Volume Twelve Issue Twelve
Jump to navigation
Jump to search
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / http://www.legendmud.org/ .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __ \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ Celebrating / /./ /./ /./ /.../ /./ / ..../ our 11th year /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.legendmud.org 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME TWELVE, NUMBER TWELVE July 6, 2005 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS The Editor's Note LegendMUD Calender of Events RECENT UPDATES Skill/Helpfiles available to all Code Updates Area Updates Mutterings from the Imps LEGENDITES Renno is No More Clans News Pickin' A Fight Lelldorin Moves On The Importance of Following Directions ___ ___ \ |-------------------------------------------------------------| / /__| The Editor's Note |__\ '-------------------------------------------------------------' Don't forget to vote at the Legend forums! www.legendmud.org/forum It will help to increase our exposure and that means more players which means more fun things to do! On an unrelated topic, sorry I get this one out kind of late this week, I took a trip to New York and ended up having my flight cancelled and having to sleep in the terminal, which pushed my whole life back like 2 days. I'll try to keep this thing bi-weekly as often as I can. Speaking of which, keep those articles coming in! I will reward you with great riches and palaces.... or tokens... prize tokens, but those are still cool. -Huma ___ ___ \ |-------------------------------------------------------------| / /__| LegendMUD Calendar of Events |__\ '-------------------------------------------------------------' July 2005 Su Mo Tu We Th Fr Sa 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Sunday, July 3rd, 6:00 pm Complete the Sentence with Chaykin Monday, July 4th, 8:30 am Fourth of July Elf Game! Thursday, July 7th, 7:30 pm Q&A in the OOC Auditorium Thursday, July 14th, 7:30 pm Q&A in the OOC Auditorium Sunday, July 17th, 6:00 pm Complete the Sentence with Chaykin Thursday, July 21st, 7:30 pm Q&A in the OOC Auditorium Thursday, July 28th, 7:30 pm Q&A in the OOC Auditorium Sunday, July 31st, 6:00 pm Complete the Sentence with Chaykin ___ ___ \ |-------------------------------------------------------------| / /__| Recent Updates |__\ '-------------------------------------------------------------' Skill/Spell Helpfiles Visible to All! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After many many typos, bugs and ideas from y'all, and then after lots of different discussions on chat we have decided to open up the helpfiles for all the skills and spells even if you aren't qualified for the skill/spell! This change has been implemented immediately, so enjoy! If you come acrossed any that aren't coming up and you think they should, please bug it! =) Thanks! -Haley Area Updates _*_*_*_*_*_*_*_*_ A new quest has been added to India that highlights the features of the new quest journal (see HELP JOURNAL). To see this feature in action, go to Bhimbhetka and visit Charamajit. Herblore teachers now mention entangle. A spellbook is now available for malaise -- 1 in ancient and 1 in medieval. If you have difficulty finding it, seek out your mentor for the spell! Some herb keywords were updated. Beowulf: The fish shape will no longer confer LEGLESS and NONHUMAN traits. Unfortunately we simply couldn't find a reasonable way to balance the item and keep these flags, so we've been forced to remove them. Dante's Inferno: Unbashable shades will have better explanations. Weaver will be dressed. Italian doors now function in both directions. Also, Charon in Dante's Inferno has some better protections in place to prevent him from becoming aggressive. Klein: Erich returns a costly item if he doesn't want it, many fixups and enhancements to getting stuck in the mud. You WILL get stuck and there ARE several ways to get out before....! Malta: The shade's invisibility powers no longer use wizinvis. Malta beggars will be a bit less demanding. PR: whoises for the vorpal squirrel game are now available This week, the building staff made some great progress on bringing you new areas. Tartarus has officially entered testing! Nestor and his testers have been busily working to prepare this area for you. No installation date is set, and the testing process can vary in length, but the testing phase is the last stage of work before an area is installed. Very exciting! The following in-progress areas had commits in the last week: Tartarus, Industrial Hawaii, Tombstone, Black Forest Assorted small fixes and bugs were completed in: Alaska, Carthage, Dante's Inferno, Klein, Malta, OOC, Paris Opera Code Updates _*_*_*_*_*_*_*_*_ GENERAL o @c in prompt now gives ac. o Lag reduced on trueform. o Exits that are hidden now show up with parentheses around them - example: Exits: [n e s (w) d]. o You are now given a different message when you can't scan in a particular direction because