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		<title>Mertjai: Created page with &quot; &lt;nowiki&gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- .............._______ ............./      /            THE LEGENDARY TIMES ..............&quot;</title>
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		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- .............._______ ............./      /            THE LEGENDARY TIMES ..............&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
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........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
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......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
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..../                /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
.../________________/       running on         mud.aus.sig.net 9999&lt;br /&gt;
                                                 199.1.78.16   9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
http://mud.aus.sig.net/                              ftp://mud.aus.sig.net/pub&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
VOLUME THREE, ISSUE FIFTEEN                                  November 12, 1996&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-                              &lt;br /&gt;
                        DEPARTMENTAL NEWS AND UPDATES&lt;br /&gt;
                                  Coding&lt;br /&gt;
                                 Building&lt;br /&gt;
                             Player Relations&lt;br /&gt;
                              Administration&lt;br /&gt;
&lt;br /&gt;
                                ARTICLES&lt;br /&gt;
                           Legendmeet Update&lt;br /&gt;
                         Descriptions: A Primer&lt;br /&gt;
                       Practical Reincarnation 101&lt;br /&gt;
                         The LT Roving Reporter&lt;br /&gt;
      &lt;br /&gt;
                              SOCIAL EVENTS&lt;br /&gt;
                            Tiding and Tidbits&lt;br /&gt;
                              For the Bored&lt;br /&gt;
                            Love's Labour Lost&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
Please send your responses to articles to the Legendary Times address&lt;br /&gt;
at lt@mud.aus.sig.net. Letters to the editor are welcomed. &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
                       DEPARTMENTAL NEWS AND UPDATES&lt;br /&gt;
&lt;br /&gt;
                                  CODING&lt;br /&gt;
 &lt;br /&gt;
 - SKILLTREES UPDATE:&lt;br /&gt;
 &lt;br /&gt;
    Coding continues to be primarily concerned with getting skilltrees off the&lt;br /&gt;
    ground. The work is progressing well. They have just finished most of the&lt;br /&gt;
    currency revisions, which will allow different areas to have different&lt;br /&gt;
    kinds of money. The #LORE area file skill has been implemented, although&lt;br /&gt;
    the lore skill isn't yet. Rent will no longer be 1000/level, but will be&lt;br /&gt;
    expanded at lower levels, so in skilltrees code, you can no longer equip&lt;br /&gt;
    with that extra 1000 rent. Eloquence is now available to everyone, and&lt;br /&gt;
    some of the skill learning/decay rates have been adjusted.&lt;br /&gt;
&lt;br /&gt;
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                                  BUILDING                      &lt;br /&gt;
&lt;br /&gt;
- NEW AREA UPDATES:&lt;br /&gt;
&lt;br /&gt;
    Leila's Traveling Carnival and Kheldar's Transylvania are currently in&lt;br /&gt;
    their final stages of testing and should make it into the mud in the near&lt;br /&gt;
    future. Work progresses on the Shadowlands, an area that promises to be a&lt;br /&gt;
    challenge to those bored level 50's. It is currently in its final testing&lt;br /&gt;
    stage.&lt;br /&gt;
&lt;br /&gt;
- QUESTS:&lt;br /&gt;
&lt;br /&gt;
