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		<title>Mertjai: Created page with &quot; &lt;nowiki&gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./      /            THE LEGENDARY TIMES ............/...&quot;</title>
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		<updated>2018-03-24T03:34:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./      /            THE LEGENDARY TIMES ............/...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
.............._______&lt;br /&gt;
............./      /            THE LEGENDARY TIMES&lt;br /&gt;
............/      /&lt;br /&gt;
.........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
........./      /...../  ___/./  ____/../  ___/./  __.  \.../  /\  \&lt;br /&gt;
......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
...../                / /./       /./     /./  /.../  /./       /&lt;br /&gt;
..../                /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
.../________________/       running on sylvester.cc.utexas.edu 9999&lt;br /&gt;
                                                 128.83.108.29 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
    http://www.cs.cmu.edu:8001/Web/People/johnmil/legend/legend.html&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME TWO, ISSUE SEVENTEEN                             Mar. 11th, 1995&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                      ...:/:[ CONTENTS ]:\:...&lt;br /&gt;
&lt;br /&gt;
                     CODE ADDITIONS AND CHANGES&lt;br /&gt;
&lt;br /&gt;
         - flop social plus, psst, there's a boggle one too -&lt;br /&gt;
         -               fixes to heal spells               -&lt;br /&gt;
         -            oops, we zapped some others           -&lt;br /&gt;
         -   new herbs and new herbal uses for old herbs    -&lt;br /&gt;
         -                  helps updated                   -&lt;br /&gt;
         -          flaming sword and dagger of ice         -&lt;br /&gt;
         -             wierd bug in Seoni fixed             -&lt;br /&gt;
&lt;br /&gt;
                             ARTICLES&lt;br /&gt;
&lt;br /&gt;
           - Ramadan's Quickie Guide to Being a Bard -&lt;br /&gt;
&lt;br /&gt;
                         FUND DRIVE STATUS&lt;br /&gt;
&lt;br /&gt;
                           SOCIAL EVENTS&lt;br /&gt;
                           &lt;br /&gt;
              -          Lirra's birthday!        -&lt;br /&gt;
              -       Hunter_Rose's birthday!     -&lt;br /&gt;
              -        Kiera and Tegid duel       -&lt;br /&gt;
              -        And Dusty vs. Cheese       -&lt;br /&gt;
              -       And Dusty vs. Greyscot      - &lt;br /&gt;
              -         And Dusty vs. Kiera       -&lt;br /&gt;
              -   And enough about Dusty, sheesh  -&lt;br /&gt;
              - Mercenary and Khelleck duel again -&lt;br /&gt;
              -           Ramadan retires         -&lt;br /&gt;
              -             Eva retires           - &lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                        NEW SOCIAL COMMAND ADDED&lt;br /&gt;
&lt;br /&gt;
Sadist saw this on another mud and liked it, so he made one here. Check&lt;br /&gt;
out the new FLOP social, with flops on people, objects, or by itself.&lt;br /&gt;
Also, people seem mostly unaware that there is a BOGGLE social because&lt;br /&gt;
it isn't listed in the social helps. But it's there... have fun. :)&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                    CRASHING BUG WITH HEALING FIXED&lt;br /&gt;
&lt;br /&gt;
Most of the recent crashes were because of a bug which permitted magical&lt;br /&gt;
healing to sometimes put your hit points over your max. When this happened&lt;br /&gt;
and you were fighting, it caused a crash because there is no condition&lt;br /&gt;
message for 'better than best.' The heal spells should now only heal you&lt;br /&gt;
up to your max hit points.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                        OOPS, SOME SPELLS ZAPPED&lt;br /&gt;
