Volume Five Issue Fourteen
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __. \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.sig.net 9999 199.1.78.16 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://mud.sig.net/ ftp://mud.sig.net/pub =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME FIVE, ISSUE FOURTEEN April 10th, 1998 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS - The Editor's Note - - Upcoming Calendar of Events - - Departmental News and Updates - - Immort Applications - ARTICLES - Area Idea Status as of 4/2/98 - - Did You Know... - - Tiny Plot Preview: Invasion of Tara - - Q & A Session Report 3/31/98 - - Trivia Report - - Did You Know... - - Q & A Session Report 4/4/98 - - T-shirt Contest! - - Level-to-5 Contest Results - LEGENDITES - Marcel & Navarro - ___ ___ \ |------------------------------------------------------------------| / /__| EDITOR'S NOTE |__\ '------------------------------------------------------------------' Welp, lessee. This year's April Fool's Production was an attempt to get some player involvement in the silliness while at the same time, giving interested players a chance to see what it was like to build an area for LegendMUD. Thanks to those of you who did participate, and even those who showed an interest but got tied up with real life. And many thanks to the immorts who spent a lot of time debugging to make it happen. This is just one of the ways we'd like to involve players more in the MUD community. We've been tossing around a couple ideas for a while on how to recognize people's efforts better than just annually in the Expies and how to make sure stuff isn't forgotten by the time the Expies roll around again. But you know what? We need YOUR help. There's plenty of tasks to keep the immortals busy from now until the end of time without having to scurry and hide around the mud looking for people to recognize and reward. So here are some ways that YOU can be more involved in YOUR community: If you see someone doing a bang-up job at roleplaying, write up a short snippet about them and what they were doing and send it to us! We'd love to run periodic contests for best roleplayer like the Pkill Tourneys, but we need to know what's happening out there! If you see someone going out of their way being extremely helpful to others, write up a short snippet about them and what they were doing and send it to us! Similarly, without knowing who are the best mud citizens in your opinion and what they're doing to deserve that reputation, we can't recognize them! If you can think of cool ways in which to recognize players for their efforts (and we don't just mean neat and spiffy rewards for reaching level 50 or 100mil xp.) Please drop us a note with your suggestions! You never know... pitching in and becoming an active member of the community just might alleviate some of that boredom that's been rather contagious of late. Let's see if we can make the "Legendites" section the largest rather than the smallest of the upcoming issues! ___ ___ \ |------------------------------------------------------------------| / /__| UPCOMING CALENDAR OF EVENTS |__\ '------------------------------------------------------------------' [All times are system times unless otherwise specified] -<>-<>-<>-<>-April-<>-<>-<>-<>- Saturday, April 11, 3:00pm - Trivia Game by LadyAce Sunday, April 12 - LegendMUD celebrates Easter! Events today include an Easter Egg Hunt Tuesday, April 14, 7:00pm - Q & A Session in OOC Auditorium General Questions Sunday, April 19, 3:00pm - Trivia Game by LadyAce Tuesday, April 21, 7:00pm - Q & A Session in OOC Auditorium Coding-related and general questions Wednesday, April 22, 5:00pm - T-Shirt Contest Deadline Saturday, April 25 - TinyPlot: The Invasion of Tara ___ ___ \ |------------------------------------------------------------------| / /__| DEPARTMENTAL NEWS AND UPDATES |__\ '------------------------------------------------------------------' ADMINISTRATION | BUILDING -=-=-=--=-=-=- | -=-==-=- Talked with several players about | Deanna: made lots of small fixes various topics including game | to dreaming.are basics, characters, quests, and | Sandra: made some adjustments to immorting. | puritan.are, some of which were | lost due to computer problems, Pkenabled some characters, and | and some minor fixes to vikings. registered some descriptions. | LadyAce: still working on Klein, | and starting to make changes to Updated the spell helpfiles. | Crusades based on area reviewer Went through the boards. | comments from Wraith | Croaker: finished his mortmud area, Looked up some passwords for some | and made some changes to PIsles characters. | based on Kheldar's suggestions | Charity: finished reviewing Handed out warnings to several more | Croaker's area, and put together characters for swearing on public | the mortmud area that she and channels. | Rusalka designed. | Kheldar: fixed a few problems in Investigated two cases of pkill | Romania, answered questions, and interference. | did some reviewing of Boston. | Wraith: did a walk-through of Investigated possible eq-swapping | Crusades, worked on fixes to | Seoni, made a few changes to his Sent coupons to Siachet and Seth | area. for reporting the crashing bug | Ea!: worked more on Gilgamesh, in last Saturday. | particular the map and connection | to the mud. -------------------------------------------------------------------------- PLAYER RELATIONS -=-=-=-==-=-=-=- Ladyace: Answered a lot of questions about proposals, did some descs, strings, games, and Q&A sessions. Finished up the Easter stuff and started work on the April 25th tinyplot. Tad: Registered a few descs and worked on his tinyplot and ran it. Kheldar: Ran a recall tag last week late night. Otherwise mainly did the normal strings, restrings etc., as well as some normal late night admin related duties. Flagg: Worked on expies, waiting on a couple of mudmails to finish the final ballots. Worked on the concept for a new game. PR is always looking for people to write up RP events, articles, or give talks for the Lecture Series in the OOC. If interested, contact LadyAce or email LT submissions to [email protected]. -------------------------------------------------------------------------- CODING -=--=- o Fixed about a hundred ambiguous elses found under a new version of the compiler. So some funky things may now work as expected. o Ungrouping charmed mobs and ordering them to attack things no longer gives any benefits. o Mobs will be able to switch to attack you still, and you will be able to regroup with the charm at any time. This should fix the bug that let ungrouped charms attack nonclanned. o Angels/demons/titans should last a shade bit longer, not too much though, and have a new method for calculating their hit points. o AUTOEXITS shows properly in OPTIONS. o Wearing rings should read better. o "read n" fixed in reading boards o "You don't have" message reads better in juggle. o Operations should read better. o "morsels" spelled correctly in forage spell. o Teasing and puzzled moods fixed. o Magic sink depends on mind as well as cast level now, as requested after pkill tourney by several mages o Bug fixed with dodge o Using "happy talk Ea! hello" will now work (as will whisper) o Items/spells can now give a parry bonus (will show in status if you've got such a bonus) o Bug fixed with mobs aiming o Bug fixed with hyssop broom o Bug fixed with "you're not thirsty" message as you drink o Color codes used by players on channels will be ignored to prevent spoofing -------------------------------------------------------------------------- - Immortal Application Information - LegendMUD is now accepting applications and proposals for new immortals. Applications and proposals will be accepted from level 45+ characters only. A general application must accompany a proposal for a specific department. Things to note about the application process: 1) It's not a popularity contest. Mortals have no votes. 2) Special consideration is not given for where you live or projects like MortMUD. People who participated in MortMUD are likely to have a better idea of what is expected of them in the long run. 3) The general application and proposal are only 2/3 of what counts. Past history, attitude, and ability to work with others is also considered. 