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	<title>Volume One Issue Five - Revision history</title>
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		<title>Mertjai: Created page with &quot; &lt;nowiki&gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ............._______ ............/      /            LEGENDARY TIMES .........../      / .......&quot;</title>
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		<updated>2018-03-24T01:57:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ............._______ ............/      /            LEGENDARY TIMES .........../      / .......&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
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.../                /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
../________________/      WHAT'S GOING ON AROUND HERE&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME ONE, ISSUE FIVE                                 Sept. 29th, 1994&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
BUG FIXES:&lt;br /&gt;
&lt;br /&gt;
- A bug fixed in item damage--one which affected all of you. You should find&lt;br /&gt;
that your weapons are not getting scrapped nearly as often as was the case &lt;br /&gt;
a week ago when we first installed the equipment damage system. Magical&lt;br /&gt;
items are more resistant to weapon and eq damage in magical areas. If you had&lt;br /&gt;
a magical weapon destroyed in one blow at some point during the past week, you  are likely due for a reimb. Thanks to Khelleck for helping us pinpoint the&lt;br /&gt;
problem.&lt;br /&gt;
&lt;br /&gt;
- Whoshort is working MOSTLY correctly. Anyway, it gives the right number of&lt;br /&gt;
players but still skips lines here and there. Funny how such a simple thing&lt;br /&gt;
can be so frustrating. Anyway, you may find it useful on those nights when&lt;br /&gt;
the who list tops thirty.&lt;br /&gt;
&lt;br /&gt;
FEATURE ARTICLE: WEAPON DAMAGE AND EQUIPMENT DAMAGE: &lt;br /&gt;
                 A SURVIVOR'S GUIDE.&lt;br /&gt;
&lt;br /&gt;
This is some advice for those who are struggling withe the new equipment&lt;br /&gt;
damage system and find that their favorite weapons seem to get scrapped all&lt;br /&gt;
too quickly.&lt;br /&gt;
&lt;br /&gt;
Damage to a weapon only occurs on hits and on blocks. A high dex and AC will&lt;br /&gt;
lead to more clean misses and thus less pounding on your armor. Look for new&lt;br /&gt;
messages for blocking to come soon, giving exactly what attack hit what &lt;br /&gt;
armor. :)&lt;br /&gt;
&lt;br /&gt;
How much is something damaged? Well, a weapon can absorb damage based on its&lt;br /&gt;
weight and how much damage it does; and how much it takes depends on how&lt;br /&gt;
much it gives in a blow. Things that hit harder will also be more likely to&lt;br /&gt;
hurt themselves in the process. Armor takes damage according to how hard the&lt;br /&gt;
blow that hit it is.&lt;br /&gt;
&lt;br /&gt;
In practical terms, this means a few things. First off, damage under 10 will&lt;br /&gt;
never cause item damage. Weapons which do damage in a range from 1 to 15&lt;br /&gt;
will only do damage when they roll over a 10, AND also meet the chance of&lt;br /&gt;
doing damage. High-powered weapons that rely on dice rolls like 4d4 or &lt;br /&gt;
8d2 or 18d1 will almost always be more vulnerable to equipment damage, whereas&lt;br /&gt;
weapons with ranges that go from 1 to 16 would not, simply because the 1d16&lt;br /&gt;
will go over 10 less often.&lt;br /&gt;
&lt;br /&gt;
Another major factor is weight. Ebony longswords break very very often. Why?&lt;br /&gt;
they have a high damage, but also weigh little. As a result, they do not&lt;br /&gt;
absorb much damage. This works fine in Arabia, and less well but still well&lt;br /&gt;
enough in ireland, areas with high concentrations of magic, but once you reach&lt;br /&gt;
London, the magical abilities of the sword are diminished, and its resistance &lt;br /&gt;
to damage becomes normal. The result is a thin weak blade that tends to hit veryhard and thus has a high chance of getting nicked. Or even snapping in two.&lt;br /&gt;
&lt;br /&gt;
So in the meantime, it may be more cost-effective to avoid weapons that are&lt;br /&gt;
otherwise superb, just because they will tend to have that superiority only&lt;br /&gt;
in magical areas. Alternatives? Well, things like the gaff, the pike, the&lt;br /&gt;
broadsword, the greatsword, all have heavy weights and while they lack magical&lt;br /&gt;
advantages to resist damage, they can be repaired precisely because they are&lt;br /&gt;
mundane. The heavy weight means that only naturally strong players will be&lt;br /&gt;
able to wield them, but they will absorb a lot more abuse; and the damages on&lt;br /&gt;
these weapons is in the vicinity of 4d4 just like the ebonies and staves. &lt;br /&gt;
They do tend to have smaller multipliers and larger dice size, so you will not&lt;br /&gt;
be averaging as high damage per round; but this will also make them less&lt;br /&gt;
vulnerable to going over 10 per round and getting damaged.&lt;br /&gt;
&lt;br /&gt;
Of course, these weapons may not have the +dam and +hit advantages the magical&lt;br /&gt;
weapons confer; but they also have commensurately lower rent costs. You should&lt;br /&gt;
be able to then get your +hit and +dam elsewhere.&lt;br /&gt;
&lt;br /&gt;
As far as repairing goes: magical armor and weapons cannot yet be repaired.&lt;br /&gt;
