Volume Six Issue Ten
Jump to navigation
Jump to search
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __. \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.sig.net 9999 199.1.78.16 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://mud.sig.net/ ftp://mud.sig.net/pub =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME SIX, ISSUE TEN February 26th, 1999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS - The Editor's Note - - Upcoming Calendar of Events - ARTICLES - The Immortal Report - - February Usage Analysis - - Spring Feast Tinyplot - - Prize Machine Contest! - LEGENDITES - Announcements - - A Berserker is Born - - A Summons to Arms - - Ganymede Finds an Answer - - Tiphareth - ___ ___ \ |------------------------------------------------------------------| / /__| EDITOR'S NOTE |__\ '------------------------------------------------------------------' RP Interference Hello All, For some reason I'm sticking to theming my titles after pkill-related vocabulary, just seems to work :) Hopefully no one will take the analogy too much deeper! At any rate, RP Interference. This is part of my series on RP ettiquette, as I see it. For the purpose of this article, I'm defining RP Interference as: attempting to make dramatic and unwelcome changes in someone else's rp without talking to the person before hand. Other variations include: taking an existing plotline and trying to change it for OOC purposes, or attempting to undermine the RP altogether out of spite. I've seen many cases of RP Interference in my time, sometimes with someone trying to join a scenario but doing so in a way which is inconsistent with the current participants, or claiming that someone else is lying/stupid/spammy, or (because of some OOC conflict) deciding to screw the other person over. And thus the perpetrators of RP interference can range from the well-intentioned but ignorant, to the downright malicious. It's important to acknowledge that RP, unlike real life, requires the consent of all of those involved. It's bad style for people to, say, argue on chat over and over and over "There, you're dead!" "No, I'm not." "I did this." "No you didn't." "I am this." "No you're not." -- one person directing the mutual RP one way, and the other person refusing to follow. As much as you might want to be someone's progeny, if they aren't interested in taking their RP in that direction, or if their RP nature is counter to what you claim it to be, you can't force the issue, and it starts to look silly, and can even become downright uncomfortable and unfun for others when you try. RP interactions hinge upon the ability for one person to claim some thing is so, and for those around to behave as if it is so -- you behave as a wizard, you are a wizard, you say your hair is blond, and it is blond -- unless one is RP'ing a sceptic, or disbelief itself is otherwise in character. It's important to play off of what the other person gives you, and to give in return; to ask questions and examine limits, but to treat them with respect. There is a delicate balance to be struck, between keeping RP scenarios open, spontaneous, and flexible (an RP that forces the world to adjust to you, or which demands that other people break character, is not likely to be very successful!) -- and keeping each character consistent and "true" to their nature. Don't let fear of "interfering" keep you from being involved, but do let the possibility of accidentally interfering change your actions. Examine the situation. Make inquiries. Enter slowly. Situations where the interference is unintentional can be frustrating, but are manageable. Sending an ooc-styled tell to the person who is struggling to enter an RP scenario, suggesting how else they might enter, is one very helpful approach. Addressing the "interferer" directly in an IC manner might encourage them to take a closer look at what you are trying to do. If worse comes to worse, you can ignore the person, but there's always the chance that you'll be "turning off" a valuable roleplayer, or future roleplayer, and making them feel shut out or unwelcome. Try to avoid making situations which are entirely pre-scripted, also public at the same time (except ceremonies or short events), unless you are prepared to frustrate other interested roleplayers. After all, while watching a play is enjoyable, the point is to become one of the players :) Recovering from malicious types of interference can be more difficult. As with other OOC-natured problems, you can try to work around the situation, coming up with excuses -- after all, no one can change your RP without your permission. You also have recourse to immortal intervention -- for arbitration if you choose, or protection from harassment if the situation is severe. In general, the imm staff is lenient with channels being used for RP