Volume Five Special Edition

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SPECIAL EDITION                                       January 17, 1998
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                    LegendMUD'S New Clan System

With all the headaches and questions and unclear policies about clans,
it was decided to automate or turn over to players as much of the
process as possible. So, the first phase of the new system has been
implemented. Until playerhousing is implemented, only 10 pkill clans
will be running under the system. 

Two things that will remain under immortal control:

    a) pk-enabling characters and retention of 1 pk-enabled character
       per player, and removing pk-enabled status to those that wish to
       retire from pkill after hitting 100 million experience.

    b) disbanding of clans that violate the player code of conduct
       (This includes issuing official warnings for all members of said
        clan.)

The goals beyond the reduction of immortal "interference" include more
self-regulation among the players, more flexibilty and personalization
of clan themes, and to encourage more participation in clans.

Eventually purely RP clans will be formed the same way as PK clans
under this system. Only characters that are PK-enabled will be able to
form and join pk clans. RP clans can be formed by any mortal. If the
players decide they would rather have 32 "officially recognized" rp
clans instead of pk clans, that is up to them. Once a clan has been
formed as either PK or RP, its status cannot be changed unless it is
disbanded and restarted from scratch.

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What Changes Have Been Made?
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The max number of clans is currently 32, but is definable. The max
number of members is 15 and minimum required to keep a clan active is
5. These numbers are also definable. Currently, it takes three
reboots/crashes for a clan to be automatically disbanded because of
low membership and warnings are placed in the ROSTER command when
membership levels drop to dangerous lows.

The level at which PERMADEATH occurs has been dropped to level 10.
This is to make all pkenabled characters vulnerable to the same rules.
No more sitting at level 14 and making a pest of yourself without
recourse for others. As well as keeping it fair across the board to all
players regardless of pkill status.

Clan channels no longer require tokens to use for clan members. There
is also currently no mechanism for them to be overheard by other mortals.
Another reminder about clan channels is they are considered "public"
channels as we do not put age restrictions on clanning so the same 
obscentity rules for CHAT, INFO and AUCTION aplly to clan channels.

There have been some minor changes in the initial design that allowed
things to work more easily but didn't significantly change the desired
results of the system.


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- The Basic Commands for the System
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PKCLANS AND WHAT MAKES THEM DIFFERENT

Players may only have one pkenabled character at a time.

Permadeath still applies after level 10 to pkenabled characters.
Pkenabled characters may attack any other pkenabled character within
10 levels of their own character. Exceptions to this rule are PKclan
GMs. GMs of pkill clans may attack any member of their clan for
punitive measures and may be attacked by any members of their clan as
an additional check on their power as clan leader.

Until playerhousing is implemented, clan hall access may be gained by
asking relevant mobs in the game to transfer you to the clan hall. You
will be successful if you are wearing a clan token and have the
password or are member of that clan and have the password.

NOTE: unclanned characters are not able to enter clan halls, even with
the correct token and password.


The CLANS command:
Syntax: CLANS ALL lists all clans with brief information
Syntax: CLANS RP  lists all rp clans with detailed information
Syntax: CLANS PK  lists all pk clans with detailed information

This command lists off information about the clan such as keyword,
purpose, the date they were established.

You can choose to list all clans, all roleplaying clans, or all pkill
clans.

With the implementation of playerhousing, players will have the ability 
to freely form and disband clans, as well as, induct and cast out members 
without immortal intervention.

Each clan also will be able to freely elect a GuildMaster or
GuildMistress by pledging their loyalty to other clan members. The
member with the most loyalty is automatically named GM.

Characters of ALL levels are eligible to join a RP clan. However, to
join a PK clan, the character must be already pkenabled by an admin
immort.

Players may only have one pkenabled character at a time.

Clans that are inactive or without a GM for an extended period of time
will be removed, and any and all remaining members will be removed
from the clan.

See also the help topics on: PKILL PKCLANS FORM PURPOSE DISBAND
ABANDON INDUCT OUTCAST PLEDGE ROSTER RECRUIT and SEEK.


DISBANDING A CLAN:
Syntax: DISBAND

This is a GM only command that can be used to disband a clan. All
members are set to belong to no clan. Pkenabled characters will remain
pkenabled.

This command can also be used by immortals to disband clans that
violate the player code of conduct.


FORMING NEW CLANS:
Syntax: FORM   
NOTE that this command will be disabled until player housing is implemented.

Once playerhousing is implemented, players will be able to freely form
clans and disband them without immortal intervention.

This command is used to form new clans. Both roleplaying and pkill
clans.

You must be level 5 to form a new clan, but can be any level to join
an RP clan. To join a PK clan, you must first be pkenabled.

Note: Joining a clan is much different than becoming pkill enabled. To
become pkill enabled, you must contact an immortal in the admin dept.
after you have reached level 10 but before you reach level 36.


INDUCTING NEW MEMBERS INTO A CLAN:
Syntax: INDUCT 

This is a GM only command that is used to induct characters who are
seeking to join the clan. Mutual consensus between the two parties is
required.

The new member's loyalty is automatically set to the inducting GM.

See also HELP SEEK and HELP PLEDGE.


OUTCASTING A MEMBER OF A CLAN:
Syntax: OUTCAST 

This is a GM only command that is used to remove members from the
clan. The member need not be online to be removed.

All loyalties to and given by the outcast member are removed. GMs
should note that by using this command they may jeopardize their
standing as GM if this should decrease their loyalty below that
required to be GM of their clan.

See also HELP PLEDGE and HELP ABANDON.


PLEDGING YOUR LOYALTY TO ANOTHER CLAN MEMBER:
Syntax: PLEDGE 

This command is used to pledge your loyalty to a fellow clan member.
The member with the most loyalties within the clan, is automatically
named GM. Loyalties are not visibly tracked except by who is the
current GM.

GMs should see also: OUTCAST


DEFINING THE PURPOSE OF YOUR CLAN:
Syntax: PURPOSE 

This is a GM only command that is used to provide additional
information about the clan in the CLANS listing command.

See also: HELP FORM and HELP CLANS


RECRUITING NEW MEMBERS:
Syntax: RECRUIT
This is a GM only command that allows them to see who online is
currently seeking membership in their clan.

See also: HELP INDUCT


GETTING A ROSTER LISTING FOR YOUR CLAN:
Syntax: ROSTER

This command allows clan members to see all current members of their
clan. The current GM is noted as well in this listing.


SEEKING TO JOIN A CLAN:
Syntax: SEEK 

This command is used by characters to indicate interest in joining a
clan. Clan Gms can then INDUCT new members if desired. Mutual consent
between the GM and the character seeking to joing the clan are
required for membership. You cannot seek to join a clan while being a
member of another. You must first abandon all former clan ties.

See also: HELP FORM and HELP CLANS and HELP INDUCT

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The Legendary Times is published by the gods of LegendMUD. Please send 
all replies/additions to our address at [email protected] for inclusion 
in the next edition. We, however, reserve the right to moderate this 
discussion, and may object to some submissions.
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