Volume Ten Issue Twenty-Three

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 .............._______          
 ............./      /            THE LEGENDARY TIMES
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 ..../                /_/..\______/./_____/./__/.../__/./_______/ MUD
 .../________________/      running on         mud.legendmud.org 9999

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 VOLUME TEN, NUMBER TWENTY-THREE                              July 6, 2003
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          TABLE OF CONTENTS
                          The Editor's Note

                        NEWS, REPORTS, UPDATES
                          Calendar of Events
                            Recent Updates
                 LegendMUD June 2003 Connection Analysis
                           Recent Q&A Topics

                             LEGENDITES
                        A Hot Line From Hell

                              Clan News
                  The Washed Up Losers Clan Forms

                            The PK Front
                          A Squire's Test

                Star Gazing Part I - Echoes of the Past
                     Confusion and Frustration
___                                                                   ___
\  |-----------------------------------------------------------------|  /
/__|                      The Editor's Note                          |__\
   '-----------------------------------------------------------------'

I hope everyone who celebrates is having a good holiday weekend.

However, I've seen a lot of people complaining of how bored they are
again recently. And I remembered at least two articles covering general
boredom: one by Rusalka back in 1997 that can be found here:

 
http://www.legendmud.org/Community/lt_indices/Vol4/LTv4n8.html

and one I wrote two years ago about new ways to play the game that 
can be found here: 
 

http://www.legendmud.org/Community/lt_indices/Vol8/LTv8n15.html.

There were also a couple of specific articles by players that 
addressed boredom in pkill in the old LT issues.

You can easily search the website by pointing your browsers to the
sitemap page, http://www.legendmud.org/sitemap.html and type
in the topic you want to search for in the box by the SEEK button and
then hit SEEK. You'll get a listing of pages in which your topic appears.
There's a wealth of information in the old issues and in the old Q&A logs
and the discussion board posts just waiting to be discovered.

If you're not currently having fun but are bored out of your mind with
your current approach, you might want to consider looking at how you are
playing the game.

Have a great week!

-Kaige
___                                                                   ___
\  |-----------------------------------------------------------------|  /
/__|                   LegendMUD Calendar of Events                  |__\
   '-----------------------------------------------------------------'
          [All times are system time unless otherwise specified]
                    [NOTE: new time for Q&A is 7:30 pm]

                           JULY: MEDIEVAL ERA
                          S  M Tu  W Th  F  S
                                1  2  3  4  5
                          6  7  8  9 10 11 12
                         13 14 15 16 17 18 19
                         20 21 22 23 24 25 26
                         27 28 29 30 31

Tuesday,   July  8th         10:00 pm           Recalltag  
Thursday,  July 10th          7:30 pm           Q&A in the OOC Auditorium
                              9:00 pm           Trivia! with LadyAce
Sunday,    July 13th          5:00 pm           July Tinyplot in Medieval
Thursday,  July 17th          7:30 pm           Q&A in the OOC Auditorium
                              9:00 pm           Flag Hunt
Sunday,    July 20th          5:00 pm           July PK Event, TBA
Thursday,  July 24th          7:30 pm           Q&A in the OOC Auditorium
Thursday,  July 31st          7:30 pm           Q&A in the OOC Auditorium
                              9:00 pm           Trivia! with LadyAce

Coming in August: Summer Odyssey continues, focusing on the industrial era!

___                                                                   ___
\  |-----------------------------------------------------------------|  /
/__|                          Recent Updates                         |__\
   '-----------------------------------------------------------------'

