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	<title>Volume Two Issue Five - Revision history</title>
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		<id>http://legendarytimes.org/index.php?title=Volume_Two_Issue_Five&amp;diff=24&amp;oldid=prev</id>
		<title>Mertjai: Created page with &quot; &lt;nowiki&gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./      /            THE LEGENDARY TIMES ............/...&quot;</title>
		<link rel="alternate" type="text/html" href="http://legendarytimes.org/index.php?title=Volume_Two_Issue_Five&amp;diff=24&amp;oldid=prev"/>
		<updated>2018-03-24T03:26:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./      /            THE LEGENDARY TIMES ............/...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
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.............._______&lt;br /&gt;
............./      /            THE LEGENDARY TIMES&lt;br /&gt;
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.........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
........./      /...../  ___/./  ____/../  ___/./  __.  \.../  /\  \&lt;br /&gt;
......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
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....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
...../                / /./       /./     /./  /.../  /./       /&lt;br /&gt;
..../                /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
.../________________/     running on bashful.cc.utexas.edu 9999&lt;br /&gt;
                                             128.83.108.17 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME TWO, ISSUE FIVE                                  Jan. 15th, 1995&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                      ...:/:[ CONTENTS ]:\:...&lt;br /&gt;
&lt;br /&gt;
                       BUG FIXES AND UPDATES&lt;br /&gt;
                       &lt;br /&gt;
                -   wary/agg range reduced to 3    -&lt;br /&gt;
                -      doppelgangers altered       -&lt;br /&gt;
                -        tells made simpler        -&lt;br /&gt;
                -    half cost mana for fails      -&lt;br /&gt;
                - advance warning on fading spells -&lt;br /&gt;
                -  agg spells increased in power   -&lt;br /&gt;
                -       hard numbers go poof       -&lt;br /&gt;
                -    fix in the OOC auditorium     -&lt;br /&gt;
                &lt;br /&gt;
                           SOCIAL EVENTS&lt;br /&gt;
&lt;br /&gt;
                -          Bart returns!           -&lt;br /&gt;
                -   a letter delivered by Snitch   -&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                   WARY/AGGRESSIVE RANGE REDUCED&lt;br /&gt;
                   &lt;br /&gt;
Many of you have noticed how overpowered wary/agg is even despite the&lt;br /&gt;
recent changes to fix the bugs in it. We think that the root cause of&lt;br /&gt;
the problem lies not so much in wary/agg itself as in the preponderance&lt;br /&gt;
of, and overdependence on, +hit in the game.&lt;br /&gt;
&lt;br /&gt;
So wary/agg is getting seriously re-evaluated. The result of this hard&lt;br /&gt;
look at how our hit tables work may result in major changes, but for now&lt;br /&gt;
all we've done is reduce the range of wary and agg from 5 to 3. This&lt;br /&gt;
means that there are now only 3 notches of agg and three of wary... for&lt;br /&gt;
a max of +3 or minimum of -3.&lt;br /&gt;
&lt;br /&gt;
Also note that right now score still shows the range as being 5... it&lt;br /&gt;
will change to three at next code update.&lt;br /&gt;
&lt;br /&gt;
Another major wary/agg bug was found and fixed. Aggressive settings were&lt;br /&gt;
not only giving +hit but also +dam, making it far too overpowered. This&lt;br /&gt;
is probably another reason why it has been so useful for all of you. Many&lt;br /&gt;
thanks to Sylia for pointing out this oversight. This should be fixed&lt;br /&gt;
within the next few hours.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                       DOPPELGANGERS ALTERED&lt;br /&gt;
                       &lt;br /&gt;
The doppelganger spell has been considerably altered in order to restore&lt;br /&gt;
it to its intended defensive purpose.&lt;br /&gt;
&lt;br /&gt;
Doppels now have stats based on the caster's UNMODIFIED stats. They match&lt;br /&gt;
your axioms as well. They are you naked, in other words.&lt;br /&gt;
&lt;br /&gt;
