Volume Three Issue One
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __. \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.aus.sig.net 9999 199.1.78.16 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://mud.aus.sig.net/ ftp://mud.aus.sig.net/pub =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME THREE, ISSUE ONE January 8th, 1996 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ANOTHER YEAR, ANOTHER VOLUME, ANOTHER SURVEY ...:/:[ CONTENTS ]:\:... NEW ADDITIONS - miscellaneous stuff - - World War I opens - ARTICLES - Legend survey - - About player purges - - Trivia conect update - - Anonymous FTP - FUND DRIVE UPDATE SOCIAL EVENTS - weddings, engagements, births - - Dragonseye departs - - Mercenary active - - The collected Gail grafitti - - MacLaren heirlooms stolen! - - a letter from Lynche - - is the limerick battle over? - - Invitation to playtest Ultima Online - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Please send your responses to articles to the Legendary Times address at [email protected]. Letters to the editor are welcomed. Note that this particular issue of the LT was guest-edited by Ptah, so don't blame poor Russie for the malfeasance and misuse of her office you see! (or typos, she gave me the Hermetic Typing Virus for Christmas anyway.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MISCELLANEOUS BUG FIXES - Since Ark is working on the new code, expect many small typos and bugs to be fixed--there are too many to list, though some may affect game play. - Vehicles are now abundant in World War I, so you should try them out. We think we have the bugs out of them, but please report any that remain. We've already noticed that you have to drop the vehicle, not just stand, to get out of it. - The timers on objects are now working again! This means that lamps will be going out, etc etc. - Macao teacher of bandage no longer teaches it to you if you already know it. - Beowulf quest has had some slight changes to it to try to fix bugs. We hope the final rewards now appear without immortal intervention. - There is now a HELP DAMROLL. Alternate keywords for this help file include +HIT, +DAM, and HITROLL. - Rent was fixed on the trusty dagger in Arabia. Thanks to a conscientious player wo noticed this. - A whole host of bugs was found in the amulets made by make amulet. You should find that they are doing their proper affects once again. - Magically made items are now NO_TAKE as they were supposed to be, even if you quit out to drop them. - Some typos that were keeping a pair of mobs from working properly in Ireland were fixed. That means backstab won't work on these two anymore! Be warned... - Bunches of other small bug fixes to areas. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WORLD WAR ONE: THE SOMME, FRANCE Congratulations to Wraith, whose area is now open to the public. Be warned that it is intended for levels 30 to 50. You'll probably want to check out the cool aerial section, all the new guns, and the vehicles. The area is open in industrial Europe--turn east when you go by the coast. Here's some historical info: Triggered by the assassination of the Austria-Hungarian heir, World War I saw the end of a generation of men who lost their lives in futile charges against fortified positions manned by machinegunners. The fighting started using what were fairly standard tactics and strategy. However, due to the increased firepower from machineguns and repeating rifles combined with increased accuracy and sheer numbers, all combatants began to entrench their forces. This was done on the eastern front as well as the western, but it was never carried out so extensively. The Germans had the best trench system. Often, the Germans had running water and electricity in bunkers up to (down to?) 60 under the surface. These bunkers were extremely resistant to artillery attacks, but it was still possible to suffer from shell-shock. Once the barrage ended, the Germans rushed up and manned there machine guns to repel the inevitable charge of British or French. On the other side, British commanders wanted their men to keep an offensive spirit and weren't allowed to dig in quite so much, in addition, they had to send out patrols into the No Man's Land between the trenches. Scouting was also carried out with planes. Planes soon began carrying out other missions including shooting down other aircraft, strafing, and bombing. World War I also revived the use of grenades. However, instead of having units of grenadiers, men known as bombers were trained in the throwing of grenades throughout each unit. Among the other weapons used on a large scale for the first time were the submarine, poison gas and tanks. