Volume Two Issue Nineteen
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __. \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on sylvester.cc.utexas.edu 9999 128.83.108.29 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://www.cs.cmu.edu:8001/Web/People/johnmil/legend/legend.html anonymous ftp: nebula.keene.edu, /pub/users/legend =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME TWO, ISSUE NINETEEN Mar. 22nd, 1995 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= THE ULTRA-SPECIAL "AREN'T YOU TIRED OF HEARING ABOUT THE FIGHT SYSTEM" ISSUE! ...:/:[ CONTENTS ]:\:... - new fight system adopted - - magic spells altered - - areas updated - - new skills and teachers - ARTICLES - Living with the new fight system - FUND DRIVE STATUS SOCIAL EVENTS - A set of level 50's - - a dragon eats a friend - - Eretz and Psychotic rhapsodize - - One's one-liners - - Tempus and Ecstasy an item - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NEW FIGHT SYSTEM GETS ADOPTED As you have probably noticed by now, the new fight system that was under testing last time this newsletter came out has been adopted. The results of the test indicated that most players felt that this system worked better, even though several of them also felt they were worse off under it. The new system will permit us to have greater flexibility in designing the martial arts system, as well as open up possible avenues for skills specific to weapon type (beyond backstab) such as a mounted charge skill, or other possibles. Unfortunately, installing the new system meant that all old weapons were no longer compatible with the new ones. Accordingly, they were blipped from the playerfiles. We are aware that many old and cherished weapons, including oldstyle weapons and strung weapons, were lost this way. None of them would have worked, so really it is no loss in terms of combat ability. However, we recognize that the strung items often have personal significance, and therefore will string whatever new weapon you settle on to match the old strung item. Likewise, we are aware that many low level players cannot afford to replace their weapon easily. If you are one of those players, ask a god to supply you with gold so you can buy one from a shop. You must know what weapon you are getting and from where before you ask. Most of this issue is devoted to changes related to the fight system. For those who are at sea, the article below on "Living with the New Fight System" may prove helpful. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MAGIC SPELLS ALTERED **NOTE: the following has been coded but not yet installed because of some technical problems with spell-casting weapons. Look for it soon. *** In tandem with the fight system going in, direct damage-causing spells were revised to fit a more standardized scale of damage. This was done so that mages could rely on these spells to give them more predictable offensive power. Similarly, the spells that follow were also given a fairly small minimum mana fee, and then mana is deducted at a flat rate of one point of mana per actual point of damage inflicted. These are the spells that were altered along with their expected damage ranges and mana costs: SINGLE VICTIM SPELLS SPELL NAME DAMAGE RANGE MANA COST cause light wounds 6-12 8-14 wither 10-20 14-24 beam of pain 10-20 14-24 evil thoughts 10-20 14-24 harm 10-20 14-24 poison 10-20 18-28 drown 15-30 23-38 gust of wind 15-30 23-38 flamestrike 15-30 27-42 lightning bolt 15-30 27-42 lava flow 20-40 32-52 noise 25-50 41-66 etheric void 25-50 41-66 immolation 30-60 46-76 watery death 30-60 46-76 MULTIPLE VICTIM SPELLS SPELL NAME DAMAGE TO VICTIM DAMAGE TO OTHERS MINIMUM MANA* wave of nausea no victim 10-20 18-28 earthquake 15-30 1-10 27-42 whirlpool 15-30 1-10 27-42 noise no victim 25-50 41-66 firestorm 30-60 1-10 46-76 *Given the way area spells work, your mana cost may climb dramatically from those shown here. This is figured if there is only one other person in the room. For each person you hit and do damage to, your mana expenditure will keep climbing. If you run out of mana before you run out of victims in the room, then they will not be damaged. In particular, spells like noise and wave of nausea that cannot be targeted--especially noise--can result in using ALL your mana up if cast in a crowded room (of course, doing 50 damage to each of 5 people may use 250 mana but it could also be very desirable). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= AREAS UPDATED As of this writing, all the areas in the mud save Viking Scandinavia have had their weapons altered to fit the new system. This means that there are now weapons of high quality out in the mud. Under this new fight system, as you have no doubt noticed, mundane weapons are now often more useful than magical weapons, depending on the weapon and your particular fighting style. So now there is a wide range of weaponry of all levels of damage for whatever proficiency it is you pursue. Keep in mind that this means that tried and true weapons may no longer work very well for you, and weapons that before you dismissed as useless may serve you better. See the article "Living with the New Fight System" below for helpful hints on what sort of weapon to choose. Also remember that many weapons which used to be normal now have quality points attached to them, or have different weights or damages. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SKILLS TEACHERS There are now skills teachers for all nine current weapons proficiencies. The old teachers of the old proficiciences MAY NOT WORK properly; if they tell you they teach swordsmanship or arms training but do not mention "basic" or "advanced" or "expert" you can assume they are nonfunctional at the moment. We are working on getting all old teachers converted to teach the new skills. If you had the old weapons proficiencies, you should find them converted to the new profs at 'basic' level. If you have all three old proficiencies, have no pracs, and wish to specialize, talk to an immortal, and your useless extra proficiencies can be reimbursed as practice sessions. The old and new skills are: OLD NEW swordsmanship becomes basic swordsmanship arms training basic arms training fencing basic fencing SKILL SKILL PREREQ LEVEL REQ STAT REQ basic swordsmanship none 5 40 str advanced swordsmanship basic swords. 15 60 str expert swordsmanship advanced swords. 35 80 str basic arms training none 5 40 con advanced arms training basic arms. 15 60 con expert arms training advanced arms. 35 80 con basic fencing none 5 40 dex advanced fencing basic fencing 15 60 dex expert fencing advanced fencing 35 80 dex =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. .' '. .: FEATURE :. '. ARTICLES! .' ' ' ':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':' LIVING WITH THE NEW FIGHT SYSTEM by Ptah After giving this lecture a heck of a lot of times, I decided maybe I should get it down in the LT so that everyone could read it and refer to it when needed. So what follows gives the fighting strategies of a few different people who are succeeding under the new system, and explains why it is they are doing well, plus offers advice on what is probably the hardest part of the new system--choosing your weapon. HOW DOES IT WORK? [In what follows, all important terms are given in ALL CAPS.] Under this system as it went in, we still have ROUNDS. That means, all of your attacks are done, followed by all of the opponent's. However, how many attacks you get is determined by PULSES. A round consists of 18 pulses. Each blow takes a few pulses--how many depends on various factors. If at the end of the round you have pulses left over, they will be applied to the next round. This means it is possible to have 2 attacks one round, have some extra pulses left, and get 3 attacks the round after. Mobs and barehand combat get one attack for every 18 pulses--one per round. There are several factors which reduce the number of pulses it takes you to get in a blow however. The first among these is the QUALITY of the weapon you are wielding. This uses a scale of -5 to +5 (and so we speak of q3, q-1, q5 or q0 weapons), and the armslore skill can tell you what quality a given weapon is. For every point of quality, you can subtract a pulse from your attack rate. A q5 sword will get a blow in every 13 pulses (18-5=13). Quality represents the balance of the weapon, how well suited it is for what you are doing with it. This means that a poorly balanced blade may have a quality of -3 and thus SLOW your attacks. The next element that reduces the pulse rate of your attacks are WEAPONS PROFICIENCIES (or profs). These are skills you can learn, with names like swordsmanship, fencing, or arms training. Each applies to a different type of weapon. Different weapon TYPES give different messages in combat and have different abilities. Different types also have radically different effects when they hit items, in terms of damaging them. For example, slashing weapons will damage cloth armor much worse than they will metal armor, whereas bludgeoning weapons will hurt metal badly by denting it, but don't do much to leather armor. Here is a table of the current weapon types along with what profs work with them: The ARMS TRAINING skills apply to BLUNT attack types: hit crush pound bludgeon bonk suction kick smite tangle The SWORDSMANSHIP skills apply to SLASHING attack types: slash slice whip claw lick chop The FENCING skills apply to PIERCE attack types: pierce stab sting bite There are also some attack types not generally used by