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	<id>http://legendarytimes.org/index.php?action=history&amp;feed=atom&amp;title=Volume_Five_Special_Edition</id>
	<title>Volume Five Special Edition - Revision history</title>
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		<title>Mertjai: Created page with &quot; &lt;nowiki&gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=   .............._______   ............./      /            THE LEGENDARY TIMES   ...............&quot;</title>
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		<updated>2018-03-24T05:20:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=   .............._______   ............./      /            THE LEGENDARY TIMES   ...............&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  .............._______&lt;br /&gt;
  ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
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  ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
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  ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
  ...../                / /./       /./     /./  /.../  /./       /&lt;br /&gt;
  ..../                /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
  .../________________/       running on         mud.sig.net 9999&lt;br /&gt;
                                                 199.1.78.16 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
http://mud.sig.net/                              ftp://mud.sig.net/pub&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
SPECIAL EDITION                                       January 17, 1998&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                    LegendMUD'S New Clan System&lt;br /&gt;
&lt;br /&gt;
With all the headaches and questions and unclear policies about clans,&lt;br /&gt;
it was decided to automate or turn over to players as much of the&lt;br /&gt;
process as possible. So, the first phase of the new system has been&lt;br /&gt;
implemented. Until playerhousing is implemented, only 10 pkill clans&lt;br /&gt;
will be running under the system. &lt;br /&gt;
&lt;br /&gt;
Two things that will remain under immortal control:&lt;br /&gt;
&lt;br /&gt;
    a) pk-enabling characters and retention of 1 pk-enabled character&lt;br /&gt;
       per player, and removing pk-enabled status to those that wish to&lt;br /&gt;
       retire from pkill after hitting 100 million experience.&lt;br /&gt;
&lt;br /&gt;
    b) disbanding of clans that violate the player code of conduct&lt;br /&gt;
       (This includes issuing official warnings for all members of said&lt;br /&gt;
        clan.)&lt;br /&gt;
&lt;br /&gt;
The goals beyond the reduction of immortal &amp;quot;interference&amp;quot; include more&lt;br /&gt;
self-regulation among the players, more flexibilty and personalization&lt;br /&gt;
of clan themes, and to encourage more participation in clans.&lt;br /&gt;
&lt;br /&gt;
Eventually purely RP clans will be formed the same way as PK clans&lt;br /&gt;
under this system. Only characters that are PK-enabled will be able to&lt;br /&gt;
form and join pk clans. RP clans can be formed by any mortal. If the&lt;br /&gt;
players decide they would rather have 32 &amp;quot;officially recognized&amp;quot; rp&lt;br /&gt;
clans instead of pk clans, that is up to them. Once a clan has been&lt;br /&gt;
formed as either PK or RP, its status cannot be changed unless it is&lt;br /&gt;
disbanded and restarted from scratch.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
What Changes Have Been Made?&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
The max number of clans is currently 32, but is definable. The max&lt;br /&gt;
number of members is 15 and minimum required to keep a clan active is&lt;br /&gt;
5. These numbers are also definable. Currently, it takes three&lt;br /&gt;
reboots/crashes for a clan to be automatically disbanded because of&lt;br /&gt;
low membership and warnings are placed in the ROSTER command when&lt;br /&gt;
membership levels drop to dangerous lows.&lt;br /&gt;
&lt;br /&gt;
The level at which PERMADEATH occurs has been dropped to level 10.&lt;br /&gt;
This is to make all pkenabled characters vulnerable to the same rules.&lt;br /&gt;
