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		<title>Mertjai: Created page with &quot; &lt;nowiki&gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=   .............._______   ............./      /            THE LEGENDARY TIMES   .......&quot;</title>
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		<updated>2018-03-24T05:07:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=   .............._______   ............./      /            THE LEGENDARY TIMES   .......&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  .............._______&lt;br /&gt;
  ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
  ............/      /&lt;br /&gt;
  .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
  ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
  ........./      /...../  ___/./  ____/../  ___/./  __.  \.../  /\  \&lt;br /&gt;
  ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
  ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
  ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
  ...../                / /./       /./     /./  /.../  /./       /&lt;br /&gt;
  ..../                /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
  .../________________/       running on         mud.aus.sig.net 9999&lt;br /&gt;
                                                 199.1.78.16   9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
http://mud.sig.net/                                      ftp://mud.sig.net/pub&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME FIVE, ISSUE SEVEN                                     November 24, 1997&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              TABLE OF CONTENTS:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              The Editor's Note.&lt;br /&gt;
                              -=-=-=-=--=-=-=-=-&lt;br /&gt;
                 Petal's wrap up of the fortnight that was.&lt;br /&gt;
&lt;br /&gt;
                               From the Imps.&lt;br /&gt;
                                -=-=-=-=-=-=-&lt;br /&gt;
         In which our esteemed implementors discuss their weeks.&lt;br /&gt;
&lt;br /&gt;
                       Departmental News and Updates.&lt;br /&gt;
                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
      A report which aims to keep YOU up to date on the work done in the&lt;br /&gt;
                            various departments.&lt;br /&gt;
&lt;br /&gt;
                               News and Reports.&lt;br /&gt;
                               -=-=-=-=-=-=-=-=-&lt;br /&gt;
              This week: An important announcement about pkill.&lt;br /&gt;
                The results of the third annual pkill tourney.&lt;br /&gt;
          An update on the Legendary Times short story/essay contest.&lt;br /&gt;
                            Croaker's trivia report.&lt;br /&gt;
&lt;br /&gt;
                                  Legendites.&lt;br /&gt;
                                  -=-=-=-=-=-&lt;br /&gt;
                A special report on mobs unrest from Voloya.&lt;br /&gt;
                       Parox gets a new description.&lt;br /&gt;
               The next installment of Kinch's wildly popular&lt;br /&gt;
                           zdmud, tricks and tips!&lt;br /&gt;
 &lt;br /&gt;
___                                                                    ___&lt;br /&gt;
\  |------------------------------------------------------------------|  /&lt;br /&gt;
/__|                           EDITORS NOTE                           |__\&lt;br /&gt;
   '------------------------------------------------------------------'   &lt;br /&gt;
&lt;br /&gt;
It has again been a very busy week on LegendMUD. The admin and PR&lt;br /&gt;
departments have been all out organising the huge games blowout that&lt;br /&gt;
was held from the 15th to the 16th of November. I believe that we&lt;br /&gt;
succeeded in running 24 hours of continuous games during that period!&lt;br /&gt;
The highlight of the days festivities was the third annual pkill tourney&lt;br /&gt;
(for a full list of results please read the report found later in this&lt;br /&gt;
edition). Sandra and ParticleMan should be very proud of the way things&lt;br /&gt;
ran so smoothly.&lt;br /&gt;
ALSO, all those interested in pkill should pay special atention to the&lt;br /&gt;
