Volume Eleven Issue Twelve
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / http://www.legendmud.org/ .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __ \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ Celebrating / /./ /./ /./ /.../ /./ / ..../ our 10th year /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.legendmud.org 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME ELEVEN, NUMBER TWELVE August 29, 2004 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS The Editor's Note NEWS, REPORTS, UPDATES Immortal Application Deadline: September 1st Calendar of Events San Francisco Murder Mystery! Recent Updates LEGENDITES Twins for Breton CLAN NEWS PK Front The Wedding Story An Eye For... Enemy Invaders Dino's Autobiography, Chapter Two The Kid That Loved His Game A Word from Our Sponsor ___ ___ \ |-------------------------------------------------------------| / /__| The Editor's Note |__\ '-------------------------------------------------------------' This week wraps up our 2004 Summer Odyssey. The builders were able to mark off 2150 entries from their todo list! It might not seem like much, but the list is long and some entries are more complicated than others. Every installed area got touched this summer in one way or another - all in all a great effort from the building department! The end of Summer is almost officially here. School is back in session and a lot of people are finding their schedules once again shifting. We hope that everyone has enjoyed the Summer Odyssey and you all have been having fun exploring all the changes and will keep the ideas coming all year! -Kaige ___ ___ \ |-------------------------------------------------------------| / /__| Immortal Application Deadline: September 1st |__\ '-------------------------------------------------------------' September 1st is the deadline for Immortal Applications. If you are interested in applying to become an immortal, the next round of apps will be in March. Be sure to speak to the appropriate department head about your proposed project _before_ you submit your application. Additional information on becoming an Immortal at LegendMUD can be found by reading HELP APPLICATION online as well as pointing your browser to: http://www.legendmud.org/Reference/documents.html The individual links to take you directly to the important pages are: THE IMMORT CODE OF CONDUCT http://www.legendmud.org/Reference/imm_conduct.html IMMORT PROPOSAL REVIEW PROCESS http://www.legendmud.org/Reference/proposals/app_vote.html THE GENERAL APPLICATION FOR IMMORTING http://www.legendmud.org/Reference/proposals/gen_app.html THE ADMINISTRATION PROPOSAL http://www.legendmud.org/Reference/proposals/admin_prop.html THE BUILDER PROPOSAL http://www.legendmud.org/Reference/proposals/builder_prop.html THE CODING PROPOSAL http://www.legendmud.org/Reference/proposals/code_prop.html THE PUBLIC RELATIONS PROPOSAL http://www.legendmud.org/Reference/proposals/pr_prop.html Apologies for forgetting to run this notice again during the past month. =( ___ ___ \ |-------------------------------------------------------------| / /__| LegendMUD Calendar of Events |__\ '-------------------------------------------------------------' [All times are system time unless otherwise specified] AUGUST: INDUSTRIAL ERA SEPTEMBER Su Mo Tu We Th Fr Sa Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 1 2 3 4 8 9 10 11 12 13 14 5 6 7 8 9 10 11 15 16 17 18 19 20 21 12 13 14 15 16 17 18 22 23 24 25 26 27 28 19 20 21 22 23 24 25 29 30 31 26 27 28 29 30 Sunday, August 29th, 2:00 pm Tinyplot: Murder in San Francisco Wednesday, September 1st, 2pm-10pm PK BattleZone Thursday, September 2nd, 7:30 pm Q&A in the OOC Auditorium Wednesday, September 8th, 2pm-10pm PK BattleZone Thursday, September 9th, 7:30 pm Q&A in the OOC Auditorium Wednesday, September 15th, 2pm-10pm PK BattleZone Thursday, September 16th, 7:30 pm Q&A in the OOC Auditorium Wednesday, September 22nd, 2pm-10pm PK BattleZone Thursday, September 23rd, 7:30 pm Q&A in the OOC Auditorium Wednesday, September 29th, 2pm-10pm PK BattleZone Thursday, September 30th, 7:30 pm Q&A in the OOC Auditorium Coming in September: Autumn Casino, the conclusion of the Trivia Challenge -- including the final showdown contest -- and much more! ___ ___ \ |-------------------------------------------------------------| / /__| San Francisco Murder Mystery! |__\ '-------------------------------------------------------------' Murder Mystery: San Francisco 2pm on Sunday, August 29th. A corpse has been found floating in the American River which flows past San Francisco. Who is dead? Who killed them? Where? How? Why? In a boomtown where golden hopes meet gritty reality, your task will be to solve the mystery and uncover the secret behind this dastardly deed. Join the investigation! -- You'll