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		<title>Mertjai: Created page with &quot; &lt;nowiki&gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ............._______ ............/      /            LEGENDARY TIMES .........../      / .......&quot;</title>
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		<updated>2018-03-24T01:57:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ............._______ ............/      /            LEGENDARY TIMES .........../      / .......&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
............._______&lt;br /&gt;
............/      /            LEGENDARY TIMES&lt;br /&gt;
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.../                /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
../________________/      WHAT'S GOING ON AROUND HERE&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME ONE, ISSUE SIX                                    Oct. 5th, 1994&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
Lots of stuff to tell you about this issue! This will be a long one,&lt;br /&gt;
so have fun and settle down for a nice long read. :)&lt;br /&gt;
&lt;br /&gt;
NEW AREA: GOLD RUSH SAN FRANCISCO&lt;br /&gt;
Ganelon's long-awaited addition to the Industrial Era should be opening&lt;br /&gt;
tonight. Look for a tranfer quest to get to it somewhere near Medieval&lt;br /&gt;
Panama. Eventually we hope to add a route across the Industrial Pacific&lt;br /&gt;
as well. &lt;br /&gt;
&lt;br /&gt;
Ganelon hopes to hear feedback from everyone (make it constructive, &lt;br /&gt;
please :) ... you don't want him mad) on the problems and nice features&lt;br /&gt;
of the area. Keep an eye out while there for teachers of the new bardic&lt;br /&gt;
skills as well as for guns and ammo sold locally.&lt;br /&gt;
&lt;br /&gt;
Also, there's a new spell word in there... :) Have fun hunting for it.&lt;br /&gt;
&lt;br /&gt;
GUNS ARE IN!&lt;br /&gt;
&lt;br /&gt;
Currently, anyone in the mud can buy and fire a gun, regardless of their&lt;br /&gt;
technology level. So all of you, go out there and try them out! To use&lt;br /&gt;
a gun or a bow or crossbow, simply HOLD  and then SHOOT .&lt;br /&gt;
You can of course shoot during combat. :) When you are out of ammo or&lt;br /&gt;
arrows, RELOAD GUN BULLETS or RELOAD BOW ARROW will work fine. :) Evenn&lt;br /&gt;
during combat. Eventually guns will be restricted to characters with&lt;br /&gt;
technological origins--Limans and Londoners. Guns are already on mobs and&lt;br /&gt;
in the shops as I write this... go try 'em out!&lt;br /&gt;
&lt;br /&gt;
BUG FIXES:&lt;br /&gt;
&lt;br /&gt;
Whoshort finally works. :)&lt;br /&gt;
&lt;br /&gt;
The problem with items getting changed into useless dummy copies after&lt;br /&gt;
renting is fixed.&lt;br /&gt;
&lt;br /&gt;
The mud no longer crashes when there is not enough room to save, or if there&lt;br /&gt;
is not a file handle available to the mud process. This has been the cause of&lt;br /&gt;
most of the equipment problems people have been having lately. Instead,&lt;br /&gt;
you get a &amp;quot;Failed Save due to System Problems&amp;quot; message. If you get this&lt;br /&gt;
message, just hang in there, but do not try to rent. You will be able to &lt;br /&gt;
save soon after, as soon as there are file handles available.&lt;br /&gt;
&lt;br /&gt;
The mud should no longer crash from fighting the apotheker's apprentice in&lt;br /&gt;
Kleinstadt.&lt;br /&gt;
&lt;br /&gt;
NEW BUG:&lt;br /&gt;
&lt;br /&gt;
We're planning on fixing this tonight, but it's still there so I may as well&lt;br /&gt;
mention it. We added a BUNCH of new fight messages to spice up combat and&lt;br /&gt;
give greater variety. The blocked hits messages are now also much more &lt;br /&gt;
detailed and specific. However, you may see &amp;lt;@@@&amp;gt; shown instead of armor&lt;br /&gt;
or a weapon. We're working on this and plan to fix it asap.&lt;br /&gt;
&lt;br /&gt;
FIGHT MESSAGES:&lt;br /&gt;
&lt;br /&gt;
Along with the greater variety, we also extended the range of damage covered&lt;br /&gt;
by the messages, so you may find your weapon doing the same damage but the&lt;br /&gt;
messages making it seem like less. Don't worry, you're still the efficient&lt;br /&gt;
hack 'n' slasher you once were. :)&lt;br /&gt;
&lt;br /&gt;
