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		<title>Mertjai: Created page with &quot; &lt;nowiki&gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./      /            THE LEGENDARY TIMES ............/...&quot;</title>
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		<updated>2018-03-24T03:34:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./      /            THE LEGENDARY TIMES ............/...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
.............._______&lt;br /&gt;
............./      /            THE LEGENDARY TIMES&lt;br /&gt;
............/      /&lt;br /&gt;
.........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
........./      /...../  ___/./  ____/../  ___/./  __.  \.../  /\  \&lt;br /&gt;
......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
...../                / /./       /./     /./  /.../  /./       /&lt;br /&gt;
..../                /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
.../________________/       running on sylvester.cc.utexas.edu 9999&lt;br /&gt;
                                                 128.83.108.29 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
    http://www.cs.cmu.edu:8001/Web/People/johnmil/legend/legend.html&lt;br /&gt;
           anonymous ftp: nebula.keene.edu, /pub/users/legend&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME TWO, ISSUE EIGHTEEN                              Mar. 22nd, 1995&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                         SPRING BREAK ISSUE&lt;br /&gt;
&lt;br /&gt;
                      ...:/:[ CONTENTS ]:\:...&lt;br /&gt;
&lt;br /&gt;
                              MUD STUFF&lt;br /&gt;
                              &lt;br /&gt;
              -            Mingus resigns              -&lt;br /&gt;
              - a holiday to try something big and new -&lt;br /&gt;
              -     we gain anonymous ftp archives!    -&lt;br /&gt;
              &lt;br /&gt;
                              ARTICLES&lt;br /&gt;
                              &lt;br /&gt;
                   - The Secretives reveal some -&lt;br /&gt;
&lt;br /&gt;
                         FUND DRIVE STATUS&lt;br /&gt;
              &lt;br /&gt;
                            SOCIAL EVENTS&lt;br /&gt;
                   &lt;br /&gt;
                 - Greyscot and Birdy get married -&lt;br /&gt;
                 -    Mystique and No in a brawl  -&lt;br /&gt;
                 - Greyscot and Peleg vs. Bremmar -&lt;br /&gt;
                 -      Ozy departs the realm     -&lt;br /&gt;
                 -      Roy_Mast assassinated!    -&lt;br /&gt;
                 -  Tempus kidnapped by &amp;quot;ladies&amp;quot;  -&lt;br /&gt;
                   &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                   MINGUS RESIGNS FROM IMMORTHOOD&lt;br /&gt;
&lt;br /&gt;
Mad Mingus of Clan Gunn has resigned from immorthood at LegendMUD. He tells&lt;br /&gt;
us that he did not feel he had the time to commit to it just now as events&lt;br /&gt;
in Real Life are preventing his participation to any large extent in Virtual&lt;br /&gt;
life. He does promise to be back to visit once RL settles down somewhat. And&lt;br /&gt;
he urges everyone to remember that this is a nice place to play, and never&lt;br /&gt;
to lose sight of the word &amp;quot;play.&amp;quot; :) A nice sentiment with which to leave&lt;br /&gt;
us. We wish him the best of luck.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                      WE'RE PLANNING A HOLIDAY                   &lt;br /&gt;
&lt;br /&gt;
Many of our collegiate players are on Spring Break this week or next, so in&lt;br /&gt;
the spirit of the times we thought we'd offer up a fun holiday for the&lt;br /&gt;
players on the mud. Starting on Friday night at midnight system time (US&lt;br /&gt;
Central), anything you do on the mud for a while won't count. You can die,&lt;br /&gt;
you can explore, you can murder freely.&lt;br /&gt;
&lt;br /&gt;
Your current playerfiles will be backed up so when the Holiday ends, you'll&lt;br /&gt;
be able to pick up right where you left off, with no penalties (even if&lt;br /&gt;
you permadied because you wanted to see what the inside of the vampire's&lt;br /&gt;
tummy looked like!)&lt;br /&gt;
&lt;br /&gt;
While this is going on, we'll take advantage of the fact that things don't&lt;br /&gt;
count in order to test out a potential new fighting system. We'd really&lt;br /&gt;