    Building would like to encourage the reporting of missing hints for quests&lt;br /&gt;
    (see LT Vol 3, Issue 14). One of the primary concerns of players is that&lt;br /&gt;
    quests do not give enough clues and in attempting to address this concern,&lt;br /&gt;
    we are requesting player aid in finding missing clues. Please submit&lt;br /&gt;
    anything you notice to Rufus.&lt;br /&gt;
&lt;br /&gt;
- HOMETOWNS:&lt;br /&gt;
&lt;br /&gt;
    Work on updating the hometowns for the upcoming skill trees progresses&lt;br /&gt;
    regularly, integrating the code changes that are coming along.&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                              PLAYER RELATIONS           &lt;br /&gt;
   &lt;br /&gt;
- TRIVIA MARATHON!&lt;br /&gt;
&lt;br /&gt;
    Friday, November 15, 9 pm til 12 am EST (possibly running later)&lt;br /&gt;
        -random categories with special question sets&lt;br /&gt;
        -first prize will be a color coupon&lt;br /&gt;
        -second prize will be a regular coupon&lt;br /&gt;
        -third prize will be a choice from: a special pet, designer rose, or a&lt;br /&gt;
         unique treat just for you!&lt;br /&gt;
&lt;br /&gt;
- RELIGIONS OF THE WORLD TRIVIA!&lt;br /&gt;
&lt;br /&gt;
    Sunday, November 17, 12 pm to 2 pm EST&lt;br /&gt;
        -categories will focus on the variety of religions found in the world&lt;br /&gt;
        -this will be a chance to learn, questions will be balanced so as not&lt;br /&gt;
        to focus on one specific religion, intolerance will not be tolerated ;)&lt;br /&gt;
        -first prize will be a regular coupon&lt;br /&gt;
        -second and third prize will be a religious icon of your choice/design&lt;br /&gt;
 &lt;br /&gt;
 - PLAYER QUESTION AND ANSWER:&lt;br /&gt;
 &lt;br /&gt;
    Spencer's question and answer sessions on Wednesdays, at 8:00 central, are&lt;br /&gt;
    running well. This is the place for you all to ask questions about what's&lt;br /&gt;
    going on, what kinds of changes we've been considering, etc.&lt;br /&gt;
 &lt;br /&gt;
 - LECTURE SERIES:&lt;br /&gt;
 &lt;br /&gt;
We've had some wonderful speakers, and there are still many good things&lt;br /&gt;
upcoming. Tuesday, November 12th, at 8:00 Central, Croaker will be&lt;br /&gt;
speaking in the OOC Auditorium.&lt;br /&gt;
&lt;br /&gt;
    In real-life Croaker is played by Dr. Jon McCullers. Jon is a Pediatrician&lt;br /&gt;
    who is currently undergoing his fellowship training in Pediatric&lt;br /&gt;
    Infectious Diseases at the St. Jude Children Research Hospital in Memphis,&lt;br /&gt;
    Tennessee. He is pursuing research interests in gene vaccines and working&lt;br /&gt;
    with 1996 Nobel Prize winner Peter Doherty.&lt;br /&gt;
&lt;br /&gt;
    Croaker will be speaking about Medicine in Ancient Times. His lecture will&lt;br /&gt;
    consist of three parts:&lt;br /&gt;
        1) Beliefs and attitudes in ancient man&lt;br /&gt;
        2) Methods and techniques used in ancient medicine &lt;br /&gt;
        3) How history can be applied to the LegendMUD medical skill trees and&lt;br /&gt;
           Legend in general&lt;br /&gt;
                                    &lt;br /&gt;
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                               ADMINISTRATION&lt;br /&gt;
- REMINDER!&lt;br /&gt;
&lt;br /&gt;
    People who are leaving for a period of time need to contact an immortal in&lt;br /&gt;
    administration to get their characters archived. LegendMUD purges&lt;br /&gt;
    playerfiles on a monthly basis, and, as this system will be automated, we&lt;br /&gt;
    will no longer be able to save people we know, or give leniency in date&lt;br /&gt;
    stamps on playerfiles. Characters need to be logged in monthly to avoid&lt;br /&gt;
    the inactive purge.&lt;br /&gt;
&lt;br /&gt;
- CODE OF CONDUCT&lt;br /&gt;
&lt;br /&gt;
    The new player code of conduct has been installed in the help files and&lt;br /&gt;