extremely important pkill notice from Ea! in this edition of the LT.&lt;br /&gt;
&lt;br /&gt;
In upcoming Legend news, be sure to look out for Croaker's 2nd trivia&lt;br /&gt;
blowout which will take place in the next couple of weeks. Also, be&lt;br /&gt;
sure to get your entry in for the first ever Legendary Times short&lt;br /&gt;
story/essay contest. I know from talking to you all that there are some&lt;br /&gt;
fabulous budding authors out there... take this opportunity to show off&lt;br /&gt;
your cool funky lit-type-stuff and win big prizes!!&lt;br /&gt;
&lt;br /&gt;
'til we meet again,&lt;br /&gt;
Happy mudding,&lt;br /&gt;
- Petal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                                    ___&lt;br /&gt;
\  |------------------------------------------------------------------|  /&lt;br /&gt;
/__|                          FROM THE IMPS                           |__\&lt;br /&gt;
   '------------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
Spent most of the week getting better organised and working on code.&lt;br /&gt;
Also updated lots of area files to use the new door description thing&lt;br /&gt;
Rufus added, so doors with double names (such as &amp;quot;the double doors&amp;quot;&lt;br /&gt;
and &amp;quot;the small wooden door&amp;quot;) should look right now.&lt;br /&gt;
&lt;br /&gt;
- Kaige&lt;br /&gt;
&lt;br /&gt;
___                                                                    ___&lt;br /&gt;
\  |------------------------------------------------------------------|  /&lt;br /&gt;
/__|                   DEPARTMENTAL NEWS AND UPDATES                  |__\&lt;br /&gt;
   '------------------------------------------------------------------'   &lt;br /&gt;
&lt;br /&gt;
                             ADMINISTRATION&lt;br /&gt;
                             -=-=-=--=-=-=-&lt;br /&gt;
&lt;br /&gt;
Kept their collective eyes and ears well tuned to the channels and the&lt;br /&gt;
boards in their ever-vigilant role as mud administrators.&lt;br /&gt;
&lt;br /&gt;
Chocorua deleted a few characters by their request, helped one person &lt;br /&gt;
perma and ran snowball hunt.&lt;br /&gt;
Flagg looked up some save log incidents, archived a few chars and worked &lt;br /&gt;
on a spell.  Govan deleted/unarchived a few characters as requested&lt;br /&gt;
Particleman ran the feather and middleweight Pkill tourneys. Sandra&lt;br /&gt;
had her hands full running the games fest (with the invaluable assistance&lt;br /&gt;
of LadyAce). She also held a GM meeting and found a few things that needed &lt;br /&gt;
to be worked on in the fight system during the pkill tourney. In addition&lt;br /&gt;
to all of this, she somehow found time to start an expansion to Salem!&lt;br /&gt;
&lt;br /&gt;
Solomon caught a few multiplayers and some eq swapping. He ran a conference&lt;br /&gt;
dealing with the new mind requirements for fighting skills. During the&lt;br /&gt;
games fest, he played 'Coupon Fairy'. He scattered six coupons (1 multi,&lt;br /&gt;
2 half, 3 non-colour) around the mud for players to find. The coupon&lt;br /&gt;
sitting with Duncan in Tara went undiscovered for almost 15 minutes. :)&lt;br /&gt;
&lt;br /&gt;
                           PLAYER RELATIONS&lt;br /&gt;
                           -=-=-=-==-=-=-=-&lt;br /&gt;
&lt;br /&gt;
This week we all did the usual online work including helping newbies,&lt;br /&gt;
restrings/strings, registers and clanning. In addition to this:&lt;br /&gt;
&lt;br /&gt;
Croaker ran the last trivia of the cycle. He plans to hold the Trivia &lt;br /&gt;
Blowout Session in the next 2 weeks.&lt;br /&gt;
Flagg ran some games. Rusalka organised a game for the fest (Official Non &lt;br /&gt;
Game Event) and did stuff to help with the games day.&lt;br /&gt;
&lt;br /&gt;
                              BUILDING&lt;br /&gt;
                              -=-==-=-&lt;br /&gt;
&lt;br /&gt;
The building department has done a lot of polishing this month. Our&lt;br /&gt;
projects included:&lt;br /&gt;
&lt;br /&gt;
1. Updating all the area files to use some new features, the most&lt;br /&gt;
noticeable of which is probably the new doors messages, i.e. when you&lt;br /&gt;
open and close double doors, the messages are now grammatically correct,&lt;br /&gt;
and many doors now have multi-word, descriptive names. Immorts working&lt;br /&gt;
