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	<title>Volume Ten Issue Thirty-Five - Revision history</title>
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME TEN, NUMBER THIRTY-FIVE                          December 27, 2003&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                          TABLE OF CONTENTS&lt;br /&gt;
                          The Editor's Note&lt;br /&gt;
                          &lt;br /&gt;
                        NEWS, REPORTS, UPDATES&lt;br /&gt;
                          Calendar of Events&lt;br /&gt;
                   Expies Nominations Coming Up Fast&lt;br /&gt;
                 &lt;br /&gt;
                            Recent Updates&lt;br /&gt;
&lt;br /&gt;
                             LEGENDITES&lt;br /&gt;
                        12/20 Trivia Winners!&lt;br /&gt;
                           Free As a Bird&lt;br /&gt;
             Behind the Anger: An Interview With Barney&lt;br /&gt;
&lt;br /&gt;
                             Clan News&lt;br /&gt;
           The Armed Forces of Legend Disband; Underworld Forms&lt;br /&gt;
&lt;br /&gt;
                            The PK Front&lt;br /&gt;
                      Middleweight Tourney Results&lt;br /&gt;
&lt;br /&gt;
                         The Stupidness of Yay&lt;br /&gt;
                           'Tis the Season&lt;br /&gt;
___                                                                   ___&lt;br /&gt;
\  |-----------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                          |__\&lt;br /&gt;
   '-----------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
Another year gone already. Time really does fly, it seems. Ptah and I are&lt;br /&gt;
heading out this next week -- moving from Austin to San Diego. Finally, a&lt;br /&gt;
light at the end of the chaos? Oh wait, that's mixing metaphors again.&lt;br /&gt;
Anyway, the movers were supposed to come this morning to start putting&lt;br /&gt;
our belongings into boxes. Boy, can I say we had real life hard coded&lt;br /&gt;
limits on how many items you can have in one room?&lt;br /&gt;
&lt;br /&gt;
Anyway, I hope everyone is having a great holiday and that the new year&lt;br /&gt;
brings much peace, happiness and prosperity for you.&lt;br /&gt;
&lt;br /&gt;
See you all after the 6th (estimated date of net reconnection).&lt;br /&gt;
&lt;br /&gt;
-Kaige&lt;br /&gt;
&lt;br /&gt;
___                                                                   ___&lt;br /&gt;
\  |-----------------------------------------------------------------|  /&lt;br /&gt;
/__|                   LegendMUD Calendar of Events                  |__\&lt;br /&gt;
   '-----------------------------------------------------------------'&lt;br /&gt;
          [All times are system time unless otherwise specified]&lt;br /&gt;
&lt;br /&gt;
              DECEMBER                         JANUARY&lt;br /&gt;
        Su M  Tu W  Th F  Sa            Su M  Tu W  Th F  Sa&lt;br /&gt;
            1  2  3  4  5  6                         1  2  3&lt;br /&gt;
         7  8  9 10 11 12 13             4  5  6  7  8  9 10&lt;br /&gt;
        14 15 16 17 18 19 20            11 12 13 14 15 16 17&lt;br /&gt;
        21 22 23 24 25 26 27            18 19 20 21 22 23 24&lt;br /&gt;
        28 29 30 31                     25 26 27 28 29 30 31&lt;br /&gt;
 &lt;br /&gt;
Wednesday, December  31st                    New Year's Eve&lt;br /&gt;
Thursday,  January    8th     7:30 pm        Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Thursday,  January   15th     7:30 pm        Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Thursday,  January   22nd     7:30 pm        Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Thursday,  January   29th     7:30 pm        Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
&lt;br /&gt;
Coming In January:&lt;br /&gt;
  Expies Nominations Begin&lt;br /&gt;
&lt;br /&gt;
___                                                                   ___&lt;br /&gt;
\  |-----------------------------------------------------------------|  /&lt;br /&gt;
/__|                  Get Those Thinking Caps On!                    |__\&lt;br /&gt;
   '-----------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
It's December yet, but Expies are sneaking up on us fast! The nomination&lt;br /&gt;
ballots typically go out in early January, so get your thinking caps on&lt;br /&gt;
for who you want to nominate.&lt;br /&gt;
&lt;br /&gt;
Think you'll forget before the ballots come out or want to share your&lt;br /&gt;
ideas with everyone else? Make an append to the Expies board in the OOC.&lt;br /&gt;
It is located in 3 places for your convenience:&lt;br /&gt;
