Volume Nine Issue Thirteen
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __ \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.legendmud.org 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://www.legendmud.org/ ftp://ftp.legendmud.org/pub =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME NINE, NUMBER THIRTEEN March 30, 2002 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS The Editor's Note NEWS, REPORTS, UPDATES Calendar of Events LegendMUD Photo Page Recent Updates Recent Q&A Topics DID YOU KNOW: Commands that accept commas LEGENDITES Announcements This Week's Scavenger Hunt Challenge! Clan News Mixed Memories: Kaleem's Story Part 3 The Return of an Ancient Enemy Laughing Eyes' Journey A Viking's Squire The Life of Judah Lessons The Man with the Golden Curry ___ ___ \ |-----------------------------------------------------------------| / /__| The Editor's Note |__\ '-----------------------------------------------------------------' I hope that everyone is having a good Holiday Weekend. We still have eggs to color here at our house, but the one's for the annual egg hunt on Legend are all set and ready to go! Only this year's eggs will count in the game totals. Yes, I really can tell them apart quite easily, the new ones haven't acquired that virtual sulfur smell and they also have this year's date hidden on them. So I hope everyone's ready and looking forward to it. This year's a bit unusual as we'll go straight from our Easter festivities directly to our April Fool's Day (April 1) silliness. For those of you who aren't familiar with how April Fool's Day is celebrated at LegendMUD, it's basically a free day where nothing counts and all sorts of things change and happen. So we hope you'll join us for some fun, silliness and just general blowing off of steam. Try new things, explore! Speaking of exploring, we've recently gained some new tools that allow us to tell which areas see higher traffic than others. Yes, we've noticed that many people spend most of their time going back and forth between a limited set of areas. It's little wonder people say they're bored when looking at these results. Approximately 2/3 of player time is spent in only 7 areas of the mud, housing and the OOC. A whole 1/5 of player time is spent in one area alone. So, I think it's pretty safe to assume that with the Summer Odyssey coming up, you're going to be seeing some changes in other areas which haven't perhaps gotten the attention they've deserved lately. Hoping everyone has a good weekend and Happy Easter to those who celebrate. -Kaige ___ ___ \ |-----------------------------------------------------------------| / /__| LegendMUD Calendar of Events |__\ '-----------------------------------------------------------------' [All times are system time unless otherwise specified] */* *\* */* *\* March */* *\* */* *\* Sunday, March 31st Easter Sunday Join us for a day-long Easter Egg Hunt! */* *\* */* *\* April */* *\* */* *\* Thursday, April 4th 6:00 pm Q & A in the OOC Auditorium Thursday, April 11th 6:00 pm Q & A in the OOC Auditorium Thursday, April 18th 6:00 pm Q & A in the OOC Auditorium Thursday, April 25th 6:00 pm Q & A in the OOC Auditorium ___ ___ \ |-----------------------------------------------------------------| / /__| LegendMud Photo Page |__\ '-----------------------------------------------------------------' Heya gang, just a reminder if you have a player picture and you would like it up on the LegendMUD photo page, send it to [email protected] The file is preferred in jpeg form and sent as an attachment. If you have already sent a photo and it has yet to be posted, send me a mudmail or an email and let me know. Sorry for the delay. If you would like your picture removed let me know as well and I will remove it asap. The photo page URL is http://www.legendmud.org/Community/photos/ Thanks again for participating! Straussy ___ ___ \ |-----------------------------------------------------------------| / /__| Recent Updates |__\ '-----------------------------------------------------------------' /\ CODE UPDATES / \ / \ There were no game play changing code updates this week. /_ _\ The only changes made were to fix memory leaks and internal | | changes made for builders. | | | | |__| HELP FILE UPDATES /\ / \ The following helpfiles were recently updated: / \ /_ _\ General Info: REDEEM | | | | Thank you to all the players & imms who assisted in this update! | | |__| /\ AREA UPDATES / \ / \ If you want to suggest specific improvements or new additions /_ _\ to existing areas please don't hesitate to submit them with | | the idea/bug/typo commands or drop mudmail to the builder | | responsible for the area (check AREAINFO to find out!) | | |__| Installed Area Updates /\ / \ Weather Changes: The chance of rain has been reduced in many / \ areas, since it *always* seems to be raining /_ _\ in certain areas. | | | | ARABIAN NIGHTS | | Djinn should no longer be giving two responses on certain |__| wishes. /\ AZTECS / \ Trader fixed so he doesn't respond with numeric / \ gibberish. Various typos fixed. /_ _\ BENGAL | | The animal handler won't yell QUITE so much about | | fighting his tiger. | | BOSTON, MASS. |__| Johnny's bow has new ammo and new quiver. The bow will /\ still use standard quivers too for now. / \ CASABLANCA / \ Sam won't bash with his piano bench if he's not by it. /_ _\ PORT OF LONDON | | Fixed a problem with the lost child quest. Cats no longer | | cause bloodloss and the nurse recognizes that bloodloss | | is beyond her abilities. |__| ROMAN BRITAIN /\ Rufinus shouldn't disappear on you when you're talking to / \ him. / \ SHERWOOD /_ _\ The foresters should hunt Will himself, not | | zombies/skeletons of him. | | TORTUGA | | Fixes the cook removing the houngan's curse. |__| /\ LEGENDS OF THE PAST / \ Crowe's shotgun'll use shotgun shells specifically made / \ for the gun. Also adds in a box of shells container and /_ _\ there is a place to buy these. Various typo fixes. | | | | FRENCH & INDIAN WAR, PARIS OPERA HOUSE, PICTISH COUNTRY, | | TEA ROUTE, AND VICEROYAL PERU |__| Various typos fixed. /\ / \ / \ In Progress Area Updates /_ _\ | | This section is intended to let everyone know what builders | | are working on behind the scenes. It is not a perfect record | | of progress as all builders will not make updates every week. |__| Players badgering builders about progress or a perceived lack /\ thereof will be flogged. Remember, the longer spent answering / \ questions, the longer the project takes to complete. / \ /_ _\ Kae Larderello (Dante's Hell) | | Kaige/Ptah 1950s Americana | | Rusalka Tudor London Expansion | | Straussy R. M. S. Titanic |__| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _______ ____ _______ / ___ \ / __ \ / ___ \ Logs of Q&A sessions are available on the | / \ | \ \/ / | / \ | web pages for those who are unable to attend | | | | \ / | \___/ | or had to leave early. The most recent ones | | | | / \/\ | ___ | are listed on the sitemap page or you can | | /\| | / /\ / | / \ | get a complete list on the Q&A index page | \_\ \ | \ \/ \ | \ / | at the url below. \___\/_/ \__/\/ \_/ \_| http://www.legendmud.org/Community/lectures/QandA/QA_index.html RECENT TOPICS o Asking about Changes in Quests? o Why the Changes in AT? o SL & Limiting Charms there? o Why is XP so nice in Crusades? o Remove Curse & Helps for Non Mages o Meditate & Sustained Breath o Uses for Under Used Skills? o House Poofs, Where's my stuff? o Mud Connection Update o Causing Lag o Area Proposal & Next Deadline o Changes to Bind Spell? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _____ / _ \ DID YOU KNOW: Tips and tricks and little-used features /__/ \ \ / / Ever gotten tired of typing out the same command over and over / / again and just wished you could do it all in one simple line? /__/ You can do just that when using commands that support commas. __ / \ For example, instead of typing four separate commands: \__/ > BUY BREAD > BUY BANDAGE _____ > BUY OIL / _ \ > BUY MEATROLL /__/ \ \ / / or even using the command line separator between them: / / /__/ > BUY BREAD%;BUY BANDAGE%;BUY OIL%;BUY MEATROLL __ / \ you can simply type: \__/ > BUY BREAD, BANDAGE, OIL, MEATROLL _____ and the mudserver will know that you want to buy all those / _ \ items. /__/ \ \ / / The following commands all support the use of commas: / / /__/ AREAINFO, BUY, CONSIDER, DIEROLL, DITCH, DOUSE, DROP, EAT, __ EXAMINE, EXPEL, EXTINGUISH, GET, GROUP, HELP, PREVIEW, PUT, / \ QUAFF, QUERY, READ, REMOVE, SELL, SPELLBOOK, TAKE, USE, WAKE, \__/ WEAR, WHO, WHOCHANNEL, WHOIMM, WHOIS, and WHOSHORT ___ ___ \ |----------------------------------------------------------------| / /__| LEGENDITES: Information Regarding the People of Our World |__\ '----------------------------------------------------------------' Israfel has reached 800 million experience! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= It is with great joy that Cahira and I invite you all to our wedding on Saturday, April 6th at 21:00 system time. The ceremony will take place in the large tree located in the faerie forest near Tara. We would ask that all guests attend in peace - please, leave any grudges at home. Having said that, we happily look forward to seeing you all at this glad event. - Jiriki i-Sa'onserei =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This Week's Scavenger Hunt Challenge! Congratulations to the winners of this week's scavenger hunt! The theme this week was 'building an immortal toolkit', and 8 of you accepted the challenge! In first place came Percy, with 40 points! He was followed closely by Ember, who scored 38. Llewelyn came in with 27 points, and Israfel found 21 points worth of items. Good work, guys. Kilrain, Zaina, Isam, and Mario all put in their best efforts as well! Here's the list they faced (see the end of the LT for solutions they found): - banners & flags for a flag hunt (5 different ones, 1 point each) - wands for recalltag (3 different ones, 1 point each) - parchment for posting official notes (3 different types, 1 point each) - wax & a signet ring for signing those official notes (3 points total) - tools for building (5 different types, 2 points each) - books for research (3 different types, 1 point each) - something for smashing bugs (3 points) - a judge's outfit, for making wise decisions (5 points, 3 pieces) - a lion tamer's outfit, for when the going gets wild (5 points, 3 pieces) - a cushion for the wrists (2 points) - something to improve eyesight...too much staring at the screen! (2 points) - drugs. Pick your favorites. (3 types, 2 points each) -LA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ___________________________________________________________ /\ \ | | {RDM} | | | | \_| His Royal Highness, King Rowane De'Dannan & | | Her Royal Highness, Queen MoiraGwyn De'Dannan | | do hereby decree | | that Castle De'Dannan is now seeking suitable | | applicants for the following positions: | | | | All applicants MUST have the blessings of | | Queen Oonagh or King Finarra. | | | | | | CAPTAIN OF THE GUARD- | | A position of some power, the Captain of the Guard will | | be in charge of the brigade of Knights/Guards and their | | training, the Code of Chivalry, ensuring the safety of | | the King, Queen, castle, Kingdom and the citizens | | therein. The Captain of the Guard will act as a superior | | to the dungeon master, and dungeon guards as well as | | have a hand in the choosing of the knights. A position | | of such responsibility requires a highly qualified | | individual. The successful applicant would have previous | | experience as both a Knight and a Guard as well as be | | able to present an exceptional resume'. | : | | W ---| - - |---|>=:o\ | | << o:: | | >> O::: | | << o:: ===| = = |===|>=:o/ | ROYAL CHAPLAIN, DRUID, ETC | M \ | | : ) | As Carian Trag's citizens are diverse in both culture | | | and religion, the King and Queen wish to provide for the | {-} | spiritual needs of all its citizens. Competent | i@i | applicants should be of sufficient rank in their | [iii] | religion to hold such an office, as well as have shown | ||||| | compassion for others by way of deeds and assistance to | ||||| | those around them. | MMMMM | | | | | KINGDOM BARDS- | | Duties would include