4) It's a good idea to discuss PR plans with LadyAce and Building plans with Kaige (as acting Head Builder) before spending extraordinary amounts of time on proposals for those departments. You can find copies of the application and departmental guidelines at either: http://mud.sig.net/proposals/ with links to the individual department guidelines or by anonymous ftp to mud.sig.net and cd pub/Docs/proposals for the following files: General_Application Admin_Proposal_Guide Builder_Proposal_Guide Coder_Proposal_Guide PR_Proposal_Guide We will be accepting applications and proposals until July 1st. Announcements will be made approximately 2-3 weeks from then. ___ ___ \ |------------------------------------------------------------------| / /__| NEWS AND REPORTS |__\ '------------------------------------------------------------------' Area Idea Status of 4/2/98 At the Q&A for immorting, the qquestion came up about what's reserved. Hopefully, the answer lies below. This is also posted to the builder board located in the builder's hall in the immortal complex up from the OOC. Any areas in this section are in progress of some sort or another and should not be considered currently open for proposals: New Areas Revisions & Updates --------- ------------------- Pre-Alpha: Medieval Medit. (Kheldar) Tudor England (Rusalka) Pre-Alpha: Sinbad (Kheldar) Roman Britain (Croaker) Pre-Alpha: Pittsburgh (Sandra) Bengal (Kheldar) Pre-Alpha: Pyramid (Charity) Pre-Alpha: Nysa (Charity) Pre-Alpha: Tahiti (Charity) Pre-Alpha: Mystery Mansion (Kaige) Pre-Alpha: 1950s USA (Ptah) Pre-Alpha: Iroquois (Ptah) Pre-Alpha: Chicago (Rufus) Pre-Alpha: Navajo (Rufus) Pre-Alpha: Maeldun's Islands(Rufus) Pre-Alpha: Mayans (Rufus) Pre-Alpha: Ancient Greece (Croaker) Pre-Alpha: Gilgamesh (Ea!) Pre-Alpha: Ind. Ireland (Zandy) Pre-Alpha: Ind. China (Leila) Pre-Alpha: Trans-Peco Texas (Joule) Alpha : PonyExpress (Greyscot) WWII N.Africa (Breton) Alpha : Ancient Rome (Matrix) ViceLima (Greyscot) Alpha : Klein/Bforest (LadyAce) Alpha : F&IWar (Kaige) Alpha : Aztecs (Kaige) Alpha : India Palace Exp (Rufus) Beta : Mongol Invasion (Alhazred) Review : The Crusades (Ladyace) Review : Anasazi (Zandy) Review : Pisles/Ithaca (Croaker) Review : Puritan (Sandra) Review : Big London (Leila) ------ Any areas below here are open for proposals ---- Unknown : Medieval Italy (Sabella) Unknown : Ind. Nepal (Gail) Unknown : Medieval Japan (Satsu) Unknown : 1905 St. Petersburg (Hunter Rose) Unknown : New Orleans (Northsar & Arturos) Mortals Have Shown Interest in: Kae: Hospitaller Malta Mice: 1925: Alaska Straussy: Ancient Maya era in Mexico or Industrial Ohio Lysandra: Florentine Italy Jen-Creature: Colonial Philadelphia, USA circa 1776 or 1960's California Desmond: 1967: San Francisco Fairfax: Ancient China Taylor: 1930: Sicilian part of Brooklyn Penn: Ancient New Zealand Lupus: Medieval Japan =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _____ DID YOU KNOW ... the calendar of events seen at the / _ \ top of the LT can be accessed easily and by using the /__/ \ \ EVENTS command while one the mud. / / / / The EVENTS command is often more up to date and will have /__/ events that come up after an LT is published but happen __ before the next one goes out. Keep current, check EVENTS / \ often to see what's going on in Legend. Also, feel free \__/ contact LadyAce to get mortal sponsored events included! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upcoming TinyPlot: _______ _ _____ _ |__ __| | |_ _| (_) | | | |__ ___ | | _ ____ ____ _ ___ _ ___ _ __ | | | '_ \ / _ \ | | | '_ \ \ / / _` / __| |/ _ \| '_ \ | | | | | | __/ _| |_| | | \ V / (_| \__ \ | (_) | | | | |_| |_| |_|\___| |_____|_| |_|\_/ \__,_|___/_|\___/|_| |_| __ _______ / _| |__ __| ___ | |_ | | __ _ _ __ __ _ / _ \| _| | |/ _` | '__/ _` | | (_) | | | | (_| | | | (_| | \___/|_| |_|\__,_|_| \__,_| Saturday, April 25, 2:00pm Danger is brewing in the forest. An evil impulse has settled upon the unseelie sidhe, encouraged by a fierce unseelie warrior named Benigar. The unseelies will rise up, and expel the humans from the fair city of Tara, and rule there themselves. Only