Volume One Issue Three
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ............._______ ............/ / LEGENDARY TIMES .........../ / ........../ /.....______.._____.....______.._____.......____ ........./ /...../ /./ \.../ /./ \...../ \ ......../ /...../ ___/./ ____/../ ___/./ __. \.../ /\ \ ......./ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ....../ /...../ __/../ /____../ __/../ /.../ /./ /./ / ...../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ..../ / /./ /./ /./ /.../ /./ / .../ /_/..\______/./_____/./__/.../__/./_______/ MUD ../________________/ WHAT'S GOING ON AROUND HERE LegendMUD runs at moraff.austin.com port 9999 or (198.3.118.108 9999) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ISSUE THREE, VOLUME ONE Sept. 22nd, 1994 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ***SITE UPDATE: It's official: moraff.austin.com will no longer be the site of LegendMUD two days from now. We don't know where exactly we are moving yet but we will let you know via this channel and by any other means including posting on the newsgroups. All is not lost, however! Thanks to the efforts of a few nice people, we do have at least one confirmed site to move to, though it suffers from a lack of space; we also have one long-term solution which will take time to put into place. We are attempting to obtain an academic site with high quality connection, academic sponsorship, and stability, however. We'll keep you updated of course. Look for special editions of the Legendary Times with late-breaking news. Many thanks to the people who offered to help with site troubles, some of whom went far beyond the call of duty: (in alphabetical order) Aragorn Arkady Arkenstone Ganelon K'Mala Obmig ***LECTURE SERIES: Dominic's talk on "Military Life: Blood and Duty" was a great success, with the attendance of some 20-30 players at different times. We hope to have more events in the lecture series in the future. Please contact Ptah if you have ideas for any events. They may include plays, (either performed by mobs or by players), readings, talks, q&a sessions, meetings, or guests to the mud. We hope to be able to offer archives of transcripts of these sessions sometime soon, once we have an FTP site to put them at. ***NEW CHANGES: You've all been waiting for them, so here they are. These changes should be in the mud by Thursday night--that's tonight, as you read this. BUG FIXES: - blinding flash no longer blinds the caster. - the blind spell is now an aggressive spell. - poison is now an aggressive spell. - scatter is now an aggressive spell if the victim is forced to flee. - same with fear. - many agg spells and spells that could be used as agg have been adjusted so they do not work if you attack someone you are not supposed to be able to attack. GENERAL CHANGES: - you now gain prestige for every kill of a mob whose prestige is greater than your own. - alignment now changes with every kill. Please note that aligned equipment will begin to matter now. NEW COMMANDS: - whoshort: gives a shortened version of the who list, without titles. No more terrible spamming from checking who. :) NEW SKILLS: These new skills will need teachers put in the game before you can learn them. The help files for them are in now. - haggle: a lvl 1 skill, this permits getting better prices from shops. Use the HAGGLE command to use it once you learn it. - begging: for those who do not have the skill, BEG will work normally. After you get the skill, BEG may result in the person giving you money--be it mob or player. - cook: this should enable the ROAST, BAKE, and STEW commands. These may be performed on filets to double their food value. This one is still a bit buggy and may not work by tomorrow. - meditate: this skill is intended to appeal to mages, herbalists, and the forthcoming martial arts specialty. While meditating (requires you to rest) you regain mana at twice the normal rate. - eloquence: enables the SPEAK command, which results in "You eloquently say, 'xxx.'" A prerequisite for most bardic skills. (See below). - play: PLAY or PLAY will result in trying to play that tune. A prerequisite for many bardic skills. - praise: PRAISE or PRAISE will result in boosting the victim's prestige if successful. Requires play or eloquence. - satire: SATIRIZE or SATIRIZE will result in lowering the victim's prestige if successful. Requires play or eloquence. - calm: CALM or CALM will stop a raging person from raging, or if they are fighting but not raging, will stop them from fighting. Note that if you calm one person in a fight, they will just start fighting again when hit by their opponent. Aggressive mobs will still be aggressive after being calmed. Requires eloquence or play. - inspire: INSPIRE or will make a fighting person rage, whether or not they have the rage skill. Requires eloquence or play. - entrance: ENTRANCE uses music to set the victim to dancing madly and frenetically, until the next tick. During this time, the victim may fight back against others, but will not be able to initiate any actions, just as if they were sleeping. They will also take extra damage from hits, at the same rate as if they were sitting (33% more). They can still flee. Requires play and an instrument. - tumble: TUMBLE will result in somersaulting around. However, it also gives an automatic chance of autostanding instantly after a bash or a headbutt. - judge: an enhanced consider that gives phrases comparing your ac, hp, current hp, dexterity, strength, and alignment to that of your target. JUDGE . - armslore: a skill that gives the rough damage and weight of guns and weapons. ARMSLORE . All the above skills are the work of Ptah, so please let him know what you think. NEW SPELLS: These will appear in your allspells list immediately and you may figure out the word combos and learn them immediately. The following list is for several circles and all schools. Notice that there are several spells which seem to be repeats; they are different cause and create versions. Generally speaking the cause versions are directly offensive and the create versions create an item with the same effect as the cause spell. - create watery death: creates a potion with the effect of watery death. - watery death: offensive spell - create fiery death: creates a potion with the effect of fiery death. - fiery death: offensive spell - instant death: targeted spell, your victim dies. Period. No XP gain. - create death: creates a potion with the effect of instant death. - empathy: allows you to restore another's hp, mana, and mv by taking their own deficit upon yourself. If their deficit is to great, it may have bad results for you, up to and including death. You must be good to chant this. - fever: affects victim with fever, which prevents tick gain. - vile green goo: creates said item, which is nasty throwable stuff - stun: sets a victim to stunned - dream send: sends a dream to a specific sleeping person anywhere in the world. - wither: offensive spell - contagious cough: affects area with plague - evil thoughts: offensive spell--must be evil to chant this - beam of pain: offensive spell - etheric void: offensive spell - ice dagger: creates an ice dagger - flaming sword: creates a flaming sword - weakened armor and weaken armor: cause and create versions of a spell that lowers a target's ac. - fire water: creates whiskey in a drink container - wave of nausea: area effect offensive spell--cannot be targeted! All the above spells are the work of Kaige, so please let her know what you think. ***AREA UPDATES: - Hell has added something of great interest to mages, especially with the new spells going in. - Beowulf was put on hiatus while the new skills and spells were coded. - Work proceeds apace on San Francisco and French-Indian War. - Look for an expansion to Egypt very soon, with shops. - Llew's working on a Medieval Japan too, having switched to that from Ancient China. China's still on his list however! - Fionn is on vacation in Europe for a month or so. In the meantime, all serious problems with Ancient Ireland should be sent to the senior immorts to be dealt with. ________________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMud? | (o o) \________________________/ ooO_(_)_Ooo_____________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| \|/ \|/ \\||// \!/ SOCIAL ITEMS: First, a word from our sponsor: MERCENARY offers low, low rates on commissions. Specialist in ambushes, murders, harassment, and deeds too dastardly for you to admit you want done. Pest Control is a particular specialty. Current rates : 12th-19th level: 1K gold per level 20th-25th level: 2K gold per level 26th-32nd level: 3K gold per level - Well, this week I get to do the column, because our estimable social editor K'Mala is getting a root canal on the day this issue hits the virtual presses. How about we all deluge her with sympathy cards, huh? - One thing which has everyone talking is the late-breaking news that a familiar LegendMUD inhabitant has undergone a drastic change of heart! It seems that shortly after killing Mercenary, Dagda (well-known for her sexual proclivities and assorted scandals) was visited by a divine vision. Her heart was shocked when the depth of her iniquity was revealed to her, and she has reformed totally. She's become a celibate itinerant nun, preaching good and aiding all, deserving or not, who need assistance. The vision revealed to her that if she fails to stay good, or if she fails to act as she ought, she may be dragged down to the pit of Hell and there her soul may be utterly destroyed. However, we all know Dagda, and I'm sure you agree with me that she may need help in treading this treacherous path to reform. So all you good people, help her out... and all you bad people, try to trip her up. :) - Hunter_Rose's and Katya's wedding went very nicely indeed. Attendance was well over 20. K'Mala conducted the wedding, and the only slip-up was when Hunter_Rose seemed more eager to taste the wine in the glass she gave him than to follow the ceremony. It also seems that Dusty and Hunter_Rose patched things up somewhat, as she provided the music for the ceremony. She was seen whispering in corners a lot with the bride however, and plenty of barbs were traded with the groom. The reception was held in the Wild Boar Tavern, where couples danced. Khelleck dove for the garter, and put it on a blushing Rusalka, who had run to another room to avoid the bouquet, but to whom it rolled anyway. :) A sign of a future alliance between the Knights and the Hermetic Order? - In other romantic news, Arkady and Caidi eloped recently, when nobody was around. The wedding was conducted by the Bishop of Hereford, who apparently wouldn't stand still for very long, being a fellow of short attention span, preoccupied as he is with the water situation in his hometown. Caidi and Arkady have a relationship of long standing. Gifts and congratulations are accepted anytime. - In a surprise development, Magdalen and Socrates have announced their engagement. This was a whirlwind romance. No wedding date has yet been set. There is also a rumor flying around that Magdalen may be retiring from the leadership of the Order of the Scroll... truth or fiction? Who knows, clans are in turmoil recently... - ...especially the Order of the Knights of Legend. Khelleck was elected the new Guildmaster of the Knights, and he named Sir Gwystel and Sir Matrix as his deputies with full powers to act in his stead. The Knights have lost several long-standing members to associate status recently, such as Aragorn and Arkenstone, and there have been rumors of some internal conflicts lately. In particular, the good knights may be wondering about some new organizations being formed... - ...among which are, word has it, as group of assassins for hire, whose secret clan hall may be completed any day now. No word on who will be running this group yet--or indeed if his/her name will ever be revealed. These guys will likely be an enemy of the Knights of Legend, as will be... - a new order of knights, most likely Antipaladin types. The word from on high is that Flagg, deity of Hell, is serving as the focal point for worship for this group, so I imagine we can expect evil galore. - Finally... the creator if Eire is there as we speak. Fionn has gone to seek refuge in Ireland and England for a month. He'll be back after his vacation with plans for a new Antarctica area. If you didn't give him your address already, tough luck, you won't get any postcards. Fionn was ordered NOT to kiss the Blarney Stone as he does that well enough already. :) -Ptah, social-editor-for-a-day-who-doesn't-plan-on-doing-it-again-but- also-won't-get-a-root-canal-to-avoid-it