like your feedback on how the system works out--if it doesn't work out at&lt;br /&gt;
all, we'll ditch the idea. There are a lot of implications to this, so&lt;br /&gt;
what follows goes into detail on what this alternate system is like.&lt;br /&gt;
&lt;br /&gt;
The basic idea of this system is to permit different weapons and people&lt;br /&gt;
with different skill levels in various weapons to have faster or slower&lt;br /&gt;
attack speeds. In other words, instead of the current 'rounds' we have&lt;br /&gt;
now, people would instead be able to attack after set intervals. Some&lt;br /&gt;
people would thus get in an extra blow every once in a while, or even as&lt;br /&gt;
many as three quick blows in the time that their opponent gets in one.&lt;br /&gt;
&lt;br /&gt;
In general, however, the weapons which permit such extremely fast attacks&lt;br /&gt;
would tend to be the lighter ones that cause less damage. Under this&lt;br /&gt;
system weapons would be different. Currently, weapons have dice rolls to&lt;br /&gt;
determine their damages. Many of the most popular weapons, such as the&lt;br /&gt;
Sceptre of Minos, are popular precisely because their damage ranges give&lt;br /&gt;
the weapon not only a high maximum damage (max damage for a conventional&lt;br /&gt;
weapon in the game is 20 in one blow) but also give high MINIMUM damages.&lt;br /&gt;
In the case of the Sceptre, it's also 20 (i.e. the Sceptre does 20 a blow&lt;br /&gt;
every time it hits).&lt;br /&gt;
&lt;br /&gt;
The new system sets the minimum damage for all weapons to 1. (This may&lt;br /&gt;
sound like a major downgrade, but remember that this weapon that does&lt;br /&gt;
from 1 to 20 may end up hitting the opponent 3 times in the time it&lt;br /&gt;
currently hits once). The maximum damage during the test would be&lt;br /&gt;
determined by the weight of the weapons, because we're not changing all&lt;br /&gt;
the weapons in the game for just a one-week test. If we go with this&lt;br /&gt;
system, then weapons would be revised and there would be more variety&lt;br /&gt;
between a weapon's weight and its damage.&lt;br /&gt;
&lt;br /&gt;
That's not the only change to weapons. Weapons would also have a 'quality'&lt;br /&gt;
rating that affected their speed. Weapons of higher quality would be&lt;br /&gt;
faster and better balanced and more maneuverable. Those with the forge&lt;br /&gt;
skill would be able to make weapons of varying quality according to their&lt;br /&gt;
ability. Those with armslore would be able to tell the difference between&lt;br /&gt;
otherwise apparently identical weapons. For the test, we would start out&lt;br /&gt;
with all weapons assumed to be of quality 0, which is the base, and magic&lt;br /&gt;
weapons of quality 3 or four (3 for sword of light, which will become&lt;br /&gt;
staff of light, and 4 for ice dagger and flaming sword). Armslore would be&lt;br /&gt;
available in its new form to give speed and quality ratings on weapons.&lt;br /&gt;
&lt;br /&gt;
We'd also start out by assigning max damages to current weapons based on&lt;br /&gt;
their weights. This means that many of your current preferred weapons will&lt;br /&gt;
lose a LOT of damage. However, they will also become a lot faster weapons.&lt;br /&gt;
Expect to find weapons like the greatsword suddenly better than ever--and&lt;br /&gt;
also very heavy, for the dedicated slasher only. Wobble will be selling&lt;br /&gt;
weapons of all quality ranges and types in the Wild Boar Tavern, so you'll&lt;br /&gt;
be able to find what you want and try out all the sorts.&lt;br /&gt;
&lt;br /&gt;
So how do you get these fast attacks? Well, here are the factors:&lt;br /&gt;
&lt;br /&gt;
- Weapon quality&lt;br /&gt;
- Weapons proficiencies&lt;br /&gt;
- Your stat in the 'prime stat' for the weapon&lt;br /&gt;
&lt;br /&gt;
Every weapon falls into one of the three existing weapons proficiencies:&lt;br /&gt;
fencing, arms training, or swordsmanship. We'll be giving each of these&lt;br /&gt;
proficiencies three levels (i.e. three pracs to learn swordsmanship to the&lt;br /&gt;
max). Prime stats for the proficiences are as follows:&lt;br /&gt;
&lt;br /&gt;
Swordsmanship: strength&lt;br /&gt;
Arms training: constitution&lt;br /&gt;
Fencing      : dexterity&lt;br /&gt;
&lt;br /&gt;
The prereqs are simple: 40 in the prime stat for the current skill, 60 for&lt;br /&gt;
the next level, and 80 for the master level. Each level shaves time off&lt;br /&gt;