    posted to the welcome boards. All new characters created will be seeing&lt;br /&gt;
    this information as well. These rules are subject to refinement so please&lt;br /&gt;
    read them in their entirety and read them often. See HELP RULES to begin.&lt;br /&gt;
&lt;br /&gt;
- CHANNELS&lt;br /&gt;
&lt;br /&gt;
    Public channels (Chat, Info, and Auction) are a privilege for the&lt;br /&gt;
    players. Offering quest solutions, mob or equipment stats, locations of&lt;br /&gt;
    skill teachers or spell words, or any other 'secret' in-game information&lt;br /&gt;
    (including the passwords and trans mobs of other clans) over public&lt;br /&gt;
    channels or by posting on public or clan boards is cheating. You may give&lt;br /&gt;
    out the stats of items on AUCTION if and only if YOU are offering that&lt;br /&gt;
    item for sale. We officially discourage the posting of such information on&lt;br /&gt;
    web pages or through clan mailing lists.&lt;br /&gt;
    &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                               LEGENDMEET UPDATE&lt;br /&gt;
                               &lt;br /&gt;
LegendMUD meet will be held in Austin, Texas this year. The date for the meet,&lt;br /&gt;
discussed last issue, will be March 21, 22, 23 of this coming year. Hotel and&lt;br /&gt;
such are yet to be chosen.&lt;br /&gt;
                                    Thank you,&lt;br /&gt;
                               Northstar and Ryssa&lt;br /&gt;
&lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=&lt;br /&gt;
                            DESCRIPTIONS: A PRIMER&lt;br /&gt;
&lt;br /&gt;
You have just decided it's time for a new character on Legend. You come up&lt;br /&gt;
with a concept: a western gambler, Slippery Slim from San Francisco. Of&lt;br /&gt;
course, you can't start in San Francisco (yet), so you have to start in&lt;br /&gt;
London. You hit the menu, type in &amp;quot;slippery&amp;quot; checking to see if the name is&lt;br /&gt;
available. Oh good, nobody's using it! So you create the character, and now&lt;br /&gt;
need to give him some personality. One of the best ways to do this on Legend&lt;br /&gt;
is with descriptions.&lt;br /&gt;
&lt;br /&gt;
There are three types of character descriptions. The first is an &amp;quot;extra&amp;quot;&lt;br /&gt;
description, or bio of sorts, that can be entered by the player from the main&lt;br /&gt;
menu of LegendMUD. What goes in this description is pretty much a matter of&lt;br /&gt;
choice; it can be purely descriptive or can add clues to your character that&lt;br /&gt;
would not normally be visible by simple examination. Some people choose to add&lt;br /&gt;
clothing to this description, while others prefer to use the items from the&lt;br /&gt;
mud that are appropriate, or use string coupons. Description shows you what&lt;br /&gt;
your current extra description is, the one people see when they look at you.&lt;br /&gt;
You can change this description yourself at any time by choosing the&lt;br /&gt;
DESCRIPTION option at the menu.&lt;br /&gt;
&lt;br /&gt;
You decide to use the clothes available from San Francisco and string some&lt;br /&gt;
later, so you don't add clothes to your description. What do you know about&lt;br /&gt;
him? Well, you want him to have black hair, hmmm, greased-back, a handlebar&lt;br /&gt;
mustache... oh waxed too. He's young, handsome of course, with piercing blue&lt;br /&gt;
eyes. So you write: &amp;quot;A slick gambler with pomaded black hair and a waxed&lt;br /&gt;
mustache stares suspiciously through piercing blue eyes.&amp;quot; Then you decide to&lt;br /&gt;
register a long and a short description as well.&lt;br /&gt;
&lt;br /&gt;
The second and third types of character descriptions are the &amp;quot;long&amp;quot; and&lt;br /&gt;
&amp;quot;short&amp;quot; description which must be registered with the Administration&lt;br /&gt;
Immortals, and added by an Immortal in PR. Please mudmail description requests&lt;br /&gt;
