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		<title>Mertjai: Created page with &quot; &lt;nowiki&gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./      /            THE LEGENDARY TIMES ............/...&quot;</title>
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		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./      /            THE LEGENDARY TIMES ............/...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
.............._______&lt;br /&gt;
............./      /            THE LEGENDARY TIMES&lt;br /&gt;
............/      /&lt;br /&gt;
.........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
........./      /...../  ___/./  ____/../  ___/./  __.  \.../  /\  \&lt;br /&gt;
......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
...../                / /./       /./     /./  /.../  /./       /&lt;br /&gt;
..../                /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
.../________________/     running on bashful.cc.utexas.edu 9999&lt;br /&gt;
 &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME TWO, ISSUE ONE                                    Jan. 2nd, 1995&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 &lt;br /&gt;
***********************************************************************&lt;br /&gt;
THE LONG AWAITED CODE UPDATE IS IN! See below for details. But first...&lt;br /&gt;
***********************************************************************&lt;br /&gt;
 &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 &lt;br /&gt;
A LITTLE HOLIDAY TALE&lt;br /&gt;
 &lt;br /&gt;
Once upon a time there was an adventurer we'll call Bill. Bill had &lt;br /&gt;
recently hit a deathtrap and had lost all of his equipment. But when &lt;br /&gt;
Bill logged on on New Year's Eve, he found that he had been completely &lt;br /&gt;
outfitted in new equipment which he had never seen before, all &lt;br /&gt;
personalized and customized. A lot of it seemed to be better than any &lt;br /&gt;
equipment he could have ever gotten before.&lt;br /&gt;
 &lt;br /&gt;
So Bill went on a little spree, and gained a lot of levels really fast. &lt;br /&gt;
To his delight he found that he was also able to make use of 3rd circle &lt;br /&gt;
magic spells which he wasn't able to before, and that he was virtually &lt;br /&gt;
flying through the levels. He figured, &amp;quot;Ah, some kind immortal must want &lt;br /&gt;
me to level fast and join them in immortality, so they gave me this &lt;br /&gt;
stuff.&amp;quot; He didn't know who his benefactor was, but figured he'd give &lt;br /&gt;
them a hug next time he saw them.&lt;br /&gt;
 &lt;br /&gt;
Then one cold day in early January, a few Implementors on high noticed &lt;br /&gt;
that Bill had odd stats. They checked up on the file and found that Bill &lt;br /&gt;
had enjoyed altered stats since mid-November, and that he'd been re-&lt;br /&gt;
equipped with items after his DT death with items that cannot exist &lt;br /&gt;
within the guidelines of the game. Bill's password was changed, and an &lt;br /&gt;
investigation began. The immorts sat down and waited for him to log on.&lt;br /&gt;
 &lt;br /&gt;
However, someone deleted Bill and the evidence in his file before the &lt;br /&gt;
investigation was complete. When Bill came on, he was bewildered and no &lt;br /&gt;
doubt feeling a little persecuted. After it was explained to him that &lt;br /&gt;
the person who did him the &amp;quot;favor&amp;quot; actually got his whole character &lt;br /&gt;
wiped along with his skills, the levels he'd known the spells for, and &lt;br /&gt;
all the rest, he decided that a hug was probably not what he'd give the &lt;br /&gt;
person if he ever found out who it was.&lt;br /&gt;
 &lt;br /&gt;
