Volume Five Issue Three
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __. \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.aus.sig.net 9999 199.1.78.16 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://mud.aus.sig.net/ ftp://mud.aus.sig.net/pub =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME FIVE, ISSUE THREE August 22, 1997 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS: The Editor's Note. -=-=-=-=--=-=-=-=- Petal's wrap up of the fortnight that was. From the Imps. -=-=-=--=-=-=- In which our esteemed implementors discuss their weeks. Departmental News and Updates. -=-=-=-=-=-=-=--=-=-=-=-=-=-=- A report which aims to keep YOU up to date on the work done in the various departments. News and Reports. -=-=-=-=-=-=-=-=- Rufus explains the concept of 'in spec' for weapons, items, and armour. Also, keep up to date on the latest results/standings of the legendMUD trivia competition. Legendites. -=-=-=-=-=- THE BIG GOODBYE: Sir Crowe and Abigail face each other for their final showdown. EXHIBIT A - CLEO: The second part of Cleo's battle with the dark lord. From the War Zone. -=-=-=-=--=-=-=-=- Lynche gives some advice to the clans. ___ ___ \ |------------------------------------------------------------------| / /__| EDITORS NOTE |__\ '------------------------------------------------------------------' Because I have had to pack so much into this issue of the LT I will not waste your time going on and on this week. Thanks to all the people who contributed this week. There have been many quality submissions, so much so, that I haven't been able to fit them all in! But there is no need to worry, those that don't appear in this issue of the LT will definitely go in next week. At any rate, keep submitting your work to [email protected] and have a couple of cool mud weeks! -Petal ___ ___ \ |------------------------------------------------------------------| / /__| FROM THE IMPS |__\ '------------------------------------------------------------------' Much of what I do lately is immort support and I suspect cryptic to mortals, however this week I fixed many errors and typos throughout the area files while upgrading the area file syntax checkers. I do a lot of these mundane immort support type things. -Kaige ___ ___ \ |------------------------------------------------------------------| / /__| DEPARTMENTAL NEWS AND UPDATES |__\ '------------------------------------------------------------------' ADMINISTRATION -=-=-=--=-=-=- Kept their collective eyes and ears well tuned to the channels and the boards in their ever-vigilant role as mud administrators. PLAYER RELATIONS -=-=-=-==-=-=-=- This week we all did the usual online work. There were a couple of trivias run by Croaker, a few games of recall tag run by Petal, Leila and Kheldar. ParticleMan ran a flag hunt and a treasure hunt. Kheldar has started work on a game idea to introduce the concept of favors, and Leila worked on the new string docs. This week, Petal ran a RP plot for the APs which involved the inauguration of a new member. Rusalka also assisted a mort rp plot. Leila and Petal also worked on a new tiny plot Rusalka scheduled a PR meeting to discuss recent events on LegendMUD, and to work out a strategy for the PR department. CODING -=--=- Ea! Debugged some of the routines. Reduced the damage Etheric Void does to make it less crazy. Reduced kick's damage significantly as it no longer un-stuns. Put in the new version of snipe for testing. Coded the associated "aim" function. Pulled a new dex skill over from skilltrees. Rufus ewrote shutdown so it will automatically shutdown the mud. Tweaked various things with spells so a few of them function a bit differently (dispel magic cast on invis objects will make them fade in, binding is no longer removed after the first round of combat) Squashed the dash bug and rewrote dash. Started working out a way to expand our current limit of flags on mobs and objects. BUILDING -=-==-=- Deanna's new area, Dreamlands, is in the beta phase of testing right now. Rufus worked on more Navaho rooms and some mobs. Navaho is about 30% done. Kheldar continued work on Sinbad. LadyAce added a quest to her new area and several rooms for a more natural feeling geography. Leila continued work on London, and Croaker finished Ithaca this week and has started work on Sparta. Charity wrote lots of fish descriptions and description-related acts. She