you can restore the city to its former residents. Only you can rescue the royal family. Only you can return the isle of Eire to a peaceful balance among all the creatures who call it home. This TinyPlot is different from all those which have come before. -It includes role-play AND hack-n-slash AND quests/puzzles to complete. -Special mobs and items have been built for use in the plot, and special whois flags, strings, and treats await those who participate. -New imm commands put together by Ea! allow us to grant the switch command, formerly reserved for immortals, to mortals who wish to play mobs. Sound interesting? Here's what I need from you to make this work. I need a few roles filled. I need to know in advance a rough estimate of who will participate. Necessary Mob Roles: These you'd play as the actual mob, using the switch command which I'd let you use for that purpose. Obviously, I'd need to be able to trust you :) -- so if you don't think I can, don't ask. Benigar, Unseelie War Leader Finarra, Queen of Daione Sidhe Beorc, Captain of the Guard Dun Warriors Donnegal, Keeper of the Temple of Dana Herne, the Hunter Forest fairies Necessary Player Roles: These you'd play as yourself, with little, if any, pre-determined RP Leader of the force to reclaim the city Citizens of Tara - warriors/healers/spellcasters to join in the effort to retake the city - scared people Sympathetic Supporters from around the globe - warriors/healers/spellcasters who also wish to return Tara to the hands of the people Scouts - under lev 15 If you want to be involved in a way not listed here, please talk to me. I have several other possible roles for players, providing we get enough participation for the ones listed here. -LadyAce ____ 3/31/98 _____ ______ _____ ____ _____ _______ / __ \ ___ /\ | __ \| ____| __ \ / __ \| __ \__ __| | | | | ( _ ) / \ | |__) | |__ | |__) | | | | |__) | | | | | | | / _ \/\ / /\ \ | _ /| __| | ___/| | | | _ / | | | |__| | | (_> < / ____ \ | | \ \| |____| | | |__| | | \ \ | | \___\_\ \___/\/ /_/ \_\ |_| \_\______|_| \____/|_| \_\ |_| =-=-=-=-=-=-=-=-=-=-= Q1: Warcry =-=-=-=-=-=-=-=-=-=-= Vladamir asked: Warcry seems to almost never work.. does it do damage as well as have a chance to paralyze? Ea! responded: It does do some damage, thought not as much as many other combat skills. LadyAce added: It's more psychological, rather than physical. Vladamir said: It's a combat skill that doesn't inhibit the opponents action and hardly ever paralyzes. Is that right? Ea! clarified: It's paralyzes last a long time compared to other skills, though. Ea! said: Plus it has the flee effect, and is one of the few ways non-mages can get a mob into combat with them. Vladamir asked: Is it based only on con vs con? I had heard a rumor that prestige factored in somehow. Ea! said: Only with the flee, not with the paralyze. =-=-=-=-=-=-=-=-=-=-= Q2: Getting deleted =-=-=-=-=-=-=-=-=-=-= Shaw said: I am new to this mud and have made several characters to try out various towns. How do I delete the extra now? Or will they be erased after a certain time? LadyAce responded: They are removed if you don't use them for a month or so. If you'd like them to be removed before that point, just drop a note to Sandra or talk to an admin. Shaw said: Thanks, didn't want to use up disk space with junk characters. =-=-=-=-=-=-=-=-=-=-= Q3: Stun =-=-=-=-=-=-=-=-=-=-= Vladamir said: Ok.. I have a question about backlash on stuns..The larger mobs... e.g. Big Jim.. when idiocied still backlash quite a bit when you have 100 mind.. does this make sense? And is he supposed to be that smart? LadyAce responded: It's a leftover from when stun was too high powered, I think. Vladamir asked: Think it'll be changed? LadyAce said: Builders have to adjust to it. If I were you, I'd point it out to the area's maintainer. Some of the mobs are just going to be straight 100s. but we have so many other ways to make them difficult now, making them superhuman in stats isn't necessary, just less work :). =-=-=-=-=-=-=-=-=-=-= Q4: Mana cost of spells =-=-=-=-=-=-=-=-=-=-= Eternity asked: Why are spell mana cost based on the damage they do now, doesn't