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LEGENDMUD SURVEY This is the first issue of the Legendary Times in the new year! Welcome to Volume III! We'd like to kick off this year with a survey much like the one that appeared in the very first issue of the Legendary Times so long ago. That survey helped a great deal in determining what the players felt was best and worst about the mud, and gave the immortals a road map for further improvements. If you'd like to see the mud get better, respond to this survey. And don't forget to use the usual channels of communication and ideas: the BUG and IDEA commands, letters and articles in this very newsletter, and of course the Legendary Discussion List, where all concerned can discuss design, and social and building issues. You can subscribe at the menu or send email direct to [email protected] in order to get on the mailing list. With no further ado, here is the survey. We'll be publishing results from this in a future issue. Please email your responses to [email protected]. Forgive the goofiness of the questions, but hey, it's a new year, and I don't want to feel depressed until after I see the results. *grin* (Check all that apply in the following questions, and feel free to expand upon your responses with written in answers). 1. How did you find out about LegendMUD? __ post in the mud newsgroups __ found it on the World Wide Web __ a friend told me about it __ got it from a mud list __ don't remember __ I thought it found me? 2. How long have you been playing at Legend? __ less than a month __ under six months __ under a year __ under two years __ "since it was on the Mac" __ since the beginning (Feb 14th, 1994) __ since before the beginning 3. How do you find the overall atmosphere? __ what the heck does this mean? The people suck, the areas are lame, and the imms are weenies __ it's decent, but all I want to do is kill __ it's good but could be better __ it's rich and detailed and wonderful 4. Rate how friendly the players are to newbies: __ openly hostile, makes me wish I hadn't logged on __ not very welcoming, rather neutral __ friendly __ wonderful, the players go out of their way to help 5. What about immortal help for newbies? __ they treat me like slime __ the immortals help newbies? I've never seen one __ they have been helpful __ wonderful, they offer every support they can 6. How would you rate the behavior of immortals? (Not building ability, but rather, how they deal with players and the mud.) __ abysmal--they should be put to death __ poor--these guys ought not to speak to people __ medium--what can ya say? they're just immorts. __ good--they do a good job __ excellent--a model of good administration 7. Tell us about playerkilling and clanning: __ I don't have a clanned character at all __ I don't have a clanned char but I am in an RP group __ I am clanned but not in an RP group __ I am clanned and ALSO in an RP group __ I have more than one clanned character __ I am clanned rogue __ I am clanned and my clan is useless __ I am clanned and my clan is wonderful __ the playerkilling system is broke __ the playerkilling system is fine and the players are broke -The immortals should: __ remove pkill altogether __ clan everyone from level __ one __ ten __ other __ clan everyone without level limits for attacks __ do away with clans and make all clanned people rogue __ make people choose whether to clan at char gen __ remove immortals from it altogether, let people clan themselves __ leave the system how it is 8. Rate the following roleplaying features: - The Out of Character Lounge: __ what is the out of character lounge? __ it's used as a pkill refuge and needs ripped out __ I go there to go AFK, that's about it __ I hang out there occasionally __ it's wonderful - The War Room Board: __ what is the war room board? __ it was nice but the imms need to clear it sometime __ it's a colossal waste of time, I got no help from it at all __ it's great, finally a way for clanned folks to communicate - the moods and eloquence system __ I leave MOOD OFF because it's spammy and confusing __ I love the way speech looks __ it's OK but I wish it didn't break sentences with i.e. and Mr. up __ we need more moods __ I wish we could put in our own moods __ what is it? - the player description system __ I don't have a desc registered __ I have a desc registered but don't use it __ I use it all the time __ I wish everyone had a desc registered __ I wish I could skip seeing other people's descs 9. Tell us about combat: - Are you a __ dex fighter? __ str fighter? __ con fighter? __ trying to be ____________ but forced to be _________. - So what's wrong with it? __ dex is too powerful __ fast attacks are too powerful __ dodge is too powerful __ magic is too powerful __ stun is too powerful __ calm is too powerful __ surgery is too powerful __ magic is too wimpy __ herbalists suck __ con fighters suck __ str fighters suck __ nothing that couldn't be fixed with better str or con weapons __ it all kicks ass, I am doing great 10. Tell us about magic: __ Finding words is too hard __ Magic is underpowered __ Magic is too powerful __ Cause is too much better than create __ Create is too much better than cause __ I don't use magic 11. What about guns? __ I don't use guns __ they are great __ they are great only if you use the skills __ they are useless 12. What's your feeling on skill trees: __ I am scared to death my character will be rendered useless __ I can't wait for the new variety in skills __ I am worried that the trees will class me __ I hope they will fix the balance problems with ___________. __ I think we need more practices when they go in 13. Tell us about the areas: I only play in certain areas: __ I only play in industrial, doing the XP run __ I only play in Kaige's areas (Sherwood, Arabia, etc) because __ she has too many mobs __ everyone else has too few __ she loads lots of the same mob __ her mobs