also has most of the Egypt update finished. Rufus tweaked the new Ireland area, toned down SL mobs, made some adjustments to the beluga whale (not headbuttable now). Kheldar made some historical bugfixes to Romania and Charity fixed the bug with folks being dumped in the Nile repeatedly. Croaker changed AC on all F/I War mobs to conform to docs and Adjusted the Seoni quest so that newbies couldn't be railroaded through for free earrings. Kaige fixed some syntax problems in Egypt, and fixed a bunch of typos in Agrabah, Ireland, Nazca, Beowulf, and limbo. The sewer maze has been changed (hopefully fixing problems with access to the Phantom). The forge cashcrop loophole has been changed. Details about all these changes are posted on the welcome board or local boards, as appropriate. ___ ___ \ |------------------------------------------------------------------| / /__| NEWS AND REPORTS |__\ '------------------------------------------------------------------' I have often been approached with the question, "What makes an item 'in spec'?" 'In spec' means an item fits the minimum guideline for rent and effects. What follows is a rather lengthy explanation of what it means to be 'in spec. 'In spec' is the minimum and _only_ the minimum guideline for objects. There is no maximum rent spec, so if a builder decided to make a +1 strength ring worth 50K rent, they are fully allowed to do so and that item would be 'in spec.' The content of this essay is nearly identical to the documentation that builders follow, and will first give item rent calculations based on the item type, with additions and subtractions to rent in the final section, followed by a couple examples of calculating rent. * * * WEAPONS: Weapons fall into two distinct categories, single damtype and dual damtype. Single damtype weapons are the most common, having only one damage message, dual damtypes have a secondary less powerful damage that is called every time that any of the first attack types goes off (the secondary damage type is only evaluated once, even if the first attack type allows multiple attacks). Single damtype weapons must adhere to the following rules: 1) For any weapon type that is a CON, DEX, or STR weapon, the maximum damage per attack must not exceed 1 point more than the wield weight of the weapon. 2) DEX weapons may not exceed 10max damage. 3) STR weapons may not exceed 18max damage. 4) CON weapons may not exceed 20max damage. 5) If the weapon is a damtype that is _NOT_ a CON, DEX, or STR weapon, the maximum damage must not exceed 20, though the rule that the max damage must be no greater than 1 beyond the wield weight of the weapon does not apply, since the wielder of such a weapon will always get one single attack. Dual damtype weapons must adhere to the following rules: 1) The maximum damage of the primary attack type cannot exceed the wield weight of the weapon. 2) The maximum damage of the secondary attack type cannot exceed 1/3rd of the primary attack type's maximum damage. 3) Rent cost for the secondary attack type and spells associated with the secondary attack type are evaluated at two times the normal rent cost. Rent is calculated as follows: Max Damage Base Rent Cost ---------- -------------- 3 18 4 40 5 75 6 126 7 196 8 288 9 405 10 550 11 726 12 936 13 1183 14 1470 15 1800 16 2176 17 2601 18 3078 19 3610 20 4200 For every +point of weapon quality: +500 rent For every -point of weapon quality: +100 rent Weapon spell effects are calculated by the following formula: 500 x (%chance spell will go off) x (level of spell) This number is modified by an additional 3 times if the spell is associated with a secondary damtype. Also the following rules apply: - Weapons which are throwable are calculated at 150% of rent. - Weapons of greater than 2 quality are not to be sold in shops. - Weapons which may be used to backstab also calculated at 150% of rent. * * * MISSILE WEAPONS: Missile weapons follow similar guidelines to normal weapons as far as rent calculation for damage. Accuracy ratings for missile weapons are equivalent to quality ratings for weapons as far as rent cost goes. If the type of gun does not appear on this table, builders use this table as a guideline for establishing values. Missile Weapon dam max chg wght -------------- --- ------- ---- bow, long 2d5 1 4 bow, short 1d6 1 2 bow, recurve 2d6 1 4 bow, compound 2d4 1 4 crossbow, light 1d5 1 4 crossbow, medium 