entertaining the King and Queen, | | and to serve as entertainment at functions, write songs | | about events of the kingdom or in praise of the King and | | Queen, etc. Successful applicants will demonstrate | | proficiency in bardic as well as song writing skills. | | Credentials a must. | | | | | | DIPLOMATIC EMBASSADOR'S | | A diplomatic posting, duties include ensuring continued | | friendly relations between Carian Trag and whichever | | location you are assigned to. | | | | The competent applicant will have exerience dealing with | | various cultures, having both lived amongst AND gained | | the trust of both- cultures generally not of their own, | | as well those of aboriginal peoples. | | | | Immediate Position Postings to include: | | -The Daoine Sidhe Court | | -The Court of Sultan Shahzenan of Agrabah | | -The Druidic Order o' Cuilinn | | | | | | Signed, | | Lady Emrysia O'Cuinn Royce | | | | | | ______________________________________________________|__ | | | \__/________________________________________________________/ ___ ___ \ |----------------------------------------------------------------| / /__| Clan News |__\ '----------------------------------------------------------------' The IRA was out front with the most members who had been active on the pk scene this week. They were closely followed by the Mercenaries and the Grendels. Things were also kinda busy with the Coven, the Dark Enforcers, and the Knights of Legend. Things remained quiet within the ranks of the Syndicate and the Hermetic Order remains eerily silent. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= It appears there are still a few PK clan members out there who remain untried in combat. Tsk..tsk..tsk.. Then there's about a dozen or so out there that haven't had their timer set in the past three months (many, much longer). Do they feel no loyalty to their clans? Is it possible people are spreading their time too thin between multiple characters? Maybe people like sitting at the end of their roster listing? Do clanmates really expect little more than logging in to avoid a purge from each other? PK can't be dead and buried as regularly forty-some characters have been finding some sort of action each week. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Have you witnessed any glorious or nefarious deeds? Send a short report to us at the LT. If you are looking for a fight, recruiting, or anything else related to the pk world, advertise with us! It's free and you get to see your name in print! Be a celebrity, the envy of all your friends, tick off your enemies! The possibilities are endless -- act today!!!! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are currently 17 RP clans and 8 PK clans. This leaves open slots for seven (7) more clans to form. For more information, read HELP CLAN and see the clan information list via the CLANS command while logged into the game. For a basic handbook and reference for players interested in founding and running a clan, visit http://www.legendmud.org/Reference/gm.html. _______________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMUD?| (o o) \_______________________/ ooO_(_)_Ooo________________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| Mixed Memories: Kaleem's Story Part 3 The minute they noticed their mother's dead body, the men had noticed them, and ensued them. Kaleem glanced over half-hearted, still shocked that someone would actually have the gall to kill his mother. Kaleem quickly unsheathed a dagger, threw it at the closest man, and watched it sink into his throat. The man fell to the ground instantly. Kaleem walked passed him, as the second man ensued. Kaleem wasted no time as he threw back his arm to punch the man when he heard a shot and then felt a thud. He looked down to his stomach and saw blood oozing from his lower abdomen. He dropped to his knees for the pain was to much to bare standing up. Not even knowing the other man had made it to where Kaleem was kneeling. He pulled out his gun and then Kaleem heard another shot, and a body drop right next to him. He looked over his shoulder and saw Asher pointing a gun at the dead body of the man he had just shot. Obviously, Asher learned a few more things than just surgery in London. Asher was breathing heavily, but Kaleem felt rejuvenated, got to his feet and went walking towards the other five men, Asher following close behind. When they reached the deck they wasted no time, Kaleem jogging for the stairs, still holding his bullet wound, reached for his sword. One man jumped down off the deck and ensued battle with Asher. Kaleem got to the top of the deck and was greeted by two men. Kaleem had to think quickly. Kaleem lunged at one man, but the lunge only tore open his bullet wound more and dropped him to his knees once again. Kaleem felt a dagger sink into his back, opposite his heart. The pain sucked all the air from his body. But he wasn't about to die here or now. He took his sword and swung it at the man who stabbed him, cutting off one of his feet. Kaleem fell back into a sitting position... Meanwhile, Asher and the man fighting him were rolling around in the ground punching and kicking each other trying to reach for secluded weapons to help aid them in a win in this fight.... Kaleem stood up as fast as he could leaning against the rail to give him support. The other man lunged at him with another dagger. Kaleem stuck his foot out and caught the man in the face with his kick. The man fell back. Kaleem walked sideways towards the man with his foot cut off. He was screaming in pain. Kaleem still watching the man he had kicked placed his sword in the footless man's chest. All Kaleem could here now was gurgling. The man he had kicked got up, and stormed at Kaleem in a flurry of vengeance and furry. Kaleem could not move. To much blood was leaving his body. The man hit Kaleem and they both went over the edge of the deck landing with a loud thud. Luckily, they had turned in the air and the other man served as a pad between the ground and Kaleem. Kaleem rolled over off the man's body and stared into the sky. Soon he saw the man he was