Volume Nine Issue Fifteen
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __ \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.legendmud.org 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://www.legendmud.org/ ftp://ftp.legendmud.org/pub =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME NINE, NUMBER FIFTEEN April 13, 2002 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS The Editor's Note NEWS, REPORTS, UPDATES Calendar of Events A Gathering of the Clans Recent Updates Recent Q&A Topics DID YOU KNOW: OPTIONS & CONFIGURE LEGENDITES Announcements Clan News Sweet dreams are made of this... Rise of the Champion The Price of Knowledge A Cobbler's Dabble: The Lost Dabblements Imagine ___ ___ \ |-----------------------------------------------------------------| / /__| The Editor's Note |__\ '-----------------------------------------------------------------' I know it's been a rough week for players. It's been a rough week for everyone, but especially the coders as they've scrambled to diagnose, fix and install those fixes to keep the server from crashing every time we turn around. Thanks to everyone who has been so understanding and forgiving as we try to work through the problems. I've heard various people asking, 'Why don't they just LOOK at the code and fix it?!?' Ahh... if it were only that simple. The mud code notifies the coders when a crash occurs and sends along a snapshot of the info it had at the time it crashed. So it's not for a lack of looking or trying. The bad news is that with memory bugs, the problems start well before the crash happens so that the information from when it crashed isn't always useful in telling where the problem started. So you end up chasing symptoms instead of being able to diagnose and treat the disease directly. The good news is that in spite of this, the coders (mostly Snapper, *cheer*!) have managed to squish around 15 fatal bugs since the 5th. And as a result our uptime is increasing again. We experienced a backslide yesterday when one of the fixes got undone by the weekly code update, but that's back in place again as well. I've also heard several suggestions of "Why don't they just shut down for a couple of hours until they can get it fixed?!!?" Another unfortunate aspect of memory bugs is that unless you're stressing the memory used and poking and prodding a lot of different functions repeatedly as happens with a normal load of players online, they don't tend to surface. So a coder off running a testmud for several hours may never experience the same problems the running mud does with active players going about their normal actions. If and when problems show up on a testmud, we do try fix them before they can get to the running code, but it's nearly impossible for one person at a time to duplicate the load and range of actions that come with a full running mud with players on it. If you haven't read Ea!'s post "A Note on the Recent Crashes" from the 11th on the welcome board, please do so. It probably explains some of this better than I've done. The other news is that LadyAce should be getting her new DSL line installed today, so as soon as we have details on moving the machine to that, we'll pass those along to you. -Kaige ___ ___ \ |-----------------------------------------------------------------| / /__| LegendMUD Calendar of Events |__\ '-----------------------------------------------------------------' [All times are system time unless otherwise specified] April 2002 May 2002 S M Tu W Th F S Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 1 2 3 4 7 8 9 10 11 12 13 5 6 7 8 9 10 11 14 15 16 17 18 19 20 12 13 14 15 16 17 18 21 22 23 24 25 26 27 19 20 21 22 23 24 25 26 27 28 29 30 31 Saturday, April 13th 9:00 pm Jiriki & Chahira's Wedding Wednesday, April 17th 9:00 pm Cooking Contest Thursday, April 18th 6:00 pm Q & A in the OOC Auditorium Wednesday, April 24th 9:00 pm Randomized Limericks Contest Thursday, April 25th 6:00 pm Q & A in the OOC Auditorium Friday, April 26th 11:59 pm PK Tourney Registr. Deadline Saturday, May 4th 6:00 pm Gathering of Clan Pk Tourney =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Just a reminder that due to circumstances beyond anyone's control, we have to postone our wedding until Saturday the 13th at the same time and place...our sinceriest apologies to those who took time to make it. These things do happen, and we will just have to change the date a little -chuckle- - Jiriki and Cahira ___ ___ \ |-----------------------------------------------------------------| / /__| A Gathering of the Clans |__\ '-----------------------------------------------------------------' On May 4th, 2002, a clan pkill tournament will be held. All aspiring pk'ers are welcome. The theme is clan warfare and the teams (of 3 members each) should be drawn from among the ranks of your respective clans. Divisions will be set up as follows: Featherweight: levels 10 - 20 Lightweight: levels 21 - 30 Middleweight: levels 31 - 40 Heavyweight: levels 41 - 50 Registration will be held for the next