Volume Nine Issue Twenty
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __ \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.legendmud.org 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://www.legendmud.org/ ftp://ftp.legendmud.org/pub =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME NINE, NUMBER TWENTY May 25, 2002 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS The Editor's Note NEWS, REPORTS, UPDATES Calendar of Events Recent Updates Recent Q&A Topics DID YOU KNOW: Quests LEGENDITES Announcements Clan News Excerpt from Coma The Making of a Dragon Hunter ___ ___ \ |-----------------------------------------------------------------| / /__| The Editor's Note |__\ '-----------------------------------------------------------------' Next Saturday, June 1st, kicks off this year's Summer Odyssey! We've got some games, articles and plenty of updates planned to showcase each era for the next three months, but we'll be starting in the Ancient Era. We hope to be doing some area specific articles this summer, and we are also encouraging players to write up short travelogue type articles on their favorite area and submit it to [email protected] (3-5 paragraphs/500 word max). What's interesting/fun to do there, what makes this your favorite area, what's your favorite thing to show off there to new players, etc. No spoilers or other in game info please! The following keywords can be used with the HELP command online to find out more information about these ancient areas: ANASAZI; ARABIA; AZTECS; BEOWULF; BRITAIN, PICTS, & SCOTI; DREAMTIME; EGYPT; GREECE & PISLES; INDIA; IRELAND; NAZCA; and SHADOWS We also have a section on the web pages that is dedicated to providing basic information and related links that may be of interest. To visit, that page, please point your browsers to: http://www.legendmud.org/Reference/ancient.html If you're planning an adventure to go explore any of these areas for the first time, we like to recommend that you read the helpfile on the area first, turn brief off, check exits often and check out HELP MAPPING, and enjoy the experience! We hope that you will enjoy all that we have in store for you this summer and that everyone has a good time exploring our world's history! -Kaige ___ ___ \ |-----------------------------------------------------------------| / /__| LegendMUD Calendar of Events |__\ '-----------------------------------------------------------------' [All times are system time unless otherwise specified] May 2002 June 2002 Su Mo Tu We Th Fr Sa Su Mo Tu We Th Fr Sa 1 2 3 4 1 5 6 7 8 9 10 11 2 3 4 5 6 7 8 12 13 14 15 16 17 18 9 10 11 12 13 14 15 19 20 21 22 23 24 25 16 17 18 19 20 21 22 26 27 28 29 30 31 23 24 25 26 27 28 29 30 Wednesday, May 29th 9:00 pm Themed Flaghunt Thursday, May 30th 6:00 pm Q & A in the OOC Auditorium June kicks off our 2002 Summer Odyssey in the Ancient Era. Join us on a journey through time to explore our world! Thursday, June 6th 6:00 pm Q & A in the OOC Auditorium Thursday, June 13th 6:00 pm Q & A in the OOC Auditorium Saturday, June 15th 4:00 pm Ancient Trivia with LadyAce Thursday, June 20th 6:00 pm Q & A in the OOC Auditorium Thursday, June 27th 6:00 pm Q & A in the OOC Auditorium ___ ___ \ |-----------------------------------------------------------------| / /__| Recent Updates |__\ '-----------------------------------------------------------------' /\ CODE UPDATES / \ / \ MISC CHANGES /_ _\ o 'ultimate control' message explains lack of hp | | o mark command now ignores color codes when determining max. | | length | | o The LT subscription option from the main menu has been |__| removed. To make subscription changes, please visit: /\ http://www.legendmud.org/lists/listinfo/legendarytimes / \ / \ BUG FIXES /_ _\ o channels command properly terminates colors | | o flamestrike now shows the message shooting out before | | damaging the items | | o immortal mobs no longer show up in the census spell |__| o parens for Humming, Glowing, etc. are now properly colored /\ o lurk <person> no longer looks so odd in the 3rd person. / \ o length syntax fixed. / \ /_ _\ TYPO FIXES | | o affect/effect typo in elbow | | o extra period removed from face <person> <object> | | o duck <person> <object> now has the proper gender |__| o hush self now has punctuation /\ o typo fix in redeem option e / \ / \ /_ _\ HELP FILE UPDATES | | | | The following helpfile was recently updated: | | |__| DESC_CHANGE /\ / \ Thanks to all the players & imms who assisted in this update! / \ /_ _\ | | AREA UPDATES | | | | If you want to suggest specific improvements or new additions |__| to existing areas please don't hesitate to submit them with /\ the idea/bug/typo commands or drop mudmail to the builder / \ responsible for the area (check AREAINFO to find out!) / \ /_ _\ Installed Area Updates | | | | The generic cats found in many areas should be easier. | | Greater summoning will notice and properly react to align |__| changes. We THOUGHT we had it fixed before and typo'd. /\ So be warned! / \ / \ French & Indian War /_ _\ Mobs shouldn't be walking around with numbers for short | | descriptions. | | | | 1802 Alaska, Pittsburgh |__| Various bugs and typos fixed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _______ ____ _______ / ___ \ / __ \ / ___ \ Logs of Q&A sessions are available on the | / \ | \ \/ / | / \ | web pages for those who are unable to attend | | | | \ / | \___/ | or had to leave early. The most recent ones | | | | / \/\ | ___ | are listed on the sitemap page or you can | | /\| | / /\ / | / \ | get a complete list on the Q&A index page | \_\ \ | \ \/ \ | \ / | at the url below. \___\/_/ \__/\/ \_/ \_| http://www.legendmud.org/Community/lectures/QandA/QA_index.html RECENT TOPICS o Update the Dun in Tara? o What Affects Power of Summons? o Insane Autoshutting Doors? o New Housing Area? o Secondary Rooms Before Buying? o PR Game Ideas? o Tan and Tailor? o New Skills? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _____ / _ \ DID YOU KNOW: Tips and tricks and little-used features /__/ \ \ / / Ever wondered around and heard two mobs talking to each other / / and it sounded like it was important to them? Ever noticed /__/ when you walk into the room, the same thing is said to you? __ / \ You may have found the start of a quest. There are three \__/ things to keep in mind when looking for quests: _____ / _ \ KNOW WHAT TO EXPECT: /__/ \ \ Hometowns are more likely to have easy to find and easy / / to solve quests. At least one quest exists in every area / / in the game and many areas contain numerous quests. /__/ KEEP YOUR EYES OPEN: __ Clues are often put in the descriptions of rooms, mobs / \ and objects. LOOK carefully at the room descriptions and \__/ LOOK at things that stand out in them. ASK mobs about _____ things you notice. / _ \ KEEP YOUR EARS OPEN: /__/ \ \ If a mob is yelling about a lost piece of jewelry, / / crying about a dead friend or asking you to help them, / / ASK them about it. /__/ __ Areas where the mobs see a lot of interaction with players / \ are more likely to have better hints because of the increased \__/ feedback to the builders. A simple response or description _____ that the builder didn't intend as a possible quest-start hint / _ \ may become one in the future because so many people noticed /__/ \ \ it and attempt to follow up on something that was tossed off. / / / / If you think you've found a quest, but feel like you've come /__/ up against a dead end or a brick wall or something you tried __ doesn't work the way you expect it to, BUG report it or drop a / \ note to the builder responsible for the area (See AREAINFO). \__/ _____ Completing quests requires characters to interact with the / _ \ NPCs and often the area itself. The rewards for solving quests /__/ \ \ vary, but may include experience, equipment, skills, or whois / / lines. Characters may begin quests any time they find where to / / start. Some quests may not be appropriate for all types and /__/ levels of characters. __ / \ We realize people will want to pool info on quest, but we ask \__/ that all in-game info be kept off channels and boards. Many _____ prefer that only hints be given instead of walk-through steps / _ \ so that they can feel they've solved the puzzle on their own. /__/ \ \ / / Also note that solving a puzzle on your own is more rewarding / / than getting frustrated at the immortals when you follow an /__/ incorrect walk-through guide. __ / \ You may also want to visit our quest section on our web pages: \__/ http://www.legendmud.org/Reference/quests.html ___ ___ \ |----------------------------------------------------------------| / /__| LEGENDITES: Information Regarding the People of Our World |__\ '----------------------------------------------------------------' A couple of noteworthy correspondences crossed our desk this week: A small piece of paper from Rapunzel reads: It doth please me immensely to announce the generosity of the witch, Jenna, who was caught placing balls of light, armor, and shields, at the disposal of the lowly in experience. Mine thanks. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= And another crumpled note, that bore many deep scratches that showed the author's anger clearly, reads: My fiance, Wyth has cheated on me with some wench. I can promise you, no wait i shall guarantee, that i will hunt the wench down and place my dagger in her back. One wonders if Wyth should be watching his back as well. ___ ___ \ |----------------------------------------------------------------| / /__| Clan News |__\ '----------------------------------------------------------------' The Institute of Healing Arts is about to celebrate their one year anniversary of forming. This RP clan was established on May 28, 2001, by the Headmistress Lady Emrysia O'Cuinn Royce, who is also the the High Chancellor of Carian Trag. So please congratulate them on their success. The Institute's purpose is to educate and promote the healing arts, in all disciplines, and encourage proper use to the benefit of all. They accept all worthy applicants who have a distinctive character. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Freedom Fighters clan was formed on May 24, 2002, by Wyth. The clan's purpose is to help the weak, and to protect the poor. For more info, you should contact Wyth or any member with {Freedom Fighters} in their title. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Knights of Legend once again had the most members who had been active at least once in pkill in the last week. They were closely followed by the Grengels, the Dark Enforcers and the Mercenaries. The IRA and the Syndicate each had one person out on the front lines, but no action was seen by the members of the Grand Coven or the Hermetic Order. Despite there being 80 characters in PK clans, only a dozen or so of them are actively participating each week. How depressing it must be to see so many red entries when they type roster long. The real applause goes to those players who have more than one character in PK clans and are still able to keep them active on the pkill front. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There were 43 pkill deaths in the last week, so come on, let's get YOUR name up in lights! Have you witnessed/commited any glorious or nefarious deeds? Send a short report to us at the LT. If you are looking for a fight, recruiting, or anything else related to the pk world, advertise here with us! It's free AND you'll get a token! Be a celebrity, the envy of all your friends! Tick off your enemies or just tell your side of the story! The possibilities are endless -- act today!! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are currently 19 RP clans and 8 PK clans. This leaves open slots for five (5) more clans to form. For more information, read HELP CLAN and see the clan information list via the CLANS command while logged into the game. For a basic handbook and reference for players interested in founding and running a clan, visit http://www.legendmud.org/Reference/gm.html. _______________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMUD?| (o o) \_______________________/ ooO_(_)_Ooo________________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| Excerpt from Coma I heard the voice again today... It was in late December, just before the solstice, that I first heard the voice... Contrary to popular belief, I'm not used to hearing voices in my head, so it sort of shook me up a bit. I had just come through the great Eastern Desert, headed west, toward Ireland. I had just crossed into Egypt when a sudden, overpowering urge to stop and rest a bit came over me. I was feeling antisocial that day, so I decided to forego staying at an inn in favor of camping out among the dunes. Hey, I said I didn't typically hear voices, I never said I was sane. The night passed uneventfully, though it was hot and uncomfortable and I didn't get much sleep, but in the morning when the brutal Egyptian sun began to rise, I was hypnotized by the golden orb as it ascended, and I could only sit there, awestruck, as the sun spoke to me with a voice like molten gold: 'Mortals... so frail... and you, more frail than most... A species so frail in body might have compensated with strong minds, but this is not the case... You mortals, even my favored children, seem only to grow weaker with time. I am Ra, I am the Sun, I am strong while you are weak. I am eternal while your existence is all too brief... and yet, I for all my godly might, I am not all-powerful. Gods require the belief and adoration of mortals to sustain them. It is our meat and drink to be worshipped. I have glimpsed the future of this world in my visions, and it is dark. Someday, all of my priests will die, my favored children will be swallowed up, my name will be forgotten. I, my brothers, my sisters, my children, will all die. Throughout the world, I am known by many names. You, and a handful of others, who travel freely from era to era, must seek out these names. Preach to those mortals who lack proper respect for the sun. Teach them the names, that they may believe in me even after my favored children