Volume Three Issue Thirteen
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __. \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.aus.sig.net 9999 199.1.78.16 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://mud.aus.sig.net/ ftp://mud.aus.sig.net/pub =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME THREE, ISSUE THIRTEEN October 14, 1996 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FROM THE EDITOR DEPARTMENTAL NEWS AND UPDATES Coding Building Player Relations Administration ARTICLES The LT Roving Reporter Advice From the MUD FAQ SOCIAL EVENTS The Legendary Times Personals Trust Is Earned Rosie's Life Story =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Greetings! My apologies for the late issue this time . Hopefully we'll be back on schedule next time. We'd like to welcome Northstar back to Legend! Hi 'Star, you've been sorely missed! Tad is on a hiatus from the MUD for a time, while he works hard on school work. In the meantime, he welcomes email to keep him from going into severe withdrawal. Anyone who would like can reach him at: [email protected]. -Sabella =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DEPARTMENTAL NEWS AND UPDATES CODING - SKILLTREES UPDATE: The Coding Department has been busy with some behind-the-scenes work lately (including updates to immortal commands and help files, new acts for the builders, a new herb, and miscellaneous fixes) as well as being eaten by their respective real lives. However, along with the whole immort staff, they're working hard on skilltrees. Our next issue will include a list of the new skills and descriptions, as well as some other information on trees, so keep an eye out. - RAISE SOCIAL: The new Raise Social went in this weekend. You can use this to raise your hand to ask questions during lectures, etc. - NEW CODER: Deanna, who has been active as an immort in Building (see the New Area listing under Building for information on her area) recently joined the coding staff as an Asst Coder. She will be working on commenting the code, active in skilltrees work and helping with everything else the Coders are busy with. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BUILDING - WHAT'S UP The Builder's have been very active lately and you should see several new areas going in the near future. Rufus and Kaige have been busy with many updates for the Builders and Rufus updating the docs. Rufus's Ireland update (the new area discussed in the Impromptu Meeting) should be ready sometime in the near future and Building, together with PR, will be putting in an OOC update. The Department is working on hometown updates to go in with skilltrees, as well as individual areas, so expect to see lots of new and interesting things in the future. - NEW AREA!! Deanna's area, Goldrush Melbourne, has just been added!! Have fun exploring. Here's the low-down on this newest addition to Legend: Thanks to the discovery of gold in the country-side outside Melbourne in the early 1850s, Melbourne grew during this decade from a small provincial port to a bustling self-supporting city. Not only did hopeful young men venture hence on their way to the gold fields, but enterprising merchants, labourers and artisans flocked to the town in their thousands, seeing the opportunity to start a new and prosperous life. During the early part of the decade, many succeeded beyond their wildest dreams, but later, thanks to the labour market being swollen by disillusioned young men returning from the gold fields, unemployment was rife and the cost of living extremely high. The union movement, having been so successful in establishing the 8 hour day in 1856, was crippled, with their members having to accept appalling wages and conditions or else lose their jobs. At the same time, a number of civic works were going on in the city. The zoological gardens were established, along with the botanical gardens, and a university and public library. The first railways were being built, and the city was growing at what seemed to some to be an alarming rate, with public auctions of state-owned land being held at regular intervals. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= PLAYER RELATIONS - TOURNEY RESULTS The following are the results from the individual competition in the Pkill tourney held on Oct. 4: Lightweight Division: Round One Bigdawg beats Nakita, Sgt-Harper beats Marc, FlyingFox gets a bye round two: Flyingfox beats Bigdawg, Sgt-Harper gets a bye round three: FlyingFox beats Sgt-Harper FlyingFox is the winner of the lightweight division. Middleweight Division: round one Stuart beats Diamanda, Kamiya beats Lust round two: Kamiya beats Stuart Kamiya is the winner of the middleweight division. Heavyweight Division: round one Satan beats Irony, Fhang beats Krynn, Beam beats Gho, Morphine beats Kidd, Jabbaar wins by forfeit, Sinbad beats Tessa, Sharpe beats Densiva, Bulk beats Pheasent2 round two: Satan beats Fhang, Beam beats Jabbaar, Sinbad beats Sharpe, Morphine beats Bulk round three: Beam beats Satan, Morphine beats Sinbad round four: Morphine beats Beam Final: Morphine beats Executor Morphine wins the heavyweight division. After the competition several folks stayed around for a free for all (until the arena crashed of course :) Congratulations to the winners. And we'd like to thank everyone that entered. Hope you had fun :) - BARDIC STORYTELLING!! The bardic story-telling group got off to a great start with the first episode of Old Eli's stories on the history of the establishment and development of King Ranch, the largest ranch in the world (located in south Texas). The next chapter will be Sunday, October 20th at 8:00 PM Central, at Mrs. O'Leary's establishment in San Francisco. This installment covers the establishment of Duke's ranch, the birth of his children, getting cattle, and Duke's eventual death. Old Eli hints about a tragic semi-romance in this chapter, so come along and listen. The first episode is on our web site for anyone who missed it and wants to catch up. - LEGEND'S WEB PAGE: There's a lot of information making it to our web site. Soon joining LTs, Lecture Series logs, and Storytelling logs will be Dusty's Collected Verse! - PLAYER QUESTION AND ANSWER: Spencer's question and answer sessions on Wednesdays, at 8:00 central, are running well. This is the place for you all to ask questions about what's going on, what kinds of changes we've been considering, etc. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ADMINISTRATION - VACATION AND PROMOTION: Chocorua will be on vacation from his duties for the next week or so, if you see him on, he may be able to help but probably not. Sandra has been named second- in-command and is Acting Department Head in Chocorua's absence. Congratulations!! If you have any Administration questions while Choc is on vacation, please contact Sandra. - IMPORTANT NOTICE The mud machine has 32 megs of ram installed on it and we have a memory leak which requires us to reboot from time to time. This usually occurs when the mud is using 20 megs of what we have. But sometimes any given immort who can reboot will choose to do so earlier for one reason or another. When the memory gets over a certain point, who knows when the mud will crash because it starts having problems. So please understand when an immort announces a reboot that its for your own good because the admin department does not reimburse eq for crashes no matter the cause of the crash. - PLAYER CODE OF CONDUCT Administration, with the aid of the Imps, is still hard at work on a player code of conduct which should appear in this space in the near future (as well as on the web site, board, etc.). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-= The LT Roving Reporter by Leila, LT Staff Last week in the LT, the issue of whether MUDding was a game, or an extension of real-life with gamelike qualities, was raised. Four synonyms elaborated the concept of 'game': pasttime, sport, recreation and entertainment. Yet does MUDding fit into any of these categories? Must another term be coined to adequately describe that which we affectionately call 'MUD'? Is MUDding really a "socially-oriented shared experience" and if it is, do we want to keep playing? This week's issue takes that question to the MUDders and asks: Is MUDding a game? and if it is a game, is it golf? - From Abigail: A MUD is a game in as far as it lets you be something you're not. It allows the shyest of people to be bold and outstanding, allows for people to be gunfighters, witches, pretty much whatever they want. But its also a social community where these same people meet each other have friends, laugh, cry and just enjoy the surroundings. To some, I'm sure that a MUD is just a game, but there are people behind those names. In my time here, I've met a lot of great people, people I do consider friends, and wouldn't have met if it weren't for the MUD. - From Tessa: I guess that the difference between MUDding and other games is that RL is often brought into the game sphere (as opposed to other games where RL means you're just a bad loser). A lot of people consider the mud to be an extension of their social lives whereby they have regular crowds of friends, and MUD to socialize and interact with people they like and respect. Conversely, there will always be people who are disruptive or anti-social. I guess it's the difference between playing a game and gaming. I don't think you can take out the real-life from the MUD, and this can often pose problems - but it is also it's beauty. I put my own personality quirks into my character (even when you RP it's hard not to). My characters are an extension of myself in many ways and I react