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		<title>Mertjai: Created page with &quot; &lt;nowiki&gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./      /            THE LEGENDARY TIMES ............/...&quot;</title>
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		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./      /            THE LEGENDARY TIMES ............/...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
.............._______&lt;br /&gt;
............./      /            THE LEGENDARY TIMES&lt;br /&gt;
............/      /&lt;br /&gt;
.........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
........./      /...../  ___/./  ____/../  ___/./  __.  \.../  /\  \&lt;br /&gt;
......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
...../                / /./       /./     /./  /.../  /./       /&lt;br /&gt;
..../                /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
.../________________/       running on   bashful.cc.utexas.edu 9999&lt;br /&gt;
                                                 128.83.108.17 9999&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
    http://www.cs.cmu.edu:8001/Web/People/johnmil/legend/legend.html&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME TWO, ISSUE TWENTY-NINE                             July 12, 1995&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                     *****************************&lt;br /&gt;
&lt;br /&gt;
                       ...:/:[ CONTENTS ]:\:...&lt;br /&gt;
&lt;br /&gt;
                           *CODE UPDATES*&lt;br /&gt;
&lt;br /&gt;
                     -  Viking Updates  -&lt;br /&gt;
&lt;br /&gt;
                             *ARTICLES*&lt;br /&gt;
&lt;br /&gt;
                     -  New Site Info -&lt;br /&gt;
                     -  A Contest!!! -&lt;br /&gt;
                     -  Fundraising Update  -&lt;br /&gt;
                     -  Get Those Proposals In!!  -&lt;br /&gt;
                     -  An Interview with Ptah (Part 2) -&lt;br /&gt;
&lt;br /&gt;
                            *SOCIAL EVENTS*&lt;br /&gt;
&lt;br /&gt;
                     -  Peace in Our Time  -&lt;br /&gt;
                     -  RP updates  -&lt;br /&gt;
                     -  A word from Zandy  -&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
Please send your responses to articles to the Legendary Times address at&lt;br /&gt;
legend@dbtech.net. Letters to the editor are welcomed :)&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         VIKING UPDATES&lt;br /&gt;
&lt;br /&gt;
A new time trans quest between the Viking area and Beowulf is now&lt;br /&gt;
installed. Charity (who is now administering Viking) notes that it involved&lt;br /&gt;
writing one new room (which is a bit of a hint in regards to finding it :).&lt;br /&gt;
Moreover, herbalists will be pleased to know that the herbs for Viking are&lt;br /&gt;
in!!&lt;br /&gt;
&lt;br /&gt;
                  -=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
                    THE NEW SITE IS COMING!!!!!!!&lt;br /&gt;
&lt;br /&gt;
The machine's been late in delivery because of an incorrect address,&lt;br /&gt;
but we have that all straightened out now, so we should be taking delivery&lt;br /&gt;
soon. Once we have the machine in place, expect some time before we&lt;br /&gt;
move as we intend to test code extensively on the new site first before&lt;br /&gt;
actually moving.&lt;br /&gt;
&lt;br /&gt;
The new machine also needs to be named....which means that there will be a...&lt;br /&gt;
&lt;br /&gt;
                             **CONTEST**&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We'll be holding a contest to name the new machine. All players are welcome&lt;br /&gt;
to submit as many possible names as they like, to be judged by the&lt;br /&gt;
immortals. All submissions should come to the following address:&lt;br /&gt;
&lt;br /&gt;
legend@dbtech.net&lt;br /&gt;
