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		<title>Mertjai: Created page with &quot; &lt;nowiki&gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./      /            THE LEGENDARY TIMES ............/...&quot;</title>
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		<updated>2018-03-24T03:23:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;nowiki&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./      /            THE LEGENDARY TIMES ............/...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &amp;lt;nowiki&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
.............._______&lt;br /&gt;
............./      /            THE LEGENDARY TIMES&lt;br /&gt;
............/      /&lt;br /&gt;
.........../      /.....______.._____.....______.._____.......____&lt;br /&gt;
........../      /...../     /./     \.../     /./     \...../    \&lt;br /&gt;
........./      /...../  ___/./  ____/../  ___/./  __.  \.../  /\  \&lt;br /&gt;
......../      /...../  /_.../  /....../  /_.../  /..\   &amp;gt;./  /./  /&lt;br /&gt;
......./      /...../  __/../  /____../  __/../  /.../  /./  /./  /&lt;br /&gt;
....../      /_____/__/__../  \_\  /./  /__../  /.../  /./  /_/  /&lt;br /&gt;
...../                / /./       /./     /./  /.../  /./       /&lt;br /&gt;
..../                /_/..\______/./_____/./__/.../__/./_______/ MUD&lt;br /&gt;
.../________________/     running on bashful.cc.utexas.edu 9999&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
VOLUME TWO, ISSUE TWO       Happy Twelfth Night!         Jan. 5th, 1995&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                      ...:/:[ CONTENTS ]:\:...&lt;br /&gt;
                    &lt;br /&gt;
                            CODE UPDATES&lt;br /&gt;
                      -  wary/agg shakedowns -&lt;br /&gt;
                      - many other bug fixes -&lt;br /&gt;
                      -  the 'name' command  -&lt;br /&gt;
                      &lt;br /&gt;
                              ARTICLES&lt;br /&gt;
                 -      LegendMUD t-shirts!     -&lt;br /&gt;
                 - a brief history of LegendMUD -&lt;br /&gt;
&lt;br /&gt;
                            SOCIAL ITEMS&lt;br /&gt;
            -     Rusalka and Bart: wedding bells?     -&lt;br /&gt;
            - uh oh, Dusty's back, with a new Champion -&lt;br /&gt;
            -  Mercenary refuses treaty with Knights!  -&lt;br /&gt;
            -     ...and attacks a group of them!      -&lt;br /&gt;
            -  Sir Sansaria dies of friendly fire...   -&lt;br /&gt;
            -           and an appeal to YOU.          -&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                     LOTS OF WARY/AGG SHAKEDOWNS&lt;br /&gt;
&lt;br /&gt;
Wary and agg settings now only affect blows when the victim is standing up.&lt;br /&gt;
You don't get the bonus when you hit someone stunned. Also, when fighting&lt;br /&gt;
groups, mobs will retarget to the enemy with the highest agg setting.&lt;br /&gt;
&lt;br /&gt;
Also,a MAJOR bug was found with agg and wary in that players setting high&lt;br /&gt;
agg were getting a bonus to hit but opponents were getting a matching &lt;br /&gt;
PENALTY to hit. This is no doubt why everyone is walking around with high&lt;br /&gt;
agg and finding it so darn useful. Likewise, wary was utterly deadly, at&lt;br /&gt;
max giving you a -5 to hit and giving the opponent a +5 to hit you. :P But&lt;br /&gt;
this should be fixed in the newest code update.&lt;br /&gt;
&lt;br /&gt;
This means that those of you walking around at max agg are now MUCH more&lt;br /&gt;
likely to get hit than you were yesterday! Be warned!&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                        MANY OTHER BUG FIXES&lt;br /&gt;
&lt;br /&gt;
Bug with weapons profs and doing only 1 point of damage is fixed.&lt;br /&gt;
&lt;br /&gt;
Bug with channel use and player descriptions is fixed.&lt;br /&gt;
&lt;br /&gt;
Auction delay before item can be sold has been extended to two ticks. Also&lt;br /&gt;
some odd bugs here and there were fixed as well, some of them crashing bugs.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
                         THE &amp;quot;NAME&amp;quot; COMMAND&lt;br /&gt;
&lt;br /&gt;
