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		<title>Mertjai: Created page with &quot; &lt;nowiki&gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______            ............./      /            THE LEGENDARY TIMES  ....&quot;</title>
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		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______            ............./      /            THE LEGENDARY TIMES  ....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______          &lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/ &lt;br /&gt;
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 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
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 ..../                /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 VOLUME TEN, NUMBER TWENTY                                   June 14, 2003&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                          TABLE OF CONTENTS&lt;br /&gt;
                          The Editor's Note&lt;br /&gt;
&lt;br /&gt;
                        NEWS, REPORTS, UPDATES&lt;br /&gt;
                          Calendar of Events&lt;br /&gt;
                            Recent Updates&lt;br /&gt;
                    Immortal Help: Cans and Can'ts&lt;br /&gt;
                           Recent Q&amp;amp;A Topics&lt;br /&gt;
&lt;br /&gt;
                             LEGENDITES&lt;br /&gt;
                           Splendiforous&lt;br /&gt;
                             CORRECTION&lt;br /&gt;
&lt;br /&gt;
                              Clan News&lt;br /&gt;
                 The Hanseatic League Clan Disbands&lt;br /&gt;
&lt;br /&gt;
                            The PK Front&lt;br /&gt;
                     Notice to All PKE Pkillers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           Power through Loss...Chapter 1, Section 3: By Enhander&lt;br /&gt;
                       Fire and Dreams, Part II&lt;br /&gt;
___                                                                   ___&lt;br /&gt;
\  |-----------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                          |__\&lt;br /&gt;
   '-----------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
Ok, this &amp;quot;idea&amp;quot; report has been bugging me since I saw it: &amp;quot;How about&lt;br /&gt;
instead of changing every area constantly, you make new and improved ones&lt;br /&gt;
:P&amp;quot; This question seems to come up during each summer odyssey, probably&lt;br /&gt;
because we're putting so much emphasis on the existing world. Yes, it's a&lt;br /&gt;
goal to have every area file touched during these three months. Why?&lt;br /&gt;
Because many of them haven't been touched in the last nine months. Before&lt;br /&gt;
we started the Summer Odyssey idea, some hadn't been touched in years.&lt;br /&gt;
&lt;br /&gt;
Lemme ask everyone this.... Which areas do you go to the most? Ones where&lt;br /&gt;
you see the problems you report never being fixed? Ones that give you&lt;br /&gt;
pleasant surprises when you find something new? Why should we waste&lt;br /&gt;
memory and cpu cycles on rooms, mobs and items that people are going to&lt;br /&gt;
abandon and never look at again?&lt;br /&gt;
&lt;br /&gt;
Regular maintenance of areas is also part of the building departments&lt;br /&gt;
long-term goals. If you haven't read the post titled, 'LEGEND GOALS' on&lt;br /&gt;
the welcome board, or haven't read it in a long time, you might wanna go&lt;br /&gt;
check it out. The long term goals are still relevant although many of the&lt;br /&gt;
individual points will have changed or shifted since it was written.&lt;br /&gt;
&lt;br /&gt;
The Builders' LONG TERM GOAL is to make Legend capable of supporting 150&lt;br /&gt;
players, that takes full advantage of the code and showcases it to best&lt;br /&gt;
effect, and that all areas are cohesive, well-designed, and balanced.&lt;br /&gt;
&lt;br /&gt;
     No area, no matter how well-designed, is going to be completely&lt;br /&gt;
     balanced with the rest of the existing world when it's first&lt;br /&gt;
     installed. We wouldn't have the term &amp;quot;old gear&amp;quot; if they could.&lt;br /&gt;
     &lt;br /&gt;
Let's look at a couple of the examples of how to move toward that goal:&lt;br /&gt;
&lt;br /&gt;
- make sure all areas use all code features&lt;br /&gt;
&lt;br /&gt;
     Kinda hard to implement things that haven't been coded yet. Kinda&lt;br /&gt;
     sucks to find you can't build a house in the area you want because&lt;br /&gt;
     it isn't supported there. Kinda sucks to need some herbs and you're&lt;br /&gt;
