<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://legendarytimes.org/index.php?action=history&amp;feed=atom&amp;title=Volume_Twelve_Issue_Eighteen</id>
	<title>Volume Twelve Issue Eighteen - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://legendarytimes.org/index.php?action=history&amp;feed=atom&amp;title=Volume_Twelve_Issue_Eighteen"/>
	<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Eighteen&amp;action=history"/>
	<updated>2026-05-24T05:16:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Eighteen&amp;diff=370&amp;oldid=prev</id>
		<title>Mertjai: Created page with &quot; &lt;nowiki&gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&quot;</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Twelve_Issue_Eighteen&amp;diff=370&amp;oldid=prev"/>
		<updated>2018-03-24T23:24:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
 ............/      /         http://www.legendmud.org/&lt;br /&gt;
 .........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
 ........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
 ......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
 ....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
 ...../ Celebrating    / /./       /./     /./  /.../  /./       /&lt;br /&gt;
 ..../ our 11th year  /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
 .../________________/      running on         mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME TWELVE, NUMBER EIGHTEEN                       November 3, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                           TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
			   The Editor's Note&lt;br /&gt;
                      Shadowlands Part 2 Installed!&lt;br /&gt;
                      LegendMUD Calendar of Events&lt;br /&gt;
&lt;br /&gt;
                            RECENT UPDATES&lt;br /&gt;
                        Mutterings from the Imp&lt;br /&gt;
                             Area Updates&lt;br /&gt;
                             Code Updates&lt;br /&gt;
&lt;br /&gt;
                          The Halloween Games&lt;br /&gt;
&lt;br /&gt;
                             Ask the Imps&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                      The Editor's Note                      |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
 We've had an exciting last couple of weeks here at Legend, I hope you&lt;br /&gt;
were able to make it for some of it. We introduced a new Halloween game&lt;br /&gt;
that met with rave reviews (see article below).  Not only that, but the&lt;br /&gt;
article just below this particular editorial should make a lot of &lt;br /&gt;
people&lt;br /&gt;
very happy. We have more and more exciting things on track as well. One &lt;br /&gt;
of&lt;br /&gt;
them, in case you haven't been keeping up with current events is an&lt;br /&gt;
attempt by Rufus to improve PKill by lengthening the fights, and that&lt;br /&gt;
should be around in the next couple of weeks.&lt;br /&gt;
&lt;br /&gt;
 So hop on by, check out the welcome board, discussion board, the Q&amp;amp;A &lt;br /&gt;
logs&lt;br /&gt;
on the website, and the forums at www.legendmud.org/forums.&lt;br /&gt;
&lt;br /&gt;
Keep on truckin, Huma&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                Shadowlands Part 2 Installed!                |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
 Shadowland expansion was installed on Tuesday, November 2nd at&lt;br /&gt;
5 pm system time! Please see welcome board for more details:&lt;br /&gt;
&lt;br /&gt;
Welcome Board:&lt;br /&gt;
(49) Rufus     Shadowlands Expansion (SL2)        11/01 [2  appends]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                           November 2005&lt;br /&gt;
&lt;br /&gt;
                       Su Mo Tu We Th Fr Sa&lt;br /&gt;
                              1  2  3  4  5&lt;br /&gt;
                        6  7  8  9 10 11 12&lt;br /&gt;
                       13 14 15 16 17 18 19&lt;br /&gt;
                       20 21 22 23 24 25 26&lt;br /&gt;
                       27 28 29 30&lt;br /&gt;
&lt;br /&gt;
Wednesday,   November 3th,    7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,   November 9th,    7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,      November 13th,   7:00 pm     Complete the Sentence with&lt;br /&gt;