Bill was restored to the levels he had gained, and his stats were set &lt;br /&gt;
somewhere in the realm of mortality. As far as his spell levels, well,&lt;br /&gt;
they're history. The immorts who investigated talked to him and to &lt;br /&gt;
others and concluded that he didn't know who did this to him, but also &lt;br /&gt;
that he had been more than a little negligent in not telling someone &lt;br /&gt;
that he was getting &amp;quot;favors.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
So what's the moral of the tale?&lt;br /&gt;
 &lt;br /&gt;
Well... the password to the account the mud runs on (and where the &lt;br /&gt;
playerfiles are kept) has been changed, and is remaining in the hands of &lt;br /&gt;
only specific immorts. This will not present a problem with people &lt;br /&gt;
saving as we have not had that problem since we moved from tramp.&lt;br /&gt;
 &lt;br /&gt;
A program has been written which scans playerfiles for evidence of &lt;br /&gt;
tampering. Only a few minor cases were found, and said cases are being &lt;br /&gt;
dealt with.&lt;br /&gt;
 &lt;br /&gt;
Whoever hacked Bill's playerfile is due to get deleted, regardless of &lt;br /&gt;
rank.&lt;br /&gt;
 &lt;br /&gt;
And a restatement of policies is in order. First, here's HELP CHEAT as a &lt;br /&gt;
general reminder.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;LegendMUD does NOT allow multiplaying.&lt;br /&gt;
&amp;quot;You can have more than one character, but _only one may be online at a &lt;br /&gt;
time_. Trading equipment between characters is cheating. Quitting &lt;br /&gt;
several newbies merely to acquire gold and/or equipment is also &lt;br /&gt;
considered cheating. As is trading equipment between your own &lt;br /&gt;
characters, by dropping equipment from one and picking it up with the &lt;br /&gt;
other.&lt;br /&gt;
                                                                                &lt;br /&gt;
&amp;quot;Giving away excessive amounts of equipment to characters who cannot &lt;br /&gt;
rent what they are holding is also considered a violation. It's more a &lt;br /&gt;
violation of the unsuspecting character who is put at risk of losing any &lt;br /&gt;
equipment, experience or gold that they may have earned on their own &lt;br /&gt;
before they were 'helped out.' In the event of a crash where ALL of &lt;br /&gt;
their equipment will vanish and no successful saves will have been made &lt;br /&gt;
for them in the meantime.&lt;br /&gt;
                                                                                &lt;br /&gt;
&amp;quot;We also would appreciate it if only one player plays a given character. &lt;br /&gt;
They may be permanently given away, but sharing a single character &lt;br /&gt;
between two or more players is also considered cheating.&lt;br /&gt;
                                                                                &lt;br /&gt;
&amp;quot;Asking gods to fix, tell, or change your stats or even skills is &lt;br /&gt;
considered cheating, as is getting them to load items or mobs for you.&lt;br /&gt;
                                                                                &lt;br /&gt;
&amp;quot;Any players caught cheating will be dealt with on a individual basis. &lt;br /&gt;
But the basic violations listed above are all call for character &lt;br /&gt;
deletion.&lt;br /&gt;
                                                                                &lt;br /&gt;
&amp;quot;Punitive actions can include any and all of the following:&lt;br /&gt;
removal of equipment, alteration of stats, denied access to mud &lt;br /&gt;
commands, denied access for a character, deletion of character, demotion &lt;br /&gt;
of level status, banning of a site if repeated violations occur with &lt;br /&gt;