  OOC, U     in the Immortal Office Complex by the discussion board &lt;br /&gt;
  OOC, W     in the Auditorium by the welcome and news boards &lt;br /&gt;
  OOC, N, W  in the Awards Lobby&lt;br /&gt;
&lt;br /&gt;
Don't know or remember the categories? Check the Expies board for that,&lt;br /&gt;
too - it will have most of them.&lt;br /&gt;
&lt;br /&gt;
Without your participation, the Expies cannot be a success. The more&lt;br /&gt;
people that take part in the nomination process, the less likely anyone&lt;br /&gt;
will feel like it's just the same 5 people as last year. So start&lt;br /&gt;
brainstorming!&lt;br /&gt;
&lt;br /&gt;
___                                                                   ___&lt;br /&gt;
\  |-----------------------------------------------------------------|  /&lt;br /&gt;
/__|                        Recent Updates                           |__\&lt;br /&gt;
   '-----------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
    /\                         CODE UPDATES&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    GENERAL&lt;br /&gt;
 /_    _\     o Consider message now reads: &amp;quot;Your first impression is:&amp;quot;&lt;br /&gt;
   |  |       o Blinding arrows acquire a &amp;quot;viscous white&amp;quot; taint now.&lt;br /&gt;
   |  |       o Entrance sends sounds of the instrument to adjacent&lt;br /&gt;
   |  |         rooms.&lt;br /&gt;
   |__|       o Clarifies the message about personal tithes and makes&lt;br /&gt;
    /\        o AUX items can no longer have AC, stats or affects. ALL&lt;br /&gt;
   /  \         existing AUX items will automatically lose any AC, stats&lt;br /&gt;
  /    \        and affects they may have had.&lt;br /&gt;
 /_    _\     o ALL existing AUX containers will no longer hold more than&lt;br /&gt;
   |  |         4 items unless the contained items are ammo or singleammo.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     The last two items are to address all existing and prevent&lt;br /&gt;
   |__|     future AUX items with those properties (that are much too&lt;br /&gt;
    /\      nice once you can get 4 of them) from getting into the game&lt;br /&gt;
   /  \     accidentally.&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   BUG FIXES&lt;br /&gt;
   |  |       o When you try to root underwater, it tells you that you&lt;br /&gt;
   |  |         can't root underwater, not that you can't root indoors.&lt;br /&gt;
   |  |       o Some cosmetic fixes for distracted, distraught and mean&lt;br /&gt;
   |__|         moods with actions.&lt;br /&gt;
    /\        o You will now keep aiming at your original target, even if&lt;br /&gt;
   /  \         another target with the same keyword enters your range. &lt;br /&gt;
  /    \        So if you want to aim at the second,  you'll have to&lt;br /&gt;
 /_    _\       break aim.&lt;br /&gt;
   |  |       o Folks in your room will no longer get a message when you&lt;br /&gt;
   |  |         try to wear equipment that you can't put on because&lt;br /&gt;
   |  |         you're over rent.&lt;br /&gt;
   |__|       o Retreating into a wall will no longer stop a fight.&lt;br /&gt;
    /\        o Various internal fixes and changes -- please bug anything&lt;br /&gt;
   /  \         that seems unusual.&lt;br /&gt;
  /    \      o Having your charmy die in combat no longer stops a mob&lt;br /&gt;
 /_    _\       from hating you.&lt;br /&gt;
   |  |       o Failed calm messages now echo to the room.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|                 HELP FILE UPDATES&lt;br /&gt;
    /\      &lt;br /&gt;
   /  \     General Topics: &lt;br /&gt;
  /    \         AUGUSTUS and HARKON&lt;br /&gt;
 /_    _\        CONFIGURE, DESC_RULES, REDEEM, STRING, STRINGRULES&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |                        AREA UPDATES&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      If you want to suggest specific improvements or new additions&lt;br /&gt;
   /  \     to existing areas please don't hesitate to submit them with&lt;br /&gt;
  /    \    the idea/bug/typo commands or drop a mudmail to the builder&lt;br /&gt;
 /_    _\   currently responsible for the area (check AREAINFO).&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     Doppels will no longer bleed and may have more of a&lt;br /&gt;
   |  |     personality of their own. Elementals on homunculi have&lt;br /&gt;
   |__|     descriptions when you look at them.&lt;br /&gt;
    /\      &lt;br /&gt;
   /  \     1802 ALASKA&lt;br /&gt;
  /    \         Removes some stuff that could potentially cause crashes.&lt;br /&gt;
 /_    _\        Various bug/typo fixes.&lt;br /&gt;
   |  |     AFRICAN SAVANNA&lt;br /&gt;