                                          Chaykin&lt;br /&gt;
Wednesday,   November 16th,   7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Wednesday,   November 23th,   7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,      November 27th,   7:00 pm     Complete the Sentence with&lt;br /&gt;
                                          Chaykin&lt;br /&gt;
Wednesday,   November 30st,   7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                      Mutterings from the Imps&lt;br /&gt;
&lt;br /&gt;
                     -=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Another holiday come and gone. We do hope you enjoyed the Halloween&lt;br /&gt;
game that Lenore and Chaykin created for this year's celebration. From&lt;br /&gt;
all reports, this game seems to have been a hit with just about&lt;br /&gt;
everyone who had a chance to take part. It even spurred us to our&lt;br /&gt;
highest mortal turnout in over a year! Kudos to both Lenore and&lt;br /&gt;
Chaykin for their efforts. We know we had a blast playing, but this&lt;br /&gt;
was one of the coolest, most original ideas we've seen in a long time.&lt;br /&gt;
Congrats!&lt;br /&gt;
&lt;br /&gt;
And of course, which should also be mentioned more fully in this&lt;br /&gt;
issue, we would like to give a hearty welcome to Mertjai, our newest&lt;br /&gt;
admin immortal.&lt;br /&gt;
&lt;br /&gt;
We hated to do it, but we needed to delay the install of the PK damage&lt;br /&gt;
code. After reviewing the current backstab formulas and code, we're&lt;br /&gt;
going to install it as-is and we'll work off of the feedback we&lt;br /&gt;
receive.&lt;br /&gt;
&lt;br /&gt;
The install date for the new PK damage code goes into effect on&lt;br /&gt;
11/4/05. Again, we have to reiterate that this is certainly not the&lt;br /&gt;
solution to all of the problems. It is merely a step to allow us to&lt;br /&gt;
collect more information. Please be patient and help us work out the&lt;br /&gt;
kinks in the PK system. We know it's been a long time coming, but&lt;br /&gt;
we're starting to narrow in on some of the bigger issues. We have a&lt;br /&gt;
long road ahead of us, but at this point, it seems infinitely&lt;br /&gt;
attainable that the PK system will be more fun for more people in the&lt;br /&gt;
somewhat-near future.&lt;br /&gt;
&lt;br /&gt;
Okay, how's that for vague and cheerleader-ish? We'll try not to do&lt;br /&gt;
that in the future.&lt;br /&gt;
&lt;br /&gt;
So that moves us to a few other things -- namely PKOK, PKE and clans.&lt;br /&gt;
There are so many ideas, and so many of those good, out there that&lt;br /&gt;
we're still in the early stages of determining a direction for this.&lt;br /&gt;
Since players are the sole consumer of the PKOK, PKE, and clanned&lt;br /&gt;
goods, we're going to hint at setting up a summit or ongoing council&lt;br /&gt;
of players and imms to help discover, assess and come to some things&lt;br /&gt;
to try to alleviate problems and change these systems into being&lt;br /&gt;
things people want to use. Since this note will come as a surprise to&lt;br /&gt;
many, let's call it in the early stages. It's something we've&lt;br /&gt;
discussed doing for the last 6 months or so, but I really want to see&lt;br /&gt;
this move forward. So watch over the next couple of months or so for&lt;br /&gt;
calls for volunteers. We'll try to think of a good system for&lt;br /&gt;
organized input beyond the current channels. Not promsing magic at&lt;br /&gt;
this point, though!&lt;br /&gt;
&lt;br /&gt;
So on to the infamous bulleted list of the mutterings:&lt;br /&gt;
&lt;br /&gt;
o Era Experience. Era experience is now under full development.&lt;br /&gt;
  Snapper is hard at work laying the groundwork to start final&lt;br /&gt;
  implementation.&lt;br /&gt;
&lt;br /&gt;
o New spells for creates. Imps have found their way into Legend and&lt;br /&gt;
  we hope you like them. We have plans for different types of&lt;br /&gt;
  familiars in the future. We are continuing to tweak and test&lt;br /&gt;
  the 'Spectral Guardian' spell. Look for it soon!&lt;br /&gt;
&lt;br /&gt;
o Stat Swapping. These acts are done but we're looking for a good&lt;br /&gt;
  place to put them in game. Testing is still ongoing, but they&lt;br /&gt;
  should be in soon. We do know, though, that you will have to have&lt;br /&gt;