ON RENT:&lt;br /&gt;
&lt;br /&gt;
Many people have expressed confusion regarding rent and the new 1000 over&lt;br /&gt;
rule. Here's the basics:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Save successful&amp;quot; still means the same thing. Your equipment and stats were&lt;br /&gt;
saved in a file.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Save Failed&amp;quot; still means you are over your rent limit. Your equipment is&lt;br /&gt;
gonna go poof if themud crashes or you lose link and are autorented.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Save Failed due to System problems&amp;quot; -- try again later. It has NOTHING to&lt;br /&gt;
do with your rent status.&lt;br /&gt;
&lt;br /&gt;
So what is the 1000 over rule? Simply put, it is a grace period. You cannot&lt;br /&gt;
equip any items if you are going to go over the 1000 limit OVER your rent&lt;br /&gt;
limit. If you hit this limit, you are basically extra-super-overrent.&lt;br /&gt;
&lt;br /&gt;
So the rent limit has not been moved up by 1000. Save failed is still save     &lt;br /&gt;
failed.&lt;br /&gt;
&lt;br /&gt;
AREA UPDATES:&lt;br /&gt;
&lt;br /&gt;
Well, TONS of updates went in. So here are the basics on what is in where.&lt;br /&gt;
Some of these may not be in yet but will be within a day of your reading this,&lt;br /&gt;
we hope.&lt;br /&gt;
&lt;br /&gt;
HELL:&lt;br /&gt;
- Certain items can no longer be removed from Hell. This affects only the&lt;br /&gt;
  fairly high level characters.&lt;br /&gt;
&lt;br /&gt;
NAZCA:&lt;br /&gt;
- New skill teachers are in.&lt;br /&gt;
- Try HELP NAZCA for interesting historical info!&lt;br /&gt;
&lt;br /&gt;
LIMA:&lt;br /&gt;
- New skill teachers are in. This is a good place to hunt for bardic skills.&lt;br /&gt;
- Try HELP LIMA!&lt;br /&gt;
- Bags, lantern oil, and waterskins are now sold in various locations.&lt;br /&gt;
- Some of the old skill teachers teach something different now.&lt;br /&gt;
&lt;br /&gt;
SEONI JUNGLE:&lt;br /&gt;
- The high level jungle (to the east of the road) is now AGGRESSIVE. Be&lt;br /&gt;
  careful heading in here! Low level players will get a warning when they&lt;br /&gt;
  venture in.&lt;br /&gt;
- Guns are in the shops and on the mobs!&lt;br /&gt;
- Try HELP SEONI.&lt;br /&gt;
- There are new skill teachers there too.&lt;br /&gt;
&lt;br /&gt;
LONDON 1841:&lt;br /&gt;
- New teachers of new skills... &lt;br /&gt;
- Guns and ammo are sold in the shops and are on the mobs.&lt;br /&gt;
- Try HELP LONDON for the lowdown on the start of the Victorian &amp;quot;Hungry Years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
KLEINSTADT:&lt;br /&gt;
- New skill teachers.&lt;br /&gt;
- HELP KLEIN is in too.&lt;br /&gt;
&lt;br /&gt;
SOUTH SEAS:&lt;br /&gt;
- HELP TEA ROUTE is in.&lt;br /&gt;
- The pirate ambush is deadlier now! Expect twice as many enemies and&lt;br /&gt;
  expect them to be more aggressive in dealing with you.&lt;br /&gt;
&lt;br /&gt;
ARABIA:&lt;br /&gt;
- New skill teachers.&lt;br /&gt;
- HELP ARABIA.&lt;br /&gt;
- The belly dancer will no longer just hand out NOR eat her equipment. Figure&lt;br /&gt;
  out how to catch her fancy in order to get the stuff. &lt;br /&gt;
&lt;br /&gt;
AZTECS:&lt;br /&gt;
- Look for bows and arrows here.                   &lt;br /&gt;
- Also, HELP AZTECS might be interesting.&lt;br /&gt;
&lt;br /&gt;
ALHAMBRA:&lt;br /&gt;
- The quests should be working now, no longer stealing your equipment nor&lt;br /&gt;
  trapping you in a room nor crashing the mud.&lt;br /&gt;
- Try HELP ALHAMBRA.&lt;br /&gt;
&lt;br /&gt;
SHERWOOD:&lt;br /&gt;
- Bows and arrows, of course. :)&lt;br /&gt;
- New teachers and also a HELP SHERWOOD.&lt;br /&gt;
&lt;br /&gt;
PIRATES:&lt;br /&gt;
- New skill teachers.&lt;br /&gt;
- Lots of flintlocks.&lt;br /&gt;
- HELP TORTUGA works too.&lt;br /&gt;
- The quest has been redesigned and expanded... give it a try.&lt;br /&gt;
  (Make sure you are high enough level).&lt;br /&gt;
&lt;br /&gt;
ROMAN BRITAIN:&lt;br /&gt;
- Roman crossbows can be purchased.&lt;br /&gt;
- HELP PICTS and HELP ROMAN BRITAIN both work.&lt;br /&gt;
&lt;br /&gt;
Phew! I think that's all of them. So now I will hand over the digest to&lt;br /&gt;
four of our best roleplayers on the mud, to discuss the issue and give&lt;br /&gt;