&lt;br /&gt;
Charity notes that the machine will be located on heaven.com, which may&lt;br /&gt;
give you all some ideas for names...:)&lt;br /&gt;
&lt;br /&gt;
                       \*/*\*/*\*/*\*/*\*/*\*/&lt;br /&gt;
&lt;br /&gt;
                         FUND RAISING UPDATE&lt;br /&gt;
&lt;br /&gt;
Yes, we were able to order the new machine, but that was because Sadist&lt;br /&gt;
advanced us funds. So we still need to raise $400 from players :) We are&lt;br /&gt;
still taking pledges; as announced before, an anonymous player has&lt;br /&gt;
offered to match all (non IMM) pledges up to the sum of $200. If you'd&lt;br /&gt;
like to pledge, talk or e-mail to either Ptah or Kaige and they will send&lt;br /&gt;
you a pledge envelope (or talk to one of the other IMMs and we'll let Ptah&lt;br /&gt;
and Kaige know).&lt;br /&gt;
&lt;br /&gt;
We suggest that those who have the money burning a hole in their pocket&lt;br /&gt;
go ahead and send the checks directly to the following address and we&lt;br /&gt;
will get the letters out to them as soon as we can, perhaps even crossing in&lt;br /&gt;
the mail. This is the address to send donations to:&lt;br /&gt;
&lt;br /&gt;
           (make checks payable to Raphael and Kristen Koster)&lt;br /&gt;
&lt;br /&gt;
                     Raph and Kristen Koster&lt;br /&gt;
                     University Station&lt;br /&gt;
                     PO Box 1114&lt;br /&gt;
&lt;br /&gt;
If you are an overseas donor who cannot write a check in US Dollars,&lt;br /&gt;
please email us at koster@dbtech.net.&lt;br /&gt;
&lt;br /&gt;
               ********************************&lt;br /&gt;
&lt;br /&gt;
                            PROPOSALS&lt;br /&gt;
&lt;br /&gt;
The immortals of LegendMUD are now accepting proposals for areas and&lt;br /&gt;
applications for immorting from level 50 characters. Those who propose&lt;br /&gt;
should request a copy of the sample proposal and the proposing guidelines&lt;br /&gt;
from Ptah (koster@dbtech.net). Note that we ONLY accept proposals from&lt;br /&gt;
level 50 characters.&lt;br /&gt;
&lt;br /&gt;
We've had around 10 different inquiries already, and we should warn you&lt;br /&gt;
that we will only be filling three slots!&lt;br /&gt;
&lt;br /&gt;
The deadline is for now the date we move, although if circumstances change&lt;br /&gt;
that deadline may move up. Therefore you should get your proposals to us&lt;br /&gt;
ASAP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      \*/*\*/*\*/*\*/*\*/*\*/*\*/*\&lt;br /&gt;
&lt;br /&gt;
                      AN INTERVIEW WITH PTAH (PART 2)&lt;br /&gt;
&lt;br /&gt;
Recently, Laura, a player on Legend, conducted a lengthy interview with&lt;br /&gt;
Ptah on a wide range of subjects. She used this interview as the basis&lt;br /&gt;
for an article on MUDs which she wrote for &amp;quot;her last undergrad class&amp;quot;&lt;br /&gt;
(she's planning to submit it to a magazine such as &amp;quot;Internet World.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Laura, who graduates with honors this summer, will be starting&lt;br /&gt;
an MA program in Art History with a fellowship in the fall. In addition to&lt;br /&gt;
going&lt;br /&gt;
to school and raising a family, she has built and played on &amp;quot;Northern&lt;br /&gt;
Crossroads&amp;quot; (a Diku MUD), C'thulhu based MUD, and (briefly) our own Legend.&lt;br /&gt;
&lt;br /&gt;
The LT is featuring four separate excerpts of this interview, arranged by&lt;br /&gt;
subject: muds in general, interaction on muds, the future of the internet,&lt;br /&gt;
and building on the mud. The first two excerpts were published in issue 27&lt;br /&gt;
and the second two follow..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        ABOUT BUILDING:&lt;br /&gt;
&lt;br /&gt;
Q: You majored in creative writing.  Do you consider yourself&lt;br /&gt;
primarily an author?&lt;br /&gt;
&lt;br /&gt;