to certain situations as I would in RL. Of course, by the same token, my real-life has some scary gamelike qualities too. - From Kamiya: I've seen someone brought to tears IRL after they'd accidentally done something wrong while doing a quest and had the person who had been helping them start calling them an idiot because of their mistake. When something can have that type of RL effect on a person, it's not a game anymore. It does have many game-like qualities, but I'd have to say that overall it's a place for people to get together and interact. It's kind of in-between being a game, and being an extension to RL. How close it is to being a game, and how close it is to an extension to RL, varies from person to person. And even from mood to mood within a single person. I've seen people use "Oh, it's just RP" as an excuse for treating people rudely when they were annoyed because of OOC reasons. - From Nameless: I never thought MUDding had a lot to do with real life... until I fell in love. Then it became my life. But now that I'm over that, I think of it as a game again :) - From Valeria: MUDding is a game, but it is a game with a unique social context. I'd say people initially mud to play the game, but once they realize these social contexts, for a lot of them it becomes more real than their real lives, and ultimately, more fulfilling. People often end up staying here not to play, but to fulfill some social need they're not fulfilling IRL. Some of them, anyway. That will lead to a huge conflict between people who come here to play and roleplay and people who use the mud as another IRC channel. I used to almost always stay in character, yet I would often end up frustrated with someone who wasn't here to play and couldn't understand my RP. If everyone assumed initially that anyone they met was role-playing, that would cut down on a lot of problems. I've had people take my RP personally and even threaten me with perma because of it. If I hurt someone unintentionally because my RP is similar to something that happened to someone IRL, I'm sympathetic to that. But this is a game, and my roleplay is intended to be fun - not to create bad feelings in someone else over an IRL matter. Some people only role-play when it's convenient, not that I think those who are prima donnas about RP are any better. I like coming here once in a while and being a huge, swaggering, macho, clod like my other RP character, because I'm certainly not... well, I'm not huge, anyway :P - From Luis: MUDding is for sure a game, but MUDding is also so close to real life. It's an internal life that becomes just as addictive as real life. Addictive as a life, that's hopefully still a game ;) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Advice From the MUD FAQ copyright 1996 by Jennifer Smith aka Moira This is from the Rec.games.mud.* FAQ. Just a few things I thought might be useful to consider. What's the easiest way to annoy a veteran MUD user? Demand something. Whine. Follow them around. Page or tell them over and over after they've asked you to stop. In combat MUDs, steal from corpses of things they just killed. What's the easiest way to be a mean veteran MUD user? Don't give help to the new players. Kill them, ignore them, shout "get a description" at them. These are the best ways to kill off MUDding in general, actually. What should I _not_ do in terms of player interaction? You shouldn't do anything that you wouldn't do in real life, even if the world is a fantasy world. The important thing to remember is that it's the fantasy world of possibly hundreds of people, and not just yours in particular. There's a human being on the other side of each and every wire! Always remember that you may meet these other people some day, and they may break your nose. People who treat others badly gradually build up bad reputations and eventually receive the NO FUN Stamp of Disapproval. The jury is still out on whether MUDding is "just a game" or "an extension of real life with gamelike qualities," but either way, treat it with care. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ________________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMud?| (o o) \________________________/ ooO_(_)_Ooo_____________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____ THE LEGENDARY TIMES PERSONALS The Legendary Times Personals caters to the unlucky in love, or looking for love, those missing children, or welcoming their return, announcements of a joyous (or other) nature, births, deaths, loss of loved ones, or any other event. Coldfire, a tall, silver-haired mage, has been spotted recently toying with a silver flame. CLeo has been back on Legend for about 2 months now. Since his return, it was rumored that he and Terror would finally get married... but Terror is nowhere to be found... Months have passed and yet no news... CLeo has decided to go look for his love and try to find him wherever he is... Lethargio, recently lost his dagger, and the search has apparently worn him out as he may now be seen around legend as "a tired looking journeyman, trying to get some rest." Above and Beyond the Call of Duty! Myriad died under Condition Red (massive lag) and Donelan rescued her valuable equipment to hold and return. She is awarding him the Silver Star for this heroic action. Thanks to Donelan! McDougan is feeling less klutzy but more confused lately it seems. You may notice this confused Scotsman trying to make sense of the world around him. \|/ \|/ \|/ TRUST IS EARNED And Lost In a Moment Crowe, the long missed and long missing Knight of Legend, has recently returned to the fold. Whether Sir Crowe was surprised to find how Legend had turned in his absence is a question only he can answer. But certainly he must have been somewhat taken aback to discover that events in which he had only briefly participated are still of import. As many of you know (and some may not), sometime after the death of Isobel and Bay-el_Lor, Isobel's sister Abigail began searching for the truth surrounding their demise. Abigail, at last in receipt of a final letter from her sister, spoke with as many of those who knew Isobel as she could find. The Knights, at least as far as Abigail was concerned, were shown to have acted poorly, and she took up her sister's ancient vendetta against them. Sir Crowe seems to have played some part in Isobel's story, and his return has certainly added a new element. At long last, Crowe is able to relate his side of the tale to Abigail: Crowe says, 'Well, it was a long time ago, but this is what happened as far as I remember... I was married to Willow. That marriage was happy for as long as we were together. Then, she vanished...without saying goodbye. I waited patiently for her for quite a while... and in the meantime, I met Isobel. I was immediately taken by her in my weakened state, although I probably would have been so taken in any case. I found her remarkable. She said that she had loved me since childhood for deeds I had done at that time, and after we spent time together, I fell in love with her as well. It is important that you understand...that I DID love her. Very much. I promised to marry her, that I don't deny and have no wish to. I wanted to marry her, since I had no reason to believe Willow was ever coming back, and the fact that she would just leave tore me up. And now that I had Isobel, I didn't really care anymore if Willow ever returned at all. As for Lirra...' Crowe said sighing loudly, 'It's true Dominic wasn't around much in those days, and there had always been something between us...But... As of the time I left, I still wanted and planned to marry Isobel. Abigail mentioned that Crowe's clanmate, Tempus, was still around from time to time and as flirtatious as ever, and briefly explained the final moments in the saga of Bay and Isobel, concluding that she holds the Knights responsible for Isobel's downfall, as her death was to Kiera, but the events that lead to that were not. Crowe expressed his sorrow at news of Isobel's death and asked that the other knights be released from blame, as none of them were around during the period of Isobel's life. 'I see the knights as nothing more than honorless cowards. I've heard your story, as I've heard from Dominic and Lirra and many others. I have also seen my sister's words, in her own hand. I have no reason to release the Knights from the history of their own clan. I continue to hold you all responsible for my loss. Prove to me that they are honorable, and that you indeed loved my sister.. perhaps then I will stop attacking them,' Abigail responded. 'What proof do you seek of my love of Isobel?' 'I'll have to think on it, I don't trust you. I know not if your word is truth.' 'Trust is earned,' Crowe says to Abigail. Abigail say, 'Indeed.' 'And lost in a moment,' a dark druidess says. Crowe says, 'That too.' 'I think that shall be the first..show me proof that I may trust you, and continue to do so,' Abigail says to Crowe. 'You will find a way to do this, I'm sure. Until such time, the Coven and Knights are still at war.' Crowe says to Abigail, 'I'm not going to spend all my time trying to earn trust...but I will continue to act in a manner I consider trustworthy, including towards yourself and your kin. Also, please keep in mind...this place is essentially new to me; I've been away so long...I mean people-wise. I may require time to get accustomed to everyone here, including yourselves. It is at your discretion to grant me this time, of course.' Abigail says, 'Understood, and granted.' Crowe says, 'Well... I am glad I had the opportunity to discuss this with you.' 