   |  |          Removes some stuff that could potentially cause crashes.&lt;br /&gt;
   |  |     ANASAZI AMERICA&lt;br /&gt;
   |__|          Removes some stuff that could potentially cause crashes.&lt;br /&gt;
    /\      ANCIENT ANDES, MEDIEVAL ANDES&lt;br /&gt;
   /  \          Secret doors should close quietly now.&lt;br /&gt;
  /    \    ANCIENT EGYPT&lt;br /&gt;
 /_    _\        Various bug/typo fixes. Burko changed and the river&lt;br /&gt;
   |  |          current pays attention to people better.&lt;br /&gt;
   |  |     ANCIENT GREECE&lt;br /&gt;
   |  |          Removes some stuff that could potentially cause crashes.&lt;br /&gt;
   |__|          Various bug/typo fixes.&lt;br /&gt;
    /\      ANCIENT INDIA&lt;br /&gt;
   /  \          Removes some stuff that could potentially cause crashes.&lt;br /&gt;
  /    \    ARABIAN NIGHTS&lt;br /&gt;
 /_    _\        Mobs that should have been using blindside and&lt;br /&gt;
   |  |          suckerpunch now will. Removes some stuff that could&lt;br /&gt;
   |  |          potentially cause crashes. Various bug/typo fixes.&lt;br /&gt;
   |  |     AZTECS&lt;br /&gt;
   |__|          Various bug/typo fixes. Removes some stuff that could&lt;br /&gt;
    /\           potentially cause crashes.&lt;br /&gt;
   /  \     BENGAL&lt;br /&gt;
  /    \         Mobs that should have been using blindside and&lt;br /&gt;
 /_    _\        suckerpunch now will. Various bug/typo fixes.&lt;br /&gt;
   |  |     BOSTON&lt;br /&gt;
   |  |          Mobs that should have been using topple now will.&lt;br /&gt;
   |  |          Various bug/typo fixes.&lt;br /&gt;
   |__|     CELTIC IRELAND&lt;br /&gt;
    /\           Rewords dream about baying dogs. Secret doors should&lt;br /&gt;
   /  \          close quietly now. Mobs understand how to use lights&lt;br /&gt;
  /    \         at night.&lt;br /&gt;
 /_    _\   THE CRUSADES&lt;br /&gt;
   |  |          Damage from dragon made more responsive to protections&lt;br /&gt;
   |  |          against his attacks. Dragon slayer pretitle a bit harder&lt;br /&gt;
   |  |          to get. More act responses &amp;amp; clues in the lost sister&lt;br /&gt;
   |__|          quest. Mobs will be more likely to walk home rather than&lt;br /&gt;
    /\           recalling. Rent adjustment on crossbow. Herdsman now&lt;br /&gt;
   /  \          sells butchered animals rather than live ones. Saladins&lt;br /&gt;
  /    \         young sons will be less inclined to join battles.&lt;br /&gt;
 /_    _\        Sleeping will be filled with various dreams. Friends of&lt;br /&gt;
   |  |          Saladin should be more responsive. Various bug/typo fixes.&lt;br /&gt;
   |  |     FRENCH INDIAN WAR&lt;br /&gt;
   |  |          Removes some stuff that could potentially cause crashes.&lt;br /&gt;
   |__|          Various bug/typo fixes.&lt;br /&gt;
    /\      GENERIC ANIMALS&lt;br /&gt;
   /  \          Removes some stuff that could potentially cause crashes.&lt;br /&gt;
  /    \    GYPSY CARNIVAL&lt;br /&gt;
 /_    _\        Mobs that should have been using suckerpunch now will.&lt;br /&gt;
   |  |     HOSPITALLER MALTA&lt;br /&gt;
   |  |          New quest added. Various bug/typo fixes. Mobs that&lt;br /&gt;
   |  |          should have been using blindside and suckerpunch now&lt;br /&gt;
   |__|          will. Various bug/typo fixes.&lt;br /&gt;
    /\      The OOC&lt;br /&gt;
   /  \          Fixes an exit in Cheylas office.&lt;br /&gt;
  /    \    PORT OF LONDON&lt;br /&gt;
 /_    _\        Mobs that should have been using blindside and&lt;br /&gt;
   |  |          suckerpunch now will. Some tweaks to a quest. Various&lt;br /&gt;
   |  |          bug/typo fixes.&lt;br /&gt;
   |  |     ROMAN BRITAIN&lt;br /&gt;
   |__|          Certain mobs that dislike their evenings being&lt;br /&gt;
    /\           interrupted will be more likely to behave such. Bathing&lt;br /&gt;
   /  \          repeatedly will not feel as good. Removes some stuff&lt;br /&gt;
  /    \         that could potentially cause crashes. Various bug/typo&lt;br /&gt;
 /_    _\        fixes.&lt;br /&gt;
   |  |     SALEM&lt;br /&gt;
   |  |          Secret doors should close quietly now. Various bug/typo&lt;br /&gt;
   |  |          fixes.&lt;br /&gt;
   |__|     SAN FRANCISCO&lt;br /&gt;
    /\           Prospector understands how lights work in the dark.&lt;br /&gt;
   /  \          Removes some stuff that could potentially cause crashes.&lt;br /&gt;
  /    \         Secret doors should close quietly now. Various bug/typo&lt;br /&gt;
 /_    _\        fixes.&lt;br /&gt;
   |  |     SHERWOOD&lt;br /&gt;
   |  |          Fix for building crypts. Mobs that should have been&lt;br /&gt;
