Area Updates and Implementations

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New Instance: Naraka

A place of torment.

The first part of Naraka is essentially a tech demo for the new instancing code.

It features two stat items as rewards and these items are the first examples of BOND ON LOOT items in the game. If you try to 'GET ALL' from a container that contains bond on loot items, it will skip these items (and give you a message). You can use the INSPECT command on the corpse (or container) to see the stats on a BOND ON LOOT item as though you were casting an identify object spell on it.


New Area: Irem, the City of Brass

According to the Qur'an, there are two creations that have free will: humans and djinni. The holy book says that djinni are made of smokeless flame or scorching fire and occupy a parallel world to that of mankind. Many are the legends, starting with the tales of the Arabian Nights, that tell about how humans and djinn meet and visit their respective worlds.

The most commonly known tales describe how human magicians master the secrets of the ether and summon then enslave powerful djinni to their bidding, restricting their access back to their home world and promising them a way back home in exchange for their favors.

Irem, the famed palace of a thousand pillars, is known throughout Arabian myths to be the home of some of the most powerful djinni, the efreeti. Lords of the fire element, efreeti rule the world of djinni and only dream of how they might repay mankind for the treatment once inflicted on their kind. One can imagine that if an efreet lord could enslave a human magician one day, that magician would have a tough time outsmarting the djinns and escaping their bottle!


New Feature: Perma Booth

A "Perma Booth" has been added to the OOC area of Legend. You'll find a cellar somewhere or other that wasn't there before and, in that cellar, is where this dastardly-yet-incredibly-useful device can be found.

This only works for characters that are Level 10 or higher. This is meant to work in tandem with Attributes being visible at Level 1 and characters no longer saving (even in accounts) until they're Level 2 or have been played for at least 30 minutes.


Object Weight Updates

The immortal staff has been working their way through area files to perform something called a "Version Update". All this means is that we're able to make Object Weights a bit more... realistic. Not as unseemly.

You won't have a 6kg roll of bandages because THAT ISN'T A THING.

Anyway, item weight changes all around! It's a Work In Progress™, mud-wide, so please be patient if something is too heavy. And LET US KNOW if something is too light.


Updated: The Seven Heavens

- The sword of Fate should be able to be utilized by dual wield properly
- Spell changed to one that won't engage the whole darn room when it fires
- The sword of the Comet should be able to be utilized by dual wield properly
- The sword of Faith should be able to be utilized by dual wield properly (hopefully)
- Typo fixes here and there (is an ongoing task)
- Should be able to move around a bit better in the Firestar's Fortress
- Bludgeon attacks should do damage to certain memories
- Crystals that you couldn't pass before can be passed now
- Apples refresh properly (for the most part)
- Raziel should now let you borrow his sword after you do necessary things
- Certain orbs should be able to be filled, now
- A certain barrier can now be passed with the proper requirement(s) being met
- Some kw fixes & long description tweaks on certain items
- A couple transfer acts should work and/or not take you to weird places
- The Arena should hopefully clear up a bit better once people leave
- More variety to the Celestial Arena rewards
- No more random corpses appearing with Kola (we didn't like the implication)

Updated: Inferno

- Certain NPCs now give points towards factions in the Seven Heavens
- AC/rent adjustment to eternal chains of BDSM hellfire
- Silver horseshoe has static stats (instead of 1 being random), rent change
- Rent fix to a great hunting horn

Updated: Pirate's Den

East Side

- Some of the xp is moved to the captain from the general skeleton mobs.
- The skeletons are still susceptible to blunt attacks, but not quite as much
- Skeletons should wander Clickity-clack, there's no turning back.
- The flooding acts and deathtrap room are gone from the east side.
- There is a new mob in the east side.
- The following items have been adjusted and/or moved:
- The golden candelabra
- Now a dex-based con weapon that can only be used in the off hand
- Topaz Ring
- Iron Ring

South Side

- Blackbeard's spells aren't quite as effective
- Blackbeard is no longer resistant to attacks, but has more hit points
- He's a little more adept at fighting

West Side

- Jeweled sceptre is no longer a light that disappears when you try to refill it...
- It's been changed completely

Updated: Shadowlands 2

- The forlorn souls have undergone a pretty massive change.
- They are no longer so brutal on spirit or draining mana from a single target
- They will hit a bit harder and might be a bit more sturdy.
- Carman won't teleport so quickly any more.
- She also doesn't appreciate you trying to flee away from her.
- Dub doesn't hit as hard but he's a bit more durable.
- The guardians' healing acts can no longer be bypassed by bringing the smaller statues in the room.
- XP has been adjusted to reflect this increase in difficulty.
- Conall sees a bump in his xp.
- Forlorn general is now aggressive and sees a bump in his xp.
- Conn's affect isn't nearly as detrimental to your ability to do damage and he's a little less durable
- He did gain some warrior-like abilities.
- Sleepers are more durable, worth more xp, and can be attacked by more attackers than previously
- There is a substantial boost if you can arrive with the impure soul still alive
- Carman's crystal guardian sees a bump in xp and a small bump in stats.