are balanced __ she's the best builder here __ I never play in the IND era __ There are American areas? Really? Where? __ I only play in the areas the person who levelled me to 20th took me to, and I don't know how to get anywhere else __ You'd have to make me an immort before I set foot in __ Beowulf __ Hell __ Ireland __ I cover the whole mud with my amazing ability to master different and new environments! I play regularly in the following: __ London __ Seoni Jungle __ South Seas __ San Francisco __ Savanna __ World War I (I know, it's new, but have you tried it?) __ French-Indian War __ Vikings __ Sherwood __ Kleinstadt __ the Abbey __ Hell __ Lima __ Tortuga __ The Alhambra __ The Hall of Legends __ Arabia __ Egypt __ Roman Britain (inc. Orkneys and Picts) __ Beowulf __ Ireland __ Nazca (stops when you leave the village north!) __ Aztecs (ends at the village southwards!) __ Ancient India The best thing about the areas is: __ the writing of rooms __ the historical feel __ the interactivity __ the quests __ the mobs to kill __ the cool equipment __ the variety The worst thing about the areas is: __ the silly long descriptions __ the spammy talking mobs __ not enough fantasy __ not enough realism __ not enough cool equipment __ too many reboot-only things __ not enough quests __ quests are too hard to find __ everything is too hard __ everything is too easy __ not enough variety __ not enough to kill - Choose the three qualities from this list that you care about most in an area: __ range of mobs (levels) __ "good" stat items __ good "rp" items __ challenging mobs __ quests (number and/or quality) __ mazes __ good writing __ a logical map __ lots of interactivity (talking mobs, etc) - How do you feel about the relative quantity of areas in the three eras? __ I think all three eras should have the same amount of stuff in them __ I don't care if ancient gets five times bigger than industrial __ we should add new eras 14. What's the biggest problem with the mud? __ game balance, players of one type vs players of another __ game balance, players vs mobs __ the fight system __ magic __ the immortals __ the players __ not enough roleplaying __ too much roleplaying __ not enough hack n slashing __ too much hack n slashing __ bad areas __ overly realistic areas __ dexterity __ the immortals keep making changes 15. The best thing about the mud is: __ game balance __ the fight system __ magic __ the immortals __ the players __ roleplaying __ hack n slashing __ the social aspect __ the balance between rp, hacking, and social stuff __ the building __ the code __ the classless system __ the immortals keep making changes __ I dunno, I don't actually play here and why am I still getting this newsletter? 16. Who are you? __ male __ female __ grade school student __ high school student __ college student __ post-college and working or hoping to __ graduate student __ has grad degree and working or hoping to __ long-term mudder (longer than two years since started) __ mudding under two years __ new to muds __ play on other muds __ immortal on other muds Many thanks for filling out the survey! I know it was long and painful to get through. If you want to elaborate on the answers to questions, feel free, but try to have an answer checked too, if you do, so that we can generate some statistics to baffle you with next time. :) You can also of course skip questions if you don't want to answer them. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A THUMBNAIL GUIDE TO CHARACTER PURGES AND ARCHIVING Many people asked to have their characters archived over winter break, 'just to make sure' their character wouldn't be lost. Better safe than sorry is certainly a good idea, but to clear up any confusion, here is how purges are done. Around the middle of December, a backup of all playerfiles currently existing was made. Then all the characters who had not logged in since Oct 31 were purged. Charity will generally try to find out about familiar names that appear on the to-be-purged file, but if no one online at the time knows about them, they will be purged along with everyone else. If a character you don't play frequently got purged, you have about 1 month to ask for it to be restored from the backup. Around the middle of January, this backup will be deleted, and a new one made, and everyone who hasn't logged on since Nov 30 will be purged. So what does this mean for you and your characters? If you're going to be gone for 6 weeks or more, ask to have your character archived. Even if you're gone for 6 to 10 weeks, you can still get a file recovered from the backup if you forgot to ask to be archived, or didn't realize you'd lose access, etc. If you left for winter break in mid-December and got back before February, you really didn't need to worry about getting archived, since December logins won't be purged until mid-February. We will be sticking to this schedule of purging until June. Logins from May of 1996 will not be purged until September, so that anyone leaving for summer break who will be back by mid- September won't have to ask to be archived. In brief, here's the schedule: In mid-January, November logins will be purged. In mid-February, December logins purged In mid-March, January logins purged In mid-April, February logins purged In mid-May, March logins purged In mid-June, April logins purged. --- In mid-September, May and June logins will be purged. In mid-October, July logins purged. (etc) Feel free to ask or mail Charity if you have questions. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TRIVIA CONTEST UPDATE Several people have taken home strung items as a result of the trivia contest! Congrats to Teal, Collen, and Tad! In case you don't remember the rules, here they are: Answer all the questions correctly to get a strung item coupon. Answer all questions plus find the secret web page and turn in the code word and you can win a second strung item. You can find the questions on Legend's official web page: http://mud.aus.sig.net/ and also in the last issue of the Legendary Times. Email your answers to [email protected]. Remember, the trivia runs until February 14th, the mud anniversary! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ABOUT LEGEND'S ANONYMOUS FTP More stuff is now available for anonymous ftp at the ftp site. I know that many of you have been having problems getting directory listings while there, and we are working on that problem. In the meantime, this message should help those who need the LT back issues for the trivia contest. :) After logging in to mud.aus.sig.net with anonymous ftp: cd pub/LT_Issues get INDEX This is a duplicate of the index on the web site, listing contents for every LT issue. It also gives the filenames, which look like: LTv2n23 where v2 means volume 2 and n23 means issue 23. Any volume 2 issue can be downloaded from right there. Just type get LTv2n23 and you'lll download it. To get to Volume One, you need to cd Vol1 first, then you can download them without problems. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FUND DRIVE UPDATE Hurray! The site is totally paid for, and so is this round of the connection fees for the provider. MANY thanks to the many generous players who made this possible. We're not exactly sure yet when the next six months worth of fees needs paid, nor are we sure how much the immortal staff will be able to cover. The fees for this past six months were $324 paid in advance. If you feel like contributing in advance to help defray this cost, this is the address to send donations to: (make checks payable to Raphael and Kristen Koster) Raph and Kristen Koster 12603 Rhea Ct. Austin, TX 78727 If you are an overseas donor who cannot write a check in US Dollars, please email them at [email protected]. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ________________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMud?| (o o) \________________________/ ooO_(_)_Ooo_____________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____ Once again, I get to guest-edit the social column. Which is fun, because an awful lot of the social events involve me. That would be because of the rash of weddings which took place recently, at which I officiated. :) Spock and Tamara got married in the Cathedral in Viceroyal Lima. It was a very nice ceremony if I do say so myself, and the transcript of it that was supposed to be in this issue didn't make it here by press time. By the way, keep an ear out for rumors that Tamara is actively seeking a doctor. That was quick... Harkon and Lyssa renewed their vows, too. In front of an audience at the Temple of Dana, the reformed demon and his love swore fidelity to each other. As the guests were threatened with teleportation to remote areas of Beowulf if they so much as uttered a peep, it was a quiet ceremony. The only guest who ended up in Beowulf was Mika, who kept chewing on the bride's feet. \|/ \|/ \|/ In asking about social events that WEREN'T weddings for this issue, the groom himself, Harkon, told me, "You could put in about the bunnies revolting in Sherwood and rising up to attack the Saxons with the aid of the deer." I promised I'd put it in, but since I have no idea what he is talking about, I can't elaborate. \|/ \|/ \|/ Kindred and Kheldar got engaged. Guess the present under HER tree was nice... \|/ \|/ \|/ Jondalar Braiden finished his quests for the hand of Northstar MacLaren, much to the approval of the MacLaren clan. Northstar accepted and a wedding date has yet to be set :) Unfortunately no details were given on the quests that the valiant suitor had to undertake... Shame on him, right Bart? Maybe we can expect a write-up sometime soon... \|/ \|/ \|/ Here's a nice little note which arrived: "Ptah, "Wanted to give you something else for the LT. "Killer and I are pleased to announce the birth of our son, Kalon Starseed. He was born last Tuesday. :) "Thanks, "Sandra" Congratulations to the happy parents! \|/ \|/ \|/ A rather depressing thing scrolled by recently: Dragonseye killed by the dragons of hell in sacrifice, never to be heard or seen by the human race ever again. You hear Dragonseye's death cry. Dragonseye is permanently DEAD! One wonders why the dragons of hell needed to sacrifice anyone, and who they might pick next! \|/ \|/ \|/ The Mercenary has been enforcing his takeover of Klein, and Gail has been taunting him with graffiti on the meldestelle. Mercenary and Gail were kind enough to grant me a brief interview... Q: So, what's with the numerous deaths lately? Mercenary: If ye don't clean grafitti, ye'll be cleaning your blood. Q: Grafitti? Gail, you've been