Volume Two Issue Fourteen
Jump to navigation
Jump to search
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __. \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on sylvester.cc.utexas.edu 9999 128.83.108.29 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://www.cs.cmu.edu:8001/Web/People/johnmil/legend/legend.html =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME TWO, ISSUE FOURTEEN Feb. 19th, 1995 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ...:/:[ CONTENTS ]:\:... IMMORTAL NEWS - K'Mala resigns - UPDATES AND ADDITIONS - new spells! - - average damage fixed - - fixed spells - - fixed repairs - - area updates - FUND DRIVE STATUS ARTICLES - the great playerkilling debate - SOCIAL EVENTS - Bremmar tells a story - - Birdy and Peleg and Byron DEAD! - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= K'MALA RESIGNS K'Mala is resigning from her position as immort at LegendMUD. She doesn't have the time to do the duties of an immort because of RL pressures (including bronchitis and pneumonia for her daughter, at the moment-- send her get-well cards!) K'Mala will continue to work on her redesign of the skills system and will present it to us when she has time. Nor will she be giving up the management of the Legend Discussion List. She hopes to return to Legend (and play a new character) once her free time has increased. For now, however, K'Mala will be retired to the Hall of Legends, along with her razor-sharp wit. :) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NEW SPELLS - WALL OF FOG is now in. - WALL OF FIRE is now in. The damage it does will obey clan limitations. - WALL OF STONE is now in. Note that wall spells are directional. You have to cast them on a given direction for them to work. - DETECT ILLUSION is now in. Being affected by this spell will not only permit you to see what are illusions and what are not, but will also keep you from being damaged by doppelgangers, swords of light, or affected by the above listed wall spells. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ARMSLORE AND IDENTIFY OBJECT FIXED These two now give the correct average damage for weapons which have no special effect. Until this fix, they were giving 1/2 of the correct average damage. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FIXES IN SPELLS - When you repair an object with the trueform spell, the armor class change is now reflected immediately. - Homunculus and doppelganger now give the correct names instead of giving all the keywords. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FIXES IN SKILLS - Mend and repair now reflect the armor class change immediately when you fix an armor item. - Praise and satire should now give the correct names in the messages. Also, they can no longer take you over 100 prestige or under 0. - The medical skills field surgery and first aid now work properly, not that there are any teachers for them yet. :) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= AREAS UPDATED French-Indian War updated yet again, fixing some bad exits and upgrading the difficulty of some of the Indians in the village. Hell has been updated as well, with a few bug fixes and with the addition of a few more Legendary characters to the Hall of Legends. Look for Sune, Dew, Deathstalker, and K'Mala there! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. .' '. .: FEATURE :. '. ARTICLES! .' ' ' ':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':' LIVING WITH PLAYERKILLING by Ptah Recently with the advent of Sylia and Bremmar as menaces to society and as playerkillers with few compunctions and even less remorse, there has been a great deal of argument and controversy over playerkilling (pk). Let me start off by mentioning some of the things I have been asked to do in the last few days: - delete Sylia and Bremmar on the grounds that they are mean - restrict pk to 5 levels instead of 10 - not permit you to clan till 15th or else enable permadeath at 10th - ban immortals from playing clanned characters - ban immortals from playing mortals at all - remove all penalties and rewards from pk--no XP loss or gain Some of the rumors I have had told to me: - Bremmar cheated in a way that is not possible in the code - immortals are in some sort of conspiracy to prevent players from levelling - the mud officially encourages bullies Let me start by assuring all of you that there is no such conspiracy, that we as immortals were indeed concerned with how stagnant and dull the clans had gotten, and to that end decided to liven things up with some roleplay. (Please note that Sylia is not an immortal's character). But immortals are not going on some pk rampage to destroy the playerbase. :P We have no reason whatsoever to do this. The immortals of Legend are not particularly willing to change the pk system that has been working quite well till now. Most of the complaints center around the fact that a well-prepared high lvl character can ambush and defeat almost anyone. Unfortunately, this is true. Also unfortunately, this cannot be coded against, nor should it be really as it is how life works. Likewise, someone ambushed is at a severe disadvantage in any fight, and there isn't much we can do about players getting killed because they were not alert enough, not prepared enough, or not expecting attack. It is part of the hazard of being pk enabled. By my count we have the following conflicts going or near to going: - Sylia and Bremmar have killed several Bards - Sylia and Bremmar have killed a Knight - Edith, an Antipaladin, has killed a Bard - Someone has attempted to kill Edith - Some Hermetics seem to side with Sylia and Bremmar despite the alliances the Hermetics have with the Knights All of the above are cases where the victim is someone with a substantial support group behind them. Now is the time for the clans to serve their defensive purpose; but it is not likely that the immorts will somehow code things so that they don't have to. What I can do is help you work on fighting strategies that can help you survive the current violent climate. 1) remember, this is just a game 2) since you know who the violent people are, don't antagonize them unless you intend to back it up with a fight. This includes activities such as spying on them while invisible, guppy-bashing, or whatever else you think might set off a homicidal maniac 3) never rest in the open where you are easily discovered, if you think you are or might be on a Hit List. I suggest to you that currently all Knights, Bards, and Antipaladins are on SOMEONE's hit list, as any of the attackers above have grounds to consider themselves in danger from the clans. 4) choose your ground. Don't fight in rooms with closeable exits. If you're a water mage, don't fight on land or indoors. Don't move farther away from your clan trans mob when someone is after you. 5) use your clan channels! This is the safest way to get in touch with your friends, fill them in on the situation, and not reveal your location. 