     walking around and not seeing any because the area was built before&lt;br /&gt;
     the herbal skills were finished. Wouldn't it really suck to have&lt;br /&gt;
     affects saving over rent go in and NOT be able to find ways to deal&lt;br /&gt;
     with removing the bad ones?&lt;br /&gt;
&lt;br /&gt;
- maintain all areas and fix all problems found&lt;br /&gt;
&lt;br /&gt;
     To me, maintaining an area doesn't mean &amp;quot;let it remain at the same&lt;br /&gt;
     level as it was installed&amp;quot;, but rather keep it up to current&lt;br /&gt;
     standards where it's also considered &amp;quot;cohesive, well-designed, and&lt;br /&gt;
     balanced&amp;quot; and people not only regularly visit it, but enjoy it. And&lt;br /&gt;
     yeah, I have a few of mine that I don't think are up to those&lt;br /&gt;
     standards yet, but I'm also a perfectionist.&lt;br /&gt;
   &lt;br /&gt;
     Any time you add new things, there's likely going to be some problem.&lt;br /&gt;
     New areas have tons of them and the first 3 months after an area is&lt;br /&gt;
     installed is pretty much only shaking the bugs out and fixing as many&lt;br /&gt;
     as you can so you don't frustrate the players. And it always amazes me&lt;br /&gt;
     the amount of small annoying little things that crop up in some of the&lt;br /&gt;
     oldest and &amp;quot;better maintained&amp;quot; areas even after nine years of players&lt;br /&gt;
     exploring these areas.&lt;br /&gt;
     &lt;br /&gt;
- add increased detail in all acts and conversations, quest hints where&lt;br /&gt;
  appropriate, and greater interactivity&lt;br /&gt;
&lt;br /&gt;
     Again, at first install, the builder isn't going to have thought of&lt;br /&gt;
     ALL the logical ways to ask the mobs about their quests, or possibly&lt;br /&gt;
     all the different ways a quest step could be accomplished. By going&lt;br /&gt;
     back and responding to player feedback on these issues, ALL players&lt;br /&gt;
     benefit from it in the long run.&lt;br /&gt;
&lt;br /&gt;
     How many times have you run across this interesting little tidbit&lt;br /&gt;
     that a mob says that you feel just HAS to be a quest but doesn't&lt;br /&gt;
     seem to lead anywhere? Because of player feedback about such things,&lt;br /&gt;
     many of those lines that the builder thought sounded good, have&lt;br /&gt;
     become quests in their own right and ALL players could benefit from&lt;br /&gt;
     that in the long run, right?&lt;br /&gt;
&lt;br /&gt;
So, back to the other part of that idea: &amp;quot;make new and improved ones&amp;quot;&lt;br /&gt;
&lt;br /&gt;
New content is good. And yes, we do need more of it. But it's also easier&lt;br /&gt;
and quicker to get new content either in the forms of mobs, items, or&lt;br /&gt;
quests to the players by finding places in the existing world that could&lt;br /&gt;
use a boost. Likewise, it's also easier to experiment with some things in&lt;br /&gt;
an existing area and see how players react to it by putting it into an&lt;br /&gt;
installed area than to start from scratch and put an idea in the context&lt;br /&gt;
of a brand new 100-200 room area. In 1998, Arabia was the largest area&lt;br /&gt;
file at 408K, today it's 848k but no longer the biggest with both&lt;br /&gt;
installed and in progress areas being bigger. By comparison, a few files&lt;br /&gt;
haven't really changed in those 4 years.&lt;br /&gt;
&lt;br /&gt;
As we've been adding to the code and increasing the builders' range of&lt;br /&gt;
possibilities, it's also increased the time it takes to put all those&lt;br /&gt;
tools together in one bundle. Player expectations about what all an area&lt;br /&gt;
can and should be have also risen over the years. There's no way that I&lt;br /&gt;
(or anyone else) could put in another area like Sherwood that was written&lt;br /&gt;
entirely in two weeks time and have people estatic over having it in the&lt;br /&gt;
game. &lt;br /&gt;
&lt;br /&gt;
The in progress areas are a mixed bag, some see regular progress, others&lt;br /&gt;
also haven't changed in those 5 years. I'm happy that things are changing&lt;br /&gt;
in the existing world, but yes, I understand the frustration of waiting&lt;br /&gt;
for that big rush of something new to explore. I also understand how it&lt;br /&gt;
is difficult to see the progress on the in progress areas that do get&lt;br /&gt;
regular work when all you get is a single line saying &amp;quot;it was worked on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My personal goal for this odyssey is to improve the areas I maintain and&lt;br /&gt;
get in at least one expansion that's been sitting on my harddrive for way&lt;br /&gt;
