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		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- .............._______ ............./      /            THE LEGENDARY TIMES ..............&amp;quot;&lt;/p&gt;
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...../                / /./       /./     /./  /.../  /./       /&lt;br /&gt;
..../                /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
.../________________/       running on         mud.aus.sig.net 9999&lt;br /&gt;
                                                 199.1.78.16   9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
http://mud.aus.sig.net/                       ftp://mud.aus.sig.net/pub&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME THREE, ISSUE THIRTEEN                           October 14, 1996&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                                 FROM THE EDITOR&lt;br /&gt;
                              &lt;br /&gt;
                           DEPARTMENTAL NEWS AND UPDATES&lt;br /&gt;
                                     Coding&lt;br /&gt;
                                    Building&lt;br /&gt;
                                Player Relations&lt;br /&gt;
                                 Administration&lt;br /&gt;
&lt;br /&gt;
                                    ARTICLES&lt;br /&gt;
			     The LT Roving Reporter&lt;br /&gt;
			     Advice From the MUD FAQ&lt;br /&gt;
							&lt;br /&gt;
                                 SOCIAL EVENTS&lt;br /&gt;
                          The Legendary Times Personals&lt;br /&gt;
	  		         Trust Is Earned&lt;br /&gt;
			       Rosie's Life Story&lt;br /&gt;
							&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
Greetings!&lt;br /&gt;
My apologies for the late issue this time . Hopefully we'll be back&lt;br /&gt;
on schedule next time. We'd like to welcome Northstar back to Legend! Hi&lt;br /&gt;
'Star, you've been sorely missed! Tad is on a hiatus from the MUD for a time,&lt;br /&gt;
while he works hard on school work. In the meantime, he welcomes email to keep&lt;br /&gt;
him from going into severe withdrawal. Anyone who would like can reach him at:&lt;br /&gt;
rlindsey@photobooks.com.&lt;br /&gt;
-Sabella&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                       DEPARTMENTAL NEWS AND UPDATES&lt;br /&gt;
                       &lt;br /&gt;
                                 CODING&lt;br /&gt;
- SKILLTREES UPDATE:&lt;br /&gt;
&lt;br /&gt;
	The Coding Department has been busy with some behind-the-scenes work&lt;br /&gt;
	lately (including updates to immortal commands and help files, new acts&lt;br /&gt;
	for the builders, a new herb, and miscellaneous fixes) as well as being&lt;br /&gt;
	eaten by their respective real lives. However, along with the whole immort&lt;br /&gt;
	staff, they're working hard on skilltrees. Our next issue will include a&lt;br /&gt;
	list of the new skills and descriptions, as well as some other information&lt;br /&gt;
	on trees, so keep an eye out.&lt;br /&gt;
	&lt;br /&gt;
- RAISE SOCIAL:&lt;br /&gt;
&lt;br /&gt;
	The new Raise Social went in this weekend. You can use this to raise&lt;br /&gt;
	your hand to ask questions during lectures, etc.&lt;br /&gt;
	&lt;br /&gt;
- NEW CODER:&lt;br /&gt;
&lt;br /&gt;
	Deanna, who has been active as an immort in Building (see the New Area&lt;br /&gt;
	listing under Building for information on her area) recently joined the&lt;br /&gt;
	coding staff as an Asst Coder. She will be working on commenting the code,&lt;br /&gt;
	active in skilltrees work and helping with everything else the Coders are&lt;br /&gt;
	busy with. &lt;br /&gt;
	&lt;br /&gt;
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                                 BUILDING              &lt;br /&gt;
                                 &lt;br /&gt;
- WHAT'S UP&lt;br /&gt;
&lt;br /&gt;
	The Builder's have been very active lately and you should see several new&lt;br /&gt;
