Volume One Issue One

From The Legendary Times
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.../                /_/..\______/./_____/./__/.../__/./_______/ MUD
../________________/      WHAT'S GOING ON AROUND HERE

 LegendMUD runs at moraff.austin.com port 9999 or (198.3.1118.108 9999)
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This marks the first digest of the Legendary Times, the newsletter and 
discussion forum for LegendMUD. Since we're just starting out, we'd like 
to get a little feedback on how we're doing so far and some background 
info on our players. This will also give us an idea of where to start 
debates. If you would take a few minutes to answer the questions and 
return this portion we'd appreciate it.

1) Where did you hear about LegendMUD?

2) How long have you been playing here?

3) How do you find the overall atmosphere of LegendMUD to be?

4) How do you rate yourself as a mudder? Novice, Average, Expert? 
   Are you/Have you been immortal elsewhere?

5) How do you rate LegendMUD's level of difficulty? If you think the
   learning curve is too steep, do you have any suggestions, to help
   first time players who don't have the advantage of repeat player
   knowledge?

6) Which hometown did you start in?

7) What type of character/s were/are you looking to create? Have you
   succeeded? Did you have to reroll to do this? How many times?

8) What do you like best about LegendMUD? Least?

9) In existing code (global or area), what changes would you like to
   see? What area needs the least work and what did it do right? 
   What area needs the most work and what did it do wrong?

10) What else would you like to see implemented at LegendMUD?

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                        GENERAL MUD NEWS

New area additions coming soon-- Aztecs, Beowulf, more Ancient Egypt, 
Iroquois, Ancient China, the French and Indian War, San Francisco,  
Antarctica, and an expansion to Victorian London.
                            
NEW CODE IN THE WORKS: 
All of these are at one stage or another of completion. No time tables 
can be give at this time as to when they will exactly be implemented.

GUNS and other missile weapons have been in testing and are nearing 
completion. People from high technology places will be better suited to 
using guns in places with high technology. The less technological the 
locale, the less reliably they will work. Also planned to coincide with 
this is making magic work less reliably the farther from magical locales 
it it used.

VEHICLES will be similar to mounts, but objects, not mobs. These will be 
very versatile, covering anything from bicycles to trains running along 
'tracks' to submarines to WWI fighter planes. 

MORE SPELLS & SPELL HELP FILES are coming, we promise. Spell help files 
will have limited access depending on which school of magic you choose 
to specialize in (i.e. creation vs causation). The remaining spells are 
ones that Sadist will have to code due to changes in the way the look 
command works or other more complicated implications. Again, no time 
tables. A few spells have not been implemented, because upon second 
look, they may be too detrimental to game balance.

ALIGNMENT/HONOR and a new CHALLENGE SKILL have been outlined and are 
awaiting coding. Alignment would be a measure of how honorable a 
character is. The skill CHALLENGE would be one where characters could 
enter honorable one on one combat to increase their alignment to 
counterbalance such dishonorable actions like backstabbing.

REGISTRATION OF SHORT AND LONG DESCRIPTS is coming soon to LegendMUD.
You will be able to pick what people see when socials are performed and 
when people look at a room in which you are standing. The description of 
what you look like when people look at you will not be affected by this. 
For example, instead of 'Kaige the goddess of small rodents is here.' 
You could expect to see something like 'The goddess of small rodents is 
here.' With no indication of name or current title. Immortals will have 
to have their name in their long and short descripts in order to make it 
easier for newcomers to identify them. Your names will remain in the 
'WHO' list, and also be used anywhere else names are used instead of 
short descripts. We are attempting to encourage more roleplaying; 
however, descriptions should reflect at the minimum the era you 
orginated in, to preserve the fairness of other players' expectations of 
your abilities. A DISGUISE skill is in the planning for those sneaky 
types. Also, offensive descriptions will not be approved. More details 
later on how to register your 'unique' descriptions.

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 Legendary Times is put out by the gods of LegendMUD. Please send all
 replies/additions to [email protected] for inclusion in the next  
 edition. We, however, reserve the right to moderate this discussion,
and may object to some submissions. If you feel we have wrongly omitted 
 one of your messages, please talk to either Kaige or Ptah online or 
 through EMail and see if we did indeed receive it in the first place.
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