too long. Once that's out of the way, I'll feel a lot less guilty about&lt;br /&gt;
taking some time to work on my two in progress areas.&lt;br /&gt;
&lt;br /&gt;
Hope that gives some perspective on why we do the odyssey and not just&lt;br /&gt;
&amp;quot;maintain&amp;quot; but also improve existing areas and thus the players'&lt;br /&gt;
experience of the game.&lt;br /&gt;
&lt;br /&gt;
Have a great week!&lt;br /&gt;
&lt;br /&gt;
-Kaige&lt;br /&gt;
___                                                                   ___&lt;br /&gt;
\  |-----------------------------------------------------------------|  /&lt;br /&gt;
/__|                   LegendMUD Calendar of Events                  |__\&lt;br /&gt;
   '-----------------------------------------------------------------'&lt;br /&gt;
          [All times are system time unless otherwise specified]&lt;br /&gt;
                    [NOTE: new time for Q&amp;amp;A is 7:30 pm]&lt;br /&gt;
 &lt;br /&gt;
                                JUNE &lt;br /&gt;
              The theme this month is Legend Summer Odyssey, &lt;br /&gt;
                     focusing on the Ancient Era!&lt;br /&gt;
                         S  M Tu  W Th  F  S&lt;br /&gt;
                         1  2  3  4  5  6  7&lt;br /&gt;
                         8  9 10 11 12 13 14&lt;br /&gt;
                        15 16 17 18 19 20 21&lt;br /&gt;
                        22 23 24 25 26 27 28&lt;br /&gt;
                        29 30&lt;br /&gt;
&lt;br /&gt;
Saturday,  June 14th         noon              Level-to-five contest&lt;br /&gt;
Sunday,    June 15th         5:00 pm           June Tinyplot&lt;br /&gt;
Tuesday,   June 17th         8:00 pm           Scavenger Hunt&lt;br /&gt;
Thursday,  June 19th         7:30 pm           Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Thursday,  June 26th         7:30 pm           Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Saturday,  June 28th         noon              Flag Hunt&lt;br /&gt;
Sunday,    June 29th         5:00 pm           June PK Event, TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coming in July: Summer Odyssey continues, focusing on the medieval era!&lt;br /&gt;
 &lt;br /&gt;
___                                                                   ___&lt;br /&gt;
\  |-----------------------------------------------------------------|  /&lt;br /&gt;
/__|                          Recent Updates                         |__\&lt;br /&gt;
   '-----------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
    /\                            CODE UPDATES&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \            There were no code updates this week.&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |                         HELP FILE UPDATES&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     General Topics:&lt;br /&gt;
    /\           ABBREVIATIONS, ACCEPT, DISORIENTED, EXPERIENCE, GAG,&lt;br /&gt;
   /  \          HEALING BALM, KILL, NEWBIE, POLLS, PROFESSION, PUT,&lt;br /&gt;
  /    \         REDEEM, WHO, WHOIS, WIMPY&lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |     Skill Topics:&lt;br /&gt;
   |  |          ARCHER, BOWMAN, ENTRANCE, POISONING, SNIPER, TAINT&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     Spell Topics:&lt;br /&gt;
    /\           BARKSKIN, CAUSE LIGHT WOUNDS, CREATE HOMUNCULUS, &lt;br /&gt;
   /  \          DISPEL ILLUSION&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |                          SUMMER ODYSSEY            &lt;br /&gt;
   |  |                        ANCIENT ERA UPDATES            &lt;br /&gt;
   |  |                 &lt;br /&gt;
   |__|     If you want to suggest specific improvements or new additions          &lt;br /&gt;
    /\      to existing areas please don't hesitate to submit them on the          &lt;br /&gt;
   /  \     idea/bug/typo channels or drop mudmail to the builder            &lt;br /&gt;
  /    \    currently responsible for the area (check AREAINFO to find            &lt;br /&gt;
 /_    _\   out!) And please don't limit your ideas and suggestions to               &lt;br /&gt;
   |  |     just these three months!                   &lt;br /&gt;
   |  |                      &lt;br /&gt;
   |  |     ARABIAN NIGHTS&lt;br /&gt;
   |__|          Captain of the Guard tactics changed slightly. Changes      &lt;br /&gt;
    /\           to the mobs that call for assistance. If target fails,       &lt;br /&gt;
   /  \          they'll try again. Also mobs here are generally smarter&lt;br /&gt;
  /    \         about trying to headbutt nonhumans and won't try to            &lt;br /&gt;