Name now turns your long description on and off as well as your short&lt;br /&gt;
description. So if you turn it off, people will see &amp;quot;Goober is standing&lt;br /&gt;
here&amp;quot; as they used to before player descriptions went in.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.&lt;br /&gt;
                       .'                       '.&lt;br /&gt;
                     .:          FEATURE          :.&lt;br /&gt;
                      '.        ARTICLES!        .'&lt;br /&gt;
                        '                       '&lt;br /&gt;
':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':'&lt;br /&gt;
&lt;br /&gt;
                              T-SHIRTS&lt;br /&gt;
&lt;br /&gt;
There's been a desire floating around for some time now to have a LegendMUD&lt;br /&gt;
t-shirt made. Well, a design now exists for said shirt, concept by Ptah and&lt;br /&gt;
execution by Kaige. A basic description of the shirt: on the front, the&lt;br /&gt;
Legend logo located where the pocket goes; on the back, a large four color&lt;br /&gt;
outline of the logo through which can be seen a world map. Marked on the map&lt;br /&gt;
are little drawings indicating the various areas--the djinn and palace in&lt;br /&gt;
Arabia, a Roman legionary in Britain, etc.&lt;br /&gt;
&lt;br /&gt;
To get these shirts done we will need to be PREPAID as it'll cost between&lt;br /&gt;
$500 and $1000 to do a run of the shirts. We won't be making any profit off&lt;br /&gt;
of these shirts as the cost of getting them made and sent off to those who&lt;br /&gt;
order will just be covered by the asking price. Details will follow once&lt;br /&gt;
we have the exact artwork settled and have done the color separations.&lt;br /&gt;
&lt;br /&gt;
We HOPE to have the t-shirts done in time for the first anniversary of&lt;br /&gt;
LegendMUD's opening to the Net, which is February 14th.&lt;br /&gt;
&lt;br /&gt;
':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':'&lt;br /&gt;
&lt;br /&gt;
                    A BRIEF HISTORY OF LEGEND MUD&lt;br /&gt;
                               by Ptah&lt;br /&gt;
&lt;br /&gt;
People are always asking about the origins of Legend, so I thought I'd try&lt;br /&gt;
to give a shot at recollecting how exactly we got started. Note that my&lt;br /&gt;
memories may disagree just LOTS with those of other people! :)&lt;br /&gt;
&lt;br /&gt;
The origins of Legend are almost certainly on the mud Worlds of Carnage,&lt;br /&gt;
where Kaige, Charity, and I met Sadist and Flagg. Charity and Kaige and I&lt;br /&gt;
had gone to college together, and Sadist and Flagg were roommates. We were&lt;br /&gt;
all proceeding at a rapid pace towards immorting on that mud, and Flagg had&lt;br /&gt;
actually immorted, when Carnage went down for an extended period of time.&lt;br /&gt;
&lt;br /&gt;
Even before it went down Sadist and Charity had been talking about starting&lt;br /&gt;
up a mud. Sadist wanted to try it as a coding challenge. During a Spring&lt;br /&gt;
Break visit in early 1993, Charity came to visit us from college in Maryland&lt;br /&gt;
and we spent a great deal of time with her discussing the possibility for&lt;br /&gt;
a classless mud with groups of skills. The world design for that mud was&lt;br /&gt;
going to be a fantasy one, based around the idea of an enormous city, a&lt;br /&gt;
never-ending one. Areas of wilderness would simply be parks gone to seed or&lt;br /&gt;
zoos or parts of the city left to crumble.&lt;br /&gt;
&lt;br /&gt;
It was Charity, a history major, and Elessar, another friend from Carnage,&lt;br /&gt;
who were the ones who finally came up with the idea of a historical mud.&lt;br /&gt;
Carnage went down around May of '93 and stayed down until August or so, and&lt;br /&gt;
during that time Sadist began coding work on what would become Legend.&lt;br /&gt;
&lt;br /&gt;
Kaige and I however joined a couple of other friends from Carnage and&lt;br /&gt;
became beginner immorts at a mud called eXile, which was composed of 'exiles.'&lt;br /&gt;
This was also a straight fantasy mud. We had a few area designs that we&lt;br /&gt;
had begun intending to use for Carnage, including a large area Kaige had&lt;br /&gt;
begun to map out with an Arabian Nights theme, but we started work on new&lt;br /&gt;