their sage advice. Here's a Roleplaying Roundtable for those of you who&lt;br /&gt;
feel stumped as to how to get started or take it further.&lt;br /&gt;
&lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                            ROLEPLAYING ROUNDTABLE&lt;br /&gt;
  In which Mercenary, Revenant, Mingus, and Dusty talk about their tricks.&lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RolePlaying: A how-to and ettiquite guide&lt;br /&gt;
-----------------------------------------&lt;br /&gt;
by those masters of congeniality, Mercenary and Revenant&lt;br /&gt;
&lt;br /&gt;
There is a decided lack of role-playing on Legend MUD. Know this: Role-&lt;br /&gt;
playing (RP'ing) is FUN. Get beat up on as a kid? Have your glasses crushed by&lt;br /&gt;
the town bully? Be a bully in Legend-Mud, then. Throw sand in the&lt;br /&gt;
faces of newbie clan-members, demand tribute under pain of death, then&lt;br /&gt;
kill them anyway.  Or, play the hero out to save the day, who rescues&lt;br /&gt;
the victim from the unsavory attentions of their attackers!&lt;br /&gt;
&lt;br /&gt;
This short article is intended to offer guidance in creating and playing RP&lt;br /&gt;
characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CREATING A CHARACTER&lt;br /&gt;
&lt;br /&gt;
When preparing to create a character, figure out what era you would&lt;br /&gt;
like to be from. Don't feel limited by the hometowns: you can invent&lt;br /&gt;
an origin for yourself, even if it's not part of Legend per se.&lt;br /&gt;
Create a heritage for yourself. Why is your character out adventuring&lt;br /&gt;
in the first place. What do they want? What special things does s/he&lt;br /&gt;
like/hate?&lt;br /&gt;
&lt;br /&gt;
After you've figured out the background of your character, decide upon&lt;br /&gt;
a physical appearance for yourself.  Use the DESCRIPTION command to&lt;br /&gt;
enter it, so people will be able to see what kind of a person your character&lt;br /&gt;
really is! If you're heavy into the role-playing, you should even&lt;br /&gt;
equip your character in a manner consistent with their background.  Note that&lt;br /&gt;
if you're someone other people will want to kill, this could be&lt;br /&gt;
a fatal decision.&lt;br /&gt;
&lt;br /&gt;
Now that you've got your character's background and appearance, make&lt;br /&gt;
some new EMOTE's for them. Don't just eat things, eye them greedily&lt;br /&gt;
first. Skulk in the shadows, glower at people you don't like, stop to&lt;br /&gt;
smell the roses. EMOTE's unique to a particular character will give them&lt;br /&gt;
a lot of flavor.  Also, figure out a pattern of speech, and stick to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ETTIQUITE: What and what not to do.&lt;br /&gt;
&lt;br /&gt;
The cardinal rule of roleplaying: STAY IN CHARACTER. Don't answer&lt;br /&gt;
questions about your stats and whatnot. If you must, invent creative&lt;br /&gt;
replies: &amp;quot;I'm strong as an ox, you pipsqueak!' (uh-huh, and almost as&lt;br /&gt;
smart.) Don't mix in Real-life. If you must, go to the OOC lounge and&lt;br /&gt;
vent your spleen about your latest real-life trauma there,&lt;br /&gt;
&lt;br /&gt;
Don't answer questions about 'who you really are' and don't ask them.&lt;br /&gt;
Who plays a character should have NO BEARING on your attitude toward&lt;br /&gt;
that character. Evaluate them by their actions.&lt;br /&gt;
&lt;br /&gt;
Don't carry grudges across characters. If someone&lt;br /&gt;
kills one of your characters, don't bring another on to return the&lt;br /&gt;
favor. Likewise, if character A gives you a hard time, don't be cruel&lt;br /&gt;
to character B just because you think they're run by the same player.&lt;br /&gt;
&lt;br /&gt;
Don't map roleplaying to real life.  Are Revenant and Mercenary jerks&lt;br /&gt;
and thorns in the side of every player in the mud? SURE they are! Does&lt;br /&gt;
this mean their players are jerks as well? Of course not! (but it&lt;br /&gt;
doesn't exclude the possibility either).  Remember, you're playing a&lt;br /&gt;
CHARACTER dealing with other character. If someone tells you you're a spud&lt;br /&gt;
in the OOC lounge for bragging about your new computer, well, that's&lt;br /&gt;
a different matter...&lt;br /&gt;
&lt;br /&gt;
Have an RP reason for your actions in the game.  PKILLing without&lt;br /&gt;