    /\                            CODE UPDATES
   /  \     
  /    \    Bug Fixes:
 /_    _\     o Snapper may have fixed part of our instability. One of
   |  |         the builder tools was returning the wrong value and
   |  |         making memory problems.
   |  |       o Kaige also fixed a building issue that will suddenly make
   |__|         a bunch of acts that look like you're being set to laying
    /\          down, really do it.
   /  \     
  /    \    Typo Fixes:
 /_    _\     o stir (person) social - it says (her) not their name
   |  |       o 'create firey death' spell - sparkling vs sparking for
   |  |         the liquid
   |  |       o CHOKE crit failure "suddenly flip him on his back",
   |__|         should be flips
    /\      
   /  \     Misc Changes:
  /    \      o Identify Object now gives material type for armor
 /_    _\     o CALENDAR is now a synonym for EVENTS
   |  |       o Various changes and typo fixes to moods with actions
   |  |     
   |  |     
   |__|                         HELP FILE UPDATES
    /\      
   /  \     General Topics:
  /    \         ALIASES, SAY
 /_    _\   
   |  |     
   |  |                          SUMMER ODYSSEY
   |  |                       MEDIEVAL ERA UPDATES
   |__|     
    /\      If you want to suggest specific improvements or new additions
   /  \     to existing areas please don't hesitate to submit them on the
  /    \    idea/bug/typo channels or drop mudmail to the builder who is
 /_    _\   responsible for the area (check AREAINFO to find out!). And 
   |  |     please don't limit ideas and suggestions to these 3 months!
   |  |     
   |  |     Numerous NPCs no longer try to HEADBUTT nonhumans nor will
   |__|     they try to CHOKE or ELBOW the undead. There were also many
    /\      fixes for fights acts that could fire if the victim had fled.
   /  \     Also some acts where you were killed, weren't setting hp
  /    \    down, now do.
 /_    _\   
   |  |     1802 ALASKA
   |  |          Various minor bug and typo fixes.
   |  |     
   |__|     THE ALHAMBRA
    /\           Captain-general and the governor are better assisted by
   /  \          the guards and soldiers now. Various bugs and typos fixed.
  /    \    
 /_    _\   MEDIEVAL SEAS
   |  |          Be careful -- the serpent's attacks changed slightly.
   |  |          Various minor bugs fixed.
   |  |     
   |__|     VICEROYAL PERU
    /\           Updated gambling acts. Forage section expanded. Fixes
   /  \          the hag saying when her hours are and they changed
  /    \         slightly. Buitres won't wander inside. Condor has a new
 /_    _\        swooping attack. Various minor bugs and typos fixed.
   |  |     
   |  |                        Other Area Updates
   |  |     
   |__|     ANCIENT GREECE
    /\           Charmed mobs will be less useful for killing the
   /  \          cockatrice, the kraken, Hector, hydra, erymanthian boar,
  /    \         and the nemean lion. The cockatrice, hydra, and lion
 /_    _\        also have some new tactics. New mobs and items and
   |  |          shopkeepers were added. Gives the clothing a little more
   |  |          variety. The Phaiakians and visitors are no longer a
   |  |          nudist colony. Gives hints a la Sargasso on how to get
   |__|          out of the ocean maze - though not necessarily in
    /\           perfect safety. Fixes food appearing where it normally
   /  \          had. Bug/typo fixes, syntax fixes.
  /    \    
 /_    _\   CELTIC IRELAND
   |  |          Tika no longer smiles at nonhumans arriving. Fix for the
   |  |          pookahs, making sure that you can see the message when
   |  |          tossing pebbles. Various minor bugs and typos fixed.
   |__|     
    /\      PORT OF LONDON
   /  \          Fix to dreams that will hopefully stop the spamming.
  /    \    
 /_    _\   ANCIENT NAZCA, ARABIAN NIGHTS, AZTECS, BEOWULF, ROMAN BRITAIN
   |  |     and PICTISH COUNTRY
   |  |          Various minor bugs and typos fixed.
   |  |     
   |__|                    In Progress Area Updates
    /\      
   /  \     This section is intended to share what builders are working
  /    \    on behind the scenes. It is not a perfect record of progress
 /_    _\   as all builders do not commit updates every week. Badgering
   |  |     builders about their progress will get you flogged. 
   |  |     
   |  |             Kae           Larderello (Dante's Hell)
   |__|             LadyAce       Kleinstadt (Update)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                     LegendMUD Connection Analysis
                              June 2003

                        Peak Mortal Players 49
                          Average Peak was 37
                     Peak PKOK Enabled Players 28
                      Peak PKE Enabled Players 11
              PKEnabled Characters represent approximately
                        7% of active players.
              PKOKenabled Characters represent approximately
                        47% of active players.

                    Peak Accept All Characters 6
              Accept All Characters represent approximately
    2% of all active characters and 5% of active pkok enabled characters.

The first two tables below show the Average Mortal Players,  Average
PKOK Enabled Players, and the number that were "Accept All" connected
to Legend by hour of the day as polled approximately on the hour
system time during the period noted above.