to Chocorua or Sandra until a database system can be implemented for&lt;br /&gt;
autochecking.&lt;br /&gt;
&lt;br /&gt;
The help file &amp;quot;Help Description&amp;quot; says:&lt;br /&gt;
    For a god to set a customized long and short desc on you, please have&lt;br /&gt;
    considered the following before you ask to be registered:&lt;br /&gt;
        - human descs only&lt;br /&gt;
        - if 'man' 'woman' etc is a keyword, you are likely to get mis-tells&lt;br /&gt;
        - the description should be descriptive, the exceptions to this rule&lt;br /&gt;
          are few&lt;br /&gt;
        - the long desc must be no more than one line long&lt;br /&gt;
        - the short desc should be manageably short (for speech, fights, etc)&lt;br /&gt;
        - do not deliberately mislead &lt;br /&gt;
        - use the 'is standing here' aspect of the long desc creatively... you&lt;br /&gt;
          may be lounging instead of standing, or peering suspiciously, or&lt;br /&gt;
          posing, etc.&lt;br /&gt;
&lt;br /&gt;
Your long description should be indicative of what a person physically sees&lt;br /&gt;
when they first notice you. It should contain a primary noun (ie, you), this&lt;br /&gt;
could be anything from the simple &amp;quot;man,&amp;quot; &amp;quot;woman,&amp;quot; or &amp;quot;child,&amp;quot; to something&lt;br /&gt;
much more creative. It should also contain at least one adjective modifying&lt;br /&gt;
the noun (ie, an old man). Most people do not have too much trouble with this&lt;br /&gt;
part. Creative use of &amp;quot;is standing here&amp;quot; is more difficult, partially because&lt;br /&gt;
this example is already in the passive voice. Passive voice reads slow and&lt;br /&gt;
wordy, and also tends to reduce the flavor of whatever verb is chosen to&lt;br /&gt;
describe posture, activity, etc. Instead of &amp;quot;is standing here&amp;quot; people often&lt;br /&gt;
choose (for example) &amp;quot;is peering suspiciously here,&amp;quot; as that is the way the&lt;br /&gt;
example reads. A better choice would be &amp;quot;peers suspiciously around.&amp;quot; Thus we&lt;br /&gt;
have &amp;quot;an old man peers suspiciously around.&amp;quot; Use of the active voice will aid&lt;br /&gt;
in keeping the description under the one line limit and adds to the atmosphere&lt;br /&gt;
and feeling you want to create with your character. Active voice expresses an&lt;br /&gt;
action rather than a state of being (stands vs is standing, runs vs is running&lt;br /&gt;
etc.). Please don't use verbs that would limit your location, or be&lt;br /&gt;
inappropriate. Any use of adverbs to modify adjectives, that in turn modify&lt;br /&gt;
the primary noun, should be carefully considered so that the adverb actually&lt;br /&gt;
modifies the adjective and not the noun. For example, in &amp;quot;a shockingly&lt;br /&gt;
red-haired woman,&amp;quot; &amp;quot;shockingly&amp;quot; describes the red-hair, and &amp;quot;red-haired&amp;quot;&lt;br /&gt;
describes the woman. The woman is not, in herself, shocking. Avoid misuse of&lt;br /&gt;
this, such as &amp;quot;a hatefully red-haired woman,&amp;quot; when what you really mean is &amp;quot;a&lt;br /&gt;
hateful, red-haired woman&amp;quot; - two adjectives, not an adverb and an adjective&lt;br /&gt;
(notice the comma). Red-hair is normally not hateful :), although you could&lt;br /&gt;
choose &amp;quot;red-head&amp;quot; as your noun, and have &amp;quot;a hateful red-head&amp;quot; which is also&lt;br /&gt;
more creative than &amp;quot;woman&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After reading the help files and considering carefully, you decide that it&lt;br /&gt;
would be boring to use the same words from your earlier description. With the&lt;br /&gt;
help of a thesaurus, you decide on &amp;quot;canny operator&amp;quot; instead of &amp;quot;slick&lt;br /&gt;
gambler.&amp;quot; Trying to be creative, and remain within the active voice, you come&lt;br /&gt;