  completed all of the +3 stat quests in the game. You need not&lt;br /&gt;
  complete any of the others, but the quests that give +3 to each&lt;br /&gt;
  stat will be required.&lt;br /&gt;
&lt;br /&gt;
o Forgetting your profession. The groundwork has been set for&lt;br /&gt;
  the ability for any character to change their entire profession.&lt;br /&gt;
  What does this mean? This means at some point in the future you'll&lt;br /&gt;
  be able to forget ALL of your skills and start anew. There will&lt;br /&gt;
  be a cost associated with this, and you will not be able to&lt;br /&gt;
  change your hometown. We're still working out the details, but&lt;br /&gt;
  this is something that's coming down the pike.&lt;br /&gt;
&lt;br /&gt;
o Areas! Dartmoor is getting close and Hawaii is starting to be&lt;br /&gt;
  fleshed out. The Silk Road has undergone a flurry of development.&lt;br /&gt;
  These are areas we are really excited to see.&lt;br /&gt;
&lt;br /&gt;
Until next time, the communication lines are open.&lt;br /&gt;
&lt;br /&gt;
Sandra and Rufus&lt;br /&gt;
&lt;br /&gt;
                          Area Updates&lt;br /&gt;
                         -=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Alhambra: You'll now have a chance to 'dodge' the bandits' trip act.&lt;br /&gt;
&lt;br /&gt;
Bengal/Seoni: Housing is now available. Dying in the middle of the &lt;br /&gt;
Seoni&lt;br /&gt;
Jungle quest will no longer set you back to the beginning. Bees will &lt;br /&gt;
not&lt;br /&gt;
repop infinitely.&lt;br /&gt;
&lt;br /&gt;
Beowulf: Disguises are now available. Bug in skyblade quest fixed -- if&lt;br /&gt;
you tried to do it and got stuck half-way through, please give it &lt;br /&gt;
another&lt;br /&gt;
go.&lt;br /&gt;
&lt;br /&gt;
Legends of the Past: Arturo's amazing no-skill-lag bash is no more.&lt;br /&gt;
&lt;br /&gt;
Greece: Erythra now accepts other trophy items.&lt;br /&gt;
&lt;br /&gt;
Tartarus: Complete new quest in Tartarus! Players might be interested &lt;br /&gt;
in&lt;br /&gt;
discovering Orpheus' stories.&lt;br /&gt;
&lt;br /&gt;
Some minor changes to how mobs deliver specialized damage. You may&lt;br /&gt;
notice a small fluctuation but nothing major.&lt;br /&gt;
&lt;br /&gt;
The following areas had small fixes completed this week:&lt;br /&gt;
Dreamtime Australia, Tartarus, Dante's Inferno, Salem, Sherwood, &lt;br /&gt;
Tartarus,&lt;br /&gt;
Tudor, Med. Seas&lt;br /&gt;
&lt;br /&gt;
The following in-progress areas saw commits this week:&lt;br /&gt;
Dartmoor, Medieval Japan, SL2, Silk Road, Tombstone, Industrial Hawaii&lt;br /&gt;
&lt;br /&gt;
In addition, changes were made in area files which cooperate with the&lt;br /&gt;
code:&lt;br /&gt;
&lt;br /&gt;
- Mob acts were tweaked for the create familiar spell.&lt;br /&gt;
- A homunculus will rem all/drop all when they leave (unless you &lt;br /&gt;
dismiss&lt;br /&gt;
them)&lt;br /&gt;
- Mobs which heal players will obey the pk healing code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          Code Updates&lt;br /&gt;
                        -=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
o Heals that are truncated for PK dam are still charged old&lt;br /&gt;
  mana value.&lt;br /&gt;
o cc line for notes will now be 240 characters.&lt;br /&gt;
o Posting a note will still leave a copy in your inventory.&lt;br /&gt;
o You can now get a status on your charmies by typing 'status &lt;br /&gt;
charmname'&lt;br /&gt;
  (ex: status angel) you can only get the status on charmies that are&lt;br /&gt;
  charmed to you.&lt;br /&gt;
o Corrosive death's acid burn will obey pk damage modifiers.&lt;br /&gt;
o New spell: familiar (help file in place)&lt;br /&gt;
o Poison affect will obey pk damage modifier.&lt;br /&gt;
o If you WFW stun your opponent, you will once again be able&lt;br /&gt;
  to do other spells/skills/actions while they are WFW'd.&lt;br /&gt;
o Lag on assist reduced&lt;br /&gt;
o Lag on repair, mend and trueform reduced&lt;br /&gt;
o 'Make Bandage' will always make a roll of bandages, never a single&lt;br /&gt;
  bandage&lt;br /&gt;
o 'Make Bandage' will make a number of bandages in the roll based on &lt;br /&gt;
the&lt;br /&gt;
  size of the object. Each player-created bandage roll should have &lt;br /&gt;
between&lt;br /&gt;