'As am I. While you attempt to show trust and honor, you may wish to pass that on to your clanmates as well.' Abigail says, 'Until our next meeting then.' 'Until then,' Crowe says. \|/ \|/ \|/ Rosie's Life Story Since I have ventured into this part of the world, it seems there are many who are interested to know why I so despise men. It is a rather long story, but maybe you will understand me better if you hear it. Also, maybe it will inspire some other women to throw off the shackles men have placed upon them, and learn to live free and happy. May the Goddess always be with you in your travels, Rosamund Stanthorpe. My father, Lord Stanthorpe, is a typical English gentleman of his times: proud, domineering and selfish. He treated my mother appallingly, although she was ever faithful to him, and bore him 9 children, dying as my youngest sister was born. He spent much of his time away from home: "on business" was his excuse, tho we all knew the only business he had was at home, on the estate. Sadly, for it probably added to his intolerance of my mother, she only bore one son, and he was a sickly child, dying before his tenth year of some illness. As for my seven sisters, they have all been perfectly healthy since they were born, suffering few of even the common childhood ailments. This of course only made my father worse! Fortunately for my father, all but my youngest sister have been blessed with perfect looks, and since he has been able to offer a reasonable, if not handsome, dowry for each of us, he has had no trouble finding husbands for us, happy to "wash his hands of the lot of us". Unlike me, my sisters are a weak, biddable lot (sometimes I wondered if I could truly be related to them!), and they accepted this calmly. I, on the other hand, never looked forward to my marriage, though for many years I accepted that it would be inevitable. I had seen the way my mother was treated, and how my elder sisters suffered from their husbands, so I knew it would be a cruel fate. Then, when my mother died, my father was most anxious to be rid of me. I still remember the day when he told me who I must marry: Lord Arnswood, the most vile simpering pansy I had ever encountered! Even before there was a hint of marriage, he paid most unwelcome attentions to me, and from the way my father spoke to me, I fear he must have hinted that I received them with pleasure. Alack, I swear it was not so! My father thought it a good match, since Lord Arnswood is a wealthy man, but I could see that would not long be the case. His only two loves in life were women and horses, and between the two of them, his money was fast disappearing. You might argue that his habits might change with marriage, but I have no reason to believe this might be so. For many months I dug in my heels, "I am too young!" I cried (I was only 15). However, just three months after my mother died, my father wedded one of his mistresses. She was a radiant bride, but she had no love of me or my sisters, so the pressure was even greater upon me. Finally, the date for the wedding was fixed: it was to be in the summer, just one day after my 16th birthday. I was horrified, but presently events occurred to surpass even that. My father's new bride was expecting, and as was natural to him, he left home to satisfy his desires elsewhere. This came as no surprise to me and my sisters, but to his bride it was devastating! To cut a long story short, she ended it by trying to take the life of her child, and in doing so, killed herself. And so, I thought, I would be safe, at least for some time, since I surely could not be wed whilst in mourning. But to my horror, I discovered that my father and husband-to-be had no such qualms, and the wedding was to go ahead, not three weeks hence. For me, such callousness was the final straw, and although it was against all my nature, I packed a small bag and left. I found the going difficult at first, but quickly learned how to defend myself, discovering along the way that my suspicions about men were well justified: all I encountered were vile and wanted nothing more than my body. It has been two years now since I left home, I have just celebrated my eighteenth birthday, and I must say I have no regrets. I have learned to live a new life, avoiding men totally. And joyfully I have now been accepted as a follower of the Lady, making my life complete! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Legendary Times is published by the gods of LegendMUD. Please send all replies/additions to our address at [email protected] for inclusion in the next edition. We, however, reserve the right to moderate this discussion, and may object to some submissions. If you feel we have wrongly omitted one of your messages, please talk to Sabella online or through EMail and see if she did indeed receive it in the first place. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-