purposes, in fact we love it :) -- so don't let anyone drive you off of channels, and if you're getting flak from others about it, don't be afraid to stick up for yourself, and call on immortal help if you need it. We don't always see everything, but we always do our best to respond to requests for help. Love to All, LadyAce ___ ___ \ |------------------------------------------------------------------| / /__| CALENDAR OF EVENTS |__\ '------------------------------------------------------------------' [All times are system time unless otherwise specified] <-> <-> <-> <-> <-> <-> March <-> <-> <-> <-> <-> <-> Saturday, March 6, 3:00 pm - TinyPlot: A Spring Feast Gisborne Castle, Nottingham Thursday, March 11, 7:00 pm - Q & A in the OOC Auditorium Sunday, March 14, 3:00 pm - Trivia! by LadyAce, Round 12 of 12 Wednesday, March 17 Happy St. Patrick's Day! 6:00 pm - Irish Casino Game Sunday, March 21, midnight - Headworn Prize Item Contest Deadline ___ ___ \ |------------------------------------------------------------------| / /__| NEWS AND REPORTS |__\ '------------------------------------------------------------------' The Immortal Report Kaige sorted bugs and typos, and did the usage analysis for February. ADMIN: Sandra did mostly online stuff this week - answering questions, pkenabling a few people, a few warnings and such. Chocorua checked a password for someone, dealt with player complaints, and participated in various immort discussion. Flagg did normal PR/Admin stuff. Wraith went through boards. Zandy changed a description, directed a player to our website to get back issues of the LT, talked to players about housing and proper use of channels, and caught up on boards. BUILDING: Rufus wrote some builder-related code, and clarified some documentation issues. Charity has been coming up with some feedback for LadyAce about Crusades. Cheyla added in a whole ton of acts. Got a couple more teaching acts out of the way and fixed a couple of typos. Croaker worked more on Greece, adding about 30 more rooms, and more mobs. He also made a few more minor tweaks to PIsles. He hopes it to be ready for playtesting in about 4 weeks. Flagg has two new HOL mobs coded and in testing, and is working on a third. Kae fought with her testmud and read through a few of other people's area files to pick up tricks. Kheldar worked on his area and answered questions online. Sabella added what she's been working on into the general imm archive so she could get to it from work, and is still working on her area. She's also been helping with players in the early morning when fewer imms are on. Rusalka had a busy week in real life, but she did continue to test Ladyace's area. Wraith fixed some bugs in his area. LadyAce made more fixes to Crusades. She also restarted work on Klein, starting out with a personal todo list, and playing with the map. Sandra is finishing up Pittsburgh. She added lots more acts, and is rapidly approaching imm testing. Kaige clarified documentation, added to housing in london, made various small bug fixes and housing bug fixes. CODING: Ea! implemented mesmerize as an imm-only skill, and did some ground-level work for trees. He made it so charmies couldn't be used for tell harassment, or be ordered to write or mail stuff. He also made clan membership time out after 5 days rather than 3 reboots, implemented the ownership timer to time out ownership after 2 RL days. He made items in furniture charge rent, made the ownership update work, He made it so that str doesn't remove the bind affect if you break through it (though it still moves you to the next room), made prompt show in the same order as group does, made fixes to imm-only commands, and made expel/aquire available to members of the clan. He also worked on fixing a few memory leaks. (Thanks, Sadist! who located and fixed a slew of them!) Chocorua updated his code and worked on making his home machine more usable. Snapper did several strings and restrings. He says that Currency is not totally finished but it works. Rufus fixed a bug in housing where people were getting charged for items they did not own. He also fixed the 'at 0 hps and stunned but never wake up' bug (hopefully). Sandra committed the step and swing socials so that they could be put in the testmuds. Kaige fixed Clan Channel Colors, made clan keywords follow the same rules for player names now, including not allowing existing ones from the playerbase. She also added commands for builders. She took mobs without long descs out of scan and census and made lots of general improvements regarding info now announced on clan channels and forming/disbanding announced on system. Begging now takes half of your prestige. PLAYER RELATIONS: LadyAce ran trivia, a Q & A, and put out an LT. She also did normal strings, lots of housing zips, etc. Flagg ran a scavenger hunt with