6) if you know that whoever is after is strong and you cannot fight them toe to toe, make the tough call: honor or living to fight another day, perhaps dishonorably. if you truly regard the enemy as a homicidal maniac then they have no honor and you can feel free, I would think, to bash their heads in next time you see them sleeping, and think that you have done the world a favor. Maybe it'll get you expelled from your stuffy clan, but you will have saved the world... think about it 7) surveillance of dangerous people is a must. Use clan channel and tells to keep an eye out for likely killers. When you see them weakened, or fighting a tough mob, may be the best chance to do them in. 8) Blind. Entrance. Stun. Weaken. Idiocy. Steal. Clumsiness. etc. The weaker your opponent, the better chance you have of surviving. 9) Ambush, ambush, ambush. It is a military verity that the attacker has the advantage. 10) Leave your escape routes open but try to block theirs. Kill their clan trans mobs. Kill the innkeepers, if you can and dare. (Remember that this will affect other people and may just get you more enemies). 11) Don't do it alone. Get help. And make the help the sort that plays to your own weaknesses. Mages, find bards and tanks and healers. Warriors, look for magical help and healing. A well-organized team can take ANYTHING. 12) make good use of tactics like shooting them from another room, throwing things at them, etc, to lure them into places where you have the upper hand. 13) If you really can't handle the heat, rent. This may get you called names but you are ALIVE and can fight another day. There are countless other tactics and methods, this just scratches the surface. You could play friends, ask them to group with you in the Savanna, then assist the elephant. You could do the Seoni jungle quest with them and then leave them trapped in the tunnel. You could hire an assassin, be it of the Assassin clan or not. What I would beg you not to do is to spread more rumors about how the immorts are out to get you, about how unfair the system is to the weak, and about how players who are simply playing the game with an eye towards capricious evil are necessarily jerks. Remember that the PLAYER and the CHARACTER are not one and the same. Remember it's only a game, albeit one a lot like real life in some ways. Just like real life, the strong can prey on the weak, until the weak get organized. This is why you have CLANS and aren't all rogues. It's time for the clans to take some action. .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. ':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':' FUND DRIVE STATUS TOTAL CASH IN HAND: $120 TOTAL DONORS: 1 ROUGH TOTAL PLEDGED: $800 TOTAL PLEDGES: 10 NUMBER OF FORMS MAILED: 0 .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ________________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMud? | (o o) \________________________/ ooO_(_)_Ooo_____________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| \|/ \|/ \\||// \!/ The following account arrived in the LT offices written in a bloodied hand... certainly the supposed author of the piece has done his share of murders recently: "Following their duel in Ireland, the Dirty Pair were off to Industrial Bengal, where they had a run in with Greyscot. Apparently, this encounter started in a series of yells, with Greyscot inquiring about the presence of the Dark Lord, and mentioning that he was going to 'clean his tank.' When it was affirmed by Sylia that the Dirty Pair, not the Dark Lord, was in Bengal, Greyscot asked whether they needed *their* tank cleaned. Bremmar replied with a query about Greyscot's ability to do such cleaning. At this point, having met face-to-face, Greyscot responded with remarks about not being able to 'change air filters' or 'clean algae.' Bremmar, by now, was quite willing to engage in a little swordplay, but unfortunately was unable to, due to level restrictions. Both he and Sylia voiced encouragement to Greyscot in his attempts at gaining a level. Greyscot took this to mean they wanted to slay him, but the two never actually voiced this. Eva arrived at this point in the conversation, and told the Dirty Pair that Greyscot was under her protection. Bremmar pleaded the favor of their long friendship, but Eva persisted in defending Greyscot's honor. Finally, Bremmar agreed to let the Scotsman live if he apologized for his rude manner towards him. Greyscot responded with: 'Well, if you didn't want to kill me, I apologize for saying that you did.' Ergo, he did not apologize. Bremmar let the matter be, and Eva gave him a peanut-butter cookie before the Dirty Pair departed Bengal. On leaving, Bremmar was heard to mutter something about 'kept boytoys' and how Greyscot's life wasn't worth the bribe of the cookie." \|/ \|/ \\||// \!/ And indeed a night later, the Dirty Pair were at it again... only this time it resulted in a trio of deaths. It seems Eretz was exploring Canada with Hunter_Rose when he began having link troubles... there's dispute over what happened next, but some witnesses claim Assassins were involved, others say that Sylia was responsible. Eretz's items were stolen from him and Sylia auctioned them off saying that they had been laying on the ground. Well, it turns out that there was a group of Bards who rushed to Eretz's assistance... the group was accompanied by Birdy, Knight of Legend. Sylia and Bremmar discovered they were there despite their invisibilty. Later on when Birdy and Byron and Peleg were in the inn in London, the Dirty Pair ambushed them, slaying all three! The repercussions from this event are still being felt. It is uncertain what sort of clan enmities may result from this. At the very least, the Dirty Pair have now made enemies of the Knights and the Bards, and rumor has it that they may be declared outlaws by the clans and hunted down and killed. \|/ \|/ \\||// \!/ ...then again, maybe not. There seems to be dissension within the ranks of one of the uninvolved clans. The Hermetic Order has a treaty with the Knights, as well as a long-standing friendship; but Sylia is after all an ex-Hermetic and retains many friends within the Order. Among them: Eva and Magda, both of whom remain on good terms with Sylia and seem reluctant to take action against her. What's Rusalka saying? Well, she's not saying anything in particular, though mutters have been heard about resigning...! \|/ \|/ \\||// \!/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Legendary Times is put out by the gods of LegendMUD. Please send all replies/additions to [email protected] for inclusion in the next edition. We, however, reserve the right to moderate this discussion, and may object to some submissions. If you feel we have wrongly omitted one of your messages, please talk to either Kaige or Ptah online or through EMail and see if we did indeed receive it in the first place. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=