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		<title>Mertjai: Created page with &quot; &lt;nowiki&gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&quot;</title>
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		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  .............._______  ............./      /            THE LEGENDARY TIMES  ............/...&amp;quot;&lt;/p&gt;
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 .............._______&lt;br /&gt;
 ............./      /            THE LEGENDARY TIMES&lt;br /&gt;
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 ........./      /...../  ___/./  ____/../  ___/./  __   \.../  /\  \&lt;br /&gt;
 ......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
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 .../________________/ running on mud.legendmud.org 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME TWELVE, NUMBER FIFTEEN                      September 20, 2005&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                         TABLE OF CONTENTS&lt;br /&gt;
&lt;br /&gt;
                    LegendMUD Calender of Events&lt;br /&gt;
&lt;br /&gt;
                          RECENT UPDATES&lt;br /&gt;
                           Area Updates&lt;br /&gt;
                           Code Updates&lt;br /&gt;
                             PR Update&lt;br /&gt;
&lt;br /&gt;
                            LEGENDITES&lt;br /&gt;
                           Did You Know?&lt;br /&gt;
&lt;br /&gt;
                      Mutterings from the Imps&lt;br /&gt;
&lt;br /&gt;
               A Personal Interview with Terrence Charles&lt;br /&gt;
                        Archibald Chamberlain III&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                LegendMUD Calendar of Events                 |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
                            September&lt;br /&gt;
                       Su Mo Tu We Th Fr Sa&lt;br /&gt;
                        1  2  3&lt;br /&gt;
                        4  5  6  7  8  9 10&lt;br /&gt;
                       11 12 13 14 15 16 17&lt;br /&gt;
                       18 19 20 21 22 23 24&lt;br /&gt;
                       25 26 27 28 29 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-=NOTE Q&amp;amp;A day change!=-&lt;br /&gt;
&lt;br /&gt;
Wednesday,   September 21th,  7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
Sunday,      September 25th,  6:00 pm     Complete the Sentence with&lt;br /&gt;
                                          Chaykin&lt;br /&gt;
Wednesday,   September 28th,  7:30 pm     Q&amp;amp;A in the OOC Auditorium&lt;br /&gt;
&lt;br /&gt;
October 1 - Deadline for Immort apps!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                       Recent Updates                        |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
                            Area Updates&lt;br /&gt;
                           ==============&lt;br /&gt;
&lt;br /&gt;
Greece:&lt;br /&gt;
All members of a Nemean Lion group now have one-time access to the&lt;br /&gt;
reward.&lt;br /&gt;
&lt;br /&gt;
London, Sherwood:&lt;br /&gt;
Transmob-killing acts fixed -- be careful!&lt;br /&gt;
&lt;br /&gt;
Tartarus: It's time for a post-install fixathon -- many bugs and typos&lt;br /&gt;
fixed and incorporated into the game -- thanks for all your reports! &lt;br /&gt;
Pale&lt;br /&gt;
coins should be a bit more available. Campe has been tweaked, be &lt;br /&gt;
careful.&lt;br /&gt;
Also, the manacles have been fixed.&lt;br /&gt;
&lt;br /&gt;
Viking:&lt;br /&gt;
Higbald has been tweaked, be careful.&lt;br /&gt;
&lt;br /&gt;
Small fixes were made and typos smashed in:&lt;br /&gt;
Black Forest, Abbey, Alhambra, Anasazi, Carnival, Crusades, Pittsburgh,&lt;br /&gt;
Sherwood&lt;br /&gt;
&lt;br /&gt;
Rent revisions went in to:  Alhambra, Arabian Nights, Aztecs, Beowulf,&lt;br /&gt;
Roman Britain, Casablanca, Frisco, Greece, London, Medieval Seas, North&lt;br /&gt;
Africa, Nazca, Picts, Romania, Tudor, Lima, Bengal/Seoni, Tortuga, and&lt;br /&gt;
Tara. The Tara changes are particularly exciting, over 90% of the items&lt;br /&gt;
have been changed substantially.&lt;br /&gt;
&lt;br /&gt;