The third table shows the same averages calculated by the day of week.

               hour  0  1  2  3  4  5  6  7  8  9 10 11
               ------------------------------------------
               avg  27 23 20 17 15 12 12 13 16 19 22 25
               pkok 14 12 10  7  7  6  5  6  6  7  9 10
               aas   0  0  0  0  0  0  0  0  0  0  0  0
               pke   2  2  1  1  0  0  0  0  1  1  1  1


               hour 12 13 14 15 16 17 18 19 20 21 22 23
               ------------------------------------------
               avg  27 29 32 30 29 29 28 28 30 31 31 30
               pkok 12 14 15 14 13 13 14 14 15 15 15 15
               aas   0  0  1  1  1  0  0  0  0  0  0  1
               pke   2  2  2  1  2  1  2  2  3  3  2  2


               day   MON  TUE  WED  THU  FRI  SAT  SUN
               ------------------------------------------
               avg    26   25   24   25   23   19   23
               pke     2    2    2    2    1    0    1
               pkok   12   12   12   12   11    9   10
               aas     0    0    0    1    0    0    0

           This last table shows the averages as calculated
                 by day of week and hour by hour.

          MON          TUE          WED          THU          FRI
    |AVG PK OK AA|AVG PK OK AA|AVG PK OK AA|AVG PK OK AA|AVG PK OK AA
 ---+------------+------------+------------+------------+------------
  0:| 25  2 14  0| 25  2 12  0| 30  3 17  0| 28  2 13  0| 30  3 16  0
  1:| 21  2 12  0| 26  2 12  1| 27  4 15  0| 22  1 11  0| 23  2 13  0
  2:| 18  1 10  0| 20  1  9  1| 19  2 10  0| 21  1 11  0| 20  1 11  0
  3:| 15  1  8  0| 18  1  8  0| 16  1  7  0| 16  1  7  0| 15  1  7  0
  4:| 15  0  8  0| 14  1  6  0| 14  1  6  0| 13  1  5  0| 16  1  8  0
  5:| 13  0  7  0| 11  0  5  0| 12  1  5  0| 12  0  5  0| 13  1  6  0
  6:| 12  0  7  0| 11  1  5  0| 11  0  5  0| 11  0  5  0| 13  0  6  0
  7:| 14  0  7  0| 13  2  7  0| 13  1  5  0| 12  0  6  0| 14  0  7  0
  8:| 20  1  8  0| 16  2  7  0| 15  1  7  0| 15  1  6  0| 18  1  8  0
  9:| 24  1 10  0| 19  1  8  0| 19  2  7  0| 20  2  9  0| 21  1  7  0
 10:| 25  1 10  0| 24  2 10  0| 23  3 10  0| 23  1 10  0| 25  2 10  0
 11:| 29  2 11  0| 28  2 12  0| 28  3 12  0| 29  1 12  0| 23  1 10  0
 12:| 31  1 13  0| 29  2 14  1| 33  4 15  0| 31  2 14  0| 25  2 11  0
 13:| 34  2 17  0| 32  3 15  0| 36  4 18  1| 31  2 15  1| 29  1 12  0
 14:| 36  2 18  1| 33  2 15  1| 38  4 19  1| 34  3 16  2| 31  2 14  1
 15:| 32  1 13  0| 31  2 14  0| 33  2 15  0| 33  2 16  3| 30  2 13  0
 16:| 33  2 15  0| 32  2 12  1| 34  2 17  1| 32  2 14  2| 27  1 10  0
 17:| 33  2 15  0| 31  1 12  0| 29  1 14  0| 32  2 14  1| 26  1 11  0
 18:| 32  3 16  0| 28  1 12  1| 28  1 14  1| 32  2 15  1| 26  1 13  0
 19:| 30  2 15  1| 30  2 14  1| 28  1 15  0| 29  1 15  1| 24  2 13  0
 20:| 32  4 16  1| 34  3 18  1| 28  3 15  0| 31  3 17  1| 27  2 13  0
 21:| 33  4 15  1| 34  3 19  0| 31  4 15  1| 37  4 18  0| 25  2 12  0
 22:| 35  3 16  0| 31  3 19  0| 26  3 13  1| 33  3 17  1| 28  1 13  0
 23:| 32  3 15  1| 32  4 19  0| 29  3 15  2| 31  2 16  1| 25  1 12  0