work as part of a team, but it's up to your nature whether you'll be working for the team, running your own investigation, or trying to sabotage the team. -- The team will be able to interview imm-animated mobs to gain new evidence (but some mobs may lie, for their own reasons...). -- Plot participants who ask in advance will be be given access to personal bits of evidence, and roleplay their knowledge of that evidence. But if you don't want to roleplay anything so pre-set, that's okay too :) just show up the day of the plot and dive in! -- If your own roleplay might intersect with this type of plot, or you'd like to play a particular role in the plot, let me know! As you can probably tell, the inital part of the plot will be determined in advance to make sure that the mystery is solvable, but your innovations and ideas may well lead us down a path I never imagined -- and at that point, I'll just follow right along, and try to keep up with you :) Credits: This manner of play is partly inspired by the board game 'Clue' and those dinner murder mystery things, as well as by a game called 'Human Clue' which I used to enjoy at summer camp. A couple of folks have asked me about getting a role in advance. This is how that will work: - a few minutes before the plot, you'll get a card with your evidence on it. - memorize it, junk it, keep it to yourself. - develop an RP story that makes the evidence come to life For example, say we were doing this plot in Tara, and say I gave you a card that said 'Rhia, Temple of Dana, you heard a faint scream'. You'd think about your RP a little, and make up a bit of a story. Say you're a bit of a Casanova type -- if it so happened that people started to say that they thought Rhia was the murderess, you'd step up and say suavely that oh no, it couldn't have been Rhia, because she and I were necking behind the temple altar at the time of the murder. Say you were more of a disrupter type. You might conveniently forget that you have Rhia's alibi, and when the accusations turn towards her, you might well keep quiet until she tries to convince you to help her -- and even then, you might extort something from her before you'd agree to supply that alibi. Say you were more of a friendly kid, and someone starts to say they think that the murder happened at the temple. You might say that you were playing marbles there, and you didn't see anything. Then, if the group started to ask you more questions, you might remember that you did hear some noise, but you were too busy playing to pay much attention to it. Let me know if this example is helpful or non-helpful -- and let me know if you'd like to be on the list of folks who get some hints about what did or didn't happen at the time of the murder. You won't get your clues until the day of the plot, so have your creativity hat handy and be there early :). I hope to have enough details for everyone, but I probably will run out if people don't ask me in advance so I know how many to prepare. See you there! -LA ___ ___ \ |-------------------------------------------------------------| / /__| Recent Updates |__\ '-------------------------------------------------------------' /\ CODE UPDATES / \ / \ GENERAL CHANGES /_ _\ o New chant messages now available. | | | | BUG FIXES | | o Topple, suckerpunch, blindside, and wrestle skills |__| can no longer be used while riding. /\ o Crashing bugs squashed. / \ / \ /_ _\ HELPFILE UPDATES | | | | Updated Topics: | | CHANT |__| /\ / \ SUMMER ODYSSEY / \ /_ _\ If you want to suggest specific improvements or new | | additions to existing areas please don't hesitate to | | submit them with the idea/bug/typo commands or drop | | mudmail to the builder currently responsible for the area |__| (check AREAINFO to find out!). Please don't limit ideas /\ to just these 3 months! / \ / \ Thanks to everyone that submitted bug/typo/idea reports! /_ _\ | | As part of the Summer Odyssey this year, the new | | materials added to the code a while ago are being used in | | the areas. Many items are changing to meet the new |__| materials spec. The material type of an item will limit /\ the amount of AC the item can have and contribute to the / \ amount of rent the item will cost. Some items will cost / \ less rent, others will cost more. Items in playerfiles /_ _\ and housing have NOT been changed. | | | | The resistances code has also been changed to allow | | builders to specify the percentage of benefit or |__| disadvantage. Mobs are still being converted to the new /\ system. / \ / \ Paul in the Wild Boar Tavern (OOC) will be offering skill /_ _\ reimb packages from now until Sept 17th, 2004. There are | | two options to choose from: BACKSTAB and CHANT which take | | all the appropriate skills if known. All 1st circle | | spellwords are reimbed at 1 