No more sitting at level 14 and making a pest of yourself without&lt;br /&gt;
recourse for others. As well as keeping it fair across the board to all&lt;br /&gt;
players regardless of pkill status.&lt;br /&gt;
&lt;br /&gt;
Clan channels no longer require tokens to use for clan members. There&lt;br /&gt;
is also currently no mechanism for them to be overheard by other mortals.&lt;br /&gt;
Another reminder about clan channels is they are considered &amp;quot;public&amp;quot;&lt;br /&gt;
channels as we do not put age restrictions on clanning so the same &lt;br /&gt;
obscentity rules for CHAT, INFO and AUCTION aplly to clan channels.&lt;br /&gt;
&lt;br /&gt;
There have been some minor changes in the initial design that allowed&lt;br /&gt;
things to work more easily but didn't significantly change the desired&lt;br /&gt;
results of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
- The Basic Commands for the System&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
PKCLANS AND WHAT MAKES THEM DIFFERENT&lt;br /&gt;
&lt;br /&gt;
Players may only have one pkenabled character at a time.&lt;br /&gt;
&lt;br /&gt;
Permadeath still applies after level 10 to pkenabled characters.&lt;br /&gt;
Pkenabled characters may attack any other pkenabled character within&lt;br /&gt;
10 levels of their own character. Exceptions to this rule are PKclan&lt;br /&gt;
GMs. GMs of pkill clans may attack any member of their clan for&lt;br /&gt;
punitive measures and may be attacked by any members of their clan as&lt;br /&gt;
an additional check on their power as clan leader.&lt;br /&gt;
&lt;br /&gt;
Until playerhousing is implemented, clan hall access may be gained by&lt;br /&gt;
asking relevant mobs in the game to transfer you to the clan hall. You&lt;br /&gt;
will be successful if you are wearing a clan token and have the&lt;br /&gt;
password or are member of that clan and have the password.&lt;br /&gt;
&lt;br /&gt;
NOTE: unclanned characters are not able to enter clan halls, even with&lt;br /&gt;
the correct token and password.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CLANS command:&lt;br /&gt;
Syntax: CLANS ALL lists all clans with brief information&lt;br /&gt;
Syntax: CLANS RP  lists all rp clans with detailed information&lt;br /&gt;
Syntax: CLANS PK  lists all pk clans with detailed information&lt;br /&gt;
&lt;br /&gt;
This command lists off information about the clan such as keyword,&lt;br /&gt;
purpose, the date they were established.&lt;br /&gt;
&lt;br /&gt;
You can choose to list all clans, all roleplaying clans, or all pkill&lt;br /&gt;
clans.&lt;br /&gt;
&lt;br /&gt;
With the implementation of playerhousing, players will have the ability &lt;br /&gt;
to freely form and disband clans, as well as, induct and cast out members &lt;br /&gt;
without immortal intervention.&lt;br /&gt;
&lt;br /&gt;
Each clan also will be able to freely elect a GuildMaster or&lt;br /&gt;
GuildMistress by pledging their loyalty to other clan members. The&lt;br /&gt;
member with the most loyalty is automatically named GM.&lt;br /&gt;
&lt;br /&gt;
Characters of ALL levels are eligible to join a RP clan. However, to&lt;br /&gt;
join a PK clan, the character must be already pkenabled by an admin&lt;br /&gt;
immort.&lt;br /&gt;
&lt;br /&gt;
Players may only have one pkenabled character at a time.&lt;br /&gt;
&lt;br /&gt;
Clans that are inactive or without a GM for an extended period of time&lt;br /&gt;
will be removed, and any and all remaining members will be removed&lt;br /&gt;
from the clan.&lt;br /&gt;
&lt;br /&gt;
See also the help topics on: PKILL PKCLANS FORM PURPOSE DISBAND&lt;br /&gt;
ABANDON INDUCT OUTCAST PLEDGE ROSTER RECRUIT and SEEK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DISBANDING A CLAN:&lt;br /&gt;
Syntax: DISBAND&lt;br /&gt;
&lt;br /&gt;
This is a GM only command that can be used to disband a clan. All&lt;br /&gt;
members are set to belong to no clan. Pkenabled characters will remain&lt;br /&gt;
pkenabled.&lt;br /&gt;
&lt;br /&gt;
This command can also be used by immortals to disband clans that&lt;br /&gt;
violate the player code of conduct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FORMING NEW CLANS:&lt;br /&gt;
Syntax: FORM   &lt;br /&gt;