 /_    _\        elbow or choke the undead. Tweaked resets some, tried            &lt;br /&gt;
   |  |          for a bit more variety for lowest levels. Various minor&lt;br /&gt;
   |  |          bugs and typos fixed.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |__|     AZTECS, BEOWULF AND ROMAN BRITAIN  &lt;br /&gt;
    /\           Mobs here are generally smarter about trying to headbutt  &lt;br /&gt;
   /  \          nonhumans and won't try to elbow or choke the undead.&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   ANCIENT GREECE&lt;br /&gt;
   |  |          - Clarified pieces of the Menelaus quest.&lt;br /&gt;
   |  |          - Gate guards will no longer open the gate due to&lt;br /&gt;
   |  |            hearing voices.&lt;br /&gt;
   |__|          - Townsfolk in Mycenae and Thebes recognize when you&lt;br /&gt;
    /\             have their king's favor now.&lt;br /&gt;
   /  \          - Linus has been fixed.&lt;br /&gt;
  /    \         - Temporary blessings will wear off, but remain across&lt;br /&gt;
 /_    _\          rents. Also adds in whois tags for blessings.&lt;br /&gt;
   |  |          - Non-agg sea creatures remove the blessing of Posiedon&lt;br /&gt;
   |  |            and Dogfish respect Posiedon's blessing. &lt;br /&gt;
   |  |          - Attempts to make the suitor quest a bit less quirky.&lt;br /&gt;
   |__|          - Should be a little less difficult to get stuck in the&lt;br /&gt;
    /\             cyclops cave -- still not advisable to walk about&lt;br /&gt;
   /  \            without a light and/or a refill, though... there's a&lt;br /&gt;
  /    \           reason we have things called &amp;quot;emergency candles&amp;quot; these&lt;br /&gt;
 /_    _\          days - they work wonders in a pinch.  &lt;br /&gt;
   |  |          - Chiron takes a little while to make most items now.  &lt;br /&gt;
   |  |          - Pytheas should give you the polished shield now if you  &lt;br /&gt;
   |  |            left while he was making it.  &lt;br /&gt;
   |__|          - Restart time on a couple of quests has been tweaked so&lt;br /&gt;
    /\             you shouldn't have to wait quite so long. &lt;br /&gt;
   /  \          - Immortals will no longer get transferred in some room&lt;br /&gt;
  /    \           acts.  &lt;br /&gt;
 /_    _\        - Hector shouldn't be as complacent if you walk into the &lt;br /&gt;
   |  |            room after shooting him.  &lt;br /&gt;
   |  |          - Hector's horse loads the collar on death now - he no   &lt;br /&gt;
   |  |            longer wears it, to avoid getting bug reports like 'I&lt;br /&gt;
   |__|            damaged the collar during the fight but now it's&lt;br /&gt;
    /\             perfect!'&lt;br /&gt;
   /  \          - Plant diversity has increased in several locations.&lt;br /&gt;
  /    \           Herbs are finding footholds in more locations and&lt;br /&gt;
 /_    _\          trees have increased in number and variety.&lt;br /&gt;
   |  |          - Some food items load to furniture or other objects now&lt;br /&gt;
   |  |            -- if the food item you are looking for isn't where it&lt;br /&gt;
   |  |            used to be, see if there is a table, tree, or other&lt;br /&gt;
   |__|            place it could be sitting on/in.&lt;br /&gt;
    /\           - Loads some atmospheric items - furniture, etc.&lt;br /&gt;
   /  \          - Areas that logically should have been lit due to&lt;br /&gt;
  /    \           wealth of the inhabitants, are.&lt;br /&gt;
 /_    _\        - Various minor bugs and typos fixed.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     ANCIENT NAZCA&lt;br /&gt;
   |  |          Mobs here are generally smarter about trying to headbutt&lt;br /&gt;
   |__|          nonhumans and won't try to elbow or choke the undead.&lt;br /&gt;
    /\           Various minor bugs and typos fixed.&lt;br /&gt;
   /  \       &lt;br /&gt;
  /    \    CELTIC IRELAND&lt;br /&gt;
 /_    _\        Changes to the mobs that call for assistance. If target&lt;br /&gt;
   |  |          fails, they'll try again. Also mobs here are generally&lt;br /&gt;
   |  |          smarter about trying to headbutt nonhumans and won't try &lt;br /&gt;
   |  |          to elbow or choke the undead. Seasoned warriors' tactics&lt;br /&gt;
   |__|          changed slightly. Burning roofs acts cleaned up a lot.&lt;br /&gt;
    /\           Pookahs should no longer appear in the pool. May see&lt;br /&gt;
   /  \          some new faces in SBI.&lt;br /&gt;
  /    \    &lt;br /&gt;
 /_    _\   &lt;br /&gt;
   |  |                              Other Area Updates&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     THE CRUSADES&lt;br /&gt;