up with &amp;quot;A canny operator dexterously shuffles his pasteboards&amp;quot; for the long.&lt;br /&gt;
Now for the short.&lt;br /&gt;
&lt;br /&gt;
Short descriptions are somewhat easier. This is the &amp;quot;active&amp;quot; part of the&lt;br /&gt;
description and should be kept fairly short. The simplest form is the noun or&lt;br /&gt;
noun and adjective from the long description. However, this can be boring, so&lt;br /&gt;
you might wish to choose a synonym for the noun, or, if you wish to go farther&lt;br /&gt;
afield, you may choose a noun for your short description that has nothing to&lt;br /&gt;
do with your long description. They do not have to be related. Many players&lt;br /&gt;
use a more complete form of their name (first and last name, for example) for&lt;br /&gt;
their short description, or their profession. You need to consider that the&lt;br /&gt;
short description when be used whenever you are performing an action.&lt;br /&gt;
&lt;br /&gt;
Again, you don't want to be tedious, so back to the thesaurus for Slippery.&lt;br /&gt;
You consider &amp;quot;speculator&amp;quot; but decide that is a different kind of a gamble, and&lt;br /&gt;
settle on &amp;quot;gamesman. &amp;quot;Sly&amp;quot; seems a little too evil for the character you&lt;br /&gt;
have in mind, yet &amp;quot;cunning&amp;quot; gives just the right feel, and so your short&lt;br /&gt;
becomes &amp;quot;a cunning gamesman.&amp;quot; What's next? Oh yeah, keywords.&lt;br /&gt;
&lt;br /&gt;
You should consider what your keywords will be when you submit your&lt;br /&gt;
description. Every adjective that modifies the noun used will be considered a&lt;br /&gt;
keyword. If you are &amp;quot;a hateful red-headed woman,&amp;quot; for example, your keywords&lt;br /&gt;
would be &amp;quot;hateful,&amp;quot; &amp;quot;red-headed,&amp;quot; and &amp;quot;woman.&amp;quot; Your name is always a keyword,&lt;br /&gt;
and you should have at least three other keywords from your description.&lt;br /&gt;
Oftentimes, you will get two keywords from the long, and one from the short,&lt;br /&gt;
when they are not the same. Please check spelling and grammar before you&lt;br /&gt;
submit your description. Be creative and have fun.&lt;br /&gt;
&lt;br /&gt;
So it looks like Slippery's keywords are going to be &amp;quot;cunning,&amp;quot; &amp;quot;gamesman,&amp;quot;&lt;br /&gt;
&amp;quot;canny,&amp;quot; and &amp;quot;operator&amp;quot; and, of course, your name, &amp;quot;slippery.&amp;quot; That seems to be&lt;br /&gt;
plenty, and managed not to use &amp;quot;man.&amp;quot; As you used a thesaurus, you're pretty&lt;br /&gt;
sure everything is spelled right, and the grammar seems ok, so you send it off&lt;br /&gt;
to Sandra and wait to see what she has to say.&lt;br /&gt;
-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
              How to attack mobs that con as way too tough for thee, &lt;br /&gt;
                             and get really thrashed.&lt;br /&gt;
                                       Or...&lt;br /&gt;
                         How to never reach level two&lt;br /&gt;
                                       Or...&lt;br /&gt;
                     Those mobs in HOL can't be that tough!!!&lt;br /&gt;
                                       Or...&lt;br /&gt;
                           Practical Reincarnation 101&lt;br /&gt;
&lt;br /&gt;
                                  by Reginaldt&lt;br /&gt;
&lt;br /&gt;
Unseelie sidhe? DT's? The Vampire? HOL? Paris Theater?? Too dangerous, you&lt;br /&gt;
say? Well, why shouldn't you learn all about these in the earlier levels, when&lt;br /&gt;
it doesn't matter as much as when you have 19 coupons,&lt;br /&gt;
next-to-impossible-to-get equipment, and 3000000000000000k in your possession?&lt;br /&gt;
just bank your start-up 500 coins, and use the weapon you are given for the&lt;br /&gt;
time being (or hide it) then start to explore with reckless abandon, learning&lt;br /&gt;
where the DT's are, locating the characters that kill you instantly, and&lt;br /&gt;
