Volume Eleven Issue Sixteen
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / http://www.legendmud.org/ .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __ \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ Celebrating / /./ /./ /./ /.../ /./ / ..../ our 10th year /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.legendmud.org 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME ELEVEN, NUMBER SIXTEEN October 2, 2004 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS The Editor's Note NEWS, REPORTS, UPDATES New Immortal Announced - Somar Calendar of Events News From the PR Department Recent Updates Hell Revisited: New Area Installation See you in Hell! Did You Know: Builder Defined Commands LEGENDITES The Best Days of Our Lives CLAN NEWS Afterlife Disbands PK Front The Gathering Storm Through the Eyes of a Thief: Vendetta's Revenge A Word from Our Sponsor ___ ___ \ |-------------------------------------------------------------| / /__| The Editor's Note |__\ '-------------------------------------------------------------' Yes, it's true, parts of Hell have finally frozen over. No, really! Today we install Kae's version of Dante's Inferno and the mayhem will ensue. The imps, succubi and shades have been gibbering with giddy anticipation and the hellrakers have been chomping at the bit, ready to taste mortal flesh. HELP EXPLORING might be of help to those of you who haven't been wearing your pith helmets lately. We wish everyone a good time and the best of luck as they set out to explore this new area. We have a new face on the immort roster, be sure to congratulate Somar and try not to give him a hard time, he's still suffering from information overload. October's events calendar is looking to provide amusement with a series of classic games run on Tuesday nights, just the thing to kick back and relax as you plan your next foray into Hell. I've been trying to do better about getting the LT out on a weekly basis again, but I need everyone's help with that! Deadline for all submissions is Friday night at midnight system time. Submissions received after that time may not get included in that weekend's issue. Likewise, the clan news and pk news sections have been very light lately... so take a few minutes and spread the word! Have a great week, -Kaige ___ ___ \ |-----------------------------------------------------------------| / /__| New Immortal Announced |__\ '-----------------------------------------------------------------' Please congratulate our newest immort: Somar Somar has joined the coding staff. Give him a break when asking for stuff, he is still learning all those new commands and got a TON of info dumped on him so his head is probably still swimming. Many thanks to the others who applied to immort this round - Straussy in building, and Lorenzo in coding. Your interest in improving Legend is appreciated! The next round of applications have a March 1st deadline. Reading HELP APPLICATION online gives more info. And now a little about Somar: Somar, or his real life persona, Dave, brings approximately nine years of experience as a player on LegendMUD to the immortal staff, and will be working in the coding department. When not on Legend or at work, in the insurance industry, he enjoys reading (Tom Clancy and Stephen King are a couple of his favorites), playing or studying chess, travelling (mostly small, but fun, trips), and watching all sorts of sports. His coding life started out with a self-taught comprehension of BASIC courtesy of some help files, and continued through his life, helping to earn him a Bachelor's degree in Computer Information Systems at Davenport University. ___ ___ \ |-------------------------------------------------------------| / /__| LegendMUD Calendar of Events |__\ '-------------------------------------------------------------' [All times are system time unless otherwise specified] OCTOBER Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Saturday, October 2nd Dante's Inferno Installation Tuesday, October 5th 8:00 pm Classic Games Series: Recalltag! Wednesday, October 6th, 2pm-10pm PK BattleZone (HELP BATTLEZONE for more info) Thursday, October 7th, 7:30 pm Q&A in the OOC Auditorium Tuesday, October 12th 8:00 pm Classic Games Series: Scavenger Hunt! Wednesday, October 13th, 2pm-10pm PK BattleZone Thursday, October 14th, 7:30 pm Q&A in the OOC Auditorium Tuesday, October 19th 8:00 pm Classic Games Series: Recalltag! Wednesday, October 20th, 2pm-10pm PK BattleZone Thursday, October 21st, 7:30 pm Q&A in the OOC Auditorium Tuesday, October 26th 8:00 pm Classic Games Series: Scavenger Hunt! Wednesday, October 27th, 2pm-10pm PK BattleZone Thursday, October 28th, 7:30 pm Q&A in the OOC Auditorium Sunday, October 31st Happy Halloween! Subscribe via iCal at: webcal://icalx.com/public/kaige/LegendMUD32Events.ics Any browser: http://www.icalx.com/html/kaige/day.php?cal=LegendMUD32Events ''~`` ( o o ) +------------------.oooO--(_)--Oooo.