Volume Nine Issue Thirty-Two
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __ \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.legendmud.org 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://www.legendmud.org/ ftp://ftp.legendmud.org/pub =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME NINE, NUMBER THIRTY-TWO August 17, 2002 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS The Editor's Note NEWS, REPORTS, UPDATES Calendar of Events Immortal Applications Due September 1st Recent Updates Recent Q&A Topics DID YOU KNOW: LOOK <direction> and LISTEN <direction> LEGENDITES LegendMEET - Canberra, Australia Clan News The PK Front Ishara Odelmion's story, part II : Recent Happenings in Her Homeland A Sign of Things to Come, Part II: The Unseen Hound A Warrior's Tale A Forest Solace In Time of War ___ ___ \ |-----------------------------------------------------------------| / /__| The Editor's Note |__\ '-----------------------------------------------------------------' Come Monday morning, my whole life is changing. My daughter is starting Kindergarten. With her being diabetic and using an insulin pump, this adds a whole other level of complexity to the usual fuss and fanfare. The nurse isn't available to administer her insulin every day after lunch so I will be going to the school a lot. I will also get to go on any and all the field trips. And for a time, it means I'm going to have to be available to the school to answer questions and help get everyone settled into our new routines. So, what does this mean for me and Legend? Basically, until I figure out when exactly I'm going to be needed at school, my schedule is completely up in the air. I already know that our update schedule on Friday is probably going to shift times as that is one of the days the nurse isn't there. It also means my time is going to be split up into even smaller chunks. So please, if you're trying to get ahold of me, chatting for me really is never the best way, drop me a note with what you need to talk to me about and not just that you need to talk to me. It will help lots and help me get you the answers/info you need quicker. What does it mean specifically for the LT? Only that I will have to rely even more on players to submit news about their characters, clans and PK events and even RP events more so than now. I've sent a note to all the GM's asking them to send me news when they can, and that invitation is extended to everyone: www.legendmud.org/Community/ltsubmission.php -Kaige ___ ___ \ |-----------------------------------------------------------------| / /__| LegendMUD Calendar of Events |__\ '-----------------------------------------------------------------' [All times are system time unless otherwise specified] AUGUST Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 August wraps up our 2002 Summer Odyssey in the Industrial Era. Join us on a journey through time to explore our world! Saturday, August 17th 6:00 pm Industrial Trivia with LadyAce Wednesday, August 21st 8:00 pm Scavenger Hunt Thursday, August 22nd 7:00 pm Q & A in the OOC Auditorium Wednesday, August 27th No Wednesday Night Game Thursday, August 29th 7:00 pm Q & A in the OOC Auditorium Sunday, September 1st 11:59 pm Immort Applications Due ___ ___ \ |-----------------------------------------------------------------| / /__| Immortal Applications Due September 1st |__\ '-----------------------------------------------------------------' It's that time of year again. The deadline for Immortal Applications is September 1st, 2002. If you are interested in applying to become an immortal, be sure to speak to the appropriate department head about your proposed project _before_ you submit your application. Additional information on Becoming an Immortal at LegendMUD can be found by reading HELP APPLICATION online as well as pointing your browser to: http://www.legendmud.org/Reference/documents.html The individual links to take you directly to the important pages are: THE IMMORT CODE OF CONDUCT http://www.legendmud.org/Reference/imm_conduct.html IMMORT PROPOSAL REVIEW PROCESS http://www.legendmud.org/Reference/proposals/app_vote.html THE GENERAL APPLICATION FOR IMMORTING http://www.legendmud.org/Reference/proposals/gen_app.html THE ADMINISTRATION PROPOSAL http://www.legendmud.org/Reference/proposals/admin_prop.html THE BUILDER PROPOSAL http://www.legendmud.org/Reference/proposals/builder_prop.html THE CODING PROPOSAL http://www.legendmud.org/Reference/proposals/code_prop.html THE PUBLIC RELATIONS PROPOSAL http://www.legendmud.org/Reference/proposals/pr_prop.html ___ ___ \ |-----------------------------------------------------------------| / /__| Recent Updates |__\ '-----------------------------------------------------------------' /\ CODE UPDATES / \ / \ There was no code update again this week. /_ _\ | | | | HELP FILE UPDATES | | |__| The following helpfile was recently updated: /\ / \ LOOK, TIME / \ /_ _\ Thanks to all the immorts and players who made this possible. | | | | | | SUMMER ODYSSEY |__| INDUSTRIAL ERA UPDATES /\ / \ If you want to suggest specific improvements or new additions / \ to existing areas please don't hesitate to submit them with /_ _\ the idea/bug/typo commands or drop mudmail to the builder | | currently responsible for the area (check AREAINFO to find | | out!) And don't limit