on these updates include Kaige, Charity, Wraith, and Sandra. These&lt;br /&gt;
updates allow new features to be installed into the mud code.&lt;br /&gt;
&lt;br /&gt;
2. Area enhancing, typo and bug fixing: Kheldar, Charity, Croaker,&lt;br /&gt;
Sandra, Kaige, Deanna, Flagg, Ptah and Rufus. This includes making the&lt;br /&gt;
new code for burning/poisoned arrows accessible to players, and using a&lt;br /&gt;
new builder tool which allows us to give similar mobs varying&lt;br /&gt;
descriptions (check out the dogs in London Port to see this).&lt;br /&gt;
&lt;br /&gt;
3. Playtesting: testing on Peloponesian Isles (Croaker's area) and&lt;br /&gt;
Dreamtime Australia (Deanna's area) is proceeding, allowing the&lt;br /&gt;
builders to make some fixes to their areas. Testers include Charity,&lt;br /&gt;
Leila, Rufus, Kheldar, and Deanna.&lt;br /&gt;
&lt;br /&gt;
4. Areas still in production: Leila is polishing up London and adding&lt;br /&gt;
quests, and estimates that the area will be ready for playtesting by&lt;br /&gt;
Christmas. LadyAce reports further progress on Crusades, including 2&lt;br /&gt;
quests and more object descriptions.&lt;br /&gt;
&lt;br /&gt;
5. Help file updates: small updates to choke, go, enter and paralyze.&lt;br /&gt;
Ignite and dip were added. (Sandra and Rufus)&lt;br /&gt;
&lt;br /&gt;
6. Conversion of damroll on every +dam item to reflect the recent&lt;br /&gt;
changes to damroll -- Rufus&lt;br /&gt;
&lt;br /&gt;
___                                                                    ___&lt;br /&gt;
\  |------------------------------------------------------------------|  /&lt;br /&gt;
/__|                          NEWS AND REPORTS                        |__\&lt;br /&gt;
   '------------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
-*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*-&lt;br /&gt;
&lt;br /&gt;
  Announcement! Player killing will return to the world of LegendMUD&lt;br /&gt;
for clanned characters starting one week from this date. We've put in&lt;br /&gt;
the one week notice to give players time to make sure that their&lt;br /&gt;
characters are ready for pkill.&lt;br /&gt;
&lt;br /&gt;
  We'd like to thank all of the players who participated in the pkill&lt;br /&gt;
tournament and were on the pkill testmud (for the little time that it&lt;br /&gt;
was up), you were a great help.&lt;br /&gt;
&lt;br /&gt;
-Larry/Ea!&lt;br /&gt;
&lt;br /&gt;
-*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*- -*&amp;lt;&amp;gt;*-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  RESULTS OF THE THIRD ANNUAL PKILL TOURNEY!&lt;br /&gt;
                  -=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
The results of the pkill tourney:&lt;br /&gt;
&lt;br /&gt;
Featherweight division:&lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-==&lt;br /&gt;
&lt;br /&gt;
+  Austin beats Matrim, Fizzgig beats Nienke.&lt;br /&gt;
+  Austin beats Fizzgigg. &lt;br /&gt;
+  Austin is the featherweight champ.&lt;br /&gt;
&lt;br /&gt;
Middleweight division:&lt;br /&gt;
-=-=-=-=-=--=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
+  Satan beats Ezekiel, Aisha wins by forefeit.&lt;br /&gt;
+  Satan beats Aisha. &lt;br /&gt;
+  Satan is the middleweight champ.&lt;br /&gt;
&lt;br /&gt;
Heavyweight division:&lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
ROUND 1:&lt;br /&gt;
&lt;br /&gt;
+  Aeolus wins over Latissimus, Gil-galad wins by forfeit, Huma wins &lt;br /&gt;
   by forfeit, Uma beats Papillon, Dameon beats Dede, Nereus wins by&lt;br /&gt;
   forfeit, Terrizano wins by forfeit, Destiny wins over Chaos&lt;br /&gt;
   Gareth beats Marauder, Vengeance wins by forfeit, Vladamir wins by&lt;br /&gt;
   forfeit Cran wins by forfeit, Parox beats Obscurus,  Swatch beats &lt;br /&gt;
   Quimby, Tybalt wins over Zero, Cap'nHaddock wins by forfeit.&lt;br /&gt;
&lt;br /&gt;
ROUND 2:&lt;br /&gt;
&lt;br /&gt;
+  Aeolus beats Gil-galad, Nereus beats Huma, Terrizano beats Vengeance,&lt;br /&gt;
   Uma beats Vladamir, Dameon wins over Cran, Destiny beats Gareth, &lt;br /&gt;
   Swatch beats Parox, Tybalt beats Cap'nHaddock.&lt;br /&gt;
&lt;br /&gt;
ROUND 3:&lt;br /&gt;
&lt;br /&gt;
+  Aeolus wins over Nereus, Terrizano beats Uma, Destiny beats Dameon,&lt;br /&gt;
   Tybalt wins over Swatch.&lt;br /&gt;
&lt;br /&gt;
ROUND 4: &lt;br /&gt;
&lt;br /&gt;
+  Terrizano beats Aeolus, Destiny beats Tybalt&lt;br /&gt;