NOTE that this command will be disabled until player housing is implemented.&lt;br /&gt;
&lt;br /&gt;
Once playerhousing is implemented, players will be able to freely form&lt;br /&gt;
clans and disband them without immortal intervention.&lt;br /&gt;
&lt;br /&gt;
This command is used to form new clans. Both roleplaying and pkill&lt;br /&gt;
clans.&lt;br /&gt;
&lt;br /&gt;
You must be level 5 to form a new clan, but can be any level to join&lt;br /&gt;
an RP clan. To join a PK clan, you must first be pkenabled.&lt;br /&gt;
&lt;br /&gt;
Note: Joining a clan is much different than becoming pkill enabled. To&lt;br /&gt;
become pkill enabled, you must contact an immortal in the admin dept.&lt;br /&gt;
after you have reached level 10 but before you reach level 36.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INDUCTING NEW MEMBERS INTO A CLAN:&lt;br /&gt;
Syntax: INDUCT &lt;br /&gt;
&lt;br /&gt;
This is a GM only command that is used to induct characters who are&lt;br /&gt;
seeking to join the clan. Mutual consensus between the two parties is&lt;br /&gt;
required.&lt;br /&gt;
&lt;br /&gt;
The new member's loyalty is automatically set to the inducting GM.&lt;br /&gt;
&lt;br /&gt;
See also HELP SEEK and HELP PLEDGE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OUTCASTING A MEMBER OF A CLAN:&lt;br /&gt;
Syntax: OUTCAST &lt;br /&gt;
&lt;br /&gt;
This is a GM only command that is used to remove members from the&lt;br /&gt;
clan. The member need not be online to be removed.&lt;br /&gt;
&lt;br /&gt;
All loyalties to and given by the outcast member are removed. GMs&lt;br /&gt;
should note that by using this command they may jeopardize their&lt;br /&gt;
standing as GM if this should decrease their loyalty below that&lt;br /&gt;
required to be GM of their clan.&lt;br /&gt;
&lt;br /&gt;
See also HELP PLEDGE and HELP ABANDON.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PLEDGING YOUR LOYALTY TO ANOTHER CLAN MEMBER:&lt;br /&gt;
Syntax: PLEDGE &lt;br /&gt;
&lt;br /&gt;
This command is used to pledge your loyalty to a fellow clan member.&lt;br /&gt;
The member with the most loyalties within the clan, is automatically&lt;br /&gt;
named GM. Loyalties are not visibly tracked except by who is the&lt;br /&gt;
current GM.&lt;br /&gt;
&lt;br /&gt;
GMs should see also: OUTCAST&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DEFINING THE PURPOSE OF YOUR CLAN:&lt;br /&gt;
Syntax: PURPOSE &lt;br /&gt;
&lt;br /&gt;
This is a GM only command that is used to provide additional&lt;br /&gt;
information about the clan in the CLANS listing command.&lt;br /&gt;
&lt;br /&gt;
See also: HELP FORM and HELP CLANS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RECRUITING NEW MEMBERS:&lt;br /&gt;
Syntax: RECRUIT&lt;br /&gt;
This is a GM only command that allows them to see who online is&lt;br /&gt;
currently seeking membership in their clan.&lt;br /&gt;
&lt;br /&gt;
See also: HELP INDUCT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GETTING A ROSTER LISTING FOR YOUR CLAN:&lt;br /&gt;
Syntax: ROSTER&lt;br /&gt;
&lt;br /&gt;
This command allows clan members to see all current members of their&lt;br /&gt;
clan. The current GM is noted as well in this listing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SEEKING TO JOIN A CLAN:&lt;br /&gt;
Syntax: SEEK &lt;br /&gt;
&lt;br /&gt;
This command is used by characters to indicate interest in joining a&lt;br /&gt;
clan. Clan Gms can then INDUCT new members if desired. Mutual consent&lt;br /&gt;
between the GM and the character seeking to joing the clan are&lt;br /&gt;
required for membership. You cannot seek to join a clan while being a&lt;br /&gt;
member of another. You must first abandon all former clan ties.&lt;br /&gt;
&lt;br /&gt;
See also: HELP FORM and HELP CLANS and HELP INDUCT&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
The Legendary Times is published by the gods of LegendMUD. Please send &lt;br /&gt;
all replies/additions to our address at lt@mud.sig.net for inclusion &lt;br /&gt;
in the next edition. We, however, reserve the right to moderate this &lt;br /&gt;
discussion, and may object to some submissions.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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