   |  |          using suckerpunch now will. Various bug/typo fixes.&lt;br /&gt;
   |__|     ST DENNIS ABBEY&lt;br /&gt;
    /\           Removes some stuff that could potentially cause crashes.&lt;br /&gt;
   /  \          The merchant will now light his light when it is night.&lt;br /&gt;
  /    \    TUDOR LONDON&lt;br /&gt;
 /_    _\         Various bug/typo fixes. Some changes to housing. Quickly&lt;br /&gt;
   |  |          should not be so spammy. If you have good balance, you&lt;br /&gt;
   |  |          may not slip on the gristle so much.&lt;br /&gt;
   |  |     VICEROYAL LIMA&lt;br /&gt;
   |__|          Removes some stuff that could potentially cause crashes.&lt;br /&gt;
    /\           Various bug/typo fixes.&lt;br /&gt;
   /  \     VIKING SKANDINAVIA&lt;br /&gt;
  /    \         An if check regarding ritters has been fixed b be&lt;br /&gt;
 /_    _\        careful! Some response work. Fixes some problems with&lt;br /&gt;
   |  |          the stream and removes some stuff that could potentially&lt;br /&gt;
   |  |          cause crashes.&lt;br /&gt;
   |  |     WWII NORTH AFRICA&lt;br /&gt;
   |__|          The sun will rise/set appropriately each day according&lt;br /&gt;
    /\           to the region of the world it is in.&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    ABORIGINAL DREAMTIME, ALHAMBRA, AZTECS, BEOWULF, GYPSY&lt;br /&gt;
 /_    _\   CARNIVAL, LAND OF SHADOWS, LOTP, MEDIEVAL SEAS, PARIS OPERA,&lt;br /&gt;
   |  |     PICTISH COUNTRY, PIRATE'S DEN, SEONI JUNGLE, SOUTH SEAS, and&lt;br /&gt;
   |  |     WWI SOMME&lt;br /&gt;
   |  |          Various bug/typo fixes.&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      &lt;br /&gt;
   /  \                    In Progress Area Updates&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   This section is intended to share what builders are working&lt;br /&gt;
   |  |     on behind the scenes. It is not a perfect record of progress&lt;br /&gt;
   |  |     as all builders do not commit updates every week. Badgering&lt;br /&gt;
   |  |     builders about their progress will get you flogged.&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\              Chimera          Midsummer's (Shakespeare play)&lt;br /&gt;
   /  \             Firefly          Medieval Japan&lt;br /&gt;
  /    \            Kae              Larderello (Dante's Inferno)&lt;br /&gt;
 /_    _\           Kaige            El Dorado&lt;br /&gt;
   |  |             Ladyace          Klein Update&lt;br /&gt;
   |  |             LadyAce/Sandra   Silk Road&lt;br /&gt;
   |  |             Nestor           Ancient Carthage&lt;br /&gt;
   |__|     &lt;br /&gt;
___                                                                    ___&lt;br /&gt;
\  |------------------------------------------------------------------|  /&lt;br /&gt;
/__|      LEGENDITES: Information Regarding the People of Our World   |__\&lt;br /&gt;
   '------------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                 Vahn has reached 100 million experience!&lt;br /&gt;
                Varnel has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                         12/20 Trivia Winners!&lt;br /&gt;
&lt;br /&gt;
First place: Trygve &amp;amp; Zane, tied with 7 questions each&lt;br /&gt;
Second place: Lia, with 6 questions&lt;br /&gt;
Third place: Siachet &amp;amp; Buzzo, 4 each&lt;br /&gt;
Fourth place: Mip, 3 questions&lt;br /&gt;
Honorable Mention: Ladybug, Bacchus, Huma, Dolor, Suileach (1 each)&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                           Free As a Bird&lt;br /&gt;
&lt;br /&gt;
Preacher Kaine sat crossed-legged in the middle of his cell, surrounded&lt;br /&gt;
by a pentagram and flickering candles. Their fitful light played across&lt;br /&gt;
his gaunt features, a grimace of intense concentration knotting his brow.&lt;br /&gt;
It ran freely with perspiration, dripping down his beak of a nose and&lt;br /&gt;
leaving filthy runnel marks across his face. His eyes were tightly&lt;br /&gt;
clenched and his hands were bunched into white-knuckled fists. Whilst his&lt;br /&gt;
mind could travel freely, escaping the claustrophobic confines of the&lt;br /&gt;
cell, his earthly body was paying a heavy toll. Barely recognisable under&lt;br /&gt;
layers of grime and dirt, the stench emanating from him was as palpable&lt;br /&gt;
as a cloud of steam. Waxy skin, pale to the point of transparency, was&lt;br /&gt;
drawn tightly over his bones. They jutted out at odd and awkward angles&lt;br /&gt;
and his ribcage was painfully apparent. And yet, despite his obvious&lt;br /&gt;
degradation and miserable surroundings, a small twinkle of hope could be&lt;br /&gt;
seen in his face.&lt;br /&gt;