have passed into nothingness... This is your task... This is why I have appeared unto you...' ...and that was all. Suddenly, the sun was just the sun, the only voice I heard was my own, whispering in consent. The sun-god Ra had set me to a great task spanning centuries... How could I refuse? Why he had chosen a crippled thing like me, someone reliant on powerful medication just to live and breathe, I can only guess... Perhaps because he knew an incomplete person like me just wouldn't have much else to live for. I don't care. It's a purpose, the sort of thing I've been looking for. Now I can stroke my ego a bit, and tell myself I'm not just a cripple or a junkie, but one of Ra's chosen. Yeah, that's a conceit, but it's a very attractive conceit. Now I've got a bit more on the agenda, though, than just wandering around looking for trouble. Now I've got to find every sun-god legend in the world, and spread that knowledge around. It's the least I can do for an entity that actually saw something more in me than a virus and a drug. ------ Is Coma hallucinating, or has an ancient god actually contacted him to do its bidding? Only time will tell. It would be nice if other players would get involved, aiding in the research, but Coma is prepared to do his task alone... He's used to doing things alone. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Making of a Dragon Hunter Tickles, a ticklish man, was riding along on a normal day just being ticklish. He saw a cave. Pondering to go in the cave he sees a friend. He yells, 'Hi Charming!' Charming runs over and says, 'Hi how are ya doing Tickes' Charming then notices the cave also. He says, 'Let's go in Tickles. With your magic abilities and my fighting I'm positive we can take anything in there.' So Tickles and Charming got off of their horses and went in. They were walking and saw a magician. Tickles quickly threw a fire ball at him and Charming sliced his head off. Eventually, they came to a small set of stairs. When they went down them, they were in a small room with a coffin in it. Before the coffin was golden treasure chest. It had a diamond latch with a tiny key hole in it. The chest had rubbies, saphires, and emeralds all over it. Tickles looked up at the coffin. He said, 'Charming, let's open the coffin and search for the key.' They tugged as hard as they could but could not open it. Charming then said, 'Wait! I have a few strength potions.' He gave one to Tickles and quaffed one himself. Now they grabbed the top and ripped it off. They found a skeleton. It rose up out of the coffin and said, 'I am Erdrick, you must defeat me for the key to the chest.' Tickles started chanting and created a doppel ganger. He gave the doppelganger some armor and a sword. Charming went berzerk and charged right at Erdrick. The doppelganger charged forward to help Charming. Tickles threw a fire ball which exploded right on Erdrick, who reeled back. Charming use the chance to strike Erdrick. He swung his sword around to destroy the skeleton when Erdrick cast his own spell. Charming found himself, entangled, unable to move. Erdrick swung his sword into the doppelganger and blew him into a million pieces. Tickles stood mesmerized. The skeleton is starting to chant again and Tickles snapped out of it. He dispeled the magical bindings on Charming. Free to move again, Charming sliced Erdrick's head clear off of his shoulders. But Erdrick grew another head and said, 'You have done well, knights. Take this key and open the chest.' Tickles takes the key and the skelaton dissipated. As he inserted the key and turned it, the chest exploded with a bright light. He looked into the chest and found a tablet. The tablet read, 'You who are reading this are the decendant of Erdrick. You will now be known as 'a cruel-eyed hunter of dragons' and will be seen as a hunter with cruel eyes as you pause on your quest to scan the skies above for dragons. Now go forth and you shall kill the Dragon Lord.' Shaken and changed, Tickles, a cruel-eyed hunter of dragons, left that small room with Charming to go talk to some people about what happened. His destiny awaits as he embarks on his quest to kill the dragon lord. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Legendary Times is published by the immortals of LegendMUD. Please send replies, additions, or corrections to our address at [email protected] for inclusion in the next edition. All subscription options are now handled at this url: http://www.legendmud.org/lists/listinfo/legendarytimes For RP submissions, copyright ownership remains with the author. We do reserve the right to moderate the forum and edit or reject any submission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=