Volume Five Issue Twenty-Five
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __. \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.sig.net 9999 199.1.78.16 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://mud.sig.net/ ftp://mud.sig.net/pub =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME FIVE, ISSUE TWENTY-FIVE August 16th, 1998 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS - The Editor's Note - - Upcoming Calendar of Events - ARTICLES - Announcing: Maritime Theme Week - - Current Trivia Standings - - Meet the New Imms: A Multi-Week Series - LEGENDITES - A New Birth - - A note from the desk of Amadio Alvarado - - A Traitor is Slain! - - An Offer You Can't Refuse - - A Strange Visit to Margery's Stall - ___ ___ \ |------------------------------------------------------------------| / /__| EDITOR'S NOTE |__\ '------------------------------------------------------------------' Hello everyone! As the summer winds to a close (at least for those of us in the Northern Hemisphere), I am eagerly anticipating the resumption of classes. Although I won't be attending any classes myself, fall always means that many of our players will return from their summer breaks, and the number of new players will increase. This influx of new players carries with it a great deal of potential -- the potential for new friends, new ideas, and new energy, as well as the potential for tension between new and old players. To keep this tension to a minimum, try to remember what it was like to be new here. If someone is asking a lot of questions on chat, consider stopping in at their hometown to drop off your own version of a welcome basket. A few pieces of eq, a few spells cast, even just some gold, can really make someone's day. Sometimes it can feel a little 'dangerous' to help someone -- if you help them now, will they constantly demand help later? Remember that the way you help them may be the way they insist on being helped, over and over. Encourage self-sufficiency, for example by explaining how to do something rather than doing it for them, and social skills, for example by talking to them and using different interaction commands (socials, talk, say, etc). The first few players they meet here may very well be their role models for the future -- they're likely to do unto others as you did unto them. If you're feeling pestered, feel free to call on the imm staff to talk with the person. Sometimes a new player will need more time than you have to offer, but don't forget that any offer will be appreciated, and probably remembered for a long time. Love to all, LadyAce ___ ___ \ |------------------------------------------------------------------| / /__| UPCOMING CALENDAR OF EVENTS |__\ '------------------------------------------------------------------' [All times are system time unless otherwise specified] *(-)*(-)*(-)*(-)*(-)*(- August -)*(-)*(-)*(-)*(-)*(-)*(-) **August 16 to August 22 is 'Maritime' Theme Week in the PR Dept** Sunday, August 16, 3:00 pm - Pirate Treasure Hunt! Monday, August 17, 7:00 pm - Q & A Session **New Player Orientation** Saturday, August 22, 2:00 pm - Maritime Casino Game Monday, August 24, 7:00 pm - Q & A Session, OOC Auditorium Saturday, August 29, or... Sunday, August 30, (no time yet) - LegendMUD full offsite backup ___ ___ \ |------------------------------------------------------------------| / /__| NEWS AND REPORTS |__\ '------------------------------------------------------------------' Announcing: Maritime Theme Week! As you can see in the events list, next week should be packed with a variety of games and activities centered around the sea. We'll have a pirate treasure hunt, a pearl hunt, and a casino game, plus lots more! The summer is slowly winding to a close for many of us, but not before LegendMUD takes a trip to the beach! (*) (*) (*) Meet the New Imms! Chimera Chimera has played Legend for nearly all the time that it's been up, and fondly remembers all the oldbie things to remember. IRL, he is a DJ at a local nightclub 3 nights a week, decided not to go to college right out of high school because he was sick of being educated, and is trying his hand at filmwriting. When he finally does end up in college, he'll be double majoring in english/film theory Until that point, he's keeping himself busy with surfing and mixing CDs, painting, writing a screenplay and messing about on boats and in cars. <><><><>><<><><><> The following is the log from the 'Meet the New Imms' Q & A session held a while back. Some Quick Intros: Chimera says greedily, 'Ok, IRL, I'm Bill Mass, I live in Hawaii, I've been playing Legend for way too long, (about 4 years now) and work at a nightclub as a DJ instead of going to college.' 'I'm Guy, I live in Ann Arbor MI and work as a Unix Sysadmin,' Huginn says. 'I've played here about 4 years. some of you may remember me from that time, if so then you've got a great memory!' Kae says, 'I'm Birgitte, I live in Denmark, I've played almost two years, and I work as a graphical designer.' Chimera remembers Kae being a new new newbie here! Natalia says curiously, 'Hi, I'm Nat, rl i live in a small town in New Brunswick, Canada, and I've been playing Legend for um, at least 4 years now.' 'I'm Anders, I'm a chemical engineering student from Sweden, and I've been playing here about a year and a half,' Stile says. 'Chimera, Natalia, and Stile are in PR, and Kae is in building,' you say. 'Do you have any questions for them?' New Areas: Greebo says, with a hint of mischief, 'I was wondering what the new builders have in mind for new areas?' 