your attacks. Wobble will be sitting in the Wild Boar Tavern teaching&lt;br /&gt;
these skills, so anyone will be able to come up and learn them. If you&lt;br /&gt;
already have the base level of these, then you must also have the new&lt;br /&gt;
prereq stats to get the effect in combat, but you won't have to relearn&lt;br /&gt;
the skill.&lt;br /&gt;
&lt;br /&gt;
You also get a bonus based on your stats, regardless of whether you have&lt;br /&gt;
learned a proficiency. Those with high dex will be faster with fencing&lt;br /&gt;
weapons even if they do not have the fencing skills. How much dex they&lt;br /&gt;
need is based on how heavy the weapon is. In other words, a very agile&lt;br /&gt;
fellow with a lightweight (and therefore low damage) dagger could very&lt;br /&gt;
likely do more damage than a person with a heavy high damage sword,&lt;br /&gt;
because of the extra attacks.&lt;br /&gt;
&lt;br /&gt;
As for why the extended test? Well, this system is very much merely a&lt;br /&gt;
proposal, and we do not know how feasible it is. The hope is that it will&lt;br /&gt;
help game balance as well as make fights more varied and interesting. But&lt;br /&gt;
we need your help to make it happen. We'll stop the test when either the&lt;br /&gt;
system works fine, or the overwhelming consensus is that it won't ever&lt;br /&gt;
work.&lt;br /&gt;
&lt;br /&gt;
Some of the particular areas we're worried about and hope you can help&lt;br /&gt;
with--how do mages fare in all this? Will the fast attacks that people can&lt;br /&gt;
get with the light daggers make powerful weapons useless in practical&lt;br /&gt;
terms? How does it work with skill usage in combat? Which weapons need&lt;br /&gt;
adjusted? (And there are sure to be many of this latter).&lt;br /&gt;
&lt;br /&gt;
In the meantime, all the mobs will be working off of their usual&lt;br /&gt;
once-a-round attacks, so their abilities will be unchanged. This should give&lt;br /&gt;
us an indication of the relative alteration in the difficulty of combat that&lt;br /&gt;
this will cause.&lt;br /&gt;
&lt;br /&gt;
As a side issue to this test--the 6 attacker limit will be in effect&lt;br /&gt;
finally in combat. Mage-created mobs will be unchanged, but elementals&lt;br /&gt;
will have more fight skills used. Dancing sword damage is based on that of&lt;br /&gt;
the weapon, so that will likely change and different weapons will be&lt;br /&gt;
useful than were before.&lt;br /&gt;
&lt;br /&gt;
The technical specs of the fight system will be posted to the LDL for those&lt;br /&gt;
interested in poking through the guts of it. To subscribe to the Legend&lt;br /&gt;
Discussion List, send email to lsh@iii.net asking to join. It is an&lt;br /&gt;
unmoderated email forum for discussion of game issues of any sort.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                  LEGEND GAINS AN ANONYMOUS FTP SITE&lt;br /&gt;
&lt;br /&gt;
We have anonymous ftp of the past issues of the Legendary Times at&lt;br /&gt;
nebula.keene.edu, in pub/users/legend/lt. Also there, though not in the lt&lt;br /&gt;
directory, will be proposing.txt, a text file of info for those considering&lt;br /&gt;
immorting. Look for other stuff to be put there as we upload new files.&lt;br /&gt;
The space is being offered to us courtesy of Chris Gann, sysop of nebula,&lt;br /&gt;
and Dusty, who is maintaining the archive.&lt;br /&gt;
&lt;br /&gt;
Before you ask--we doubt we will have the space there to keep graphics files,&lt;br /&gt;
such as gifs of all the players. :)&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.&lt;br /&gt;
                       .'                       '.&lt;br /&gt;
                     .:          FEATURE          :.&lt;br /&gt;
                      '.        ARTICLES!        .'&lt;br /&gt;
                        '                       '&lt;br /&gt;
':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':'&lt;br /&gt;
&lt;br /&gt;
             AN OPEN LETTER TO NEW ADVENTURERS AT LEGEND&lt;br /&gt;
                 by the GuildMaster of the Secretives&lt;br /&gt;
&lt;br /&gt;
        The other evening, as I was wending my way through the clan&lt;br /&gt;
hall--down the aisles of filing cabinets and around the crated&lt;br /&gt;
obscurities--I finally decided that the place has become much too&lt;br /&gt;
crowded.  We have just stored too much information.  And much of it,&lt;br /&gt;