&lt;br /&gt;
'...not much longer here, not much more, nearly there, must be sssoon,'&lt;br /&gt;
he muttered to the crow perched on his shoulder. 'The wheelsss are&lt;br /&gt;
turning, plansss are in motion, and people are on the case!' He startled&lt;br /&gt;
himself somewhat with the volume of his last sentence and looked around&lt;br /&gt;
nervously for the guard, who was nowhere to be seen. His voice dropped&lt;br /&gt;
back to an urgent whisper, 'I hear Mr. Archibald hasss been bombarding&lt;br /&gt;
them with technicalitiesss and legal precendent, Diasss-Jax hasss been&lt;br /&gt;
testing the sssecurity arrangementsss of the castle, Percy hasss been&lt;br /&gt;
baking up food with cleverly concealed... erm... beauty productsss hidden&lt;br /&gt;
inside and Marcel hasss been... has been... damn him...' He faltered for&lt;br /&gt;
a moment, eyes blinking heavily. Dark, dark rings were plainly visible&lt;br /&gt;
under his sunken eyes, and it was obvious that he hadn't slept in many&lt;br /&gt;
days. Eyelids drooping, his head began to nod forward onto his chest. The&lt;br /&gt;
faint echoes of lusty female laughter floated in on a faint breeze.&lt;br /&gt;
&lt;br /&gt;
The effect was immediate. Kaine's head shot back and his eyes bulged in&lt;br /&gt;
wild panic as he scooted backwards into a corner of the cell, scattering&lt;br /&gt;
candles in his wake. 'NOOO!! No more! Leave me alone!' he shrieked, hands&lt;br /&gt;
waving in front of him as if to ward off unseen assailants. The&lt;br /&gt;
intangible female voices seemed to sigh with disappointment before slowly&lt;br /&gt;
fading away to nothingness. His crow stared back down at him from the&lt;br /&gt;
refuge it had taken high on the window ledge, and croaked it's disgust.&lt;br /&gt;
'Oh, ssshut up,' he retorted 'Sssee how you'd like it if sssuccubi&lt;br /&gt;
'visited' you every sssingle time you fell asleep!' The crow cocked it's&lt;br /&gt;
head to one side as if to consider this, before puffing out it's chest&lt;br /&gt;
feathers. Kaine snorted and scowled. 'Damn that Marcel, I ask for&lt;br /&gt;
rampaging Demons and he sssendsss me insatiable dream flooziesss. Enough&lt;br /&gt;
already!' He painfully pulled himself back onto his knees and tried to&lt;br /&gt;
right the candles he had demolished, although many of them had been&lt;br /&gt;
broken and all of them extinguished. Sighing, he gathered them up and&lt;br /&gt;
shoved them under the cell's cot before plopping himself down onto it.&lt;br /&gt;
Slowly, carefully, an elegantly manicured hand reached through the bars&lt;br /&gt;
and tapped him on the shoulder.&lt;br /&gt;
&lt;br /&gt;
Queen MoiraGwyn drew back her hand and smiled as the preacher launched&lt;br /&gt;
himself at least 3 feet into the air before crashing down into an untidy&lt;br /&gt;
heap. 'Don't sssneak up on me like that.' whined the voice from within&lt;br /&gt;
the heap. He extracted himself slowly and stood up, squinting through the&lt;br /&gt;
bars to examine his visitor. He inhaled sharply, realising who it was,&lt;br /&gt;
and took a couple of involuntary steps backwards. Blood rushed to his&lt;br /&gt;
head, and roared in his ears, drowning out most of the words that the&lt;br /&gt;
Queen was saying. He could see her lips moving, talking to him, but his&lt;br /&gt;
attention was solely focused on what she had in her hand. A key. Simple,&lt;br /&gt;
black, unadorned. His key. To his cell. A crowd of thoughts jostled&lt;br /&gt;
through his head, clamouring for attention. Public flogging? Torture?&lt;br /&gt;
Exe... execution? He was still backing away when his hearing finally&lt;br /&gt;
returned.&lt;br /&gt;
&lt;br /&gt;
'...celebration of the Yule season we have decided that you are to be&lt;br /&gt;
freed.' finished the Queen. She observed him carefully. Kaine stopped.&lt;br /&gt;
His mouth opened and closed, and he stared stupidly, looking and feeling&lt;br /&gt;
like a fish out of water. Finally his eyes flickered rapidly - his brain&lt;br /&gt;
eventually finding a gear it could start in...&lt;br /&gt;
&lt;br /&gt;
'Wh. Whu.. whu.. whut?' he stammered.&lt;br /&gt;
&lt;br /&gt;
The Queen waited patiently before repeating, 'You're free.' With that she&lt;br /&gt;
took the key, placed it into the lock on the cell door and clicked it&lt;br /&gt;
open. The door swung inwards with a horrible juddering screech. 'Oh, and&lt;br /&gt;
I've bought a friend who wants to say good-bye. Masha?' The Queen smiled&lt;br /&gt;
mischievously before stepping to one side, revealing another figure&lt;br /&gt;
standing back in the shadows.&lt;br /&gt;
&lt;br /&gt;
Kaine didn't wait to see if it really was her, he let out a deafening&lt;br /&gt;