fighting looking over the top of him with his dagger above his head. Again another gun blast, again the man trying to kill him fell, but this time on top of him. Kaleem, taking all the effort he could, pushed the dead body off of his, and looked for his sword, wishing he were dead, but not allowing death to take him to an early grave. He located his sword and began to crawl to it. Asher was still fighting the man that he started fighting in the first place. Asher had a chance to load his gun again, because he had just laid an impounding kick to the man's face. He was going to use the bullet on his attacker, but saw that Kaleem was in trouble, and turned the muzzle of the gun from his attacker to Kaleem's attacker and pulled the trigger without a second thought. This gave time for the man recuperate and get back in the fight with Asher. He had a chance to load a gun of his own, as Asher was distracted by saving his brother's life....again. He punched Asher in the face making him take a few steps back, then he pointed his gun at Asher's face, and started speak, when Asher saw a silver serrated blade come protruding out of the man's chest. He slumped over and fell to the ground. Asher looked up from the dead body and met eyes with Kaleem. No words needed to be spoken, you could see the thanks and relief in both their eyes. Kaleem started up the steps back to the top of the deck to meet the last and final man, but when he got to the top, the man, dressed all in black, looked at Kaleem, smiled, and said, 'Your father was a very good forger. But I told him if he were to give my sword to anyone else other than me when he was done, there would be a price to pay. That price was his life, and many others. I'll be back for you, boy. And maybe for fun I'll kill your little brother too.' And with that he turned around running, vanishing into thin air. Kaleem didn't know what to think, instead he fell to the deck, face first, hoping that his life would end. As Kaleem stood staring off at the old plantation he clenched his teeth and fists hoping that some day that devil man will reappear in front of him so they can finally finish what was started. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Return of an Ancient Enemy The trees suddenly went silent, and Finarra, King of the Unseelie Sidhe, started. The Underhill was normally devoid of the joyful singing of birds and chitter of tiny rodents, but until a short moment ago, there was still the unmistakable sound of life, the giggling, the whispers, the rustling of leaves and the occasional shriek. For now, however, the silence amplified the footsteps of the cloaked stranger heading towards his throne at the base of the blackthorn tree. The stranger reached into his robe and produced a ring sparkling with a watery substance as Finarra caught a glimpse of his hands, not flesh-coloured as he had expected, but grey. Not just any grey, but grey that was colourless. A grey he had not seen in years. A grey that made him start and raise his defenses almost automatically. 'So, the King of the Unseelie Sidhe fears a mere mortal?' sneered the stranger, still holding out the hand with the liquid ring. Finarra glanced around him, searching for any sign that there were others but the forests responded with a soothing reassurance that the stranger came alone. 'Not at all..' smiled Finarra, as he reached for the blackthorn tree and commanded a branch to curl up and drop into his palm - a subtle reminder as to who was in command. 'I suppose you have come for this?' Finarra flipped the ring of blackthorn nonchalantly, convinced that the stranger was no threat. 'Indeed.' replied the stranger. 'I know that none may pass the lands of the sidhe without your favour.' he continued. 'Well, without mine or Oon..' he started, but the stranger interjected. 'The favour of the Tuatha De Dannan is not wanted!', he spat. 'Tuatha...?' Finarra started, but slowly sank back into his chair. 'I see.' he replied. 'Then you are who I think you are...'. The stranger nodded and removed his burko, revealing skin without colour, grey in the extreme, but otherwise human, if not a particularly good-looking specimen. 'Greetings, son of Balor.' said Finarra, although his relaxed stance had tensed slightly. 'You would seek my favour?' The stranger bowed. 'I do indeed. My people are evil, but that view is subjective, depending entirely on the narrator's bias. The Tuatha De Dannan do not speak kindly of the Unseelie Court either. We may be kindred!' 'The Tuatha De Dannan are no more, son of Balor' said Finarra. 'They are now the Daoine Sidhe'. The stranger spat on the ground, 'Changing their name will not make us forget the pain of exile and our revenge!' 'Times have changed.' replied Finarra. 'The Tuatha De Dannan are now in a similar position to your people's when Balor was defeated. The time of the Tuatha De Dannan, like the time of your people, has passed.' 'Perhaps.' said the stranger as he exchanged rings with Finarra. 'However, I shall judge for myself.' The stranger bowed 'I thank you for your time, King of the Unseelie Sidhe. I had not expected that the audience would go so smoothly'. 'Given your heritage?' asked Finarra. The stranger nodded with a grin. Finarra laughed 'Finarra does not hold a grudge, and like I said, the time for such ancient feuds are past. Go and see Eire for yourself, and explore the worlds beyond. It is no longer a simple world we live in, things are no longer black and white.' The stranger shrugged and turned to leave. As he watched the stranger stride away, Finarra called out, 'I would know your name, son of Balor!' The breeze carried the reply as the stranger whispered into the wind.. 'Farhai.....' As Farhai left, the forest started to feel normal again. The stranger's effect on his surroundings was subtle, barely noticeable, but Finarra realised that he was almost leeching the colour out of his surroundings. Sighing, he pondered for a bit, then motioned to a boggle hidden in the forests. The boggle skipped over to his side, at which point Finarra took a piece of cloth, and scribbled a few words on it, passing it back to the boggle with instructions to deliver it to the Queen of the Daoine Sidhe. 