still classified &amp;quot;Secretive,&amp;quot; is common knowledge to many.  For&lt;br /&gt;
instance, picking a file cabinet, a drawer, and a file at random, I&lt;br /&gt;
found a memo (the date was smudged with chocolate frosting from a&lt;br /&gt;
donought, so I don't know when the memo was drafted) that read: &amp;quot;There&lt;br /&gt;
appears to be a group of neutral songmasters organizing, devoted to&lt;br /&gt;
aiding the needy.  They call themselves sometimes 'The Order of the&lt;br /&gt;
Scroll' and sometimes 'Bards.'  Such benevolent goals almost always&lt;br /&gt;
attract a great number of people.  These 'bards' bear further&lt;br /&gt;
observation, lest they become too powerful.&amp;quot;  Great.  That's useful&lt;br /&gt;
information.&lt;br /&gt;
&lt;br /&gt;
        So the next day, we brought in some help from Washington, DC,&lt;br /&gt;
and the shredders have been running day and night cleaning out the&lt;br /&gt;
useless files.  We should have space to spare soon, if you're interested&lt;br /&gt;
in joining us.  But in the interest of good public relations--and taking&lt;br /&gt;
a tip from some of the others who have recently offered advice for&lt;br /&gt;
players--I offer ten de-classified tips from the files of the Secretives&lt;br /&gt;
(I've even decoded them for you).  New adventurers may find them&lt;br /&gt;
especially useful, but even experienced players may find something of&lt;br /&gt;
note.&lt;br /&gt;
&lt;br /&gt;
        1)  One of the greatest benefits of your increasing experience&lt;br /&gt;
is that it permits you to use more equipment.  If you have the ability&lt;br /&gt;
to use additional equipment, do so as soon as you can.  Room to spare&lt;br /&gt;
for equipment does you no good when you might be wearing or wielding&lt;br /&gt;
something to better advantage.  And gold in the bank is often similarly&lt;br /&gt;
worthless.&lt;br /&gt;
&lt;br /&gt;
        2)  One of the other greatest benefits of your increased&lt;br /&gt;
experience is your ability to learn new skills or spell words.  As with&lt;br /&gt;
spare room for equipment, unused opportunities gain you no advantage.&lt;br /&gt;
Unless you're saving the &amp;quot;practice&amp;quot; with a specific goal in mind, spend&lt;br /&gt;
it promptly and begin enjoying the benefit it buys.&lt;br /&gt;
&lt;br /&gt;
        3)  Never intentionally carry more equipment than you are&lt;br /&gt;
permitted [never exceed your &amp;quot;rent&amp;quot;].  When you are so overburdened,&lt;br /&gt;
the odds of something terrible happening that makes all your equipment&lt;br /&gt;
vanish seem to increase proportionally.  If you find yourself with more&lt;br /&gt;
than permitted, get to an inn and see what items you might rid yourself&lt;br /&gt;
of.  If you plan to auction the offending item, find yourself an&lt;br /&gt;
isolated spot (where no opponent will pick up what you drop) and drop&lt;br /&gt;
enough of your equipment so that you are secure from catastrophe during&lt;br /&gt;
the auction.&lt;br /&gt;
&lt;br /&gt;
        4)  Legend is a large place.  Cautious exploration will yield&lt;br /&gt;
you many benefits as you find new skills, spell words, items, or&lt;br /&gt;
opponents to provoke.  Lingering in the popular areas--where you must&lt;br /&gt;
compete with a horde of other adventurers for opponents who never seem&lt;br /&gt;
to be plentiful enough--can be frustrating.&lt;br /&gt;
&lt;br /&gt;
        5)  The Secretives are your friends.  Tell the Secretives&lt;br /&gt;
everything you know.  [Thought you'd get a kick out of one of our early&lt;br /&gt;
attempts at a subliminal message; we've gotten much more sophisticated&lt;br /&gt;
since this one was drafted].&lt;br /&gt;
&lt;br /&gt;
        6)  A tip for mages: When trying out new spells or searching for&lt;br /&gt;
new spell combinations, do so in an empty room or, if you must, in a&lt;br /&gt;
room with one weak potential opponent.  Some spells will provoke&lt;br /&gt;
everyone in the room into attacking you; learning this the hard was is&lt;br /&gt;
not as amusing as it sounds.&lt;br /&gt;
&lt;br /&gt;
        7)  Grouping with people of your own or similar experience can&lt;br /&gt;
be satisfying.  Grouping with very experienced adventurers can also be&lt;br /&gt;
satisfying, but if you find that the rewards from a grouping with a&lt;br /&gt;
high-level player are too small--in short, if it appears to you that you&lt;br /&gt;