&lt;br /&gt;
In fixing the above bugm, the latest spells were somehow overwritten:&lt;br /&gt;
sleep, binding, and some others. But they have been replaced as of this&lt;br /&gt;
newest update, so you should find them working just fine.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                          UPDATES TO HERBALISM&lt;br /&gt;
&lt;br /&gt;
Eleven herbs have had new effects added to them. We're not going to list&lt;br /&gt;
off the individual herbs for you, but here's a tantalizing glimpse of&lt;br /&gt;
what's in store:&lt;br /&gt;
&lt;br /&gt;
4 more cure light poultices&lt;br /&gt;
a cure poison, cure burns, and remove rage potion&lt;br /&gt;
2 cure light potions&lt;br /&gt;
2 cure poison potions&lt;br /&gt;
sleep potion&lt;br /&gt;
dispel magic potion&lt;br /&gt;
strength refresh and preservation flavor&lt;br /&gt;
sleep foul&lt;br /&gt;
and 3 more amulets&lt;br /&gt;
&lt;br /&gt;
Also added: seven new herbs. It will take a while for these to filter&lt;br /&gt;
into the mud as they will need to be placed in the various areas, but&lt;br /&gt;
look for the following plants growing around soon:&lt;br /&gt;
&lt;br /&gt;
basil, bloodroot, bergamot, feverfew, hyssop, hop, and woodruff.&lt;br /&gt;
&lt;br /&gt;
The powder skill from herbalism is being decommissioned. There will most&lt;br /&gt;
likely be a powder skill in the forthcoming stage magic set, but it will&lt;br /&gt;
be very different. Since tentative plans right now are for a skills wipe&lt;br /&gt;
when we put in the new skills system, people who currently have powder&lt;br /&gt;
are unaffected.  All three herbs that were supposed to have powders now do&lt;br /&gt;
different things.&lt;br /&gt;
&lt;br /&gt;
There was recently a meeting in the OOC Auditorium over the herbalism&lt;br /&gt;
specialty. Many ideas came out of this, including ideas for new skills&lt;br /&gt;
in the field. One immediate change is that the teaching acts for augment and&lt;br /&gt;
root reflect the prereqs that the people who met in the auditorium&lt;br /&gt;
mutually agreed on.&lt;br /&gt;
&lt;br /&gt;
Herblore should be updated to reflect these changes.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                     HELP FILES UPDATED SLIGHTLY&lt;br /&gt;
                     &lt;br /&gt;
Item damage is now reflected in the helpfiles, as are the removal of&lt;br /&gt;
powder from the herbal skill set, and various frequently asked questions&lt;br /&gt;
such as the one about locking doors with pick lock. The following&lt;br /&gt;
help files were updated:&lt;br /&gt;
&lt;br /&gt;
forge    headbutt   mend    pick lock  repair    herblore    powder&lt;br /&gt;
ride     tailor     tan     throw      foul      purify&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
              CHANGES TO FLAMING SWORD AND DAGGER OF ICE&lt;br /&gt;
&lt;br /&gt;
You may have noticed that since these spells went in, they have had problems.&lt;br /&gt;
At first, they were too weak, hardly useful. Then recently, they have been&lt;br /&gt;
extraordinarily overpowered, doing averages of around 40 damage.&lt;br /&gt;
&lt;br /&gt;
Well, we have tried to strike a balance with this latest revision. A master&lt;br /&gt;
mage's flaming sword will now cast flamestrike around 80% of the time,&lt;br /&gt;
and will do up to around 25 damage, and it scales down to a mostly normal&lt;br /&gt;
vanilla longsword. ice dagger was revised similarly, only does less damage&lt;br /&gt;
given that it is a backstabbing weapon.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
                           SEONI BUG FIXED&lt;br /&gt;
&lt;br /&gt;
Several people reported being unable to go south to enter the cul-de-sac&lt;br /&gt;
in the newbie section of the Seoni jungle. This should be fixed now.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.&lt;br /&gt;
                       .'                       '.&lt;br /&gt;
                     .:          FEATURE          :.&lt;br /&gt;