   |__|          Falcon quest fixed. Mobs should behave more logically --&lt;br /&gt;
    /\           those which did not need the amazing vision powers of&lt;br /&gt;
   /  \          holylight now have more appropriate abilities, they&lt;br /&gt;
  /    \         should no longer ascribe flesh to fleshless victims when&lt;br /&gt;
 /_    _\        fighting, and they should not be able to damage people   &lt;br /&gt;
   |  |          who are not in the room. Slay acts set players to 1hp.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     LEGENDS OF THE PAST&lt;br /&gt;
   |__|          If you keep trying to flee from Sylia, she'll now&lt;br /&gt;
    /\           inspire you.&lt;br /&gt;
   /  \     &lt;br /&gt;
  /    \    SHERWOOD&lt;br /&gt;
 /_    _\        BUILD QUERY SCRIPTORIUM no longer crashes the mud.&lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |                    In Progress Area Updates&lt;br /&gt;
   |__|     &lt;br /&gt;
    /\      &lt;br /&gt;
   /  \     This section is intended to share what builders are working&lt;br /&gt;
  /    \    on behind the scenes. It is not a perfect record of progress&lt;br /&gt;
 /_    _\   as all builders do not commit updates every week. Badgering&lt;br /&gt;
   |  |     builders about their progress will get you flogged. &lt;br /&gt;
   |  |     &lt;br /&gt;
   |  |             LadyAce       Kleinstadt (Update)&lt;br /&gt;
   |__|     &lt;br /&gt;
&lt;br /&gt;
  ___                                                                  ___&lt;br /&gt;
  \  |----------------------------------------------------------------|  /&lt;br /&gt;
  /__|                 Immortal Help: Cans and Can'ts                 |__\&lt;br /&gt;
     '----------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
Immortals are here to help you, sure, but under our rules and the&lt;br /&gt;
Immortal Code of Conduct, that help can only go so far. The past few&lt;br /&gt;
months have shown a few instances where the players don't understand how&lt;br /&gt;
far that help extends.&lt;br /&gt;
&lt;br /&gt;
Many people don't understand we're not here to help you play the game -&lt;br /&gt;
or that it is technically illegal and a warnable offense for you to even&lt;br /&gt;
ask an immortal to help you with something that would give you an in-game&lt;br /&gt;
advantage. We get bombarded with people asking us to do this or do that -&lt;br /&gt;
and then keep asking after we say we can't or get all huffy and&lt;br /&gt;
disgruntled. We may tell you that if you ask again, you'll be warned for&lt;br /&gt;
it.&lt;br /&gt;
&lt;br /&gt;
Rule number 6 in HELP RULES comes off as being quite specific about what&lt;br /&gt;
you're not allowed to ask imms to do - change your stats, reveal them&lt;br /&gt;
[before you can see them], or load items or mobs for you. But the last&lt;br /&gt;
piece stating, &amp;quot;to confer any other unfair advantage&amp;quot; covers a whole host&lt;br /&gt;
of other things - when a mob or item will repop, when a quest will reset,&lt;br /&gt;
directions to get someplace, what the formulas are behind skills and spells,&lt;br /&gt;
getting you experience or equipment, and many, many more.&lt;br /&gt;
&lt;br /&gt;
So great, if we can't get you levels and we can't get you out of this&lt;br /&gt;
stupid maze area that you've been stuck in for hours and we can't tell&lt;br /&gt;
you what step to do next in this idiotic quest and we can't tank or heal&lt;br /&gt;
OR hit for you, then what good are we, right? For some people, that is&lt;br /&gt;
actually nearly true.&lt;br /&gt;
&lt;br /&gt;
For the rest of you, though, there are still plenty of things an imm can&lt;br /&gt;
help you with.&lt;br /&gt;
&lt;br /&gt;
We can help you come up with description or string ideas, sometimes even&lt;br /&gt;
register the description or do the string, or determine what item your&lt;br /&gt;
string is sitting on. We're here to get you out of those no-exit rooms&lt;br /&gt;
you sometimes get dumped in in the middle of quests and stuck in when the&lt;br /&gt;
acts aren't working quite right. We're here to help you get married, move&lt;br /&gt;
your furniture when you buy a new home, or help resolve administrative&lt;br /&gt;
problems. We're here to help you understand the rules.&lt;br /&gt;
&lt;br /&gt;
And, just like many other people dealing with people, some imms help on a&lt;br /&gt;
more personal level and lend an ear when you need it or chit-chat to help&lt;br /&gt;
combat boredom.&lt;br /&gt;
&lt;br /&gt;
This doesn't cover all of them, but it hopefully gives some of you a&lt;br /&gt;