'Might as well let them know, for old times sake..' mused Finarra as he returned to his repose, wondering what sort of trouble the sidhe now faced. A few hours later, Oonagh's face turned pale as she read Finarra's note. Scribbled on it were just four words, 'The Fomor have returned....' =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Laughing Eyes' Journey I rode all night, finally loosening my grip on the Appaloosa's mane as I saw the dim, muddled lights of Boston. Chimneys leached smoke like black spume into the damp night air. I followed the scent of the city for hours before my first glimpse of it. A steady rain fell, little more than a mist, keeping the horses' coats cool and wet. The order was small and manageable this trip: three unbroken steeds plus my own, payment upon delivery. The horses followed without leads or bridles. They were tired, but moved forward in silence. I had spent the past six sunrises with the Mohawks looking for my final charge, a Palomino for a Duke's daughter. The Elder of the village had known my father, though he never spoke of him enough for me to tell if they had been friends or enemies. He would only say, puffing on his pipe, "A father should not be without his daughter". If he was the Kindness of the tribe, that the Chief was its honesty, reminding me that, "A Chickasaw princess is still just a squaw in a Mohawk village". But he never turned me out, never insisted I leave, something I could not say of my father. I traded a quantity of salt and a necklace I had acquired from my last trip across the sea for the remaining steed. The traders were native, but dressed in the clothing of white men and carrying side arms. She was a spirited filly, I could tell they were happy to be rid of her. She had lash marks on her hind quarters and the lariat had left welts along her neck. I quickly made the deal and removed the rope. They spoke to each other in a tongue I did not know, it may have been Cheyenne. I did not trust them. As I neared the city the path merged with a road and the going became more difficult. Large ruts from countless carriages and wagons made the way uneven. The horses snorted, protesting for the first time on our journey. They knew the city was close. I dismounted and bridled them for the first time in their lives. It always saddened me. I whispered in their ears words I had heard as a little girl, soothing words that make bad thoughts go away. I walked them off the road into the woods and made camp. I knew no white people would spot us and I could smell them if they approached. The sun would be upon the horizon soon. We would rest till then, before moving on into the city to board the ship. --Princess Laughing Eyes of the Choctaw =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A Viking's Squire With a cheerful smile, Wilhelm enters from the east. Wilhelm says, quite cheerfully, 'Greetings Indeed! How are you, good Warlord Viking?' 'I be fine I s'pose,' warlord Sigrid says callously, 'An' so be ye a trust et?' 'Indeed!' Wilhelm says cheerfully, 'Although I'm not quite sure what to do now Edric's gone. Who's squire am I now?' 'Ye be Eddies squire eh?' warlord Sigrid says callously to Wilhelm. Wilhelm says, quite cheerfully, 'Indeed.' Wilhelm whimpers softly. 'Yea, et be a great loss te us all,' warlord Sigrid says, utterly uncaring. Warlord Sigrid peers at him, looking him up and down. 'Though I be no likin the soun' o' squire,' warlord Sigrid says, utterly uncaring. 'It be soundin quite scumslike.' Warlord Sigrid spits on the ground. 'Well, I am not yet good enough to be a knight,' Wilhelm says, with cheer. 'Ritterlins be good fer slicin', nothin else,' warlord Sigrid says callously. 'Which I never really understood, Edric was quite knightlike, yet you seemed to get along rather well with him...' Lady Emrysia says sincerely to warlord Sigrid. Warlord Sigrid snarls at Lady Emrysia. Warlord Sigrid say callously to Lady Emrysia, 'Eddie be no scum, an ye don talk bout im like that now he's gone!' 'But.. but.. He WAS a knight!' Lady Emrysia says sincerely to warlord Sigrid. Warlord Sigrid spits on the ground. Warlord Sigrid say, utterly uncaring, to Lady Emrysia, 'Don' ye say any bad bout me ol' friends.' 'And what's wrong with the Ritters?' Wilhelm says cheerfully. 'Fine examples in the manner of Edric, yes? Or have I missed something about them?' Warlord Sigrid say callously to Wilhelm, 'Ritterlins be scumbags an' bastards an' they be needin te die!' 'But Edric had a squire!' Lady Emrysia says, from the heart, to warlord Sigrid. Lady Emrysia points at Wilhelm. 'All can be 'avin' a squire, that be no proof ye be a ritterlin,' warlord Sigrid says callously to Lady Emrysia. Lady Emrysia looks at warlord Sigrid, boggled. 'But who else other than knights have a squire?!' Lady Emrysia says, from the heart, to warlord Sigrid. 'Well vikins do fer once, we jus be callin et by a differen name,' warlord Sigrid says, utterly uncaring, to Lady Emrysia. Wilhelm says, quite cheerfully, to warlord Sigrid, 'So, who should I squire myself to, if not the Ritters, as they are evidently of bad character and will not give me propermoral values?' 'I's be takin ye, an' I's be teachin' ye means o' slicin', if fer nothin' else then te prove that Eddie be no ritterlin,' warlord Sigrid says callously to Wilhelm. Wilhelm smiles happily. Wilhelm says cheerfully, 'I hereby do solemnly put myself in thy service, good warlord.' Wilhelm kneels down before warlord Sigrid. Warlord Sigrid snarls at Wilhelm. Lady Emrysia wonders how long it'll be until Wilhelm starts snarling at people. 'An' ye be no me servant, an' ye be no needin te do what I say.. but most o' the time it do be advisable,' warlord Sigrid says, utterly uncaring, to Wilhelm. 