You are now limited to one doppelganger. The rationale is that you split&lt;br /&gt;
your image in two, and it requires concentration and astral energy. If&lt;br /&gt;
you try to do it more, you'd split your identity and destroy yourself.&lt;br /&gt;
If you have an old doppelganger laying about, *be it still charmed to you&lt;br /&gt;
or not*, you have to get rid of it before you can make another. Dispel&lt;br /&gt;
illusion works to get rid of them; so does old-fashioned muscle.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                         TELLS MADE SIMPLER&lt;br /&gt;
                         &lt;br /&gt;
In a related development, the TELL command now defaults to players. So&lt;br /&gt;
telling to a mage with a doppelganger will get the mage first. In the&lt;br /&gt;
case of poor Emily, people will be able to reach her without having to&lt;br /&gt;
talk past the mob Emily. This should make life a lot simpler for some. :)&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                 HALF COST MANA FOR FAILED SPELLS&lt;br /&gt;
&lt;br /&gt;
From now on, failure when chanting a spell will only cost half the full&lt;br /&gt;
mana cost of the spell. Note that some spells may still cost the full&lt;br /&gt;
amount because of their peculiar nature. Most however will give you&lt;br /&gt;
the discount for messing up.&lt;br /&gt;
&lt;br /&gt;
However, in recompiling some old mana costs were restored--in particular&lt;br /&gt;
all spells that create charms are now back to old mana costs. They will&lt;br /&gt;
go back down again when we next recompile, but perhaps not to the&lt;br /&gt;
previous levels, as we plan to do an overhaul of all mana costs.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                  ADVANCE WARNING ON FADING SPELLS&lt;br /&gt;
&lt;br /&gt;
You should now get a warning a tick or few in advance of the collapse&lt;br /&gt;
of timed spells such as strength, fly, etc. This should prevent people&lt;br /&gt;
from drowning in the middle of the ocean without warning. Note that we&lt;br /&gt;
haven't tested this fully but believe it will work. If you find timed&lt;br /&gt;
spells that don't give warning, let us know and we'll add a message for&lt;br /&gt;
them.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
            AGG SPELLS NOW MORE BASED ON CASTER'S ABILITY&lt;br /&gt;
&lt;br /&gt;
Many aggressive, direct damage spells were upgraded, and they should now&lt;br /&gt;
all be more based on the caster's ability. They are mostly based off of&lt;br /&gt;
mind now; mages with higher mind will tend to do more damage. Cast level&lt;br /&gt;
still counts, especially in success and duration of timed spells. Damage&lt;br /&gt;
is largely based off of mind plus another stat which varies from spell to&lt;br /&gt;
spell.&lt;br /&gt;
&lt;br /&gt;
Players should find the poison spell much more effective; gust of wind&lt;br /&gt;
and all the other elemental-based attack spells are now this way as well;&lt;br /&gt;
and the various offensive spells added in the last batch a month ago&lt;br /&gt;
were also changed to match.&lt;br /&gt;
&lt;br /&gt;
Special note: the blindness spell now results in a stumbling, random&lt;br /&gt;
attack on the part of the victim, unless they have wonderful percept.&lt;br /&gt;
This means that everyone in the room is in danger of getting attacked&lt;br /&gt;
(Everyone attackable--unclanned players are immune from attacks from&lt;br /&gt;
blinded clanned pc's).&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                      HARD NUMBERS GO POOF&lt;br /&gt;
&lt;br /&gt;
In a continuing effort to make the mud both less Dikuish and more&lt;br /&gt;
realistic, most of the identification spells and skills that deal with&lt;br /&gt;
item and player stats have been altered to use messages rather than&lt;br /&gt;
plain numbers. Numbers still remain in many spells however, particularly&lt;br /&gt;
those assessing weapon damage. But precise dice have been removed in&lt;br /&gt;
favor of average damage values.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                SMALL FIX IN THE OOC AUDITORIUM&lt;br /&gt;
&lt;br /&gt;
You should notice a new mob wandering around in the OOC Auditorium. The&lt;br /&gt;
janitor, Mr. Maynard, will make sure that you don't litter the place.&lt;br /&gt;
That you don't stick your bubble gum under the chairs. He also disapproves&lt;br /&gt;
of graffiti. You can use Mr. Maynard to return to the rest of mud just&lt;br /&gt;