  4 and 24 bandages. (Note: Roll has not been altered yet)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BUG&lt;br /&gt;
&lt;br /&gt;
o Crashing bug fixed.&lt;br /&gt;
o gtells will only be sent to afk if the person receiving the&lt;br /&gt;
  message is afk.&lt;br /&gt;
o Should no longer be able to kick your familiars&lt;br /&gt;
o Fixed comma-&amp;gt;period problem in dazed affects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__| LEGENDITES: Information Regarding the People of Our World   |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                        The Halloween Game&lt;br /&gt;
                       -=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
 On October 31, 2005 a new yet strangely familiar kind of evil took &lt;br /&gt;
over&lt;br /&gt;
Legend for the day. Thanks to Lenore and Chaykin, eight of the silver&lt;br /&gt;
screen's most feared horror villains were set loose upon the&lt;br /&gt;
unsuspecting, and delighted citizens of Legend. After agreeing to&lt;br /&gt;
participate by speaking with the Crypt Keeper, folks scoured the mud&lt;br /&gt;
looking for the various secret entrances to the haunted houses that&lt;br /&gt;
housed the evil denizens. The nine antagonists lying in wait were:&lt;br /&gt;
&lt;br /&gt;
Norman Bates of Psycho&lt;br /&gt;
Dr Vannacutt of House on Haunted Hill&lt;br /&gt;
Reverend Kane of Poltergeist&lt;br /&gt;
Jack Torrence of The Shining&lt;br /&gt;
Dr. Hannibal Lecter of Silence of the Lambs&lt;br /&gt;
Jaws of Jaws&lt;br /&gt;
The Living Dead of Dawn of the Dead&lt;br /&gt;
Carrie White of Carrie&lt;br /&gt;
Regan of The Exorcist&lt;br /&gt;
&lt;br /&gt;
 The rewards were varied and rich and the game was so fun it led to our&lt;br /&gt;
highest number of people online in quite awhile. A big pat on the back&lt;br /&gt;
goes out to Lenore and Chaykin for making this great game possible and &lt;br /&gt;
to&lt;br /&gt;
those who participated and made it a very fun day.&lt;br /&gt;
&lt;br /&gt;
Those brave souls who dared to defeat all 9 monsters were:&lt;br /&gt;
Amducious    Fry        Sammi&lt;br /&gt;
Chunk        Kastina    Sanji&lt;br /&gt;
Darktalon    Korgan     Shingen&lt;br /&gt;
Dusana       Krista     Spanish-Flea&lt;br /&gt;
Ephiany      Life       Star&lt;br /&gt;
Fayline      Mariachi   Trousers&lt;br /&gt;
Ford         Ozurr      Tuco&lt;br /&gt;
Fry          Reaver     Zqua&lt;br /&gt;
&lt;br /&gt;
                           * * *&lt;br /&gt;
&lt;br /&gt;
               Ask the Imps: Backstab and Weapons&lt;br /&gt;
              -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Dear Imps,&lt;br /&gt;
&lt;br /&gt;
I have heard rumors of backstab damage being not so influenced on&lt;br /&gt;
weight of the weapon. Is there any truth to this?&lt;br /&gt;
&lt;br /&gt;
Does a 6kg weapon do very similar backstab damage as apposed to an&lt;br /&gt;
8kg? If not, why?&lt;br /&gt;
&lt;br /&gt;
If weight of the dagger doesnt influence backstab damage, this would&lt;br /&gt;
leave a lot more options for dex/perc fighters. Currently, if you run&lt;br /&gt;
with a sure shot, your options are limited to what weapon you use... I&lt;br /&gt;
see 1 choice, the katar.. while another choice being the magic bone&lt;br /&gt;
(both of which are 8kg) is not very productive vs the katar.&lt;br /&gt;
&lt;br /&gt;
I figure if I am going to use a gun, it might as well be the biggest&lt;br /&gt;
baddest q5 gun I can find, though I have also heard rumors from&lt;br /&gt;
LadyAce during a qna session that there are 2 q5 guns in game, the&lt;br /&gt;
other I have yet to armslore or find...&lt;br /&gt;
&lt;br /&gt;
Though the same person can use a 2 handed bow, yes I understand&lt;br /&gt;
balance etc, with a 2handed 8kg weapon or higher... Also, strangely&lt;br /&gt;
enough, I have seen players use a 17-18kg sword with a sure shot..&lt;br /&gt;
this boggles my mind... Since they cant use the 8-9kg dagger with it,&lt;br /&gt;
but they can use their sword... Comments?&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
	Stabbed in the Back While Shooting&lt;br /&gt;
&lt;br /&gt;
                          *  *  *&lt;br /&gt;
&lt;br /&gt;
Dear Stabbed in the Back While Shooting,&lt;br /&gt;
&lt;br /&gt;
To answer your first question, it's sort-of yes and sort-of no. A&lt;br /&gt;