areas for them. We did an ocean with lots of underwater coral reef, and&lt;br /&gt;
a Bremen Town, and found that nobody else was building anything, making&lt;br /&gt;
progress on the code, or keeping the mud alive at all. The areas we REALLY&lt;br /&gt;
wanted to build couldn't be done with the plain vanilla Merc or Diku code&lt;br /&gt;
they were using.&lt;br /&gt;
&lt;br /&gt;
What was to become Legend was up and running by around August, on our first &lt;br /&gt;
site, stimpy.washcoll.edu. This was a Mac SE/30 with a dying hard drive.&lt;br /&gt;
We began to do work with Legend when eXile stopped going anywhere. Arabia&lt;br /&gt;
was the first area to go in--all 200 rooms at once. The lamp quest took&lt;br /&gt;
six further months of development to get the bugs out though. :) Roman&lt;br /&gt;
Britain was the next part to go in. The acts system was developed by Sadist&lt;br /&gt;
as we went; each time we wanted to put in an effect, he extended the code.&lt;br /&gt;
He's always had the policy of 'I'll make it possible' as far as coding goes.&lt;br /&gt;
&lt;br /&gt;
Back in those days the immort staff was mostly people we knew from Carnage.&lt;br /&gt;
Elessar ended up not following us over, and eventually quit Carnage as well.&lt;br /&gt;
He's now an Implementor at Renegade Outpost. Early on Catalyst worked doing&lt;br /&gt;
spells for us, but they were in a typical Diku format (lots of glowing&lt;br /&gt;
colored auras) and we eventually ripped them out. Chocorua was with us as&lt;br /&gt;
well, but eventually went on to immort at Medievia. None of you guys know&lt;br /&gt;
any of these people.&lt;br /&gt;
&lt;br /&gt;
Around October or November the sysadmin at the site began asking for some&lt;br /&gt;
sort of results. We were school-sponsored as a history/computer project&lt;br /&gt;
with some sort of academic justification. (You can get away with stuff like&lt;br /&gt;
that at small liberal arts schools!) So in November we opened the mud to&lt;br /&gt;
players located at washcoll.edu. Lirra is one of the player who dates back&lt;br /&gt;
this far. We also invited a gang of players from Medievia (this was the early&lt;br /&gt;
Medievia, average player load of 12, not yet infamous on the newsgroups).&lt;br /&gt;
And So has been with us ever since, as one of the original gang that visited&lt;br /&gt;
then.&lt;br /&gt;
&lt;br /&gt;
For a long time the way to get between areas was to teleport. Every innkeeper&lt;br /&gt;
and bartender in the mud would transfer you to any area just for the asking.&lt;br /&gt;
It was only gradually that enough connective areas were added to permit&lt;br /&gt;
walking between locations. Over the Christmas holiday I sat down and did&lt;br /&gt;
London and the South Seas in about two weeks in order to try to provide a&lt;br /&gt;
'hub' for the mud. Even now it probably offers the best way to get anywhere&lt;br /&gt;
else in a hurry, as I had to extend little bits of map everywhere to try&lt;br /&gt;
to get in as many connections as possible.&lt;br /&gt;
&lt;br /&gt;
By the end of January we were getting around 5-10 people playing the mud,&lt;br /&gt;
gaining players purely by word of mouth. We decided on February 14th,&lt;br /&gt;
Valentine's Day, as the day we'd open to the full net. Many things were done&lt;br /&gt;
in a last minute rush at this point. Skills. A few areas. Help files. But&lt;br /&gt;
we managed to get something open that actually worked and didn't crash all&lt;br /&gt;
the time. And thus we had Legend's last playerwipe, and opened to the&lt;br /&gt;
full net.&lt;br /&gt;
&lt;br /&gt;
Stimpy was an unreliable site. We were always losing netlink, the lag was&lt;br /&gt;
pretty bad, and the hard drive threatened to blow up at any moment. But&lt;br /&gt;
we had it all to ourselves. When we opened we immediately generated a storm&lt;br /&gt;
of controversy because a florid ad I wrote mentioned our &amp;quot;intelligent&amp;quot;&lt;br /&gt;
mobs... we became the subject of a long-running thread on the newsgroups&lt;br /&gt;
and by the end of the first week of being open had 6000 playerfiles to&lt;br /&gt;
deal with.&lt;br /&gt;
&lt;br /&gt;
Some of our older players still recall those days fondly. There was no&lt;br /&gt;
auction house. There was no OOC lounge. There were no spells at all. The&lt;br /&gt;