The following in-progress areas saw commits this week:&lt;br /&gt;
Dartmoor, Silkroad&lt;br /&gt;
&lt;br /&gt;
                           Code Updates&lt;br /&gt;
                          ==============&lt;br /&gt;
&lt;br /&gt;
GENERAL&lt;br /&gt;
&lt;br /&gt;
o blindside and sucker punch improved, greater chance to hit, more &lt;br /&gt;
damage.&lt;br /&gt;
o innate defense improved, higher heal ratio when it occurs.&lt;br /&gt;
o Gradual stat update moved to the regen update pulse which should&lt;br /&gt;
  speed up gradual stats in both directions by about 4x.&lt;br /&gt;
o Casting a spell gives an innate 5% chance of improving the cast &lt;br /&gt;
level.&lt;br /&gt;
  The casting level cannot be improved beyond 25, but this will give a&lt;br /&gt;
  bit more flexibility and not require people to use spellbooks as the&lt;br /&gt;
  ONLY means by which to gain spell levels on newly added spells.&lt;br /&gt;
o Gradual stats will change by 2 all the time instead of 1-3 randomly.&lt;br /&gt;
o A ton of mood changes.. ask chaykin!&lt;br /&gt;
&lt;br /&gt;
BUG&lt;br /&gt;
&lt;br /&gt;
o Firestorm and corrosive death will do damage again.&lt;br /&gt;
o First letter of a character's name in 'roster' will always show&lt;br /&gt;
  as upper case.&lt;br /&gt;
o Being shot will now display messages to people in your room.&lt;br /&gt;
o Balm wearing off will be displayed even if you're asleep.&lt;br /&gt;
o Empathy bug where it was possible to go into negative&lt;br /&gt;
  numbers for the caster effectively healing more than you had to &lt;br /&gt;
offer.&lt;br /&gt;
o Empathy will no longer display a message that you've been healed&lt;br /&gt;
  unless said healing has occured.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            PR Updates&lt;br /&gt;
                           ============&lt;br /&gt;
&lt;br /&gt;
One of this Friday's changes is a revision of the moods. Nearly all&lt;br /&gt;
of them were edited in some fashion: some were only tweaked minorly;&lt;br /&gt;
many of them were pretty much completely rewritten. In the process I&lt;br /&gt;
also added 15 brand new moods based on what I thought we were missing &lt;br /&gt;
and&lt;br /&gt;
some player suggestions. They are:&lt;br /&gt;
&lt;br /&gt;
adventurous, childlike, dashing, dazzling, diplomatic, festive, grim,&lt;br /&gt;
militant, morbid, obedient, resolute, spooky, unloved, unnoticed,&lt;br /&gt;
and vengeful&lt;br /&gt;
&lt;br /&gt;
Additionally, a few old ones had their names changed so that they made&lt;br /&gt;
more sense, so be aware of that.&lt;br /&gt;
&lt;br /&gt;
The reason? Most of the moods as they exist today suffer from problems,&lt;br /&gt;
including mixed meanings, a lot of adverbs that had nothing to do with&lt;br /&gt;
the mood being used, grievous grammar and punctuation errors, and other&lt;br /&gt;
issues. Also, many of them were more or less copies of other moods.&lt;br /&gt;
&lt;br /&gt;
The revision makes them all unique, gives them some better writing &lt;br /&gt;
style,&lt;br /&gt;
and makes the adverbs in the &amp;quot;action tags&amp;quot; actually make sense for&lt;br /&gt;
physical actions.&lt;br /&gt;
&lt;br /&gt;
Hope you all enjoy them!&lt;br /&gt;
&lt;br /&gt;
by request, the moods which changed their names:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;admiringly&amp;quot;      is now       &amp;quot;admiring&amp;quot;&lt;br /&gt;
&amp;quot;careful&amp;quot;         is now       &amp;quot;cautious&amp;quot;&lt;br /&gt;
&amp;quot;disagreeable&amp;quot;    is now       &amp;quot;disagreeing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Chay (Congratulations go out to Chaykin for doing this project from &lt;br /&gt;
start&lt;br /&gt;
to finish!)&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|  LEGENDITES: Information Regarding the People of Our World  |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
              Mertjai has reached 100 million experience!&lt;br /&gt;
              Aemilia has reached 100 million experience!&lt;br /&gt;
               Percy has reached 100 million experience!&lt;br /&gt;
&lt;br /&gt;
                  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
        Intempesta Nox Clan disbanded on Thursday, 8 Sep 2005&lt;br /&gt;
