Volume Eleven Issue Five
Jump to navigation
Jump to search
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / http://www.legendmud.org/ .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __ \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ Celebrating / /./ /./ /./ /.../ /./ / ..../ our 10th year /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.legendmud.org 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME ELEVEN, NUMBER FIVE April 24, 2004 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS The Editor's Note NEWS, REPORTS, UPDATES Calendar of Events New Immortal Announced: Huma Recent Updates The Odyssey Approaches LEGENDITES Clan News The Underworld Now a PK Clan The Disciples of {S} Clan Disbands The PK Front Semi-Annual Heavyweight PK Tournament A Most Interesting Person Excerpt from the Journal of Baron Shadamehr, Lord of Seeking Thank You What A Grand Ole Time! How to Embarrass a Knight and Two Templars in One Go Jobs, Duties, And Kindred Spirits Poem of Horror ___ ___ \ |-----------------------------------------------------------------| / /__| The Editor's Note |__\ '-----------------------------------------------------------------' I know several people have wondered what happened to the LT lately and I think we've been stuck in something of a catch-22. When there's very little material to put into an issue and when an issue doesn't come out for a while, or they come out sporadically, you tend not to accumulate much material to go into the next one. We seem to go through this slump periodically where everyone wants and expects the LT to come out, but very few people actually contribute any of the content that goes into an issue each week. Even though this issue has content that has accumulated since March 1st, it's still smaller than many regular issues in the past. Also, if we want the LT to be more than a laundry list of code and area updates, we _ALL_ need to put a little more of ourselves into it. The old issues contain all sorts of tidbits: birthdays, graduations, birth announcements, as well as get together invites. There were also articles about various aspects of the game -- by players, for players. There was also more information about who was doing what in which departments and more advertising of upcoming events than a simple mention in the events calendar. There were also more events that actually happened on the mud between various characters that were taken and written up instead of stories written about individual characters With the Summer Odyssey coming up again, area reviews by players are being solicited again (they'll be run in the appropriate month), but in the past very few players have taken us up on this even though the effort required is fairly low. So pick an area off the AREAINFO list and let everyone know what your character thinks of and/or experienced on their visit there. A few people have asked about writing a regular column, go for it! It can be hard to sustain, especially if you don't have a strong sense of what you want to cover each week and if you don't try to stay at least a week ahead of yourself. Also, they don't have to be weekly, but recurring columns are great and welcome too! A couple of different ones on a rotating basis will reduce the pressure to produce something weekly too! Don't feel you have to do more than one... talk one of your friends into trading weeks with you! And please, if you have any ideas for other features, columns, types of news you'd like to see added to the newsletter, let me know and we can see if it can be done! Remember, the more voices that go into each issue, the better it becomes. -Kaige ___ ___ \ |-----------------------------------------------------------------| / /__| LegendMUD Calendar of Events |__\ '-----------------------------------------------------------------' [All times are system time unless otherwise specified] APRIL Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Saturday, April 24th, 7:00 pm Werewolves of London Tinyplot Sunday, April 25th, 3:00 pm Doubles PK Tournament Thursday, April 29th, 7:30 pm Q&A in the OOC Auditorium ___ ___ \ |-----------------------------------------------------------------| / /__| New Immortal Announced |__\ '-----------------------------------------------------------------' Please congratulate our newest immort: Huma Huma has joined the building staff and will be working on bringing you the old-west town of Tombstone. Give him a break when asking for stuff, he is still