banshee wail and flew through the door in a blur, his footsteps a&lt;br /&gt;
staccato drumroll on the flagstones. He blew past the two visitors and&lt;br /&gt;
disappeared up the corridor, skating around the far bend on one foot. The&lt;br /&gt;
Queen shook her head and smiled to herself before clanging the cell door&lt;br /&gt;
shut again.&lt;br /&gt;
&lt;br /&gt;
Ages later, Kaine stood in the middle of what used to be his&lt;br /&gt;
semi-permanent encampment. It is tangled and overgrown, and nothing of&lt;br /&gt;
use is left - everything has long ago been looted. He pauses to examine&lt;br /&gt;
the fine shooting iron cradled in one arm - he had been allowed to pick&lt;br /&gt;
up his confiscated weapons before leaving Carian Trag. He sights down the&lt;br /&gt;
barrel and feels it's reassuring weight in his hand. Aiming carefully at&lt;br /&gt;
a rusted tin can across the clearing he squeezes off a measured shot. It&lt;br /&gt;
remains untouched. He sighs and curses his deteriorated eyesight - the&lt;br /&gt;
eons spent in a gloomy dungeon have done him no favours. Reverentially,&lt;br /&gt;
he carefully places the weapon into a shallow hole he has dug in the&lt;br /&gt;
middle of the encampment. Making the sign of the cross over the hole, he&lt;br /&gt;
murmurs a few words from his Bible before kicking the dirt back into it.&lt;br /&gt;
Job done, he turns and hobbles away.&lt;br /&gt;
&lt;br /&gt;
                              =-=-=-=&lt;br /&gt;
&lt;br /&gt;
Kaine will no longer be known as:&lt;br /&gt;
&lt;br /&gt;
Short: a fire and brimstone preacher&lt;br /&gt;
Long:  A fire and brimstone preacher is here, Bible in one hand, gun in&lt;br /&gt;
       the other.&lt;br /&gt;
&lt;br /&gt;
but shall be recognized as:&lt;br /&gt;
&lt;br /&gt;
Short: A fire and brimstone preacher&lt;br /&gt;
Long:  An avaricious preacher malingers here, slyly sizing people up for&lt;br /&gt;
       a donation.&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                Behind the Anger: An Interview With Barney&lt;br /&gt;
                    Exclusive by Zane, the dead guy...&lt;br /&gt;
&lt;br /&gt;
Zane: All right, we're recording! In what may well be a once in a&lt;br /&gt;
lifetime opportunity, I've managed to get an exclusive interview with&lt;br /&gt;
Legend's own Barney, otherwise known as 'the angry Sidhe'. Thanks so much&lt;br /&gt;
for granting me this interview, Barney!&lt;br /&gt;
&lt;br /&gt;
Barney: Don't mention it, Zane... Better get started. Fifty nine seconds&lt;br /&gt;
and counting.&lt;br /&gt;
&lt;br /&gt;
Zane: Ehehehe... Right... So, Barney, I think the question on everyone's&lt;br /&gt;
mind is... what exactly are you so angry about anyway?&lt;br /&gt;
&lt;br /&gt;
Barney: (uttering a low growl) Well, Zane, for starters, I'd have to say&lt;br /&gt;
all those SL runs kind of piss me off. It never fails. Pretty much every&lt;br /&gt;
day, out of the blue, a whole group of heavily armed adventurers comes&lt;br /&gt;
barreling into my little room here. They beat the crap out of me, then&lt;br /&gt;
set about exterminating all the local wildlife, all the dogs and birds&lt;br /&gt;
and stuff. Frankly, it's getting a little old.&lt;br /&gt;
&lt;br /&gt;
Zane: So you think your anger and psychotic bloodlust are pretty much&lt;br /&gt;
justified?&lt;br /&gt;
&lt;br /&gt;
Barney: Well, Zane, how would you feel if people invaded your home, beat&lt;br /&gt;
you senseless, and murdered all your pets?&lt;br /&gt;
&lt;br /&gt;
Zane: Hmm... Good point...&lt;br /&gt;
&lt;br /&gt;
Barney: That, and in case you haven't noticed, I'm living in a dirty&lt;br /&gt;
little thicket under a hill, right next to the Shadowlands, of all&lt;br /&gt;
places. You try getting a good night's sleep when you've got to put up&lt;br /&gt;
with the moaning of the damned just next door, day in and day out.&lt;br /&gt;
&lt;br /&gt;
Zane: Man, you just can't win. The Shadowlands upset you, and you're&lt;br /&gt;
irritated by the very folks who go in to clean the place out.&lt;br /&gt;
&lt;br /&gt;
Barney: (nodding) It's a rough life. Oh, uh... thirty three seconds.&lt;br /&gt;
&lt;br /&gt;
Zane: Hmm... Well... If you're so unhappy living here, why don't you just&lt;br /&gt;
move? I mean, the ancient world is a big place. Surely you could find&lt;br /&gt;
some better accommodations.&lt;br /&gt;
&lt;br /&gt;
Barney: Zane, I grew up here. I've lived here all my life. That, and&lt;br /&gt;
Oonagh lives just down the road, and she's a total hottie. Err... don't&lt;br /&gt;
tell her I said that... Anyway, I don't see why I should have to leave my&lt;br /&gt;
home, the only home I've ever known, just because of a bunch of&lt;br /&gt;