justification is plain stupid. The reason for a PKILL can be as simple as&lt;br /&gt;
being evil, but if you're PKILLing character A because you hate&lt;br /&gt;
character B, you're doing something wrong.&lt;br /&gt;
&lt;br /&gt;
EVERYONE who is clanned should be roleplaying. The ability to PKILL, and&lt;br /&gt;
to interact in physical ways with other characters brings with it an&lt;br /&gt;
added responsibility. Make certain that actions you take against another&lt;br /&gt;
character is based upon the relationship between those two characters,&lt;br /&gt;
and not on anything else.&lt;br /&gt;
&lt;br /&gt;
That about says it all. Give roleplaying a try, you will probably like it!&lt;br /&gt;
If you're wondering what to do now that you have seen every room in the&lt;br /&gt;
MUD, playing a character and interacting with other players -- the heart&lt;br /&gt;
and soul of MUDDING -- can be more rewarding than just exploring ever&lt;br /&gt;
was.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Role-Playing 'Tips'&lt;br /&gt;
-------------------&lt;br /&gt;
by Mingus, the Madman of Clan Gunn&lt;br /&gt;
&lt;br /&gt;
Create your character.  If you need a starting point, use their&lt;br /&gt;
home town.  What sort of society is it?  What kind of upbringing&lt;br /&gt;
did you have?  What beliefs do you hold dear, and what's important &lt;br /&gt;
to you?&lt;br /&gt;
&lt;br /&gt;
This is a beginning, but it's not enough -- if you look around your&lt;br /&gt;
own community you'll realize that all sorts of people can spring&lt;br /&gt;
from anywhere.  You need to build on your background and personality.&lt;br /&gt;
&lt;br /&gt;
As this is a MUD, we don't need to create a complex psychological profile;&lt;br /&gt;
come up with some simple, interesting things that distinguish your &lt;br /&gt;
character from others.  Then, (and this is important) show them, don't&lt;br /&gt;
tell about them.  Mingus is mildly insane, but you wouldn't notice it&lt;br /&gt;
in an encounter with him until he started talking with the skull he&lt;br /&gt;
carries around, and speaking the replies in a high, squeaky voice. ;) While&lt;br /&gt;
it would have been easier to just state all this in his description,&lt;br /&gt;
it's much, much less interesting and fun.  In the same light, he also&lt;br /&gt;
doesn't spew out his character profile every time people sit down to&lt;br /&gt;
chat;  if he's asked questions, he'll answer them in whatever light he&lt;br /&gt;
feels is appropriate.  Try it sometime. ;)&lt;br /&gt;
&lt;br /&gt;
You can build on simple things.  Most cultures up to the Industrial era&lt;br /&gt;
had some sort of religion.  Most children apprenticed at some sort of&lt;br /&gt;
craft, ranging from farming to weaponsmithing to scribing.  Are you from&lt;br /&gt;
a noble or common family, and what sort of education do you have? &lt;br /&gt;
Physical description can help; are you a short jolly fat person, a&lt;br /&gt;
clumsy, lanky thin one, or any combination of the above?  Have you&lt;br /&gt;
got some sort of accent you can drop into to help you get in character,&lt;br /&gt;
or expressions your character favors?  &lt;br /&gt;
&lt;br /&gt;
Continuing on, how do you react to your environment?  Suddenly discovering&lt;br /&gt;
secret ways between centuries that most of your peers don't know of has&lt;br /&gt;
to have affected you in some way;  for a lot of us, it's an opportunity&lt;br /&gt;
to travel and know that who or what you'll meet over the next hill or&lt;br /&gt;
river could be wildly different than the people who've never left&lt;br /&gt;
our villages.  Why are you travelling?  The most common goal is to&lt;br /&gt;
gain power and prowess, but some go just to explore, and some could&lt;br /&gt;
be on personal quests or missions.  Ask around about the white-haired&lt;br /&gt;
man in robes who showered your starving village with food (or razed it to&lt;br /&gt;
the ground) enough, and you not only have something defining your purpose&lt;br /&gt;
in life, you just might bump into him someday. ;)  Mingus came unhinged&lt;br /&gt;
because he visited his village a few hundred years after he was born there;&lt;br /&gt;
the skull he carries might be his own.  Psychotic is the great-great-etc.&lt;br /&gt;