                        due to low membership.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   _____       DID YOU KNOW   ... CONFIG SHOWREGEN&lt;br /&gt;
  /  _  \      With all the new regeneration spells and effects&lt;br /&gt;
 /__/ \  \     out there, did you ever find yourself wondering&lt;br /&gt;
      /  /     whether or not they are actually DOING anything?&lt;br /&gt;
     /  /      Well wonder no more! Just type config showregen&lt;br /&gt;
    /__/       and the system will generate a message when one&lt;br /&gt;
    __         of the effects assists your regeneration.&lt;br /&gt;
   /  \&lt;br /&gt;
   \__/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___                                                               ___&lt;br /&gt;
\  |-------------------------------------------------------------|  /&lt;br /&gt;
/__|                  Mutterings from the Imps                   |__\&lt;br /&gt;
   '-------------------------------------------------------------'&lt;br /&gt;
&lt;br /&gt;
The last week has been rather exciting behind the scenes.&lt;br /&gt;
&lt;br /&gt;
The first big news, as promised, is that the backend code for the first&lt;br /&gt;
part of the PK changes has been completed. This first effort is a &lt;br /&gt;
measure&lt;br /&gt;
by which we can detect PK damage regardless of how it is generated&lt;br /&gt;
(skill, spell, melee, etc) and change how much damage is done.&lt;br /&gt;
&lt;br /&gt;
The way it does this is to reduce the overall damage proportionally for&lt;br /&gt;
all incoming damage. If a hit would have normally done 80 points of&lt;br /&gt;
damage, it will now do a percentage of that (say, 37). We're still&lt;br /&gt;
working out the exact level to set it to, but 45% looks to be about the&lt;br /&gt;
proper level. This extends most PK fights to 12-20 rounds instead of &lt;br /&gt;
the&lt;br /&gt;
3-6 that we were seeing before this change.&lt;br /&gt;
&lt;br /&gt;
Because of the way the new system is set up, it allows us to also &lt;br /&gt;
temper&lt;br /&gt;
mana costs based on this reduction in damage. If, by PK, you end up &lt;br /&gt;
doing&lt;br /&gt;
lower damage than a spell normally would, you will be charged less &lt;br /&gt;
mana.&lt;br /&gt;
&lt;br /&gt;
There are a few things we're reconsidering as we test this change:&lt;br /&gt;
&lt;br /&gt;
  o stoneskin and its affects -- perhaps it has too high of a &lt;br /&gt;
resistance&lt;br /&gt;
    rate&lt;br /&gt;
  o the 'lasting stun/can't cast anything' code -- this will likely go&lt;br /&gt;
    away&lt;br /&gt;
  o the 'backstab frequency' code&lt;br /&gt;
&lt;br /&gt;
We also recognize that healing under this scheme will be overpowered &lt;br /&gt;
and&lt;br /&gt;
are working on a way to resolve that.&lt;br /&gt;
&lt;br /&gt;
We would like to thank those who have taken the time to take advantage &lt;br /&gt;
of&lt;br /&gt;
our testmuds and help test this system out. Your feedback has been very&lt;br /&gt;
valuable.&lt;br /&gt;
&lt;br /&gt;
This is not the only efforts we are taking to address the PK issues, &lt;br /&gt;
but&lt;br /&gt;
merely a first step. We do recognize there are problems with risk vs.&lt;br /&gt;
reward in PK, and how the current system tends to dissuade people from&lt;br /&gt;
taking advantage of it. To that end, some of the things we are&lt;br /&gt;
considering:&lt;br /&gt;
&lt;br /&gt;
  o Reduced penalty for death&lt;br /&gt;
  o Laxing the requirement of 'steal' to loot objects from corpses&lt;br /&gt;
  o Adding other bonuses and perks to being PKE&lt;br /&gt;
  o Re-evaluating the cost of carryable potions, looking to reduce the&lt;br /&gt;
    cost and weight of these items&lt;br /&gt;
  o Re-evaluating the 'affects save over rent' code&lt;br /&gt;
&lt;br /&gt;
We recognize as well that PKOK and accept/reject has its fair share of&lt;br /&gt;
problems. Though we don't have any clear ideas on how to resolve this, &lt;br /&gt;
it&lt;br /&gt;
is one thing we will be tackling as we move forward.&lt;br /&gt;
&lt;br /&gt;
Naturally, any conversations about PK will almost always lead to&lt;br /&gt;
discussions of clans, clanhalls, and how both affect the PK &lt;br /&gt;