would be doing better alone--speak up.  He or she will understand.&lt;br /&gt;
&lt;br /&gt;
        8)  Buying waterskins in the inns is a good habit to cultivate.&lt;br /&gt;
They come filled.  Mages--and other unsavory characters--sometimes like&lt;br /&gt;
to do things to public wells and pumps that you will find unpleasant.&lt;br /&gt;
&lt;br /&gt;
        9)  Always carry some food and drink with you.  If you find&lt;br /&gt;
yourself hungry or thirsty in mid-combat, you can quickly eat or drink&lt;br /&gt;
and thereby ensure that you are not unnecessarily weakened for the&lt;br /&gt;
fight.&lt;br /&gt;
&lt;br /&gt;
       10)  You will not always be able to effectively judge your&lt;br /&gt;
oppenent.  When you attack a new class of opponent for the first time,&lt;br /&gt;
always be sure that you are at full strength and that you do not commit&lt;br /&gt;
yourself to fighting without the possibility of flight (for instance,&lt;br /&gt;
&amp;quot;rage&amp;quot; prohibits you from fleeing).&lt;br /&gt;
&lt;br /&gt;
        Well, there's more, as I said, but I've filled another filing&lt;br /&gt;
cabinet with new paperwork that allows this old paperwork to be&lt;br /&gt;
released.  And, anyway, we can't de-classify everything at once--we'd&lt;br /&gt;
lose our funding . . .&lt;br /&gt;
&lt;br /&gt;
        Hope you found these words useful.&lt;br /&gt;
&lt;br /&gt;
        Live and grow stronger,&lt;br /&gt;
&lt;br /&gt;
        Bay_El-Lor&lt;br /&gt;
        &lt;br /&gt;
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.&lt;br /&gt;
':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':'&lt;br /&gt;
&lt;br /&gt;
                            FUND DRIVE STATUS&lt;br /&gt;
&lt;br /&gt;
The pace of donations has drastically slowed. Although we have the memory&lt;br /&gt;
and the hard drive we need, we still do not have the case, the monitor,&lt;br /&gt;
the keyboard, the motherboard, the network card... so please do keep the&lt;br /&gt;
pledges and checks coming.&lt;br /&gt;
&lt;br /&gt;
TOTAL CASH IN HAND:    $575			up from $525 last issue&lt;br /&gt;
TOTAL DONORS:           7			up from 6 last issue&lt;br /&gt;
ROUGH TOTAL PLEDGED:   $950&lt;br /&gt;
TOTAL PLEDGES:          14			up from 13 last issue&lt;br /&gt;
&lt;br /&gt;
We suggest that those who have the money burning a hole in their pocket&lt;br /&gt;
go ahead and send the checks directly to the following address and we will&lt;br /&gt;
get the letters out to them as soon as we can, perhaps even crossing in&lt;br /&gt;
the mail. This is the address to send donations to:&lt;br /&gt;
&lt;br /&gt;
           (make checks payable to Raphael and Kristen Koster)&lt;br /&gt;
    &lt;br /&gt;
                     Raph and Kristen Koster&lt;br /&gt;
                     University Station&lt;br /&gt;
                     PO Box 1114&lt;br /&gt;
                     Tuscaloosa AL 35486-1114&lt;br /&gt;
                     USA&lt;br /&gt;
&lt;br /&gt;
If you are an overseas donor who cannot write a check in US Dollars, please&lt;br /&gt;
email us at the LT address given at the end of this newsletter.&lt;br /&gt;
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
              ________________________&lt;br /&gt;
            /                         \&lt;br /&gt;
        o O | Wonder what folks are    |&lt;br /&gt;
  `\|||/    | doing over at LegendMud? |&lt;br /&gt;
   (o o)     \________________________/&lt;br /&gt;
ooO_(_)_Ooo_____________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
Greyscot Fitzgerald of the Order of the Scroll, a man well known to most of&lt;br /&gt;
you, and Lady Birdy of the Knights of Legend, were married in a private&lt;br /&gt;
ceremony held atop Mt. Kilimanjaro this past Saturday. Dusty and Silk were&lt;br /&gt;
not in attendance, unsurprisingly, but a large number of well-known&lt;br /&gt;
personages were, including the several knights led by Sir Dominic, who gave&lt;br /&gt;
the happy couple a salute of honor. Member sof the Order of the Scroll&lt;br /&gt;
were on handm and music was provided by a range of visiting jam partners&lt;br /&gt;
ranging from the Beatles to Bob Dylan to Mika, who played the wedding march.&lt;br /&gt;
Greyscot and Birdy spent their honeymoon in an undisclosed location.&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
Some sort of trouble is brewing in a different quarter. Mystique atatcked No&lt;br /&gt;
but was unsuccessful in her attempt to slay him. Her motives are unknown, as&lt;br /&gt;