ideas to just these three months! | | |__| AFRICAN SAVANNA /\ CONSIDER EVERYTHING!! -- Most mobs have been tweaked - / \ some may fight harder or easier than they used to. Fight / \ acts added to some that didn't have any before. Fight act /_ _\ damage tweaked on a few, mostly towards the lower end. | | Assists have been modified -- some added, some changed so | | they react to calls for help. T'Kalo won't make things | | if he's not in his hut. A handful of new rooms added to |__| accomodate some geography cleanup - what was once /\ impossible geography no longer is but hopefully it still / \ feels pretty much the same. Area should be somewhat less / \ dangerous for those lower-level peoples. Expect some /_ _\ additional mobs to be added in the near future. | | BENGAL | | The hook-nosed captain is now more like the other | | captains and the weaponeer can now use all his skills. |__| Forage section -- thanks to Cheyla and Ibrahim for ideas. /\ GYPSY CARNIVAL / \ All corpses from the boxing ring are now carried out. / \ PARIS /_ _\ Be careful with the boys (Colline, Rodofo, etc.) they now | | have a chance of dragging you back into a fight. Various | | minor bugs and typos fixed. | | PITTSBURGH |__| Adds check for fighting before boarding the train. /\ Figured out where the flags weren't getting pulled when / \ people arrived in Pittsburgh from Frisco. / \ PORT OF LONDON /_ _\ No more clippers piling up. Also fixed a few other | | oddities fixed with the london->bengal captain's landing | | in Bengal. New mob and cats are now like other cats. | | SAN FRANCISCO |__| Slight changes to how the Pitts->SF trans works. No /\ longer get to stop in a safe room. Flags related to the / \ SF->Pitts trans now removed properly. Shouldn't get stuck / \ without being able to go OOC afterwards before renting or /_ _\ be able to make the trip without buying a new ticket. | | Coram and Stage Coach Driver can now use all their set | | skills. Various minor bugs and typos fixed. | | WWI SOMME, FRANCE |__| Took the no_recall flag off of the quiet road. /\ / \ / \ Other Area Updates /_ _\ | | THE ALHAMBRA | | High level fighting mobs qualify for all their skills. | | Poison affect is now set correctly by the trap. |__| ANCIENT GREECE /\ Keeps the no_recall flag on the lotus island, but takes / \ off the safe flag. The higher level mobs (40+) can use / \ more of their skills. /_ _\ ANCIENT INDIA | | Converts mtells to Arjuna from Indra to vnum instead of | | name, adds furniture to some houses, new furniture | | items, some of which are sold. |__| CELTIC IRELAND /\ Mobs qualify for skills set on them at loading. Young / \ warriors now higher level. / \ FRENCH & INDIAN WAR /_ _\ Rent changed on loincloths to be more reasonable. Various | | minor bug and typo fixes. | | MEDIEVAL SEAS | | Magellan now qualifies for all his skills. |__| PICTISH COUNTRY /\ High level fighting mobs qualify for all their skills. / \ ROMAN BRITAIN / \ Pulls the SAFE flag on the room before the hut. /_ _\ SALEM | | Removes the safe flag from the garden. | | SHERWOOD | | Richard, Thomas and Sir Guy qualify for their skills. |__| 1802 ALASKA, ANASAZI AMERICA, ARABIAN NIGHTS, BEOWULF, /\ ANCIENT NAZCA, ROMANIA, SHADOWLANDS, TORTUGA, and / \ VICEROYAL PERU / \ Various minor bug and typo fixes. /_ _\ | | | | In Progress Area Updates | | |__| This section is intended to let everyone know what builders /\ are working on behind the scenes. It is not a perfect record / \ of progress as all builders will not make updates every week. / \ Players badgering builders about progress or a perceived lack /_ _\ thereof will be flogged. Remember, the longer spent answering | | questions, the longer the project takes to complete. | | | | Kae Larderello (Dante's Hell) |__| Kheldar Medieval Sea Trade =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _______ ____ _______ / ___ \ / __ \ / ___ \ Logs of Q&A sessions are available on the | / \ | \ \/ / | / \ | web pages for those who are unable to attend | | | | \ / | \___/ | or had to leave early. The most recent ones | | | | / \/\ | ___ | are listed on the sitemap page or you can | | /\| | / /\ / | / \ | get a complete list on the Q&A index page | \_\ \ | \ \/ \ | \ / | at the url below. \___\/_/ \__/\/ \_/ \_| http://www.legendmud.org/Community/lectures/QandA/QA_index.html RECENT TOPICS o Getting a Purged Char Back? o Bug with Vehicles & Charms? o Unpurging Characters? o Bug With Morgawr's Stuns? o Mobs that Sell Healing Potions? o ETA on New Areas? New Era? o A Psionics Class? o Converting Mud Time to RL Time? o What To Do With Extra Practices? o Silent Option for Housing? o Make Sugeons More Interesting? o How Come Some Socials Gone? o Kudos on Charmie Changes o Does GMA Quest Give WHOIS? o Which Quests Have I Done? o Saving Notes in DTs? o HELP vs VIEW Commands o Problems with OOC Elevator? o An IC Message Entering Game? o Commonly Reported as Bugs but Aren't You'll notice we've added a new section of topics that started with the August 1st, log. We will be adding a Q&A feedback channel (it will be like bug/typo/idea) so people can enter questions and get them answered and not have to try to remember them until Thursday. Also, people will be able to easily ask questions without having to attend, and the answers will all be in one place instead of one immort mailing the answer to only one person. This will also be a good place to put anything you're not SURE if it's a bug/typo or feasible in order to get some feedback on it, unlike the other feedback channels. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _____ / _ \ DID YOU KNOW: Tips and tricks and little-used features /__/ \ \ / / Ever been out exploring and felt that you didn't get enough / / information about the room you were about to step into from /__/ the room titles when you typed EXITS? __ / \ LOOK <direction> will often give you clues if you're about to \__/ walk into danger. Messages like "A nasty, churning, scummy sea _____ foam seems to be coming from the south.", "You notice some / _ \ runes have been carved into the very steps of the staircase.", /__/ \ \ "The grass within the ring appears to shimmer slightly as you / / slowly begin to sink into the ground.", "Large paw prints can / / be seen heading to and from that direction." and "These /__/ natives do NOT look friendly." should be good clues to danger __ or at least closer examination and greater caution is / \ warranted. \__/ _____ Did you also know that the LISTEN skill could also alert you / _ \ to danger in the form of agressive mobs and ones that current /__/ \ \ hate you lurking in adjacent rooms? Definitely time for some / / caution when you type in LISTEN or LISTEN <direction> and get: / / /__/ You hear angry sounds to the <direction>. __ or You hear angry sounds nearby to the <direction>. / \ \__/ For more info, see HELP LOOK and HELP LISTEN if you qualify. ___ ___ \ |----------------------------------------------------------------| / /__| LEGENDITES: Information Regarding the People of Our World |__\ '----------------------------------------------------------------' Denstra has reached 100 million experience! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LegendMeet - Canberra, Australia Firstly I wish to thank McDougan for his post last week, if it were not for him, then this would not be here. As many of you know, and many may not. I am organising a mud meet in Canberra, Australia. It is to be held at Starbucks in the city (Shop 1 Katine Building 182-200 City Walk Canberra), during lunch time on Saturday 21 September. If anyone requires lifts from airport, bus stop etc, please contact me, and something will be arranged. Same applies if you require a place to stay for the night. On the evening of the meet there is a performance of 'La Boheme', in which a certain player will be performing the lead role. This performance starts at 8pm at the Canberra Theatre (02 6257 1077). Tickets are $60 adult or $45 concession. Since no one knows what I look like, and may not be totally sure if this is the correct place at the meet, I am giving a picture to the pic page. Hopefully Straussy will update in time, if not, then send me your e-mail. The pic was taken at my Yr 10 a couple of yrs ago. So expect to see a few changes, eg, I have HAIR! - Stygian For more information on other meets, see the news board while online, there are several posts regarding ones in different locations. ___ ___ \ |--------------------------------------------------------| / /__| Clan News |__\ '--------------------------------------------------------' There are currently 13 RP clans and 8 PK clans. This leaves open slots for eleven (11) more clans to form. For more information, read HELP CLAN and see the clan information list via the CLANS command while logged into the game. For a basic handbook and reference guide for players interested in founding and running a clan, we recommend that before you even type FORM, you visit: http://www.legendmud.org/Reference/gm.html. ___ ___ \ |--------------------------------------------------------| / /__| The PK Front |__\ '--------------------------------------------------------' Being able to call the fires of Hell upon your enemies is a useful gift. But one must remember to be careful that those fires are contained lest they cause you to be burned as well. This reminder crashed down upon me as I bound Dias-Jax and threw the inferno at him. He wilted like a plant in the desert sun, but the legendary Crowe took exception to my enchantment and proceeded to send me to the grave instead of the rightful traveller, Dias. Sad but something to remember, always watch who'll be caught in the blast. Your Lord, Barabas BoneCrusher =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Infernals remain a force to reckon with, as they had nearly every member out in the middle of the action this week. The Grendels also had the majority of their members out in force too. The Knights of Legend and the Revolution sent forth roughly half their forces to fight against the evils of the land. The Grand Coven sent a couple of witches out as well this week. The Hermetic Order, the IRA and the Syndicate each only had one member on the PK front, but every PK clan was represented. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There were 75 pkill related deaths involving 53 different characters in the last week. Of those 53 characters, 30 of them were accept all at the time. So come on, let's get YOUR name up in lights! We can't report on it if you don't tell us about it! If you have you witnessed or commited any glorious or nefarious deeds, send a short report to us at the LT. If you are looking for a fight, recruiting, or anything else related to PK (not necessarily PK Clan related), advertise here with us! It's free AND you'll get a token! Be a celebrity, the envy of all your friends! Tick off your enemies or just tell your side of the story! The possibilities are endless -- act today!! _______________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMUD?| (o o) \_______________________/ ooO_(_)_Ooo________________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| Ishara Odelmion's story, part II : Recent Happenings in Her Homeland All is not well in Silverleaves, indeed, all is not well in Dalkir, some would say. The hordes of Chaos has, aided by so inclined humans, grown in the mountains and have begun to sweep down across the lands. One of the first countries to be invaded was Taytor. Many humans have fled into the forest, abusing the forest and its inhabitants by their ignorance of the Balance. Trees are cut down and animals are killed, leaving cubs and kittens without parents. On top of that, the hordes of Chaos press on, inflicting more damage to the forest, pressing it to the brink of destruction. And this is where Ishara's story among the people of our world begins. The High Council of Silvertrees consists of sages, wizards and elderly rangers. When the hordes started marching on the forest, they gathered to determine the course of action. At first, much of their time was spent bickering amongst themselves, but as the enemy approached, driving unfortunate humans in front of them, agreement upon a solution was reached. They would assemble the artifact known as the Gift of Order, a rod with thirteen ornaments. Seven of these are made of clear crystal and represent valuable abilities, four of them are precious stones representing the elements; a ruby for fire, an amethyst for air, an emerald for earth and a sapphire for water. The last two ornaments are works of metal, one silver and one gold, representing heart and soul. The different parts of the rod are, perhaps as a precaution from the Gods, scattered across the Worlds. Two of these, the Crystal of the Insight and the Earthen Gem are here, in our world. The High Council chose nine people to retrieve the items. One of the Chosen was Ishara. She had previously shown skill and resourcefulness, useful traits on a quest with so dire consequences. After a short briefing and a shorter farewell to her forest, kinsmen and wolf-companion, she was teleported here by one of the wizards. She found herself in a small town, near a grove of trees inhabited by druids b she had arrived in Tara. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A Sign of Things to Come, Part II: The Unseen Hound Even the massive tangle of limbs and leaves that stretched like bony arms over the forest road could not keep rays of moonshine from guiding her path. For some, the trail might seem forboding... but for Sister Trinity d'Arpajon, it seemed blessed by the rays of her Lord and Saviour. She had been traveling for three nights and two days... humming the occasional hymn or some little folk song her mother had taught her many years ago. She was smiling -- content that she was following the path laid out for her by that higher power in which she vested so much of herself. She knew that this quest was dangerous, perhaps so much so as to be her last. She knew that what she was doing was for the greater good. She knew that if she was successful that Sir Lawrence, one of her dearest friends, might be saved. Sister Trinity did not know that she was being followed. Ten feet beyond the tree line, sniffing his way through bushes and thickets, Thor was making sure that any reputation he may have as an overly curious basset hound would remain unquestioned. Many years ago, a tawny Catholic nun had saved his life... fending off what must have been the most wretched and desperate of undead that had come to feed from him; and was going to make damned sure that if she required a return of that favor, he would be there. Thor was well aware of what his companion was doing. He knew that Sir Lawrence was like the creatures that had tried to kill him so long ago... knew that he was like the creatures that Sister Trinity hunted down with such a fervor as he had never known. He also knew that Sir Lawrence was, at the same time, nothing like any of those creatures at all. Trinity often said, 'We are in the business of saving, mon chere. Never forget that.' So, while he enjoyed the occasional gnawing of a certain silver-haired hunter's hand or pant-leg... he knew that somehow or another, his companion would see to it that Sir Lawrence would, one day, be no more a creature of the night than he. However, the basset hound had realized quite some time ago where this path would take his beloved friend. It was the path on which she was now treading. The path on which she whistled and hummed and smiled. A path, which he knew and could not for the life of him figure out how she did not, that would almost certainly lead to her doom. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A Warrior's Tale Instances of love and passion growing Times lost and places outgrown Matters of pain and seeds sown Reality blown Ohh god what do I do I am here and so are you Deep inside thy eyes of blue Something blue, something true Trumpets blare out the call Legends born and legends fall Fate plays his part never small I ride on to monsters hall Death and life so sweetly born The monsters hall I was torn Left for dead no life to mourn The eerie sound of deaths horn The monster calls, his blood aflame No warrior's swords or arrows tame No hero left to claim the fame The village ruined, all lives in pain A warrior stands on deaths own door With sword drawn he stands no more The monster comes all blood and gore The monster falls, the warrior roars All those left tremble and hide The monster called, people died Yet hark who comes no mount doth ride The monsters head held by his side Call to glory, the horns give way The warrior comes; he's saved the day Yet his journey ends, the price to pay For never again will blue eyes say I love you A page from the diary of Sir Edric Wulf Found floating in the wind =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A Forest Solace The ranger dropped to one knee beside a small trail and looked at the ground, and then ahead, and behind him. 'It is close, my friend, you will eat well tonight.' he said and smiled. The silver wolf beside him put his nose to the ground and smelled at the trail. The ranger patted the wolf's head and stood up slowly and began walking noiselessly in the direction the sign indicated. With cunning to match that of his companion, he spotted more sign, a broken twig here, more spoor there, it was unmistakable, their prey was close. Then he spotted it, a lone moose, separated from the herd. Its left leg broken by a poorly aimed shot by someone who cared little about their prey. The ranger took aim, and the silver wolf tensed beside him, without sound the arrow left the composite bow and struck true, the moose took a few steps and fell, the silver wolf shot out like lightning and finished the job, though the animal was already on the verge of death from the arrow through its heart. Looking around cautiously, the young ranger dressed the animal and carved off some for his companion to eat, putting the rest in packs to be salted and dried when he goes home, to last until his next trip to town, and the hide he put into a pack as well, to be made into clothing and packs. He bent down and stroked the wolf behind the ears. 'Can you believe some people say that this is wrong... it is not your fault, Nikos, some people mean well with their environmental ideas, but they don't see that if populations are allowed to get out of control many more animals would be dead than if there is some hunting, for food, not sport, but for food, as God intended...' The silver wolf looked up and licked the ranger, almost as if to say that he knows, and will survive. The solemn ranger stood and looked off into the coming night. 'Come Nikos, we must find shelter, a storm brew tonight.' The wolf disappeared into the forest. The ranger walked a few more yards and turned, then quietly did the same. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In Time of War The pile of steel and splintered wood in the cellar was the first sign of them I had received in months, the pool of fresh blood beside the mess that was my specimen cage was the second. The beasts of my past had once again invaded the sanctity of my wifes house and attempted to steal my research materials and their stink lay heavy in the air. As I studied the carnage around me it all became very clear to me, the research in the last few months had been focussed around reanimation with rememberance of past life and experience... quite the troublesome area as it had turned out, most of my prior reanimations had resulted in spasmodic gibbering piles of flesh, useful for little more than carrying things when my back was aching as it is want to do. But the last few had an almost depraved glint in their eye, it was at that point that I had ceased research on reanimation, for fear that perhaps I was too close to something that would neither benefit humankind nor god. The usually dull vacant stares had been replaced with a burning bitter glare and the slow shambling strides of the past replaced with firm sure steps across the lab. Although none of them ever spoke or responded to my queries they were certainly different, of course as some might recall one of the creatures has talked to me since, and made threats against myself and my wife. And now this... I believe the time may finally have come to put an end to my research and erase the mistakes of my past before it becomes too late, as it stands these abominations hold almost the entirity of my notes and quite a few samples to ransom and assuming they are as sentient as they seem could well be using that research to further their own cause, whatever that might be. If anyone out there should read this and would aid me in this time of fragile peace please do let me know... Doctor West. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Legendary Times is published by the immortals of LegendMUD. Please send replies, additions, or corrections to our address at [email protected] for inclusion in the next edition. All subscription options are now handled at this url: http://www.legendmud.org/lists/listinfo/legendarytimes For RP submissions, copyright ownership remains with the author. We do reserve the right to moderate the forum and edit or reject any submission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=