Volume Twelve Issue Ten
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / http://www.legendmud.org/ .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __ \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ Celebrating / /./ /./ /./ /.../ /./ / ..../ our 11th year /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.legendmud.org 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME TWELVE, NUMBER TEN May 10, 2005 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS The Editor's Note RECENT UPDATES Area Updates Code Updates Voting at the Forum Made Easier! LEGENDITES LTs of Times Passed The Future - Upcoming Changes CLAN NEWS The Black Hand of Corruption Disbands The Government Disbands Clan Drunks Formed Milano Famiglia Clan formed - a Reporter gets the Scoop! A Message from the Seven Circles Time to Move On Who is Dak? The Mighty Russian The Way of God ___ ___ \ |-------------------------------------------------------------| / /__| The Editor's Note |__\ '-------------------------------------------------------------' We've finally reached the top 10 on Mud Connector! In fact I just looked, and we are currently sliding in at a cozy #7 rank. Somar informs me (with some quick math) that if we have just 1 more person voting everyday we'd make it to 6th and 2 more people voting on a daily basis would slide us into the top 5. So if you haven't been voting at the forums, or just vote every once in awhile, think about voting on a daily basis. It only takes five minutes and since we're all nerds, you know how cool it is to be higher ranked, it.s the total r0x0r. I've also reprinted a huge post the Imp's made on the welcome board regarding upcoming changes to the game. What you may not know is that there is an even longer post on the discussion board regarding PKill and its various forms and problems and such. I think there.s some pretty insightful stuff and that it.s definitely worth a read. I'd repost it in the LT except its far larger then the Upcoming Changes thing, so I will settle for imploring you to go check out the discussion board which is ooc then up. Until next time! Huma! ___ ___ \ |-------------------------------------------------------------| / /__| Recent Updates |__\ '-------------------------------------------------------------' CODE UPDATES ---------------- GENERAL o Objects that cast cure light will now have a higher minimum amount healed. o Damage to objects will be reinstated but the chances of damage occurring has been reduced. BUG o When you get the message that you wake and stand from a stunned position, you'll really stand now instead of rest. AREA UPDATES ---------------- Arabia: Douban will now do what he's promised when he takes your money. Dante's Inferno: Shades won't attack each other, more improvements to Geryon. Legends of the Past: Crowe's hunt now has a small lag. Where it made sense, inn/recall rooms were made LIGHT in: Alhambra, Arabia, Aztecs, Medieval Andes, Nazca, Picts Assorted minor fixes went in to: Alaska, St. Denis Abbey, Aztecs, Roman Britain, Crusades, Dreamtime, F&I War, San Francisco, Ancient Ireland, London Port, Malta, Sherwood, South Seas, Tortuga Scavenging mobs now use a standard delay before eating items in: Alhambra, San Francisco, Ancient Ireland, London Port, Sherwood, Lima The following in-progress areas had commits during the last week: Black Forest Vote For Legend! ------------------ Now it's even easier to vote for Legend on the various sites. Just go to http://www.legendmud.org/forum and click on the links. While you're there, if you're not yet a member, register! It takes just a moment to register your character. ___ ___ \ |-------------------------------------------------------------| / /__| LEGENDITES: Information Regarding the People of Our World |__\ '-------------------------------------------------------------' LTs of times passed! -=-=-=-=-=-=-=-=-=-=-=-=- Greetings and salutations, once again. This week.s humble recommendation was published in July of 1996 (what were YOU doing then?) The issue is filled to the brim with stuff. Lots of stuff. A couple of high points include a list of and introduction to some new immortals at the time (one of whom is now an implementer), and what I'm really recommending this issue for: an article by a gentleman named Farnsworth about newbies. Why? Because, being a newbie myself, the subject is close to my heart. It's a great (though lengthy) read for both newbies and those who care to help them out. You can find this back issue here: www.legendmud.org/Community/lt_indices/Vol3/LTv3n9.html So check it out! Your friendly neighborhood vagabond poet, Dietric Silbermond, OTS (Editors Note: This was posted on the news board, but I thought it was something that people would enjoy, so I reprinted it here.) ___ ___ \ |-------------------------------------------------------------| / /__| The Future - Upcoming Changes |__\ '-------------------------------------------------------------' My last couple of posts have been vague and specifically non-committal as we worked out a number of new ideas and got our bearings on what we would like to get done in both the short term and the long term on the building and coding fronts. Well, now I have a few more definites and I figured I'd share those. FAILED SAVES The first thing you'll be seeing, which should go live very shortly, is a change to the way that saving while over rent is handled. Instead of losing all your equipment if you save over rent, you will lose a number of the highest rent items based on your level. A level 50 can expect