grandson of Katya and Hunter. &lt;br /&gt;
&lt;br /&gt;
You can start plots, not just between pk clans, but with the people&lt;br /&gt;
around you.  If you've adventured with a group for a while, form a&lt;br /&gt;
Sisterhood (or Brotherhood) and work with them on a group identity --&lt;br /&gt;
Clan Gunn is a small family, with certain official roles and relationships&lt;br /&gt;
worked out to play with.  We negotiated and formed a secret alliance &lt;br /&gt;
with one of the 'official' clans, to share and do certain things. In&lt;br /&gt;
a more personal sense, there're people Mingus bumps into once in a while&lt;br /&gt;
and does improv with.  React to that person you pass in the forest,&lt;br /&gt;
strike up a conversation;  you can forge all sorts of relationships&lt;br /&gt;
ranging from fwuppy lovesickness to teasing emnity to casual respect&lt;br /&gt;
and an occasional drink in a tavern (they sell 'em for a reason ;) ).&lt;br /&gt;
&lt;br /&gt;
The more you play your character, the easier their 'voice' will be to speak&lt;br /&gt;
in.  Pretty soon, you won't have to think twice about how they'll act or&lt;br /&gt;
react to something.  Above all, look at the available choices and choose&lt;br /&gt;
the most interesting and fun ones.  Yes, it's possible to be a stodgy&lt;br /&gt;
English accountant who doesn't like people, but it's a lot more fun&lt;br /&gt;
to play one who always longed for a life of adventure and is now finding&lt;br /&gt;
himself capable of carrying it out, much to his constant amazement and&lt;br /&gt;
delight.  It's even fun to play incredibly stupid people, or ones with&lt;br /&gt;
strange blind spots; Mingus doesn't believe in time travel.  He's&lt;br /&gt;
just decided that the world's really, really large, and that the connections&lt;br /&gt;
between places have been muddled with by Faeries who've sipped too much&lt;br /&gt;
morning dew. &lt;br /&gt;
&lt;br /&gt;
If you're having trouble getting ideas for your character, bug someone&lt;br /&gt;
who looks interesting to go with you to the OOC tavern and toss around&lt;br /&gt;
some ideas with you.  You can even email or talk at me, if you catch&lt;br /&gt;
me on. &lt;br /&gt;
&lt;br /&gt;
There's a lot more to interacting on Legend than asking about where the&lt;br /&gt;
next weapon or quest item is.  It took me the longest to get to level 50&lt;br /&gt;
of any single continuing character on the mud, but if you ask around you&lt;br /&gt;
might find that I had one of the best times getting there. ;)  &lt;br /&gt;
&lt;br /&gt;
Jame&lt;br /&gt;
kikun@ccwf.cc.utexas.edu/cerebus@armory.com&lt;br /&gt;
Mingus the Mad, Druid Priest of Clan Gunn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Few Roleplaying Tips by Dusty the Fox-Tailed Flautist&lt;br /&gt;
-------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
Gee, I didn't expect a chance to get to do this! My very own column. :-) &lt;br /&gt;
Maybe I'll get hired on a permanent basis and can thus avoid the mud &lt;br /&gt;
even more than I do now--maybe even get enough job security that I don't &lt;br /&gt;
have to ever worry again about being viciously murdered by the followers &lt;br /&gt;
of that Great Astral Flippered Thing in the Sky that calls itself a Dark &lt;br /&gt;
Lord. Anyway, here's my hints on how to develop a character and roleplay &lt;br /&gt;
it....&lt;br /&gt;
 &lt;br /&gt;
Start with choosing a profession. I happen to be a bard. I've dabbled in &lt;br /&gt;
rangering a little bit, I admit, but for the most part I was a bard &lt;br /&gt;
before there were bards. Since I didn't have my handy-dandy little play &lt;br /&gt;
skill to use back then, I used emotes. So hint Number One would be, pick &lt;br /&gt;
a profession and then develop mannerisms that fit. You can automate &lt;br /&gt;
these mannerisms with macros if you use a mud client like tintin, &lt;br /&gt;
tintin++, or TinyFugue:&lt;br /&gt;
 &lt;br /&gt;
To set up such a macro, say for my second or third favorite physical &lt;br /&gt;
activity:&lt;br /&gt;
 &lt;br /&gt;
Tintin:                               TinyFugue:&lt;br /&gt;
#alias spin = &amp;quot;: pirouettes.&amp;quot;          /def spin = : pirouettes.&lt;br /&gt;
#write dusty.commands                  /savedef dusty.commands&lt;br /&gt;
 &lt;br /&gt;