------------------+ | News from the Report | | PLAYER RELATIONS .oooO Compiled by: | | DEPARTMENT! ( ) Oooo. Sandra & LadyAce | +---------------------\ (----( )--------------------+ \_) ) / (_/ What's coming up from the PR department? The theme this month is CLANS! Everything and anything clan-related will be featured in activities this month. Sandra and LadyAce will be cookin up plans to work with clans to put on special events, and to help with recruiting and leadership-building. Inactive character purges will be coming back -- don't let your favorite clan fall by the wayside! We'll be working with clans to write articles about each of you, the better to spread the word about what makes your group special. As you might have guessed, LadyAce will be contacting RP clans and Sandra will be contacting PK clans, so keep an eye on your mailboxes for your clan's turn in the sun. If you have ideas for events, workshops, or changes you'd like to suggest for the way clans work, please send them in via idea and we'll try to work them in! As you can see from the 'events' list, this month includes the return of the classic games series. If you have fond memories of a game you haven't seen run in a while, be sure to use the idea channel to let the staff know you'd like to see it again. Also coming this month but not yet scheduled...the Semi-Annual Heavyweight PK Tournament -- and a moonlit soiree for the party-going roleplayer in all of us. Of course, October wouldn't be complete without a Halloween celebration -- watch events for all the details of what's coming up! During the last month, PR has been all over the map -- from weddings to flag hunts and casino, from PK tourneys to Q&As, there's been something for everyone this month. Players sent in requests to immortals in all departments and areas of focus -- 20 descriptions, 83 strings, and 127 restrings were processed this month! We hope you're enjoying your newly customized clothes and appearances. Activity in the PR department in the past month has also included work behind the scenes, pitching in to help other immortals complete their code and building projects and preparing a new variation on the T-shirt contest -- more details on that will be forthcoming! ___ ___ \ |-------------------------------------------------------------| / /__| Recent Updates |__\ '-------------------------------------------------------------' /\ CODE UPDATES / \ / \ No significant mort visisble code changes this week. /_ _\ | | | | HELPFILE UPDATES | | |__| The following helpfiles were updated this week: /\ AC, ANNDEATH, CHANNELS, GIVE, GROUP, HOUSING, / \ PROMPT, QUESTS, SCORE, SHOPS, STATUS, UPDATES / \ /_ _\ | | AREA UPDATES | | | | If you want to suggest specific improvements or new |__| additions to existing areas please don't hesitate to /\ submit them with the idea/bug/typo commands or drop / \ mudmail to the builder currently responsible for the area / \ (check AREAINFO to find out!). /_ _\ | | Thanks to everyone that submitted bug/typo/idea reports! | | | | Paul in the Wild Boar Tavern (OOC) will be offering |__| INSPIRE reimbs for non-Limans. ASK PAUL UNLEARN for /\ character specific eligibility. / \ / \ This week, we are adding a new area - the long-awaited /_ _\ Dante's Inferno! Be sure to check the welcome board for | | more details! | | | | ANCIENT EGYPT |__| Faience can now be fixed by an expert, if you /\ perform a small favor. Tia has changed her stock / \ around some. Various bug/typo fixes. / \ /_ _\ ANCIENT GREECE | | Curses by the Greek gods are a trifle harder to get | | rid of. The cyclops has been diciplined and should | | return to herding sheep instead of wallowing away in |__| his cave. Various bug/typo fixes. /\ / \ ARABIAN NIGHTS / \ Jeweler is a bit cranky about people selling stuff /_ _\ to him out of his safe. Aladdin a bit more | | recognizing of people who have helped him before. | | Various bug/typo fixes. | | |__| BEOWULF /\ Briton boy changes his description when rescued. / \ Various bug/typo fixes. / \ /_ _\ CELTIC IRELAND | | The look-at descriptions on the broaches are now | | more descriptive. Various bug/typo fixes. | | |__| GYPSY CARNIVAL /\ Prizes updated to be more accurate for timeframe. It / \ should be more rewarding to smack the clown with / \ pies. Dreams have been added. Various bug/typo /_ _\ fixes. | | | | OOC | | Somar's office has been added to the coder floor. |__| /\ PORT OF LONDON / \ The nurse is more clear with regards to sharing her / \ knowledge. Various bug/typo fixes. /_ _\ | | SAN FRANCISCO | | Another fix for the laundry attendant. Various | | bug/typo fixes. |__| /\ 1802 ALASKA, AFRICAN SAVANNA, ALHAMBRA, ANCIENT NAZCA, / \ BENGAL, OOC, ROMAN BRITAIN, SEONI JUNGLE, SHERWOOD, / \ VICEROYAL LIMA, WW1 SOMME /_ _\ Various bug/typo fixes. | | | | In Progress Area Updates | | |__| This section is intended to share what builders are /\ working on behind the scenes. It is not a perfect record / \ of progress as all builders do not commit updates every / \ week. Badgering builders about progress gets you flogged. /_ _\ | | Firefly Japan | | Kaige 1950's Americana | | Kaige El Dorado |__| Kaige Port of London ___ ___ \ |-------------------------------------------------------------| / /__| Hell Revisited: New Area Installation -- by Cheyla |__\ '-------------------------------------------------------------' When Flagg retired and took the original Hell (and HOL) with him back in 2000, a great void was left behind. Without Hell, Legend hasn't been quite the same. Everyone has been jonesing for its replacement ever since. The replacement for the original Hell was supposed to be a collaborative project, to speed up the building process. Unfortunately, collaborative building efforts take a great deal of commitment and require more leadership and coordination than we seem able to harness (none of the collaborative building projects have gone very far). While a number of volunteers initially stepped up and agreed to work on certain sections of the new inferno, and a bit was actually done, the good intentions didn't pan out as we all hoped and expected. As a result, Kae was left to build the area very much by herself. And for a 300-room area built by Kae, you know that brings with it a good amount of detail. For the past three and a half years, we've kept Kae chained to the Inferno. She lived, breathed, and dreamed nothing but the Inferno the entire time. Imms pitched in and helped with various bits during the building process - writing acts, suggesting solutions, but mostly, creating more work for Kae by providing more ideas and suggestions. At the end of last year, the area transitioned to the review process (she is still owed an armadillo for that). Reviewers that included Sandra, LadyAce, Kaige, Chocorua, Rusalka, Firefly and Nestor worked hard to cover large sections of the area, and a number of people (including Huma, Natalia, Haley, and Huginn) helped playtest the area. If I missed naming anyone that helped with the review, I appologize - there were a lot of people involved throughout the process. Heartfelt thanks go out to all of you for working to ensure we installed a quality area. And a huge amount of thanks go to Kae for all the work she put into this area. She slogged through getting it finished... When she was feeling beaten down by it and utterly uninterested in it, she continuted to plug away at it. When inspiration for different, new areas struck her and she wanted to run with it, she forced that inspiration towards the Inferno instead. Please be sure to congratulate her on the installation of this area and extend your thanks to her for all her hard work. ___ ___ \ |-------------------------------------------------------------| / /__| See you in Hell! -- by Kae |__\ '-------------------------------------------------------------' The Divine Comedy by Dante Alighieri was written in the period from 1306-1321. It represents an encyclopedic overview of the attitudes, beliefs, philosophies, and material aspects of the medieval Italy that Dante was a native of. The Divine Comedy is universally known as one of the greatest oratory poems in world literature. In a letter to his Veronan benefactor, Can Grande della Scala, Dante writes, 'It is an attempt to remove those living in this life from the state of misery and lead them to the state of felicity.' He further described his work as 'polysemous', specifying the principal levels of meaning as both literal and allegorical. The Divine Comedy consists of three sections: Inferno (The Inferno), Purgatorio (The Purgatory), and Paradiso (Paradise). Only Inferno is included in the area we're installing on Legendmud this week.. It describes the poet's journey through Hell from the lowest and least harsh level to the final destination of being face to face with Lucifer (Satan), and ascending once more to the Earth. Hell, in Dante's version, is meticulously organized and sinners are placed according to their primary crimes and the general nature of their sins in life. The final level is that of ultimate justice which transforms into merciless retribution and affects the unrepentant. For Legend's version of Inferno, I have primarily used Dorothy L. Sayer's excellent annotated translation. Sayers, author of the famous Wimsey detective novels, translated concepts and names from Italian into English where appropriate to get a more 'complete' feel of the poem. This means that those of you who have read other translations may be momentarily confused by some names - but don't let that deter you! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _____ DID YOU KNOW: Tips and tricks and little-used features / _ \ /__/ \ \ Did you know... builders can allow certain "commands" / / that are not usually available all over the mud to work / / in specific rooms or situations? /__/ __ Have you ever noticed that the command that a quest or / \ room or object just seems to be begging you to use isn't \__/ listed when you type HELP and get the summary of commands? _____ / _ \ Have you tried to use an existing social or command and /__/ \ \ it just doesn't have the effect you expected to solve a / / puzzle? / / /__/ If there's a place where what you try doesn't work, __ report it with IDEA! / \ \__/ Builders can allow certain "commands" that are not _____ usually available all over the mud to work in specific / _ \ rooms or situations. Some of these "commands" include: /__/ \ \ / / ATTACH, ATTACK, CATCH, DIG, DIVE, FEED, IMITATE, JOUST, / / MILK, MUCK, OBSERVE, OIL, PADDLE, POUR, REPEL, SEARCH, /__/ and SWEEP __ / \ Similarly, existing commands may also be overridden or \__/ altered to work in a different way in specific rooms or _____ situations. / _ \ /__/ \ \ If you try a command that you feel should logically solve / / a puzzle and it does not work, you should use the IDEA / / command or drop a note to the builder who is responsible /__/ for the area's maintenance. __ / \ Check out HELP AREAINFO, HELP QUESTS, HELP FEEDBACK and \__/ HELP SUMMARY for more information. ___ ___ \ |-------------------------------------------------------------| / /__| LEGENDITES: Information Regarding the People of Our World |__\ '-------------------------------------------------------------' Acheron has reached 100 million experience! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Best Days of Our Lives So it happened, what Asterix thought would take years only took weeks on Wednesday, September 29th he proposed to TheWatcher in their new home in Australia, and she said yes! The ceremonies will be held on the 31st of October in the formal garden in the household of Asterix and TheWatcher at 7:00 system time. Welcome by invitation only. ___ ___ \ |--------------------------------------------------------| / /__| Clan News |__\ '--------------------------------------------------------' Afterlife Disbands The Afterlife clan was disbanded on Sunday, September 26, 2004. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are currently 10 RP clans and 3 PK clans. This leaves open slots for ten (10) more clans to form. For more information, read HELP CLAN and see the clan information list via the CLANS command while logged into the game. For a basic handbook and reference guide for players interested in starting and running a clan, we recommend that before you even type FORM, you visit: http://www.legendmud.org/Reference/gm.html. ___ ___ \ |--------------------------------------------------------| / /__| PK Front |__\ '--------------------------------------------------------' If you witness or commit any glorious or nefarious deeds, send a short report to us at the LT. If you are looking for a fight, recruiting, or anything else related to PKill (not necessarily PK Clan related), send it in! It's free AND you'll get a prize token! Be a celebrity, the envy of all your friends! Tick off your enemies or just tell your side of the story! Get YOUR name up in lights! We can't report it if you don't tell us! _______________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMUD?| (o o) \_______________________/ ooO_(_)_Ooo__________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| The Gathering Storm Storm winds were raising heaps of sand and whipping them around. No one would dare go out in this weather. Yet, a knock came on the castle gates. One of the guards wrapped his head with a towel leaving the slightest slit for his eyes. He came to the gates and, with great difficulty, opened it slightly to let in the stranger. It turned out to be a local boy, whom he assumed was lost or didn't get home in time before the storm hit. It was their policy to allow strangers to weather the storm behind the castle walls. As soon as they were back in the guard room, the boy immediately addressed the captain of the guard, to the surprise of the guards at his bold approach! The boy approached him and spoke swiftly, 'Sir, I was told to pass this note to you so that it may be delivered, in confidence, to the queen.' The captain took the note and studied it. He did not recognize the insignia used to seal the letter, and he knew most of the marks used by other Nobility. It was what appeared to be a tower. Realizing he's been staring at the letter for a minute or so the captain looked up to find that the boy left, right after handing him the letter. He question the guards as to why they didn't stop the boy, but no one noticed him slip out either. The captain quickly reflected in his mind about the lack of protection this grand castle has, something he still couldn't quite be comfortable with. He also wondered who would send a boy to deliver a note for the Queen, at the same time he has heard many strange happenings and people of having been seen around the Queen and castle. He decided to deliver this quickly and not raise any fuss over this strange note. After delivering the note, the Captain of the guard returned to his rest, it was all he could do during these sand-storms, and the only time he got to do it. The thought of the strange boy and his thief-like disappearance left his mind, as he joined his guard in a game of dice. The note contained the following: I have sent this note with a young friend of mine, I hope it reaches you, milady. The situation in my residence is becoming worse. It appears certain parties wish to raid our stronghold, and exterminate our Order. This cannot be allowed and I have been assigned to use my political influence to change the minds of