'An if ye gets in trouble ye come te me an' i's be sortin et out.' Wilhelm says, quite cheerfully, 'Do I have a title?' Warlord Sigrid says callously to Wilhelm, 'Titles don' make men, men makes titles.' =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Life of Judah The lands had changed much since his first memory of it. He had seen friends and family die and go on to the afterlife, each time tearing a piece of his heart away. His life had been a full one, full of great joy, and at times, even greater sorrow. As a boy he had lived with loving parents in the mountains of Peru, with two brothers. They were quite like other siblings, fighting and sparring, giving bloddy lips, and at times, heads, arms, legs, etc. Shadon and Judah were almost inseperable until Shadon went off to war... They were given word that his whole company had been slaughtered when a traitor allowed the enemy into their camp. while everyone slept. Joab, the youngest of the Eliezer boys, was too young to even remember Shadon and their father, in his grief, forbid anyone to even speak Shadon's name. Joab was a restless sort, not content to stay and work the fields as Judah was, nor would he accept the whippings their father gave him for his insolence. Soon Joab left home to study magic, something father felt was of the black spirits that the witchdoctor spoke about. Eventually, the mountain land was no longer fit for raising crops, and Judah decided that he would go down from the mountain and get work to help support the family as his father was too proud to admit that he could not farm the family land any longer. So Judah set off to Lima to find work, leaving his father to look after his mother and baby sister Feona, and to keep the predators away while Judah brought back supplies. His first journey into Lima was not very lucrative... He found no job and what little money he got was given to him by a missionary. But he kept going back, talking with the missionary each time, learning more about the one he called 'Aslan' The more he heard the more he belived that this one was one to follow anywhere. Judah was excited to tell his parents about this new found belief and joy, but they did not want to listen to him. His fasther said that he would not have anyone around that would bring upon them the wrath of the evil spiirts, so judah packed what belongings he had and set out to find a place for himself in the world outside the mountain. In Lima Judah met a weaponsmaster who was called Jax. Jax taught him how to use daggers and staves. Judah travelled long and far with Jax. Jax brought him before a great knight named Asguard. He was tested and found a worthy addition to the order of the Rune Knights. He sought, through ceremony and quest, his rune animal, the white stag. Judah learned and served under Asguard proudly, knowing it was where Aslan wanted him, to learn of honor and obedience. It was while a Rune Knight that Judah first saw her, the one who would steal his heart away, never to return it unchanged. A healer named Haley. The petite Haley was the most beautiful creature Judah had ever encountered, but, to his heart's chagrin, was already promised to another. Judah decided that he would, instead, try to settle for just being near her, To his credit this did, for a time, seem to work. Unfortunately, each day he spent with her only intensified his affection. He would often sit and look at her, when he thought she was not aware. Although not by his or her design this was all to change. It seemed that it was Aslan's will that Haley was to be Judah's as the relationship of Haley's did not last. Haley was hurt, and vulnerable, when she first came to Judah after it happened. She told Judah that she would be his, now and forever, if he would like that. Judah wanted so much to take her in his arms and tell her that he, in fact, would like that, and never let her go. His heart soared, and then came crashing down with the realization that she could be speaking out of the hurt, and not truly from the heart. He knew he could not act on his desires now, and told Haley, who stood, so beautiful, in front of him, that they needed to make sure it was Aslan's will, and not just hurt that was prompting this. At first Haley took offense to this, thinking he had been merely humoring her the entire time, but saw, in time, that he was right. As it must have been Aslan's will they were married in St. Denis' Abbey, with Lady Silvaria, the great lady Rune knight and beloved of Sir Asguard, and Keith, another Rune Knight as witnesses to the blessed event. The couple was known throughout the lands and were often seen helping those less fortunate then themselves. As time progressed Judah and Keith began discussion the future of the lands and the young people around them. With many looking to learn from Sir Asguard and the great herbalist Rune Knight Dev Sibwarra, Judah and Keith decided to start a new group, teaching much of what Sir Asguard and Dev Sibwarra had taught them, calling themselves the Bahan Sopeh, the Watchmen. ... to be continued ... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lessons Jiriki failed to see the incoming blow, and was sent sprawling by the flat of the blade. Lugh the Il-Dana towered over him with Freagra still drawn as the young lord sat on the ground, trying to shake the ringing from his ears. Lugh's face broke into its familiar grin as he helped Jiriki back to his feet. "I see that you continue to practice" the fey warrior stated. Jiriki smiled. "I am still not skilled enough to prevent you from trouncing me like you always used to, however." Lugh pondered the forest lord. "Tell me, why did you change your fighting style?" he asked abruptly. "You were quite skilled before. You seem to have given up on some of the defenses you were taught." "I thought it was an appropriate sacrifice..." Jiriki began. The Il-Dana stopped him. "I know you better than you think, young prince" he said. "You seek to deny the unseelie part of you." Jiriki winced at this, but then nodded his agreement. Lugh sighed. "You would do well to learn from Cahira in this," he continued. "By not knowing of her heritage, she grew up using the best gifts she had, rather than burdened by self-doubt. When you deny the skills you inherited from the unseelie, you cripple yourself." "I now consider myself seelie," Jiriki interrupted. "I cannot accept the things my darker bretheren have done..." Again the fey warrior stopped him. "And you shouldn't. But the talents that you and the unseelie share can be used in other, more honorable ways than you may have considered." With that, Lugh turned and faded into the forests, leaving the young sidhe to ponder this thought for quite some time... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Man with the Golden Curry The Sheriff nodded again to the large, evil looking man in the black hood. The hooded man smiled, his crooked yellow teeth showing the quality of the dental plan the Sheriff of Nottingham's employees enjoyed. The Sheriff smiled weakly back, and wondered how this man's breath alone wasn't enough to make the man, who was currently screaming like an over-excited cheerleader as his right thumb was slowly hacked off with a rather blunt metal instrument, tell them everything he knew. After a while, the screaming died down to a high pitched wimpering that set the Sheriff's teeth on edge. He glared at the now thumbless man lying on the table and sighed. The hooded man was bent over him, eagerly listening to his pained sobs. The large, evil looking man straightened and turned to the Sheriff. 'I'm sorry sire, 'e's still refusin' to say anythin' useful. But 'e's definately no longer a merry man, my lord.' At this, the man on the table's wimpering went up afew decibels. The Sheriff, being the calm, kind, reasonable man that he is, was absolutely furious. He took a few deep breaths to try and calm himself, but it soon turned to coughing as he realised that taking deep breaths in this putrid, rodent-infested, dungeon was a very bad idea. 'Alas, my torturous friend,' he said. 'I do believe I recall it saying on your resume that you could make anyone talk. Anyone at all. Be they willing or not, it claimed that you could make even the strictest of clergymen spill the deepest secrets about his last confession. Even if he'd taken a vow of silence, and had been born without a tongue.' 'But, my lord...' 'Even if such claims were even half truths, I would still have thought you would have had this forrest-dwelling, snot jockey singing about the location of Hood's secret hideout long ago.' The evil torturer looked confused. 'Snot jockey, my lord?' But the Sheriff went on, 'Mayhaps I should have checked your references more thoroughly, Nigel?' The large hooded man cringed at the name. 'It jus' takes time, sire. ''is tongue'll be loosened before long, I swear it. It jus' takes time.' 'You have had more than enough time, Nigel, and thus far all you have gotten out of him is what appears to be last night's dinner.' He thought back to the man's earlier convulsions and looked down at his soiled boots. 'It appears to be a dish involving carrots...' 'I did warn you not to stand so close, my lord.' 'Silence! I want to know where Hood's hiding, and I want to know now!' screamed the Sheriff like a spoiled child. Nigel frowned. 'I'm open to suggestions, my lord.' The Sheriff sighed. 'Cut something else off, perhaps? I count at least 2 fingers on his left hand alone. Cut one of them off!' 'That wont 'elp, my lord,' replied Nigel, holding up the captive's severed left hand. The Sheriff sneered. 'Oh yes, I forgot we chopped that off. That was great fun. How about toes then? Or more... sensitive areas?' The not-so-merry man on the table looked over and squealed. 'I suppose we could try, sire. 'e does have rather big ears.' The Sheriff rolled his eyes in disgust. He had had enough. 'I didn't mean his ears you cretin. I want him speaking now. I care not what it takes, I am tired of waiting, and I am even more tired of excuses. We spend 14% of our budget on torture devices, there must be something in this horrid little dungeon that will do the trick.' Nigel surveyed the dungeon. Pointy metal objects of all shapes and sizes lined the walls. Different tools designed for use on every different part of the human body you could think of, and a few you'd rather not think of. Then he saw it. Something that could make even the most tight lipped of individuals talk. He scooped it up and held it before his master. 'My lord', he said. 'I have an idea.' The Sheriff of Nottingham looked down at the piece of paper in Nigel's filthy paw, and smiled. 'I'll make the call.' 27 MINUTES LATER... The Sheriff waited impatiently in his office for what seemed like 29 minutes. Finally, there was a knock on the office door. Without waiting, a Norman guard stepped into the room. 'A strange young man has arrived, my lord,' the guard said. 'He claims you have summoned him from a far away land. Shall I have him beaten, steal his shoes and throw him in the moat?' The Sheriff thought a moment. 'No, I suppose we should see who he is first. Send him in.' The Sheriff regarded the strange man as he was brought into the room. He was breathing heavily, as if he had travelled a great distance in a short amount of time. He was wearing some sort of brightly coloured uniform, covered head to toe with the emblem and numbers that the Sheriff recognised from the piece of paper Nigel had given him earlier. Whether it was the intention of the uniform's designer or not, it succeeded in making the stranger look quite stupid. Apart from that he looked almost normal. 'You took your time,' the Sheriff said, stifling a laugh. The stranger bowed. 'My apologies, sire. I was held up by a group of forresters demanding I pay a toll to enter your fair town. It took me several minutes to overpower them.' The Sheriff raised an eyebrow. 'You chose to fight, rather than pay?' The stranger stood straight and proud when he made his reply. 'Whether it be man-eating lion, or green tight wearing hoodlum, nothing must be allowed to get in the way of a delivery, my lord. Nothing.' 'To go to such effort to make such a small delivery is quite impressive. Why, you must be the Dial-A-Curry's best delivery boy!' The delivery boy sighed. ''Tis kind of you to say, sire. But alas, nay, there is another...' At this his eyes narrowed and he seemed to be staring into the distance at something only he could see. The Sheriff thought he looked quite sinister. He continued, 'But mark my words, my lord, I'll see he doesn't stay best for long...' He returned to his senses. 