fight messages were much simpler and boring. Fionn's &amp;quot;vorpal squirrels&amp;quot;&lt;br /&gt;
killed literally hundreds of newbies on the road between Tara and the coast.&lt;br /&gt;
Players STARTED with 2000 XP and when they died as a newbie they found&lt;br /&gt;
themselves 3K in the hole. That's right. 4K was level 2... The mud was&lt;br /&gt;
MUCH harder than it is now. There were only a fraction of the current&lt;br /&gt;
skills available. No explore XP, no quest XP, few quests, far fewer areas.&lt;br /&gt;
Back in those days, it was Arabia, Ireland, Roman Britain (and no way to walk&lt;br /&gt;
from Roman Britain to Arabia), Nazca, Lima, Sherwood, the Abbey, Klein,&lt;br /&gt;
the forest outside of Hell, Casablanca, and the London/South Seas skeleton.&lt;br /&gt;
And many of these areas were smaller than they are now. No Andes. Bengal&lt;br /&gt;
was only the docks. There wasn't a proper Norman castle of course; there&lt;br /&gt;
was no rooftop on the Abbey; there were no moors in Ireland.&lt;br /&gt;
&lt;br /&gt;
Personally, I like the way the mud is now, and better yet, I like what the&lt;br /&gt;
mud will be as it keep growing and developing... Certainly this Valentine's&lt;br /&gt;
Day we're going to have to have a party on LegendMUD, to celebrate one&lt;br /&gt;
full year of being a place where all of you can come and meet the ghost&lt;br /&gt;
of dead Frankish kings and Picts and German soldiers and Incas and Aztecs&lt;br /&gt;
and of course, each other. Not just escape from the real world, but also&lt;br /&gt;
learn something about it at the same time.&lt;br /&gt;
&lt;br /&gt;
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
              ________________________&lt;br /&gt;
            /                         \&lt;br /&gt;
        o O | Wonder what folks are    |&lt;br /&gt;
  `\|||/    | doing over at LegendMud? |&lt;br /&gt;
   (o o)     \________________________/&lt;br /&gt;
ooO_(_)_Ooo_____________________________________________________________&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___&lt;br /&gt;
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
...Looks like wedding bells may be in the offing... Bart, that huge scarred&lt;br /&gt;
fellow, seems to be assiduously pursuing the hand of Rusalka, the pale&lt;br /&gt;
wistful guildmistress of the Hermetic Order. She set him a few tasks: to&lt;br /&gt;
find out what became of her tribe, to obtain tokens of approval from&lt;br /&gt;
the Knights of Legend, and to obtain verses from the bards of the Order of&lt;br /&gt;
the Scroll. He was also required to, er, climb the highest mountain. It&lt;br /&gt;
took him awhile, but atop Kilimanjaro he did find a token from her and&lt;br /&gt;
proceeded to try to fulfill the rest of the whimsical desires. Reportedly&lt;br /&gt;
the Knights promptly did what he desired, but the bards seem to be dawdling,&lt;br /&gt;
saying that they need time to compose deathless art...&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
...One bard didn't seem to take much time--here's the first of the songs to&lt;br /&gt;
be given to Bart by the bards, written by a certain bardette who is already&lt;br /&gt;
causing her usual trouble among the quiet folk (!) here at Legend. Word is&lt;br /&gt;
that now that Greyscot is Leileth's Champion, Dusty has already fastened&lt;br /&gt;
onto Byron, fellow bard... does he know what he is getting into?&lt;br /&gt;
&lt;br /&gt;
                She walks like a ghost, gliding translucent,&lt;br /&gt;
                   Hair swirling madly in fingers of wind.&lt;br /&gt;
                Where are the hands to cup her cold cheeks?&lt;br /&gt;
                   To warm her pale skin with blushes and sin?&lt;br /&gt;
                She is the rusalka, the spirit, the Gypsy;&lt;br /&gt;
                   She is the lonely, the lovelorn, the lost...&lt;br /&gt;
                Yet even the shades that walk in the shadows&lt;br /&gt;
                   Must feel love--and must know its cost.&lt;br /&gt;
&lt;br /&gt;
                                -Dusty the Fox-Tailed Flautist&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
...In deadlier news, rumor has it that peace is not to be found between the&lt;br /&gt;