To load a particular character's mannerisms on the spot:&lt;br /&gt;
#read dusty.commands                   /load dusty.commands&lt;br /&gt;
 &lt;br /&gt;
To have them automatically load when you start up your client:&lt;br /&gt;
Start up with:                         Put this in your .tfrc file:&lt;br /&gt;
tintin dusty.commands                  /load dusty.commands&lt;br /&gt;
or put dusty.commands in               (Much easier, now you know&lt;br /&gt;
your preferences file                  why I use TinyFugue these&lt;br /&gt;
(which the name of has                 days, not that tintin&lt;br /&gt;
totally escaped me cause you           isn't neat or anything,&lt;br /&gt;
can't expect me to keep track          but I like simple, it matches&lt;br /&gt;
of everything for you. :P              my hairdo.)&lt;br /&gt;
Look it up.)&lt;br /&gt;
 &lt;br /&gt;
Hint Number Two: Frame this.&lt;br /&gt;
 &lt;br /&gt;
           ***************************************************&lt;br /&gt;
           * EMOTE IS THE MOST POWERFUL COMMAND ON THE MUD-- *&lt;br /&gt;
           * YOU CAN DO *ANYTHING*  OR *BE* ANYTHING WITH IT *&lt;br /&gt;
           ***************************************************&lt;br /&gt;
 &lt;br /&gt;
If you say that to yourself every night before you go to bed, maybe &lt;br /&gt;
you'll believe it and start hearing it backwards in my flute solos.&lt;br /&gt;
 &lt;br /&gt;
Hint Number Three:&lt;br /&gt;
People have a tendency to act like themselves, which I suppose is &lt;br /&gt;
normal, even if it has led to a few hasty retreats from relationships on &lt;br /&gt;
my part. (You REALLY find out what a guy is like the next day when you&lt;br /&gt;
have to share... never mind.)&lt;br /&gt;
 &lt;br /&gt;
So pick three things your character does that you DON'T. &lt;br /&gt;
 &lt;br /&gt;
(Psst. I can't play the flute for beans. I TRIED, honest! But all I got &lt;br /&gt;
was a sound resembling the noises flippered things make when they've had &lt;br /&gt;
too much to drink.)&lt;br /&gt;
 &lt;br /&gt;
For best results these should be things that you know well enough to be &lt;br /&gt;
able to fake, and that you can then turn around and put into handy-dandy &lt;br /&gt;
little macros as described above. Try something your Significant Other &lt;br /&gt;
does--odds are you've had to endure it enough times to understand HOW it &lt;br /&gt;
works if not why the urge to do it. :-)&lt;br /&gt;
 &lt;br /&gt;
Hint Number Four:&lt;br /&gt;
People tend not to remember the boring stuff. So don't be. Make those &lt;br /&gt;
three things ones that are quirky and odd. How about a character who &lt;br /&gt;
never eats anything unless he blesses it first? What about a mage &lt;br /&gt;
character who has a stutter? What about a knight with some manners?&lt;br /&gt;
(Just kidding, don't kill me yet...)&lt;br /&gt;
 &lt;br /&gt;
Hint Number Five:&lt;br /&gt;
Have a distinctive manner of talk. It's always the way that people get &lt;br /&gt;
tripped up. What are good ways of tricking others?&lt;br /&gt;
 &lt;br /&gt;
Welp, try these out and see how they fit your new character:&lt;br /&gt;
 &lt;br /&gt;
:)  :-)  8)  8-)  :&amp;gt;  =)  =-&amp;gt;  ;)  :p  :P  =P  :D  &amp;gt;:{  =o&amp;amp;&amp;gt;o&lt;br /&gt;
 &lt;br /&gt;
I'm sure we can all point to particular people who use different ones of &lt;br /&gt;
these. Like, Mystra drives me nuts with her :p cause it looks to ME like &lt;br /&gt;
her mouth is off six inches into her cheek. :-)&lt;br /&gt;
 &lt;br /&gt;
Point is, if you use multiple characters, make sure you have different &lt;br /&gt;
smileys.&lt;br /&gt;
 &lt;br /&gt;
Might also wanna change things like whether or not you use complete &lt;br /&gt;
sentences, grammatical ones, use caps, use _this_ to make a point or &lt;br /&gt;
*this*, or always trail off with ellipses...&lt;br /&gt;
 &lt;br /&gt;
Things like my devastating wit and great charm are harder to develop.&lt;br /&gt;
 &lt;br /&gt;
Hint Number Six:&lt;br /&gt;
You can automate speech mannerisms too, if you want. It's a real pain &lt;br /&gt;
though so I won't explain it. But if you use TinyFugue, you can set &lt;br /&gt;
certain characters to substitute out and be replaced with others.&lt;br /&gt;
Imagine the possibilities! Try these out:&lt;br /&gt;
 &lt;br /&gt;