a dozen easy to get items. Natalia archived some characters, ran a game of no rules tag, doing strings/restring/storage strings, and did lots of talking with people. Spencer hasn't spent as much time on-line as he would have liked, but did a few strings and re-strings. Tad did the usual online mass of strings and restrings and zip strings, and a few desc registrations. He ran a monty-python themed scavenger hunt and helped out with the Expies Ceremony. Offline, he added some acts to paul, so that folks can buy drinks for other people in the ooc lounge! <*><-><*><-><*><-><*><-><*><-><*><-> LegendMUD Connection Analysis February 1 1999 - February 28 1999 February Peak Mortal Players 77 February Peak PK Enabled Players 25 Pkenabled Characters represent approximately 24-26% of active characters. The table below shows the Average Mortal Players and Average PK Enabled Players connected to Legend by hour of the day polled approximately on the hour system time during the period noted above. The last table shows the same averages as calculated by the day of the week. hour 0 1 2 3 4 5 6 7 8 9 10 11 ------------------------------------------ avg 41 35 33 31 28 25 24 23 26 27 34 35 pke 10 10 8 7 6 4 4 4 4 4 6 6 hour 12 13 14 15 16 17 18 19 20 21 22 23 ------------------------------------------ avg 36 39 39 41 43 45 46 47 48 51 51 48 pke 6 8 8 9 11 12 13 14 15 14 14 13 day MON TUE WED THU FRI SAT SUN ------------------------------------------ avg 39 39 36 35 37 40 39 pke 9 9 9 7 8 10 9 <*><-><*><-><*><-><*><-><*><-><*><-> Spring Feast Tinyplot The Spring Feast Tinyplot will commence at 3pm on Saturday, March 6th. It will involve traditional elements from the medieval feast, including a fascinating variety of food and entertainment! While many tinyplots build off a particular chain of events, this one will build off of a single event -- that of a gathering and celebration -- and then develop from there, according to the interests of the participants. There are a ton of ways that you might participate. The poets, musicians, and bards among us might choose to entertain with a verse or song. Dancers might perform a jig. Jesters might tell a few jokes or play a few pranks. Ladies and gentlemen, young and old, might find this a delightful time for a bit of carefree flirtation, easily blamed upon the wine and gaity. Come, meet new people, socialize, be entertained, and be merry! You might even find a little prize in your pudding. If you are interested in participating, you might choose to speak with a PR immortal about how your character's RP might be involved with this celebration. All are welcome, but in order to provide food for all, please try to let LadyAce know that you are coming. <*><-><*><-><*><-><*><-><*><-><*><-> Prize Machine Contest! I'm running another contest for the prize machine -- this time the item is headwear rather than shirts, but the idea is the same. You think up the best, most clever, attractive, or hilarious headworn item you can, and I'll pick my favorites for inclusion in the prize machine. As an added bonus, winners will get their design strung to their headworn item, or a prize token to try their luck with other people's ideas. All entries are due by system midnight, March 21. Send in your ideas via mudmail to.... LadyAce ________________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMUD?| (o o) \________________________/ ooO_(_)_Ooo________________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| ___ ___ \ |------------------------------------------------------------------| / /__| LEGENDITES: Information Regarding the People of Our World |__\ '------------------------------------------------------------------' Announcements! ============ People: ============ Alejandro and BrookLynn are now engaged, and will be married on March 19th, on the London Bridge. =============== Advertisements: =============== Are you a lvl 50 that is tired of doing nothing all the time? Well, then join Clan Lazy! We always have someone on who would like to do something that involves being Lazy. Currently located at the Tudor Broadwalk. Give a tell to Ulric for more information! /*\*/*\*/*\*/*\*/*\*/*\*/*\*/*\ A Berserker is Born It was a cold night a few weeks after the celebration of the return of the sun. It was silent. Sigrid was lying in her bed listening carefully, hoping to hear footsteps. Her elder brother Njall was out this night, out for revenge. Two days ago they had found the cold bodies of their father and uncle....stabbed by spears through their heart. The spears were marked with Hungeir's symbol. Njall did not hesitate a second. When he pulled the spears out of the corpses he swore to take the proper revenge. Hungeir Bjarkeson had to die. Was that the door? Yes, there were footsteps. Her heart started beating faster. If just it was he. A dark figure entered