Volume Ten Issue Twenty-Three
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / http://www.legendmud.org/ .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __ \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.legendmud.org 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME TEN, NUMBER TWENTY-THREE July 6, 2003 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS The Editor's Note NEWS, REPORTS, UPDATES Calendar of Events Recent Updates LegendMUD June 2003 Connection Analysis Recent Q&A Topics LEGENDITES A Hot Line From Hell Clan News The Washed Up Losers Clan Forms The PK Front A Squire's Test Star Gazing Part I - Echoes of the Past Confusion and Frustration ___ ___ \ |-----------------------------------------------------------------| / /__| The Editor's Note |__\ '-----------------------------------------------------------------' I hope everyone who celebrates is having a good holiday weekend. However, I've seen a lot of people complaining of how bored they are again recently. And I remembered at least two articles covering general boredom: one by Rusalka back in 1997 that can be found here: http://www.legendmud.org/Community/lt_indices/Vol4/LTv4n8.html and one I wrote two years ago about new ways to play the game that can be found here: http://www.legendmud.org/Community/lt_indices/Vol8/LTv8n15.html. There were also a couple of specific articles by players that addressed boredom in pkill in the old LT issues. You can easily search the website by pointing your browsers to the sitemap page, http://www.legendmud.org/sitemap.html and type in the topic you want to search for in the box by the SEEK button and then hit SEEK. You'll get a listing of pages in which your topic appears. There's a wealth of information in the old issues and in the old Q&A logs and the discussion board posts just waiting to be discovered. If you're not currently having fun but are bored out of your mind with your current approach, you might want to consider looking at how you are playing the game. Have a great week! -Kaige ___ ___ \ |-----------------------------------------------------------------| / /__| LegendMUD Calendar of Events |__\ '-----------------------------------------------------------------' [All times are system time unless otherwise specified] [NOTE: new time for Q&A is 7:30 pm] JULY: MEDIEVAL ERA S M Tu W Th F S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Tuesday, July 8th 10:00 pm Recalltag Thursday, July 10th 7:30 pm Q&A in the OOC Auditorium 9:00 pm Trivia! with LadyAce Sunday, July 13th 5:00 pm July Tinyplot in Medieval Thursday, July 17th 7:30 pm Q&A in the OOC Auditorium 9:00 pm Flag Hunt Sunday, July 20th 5:00 pm July PK Event, TBA Thursday, July 24th 7:30 pm Q&A in the OOC Auditorium Thursday, July 31st 7:30 pm Q&A in the OOC Auditorium 9:00 pm Trivia! with LadyAce Coming in August: Summer Odyssey continues, focusing on the industrial era! ___ ___ \ |-----------------------------------------------------------------| / /__| Recent Updates |__\ '-----------------------------------------------------------------' /\ CODE UPDATES / \ / \ Bug Fixes: /_ _\ o Snapper may have fixed part of our instability. One of | | the builder tools was returning the wrong value and | | making memory problems. | | o Kaige also fixed a building issue that will suddenly make |__| a bunch of acts that look like you're being set to laying /\ down, really do it. / \ / \ Typo Fixes: /_ _\ o stir (person) social - it says (her) not their name | | o 'create firey death' spell - sparkling vs sparking for | | the liquid | | o CHOKE crit failure "suddenly flip him on his back", |__| should be flips /\ / \ Misc Changes: / \ o Identify Object now gives material type for armor /_ _\ o CALENDAR is now a synonym for EVENTS | | o