To make a Cockney person start by talking like this:&lt;br /&gt;
 &lt;br /&gt;
       Hey! My horse! That's a horrible thing to do to a horse!&lt;br /&gt;
 &lt;br /&gt;
Set up substitutes to alter it automatically to:&lt;br /&gt;
 &lt;br /&gt;
       Blimey! My 'orse! Dat's a 'orrible t'ing ta do ta a 'orse!&lt;br /&gt;
 &lt;br /&gt;
(You change all Hey's to Blimeys, all thats and theres and those to dats &lt;br /&gt;
and deres and doses, and turn all h's left into single quotes).&lt;br /&gt;
 &lt;br /&gt;
Or worse yet, try the Valley Girl:&lt;br /&gt;
 &lt;br /&gt;
       Oh, that's cool, I enjoy that stuff.  Do you like Mozart?&lt;br /&gt;
 &lt;br /&gt;
       Oh, like, that's AWEsome, like, I totally enjoy that scene, &lt;br /&gt;
            ya know? Do you, um, like Mozart? *giggle*&lt;br /&gt;
 &lt;br /&gt;
(turn every comma into &amp;quot;, like,&amp;quot; and every &amp;quot;cool&amp;quot; into &amp;quot;AWEsome&amp;quot; and &lt;br /&gt;
every period into &amp;quot;ya know&amp;quot; and I think you get the picture here... and &lt;br /&gt;
please shoot the next person you see who talks this way in real life.)&lt;br /&gt;
 &lt;br /&gt;
Final advice, just cause if they let me I'd take over the whole darn &lt;br /&gt;
newsletter. Wouldn't it be nice? Much better than what they usually put &lt;br /&gt;
here anyway.&lt;br /&gt;
 &lt;br /&gt;
Hint Number Last: SMELL THE ROSES. Start out building your character the &lt;br /&gt;
way you want it, and stop to take the time to enjoy playing it. Don't &lt;br /&gt;
try to zoom through the levels. Don't give up on the way your character &lt;br /&gt;
never seems to qualify for some skills just because you're not levelling &lt;br /&gt;
fast. So you have a weak character? Think of the angst and drama in that &lt;br /&gt;
tortured weakling swordswoman who desperately wants to shatter the &lt;br /&gt;
sexual stereotypes of warriors but has trouble lifting a sword... You &lt;br /&gt;
have one with low mind? Enjoy saying DOH a lot, it can be very soothing. &lt;br /&gt;
Have you considered trying to play a blind wizard? A warrior missing one &lt;br /&gt;
leg? A druid who breaks EVERYTHING he tries to handle? (Fun way to do &lt;br /&gt;
this? Set a random trigger on the words &amp;quot;You get&amp;quot; and have it junk the &lt;br /&gt;
item. Then you REALLY have no control!)&lt;br /&gt;
 &lt;br /&gt;
I mean, I'd like to level sometime this century as much as anyone, but &lt;br /&gt;
even though I have been playing here since they first started &lt;br /&gt;
playtesting, I'm still level ten. I bet I have had more fun packed into &lt;br /&gt;
those levels than some level 50's have. Last time I was on, you know how &lt;br /&gt;
much XP I earned?&lt;br /&gt;
 &lt;br /&gt;
NONE.&lt;br /&gt;
 &lt;br /&gt;
It was fun, too. Isn't that the point?&lt;br /&gt;
&lt;br /&gt;
-Dusty the Fox-Tailed Flautist &lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
              ________________________&lt;br /&gt;
             /                        \&lt;br /&gt;
        o O | Wonder what folks are    |&lt;br /&gt;
  `\|||/    | doing over at LegendMud? |&lt;br /&gt;
   (o o)     \________________________/&lt;br /&gt;
ooO_(_)_Ooo_____________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
 &lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THIS ISSUE OF THE LEGENDARY TIMES BROUGHT TO YOU BY:&lt;br /&gt;
&lt;br /&gt;
   No matter where you have come from, no matter where you have been, &lt;br /&gt;
life has been hard.  And life is hard because, often times, you do not &lt;br /&gt;
know what to expect; you are not properly prepared for the road ahead of &lt;br /&gt;
you.  Clan Grendel will prepare you for what lies ahead.  No matter what &lt;br /&gt;
walk of life you come from, no matter what destiny you have set for &lt;br /&gt;
yourself, becoming a Grendel means becoming the best of what you can be!&lt;br /&gt;
   Why choose Clan Grendel?  Perhaps you don't wish to walk the straight &lt;br /&gt;
and narrow, perhaps you don't wish to become the bane of society.  Maybe  &lt;br /&gt;
you don't want a rigid set of rules and regulations, yet perhaps you &lt;br /&gt;
don't fully embrace anarchy.  Those who walk the boundaries, who find &lt;br /&gt;
the world written in tones of gray rather than black and white, will find &lt;br /&gt;