1d8 1 8 crossbow, heavy 2d8 1 15 crossbow, pistol 1d4 1 2 --------------------------------------- rifle, .50 Sharps 3d6 6 15 rifle, .30 'killdeer' 2d6 7 12 rifle, .375 H&H 4d4 4 14 rifle, custom henry 3d6 5 16 long gun, flintlock 1d10 1 12 long gun, cap & ball 1d10 1 12 pistol, flintlock 1d8 1 2 pistol, cap & ball 1d8 1 2 revolver, colt .45 2d5 6 2 musket 2d6 1 18 blunderbuss 2d10 1 22 shotgun, .410 1d8 1,2,5 11 shotgun, 20 gauge 1d10 1,2,5 11 shotgun, 14 gauge 2d5 1,2,5 12 shotgun, 12 gauge 2d6 1,2,5 15 shotgun, 10 gauge 2d10 1,2,5 15 * * * ARMOUR: Armour is limited by four factors: Material, Maximum Normal AC, Maximum Magical AC, and Wear Slot. Material types currently in use are CLOTH, LEATHER, FUR, METAL, PRECIOUS, KEVLAR, WOOD and MISC (for the difficult to classify items). Each material type has a maximum AC that it can grant, as shown by the table below, along with rent cost modifiers PER POINT of ac that is granted: Material Type Rent Per Point of AC Max Normal AC Max Magical AC ------------- -------------------- ------------- -------------- CLOTH 1 10 25 LEATHER 9 12 25 FUR 16 11 25 WOOD 4 13 25 PRECIOUS 400 15 25 METAL 100 20 25 KEVLAR 225 20 25 MISC ??? 20 25 Each wearslot also dictates the maximum AC applied as per the following table: Wear Slot Normal AC Max Additional Magical AC Total Max for Slot --------- ------------- --------------------- ------------------ Finger 2 6 8 Face 3 3 6 Neck 5 5 10 Body 12 4 16 Head 5 5 10 Ear 1 5 6 Legs 5 5 10 Feet 5 5 10 Hands 4 5 9 Arms 5 5 10 Arm 12 8 20 Shield 4 4 8 About Body 20 5 25 Waist 5 5 9 Wrist 3 5 8 Hold 3 5 8 Any AC bonus beyond the Normal AC Max is calculated at 5 times the base cost of the material type, so the formula goes as follows: ((material cost) x (normal AC))+(5 x (material cost) x (additional magical AC)) Any armour that exceeds the max normal AC for that wearslot must also have the MAGIC flag (hence only repairable by trueform). * * * POTIONS: Currently, a blanket minimum cost of 500 is attributed to all potions. * * * SCROLLS: Scrolls currently contain a single spell, and rent cost is based on 250 x the cast level of the spell. * * * WANDS and STAVES: Wands and Staves are calculated based upon 500 x number of charges that the object begins with. * * * OTHER EFFECTS: Effects to stats, hitroll/damroll, other magical effects, are calculated independently of the normal effects on equipment. Below is a list of all applied effects and their rent costs: Stat Points: (these apply to Con, Dex, Strength, Mind, Spirit, and Perception) Per +1 in a stat: 225 rent Per -1 in a stat: -82 rent NOTE: An item may not exceed +5 TOTAL stats. Furthermore, any wearslot which is doubled (finger, wrist, etc) where you can wear two items in the same slot have a maximum total positive bonus of +8 (therefore, +8/-3), items with a single slot cannot exceed a total positive bonus of +10 (therefore +10/-5). EXCEPTION: An item that is timed with a timer of 1000 ticks or less, and is not preservable can be a +6 total item with no minuses (hence a +3 dex, +3 perception ring which is timed and not preservable is 'in spec'). Per + point of prestige: 10 rent Per - point of prestige: -5 rent Magical Effects Cost: (these apply to hp, mana, move and saving throws - saving throws are not currently implemented) +magical effect: 150 rent -magical effect: -55 rent NOTE: Concerning hp, mana and move, an item which is timed and preservable can increase a single field by 50. An item which is not timed can have a maximum positive bonus of 30, but can have a total bonus of only 20 (so a +30hp -10 mana item is in spec, as is a +20mana item). +Damroll +Hitroll Effects: +toHit or +Damroll: 1125 rent -toHit or -Damroll: -475 rent NOTE: Damroll and hitroll may not exceed +2 on any item without a penalty, nor can any bonus exceed +4. The exception to this is weapons which can have a maximum bonus of +3 without penalty, or +5 with penalty. A dexterity weapon, however, cannot exceed +2 in hitroll or damroll, even with accompanying minuses. Special Magical Effects: (this applies to see invis, detect hidden, fly) These are determined on a case by case basis, with few if any current guidelines, though the base guideline is approximately 4500 rent for any effect. Other Effects: If an item cannot be damaged: 1000 rent If an item has an alignment restriction: -33% of total rent cost If an item is cursed: -10% of total cost If an item