multiple characters.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Some additional info for all to ponder:&lt;br /&gt;
 &lt;br /&gt;
* Immortals aren't allowed to alter their own character's stats either.&lt;br /&gt;
* Or give away items to players.&lt;br /&gt;
* Or use spells or skills on players.&lt;br /&gt;
* Or otherwise do anything that would help or hinder the player in their &lt;br /&gt;
playing of the game.&lt;br /&gt;
* And players are considered to be multiplaying even if they drop link &lt;br /&gt;
on one of the characters while they play the other.&lt;br /&gt;
 &lt;br /&gt;
You see, while it may seem like a victimless crime to 'nudge' another &lt;br /&gt;
character along to help them out, what it does is reduce the overall &lt;br /&gt;
difficulty of the game. Bill is nudged, he groups with Susan, she gains &lt;br /&gt;
a little faster, and soon everyone is doing better than usual. And soon &lt;br /&gt;
after, they all start complaining the mud is too boring, and leave. Or, &lt;br /&gt;
the mud gets made a bit harder to match Bill and Susan's abilities, and &lt;br /&gt;
everyone who starts a character after them is screwed.&lt;br /&gt;
 &lt;br /&gt;
Directly, of course, it screwed over Bill, who may have regained his &lt;br /&gt;
levels once we ascertained he was not at fault, but who is certainly &lt;br /&gt;
going to have to get used to having a character who is not only not as &lt;br /&gt;
powerful as he used to be, but not even as powerful as he would have &lt;br /&gt;
been had he played up without assistance.&lt;br /&gt;
 &lt;br /&gt;
It also of course screws over the person who 'nudged' Bill who is now in &lt;br /&gt;
very hot water with the immortals. &lt;br /&gt;
 &lt;br /&gt;
Here's a New Year's Resolution from the immorts: to both refrain from &lt;br /&gt;
the above and to keep a closer eye out for the above. And here's one for &lt;br /&gt;
players, if the choose to take it up: if you notice anything that seems &lt;br /&gt;
inconsistent with normal game practice, something unusual that doesn't &lt;br /&gt;
happen elsewhere on the mud, something that may be a bug or a case of &lt;br /&gt;
supernatural assistance (or harm), report it.&lt;br /&gt;
 &lt;br /&gt;
And Bill's resolution? Well, when he was getting reimbursed, he asked if &lt;br /&gt;
he could have a new weapon... a pike with the head of his 'helper' on &lt;br /&gt;
it.&lt;br /&gt;
 &lt;br /&gt;
-Ptah&lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 &lt;br /&gt;
NEW AREAS:&lt;br /&gt;
 &lt;br /&gt;
* Arkenstone's Vikings area is open to the public. You can find it off&lt;br /&gt;
  the eastern coast of Medieval England. This is the first section of&lt;br /&gt;
  a larger planned area. Please report all bugs, problems, suggestions,&lt;br /&gt;
  and so on to Arkenstone via mudmail, or post on the local board. The&lt;br /&gt;
  sugegsted level range for the area is mid-twenties, but there are lower&lt;br /&gt;
  and higher level mobs as well. There is a place to rent in the area--&lt;br /&gt;
  look for the Gestahaus.&lt;br /&gt;
  &lt;br /&gt;
* You may find Medieval England to be rather unfamiliar when you walk &lt;br /&gt;
  around it! This is because of extensive revamping. For one, Nottingham    &lt;br /&gt;
  and Lincoln are now in their correct geographical locations (switched &lt;br /&gt;
  from where they were). Also, there is now a sizable addition to the  &lt;br /&gt;
  castle in Nottingham, including a few new little puzzles for players.&lt;br /&gt;
 &lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 &lt;br /&gt;
GENERAL UPDATES:&lt;br /&gt;
 &lt;br /&gt;
* The auction house is a thing of the past. See the &amp;quot;New commands&amp;quot; section&lt;br /&gt;
  for information on the new auctioning system.&lt;br /&gt;