When repair for these items goes in, it will be a magic spell that will ONLY&lt;br /&gt;
repair magic items. This will of course put more burden on the mages, but&lt;br /&gt;
will also make them valued members of a group that favors magical armor and&lt;br /&gt;
weaponry. All you fighter types--don't just hit up mages for their magic and&lt;br /&gt;
then ignore them; take them along on your killing sprees, you may find that&lt;br /&gt;
they have other abilities which can help a group out.&lt;br /&gt;
&lt;br /&gt;
Repairing damaged armor and weapons is limited to characters from hometowns&lt;br /&gt;
with sufficient technological knowledge to support the ability. Repairing&lt;br /&gt;
of damaged blades and armor was not very common in the less advanced cultures,&lt;br /&gt;
as it is a quick and easy way to permanently ruin the blade or armor. What&lt;br /&gt;
was most commonly done in those cultures was to melt down the metal and use&lt;br /&gt;
it to make a new blade. How do you feel about allowing everyone to forge,&lt;br /&gt;
and putting the ability to melt down scrapped or useless metal items to use&lt;br /&gt;
as raw material for new weapons and armor?&lt;br /&gt;
&lt;br /&gt;
And finally.... if you found this article useful or informative, consider&lt;br /&gt;
writing articles on aspects of LegendMUD gaming that you feel other players&lt;br /&gt;
should know. Things such as 'How to play a Mage' or 'Strategies for Hunting&lt;br /&gt;
Deer Without getting Caught :)' or any other game-related issues. We'd like&lt;br /&gt;
to be able to run items in the LT other than bug reports. :)&lt;br /&gt;
&lt;br /&gt;
              ________________________&lt;br /&gt;
             /                        \&lt;br /&gt;
        o O | Wonder what folks are    |&lt;br /&gt;
  `\|||/    | doing over at LegendMud? |&lt;br /&gt;
   (o o)     \________________________/&lt;br /&gt;
ooO_(_)_Ooo_____________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
 &lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Magdalen and Socrates are pleased to announce that their wedding will take&lt;br /&gt;
place on Friday, September 30th, in the druid's circle in Sherwood. All are&lt;br /&gt;
welcome to attend! The time has not yet been set, but it is most likely&lt;br /&gt;
taking place in the afternoon or early evening.&lt;br /&gt;
&lt;br /&gt;
Send in social items if you want to see your name or those of others in lights!&lt;br /&gt;
&lt;br /&gt;
- And word from the bards is... Wraith is the new Master Bard, taking over&lt;br /&gt;
from Magdalen as she retires to wedded bliss. Word has it that a few up-and-&lt;br /&gt;
coming newbies are thinking of becoming bards whenthey grow up (perhaps those&lt;br /&gt;
new fun skills?) In the meantime the bards are hoping that the new skills&lt;br /&gt;
get teachers put in sometime soon...&lt;br /&gt;
&lt;br /&gt;
- ..and something else that seems to be going in soon? Well, construction&lt;br /&gt;
is nearly done on two new clan halls... but apparently petitioning has begun&lt;br /&gt;
for yet another new clan! To be added to the Assassins and AntiPaladins will&lt;br /&gt;
be an organization--well, we'll keep it secret for now, except to say that&lt;br /&gt;
it is entirely player-initiated and looks like it may be high-powered from&lt;br /&gt;
the outset. Look for a name out of old mythology and literature...&lt;br /&gt;
&lt;br /&gt;
- ...speaking of secrecy, looks like some clanned players are acting evil as is &lt;br /&gt;
their prerogative, and stealing items rom other clanned players' corpses. &lt;br /&gt;
A Lady Knight has been deeply hurt by such behavior, but as yet no Knights have&lt;br /&gt;
ascertained the culprit(s)...&lt;br /&gt;
&lt;br /&gt;
- ...the knights are also under attack from another quarter. That deadly &lt;br /&gt;
individual DeathStalker has joined forces with the AntiPaladins early, and has&lt;br /&gt;
been walking around demanding of the Knights of Legend that they serve the powerof the Dark Lord. Sir gwystel bravely resisted and met his death as a result...&lt;br /&gt;
Sir Matrix chose the wiser part of valor and stayed away...&lt;br /&gt;
&lt;br /&gt;
- ...nor was he the only one in hiding. Rumor has it that fair Rusalka, mistressof magic, is in hiding after death threats from Mercenary and Revenant. Bereft&lt;br /&gt;
of leadership, the Hermetic Order has been awfully quiet lately...&lt;br /&gt;
&lt;br /&gt;
- ...as have the Secretives, who seem to have managed not to incur anyone's&lt;br /&gt;
enmity at all. Yet.&lt;br /&gt;
&lt;br /&gt;
That's all the news from LegendMUD for today! Everyone send emails to K'Mala,&lt;br /&gt;
our social editor, at lsh@iii.net, and tell her you are happy she is now eating&lt;br /&gt;
solid foods again after her root canal.&lt;br /&gt;
&lt;br /&gt;
And while you are at it, ask to join the Legend Discussion List, an unmoderated&lt;br /&gt;
discussion that takes place over email. Recent topics of discussion have &lt;br /&gt;
included the new headbutt changes, the possibility of more hometowns, and many&lt;br /&gt;
other changes. This is the place to be if you want give and take about the&lt;br /&gt;
mud design and possible and already implemented changes. Send email to&lt;br /&gt;
lsh@iii.net to join the list. Send email to the same address, with the header&lt;br /&gt;
Legend:  to send something in to the discussion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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