can be used as an instrument: +50 rent If an item cannot be disarmed: 1000 rent (NOTE: not currently implemented) If an item cannot be repaired: -500 rent (NOTE: this only applies to items that would normally be repairable, not items made out of wood or fur) * * * SOME EXAMPLES: Now that I've thrown table and table at you and rule after rule, let's take a look at making some items. First, I'll give an example from a well-known item in the game, and then we'll run through some fictitious items, just to show how complicated this system can be. a green sidhe tunic: Material Type: CLOTH Normal AC: 12 Magical AC: 1 Dexterity: +4 Constitution: +3 Strength: -1 This should list all current pertinent factors for considering rent, let's step through it. The base AC cost for this item is the material type multiplied by the normal AC. The cost for CLOTH is 1 rent, so: 12 x 1 = 12 rent It also has an additional 1 of magical AC: 1 x 5 x 1 = 5 rent Add those two together, and base rent for the sidhe tunic is: 12 + 5 = 17 rent The tunic also provides +4 dexterity and +3 constitution, or 7 total + stats. Therefore the rent calculation is as follows: 7 x 225 = 1675 rent The tunic also has a -2 strength penalty which is calculated as: 2 x -82 = -164 rent Adding the base cost to the two effect modifier cost comes out with: 17 + 1675 - 164 = 1528 So as we calculate this and see, the current green sidhe tunic is 100 rent out of spec (current rent as of this writing is 1428, but will be changed shortly). Now I'll take a slightly more complex example. the sword of insane stats: weight: 15kg quality: 5 primary attack type: SLASH primary attack dam: 15 secondary attack type: FLAME secondary attack dam: 5 primary spell: harm primary spell chance: 30% primary spell level: 25 secondary spell: flamestrike secondary spell chance: 30% secondary spell level: 25 Strength: +5 Damroll: +3 Hit Points: +10 other: cannot be damaged, anti-good, cursed Okay, lets first get the base cost of the weapon for 15 maxdamage and its quality: 1800 + (5 x 500) = 4300 Add to that the secondary damage type of 5 maxdam: 75 x 2 = 150 So the base value for this weapon is 4450 rent. Now we'll add in the spell effects: for the primary (harm) spell: .30 x 25 x 500 = 3750 for the secondary (flamestrike) spell: .30 x 25 x 500 x 2 = 7500 So all totaled with base rent and spell effects, this weapon's cost is now: 4450 + 3750 + 7500 = 15700 rent Now we'll total the stat points, damroll and hp adjustments: +5 strength = 5 x 225 = 1125 +2 damroll = 2 x 1125 = 2250 +10 hp = 10 x 150 = 1500 Add these into the prior cost totalled and the current rent is: 15700 + 1125 + 2250 + 1500 = 20575 rent The other factor that increases the rent on this object is the fact it cannot be damaged. Adding 1000, that brings the rent up to 21575. Now adding up the total minuses, we find that the two penalties associated with this item (anti-good, and cursed) and we find that the entire rent can be reduced by (33% + 10%) or 43%: .43 x 20575 = 8847.25 or just 8847 Subtract that from the entire cost of the weapon and the total rent is: 20575 - 8847 = 11728 total rent This is the bare minimum rent that this weapon should be. * * * CONCLUSION: As you can see by the formulas above, builders spend quite a bit of time crunching numbers into making the items follow the guidelines. The guidelines are also constantly changing and being tweaked. As you notice, there are no specs for containers, boats, etc, and most of these are done on the fly, with past items and such along with common sense as the only guidelines. I hope this answers many object related questions concerning the ever present 'in spec' which gods talk endlessly about. -Rufus The Trivia Report -=-=-=-=-=-=-=-=-=- The role of honour for Croaker's trivia on Friday the 15th. Beam and Piccolo tied for 1st with 6 Dameon and Zelda tied for third with 5 Gaeraev and Myriad 3 Taylor and Blaze 2 Arathon Aisha Shalindra Arsene Gwen Alvis and Jen-creature 1 This leaves the leader board looking like this... Name 1 2 3 4 5 Total ----------------------------------------------------------- Jen-Creature 7 9 10 5 9 40 Zelda 7 7 8 8 30 Beam 9 9 10 28 Siegfried 10 10 6 26 Buffalmacco 8 10 7 25 Morphine 9 9 18 Shane 2 9 4 2 17 Magius 7 9 16 Joachim 8 8 16 ----------------------------------------------------------- Croaker's next trivia is scheduled for 8/22 at 2000 hours system time. To get yourself in the mood, why not try these! 