two weeks (deadline: midnight April 26, 2002). To enter please mudmail me the following : - team name - the names of the three team members - each member's level - approximate level each member will be at the entry deadline The tournament will be held Saturday, May 4th, at 6pm system time (7pm eastern). Hope to see you all there! -Natalia ___ ___ \ |-----------------------------------------------------------------| / /__| Recent Updates |__\ '-----------------------------------------------------------------' /\ CODE UPDATES / \ / \ MISC CHANGES /_ _\ o 40*send no longer works (mail must be sent one at a time) | | BUG FIXES | | o Calming oneself while not fighting no longer stops the | | affects of item-caused rage |__| TYPO FIXES /\ o "challneges" fixed / \ o Line break added before the farewell message / \ /_ _\ | | HELP FILE UPDATES | | | | The following helpfiles were recently added or updated: |__| /\ General Info: COOKING-CONTEST, HEALING BALM, HERBALISM, / \ HOUSING, LANGUAGE, RANDOMIZED-LIMERICKS, / \ REDEEM, TROPHY, WIZINVIS /_ _\ | | Thanks to all the players & imms who assisted in this update! | | | | |__| AREA UPDATES /\ / \ If you want to suggest specific improvements or new additions / \ to existing areas please don't hesitate to submit them with /_ _\ the idea/bug/typo commands or drop mudmail to the builder | | responsible for the area (check AREAINFO to find out!) | | | | Installed Area Updates |__| /\ BENGAL / \ If the animal handler's not in his usual spot, fixes the / \ handler disappearing for no reason and he'll return there /_ _\ if he's not fighting. | | CELTIC IRELAND | | Be careful with the angry sidhe--he does more damage now. | | Various bugs and typos fixed. |__| THE CRUSADES /\ The mobs that assist realize they're not defending their / \ homeland and will return more often. / \ MELBOURNE /_ _\ Shouldn't see so many well-crafted punts piling up these | | days. Various bugs and typos fixed. | | PORT OF LONDON | | Big Jim Southland tweaked slightly. |__| ROMAN BRITAIN /\ The wench now flounces away from the drunks properly. / \ ST DENIS ABBEY / \ The Almsgiving Room should be working again. /_ _\ SEONI JUNGLE | | Tweaked the apes some. | | SHERWOOD | | Tweaked the black knight some be careful. The quivers |__| there now newstyle and will only hold arrows and crossbow /\ bolts (which will now go in all newstyle quivers also). / \ Various bugs and typos fixed. / \ ABORIGINAL DREAMTIME, ANCIENT GREECE, ARABIAN NIGHTS, AZTECS, /_ _\ GYPSY CARNIVAL, LEGENDS OF THE PAST, and TORTUGA | | Various bugs and typos fixed. | | | | In Progress Area Updates |__| /\ This section is intended to let everyone know what builders / \ are working on behind the scenes. It is not a perfect record / \ of progress as all builders will not make updates every week. /_ _\ Players badgering builders about progress or a perceived lack | | thereof will be flogged. Remember, the longer spent answering | | questions, the longer the project takes to complete. | | |__| Kae Larderello (Dante's Hell) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _______ ____ _______ / ___ \ / __ \ / ___ \ Logs of Q&A sessions are available on the | / \ | \ \/ / | / \ | web pages for those who are unable to attend | | | | \ / | \___/ | or had to leave early. The most recent ones | | | | / \/\ | ___ | are listed on the sitemap page or you can | | /\| | / /\ / | / \ | get a complete list on the Q&A index page | \_\ \ | \ \/ \ | \ / | at the url below. \___\/_/ \__/\/ \_/ \_| http://www.legendmud.org/Community/lectures/QandA/QA_index.html RECENT TOPICS o How do you become an Imm? o Changes to Housing Costs? o Learning Spells? o Timing of Autorenting? o Redeem/Pretitle Reimb? o Crashes: STOP THEM! Please? o Reimbs/Overrent/Housing Bug? o Bug with Deposit & Currency? o Vehicles like Carts & Wagons? o Why are mundane items so pricey? o Help Files for New Positions? o Archiving a House? o Importance of Position? o MudMail to Whole Clan at Once? o Events Schedule? o Zmud & MCCP Help? o What Does Wizlocked Mean? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _____ / _ \ DID YOU KNOW: Tips and tricks and little-used features /__/ \ \ / / Ever feel that the way the mud sent things to you just wasn't / / as nice or as efficient as it could be? Ever found yourself /__/ wishing the output was set up differently? Wondered if you had __ new mudmail waiting and didn't want to rent to find out? / \ \__/ Then the OPTIONS and CONFIGURE commmands will be helpful ones. _____ / _ \ OPTIONS basically shows you how many of your settings have /__/ \ \ been configured. It also informs you if you have new mail. / / The tags shown in this command are meant to be descriptive. / / /__/ CONFIGURE is the command that you use to change your settings. __ Most are set up as simple toggles, so typing CONFIG / \ repeatedly will turn it off and on repeatedly. The tag list \__/ when you type CONFIG by itself, is the _____ / _ \ Most of these tags have help files but a few don't still, but /__/ \ \ we're working on fixing