it kinda just make high mind less useful since you will cast approx the same number of spells someone with lower mind does? LadyAce responded: Well, those immolates are doing more damage. So presumably the value of the high mind is that you kill things quicker. Eternity said: Yeah but it eats up your mana so much faster you run out after like 5 spells. LadyAce added: But you fail a lot less too, with the high mind. If you're killing smaller mobs, that you don't want to use as much mana on, try a weaker magic spell. =-=-=-=-=-=-=-=-=-=-= Q5: Magic Sink =-=-=-=-=-=-=-=-=-=-= Eternity asked: And is there any plans to make sinks based more off mind cause someone with 50 mind beating someones spells with 100 mind just cause they learned it earlier is kinda dumb. LadyAce responded: They're looking at changes to sink, I don't know if they've gone in. Eternity asked Ea!: Do you have anything planned yet? Ea! responded: Well, still in the discussion stage, but the implementation is quick. Eternity asked Ea!: Are the imms leaning towards one way or another yet or is it still totally up in the air. Ea! responded: For pkill, I think, it's pretty clear it should be changed. =-=-=-=-=-=-=-=-=-=-= Q6 PK Arena =-=-=-=-=-=-=-=-=-=-= Itchy asked: What is the philosophy around not having a pk arena, or a non-pkill area or two, so some people can get away from the pk wars? Kaige responded: Mostly that the one that has been in progress for over a year now is still not completed. You can feel free to ask Charity when it'll be finished. Eternity asked: An arena or non-pk area? Kaige responded: An arena, we won't have any non-pk areas. It's too artificial to draw a line in the sand. We see problems already with safe rooms and the ooc, it doesn't need to be made worse. Itchy said: No, I want to be able to get away from pk. But I always find trans mobs dead. Spamm city. Flame wars. Etc. Eternity said: Flame wars are pretty minimal to what they used to be in my opinion. Itchy agreed: True, it is somewhat calmer. Kaige added: And trans mobs would be killed by certain people regardless if we had pk or not. LadyAce added: Honestly, I haven't noticed nearly as much transmob/innkeeper problems as of late. Kaige added: That's why it's a good idea to know all of them, not just the easy/convenient ones. =-=-=-=-=-=-=-=-=-=-= Q8: Draw =-=-=-=-=-=-=-=-=-=-= Itchy asked: What is the downside to having draw more effective? LadyAce responded: Hey, that's something I was just bugging coders about :) Ea! said: We're looking at draw, along with a bunch of other useless skills on how to make them more useful. =-=-=-=-=-=-=-=-=-=-= Q9: Poison =-=-=-=-=-=-=-=-=-=-= Eternity said: I wanted to ask, what determines the cast level of spells coming from weapons, such as poison, etc. LadyAce responded: For most spells, builders determine the spell level in the area file. We set the percent chance as well. It also is factored into the rent calculation. Eternity asked: What about poison, how does that work since it is applied. LadyAce responded: When a person poisons an item, the level of the poison depends on them. Vajrapani asked: Can you actually get major poison on the weapon? The kind that takes off hps as you move? LadyAce responded: It's implemented but not built, for balance reasons. Itchy asked: So the skill is based on the level you learned the skill? LadyAce clarified: Based on current level. =-=-=-=-=-=-=-=-=-=-= Q10: =-=-=-=-=-=-=-=-=-=-= Eternity asked: What does the spell plague do. Kaige responded: Gives you the plague, which admittedly isn't very detrimental as implemented. Kaige added: You know the rats in Klein? They're affected with it. Eternity asked: Does it do anything as of right now? Kaige responded: Yup sure does..It makes it alot oharder to conceal yourself for one...Hard to hide when you cough and splutter from it. Vladamir asked: But right now there is a weakness and a clumsy.. couldn't something like plague do the same thing to con? LadyAce responded: We already have those kinds of affects implemented. They're just not built in many places. LadyAce added: We have spells that up and reduce every stat, I believe. Maybe