Knights of Legend and the Mercenary. Although the details of the proposed&lt;br /&gt;
treaty and settlement are confidential, word has it that Mercenary's price&lt;br /&gt;
for peace was far too high. So now it's war... everybody hide! This one could&lt;br /&gt;
get quite bloody. No word on what settlement, if any, has been reached with&lt;br /&gt;
(in this humble editor's opinion) the far more dangerous Revenant...&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
...The first battle in the war against the Knights has already been fought,&lt;br /&gt;
with Mercenary attacking Khelleck, Sansaria, and Tigger (yes, all at ONCE).&lt;br /&gt;
He used his knowledge of magic to blind everyone, but was eventually beaten&lt;br /&gt;
back and forced to flee, thanks to Sansaria's ability to cure blindness...&lt;br /&gt;
Here is the full tale told in Tigger's own words recently to a group of avid&lt;br /&gt;
listeners...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I have not the bard's gift of the tongue, but I shall try...&lt;br /&gt;
    Tis the Knight's sworn duty to rid the world of evil. The evil&lt;br /&gt;
    Revenant and his companion, the shiftless Mercenary...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I myself had done battle with both, but the shiftless Mercenary&lt;br /&gt;
    questioned my tactics. I killed him, as he was grouped with&lt;br /&gt;
    Revenant and would have defended him, then I removed his&lt;br /&gt;
    equipment. Although not for my personal use, he called it&lt;br /&gt;
    looting. it was my intention not to gain from this, but to&lt;br /&gt;
    make him powerless...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;My clan, in the interests of harmony, offered a cease fire&lt;br /&gt;
    and truce settlement. A most generous one. It was refused.&lt;br /&gt;
    The cowardly Mercenary laid in wait and ambushed me as I&lt;br /&gt;
    adventured. He faded himself and blinded me. It was only&lt;br /&gt;
    through the grace of the Goddess and my clanmates that I survived.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;He of course ran right for the innkeeper. The Knights wish only&lt;br /&gt;
    peace, but we must defend ourselves. He has sworn vengeance on me&lt;br /&gt;
    personally...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let's not leave out the fact that the original attack on Mercenary came&lt;br /&gt;
not only from Tigger but also from Obmig, the co-guildmaster and Knight&lt;br /&gt;
Protector of the Hermetic Order... one wonders when the Hermetics will&lt;br /&gt;
get involved...&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
...The redoubtable Eretz is back, having returned from whatever far-off land&lt;br /&gt;
he traveled to. He promptly accidentally killed Sir Sansaria... however, a&lt;br /&gt;
figure familiar to many of our older players, Maele, will not be back to&lt;br /&gt;
adventure with us again. We hope to see him in the Hall of Legends someday...&lt;br /&gt;
&lt;br /&gt;
                          \|/  \|/  \\||//  \!/&lt;br /&gt;
&lt;br /&gt;
Obviously, not much else has had the chance to happen since three days ago&lt;br /&gt;
when the last issue came out! Send in any fun items you want to see included&lt;br /&gt;
to the address below. We accept character biographies, gossip, unsubstantiated&lt;br /&gt;
rumors, scurrilous slander, and of course lengthy feature articles. We'd&lt;br /&gt;
love to see things like 'A Tour Guide to Hell' or 'How to Play a Mage' here.&lt;br /&gt;
This is YOUR newsletter, and if you don't want to read only bug reports, &lt;br /&gt;
please do contribute. :)&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Legendary Times is put out by the gods of LegendMUD. Please send all&lt;br /&gt;
 replies/additions to rkoster3@ua1ix.ua.edu for inclusion in the next  &lt;br /&gt;
 edition. We, however, reserve the right to moderate this discussion,&lt;br /&gt;
and may object to some submissions. If you feel we have wrongly omitted &lt;br /&gt;
 one of your messages, please talk to either Kaige or Ptah online or &lt;br /&gt;
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&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mertjai</name></author>
	</entry>
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