weapons, although many mobs do use them. These attack types are not affected by any of the weapons proficiencies. We call them NON-CONTACT attack types: flame freeze poison dissolve shock blast Each of the three proficiency areas has three levels. Each of these takes a skill to learn. They are BASIC, ADVANCED, and EXPERT, and they must be learned in order. They have pretty stiff prerequisites you must meet in terms of stats. For each level of a weapons prof you learn, you get to take off one pulse from your attack speed *when using a weapon the prof applies to*. So if you have expert swordsmanship but only basic arms training, you'll fight faster with a sword than with a staff, all other things being equal. Each of the weapons profs has with it an associated stat, the PRIME STAT for that proficiency. This is the stat that must reach extremely high levels in order to learn the expert abilities. You should choose your profs based on what stats you have extremely high and intend to keep that way. See above in the earlier part of the LT for specific information on the stats and prerequisites for the profs. Every weapon you might get has a WEIGHT which can be seen by a variety of means, including the armslore skill or identification spells. You can only wield weapons that are light enough for you to handle. This means meeting a minimum strength requirement. This is called the WIELD WEIGHT. You arrive at this number by simply multiplying the weight of the weapon by four. So you need a 40 strength to wield a weapon that weighs 10kg. You can wield any weapon weighing 15kg or less if your strength is 60. Your speed is also affected directly by how high your stats are. Each weapon has a stat associated with it because of its attack type. The higher you get this stat, the faster you will be able to use the weapon. If you take the weight of the weapon and multiply it by four, then every ten points of stat you get over that number confers an additional pulse of speed. For example: Using a 10kg sword, wield weight is 40. With str of 50, you get a pulse off. Using a 10kg sword, wield weight 40. With dex of 100, you get no pulses off because dex isn't the stat that applies to slashing weapons. Using a 1kg dagger, wield weight 4. With dex of 100, you get 9 pulses off. Finally, the last thing to know is that the damage the weapon is most likely the same as the weight. Every weapon does between 1 and its max points each time you hit successfully. The lightest weapons will do around 1 to 4 with each blow. The heaviest will do as high as 20. The armslore skill will soon be fixed to once again give helpful values on weapon damage. Given the above information, you should be able to precisely calculate your attack speed, and average and maximum damage per round. Now some typical approaches. These are all actual case studies of players who have found niches in the new system. Keep in mind that one element of the new system is that different approaches work for different styles. ANGUS: THE HACKING AND SLASHING TYPE Angus is a slashing swordsman who has learned advanced swordsmanship. He tells us that, "my fighting strategy is I first start by using kill then rage, then if human I headbutt to death. For animals I alternate bash, kick, and warcry." His weapon of choice is Freagra, the Answerer, which is a magical sword of some power. Angus' blade is high damage, which also implies a high weight. In fact, it takes 60 strength to even wield it. Angus has a strength of 82, however, so he gets two pulses off thanks to his strength when using even weapons with a wield weight of 60. His high strength also confers an extra +5 dam on him--points of damage which would be lost to rounding were he to attack too swiftly. In essence, Angus is attacking for high damage, willing to take the pounding, and attacking slower because he gets a higher average damage when he hits. Using headbutt, rage, or bash, he can more than double the damage each of his blows does--which makes that +dam extremely valuable. The loss of +dam to rounding means the loss of a significant advantage when using fight skills that multiply damage by some factor, because it is the loss of a reliable MINIMUM damage that can be reliably doubled. With a successful headbutt and rage, Angus' +dam means a guaranteed 16 points of damage if he hits once a round; twice a round it comes to 16, 8 per blow. Look what happens if his sword didn't give +1 dam: 13 for one attack and 10 for two attacks. The reward in terms of extra damage is significant for those who specialize as far as possible in strength. How fast is Angus attacking? He gains 2 pulses from strength. His Freagra is a high quality weapon, a q5; and he has advanced swordsmanship, taking off another two. So he is getting exactly double attacks, which