Various changes and typo fixes to moods with actions | | | | |__| HELP FILE UPDATES /\ / \ General Topics: / \ ALIASES, SAY /_ _\ | | | | SUMMER ODYSSEY | | MEDIEVAL ERA UPDATES |__| /\ If you want to suggest specific improvements or new additions / \ to existing areas please don't hesitate to submit them on the / \ idea/bug/typo channels or drop mudmail to the builder who is /_ _\ responsible for the area (check AREAINFO to find out!). And | | please don't limit ideas and suggestions to these 3 months! | | | | Numerous NPCs no longer try to HEADBUTT nonhumans nor will |__| they try to CHOKE or ELBOW the undead. There were also many /\ fixes for fights acts that could fire if the victim had fled. / \ Also some acts where you were killed, weren't setting hp / \ down, now do. /_ _\ | | 1802 ALASKA | | Various minor bug and typo fixes. | | |__| THE ALHAMBRA /\ Captain-general and the governor are better assisted by / \ the guards and soldiers now. Various bugs and typos fixed. / \ /_ _\ MEDIEVAL SEAS | | Be careful -- the serpent's attacks changed slightly. | | Various minor bugs fixed. | | |__| VICEROYAL PERU /\ Updated gambling acts. Forage section expanded. Fixes / \ the hag saying when her hours are and they changed / \ slightly. Buitres won't wander inside. Condor has a new /_ _\ swooping attack. Various minor bugs and typos fixed. | | | | Other Area Updates | | |__| ANCIENT GREECE /\ Charmed mobs will be less useful for killing the / \ cockatrice, the kraken, Hector, hydra, erymanthian boar, / \ and the nemean lion. The cockatrice, hydra, and lion /_ _\ also have some new tactics. New mobs and items and | | shopkeepers were added. Gives the clothing a little more | | variety. The Phaiakians and visitors are no longer a | | nudist colony. Gives hints a la Sargasso on how to get |__| out of the ocean maze - though not necessarily in /\ perfect safety. Fixes food appearing where it normally / \ had. Bug/typo fixes, syntax fixes. / \ /_ _\ CELTIC IRELAND | | Tika no longer smiles at nonhumans arriving. Fix for the | | pookahs, making sure that you can see the message when | | tossing pebbles. Various minor bugs and typos fixed. |__| /\ PORT OF LONDON / \ Fix to dreams that will hopefully stop the spamming. / \ /_ _\ ANCIENT NAZCA, ARABIAN NIGHTS, AZTECS, BEOWULF, ROMAN BRITAIN | | and PICTISH COUNTRY | | Various minor bugs and typos fixed. | | |__| In Progress Area Updates /\ / \ This section is intended to share what builders are working / \ on behind the scenes. It is not a perfect record of progress /_ _\ as all builders do not commit updates every week. Badgering | | builders about their progress will get you flogged. | | | | Kae Larderello (Dante's Hell) |__| LadyAce Kleinstadt (Update) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LegendMUD Connection Analysis June 2003 Peak Mortal Players 49 Average Peak was 37 Peak PKOK Enabled Players 28 Peak PKE Enabled Players 11 PKEnabled Characters represent approximately 7% of active players. PKOKenabled Characters represent approximately 47% of active players. Peak Accept All Characters 6 Accept All Characters represent approximately 2% of all active characters and 5% of active pkok enabled characters. The first two tables below show the Average Mortal Players, Average PKOK Enabled Players, and the number that were "Accept All" connected to Legend by hour of the day as polled approximately on the hour system time during the period noted above. The third table shows the same averages calculated by the day of week. hour 0 1 2 3 4 5 6 7 8 9 10 11 ------------------------------------------ avg 27 23 20 17 15 12 12 13 16 19 22 25 pkok 14 12 10 7 7 6 5 6 6 7 9 10 aas 0 0 0 0 0 0 0 0 0 0 0 0 pke 2 2 1 1 0 0 0 0 1 1 1 1 hour 12 13 14 15 16 17 18 19 20 21 22 23 ------------------------------------------ avg 27 29 32 30 29 29 28 28 30 31 31 30 pkok 12 14 15 14 13 13 14 14 15 15 15 15 aas 0 0 1 1 1 0 0 0 0 0 0 1 pke 2 2 2 1 2 1 2 2 3 3 2 2 day MON TUE WED THU FRI SAT SUN ------------------------------------------ avg 26 25 24 25 23 19 23 pke 2 2 2 2 1 0 1 pkok 12 12 12 12 11 9 10 aas 0 0 0 1 0 0 0 This last table shows the averages as calculated by day of week and hour by hour. MON TUE WED THU FRI |AVG PK OK AA|AVG PK OK AA|AVG PK OK AA|AVG PK OK AA|AVG PK OK AA ---+------------+------------+------------+------------+------------ 0:| 25 2 14 0| 25 2 12 0| 30 3 17 0| 28 2 13 0| 30 3 16 0 1:| 21 2 12 0| 26 2 12 1| 27 4 15 0| 22 1 11 0| 23 2 13 0 2:| 18 1 10 0| 20 1 9 1| 19 2 10 0| 21 1 11 0| 20 1 11 0 3:| 15 1 8 0| 18 1 8 0| 16 1 7 0| 16 1 7 0| 15 1 7 0 4:| 15 0 8 0| 14 1 6 0| 14 1 6 0| 13 1 5 0| 16 1 8 0 5:| 13 0 7 0| 11 0 5 0| 12 1 5 0| 12 0 5 0| 13 1 6 0 6:| 12 0 7 0| 11 1 5 0| 11 0 5 0| 11 0 5 0| 13 0 6 0 7:| 14 0 7 0| 13 2 7 0| 13 1 5 0| 12 0 6 0| 14 0 7 0 8:| 20 1 8 0| 16 2 7 0| 15 1 7 0| 15 1 6 0| 18 1 8 0 9:| 24 1 10 0| 19 1 8 0| 19 2 7 0| 20 2 9 0| 21 1 7 0 10:| 25 1 10 0| 24 2 10 0| 23 3 10 0| 23 1 10 0| 25 2 10 0 11:| 29 2 11 0| 28 2 12 0| 28 3 12 0| 29 1 12 0| 23 1 10 0 12:| 31 1 13 0| 29 2 14 1| 33 4 15 0| 31 2 14 0| 25 2 11 0 13:| 34 2 17 0| 32 3 15 0| 36 4 18 1| 31 2 15 1| 29 1 12 0 14:| 36 2 18 1| 33 2 15 1| 38 4 19 1| 34 3 16 2| 31 2 14 1 15:| 32 1 13 0| 31 2 14 0| 33 2 15 0| 33 2 16 3| 30 2 13 0 16:| 33 2 15 0| 32 2 12 1| 34 2 17 1| 32 2 14 2| 27 1 10 0 17:| 33 2 15 0| 31 1 12 0| 29 1 14 0| 32 2 14 1| 26 1 11 0 18:| 32 3 16 0| 28 1 12 1| 28 1 14 1| 32 2 15 1| 26 1 13 0 19:| 30 2 15 1| 30 2 14 1| 28 1 15 0| 29 1 15 1| 24 2 13 0 20:| 32 4 16 1| 34 3 18 1| 28 3 15 0| 31 3 17 1| 27 2 13 0 21:| 33 4 15 1| 34 3 19 0| 31 4 15 1| 37 4 18 0| 25 2 12 0 22:| 35 3 16 0| 31 3 19 0| 26 3 13 1| 33 3 17 1| 28 1 13 0 23:| 32 3 15 1| 32 4 19 0| 29 3 15 2| 31 2 16 1| 25 1 12 0 FRI SAT SUN |AVG PK OK AA|AVG PK OK AA|AVG PK OK AA ---+------------+------------+------------ 0:| 30 3 16 0| 24 1 11 0| 28 0 13 0 1:| 23 2 13 0| 21 1 9 0| 24 1 10 0 2:| 20 1 11 0| 16 0 7 0| 23 1 10 0 3:| 15 1 7 0| 18 0 7 0| 19 0 8 0 4:| 16 1 8 0| 17 0 7 0| 16 0 7 0 5:| 13 1 6 0| 12 0 5 0| 15 0 6 0 6:| 13 0 6 0| 9 0 5 0| 13 0 5 0 7:| 14 0 7 0| 9 0 4 0| 12 0 4 0 8:| 18 1 8 0| 11 0 5 0| 13 0 4 0 9:| 21 1 7 0| 13 0 5 0| 15 0 6 0 10:| 25 2 10 0| 16 0 7 0| 18 0 6 0 11:| 23 1 10 0| 19 1 8 0| 20 0 8 0 12:| 25 2 11 0| 22 1 10 0| 20 0 8 0 13:| 29 1 12 0| 21 2 11 1| 22 0 9 0 14:| 31 2 14 1| 22 1 11 0| 27 1 12 1 15:| 30 2 13 0| 23 0 10 0| 28 2 14 1 16:| 27 1 10 0| 24 1 10 0| 27 2 14 1 17:| 26 1 11 0| 22 0 10 0| 30 2 16 1 18:| 26 1 13 0| 19 0 9 0| 31 3 16 1 19:| 24 2 13 0| 21 0 10 0| 30 3 15 1 20:| 27 2 13 0| 25 0 11 0| 32 3 16 1 21:| 25 2 12 0| 26 0 12 0| 33 3 15 1 22:| 28 1 13 0| 29 1 12 0| 33 3 15 1 23:| 25 1 12 0| 28 1 11 0| 30 2 13 1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _______ ____ _______ / ___ \ / __ \ / ___ \ Logs of Q&A sessions are available on the | / \ | \ \/ / | / \ | web pages for those who are unable to attend | | | | \ / | \___/ | or had to leave early. The most recent ones | | | | / \/\ | ___ | are listed on the sitemap page or you can | | /\| | / /\ / | / \ | get a complete list on the Q&A index page | \_\ \ | \ \/ \ | \ / | at the url below. \___\/_/ \__/\/ \_/ \_| http://www.legendmud.org/Community/lectures/QandA/QA_index.html RECENT TOPICS o No Fun Furniture at Q&As? o Reverse Look Up with Herblore o Plans for a Fourth Era? o How about Immortal Realms? o New Area Progress? o Why's Sandra's Bow so Good? o Min Level to Apply for Imm? o What's With All the Crashes? o Bug with Walls? o What's PKE stand for? o What's an Alias? o Lag with Big Groups? o Progress on Dress Wounds? o Difficulty of Suckerpunch Teachers? o Learning Iron Will Skills? o Slay Rooms vs Deathtraps? o What about Deathloyal Eq? o General Suggestions/Questions ___ ___ \ |------------------------------------------------------------------| / /__| LEGENDITES: Information Regarding the People of Our World |__\ '------------------------------------------------------------------' Varnel has reached 300 million experience! Briarwen has reached 100 million experience! Cheap has reached 100 million experience! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= L|J(_) Not a whole lot happened in the mortal realms ) | (") ( this week, but we do get a few cheap laughs ,(. |`/ \- y (,`) nonetheless. On the more amusing front, I note )' (' | \ /\/ ) (. Sir Percy Blakeney's decidedly disturbing (' ),) | _W_ (,)' ). expression when he learned that most recent Seven A Hot Line From Hell Circles member, Drom, has decided to kill him the first chance she gets. Why? She considers him to be the ultimate insult to good taste in clothes. Obviously, Drom does not belong to those who make it their destiny to shimmer. And speaking of shimmering, the self-same Sir Percy -- in between running from Drom -- was spotted ordering wedding catalogues and magazines, although he's a married. As I nudged him gently with a four-by-four hint, he would only confess as much as that he had promised to 'handle everything' for a friend who is getting married soon. Poor guy. The groom to be, that is, not Sir Percy who is indubitably having a jolly good ball with it all. Percy generally happens to have a hand in everything lately, although it should be mentioned for his wife, Lady Aemilia Blakeney's sake, that he has not yet had a hand in free enterprise champion Briarwen -- or is that a hand on? -- yet, not for lack of the lady's trying. Briarwen does appear a tad distracted, though, by the drama in her own life caused by Jakov Alekseyevitch's apparent inability (or lack of desire) to choose between Briarwen herself and his other suitress, Sheyda of far-off desert realms. ___ ___ \ |--------------------------------------------------------| / /__| Clan News |__\ '--------------------------------------------------------' The Washed Up Losers clan was formed on June 30, 2003. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are currently 22 RP clans and 2 PK clan. This leaves open slots for nine (9) more clans to form. For more information, read HELP CLAN and see the clan information list via the CLANS command while logged into the game. For a basic handbook and reference guide for players interested in starting and running a clan, we recommend that before you even type FORM, you visit: http://www.legendmud.org/Reference/gm.html. ___ ___ \ |--------------------------------------------------------| / /__| The PK Front |__\ '--------------------------------------------------------' A Squire's Test Travelling around, searching for a good deed I came upon a city plagued by zombies and skeletons. Seeing this as an opportunity for a good deed, I went right after the centre of evil. Little did I know that it was the Grendel supported mage named Cheap. Seeing as I was outmatched by his army of undead, I retreated to gather my powers and again attempt an attack. This time Cheap was not so passive, we clashed in Tara and proceeded to deal blows to each other. Each of us retreating to heal. After some time though, I came to face him upon water and payed the price for my foolishness as the waves he summoned up blasted me and my boat to pieces. Faced with this defeat my inspiration to fight against evil only grows, awaiting my next test where I shall hopefully be the victor. Galahad, Knight of the Round Table, Squire to Sir Aidan. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Wardens of the King look to have been busy defending their king this week as they had the most members active on the PK scene this week. The Infernals, Grendels and the Knights of Legend all tied for having the second most active members. The Necromancers and Society of Allies were next, each with a pair of members seen in the action. The Fields of Albion, USL, Seven Circles, The Syndicate, The Hermetic Order, The Institute of Healing Arts and Clan Smashum each had one member involved in pkill in the last week. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In the past week there were 43 pk-related deaths involving 30 different characters. Of those 30 characters, 10 of them were accept all and 8 of them were PKE at the time. There were 6 pke vs pke battles that ended in death. There are 39 PKE characters total. So come on, let's get YOUR name up in lights! We can't report on it if you don't tell us about it! If you witnessed or commit any glorious or nefarious deeds, send a short report to us at the LT. If you are looking for a fight, recruiting, or anything else related to PK (not necessarily PK Clan related), send it in! It's free AND you'll get a prize token! Be a celebrity, the envy of all your friends! Tick off your enemies or just tell your side of the story! The possibilities are endless -- act today!! _______________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMUD?| (o o) \_______________________/ ooO_(_)_Ooo________________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| Star Gazing Part I - Echoes of the Past It was a clear starry night over the grassy hills of Sherwood. Jaid lay in the dampening grass, staring up at the sky. The stars, the moon, reminding him of his blurry past. Before long, Jaid began to drift off into slumber, but the echoes of the past began to haunt his dreams.... -=-=-=-=- Jaid does not remember much of his childhood. All that is remembered if you ask him as that he had a father once, that was of the mystical, ancient race of the Celestials, and a mother, who came from the ancient Elven homeland of Suldanesselar. Not long after his birth, it is said that his Father left to go back to the homeland of the Celestials, leaving his mother to raise him. Not long after birth, it was apparent by Jaid's eyes that he was not of pure elven blood, and he was exiled from his homeland. With no mother and no father, Jaid was left to fend for himself when he was but a mere boy. After spending a couple of days in the wild, walking along the barely traveled trade routes, surviving off of berries and dirty water, Jaid saw a wagon full of furs parked beside one of the paths. Not knowing where it was heading, but deciding it was better than being stranded here, Jaid crawled into the wagon, hiding under the furs. The owner of the wagon came back, none the wiser, and took off again, bound for the forests of Canada. Jaid slept under the furs for two more days, starving, tired, dehydrated, and scared. The wagon finally came to a stop along the forests of Canada, and the owner got off the wagon, and walked a small ways into the forest. Jaid, taking this opportunity, uncovered himself, and walked away into the forest in the opposite direction. A few more days later, a young doctor was strolling through the forest, collecting medicinal herbs for the men back at the fort, and came across a young green haired child sleeping against a tree trunk. The child was so deathly thin and pale, the doctor picked him up and carried him back to the fort with his herb shipment. -=-=-=-=- 'He cannot stay here!' boomed a male voice, waking Jaid from his slumber. 