Volume Three Issue Twelve
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __. \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.aus.sig.net 9999 199.1.78.16 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://mud.aus.sig.net/ ftp://mud.aus.sig.net/pub =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME THREE, ISSUE TWELVE October 1, 1996 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FROM THE EDITOR DEPARTMENTAL NEWS AND UPDATES Coding Building Player Relations Administration ARTICLES The LT Roving Reporter Resources In A Mud Economy Or ThereUS Gold In Them Thar Hills Are Mud's Games? SOCIAL EVENTS The Legendary Times Personals Bound by Love in Life and Death Welcome to Tara - You're Dead! A Letter to Valeria =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Please send your responses to articles to the Legendary Times address at [email protected]. Letters to the editor are welcomed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hey There! We've noticed a few more people around that we hadn't seen in some time. Big welcome homes to Crowe and JapLady!! If you see anyone else you'd like to use this space to say Hi too, please send email or mudmail to me. -Sabella =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DEPARTMENTAL NEWS AND UPDATES CODING: - BUGFIXES: The reconnect bug (the one that was crashing the mud) seems to be completely gone . There are still some memory leaks that cause a few problems and coding is working hard on these. Other fixes include changes to wimpy triggering so that wimpy works against raging opponents, and a change to rescue self, which is no longer possible. Also stuff in bags will now decay properly. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BUILDING - NEW BOARD: A discussion board is now available! It is located in the OOC in the Immortal Office complex (where the trivia board went in). We hope that those interested in game design topics will make use of it and that we keep up the same high caliber of discussion that we have had recently. - NEW AREAS: The Builder's have been working hard and more than one area is nearing completion. Deanna's Melbourne is in final testing and Leila's Carnival is close, so expect to see these and other areas in the near future. - UPDATES: Many of the helpfiles have been updated. A help has been added for RECALLTAG or TAG and the help DESCRIPTION file has been updated. Also the following fixes were made to the herbal magic code: Fennel [Donelan], Comfrey [Gerry], Dock [Ashke], and Basil [Jondalar] will now work as indicated in the herblore entries for each. Many thanks to those players for pointing these out. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= PLAYER RELATIONS - PK TOURNEY!: Sandra has announced a PK Tourney! There will be an individual and a group competition in this two-day event. You may participate in either or both competitions if you wish. Nonclanned as well as clanned are welcome to participate. Groups will have NO MORE than 5 members of the same 'weight category'. Weight categories are as follows: Levels 10-24 lightweight Levels 24-39 middleweight Levels 40-50 heavyweight The tourney will be run on another port, so there will be no loss of xp on the regular mud. The individual competition will be on the first day, Friday Oct. 4th, starting at 7pm central. If the individual competition isn't completed on the first day, we will continue it after the group competition, which will begin at 6pm central on Saturday Oct. 5th. You may have only ONE character participate in this tourney. If you want to participate, mudmail Sandra from the character you wish to enter. Groups should pick a leader and have that person mudmail me with the list of members. The deadline for entry is Wednesday Oct. 2nd. No exceptions. - PLAYER QUESTION AND ANSWER: Spencer will be offering a question and answer session on Wednesday, October 2nd at 8:00 Central. This is the place for you all to ask questions about what's going on, what kinds of changes we've been considering, etc. If all goes well, this will become a regular PR feature, so everyone give Spencer your support! - LEGEND's WEB PAGE: Sandra is still hard at work on Legend's homepage. Check out the new additions to the immort page at http://mud.aus.sig.net! The lecture series logs are also up-to-date on the page, if there's one you missed. - LECTURE SERIES: We've had some wonderful speakers, and there are still many good things upcoming. However, we are going to move the series back to a monthly or biweekly basis, to allow a little more time for getting outside speakers and explaining mudding to them. So keep a close eye on the schedule! Javelin's lecture, "Comments on Mud Research" went very well last week. There's a log on the web site for anyone who missed it. Tuesday, October 1st at 8:00 pm Eastern, Gail is going to give her Not-Quite-Gourmet Cooking lecture in the OOC Kitchen (off the restaurant. Gail promises to be there this time, which is great for the series, but