (After you've created your&lt;br /&gt;
   trigger, you can access this screen by simply clicking on the button marked&lt;br /&gt;
   'Triggers').&lt;br /&gt;
&lt;br /&gt;
3. You'll notice that the text you highlighted has appeared in the&lt;br /&gt;
   'Pattern' box.  It's not quite ready to rock and roll yet, however for&lt;br /&gt;
   instance, if the mud text was:&lt;br /&gt;
&lt;br /&gt;
        The trail to your prey leads east. It is&lt;br /&gt;
&lt;br /&gt;
   You'd only be able to use this trigger whenever your next direction&lt;br /&gt;
   happened to be 'east'. Either you'd have to create a separate trigger for&lt;br /&gt;
   each possible direction, or you've got a pretty useless autohunt that only&lt;br /&gt;
   works 1/6 of the time.&lt;br /&gt;
&lt;br /&gt;
   You need to replace the direction with a wildcard. Change the text in&lt;br /&gt;
   the Pattern box so that it reads:&lt;br /&gt;
&lt;br /&gt;
        The trail to your prey leads (%w). It is&lt;br /&gt;
&lt;br /&gt;
   The (%w) acts as a stand-in for any word so that the trigger will now&lt;br /&gt;
   respond to east, west, north, south, up, down, and snuffleupagus.&lt;br /&gt;
&lt;br /&gt;
4. Towards the bottom of the trigger screen you'll see a box with the&lt;br /&gt;
   prompt 'Enter text to test trigger'. By now the box should already contain&lt;br /&gt;
   the text 'The trail to your prey leads abc. It is'. If you click on the&lt;br /&gt;
   button marked with a question mark and 'test trigger', you should get the&lt;br /&gt;
   message (in green) 'PATTERN MATCHES!  Matching portion of test pattern is&lt;br /&gt;
   highlighted above.' If you've got it all right so far, you'll also see a&lt;br /&gt;
   new box appear directly underneath that says '%1 abc'.&lt;br /&gt;
&lt;br /&gt;
5. What this is telling you is that %1 will hold the direction the mud is&lt;br /&gt;
   currently directing you to go in. Type %1 into the box marked 'Command'.&lt;br /&gt;
   You've done it!!  That's all there is to it!&lt;br /&gt;
&lt;br /&gt;
All we need to do now is tidy up a bit.&lt;br /&gt;
&lt;br /&gt;
1. In the box marked 'Class', give your new trigger a name such as&lt;br /&gt;
   Autohunt. This will allow us later to bundle other triggers together into&lt;br /&gt;
   the one group.&lt;br /&gt;
&lt;br /&gt;
2. In the triggers screen, you also see a box marked 'When loaded:&lt;br /&gt;
   Enable' which currently has a tick (check) in it.  Deselect it, so that &lt;br /&gt;
   your trigger doesn't automatically start up when you log in.&lt;br /&gt;
&lt;br /&gt;
For the time being, you can turn your new autohunt on and off by typing in&lt;br /&gt;
the normal zMud window&lt;br /&gt;
#T+ Autohunt&lt;br /&gt;
to turn it on, and&lt;br /&gt;
#T- Autohunt&lt;br /&gt;
to turn it off&lt;br /&gt;
&lt;br /&gt;
Once it's turned on, you can type 'hunt rabbit' (or whatever) and you're up&lt;br /&gt;
and running!&lt;br /&gt;
&lt;br /&gt;
(Note: when you exit zMud at the end of your session, you'll see a box&lt;br /&gt;
prompting you to save changes to your settings.  Click 'yes' to save your&lt;br /&gt;
new trigger.)&lt;br /&gt;
&lt;br /&gt;
A really useful feature of this autohunt is that you can continue to send&lt;br /&gt;
other commands to the mud (eg talk to people, change equipment) while&lt;br /&gt;
you're on the go which is something you can't do if you're speedwalking.&lt;br /&gt;
&lt;br /&gt;
Good luck with your zMud customisation next week I'll show you how to add&lt;br /&gt;
an automatic door-opener to your autohunt, and we'll add a button to your&lt;br /&gt;
screen that lets you turn your new trigger on and off with a simple&lt;br /&gt;
mouse-click.&lt;br /&gt;
&lt;br /&gt;
If you've got any questions, queries or suggestions, feel free to stop and&lt;br /&gt;