to lose up to 10 high-rent items. Very low-rent objects (trinkets, notes, often more 'sentimental' items) will never be taken. Non-empty bags will never be taken (though empty bags and items in bags are fair game). Boats and lights will not be taken so people aren't completely without light and unable to move around the mud. When you fail a save, you will be given a list of the items you will lose and their rent value along with a display of your maximum rent value. We will be implementing this on a trial basis for approximately 3 months. Since it is configurable at run time, we can change it back to the 'old' way at any time, so if there are severe abuses to the system, we will return to the old method. NEW SPELLS Perhaps you've noticed a few new lines in your 'attributes'. Though the details of the spells are still being finalized, expect both create and cause spells that increase regeneration affects to mana, movement and hit points. NEW AFFECTS Items will also be able to grant regenerative abilities. Look for these soon when the specs get finalized. Both types of regeneration (item and spell based) are still a ways off, but definitely coming reasonably soon. BONDABLE OBJECTS Bondable objects aren't foreign to multiplayer games, in fact, many of the popular commercial games implement similar systems. They're coming to Legend. An object flagged as BONDABLE will not be able to be worn until it is bonded to the character who intends to use it. Once an item is bonded to a character, no other character may ever be able to wear that item. They may continue to be dropped, junked, strung, whatever, but only the person to which the item is bonded can wear or wield the item. Expect BONDABLE items to slip into the game with stats a bit more robust than the current, highest-level items in the game. As a companion to bondable objects, you'll see increased ways to determine the stats of an item prior to wearing it. Not all the details are solidified yet, but we hope this will give builders a wider ability to make equipment that fits into a different mold. The code behind bondable objects is finished and will be in the game, but the specs and the implementation into objects will be a while yet. POST-50 GAME Bored level 50's? Well, we're hoping to cure that. We're exploring a couple different angles, but we do have a bit of information to pass along. The first of the post-50 changes being examined and fleshed out is the ability to earn experience separate from the normal track of experience. We've titled this 'Era Experience'. Once you are level 50, you as a player will have control over how much experience goes to the normal experience (for redemption points, for not permadying, etc) and how much goes to era experience. Era experience is earned fighting and gaining experience in the era you are fighting or questing in. As these total up, they will increase your era 'level', basically a measure of prestige you've gained within that era. The higher era level you have, the more quests will unlock for you. The rewards of these quests may be items, stats, practices... the door is really wide open. We recognize a disparity between things like 'run' areas between the eras and we're looking at ways of balancing the reward system versus what's available for content. Many of the implementation details haven't been finalized, but this is something a lot of us feel will be an enhancement to the high-end game. Along with the currently planned post-50 changes, we're also looking at fleshing out a tradeskill system (which would naturally affect all levels, but we would include specific support for the post-50 game), and exploring some ideas that reward player types other than achievers. This is still a fair ways off, but we do have a solid base to move on. NEW HOMETOWNS In the not-too-distant future, we're looking at expanding our hometown roster by one or two initially, and probably more as time goes on. Aztecs is likely the first candidate for promotion to a hometown. Adding hometowns will likely add a few new skills and a few new combinations of skills. NEW ITEM SPECS LadyAce is working hard on re-evaluating many of the item specs. You have likely already seen the change to low-quality weapons (which now cost less), but expect a few more changes. I can't reveal anything yet, but our major goal is not to unbalance the system completely, but give a bit more latitude in the ability for builders to create items of varying strengths and combinations. LEVELS IN WHO Probably one of the most controversial changes we've had approved here lately is the reintroduction of levels in who and whoshort. Again, we're still hammering out the implementation details, but every character will have the ability to display their levels in who and whoshort, or remain anonymous where the levels won't display. When you are anonymous, everyone else displays as anonymous, meaning no levels are shown to you. There will be limitations on how often you can configure yourself into and out of anonymous mode to prevent you from staying anonymous, quickly going non-anonymous and checking the who list, then going anonymous again. The failed save changes should be going in short term. Most of the rest of these are a month or so out at least, with the post-50 game probably down the road a ways further. There are a number of other things we're currently discussing -- locks in pkill, group and solo xp rewards, housing changes, pkill rewards, a radical (but mostly behind the scenes) change to the skill table, re-evaluation of shoot and combat