 &lt;br /&gt;
* Shopkeepers in London and Bengal now eat their inventory like those in&lt;br /&gt;
  other areas. However, we fixed the problem with their also eating their&lt;br /&gt;
  gold.&lt;br /&gt;
  &lt;br /&gt;
* Groupboats now have holds in them. You may treat them like containers&lt;br /&gt;
  that cannot be opened or closed.&lt;br /&gt;
  &lt;br /&gt;
* Drowning is now possible. Boats and groupboats may begin to take on &lt;br /&gt;
  water and proceed to sink over the course of a few ticks (groupboats&lt;br /&gt;
  tend to last longer). Flying or water walk affects prevent you from &lt;br /&gt;
  drowning when you are stuck in the water without a boat. Swim skill also &lt;br /&gt;
  keeps you from drowning. Different boats have different chances of &lt;br /&gt;
  sinking.&lt;br /&gt;
  &lt;br /&gt;
* You can no longer rent or get an offer while fighting.&lt;br /&gt;
 &lt;br /&gt;
* The root and meditate skills can no longer both affect you at once.&lt;br /&gt;
 &lt;br /&gt;
* The bug with buying from multiple shopkeepers when they are closed has&lt;br /&gt;
  been fixed. They now stay closed as they are supposed to.&lt;br /&gt;
  &lt;br /&gt;
* You are now told who it is that has reconnected from link-death in your&lt;br /&gt;
  room. &amp;quot;Someone has reconnected&amp;quot; is a thing of the past!&lt;br /&gt;
  &lt;br /&gt;
* Murky rooms will now tell you that you cannot see the items in them even&lt;br /&gt;
  when you are in brief.&lt;br /&gt;
  &lt;br /&gt;
* You now get a message when someone tries to give you something and your&lt;br /&gt;
  hands are full. This should help solve problems people have had with &lt;br /&gt;
  doing quests and not getting the reward.&lt;br /&gt;
  &lt;br /&gt;
* The wary/agg system is now in. When you enter the game you will have a&lt;br /&gt;
  wary/agg setting of 'normal'--which is to say, exactly as things always&lt;br /&gt;
  used to be. However, for each notch below normal that you set your wary&lt;br /&gt;
  at, your opponent suffers a -1 to hit, and you suffer a -1 to hit. For&lt;br /&gt;
  each point you are aggressive, your opponent gains a +1 to hit on you--&lt;br /&gt;
  but you also gain a +1 to hit on them. Certain actions, such as &lt;br /&gt;
  sleeping, set your wary/agg back to normal. So does renting. See the New &lt;br /&gt;
  Commands section for info on how to change the setting. You can also see &lt;br /&gt;
  your wary/agg in score.&lt;br /&gt;
  &lt;br /&gt;
* Player description registration is now in. To get your character a &lt;br /&gt;
  unique description, ask an immortal. You will need to specify a long &lt;br /&gt;
  description and a short description, and we are asking that said &lt;br /&gt;
  descriptions not be misleading, but rather fit well with the character &lt;br /&gt;
  and with the historical background, particularly of your hometown. Once &lt;br /&gt;
  you have your description, you will look that way to others who see you. &lt;br /&gt;
  You can turn the description on and off with the NAME command--see New &lt;br /&gt;
  Commands. Note that whatever you pick, you're pretty much stuck with, it &lt;br /&gt;
  is the way the character LOOKS and we will not alter it unless the event &lt;br /&gt;
  that caused the change is noteworthy enough to appear in the social&lt;br /&gt;
  column of this newsletter. You can however ask an immortal to remove &lt;br /&gt;
  descriptions from you altogether and return you to just having a name.&lt;br /&gt;
  &lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 &lt;br /&gt;
NEW COMMANDS:&lt;br /&gt;
 &lt;br /&gt;
* New command: WARY&lt;br /&gt;
  Syntax: WARY&lt;br /&gt;
  This sets your wariness up a notch, or reduces your aggressivity in &lt;br /&gt;