not that decrease spirit. Kaige added: There are many spells that aren't chantable for balance reasons. Eternity said: A con equivalent of weaken wouldn't be overpwowering though. LadyAce replied: Right now, mages don't need more power. Ea! added: Furthermore, it gets real boring if the three stats all have the same set of advantages and disadvantages, Eternity said: That got lots of diffrent pro/cons as it is now though, I doubt one spell would change that. Ea! said: True, but it'd be moving in the direction of making them similar: we want to move away from that direction. =-=-=-=-=-=-=-=-=-=-= Q11: Augment =-=-=-=-=-=-=-=-=-=-= Vajrapani asked: Was wondering, is augment going to be scaled anytime soon? LadyAce said: That's another thing we've been bugging the coders about, and it's also on the list of things to fix, I believe. =-=-=-=-=-=-=-=-=-=-= Q12: TinyPlot in April =-=-=-=-=-=-=-=-=-=-= Deqitosv asked: Question about events... what's the tinyplot in April (the 25th) all about? LadyAce responded: That should actually be announced in an upcoming LT, with more details. I wanted to put it up early so that people who are really into that stuff can plan to be around :). The plot was designed by Oandlig. It's basically an invasion of the unseelies, into Tara, and the plot centers around how everyone tries to get the city back. Deqitosv asked: Will anyone actually be injured by the tinyplot? LadyAce responded: Actually, there'll be a reasonable chance of people being killed in it, same as any time you're fighting mobs. Deqitosv asked: So you're sending unseelie's into a newbie town? LadyAce responded: No, the unseelies will be changed. Only willing participants who place themselves in danger will be at risk. I'll be building special versions of all the necessary mobs, and loading them into the right spots. As the time gets closer, I'll be sure to make the details widespread :) don't worry. (See ARTICLE Below!) _____ _ _ ____ _ _ |_ _| __(_)_ _(_) __ _ | _ \ ___ ___ _ _| | |_ ___ | || '__| \ \ / / |/ _` | | |_) / _ \/ __| | | | | __/ __| | || | | |\ V /| | (_| | | _ < __/\__ \ |_| | | |_\__ \ |_||_| |_| \_/ |_|\__,_| |_| \_\___||___/\__,_|_|\__|___/ This Week's Trivia tally was: El_Mariachi - 9 Aginor - 6 Rubymay Itchy - 5 Ezekiel Laurana - 4 Fatale Zelda Dalmar - 3 Rictor - 2 Buttercup Sioban Eternity Smythe - 1 Some Example Questions: (answers at the bottom of the LT) 1. From 'Disney': What comedy team starred in 'The Apple Dumpling Gang' and 'The Apple Dumpling Gang Rides Again'? 2. From 'The Celts': Who is the God of the ocean deeps and stellar navigation? 3. From 'War Trivia': On what *battle* is the novel 'The Killer Angels' based? 4. From 'Explorers': What was the name of the first ship to sail underneath the polar ice cap? 5. From 'Food, Glorious Food!': What's in Phish Food? (3 ingredients of the 4 on the label) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _____ DID YOU KNOW ... who to ask these questions? / _ \ "I've forgotten my password, what do I do?" ADMIN /__/ \ \ "Couldn't this item be better?" BUILDER / / "Can I restart this character?" ADMIN / / "Can I get a description registered?" SANDRA /__/ "Help, what do I do now?" PR or ANYONE __ "Who do I appeal this decision to?" ADMIN or IMP / \ "What do I do if someone is harassing me?" ADMIN or anyone \__/ "Is this a bug?" CODER or BUILDER "My character got purged, what now?" ADMIN _____ "Can I get my stuff back?" ADMIN / _ \ /__/ \ \ The answers to these and similar questions can be found / / in a variety of places in the help files. If you can think / / of others or know of any that AREN'T addressed in the help /__/ files, please drop a note to Sandra either through mudmail __ or note it in the bugs file using the BUG command. / \ \__/ Thanks to you who take the time to answer questions online! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ____ 4/4/98 _____ ______ _____ ____ _____ _______ / __ \ ___ /\ | __ \| ____| __ \ / __ \| __ \__ __| | | | | ( _ ) / \ | |__) | |__ | |__) | | | | |__) | | | | | | | / _ \/\ / /\ \ | _ /| __| | ___/| | | | _ / | | | |__| | | (_> < / ____ \ | | \ \| |____| | | |__| | | \ \ | | \___\_\ \___/\/ /_/ \_\ |_| \_\______|_| \____/|_| \_\ |_| =-=-=-=-=-=-=-=-=-=-= Q1: XP Scale =-=-=-=-=-=-=-=-=-=-= Gabrael asked: When will the xptolevel system be changed, level 6 has plagued many and death is very harsh at low levels. LadyAce replied: It's actually already been changed...right now it's waiting on us to actually put it in the game. Ea! added: It's a matter of rewriting all of the mobs in the game. Gabrael asked: What will the new system be like? Ea! replied: There are a few ways that we can help the builders along by making a few code adjustments, but I'm not sure if it's a desirable way of doing things -- basically we might be able to make it so that all mobs that weren't set for the new. Xp scale would default to the standard xp to level. =-=-=-=-=-=-=-=-=-=-= Q2: Skilltrees? =-=-=-=-=-=-=-=-=-=-= Gabrael asked: When will the new skills like the list put in the LT like 6 months ago go in, along with the skillwipe. Ea! replied: No clue. =-=-=-=-=-=-=-=-=-=-= Q3: Stun =-=-=-=-=-=-=-=-=-=-= Eternity asked: Ok, someone told me that whether or not a succesful stun is worse for the wear, is based on cast level and not mind, is that true? Ea! replied: It's not based on cast level. Eternity asked: Does cast level play a part at all cept for beating sinks and failing? Ea! replied: Nope. =-=-=-=-=-=-=-=-=-=-= Q4: Bows =-=-=-=-=-=-=-=-=-=-= Scum asked: I want bows to ID! Why is it like 1/500 for bows and 1/20 for guns? Ea! replied: Because there's an extra skill involved with guns. Also, of course, it depends on the gun/bow you're using. LadyAce added: Causing instant death with bows doesn't make nearly as much sense as with guns. Scum asked: In what way does it depend on the gun/bow? Ea! responded: Depends on the accuracy of it. Scum asked: So without ID is there any point in aiming? Do you do more damage or do you just have more chance of hitting if you aim? Ea! replied: Better chance of hitting/stunning. =-=-=-=-=-=-=-=-=-=-= Q5: Backstab =-=-=-=-=-=-=-=-=-=-= Scum asked: Was the damage on backstab reduced along with kick? Ea! shook his head. Scum asked: Does damroll help with backstab damage? Ea! replied: Just about every physical attack with a weapon uses hitroll/damroll. =-=-=-=-=-=-=-=-=-=-= Q6: Entrance =-=-=-=-=-=-=-=-=-=-= PeTra asked: I don't know if you guys can answer this, but I was wondering if entrance is a skill thats limited to a certain time or hometown? LadyAce replied: Yes. PeTra said: May I ask why? I mean it seems like a snake charmer from Agrabah or a really good pianist from modern should both be able to entrance... LadyAce replied: I think you may be right, that the requirements should be looked at for entrance. But I wouldn't expect any changes on that front until skill trees, really. Everything will be moved around in trees. =-=-=-=-=-=-=-=-=-=-= Q7: Flaming Swords =-=-=-=-=-=-=-=-=-=-= A person wishing to remain anonymous asked: I can create a flaming sword and a dagger of ice, both 3rd circle yet the sword seems to be one of the best weapons in the game and the dagger is worse than a wormy, was the change to the dagger meant to be temporary? LadyAce replied: The flaming sword needs to be toned down, I'd say. _ _ __ __ _ _ _____ | | | | \/ | | | | __ \ | | ___ __ _ ___ _ __ __| | \ / | | | | | | | | | / _ \/ _` |/ _ \ '_ \ / _` | |\/| | | | | | | | | |___| __/ (_| | __/ | | | (_| | | | | |__| | |__| | |______\___|\__, |\___|_| |_|\__,_|_| |_|\____/|_____/ __/ | _______ _____ _|___/_ _ _____ _ _ |__ __| / ____| | (_) | | / ____| | | | | | | ___ | (___ | |__ _ _ __| |_ | | ___ _ __ | |_ ___ ___| |_ | | |___| \___ \| '_ \| | '__| __| | | / _ \| '_ \| __/ _ \/ __| __| | | ____) | | | | | | | |_ | |___| (_) | | | | || __/\__ \ |_ |_| |_____/|_| |_|_|_| \__| \_____\___/|_| |_|\__\___||___/\__| The prize machine currently produces a lot of T-Shirts with a picture of Vampy on them. Since I've been revising the prizes in the machine, I've decided to put in new shirts -- based on player suggestions. To enter the contest, send the short and long description of the best LegendMUD T-Shirt to me via mudmail. Make them funny, tacky, Legend-themed, whatever. I'll judge