	areas going in the near future. Rufus and Kaige have been busy with many&lt;br /&gt;
	updates for the Builders and Rufus updating the docs. Rufus's Ireland&lt;br /&gt;
	update (the new area discussed in the Impromptu Meeting) should be ready&lt;br /&gt;
	sometime in the near future and Building, together with PR, will be&lt;br /&gt;
	putting in an OOC update. The Department is working on hometown updates to&lt;br /&gt;
	go in with skilltrees, as well as individual areas, so expect to see lots&lt;br /&gt;
	of new and interesting things in the future.&lt;br /&gt;
&lt;br /&gt;
- NEW AREA!!&lt;br /&gt;
&lt;br /&gt;
	Deanna's area, Goldrush Melbourne, has just been added!! Have fun&lt;br /&gt;
	exploring. Here's the low-down on this newest addition to Legend:&lt;br /&gt;
&lt;br /&gt;
Thanks to the discovery of gold in the country-side outside Melbourne in the&lt;br /&gt;
early 1850s, Melbourne grew during this decade from a small provincial port to&lt;br /&gt;
a bustling self-supporting city. Not only did hopeful young men venture hence&lt;br /&gt;
on their way to the gold fields, but enterprising merchants, labourers and&lt;br /&gt;
artisans flocked to the town in their thousands, seeing the opportunity to&lt;br /&gt;
start a new and prosperous life. During the early part of the decade, many&lt;br /&gt;
succeeded beyond their wildest dreams, but later, thanks to the labour market&lt;br /&gt;
being swollen by disillusioned young men returning from the gold fields,&lt;br /&gt;
unemployment was rife and the cost of living extremely high. The union&lt;br /&gt;
movement, having been so successful in establishing the 8 hour day in 1856,&lt;br /&gt;
was crippled, with their members having to accept appalling wages and&lt;br /&gt;
conditions or else lose their jobs. At the same time, a number of civic works&lt;br /&gt;
were going on in the city. The zoological gardens were established, along with&lt;br /&gt;
the botanical gardens, and a university and public library. The first railways&lt;br /&gt;
were being built, and the city was growing at what seemed to some to be an&lt;br /&gt;
alarming rate, with public auctions of state-owned land being held at regular&lt;br /&gt;
intervals.&lt;br /&gt;
&lt;br /&gt;
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                              PLAYER RELATIONS     &lt;br /&gt;
- TOURNEY RESULTS&lt;br /&gt;
&lt;br /&gt;
The following are the results from the individual competition in the Pkill&lt;br /&gt;
tourney held on Oct. 4:&lt;br /&gt;
&lt;br /&gt;
	Lightweight Division: Round One&lt;br /&gt;
	Bigdawg beats Nakita, Sgt-Harper beats Marc, FlyingFox gets a bye&lt;br /&gt;
	round two: Flyingfox beats Bigdawg, Sgt-Harper gets a bye&lt;br /&gt;
	round three: FlyingFox beats Sgt-Harper&lt;br /&gt;
	FlyingFox is the winner of the lightweight division.&lt;br /&gt;
&lt;br /&gt;
	Middleweight Division: round one&lt;br /&gt;
	Stuart beats Diamanda, Kamiya beats Lust&lt;br /&gt;
	round two: Kamiya beats Stuart&lt;br /&gt;
	Kamiya is the winner of the middleweight division.&lt;br /&gt;
&lt;br /&gt;
	Heavyweight Division: round one&lt;br /&gt;
	Satan beats Irony, Fhang beats Krynn, Beam beats Gho, Morphine beats Kidd,&lt;br /&gt;
	Jabbaar wins by forfeit, Sinbad beats Tessa, Sharpe beats Densiva, Bulk&lt;br /&gt;
	beats Pheasent2&lt;br /&gt;
	round two: Satan beats Fhang, Beam beats Jabbaar, Sinbad beats Sharpe,&lt;br /&gt;
	Morphine beats Bulk&lt;br /&gt;
	round three: Beam beats Satan, Morphine beats Sinbad&lt;br /&gt;
	round four: Morphine beats Beam&lt;br /&gt;
	Final: Morphine beats Executor&lt;br /&gt;
	Morphine wins the heavyweight division.&lt;br /&gt;
&lt;br /&gt;
After the competition several folks stayed around for a free for all (until&lt;br /&gt;
the arena crashed of course :) Congratulations to the winners. And we'd like&lt;br /&gt;
to thank everyone that entered. Hope you had fun :)&lt;br /&gt;
                                    &lt;br /&gt;