environment.&lt;br /&gt;
Again, we have more questions than answers at this point, but we're &lt;br /&gt;
going&lt;br /&gt;
to be looking at those moving forward as well, trying to make clans and&lt;br /&gt;
clanhalls more viable for in-game affects but, especially in the case &lt;br /&gt;
of&lt;br /&gt;
clanhalls, slide their abilities away from being virtual safe rooms.&lt;br /&gt;
&lt;br /&gt;
We'd also like to make special mention of the installation of Tartarus.&lt;br /&gt;
Nestor's done a fine piece of work with this new area, and trooper he &lt;br /&gt;
is,&lt;br /&gt;
he's already hard at work on the next.&lt;br /&gt;
&lt;br /&gt;
Some other things on the horizon:&lt;br /&gt;
&lt;br /&gt;
  o Rewritten moods! Chaykin has been hard at work correcting some of &lt;br /&gt;
the&lt;br /&gt;
    issues with moods and his first commit looks to change a great many&lt;br /&gt;
    of them for the better. Typos, grammar and spelling fixed, 15 new&lt;br /&gt;
    moods added and many of them rewritten, this looks to be a massive &lt;br /&gt;
and&lt;br /&gt;
    positive change where moods are concerned.&lt;br /&gt;
&lt;br /&gt;
  o Era Experience is still early in its design stages. Some ideas are&lt;br /&gt;
    currently floating around about rewards and Snapper has begun &lt;br /&gt;
coding&lt;br /&gt;
    some of the backend functions that will be required for&lt;br /&gt;
    implementation.&lt;br /&gt;
&lt;br /&gt;
  o Some changes to groups and grouping are in the works. Again, they &lt;br /&gt;
are&lt;br /&gt;
    early in the design stages, but we're hoping to make groups a bit &lt;br /&gt;
more&lt;br /&gt;
    robust part of the game and also refine the way groups are handled&lt;br /&gt;
    in the code -- potentially speeding up a number of group-based&lt;br /&gt;
    things. Lorenzo is heading up this project.&lt;br /&gt;
&lt;br /&gt;
  o Some new spell ideas are on the horizon for create mages. I don't &lt;br /&gt;
want&lt;br /&gt;
    to break the surprise yet as these still have not been given &lt;br /&gt;
approval,&lt;br /&gt;
    but we're looking at adding a couple interesting new affects that&lt;br /&gt;
    are petty ground-breaking where Legend is concerned.&lt;br /&gt;
&lt;br /&gt;
  o Spells -- Spellbooks, everyone hates them, but they've been a&lt;br /&gt;
    necessary evil for new spells added to the game. We will continue &lt;br /&gt;
to&lt;br /&gt;
    provide spellbooks as a means to increase your casting level, &lt;br /&gt;
however,&lt;br /&gt;
    we will be adding an innate chance to increase your casting level&lt;br /&gt;
    *every* time you cast a spell. This chance is small, but over&lt;br /&gt;
    repeated use of newer spells, your casting level will improve to a&lt;br /&gt;
    very usable point. This will work on all spells, so if you forgot &lt;br /&gt;
to&lt;br /&gt;
    chant 'wither' until level 50, you can improve older spells as &lt;br /&gt;
well.&lt;br /&gt;
    Obviously, the easiest way to ensure a low spell level is to cast&lt;br /&gt;
    spells early, but that will not be the only way any more.&lt;br /&gt;
&lt;br /&gt;
  o We now have the ability to swap stats. People have been asking for&lt;br /&gt;
    this for a long time, and we're not quite sure how we're going to &lt;br /&gt;
get&lt;br /&gt;
    it into the game just yet (will it be a redeem? will it be a quest?&lt;br /&gt;
    not sure yet), but look for at least a one-time chance ability to &lt;br /&gt;
swap&lt;br /&gt;
    any 2 stats around.&lt;br /&gt;
&lt;br /&gt;
  o The builders have been hard at work moving all of the exist areas'&lt;br /&gt;
    objects to the new sliding rent scale for lower-stat items. This is &lt;br /&gt;
a&lt;br /&gt;
    lot of work, but they're moving pretty quickly. Look for these&lt;br /&gt;
    lower rent modifications to enter the game over the next few weeks.&lt;br /&gt;
&lt;br /&gt;
  o Gradual stats -- Gradual stats will become a little less gradual&lt;br /&gt;
    (or a little more gradual) depending on how you look at it. We're&lt;br /&gt;
    bumping the amount of change from 1-3 per tick to 2 points 4 times&lt;br /&gt;
    per tick. That means that over a minute, any one stat can gain or&lt;br /&gt;