violent-tempered explorers. No, I'll continue to tough it out. I have my&lt;br /&gt;
pride, Zane.&lt;br /&gt;
&lt;br /&gt;
Zane: (nodding) No doubt... You seem like a pretty reasonable guy right&lt;br /&gt;
now. It's hard to believe you're usually a murderous sociopath. Have you&lt;br /&gt;
tried just talking to these people? Maybe work out your differences in a&lt;br /&gt;
non-violent way?&lt;br /&gt;
&lt;br /&gt;
Barney: (laughing and shaking his head) No way, Zane. These are people&lt;br /&gt;
who, when they first roll into town, the first thing they do is&lt;br /&gt;
exterminate all the small animals before moving on to people's children&lt;br /&gt;
and pets. Even the self-styled 'heroes' started out that way, so don't&lt;br /&gt;
give me that confused look. I don't know what kind of twisted value&lt;br /&gt;
system can justify practicing one's combat skills on field mice and&lt;br /&gt;
babies, but those aren't people you negotiate with... and you've got six&lt;br /&gt;
seconds.&lt;br /&gt;
&lt;br /&gt;
Zane: Well, Barney, I'm sorry to hear about your difficulties, but&lt;br /&gt;
hopefully this interview will help others to understand your position a&lt;br /&gt;
little better. Maybe now the world will see that there's more to you than&lt;br /&gt;
just that angry facade... Say, are you all right? Why are you staring at&lt;br /&gt;
me like that?&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
You hear someone's death cry.&lt;br /&gt;
     ___                                                          ___&lt;br /&gt;
     \  |--------------------------------------------------------|  /&lt;br /&gt;
     /__|                     Clan News                          |__\&lt;br /&gt;
        '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
     The Armed Forces of Legend were disbanded on December 5th, 2003.&lt;br /&gt;
       The Underworld clan was formed on Sunday, December 14, 2003.&lt;br /&gt;
       &lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
There are currently 21 RP clans and 4 PK clans. This leaves open slots for&lt;br /&gt;
six (6) more clans to form. For more information, read HELP CLAN and see&lt;br /&gt;
the clan information list via the CLANS command while logged into the&lt;br /&gt;
game. For a basic handbook and reference guide for players interested in&lt;br /&gt;
starting and running a clan, we recommend that before you even type FORM,&lt;br /&gt;
you visit: http://www.legendmud.org/Reference/gm.html.&lt;br /&gt;
     ___                                                          ___&lt;br /&gt;
     \  |--------------------------------------------------------|  /&lt;br /&gt;
     /__|                    The PK Front                        |__\&lt;br /&gt;
        '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                      Middleweight Tourney Results&lt;br /&gt;
&lt;br /&gt;
Congratulations to Shu, winner of the semi-annual Middleweight PK Tourney!&lt;br /&gt;
Congrats also to Ladybug and Malandrino, who tied for 2nd place. Fortuna&lt;br /&gt;
took 3rd place and Tazus 4th!&lt;br /&gt;
&lt;br /&gt;
Here's how it all went down....&lt;br /&gt;
&lt;br /&gt;
Round 1: Ladybug killed Arlan, Malandrino killed Crank, Fortuna killed&lt;br /&gt;
Rilp, and Shu killed Tazus. Oli had a BYE.&lt;br /&gt;
&lt;br /&gt;
Round 2: Tazus killed Oli, Ladybug killed Rilp (Rilp is eliminated),&lt;br /&gt;
Fortuna killed Malandrino, Shu killed Crank (Crank is eliminated), and&lt;br /&gt;
Arlan had a BYE.&lt;br /&gt;
&lt;br /&gt;
Round 3: Tazus killed Arlan (Arlan is eliminated), Ladybug kills Malandrino,&lt;br /&gt;
Fortuna kills Oli (Oli is eliminated). Shu had a BYE.&lt;br /&gt;
&lt;br /&gt;
Round 4: Fortuna killed Tazus (Tazus is eliminated), Melandrino kills Shu,&lt;br /&gt;
and Ladybug has a BYE.&lt;br /&gt;
&lt;br /&gt;
Round 5: Shu killed Ladybug, Melandrino kills Fortuna (Fortuna is eliminated)&lt;br /&gt;
&lt;br /&gt;
Round 6: Shu kills Ladybug and Malandrino.&lt;br /&gt;
Malandrino had to depart, so a tie is declared for 2nd.&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
Four weeks ago there were 61 pk-related deaths involving 47 different&lt;br /&gt;
characters. There was one string of 42 multis. Of those 46 characters, 18&lt;br /&gt;
of them were accept all and 22 of them were PKE at the time. There were&lt;br /&gt;
21 pke vs pke battles that ended in death. There were 77 PKE characters&lt;br /&gt;
and 887 PKOK characters.&lt;br /&gt;
&lt;br /&gt;
Three weeks ago there were 38 pk-related deaths involving 25 different&lt;br /&gt;
characters. Of those 25 characters, 14 of them were accept all and 11 of&lt;br /&gt;
them were PKE at the time. There were 11 pke vs pke battles that ended in&lt;br /&gt;