talk, or send me a mud mail.&lt;br /&gt;
&lt;br /&gt;
*bow*&lt;br /&gt;
Kinch&lt;br /&gt;
&lt;br /&gt;
                             The Trivia Report&lt;br /&gt;
                            -=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
The trivia results for Friday 9/19&lt;br /&gt;
&lt;br /&gt;
Blaze first with 7 correct&lt;br /&gt;
Anacrusis second with 6 correct&lt;br /&gt;
Jen-Creature Aginor Zelda and Siegfried tie for third with 5 correct&lt;br /&gt;
&lt;br /&gt;
After 8 weeks (with 4 weeks remaining) cumulative score leaders:&lt;br /&gt;
&lt;br /&gt;
Jen-Creature          49&lt;br /&gt;
Zelda                 47&lt;br /&gt;
Siegfried             34&lt;br /&gt;
Beam                  28&lt;br /&gt;
Aginor                26&lt;br /&gt;
Buffalmacco           25&lt;br /&gt;
&lt;br /&gt;
The top 6 qualify for big trivia blow-out with prizes and whois strings &lt;br /&gt;
to be given out after 4 more weeks of trivia !&lt;br /&gt;
&lt;br /&gt;
Sample questions this week:&lt;br /&gt;
&lt;br /&gt;
1) This comic strip features a socially challenged engineer and his&lt;br /&gt;
sarcastic dog who plans to take over the world.&lt;br /&gt;
2) Showtime has begun a weekly series based on this 1995 movie.&lt;br /&gt;
3) The Japanese town of Mikame recently held its annual summer rodeo&lt;br /&gt;
where contestants ride these animals&lt;br /&gt;
4) The 2 most common motifs for decorative design in Imperial palaces in&lt;br /&gt;
ancient Chinese arhitecture were these two mythical creatures.&lt;br /&gt;
&lt;br /&gt;
(answers appear at the bottom of the Legendary Times)&lt;br /&gt;
&lt;br /&gt;
             ________________________&lt;br /&gt;
            /                        \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMud?|&lt;br /&gt;
   (o o)    \________________________/&lt;br /&gt;
ooO_(_)_Ooo_____________________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|__&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|____|&lt;br /&gt;
&lt;br /&gt;
___                                                                    ___&lt;br /&gt;
\  |------------------------------------------------------------------|  /&lt;br /&gt;
/__|    LEGENDITES: Information Regarding the People of Our World     |__\&lt;br /&gt;
   '------------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                         THE POOR KNIGHTS OF CHRIST&lt;br /&gt;
                   OF THE TEMPLE OF SOLOMON OF JERUSALEM&lt;br /&gt;
                   -==-==-==-==-==-==-==-==-==-==-==-==-&lt;br /&gt;
&lt;br /&gt;
Some of you have asked what the Knights Templar are all about, historically&lt;br /&gt;
- some in order to gain a deeper understanding of what it is you are part&lt;br /&gt;
of, most of you - however sad that may be - in order to find things to&lt;br /&gt;
accuse us of! Well, here goes, a hopefully short enough summary of the &lt;br /&gt;
activities of the historic Templars.&lt;br /&gt;
&lt;br /&gt;
The Knights Templar historically constituted a group of European noblemen&lt;br /&gt;
sworn to service to the church, and pilgrims to the Holy Land. Founded&lt;br /&gt;
in the late 12th century by the Frenchman Hugh de Payens and his eight&lt;br /&gt;
fellows, the Templars-to-be presented themselves to the Frankish King of&lt;br /&gt;
Jerusalem asking for his patronage which was granted them. Eventually, the&lt;br /&gt;
Order came under the Church's jurisdiction, gaining its own constitution&lt;br /&gt;
based upon that of the Augustinians.&lt;br /&gt;
&lt;br /&gt;
The Knights Templar's chief purpose was 'to protect the pilgrims to&lt;br /&gt;
the Holy Land'. They fought against the Infidel and came to hold numerous&lt;br /&gt;
castles and regions in Palestine. They earned a fiersome reputation as &lt;br /&gt;