- BARDIC STORYTELLING!!&lt;br /&gt;
&lt;br /&gt;
	The bardic story-telling group got off to a great start with the first&lt;br /&gt;
	episode of Old Eli's stories on the history of the establishment and&lt;br /&gt;
	development of King Ranch, the largest ranch in the world (located in&lt;br /&gt;
	south Texas). The next chapter will be Sunday, October 20th at 8:00 PM&lt;br /&gt;
	Central, at Mrs. O'Leary's establishment in San Francisco. This&lt;br /&gt;
	installment covers the establishment of Duke's ranch, the birth of his&lt;br /&gt;
	children, getting cattle, and Duke's eventual death. Old Eli hints about a&lt;br /&gt;
	tragic semi-romance in this chapter, so come along and listen. The first&lt;br /&gt;
	episode is on our web site for anyone who missed it and wants to catch up.&lt;br /&gt;
	&lt;br /&gt;
- LEGEND'S WEB PAGE:&lt;br /&gt;
&lt;br /&gt;
	There's a lot of information making it to our web site. Soon joining LTs,&lt;br /&gt;
	Lecture Series logs, and Storytelling logs will be Dusty's Collected&lt;br /&gt;
	Verse!&lt;br /&gt;
	&lt;br /&gt;
- PLAYER QUESTION AND ANSWER:&lt;br /&gt;
&lt;br /&gt;
	Spencer's question and answer sessions on Wednesdays, at 8:00 central, are&lt;br /&gt;
	running well. This is the place for you all to ask questions about what's&lt;br /&gt;
	going on, what kinds of changes we've been considering, etc.&lt;br /&gt;
&lt;br /&gt;
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                              ADMINISTRATION&lt;br /&gt;
&lt;br /&gt;
- VACATION AND PROMOTION:&lt;br /&gt;
&lt;br /&gt;
	Chocorua will be on vacation from his duties for the next week or so, if&lt;br /&gt;
	you see him on, he may be able to help but probably not. Sandra has been&lt;br /&gt;
	named second- in-command and is Acting Department Head in Chocorua's&lt;br /&gt;
	absence. Congratulations!! If you have any Administration questions while&lt;br /&gt;
	Choc is on vacation, please contact Sandra.&lt;br /&gt;
&lt;br /&gt;
- IMPORTANT NOTICE&lt;br /&gt;
&lt;br /&gt;
	The mud machine has 32 megs of ram installed on it  and we have a memory&lt;br /&gt;
	leak which requires us to reboot from time to time. This usually occurs&lt;br /&gt;
	when the mud is using 20 megs of what we have. But sometimes any given&lt;br /&gt;
	immort who can reboot will choose to do so earlier for one reason or&lt;br /&gt;
	another. When the memory gets over a certain point, who knows when the mud&lt;br /&gt;
	will crash because it starts having problems. So please understand when an&lt;br /&gt;
	immort announces a reboot that its for your own good because the admin&lt;br /&gt;
	department does not reimburse eq for crashes no matter the cause of the&lt;br /&gt;
	crash.&lt;br /&gt;
&lt;br /&gt;
- PLAYER CODE OF CONDUCT&lt;br /&gt;
&lt;br /&gt;
	Administration, with the aid of the Imps, is still hard at work on a&lt;br /&gt;
	player code of conduct which should appear in this space in the near&lt;br /&gt;
	future (as well as on the web site, board, etc.).&lt;br /&gt;
&lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=&lt;br /&gt;
                           The LT Roving Reporter&lt;br /&gt;
                             by Leila, LT Staff&lt;br /&gt;
&lt;br /&gt;
Last week in the LT, the issue of whether MUDding was a game, or an extension&lt;br /&gt;
of real-life with gamelike qualities, was raised. Four synonyms elaborated the&lt;br /&gt;
concept of 'game': pasttime, sport, recreation and entertainment. Yet does&lt;br /&gt;
MUDding fit into any of these categories? Must another term be coined to&lt;br /&gt;
adequately describe that which we affectionately call 'MUD'? Is MUDding really&lt;br /&gt;
a &amp;quot;socially-oriented shared experience&amp;quot; and if it is, do we want to keep&lt;br /&gt;
playing? This week's issue takes that question to the MUDders and asks: Is&lt;br /&gt;
MUDding a game? and if it is a game, is it golf?&lt;br /&gt;
&lt;br /&gt;
- From Abigail:&lt;br /&gt;