the room. It was he. Njall had returned. He quickly crawled under the furs with a silent nod to Sigrid. He had succeeded. It was late before Sigrid managed to collect the sheep and get them back to the stable. She hesitated a few second on the top of the cliff, and looked at the moon, enjoying the cold wind. This was the place where she and Bjarke used to meet, almost every night for the last 6 month. She loved him. But not any more. Now they were at War. After a few minutes she returned to the reality. The sheep had returned to the farm on their own, and she ran downhill after them. She checked to be sure that everything was as it was supposed to be and returned to the main building. Njall was lying on the floor covered in blood. His own blood. He tried to say something. She ran to his side and took his hand crying that he wasn't going to die. Njall knew better. "It was Bjarke," he whispered, "He came for revenge. It is over now. Our family is dead. Nobody is left." Sigrid saw the bloody dagger in his hand. Yes, it was Bjarke's dagger...how many times had she seen him use it when they had been together. They were all dead now, because of this War. All of her family was gone, and only she was left. She reached for the dagger. It called for revenge. Bjarke had to die. Njall tried to move the hand with the dagger away from her, whispering that there was no point in more deaths. But she knew better and the moment she grabbed the dagger her eyes met Njall's. He was relieved, she would give him a path to Valhal. Her only love was the first man she killed. /*\*/*\*/*\*/*\*/*\*/*\*/*\*/*\ A Summons to Arms We live in a world full of sorcery and anarchy. Murderers and thieves go unpunished, and in some sad occasions even celebrated. Obscure sects and cults are allowed to establish themselves as if were they respected and contributing factions of the community. British pop music has become as reasonable a case to rally about as was once the true faith. Amidst all this lawlessness, egocentrism and workings of the Devil stand we, the Knights Templar, ever attempting to defend the true light with all means available to us. Some are warriors, defending the word of God with steel and plate. Some are healers, helping the warriors return to their battles, and aiding travelers and others as they can best in this struggle. Some are traders, ever attempting to vent funds from the material pleasures and other misuses of this war-torn world into a nobler and truer purpose. It seems that even in the most peaceful of times, those who fight for the good of man and for Christ are outnumbered by those selfish ones who will use any means to further their own purpose or the purpose of some netherwordly prince who wishes ill on all of mankind. 'Tis no secret that our ranks are not as swelling as we and our Lord would wish. Therefore, 'tis my wish to encourage you, the true-hearted man or woman with a desire to battle evil in all its forms, to grace our website a visit, and there peruse through the introductory files. Perchance you will find a new home and purpose in the Knighthood of the Temple. Perchance you will finally find that peace and nobility of heart that every man of woman must strive for. Please find the website address online by typing 'websites'. Yours in God, Tancred de Gisborne Master of the Temple /*\*/*\*/*\*/*\*/*\*/*\*/*\*/*\ Ganymede Finds An Answer 'Here it is,' said the young Knight, as he carefully opened the small wooden chest. From inside of it, he produced a small, very dusty leather-bound book, its edges slightly bent and its pages yellowed and wrinkled with age. Lady Flower O'Brien, the pretty blue-tressed girl clad in an odd mixture of stately armaments and garish futuristic streetclothes, knelt down next to him and gazed at the book, her eyes full of wonder. 'What is it?' ''Tis a journal, written and kept years ago, which was lost amid the old things stored in the Knights hall which I sorted through before we moved,' Ganymede Alderon explained, still regarding the book intently, and turning it over in his hands a few times. 'Twas my father's.' Flower's eyes grew wide and she exclaimed, 'You're kidding! What does it say?' Ganymede blew some dust off of the cover and opened the little book with a creaking sound, the dry pages crackling softly in protest of being disturbed after so long a rest. 