fighters because Templars were not allowed to flee from battle unless&lt;br /&gt;
outnumbered more than three to one, and the brethren's military discipline&lt;br /&gt;
rivalled that of the Roman Legions. All this in an era where secular armies&lt;br /&gt;
often broke up or lost their battles because this or that knight decided&lt;br /&gt;
he'd rather attack another castle than the foe his general had in mind.&lt;br /&gt;
&lt;br /&gt;
Immensely succesful, the Templars set a precedence soon followed by&lt;br /&gt;
other groups of knights. At the same time that the Templars received formal&lt;br /&gt;
legislation from the Pope, the Knights of St John - a.k.a. the Knights&lt;br /&gt;
Hospitallers - had formed in similar fashion around the Hospital of St Mary&lt;br /&gt;
Latina in Jerusalem. Soon were established the Knights of St Lazarus,&lt;br /&gt;
and various other lesser known chivalric orders, some of which were&lt;br /&gt;
ecclesiastical in nature, some of which were not.&lt;br /&gt;
&lt;br /&gt;
The Knights Templar were the first of the Orders to realise the&lt;br /&gt;
need for steady supply lines from Europe to the Holy Land. Setting up a&lt;br /&gt;
chain of trade partners and commanderies overseeing their commerce, they&lt;br /&gt;
effectively invented capitalism as we know the term. At the same time they&lt;br /&gt;
(and the other Orders as well) were granted huge amounts of wealth and&lt;br /&gt;
land in Europe from grateful pilgrims, royal patrons, and others who&lt;br /&gt;
sought to buy goodwill from the higher powers in the medieval fashion. The&lt;br /&gt;
Orders of the Temple and of St John respectively grew particularly wealthy&lt;br /&gt;
yet both always adhered to the ecclesiastical rule that the individual &lt;br /&gt;
brother could not own anything but the clothes he bore and the weapons&lt;br /&gt;
he wielded.&lt;br /&gt;
&lt;br /&gt;
During the late 13th century the Muslim armies of Nureddin, Saladin, and &lt;br /&gt;
later Baybars threathened the Christian hold of the Holy Land. Jerusalem &lt;br /&gt;
itself had been lost, and the Christian forces were scattered and their &lt;br /&gt;
supply lines often threathened. Rivalry broke out numerous times between &lt;br /&gt;
the Templars and the Hospitallers, once even leading to a brief, but very &lt;br /&gt;
real war between the Orders in the fortress town of Acre.&lt;br /&gt;
&lt;br /&gt;
In 1291 Acre, the last Christian foothold in Palestine, fell to the Infidel&lt;br /&gt;
and the Latin Kingdom was no more. The battle of Acre remains one of the most&lt;br /&gt;
glorious in Templar history, for although they were defeated eventually,&lt;br /&gt;
they held the castle against overwhelming odds for weeks, sending only &lt;br /&gt;
their wounded brothers out when the last ships left, filling the ships with &lt;br /&gt;
civilians instead. One who was sent out was Jacques de Molay who would &lt;br /&gt;
later be the last Grand Master of the Order. When Acre itself fell, the&lt;br /&gt;
surviving Templars fortified themselves in the city's small harbor tower, &lt;br /&gt;
where they withstood siege a good while longer. When they did fall,&lt;br /&gt;
it was because of treason on the Muslim commander's behalf - and when the &lt;br /&gt;
tower was stormed, as if to underline the glory with which they had fought, &lt;br /&gt;
the entire tower collapsed upon them, crushing Christians and Turks alike.&lt;br /&gt;
&lt;br /&gt;
The Knights Templar and the Knights Hospitaller both transferred their &lt;br /&gt;
headquarters to Cyprus after the fall of Acre. Gathering their strength &lt;br /&gt;
again, and trying to get their bearings now their chief purpose&lt;br /&gt;
had been forfeited, the Templars contemplated establishing a Templar state&lt;br /&gt;