better idea of what imms are allowed to help you with and what we're not.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
  _______   ____    _______&lt;br /&gt;
 /  ___  \ / __ \  /  ___  \  Logs of Q&amp;amp;A sessions are available on the&lt;br /&gt;
 | /   \ | \ \/ /  | /   \ |  web pages for those who are unable to attend&lt;br /&gt;
 | |   | |  \  /   | \___/ |  or had to leave early. The most recent ones&lt;br /&gt;
 | |   | |  /  \/\ |  ___  |  are listed on the sitemap page or you can&lt;br /&gt;
 | | /\| | / /\  / | /   \ |  get a complete list on the Q&amp;amp;A index page&lt;br /&gt;
 | \_\ \ | \ \/  \ | \   / |  at the url below.&lt;br /&gt;
  \___\/_/  \__/\/ \_/   \_|&lt;br /&gt;
&lt;br /&gt;
     http://www.legendmud.org/Community/lectures/QandA/QA_index.html&lt;br /&gt;
&lt;br /&gt;
                              RECENT TOPICS&lt;br /&gt;
&lt;br /&gt;
 o Changes for Surgery?              o Why is Perc Required to Fight?&lt;br /&gt;
 o Mobs Hit When Not in the Room?    o London Expansion?&lt;br /&gt;
 o Gunman Specialist is Impossible   o Bug with Object Damage and AC?&lt;br /&gt;
 o Unfair Mob Stats vs Balance?      o Illusions &amp;amp; Subjective Game Play&lt;br /&gt;
 o Bug with the Roses Again?         o General Suggestions/Questions&lt;br /&gt;
&lt;br /&gt;
___                                                                    ___&lt;br /&gt;
\  |------------------------------------------------------------------|  /&lt;br /&gt;
/__|      LEGENDITES: Information Regarding the People of Our World   |__\&lt;br /&gt;
   '------------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
              Myrella has reached 200 million experience!&lt;br /&gt;
   &lt;br /&gt;
              =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                              Splendiforous&lt;br /&gt;
&lt;br /&gt;
Ok soon I will be running another literary salon game, for those who&lt;br /&gt;
don't remember basically it's a game where you bring along a poem, or&lt;br /&gt;
song, or scene from a play or movie and you act it out as best you can&lt;br /&gt;
using socials, moods, emotes, skills, props or anything else you can&lt;br /&gt;
within LegendMUD's codebase.&lt;br /&gt;
&lt;br /&gt;
At this point, the theme will most likely be penny arcade, so anything&lt;br /&gt;
that was around during the black and white silent film era, or something&lt;br /&gt;
that has the same kind of style, I realise silent film restricts a bit&lt;br /&gt;
much so I'm open to close approximations.&lt;br /&gt;
&lt;br /&gt;
The grand prize is a multicolor coupon, second prize is a singlecolor&lt;br /&gt;
coupon, and the boobie prize is a badge of courage and honor. If anyone&lt;br /&gt;
has a noncolor they can donate for third I'd be very appreciative and much&lt;br /&gt;
thanks to Sarevok and Nietzsche who donated the other prizes.&lt;br /&gt;
&lt;br /&gt;
So start planning now! Fixed details will be announced soon!&lt;br /&gt;
&lt;br /&gt;
love,&lt;br /&gt;
Professor Herbert.&lt;br /&gt;
   &lt;br /&gt;
              =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                             CORRECTION&lt;br /&gt;
&lt;br /&gt;
We received the following slip of paper with the following anonymous note&lt;br /&gt;
hastily written on it:&lt;br /&gt;
&lt;br /&gt;
     A couple of years ago, Sterling hit it 5 prize machine jackpots&lt;br /&gt;
     in a row. I do believe this beats the number given in the LT&lt;br /&gt;
     this week. There was even a rather big deal made about it by&lt;br /&gt;
     those that stood in the room with him when he kept hitting it.&lt;br /&gt;
&lt;br /&gt;
Apologies to Sterling for forgetting that event!&lt;br /&gt;
&lt;br /&gt;
     ___                                                          ___&lt;br /&gt;
     \  |--------------------------------------------------------|  /&lt;br /&gt;
     /__|                      Clan News                         |__\&lt;br /&gt;
        '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
               The Hanseatic League Clan was disbanded&lt;br /&gt;
            on Monday, June 9th, 2003, for low membership.&lt;br /&gt;
&lt;br /&gt;
              =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
There are currently 21 RP clans and 2 PK clan. This leaves open slots&lt;br /&gt;
for nine (9) more clans to form. For more information, read HELP CLAN and&lt;br /&gt;
see the clan information list via the CLANS command while logged into the&lt;br /&gt;
game. For a basic handbook and reference guide for players interested in&lt;br /&gt;
starting and running a clan, we recommend that before you even type FORM,&lt;br /&gt;
you visit: http://www.legendmud.org/Reference/gm.html.&lt;br /&gt;