weapon's weight helps determine the maximum damage of a weapon, and&lt;br /&gt;
that maximum damage is used in determining the damage of a backstab.&lt;br /&gt;
&lt;br /&gt;
For example, an 8kg dagger, which are usually 9 maximum damage, will&lt;br /&gt;
do more backstab damage than a 5kg dagger, which usually has a maximum&lt;br /&gt;
damage of 6. To say an 8kg dagger will always out-damage a 5kg dagger&lt;br /&gt;
is mostly true, but there are instances of daggers that weigh more&lt;br /&gt;
than their maximum damage. An 8kg dagger with a 6 maximum damage will&lt;br /&gt;
do the same damage as an 5kg dagger with a 6 maximum damage.&lt;br /&gt;
&lt;br /&gt;
Only about a third of backstab damage or so is based on the actual&lt;br /&gt;
weight of the weapon (it's actually a little bit less than that). The&lt;br /&gt;
larger determining factors are level and perception.&lt;br /&gt;
&lt;br /&gt;
As to your other points, when you start getting into the mysterious&lt;br /&gt;
world of 'hold slots' (&amp;quot;worn as shield&amp;quot;, &amp;quot;hold&amp;quot; and &amp;quot;wield&amp;quot;), there&lt;br /&gt;
are a number of factors which influence how many things you can hold&lt;br /&gt;
(1, 2, or 3). Most of this is determined not by weights but by the&lt;br /&gt;
size of the items, which is a number that is thus far relatively&lt;br /&gt;
hidden to the players.&lt;br /&gt;
&lt;br /&gt;
Oddly, the total overall size of items you can hold is determined by a&lt;br /&gt;
combination of strength and constitution (and a somewhat complex&lt;br /&gt;
formula surrounding their combination). This is why you see people&lt;br /&gt;
holding a number of items when they have higher strength (or&lt;br /&gt;
constitution). Dexterity, which seems like the logical choice, is what&lt;br /&gt;
actually determines how many items and the size of those items you can&lt;br /&gt;
have in your inventory.&lt;br /&gt;
&lt;br /&gt;
So yes, trying to get the best backstab weapon in the game (or one of&lt;br /&gt;
the best) plus having the best projectile weapon in the game means it&lt;br /&gt;
greatly limits your choices.&lt;br /&gt;
&lt;br /&gt;
Now we could try to justify this visible discrepancy between &lt;br /&gt;
high-weight&lt;br /&gt;
weapons and low-weight daggers and the ability to use such a thing as&lt;br /&gt;
a sure shot by saying that the dagger has more real-estate in the&lt;br /&gt;
handle area because of how's it been used, but frankly, I'd be talking&lt;br /&gt;
out of my backside. There are rough guidelines on size, but they aren't&lt;br /&gt;
as deterministic as weight, quality, damage, and myriad other factors&lt;br /&gt;
of weapons and other items.&lt;br /&gt;
&lt;br /&gt;
Size is something we have on the backburner to look at after we work&lt;br /&gt;
on a few other areas in the game that currently need more attention,&lt;br /&gt;
but backstab, being the extremely-damaging skill it is, plus all of&lt;br /&gt;
the effects of a 5-quality have to have some limiting factors when&lt;br /&gt;
compared to those who have weapons that don't get high-damage special&lt;br /&gt;
attacks (such as backstab).&lt;br /&gt;
&lt;br /&gt;
As to the other q5 gun in the game... well, we can't tell you that!&lt;br /&gt;
Good luck in your searches!&lt;br /&gt;
&lt;br /&gt;
The Imps&lt;br /&gt;
&lt;br /&gt;
** Ask the Imps is a new LT column where the imps answer your&lt;br /&gt;
** questions about the game. Miss a Q&amp;amp;A? Curious as to what this&lt;br /&gt;
** or that does? The imps might be able to answer your questions!&lt;br /&gt;
** Submit your questions to askimps@legendmud.org. Names will be&lt;br /&gt;
** withheld unless you otherwise specify.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
The Legendary Times is published by the immortals of LegendMUD.&lt;br /&gt;
Please send replies, additions, or corrections to lt@legendmud.org for&lt;br /&gt;
inclusion in the next issue. All subscription options are handled at:&lt;br /&gt;
www.legendmud.org/lists/listinfo/legendarytimes and submissions at:&lt;br /&gt;
www.legendmud.org/Community/ltsubmission.php. For RP submissions,&lt;br /&gt;
copyright ownership remains with the author. We do reserve the right&lt;br /&gt;
to moderate the forum and edit or reject any submission.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
</feed>