A: In many ways, yes. But hypertextual authoring is very different from&lt;br /&gt;
conventional storytelling.  Also, I do a lot of the system design these&lt;br /&gt;
days, so I approach it from the standpoint of handling both medium and&lt;br /&gt;
message.&lt;br /&gt;
&lt;br /&gt;
Q: Can you describe some of the differences in writing styles?&lt;br /&gt;
&lt;br /&gt;
A: Writing for a mud is primarily non-narrative.  In fact, you&lt;br /&gt;
have to avoid narrative in most cases.  In the cases where you do use&lt;br /&gt;
narrative, you have to consider the possibility of approaching the same&lt;br /&gt;
point from different directions.  In its most basic level, you may have to&lt;br /&gt;
describe a slope, but you cannot say that you are walking up or down it.&lt;br /&gt;
&lt;br /&gt;
Q: What do you try to accomplish in your writing?&lt;br /&gt;
&lt;br /&gt;
A: Well, I try to pull people in. My early areas for Legend were&lt;br /&gt;
rather flatly descriptive.  I have moved more and more towards a more&lt;br /&gt;
poetic or flowery style.  My unfinished Victorian London has a lot of long&lt;br /&gt;
descriptions and extra descriptions in it.&lt;br /&gt;
&lt;br /&gt;
Sample room:&lt;br /&gt;
A Hidden Tunnel&lt;br /&gt;
It feels like a feather, but you know it must be a leg. Probably a&lt;br /&gt;
cockroach leg, long and spiny, delicately rubbing against your ear. You&lt;br /&gt;
can't feel the beetles and larvae crawling over your hair except when they&lt;br /&gt;
weigh down one strand or another and a lock dangles before your face,&lt;br /&gt;
holding multifaceted eyes inches from your nose. Slimy trails of gunk drip&lt;br /&gt;
from your hands as you climb, crushing bugs with every grunting inch you&lt;br /&gt;
move. Long legged creatures whisper their trails along your cheek and&lt;br /&gt;
brush the palm of your hand, bubbling and boiling all around you in a&lt;br /&gt;
metallic refracting mass of black and brown and feathered antennae and&lt;br /&gt;
pincer legs.&lt;br /&gt;
&lt;br /&gt;
Now, this place is sort of over the top, of course.&lt;br /&gt;
&lt;br /&gt;
Q: Over the top?&lt;br /&gt;
&lt;br /&gt;
A: Rather than physical description of the location, you get description of&lt;br /&gt;
physical sensations.  Most rooms need a balance of both, and it is very&lt;br /&gt;
risky, artistically, to portray only sensations, as you run the risk of&lt;br /&gt;
imposing them on someone who does not feel that way.' All around you the&lt;br /&gt;
sounds of the jungle suddenly hush, then resume. Atmosphere is crucial,&lt;br /&gt;
for me.  In the jungle, for example, there are two controlling metaphors.&lt;br /&gt;
One is that the jungle is alive.  In the descriptions throughout the&lt;br /&gt;
jungle, it breathes, it moves, it slithers, it bleeds.  Another is that&lt;br /&gt;
when seen from outside, the jungle resembles an ocean.  There are constant&lt;br /&gt;
descriptions of trees like waves, of a cliff like a breaker, etc. etc.,&lt;br /&gt;
giving the sense of warm, sticky, constantly in motion, salty :).&lt;br /&gt;
&lt;br /&gt;
Another sample:&lt;br /&gt;
The Bottom of the Stairs&lt;br /&gt;
The heat is oppressive, slick and humid. Sweat pools on the floor, as the&lt;br /&gt;
rocks themselves release what moisture they hold. Spittle on the rocks&lt;br /&gt;
vanishes in an instant without even having time to become mist and smoke.&lt;br /&gt;
Something moving in the dark to the west generates this hideous warmth,&lt;br /&gt;
with sulfurous breath; all thought of the cross and the coolness of blue&lt;br /&gt;
and pastel shaded depictions of Christ are gone, and here you can only&lt;br /&gt;
think of the muspilli of old tales, the destroyers of the world. Perhaps&lt;br /&gt;
one lurks here, to provide the unearthly fires that must heat the metals&lt;br /&gt;
worked by the svart alfs deep in the underground.&lt;br /&gt;
&lt;br /&gt;
A: Beowulf is largely written in the style of the poem.  A controlling idea&lt;br /&gt;