as you can use any of the other mobs in the OOC Lounge.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
              ________________________&lt;br /&gt;
            /                         \&lt;br /&gt;
        o O | Wonder what folks are    |&lt;br /&gt;
  `\|||/    | doing over at LegendMud? |&lt;br /&gt;
   (o o)     \________________________/&lt;br /&gt;
ooO_(_)_Ooo_____________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
                          &lt;br /&gt;
Everyone has been following the romantic saga of Rusalka and Bart quite&lt;br /&gt;
closely; well, Bart has returned from his long voyage in search of the&lt;br /&gt;
origins of his beloved, and left this manuscript in the LT offices...&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
        I have not the gift of words as others do, however this is an&lt;br /&gt;
account of my travels to lands far distant in a search for the ancestors&lt;br /&gt;
of my beloved Rusalka, and an attempt to explain how it was she came to&lt;br /&gt;
grace the shores of Tara those years ago.&lt;br /&gt;
        My travels commenced in tara and eventually to Gaul before&lt;br /&gt;
leading me through many strange and distant lands. My search for a&lt;br /&gt;
starting point to this search ended when i happened to mention my search&lt;br /&gt;
to a wise man in Roman Britain which led me to the far land known as&lt;br /&gt;
Uzbekistan.....&lt;br /&gt;
        Stories of a dark stranger are whispered in the back corners of&lt;br /&gt;
Uzbekistan and are told around the fires late at night to frighten young&lt;br /&gt;
children. The identity of this stranger I was never to discover, however&lt;br /&gt;
this identity is irrelevant to the story.... suffice to say that he&lt;br /&gt;
existed and his deeds are those of myth today, deeds that would lead&lt;br /&gt;
directly to the expulsion from the land of the Lady Rusalka.&lt;br /&gt;
        The stranger had travelled the lands for many years and his&lt;br /&gt;
departure from an area left ruin and sorrow in its wake, families torn&lt;br /&gt;
apart and friends remaining enemies following his disappearance. The&lt;br /&gt;
arrival of the stranger in Uzbekistan was met with the armies of the&lt;br /&gt;
house Tartar, a noble house of the Khazar clan. the stranger was then&lt;br /&gt;
taken before the heads of this house and asked to answer for his actions.&lt;br /&gt;
        All questions asked of the stranger were met with riddles and&lt;br /&gt;
subterfuge , angering the elders and sending them into a rage. the actual&lt;br /&gt;
details of the following remain a mystery covered in legend, only the&lt;br /&gt;
vaguest outline of which I was able to decipher despite much cajolery or&lt;br /&gt;
bribery. Eventually I discovered that the stranger was threatened with&lt;br /&gt;
some terrible action unless his identity was revealed and his actions&lt;br /&gt;
explained. A dark shadow passed over the stranger's face and the land&lt;br /&gt;
quaked in terror (or so the people tell it). The stranger lifted his head&lt;br /&gt;
and laughed insanely, calling upon his dark gods to curse the leaders of&lt;br /&gt;
this noble house of Tartar, and before a muscle was twitched the stranger&lt;br /&gt;
vanished.&lt;br /&gt;
        The details of the aftermath are shrouded in shame, however I&lt;br /&gt;
discovered that after two days had passed the noble house of Tartar had&lt;br /&gt;
fallen, it's leaders slain mercilessly, and their infant child had&lt;br /&gt;
disappeared, some said smuggled away by loyal servants of the house.&lt;br /&gt;
        I tracked down some of the surviving servants and did indeed&lt;br /&gt;
manage to trace the path of the child (after some exchange of tokens) to&lt;br /&gt;
a slave trader outside of Zanzibar. This trader, once learning of my&lt;br /&gt;
quest, did ambush me and manage to steal my equipment while I did rest&lt;br /&gt;
from my journey, though I at least did manage to `obtain' some&lt;br /&gt;
information after this attack, which led me back to Gaul.&lt;br /&gt;
        An old wife in Gaul remembered the passing of a band of slavers&lt;br /&gt;
some years before and remembered a terrible battle that broke out between&lt;br /&gt;
the slavers and some of the slaves. Through information from the trader&lt;br /&gt;
and the old wife I traced the trail back into Rome, it seems that someone&lt;br /&gt;