also works to his advantage. Odd numbers of pulses and odd numbers of +dam that do not happen to match up can lead to loss of damage to rounding. So how is Angus doing? Assuming he hits (and he can still afford a 60 dex and a 58 con even with this strength stat): assuming rage and headbutted victim: 18 max on the sword 18 +6 dam (+3 in one blow) +3=22 all times 2 from headbutt x2=44 additional 1/3 from rage +33%=58 per blow, or 100+ a round. And as a minimum, because of the +dam, he does 10 points of damage per blow. And he's hitting twice a round. At what point would he want to consider moving down to faster attacks, at this point? When his damage is high enough that he is losing significant amounts of it to the 60 point cap on damage from a single blow. When that happens, it will become more profitable to spread the damage across three blows and avoid losing it to the cap. (Yes, he also gets cut to ribbons while he does this, has a worse chance of fleeing, of tumbling away from headbutts or bashes or dodging blows, but he tells us he is killing "everything in the dun except a few of the more powerful" mobs.) When asked for a quote, he said, "I can't really think of a quote except to say that now I am able to win battles by brute strength." ONE: THE KNIFE FIGHTER TYPE One exemplifies one of two common approaches to fighting with piercing weapons. In contrast with Angus, who wants to use the heaviest weapon possible, One prefers to get in as many attacks as possible, because piercing weapons are limited to 10 damage maximum. This means that single blows will never for him reach the extreme ranges they do for Angus. Yet One has been soloing the lion and the black rhino. How? He says, "It's all in the kazoo." One is a specialist in bardic skills. This means he uses the two most powerful skills in the bardic arsenal: calm and entrance. His weapon of choice is a poisoned katar. The katar is a lightweight weapon--the wield weight on it is only 8, which puts it within the reach of even some of the wimpiest mages. Since One has a dexterity in the high 70s, this means that he's already getting 7 pulses shaved off his time. Since the weapon is also high quality and One also uses expert fencing, the result is an attack every 4 pulses, which translates to between 4 and 5 attacks a round. Now, let's be honest. The damage on the katar is crummy. It only does 1d5. BUT it's poisoned, and that means that he can count on that doing damage as well. Attacking straight, no +dam or anything else, One can max out at 25 damage in a round. BUT he can also count on an additional 40 from the poison in every round. He's up to 65 now; put in entrance, and you have an extra 66% damage, for a whopping 100+ damage a round. The danger? Well, he hits often. But poison isn't always going to trigger. When that happens, his damage falls to a max of only 35 or so. If his entrance wears off, it falls even further to 25. And if he gets hit, headbutted, bashed--well, he's dead. He's not going to get any second chances in fighting mobs like the rhino. One is an extraordinary case because he managed to get that poisoned katar, and he uses "calm when things get hairy." But the real power here is the entrance. Without that skill, this bardic knifer only does half as well as he does now. He can't afford to get hit, and has to rely on others getting hit for him. "Inspiring my hps slave works too," he tells us, thus giving that hps tank an extra 33% damage from rage. As One put it so eloquently, "don't leave home without your kazoo." HOW TO CHOOSE FOR YOU? OK, so those two managed to find a way to do what they do and excel. But how do you yourself go about choosing a weapon? First step--learn the proficiencies for the stat that you habitually keep highest. (With the new magic changes, this is mind for all the mages. Once martial arts is in, it will rely on spirit, and gunmen will of course focus on perception). In general, it is not likely that you will go wrong with the highest quality weapon you can get. As a rule, high quality weapons are very rare, are pretty expensive, but also often have extra bonuses associated with them, such as extra ac, stat boosts, or +dam or +hit. All of these things can be *more valuable than damage* in the long run, so don't neglect them. Don't assume that faster attacks is always better. Heavier weapons do more damage (your heaviest swords can do on AVERAGE what the best dagger in the game does as maximum). The tricky thing about the system is that depending on your approach, the best weapon may vary. As a rule: someone short on hps and higher on dex will do better with quick darting attacks, lots of flees, perhaps backstabs, plenty of kicks and tumbles. Someone big and tanklike should go with a high damage weapon, because you can withstand the blows of the opponent, and the +dam you can get is more important than the extra you'll get from faster attacks. Either way, it's going to take work to be a superkiller like either of the above two examples. Max out your chosen stat--it may make your blows faster but also has all those other little advantages (dodge, hps, damage in kicks and headbutts, flees, +dam, +hit). Be sure to use a weapon that suits the stat you are developing. And keep an eye out for skills that fit the stat as well. In the end, the choice of which weapon is best for YOU will likely be a personal one. Happy hunting! .