  combat.&lt;br /&gt;
  &lt;br /&gt;
* New command: AGGRESSIVE&lt;br /&gt;
  Syntax: AGGRESSIVE&lt;br /&gt;
  This increases your aggressivity during combat, or reduces your wariness&lt;br /&gt;
  a notch.&lt;br /&gt;
 &lt;br /&gt;
* New command: QUERY&lt;br /&gt;
  Syntax: query &lt;br /&gt;
  This will give a quick one-sentence summary of whether you know, can&lt;br /&gt;
  learn, or can use, a given skill.&lt;br /&gt;
  &lt;br /&gt;
* New command: CONSIGN&lt;br /&gt;
  Syntax: consign  or consign  &lt;br /&gt;
  This command puts an item up for auction. You can only auction one item&lt;br /&gt;
  at a time in the whole mud; therefore auctions have a time limit set on&lt;br /&gt;
  them. You may not auction NO_SELL items, NO_AUCTION items, or containers&lt;br /&gt;
  with something in them (empty ones are fine). This includes groupboats&lt;br /&gt;
  (see general changes). The minimum bid is assumed to be the rent value&lt;br /&gt;
  of the item unless specified; it cannot go lower than 1/2 the rent value&lt;br /&gt;
  of the item. Consignments will be announced over the Auction channel.&lt;br /&gt;
 &lt;br /&gt;
* New command: RECLAIM&lt;br /&gt;
  Syntax: reclaim &lt;br /&gt;
  This only works if you are the auction owner. It removes a consigned &lt;br /&gt;
  item from open auction and announces this fact on the Auction channel.&lt;br /&gt;
 &lt;br /&gt;
* New command: BID&lt;br /&gt;
  Syntax: bid &lt;br /&gt;
  This command announces a bid on the Auction channel if the bid is higher&lt;br /&gt;
  than the current bid and you have enough money in hand AND/OR in the &lt;br /&gt;
  bank to cover the bid, and can rent the item. If you get the item, then &lt;br /&gt;
  your bank account and money in hand will automatically be deducted for &lt;br /&gt;
  the amount, money in hand first.&lt;br /&gt;
  &lt;br /&gt;
* New command: CANCEL&lt;br /&gt;
  Syntax: cancel&lt;br /&gt;
  This withdraws your current bid from the auction if it is the current&lt;br /&gt;
  highest bid. The auction continues without you.&lt;br /&gt;
  &lt;br /&gt;
* New command: ACCEPT&lt;br /&gt;
  Syntax: accept&lt;br /&gt;
  If you are the person auctioning off an item, this accepts whatever the&lt;br /&gt;
  current highest bid is. The money is automatically transferred to your&lt;br /&gt;
  bank account. The item magically vanishes from your inventory and &lt;br /&gt;
  appears in the inventory of the highest bidder. If the person is no &lt;br /&gt;
  longer able to pay for the item, you keep the item and the auction &lt;br /&gt;
  continues. You may not accept a bid for a full tick to allow for open &lt;br /&gt;
  auctions.&lt;br /&gt;
  &lt;br /&gt;
* New command: NAME&lt;br /&gt;
  Syntax: name&lt;br /&gt;
  This toggles the setting for your registered short and long &lt;br /&gt;
  descriptions. A long description is the one that says &amp;quot;So and so is &lt;br /&gt;
  standing here.&amp;quot; A short desc is the one that appears when you do&lt;br /&gt;
  something, like &amp;quot;So and so bounces around.&amp;quot; If you do not have a &lt;br /&gt;
  description or if you turn them off with this command, your character's &lt;br /&gt;
  name will be used there. If you leave it on, then others will not see &lt;br /&gt;
  your name, but just the registered descriptions. Note that immortals can &lt;br /&gt;
  see through descriptions.&lt;br /&gt;
  &lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 &lt;br /&gt;
ALTERED COMMANDS:&lt;br /&gt;
 &lt;br /&gt;
* Altered command: SKILLS&lt;br /&gt;
  Syntax: SKILLS&lt;br /&gt;
  Skills marked with a minus sign (-) to the left of the skill name (in&lt;br /&gt;
  other words, as it should be, not like it was in the test code) are&lt;br /&gt;