in France (from which most of their members hailed) and where they were&lt;br /&gt;
strongest (the Hospitallers remained on Cyprus until eventually moving to&lt;br /&gt;
Rhodes, and when defeated there, to Malta in 1530). Europe grumbled: for&lt;br /&gt;
many, it seemed easiest to blame the loss of the Holy Land upon the&lt;br /&gt;
military Orders, its chief defenders.&lt;br /&gt;
&lt;br /&gt;
In 1304, without any forewarning at all, every Knight Templar in France &lt;br /&gt;
was arrested on the order of King Philip IV 'le Bel' and the Pope. &lt;br /&gt;
Facing charges of witchcraft, devil worship, and conspiracy against the &lt;br /&gt;
state, the Order was shaken to its very foundation. Grand Master Jacques &lt;br /&gt;
de Molay, friend of King Philip and godfather of his son the crown prince, &lt;br /&gt;
was subjected to torture along with other high dignitaries of the Order, as &lt;br /&gt;
were hundreds of other Knights. The Dominicans who led the Inquisition were &lt;br /&gt;
skilled at what they did, and had they no evidence they were more than &lt;br /&gt;
willing to invent it - transcripts of the Templar trials show to the modern &lt;br /&gt;
reader that this trial was not one of proving or disproving the Templars' &lt;br /&gt;
guilt, but one of convincing the Pope of the need to disband them. Sacrilege &lt;br /&gt;
and devil worship were the chief accusations, closely followed by unnatural&lt;br /&gt;
sexual practices and heretical philosophy and rite.&lt;br /&gt;
&lt;br /&gt;
Shortly before the unexpected arrest of the Knights Templar, King Philip &lt;br /&gt;
had proposed the idea of uniting the Knights Templar and the Knights&lt;br /&gt;
of St John into one order of which he would be Grand Master and that title&lt;br /&gt;
should be inheritable, i.e. passed from father to son in the French royal&lt;br /&gt;
dynasty. Both Orders protested violently. Given that at the time, King Philip&lt;br /&gt;
owed the Knights Templar considerable sums, it has often been speculated&lt;br /&gt;
that his maneuvering to control (and when that failed destroy) the Order of &lt;br /&gt;
the Temple, was founded in financial trouble.&lt;br /&gt;
&lt;br /&gt;
In 1307, by Papal decree, the Knights Templar were formally disbanded. &lt;br /&gt;
Low ranking Knights were generally allowed a pension, though many died &lt;br /&gt;
as beggars. A few were accepted into other ecclesiastical orders.&lt;br /&gt;
All over Europe, Templars were arrested and deprived of their property,&lt;br /&gt;
commanderies and land were appropriated, and the Order ceased to exist for&lt;br /&gt;
good. In Scotland, where King Robert the Bruce was a friend of the&lt;br /&gt;
Order, the Knights Templar somehow managed to blend in and vanish, and&lt;br /&gt;
nothing more really came of that. In Portugal, the Order was disbanded by&lt;br /&gt;
royal decree, and a new Order - the Knights of Christ - was promptly formed&lt;br /&gt;
under royal control, accepting the former Knights Templar as its brothers.&lt;br /&gt;
A curious footnote to history is that Prince Henry the Navigator of&lt;br /&gt;
Portugal as well as Christopher Colombus were Knights of Christ - the red&lt;br /&gt;
crosses on the sails of the Nina, the Pinto and the Santa Maria were the&lt;br /&gt;
Templars' coat-of-arms which the new Order retained.&lt;br /&gt;
&lt;br /&gt;
The last Grand Master of the Temple, Jacques de Molay, and his second in&lt;br /&gt;
command, were burned over a slow fire in Paris, and with that,&lt;br /&gt;
the formal history of the Order of the Poor Knights of Christ of the Temple&lt;br /&gt;
of Jerusalem came to an end. In the centuries since, there has been much&lt;br /&gt;
speculation as to whether the Templars  continued to exist as a secret&lt;br /&gt;