discovering the little quirks. It can't really hurt you too much at that&lt;br /&gt;
level, so go ahead!&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                           The LT Roving Reporter&lt;br /&gt;
                             by Leila, LT Staff&lt;br /&gt;
&lt;br /&gt;
This week's Roving Reporter tackles the issue close to everyone's heart...&lt;br /&gt;
SkillTrees.&lt;br /&gt;
&lt;br /&gt;
- From Ishtar:&lt;br /&gt;
Well I think the best thing about the change is making the types of character&lt;br /&gt;
more balanced. For instance, making level gear redundant. I admit I use level&lt;br /&gt;
gear but I will still be glad when it's redundant. In RL skill acquisition is&lt;br /&gt;
exponential...so I hope it will be here too. I can see a few problems with&lt;br /&gt;
the changeover for old characters, especially mages. One problem I can see&lt;br /&gt;
with the gradual stats thing is everybody just asking for the stats on items&lt;br /&gt;
instead of trying them on, for example. Well I guess I might end up worse off&lt;br /&gt;
without the hps but any other dex fighter will be in the same boat so it evens&lt;br /&gt;
out. However, in the list of skills, I could only see one marked dex and con&lt;br /&gt;
and strength had several. Assuming that hps and mana depend on current con and&lt;br /&gt;
mind I think that's good because people can experiment to see what suits them&lt;br /&gt;
best. I hope the spatial combat won't be a problem for people with slow links&lt;br /&gt;
though, my hps already saved me several times from death, dying before I even&lt;br /&gt;
saw the fight.&lt;br /&gt;
&lt;br /&gt;
- From Aragon:&lt;br /&gt;
First off, you won't be able to build a character like a machine anymore. All&lt;br /&gt;
con characters out there must get pretty steamed when they see someone with 40&lt;br /&gt;
con running round with  500 hp's. That's just silly. The skill trees will make&lt;br /&gt;
the mud much more balanced. As I see it, hardly anyone chooses to use strength&lt;br /&gt;
as their primary stat. Another thing is, they'll make things seem just a bit&lt;br /&gt;
more realistic with the learning of skills and their use. One low point to the&lt;br /&gt;
trees is for mages meditating and rooting: it will take forever to do since&lt;br /&gt;
the stats are increased gradually. That'll be at least 4 to 6 more ticks,&lt;br /&gt;
waiting for your stats to come back to normal. That's just a hassle.&lt;br /&gt;
&lt;br /&gt;
- From Allegra:&lt;br /&gt;
It's a pity that everyone grumbles about it so much, when we don't really know&lt;br /&gt;
for sure what it's going to be like... I wish people'd quit bagging them and&lt;br /&gt;
wait and see what they're actually like when they do come in. Pkill is going&lt;br /&gt;
to be tough for a while while everyone gets used to it, but everyone's in the&lt;br /&gt;
same position. There is one thing I was nervous about... relearning skills as&lt;br /&gt;
a high level pkiller might be nerve wracking... I'm not sure how it works, but&lt;br /&gt;
you don't want to make mistakes. Hopefully, though (the trees) will add&lt;br /&gt;
something to roleplay, making people more specialized. I think of it as adding&lt;br /&gt;
extra depth to fighting... after all, there's not too much to mob killing at&lt;br /&gt;
the moment, is there?&lt;br /&gt;
&lt;br /&gt;
- From Milhaus:&lt;br /&gt;
As for the skill trees -- I like the idea of layered skills like those for&lt;br /&gt;
doctors, mages, etc. Personally, I don't like the more subtle and detailed&lt;br /&gt;
fighting plans as I am not a good fighter and moving in and out with wary/agg&lt;br /&gt;
is about all that I can handle. That's what worries me the most. Also, I do&lt;br /&gt;
think the IMMs might give us more info about who can learn what and at what&lt;br /&gt;
level but that's about it so far.&lt;br /&gt;
&lt;br /&gt;
- From Gollum:&lt;br /&gt;
I`ll be glad when the filter comes in! The only thing that worries me is that&lt;br /&gt;