that. / / / / There are a few other toggles that haven't been put into the /__/ OPTION/CONFIG framework, but work just by typing the command __ by itself: AUCTION, AUTOEXITS, BLANK, BRIEF, CHAT, GOSSIP, and / \ INFO. You can also type HELP INFORMATION while online for more \__/ info on what commands provide you with various types of info. ___ ___ \ |----------------------------------------------------------------| / /__| LEGENDITES: Information Regarding the People of Our World |__\ '----------------------------------------------------------------' Now that Jiriki's house had been released from it's vows the the courts, and seeing some of the confusion his title has created, Jiriki had decided to no longer use it in everyday life. While you will still see "As pale as moonlight, a slender lord of the forests calmly pauses here" you will no longer be able to refer to him as "Jiriki i-Sa'onserei". Instead, simply "a slender lord of the forests" will be seen... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A golden-haired woman filled with grace and serenity, wandered purposefully down the shadowy hallway towards her chambers. She stopped when she heard a familiar voice call out to her. 'Emry!' The grace-filled woman turned to see MoiraGwyn hurrying down the hall after her. Slightly breathless from hurrying to catch up with Emrysia, MoiraGwyn took a deep breath before continuing. 'Emrysia, I just wanted to let you know we've decided on a candidate for the High Chancellor position.' 'Oh?' Emrysia ask, looking somewhat curious. The Queen nodded. 'Yes, You!' Emrysia beamed and hugged her good friend enthusiastically. 'Really?' she asked. Queen MoiraGwyn nodded and smiled happily. 'I'll do my best to serve you well.' Emrysia said. 'I know you will.' MoiraGwyn said, 'It will be formally announced at the opening of court, but for now... ' Queen MoiraGwyn then summoned her herald, and announced 'Let it be known that Lady Emrysia O'Cuinn Royce is now High Chancellor of Carian Trag' ___ ___ \ |----------------------------------------------------------------| / /__| Clan News |__\ '----------------------------------------------------------------' This week, the Grendels maintained the most active members of the PK clans. However, that doesn't appear to be saying much, as relatively few members of all the clans combined were actively involved in pkill this week. Only 18 PK clan members had their timer's tripped in the past week. That's only 1 in every 5 PK clan members total. Of course, one can hope this lull is because of the difficulties presented by the instability and possible the oddities noted with the timestamps on roster long and not reflective of intentions, right? *wink* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Like seeing your name up in lights on INFO when you "bag a kill"? Take a second and drop us a note about it here and you can see it etched a little more permanently in Legend's history. Looking to stir up some action? Drop us some rumors and we'll gladly spread the good-spirited ones along! Have you witnessed any glorious or nefarious deeds? Send a short report to us at the LT. If you are looking for a fight, recruiting, or anything else related to the pk world, advertise with us! It's free and you get to see your name in print! Be a celebrity, the envy of all your friends, tick off your enemies! The possibilities are endless -- act today!!!! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are currently 17 RP clans and 9 PK clans. This leaves open slots for six (6) more clans to form. For more information, read HELP CLAN and see the clan information list via the CLANS command while logged into the game. For a basic handbook and reference for players interested in founding and running a clan, visit http://www.legendmud.org/Reference/gm.html. _______________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMUD?| (o o) \_______________________/ ooO_(_)_Ooo________________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| Sweet dreams are made of this... Nathan would never forget, as long as he lived, the look on his oldest daughter's face as the illness squeezed the last breath from her body... the look in her eyes screaming 'Daddy, help me' even as her lungs failed her, while he could only sit and watch helplessly. His wife and youngest daughter were sick too, a terrible plague sweeping through the area and leaving entire villages dead...villages like his own. He was one of the lucky few... those people born with whatever it took to resist the plague. He had been sick, very sick, but he had survived, as had a handful of others... but the village was dying. Only a day after his oldest daughter died ('oldest' he thought bitterly... '8 years of age isn't old enough to die...'), a wizard happened to travel through the village. Most of the others shunned this wizard, blaming him, or at least magic, as the root of the problem, as was the case with anything bad that happened. As Nathan looked at this wizard, he knew the other villagers were wrong, but he