means no more excuses needed (this time). Upcoming Lectures include: Tues, Oct 1, 7:00 Central, "Not-Quite-Gourmet Cooking" Gail [Resch] Tues, Oct 15, 6:00 Central, "Irish Mythology" Richard Marsh Tues, Oct 29th, 8:00 Central, "Halloween Past & Present" Michael Meyers Tues, Nov 5, 8:00 Central, "Medicine in Ancient Times" Croaker Tues, Nov 12, [TBA], "Alchemy" Cecilia Rennie *Schedule subject to change without notice, and my apologies in advance. If anyone has any comments on the series, or any suggestions, please let me know. - BARDIC STORYTELLING!! PR is started another new on-going series! (We've been busy the last couple of weeks :). This one is a story-telling group, that will meet at one of the inns to tell stories, eat and drink, and play games. Ptah is going to start us off with a series of tales from Old Eli. The first chapter will be Sunday, October 6th at 8:00 PM Central, at Mrs. O'Leary's establishment in San Francisco. This is a set of stories based on the actual history of the establishment and development of King Ranch, the largest ranch in the world (located in south Texas). The stories will cover from the mid 1800s to 1979 or so. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ADMINISTRATION - CLAN BOARDS: The bulletin boards in the clan halls are limited to the same general information that is allowed on the other boards. Passwords and transmobs should not be posted to these boards. The Secretives (who were originally given an exception) were also asked to abide by these rules when clan halls were redesigned. The clans might also consider that enemies do occasionally invade their halls, and might read the boards. Rusalka has recently cleared all illegal posts from the clan boards, and we ask that the clans abide by this regulation in future. - PLAYER CODE OF CONDUCT: A player code of conduct is forthcoming, and will be printed in the next issue of the Legendary Times. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-= The LT Roving Reporter by Leila, LT Staff Last issue we introduced the Roving Reporter, a section in which players comment on the burning issues which send our happy little mud into a spin. This week, a few opinions on the merits, or otherwise, of Role Play in P-kill. - From Ishtar: I think it really enhances the mud to have role-play pkill rather than just being a combat mud. There are lots of purely combat muds around for people who want that. I don't think you can force people to role play of course, it's fine if people don't want to role play, but they should bear in mind what sort of mud this is supposed to be. I see some problems with pkill here though, and role play can definitely clash with surviving. I thought a lot about pkill before I decided to clan and I decided that I was not going to attack anyone unless there was an in-character reason to do so. That means I have already passed up the opportunity to attack weaker players that I might have been able to kill. But I have been attacked already even though I didn't provoke it in any way I'm aware of. If someone attacks without reason they are fully entitled to, and you accept that risk if you clan, but to me it is not very good rp. Unless... they are a bully or a psychopath, which is fun now and then as long as you keep it in character. - From Beam: I don't necessarily RP, but I do think it's a good thing. It can help to keep pkill ic, keep you from getting personally angry etc. RP adds another dimension to playing other than 'I can kill you because I'm better', gives another reason to pkill and play. I have RP'd but sometimes have problems doing it. I'm developing the rp of my clan a bit more than it has been in the past, maybe. Being GM has added a few new dimensions for me, developing stuff for clan members to do and other things. It is sometimes difficult to make a player who is a definite character. Beam is not 'me' exactly, but I find it hard to make an intense RP player so I basically RP a clan GM and knowledge guru who helps some people. As far as developing a procedure of what I do any situation, which is what I think RP is, I don't really have any formula. - From Claudia: I'm not much of a RP'er but I guess some form of RP is necessary. Even if that RP is just sticking to how the clan works. We've seen how pkill works with senseless slaughter, but I still basically keep my RP down to conforming with my clan. I don't particularly RP so I don't think that more is necessary but I do think a little is important. - From Lagmonster: RP in PK seems necessary, otherwise the ooc might get involved with the ic. I think it is possible to have 'no hard feelings' pk as opposed to a pk where people are hurt and offended. If you know a person ooc, you might decide to duel, but that doesn't mean that you can't keep ic in other aspects of pk. RP enhances PK. Otherwise, PK would be a matter of just killing whoever is in your range, and whoever has the kind of eq you'd like to steal. OOC just always seems to take precedence over any RP I try to do though, I mean, if someone needs my help or some advice, that's going to be more important than keeping IC. RP is especially hard against the pkill maniacs. Maybe if you wanted to keep a strong sense of RP you could try to enforce only RP type channels, the same way that you enforce the rules of no quest or item stats info on chat. Or, if that's impractical, maybe have a separate channel for OOC or people in the OOC lounge. Of course, I don't honestly see that as a 'solution'. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RESOURCES IN A MUD ECONOMY OR THEREUS GOLD IN THEM THAR HILLS Part the second of A WORKING MUD ECONOMY by Demon Greenspawn Now let's see....where was I? Oh! yea. The bare necessities, the simple bare necessities... Like the bear says there is something very appealing about a simple lifestyle and scratching your back on a tree (here we go again ) but few economies (probably because few of the people that make them up) are satisfied to stop at the level of subsistence. Humans seem to have an almost pathological need to make everything bigger and better, a genetic disposition to "keep up with the Joneses", and an insane drive to accumulate enough wealth to live a life of leisure and luxury as the "idle rich" (this motivation, however, almost invariably, at least for the first generation and often for countless subsequent generations, leads to a vastly increased amount of work rather than idleness. The simple hunter-gatherer has significantly more leisure time than any other economic system, a fact humans seem completely oblivious to . Once people succeed in acquiring the things they need to stay alive and have a little time on their hands, they begin to think of and then create things to: a) make their lives easier, safer, and more comfortable and b) make their leisure more enjoyable. In order to do this however they must move away from the simple subsistence economy that gave them the leisure to be creative in the first place and begin to specialize. Almost as soon as human ancestors climbed down from the trees (boy those trees sure been around a long time ) and ran onto the savanna to start that long road toward civilization, people began to specialize in doing tasks that indirectly acquired them the necessities by trading the fruits (not the ones that fall from trees ) of their labors to someone else. It probably all began with one person who was particularly good at flaking flint spearheads realizing he could do it faster and better than anyone else (and that knapping flint was far preferable to being gored by a woolly mammoth) and exchanging his spearheads for whatever food and clothing others thought they were worth. And thus trade was born. Which brings us to the primary subject of this issue, the law of supply and demand. Most of the discussion concerning the development of a mud economy I've listened to lately has centered around the natural availability of resources as the primary factor, and most significant stumbling block, to the development of an economy on Legend. It seems people believe that "scarcity" (or in Legend's case the lack of scarcity as the server creates an infinite supply of resources) is the cornerstone of economics. Nothing could be further from the truth. The real availability of resources is, at best, secondary and most often completely irrelevant to the development of an economic structure. In fact in this instance Legend mirrors RL quite well since RL also has no "real" shortage of resources but an effectively infinite supply as well. I know, I know, no one believes it , but there is not now, nor has there ever been, an actual naturally existing shortage of any resource in demand (it may be that in the future there will be shortages but it's still debatable and I kinda doubt it). At most there have been very localized shortages of a very temporary nature and these are always caused by one of two things: a) a lack of technology, either to access it in it's natural state or to manufacture it, or to transport it, or b) the intervention of an organization, either of a governmental or of a business nature (pirates are a business or businesses are pirates...for that matter governments are pirates most of the time). The relative availability of resources whether a constituent or a finished product has no other effect than to adjust the intersection of the supply and demand curves, driving the price up or down. For purposes of this discussion, since we can assume that humans always try to maximize profits, money can be considered in the same way as any other commodity ie, an abundance of money tends to drive prices up (inflation) while a dearth of money drives them down (depression) and the RL factors of overhead (production costs) donUt come into play on a mud. Any resource that is in demand will be acquired by finding new sources, either through exploration or the development of new technology to get or transport it, or the discovery or invention of a viable alternative. A