'But he has nowhere to go! He was abandoned in the woods! Just look at him! He has been starved, and will not survive another night out there! We can't just throw him out to the wolves!' It was the doctor, defending Jaid. Being quite confused about what was going on, Jaid fell back into a deep sleep. During his slumber the men argued on into the night, and finally, they agreed to let Jaid stay there, but he was going to have to be the doctor's responsibility. Jaid awoke the next morning to a nice hot breakfast. Breads, cheeses, cooked meats, milk, you name it. He devoured the food as if he had not eaten for a week, which coincidentally, he almost hadn't. The doctor explained to him that he had found him asleep in the woods, and that he wouldn't survive out there alone. It took Jaid a while to get used to being around these strange men, in this strange fort, in the middle of a strange land, but after some time he began to adjust, and think of the Doctor, and some of the nicer soldiers, as his new family. Finally, after being abandoned by his father, and exiled by his own race, Jaid had found a family. -=-=-=-=- Jaid awoke from his terribly real dream, and tears began to stream down his cheeks. He wondered why his father would abandon him, why the elves, his own people, would exile him, and why he ever left the fort in Canada. The only family that had accepted him, he had left behind, in search of those who had abandoned him.... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Confusion and Frustration She glanced at him from the corner of her eye, grateful that the veil hid her expression, as she was sure her emotions were plain on her face. He was standing close to the barmaid, reassuring her of his affection as far as she could tell. She bit her lower lip. It wasn't like she wasn't willing to share him, after all that was common practice in her homeland - but she didn't like feeling insecure, and that was exactly what he did - holding her hand and kissing her one moment and ignoring her because the barmaid entered the room the next. She turned her gaze to the barmaid. Apparently, this was the sort of woman he fancied; hardly dressed and flirting left and right, even when it was obvious it hurt him. Why couldn't he see life would be so much better if they were together? Her interest was in him alone and she had never felt this strongly about anyone before in her life. But if that was what he wanted...perhaps her blouse could have a lower neckline. She blushed, once again glad the veil hid her face. She looked up at the stars, trying to find the usual comfort in the sky. Nothing. She did not want to change to make him love her, but it still broke her heart to think that he'd be living with her while he was making up his mind about who he loved the most - the barmaid had all the advantages. That is, if that was even what he had been trying to tell her - sign language and drawing in the sand can only explain simple things. She sighed and turned her face to regard him again, only to find he was looking at her. Their eyes met and she could see his eyes soften. Apparently, her inner turmoil was in her eyes and he understood. The barmaid snorted at the lack of attention, he averted his eyes and didn't see the tear rolling down her face. He left with the barmaid, and she stayed asking her questions of the moon and stars. She would be patient. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Legendary Times is published by the immortals of LegendMUD. Please send replies, additions, or corrections to our address at [email protected] for inclusion in the next edition. All subscription options are now handled at this url: http://www.legendmud.org/lists/listinfo/legendarytimes For RP submissions, copyright ownership remains with the author. We do reserve the right to moderate the forum and edit or reject any submission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=