took pity on the infant and smuggled her into the city proper during the&lt;br /&gt;
battle.&lt;br /&gt;
        It is here I regret to have lost the trail of the infant child. I&lt;br /&gt;
know not if this child is indeed my beloved Rusalka nor how, if it was&lt;br /&gt;
Rusalka, the child came to be found in Tara. Despite these doubts my&lt;br /&gt;
heart tells me my trail was true, and i mourned desperately for the fate&lt;br /&gt;
of the child's family.&lt;br /&gt;
        My quest ends with many questions to be answered, and hopefully&lt;br /&gt;
these answers will be found in time and perhaps, if I am allowed, both&lt;br /&gt;
Rusalka and myself may pursue these answers together.....&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
                          &lt;br /&gt;
Another manuscript, not nearly as well presented, was also given to us&lt;br /&gt;
by a suspicious looking fellow. To our surprise this crook's crummy note&lt;br /&gt;
concealed another missive inside the folds... So here are both the remarks&lt;br /&gt;
made by the crook and also the concealed letter he brought...&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
   Some o' you may 'ave seen me on, yea, I'm 'round.  Name's Snitch.  Got&lt;br /&gt;
a low ear an' a silver tongue.  You got a way to grease me palm, I'll&lt;br /&gt;
tell ya stories yer grandpappy ain't told ya!  But 'nough 'bout me.  I'm&lt;br /&gt;
here on behalf of a customer.  Sent me o paper I'sa supposed to gi' to&lt;br /&gt;
ya.  .  Be seein' ya 'round.&lt;br /&gt;
&lt;br /&gt;
   Letter reads:&lt;br /&gt;
&lt;br /&gt;
   To the citizens of Legend:&lt;br /&gt;
&lt;br /&gt;
   I have been watching the growing conflicts between certain groups&lt;br /&gt;
within the world and know that a time of reckoning approaches.  Wars will&lt;br /&gt;
be fought, and many lives will be lost.  Many have asked questions&lt;br /&gt;
regarding those of us that are for hire.  I will try to clarify my stand&lt;br /&gt;
and the stand of those that I employ.&lt;br /&gt;
   First of all, we do not take sides.  However, do not think that we&lt;br /&gt;
will take any contract.  I am very careful in choosing who our clients&lt;br /&gt;
are and the methods in which we deal with them.  We are not mercenaries&lt;br /&gt;
to be bought for any price to do anything.  We are a dedicated group that&lt;br /&gt;
lends our talents to the specific needs of our clients.  Murder, yes.&lt;br /&gt;
Stealing, yes.  But our services do not stop there.&lt;br /&gt;
   Second of all, we do not hold personal grudges against the &amp;quot;victims&amp;quot;&lt;br /&gt;
we contract against.  I demand total professionalism from my employees,&lt;br /&gt;
and will deal with any that I deem have gone beyond these bounds.&lt;br /&gt;
   Thirdly, there will be no set method or rate of payment.  Payment on&lt;br /&gt;
each contract will vary depending on who does the contract, the&lt;br /&gt;
complexity of the job, and expenses along the way.  Half estimated&lt;br /&gt;
payment will be due at the start of the contract, and the final balance&lt;br /&gt;
due before delivery or end of contract.&lt;br /&gt;
   Fourthly, I guarantee the anonymnity of members within my group,&lt;br /&gt;
people interested in being employed by me may chose the extent of&lt;br /&gt;
involvment with the other employees.  Information will not be given about&lt;br /&gt;
members in my employment, and anyone caught doing so will be severely&lt;br /&gt;
punished.&lt;br /&gt;
   Last of all, I wish to mention that for now, contact with me or&lt;br /&gt;
members in my employment may be done through Snitch.&lt;br /&gt;
&lt;br /&gt;
   &amp;quot;Anyone who has no fear of dying can harm them.&amp;quot;  -- Machiavelli&lt;br /&gt;
&lt;br /&gt;
   Sincerely,&lt;br /&gt;
&lt;br /&gt;
   Joe, Guild Leader of the Assassins&lt;br /&gt;
   &lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Legendary Times is put out by the gods of LegendMUD. Please send all&lt;br /&gt;
 replies/additions to rkoster3@ua1ix.ua.edu for inclusion in the next  &lt;br /&gt;
 edition. We, however, reserve the right to moderate this discussion,&lt;br /&gt;
and may object to some submissions. If you feel we have wrongly omitted &lt;br /&gt;
 one of your messages, please talk to either Kaige or Ptah online or &lt;br /&gt;
 through EMail and see if we did indeed receive it in the first place.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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