for the area's writing, aside from emulating the style, which is stronger&lt;br /&gt;
in some parts than others, is to emphasize the conflict between the&lt;br /&gt;
Christian ideas and the older ones.   it's a tension inherent in the poem&lt;br /&gt;
itself, and the design of the quest and the map purposely plays with it,&lt;br /&gt;
particularly here in this vicinity, near the Nordic part.  There are less&lt;br /&gt;
Anglo-Saxon kennings and more references to religion and mythology.&lt;br /&gt;
Whereas out in the Geatish village, Christ is mentioned more often and the&lt;br /&gt;
style of the poem is adhered to more closely.' A ferret has arrived from&lt;br /&gt;
the west.&lt;br /&gt;
&lt;br /&gt;
Q: I'd like to discuss the future of muds and your own personal goals&lt;br /&gt;
for Legend.  Where are you hoping to go from here?&lt;br /&gt;
&lt;br /&gt;
A: I want Legend to keep expanding, of course, but I always am looking for&lt;br /&gt;
ways to increase the depth and by that I mean ways for people to get&lt;br /&gt;
caught up in it.  For example, I feel a terrible tension right now between&lt;br /&gt;
the caliber of the writing in some areas, and in others. Or, worse&lt;br /&gt;
still--between the writing in the areas and the stock messages given by&lt;br /&gt;
the server.  So I've been working gradually on things like adding player&lt;br /&gt;
descriptions, adding cosmetic skills like play instrument or whatever.&lt;br /&gt;
There is a lot of debate about realism on muds, as it applies to the&lt;br /&gt;
gaming part--a lot of valid and tangled debate.  What I worry about&lt;br /&gt;
lately, I find, is realism in environment.&lt;br /&gt;
&lt;br /&gt;
I've been working for the last week on a speech system that permits the use&lt;br /&gt;
of tags in different places, punctuates more normally, and adds emotional&lt;br /&gt;
content.  In other words, makes our usual communications resemble&lt;br /&gt;
conventional prose.  I want to add a weather system that has more&lt;br /&gt;
flexibility and reality, in other words, environment.  Some of these&lt;br /&gt;
things do impinge upon gameplay of course--a better system for how you&lt;br /&gt;
learn to do things (i.e. skills) for example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                             THE INTERNET:&lt;br /&gt;
&lt;br /&gt;
Q: How would you describe communication on the internet in general?&lt;br /&gt;
&lt;br /&gt;
A: Sometimes I think it is a venue of publication.  Other times I think it&lt;br /&gt;
is a more direct communications medium.  I think that if that tension&lt;br /&gt;
could be resolved, legislation of it would be simpler.  And muds, I tend&lt;br /&gt;
to think of as parks :).  Playgrounds.&lt;br /&gt;
&lt;br /&gt;
Q: Up to now the Net has run in its own anarchic way.  Do you think there&lt;br /&gt;
is a *need* for legislation?&lt;br /&gt;
&lt;br /&gt;
A: There is really only one valid purpose for legislation of any sort, and&lt;br /&gt;
that is to protect. The Net constituency is quite sure that it does not&lt;br /&gt;
need protection--just as with any frontier people.  But the frontier is&lt;br /&gt;
getting settled, and that means that there will be people in need of&lt;br /&gt;
protection--including the naive frontier people.  Whether or not we need&lt;br /&gt;
it, it will happen.  What's more, it will function no better and no worse&lt;br /&gt;
than any other legislation designed to protect.  Which is to say, you can&lt;br /&gt;
only protect people willing to hide behind the laws and even then, not&lt;br /&gt;
against determined parties.&lt;br /&gt;
&lt;br /&gt;
Q: Since the government seems determined, what effect to you think this&lt;br /&gt;
legislation will have on the developing society?&lt;br /&gt;
&lt;br /&gt;
A: Oh, the dinos will complain that it ain't like the old days when&lt;br /&gt;
everyone was honest, quick with a flamethrower, and stood up for&lt;br /&gt;