practice per word and all 2nd |__| circle words wil be reimbed 2 practices. ASK PAUL UNLEARN /\ for character specific eligibility. / \ / \ INDUSTRIAL AREA UPDATES /_ _\ | | GYPSY CARNIVAL | | Plato has more to offer now. Take some caution | | fighting Presto. Various bug/typo fixes. |__| /\ PORT OF LONDON / \ Some quest fixes and tweaks. Various bug/typo fixes. / \ /_ _\ SOUTH SEAS | | The seas will be a bit more populous. Various | | bug/typo fixes. | | |__| TEA ROUTE /\ The seas will be a bit more populous. / \ / \ WWI SOMME /_ _\ Sergeant Quartermaster Henry has been missioned on | | the Front. Him and doctor Phelps now offer new | | services. New quests have been added and also some | | new items. Bug/Typo fixes. Privates now have a |__| correct long description and mobs in Somme should be /\ more responsive. / \ / \ 1930'S PITTSBURGH, AFRICAN SAVANNA, BENGAL, CASABLANCA, /_ _\ SAN FRANCISCO, SEONI JUNGLE | | Various bug/typo fixes. | | | | |__| Other Area Updates /\ / \ ANCIENT EGYPT / \ Some mobs will be a little more responsive. New /_ _\ dream added. Various bug/typo fixes. | | | | ANCIENT GREECE | | Various bug.typo fixes. |__| /\ ANCIENT SEAS / \ Mobs have been converted to inherits and some have / \ received a boost in power and XP, be careful! /_ _\ Various bug/typo fixes. | | | | | | KLEINSTADT |__| Otto has a new service. The guards and Ritters of /\ Klein have entered into a pact of mutual defense. / \ Guards are now less rigidly super-good in alignment. / \ Some mobs have dropped in level, some quests have /_ _\ new rewards, and others are not quite as | | lucratively-rewarding. | | | | LOTP |__| Some changes to all LOPs - be careful! Deathstalker /\ will be a smidgen nicer about corpses. Some items / \ should be more durable and others will be easier to / \ fix. Some new bag options. Various bug/typo fixes. /_ _\ | | THE CRUSADES | | Moving in and out of Crusades with a group and | | charmed mobs should no longer be so difficult. The |__| healer should no longer accumulate insane quantities /\ of herbs. The metalworker has a new service. The / \ assassins should target more lower level characters / \ -- and they have gained new abilities which will /_ _\ make them more difficult. Be careful! | | | | 1802 ALASKA, ARABIAN NIGHTS, BEOWULF, CELTIC IRELAND, | | FRENCH INDIAN WAR, HOSPITALLER MALTA, MISC, OOC, PR, |__| ROMAN BRITAIN, SALEM, SHERWOOD, ST DENNIS ABBEY, TORTUGA, /\ VICEROYAL LIMA / \ Various bug/typo fixes. / \ /_ _\ | | In Progress Area Updates | | | | This section is intended to share what builders are |__| working on behind the scenes. It is not a perfect record /\ of progress as all builders do not commit updates every / \ week. Badgering builders about their progress will get / \ you flogged. /_ _\ | | Firefly Medieval Japan | | Kae Larderello (Dante's Inferno) | | Kaige Port of London Expansion |__| Nestor Ancient Carthage ___ ___ \ |-------------------------------------------------------------| / /__| LEGENDITES: Information Regarding the People of Our World |__\ '-------------------------------------------------------------' Congratulations once again go out to Breton: his wife just delivered twins! This makes four kids for our crazy cracker boy! Here's wishing him and his wife good health and lots of sleep when they can get it! ___ ___ \ |--------------------------------------------------------| / /__| Clan News |__\ '--------------------------------------------------------' There are currently 19 RP clans and 3 PK clans. This leaves open slots for ten (10) more clans to form. For more information, read HELP CLAN and see the clan information list via the CLANS command while logged into the game. For a basic handbook and reference guide for players interested in starting and running a clan, we recommend that before you even type FORM, you visit: http://www.legendmud.org/Reference/gm.html. ___ ___ \ |--------------------------------------------------------| / /__| PK Front |__\ '--------------------------------------------------------' If you witness or commit any glorious or nefarious deeds, send a short report to us at the LT. If you are looking for a fight, recruiting, or anything else related to PKill (not necessarily PK Clan related), send it in! It's free AND you'll get a prize token! Be a celebrity, the envy of all your friends! Tick off your enemies or just tell your side of the story! Get YOUR name up in lights! We can't report it if you don't tell us! _______________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMUD?| (o o) \_______________________/ ooO_(_)_Ooo__________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| The Wedding Story Soon after his miracle changing, Dak was helping whomever he could. One day though, while returning to an inn after helping a lowbie in need, he came across a something that deserved a second glance. There, in the corner of the Stag, sat the most beautiful woman he had ever laid eyes on. She was sitting all alone in the corner of the inn and looking sad, but this took nothing from her beauty. He slowly advanced towards her and asked her what was wrong and if he could help. She looked up and gazed into his eyes and he almost fell. Her eyes... they were the same shade of blue as his... something he had never before seen. She took his breath away at that first glance and he knew, deep down, that this was the girl for him. In the days and months that followed they got closer and closer. It was a rare sight to see them apart and they were almost always helping somebody with something. As time drew on Dak began to realize that he was in love with Zita and would do anything to stay with her forever, but he also realized that if he didn't act upon his feeling soon, she was gonna find another. So, acting on instinct and the love he felt for Zita, he told her how he felt and that he wanted to marry her. She told him that she would need a while to think things over. Marriage was a big step after all. So... because he loved her so dearly and wanted her to be happy more than anything else, he waited. After a while of waiting that seemed like an eternity, she told him that she was ready. However, he did not react right away, he wanted the moment to be perfect. Then, one night in Pittsburgh, under the unveiled moon and millions of stars, he got on his knee, took her hand, looked into her beautiful blue eyes, and asked her to marry him. As the tears of happiness rolled down her face she just gazed back into His ice blue eyes and said, 'Yes... Yes i will.' Dak smiled a big smile and they embraced. Holding each other for hours under those beautiful stars. Now they are to be wed, and all the details on the weddding will to be announced soon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= An Eye For... The Afterlife's brat sat cross-legged, uncharacteristically unhidden, atop the jeweller's silk covered counter. She shivered and hugged herself for warmth despite both the heat of the desert and the heat that emitted from her body. The jeweller shifted uneasily on his stool before he continued diligently carving little swirls in the thick silver band. He had not heard her when she first entered his shop. Although he hadn't recognized her, she'd appeared as an Agrabah native, long flowing robes over tanned skin. She had moved so softly, her steps so soundless, that he had eyed her suspiciously and counted his trinkets. He was surprised when she removed her disguise and revealed wildly curled, deep red tresses and skin so pale and translucent that moonlight could envy it. She was perfectly formed in every aspect, down to the delicate fingers that tucked stray locks behind her ears, the blue eyes that sparkled mischievously, and the full lips that smiled ever so slightly. He turned the ring around and engraved the words 'Purgatory' and 'Hell' inside. 'Will this work?' She broke the silence and the jeweller looked up. 'Well, miss, you do realize this is an odd request?' Words failed him as the woman's brow furrowed, and its wrinkles deepened and dripped down the right side of her face, melting into crow's feet and laugh lines...withering the taut, smooth skin until the entire right side of her body was a study of time and decay; the right side as horrid and vile as the left side was vibrant and striking. 'You were saying?' She looked at him, an empty, sickening socket mirroring a brilliant azure eye. She began biting her nails nervously, and through gaps in the shrunken muscles of her decomposing cheek he saw gumless teeth. He closed his eyes and tried to still his trembling body. He took a deep breath and said a silent prayer. 'Yes, as I was saying...well miss, you do realize this is an odd request? I have not done this before...but I assure you it will work.' She sighed softly and when the jeweller opened his eyes he blinked several times, wondering if his eyes deceived him. Her face was again full and flawless. Quickly he turned back to his work, eager for its completion, setting a brilliant blue glass eye in the thick silver band. As beautiful as she was, he could not shake that haunting vision. When he was done, she plucked the ring from his fingers before he had a chance to polish it and said with a mischievous wink, 'It's a joke between Purgatory and me. I used to keep it in the eye socket.' The jeweller flinched as she suddenly kissed him on the cheek and slid off the counter, and before he could say a word she vanished into the hot desert air. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Enemy Invaders The tall white indian stalked the underbrush like a hunting cat. His eyes keen to everything, his sence of hearing so profound that he could he the small shuffle of little creatures who inhabited the ground under the brush. He made no sound at all, he was completly silent. His mastery of his forester skills flowed from him like a raging river. Slowly and surly he snuck up on the unaware indian who dared sneak into his home area, and kill his game. The invader would pay dearly, he would pay with his life. For a moment Renno figured on drawing his belt knife and dispatching the unlucky opponent who traveled into his land. But then he thought, this man was not worthy of working a sweat, so slowly he drew his long bow, which he has had for years. He loaded and took aim, and let fly. The arrow streaked through the air making a whistling sound before thudding into the chest of the warrior. The warrior lurched, his back crooked and fell to the ground dead. Renno went to his kill to take his rightful prise, the warriors scalp. As he made his way into the clearing were the warrior had been, Renno started to here sound, as if many others were in the vicinity. Slowly he withdrew into his hiding and pressed his ear to the ground. He heard the footsteps of ten maybe more warriors. All seeming to be coming this way, he had no time to call for help from the sentries who riddled the area. So quickly he loaded his bow, got his tomahalk ready at his side along with his knife, and waited patiently. His patients was awarded quite quickly as about fifteen warriors came into view. All wearing the colors of his most hated enemys, the Nadiez. They wore blue and black like a shield, that would soon fold to a Seneca arrow. How stupid theywere to come into the Seneca land and not be punished. One Seneca warrior of normal prowess could take out five of them. But Renno he was renowned for his prowess with his weapons and of battle. He had never Been deafeated. The first thing he did was aim for the leader of the party, and let fly. The arrow flew true thudding into the warriors eye, sending him shreaking to the ground. In seconds he send out a third arrow, and a fourth, then a fifth. All finding there deadly targets. Then Renno could not shoot no more they had found him. Renno dropped his bow, and picked up his Tomahalk and belt knife and dived into the frey. As he dived he pitched himself into a roll to come up in the midst of the thick of them. His threw his arms in all directions, finding targets were ever his arms went. Then a warrior landed a slash on him accross the ribs. A sharp jolt of pain went through him, he screamed and went into a rage, The warriors began to give way, all of them falling to the ground screaming, or some screaming there death crys. Renno didnt care he cept going untill the last warrior who had been there began to flee. 'Just like your weak little nation, you flee when the fighting is the worst' Renno screamed at the warrior and he threw his Tomahalk. The tomahalk thudded into the warriors back, severing his spinal cord. The warrior died of pain in and instant. The he began to take his awards one by one, scalping every warrior. He left the grusome sight for the bird and went at the Seneca trot back to town, were he would be healed by his aunt, and fed by his mother. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dino's Autobiography, Chapter Two We left the prison. It was wonderful to walk outside. It was a bright sunny day in May. It was beautiful. Green grass. Birds. Blooming trees. Blue skies. I realized what a beautiful place the prison stood in. A small stream bubbled to the east. The path continued north and the prison stood at the south. There were some bushes and flowers to the west, a couple of animals looking for food around them and a very dense forest behind all of that. Pretty. We continued down the path. More animals scurried around. We walked in complete silence. At every step, the path was harder to see and was overgrowing with vines at an incredible pace. The animals and stream were no longer seen or heard. We had entered a thick forest. A canopy of trees blocked the sunlight above us. I decided to break the silence and say something. 'Where are we?' I questioned quietly. 