quick look at history will prove this to be true, so you can take my word for it or waste your time looking it up. At any rate the availability of resources should be controlled on Legend just as they are in RL ie, difficulty of transportation; complexity of technology used in refining; and time involved in the processes of acquiring, moving, refining, and manufacturing. After all isn't that our ultimate aim in creating an economy, not only so Legend will more resemble RL situations but also to provide more varied skills (like in those trees ) in which to specialize so that some people do something else with their time other than running around killing stuff? If you're busy mining ore to take to London to smelt into steel to forge into a wonderful sword you can't very well be killin' Caps. Which, of course, leads to the idea of getting experience in other ways. This is probably feasible now, if skilltrees (darn, said it again) is actually going to track usage for individual skills like Ptah says. Anyway that's another article. For now suffice it to say that the generation of raw materials, and mob-carried eq as well, is no obstacle to creating a working economy since the Immorts can easily control the other factors involved, as well as the selling and buying price of all items thus setting the intersection of the supply and demand curves. So, taken together with last issue's article, it can be seen that by following the principles outlined therein, (the necessity for constant player expenditure and the control of prices and player's use of their most limited resource, TIME) we can control the formation of our basic economy. Oh well enough for now, next complexities of trade as well as the experience issue and specialization (this one will really have them climbing trees ). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IS A MUD JUST A GAME? As things have been somewhat quieter since the new Discussion Board went in, because I'm interested, and just because I'm like this, I'd like to propose a new topic of discussion. The question (drawn from the MUD FAQ on rec.games. mud.announce by Jennifer Smith, copyright 1996) and the FAQ's answer is: _1.13. Is MUDding a game, or an extension of real life with gamelike qualities?_ It's up to you. Some jaded cynics like to laugh at idealists who think it's partially for real, but we personally think they're not playing it right. Certainly the hack-'n-slash stuff is only a game, but the social aspects may well be less so. Naturally, this is not the first time this question has been raised. In his "Comments on Mud Research," in the first issue of the Journal of Mud Research, Alan Schwartz touches upon this subject (this article has been posted on the Discussion Board for those who are interested) and in same issue, Richard Bartle brings the question up in his article "Hearts, Clubs, Diamonds, Spades: Players Who Suit Muds": It is worthwhile considering for a moment whether MUDs (as they are generally played) really are games, or whether they're something else. People have many recreational activities available to them, and perhaps MUDs fit some other category better? Looking up the word "game" in a dictionary of synonyms (Urdang & Manser, 1980) elicits three related nouns: "pastime", "sport" and "entertainment" (a fourth, "amusement", is the general class of which the others are all examples). So it might be useful to ask: Are MUDs * games? Like chess, tennis, AD&D? * pastimes? Like reading, gardening, cooking? * sports? Like huntin', shooting', fishin'? * entertainments? Like nightclubs, TV, concerts? Or are they a combination of all four? Perhaps individual players even see the *same* MUD differently from each another? Schwartz and Bartle both reference other mud-specific articles directly and indirectly discussing the "game" vs "social" or "game" vs "real-life" aspects of mudding (you can mail the LT for a more complete list of references, if you are interested). And, of course, the question has arisen on Legend itself more than once. Greebo's Essay on Ethics, which can be found on Legend's Web page along with the Lecture Series logs (under other documents of interest) discussed this point in some detail well over 18 months ago (and don't forget to read the ancient OOC discussion that generated that article, also on the web site - it's interesting to see how far we've come as well as how often we are still discussing the same issues ). Lastly, but not leastly, the subject was touched upon by Ptah in the Welcome/Discussion Board posts which are a response to Coman, referencing Bruno Bettelheim (an educational psychologist - most major libraries contain some of his work) who defined "play" versus "compete" in children's activities positing the difference between goal-oriented games and socially-oriented shared experiences, and Greg Costikyan (developer of Paranoia, Star Wars the RPG, Toon and many others - some of his articles on game design can be found at: http://www.crossover.com/~costik/articles.html). In another conversation, Ptah also suggested looking at articles by Chris Crawford (designer of Balance of Power, Eastern Front and many other computer games) who advocates a "quasi-educational, social-responsible, and sophisticated design" in the computer gaming field. You don't have to read all these sources to answer the question (though it wouldn't hurt), so what do you think? Is a mud a game? Commentary welcome either in article form (for the LT), on the Discussion Board, or on the Web Discussion Page. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ________________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMud?| (o o) \________________________/ ooO_(_)_Ooo_____________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____ THE LEGENDARY TIMES PERSONALS Leila, LT Staff The Legendary Times Personals caters to the unlucky in love, or looking for love, those missing children, or welcoming their return, announcements of a joyous (or other) nature, births, deaths, loss of loved ones, or any other event. Announcing a birth of wedding? Why not announce it here first? A newbie looking for others to group or starting an RP clan? Spread the word at out expense! Sorry you sniped your best friend? What better way to say 'I'm sorry' than a personalized message in the LT? Whatever your reason or your problem- we're here to help. HELP WANTED: Accomplished mage seeking apprentice to learn the black arts, mudmail or contact Daer. SWM 20'ish-looking invulnerable to weapons of this world.. Seeking many women to fuel my rise to conquer this world and then others... Must have own weapons and be willing to die for me if I ask you to just for the heck of it. A cackling golden haired youth. Cultured English gentleman seeks guttersnipe for intimate elocution and manners tutorage. Must enjoy long walks on rainy Spanish Plains. Send application to Beauchamp Montegue III. LOST AND FOUND: HAS ANYONE SEEN MY MOMMY?! I miss my mommy. *sniff* -Shalindra. Hey L! Return from the void! I miss you, J.B. Looking for new parents because I killed my old ones. Contact Siawn to apply. ANNOUNCEMENTS: Krynn was recently quoted saying; 'My description currently says I'm a druid. I'm not, I'm a mage'. Thus, Krynn has decided to change his description to 'A Mage of the Elementals' which is in keeping with his skills in the magical arts. His new description is 'A Mage of the Elementals dabbles here'. Whilst walking in the Geatish lands, a dirty Celtic lad was spied throwing his clothes into the forging fires! This Celtic lad was heard yelling "Clothes is ooky!" at the top of his lungs as he skipped away. Consequently, 'A dirty little Celtic lad running about here without any clothes on!' may be seen around occasionally. Merrick, a super Sayajin warrior, has changed his long description from 'A scarred, yet happy person is here, searching for his brother' to 'A scarred person is here, with golden hair and a gold aura around him'. Legend's frolicsome young girl has grown! Thalia has reached young adulthood and may henceforth will be known as 'a spry lass'. \|/ \|/ \|/ Bound by Love in Life and Death The Wedding of Myriad Wandering and Den Siva by Buttercup Bright Myriad Wandering and Den Siva were united in matrimony on September 20th at the Court of Lions, Grenada, Spain. The Court was decorated with opulent drapes of blue and gold, the wedding colors. A profusion of flowers--glowing red roses, hellebore, chamomile and marigold--greeted the guests. Sabella presided. Latia and Buffalmacco stood as Matron of Honor and Best Man respectively. Buttercup served as flower girl. Honor and Best Man respectively. Buttercup served as flower girl. The flower girl wore a simple taffeta gown with curly-toed shoes. A silver circlet adorned her hair. She dropped daisies, glowing red roses and hellebore. The Matron of Honor wore a rich gown of midnight blue and a Uey-Tlataoni headdress. Black gloves completed her ensemble. She carried a single glowing red rose. The Best Man wore a midnight blue tuxedo with a gold brocade cummerbund and a gold silk ascot. The Groom wore a tuxedo of white with gold brocade cummerbund and gold silk ascot. The Bride wore an opulent gown of white trimmed in gold. She wore a golden circlet, an ornate necklace and a sash, both borrowed and blue, gallantly provided by Nickolas. She carried a single green rose. Bronwyn, daughter of Myriad and Den Siva, could not attend the ceremony but sent her hedgehog to complete Myriad's coif. The hedgehog wore ribbons of blue and gold. The Bride entered the court in a swarm of yellow butterflies provided by Ben Kanaan who escorted the Bride to her waiting groom. After the sharing of vows written by the couple, Sabella united them with the exchange of rings, fire opals set in platinum bands inscribed "United by Love in Life and Death." The Bride gave the Groom a non-color string coupon as a token of her love, at which point the Best Man was nearly overcome by the beauty and tenderness of the