                      FRI          SAT          SUN
                |AVG PK OK AA|AVG PK OK AA|AVG PK OK AA
             ---+------------+------------+------------
              0:| 30  3 16  0| 24  1 11  0| 28  0 13  0
              1:| 23  2 13  0| 21  1  9  0| 24  1 10  0
              2:| 20  1 11  0| 16  0  7  0| 23  1 10  0
              3:| 15  1  7  0| 18  0  7  0| 19  0  8  0
              4:| 16  1  8  0| 17  0  7  0| 16  0  7  0
              5:| 13  1  6  0| 12  0  5  0| 15  0  6  0
              6:| 13  0  6  0|  9  0  5  0| 13  0  5  0
              7:| 14  0  7  0|  9  0  4  0| 12  0  4  0
              8:| 18  1  8  0| 11  0  5  0| 13  0  4  0
              9:| 21  1  7  0| 13  0  5  0| 15  0  6  0
             10:| 25  2 10  0| 16  0  7  0| 18  0  6  0
             11:| 23  1 10  0| 19  1  8  0| 20  0  8  0
             12:| 25  2 11  0| 22  1 10  0| 20  0  8  0
             13:| 29  1 12  0| 21  2 11  1| 22  0  9  0
             14:| 31  2 14  1| 22  1 11  0| 27  1 12  1
             15:| 30  2 13  0| 23  0 10  0| 28  2 14  1
             16:| 27  1 10  0| 24  1 10  0| 27  2 14  1
             17:| 26  1 11  0| 22  0 10  0| 30  2 16  1
             18:| 26  1 13  0| 19  0  9  0| 31  3 16  1
             19:| 24  2 13  0| 21  0 10  0| 30  3 15  1
             20:| 27  2 13  0| 25  0 11  0| 32  3 16  1
             21:| 25  2 12  0| 26  0 12  0| 33  3 15  1
             22:| 28  1 13  0| 29  1 12  0| 33  3 15  1
             23:| 25  1 12  0| 28  1 11  0| 30  2 13  1

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  _______   ____    _______
 /  ___  \ / __ \  /  ___  \  Logs of Q&A sessions are available on the
 | /   \ | \ \/ /  | /   \ |  web pages for those who are unable to attend
 | |   | |  \  /   | \___/ |  or had to leave early. The most recent ones
 | |   | |  /  \/\ |  ___  |  are listed on the sitemap page or you can
 | | /\| | / /\  / | /   \ |  get a complete list on the Q&A index page
 | \_\ \ | \ \/  \ | \   / |  at the url below.
  \___\/_/  \__/\/ \_/   \_|

     http://www.legendmud.org/Community/lectures/QandA/QA_index.html

                             RECENT TOPICS

 o No Fun Furniture at Q&As?      o Reverse Look Up with Herblore
 o Plans for a Fourth Era?        o How about Immortal Realms?
 o New Area Progress?             o Why's Sandra's Bow so Good?
 o Min Level to Apply for Imm?    o What's With All the Crashes?
 o Bug with Walls?                o What's PKE stand for?
 o What's an Alias?               o Lag with Big Groups?
 o Progress on Dress Wounds?      o Difficulty of Suckerpunch Teachers?
 o Learning Iron Will Skills?     o Slay Rooms vs Deathtraps?
 o What about Deathloyal Eq?      o General Suggestions/Questions

___                                                                    ___
\  |------------------------------------------------------------------|  /
/__|      LEGENDITES: Information Regarding the People of Our World   |__\
   '------------------------------------------------------------------'

                Varnel has reached 300 million experience! 
               Briarwen has reached 100 million experience!
                Cheap has reached 100 million experience!

               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

      L|J(_)            Not a whole lot happened in the mortal realms 
  )    | (")      (     this week, but we do get a few cheap laughs 
  ,(.  |`/ \- y  (,`)   nonetheless. On the more amusing front, I note 
 )' (' | \ /\/  ) (.    Sir Percy Blakeney's decidedly disturbing 
(' ),) | _W_   (,)' ).  expression when he learned that most recent Seven 
 A Hot Line From Hell   Circles member, Drom, has decided to kill him the 
                        first chance she gets. Why? She considers him to  
be the ultimate insult to good taste in clothes. Obviously, Drom does not
belong to those who make it their destiny to shimmer.