&lt;br /&gt;
ROUND 5: &lt;br /&gt;
&lt;br /&gt;
+  Destiny beats Terrizano&lt;br /&gt;
&lt;br /&gt;
FINAL: &lt;br /&gt;
&lt;br /&gt;
+  Destiny beats Morphine. &lt;br /&gt;
   Destiny is the heavyweight champ.&lt;br /&gt;
&lt;br /&gt;
I'd like to thank everyone that played, I hope that you all had fun&lt;br /&gt;
in the tourney and the free-for-all afterwards.&lt;br /&gt;
Congratulations to the winners and to everyone that played, you all did&lt;br /&gt;
Well.&lt;br /&gt;
-Sandra&lt;br /&gt;
&lt;br /&gt;
                              ESSAY CONTEST!!!&lt;br /&gt;
                              -=-=-=-=--=-=-=-&lt;br /&gt;
The deadline for LegendMUD's first ever short story/essay contest has&lt;br /&gt;
been extended.  If you are interested in possibly winning a colour coupon&lt;br /&gt;
you should send your piece of creative brilliance to:&lt;br /&gt;
lt@mud.sig.net&lt;br /&gt;
by no later than November 30th.&lt;br /&gt;
&lt;br /&gt;
The theme of this year's contest is:&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;WHAT I DID IN THE 3 WEEKS THAT LEGEND WENT DOWN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
RULES:&lt;br /&gt;
Entries must be less than 300 words.&lt;br /&gt;
Entries should be sent to the LT by no later than the 30th of November.&lt;br /&gt;
The winning entries will be printed in the next edition of the Legendary&lt;br /&gt;
Times.&lt;br /&gt;
The contest will be judged by Tad, Starbiter and myself, and our judgement &lt;br /&gt;
is final.&lt;br /&gt;
First prize is a COLOUR COUPON! There will be other prizes for the runners up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            THE TRIVIA REPORT&lt;br /&gt;
                            -=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Summary of my last trivia game:&lt;br /&gt;
&lt;br /&gt;
Siegfried first with 7&lt;br /&gt;
Voloya and Nhoj tie second with 6&lt;br /&gt;
Aginor Morphine 3&lt;br /&gt;
Parox Zelda Shalindra 2&lt;br /&gt;
Delirium Austin Tony_Stark Rubymay 1 each&lt;br /&gt;
&lt;br /&gt;
This is the last trivia in this cycle, cumulative winners are:&lt;br /&gt;
&lt;br /&gt;
Siegfried&lt;br /&gt;
Jen-Creature&lt;br /&gt;
Nhoj&lt;br /&gt;
Zelda&lt;br /&gt;
Buffalmacco&lt;br /&gt;
Aginor&lt;br /&gt;
&lt;br /&gt;
with Voloya and Morphine alternates for the great trivia blowout to be&lt;br /&gt;
held in the upcoming next two weeks !&lt;br /&gt;
More info on that when I know it :)&lt;br /&gt;
&lt;br /&gt;
-Croaker&lt;br /&gt;
&lt;br /&gt;
             ________________________&lt;br /&gt;
            /                        \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMud?|&lt;br /&gt;
   (o o)    \________________________/&lt;br /&gt;
ooO_(_)_Ooo_____________________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|__&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|____|&lt;br /&gt;
&lt;br /&gt;
___                                                                    ___&lt;br /&gt;
\  |------------------------------------------------------------------|  /&lt;br /&gt;
/__|    LEGENDITES: Information Regarding the People of Our World     |__\&lt;br /&gt;
   '------------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
            LEGEND MOBS THREATEN STRIKE, POSSIBLE REVOLUTION&lt;br /&gt;
            -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
                   Exclusive to the Legendary Times.&lt;br /&gt;
&lt;br /&gt;
Often the needs of the hardest working members of society are ignored, their &lt;br /&gt;
labours and loyalty are taken for granted. However, history has shown us &lt;br /&gt;
that  this is a dangerous blindness, often leading to divisiveness and &lt;br /&gt;
even upheaval. The latest chapter in social unrest is being written in an &lt;br /&gt;
unlikely place, among the largely anonymous men and women known as 'mobs.'&lt;br /&gt;
&lt;br /&gt;
'I've never seen it this bad,' says an important ecumenical leader&lt;br /&gt;
who spoke on the condition of anonymity from his cramped home on the&lt;br /&gt;
outskirts of Paris. 'The common people have lost all faith in the cosmic&lt;br /&gt;
order of things.'&lt;br /&gt;
&lt;br /&gt;
'I've been in this bloody rathole for 40 years,' says Samuel Norton&lt;br /&gt;
of the Jolly Beggar Inn. 'Look'e here. 'Thar Be Dragons' all over the&lt;br /&gt;