the exit in that direction is hidden. o Some fixes to the quest journal so that new characters have journals. o Rewrite of board and note code. (To see the new editor, type 'config editor'. It might take some time to get used to the new one, so read the help.) BUG o xp will be gained when killing something with entangle. TYPO o malaise spell messages fixed ___ ___ \ |-------------------------------------------------------------| / /__| Mutterings from the Imps |__\ '-------------------------------------------------------------' Mutterings from the Imps I have to be honest in saying that Sandra has generally been the busy one on Legend in the past couple of weeks as I've had a number of things come up workwise that have kept me away from doing what I enjoy, which is working on Legend. But all is not lost. Free time looks to be more abundant in the very near future. But let's jump into the update anyway. On the newbie front, the feedback from the new Quest Journal seems reasonably positive. If you haven't had the chance to try it out, journey to India and walk into the inn in Bhimbhetka. Charamajit might be able to put you to work. The first journal quest is reasonably simple but allows you to see some of the features of the new addition. We welcome your feedback. We're still discussing and debating some of the other issues. As much as I'd like to wave my hand and recite a few mystical words and be able to relieve some of the xp table woes, the system is designed with a tight internal consistency that's hard to not break when you're trying to modify it. That's both a good and a bad thing and hopefully we'll bypass that roadblock soon enough. On the Pkill front, we've had to backburner the issues surrounding fight length until some other fundamental code changes take place. Suffice to say we're still looking for feedback regarding what changes we could make and increase the 'fun factor' of PK in general. On the board front, Snapper has finished the initial release of the new board code along with the advanced editor. Though it appears much the same on the surface, it has been completely rewritten internally and is far, far improved over the previous system. Kudos to Snapper for the excellent job! If you have any feedback or suggestions on boards or notes, please send them Snapper's direction or post to the discussion board in-game. >From the previous update: o Somar has recently finished the new regeneration spells! I mentioned there was no ETA on these in the last update, but alas, a late-night coding binge got them up and in the test mud. Look for these very soon. o On the post-50 game front, Snapper has signed on to head up the code behind those new features. We'll be getting that project underway full-force shortly o Failed saves: I'm still looking for this silly bug that doesn't save equipment sometimes. If this happens to you, please send me an email at [email protected]. On yet another front, we have started preliminary work and test code on a verbose and detailed crafting system. It's too early to give out details at this time, but you should expect some news in the near future. If you have any ideas or items on your wishlist of what you'd like to see, please drop us a line and let us know. Rufus and Sandra ___ ___ \ |-------------------------------------------------------------| / /__| LEGENDITES: Information Regarding the People of Our World |__\ '-------------------------------------------------------------' Drakkon has reached 100 million experience! Life has reached 100 million experience! -=* Axis has reached 200 million experience! *=- Renno is no more. -=-=-=-=-=-=-=-=-=-=-=- Well legend it has been fun, really it has. The past 7 years of my life I played this game and I became quite good at it. Then I got older and Real life started to kick me in the rear if you know what I mean. So my life on legend ended abruptly, now i play whenever I can, which is to say never... So here ends my torment to you all. I may get on and play every know and then, but not like I used to. I like you all, but there are a few I would like to name: Arturo, Maloth, Mojo, Dias-Jax, Jasra, Uggabaggugga, Korgan, Blackdeath, Sandra, Haley, Spencer, Zandy, McDougan (If that is how to spell your name), If I forgot someone important I am sooooooo sorry, my mind is not what it used to be, forgive me. I owe the people on that list my thanks for all there help in the past that has been so helpful. I thank you all on legend for the time you granted me to enter your world, and believe me as i get older, I will introduce LEGENDMUD to the WORLD. I will soon be a published Auther, of a book called, The Unholy War. When I do get published I will make sure legend is known WORLD WIDE as one of the Best RPGs that is up and running on the internet. And to you Kaige, if you read this, I give you thanks for putting up with my bad spelling and bad grammer during my times that I did put in RPG stories and the such, Thank you. Well this letter must end soon or ill start thinking about playing and i cant do that. May the life be Unbending, and may the world guide you, Renno. ___ ___ \ |-------------------------------------------------------------| / /__| Clan News |__\ '-------------------------------------------------------------' Clan Drunk Clan disbanded on June 19th due to low membership. ================================================================ Foundation of Ormus Clan formed on June 26, 2005. This clan is a PKE Clan. _______________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMUD?| (o o) \_______________________/ ooO_(_)_Ooo__________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| Pickin' a Fight ----------------- PK Fight Me VS You Till a Death...or..Two.. Bring yer Sword, Staff, Dagger, or Whatever kind of Weapon you fight with and Brawl with me Sir Gadolinium Lanthanoid till death and Beyond. Lelldorin Moves On -=-=-=-=-=-=-=-=-=-=- The ravages of time are no match for the legs of the Omnipotent Pedestrian, but it certainly breached the walls of my spirit. Yes, the polluted air in my world of all-powerful kerb walking has finally started to choke the very life out of me. When I became what I am, I thought it would've been fun. All those hassled, harried people accelerating back and forth in their vehicular transports, trying to keep up with the stresses of the accelerating times; while I quietly gloat over them in my easy bi-pedal pace, free of the trappings of society as I commute the pavements of the earth. But.. How many times have I yelled and gesticulated wildy on the sidewalk like a Sim with his fun bar at zero? Pushing fellow pedestrians onto oncoming traffic started to bore after the first week of my ascendency, as was pretending to hail a passing cab by raising an arm to brush my hair. I should've been an Omnipotent Jaywalker instead, but things would be the same after a while. So as I approach the end of the tether of my sanity, I found myself infront of a roadside bar. Being all-powerful I didn't have to eat or drink, but for reasons unknown I stepped inside, and there was a blinding flash... And I was being swept down a waterfall, I was flying through the skies, there were tables upon tables filled with shots of whiskey and there was a barman drawing a lager and I was frenetically guzzling tequila from the bottle in a swirl of numbing comfort and then I was awake and bedraggled in the sunlight, walk-jogging to the nearest bar and I wasn't caring if the fish were biting because I had two guys next to me sipping Chivas because apparently, vast amounts of the brew are wasted yearly due to over-zealous salutations. Now I have settled into this comfortable groove of drinking everything in sight and passing out, not by choice but by circumstance. I have found release from the relentless tides of automobiles, so why mess up a good thing? The Adventures of Rowane in: "The Importance of Following Directions" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In a nameless desert, inside a tower the color of aged bone, there sits a man who has not moved quite some time. He remains in a position that he took many years ago: stooped over a desk covered with an assortment of wands and other spelltools, long silent alchemy experiments, and scattered parchments covered in various scripts from legendary lands. The man has lain so still for so long that one might take him for dead, as his robed back is gray from the covering of a thick layer of dust and cobwebs. Yet it still rises and falls gently. Sprouting from the man's face, pressed against a particularly ancient book, grows a long beard; its brown-gray tendrils flapping with every snore, giving yet more evidence that the man is very much alive. The only sound in the room, apart from the occasional snore, is the steady ticking emanating from the man's hand, or rather, what is enclosed inside: a small wooden clock, intricately carved to the design of a small cherry-oak cottage with the two hands nearly touching at XII. The single room has but one window that looks out onto the desert expanse. And the desert, for its part, looks back with scorn at the tower in an effort to maintain its habitual horizon; the desert has been sending constant winds carrying minute grains of sand to tear it down. Like the crashing waves that originally created the sand a millennia ago, the particles of silica have beaten at the tower, ripping away much of its ivory coating and exposing so much of the foundation that it seems as if any moment it may come crashing down. Only some form of enchantment must keep it from crashing down. But through it all the man inside sleeps. And he would continue to do so -snoring away happily and oblivious to the world -except that today- the clock that rests in his palm, having continually delivered a steady rhythm for many years, pauses for a moment. Inside the polished red-brown exterior, there is the sound of creaking metal: the cranking of dry gears and the gritty twisting of rusted cams, all of this leading to the moving of