affects like stun and such in pkill, and various other things which are in the early stages of brainstorming. We don't have much definite on those yet, but the list above isn't everything that's going on. Many of these items were based in part (small and large) on player input. We encourage you to take advantage of the communication lines that are open to you and continue to provide us with the awesome feedback we've had to work from. Rufus & Sandra (Editors Note: This appeared originally on the welcome board) ___ ___ \ |-------------------------------------------------------------| / /__| Clan News |__\ '-------------------------------------------------------------' The Black Hand of Corruption Clan disbanded due to low membership -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Clan 'The Government' disbanded due to low membership -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clan Drunk formed on May 4, 2005. Their purpose you might ask? Not surprisingly it reads: To combat the spreading soberity[sic] currently plauging[sic] the citizens of Legend. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Milano Famiglia Clan formed on May 5, 2005. (I was in pursuit of the scoop of scoops. This just so happen to involve finding the Don of Dons. Maybe this guy was him.) "Ciao! Ciao! Please come in. Yousa all wet. Come in. Welcome to Cucina di Milano. Ah yes! We a ave a special today! We ave a a very special tiramisu a made justa for you. No? No tiramisu? Ah you no like a da tiramisu? Of course! You lika da cannoli! Let me fix you a cannoli, then. Er.... You...no lika da cannoli, too? Cassata? Pizette? Bigne? Torta di Ricotta? Torta al Cappuccino? Sfogliatelle? What isa you want?!......" There was a long, silent pause. "You wisha to speaka him?...." The bushy-moustache waiter took a quick glance in both directions and face the reporter again. "He's in the backroom," the waiter nodded with the clarity of a true Italian-American. (Sure, I walked inside. And straight to the backroom. The good thing about this job was the ability to get the interviews the coppers couldn't get with my no-shoot reporter badge. I still had eyes watching me like haunted museum...) The air was thick, as usual, cloudy from cigar smoke. He was here. And out of no were the waiter appeared again. "Down the stairs... go on." (Stairs were never my thing. After all, my badge was considered no-shoot, not no-accidentally-fall. This better be worth it, or so help me God, I'll go freelance.) Approaching the stairs, with some guidance, the reporter felt a tug on his arm. Both men stop walking. A dark shadow appeared through the cigar mist. It was Straussy. The shadowed figure took off his fedora hat and held it against this chest. "You put this in your paper! The Don Straussy and the family will continue to do business as usual. No one gets harmed as long as no one gets in our way. The chief knows that, too. So here is your scoop, friend... We have the best cannolis in town. But no one is going to stop us from doing what we do best." (That of course would be what, Straussy? Money, gambling...? I knew I was in trouble... BIG trouble.... I was in a tight situation... Everything depended on what I did next... How to make this a headliner and keep my job...) The reporter looks out at the red neon Cucina di Milano sign through a stained window. "Cannolis..." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Citizens of Legend: Are you trustworthy? Do you help old ladies cross the street? Do you enjoy stamp collecting and fuzzy pajamas? Do you freely loan your friends and family money without a thought of payback or interest? Are you the square-jawed heroic type? If you are, we don't want you. Go away. If, on the other hand, you are devilishly handsome, have a love of procrastination and warm days wandering the paths of Hell, the Seven Circles invites you to join our ranks. We are especially looking for miscreants, sycophants, fashion models, mimes, encyclopedia salesmen, attorneys, devil worshippers, and other professional creatures of the night. The Seven Circles: Where it's Good to be Bad. For more information, please contact me. Infernally, Joel -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Time to Move On ------------------- As of this letter, I am no longer High Priestess of the Coven. All coven matters should be addressed to Mitra, as she has taken my place. It has been an amusing, entertaining, and fun-filled 8 years that I've held that position. But I want it no more. May the sisterhood continue as it has for so long. Should you want to contact me, I'm afraid you will be unable to do so. So don't bother. Always spiffily, Malia (Editors Note: This also appears on the News board, and has been reprinted) ---------- There are currently 16 RP clans and 4 PK clans. This leaves open slots for twelve (12) more clans to form. For more information, read HELP CLAN and see the clan information list via the CLANS command while logged into the game. For a basic handbook and reference guide for players interested in starting and running a clan, we recommend that before you even type FORM, you visit: http://www.legendmud.org/Reference/gm.html. _______________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMUD?| (o o) \_______________________/ ooO_(_)_Ooo__________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| Who Is Dak? ============= A lot of people claim to know me, a lot of people seem not to like me at all, some truly know me, yet most prefer to ignore me. I am writing this to inform you who I really am and what I came from to make me the man I am today. If you do decide to judge me by something, let it be by something you learn here and now I am Dak. I have no last name nor do I need one. I am first and foremost a Knight of Legend. I choose to take the criticism from those who do not understand to defend what I believe is good and right in this world. I have traveled this world for many years before finding my purpose and this is it. I am a Knight of St. John, and also a Ritter, the Knight of Klienstadt. I have lived many years and fought many battles. I have won many, and lost equally as many against friends and foes that were more worthy than I. I have only ever loved one woman, Lady Zita, and I will be faithful to her until the very end. I have made many friends over the years, and lost quite a few to time, vengeance, and perma death. I am strength fighter straight out of London and I will not stand for evil. I chose to live my life by the code of the Knights of Legend and I plan on doing so until I can no longer live as Dak. This is my story, short and sweet. Now you know enough about me to know what and who I really am. Thank you for your patience. -Dak The Mighty Russian -------------------- Tales originally sung by vagabond poets flow through the inns and taverns of the wide world like so much ale! Yet another is on the lips and minds of many folk! He stood in the corner looking ever-so-fearsome. His eyes were burning ever-so-bright. Horribly scarred was this giant Russian Clutching his axe, prepared for the fight. He easily stood the height of two men! His chest was as wide as a river! The swing of his arm or the crush of his fist, Enough to make bravest knights quiver! And yet in his voice was something quite strange, A voice without malice, a sound without rage: Vidar am I, and my freedom I won, by fighting in pits in the lands without sun. A monstrous bear did I kill with my hands. Scarred, yes, forever. But free to roam lands. And roam them I did, from ocean to sea, Before coming across a king and a queen, Who did provide shelter, friendship, and dreams. I offered my arm and my axe to their cause, keeping them safe from the wicked one's maw. Perhaps he is not so terrible a man. He winks and shakes (and nearly breaks off) my hand. The visage of Vidar may be marred by the world, For the realms he did come from are violent and cold. But perhaps there is more to this would-be foe. In his heart, my dear friends, there just may be gold. The Way of God -=-=-=-=-=-=-=-=- 'As night is followed by day, so has the will of God brought light to my dark ways and cleansed my soul. Whatever evil possessed me has been cleared. I have found a new mission, the mission to spread the word of God, convert non-believers and destroy the infidels.' A noble-looking knight arose, latest recruit of the Teutonic Order. His eyes gleamed in the pale sunlight of the cold December morning. An aura of confidence and courage about him as he murmured a prayer in Latin and stood straight. His recently cleaned amour and long hair shone as if he was a saint come to life from the illuminations of a church. The Teutonic Grand Master smiled, thinking he has done it again. He had managed to light the fire of God in this relatively young man, he would be idolized and be a perfect specimen of a true servant of God. This was crucial, as more and more were needed to spread God's word in the East. If only all of his recruits were as strong and noble, he thought, then soon all the lands would sing praises to the one true Lord God. 'You will begin by taking 100 of my best men and representing us at the Crusades,' said the Grand Master, 'Sir Delandel.' He continued, 'You are to show no mercy to the infidels. If they do not drop their weapons and vow to convert I want you to cleanse their souls with the sharpest edge of your blade. Remember, God Wills It!' 'God Wills It!' repeated Lord Delandel. He reveled in the gazes of all the other Knights. He had become the favorite of the Grand Master, and took an important role of this exclusive Order. The next morning Lord Delandel began preparing for his journey to Jerusalem. He was eager to join his comrades in battle, and he could not ask for more than to battle for something he knew could not be wrong. There was nothing to question, not like he used to in the past. This was clear, this was simple, this was the way of God. ---- Since leaving the Infernals, Delandel no longer had a mission, he questioned the way of the Knights, the way of the Infernals and had no idea himself of what to do with his life. However, having met the Knights of the Teutonic Order, he was shown that the true way was the way of the God, and so he rides eagerly to join his comrades in the Crusades to convert the infidels of the East and fight for his God. There is nothing to question now. As such, Delandel will now appear as: Short: An adamant soldier of God. Long: Guided by the light of God, a stoic crusader prepares to convert the world. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Legendary Times is published by the immortals of LegendMUD. Please send replies, additions, or corrections to [email protected] for inclusion in the next issue. All subscription options are handled at: www.legendmud.org/lists/listinfo/legendarytimes and submissions at: www.legendmud.org/Community/ltsubmission.php. For RP submissions, copyright ownership remains with the author. We do reserve the right to moderate the forum and edit or reject any submission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=