walls. Who's seen such a silly mess? And do them folks even give me a&lt;br /&gt;
hello. No! I'm sick of 'em all.'&lt;br /&gt;
&lt;br /&gt;
A man who says he plays 'a stupid sheriff in a meaningless little&lt;br /&gt;
town' claims he has received offers to play King Lear in Europe but&lt;br /&gt;
cannot because of a contract that binds him to his current role for&lt;br /&gt;
perpetuity. 'All I do all day is mouth the same three or four lines,&lt;br /&gt;
smile, nod, make the same old rounds. They call this acting?' Another&lt;br /&gt;
mob complains of the fact that he is given no pants to wear.&lt;br /&gt;
&lt;br /&gt;
'I am oppressed by my pants,' claims another. 'What point is&lt;br /&gt;
wearing deerskin leggings if it only an incitement to murder?,' he asks.&lt;br /&gt;
'I guess people kill me so they do their little jumping-jacks faster, or&lt;br /&gt;
run quicker to chat with their friends. Although God knows what these&lt;br /&gt;
people do in their spare time, with my pants.'&lt;br /&gt;
&lt;br /&gt;
The actors who play the peasants of Sherwood are now universally&lt;br /&gt;
lauded as the first to see the true state of things. One actor sat down&lt;br /&gt;
with this reporter recently and gave this statement, 'EXP, they say it&lt;br /&gt;
stands for experience,' he laughs bitterly. 'Have you ever noticed it&lt;br /&gt;
could also stand for 'exterminate peasantry?', and 'PC' is used to&lt;br /&gt;
describe people who are anything but politically, or morally correct. A&lt;br /&gt;
classic bit of misdirection. You just have to read between the lines&lt;br /&gt;
here.'&lt;br /&gt;
&lt;br /&gt;
Lastly, a farmwife gives us this frightening glimpse into the life&lt;br /&gt;
of typical mob. 'The first two or three times I was actually happy when&lt;br /&gt;
they brought my kidnapped son back to me. But after the ten-thousandth&lt;br /&gt;
time, do you think I really feel any emotion? Do you think my heart is&lt;br /&gt;
not an empty drum for tedious misery to beat upon? And my son is an&lt;br /&gt;
alcoholic anyway. They all are. You would be too if you had the life&lt;br /&gt;
expectancy of a firefly.'&lt;br /&gt;
&lt;br /&gt;
So what do mobs want? With the exception of Freddy the Monkey's&lt;br /&gt;
unprintable (and anatomically impossible) demands, they cry for better&lt;br /&gt;
work conditions, more free time, and an end to the constant dying. Will&lt;br /&gt;
they get their desires? Only time will tell, but until then, they will&lt;br /&gt;
continue to live like Robin Hood of Sherwood. On this chilly November&lt;br /&gt;
morning, he grudgingly struggles into his tunic, takes a long bracer of&lt;br /&gt;
rotgut whisky, and heads out into the pale winter morning,:  &lt;br /&gt;
Just another day of work, and perhaps another day of death.&lt;br /&gt;
&lt;br /&gt;
- Voloya.&lt;br /&gt;
&lt;br /&gt;
                              -=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
I'm changing my long and short desc.'s:&lt;br /&gt;
My old long desc. (A rugged mage is here leaning on a staff nonchalantly)&lt;br /&gt;
will become: &lt;br /&gt;
A rugged Celt is here leaning a staff nonchalantly.&lt;br /&gt;
My old short desc. (A rugged mage) will become:  &lt;br /&gt;
A rugged Celt.  &lt;br /&gt;
My reasons are as follows:  &lt;br /&gt;
1)  I'm not and cannot ever become a &amp;quot;true&amp;quot; mage.  This is because I'm &lt;br /&gt;
from Tara.&lt;br /&gt;
2) I'm thoroughly tired of people asking me for magical help which I&lt;br /&gt;
cannot supply (ID'ing, cure criticals, etc.).&lt;br /&gt;
3) I want to use a desc., but not this one.  I prefer one that is more &lt;br /&gt;
true to my character or at least not misleading. He's certainly not a&lt;br /&gt;
mage...  ;)&lt;br /&gt;
4) I get way to many people mistaking me for Magius.  You know how&lt;br /&gt;
annoying that can get?  -chuckle-  &lt;br /&gt;
Jeesh is that guy popular on here...  &lt;br /&gt;
(the &amp;quot;mage&amp;quot; in my desc. catches many tells directed to &amp;quot;Magius&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
I look forward to now becoming &amp;quot;A rugged Celt&amp;quot;...  :)&lt;br /&gt;
&lt;br /&gt;
-Parox&lt;br /&gt;
&lt;br /&gt;
___                                                                    ___&lt;br /&gt;
\  |------------------------------------------------------------------|  /&lt;br /&gt;
