Volume One Issue Five
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ............._______ ............/ / LEGENDARY TIMES .........../ / ........../ /.....______.._____.....______.._____.......____ ........./ /...../ /./ \.../ /./ \...../ \ ......../ /...../ ___/./ ____/../ ___/./ __. \.../ /\ \ ......./ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ....../ /...../ __/../ /____../ __/../ /.../ /./ /./ / ...../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ..../ / /./ /./ /./ /.../ /./ / .../ /_/..\______/./_____/./__/.../__/./_______/ MUD ../________________/ WHAT'S GOING ON AROUND HERE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME ONE, ISSUE FIVE Sept. 29th, 1994 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BUG FIXES: - A bug fixed in item damage--one which affected all of you. You should find that your weapons are not getting scrapped nearly as often as was the case a week ago when we first installed the equipment damage system. Magical items are more resistant to weapon and eq damage in magical areas. If you had a magical weapon destroyed in one blow at some point during the past week, you are likely due for a reimb. Thanks to Khelleck for helping us pinpoint the problem. - Whoshort is working MOSTLY correctly. Anyway, it gives the right number of players but still skips lines here and there. Funny how such a simple thing can be so frustrating. Anyway, you may find it useful on those nights when the who list tops thirty. FEATURE ARTICLE: WEAPON DAMAGE AND EQUIPMENT DAMAGE: A SURVIVOR'S GUIDE. This is some advice for those who are struggling withe the new equipment damage system and find that their favorite weapons seem to get scrapped all too quickly. Damage to a weapon only occurs on hits and on blocks. A high dex and AC will lead to more clean misses and thus less pounding on your armor. Look for new messages for blocking to come soon, giving exactly what attack hit what armor. :) How much is something damaged? Well, a weapon can absorb damage based on its weight and how much damage it does; and how much it takes depends on how much it gives in a blow. Things that hit harder will also be more likely to hurt themselves in the process. Armor takes damage according to how hard the blow that hit it is. In practical terms, this means a few things. First off, damage under 10 will never cause item damage. Weapons which do damage in a range from 1 to 15 will only do damage when they roll over a 10, AND also meet the chance of doing damage. High-powered weapons that rely on dice rolls like 4d4 or 8d2 or 18d1 will almost always be more vulnerable to equipment damage, whereas weapons with ranges that go from 1 to 16 would not, simply because the 1d16 will go over 10 less often. Another major factor is weight. Ebony longswords break very very often. Why? they have a high damage, but also weigh little. As a result, they do not absorb much damage. This works fine in Arabia, and less well but still well enough in ireland, areas with high concentrations of magic, but once you reach London, the magical abilities of the sword are diminished, and its resistance to damage becomes normal. The result is a thin weak blade that tends to hit veryhard and thus has a high chance of getting nicked. Or even snapping in two. So in the meantime, it may be more cost-effective to avoid weapons that are otherwise superb, just because they will tend to have that superiority only in magical areas. Alternatives? Well, things like the gaff, the pike, the broadsword, the greatsword, all have heavy weights and while they lack magical advantages to resist damage, they can be repaired precisely because they are mundane. The heavy weight means that only naturally strong players will be able to wield them, but they will absorb a lot more abuse; and the damages on these weapons is in the vicinity of 4d4 just like the ebonies and staves. They do tend to have smaller multipliers and larger dice size, so you will not be averaging as high damage per round; but this will also make them less vulnerable to going over 10 per round and getting damaged. Of course, these weapons may not have the +dam and +hit advantages the magical weapons confer; but they also have commensurately lower rent costs. You should be able to then get your +hit and +dam elsewhere. As far as repairing goes: magical armor and weapons cannot yet be repaired. When repair for these items goes in, it will be a magic spell that will ONLY repair magic items. This will of course put more burden on the mages, but will also make them valued members of a group that favors magical armor and weaponry. All you fighter types--don't just hit up mages for their magic and then ignore them; take them along on your killing sprees, you may find that they have other abilities which can help a group out. Repairing damaged armor and weapons is limited to characters from hometowns with sufficient technological knowledge to support the ability. Repairing of damaged blades and armor was not very common in the less advanced cultures, as it is a quick and easy way to permanently ruin the blade or armor. What was most commonly done in those cultures was to melt down the metal and use it to make a new blade. How do you feel about allowing everyone to forge, and putting the ability to melt down scrapped or useless metal items to use as raw material for new weapons and armor? And finally.... if you found this article useful or informative, consider writing articles on aspects of LegendMUD gaming that you feel other players should know. Things such as 'How to play a Mage' or 'Strategies for Hunting Deer Without getting Caught :)' or any other game-related issues. We'd like to be able to run items in the LT other than bug reports. :) ________________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMud? | (o o) \________________________/ ooO_(_)_Ooo_____________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| \|/ \|/ \\||// \!/ Magdalen and Socrates are pleased to announce that their wedding will take place on Friday, September 30th, in the druid's circle in Sherwood. All are welcome to attend! The time has not yet been set, but it is most likely taking place in the afternoon or early evening. Send in social items if you want to see your name or those of others in lights! - And word from the bards is... Wraith is the new Master Bard, taking over from Magdalen as she retires to wedded bliss. Word has it that a few up-and- coming newbies are thinking of becoming bards whenthey grow up (perhaps those new fun skills?) In the meantime the bards are hoping that the new skills get teachers put in sometime soon... - ..and something else that seems to be going in soon? Well, construction is nearly done on two new clan halls... but apparently petitioning has begun for yet another new clan! To be added to the Assassins and AntiPaladins will be an organization--well, we'll keep it secret for now, except to say that it is entirely player-initiated and looks like it may be high-powered from the outset. Look for a name out of old mythology and literature... - ...speaking of secrecy, looks like some clanned players are acting evil as is their prerogative, and stealing items rom other clanned players' corpses. A Lady Knight has been deeply hurt by such behavior, but as yet no Knights have ascertained the culprit(s)... - ...the knights are also under attack from another quarter. That deadly individual DeathStalker has joined forces with the AntiPaladins early, and has been walking around demanding of the Knights of Legend that they serve the powerof the Dark Lord. Sir gwystel bravely resisted and met his death as a result... Sir Matrix chose the wiser part of valor and stayed away... - ...nor was he the only one in hiding. Rumor has it that fair Rusalka, mistressof magic, is in hiding after death threats from Mercenary and Revenant. Bereft of leadership, the Hermetic Order has been awfully quiet lately... - ...as have the Secretives, who seem to have managed not to incur anyone's enmity at all. Yet. That's all the news from LegendMUD for today! Everyone send emails to K'Mala, our social editor, at [email protected], and tell her you are happy she is now eating solid foods again after her root canal. And while you are at it, ask to join the Legend Discussion List, an unmoderated discussion that takes place over email. Recent topics of discussion have included the new headbutt changes, the possibility of more hometowns, and many other changes. This is the place to be if you want give and take about the mud design and possible and already implemented changes. Send email to [email protected] to join the list. Send email to the same address, with the header Legend: to send something in to the discussion.