  skills which you have learned but cannot currently use because you do&lt;br /&gt;
  not qualify for them.&lt;br /&gt;
  &lt;br /&gt;
* Altered command: ALLSKILLS&lt;br /&gt;
  Syntax: ALLSKILLS&lt;br /&gt;
  Skills marked with a plus sign (+) to the left of the skill name are&lt;br /&gt;
  skills which you have already learned. Allskills shows every skill that&lt;br /&gt;
  you qualify to learn and use.&lt;br /&gt;
  &lt;br /&gt;
* Altered command: WORDS&lt;br /&gt;
  Syntax: WORDS&lt;br /&gt;
  Words marked with a minus sign to the left of the word are ones that&lt;br /&gt;
  you do not currently qualify to use in constructing a spell.&lt;br /&gt;
  &lt;br /&gt;
* Altered command: WIMPY&lt;br /&gt;
  Syntax: WIMPY &lt;br /&gt;
  You can no longer alter your wimpy level to higher than your current hp.&lt;br /&gt;
  &lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 &lt;br /&gt;
NEW SPELLS:&lt;br /&gt;
 &lt;br /&gt;
* Some of the spells that weren't working should work now.&lt;br /&gt;
 &lt;br /&gt;
* The magic repair spell is in. It's called TRUE FORM. It works just like&lt;br /&gt;
  the repair skill, but only on magic items. Including scrapping items on&lt;br /&gt;
  failures.&lt;br /&gt;
 &lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 &lt;br /&gt;
SPELL CHANGES:&lt;br /&gt;
 &lt;br /&gt;
* PRESERVE no longer preserves items past ten mud days (480 ticks). Also, &lt;br /&gt;
  you can't accidentally destroy perm items by preserving them. Decaying    &lt;br /&gt;
  them does still work however. :)&lt;br /&gt;
 &lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 &lt;br /&gt;
SKILL UPDATES:&lt;br /&gt;
 &lt;br /&gt;
* BACKSTAB now has a higher chance of hitting, and also has a chance of&lt;br /&gt;
  paralyzing your victim.&lt;br /&gt;
  &lt;br /&gt;
* FENCING is now in. It currently gives a +1 to hit and a +1 to damage&lt;br /&gt;
  if you are using a piercing or stabbing weapon. It does not apply during&lt;br /&gt;
  backstab.&lt;br /&gt;
  &lt;br /&gt;
* SWORDSMANSHIP is now in. It gives +1 +1 when using slashing and related&lt;br /&gt;
  weapons.&lt;br /&gt;
  &lt;br /&gt;
* ARMS TRAINING is in. It also gies +1 +1, when using bludgeoning and&lt;br /&gt;
  crushing weapons like staves and maces.&lt;br /&gt;
  &lt;br /&gt;
* ENTRANCE now has a chance of failure, and no longer works on deafened&lt;br /&gt;
  people. Fleeing from the room where the music is will free you from the&lt;br /&gt;
  enchantment.&lt;br /&gt;
  &lt;br /&gt;
* PICK LOCK allows you now to lock doors even if you do not have the key.&lt;br /&gt;
 &lt;br /&gt;
* JUDGE has had various cosmetic problems with the messages fixed.&lt;br /&gt;
 &lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 &lt;br /&gt;
NEW SKILLS:&lt;br /&gt;
We're working on adding teachers for these new skills all over the mud, &lt;br /&gt;
but it may take a while.&lt;br /&gt;
 &lt;br /&gt;
* POISONING&lt;br /&gt;
  Syntax: poison &lt;br /&gt;
  Poisons a weapon with a slow-acting poison. Poisons food or drink with&lt;br /&gt;
  an instantly fatal one. Requires a poisonous herb or drug.&lt;br /&gt;
  &lt;br /&gt;
* ANATOMY:&lt;br /&gt;
  Syntax: ASSESS &lt;br /&gt;
  Describes their current physical state: strength, dexterity,  &lt;br /&gt;
  constitution, hit points.&lt;br /&gt;
 &lt;br /&gt;
* FIRST AID&lt;br /&gt;
  Syntax: AID &lt;br /&gt;
  Administers basic first aid to a patient. Requires a bandage and the &lt;br /&gt;
  bandage skill.&lt;br /&gt;
 &lt;br /&gt;
* PHARMACOLOGY&lt;br /&gt;
  Syntax: RX &lt;br /&gt;
  Looks up a drug in the helpfiles. Note that currently there are no drugs &lt;br /&gt;
  and therefore no database for them.&lt;br /&gt;
 &lt;br /&gt;
* FIELD SURGERY&lt;br /&gt;
  Syntax: OPERATE &lt;br /&gt;