    lose 8 points rather than the 1-3 currently. We'll be looking at&lt;br /&gt;
    this closely and try to figure out a good mean between 'spam gear'&lt;br /&gt;
    and 'alternate gear being completely useless'.&lt;br /&gt;
&lt;br /&gt;
That's all for now. As always, the communication lines are open.&lt;br /&gt;
&lt;br /&gt;
Rufus and Sandra&lt;br /&gt;
              _______________________&lt;br /&gt;
             /                       \&lt;br /&gt;
        o O | Wonder what folks are   |&lt;br /&gt;
  `\|||/    | doing over at LegendMUD?|&lt;br /&gt;
   (o o)     \_______________________/&lt;br /&gt;
ooO_(_)_Ooo__________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
              A Personal Interview with Terrance Charles&lt;br /&gt;
                     Archibald Chamberlain III&lt;br /&gt;
&lt;br /&gt;
             -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
(Compiled over several weeks by a scribe of the Chamberlain household.)&lt;br /&gt;
&lt;br /&gt;
-- If you would please introduce yourself, sir.&lt;br /&gt;
&lt;br /&gt;
I am Terrance Charles Archibald Chamberlain the Third, of Archibald&lt;br /&gt;
Castle in Yorkshire. I was educated at Oxford University, where I read&lt;br /&gt;
in Philosophy. As a young man I was particularly fond of archery and&lt;br /&gt;
dancing, and I was granted numerous opportunities to waltz with some of&lt;br /&gt;
the most beautiful young ladies in Yorkshire. Today, some fifteen years&lt;br /&gt;
after returning home from Oxford, I have invested heavily in a&lt;br /&gt;
fine Portugese vineyard.&lt;br /&gt;
&lt;br /&gt;
-- If you could elaborate on your business, sir.&lt;br /&gt;
&lt;br /&gt;
Certainly, dear boy. You see, at Oxford I met a refined young man whose&lt;br /&gt;
family had a knack for investing. His family was invested heavily in &lt;br /&gt;
the&lt;br /&gt;
interests of the East India Company, but my curiosities lied elsewhere.&lt;br /&gt;
Through him, I came to meet some of the more influential wine importers&lt;br /&gt;
in London on holiday. By the time my reading was finished, I was well&lt;br /&gt;
connected with the more prominent merchants, which acquainted me with a&lt;br /&gt;
shrewd Portugese man, whom I would later back financially.&lt;br /&gt;
&lt;br /&gt;
-- How have your investments faired, sir?&lt;br /&gt;
&lt;br /&gt;
Quite well, my boy, quite well indeed. I must add that this Portugese&lt;br /&gt;
man's family produces Colheita Port, the finest of all Port wines. It &lt;br /&gt;
is&lt;br /&gt;
in fact so rare that only one half of one percent of all Port wine made&lt;br /&gt;
in the entire world is Colheita. I will not bore you with the &lt;br /&gt;
specifics,&lt;br /&gt;
but the market price of a bottle of my partner's Colheita would startle&lt;br /&gt;
most, and needless to say we are doing quite well.&lt;br /&gt;
&lt;br /&gt;
-- Sir, as your family's loyal servant for many years, I know that you&lt;br /&gt;
are as yet unmarried.  Surely your successful investments, coupled with&lt;br /&gt;
your good name, will compel you to marry soon?&lt;br /&gt;
&lt;br /&gt;
My boy, are you ever bold! Indeed, I am entering into my prime years,&lt;br /&gt;
and would like nothing more than to share my good fortune with a &lt;br /&gt;
special&lt;br /&gt;
lady. I believe that, as a Chamberlain, my future wife would enjoy the&lt;br /&gt;
many material benefits of a high marriage, not to mention sublime&lt;br /&gt;
contentment.&lt;br /&gt;
&lt;br /&gt;
-- 'Sublime contentment,' sir?&lt;br /&gt;
&lt;br /&gt;
I am first and foremost a gentleman, my boy, a man versed in chivalry&lt;br /&gt;
and principle. A lady is to be treated as such without exception, and I&lt;br /&gt;
would see to it that my wife live happily and comfortably, free from&lt;br /&gt;
worry and anxiety. Stability, my boy, stability. Is that not sublime&lt;br /&gt;
contentment?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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Please send replies, additions, or corrections to lt@legendmud.org&lt;br /&gt;
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&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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