A MUD is a game in as far as it lets you be something you're not. It allows&lt;br /&gt;
the shyest of people to be bold and outstanding, allows for people to be&lt;br /&gt;
gunfighters, witches, pretty much whatever they want. But its also a social&lt;br /&gt;
community where these same people meet each other have friends, laugh, cry and&lt;br /&gt;
just enjoy the surroundings. To some, I'm sure that a MUD is just a game, but&lt;br /&gt;
there are people behind those names. In my time here, I've met a lot of great&lt;br /&gt;
people, people I do consider friends, and wouldn't have met if it weren't for&lt;br /&gt;
the MUD.&lt;br /&gt;
&lt;br /&gt;
- From Tessa:&lt;br /&gt;
I guess that the difference between MUDding and other games is that RL is&lt;br /&gt;
often brought into the game sphere (as opposed to other games where RL means&lt;br /&gt;
you're just a bad loser). A lot of people consider the mud to be an extension&lt;br /&gt;
of their social lives whereby they have regular crowds of friends, and MUD to&lt;br /&gt;
socialize and interact with people they like and respect. Conversely, there&lt;br /&gt;
will always be people who are disruptive or anti-social. I guess it's the&lt;br /&gt;
difference between playing a game and gaming. I don't think you can take out&lt;br /&gt;
the real-life from the MUD, and this can often pose problems - but it is also&lt;br /&gt;
it's beauty. I put my own personality quirks into my character (even when you&lt;br /&gt;
RP it's hard not to). My characters are an extension of myself in many ways&lt;br /&gt;
and I react to certain situations as I would in RL. Of course, by the same&lt;br /&gt;
token, my real-life has some scary gamelike qualities too.&lt;br /&gt;
&lt;br /&gt;
- From Kamiya:&lt;br /&gt;
I've seen someone brought to tears IRL after they'd accidentally done&lt;br /&gt;
something wrong while doing a quest and had the person who had been helping&lt;br /&gt;
them start calling them an idiot because of their mistake.  When something can&lt;br /&gt;
have that type of RL effect on a person, it's not a game anymore.  It does&lt;br /&gt;
have many game-like qualities, but I'd have to say that overall it's a place&lt;br /&gt;
for people to get together and interact.  It's kind of in-between being a&lt;br /&gt;
game, and being an extension to RL. How close it is to being a game, and how&lt;br /&gt;
close it is to an extension to RL, varies from person to person.  And even&lt;br /&gt;
from mood to mood within a single person. I've seen people use &amp;quot;Oh, it's just&lt;br /&gt;
RP&amp;quot; as an excuse for treating people rudely when they were annoyed because of&lt;br /&gt;
OOC reasons.&lt;br /&gt;
&lt;br /&gt;
- From Nameless:&lt;br /&gt;
I never thought MUDding had a lot to do with real life... until I fell in&lt;br /&gt;
love. Then it became my life. But now that I'm over that, I think of it as a&lt;br /&gt;
game again :)&lt;br /&gt;
&lt;br /&gt;
- From Valeria:&lt;br /&gt;
MUDding is a game, but it is a game with a unique social context. I'd say&lt;br /&gt;
people initially mud to play the game, but once they realize these social&lt;br /&gt;
contexts, for a lot of them it becomes more real than their real lives, and&lt;br /&gt;
ultimately, more fulfilling. People often end up staying here not to play, but&lt;br /&gt;
to fulfill some social need they're not fulfilling IRL. Some of them, anyway.&lt;br /&gt;
That will lead to a huge conflict between people who come here to play and&lt;br /&gt;
roleplay and people who use the mud as another IRC channel. I used to almost&lt;br /&gt;
always stay in character, yet I would often end up frustrated with someone who&lt;br /&gt;
wasn't here to play and couldn't understand my RP. If everyone assumed&lt;br /&gt;
initially that anyone they met was role-playing, that would cut down on a lot&lt;br /&gt;
of problems. I've had people take my RP personally and even threaten me with&lt;br /&gt;
perma because of it. If I hurt someone unintentionally because my RP is&lt;br /&gt;