1) Where was Mary Ann of Gilligan's island fame born ? 2) What important anniversary isthe 16th of August? 3) What magazine is produced by Wizards of the Coast ? 4) How many times can you fold a piece of paper in half ? Answers: -=-=-=- 1) Winfield, Kansas 2) 20th anniversary of Elvis's death 3) The Duelist 4) 7 ________________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMud?| (o o) \________________________/ ooO_(_)_Ooo_____________________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|__ __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|____| ___ ___ \ |------------------------------------------------------------------| / /__| LEGENDITES: Information Regarding the People of Our World |__\ '------------------------------------------------------------------' THE BIG GOODBYE -=-=-=-=-=-=-=- 'Abigail, you're here. I was beginning to think you only cast your evil spells from afar these days. The words were enough to gain the attention of just about everyone throughout the realm that night, but the dark figure was intent only on the woman they were meant for. Arms folded across his chest, the old Knight seemed somehow more human this night than on any other. 'On you? I rather like to see the pain on your face.' Abigail's words were fraught with controlled rage, and as she rose to confront the man's taunt her eyes boiled in hatred. Crowe seemed unimpressed. 'I hope you didn't honestly think I've been fooled by your latest little scheme.' She spat, 'I'm finished toying with you, old man. All I have in store for you is death!' 'Of course, so you'd have me believe with your false dreams!' 'False dreams? Give me more credit, I'm more inventive than that.' 'Spare me!' the Knight scoffed. 'Don't for a second try to tell me the dreams I've been having aren't your doing!' The woman's rage faltered perceptibly for just a moment. 'Hmm, I should say not. Such trivial little games. What dreams are these?' The change did not go unnoticed by the old warrior, but he pressed her: 'You've been filling my head with dreams of death, and to add insult to injury you've profaned your sister's memory by including her!' He regarded her coldly. 'Shame on you.' Abigail replied, 'I've done no such thing. Isobel has warned me of you, your wit does not seem so sharp these days though.' Crowe distantly felt a shadow descending upon his mind, but he ignored it and taunted, 'Warned you indeed! Did she 'warn' you to conjure messages to me in my sleep?' 'I've done no such thing!' blinked Abigail as though she was trying to banish an image from her mind. Looking on from the side, Magius offered, 'Hey Crowe, I don't think you can take Abigail.' The Dark Knight was undeterred. 'Your lies become less convincing with time, Abigail.' 'Your death is what I live for, old man!!' Just then, the vision that clouded the two enemies' minds, along with those of the onlookers, came into focus. All were shocked into silence by the translucent visage of a beautiful woman floating before them. Her eyes were ablaze with a preternatural glow, and after what seemed like hours, she spoke. 'Crowe, the dreams have not been false. They were sent by me.' Abigail stared disbelievingly, and finally summoned enough breath to whisper almost inaudibly, 'Sister?' The Knight seemed unwilling to trust his own eyes. 'More trickery!' Abigail's eyes full of wonder, she replied without looking at him, 'I assure you, this is not my doing.' The spectre looked first at Crowe and said, 'Nay, no trickery.' She then turned her gaze to the lass, 'Yes, sister, it is I.' The warrior, taking in the amazement on Abigail's face, finally looked back to the image before him, and his expression softened. 'Isobel! How is this possible?' Abigail turned and said slyly, 'Mayhaps she's come to watch your death, Crowe.' The Knight wasted no time in shooting back, 'Or chide you for your misguided efforts at my death, Abigail. Isamu-Dyson, another spectator, asked someone next to him, 'Didn't Isobel die by Crowe's hand?' The other could only shake his head. 'Crowe, the messages I have tried to send you have been in the hopes that you would take my charge in protecting my sister for all time to be.' 'Protect me?!' 'Protect her?!' The apparition nodded, Yes, Great is her future, and her enemies, equal in might, do not wish her to fulfil such. Will you take this charge?' Abigail shook her head in disbelief. 