/__|                    Kinch's zmud Tricks and Tips                  |__\&lt;br /&gt;
   '------------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                       PART THREE: ADVANCED AUTOHUNT&lt;br /&gt;
                       -=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
In this week's episode, we'll complete the Autohunt function, and introduce&lt;br /&gt;
the concept of aliases and buttons. I'd promised you some door-opening&lt;br /&gt;
techniques, but we'll leave that for the next edition as a stand-alone&lt;br /&gt;
utility. Remember, if you get stuck with any of this, feel free to mudmail&lt;br /&gt;
me. If you've got access to a printer, you might like to print this article&lt;br /&gt;
off so that you can refer to it (it's pretty much step-by-step, so it's also&lt;br /&gt;
fairly lengthy.)&lt;br /&gt;
&lt;br /&gt;
But first, a bit of housekeeping.&lt;br /&gt;
&lt;br /&gt;
A couple of characters pointed out a danger inherent in the way we set up&lt;br /&gt;
the Autohunt triggers - thanks for the feedback, guys. (Remember triggers?&lt;br /&gt;
Go back and read the last few editions of the Legendary Times.)&lt;br /&gt;
&lt;br /&gt;
If some-one with an 'interesting' sense of humour - and they're out there,&lt;br /&gt;
believe me - decided to send you a tell containing the phrase 'The trail to&lt;br /&gt;
your prey leads' they could follow it up with a further command that could&lt;br /&gt;
have your character burping or sleeping or worse.&lt;br /&gt;
&lt;br /&gt;
The first thing to do to prevent this is to edit the original trigger.&lt;br /&gt;
Tick (check) the box marked 'Trigger on newline.' If you want to be really&lt;br /&gt;
cautious, delete this trigger and make six new triggers (remember to call&lt;br /&gt;
them all Autohunt) to cover the six directions:&lt;br /&gt;
&lt;br /&gt;
The trail to your prey leads north.&lt;br /&gt;
With the command that is returned to the mud:&lt;br /&gt;
north&lt;br /&gt;
&lt;br /&gt;
The trail to your prey leads down.&lt;br /&gt;
With the command that is returned to the mud:&lt;br /&gt;
down&lt;br /&gt;
&lt;br /&gt;
And so on.  At least then if someone decides to mischievously activate your&lt;br /&gt;
trigger (yes, there is still a way, but I'm not telling), the worst they&lt;br /&gt;
can do is send you in a certain direction.&lt;br /&gt;
&lt;br /&gt;
Now that we've got that out of the way, we can jazz up the Autohunt device&lt;br /&gt;
you've made. The problem we have to get around is that it's quite a nuisance&lt;br /&gt;
to have to type&lt;br /&gt;
&lt;br /&gt;
#T+ Autohunt&lt;br /&gt;
&lt;br /&gt;
every time you want to turn Autohunt on, and then remember to type&lt;br /&gt;
&lt;br /&gt;
#T- Autohunt&lt;br /&gt;
&lt;br /&gt;
whenever you want to turn it off.&lt;br /&gt;
&lt;br /&gt;
What we're going to do then is allow you to chose whether you want to hunt&lt;br /&gt;
manually or use Autohunt (you might want to 'hunt' a mob to see if they're&lt;br /&gt;
around, and not necessarily go haring off after them right then and there.)&lt;br /&gt;
&lt;br /&gt;
First, we need to create a couple of new triggers.&lt;br /&gt;
&lt;br /&gt;
The first trigger picks up the fact that you've been successful in finding&lt;br /&gt;
a hunt trail to something.&lt;br /&gt;
&lt;br /&gt;
Set the trigger to respond to the line from the mud:&lt;br /&gt;
&lt;br /&gt;
You pick up the trail.&lt;br /&gt;
&lt;br /&gt;
Call it Hunting (for instance), and make sure you set it up so that it is&lt;br /&gt;
not enabled when you start zMud, and that it only triggers on a newline.&lt;br /&gt;
The command you want to execute when the trigger is activated is the&lt;br /&gt;
command that triggers Autohunt:&lt;br /&gt;
&lt;br /&gt;
#T+ Autohunt&lt;br /&gt;
&lt;br /&gt;
The second trigger will turn off the autohunt facility when you reach your&lt;br /&gt;
target. Use the same class name as the previous trigger (Hunting), and set&lt;br /&gt;
it to respond to the line from the mud:&lt;br /&gt;
&lt;br /&gt;
You have found your prey!&lt;br /&gt;
&lt;br /&gt;
(Again, make sure the trigger is not set to enable when zMud starts, and&lt;br /&gt;
that it only triggers on a newline).&lt;br /&gt;
&lt;br /&gt;
The commands you want to execute when the trigger is activated is the&lt;br /&gt;
command that disables the original trigger, and turns off Autohunt.&lt;br /&gt;