learning all those new commands and got a TON of info dumped on him so his head is probably still swimming. Many thanks to the others who applied to immort this round - Jazz, O'Bedlam, and Straussy in building, and Somar in coding. Your interest is appreciated! The next round of applications have a September 1st deadline. Reading HELP APPLICATION online gives more info. And now a little about Huma: Hey guys, my name is Shane, I'm 22 years old and about a month away from graduating from Michigan State University with a degree in political science. I've been playing Legend since I was 14 years old and so I know what its like to be a younger player and an older. I will be building the area Tombstone, 1879. This area will center around the events that took place during Virgil Earps time as Sheriff including such famous figures and events as Doc Holliday, Wyatt Earp and the shootout at the OK Corral. ___ ___ \ |-----------------------------------------------------------------| / /__| Recent Updates |__\ '-----------------------------------------------------------------' /\ CODE UPDATES / \ / \ BUG FIXES /_ _\ o Assess now has a slight skill lag. | | o You can no longer make bandages out of burning equipment. | | o Color bleed problem fixed for marked notes. | | o Moving messages for harnessed vehicles will be less odd. |__| o Dispel illusion on major illusioned objects will now /\ reset the short descriptions properly. / \ o You can now archive if someone else is online and has the / \ same partial name as you. /_ _\ o Foul will now wear off affected items after time. | | o Disguises will cease to work if you no longer qualify for | | the skill. | | o Immunities, resistances, and susceptibilities now do the |__| right thing when used together. /\ o Disintegrate won't charge mana if you don't have the / \ item. / \ o Bind no longer refers to you in the third person if you /_ _\ try and cast it on yourself, or if you fail abysmally. | | o Calm spell no longer refers to caster in the third person | | when they cast it and stop fighting. | | o No more messages about leaping away from a firestorm |__| while you're sleeping. /\ o Shipbuilding with no argument now indicates you need / \ materials. / \ o You can now repudiate players that have the same name as /_ _\ mobs. | | o Raged targets of the calm spell will now unrage as well | | as stop fighting. | | o Dying in or recalling from a non-mech vehicle will now |__| properly disassociate you from the vehicle. /\ o Crashing bugs fixed. / \ / \ TYPO FIXES /_ _\ o Typo fixes for tired, terrified and bored moods. | | o Typo fixes in grouping. | | o Better formating for summoning failure message. | | o Grope message changed. |__| o Tickle messages expanded. /\ o Extra blank line removed from the message you get when / \ trying to open a locked door. / \ o Typo fix on "not poisoned" message when trying to cure it. /_ _\ o Typo fix for looking in medicaments and medical_tools. | | o Typo fix on elbowing someone and hitting the helmet slot. | | | | MISC CHANGES |__| o You have to fully type out ABANDON to leave a clan. /\ o New material types for objects, coming soon to a builder / \ near you. / \ o Repair and mend changing to work with new materials. /_ _\ o Tailoring changed to take advantage of new material | | types. | | o Make bandage now works with new cloth materials. | | o Changing your title now prints the new title instead of |__| just saying title changed. /\ o Better messages for putting items in certain furniture. / \ o Stealing bags from corpses now works as it should. / \ o Topple has a lower chance of success. /_ _\ o Deafness now shows in status and new score. | | o Sleeping now cancels: balance, hunting, rage and | | sustained breath skill. | | o Casting lag lowered on magic sink. |__| /\ / \ HELPFILE UPDATES / \ /_ _\ General Topics: | | BOT, MACHINE, RETIRED | | | | |__| AREA UPDATES /\ / \ If you want to suggest specific improvements or new additions / \ to existing areas please don't hesitate to submit them with /_ _\ the idea/bug/typo commands or drop mudmail to the builder | | currently responsible for the area (check AREAINFO to find | | out!). | | |__| Thanks to everyone that submitted bug/typo/idea reports! /\ / \ There were some changes to elementals and homunculi when they / \ die. Some generic furniture items have extended descriptions. /_ _\ | | Orbs and balls of light now glow, skeletons cannot be | | blinded, charmies will no longer follow you if uncharmed, can | | get rid of charmies with the dismiss social. |__| /\ The souvenir & prize machines were updated. / \ / \ 1930'S PITTSBURGH /_ _\ Fix to the ballgame. Various bug/typo fixes. | | | | AFRICAN SAVANNA | | Small bug fixed with the slaves. Various bug/typo fixes. |__| /\ ALHAMBRA / \ Some mobs no longer walk about as if the town were a / \ nudist colony. A couple of new items have been added. /_ _\ Shopkeepers were tweaked. Various bug/typo fixes. | | | | ANASAZI | | Chickens should be more reasonable with their egg |__| production. Some fixes to the Spider Grandmother. Some /\ updates to how mobs react when you give them things. / \ Various bug/typo fixes. / \ /_ _\ ANCIENT GREECE | | Cyclops will not holler for brothers if they are already | | there. Some changes to the amount of damage the needle | | causes. Be careful when fighting the Kraken, some small |__| changes have been made. Various bug/typo fixes. /\ / \ ANCIENT NAZCA, ANCIENT ANDES / \ Some additional birds added. Various bug/typo fixes. /_ _\ | | ARABIAN NIGHTS | | Shopkeepers were tweaked. Various bug/typo fixes. | | |__| AZTECS /\ Huitzilopochtli priests wear clothing better suited for / \ them now. Various bug/typo fixes. / \ /_ _\ BENGAL | | Shopkeepers were tweaked. Various bug/typo fixes. | | | | BEOWULF |__| Take some caution fighting the wyrm and dragon, they /\ have been changed some. Adds in a new teacher. / \ Shopkeepers were tweaked. Some mobs will be a little / \ more responsive. Various bug/typo fixes. /_ _\ | | BLACK FOREST | | Non-European birds replaced with European birds. | | |__| CELTIC IRELAND /\ Gan should litter less. Boggles should no longer be as / \ quick to get rid of things they pilfer. Some mobs will / \ be more responsive. Further attempts to make Gan more /_ _\ environmentally-friendly. Dogs shouldnt be QUITE as | | spammy if you eat in front of them. Shopkeepers were | | tweaked. Various bug/typo fixes. | | |__| THE CRUSADES /\ Various bug/typo fixes. WARNING: You can no longer shoot / \ up a one-way staircase in AT. / \ /_ _\ GENERIC ANIMALS | | Various bug/typo fixes, some more work on spam | | reduction. Should be able to tailor a few more furs and | | hides, but it is intentional that you cant use them all. |__| Some animals respond more appropriately to some socials. /\ / \ GYPSY CARNIVAL / \ Tweaks a few items into spec. Various bug/typo fixes and /_ _\ minor item changes. | | | | KLEINSTADT | | Some mobs will be a little more responsive. Some mobs |__| are no longer confused about their gender. Some changes /\ to Olga and Heinz. Some rooms are more accessible. / \ Tweaks repop rates on the guards. Some quest clues have / \ been improved, and some mobs will be a little more /_ _\ responsive. Various bug/typo fixes. | | | | LAND OF SHADOWS | | Fixes a problem with the spectre event. |__| /\ MISC / \ Fish dont last forever, downgrades the iron dagger and / \ sword some but they sell for the same. Various bug/typo /_ _\ fixes. | | | | THE OOC | | Huma now has a spiffy office. Various bug/typo fixes. |__| /\ PARIS OPERA / \ Take some caution when fighting Mephistopheles, he has / \ been changed some. Various bug/typo fixes. Some mobs /_ _\ will be a bit more responsive. | | | | PICTISH COUNTRY | | Shopkeepers were tweaked. Various bug/typo fixes. |__| /\ PIRATE'S DEN / \ Some changes have been made to the flooding cavern. / \ Various bug/typo fixes. /_ _\ | | PORT OF LONDON | | Women, sailors, merchants have names again. Some mobs | | will be a little more responsive. Some tweaks to resets. |__| Dogs shouldnt be QUITE as spammy if you eat in front of /\ them. Shopkeepers were tweaked. Mob noses should be less / \ sensitive if you have hygiene issues. / \ /_ _\ ROMAN BRITAIN | | Some mobs should be more responsive. Some new items and | | a little tweaking of the fishermen - take some caution. | | Shopkeepers were tweaked. Various bug/typo fixes. |__| /\ SAN FRANCISCO / \ Fixes some conversation loops (please give a hint about / \ what they are talking in circles about when reporting /_ _\ these -- makes them MUCH easier to find). Fishing | | section added for the river. Some mobs will be a little | | more responsive. Shopkeepers were tweaked. Fix for the | | laundry attendant. Various bug/typo fixes. |__| /\ SEONI JUNGLE / \ Some attempts to fix the problem with the flooding / \ cavern. Nathoo walks faster. Various bug/typo fixes. /_ _\ | | | | SHERWOOD | | Will checks all charmies like he should. Various |__| bug/typo