'It appears to be a journal he kept long, long ago, starting from before he became a Knight. The entries are short. It appears that he was having a bit of trouble writing in English when he first arrived, but it gets clearer later on. There is much in here--mostly internal monologues, brooding introspectives, and so on. An interesting window into his mind. But there is one entry in particular which caught my interest. Here--this page. Read it.' The lady Knight carefully took the journal from Ganymede's hands and laid it in her lap, and studied the sprawling, spidery hand that belonged to Crowe. Here is what she read: 'London, October 17, 1874. I have been studying the circumstances behind my entry into this Strange Future World. I can remember my old life in Tara much more clearly now, my life in the Dun, my services There, and I can remember being murdered There. After that I know only Emptiness and Void, for what seemed like an Eternity. Perhaps it WAS an Eternity, but I don't know. 'Then I arrived here, suddenly and strangely, and I believe finally I understand why I am in this strange City after so long. I did Die, of that I am certain, but somehow I was revived in this future Time. When I awoke I found myself in a strange Little Room which smelled of dry plants and old Books, and Alchemy. I was lying on the floor. My head ached and I had an overall queer feeling. Being somewhat dazed and unsure of Who I was or Where, or Why, I left that place and wandered the streets in confusion for some time. 'However, today I returned to that house in hopes of finding some clue to how I got Here. Everything was as I left it--there were many books tossed about, and bottles filled with Odd Chemicals. Surely someone was here attempting to practice some arcane Magic. Upon the floor, dropped there with its leaves spread open, was a very large bound Book. It had been there when I came to several weeks ago as well. I recognized it immediately--it is a tome of Druidic lore and a manual of their Arts, wherein they laid out their strange Powers and which few outside their circle were allowed to see. I remember Kane showing one to me long ago, when he was my Master. 'I have brought it back to the Inn with me and studied it through, and a page near the middle of the Book appears to describe in detail a Process by which one might call upon the souls of the Dead, and let them alight once again upon the Earth. It seems that the Owner of this Book probably attempted to practice this Magic, and in that way brought Me here. Where that man has gone I don't know, but I shall keep it in mind to find him and discover his intentions, if I may...' Flower's eyes flashed up from the book and she looked at Ganymede excitedly. 'Gany! This means--this means there's a way to bring your dad back again! The druids knew how to do it! This is great news!' The young blonde man smiled softly. 'Aye, it appears that way.' 'So all you need is to get a copy of that book from the druids, and--' 'I'm afraid it is a bit more complicated than that,' Ganymede sighed. 'I asked them. They said there was only one copy of that book ever written, and it was lost years ago. They know not what became of it.' Flower's face fell. 'Damn! Then I guess--I guess we'll have to get the original book, won't we? Where is it?' 'I do not know,' said Ganymede, looking at her meaningfully. 'But if we have to turn this entire realm upside down in the process... we are going to find it.' /*\*/*\*/*\*/*\*/*\*/*\*/*\*/*\ Tiphareth The Six Sephiroth of the Jewish Cabbala of which Tiphareth is the center, are sometimes called Adam Kadmon, the archetypical human being. In Tiphareth we find the archetypal ideals brought into focus and turned into archetypal ideas. This is why one of the names of Tiphareth is the Child. Here, creation begins. An idea is spawned to grow into full-fledged existence. The chief virtue of the sephirah is commitment to a work begun -- and logically enough, its chief flaw is false pride. In chosing Tiphareth as our symbol to unite under, we have made a statement. For all our differences, for who we are and where we hail from, we are entities in development. We are conceiving of ideas, committing ourselves to see them take form, and sometimes, alas, falling prey to false pride in our work. We are not saints. Many of us are hellspawn in one way or another. Some in the quite literal meaning of the word. Some because they perceive themselves as cast out from the light, abandoned by god and men. We are all seekers. We areall striving to become more than we are. Our methods differ, but the goal lies along the same path: We are more than mere beings of the flesh, and we will ascend to our inheritance. Walking among you in various forms, we are travellers of time, of the soul, of the roads inside and outside the mind. We are seekers, we are those who know, we are those who know that they know nothing. Marcel Alexander, Esquire. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Legendary Times is published by the immortals of LegendMUD. Please send all replies, additions, or corrections to our address at [email protected] for inclusion in the next edition. We, however, reserve the right to moderate this discussion, and may object to some submissions. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=