themselves and they'll be right--the net won't be as callous, as cruel -&lt;br /&gt;
not as honest.  And the people who seek out the stuff likely to be&lt;br /&gt;
restricted, such as porn, will have to go to red light districts and show&lt;br /&gt;
IDs, just like they do on a street.&lt;br /&gt;
&lt;br /&gt;
Q: Is there anything I've forgot to ask or that you particularly want to&lt;br /&gt;
say or would like to clarify?&lt;br /&gt;
&lt;br /&gt;
A: I think that one thing to emphasize is that net or mud, we are still&lt;br /&gt;
talking about community.  Some communities are ruled from outside and it's&lt;br /&gt;
never very healthy, and some are unwilling to impose rules upon&lt;br /&gt;
themselves.  What the mud or the Net ENFORCES on us, oddly, is a&lt;br /&gt;
hierarchy.  There's never been a human society where there was not one, of&lt;br /&gt;
course.  Anarchy tends to kill itself.  But the Net's communities find&lt;br /&gt;
themselves in the inevitable position of having people make laws not&lt;br /&gt;
because they are some poor slob who got elected, and not because they are&lt;br /&gt;
acclaimed to the position...&lt;br /&gt;
&lt;br /&gt;
Q: You could say we (the citizens) insist upon a hierarchy - we ask you&lt;br /&gt;
immortals to rule us :)&lt;br /&gt;
&lt;br /&gt;
A: And not because they were savvy enough to get there, but simply because&lt;br /&gt;
they had the technical know-how to set up an environment.  The fact is&lt;br /&gt;
that, that is just as poor a basis for letting them set SOCIETAL laws as&lt;br /&gt;
all of the above.  Yet this cannot be avoided.  One MUST be technically&lt;br /&gt;
savvy enough to enforce and make the 'laws' (system rules, whatever) to&lt;br /&gt;
take the job.  It may be the key to why so many mud admins on so many muds&lt;br /&gt;
are lousy with people.&lt;br /&gt;
&lt;br /&gt;
Q: And people-savvy enough?&lt;br /&gt;
&lt;br /&gt;
A: Nope, people savvy is not required.  That may be the final flaw in&lt;br /&gt;
virtual reality.  Until a system is established that is powerful and&lt;br /&gt;
flexible and NEEDS NO SUPERVISION,  the community cannot rule itself&lt;br /&gt;
fairly and we'll never know.&lt;br /&gt;
&lt;br /&gt;
Q: You don't think you have to be (at least somewhat) people-conscious to&lt;br /&gt;
*keep* the position?&lt;br /&gt;
&lt;br /&gt;
A: Nope.&lt;br /&gt;
&lt;br /&gt;
There are plenty of people willing to live under the rule of jerks.&lt;br /&gt;
&lt;br /&gt;
An issue in the whole political debate right now is that it's the techies&lt;br /&gt;
carrying the crusade.  The netheads, the old guard, the net community&lt;br /&gt;
reacted, but it still did it because the immortals said to.  Someday the&lt;br /&gt;
Net , and muds, will have an environment stable enough, extensible enough,&lt;br /&gt;
real enough, that they can rule themselves--but right now, the&lt;br /&gt;
implementors still call the shots and it is hard to tell how much that has&lt;br /&gt;
stunted the growth of virtual realities as a viable political and social&lt;br /&gt;
force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
***********************************************************************&lt;br /&gt;
              ________________________&lt;br /&gt;
            /                         \&lt;br /&gt;
        o O | Wonder what folks are    |&lt;br /&gt;
  `\|||/    | doing over at LegendMud? |&lt;br /&gt;
   (o o)     \________________________/&lt;br /&gt;
ooO_(_)_Ooo_____________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
                      PEACE IN OUR TIME&lt;br /&gt;
&lt;br /&gt;
The OTS and Kiera are now offically at peace -- Greyscot, as acting&lt;br /&gt;
Guildmaster, made the payment (reported to be some three million coins)&lt;br /&gt;
to Kiera only hours before press time.&lt;br /&gt;
&lt;br /&gt;
                       **************&lt;br /&gt;
&lt;br /&gt;
And in other news...&lt;br /&gt;
&lt;br /&gt;