fixes. /\ / \ SOUTH SEAS / \ Some mobs should be more responsive. /_ _\ | | ST DENNIS ABBEY | | The almsgiving room should be less spammy. Adds in some | | generic animals. Various bug/typo fixes. Some mobs will |__| be a little more responsive. /\ / \ TORTUGA / \ Fix for the Houngan and his zombie(s) - be careful. Some /_ _\ mobs will be more responsive. Various bug/typo fixes. | | Some changes to the pirates and houngan. Adds in some | | lizards and atmosphere. Various bug/typo fixes. | | Be careful - the boucaniers react to being calmed and |__| really poorly played entrance attempts. /\ / \ VICEROYAL LIMA, MEDIEVAL ANDES / \ Some tweaks to shopkeepers. Various bug/typo fixes. /_ _\ Some additional birds added. Various bug/typo fixes. | | Some mobs are a little more responsive. | | Dogs shouldnt be QUITE as spammy if you eat in front of | | them. Shopkeepers were tweaked. |__| /\ 1802 ALASKA, 1820 ALASKA, ABORIGINAL DEAMTIME, ANCIENT EGYPT, / \ ANCIENT SEAS, CASABLANCA, HOSPITALLER MALTA, LOTP, MEDIEVAL / \ SEAS, MELBOURNE, PR, ROMANIA, SALEM, MASS, TEA ROUTE, TUDOR /_ _\ LONDON, VIKING SKANDINAVIA, WW1 SOMME | | Various bug/typo fixes. | | | | |__| In Progress Area Updates /\ / \ This section is intended to share what builders are working / \ on behind the scenes. It is not a perfect record of progress /_ _\ as all builders do not commit updates every week. Badgering | | builders about their progress will get you flogged. | | | | |__| Cheyla Zanzibar /\ Firefly Japan / \ Kae Larderello (Dante's Inferno) / \ Kaige 1950's Americana /_ _\ Kaige Port of London Expansion | | Nestor Ancient Carthage | | Rufus SL Expansion | | Sandra & Nestor Medieval France |__| ___ ___ \ |------------------------------------------------------------------| / /__| The Odyssey Approaches |__\ '------------------------------------------------------------------' Hey, everyone! With all the area updates going on and areas in progress, there's a lot going on. The Summer Odyssey is approaching fast, and we'll be jumping into that full swing very soon. While we have our own agendas and ideas, we could still use your help. We need those bug and typo reports, and especially ideas for improving areas. Do you think there is an opening for a quest somewhere? Suggest it! Was the mob you just fought kinda ho-hum? Think there's a cool tactic it could use to spice the fight up some? Idea it! There's a lot of under-used skills and many areas aren't visited very often. You're encouraged to suggest ways to use skills in quests of any size, or for mobs to use different skills for different tactics. And we need to know what will make y'all visit other areas more often so we can look to improve them and attract tourism. Check the builder board (in the OOC on the builder's floor) for skills we're especially looking for quests for, areas we think need some special attention and sprucing up... And for the latest, currently up-to-date list of what projects the building department is working on. Thanks! Cheyla & the builders ___ ___ \ |------------------------------------------------------------------| / /__| LEGENDITES: Information Regarding the People of Our World |__\ '------------------------------------------------------------------' Achilles has reached 100 million experience! Cypri has reached 100 million experience! Drizzt has reached 100 million experience! Lachesis has reached 100 million experience! Neo_Tritoch has reached 100 million experience! Yay has reached 100 million experience! Suileach has reached 200 million experience! UggaBagugga has reached 200 million experience! ___ ___ \ |--------------------------------------------------------| / /__| Clan News |__\ '--------------------------------------------------------' The Underworld changed their status to a PK clan on March 03, 2004. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Disciples of {S} Clan was disbanded on March 27, 2004 by their GM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are currently 17 RP clans and 3 PK clans. This leaves open slots for twelve (12) more clans to form. For more information, read HELP CLAN and see the clan information list via the CLANS command while logged into the game. For a basic handbook and reference guide for players interested in starting and running a clan, we recommend that before you even type FORM, you visit: http://www.legendmud.org/Reference/gm.html. ___ ___ \ |--------------------------------------------------------| / /__| The PK Front |__\ '--------------------------------------------------------' Semi-Annual Heavyweight PK Tournament The Official Semi-Annual Heavyweight PK Tournament was a great success! Here are the bouts: First round: Lorenzo vs Roor, Roor wins Karrion vs Shazam, Karrion wins Rictor vs Vendetta, Vendetta wins Mephesto vs P'h, P'h wins Brutus vs Yay, Brutus wins Zegron vs Allegory, Allegory wins Authority vs Cypri, Authority wins Duckon vs Gareth, Gareth wins Round TWO Roor versus Gareth, Gareth wins Allegory versus Vendetta, Vendetta wins Authority versus Karrion, Karrion wins P'h versus Brutus, P'h wins Round THREE Karrion vs P'h, Karrion wins Gareth vs Vendetta, Vendetta wins. ROUND FOUR Karrion versus Vendetta, Karrion wins FINAL ROUND First fight: Sammael wins over Karrion Second fight: Sammael wins over Karrion to confirm his triumph! Congrats to everyone who participated and thank you all for your cooperative spirits -- this was great fun! Haley & LadyAce =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The three PKE clans, the Underground, the Lords of Justice and the Grendels all managed to maintain similar numbers of members active each week. Various other clans have had a few members involved in random skirmishes, but activity as a whole seems to be rather understated lately. Even Sana has felt the lack of activity and has set herself up as a target, offering quite a package to promote pk among people who don't usually try it, or have never tried it. Check out her news board post online for more information. In March, there were 183 pk-related deaths involving 72 different characters. Of those 72 characters, 22 of them were accept all and 42 of them were PKE at the time. There were 101 pke vs pke battles that ended in death. There were 13 robberies reported. There were 94 PKE characters and 952 PKOK characters. So far in April, there have been 197 pk-related deaths involving 88 different characters. Of those 88 characters, 26 of them were accept all and 43 of them were PKE at the time. There were 104 pke vs pke battles that ended in death. There were 16 robberies reported. There are 95 PKE characters and 958 PKOK characters. So come on, get YOUR name up in lights! We can't report it if you don't tell us! If you witness or commit any glorious or nefarious deeds, send a short report to us at the LT. If you are looking for a fight, recruiting, or anything else related to PK (not necessarily PK Clan related), send it in! It's free AND you'll get a prize token! Be a celebrity, the envy of all your friends! Tick off your enemies or just tell your side of the story! The possibilities are endless -- act today!! _______________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMUD?| (o o) \_______________________/ ooO_(_)_Ooo________________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| A Most Interesting Person People always seem surprised that I took a shine to Archaon so quickly. I dunno why they do. Truth be told, aside from his habit of leaving his dirty socks lyin' around the house, he's great fun t'be with. Well, and he does have those odd fits of his, where he'll suddenly go dead silent and nothin' can rouse him back from wherever it is that he's gone in his head. Then again, I've had some success with wavin' a platter of thick steak and potatoes under his nose... 'Big preedy laydee!' That's what he greeted me with, the day I met him. Barreling toward me full force as he was, the man was hard to ignore. Archaon is a mighty big man; even bigger'n me, which is sayin' something for sure. (Pappa always told me that I was fit to pull a plow. Pappa was right proud o' me, he was.) And he is one snappy dresser, too. Some of his garments are so blindingly colorful that they nearly hurt yer eyes. Even all covered up with his fancy duds, I could see that he's one strong man. (He's a lot like one o' those big boulders, immovable 'til he wants to move, hard to stop when he gets a-rollin'.) Not only that, but he has the biggest, prettiest smile I ever saw on a man. Now, I'm not all that easily impressed, but he definitely struck my fancy that first day, bein' such a unique person and all. So, he says to me, 'Wanna come see housey??' Well now, all things considered, I just had to see his style of livin' and find out if it was as interestin' as the rest of him. He took my hand and sprinted off with such excitement that he nearly tugged me right off my feet! You'd have thought he was on fire, as quick as he raced me to his