the long hand to join with the short at XII. Silence falls over the room. The snoring has ceased now and the man's half-lidded golden eyes peer through a tangle of grayish-brown hair and out across a cluttered desk. ith a sleepy yawn, he stretches his slender arms, sending the dust cascading down his shoulders and back in a mini-avalanche. The motes swirl at his feet as the robed man trudges across the room, arms extended like a blind man, towards a basin that once was filled with water that has since evaporated in the heat of the dry desert. The chanting of a few arcane words and a wave of his hand cause the basin to fill once again with water in a great 'sploosh' and the man groggily begins the process of waking up. He washes his face, running his hands across his chin and cheeks only to have his fingers stopped by tangles in an unexpected beard. The curiosity of a new beard, which falls to his chest, does not register to the man who simply grumbles sleepily, continuing with his morning routine. After washing up, the man pats around the basin for his pair of brass spectacles and upon finding them, fastens them upon his face. Only then does he looks up and into a simple oval mirror that hangs just above the basin. There staring back at him is an olive-skinned man in his 50's with bedraggled hair, long and brown, with plentiful amount of gray at the edges, and a sopping beard that sends little rivulet's down his robes and onto the floor, amassing in a puddle. The man's reflection squints through his spectacles and then open wide with surprise. Whirling around, loosening more dust and cobwebs, he slips on the puddle in the process and falls to the floor in a loud crash. >From the ground the man's eyes dart across the empty room. 'Who's there,' he says, gripping the end of his wand. Only the wind outside and the creaking supports of the tower answer. After a moment and slowly, the olive-skinned man turns back to the mirror. He watches his reflection copy his movements: the rubbing a hand through a beard, the dusting off of a cobweb from a shoulder. In the background of his reflection, resting on the desk, where he had left it, is the clock of cherry-wood. The man's eyes narrow. 'Oh for Hermes' sake.' He marches over to the clock, pulling off the attached note that has yellowed with age and reads: Dear Rowane, Would you be so kind as to study this magical device recently picked up by myself while touring London circa 1890 bce. You will note that the etchings, woodwork and lacquer mark this design out to much earlier period than Edwardian England. It is far more likely to be 12th century Spain, possibly Andalusia? The make though is not what is important; it is the enchantment that runs the device. All my attempts on the road to dispel the item for further study have failed. On a related note, DO NOT TURN ON THE DEVICE BEFORE READING THIS NOTE. I have already lost a great deal of time to some sort of sleeping spell but luckily I'm traveling with a servant who was able to wake me after several days. Anywho, I will leave this in your capable hands. Please be so kind as to watch over the Ivory Tower until my return. Your Guild-Master, Larnoc Rowane placed the note back on the table and stared around to take in the present state of the tower. He could see that there was dust everywhere; the spiders had been building little webs, abandoning them, and then building them again; the beams supporting the roof, bowing in the middle, were riddled with termite holes. But, he thought, these were easily fixed; a skilled carpenter, maybe a cleaner or ten and the Hermetic enclave would be up and running in no time. These were Rowane's thoughts has he wound his way down the tower stairs, opening the door at the bottom only after a great deal of effort seeing as the metal hinges were completely rusted. Upon shutting the door and walking about 15 yards along the edge of a sand dune, Rowane felt the sand at his feet shift as the ground began to shake. Looking back, Rowane turned just in time to see the Ivory Tower of the Hermetic Order falling to the ground with a might crash, kicking up a great deal of sand in its wake. Rowane coughed for a moment and stared at the rubble as the dust settled and then exhaled in a long defeated sigh. 'This will take some explaining,' he muttered. This was not working up to being a good day Rowane decided as he started off again along the dune in the direction of the nearest town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Legendary Times is published by the immortals of LegendMUD. Please send replies, additions, or corrections to [email protected] for inclusion in the next issue. All subscription options are handled at: www.legendmud.org/lists/listinfo/legendarytimes and submissions at: www.legendmud.org/Community/ltsubmission.php. For RP submissions, copyright ownership remains with the author. We do reserve the right to moderate the forum and edit or reject any submission. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=