  Offers major healing to a patient. Requires a scalpel and knowledge of &lt;br /&gt;
  first aid and dress wounds (unimplemented skill).&lt;br /&gt;
 &lt;br /&gt;
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 &lt;br /&gt;
              ________________________&lt;br /&gt;
            /                         \&lt;br /&gt;
        o O | Wonder what folks are    |&lt;br /&gt;
  `\|||/    | doing over at LegendMud? |&lt;br /&gt;
   (o o)     \________________________/&lt;br /&gt;
ooO_(_)_Ooo_____________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
 &lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
 &lt;br /&gt;
It happened in the wee hours of the morning of the 17th of December.&lt;br /&gt;
 &lt;br /&gt;
It is my sad duty to notify Legend of the end of Taro. By his wish,&lt;br /&gt;
I assisted my fellow Knight in passing on into the next plane of&lt;br /&gt;
existance by pkilling Taro to the point of permadeath. He extends&lt;br /&gt;
his greetings to all who knew him, and says that he will be on, from&lt;br /&gt;
time to time, to say hi and socialize with his friends and acquaintences.&lt;br /&gt;
 &lt;br /&gt;
With finals over, and looking towards finishing his thesis and getting&lt;br /&gt;
a job, Taro decided that he just didn't have the time to spare to keep&lt;br /&gt;
to the pace of Legend, with all the changes.&lt;br /&gt;
 &lt;br /&gt;
It was a moment of extreme emotion. I am not ashamed to say that I spent&lt;br /&gt;
quite some time actually crying, and am still worked up about it as I &lt;br /&gt;
write this obituary notice.&lt;br /&gt;
 &lt;br /&gt;
Yours in mourning,&lt;br /&gt;
Dominic Elhalyn Hastur, Recruiter for the Knights of Legend&lt;br /&gt;
 &lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
 &lt;br /&gt;
Also gone from Legend: Gronf, who extends greetings to all his friends and &lt;br /&gt;
reports that he no longer has the time to play muds.&lt;br /&gt;
 &lt;br /&gt;
                          \|/ \\||//  \|/   \!/&lt;br /&gt;
 &lt;br /&gt;
On the other hand, welcome to a lot of newbies who have found us recently. &lt;br /&gt;
Apparently we popped up again on one of the mudlists and we've had a lot &lt;br /&gt;
of visitors. Some were old friends--say hi to Ohara, who was here when we &lt;br /&gt;
first opened, if you see him. &lt;br /&gt;
 &lt;br /&gt;
                          \|/  \|/   \!/ \\||//&lt;br /&gt;
                          &lt;br /&gt;
The following showed up delivered anonymously to the Legendary Times&lt;br /&gt;
on old, cracked brown paper. The handwriting was exotic and it took us&lt;br /&gt;
a month to find someone who could translate the odd old language... It&lt;br /&gt;
was interesting enough that we thought we'd pass it on. Unfortunately,&lt;br /&gt;
the person who delivered it was found dead in an alley yesterday.&lt;br /&gt;
 &lt;br /&gt;
               A Story from Hakiem, the Tale-spinner&lt;br /&gt;
 &lt;br /&gt;
His family was different. Skin whiter than ours, hair of golden&lt;br /&gt;
sunlight and surrounded by a warm glow of kindness which one does not&lt;br /&gt;
see too often. He was just a boy then, going by the name Emrys.&lt;br /&gt;
Often he would come and listen to me talk, his ebony eyes sparkling&lt;br /&gt;
with excitement and curiousity. Ah yes, he was exceptional, always&lt;br /&gt;
the leader of the other children and getting them into mischief.&lt;br /&gt;
 &lt;br /&gt;
However, as with all good things, this came to an end quite abruptly.&lt;br /&gt;
His father, the governor of our town, was accused of treason. He was&lt;br /&gt;
publicly executed in front of his family including young Emrys.&lt;br /&gt;
They were all taken away then, possibly to be sold into slavery. I&lt;br /&gt;
remember I felt a certain kind of bleakness on that day. I remember&lt;br /&gt;