moment. The guest list included Joule, Aragorn, Daer, Somar, Coldfire, Pheasant2, Siachet, Uziel, Malsia, Candide, Blaze, Nickolas, Keymistress, McDougan, Arcose, and Aermid. Unfortunately, some guests forgot to sign the register. Malisa was so touched by the moving ceremony, she fainted and was revived with help from the flower girl among others. Many a joyful tear was shed but Pheasant2 had the forethought to bring a box of tissues and handed them all around. Many other dear friends were missed because they could not attend, Myriad and Den's son, Abboo, among them. After the ceremony and a brief but boisterous reception with much dancing and good cheer, the couple honeymooned in Salem, Massachusetts. The couple plans to travel extensively and has not yet decided where to settle. \|/ \|/ \|/ Welcome to Tara - YOU'RE DEAD! by McDougan Although I did not witness it myself, through interviews with those involved I believe I can recreate the bloody battles of Sunday afternoon... Mordrid was the first to die that day. He was walking through Tara happily, slaying mobs, when all of a sudden, Morphine appeared before him. 'Er... Hi?' he may have said, but it didn't matter, for Morphine entered the battle, and the clanging of swords ended with a thud, as he fell to the ground, his face a rictus of agony. Morphine shouted out, 'This one's for you, Sharpe! Your killer is dead!!!!' And proceeded to destroy a wormtooth dagger, somehow imbued with the power to blind the unsuspecting stabee! Morphine destroyed this foul item through strange and mystical means, and proceeded to kill Mordrid's ghost 4 more times before allowing it to return to it's body. But Morphine had been bitten by the vampire, or some odd form of sadism had struck, for, when Juliet came out of her room at the inn, she yawned, went to get her coffee, and suddenly saw her way blocked by Morphine's sword. She fought with Morphine valiantly, but, eventually, the sword found it's mark, and she died. Doctors tended to her and brought her back from the edge of death... but Morphine found her hospital room... Morphine's bloodlust was finally satiated... but Mordrid had been afflicted. Finding Kokotte, who, earlier that day had all but permanently died to angry sidhes, and had no equipment, Mordrid loosened his power. Yet Kokotte somehow survived death once again. Kokotte asked Mordrid, "What are you doing????" and, through magical powers bestowed upon Mordrid by Druidic gods, was blinded. In his blindness, Kokotte panically tried to gather strength, and sped his healing somehow. When he was killed again, Mordid had to work a lot harder. Kokotte managed to recover the equipment the doctors who had saved him had left behind, with the help of Juliet and Somar, but not before requiring medical assistance once again after a wild boar gored him. Kokotte, it seems, was just in the wrong clan at the wrong time. \|/ \|/ \|/ A LETTER TO VALERIA The following letter was found lying on the street in front of the LT office complex, wrapped up in lavender tissue paper and wafting that familiar and persistent "Eu de Violet Hair Spray." After spending some 40 minutes waving it around in the air to get rid of the smell, we brought it inside to look at. Since there was no address on the front (and thus no way to send it to its intended recipient), we decided to print it just in case that "Dearest Valeria" reads our fine publication. To my dearest Valeria, So sorry to hear that your familiar died again. Perhaps you ought to switch to a different brand of cat chow? They have such delicate digestive systems. Very glad to hear that your magic carpet is in working repair again as well. Yes, we really must get together for tea some time. But enough about you! Darling, you simply won't believe what happened to me this week! Simply amazing. I was moping about one night because life was just so very, very dreary. It was just more than I could bear, so I started demanding entrance to the next Life then and there (you know, _sometimes_ the Goddess will allow it if you are properly persistent). Anyways, you remember Mandolin, don't you? She's that bardette who strung Conan along for a while there....Well, she got really upset after about the fifth attempt, which surprised me, since it's not like I've never drowned before! Demanded that I stop it immediately. And then.....you really won't believe this! While I was shaking the water out of my hair, wringing out my tunic (and looking like an utter disaster, I can assure you!), she up and asked me to marry her! I told her that she couldn't be serious (not with my hair dripping everywhere!), so she repeated it, in capital letters, no less. Well, that was a shock. I mean, you know my er...difficult feelings considering marriage. Especially since I've displayed absolutely no talent for it. But she looked so imploring...and well...I never knew she cared. Really, I was touched. More than touched. And well....it suddenly seemed like an supremely excellent thing to do. So