'Right... I'm working on Malta under the Knights of St John in 1615 - and I know Cheyla is going to be working on Alaska,' Kae says. Chimera says greedily, 'Gold Rush era.' Satansbarbie gives a welcoming bunch of flowers to the new IMMs The New Coder: 'You said there's a new coder?' Greebo says, with a hint of mischief. 'Two parter: One - what is your background in mud coding, and 2, what area's are you going to be working on initially?' 'I've done some lpc .. I also work with C at work..' Huginn says. 'Do you know what areas you'll be working on, I should say? :) ,' Greebo says, with a mischievous grin, to Huginn. 'I know how it is bringing a new coder onto a team :),' Greebo says, with a mischievous grin, to Huginn. 'As far as coding projects go, those haven't been assigned yet.. I suspect that to learn the ropes I am going to be doing some basic debuggin ,' Huginn says. Ea! says, 'Probably skill trees, but that shouldn't be much of a suprise.' PR Imm Projects: Vandervecken says, looking self-assured, 'What exciting new PR projects will the new PR imms be working on?' 'Assuming they end up working on what they applied for...can you guys describe your projects?' you say. Chimera's Project: 'I'll be running a sort of "question of the day" quiz game, to accomidate those people who like trivia type stuff but can't stay for the whole triv session,' Chimera says greedily. 'It'll be run off the welcome board, with extra hard questions, and give you 24 hours to answer,' Chimera says greedily. Natalia's Project: Natalia says, looking curious, 'I'm goign to be working on a tinyplot centered in Industrial London.' Stile's Project: LadyAce says to Stile, 'You've got a myriad of large ideas...run by them all, I suppose :).' 'Ok, three sort of big'uns,' Stile says. Stile says, '1) A version of recall, that would make it slightly, but radically different.' Stile says, '2) A version of the pirate treasure hunt, but more questlike.' 'And 3) a completely new game, I believe, a team sport, if I can make it work with the current code,' Stile says. Fuzzey says, overjoyed, 'Who makes new "special" items?' Kae says to Fuzzey, 'Equipment additions are handled in building.' 'Every imm makes their own pet and their own treat, generally,' Charity says. New Coupon Type: LadyAce nonchalantly flips an add-a-color coupon. Vandervecken says firmly, 'How's that used?' LadyAce says, '2 ways...Add color to a strung item, or to an unstrung item.' LadyAce adds, 'They're experimental, hafta see how they go.' (*) (*) (*) ________________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMUD?| (o o) \________________________/ ooO_(_)_Ooo________________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| ___ ___ \ |------------------------------------------------------------------| / /__| LEGENDITES: Information Regarding the People of Our World |__\ '------------------------------------------------------------------' (*) (*) (*) A new birth Deqitosv and Gwendolyn Awooga would like to announce the birth of their baby daughter, Cenja. She was welcomed into the world on August 15th by both parents and a wonderfully loving famly. (*) (*) (*) A crisp, white piece of paper from the desk of Amadio Alvarado was delivered by messenger pigeon to the offices of the Legendary Times. Good day. After vacationing for some time in my home in Seville, and after much thinking, I have returned. To be brief- I have offended and alienated a woman that I care for deeply, and I would like to make amends. If she could see her way clear to put aside her disgust for me for a short time, I would like the chance to talk. I believe I am a man much changed since last we met. And to the rest of you-it's good to be back. (*) (*) (*) A Traitor is Slain! In a crowded irish inn, the night is just dawning over the village. The sky limned in pale-red fire, as the sun sets. Weak light filters in from the one window as lamps are lit to provide customers with sight. Standing out like a sore-thumb, a very effeminant man leans across the bar, nervously checking the door. Soon a heavily cloaked man draws up from the stairs, and joins the other man at the bar. "It was very sloppy of you to lose that relic" remarked the cloaked one, in a voice like a threatening growl. Taking in the words, the first replied "It was NOT my fault, he had stolen it from me when I was defenseless, and we can only get it back now." "Worse still was your admitting to an assassination attempt." the cloaked one said, not listening to anyone else, "I've had my suspicions for a long time, and thanks for confirming them." A envelope passed between them. As the effeminant one read, his jaw hung open in surprise, his eyes alight in terror. His hand reaching for his sword, an arrow wizzes from the dark as his hand is pinned to the seat. A slight figure joins the cloaked man. Few last words are said as a dagger is placed in the stricken man's back, his belongings taken, and his corpse left for someone else. The note falls to the floor, unseen as the two lead each other out. Simple words in black scrawl on a yellowing paper, reading only: The Darkness takes no prisoners \ _________\___ __________\ / |___ \___ / -| \ (*) (*) (*) An Offer You Can't Refuse A lone boat cut through the mist near the shores of Italy. The sun was just beginning to set, glowing over the clouds with a reddish-purple radiance. The clipper dropped anchor as close to the shore as possible and let down a coracle, then with all speed left the Italian waters, thankful that it, at least, would be safe tonight. One man was in the coracle. His grin was for the moment stilled, has hair was carefully combed, and his silver saber was tied with wire into his scabbard. When he finally reached the shore, he carefully pulled the coracle above the high-water mark, and approached the three waiting men carefully. All three