shivering not from the cold wind that howled through the valley, but&lt;br /&gt;
from the thought of what faced Emrys and his family.&lt;br /&gt;
 &lt;br /&gt;
When I next saw him, 10 years had passed. He had changed and I would&lt;br /&gt;
not have recognized him if not for his eyes. It happened while I was&lt;br /&gt;
at the bazaar, sitting in my usual spot while spinning a tale for the&lt;br /&gt;
children, when a shadow fell over me. I looked up and found myself&lt;br /&gt;
staring into a pair of familiar dark eyes. They shone with the same&lt;br /&gt;
intensity as when he was a boy, but now, they did not shine with&lt;br /&gt;
innocence and kindness, but with hatred and pain. I opened my mouth&lt;br /&gt;
to speak, a thousand questions tripping over my tongue. But he merely&lt;br /&gt;
tossed a few coins my way and strode away.&lt;br /&gt;
 &lt;br /&gt;
I can only guess at what must have happened in those 10 years. In&lt;br /&gt;
future years as I travelled from one city to another, I always&lt;br /&gt;
made it a point to find out what I could about Emrys.&lt;br /&gt;
 &lt;br /&gt;
From little bits of stories that I pieced together, I learnt that&lt;br /&gt;
Emrys was sold as a slave to a powerful magician, named Darlok.&lt;br /&gt;
I will not describe in detail what was said about Darlok, but suffice&lt;br /&gt;
it to say that young Emrys must have found himself in hell. It was&lt;br /&gt;
later said that Emrys secretly studied the arts of magic and one&lt;br /&gt;
night when Darlok slept, cast a death spell on him. Others murmur&lt;br /&gt;
that Emrys had made a pact with the devil himself and it was the&lt;br /&gt;
devil that cast Darlok down to the bowels of hell. But whatever&lt;br /&gt;
happened, Emrys was free and was next seen in Tara.&lt;br /&gt;
 &lt;br /&gt;
He had made a fortune for himself and was decked in fine jewelry.&lt;br /&gt;
It was said that he fell hopelessly in love with a princess of the dun&lt;br /&gt;
and was going to marry her. However, on the day of the wedding, it&lt;br /&gt;
was discovered that Emrys' father was a traitor and thus the people&lt;br /&gt;
stoned Emrys and ran him out of Tara into the nearby forest to&lt;br /&gt;
be eaten by wild animals. Out of shame, the Ard-righ of the&lt;br /&gt;
dun killed his own daughter, the princess. The fishermen in the&lt;br /&gt;
village nearby attest that they will never forget the howl of sorrow&lt;br /&gt;
that they heard echoing through the forest on that day.&lt;br /&gt;
 &lt;br /&gt;
I do not know what happened thereafter but after our encounter&lt;br /&gt;
at the bazaar I heard quiet murmurings about the black eyed&lt;br /&gt;
devil. It seems that he is now called Revenant, a name given&lt;br /&gt;
to him because of the harsh and brutal way with which he exacts&lt;br /&gt;
revenge from the people who cross him. Many people fear him and&lt;br /&gt;
keep far away from his path. There are others however who look upon&lt;br /&gt;
him with respect, awe and admiration.&lt;br /&gt;
 &lt;br /&gt;
                          \\||//  \|/  \!/  \|/    &lt;br /&gt;
 &lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Legendary Times is put out by the gods of LegendMUD. Please send all&lt;br /&gt;
 replies/additions to rkoster3@ua1ix.ua.edu for inclusion in the next  &lt;br /&gt;
 edition. We, however, reserve the right to moderate this discussion,&lt;br /&gt;
and may object to some submissions. If you feel we have wrongly omitted &lt;br /&gt;
 one of your messages, please talk to either Kaige or Ptah online or &lt;br /&gt;
 through EMail and see if we did indeed receive it in the first place.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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