similar to something that happened to someone IRL, I'm sympathetic to that.&lt;br /&gt;
But this is a game, and my roleplay is intended to be fun - not to create bad&lt;br /&gt;
feelings in someone else over an IRL matter. Some people only role-play when&lt;br /&gt;
it's convenient, not that I think those who are prima donnas about RP are any&lt;br /&gt;
better. I like coming here once in a while and being a huge, swaggering,&lt;br /&gt;
macho, clod like my other RP character, because I'm certainly not... well, I'm&lt;br /&gt;
not huge, anyway :P&lt;br /&gt;
&lt;br /&gt;
- From Luis:&lt;br /&gt;
MUDding is for sure a game, but MUDding is also so close to real life. It's an&lt;br /&gt;
internal life that becomes just as addictive as real life. Addictive as a&lt;br /&gt;
life, that's hopefully still a game ;)&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
			Advice From the MUD FAQ&lt;br /&gt;
	 	    copyright 1996 by Jennifer Smith&lt;br /&gt;
					   aka Moira&lt;br /&gt;
												&lt;br /&gt;
This is from the Rec.games.mud.* FAQ. Just a few things I thought might be&lt;br /&gt;
useful to consider.&lt;br /&gt;
&lt;br /&gt;
What's the easiest way to annoy a veteran MUD user?&lt;br /&gt;
&lt;br /&gt;
	Demand something. Whine. Follow them around. Page or tell them over and&lt;br /&gt;
	over after they've asked you to stop. In combat MUDs, steal from corpses&lt;br /&gt;
	of things they just killed.&lt;br /&gt;
&lt;br /&gt;
What's the easiest way to be a mean veteran MUD user?&lt;br /&gt;
&lt;br /&gt;
	Don't give help to the new players. Kill them, ignore them, shout &amp;quot;get a&lt;br /&gt;
	description&amp;quot; at them. These are the best ways to kill off MUDding in&lt;br /&gt;
	general, actually.&lt;br /&gt;
&lt;br /&gt;
What should I _not_ do in terms of player interaction?&lt;br /&gt;
&lt;br /&gt;
	You shouldn't do anything that you wouldn't do in real life, even if the&lt;br /&gt;
	world is a fantasy world. The important thing to remember is that it's the&lt;br /&gt;
	fantasy world of possibly hundreds of people, and not just yours in&lt;br /&gt;
	particular. There's a human being on the other side of each and every&lt;br /&gt;
	wire! Always remember that you may meet these other people some day, and&lt;br /&gt;
	they may break your nose. People who treat others badly gradually build up&lt;br /&gt;
	bad reputations and eventually receive the NO FUN Stamp of Disapproval.&lt;br /&gt;
	The jury is still out on whether MUDding is &amp;quot;just a game&amp;quot; or &amp;quot;an extension&lt;br /&gt;
	of real life with gamelike qualities,&amp;quot; but either way, treat it with care.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
             ________________________&lt;br /&gt;
            /                        \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMud?|&lt;br /&gt;
   (o o)    \________________________/&lt;br /&gt;
ooO_(_)_Ooo_____________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____&lt;br /&gt;
&lt;br /&gt;
                        THE LEGENDARY TIMES PERSONALS&lt;br /&gt;
                                            &lt;br /&gt;
The Legendary Times Personals caters to the unlucky in love, or looking for&lt;br /&gt;
love, those missing children, or welcoming their return, announcements of a&lt;br /&gt;
joyous (or other) nature, births, deaths, loss of loved ones, or any other&lt;br /&gt;
event. &lt;br /&gt;
&lt;br /&gt;
	Coldfire, a tall, silver-haired mage, has been spotted recently&lt;br /&gt;
	toying with a silver flame.&lt;br /&gt;
&lt;br /&gt;
	CLeo has been back on Legend for about 2 months now. Since his&lt;br /&gt;
	return, it was rumored that he and Terror would finally get&lt;br /&gt;
	married... but Terror is nowhere to be found...   Months have passed&lt;br /&gt;
	and yet no news... CLeo has decided to go look for his love and try&lt;br /&gt;
	to find him wherever he is...&lt;br /&gt;