'It would be his fault that you no longer stand beside me, and you wish him to protect me?' Crowe pleaded with the spirit, 'Isobel, tell her it wasn't my fault!' Abigail shouted at him, 'I blame you with all I have!' The spectral lady looked compassionately at Abigail. 'Sister, his heart knew not its consequences. Should not all have a chance at redemption? How better to do so than to protect you for as long as you shall have need?" Abigail snorted, 'He has no heart that I can tell.' The Knight asked the spirit, 'Isobel, are you asking me to die for Abigail?' 'Crowe, to be with her always as protector, you would be required to make such a sacrifice and cross over. That is indeed much to ask, but it is the only way.' She turned then to Abigail. 'Sister, this is the test of his heart. Only he may choose.' The dark man sighed, 'Isobel, you know that I loved you, and that I would do anything for you, but Abigail has sought nothing less than my total demise!' Abigail laughed, 'Aye, and I've had fun toying with you as well.' 'Beloved Sister, bear him no evil. Please let me pass this legacy on to you for the love you bear me.' Magius shouted, 'Crowe, don't sacrifice your manliness!' Abigail was visibly confused. 'I know not what to think of this. 'And dear Crowe, I hate to ask this of you, but also for the love you once bore me, do this. Treat my sister as you once treated me.' The perpetually stony facade of the Knight seemed to crumble away, and he choked, 'Isobel, I never got to say goodbye to you, and I did love you...I...' He took only moments to resign himself to his fate, and once he had, he smiled as he had rarely done and shrugged, 'What the hell, it's only my earthly body, right?" He turned and looked meaningfully at Abigail. 'I shall do it.' The spectre smiled lovingly at the old man. 'Sister, what be your answer? Will you accept Crowe as your protector?' Abigail sighed, 'I've not much of a choice I suppose. You are still my sister.' She glanced at Crowe, and seemed almost to view him in a different light. 'I will do as you wish.' Crowe nodded, 'Very well...may I have a few moments first?' 'Of course, dear.' The Dark Knight addressed the crowd. 'Hmmm, well, anyone is welcome to my equipment...' He appeared at a loss for words. 'Don't do it!' came a voice from behind him, belonging to Rummy. Crowe turned and smiled at him, and found his voice: 'It's been an honour and a pleasure knowing you all. I'll miss you.' He saluted a small group of fellow Knights of Legend standing across from him. 'May honour and courage light your path!' At last, he turned again and regarded his former mistress. 'Okay, I'm ready.' 'One last point, dark one. To do this, my sister must be the one to take your life. Remember, I will always love you.' The vision of Isobel reached out to the Knight, and then slowly began to fade until all that remained of her was a lingering haze in the air. Crowe sighed, 'Very well.' He faced the others and bellowed, 'From this moment on, I am Abigail's protector...no one may harm her. Farewell.' Many in the crowd waved weakly to the old Knight, and a few sniffles were heard. The quiet Celtic lass sighed, and after regarding the dark warrior finally, she thrust her dagger home. Crowe, the eldest Knight, jerked as the blade found his heart but felt no pain. As his lifeforce ebbed swiftly from his body, the two combatants seemed to glow briefly. He slid silently to the ground, his muscles relaxed, and he knew no more. But for the odd sigh here or there, the crowd noise was reduced to a barely audible murmur. Several minutes passed, after which Abigail called out, 'My old enemy is dead; my quest is over. You may all consider me retired.' The amassed spectators began to disperse, but the woman lingered a minute. She stared at the warrior's corpse at her feet, and realised that her longtime wish had finally been granted. Abigail awaited the satisfaction she had always expected to accompany this moment. It did not come. Yer on LegendMUD too much if: -=-=-=-=-=-=-=-=-=-=-=-=-=-=- + You ask your professor to give you a 'tell' when he returns from class. + Sometimes yu's talk like mebbe ifn yu's Tad. + You wake up at night typing on an "air" keyboard. + You try and cast infravision when it's dark out. + You say 'grin' when you are happy. + You 'hunt' people that you can't find. + You say that a Coffee Machine 'lags' when it