I won't like Legend after the skill trees .. I can't imagine that happening,&lt;br /&gt;
but it's still a fear. Basically I welcome the skill-trees, the thought of&lt;br /&gt;
having a specialist in many fields and more possibilities for roleplay... I&lt;br /&gt;
always fancied myself as a chivalry Knight helping those in need... Oh, that's&lt;br /&gt;
me now :).&lt;br /&gt;
&lt;br /&gt;
- From Panzer:&lt;br /&gt;
I like the general idea of skills trees, but hate a lot of the stuff coming&lt;br /&gt;
with it, like filtering our hp. A hp filter would be ooky. I like that there's&lt;br /&gt;
gonna be new hometowns though, the 5 we've got can be limiting. I've got an&lt;br /&gt;
idea: make a skill wipe, then a period of learning what's good bad etc, then&lt;br /&gt;
skill wipe again. That's why I'm going to make a whole lot of newbies a con&lt;br /&gt;
fighter, a dex fighter, a strength fighter, etc.&lt;br /&gt;
&lt;br /&gt;
- From Gho:&lt;br /&gt;
As a con fighter I'm hanging out for the skilltrees. I've recently switched&lt;br /&gt;
from 100 con to 100 dex despite not having learned expert fencing, (I'm still&lt;br /&gt;
using a con weapon). Even this works better than relying on warcry and being&lt;br /&gt;
unable to flee. That's just my situation, my reason to want skilltrees done&lt;br /&gt;
yesterday. Another thing I'm looking forward to is hp's, mana, etc being based&lt;br /&gt;
on current stats. I haven't started a new character here for ages as I'm just&lt;br /&gt;
too fussy and couldn't possibly level without maximizing con and mind :) As&lt;br /&gt;
for the combat system, I just hope it's not messed with too much, I've been&lt;br /&gt;
playing other MUDs recently and they don't compare, for example the ability to&lt;br /&gt;
stun a 2nd mob or player for a tick is great and I'd hate to see it go. I&lt;br /&gt;
believe the damage cap's being lifted is good but also hope it doesn't make&lt;br /&gt;
fights end too quickly, (I doubt it'll make that much of a difference but I've&lt;br /&gt;
tried pkill on Dragon Swords and found 1-4 round fights are just pointless).&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
             ________________________&lt;br /&gt;
            /                        \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMud?|&lt;br /&gt;
   (o o)    \________________________/&lt;br /&gt;
ooO_(_)_Ooo_____________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____&lt;br /&gt;
&lt;br /&gt;
                        TIDINGS AND TIDBITS&lt;br /&gt;
                        &lt;br /&gt;
Congratulations to Daniel and Shalleigh who were married in a private&lt;br /&gt;
ceremony, Saturday October 19th at 1 PM at the Altiplano in Nazca.&lt;br /&gt;
&lt;br /&gt;
                            \|/ \|/ \|/&lt;br /&gt;
&lt;br /&gt;
Kindred has recently left the Clan Iscariot. Some sort of internal&lt;br /&gt;
conflict within the clan caused her to doubt its ultimate aims. The&lt;br /&gt;
impetuous young girl who previously could be seen &amp;quot;studying the ways of&lt;br /&gt;
the Prophets&amp;quot; may now be discovered &amp;quot;deeply involved in her thoughts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
                            \|/ \|/ \|/&lt;br /&gt;
&lt;br /&gt;
In gratitude for deliverance and resurrection through miracles wrought, I&lt;br /&gt;
hereby pay homage to Rusalka, Sabella and Sandra.  I dedicate my unworthy&lt;br /&gt;
self to your service.&lt;br /&gt;
    - In humility and faith, Buttercup Bright&lt;br /&gt;
&lt;br /&gt;
                            \|/ \|/ \|/&lt;br /&gt;
&lt;br /&gt;
Rumors of a new clan, Clan Lazy, led by the Imp of Laziness, Point, and&lt;br /&gt;
his High Priest, Ulric have reached our ears. It seems they seek to sit&lt;br /&gt;
around the Stag, drink beer, and do nothing involved effort. There has&lt;br /&gt;
been some comment from dissenters who are convinced that the best beer to&lt;br /&gt;