...Executioner is now the first character to have NEGATIVE experience to&lt;br /&gt;
level (-293825 to be exact :); the result of gaining the huge amount of&lt;br /&gt;
exp &amp;quot;needed&amp;quot; to level to 51 (since you have to get immed to be 51, his&lt;br /&gt;
exp reversed itself instead)..residents of Legend recently learned that&lt;br /&gt;
a girl named Savana claims to be Tempus' fiance, a bit of news which is&lt;br /&gt;
quite surprising considering that Tempus is ALREADY married to Ecstasy&lt;br /&gt;
(neither Tempus nor Ecstasy was available for comment at press time)...Moira&lt;br /&gt;
seems to have gotten got sacked by the Dark Lord in an especially deadly&lt;br /&gt;
fashion (seems that there's no such thing as job security these days) but&lt;br /&gt;
seems to have made a come back (apparently, it didn't consume ALL her&lt;br /&gt;
soul ;) ....After an especially heavy bout of drinking, Malorn is back &amp;quot;on&lt;br /&gt;
the wagon&amp;quot; (or the cart, depending on your era :)...Seph has been drawing&lt;br /&gt;
quite a bit of religious interest with her assertion that the Divine is&lt;br /&gt;
present in all characters (wonder if she's met Mitra, the Goddess&lt;br /&gt;
follower)...and finally, Rusalka (your fearless editor) was suddenly and&lt;br /&gt;
abruptly transformed into a mermaid this morning (so far, things are going&lt;br /&gt;
quite smoothly except when my tail drips water onto the keyboard :)&lt;br /&gt;
&lt;br /&gt;
                    //\///\\\\\\\/\/\/////\//\&lt;br /&gt;
&lt;br /&gt;
(OOC)  Zandy would like to mention that he often plays from work and gets&lt;br /&gt;
dragged afk suddenly. So, if you try and talk to him and he ignores you,&lt;br /&gt;
it's most likely not that he's being snobbish or rude, the scrollback&lt;br /&gt;
buffer only goes back so far. . . just keep telling him and eventually&lt;br /&gt;
you'll catch him.  This is not, however, a request not to pkill him. (He&lt;br /&gt;
realizes that if he dies while afk, it's his own damn fault for going&lt;br /&gt;
afk.) Don't pkill him just to be nice, or anything, but don't think that&lt;br /&gt;
he's whining to be left alone because he's frequently afk.  The point&lt;br /&gt;
here is that he doesn't mean to ignore people, so don't think he's&lt;br /&gt;
intentionally being a jerk.&lt;br /&gt;
&lt;br /&gt;
                                -Zandy&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Legendary Times is put out by the gods of LegendMUD. Please send all&lt;br /&gt;
 replies/additions to Please send items and your responses to articles&lt;br /&gt;
and to our address at legend@dbtech.net. for inclusion in the&lt;br /&gt;
next edition. We, however, reserve the right to moderate this discussion,&lt;br /&gt;
and may object to some submissions. If you feel we have wrongly omitted&lt;br /&gt;
 one of your messages, please talk to Rusalka online or through EMail&lt;br /&gt;
 and see if I did indeed receive it in the first place.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 The LegendMUD anonymous ftp site has all back issues of the Legendary&lt;br /&gt;
 Times available for anonymous ftp. Its address is given in the banner&lt;br /&gt;
  at the top of this message. Once connected, cd pub/users/legend/lt,&lt;br /&gt;
  and you will find directories containing volumes one and two, broken&lt;br /&gt;
 in sets of ten issues. The anonymous ftp site also houses other files&lt;br /&gt;
      that may be of interest to you. Visit our Web page too!&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
           LegendMUD : History the way it should have been&lt;br /&gt;
                    bashful.cc.utexas.edu 9999&lt;br /&gt;
    http://www-cgi.cs.cmu.edu/Web/People/johnmil/legend/legend.html&lt;br /&gt;
                         legend@dbtech.net&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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