doesn't dispense your coffee immediately. + Use your persuasive manner to stop them from fighting. + You emote your feelings. + When you write a paper, you often borrow legend metaphors: 'Donne's poetry has such emotional power that after reading it one feels as if she were paralyzed with a ruthless backstab! + You think that if you get into a barfight with one man and shoot another that the other won't be aggressive to you. + You report bugs in the real world: [bug]: In an elevator you shouldn't be able to press the button of the floor you are actually on. (Zandy did this). + You answer to your description. + You walk around asking people to teach you things. And the Number One reason you know you are on Legend too much. + YOU ARE WORRIED ABOUT LOSING YOUR CLOTHING WHEN YOU WALK INTO A ROOM. -Lynche -=-=-=-=-=-=- Exhibit A. CLeo part "deux" -=-=-=-=-=-=-=- It seemed like weeks before CLeo saw the light again. The jar which he was kept in had been put away with other "Exhibits in a jar" specimens at the Higher Court House of the Dimensions. Even though he was now an angel, CLeo could hear the brouhaha coming from the courtroom. He wondered if it was good or bad news... Hopefully this would all be done with soon. -\|/- An officer came out from the back of the room and said loudly, "Next case is Dark Lord vs Fire Lord, Judge Light Lord presiding. All be seated!" Dark Lord: Oh, so you finally got some new batteries? Light Lord: Yeah... Got them on special. A thousand for the price of a hundred. Fire Lord: *chuckles* Could we get on with this already? I have a list of things to go burn before the end of the day. The officer put some sunglasses on and brought some documents to the Light Lord who started to read them immediately. Light Lord: Ok... Hmmm... Ehhh... Uhhh... Dark Lord: Something wrong with the documents? Light Lord: No... I just remembered that I forgot to put batteries in my dancing flowers. You know those things that move to music. Fire Lord: Umm... Could we stick to the case? Quite embarrassed, the Light Lord hurried himself and finished reading the documents referring to the case. Light Lord: So, you say that the Fire Lord has been forging your name? Dark Lord: Looks like it... The other day, I was roaming around when I noticed CLeo was stuck in my super glue. He started screaming at me, which was quite annoying. CLeo said I was hurting him in his dreams, burning his hands and arms... and that I signed my name too. All of that with fire. Obviously I didn't do it because the Fire Lord is the one that signs with fire. Fire Lord: I object! There was uproar from the spectators in the court, ghosts, spirits and others, started to talk at once forcing the Light Lord to bang his hammer on the desk and shout: "Silence in the court room! I will not take this. I can't scream all day long or my batteries will be dead before the end of it." He motioned the officer to go get exhibit A. No more than 2 minutes later, the officer came back with a jar containing an angel. Light Lord: Oh my... The exhibit is turning blue... Who blocked the air holes on the lid? Looks like someone forgot to put on some gloves because the lid has been melted in some places. Fire prints. Fire Lord: *whistling innocently* Dark Lord: Ah-ha! I don't leave fire prints when I touch something.. and anyways, I don't play with fire. But the... Light Lord: Yeah... the Fire Lord does. And those prints look somewhat similar to those I found near the box of leaking batteries in my garage! Fire Lord: Bwhahaha! I'll burn all the batteries! *Trying to escape* Light Lord: Seize him! In his attempt to escape, the Fire Lord bumped onto the table which the jar was. The jar broke open on the floor after a long fall, leaving CLeo gasping for air. CLeo: Stop... him! He's... the one who... did this to... me! Fire Lord: Ha! Ha! Ha! No one can stop me now! CLeo: I will not... let you... go! CLeo would have liked to be able to summon a snow storm to freeze the Fire Lord, but unfortunately he didn't have much strength after being in a jar for weeks... Nevertheless, he stood up and started chanting... CLeo: Vake dekal kba! Guard: What is happening to the floor?! Fire Lord: Nooooooo! Arrrrrgggghhhh! CLeo didn't succeed in freezing the Fire Lord, but he was able to create a patch of ice on the floor. The Fire Lord slipped on it and fell to the floor. The guards quickly got hold of him and they took him