indeed are most things about this mysterious person. After the encounter No&lt;br /&gt;
publicly offered to drop hostilities if she stopped trying to kill him. No&lt;br /&gt;
word was forthcoming on whether Mystique accepted this deal.&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
Not too long before his wedding, Greyscot was in the Hall of the Order of&lt;br /&gt;
the Scroll with Peleg, fellow bard. To their shock, Bremmar, well-known&lt;br /&gt;
member of the Dirty Pair, invaded the clan hall, presumably in order to loot&lt;br /&gt;
it. Both bards stood their ground but were slain by Bremmar.&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
The following letter arrived from a familiar name amongst the bards of the&lt;br /&gt;
Order of the Scroll. It was written in an elegant hand....&lt;br /&gt;
&lt;br /&gt;
       &amp;quot; Lords and Ladies of Legend, I come to you as a storyteller today,&lt;br /&gt;
but this time the story is mine.  I have travelled the realm for what&lt;br /&gt;
seems like only a brief time, and have learned so much.  Alas I am forced&lt;br /&gt;
to seek out a new adventure in places untouched by human hands.  Remember&lt;br /&gt;
me as I was in my prime, headstrong (and yes a little cocky), but helpful&lt;br /&gt;
to whoever needed it.  My songs of the Realm are almost complete...I wish&lt;br /&gt;
I had more time to compose, but I leave you with this...&lt;br /&gt;
        When trouble comes crawling round your door,&lt;br /&gt;
        And gloom sits an easy perch oon your shoulder,&lt;br /&gt;
        Remember that a helping hand is always there.&lt;br /&gt;
        Simply reach out and ask for help,&lt;br /&gt;
        And someone will aid thee.&lt;br /&gt;
        Most of all remember that a friend, a true friend,&lt;br /&gt;
        Never ever fades away totally,&lt;br /&gt;
        their spirit remains with you forever.&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;And now I take my final bows to you all, may you be well, strong,&lt;br /&gt;
and have a life that I may someday hear of in some other fair troubadors&lt;br /&gt;
song.&amp;quot;&lt;br /&gt;
                                     --Ozy, a little wiser every day&amp;quot;&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
Last night without any apparent warning, Roy_Mast was assassinated. No&lt;br /&gt;
rumors have made the rounds yet about why he may have been targeted or who&lt;br /&gt;
may have hired the killers....&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
And a bizarre incident of kidnapping took place recently as well! Here is&lt;br /&gt;
the firsthand account of the sad victim, Tempus...&lt;br /&gt;
&lt;br /&gt;
   &amp;quot;I was resting at the inn in Klein when I meet two women. Following the&lt;br /&gt;
Code of a Knight I offered to help them....one of the ladies by the name of&lt;br /&gt;
Silk suggested we head to the Halls of Legend. So I followed these ladies&lt;br /&gt;
(Silk and Kiera) to the Halls of Legend where I died defending them against&lt;br /&gt;
Deathstalker. Just when I thought everything was okay.......the two Ladies&lt;br /&gt;
took me by knife point as Hostage. They kept me locked in a room and&lt;br /&gt;
ransomed me to my Ecstasy.....for 15k. *sigh*  it was awful......they kept&lt;br /&gt;
harressing me and blaming me for the wrongs of men. Many friends of mine&lt;br /&gt;
tried to help......but only till the ladies got their ransom money did they&lt;br /&gt;
let me go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's worth noting that Tempus and Ecstasy have been quite a romantic item&lt;br /&gt;
lately. The two kidnappatrixes surely knew Ecstasy's weak spot...&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
                          &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Legendary Times is put out by the gods of LegendMUD. Please send all&lt;br /&gt;
 replies/additions to rkoster3@ua1ix.ua.edu for inclusion in the next  &lt;br /&gt;
 edition. We, however, reserve the right to moderate this discussion,&lt;br /&gt;
and may object to some submissions. If you feel we have wrongly omitted &lt;br /&gt;
 one of your messages, please talk to either Kaige or Ptah online or &lt;br /&gt;
 through EMail and see if we did indeed receive it in the first place.&lt;br /&gt;
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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