&lt;br /&gt;
     ___                                                          ___&lt;br /&gt;
     \  |--------------------------------------------------------|  /&lt;br /&gt;
     /__|                    The PK Front                        |__\&lt;br /&gt;
        '--------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                     Notice to All PKE Pkillers&lt;br /&gt;
&lt;br /&gt;
THE HORDE, a clan soon to come needs your support. If you are an advid&lt;br /&gt;
pkiller or looking to just get involved in PKE for the first time, THE&lt;br /&gt;
HORDE may be the clan for you. A semi-evil clan hell bent on laying waste&lt;br /&gt;
to any and all clans that dwell on Legend. Grendels, Wardens, BAH!!!!&lt;br /&gt;
It's time for another clan to step up and show what their made of. So&lt;br /&gt;
drop me a note or send me a tell if you are interested in joining a clan&lt;br /&gt;
such as THE HORDE!&lt;br /&gt;
&lt;br /&gt;
And if you go pke and don't want to join THE HORDE, then let this be my&lt;br /&gt;
warning to you. Once we are up in running, no crook or cranny will be&lt;br /&gt;
safe from THE HORDE!!!!!!&lt;br /&gt;
&lt;br /&gt;
Mwuahahahahahahahahahahahahahahahah!!!!!!!!&lt;br /&gt;
&lt;br /&gt;
Cheap&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
The PKE clans, The Wardens of the King and the Grendels, both have an&lt;br /&gt;
equal number of members now. The Wardens fielded two more members than&lt;br /&gt;
the Grendels this week to maintain their spot as clan with the most&lt;br /&gt;
active pkillers. The Infernals and the Knights of Legend followed behind&lt;br /&gt;
the Grendels each with a trio of members active in pkill this past week,&lt;br /&gt;
while The Necromancers and the Institute of Healing Arts each had a pair&lt;br /&gt;
of reporesentatives out in the field. The Society of Allies, Seven&lt;br /&gt;
Circles, IRA and Clan Smashum each had one member who had been active in&lt;br /&gt;
pkill last week.&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
In the past week there were 65 pk-related deaths involving 40 different&lt;br /&gt;
characters. Of those 40 characters, 13 of them were accept all and 16 of&lt;br /&gt;
them were PKE at the time. There were 33 pke vs pke battles that ended in&lt;br /&gt;
death. There are 36 PKE characters total. So come on, let's get YOUR name&lt;br /&gt;
up in lights! We can't report on it if you don't tell us about it!&lt;br /&gt;
&lt;br /&gt;
If you witnessed or commit any glorious or nefarious deeds, send a short&lt;br /&gt;
report to us at the LT. If you are looking for a fight, recruiting, or&lt;br /&gt;
anything else related to PK (not necessarily PK Clan related), send it&lt;br /&gt;
in! It's free AND you'll get a prize token! Be a celebrity, the envy of&lt;br /&gt;
all your friends! Tick off your enemies or just tell your side of the&lt;br /&gt;
story! The possibilities are endless -- act today!!&lt;br /&gt;
 &lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo________________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
           Power through Loss...Chapter 1, Section 3: By Enhander&lt;br /&gt;
&lt;br /&gt;
I lived with Joe and Kimberly for several years. In that time, I tended&lt;br /&gt;
to their crops, farmed the land, and took care of the animals. But&lt;br /&gt;
tragedy struck when Joe became ill with a sickness that was common to&lt;br /&gt;
human kind, they called it Cancer. When Joe passed away there was a small&lt;br /&gt;
funeral on the mountainside. I've never actually felt loss, it was more&lt;br /&gt;
of a paradox that was left in my, leaving my mind to ask the question,&lt;br /&gt;
&amp;quot;Why?&amp;quot; I had grown attached to Joe and Kim, and for the first time since&lt;br /&gt;
my family was murdered, I felt real loss. Human lives are so frail and&lt;br /&gt;
short, it makes me wonder how this planet survived for so long.&lt;br /&gt;
&lt;br /&gt;
A year after Joe's passing, Kim feel ill to the cancer also. I didn't&lt;br /&gt;
understand what was happening at the time, but now I do. Kim's passing&lt;br /&gt;
was harder for me to take; she was like a mother to me. I stayed at the&lt;br /&gt;
farm for some time afterwards. It was there that I felt the first real&lt;br /&gt;
power of a Saiyan. I was outside training as I normally did, when I felt&lt;br /&gt;
a sudden urge of energy. Joe and Kim were on my mind, and I was grieving&lt;br /&gt;
their passing terribly, when suddenly I let out burst of power. The&lt;br /&gt;
ground beneath me began to shake violently, as did the mountainside.&lt;br /&gt;
Could this have been the actual Super Saiyan myth that my forefathers&lt;br /&gt;