And speaking of shimmering, the self-same Sir Percy -- in between running
from Drom -- was spotted ordering wedding catalogues and magazines,
although he's a married. As I nudged him gently with a four-by-four hint,
he would only confess as much as that he had promised to 'handle
everything' for a friend who is getting married soon. Poor guy. The groom
to be, that is, not Sir Percy who is indubitably having a jolly good ball
with it all.

Percy generally happens to have a hand in everything lately, although it
should be mentioned for his wife, Lady Aemilia Blakeney's sake, that he
has not yet had a hand in free enterprise champion Briarwen -- or is that
a hand on? -- yet, not for lack of the lady's trying. Briarwen does
appear a tad distracted, though, by the drama in her own life caused by
Jakov Alekseyevitch's apparent inability (or lack of desire) to choose
between Briarwen herself and his other suitress, Sheyda of far-off desert
realms.

     ___                                                          ___
     \  |--------------------------------------------------------|  /
     /__|                     Clan News                          |__\
        '--------------------------------------------------------'

          The Washed Up Losers clan was formed on June 30, 2003.

               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There are currently 22 RP clans and 2 PK clan. This leaves open slots
for nine (9) more clans to form. For more information, read HELP CLAN and
see the clan information list via the CLANS command while logged into the
game. For a basic handbook and reference guide for players interested in
starting and running a clan, we recommend that before you even type FORM,
you visit: http://www.legendmud.org/Reference/gm.html.

     ___                                                          ___
     \  |--------------------------------------------------------|  /
     /__|                    The PK Front                        |__\
        '--------------------------------------------------------'

                           A Squire's Test

Travelling around, searching for a good deed I came upon a city plagued
by zombies and skeletons. Seeing this as an opportunity for a good deed,
I went right after the centre of evil. Little did I know that it was the
Grendel supported mage named Cheap.

Seeing as I was outmatched by his army of undead, I retreated to gather my
powers and again attempt an attack. This time Cheap was not so passive,
we clashed in Tara and proceeded to deal blows to each other. Each of us
retreating to heal. After some time though, I came to face him upon water
and payed the price for my foolishness as the waves he summoned up
blasted me and my boat to pieces.

Faced with this defeat my inspiration to fight against evil only grows,
awaiting my next test where I shall hopefully be the victor.

Galahad, Knight of the Round Table, Squire to Sir Aidan.

               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Wardens of the King look to have been busy defending their king this
week as they had the most members active on the PK scene this week. The
Infernals, Grendels and the Knights of Legend all tied for having the
second most active members. The Necromancers and Society of Allies were
next, each with a pair of members seen in the action. The Fields of
Albion, USL, Seven Circles, The Syndicate, The Hermetic Order, The
Institute of Healing Arts and Clan Smashum each had one member involved
in pkill in the last week.

               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

In the past week there were 43 pk-related deaths involving 30 different
characters. Of those 30 characters, 10 of them were accept all and 8 of
them were PKE at the time. There were 6 pke vs pke battles that ended in
death. There are 39 PKE characters total. So come on, let's get YOUR name
up in lights! We can't report on it if you don't tell us about it!

If you witnessed or commit any glorious or nefarious deeds, send a short
report to us at the LT. If you are looking for a fight, recruiting, or
anything else related to PK (not necessarily PK Clan related), send it
in! It's free AND you'll get a prize token! Be a celebrity, the envy of
all your friends! Tick off your enemies or just tell your side of the
story! The possibilities are endless -- act today!!
 
              _______________________
             /                       \
        o O | Wonder what folks are   |
  `\|||/    | doing over at LegendMUD?|
   (o o)     \_______________________/
ooO_(_)_Ooo________________________________________________________________
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|


                Star Gazing Part I - Echoes of the Past

It was a clear starry night over the grassy hills of Sherwood. Jaid lay
in the dampening grass, staring up at the sky. The stars, the moon,
reminding him of his blurry past. Before long, Jaid began to drift off
into slumber, but the echoes of the past began to haunt his dreams....