be found is that in the Jolly Beggar.&lt;br /&gt;
&lt;br /&gt;
                            \|/ \|/ \|/&lt;br /&gt;
&lt;br /&gt;
We mourn the death of YueFei, the Ancient Chinese General and head of the&lt;br /&gt;
Dragon Tribe. Yuefei was killed by QuinKui, having him hung in the garden.&lt;br /&gt;
Yuefei is permanently dead.&lt;br /&gt;
&lt;br /&gt;
                            \|/ \|/ \|/&lt;br /&gt;
&lt;br /&gt;
Another recent tragedy involved our friend Dekker. Before he moved across&lt;br /&gt;
the veil, Dekker said his goodbyes to: &lt;br /&gt;
    Point, Aermid, Shalindra, Agrippa, Irony, Sharpe, Howard, Eretz,&lt;br /&gt;
    Desperado, Somar, Valis, Bombtrack, Donelan, and the entire immort staff&lt;br /&gt;
    for being so cool.&lt;br /&gt;
    &lt;br /&gt;
We are sorry to see him go. &lt;br /&gt;
But, on the bright side, the following was recently overheard:&lt;br /&gt;
    [Info]: Somar sings the praises of Dekker's newbie gear!&lt;br /&gt;
so, welcome home Dekker!&lt;br /&gt;
                            \|/ \|/ \|/&lt;br /&gt;
FOR THE BORED:&lt;br /&gt;
Ptah recently suggested several activities to entertain players on Legend. He&lt;br /&gt;
noted that some of these things might be occurring right now:&lt;br /&gt;
    - someone has become an heir to a fortune and someone is plotting to&lt;br /&gt;
      murder them&lt;br /&gt;
    - the mysterious curse of the golden scarab. Who is cursed? You?&lt;br /&gt;
    - a bardic competition in the Orkneys&lt;br /&gt;
&lt;br /&gt;
The Legendary Times will happily print other ideas for keeping the perpetually&lt;br /&gt;
jaded entertained. Send them on in! The best idea that is actually played out&lt;br /&gt;
on the mud will be rewarded. Send us a report as well :).&lt;br /&gt;
&lt;br /&gt;
                            \|/ \|/ \|/&lt;br /&gt;
&lt;br /&gt;
                         LOVE'S LABOUR LOST&lt;br /&gt;
                         &lt;br /&gt;
Recently overheard by our little bluebird correspondent:&lt;br /&gt;
                         &lt;br /&gt;
[Info] DeNiro: party in the agrabah inn... DeNiro and Typhoid are engaged!!!&lt;br /&gt;
[Info] DeNiro: All are welcome to the party at the agrabah inn&lt;br /&gt;
[Info] Tiberius: ain't no party in here&lt;br /&gt;
[Info] DeNiro: we will make our entrance in time&lt;br /&gt;
[Info] Tiberius: yeah, there's still no one in here but me&lt;br /&gt;
[Chat] Typhoid: i want to divorce&lt;br /&gt;
[Chat] DeNiro: he he&lt;br /&gt;
[Chat] Tnasloc: why you just see the fan and realize how pyscho he is or can&lt;br /&gt;
be?&lt;br /&gt;
[Info] DeNiro: and Typhoid have separated!&lt;br /&gt;
[Info] Rummy: doh&lt;br /&gt;
[Chat] DeNiro: is not happy at all, he died for that young women&lt;br /&gt;
[Chat] DeNiro: is heart broken!&lt;br /&gt;
[Chat] Dominic: perhaps that's your problem..you used the plural form of the&lt;br /&gt;
word..:)&lt;br /&gt;
[Chat] Tiberius: so, this means no party, right?&lt;br /&gt;
[Chat] Sky: who'd ya die for Deniro?&lt;br /&gt;
[Chat] DeNiro: hmm.....&lt;br /&gt;
[Chat] DeNiro: no one!!!!&lt;br /&gt;
[Chat] DeNiro: *cry*&lt;br /&gt;
[Chat] DeNiro: afraid so... how about a seperation party?&lt;br /&gt;
[Chat] Tiberius: dying for women?  I think I see the flaw in your technique.&lt;br /&gt;
[Chat] Higinio: Most women prefer their men live&lt;br /&gt;
[Chat] DeNiro: hmm... maybe but she was very wonderful&lt;br /&gt;
[Chat] Tiberius: let's get back to this party thing...&lt;br /&gt;
[Chat] DeNiro: anyone have the skill for lost loves?&lt;br /&gt;
[Info] Tiberius: Toga! Toga! Toga!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
Legendary Times is published by the gods of LegendMUD. Please send all&lt;br /&gt;
replies/additions to to our address at lt@mud.aus.sig.net for inclusion in the&lt;br /&gt;
next edition. We, however, reserve the right to moderate this discussion, and&lt;br /&gt;
may object to some submissions.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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