&lt;br /&gt;
	Lethargio, recently lost his dagger, and the search has apparently&lt;br /&gt;
	worn him out as he may now be seen around legend as &amp;quot;a tired looking&lt;br /&gt;
	journeyman, trying to get some rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Above and Beyond the Call of Duty!&lt;br /&gt;
	Myriad died under Condition Red (massive lag) and Donelan rescued&lt;br /&gt;
	her valuable equipment to hold and return. She is awarding him the&lt;br /&gt;
	Silver Star for this heroic action. Thanks to Donelan!&lt;br /&gt;
&lt;br /&gt;
	McDougan is feeling less klutzy but more confused lately it seems.&lt;br /&gt;
	You may notice this confused Scotsman trying to make sense of the&lt;br /&gt;
	world around him.&lt;br /&gt;
&lt;br /&gt;
                            \|/ \|/ \|/&lt;br /&gt;
&lt;br /&gt;
 			  TRUST IS EARNED&lt;br /&gt;
 			And Lost In a Moment&lt;br /&gt;
 						    &lt;br /&gt;
Crowe, the long missed and long missing Knight of Legend, has recently&lt;br /&gt;
returned to the fold. Whether Sir Crowe was surprised to find how Legend had&lt;br /&gt;
turned in his absence is a question only he can answer. But certainly he must&lt;br /&gt;
have been somewhat taken aback to discover that events in which he had only&lt;br /&gt;
briefly participated are still of import. As many of you know (and some may&lt;br /&gt;
not), sometime after the death of Isobel and Bay-el_Lor, Isobel's sister&lt;br /&gt;
Abigail began searching for the truth surrounding their demise. Abigail, at&lt;br /&gt;
last in receipt of a final letter from her sister, spoke with as many of those&lt;br /&gt;
who knew Isobel as she could find. The Knights, at least as far as Abigail was&lt;br /&gt;
concerned, were shown to have acted poorly, and she took up her sister's&lt;br /&gt;
ancient vendetta against them. Sir Crowe seems to have played some part in&lt;br /&gt;
Isobel's story, and his return has certainly added a new element. At long&lt;br /&gt;
last, Crowe is able to relate his side of the tale to Abigail:&lt;br /&gt;
                                &lt;br /&gt;
Crowe says, 'Well, it was a long time ago, but this is what happened as far as&lt;br /&gt;
I remember... I was married to Willow. That marriage was happy for as long as&lt;br /&gt;
we were together. Then, she vanished...without saying goodbye. I waited&lt;br /&gt;
patiently for her for quite a while... and in the meantime, I met Isobel. I&lt;br /&gt;
was immediately taken by her in my weakened state, although I probably would&lt;br /&gt;
have been so taken in any case. I found her remarkable. She said that she had&lt;br /&gt;
loved me since childhood for deeds I had done at that time, and after we spent&lt;br /&gt;
time together, I fell in love with her as well. It is important that you&lt;br /&gt;
understand...that I DID love her. Very much. I promised to marry her, that I&lt;br /&gt;
don't deny and have no wish to. I wanted to marry her, since I had no reason&lt;br /&gt;
to believe Willow was ever coming back, and the fact that she would just leave&lt;br /&gt;
tore me up. And now that I had Isobel, I didn't really care anymore if Willow&lt;br /&gt;
ever returned at all. As for Lirra...' Crowe said sighing loudly, 'It's true&lt;br /&gt;
Dominic wasn't around much in those days, and there had always been something&lt;br /&gt;
between us...But... As of the time I left, I still wanted and planned to marry&lt;br /&gt;
Isobel.&lt;br /&gt;
&lt;br /&gt;
Abigail mentioned that Crowe's clanmate, Tempus, was still around from time to&lt;br /&gt;
time and as flirtatious as ever, and briefly explained the final moments in&lt;br /&gt;
the saga of Bay and Isobel, concluding that she holds the Knights responsible&lt;br /&gt;
for Isobel's downfall, as her death was to Kiera, but the events that lead to&lt;br /&gt;
that were not. Crowe expressed his sorrow at news of Isobel's death and asked&lt;br /&gt;
that the other knights be released from blame, as none of them were around&lt;br /&gt;