house. When we got there, sure enough, it was no ordinary home. If ye ever get a chance to visit it, ye should do so. There are all manner of interesting things in it. (Just ignore the dirty socks, I'll be a'pickin' them up as soon as I get there.) Would ye believe that the man has two bathing tubs?? Now why a man would need two of them is beyond me, but they're ever s'much fun. He says the two tubs are totally different things, that one is a 'hot tub', but ye put hot water in both of 'em, so I don't see all that much difference. The one makes bubbles that tickle ye when yer sittin' in it, though. That one always makes me giggle. Soon after, I took notice of this big white garment layin' there, all decked out with a myriad o' buckles. The sleeves of it were ever so long. He told me that it's called a 'straight jacket' but I didn't see much straight about it when he showed me how it's worn. It sort of twists yer arms around behind yer back in a most inconvenient way. I never see him wear it, though, so I suppose he came to his senses about it and realized that sometimes bein' fashionable is just too much work. As far as fashion goes, Archaon has developed a very strong dislike for pants. He thinks they're uncomfortable, and he took it into his head that if they were disagreeable to him, they must be to the rest of the world, too. He seems to have made it his mission in life to free the world from pants wherever he goes. He cheers whenever he sees someone who isn't wearing 'em, and people find this a bit odd about him. But that's just Archaon. Ye have to know him to understand him. And he's a dedicated skirt chaser, I must admit. He likes the 'preedy laydees'. I don't really mind so much, since that's just the way Archaon is. And it does keep 'im out from under foot at times, I must admit. Still, I think I'll put off marryin' him for a bit 'til I have 'im good an' housebroke. He'll make a good husband then. And as for Pappa, he's just glad I finally found one bigger'n me. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 'Tis the Third month and tenth day of the year 600BC. I have spent my entire lifetime searching for the sovereign stone. A powerful artifact that holds all the knowledge of the universe. Every mystery, every fact, bound in a crystal pyramid shell. Today I came upon a Flame-haired lass who told me she knew the whereabouts of the stone. Only after long ìnegotiationsî and a little help from my Long sword she gave up this information. She was stubborn but in the end, when she took her finale breath she spat, ësearch the land of shadows and defeat the Fallen, for they crave the power of the stone.à Now I venture to the Land of Shadows in search of my destiny. I pray to the Immortal gods that I find the stone before it falls into the wrong handsÖ. -Excerpt from the Journal of Baron Shadamehr, Lord of Seeking. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thank You OUCH! That was a lot more than just a pin prick! The room spins. Embalmers, canopic jars and a jackal-headed priest wobble and whirl past. The chamber feels sickeningly hot. A cool hand rests reassuringly on your shoulder and three figures start to come into focus. You hear someone hiccup and the spinning begins to subside. An unusually pale nun, a lithe vixen and a not-quite-right girl look at you in anticipation. You feel the vial of blood from the embalmer in your hand and hesitantly surrender it. The unusually pale nun beams and slips it into a sack where it clinks against other vials. 'This is working much better than the leeches,' says the not-quite-right girl. She coos and pets the leech hanging from the back of her left hand. 'Oh, but I didn't mean you, of course.' The unusually pale nun nods. You feel uneasy as the unusually pale nun and the not-quite-right girl advance upon you in your weakened state. Before you can protest they thrust a gingerbread man and a frosty glass of pink lemonade into your hands. 'Thank you for making a donation to the Intempesta Nox blood drive!' they sing in unison. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= What A Grand Ole Time! Okay, so I was walking through the park, and I came across two bunnies. And nothing would have caught my eye if the bunny wouldn't have waved its wiskies at me. Now, I, Duckon, am indeed a married man! I would not have any deed with anyone else besides my Jasra!! So, I killed the bunnies. And killing the bunnies would not have been such a bad thing if I would have killed them in the circle instead of infront of some stream!! So, the Princess called, and she wanted me to hurry home. Well, we live on the other side!! I already killed the bloody bunnies!! So, I yell to her, 'Well darling, give me a second. I will be right over!' Anyway on my way to the bakery, I came across one of the kings deer, and I thought to myself 'OH BOY!! DINNER!' Never did I think about 'OH BOY!! PRISON!!' Well I walked by a guard, and apparently some idiot pig had squealed because this big hunk of not-worth-my-time junk threw me in a cell!! Boy, did it stink in there or what! Whoever was in there before me must have cut one mean piece of cheddar! Argh! So I yelled alot, and someone set me free. Donno who, but... thanks you!! So I finally make it to a bunny, and I get to my house and my Jazzie says,'Just wondering how you've been doing today.' I just smiled and nodded. What a grand ole time!! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= How to Embarrass a Knight and Two Templars in One Go Dear diary, So I went about my own business in the woods outside Tara when, out of the blue, an angry, very bad-breathy, sidhe assaulted me and beat me up real good, before stealing all my possessions. In my need I found help where I had least expected to find it. Sir Robar Royce, a man I used to know very well, Frater Tancred and Alejandro all came to my aid within five minutes of my cry for help. They all stayed and comforted me while they readied their attack on my attacker. I am sure Robar didn't mind me being naked and that Tancred is very used to ignoring such trivial facts - it was not until Alejandro pointed out my status that I had to cover myself as best I could with my canoe... We ventured back into the forest to find my things and along the way we passed a very displeased sidhe female - so a human woman has your husband leering or something? - in either case she flew at me, nails and teeth leading the way while crying out in an eerie voice - I swear it almost made my blood turn to ice, it did! Of course the brave men at my side rescued me from this banshee in short order and we continued into the forest, where my heroes punished my assaulter and I found all my things... PHEW! It was comforting to see that Robar still finds me attractive though... Well that was the impression I got... I should go out of my way to show my appreciation to these extraordinary men who will come to the rescue of a gypsy girl with my reputation... I bet some would have thought I had asked for it. Really, I never thought I could be this moved by, well... Oh darn, there I go, weeping like a brainles ninny again. Nanna. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Jobs, Duties, And Kindred Spirits The two teen boys watched carefully as the scene unfolded just outside the nearby castle. Someone had come to the visit, inquiring with the Queen as to when King Rowane would be return home. Rather uncharacteristically the response was short and curt. After the visitor left, the normally quiet woman left standing there still in the hall was angry, hurt... The sounds of frustration echoed in the uncontrolled sobs as she fled down the hallway towards the door. The palace guards stirred with extreme unease as the gates were flung open and the mistress of the castle ran out into the street, disappearing into the night on foot. A ghost-like visage drifted after her, barely seen in the sandstorm that appeared to be brewing fast. And from the opened gates appeared the faces of not just two boys, but also the male newcomer to the castle. Hamad al-Kasil's gaze went from the newcomer they were ordered to take watch of, to the ghost hovering after the Queen. They could not be one in the same. 'We need to tell the others. Now.' Mohammed al-Kasil nudged his brother with an elbow and the two left their post to return to the soothsayer. -=-=-=-=- The winds blew MoiraGwyn's hair about her face violently. The whip-like strands torn from her braid, as well as the braid itself lashing her skin repeatedly, causing more tears to pour as she ran blindly down the roads before her. Amidst the swirling funnels of sand and heated night air there came a sheer form cloaked by both darkness and the attack of the desert. 'Hi...' The voice, so familiar yet no form from what she could make out around her. Sand stung her eyes as she turned, looking. In a grip of fear she took off, fleeing further down the winding roads. She ran until the comforting feel of wall met her groping outstretched hands. Winds were increasing and shelter was greatly needed, if the occupants would be so kind. A blur of red- or was that green?