'We are in a forest, as you can see.' He replied thinking he's all smart and everything. I was starting to get the feeling that he would be better left alone. So I continued walking. Sharp roots dug into my bare feet. I tried to ignore the burning feeling the roots were causing. Instead of thinking about that, I tried to remember my life before I was taken away. I tried to remember the house, the dog, the lawn, the swing in the backyard, my mom. Unfortunately, I couldn't remember any of this besides 'it was there'. I looked down at my feet and noticed that they were red and full of blisters. We had left the dense forest and now we were walking through a huge plain. It was HUGE! As far as the eye can see, green grass. Not a tree or animal in sight. Just grass. It was around noon so the sun was beating down on us. But it wasn't the hot kind of sun that makes you sweat like crazy. It was the sun that kind of warms you inside. It's rays just like the land around you and the cool breeze makes everything perfect. Sometimes you can even feel the rays going through your skin and sending a warm tingling feeling around your body. So it was the perfect weather. We walked on the plain for a while. Sometimes I was even wondering if we were walking in circles or going the right way but I didn't ask. Around three o'clock we neared a road. It was a concrete path to a village. Some trees stood around it but they didn't bring any shade. We entered the village and I looked around. 'So much food,' I though to myself evilly. People ran around the town, going from shop to shop, inside houses, outside houses, everyone was busy. It was like a mini-New York City. We kept moving. The town was small so we entered and exited it in less then ten minutes at different ends. We walked on and on and on. I was very tired and wanted to just sit down and never move. 'I know you're tired,' he said to me as though he had read my mind. 'But we will keep moving,' He added. 'We're almost there anyway.' 'Almost there?' I said kind of cranky, 'We left at eight in the morning, and now it's almost four in the afternoon. We better be almost there.' He didn't reply and pretended that he didn't hear what I said. I yawned and kept on walking. My stomach made some funny noises so I decided that I was hungry. I looked around for some people but we had returned to the plain and there were definitely no people here besides us. So we walked. The sun was starting to set and I figured it was around six or seven now. Almost there. We neared another path. This one looked more civilized. We entered a town much bigger then the one we had walked through earlier. It looked almost exactly the same except bigger. We walked on and on and came to a house. Jaenrik stopped walking and stood in front of the house. I stopped to. 'Here we are,' He moved to the door and I followed him. He opened the door and led me inside. -End of Chapter Two- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Kid That Loved His Game Once upon a time, This boy started playing this cool game that he wanted to play all day long, but his parents made him stop one time for no reason at all. The boy though he wouldn't ever get to play again. So the boy thinking about the game non stop because he was hooked on it so much. He always got on when his parents were sleeping and even when he got home from school. he even played at his friend's house. But his parents didn't know, but then one night his parents got up to get a drink of water and the boy didn't hear them get up and he got in big trouble and had to write 300 times, 'I will never play this game.' over and over and over. His parents told him, 'This game is not your life. It's just a game that someone made up and if you don't want to be lazy at people's houses and start helping a bit, stop playing that game for a while.' The boy said, 'Well, ok.' Then he stopped playing until he was old because he forgot about it and he remembered he still had it on his computer so he played for a while. But he remembered what his parents told him when he was young 'This game is not your life...' so now the little boy was not a boy anymore he was a grown man and he still played his game. The End =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A Word from Our Sponsor: Cartucci Carnival Spectacular Roll Up, Roll Up, Ladies and Gentlemen! The Cartucci Brothers' Carnival Spectacular is coming soon to a city near you! Stops are planned for San Francisco, London, Paris and Melbourne! Come stroll along the midway and try your hand at various games of skill and chance! For a small fee, step into the sideshow tents and view freaks and oddities like you've never before imagined! Under the big top, a circus spectacular promises to amaze and thrill you! Acrobats, clowns, trained dogs, and performing wild animals from the dark continent of Africa! All for your entertainment! TELL CARNIVAL WHERE to get our current location! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Legendary Times is published by the immortals of LegendMUD. Please send replies, additions, or corrections to [email protected] for inclusion in the next issue. All subscription options are handled at this url: http://www.legendmud.org/lists/listinfo/legendarytimes For RP submissions, copyright ownership remains with the author. We do reserve the right to moderate the forum and edit or reject any submission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=