Separate the commands with a semi-colon, and make sure you don't have a gap&lt;br /&gt;
before or after the semi-colon.&lt;br /&gt;
&lt;br /&gt;
#T- Autohunt;#T- Hunting&lt;br /&gt;
&lt;br /&gt;
To get really snazzy, you should also create a trigger in the Hunting class&lt;br /&gt;
which responds to the line from the mud:&lt;br /&gt;
&lt;br /&gt;
You could not find a trail.&lt;br /&gt;
&lt;br /&gt;
(again, not enabled at start-up, triggers on newline) which executes the&lt;br /&gt;
command:&lt;br /&gt;
&lt;br /&gt;
#T- Hunting&lt;br /&gt;
&lt;br /&gt;
Now if all this hasn't triggered a dire need for aspirin (remember, if pain&lt;br /&gt;
persists, see your doctor or Taran herbalist), we're on the home straight.&lt;br /&gt;
&lt;br /&gt;
To get this all up and running, we need to create an alias. (No, I haven't&lt;br /&gt;
covered aliases yet, I'm doing it now, ok?)&lt;br /&gt;
&lt;br /&gt;
Click on the button marked 'Aliases' on the zMud toolbar and then click &lt;br /&gt;
'New', or select make Alias from the Action menu.&lt;br /&gt;
&lt;br /&gt;
In the box marked Alias name, pick a name that's meaningful and easy to&lt;br /&gt;
type. Autohunt would do, or even ahunt. Make sure it's all in lowercase,&lt;br /&gt;
so it's even easier type.&lt;br /&gt;
&lt;br /&gt;
In the box marked command, type the following:&lt;br /&gt;
&lt;br /&gt;
#T+ Hunting;hunt&lt;br /&gt;
&lt;br /&gt;
remembering that you don't leave a space on either side of the colon.&lt;br /&gt;
Now, when you want to autohunt something, you can type:&lt;br /&gt;
&lt;br /&gt;
ahunt rabbit&lt;br /&gt;
&lt;br /&gt;
(for example) and you're off and running.&lt;br /&gt;
&lt;br /&gt;
Let's trace through how all this works.&lt;br /&gt;
&lt;br /&gt;
When you type ahunt rabbit, you activate the trigger marked 'Hunting' and&lt;br /&gt;
send the command 'hunt rabbit' to the mud. If you find something ('You pick&lt;br /&gt;
up the trail') the Autohunt feature will be turned on, so that when you are&lt;br /&gt;
told 'The trail to your prey leads ' you will move in that &lt;br /&gt;
direction.&lt;br /&gt;
&lt;br /&gt;
Once you find your rabbit ('You have found your prey') the whole thing will&lt;br /&gt;
shut down again, (the trigger classes will be disabled) ready for the next&lt;br /&gt;
time you type 'ahunt'.&lt;br /&gt;
&lt;br /&gt;
If you don't find anything ('You could not find a trail') the whole thing&lt;br /&gt;
shuts down as well, ready for next time.&lt;br /&gt;
&lt;br /&gt;
If you just type 'hunt rabbit', (instead of ahunt rabbit) you will simply&lt;br /&gt;
see the message &amp;quot;The trail to your prey leads ', but you've &lt;br /&gt;
chosen not to follow just yet, haven't you?&lt;br /&gt;
&lt;br /&gt;
*bounce*&lt;br /&gt;
&lt;br /&gt;
The only time this process will *not* work is if you do a normal hunt, then&lt;br /&gt;
try to ahunt from the same room.  This is because the second time you hunt,&lt;br /&gt;
you do not get told 'You pick up the trail', so while the Hunting trigger&lt;br /&gt;
class is turned it never gets to see the 'You pick up the trail' response&lt;br /&gt;
from the mud and so doesn't enable the Autohunt trigger class.&lt;br /&gt;
&lt;br /&gt;
Kinch looks up into the sky and ponders.&lt;br /&gt;
Kinch mutters 'Let's see if we can get around that.'&lt;br /&gt;
&lt;br /&gt;
Ok. Here's the deluxe model with the optional extras. What we're going to&lt;br /&gt;
do is make a button that will tell you when Autohunt is enabled, and will&lt;br /&gt;
allow you to turn it back on if required.&lt;br /&gt;
&lt;br /&gt;
Select Make Button from the Actions menu. In the Off Caption box, type in&lt;br /&gt;
what you want to appear on the button when it is off (Hunt Off seems to&lt;br /&gt;
make sense). In the On Caption box, type in what you want to appear on the&lt;br /&gt;
button when it is on (um... Hunt On?).&lt;br /&gt;
&lt;br /&gt;
In the box marked On Command, type the command:&lt;br /&gt;
&lt;br /&gt;
#T+ Autohunt&lt;br /&gt;
&lt;br /&gt;
In the box marked Off Command, type the command:&lt;br /&gt;
&lt;br /&gt;
#T- Autohunt&lt;br /&gt;
&lt;br /&gt;
In the box marked variable type Autohunt. This assigns a variable called&lt;br /&gt;
Autohunt to the button (this is different from the trigger class Autohunt,&lt;br /&gt;
in case you were wondering). The variable Autohunt has a value of 1 when&lt;br /&gt;