death. There were 77 PKE characters and 885 PKOK characters.&lt;br /&gt;
&lt;br /&gt;
Two weeks ago there were 44 pk-related deaths involving 34 different&lt;br /&gt;
characters. Of those 34 characters, 16 of them were accept all and 19 of&lt;br /&gt;
them were PKE at the time. There were 15 pke vs pke battles that ended in&lt;br /&gt;
death. There were 77 PKE characters and 881 PKOK characters.&lt;br /&gt;
&lt;br /&gt;
The Lords of Justice, the Grendels, and the Infernals have maintained the&lt;br /&gt;
most active members over the past several weeks. The holiday spirit and&lt;br /&gt;
all that good will toward men seems to have cut into the urge to provide&lt;br /&gt;
Sandra Claus with suitable presents, err... sacrifices. The Necromancers,&lt;br /&gt;
Syndicate and the Underworld have seen little action lately. The Seven&lt;br /&gt;
Circles, Intempesta Nox, Order of the Scroll, NPH, Society of Allies,&lt;br /&gt;
Clan Smashum, the Agrabah Mafia, The Avengers and the Knights of Legend&lt;br /&gt;
have each had one member involved in pkill over the past several weeks.&lt;br /&gt;
&lt;br /&gt;
This past week there were 34 pk-related deaths involving 29 different&lt;br /&gt;
characters. Of those 29 characters, 14 of them were accept all and 12 of&lt;br /&gt;
them were PKE at the time. There were 12 pke vs pke battles that ended in&lt;br /&gt;
death. There are 77 PKE characters and 889 PKOK characters. So come on,&lt;br /&gt;
get YOUR name up in lights! We can't report it if you don't tell us!&lt;br /&gt;
&lt;br /&gt;
If you witness or commit any glorious or nefarious deeds, send a short&lt;br /&gt;
report to us at the LT. If you are looking for a fight, recruiting, or&lt;br /&gt;
anything else related to PK (not necessarily PK Clan related), send it&lt;br /&gt;
in! It's free AND you'll get a prize token! Be a celebrity, the envy of&lt;br /&gt;
all your friends! Tick off your enemies or just tell your side of the&lt;br /&gt;
story! The possibilities are endless -- act today!!&lt;br /&gt;
&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo________________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
                      The Stupidness of Yay&lt;br /&gt;
&lt;br /&gt;
One day, many years ago, Yay was walking to the well to get some water.&lt;br /&gt;
&lt;br /&gt;
But, being a rather dim-witted lad, he fell down the well.&lt;br /&gt;
&lt;br /&gt;
He managed to survive the fall but wasn't able to climb back up.&lt;br /&gt;
&lt;br /&gt;
And so, he spent many years in the well, drinking the water and eating&lt;br /&gt;
the food people threw down to him.&lt;br /&gt;
&lt;br /&gt;
A few years later, a witch was wandering by when she saw Yay in the well.&lt;br /&gt;
&lt;br /&gt;
Wanting to help, she summoned an angel to rescue Yay from the well.&lt;br /&gt;
&lt;br /&gt;
As he had been by himself for many years, Yay didn't speak a lot, but he&lt;br /&gt;
managed to say what had happened to him for the last few years:&lt;br /&gt;
&amp;quot;Absholutely nuffink&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Even though could hardly speak, let alone heal people, Yay had always&lt;br /&gt;
wanted to become a druid, and decided it was time to learn how.&lt;br /&gt;
&lt;br /&gt;
In the following years, Yay became a druid, and even learned some of how&lt;br /&gt;
to create things using magic.&lt;br /&gt;
&lt;br /&gt;
And to this day, Yay has been healing people using all of his knowledge,&lt;br /&gt;
trying to make up for the years he lost living in the well.&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                         'Tis the Season&lt;br /&gt;
                     &lt;br /&gt;
Dawn greets Salem. A tall, agile silhouette slips down from the roof of&lt;br /&gt;
the lavish country manor, shotgun over one shoulder, swearing to himself&lt;br /&gt;
in a language that was dead before Christ was born. Pieces of reindeer&lt;br /&gt;
fur fell down like a soft shower around him, but the primary target&lt;br /&gt;
remained unhurt.&lt;br /&gt;
&lt;br /&gt;
Marcel Alexander, zero -- Santa Claus, seven.  &lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
The Legendary Times is published by the immortals of LegendMUD. Please send&lt;br /&gt;
replies, additions, or corrections to our address at lt@legendmud.org for&lt;br /&gt;
inclusion in the next edition. All subscription options are now handled&lt;br /&gt;
at this url: http://www.legendmud.org/lists/listinfo/legendarytimes&lt;br /&gt;
For RP submissions, copyright ownership remains with the author. We do&lt;br /&gt;
reserve the right to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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