society, and some of their riddles will most likely never be solved. The&lt;br /&gt;
Templars possessed Europe's most powerful fleet at the time of their&lt;br /&gt;
arrest - yet, when the King's troops arrived at the port of La&lt;br /&gt;
Rochelles, not a trace of it was found, nor ever since. The Templars&lt;br /&gt;
were often called Guardians of the Holy Grail, yet no such item was ever&lt;br /&gt;
found in the appropriated commanderies. The Peasant Rebellion in England in&lt;br /&gt;
the next century, by some claimed to be masterminded by the descendants of&lt;br /&gt;
vengeful Templars*&lt;br /&gt;
&lt;br /&gt;
And into our own era the mysteries of the Knights templar continue:&lt;br /&gt;
* At Rennes-la-Chateau where a find was made which enabled a poor parish &lt;br /&gt;
  priest to decipher ancient Templar documents (possibly) and make a fortune&lt;br /&gt;
&lt;br /&gt;
* The Prieure de Sion, mother organisation of the Knights Templar of which &lt;br /&gt;
  Hugh de Payens himself may once have been Grand Master, which today claims &lt;br /&gt;
  a secret  purpose&lt;br /&gt;
&lt;br /&gt;
* The Scottish Rites of the Freemasons, may or may not be remnants of Templar&lt;br /&gt;
  doctrine and rite - and much, much more.&lt;br /&gt;
&lt;br /&gt;
-Tancred&lt;br /&gt;
&lt;br /&gt;
                              -=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Dear citizens of this planet we call Legend,&lt;br /&gt;
&lt;br /&gt;
A short time ago it can to my attention that while I was away working&lt;br /&gt;
hard to better myself as a person, my wife-to-be found someone she liked&lt;br /&gt;
better. Is this the way of true love? How could she say that she loved me&lt;br /&gt;
so much, and then turn her back to me when I returned? I think that she&lt;br /&gt;
never loved me at all. For most of my life I have loved her, and she led&lt;br /&gt;
me along on a string. Lies were told by her, while I worshipped the&lt;br /&gt;
ground she walked on. How could I be so blind? I believe that it was her&lt;br /&gt;
clan who put her up to this evil deception. And for that I will never forget &lt;br /&gt;
those cruel members of clan Angesley. For those members a message:&lt;br /&gt;
I vow that I will have my revenge on your souls. For the other she loves:&lt;br /&gt;
You will wish that you were never concieved. And for her....&lt;br /&gt;
&lt;br /&gt;
Mice beware, Angesley beware...&lt;br /&gt;
&lt;br /&gt;
Drax - A Celt with a mission.&lt;br /&gt;
&lt;br /&gt;
                              -=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
__                                                                        ___&lt;br /&gt;
\  |----------------------------------------------------------------------|  /&lt;br /&gt;
/__|         FROM THE WAR ZONE: Information From the PK Front             |__\&lt;br /&gt;
   '----------------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
Ok, perhaps many people have thought that mercs don't rp. But&lt;br /&gt;
indeed, we seek to contribute to the blend of rp/pkill that makes&lt;br /&gt;
Legend what it is. This article is intended to explain to the&lt;br /&gt;
general Legend population what makes up what the mercs are.&lt;br /&gt;
&lt;br /&gt;
1. Organization&lt;br /&gt;
&lt;br /&gt;
The mercenaries are organized, rather than a regular clan, into&lt;br /&gt;
a gang structure. The leader has absolute power, however, if the&lt;br /&gt;
gang loses faith in the leader, the leader may be forced to step&lt;br /&gt;
down. The mercenary clan also functions to back it's other&lt;br /&gt;
members when they're confronted with trouble. In this, their rp&lt;br /&gt;
as a gang is preserved, as they look after their own.&lt;br /&gt;
&lt;br /&gt;
Initiation into the mercenary clan goes often as other gangs&lt;br /&gt;