                      '.        ARTICLES!        .'&lt;br /&gt;
                        '                       '&lt;br /&gt;
':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':'&lt;br /&gt;
&lt;br /&gt;
        THE BARD'S GUIDE TO SURVIVING AND THRIVING ON LEGEND&lt;br /&gt;
                              by Ramadan&lt;br /&gt;
                      with extra comments by Ptah&lt;br /&gt;
&lt;br /&gt;
[Ed's note: this is a guide to play a bardic character and has nothing to&lt;br /&gt;
do with being a member of the Bard clan, the Order of the Scroll. I've&lt;br /&gt;
fleshed out some of the things Ramadan said with some technical details&lt;br /&gt;
about how the skills work, on the grounds that I wanted a longer article.]&lt;br /&gt;
&lt;br /&gt;
The Bard is the newest skill tree added to Legend and remains one of the&lt;br /&gt;
least used (abused) skill sets. The most powerful of all bard skills is&lt;br /&gt;
the entrance, a skill that can only be mastered by &amp;quot;modern mages.&amp;quot; Since&lt;br /&gt;
the upgrade of mobs, the ability to get rid of mobs' special attacks have&lt;br /&gt;
become even more important. Even after entrance was downgraded, it&lt;br /&gt;
remains one of the most powerful and deadly skills of all.&lt;br /&gt;
&lt;br /&gt;
[Entrance lasts until the tick or until the mob flees. An entranced mob&lt;br /&gt;
takes extra damage commensurate with sitting or resting (that is, not&lt;br /&gt;
as much as a stunned mob, but more than if they were standing). Unlike&lt;br /&gt;
headbutt or stunning skills, entrance does not wear off based on the&lt;br /&gt;
caster's ability, but just at the tick, hence an entranced mob can often&lt;br /&gt;
stay that way during a whole fight. But note that stunning, sleeping,&lt;br /&gt;
or forcing rest on a mob will break the dance pattern and the entrance&lt;br /&gt;
will end. In other words, a headbutting warrior and an entrancing bard&lt;br /&gt;
don't make the best of teammates. - Ptah]&lt;br /&gt;
&lt;br /&gt;
IMHO, the next most useful bard skill is calm. I have found myself in many&lt;br /&gt;
aggressive situations where fleeing is not a viable option(i.e. walking into&lt;br /&gt;
the old husband and wife's house at night in roman britain)  With calm, you&lt;br /&gt;
can stop the fight, bandage yourself, open the door, then walk out(if you are&lt;br /&gt;
quick).  At the very least, you can stop a fight, bandage yourself, switch&lt;br /&gt;
weapons without the draw skill, dance a little jig before attacking the mob&lt;br /&gt;
again.  Unlike flee, calming a mob will stop it from &amp;quot;remembering&amp;quot; and&lt;br /&gt;
attacking you again.  Aggressive mobs such as boars or wolves might still&lt;br /&gt;
attack after they are calmed.&lt;br /&gt;
&lt;br /&gt;
[Calm carries with it a wait like the combat skills headbutt or kick do.&lt;br /&gt;
Since for low level bards who have not boosted the bard's main stats it&lt;br /&gt;
may fail frequently, this is a major issue for those who want to use it as&lt;br /&gt;
Ramadan describes. Of course, the image of a backstab-calm team is quite&lt;br /&gt;
seductive. :) It does NOT however remove alertness from mobs, so the&lt;br /&gt;
backstabber still has to wait for the alertness period to end. Calm may be&lt;br /&gt;
used in two ways. Calm by itself will attempt to stop all fights in the&lt;br /&gt;
room, and calm with a target will calm only that individual. If you want&lt;br /&gt;
to use it to stop someone else's fight, that means you have to calm the&lt;br /&gt;
whole room, because otherwise the still-angry opponent will hit the calmed&lt;br /&gt;
person and re-initiate combat. Finally, one of the most useful qualities&lt;br /&gt;
of calm is that it not only stops fights, it removes hatreds. Use it to&lt;br /&gt;
permit others safe passage by a mob they have angered, instead of suggesting&lt;br /&gt;
they rent out (which may not always be possible anyway). This also gives&lt;br /&gt;
it decided tactical advantages in pkill and backstabbing approaches.&lt;br /&gt;