out of the court house, and into cell. Exhausted from casting the spell, CLeo fell to the ground barely conscious. Light Lord: Poor little thing. Dark Lord: What thing? Light Lord: I not only forgot to put batteries in my dancing flower, I forgot to put some new batteries in my new talking dog. Dark Lord: What do we do with that exhibit? Light Lord: Just take it back where you found it. Let me heal its scratches before you go. *zap* The Dark Lord took CLeo and went on his way out of the court house. When CLeo woke up, he wasn't sure any more if this had all been a dream or reality... "Me? In a jar?" -=-=-=-=-=-=- Shemp, a druid of Angesley from Tara, has attained level 50. He is known to be a heavy drinker, and can often be found in the local Tudor taverns. If you happen to see him, be sure to congratulate him. -=-=-=-=-=-=- I Dameon Styre has started a Bardic clan dedicated to the arts of performance, poetry, competition, and helping. This Bardic circle is called, The RowanHold Bardic Circle. I have two "positions" that are below mine, Bard Rialta. Bard Scribh, and Bard Mor. Each position has different tasks. There is also plenty of room for Bardic Members. If interested, or have any questions, mudmail me, or contact me if you see me on. Much Thanks for your attention ;) Dameon Styre, Bard Rialta of RowanHold Bardic Circle. If you are searching for Dameon to join the bardic clan you should no longer seek 'a raven haired warrior'. Instead, keep a look out for 'a raven haired minstrel'. -=-=-=-=-=-=- |-------------------------------------------------| | Announcing Landy's Matchmaker Service! | | /\/\ /\/\ | | \ / \ / | | \/ \/ | | Send mudmail telling about your RP name | | Age and Birthplace. Tell us What you like IC | | I.E. Stradivari - 57 years, Likes Violin, | | Italian, looking for this and that | | Remember to make all entries IC, Good Luck! | |-------------------------------------------------| Lovemaster Landy MacLaren -=-=-=-=-=-=- ___ ___ \ |------------------------------------------------------------------| / /__| FROM THE WAR ZONE: Information From the PK Front |__\ '------------------------------------------------------------------' 'What's wrong with the clans these days?' people ask themselves. Here is my advice for all the clans: Mercenaries: Currently you are the most powerful clan on the mud. You guys need to appoint a new GM. Hold a vote. With the sad loss of morphine you need a hard working GM to keep the clan together and functioning. Also, I personally think you should quit threatening to 'destroy' other clans. Knights: You need to decide what you are going to do. If you decide to keep Arsene as a GM, you need to work out maybe a ranking system to limit his power or get him to think of the clan before himself. Right now ORGANIZATION is the key for the knights. Which may mean a new GM and a reconstruction of the Code of Honour. OTS: The revival of the Order is well progressing, It is my understanding that Guildmistress Blaze Androsia will stop taking applications for the clan because it is growing too large too fast. I think that's a good idea. Get to know your new clanmates. Hermetics: You guys need to organize a meeting with strong leadership to put together who is still in the clan actively and who isn't. Set some rp and maybe get the hermetics back in pkill. Anti-Paladins: AP's RP VERY well with the dark lord, however that hardly makes up for their pkill. Enlistment seems to be low for a clan that was very famous for pkill raids. Iscariot and Shotokai are very quiet these days. Advice for all Clans: The most important part of a clan is organization. Leadership must be strong and it will not be unless there is organized planning. All clans should set a weekly or bi-weekly time for the entire clan to meet and discuss what has gone on and what they plan to do for their clanmates and for the sake of RP. Clans need to work together more in rp. Make some truces. Rp Clan Vs. Clan with political beliefs. Any Questions, Comments, Hatemail Respond to Lynche and be put in the lt! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Legendary Times is published by the gods of LegendMUD. Please send all replies/additions to our address at [email protected] for inclusion in the next edition. We, however, reserve the right to moderate this discussion, and may object to some submissions. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=