the entries and put my favorites in the machine. If your shirt design is chosen, you win your choice of the following: - your current item worn on body, strung as your winning design or - a half-string coupon or - a prize token, to take your chance with Fate I'm willing to accept 5 winners, but I reserve the right to accept more or fewer winners depending on how impressed I am with the number/quality of the entries. Enter as often as you like, and have fun with it! Deadline: Wednesday, April 22, 5pm /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ _ _ _ _____ | | | | | | | ____| | | _____ _____| | ____ | |_ ___ ____ | |__ | | / _ \ \ / / _ \ ||____|| __/ _ \ |____||___ \ | |___| __/\ V / __/ | | || (_) | ___) | |______\___| \_/ \___|_| \__\___/ |____/ _____ _ _ _____ _ _ / ____| | | | | | __ \ | | | | | ___ _ __ | |_ ___ ___| |_ | |__) |___ ___ _ _| | |_ ___ | | / _ \| '_ \| __/ _ \/ __| __| | _ // _ \/ __| | | | | __/ __| | |___| (_) | | | | || __/\__ \ |_ | | \ \ __/\__ \ |_| | | |_\__ \ \_____\___/|_| |_|\__\___||___/\__| |_| \_\___||___/\__,_|_|\__|___/ On April 6th, 13 players -- named Flopster, Ehrodes, SilentBoB, DraxRacer, James_T_Kirk, Onetofive, Aim, Omar, Tea, Speedy, Finko, PimpDaddy and Express -- gathered in the OOC Auditorium. The challenge? To be the first to reach level 5, with no help from others. The Level-to-5 contest challenges players' speed and knowledge of the game. Here's how it went: In first place, Point, who reached level 5 with his character after just 23 minutes! Second place went to Nosferatu, with a time of 44 minutes, and 3rd place to Drax, with a time of 52 minutes. ________________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMUD?| (o o) \________________________/ ooO_(_)_Ooo________________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| ___ ___ \ |------------------------------------------------------------------| / /__| LEGENDITES: Information Regarding the People of Our World |__\ '------------------------------------------------------------------' The following scroll was tacked up on the LT office door the other morning: Announcement: As of today, March 31, 1998, I have assumed custody, parental rights, and whatever other rights you might possibly think off, of this world or any other world, of the boy known as Navarro. Passing into my custody after receiving horrible mistreatment from his adventuring, roaming mentor, Tiki, who would rather conduct personal business with strangers in public inns than see to her charge's needs, or engage in human sacrifices assisted by her father (or creator, I'm not certain) Magius and that petty excuse for a bookkeeping angel, Chivalry, I will see to it personally that the lad gains the upbringing and schooling worthy of the true capacity of his soul and heart. Give the lad a kind word and a caress if you see him around, he has had a hard time and only now is his life truly about to begin. Yours belligerently, Lord Marcel Alexander, Esquire. Taped below it was this tattered piece of notepaper: I post this letter in the hopes that anyone may be able to help me. I am Navarro, the boy in question that Lord Marcel has somehow managed to adopt. I am formally protest his claims to me and ask that if anyone out there has any compassion they will save me from this creature. He speaks in lies and riddles and twists the truth until it suits his needs only. I fear what will become of me if I am forced to follow him. I know I will most likely suffer greatly for this, but I am desperate. Please help me. Navarro Quatorze =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sample Trivia Answers 1. Don Knotts and Tim Conway 2. Manannan mac Lir 3. Gettysburg 4. The Nautilus 5. chocolate ice cream, marshmallow nougat, caramel, fudge fish =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Legendary Times is published by the immortals of LegendMUD. Please send all replies, additions, or corrections to our address at [email protected] for inclusion in the next edition. We, however, reserve the right to moderate this discussion, and may object to some submissions. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=