the button is 'on' and 0 when the button is 'off'.&lt;br /&gt;
&lt;br /&gt;
Let's go back to the Hunting class trigger that responds to 'You pick up&lt;br /&gt;
the trail'. Remember, the command that is executed by this trigger is:&lt;br /&gt;
&lt;br /&gt;
#T+ Autohunt&lt;br /&gt;
(which enables the Autohunt trigger class)&lt;br /&gt;
&lt;br /&gt;
Change it to:&lt;br /&gt;
&lt;br /&gt;
Autohunt=1&lt;br /&gt;
(which toggles the button 'on', which then turns on the Autohunt trigger&lt;br /&gt;
class anyway)&lt;br /&gt;
&lt;br /&gt;
Similarly, change the Hunting class trigger that responds to 'You have&lt;br /&gt;
found your prey!' to:&lt;br /&gt;
&lt;br /&gt;
Autohunt=0;#T- Hunting&lt;br /&gt;
&lt;br /&gt;
This will turn the button 'off' and shut down Autohunt and reset it when&lt;br /&gt;
you've finished.&lt;br /&gt;
&lt;br /&gt;
You'll also see a tab on the buttons window marked 'Location'. You can&lt;br /&gt;
elect to position the button at the top, bottom, left or right of your&lt;br /&gt;
screen.  Pick a location that floats your boat - don't ask me, I'm not &lt;br /&gt;
your mother.&lt;br /&gt;
&lt;br /&gt;
Having done all that, you can see at a glance when your autohunt facility&lt;br /&gt;
is on. This gives you a quick and easy 'abort' if you change your mind&lt;br /&gt;
(You'll have to turn the Hunting trigger off by typing #T- Hunting though).&lt;br /&gt;
&lt;br /&gt;
You could also use it to keep Autohunt on permanently. Simply click the&lt;br /&gt;
button, then use the 'hunt' command instead of 'ahunt'.&lt;br /&gt;
&lt;br /&gt;
In the situation where you typed 'hunt', then decided to 'ahunt', you can&lt;br /&gt;
now continue from the same room by clicking the Hunt button, then typing&lt;br /&gt;
'look'.&lt;br /&gt;
&lt;br /&gt;
There'll be the odd occasion where you've aborted or restarted autohunt&lt;br /&gt;
where it might not reset perfectly. You should be able to avoid this by&lt;br /&gt;
deciding whether you are hunting, autohunting, or permanently autohunting&lt;br /&gt;
before you actually do anything.&lt;br /&gt;
&lt;br /&gt;
ROLEPLAY!!!&lt;br /&gt;
&lt;br /&gt;
Now that all the grunt work is out the road, let's have some fun.&lt;br /&gt;
&lt;br /&gt;
If you think about all this in a role-playing context, it looks a bit&lt;br /&gt;
strange if one minute you're standing there, and the next minute you've&lt;br /&gt;
zoomed out of the room without a word.  Here's a couple of suggestions, but&lt;br /&gt;
remember, you're only limited by your imagination and Anti-Spam&lt;br /&gt;
legislation. Have a think about how your character learned to hunt. Is it&lt;br /&gt;
from growing up in the forests? Or did you learn it when you trained as an&lt;br /&gt;
assassin? Is it a gift from the gods, is it something that comes easy to&lt;br /&gt;
you, or do you have to really work at it?  Is it sheer fluke?&lt;br /&gt;
&lt;br /&gt;
You could modify the 'ahunt' alias by putting a couple of socials and some&lt;br /&gt;
dialogue as the command, separated by semi-colons.  For example:&lt;br /&gt;
&lt;br /&gt;
emote looks at some scuff marks on the ground with a practised eye, and&lt;br /&gt;
sniffs thoughtfully at the breeze.;ponder;say It's taken me years to&lt;br /&gt;
perfect this skill;#T+ Hunting;hunt&lt;br /&gt;
&lt;br /&gt;
You could add some extra commands when you find your prey (or when you&lt;br /&gt;
can't pick up the trail) in the same way.  Do you say 'So THERE you are!'&lt;br /&gt;
or 'Prepare to die!' or simply beam delightedly?  Tinker around with it!&lt;br /&gt;
&lt;br /&gt;
I'll leave you to play around with it. Next week we'll cover the&lt;br /&gt;
door-opening facility, some aliases for absentminded spell-casters, and a&lt;br /&gt;
few other suggestions for using triggers, buttons and aliases.&lt;br /&gt;
&lt;br /&gt;
Have fun!!&lt;br /&gt;
&lt;br /&gt;
*bow*&lt;br /&gt;
- Kinch.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
Legendary Times is published by the gods of LegendMUD. Please send all&lt;br /&gt;
replies/additions to our address at lt@mud.aus.sig.net for inclusion in the&lt;br /&gt;
next edition. We, however, reserve the right to moderate this discussion, and&lt;br /&gt;
may object to some submissions.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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