during the period of Isobel's life.&lt;br /&gt;
	'I see the knights as nothing more than honorless cowards. I've heard your&lt;br /&gt;
story, as I've heard from Dominic and Lirra and many others. I have also seen&lt;br /&gt;
my sister's words, in her own hand. I have no reason to release the Knights&lt;br /&gt;
from the history of their own clan. I continue to hold you all responsible for&lt;br /&gt;
my loss. Prove to me that they are honorable, and that you indeed loved my&lt;br /&gt;
sister.. perhaps then I will stop attacking them,' Abigail responded.&lt;br /&gt;
	'What proof do you seek of my love of Isobel?'&lt;br /&gt;
	'I'll have to think on it, I don't trust you. I know not if your word is&lt;br /&gt;
truth.'&lt;br /&gt;
	'Trust is earned,' Crowe says to Abigail.&lt;br /&gt;
	Abigail say, 'Indeed.'&lt;br /&gt;
	'And lost in a moment,' a dark druidess says.&lt;br /&gt;
	Crowe says, 'That too.'&lt;br /&gt;
	'I think that shall be the first..show me proof that I may trust you, and&lt;br /&gt;
continue to do so,' Abigail says to Crowe. 'You will find a way to do this,&lt;br /&gt;
I'm sure. Until such time, the Coven and Knights are still at war.'&lt;br /&gt;
	Crowe says to Abigail, 'I'm not going to spend all my time trying to earn&lt;br /&gt;
trust...but I will continue to act in a manner I consider trustworthy,&lt;br /&gt;
including towards yourself and your kin. Also, please keep in mind...this&lt;br /&gt;
place is essentially new to me; I've been away so long...I mean people-wise. I&lt;br /&gt;
may require time to get accustomed to everyone here, including yourselves. It&lt;br /&gt;
is at your discretion to grant me this time, of course.'&lt;br /&gt;
	Abigail says, 'Understood, and granted.'&lt;br /&gt;
	Crowe says, 'Well... I am glad I had the opportunity to discuss this with&lt;br /&gt;
you.'&lt;br /&gt;
	'As am I. While you attempt to show trust and honor, you may wish to pass&lt;br /&gt;
that on to your clanmates as well.' Abigail says, 'Until our next meeting&lt;br /&gt;
then.'&lt;br /&gt;
	'Until then,' Crowe says.&lt;br /&gt;
&lt;br /&gt;
                            \|/ \|/ \|/&lt;br /&gt;
                            &lt;br /&gt;
			 Rosie's Life Story&lt;br /&gt;
&lt;br /&gt;
Since I have ventured into this part of the world, it seems there are many&lt;br /&gt;
who are interested to know why I so despise men. It is a rather long story,&lt;br /&gt;
but maybe you will understand me better if you hear it. Also, maybe it will&lt;br /&gt;
inspire some other women to throw off the shackles men have placed upon them,&lt;br /&gt;
and learn to live free and happy.&lt;br /&gt;
    May the Goddess always be with you in your travels,&lt;br /&gt;
        Rosamund Stanthorpe.&lt;br /&gt;
&lt;br /&gt;
My father, Lord Stanthorpe, is a typical English gentleman of his times:&lt;br /&gt;
proud, domineering and selfish. He treated my mother appallingly, although she&lt;br /&gt;
was ever faithful to him, and bore him 9 children, dying as my youngest sister&lt;br /&gt;
was born. He spent much of his time away from home: &amp;quot;on business&amp;quot; was his&lt;br /&gt;
excuse, tho we all knew the only business he had was at home, on the estate.&lt;br /&gt;
Sadly, for it probably added to his intolerance of my mother, she only bore&lt;br /&gt;
one son, and he was a sickly child, dying before his tenth year of some&lt;br /&gt;
illness. As for my seven sisters, they have all been perfectly healthy since&lt;br /&gt;
they were born, suffering few of even the common childhood ailments. This of&lt;br /&gt;
course only made my father worse! Fortunately for my father, all but my&lt;br /&gt;
youngest sister have been blessed with perfect looks, and since he has been&lt;br /&gt;
able to offer a reasonable, if not handsome, dowry for each of us, he has had&lt;br /&gt;
no trouble finding husbands for us, happy to &amp;quot;wash his hands of the lot of&lt;br /&gt;