excellent, that there really was no point in waiting to round up a guest list, reserve a hall, or anything like that (and I've _done_ all of that already, so there seemed little point to doing it again). So we rounded up the kids, my Vashti and her Shalindra, and asked the immortal Sabella to step down for a moment and perform the ceremonies. And anyway, it's all so wonderful, even if Mandolin _will_ leave her dirty socks scattered about. I'm including an account of the ceremony here in case you'd like to see it (didn't you do your Mistress of Magick degree in snake ceremonies?): The immortal Sabella took a deep breath and concentrated for a few moments. Then, hands outstretched, ignoring the everyday passage of French colonists to the nearby trading post, she intoned: I conjure thee, O Circle of Power, that thou beest a meeting-place of love and joy and truth; a shield against all wickedness and evil; a boundary between the world of men and the realms of the Mighty Ones. Wherefore do I bless thee and consecrate thee, in the names of the Snake God and Goddess. Who comes to be joined together in the presence of the Goddess? Turning to Mandolin, she asked "What is thy name, O Man?" The audience, consisting of both daughters, Abigail, Tiberius, and several small children (Crystaline and Panzer), quietly tittered and Mitra giggled. Mandolin, looking confused, wondered whether both genders were required. Surely, if the Great Snake Goddess required it, Mandolin could undergo the necessary procedures. While Sabella, red faced, apologized for the goof, Mitra firmly indicated that she preferred Mandolin female. "Uhm..let's rewind that part," muttered Sabella, and she concentrated for a few more minutes, entirely failing to notice the wagon load of wood that two French settlers nearly tipped over on her. "Who comes to be joined together in the presence of the Goddess? What is thy name, O Woman? Proudly stepping forth, her eyes shining, Mandolin announced "My name is Mandolin Lyre Lute Bagpipeski. She thought for a moment and turning to Mitra, said "But I think I'll take your's!" Sabella, trying not to giggle, and mar the High Seriousness of the Occasion, mumbled "I can see why!" She turned to Mitra and repeated her request. "My name is Mitra Ajami!" was the answer, though Mitra had to think for a moment before she could remember whether her name was spelled with a "g" or a "j." Sabella continued with the ceremony: Adore the Goddess and in her name give the call that awakens and rejoices. So shalt thou be blessed of the Goddess, and live with the fullness of life. Turning to Mandolin, she asked to repeat the following: By seed and root, by leaf and flower and snakes, by life and love, in the name of the Snake God and Goddess, I Mandolin take thee Mitra to my hand, my heart and my spirit, at the setting of the sun and the rising of the stars. She then repeated it for Mitra. Continuing, she intoned: The wedding ring is the outward and visible sign of an inward and spiritual bond which unites two loyal hearts in endless love. At that point, the wedding party announced that it had forgotten something, and rushed into a local jewelers shop. After a few minutes (and many requests for additional funds from the audience), they strolled out, trying very hard to look casual. Sabella waited for then to resituate themselves, and then turned to Mandolin and Mitra respectively and asked them to repeat: In token and pledge of the vow between us made, with this ring I thee wed. While reciting her lines, Mandolin presented Mitra with "a band of golden wildflowers," while Mitra gave Mandolin "a band of intertwined serpents." Sabella finished with: Let the sun and the moon and the stars, and these our brothers and sisters, bear witness that Mandolin and Mitra have been joined together in the sight of the Snake God and Goddess. And may the Snake God and Goddess bless them, as we do ourselves. So mote it be. Everyone cheered, especially the kids. Shalindra, being a practical child, decided that it would be easiest to call Mandolin "mommy" and Mitra "aunty-mommy," while Vashti decided that she needed a snake just like Shalindra's (or close to, anyway). Many glasses of wine were loaded, although someone claimed there was nothing in them. Considering the alarming numbers of underage drinkers in the crowd, perhaps that was just as well. The wedded couple happily waved to the crowd, and wandered off to put their daughters to bed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Legendary Times is published by the gods of LegendMUD. Please send all replies/additions to to our address at [email protected] for inclusion in the next edition. We, however, reserve the right to moderate this discussion, and may object to some submissions. If you feel we have wrongly omitted one of your messages, please talk to Sabella online or through email ([email protected] and see if she did indeed receive it in the first place. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=