- Ptah]&lt;br /&gt;
&lt;br /&gt;
On the flipside, the inspire skill is less useful.  Very rarely do you want a&lt;br /&gt;
mob to rage or most tanks who wants to rage, already have rage as a skill.&lt;br /&gt;
&lt;br /&gt;
[As skill prereqs change, it is likely that rage will become a little harder&lt;br /&gt;
to get and a little more uncommon. So the ability to let someone rage who&lt;br /&gt;
can't on their own can be useful then. Inspire also works like calm does;&lt;br /&gt;
you may attempt to inspire everyone in the room. Since a case where&lt;br /&gt;
all fighters are raging simply means no fleeing, plus extra damage, the&lt;br /&gt;
main advantage of this is to speed up a slow-going fight on all sides.&lt;br /&gt;
Consider this the next time you are trapped in a fight you know you can win&lt;br /&gt;
but are poisoned. Also, of course, the ability to trap someone into a fight&lt;br /&gt;
and not permit them to flee may be useful in cases where you have a mob&lt;br /&gt;
whose damage you do not fear but that flees alot; or, deadlier yet, if&lt;br /&gt;
you want to keep a PLAYER from fleeing a fight and you don't like them. :)&lt;br /&gt;
Oops, they attacked the Abbot by accident? Darn, let me inspire them and&lt;br /&gt;
sneak out the door... - Ptah]&lt;br /&gt;
&lt;br /&gt;
Praise and Satire are the two most fun skills in the bardic set. I am sure you&lt;br /&gt;
have seen some interesting praises and satires on the info channel a few&lt;br /&gt;
times.  The added prestige and rent isn't all that bad either.  There is a&lt;br /&gt;
mistake in the helpfile for bardic skills.  You need both &amp;quot;play&amp;quot; and&lt;br /&gt;
&amp;quot;eloquence&amp;quot; instead of just one for the higher bardic skills.&lt;br /&gt;
&lt;br /&gt;
[Praise and satire require you to have a decent prestige yourself in&lt;br /&gt;
order for your words to be heard. Also, I've noticed that many people&lt;br /&gt;
do not know how to use the skills to give custom praises and satires.&lt;br /&gt;
Simply use PRAISE  , as in:&lt;br /&gt;
&lt;br /&gt;
praise herman cookie baking abilities&lt;br /&gt;
&lt;br /&gt;
Satire works the same way. Also note that you can praise a mob and boost&lt;br /&gt;
their prestige that way, which confers extra prestige upon you when you&lt;br /&gt;
kill it (the more famed the mob, of course, the more prestigious the kill).&lt;br /&gt;
Note that since you only get one prestige point for each kill of a more&lt;br /&gt;
prestigious target, this tactic works best on mobs whose prestige starts out&lt;br /&gt;
LOWER than (or equal to) your own. - Ptah]&lt;br /&gt;
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.&lt;br /&gt;
':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':'&lt;br /&gt;
&lt;br /&gt;
                            FUND DRIVE STATUS&lt;br /&gt;
                           &lt;br /&gt;
Checks are starting to come faster. We've still got a long way to go,&lt;br /&gt;
however. Just about all of the donations recieved thus far are already spent&lt;br /&gt;
on 16MB of RAM for the site which we got for a remarkably low price. Next&lt;br /&gt;
we'll be looking for a motherboard and network card. The RAM is now&lt;br /&gt;
paid for, so all we need to to is pay back Sadist the amount he advanced&lt;br /&gt;
in order to buy it dirt cheap. We'll probably repeat the same process&lt;br /&gt;
to buy the motherboard and network card.&lt;br /&gt;
&lt;br /&gt;
TOTAL CASH IN HAND:    $525			up from $320 last issue&lt;br /&gt;
TOTAL DONORS:           6			up from 3 last issue&lt;br /&gt;
ROUGH TOTAL PLEDGED:   $900&lt;br /&gt;
TOTAL PLEDGES:          14			up from 12 last issue&lt;br /&gt;
&lt;br /&gt;
We suggest that those who have the money burning a hole in their pocket&lt;br /&gt;
go ahead and send the checks directly to the following address and we will&lt;br /&gt;
get the letters out to them as soon as we can, perhaps even crossing in&lt;br /&gt;
the mail. This is the address to send donations to:&lt;br /&gt;
&lt;br /&gt;