would have it. When a new member is allowed into the clan,&lt;br /&gt;
whatever mercs are on at the time remove weapons and beat the&lt;br /&gt;
living hell out of the new member. This goes as a form of&lt;br /&gt;
bonding between the old and new members, and is a symbol of the&lt;br /&gt;
new member's dedication.&lt;br /&gt;
&lt;br /&gt;
2. Gang Signs and Graffiti&lt;br /&gt;
&lt;br /&gt;
The Merc Gangsign is the middle three fingers of either hand,&lt;br /&gt;
pointed in a various direction.  For eastside members, you&lt;br /&gt;
point the aforementioned fingers to your right side, for&lt;br /&gt;
westside, to your left side, etc. Each 'side' is determined&lt;br /&gt;
by location. Southside mercs often live in the Southern&lt;br /&gt;
areas such as Texas, westside would live in places such as&lt;br /&gt;
California, and so on.&lt;br /&gt;
&lt;br /&gt;
Merc graffiti is merely the word &amp;quot;MERC&amp;quot; spray painted&lt;br /&gt;
wherever graffiti is located. Blunt, simple, to the point,&lt;br /&gt;
the basis of the tags left around.&lt;br /&gt;
&lt;br /&gt;
3. Language&lt;br /&gt;
&lt;br /&gt;
Many people may think the mercs speak a foreign language&lt;br /&gt;
sometimes when they talk, however, they merely speak in a&lt;br /&gt;
dialect of the English language known as &amp;quot;Ebonics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ebonics was originally named for the language used by&lt;br /&gt;
several African-Americans, and is a fairly simple language.&lt;br /&gt;
&lt;br /&gt;
Below is a dictionary of some of the more commonly used&lt;br /&gt;
terms in the Ebonics language:&lt;br /&gt;
&lt;br /&gt;
9                        - A 9mm gun of any sort&lt;br /&gt;
Blast                    - To shoot somebody&lt;br /&gt;
Dope                     - 1. Drugs&lt;br /&gt;
                           2. Cool, awesome&lt;br /&gt;
Driveby                  - Shooting somebody from a moving car&lt;br /&gt;
Execution Double 9 Style - 1. Shooting someone with two 9mm guns&lt;br /&gt;
                           2. Shooting someone while a friend shoots him as&lt;br /&gt;
                              well&lt;br /&gt;
Gaffle                   - 1. To steal&lt;br /&gt;
                           2. To cause great physical injury upon&lt;br /&gt;
Gank                     - Same as gaffle&lt;br /&gt;
Gat                      - A gun&lt;br /&gt;
Pimp                     - 1. One who sells women&lt;br /&gt;
                           2. A cool person&lt;br /&gt;
                           3. Cool, awesome&lt;br /&gt;
Signs                    - Shortened word meaning &amp;quot;gang signs&amp;quot;&lt;br /&gt;
Tag                      - To paint graffiti somewhere&lt;br /&gt;
Word                     - Expression of agreement&lt;br /&gt;
&lt;br /&gt;
There's some of the words used most often, usually you can&lt;br /&gt;
pick out a few more.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's a brief definition of the merc rp, hope&lt;br /&gt;
you understand us better now ;)&lt;br /&gt;
&lt;br /&gt;
-Nihil&lt;br /&gt;
                               &lt;br /&gt;
                  Answers to Croaker's Sample Questions.&lt;br /&gt;
                  -=-=--=-=--=-=--=-=--=-=--=-=--=-=--=-&lt;br /&gt;
&lt;br /&gt;
1) Dilbert&lt;br /&gt;
2) Stargate&lt;br /&gt;
3) Pigs&lt;br /&gt;
4) Dragon and phoenix&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
Legendary Times is published by the gods of LegendMUD. Please send all&lt;br /&gt;
replies/additions to our address at lt@mud.aus.sig.net for inclusion in the&lt;br /&gt;
next edition. We, however, reserve the right to moderate this discussion, and&lt;br /&gt;
may object to some submissions.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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