Updated: London Port

- NPCs lvl 10+ have acts that prevent chars under lvl 5 from attacking them
- New code from Rufus prevents low-level characters from attacking high-level mobs by mistake
- Key mobs in town now converse and guide low-level characters
- Experienced players can skip this
- All basic weapons skills taught by the Outfitter
- All basic fight skills taught by the Outfitter
- Outfitter sells newbie weapons that are a good upgrade from starting ones
- Nurse heals players under lvl 3
- The vampire is not as hungry for sweetbbyNewbie blood

Smaller Area Updates

Beowulf

- AC added to Skyblade and the rent adjusted as appropriate.
- You can obtain the new skyblade by exchanging the old skyblade with the dwarf
- Fixes the dwarf at the forge so he doesn't just... hoard Skyblades in his inv.

Carthage

- Mean priests shouldn't be so mean they can do things while incapacitated
- Boots that were anti_neutral aren't anti_neutral anymore, since the what they were used to get isn't align restricted and hasn't been for awhile.
- Changes to Moloch's Temple (MT)
- Some mobs are now more difficult and equipped with new tricks so they are back at being a challenge for a small group.
- XP has been raised accordingly.

Frisco

- You should be able to reaffirm without having to cry
- General additions for the aesthetic of the area
- It's not really in Frisco, but more a DT near Frisco is newbie friendlyish

India

- Weights on all objects in India have been updated to match the new weight format.
- India is more populated now

Ireland

- Should be more newbie friendly. Huma said so, so if it isn't, step up.
- Lamia will bring popcorn if anyone does decide to step up.
- Substantial upgrade to a certain item that needed it.
- Druid-created blue-violet potions now have both blue and violet keywords.
- All hyphenated potions now have extra keywords.
- This does not apply to potions already created nor does it apply to ones that might be for sale in areas.

Irem

- Repop is slowed down a little bit.
- If you're around when a certain Usurper is around, he'll make it so you're not around.

KSM

- Lamia's boi Ashmedai had a slight adjustment
- Other minor fixes here and there with rooms & NPCs
- There was one small typo/verbiage adjustment.

OOC

- Removed Christmas decorations & vendor
- Added 2 new NOTE types
- You may only go OOC from a room in which you can rent (Inn or Rentable Housing Room)
- This means you can't just go to OOC from any house on the mud, you have to be able to rent there (Be the owner or the friend of the owner)

Niflheim

- Hel won't be as repetitive while lauding on info.
- Gungir's weight has been adjusted

Nikko

- Manekineko in Nikko should now work properly
- EQ that was TIMED at install is no longer TIMED
- NPC Tweaks & Adjustments
- You don't have to fear the tentacles anymore. Embrace them, as they do you.

Shadowlands

- the Gae-bolg has new (lower) rent profile and some stat changes.
- It's not templated, so go get yourself one.

South Seas

- Wu Chen and his infamous crew of pirates have regained strength!
- They have captured innocent travelers who need to be saved!
- Wu Chen's junk is now a L35-45 leveling zone with new surprises
- Wu Chen's chop has had its slot corrected

Svartalfheim

- Dragon Hunter Longbow updated to net 10 stat
- The rent has been both adjusted and corrected (it was low before). This item is templated.

Minor Updates & Fixes

- 1802 Alaska: AC/rent/stat adjustment to the One Time Quest cedar eagle amulet thing
- Abilene: Minor rent fixes re: spec concerns
- The baton is now 15 MaxDam
- Dartmoor: Fixed Childe's death act so he properly awards ... something, too
- Lima: The gates should be a bit less obnoxious/more newbie-friendly
- Klein: Gate Guards should be less obnoxious/more newbie-friendly
- Someone finally got around to spaying and neutering the cats
- Med Seas: There's a new NPC in Med Seas!
- Malta: The Customs jerkface Malta has been... adjusted
- Nazca: The zombie's respawn has been adjusted
- Philippines: Fixed the Aswang's death act so she properly awards ... something
- PR: A whois was added for the "Level to 50" event
- More details to come, all of them from Huma.
- Pyramid: The staff of the Nile weight fixed
- Sherwood: The stunted druid now sets all Home Rooms to The Royal Stag post-trans
- Savannah: Cheetah fur leggings can be mended, and they are also templated now
- Sumer: Fix to Humbaba sleepwalking
- Tartarus: The Titan Coeus's quest now works
- Ys: Dahut should resume her party lifestyle more quickly than before