men were dressed immaculately in black. Danar approached the frontmost one, elaborately kneeled and suddenly pressed his lips to the signet ring on his hand, then stood again and grinned crookedly. "That's what I'm supposed to do, right?" he queried. The man with the ring seemed tired, as if all his faith and good humor had been burned away long ago by the endless war he waged. "We don't mock your traditions," he chided tolerantly. "Besides, we have real business to discuss." Danar nodded in agreement, his humor giving way to malaise. The man noted, "Come now, you knew something of this sort would happen. Your sister, after all, is a very impetuous girl." Danar slowly asked, "Then, you can...fix this?" The man grinned broadly, replying, "But of course. We can fix everything. That, after all, is our business." Here his grin disappeared. "But for a service of this magnitude, you will owe us quite a bit. 'A life for a life,' I believe, is the code you live by?" Danar stared at him, unbelieving, as the meaning of his words sank in. "Me," he finally said, dully, "and mine." The grin returned, in a much more sinister fashion. "Normally we would not interfere in a situation of this importance, but the most respected warrior of Italy; we simply couldn't pass that up." Danar tiredly said, "You might say I made you an offer you can't refuse." The other man chuckled. "You always did have a knack for turning a phrase, brother," he responded. At this point the two rearmost men, who had remained silent and motionless all through this, stepped forward. They took the dashing swashbuckler into the Port Authority building and engraved upon his arm, in the fiery crimson, bone white and bright green that have long been the hallmarks of Mother Italy, the words, "Morte Alla Francia Italia Anela;" and then they left him. But Kerven Sigrittiano stood on the shore, watching the sun set. "An offer you can't refuse," he mused to himself. "I quite like the sound of that." (*) (*) (*) A Strange Visit to Margery's Stall -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Only a few short days had passed. Margery was still somewhat upset about the robbery in her store, but business had been booming since news of the mysterious break-in had circulated. It was just past closing time, and she had locked up the doors, when she heard the bell ring. Looking up she saw two *very* odd looking women smiling ... she hoped it was smiling ... at her. Both ladies wore very tall, pointed hats. "Well there, Dearie - I just need to exchange this," the younger of the two said. "I'm afraid its defective." The younger lady, only in her mid-sixties by the look of it, walked over to the counter and placed a long burned stick on top. The blackened remains of a string hung from the end. "Exchange it... but... that looks like...". "Gytha, perhaps you'ld better explain?" The older woman smiled at Margery with a glint in her eye. "Esme, you're right." Nanny Ogg turned her attention back to Margery. "I'm sorry, that was very rude of me. You see, my sweet little kitty witty was helping you with test marketing this item, you'll remember. Anyway, it just can't stand up to fire, as you can easily see, and so I've come for him to exchange it." The older lady winked at Margery. "Its a durn good thing he decided to help you with testing that out. You'ld have had a Turrible drop in bisnis ifen you'ld started sellin them feather-sticks like that. Why your reputation might have been ruined!" "Ruined? Oh my... but...", Margery tried to get a grip on the situation. Unfortunately, on top of her emotional state, she seemed to be growing very confused and slightly dizzy. When the older lady spoke, something about her suggested that not only was it probably unwise to argue, there was no reason anyway, because she was right... "Anyway," Nanny Ogg continued, "when my poor darling got into that mess with those rotten little children, it became clear to him that this little toy was of no real value! Oh, he'd never complain himself - he's such a shy little kitty, but he didn't want your wonderful shop to suffer. Oh, look - now he'll just LOVE this!" Nanny walked over to a shelf which sported toy animals created from the rubber-tree plant by an excentric craftsman. The old man spent hours carefully softening and heating the rubber, molding and shaping, and carefully dying the goop. There were rumors that there was some small amount of witchcraft behind his work, but the toys sold nicely and were very durable. "Here now - I think this is a wonderful trade. How kind of you to suggest it! Oh my, look at the time, we've kept you much too late! We'll just be going now!" "Indeed, Gytha, we've been terribly rude," said the older woman. Stunned, Margery watched as the younger one picked up a large rubber toy mouse from the middle of the shelf and walk out of the store. "Oh my. Well! I never!" Dazed and confused, her eyes wandered about the store. Suddenly, something clicked, as her eyes locked on the remains of the cat-toy fishing rod that she had foolishly thought of marketing as a new game. "Thank goodness those nice ladies showed me how silly my idea was!" Grabbing the charred remains, she tossed them in the rubbish bin and finished closing up for the evening. She never gave the large toy rubber mousie a second thought. (*) (*) (*) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Legendary Times is published by the immortals of LegendMUD. Please send all replies, additions, or corrections to our address at [email protected] for inclusion in the next edition. We, however, reserve the right to moderate this discussion, and may object to some submissions. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=