           (make checks payable to Raphael and Kristen Koster)&lt;br /&gt;
    &lt;br /&gt;
                     Raph and Kristen Koster&lt;br /&gt;
                     University Station&lt;br /&gt;
                     PO Box 1114&lt;br /&gt;
                     Tuscaloosa AL 35486-1114&lt;br /&gt;
                     USA&lt;br /&gt;
&lt;br /&gt;
If you are an overseas donor who cannot write a check in US Dollars, please&lt;br /&gt;
email us at the LT address given at the end of this newsletter.&lt;br /&gt;
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
              ________________________&lt;br /&gt;
            /                         \&lt;br /&gt;
        o O | Wonder what folks are    |&lt;br /&gt;
  `\|||/    | doing over at LegendMud? |&lt;br /&gt;
   (o o)     \________________________/&lt;br /&gt;
ooO_(_)_Ooo_____________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
Dusty did just WAY too much this week. Sometimes I wish she'd just go home.&lt;br /&gt;
But before we get to her activities, here's a rundown on some birthdays&lt;br /&gt;
that came up or are coming up this week! Be sure to hit Ringo's Flower Shop&lt;br /&gt;
and send cards and good wishes to:&lt;br /&gt;
&lt;br /&gt;
Lirra whose RL birthday was this past Sunday the 12th!&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
Hunter_Rose whose RL birthday is Wednesday the 15th!&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
As you saw last issue, Kiera took exception to how Sir Tegid of the Knights&lt;br /&gt;
of Legend was apparently speaking for Khelleck in the great Bremmar and&lt;br /&gt;
Greyscot and Khelleck and Sylia and who-knows-who-else battle that took&lt;br /&gt;
place. It seems that Kiera's annoyance was quite serious, for she and&lt;br /&gt;
Tegid have been exchanging words and yes, even fighting duels, since then.&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
Dusty's back. *sigh* Nobody tried to kill her this time, though she did of&lt;br /&gt;
course die, as she seems to every time she logs on. But she did uncover the&lt;br /&gt;
fact that Cheese has been systematically invading the clan hall of the&lt;br /&gt;
Order of the Scroll for quite some time now. In response, she chatted this&lt;br /&gt;
little satire:&lt;br /&gt;
&lt;br /&gt;
          Cheese the false friend likes to hide his true nature&lt;br /&gt;
          Behind the smell of his rotten and moldering face--&lt;br /&gt;
          He loots from those who once gave him good shelter&lt;br /&gt;
          And trades their secrets for shame and disgrace.&lt;br /&gt;
          Let it be known that Cheese is anathema!&lt;br /&gt;
          Cheese is foul and stale and low!&lt;br /&gt;
          Don't let him into any of your sandwiches,&lt;br /&gt;
          Don't trust him with aught that you know.&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
Dusty also responded to Greyscot's killing of Bremmar while the latter&lt;br /&gt;
was at one hp after death with this vicious little piece. It is not known&lt;br /&gt;
whether Dusty was commissioned to write this, although it was greeted&lt;br /&gt;
with cheers from some quarters when she recited it. She did trumpet quite&lt;br /&gt;
loudly that she has been commissioned to write a satire on the theft of&lt;br /&gt;
Rusalka's whispers, but that piece has yet to materialize.&lt;br /&gt;
&lt;br /&gt;
[Warning, the piece that follows contains sexual references and may not be&lt;br /&gt;
suitable for the younger among us. :) As it is, this is a cleaner version&lt;br /&gt;
than what was chatted publicly. - Ed.]&lt;br /&gt;
&lt;br /&gt;
               There once was a fair little minstrel&lt;br /&gt;
               Whose name was gray as the hills&lt;br /&gt;
               His great talent was at retreating&lt;br /&gt;
               He'd shrink and withdraw, curl up and away,&lt;br /&gt;
               No longer upright and alert&lt;br /&gt;
               And hide himself deep in his cups...&lt;br /&gt;
               Not even birdies could heal his hurt.&lt;br /&gt;