also knew that they wouldn't listen to him... so he approached the wizard, pleading with him to save the village, the friends and family he cared for so much. The wizard looked at him, and in a quiet voice asked 'What would their lives be worth to you?' His heart sank... were the other villagers right? He swallowed the pain and sorrow rising in his heart and, nearly in tears, replied 'I have only my life to offer... if that were enough, I would give it... I don't want my family to die!' Again the wizard looked him over, and his hopes begain to die within him, when the wizard spoke again 'That is a very high price. If you are willing to pay it, I will help your village.' Confused and afraid, Nathan nodded, and the wizard set about his preparations. The process was long, complicated, and entirely incomprehensible to Nathan, but the wizard seemed to know what he was doing, so Nathan waited and watched. By morning, the most ill of the villagers were recovering swiftly, and Nathan's wife and daugher were getting better by the hour. The wizard called Nathan to him. 'It is time for us to leave... I have healed your village. Now you must come with me, for you have given your life to me for this, and you cannot remain here now.' For a moment, Nathan was torn... his family was getting better, he had so much to leave behind now... but he knew he couldn't refuse to go. So, while his family was asleep, he quietly packed some clothes and left the village with the wizard. Days passed as they traveled, with the wizard explaining that, until he had reached the village Nathan had lived in, he hadn't realized how bad the plague was, and that he had decided to do what he could to slow its advance and protect those not already hit by it when they reached his tower. Nathan didn't know what to say to this, so he remained quiet, not daring to offend this man who had cured in a matter of hours an illness that took weeks to recover from, if you lived through it at all. ...to be continued... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rise of the Champion A boy opens his eyes... No one is around, the boy is alone once more... 'He Who Stands Here Alone, Stands Always Alone' Thus the words that seal a boy to what he will be as a man... He glances around... Memories flash through his mind like rabbits through long grass... Only slight flashes of visibility and never clear enough to touch... Reaching over his shoulder, he traces the scars of a word... 'Sinner' His face twists in pain of memories... Then he remembers the voice... Opening his mouth, these words issue forth... 'I AM NOCH, BUT WHOM DO I SERVE??' In a voice that is not his own. 'My voice...' A deep rumbling voice speaks his words... He looks to his hands... Huge... The size of platters... Glancing all over his body he realises it is not someone else's voice but his own... His own as a man... No boy stands here now, only a full grown man, a _very_ large man... Slowly memories of growing up in Kleinstadt return to him, He imagins he had a mother and father but when he looks for there faces only a fond memory of nothing is there... 'Whoa Whoa Whoa... Julius and Cleopatra! Look at the size of him paw!' A wagon rolls up and past, the passengers all steering directly at him the whole time, jaws agape like your average contry rednecks... 'Ave, big fella you look a little lost?' 'I... uh... I... Where am I? Am I near Klien?' In a vague attempt at being secretive, the son whispers to the father... 'Watch out dad I think he must be crazy, like the old woman in town...' 'I AM NOT CRAZY, YOU TWIT... I'm just a little lost, if you could please direct me to the nearest city and tell me what day it is, I will be on my way.' The father glances at him and replies, 'Well you are big, but you don't look none too crazy... Just dressed a little funny... Just head north from here and turn west at the next intersection, can't miss the place... Muddy little hole, but if ya buy a boat you can move on to Tara accross the way... Much nicer there... Gotta watch out for them Celts though, they can be mighty boistruss, but you look like you can handle yourself...' 'And the day?' 'Ohhh Ohh... I though ye was jokin' about that, heh, why it's Saturday of course, Saturday the 12th o' March... Year 300.' 'Uh, Wha, Uh? 300? uh...' Calming his features, he sets his chiseled jaw in a determined fassion, 'Thank you, good sir... May you and your family have a safe journey...' and after a moments thought 'And may the blessings of the lost god go with you...' 'Uh, Yeah you too feller... Ave.' The father looks to the boy and wispers, 'Let's get outta here boy, I think he might just be crazy...' Noch shakes his head in exasperation, waves them off and looks north... 