'However such business is my own. Here is the package for which you sent.' With another bow, he handed the Sheriff a steaming, brown paper bag. The Sheriff sniffed it warily and quickly recoiled. An evil sneer spread across his face. 'How much do we owe you?' ''Tis 40 gold coins, my lord, plus any tip you deem as appropriate.' The grin disappeared from the Sheriff's face. '40?! You expect me to pay full price after such a delay?' 'My lord, it took me a mere 27 minutes to arrive. As stated on our menu, we deliver in under 28 minutes, or it's free.' He pointed to Nigel's piece of paper that lay on the Sheriff's desk. 'Very well,' said the Sheriff with a sigh. 'But this stuff had better work.' He paid the delivery boy 40 gold coins exactly. No tip. 'Tight git,' the delivery boy mumbled. 'Sorry?' 'I said: thank you, my lord. And here -' the boy handed the Sheriff a small piece of paper '- is your free coupon. It entitles you to 2 serves of Naan bread for the price of 1 with your next order.' 'Surely you jest,' replied the Sheriff. 'Such an offer is nearly too good to be true.' 'I would not jest of such things, my lord. But take heed, thou must use thy coupon before 2 weeks hence, and thou must mention same coupon when placing thy order.' The Sheriff studied the coupon's small print and nodded. 'Now be gone with you, I have much business to attend.' 'As do I, my lord,' the boy replied. 'I bid you farewell, and enjoy your meal.' With that the delivery boy was lead from the room. The Sheriff grabbed the paper bag and hurried back down to the dungeon. Nigel was busily going to work on the sole of the captured merry man's foot with a long white feather when the Sheriff arrived. 'Nigel!', yelled the Sheriff. 'Stop that at once. I have had a change of heart. Our guest deserves far better treatment than we have given him. Untie the hand he has left so he can eat. He must be starving!' Nigel did as he was told. 'Oh, thank you, my lord,' exclaimed the prisoner. 'When you started cutting off my limbs, I thought the stories about you and your violent torturer to be true, but now it seems I am mistaken! It has been many days since I ate anything, other than the rat droppings you fed me as part of my torture.' 'Ah yes,' and the Sheriff smiled at the memory. 'But I see now that we have been going about it all wrong! If we treat you well, and ask you nicely I'm sure you will be more than willing to share the information we seek. And as such, I have sent for the finest meal money can buy.' He handed the prisoner a small plastic container from the paper bag. It contained what appeared to be chunks of white meat in some sort of sauce, on top of some kind of soft, yellow grains. ''Tis what is known as "Chicken Vindaloo with rice",' explained the Sheriff. 'Nigel, here, recommends it.' Nigel nodded in agreement. They both eagerly watched as the prisoner began to eat hungrily. After a few mouthfuls he stopped and smiled, 'Oh my lord, it's very good. Where did you...' But he trailed off as a look of horror erupted on his face. His mouth began to burn with a great fire. It was as if a thousand archers had fired a thousand flaming arrows down his throat at once, and then reloaded and fired again. He screamed. A scream of such pain it made the evil Sheriff reel. MEANWHILE, IN ROMANIA... Deep in the bowels of the castle's dungeon another wretched prisoner was being stuffed into the Iron Maiden's embrace. As the door was slowly closed something took his mind off the severe discomfort of hundreds of nails piercing his body at once: In the distance he heard something, and it was growing louder. Soon it was loud enough for him to hear it clearly: a scream. A scream like none he had ever heard before. 'Whoa,' he said to himself as another sharp point pierced his groin. 'Glad I'm not that guy.' BACK IN NOTTINGHAM'S DUNGEON... Nigel sat calmly eating the remains of the prisoners toturously hot meal, as the screaming prisoner begged for a glass of water. The Sheriff smiled. The prisoner's screams were like music to his ears. He had a feeling when he finally stopped he would either be dead, or he would be telling the Sheriff all that he wanted to know. Either way, it was 40 coins well spent. And as Dial-A-Curry's second best delivery boy sped off to his next delivery he heard the scream and smiled. Another satisfied customer. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Example solutions to this week's scavenger hunt: - banners & flags for a flag hunt Charles Martel's war banner the banner of the house of Lusignan the banner of the house of Montferrat - wands for recalltag a bloody stump of a goat's tail a shriveled chicken foot - parchment for posting official notes (any of the various parchments around the mud were accepted) - wax & a signet ring for signing those official notes a wax tablet Wu Chen's chop - tools for building a stone chisel a brick from the Coliseum - books for research a pile of battered text books an Arabic medical book a book of the commerce laws the holy Qur'an - something for smashing bugs a huge frying pan a single shoe - a judge's outfit, for making wise decisions a white curly wig, judge's robes, & a wooden gavel - a lion tamer's outfit, for when the going gets wild a sweat-stained shirt, a cat o nine tails, & black leather boots - a cushion for the wrists a pair of manacles - something to improve eyesight...too much staring at the screen! eyebright plant - drugs. Pick your favorites. a silver-inlaid censer a bunch of tobacco leaves a flask of French brandy a vial of opium =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Legendary Times is published by the immortals of LegendMUD. Please send replies, additions, or corrections to our address at [email protected] for inclusion in the next edition. All subscription options are now handled at this url: http://www.legendmud.org/lists/listinfo/legendarytimes For RP submissions, copyright ownership remains with the author. We do reserve the right to moderate the forum and edit or reject any submission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=