us&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unlike me, my sisters are a weak, biddable lot (sometimes I wondered if I&lt;br /&gt;
could truly be related to them!), and they accepted this calmly. I, on the&lt;br /&gt;
other hand, never looked forward to my marriage, though for many years I&lt;br /&gt;
accepted that it would be inevitable. I had seen the way my mother was&lt;br /&gt;
treated, and how my elder sisters suffered from their husbands, so I knew it&lt;br /&gt;
would be a cruel fate.&lt;br /&gt;
&lt;br /&gt;
Then, when my mother died, my father was most anxious to be rid of me. I still&lt;br /&gt;
remember the day when he told me who I must marry: Lord Arnswood, the most&lt;br /&gt;
vile simpering pansy I had ever encountered! Even before there was a hint of&lt;br /&gt;
marriage, he paid most unwelcome attentions to me, and from the way my father&lt;br /&gt;
spoke to me, I fear he must have hinted that I received them with pleasure.&lt;br /&gt;
Alack, I swear it was not so! My father thought it a good match, since Lord&lt;br /&gt;
Arnswood is a wealthy man, but I could see that would not long be the case.&lt;br /&gt;
His only two loves in life were women and horses, and between the two of them,&lt;br /&gt;
his money was fast disappearing. You might argue that his habits might change&lt;br /&gt;
with marriage, but I have no reason to believe this might be so.&lt;br /&gt;
&lt;br /&gt;
For many months I dug in my heels, &amp;quot;I am too young!&amp;quot; I cried (I was only 15).&lt;br /&gt;
However, just three months after my mother died, my father wedded one of his&lt;br /&gt;
mistresses. She was a radiant bride, but she had no love of me or my sisters,&lt;br /&gt;
so the pressure was even greater upon me. Finally, the date for the wedding&lt;br /&gt;
was fixed: it was to be in the summer, just one day after my 16th birthday. I&lt;br /&gt;
was horrified, but presently events occurred to surpass even that. My father's&lt;br /&gt;
new bride was expecting, and as was natural to him, he left home to satisfy&lt;br /&gt;
his desires elsewhere. This came as no surprise to me and my sisters, but to&lt;br /&gt;
his bride it was devastating! To cut a long story short, she ended it by&lt;br /&gt;
trying to take the life of her child, and in doing so, killed herself.&lt;br /&gt;
&lt;br /&gt;
And so, I thought, I would be safe, at least for some time, since I surely&lt;br /&gt;
could not be wed whilst in mourning. But to my horror, I discovered that my&lt;br /&gt;
father and husband-to-be had no such qualms, and the wedding was to go ahead,&lt;br /&gt;
not three weeks hence. For me, such callousness was the final straw, and&lt;br /&gt;
although it was against all my nature, I packed a small bag and left. I found&lt;br /&gt;
the going difficult at first, but quickly learned how to defend myself,&lt;br /&gt;
discovering along the way that my suspicions about men were well justified:&lt;br /&gt;
all I encountered were vile and wanted nothing more than my body. It has been&lt;br /&gt;
two years now since I left home, I have just celebrated my eighteenth&lt;br /&gt;
birthday, and I must say I have no regrets. I have learned to live a new life,&lt;br /&gt;
avoiding men totally. And joyfully I have now been accepted as a follower of&lt;br /&gt;
the Lady, making my life complete!&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
Legendary Times is published by the gods of LegendMUD. Please send all&lt;br /&gt;
replies/additions to our address at lt@mud.aus.sig.net for inclusion in the&lt;br /&gt;
next edition. We, however, reserve the right to moderate this discussion, and&lt;br /&gt;
may object to some submissions. If you feel we have wrongly omitted one of&lt;br /&gt;
your messages, please talk to Sabella online or through EMail and see if she&lt;br /&gt;
did indeed receive it in the first place.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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