'On to Tara then, let us go visit these Celts...' =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Price of Knowledge The Mohawk Clan holds numerous secrets, many of which they will not divulge to any except their closest friends. But it is well known that they have produced many a fine warrior, mostly for defense against the 'evil' white men who dare to venture into their enormous longhouse and bribe their chief, who had a weakness for tobacco smoked in a pipe. Hah-Gweh-Di-Yu was the Chief of this fine clan and smoking the peace pipe was something he liked to partake of several times a day, feeling it would ward off the evil war spirits threatening his tiny community. Ahhh, but this story is not meant to be about him. This story deals with one so very close to him, one who may walk in his father's footsteps. Yes, the one I speak of is Perigriene, the son of Hah-Gweh-Di-Yu. Perigriene was born under a waxing summer moon and the tribe's elder had bathed the newborn in the blood of a great hunting hawk. The hawk had been caught raiding the hunters' traps and slain in the hope that his great spirit would infuse that of the small babe. Growing up in the village, Perigriene got to see many aspects of tribal life. Some days, he would sit by his mother's side and watch intently as she taught the young girls to cure and tan animal hides for the purpose of becoming moccasins, blankets, packs, jerkins, and even tethers. Other times, Perigriene would follow the hunters deep into the forests around the village. Perigriene was much too young to go on a hunt, but his curiosity always got the best of him, and he would sneak after them. On one of these particular 'snoops', he stumbled across a beautiful plant -- a single flower, growing on a single stem. Perigriene had seen these particular flowers ingested by the village elder and it was believed that the flower linked him to the spirit world. Curiosity got the better of the young boy. He plucked the flower from its thorny stem and began removing the petals from the flower head. After he had removed nine petals from the flower head, he placed them in the small pouch he wore at his belt and tossed the flower head to the forest floor. Thus, Perigriene began to take an interest not in hunting animals, but in collecting plants and flowers. The boy was almost positive that none of the squaws ventured quite so deep into the forest to harvest for the elder and by following the men out to hunt he had learned the many trails that led back to the village. Perigriene soon had a collection of flowers and plants to rival that of the village elder, Gym-ngy. Many of the plants, the boy had never seen before and was afraid to use them himself for fear of poisoning. He was no idiot and knew that certain plants were not to be eaten. Perigriene realized he could do nothing with these herbs if he knew nothing about them or their uses. This realization gave him the courage to approach the elder to see if he would teach him the ways of the plants. At first, the elder was very hesitant to show any kind of 'magic' to the chief's son, who was destined to be a great hunter and warrior. Perigriene persisted and decided to show the elder his collection of plants. The elder was amazed at the variety of plants and knew that the boy displayed a braveness about him that could be rivaled by no other. After all, the forests around the village were wrought will peril and this young boy ignored them in pursuit of knowledge, and no doubt, power. This peaked the elder's curiosity about the boy and he told him that if he came every day, he would teach him about the plants he found. Perigriene was overjoyed at this. No longer did he need to go watch his mother and the boring squaws jibber jabber as they tanned yet another hide. He felt he had purpose suddenly. Faithfully, Perigriene visited the elder every morning and began to learn the uses, names, and dangers of the plants he had gathered. Soon, the elder was confident enough to make lists of plants he needed and send Perigriene out to search for them. This fueled the boy's thirst for knowledge and also let the old man rest. Not that Perigriene always went by himself, as upon many a journey the elder would accompany him into the forest and point out things as they walked. However, this did not please Perigriene's mother, a suspicious old squaw, named Yemma. She did not care for the wiles of the elder and she believed Perigriene was destined to become a great warrior. She did not want that old foolish man, Gym-ngy, spoiling that. She knew, given the chance, he would teach young Perigriene as he had already lost 3 sons to the cold of winter and his hopes of another were all but dashed by old age. One day as she saw the two leaving the village together, she had her brother, a cold-hearted hunter named Defrin-sha, follow them. Defrin-Sha followed Perigriene and the elder all day and returned to confirm Yemma's greatest fear, Gym-ngy was teaching Perigriene the ways of a shaman. Yemma immediately went to her husband, Chief Hah-Gweh-Di-Yu, and told him of the betrayal, adding a few things into the story to sway it more to her side. Hah-Gweh-Di-yu was easily convinced by his squaw and he was furious that his own elder would try to teach his warrior son how to become a shaman. Perigriene had not a shaman bone in his body, he was meant and born to be a great warrior. That night, Hah-Gweh-Di-Yu confronted Gym-ngy. The elder denied teaching shaman ways to the Chief's son. He was fully aware of the penalty of death that would come with shamaning a potential warrior. The Chief would have none of it and ordered his men to stake the elder on the spot. Gym-ngy's soul screamed as the hunters went at him with their spears, puncturing his body, viciously hacking at his until Chief Hah-Gweh-Di-Yu ordered them away. Gym-ngy was quite clearly dead. For betraying the Chief, he would be left to rot inside his tightly closed tent. ...to be continued... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A Cobbler's Dabble: The Lost Dabblements ---. ,----------------------------------------------._ | | |_ | My Dear Catherine | | | | | | | | I findament myself twirling my beard at | | | | thinkaments of your absence. I sigh | | | | timeament to timeament as my heart feels | | | | like bamblesteed leather, torn and | | | | poundament with the very tack hammer at my | | | | waist. | | | | The tall ones are more humblement than | | | | I had thinkament. I miss your cookament | | | | and findment myself eating their foodee. | | | | I longament for the day we meet again, | | | | my dear. As I breathament the air of this | | | | world, I can almost smellament the | | | | delicious scent of your fresh baked cabble | | | | deeblee pie. | | | | I must go, for I fearament if I stay in | | | | one place for too longament I might get | | | | stomplement and flattened like a gablee | | | | gooblee! | | | | | | | | --Trunks Dumplesworth, a cobbler | | | | | | | --. | ,---------------------------------------------'_| | ---\|/--------------------------------------------------' ====.=================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Imagine Imagine this: you are a youth living in a great mountain castle. Your father and mother are the rulers of a small kingdom nestled in a valley in the Pyrenees in the Year of Our Lord 1519, and you are the heir to that land. The people you will one day rule are strong and proud; they live by the sword well enough that they rarely die by it. You have been raised from the day of your birth to be the strongest and proudest among them. Then one day, your life erupts into chaos. The rhythmic tromp of soldiers' boots still rings in your ears as warriors march past you down flickering hallways, bearing shining battle-scythes and intentful grimaces. Shouts of alarm from somewhere vaguely below are followed by twang of bow and clash of blade. You make your way to the royal chamber, where your father, the King, is no doubt making ready to mow down the fools who dare make war upon your mighty land. But on your arrival, you are met with a scene out of Hell. Your great father is beaten and bloodied, and hangs with either arm arrested by enemy soldiers. Castilians. Pacing in front of him is a wicked apparition of a man in very fine armaments. He raves about defiance, about unity, and why can the King not see what he is trying to accomplish? Your redoubtable father refuses his demands, your strong and noble father. And then--how your blood boils!--the wicked man draws his sword and runs your father through before your eyes. Your cry is loud, your attack lethal. But you are small and the murderer is quick, and he sends you sprawling to the floor with a bloodied lip. 'Take the boy,' he laughs mockingly, 'I will need many pages when I am Emperor!' As you are pushed at a run through corridor after corridor, you glimpse the broken and burnt ruins of the kingdom you were to inherit, and the ravaged corpses of the people you were to rule. Even then, the rage is a white hot flame in your mind. Many years after are spent in forced servantry to the very man who stole everything away: Charles V, Holy Roman Emperor who seeks to conquer all of Europe. Your mother is held prisoner as well and made to serve every gruesome desire of Charles' Flemish advisors, wearing her down until she dies of exhaustion and despair. And through it all, two things keep you focused and determined: the desire for brutal revenge and the knowledge that you are strong and proud--just like your father taught you--and when you are grown, they will all pay. Imagine all of this; imagine the memory of all that was meant to be yours and was ripped away, eating away at you... twisting your mind until the rage consumes you like a cancer. Imagine it well, and you will know something of the life of Bruson Carthine. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Legendary Times is published by the immortals of LegendMUD. Please send replies, additions, or corrections to our address at [email protected] for inclusion in the next edition. All subscription options are now handled at this url: http://www.legendmud.org/lists/listinfo/legendarytimes For RP submissions, copyright ownership remains with the author. We do reserve the right to moderate the forum and edit or reject any submission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=