these Christian Crusaders. Although we remain confident that nothing will come of this, I must be away for some time, as my master commands. I wish you the best for now. No signature or mark was left, but the reader's eyes glowed and she smiled upon receiving this news. She sighed and seemed to breathe a little easier after this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Through the Eyes of a Thief: Vendetta's Revenge Do you know what it's like to live in a world where the family you are born into determines the course of your life? Do you know what it's like to live in a society that values status over ability and skill? No, fate was not kind to me. I was born into the lowest part of our 'modern' society. They called it '... a great leap in technological development.' They called it '... a step forward for society.' For all the greatness of Industrialization my parents had to do all the dirty work. They both worked at a new factory, working machines that made linen cheaper than importing it. They were building these by the dozens, we moved to Liverpool, a hotspot of factories. From the day they started working there, they changed. The fumes from the coal being burned, the dirty equipment and stuffed atmosphere is what I found to be my parents workplace. They died roughly 3 years after they started working there. By this time I was also working there, making next to nothing. They said my parents died of disease and common infections, which was normal. But I knew that it was the work that killed them. So many people were unemployed that any sort of conditions were acceptable to work in, as long as some profit was made. No, my parents didn't die, they were murdered. Murdered by that factory owner, who probably never stepped inside the factory, never saw the people who worked for him. It was he who killed my parents, just to save some money on shipping. I quit a month after my parents died. I couldn't live with myself working in a dead-end job that would end up killing me too. I would not let my birth status decide the kind of life I would lead. Ever since I was born, I noticed that I was always a little faster and a little stronger than most. I could also read people, their faces, their actions. I could almost sense what they were going to do, or how they felt. I learned to use this to my advantage, to manipulate it. I chose to use my abilities, to make something more of myself in a society that didn't respect talent. Someone once asked Socrates "If one could do something wrong knowing there would be no consequences, would one?" I believe that if someone could get away with it, they would do it. And I could get away with it. Stealing was the perfect job for me. The adrenaline rush, the sense of justice from taking the riches of a man who was born into his wealth. All of my abilites were suited for this job and I loved it greatly. Most of all though, I always got away. My philosophy in life was simple 'Do unto others as they do unto you." A slight change to the one priests tell you. Someone once said, 'An eye for an eye, makes the whole world blind.' A great statement but nothing you could apply in my case. Mine was street justice, those idealistic goals for justice and punishment and reward were all foreign in my world. A world were survival was the prime drive and the 'civilized' ideals weren't a major concern of those living. This is my world. Do you know what it's like? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A Word from Our Sponsor: Val de Diavolo We sent one of our cub reporters to scout out the town of Val de Diavolo, Italy. He met some of the most interesting characters there, but he said one in particular really stuck out from the rest. Perhaps it was just the aroma that singled the hermit for attention, but the reporter caught the following on his little tape recorder as he cautiously approached a rank little hut on the very edge of town: Go Away! I don't want your business! Take your perfumed, well-manicured big city folks selves somewhere else and stop bothering an honest hermit! Unless you have something exciting and magical for trade I don't want to see you! I don't care about your troubles, I don't want to know about your adventures, and I'm not going to tell you anything about the Inferno or that idiot Florentine poet who claims that the access to the underworld is nearby our valley. And if you say -we- smell -- well, right back at you because I am rubber and you are glue! So stay out! ... Except if you have magical trinkets. But make it short. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Legendary Times is published by the immortals of LegendMUD. Please send replies, additions, or corrections to [email protected] for inclusion in the next issue. All subscription options are handled at: www.legendmud.org/lists/listinfo/legendarytimes and submissions at: www.legendmud.org/Community/ltsubmission.php For RP submissions, copyright ownership remains with the author. We do reserve the right to moderate the forum and edit or reject any submission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=