- darted in front of her, blocking her feet from movement. An inquiring hand met the familiar skin of her protective companion, Sparky. Hand upon him, he steered her blindly towards a doorway into the building she found. With a hard push she shoved herself inside the doorway, allotted time for the salamander to follow, and used her full weight to shove the door closed against the wind. But she was not alone. Assisting her push were a squire and two Templar brother's. She turned to explain herself and the intrusion and found the amused smile of the Grand Master, a bowl of stewed meat offered in outstretched hand. 'The winds...' she let her sentence drift off against his knowing nod. Accepting the offer of food, she stopped to consider her appearance and how she must seem at that moment. A chaplain brought her a blanket to rest on and she quietly retreated to a corner of the room- grateful for the lack of questions. With the serpentine head of an enormous salamander draped protectively across her lap, she leaned her head to the corner of the wall and concentrated on thinking about nothing at all. 'I am sorry if I frightened you.. I meant you no harm.' An Arab man of nagging familiarity appeared to be speaking to her. She stared blankly at the stranger. He knelt, bringing himself closer to her. Those eyes, she knew them from somewhere... Sparky did not stir but to eye a group of strangers seen near the doorway, however the unnerved Queen all but pasted herself to the wall in concern for her own safety. With a simple twist of cloth to reveal his partially-hidden face she realized it was her new friend- clothed to appear as one of the nearby villagers. This was truly one of the most unlikely places for an assassin to be seen.Her eyes went wide as she leaned forward to examine his face. 'Amazing... What magick be this??' She whispered curiously. His eyes sparkled as he explained his newly taught ability to quickly hide his appearance from others. 'But I never even heard you chant!' Her face read of enthralled amazement as she pondered if this man was more skilled and cunning than her own husband- an experienced and masterful wizard in his own right. Could this be possible? Surely not! 'Chant? Chant what?' The two stared at each other as if trying to understand. He seemed to ponder for a moment. 'This is a skill used by people in my profession. To assist in quickly changing our appearance so that we go unnoticed by others when we are sought out. It is not magick as you call it. It is face covering or skin powders, changes in clothes. Small things really, most people do not pay close attention to others.' MoiraGwyn nodded in understanding, her gaze still transfixed by the changes in his general appearance. 'As it were I happened by and couldn't resist speaking to you, but I forgot I was blending in nearly invisibly. We are still searching for those killing our hashish dealers and I needed to be discreet. As realizations of the scene he may have seen took told, MoiraGwyn's cheeks flushed. She nodded silently. 'The winds were so strong, so fast. And you frightened me. And...' She glanced from the floor to his eyes, her own drawn face speaking far more than her lips were ready to. He inched closer to her, his voice but a whisper. 'I am sorry.' The two unlikely new friends stared quietly at each other, allowing all that was unsaid to ease the souls of them both. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Poem of Horror The horror, The horror. Upon us, you will see. The horror, the horror. Questions left to me. The horror, the horror. Hunting her pray. The horror, the horror. Dispair, death and dismay. The fear, the fear. Too close to the edge. The fear, the fear. Darkness in your head. The pain, the pain. Razor's edge blood red. The path, the path. Horror made you dead! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Legendary Times is published by the immortals of LegendMUD. Please send replies, additions, or corrections to [email protected] for inclusion in the next issue. All subscription options are now handled at this url: http://www.legendmud.org/lists/listinfo/legendarytimes For RP submissions, copyright ownership remains with the author. We do reserve the right to moderate the forum and edit or reject any submission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=