putting up grafitti in Kleinstadt? And Mercenary has been attacking you for it? Numerous times? Gail: Three times I think. Maybe only two. Two unsuccessful attempts. Mercenary: Aye, bad planning. Q: Hmm, sounds messy. So Mercenary, has anyone killed YOU? Mercenary: Sharpe and Ely slew me and Sharpe, Lori, and Limerick slew me. Q: Lots of ganging up on you. Mercenary: I slew Magda Magda Magda and Kretch, Magda Magda Magda and Kretch, Sharpe, Limerick, and someone else slew me, though I remember not who. Q: Augustus, perhaps? Mercenary: aye, Augustus slew me. After I slew him and Teal. Though he'd already killed Dominic and a few others, and was perhaps tired. Q: Anything else going on in your life? Mercenary: Mercenary grouped for the first time he remembers since Revenant. Q: With whom? Mercenary: Magda and Kretch, and others who assisted at times, after Sharpe, Lori and Limerick slew me, while looking for them. Q (confused): I thought you killed Magda six or seven times above? Mercenary: Aye well, nothing personal. Gail: Which reminds me, I need to go deface Klein. \|/ \|/ \|/ And she sure did... here's the 'Collected Klein Grafitti' by Gail: =-=-=-= Title: Hi! Oh wait. I'm not allowed here. But The knights don't hate mercenary, we just don't buy into this $%##%$ about us not being welcome here. And there are more of us than just me. =-=-=-= Title: oh wow I've been told merc's out to get me for entering klein. Now is he gonna kill me twice? *shudder* -Gail =-=-=-= Title: tripe Hi Merc! =-=-=-= Title: Hi Merc! Sorry I missed you last time you were in town. =-=-=-= Title: Question Merc said something about how I should remove my stuff from the board. Something wierd about having to kill me or something. Am I supposed to be afraid or something? Does anyone know? - Gail =-=-=-= Title: Graffiti Hi Merc! I love my rifle =-=-=-= And the very latest, written as we went to press: Title: Mercenaries Ultimatum Recently, Mercenary informed me that he would kill me every time he saw me until I cleaned the board. Since now I don't need to keep leaving new messages to show my continued contempt for his so-called overlordship of Klein, I erased the board, so as not to annoy those not debilitated by syphilitic megalomanaical delusions. Just Merc. -Dame Gail Atkins \|/ \|/ \|/ Tad reports that the MacLaren family heirlooms were taken by John Nailor, aka Little John, known consorter with thieves including the rascally Robin Hood. Nailor slew him after a bout of armwrestling in which Tad was the victor, and then absconded with the treasures. The Sheriff of Nottingham has no leads. \|/ \|/ \|/ A rather sad letter from Lynche. Note that the 'forced to by the gods' below was just a bit of roleplaying, as the note explains. "Dear all, "This is Lynche.. i called back to explain why i perma'd.. in rp i was forced to by the gods.. but in real life.. i was addicted legend..as much as i love it.. it very much ruined my teenage life. I could never ever ever play legend again even on a scaled time because EVERYTHING was going for lynche.. he finally got rp going and i thought he was one of the best characters around.. not players but characters... i could have reached 50 and played as a 50 as my dream told me to.. all i wanted was to help others the way i was helped.. I wanted to clan but i was afraid of pkill enabling for me for two reasons.. i dont like to kill, make people feel the way that i do when i'm killed?? No.. it's not right.... But clan meant a lot.. i hope i remain in all of your hearts.. not as a valiant rp bio-knight but as a true friend. i will always remember and cherish all of you dearly.. "Love Always, "Marc" \|/ \|/ \|/ *sigh* And just when I thought the limerick battles where over, THIS shows up. Anyone know who Wolfgang is? And anyone know if this means that we'll have to listen to him PLUS Dusty and Limerick at the SAME TIME? I think I'll go on vacation... So we've had a battle of rhyme With verses and phrases sublime She says she beat the man But her limericks don't scan Will there be a re-match sometime? --Wolfgang, ratcatcher and poet \|/ \|/ \|/ And as you may know, Sadist (as well as Ptah and Kaige) work for Origin on the Ultima Online project. Well, recently Sadist posted this invite to the players of Legend... "You are all invited to be playtesters of the pre-alpha version of Ultima Online, starting in early March. So if you're interested, and have Win95 and a slip connection (or better), check out: http://www.ea.com/osi/uo/uo.html "Be sure to fill out the application there if you want to playtest, and have fun :) "-Sadist" \|/ \|/ \|/ Next issue Rusalka returns to her usual editing duties. Be sure to complain lots about how awful it was while she was away, so that she never gets to go on vacation again! *cackle* - Ptah =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Legendary Times is put out by the gods of LegendMUD. Please send all replies/additions to to our address at [email protected] for inclusion in the next edition. We, however, reserve the right to moderate this discussion, and may object to some submissions. If you feel we have wrongly omitted one of your messages, please talk to Rusalka online or through EMail and see if she did indeed receive it in the first place. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=