a home with us!&lt;br /&gt;
   What does it take to become a Grendel?  Dedication, faith in your- &lt;br /&gt;
self, and the will power to succeed!  If you think that the way of &lt;br /&gt;
Grendel is yours, contact Hunter_Rose, Khan of Clan Grendel.&lt;br /&gt;
   Vivat, Grendel!&lt;br /&gt;
&lt;br /&gt;
And in other socially exciting news...&lt;br /&gt;
&lt;br /&gt;
- ...looks like Mercenary has gone on a killing spree. If you recall, a &lt;br /&gt;
while back there was a nasty ambush incident in which Rusalka, Hunter_Rose,&lt;br /&gt;
and Dagda attacked him. Dagda was subsequently transformed in a religious&lt;br /&gt;
vision and has not been seen since. Perhaps she finds virtue too hard to&lt;br /&gt;
live with...&lt;br /&gt;
&lt;br /&gt;
- ...but Mercenary disregardssuch petty things. His first action in revenge&lt;br /&gt;
was to abmush Rusalka, Guildmistress of the Hermetic Order, and slay her.&lt;br /&gt;
They kissed and mde up afterwards, and Mercenary even left her corpse alone&lt;br /&gt;
so she could recover her equipment. Russie was heard to say afterwards, &lt;br /&gt;
&amp;quot;I can't blame Merc at all...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- ...and he, appaently blameless, followed it up by killing Hunter_Rose.&lt;br /&gt;
Twice. The motive was supposedly a slight to his elephant. They did declare&lt;br /&gt;
a public truce afterwards...&lt;br /&gt;
&lt;br /&gt;
- ...not so with Matrix, whom Mercenary has now been worsted by in combat&lt;br /&gt;
several times, even unto death. We have no doubt the grim soldier for pay&lt;br /&gt;
will keep trying...&lt;br /&gt;
&lt;br /&gt;
- ...perseverance also seems to be the watchword for Greyscot and Sanquela.&lt;br /&gt;
It seems the ever-popular Dusty of the Order of the Scroll is up to it again,&lt;br /&gt;
as both brave warriors marched off to the heights of a peak to do battle&lt;br /&gt;
for the right to be her Knight Champion. Although she begged them not to&lt;br /&gt;
fight, it looked like it was going to happen... when Sanquela fell off the&lt;br /&gt;
mountain to his terrible death. The body has not been found, and perhaps&lt;br /&gt;
the dashing Liman is still out there, planning on pressing his claim. In&lt;br /&gt;
the meantime, greyscot asked for time to mull over his ability to commit...&lt;br /&gt;
&lt;br /&gt;
- ...while Dusty got herself deeper into trouble by engaging in a very&lt;br /&gt;
public theological debate with DeathStalker, whose weapons have been the &lt;br /&gt;
leading cause of death among certain clans. She may have incurred the&lt;br /&gt;
wrath of the Dark Lord (rumored sponsor of the AntiPaladin clan) by&lt;br /&gt;
describing him as 'an evil guppy with flippers.' Hmm...&lt;br /&gt;
&lt;br /&gt;
- ... Hmm... was also the word of the weekend as Magdalen, recently resigned&lt;br /&gt;
from leadership of the Bards, and Socrates, mostly unknown newcomer, were&lt;br /&gt;
both no-shows to their nuptials TWICE on two separate dates. When contacted&lt;br /&gt;
they gave 'reasons beyond their control' as the explanation and hinted they&lt;br /&gt;
might just elope. This would devastate their fans...&lt;br /&gt;
&lt;br /&gt;
- ...so keep the social items coming! Since the ONLY submitted item out of&lt;br /&gt;
the above was the ad, and I am tired of going LOOKING for them, not to&lt;br /&gt;
mention making stuff up out of whole cloth, send your social column&lt;br /&gt;
submissions to lsh@iii.net for inclusion in the next issue.&lt;br /&gt;
&lt;br /&gt;
-Ptah, social-editor-cause-he-diesn't-give-K'Mala-any-warning-on-when-to-&lt;br /&gt;
prepare-an-issue-but-oh-well-these-things-are-last-minute-anyway&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Legendary Times is put out by the gods of LegendMUD. Please send all&lt;br /&gt;
 replies/additions to rkoster3@ua1ix.ua.edu for inclusion in the next  &lt;br /&gt;
 edition. We, however, reserve the right to moderate this discussion,&lt;br /&gt;
and may object to some submissions. If you feel we have wrongly omitted &lt;br /&gt;
 one of your messages, please talk to either Kaige or Ptah online or &lt;br /&gt;
 through EMail and see if we did indeed receive it in the first place.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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