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. ':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':' FUND DRIVE STATUS We've heard nary a peep from anyone regarding donations in around two weeks now. Please do donate if you want to see Legend stay alive. We are still expecting to lose our current site in early to mid-May, and although we may be able to find a temporary residence when that happens, we should not count on it. TOTAL CASH IN HAND: $575 UNCHANGED TOTAL DONORS: 7 UNCHANGED ROUGH TOTAL PLEDGED: $950 TOTAL PLEDGES: 14 UNCHANGED We suggest that those who have the money burning a hole in their pocket go ahead and send the checks directly to the following address and we will get the letters out to them as soon as we can, perhaps even crossing in the mail. This is the address to send donations to: (make checks payable to Raphael and Kristen Koster) Raph and Kristen Koster University Station PO Box 1114 Tuscaloosa AL 35486-1114 USA If you are an overseas donor who cannot write a check in US Dollars, please email us at the LT address given at the end of this newsletter. .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ________________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMud? | (o o) \________________________/ ooO_(_)_Ooo_____________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| \|/ \|/ \\||// \!/ We've got a few new level 50 characters on the mud! Rusalka and Bart pulled off a nice trick by both hitting level 50 simultaneously. They did it by killing the man eating lion in the Savanna, with the help of a few friends. Count on those lovebirds to do it together... Eretz also reached level 50, though the LT lacks any details on how he did it, or with whom... \|/ \|/ \\||// \!/ Alas, not all is celebration. The mud has suffered the loss of another level 50 character, who went out in style. The world was shocked to see the following scroll by them recently: [Info]: Rachael killed by a massive red and gold dragon with nasty razor teeth and beady eyes that suck your soul in and devour it. [Info]: Rachael is permanently DEAD! Alas, it is true, the flame-haired warrior lass is dead. However, her soul did manage to escape from the tummy of the aforementioned dragon, and found its way to the afterworld. Look for Rachael to be installed in the Hall of Legends sometime soon. \|/ \|/ \\||// \!/ The following exchange was recently captured, and judged too fun to pass up, given the recent concerns about the fight system. With no further ado, I present to you Eretz, Master Bard, doing his thing, and Psychotic of Clan Connaught, with the help of Bay_El-Lor and a few others! Psychotic: All these newfangled pieces of gear... I remember hwehn all we had on this MUD was loincloths and we liked it! Eretz: Time Transfers! I remember when we had to walk 800 years from London to Sherwood! Eretz: and we liked it! Psychotic: Hah! I remember when we couldn't even GET to other areas. And all you heard was how neat London was while you were stuck in Eire! Random: You serious?? Psychotic: Yay! This is as it should be! Bay_El-Lor: weapons?!! I remember when all we could do was headbutt mobs and then leave them stunned on the ground .. Eretz: AND...I remember when giant vorpal squirrels popped in ireland every two ticks and killed you with one blow... Eretz: And it was much better that way! Psychotic: Hah! I remember when all we had were socials! Couldn't even fight, just had to spit on each other! Psychotic: And we were grateful! Eretz: I remember when we periodically ran out of spit and had to buy new spit at the inns for 1000 a mouthful! Bay_El-Lor: :) I remember when all we had was binary code, and you had to look at a string of zeros and ones and go OOOOH! I got a hit Eretz: And it was far better than these soft days! Psychotic: Hah! Well, I rememeber when you had to code your own spit! Eretz: I remember when we didn't even have computers and I had to write each order on a piece of paper and fly it to Texas! Psychotic: Yeah? Well, I remember when you couldn't do that, either! Had to take a year off work, walk cross-country and hand deliver your own orders! Psychotic: And things were much nicer those days! Eretz: I remember when we couldn't even write so I had to run to Texas, and yell into the mud 's hearing aid! Psychotic: So? I remember when you had to fight your way past rednecks to do the same thing! And you had to do it in a loincloth, weaponless! It was tradition! Eretz: And we did it and liked it! Psychotic: Damn right. So we don't want to hear all this whining, do we? Eretz: I remember before we had speech and I had to run all the way to Texas, fight past the rednecks, and grunt into the mud's hole! Eretz: Right! And...I remember that when you were killed on the mud the mobile showed up at your door and actually killed you! Eretz: blood all over the floor, it was terrible Psychotic: Yeah! But they were nice about it, mind you. Very polite. Not like these mobs today... Eretz: true, those mud mobs today have no manners! They used to say thank you, sir when you killed them Eretz: In fact... Eretz: the mobs used to chase you around begging to teach you something! Psychotic: And they would GIVE YOU THE DAMNED ANKLETS JUST FOR THE ASKING! Psychotic: *ahem* Sorry. Eretz: Give you! they'd come to the front door of your house and thrust them into your hands--or ankles as the case might be! Eretz: they'd pay you money to take eq! And I don't mean mud money I mean actual currency which you could use to buy things Psychotic: I remember you couldn't kill mobs with weapons then! Had to headbutt and roll over mobs to kill 'em! Eretz: Right, Psy! In fact you couldn't kill the mobiles at all! The just closed their eyes and lay there pretending! Psychotic: Aye, and they were awful at it! Kept asking you if they could get up again... It was disgusting... Psychotic: And the Gods! They didn't listen to anything the players said! Didn't ask if somebody wanted to do something! Ran the mud for their own amusemnt... Eretz: Gee! I'm really glad all that's changed now!!! Psychotic: Hmmm... well, you all get the point! \|/ \|/ \\||// \!/ Seems that deadly little musician One has been making fun of an awful lot of people lately. here's a selection of the choicest satires and praises to be heard on the mud lately: Tales of a man-eating lion's involvement in that disney fiasco are heard of all over the world thanks to One's satire. One sings the praises of Hayden's shiny lights! One sings the praises of Crowe's bootlicking! Tales of a cheetah's stupid corpse rending and stuff are heard of all over the world thanks to One's satire. One sings the praises of an indian elder's silly dance steps! One sings the praises of an indian elder's bad case of dead! One sings the praises of a swarthy captain's experience at levelling One sings the praises of a swarthy captain's loverly experience! Tales of a bootblack's annoying yelling are heard of all over the world thanks to One's satire. Tales of Amanda's loose ways and lewd behaviours with sailor and vampires are heard of all over the world thanks to One's satire. One sings the praises of the Bengal tiger's beautiful pelt! One sings the praises of Victor Laszlo's loverly chocolate bonbons! Tales of Big Jim Southland's cheating blackjack games are heard of all over the world thanks to One's satire. Tales of the eccentric old man's stupid closing times and proclivities with sheep are heard of all over the world thanks to One's satire. One sings the praises of Cian's several wounds! One sings the praises of Gawain's disco duck dancing! \|/ \|/ \\||// \!/ For those who follow the romances of Legend: It seems that Tempus and Ecstasy are once again reunited happily. During the past week the relationship has been quite tempestuous, with various of those involved threatening suicide. Tempus is championed by Silk, but Silk has no comment on the affair at the moment. When tempus was asked what he had to say, he said "Just that I'm very happy." \|/ \|/ \\||// \!/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Legendary Times is put out by the gods of LegendMUD. Please send all replies/additions to [email protected] for inclusion in the next edition. We, however, reserve the right to moderate this discussion, and may object to some submissions. If you feel we have wrongly omitted one of your messages, please talk to either Kaige or Ptah online or through EMail and see if we did indeed receive it in the first place. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The LegendMUD anonymous ftp site has all back issues of the Legendary Times available for anonymous ftp. Its address is given in the banner at the top of this message. Once connected, cd /pub/users/legend/lt, and you will find directories containing volumes one and two, broken in sets of ten issues. The anonymous ftp site also houses other files that may be of interest to you. Visit our Web page too! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=