                             -=-=-=-=-

Jaid does not remember much of his childhood. All that is remembered if
you ask him as that he had a father once, that was of the mystical,
ancient race of the Celestials, and a mother, who came from the ancient
Elven homeland of Suldanesselar. Not long after his birth, it is said
that his Father left to go back to the homeland of the Celestials,
leaving his mother to raise him. Not long after birth, it was apparent by
Jaid's eyes that he was not of pure elven blood, and he was exiled from
his homeland. With no mother and no father, Jaid was left to fend for
himself when he was but a mere boy.

After spending a couple of days in the wild, walking along the barely
traveled trade routes, surviving off of berries and dirty water, Jaid saw
a wagon full of furs parked beside one of the paths. Not knowing where it
was heading, but deciding it was better than being stranded here, Jaid
crawled into the wagon, hiding under the furs. The owner of the wagon
came back, none the wiser, and took off again, bound for the forests of
Canada.

Jaid slept under the furs for two more days, starving, tired, dehydrated,
and scared. The wagon finally came to a stop along the forests of Canada,
and the owner got off the wagon, and walked a small ways into the forest.
Jaid, taking this opportunity, uncovered himself, and walked away into
the forest in the opposite direction. A few more days later, a young
doctor was strolling through the forest, collecting medicinal herbs for
the men back at the fort, and came across a young green haired child
sleeping against a tree trunk. The child was so deathly thin and pale,
the doctor picked him up and carried him back to the fort with his herb
shipment.

                             -=-=-=-=-

'He cannot stay here!' boomed a male voice, waking Jaid from his slumber.

'But he has nowhere to go! He was abandoned in the woods! Just look at
him! He has been starved, and will not survive another night out there!
We can't just throw him out to the wolves!'

It was the doctor, defending Jaid. Being quite confused about what was
going on, Jaid fell back into a deep sleep. During his slumber the men
argued on into the night, and finally, they agreed to let Jaid stay
there, but he was going to have to be the doctor's responsibility. Jaid
awoke the next morning to a nice hot breakfast. Breads, cheeses, cooked
meats, milk, you name it. He devoured the food as if he had not eaten for
a week, which coincidentally, he almost hadn't. The doctor explained to
him that he had found him asleep in the woods, and that he wouldn't
survive out there alone.

It took Jaid a while to get used to being around these strange men, in
this strange fort, in the middle of a strange land, but after some time
he began to adjust, and think of the Doctor, and some of the nicer
soldiers, as his new family. Finally, after being abandoned by his
father, and exiled by his own race, Jaid had found a family.

                             -=-=-=-=-

Jaid awoke from his terribly real dream, and tears began to stream down
his cheeks. He wondered why his father would abandon him, why the elves,
his own people, would exile him, and why he ever left the fort in Canada.
The only family that had accepted him, he had left behind, in search of
those who had abandoned him....

               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                     Confusion and Frustration

She glanced at him from the corner of her eye, grateful that the veil hid
her expression, as she was sure her emotions were plain on her face.

He was standing close to the barmaid, reassuring her of his affection as
far as she could tell. She bit her lower lip. It wasn't like she wasn't
willing to share him, after all that was common practice in her homeland
- but she didn't like feeling insecure, and that was exactly what he did
- holding her hand and kissing her one moment and ignoring her because
the barmaid entered the room the next.

She turned her gaze to the barmaid. Apparently, this was the sort of
woman he fancied; hardly dressed and flirting left and right, even when
it was obvious it hurt him. Why couldn't he see life would be so much
better if they were together? Her interest was in him alone and she had
never felt this strongly about anyone before in her life. But if that was
what he wanted...perhaps her blouse could have a lower neckline. She
blushed, once again glad the veil hid her face.

She looked up at the stars, trying to find the usual comfort in the sky.
Nothing. She did not want to change to make him love her, but it still
broke her heart to think that he'd be living with her while he was making
up his mind about who he loved the most - the barmaid had all the
advantages. That is, if that was even what he had been trying to tell her
- sign language and drawing in the sand can only explain simple things.

She sighed and turned her face to regard him again, only to find he was
looking at her. Their eyes met and she could see his eyes soften.
Apparently, her inner turmoil was in her eyes and he understood.

The barmaid snorted at the lack of attention, he averted his eyes and
didn't see the tear rolling down her face. He left with the barmaid, and
she stayed asking her questions of the moon and stars.

She would be patient.

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