               But one day in the fullness of time&lt;br /&gt;
               This fellow felt much engorged&lt;br /&gt;
               And strutted about to go slaying&lt;br /&gt;
               Bremmar The Terribly Bored&lt;br /&gt;
               He found him indeed greatly wounded&lt;br /&gt;
               And slew him with one single whack&lt;br /&gt;
               And then did he strut quite bravely&lt;br /&gt;
               Another bantam cock on the walk.&lt;br /&gt;
               And oh! the opprobrium, ah! the dismay&lt;br /&gt;
               As the world thought him sort of sick!&lt;br /&gt;
               But from past cruel knowledge I can attest&lt;br /&gt;
               It's merely that he is a p****.&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
But that's STILL not all Dusty did. Spectators were soon treated to a&lt;br /&gt;
squabble about a sweater. Yes, that's right, a sweater. It seems that&lt;br /&gt;
Dusty's sister Kiera (one cannot help but notice a family resemblance&lt;br /&gt;
not only in looks but in disposition) had borrowed one of Dusty's sweaters&lt;br /&gt;
and had accidentally gotten a bloodstain on it. Dusty accused her of &lt;br /&gt;
stealing her clothes, Kiera countered with childhood slights, and when&lt;br /&gt;
it had all settled, Kiera was dead! She was heard to say on chat, 'Damn,&lt;br /&gt;
entrance is nice.'&lt;br /&gt;
&lt;br /&gt;
Not too long after Kiera was slain by the bardette, Dusty obtained a pair&lt;br /&gt;
of sweaters and gave one as a gift to her sister. This sweater, light and&lt;br /&gt;
grey with silver buttons and a lace collar, was regrettably lost to a&lt;br /&gt;
crash when Kiera was overrent. It is as yet unknown whether Dusty will&lt;br /&gt;
see this carelessness as yet another slight and will tackle Kiera again.&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
Enough about Dusty and her antics--for they are not the only antics in the&lt;br /&gt;
land. Sir Khelleck, noble guildmaster of the Knights of Legend, and&lt;br /&gt;
the Mercenary have fought yet another duel. Once again Sir Khelleck was&lt;br /&gt;
the victor--many noted his careful use of some of the new spells he has&lt;br /&gt;
recently learned, such as magic sink, which absorbs the mana of spells&lt;br /&gt;
cast upon you. Mercenary seems to have decided that enough was enough,&lt;br /&gt;
for he has not tackled Khelleck again since.&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
Finally, there are a pair of retirements to announce this week, of well-&lt;br /&gt;
known characters that have been around Legend for a while now. First,&lt;br /&gt;
Ramadan has decided to give up his sword and adventuring days and&lt;br /&gt;
retired to a simple life of music and poetry.  &amp;quot;Come visit me at the&lt;br /&gt;
halls of legend soon,&amp;quot; he says. Ramadan is a bard of the Order of the&lt;br /&gt;
Scroll.&lt;br /&gt;
&lt;br /&gt;
And Eva, until recently a Hermetic, who went rogue soon after Rusalka&lt;br /&gt;
stepped down from the guildmistress position of the Hermetic Order,&lt;br /&gt;
has also announced her retirement. She didn't give any messages to her&lt;br /&gt;
fans, though.&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
That's all the news for now... keep the articles and tidbits coming!&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
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 Legendary Times is put out by the gods of LegendMUD. Please send all&lt;br /&gt;
 replies/additions to rkoster3@ua1ix.ua.edu for inclusion in the next  &lt;br /&gt;
 edition. We, however, reserve the right to moderate this discussion,&lt;br /&gt;
and may object to some submissions. If you feel we have wrongly omitted &lt;br /&gt;
 one of your messages, please talk to either Kaige or Ptah online or &lt;br /&gt;
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&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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