told me about? The surge did not last long however, seconds later I fell&lt;br /&gt;
to the ground, completely out of power. However, I knew that I had&lt;br /&gt;
awakened something inside of me that was waiting to be unleashed, the&lt;br /&gt;
true power of a Saiyan.&lt;br /&gt;
&lt;br /&gt;
Hours later I awoke, drowsy and weak. It was raining, as it did often,&lt;br /&gt;
and there was a cool breeze in the air. I slowly dragged myself inside&lt;br /&gt;
and fell into my bed. I soon drifted back into slumber and had a dream&lt;br /&gt;
that would answer some of the questions floating around in my head.&lt;br /&gt;
&lt;br /&gt;
I was running down a long plain stretch. My people were fighting the&lt;br /&gt;
enemy that was opposing us. I looked up to find none other than Freiza. I&lt;br /&gt;
began to fly up to him when I felt a pain in the back of my head. The&lt;br /&gt;
last thing I saw was a large beam flying down toward the planet, and then&lt;br /&gt;
darkness.&lt;br /&gt;
&lt;br /&gt;
I jolted up from the bed in a panic. For a moment I didn't know where I&lt;br /&gt;
was at. I waited there for a moment to regain composure. I sat there and&lt;br /&gt;
thought about what I should do. I was 20 now, and had no knowledge of&lt;br /&gt;
this planets history, I didn't know if I should blend in with modern&lt;br /&gt;
society or stay secluded in this mountain.&lt;br /&gt;
&lt;br /&gt;
My decision would ultimately be the cause of my power, but also the cause&lt;br /&gt;
of my greatest loss.&lt;br /&gt;
&lt;br /&gt;
                          To Be Continued...&lt;br /&gt;
                          End of Chapter 1&lt;br /&gt;
                    Next Chapter: The Saiyan Pride&lt;br /&gt;
&lt;br /&gt;
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                       Fire and Dreams, Part II&lt;br /&gt;
&lt;br /&gt;
The flickering image of the fire faded slowly from her mind as if she&lt;br /&gt;
were being pulled farther from the hearth, the blurred image of the&lt;br /&gt;
flames slowly dimming. She tried to clear her mind by shaking her head&lt;br /&gt;
but it felt extremely difficult to move. When she was finally able to&lt;br /&gt;
move again she opened her eyes and was startled to find that she was no&lt;br /&gt;
longer in her comfortable cottage, but outside a village, on a&lt;br /&gt;
well-traveled road.&lt;br /&gt;
&lt;br /&gt;
She heard metal clanging against metal, and smelled a forge that had been&lt;br /&gt;
heated to melt metal for shaping. She looked around and saw a sign that&lt;br /&gt;
read, 'Weaponsmithing and repair,' and another that read 'Baked goods,'&lt;br /&gt;
and still another that read, 'Roasted to perfection, bring your own&lt;br /&gt;
filets.' She chuckled as she thought about how one would roast food at a&lt;br /&gt;
blacksmith's shop. She decided that she needed to step inside and see&lt;br /&gt;
this unique shop.&lt;br /&gt;
&lt;br /&gt;
She took only a few steps and it seemed that she was standing right in&lt;br /&gt;
front of the door, 'Strange,' she thought, 'I thought I was farther&lt;br /&gt;
away... I must still be feeling the wine.'&lt;br /&gt;
&lt;br /&gt;
She opened the door to the shop and was, again, amazed, first at how&lt;br /&gt;
clean things appeared, even around the forge, and then at the smith&lt;br /&gt;
himself. He was extremely large, his muscular back rippling with each&lt;br /&gt;
strike of the massive hammer on the red hot rods of iron.&lt;br /&gt;
&lt;br /&gt;
She watched for a time, and then turned and walked to the far corner and&lt;br /&gt;
noticed fish, freshly roasted, lying on plates on the counter. There was&lt;br /&gt;
cod, herring, shad, striped bass, pike, and her favorite, salmon. She&lt;br /&gt;
licked her lips and realized that she was hungry. She cleared her throat&lt;br /&gt;
to get the smith's attention as he had finished his sword and was putting&lt;br /&gt;
it near the sharpening stone to cool more.&lt;br /&gt;
&lt;br /&gt;
He turned around and she gasped and took a step back....&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
The Legendary Times is published by the immortals of LegendMUD. Please send&lt;br /&gt;
replies, additions, or corrections to our address at lt@legendmud.org for&lt;br /&gt;
inclusion in the next edition. All subscription options are now handled&lt;br /&gt;
at this url: http://www.legendmud.org/lists/listinfo/legendarytimes &lt;br /&gt;
For RP submissions, copyright ownership remains with the author. We do&lt;br /&gt;
reserve the right to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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