Volume Two Issue Seven
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __. \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on sylvester.cc.utexas.edu 9999 128.83.108.29 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME TWO, ISSUE SEVEN Jan. 27th, 1995 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= !!!SPECIAL ALL-RUSALKA ISSUE!!! ...:/:[ CONTENTS ]:\:... ARE THERE CHANGES 'ROUND HERE? - LegendMUD moves next door - - Legend's newest immortal! - ARTICLES - Sylia's Tips and Tricks Part II: the cause mage - SOCIAL EVENTS - A zillion poems for Rusalka - - ...and an item about Byron - - and the Rename Hrothgar winner! - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LEGEND MUD MOVES The lag on bashful.cc.utexas.edu finally got to everyone. The mud's new site is now: sylvester.cc.utexas.edu 9999 128.83.108.29 9999 We'll notify mudlists and so on; in the meantime, a message program is running on bashful as a forwarding address. This does NOT solve our long- term site problems as we still have the same lack of space as always. But the load on sylvester is lower and we should be able to run faster there. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MINGUS IMMORTS Congratulations to Mingus, head of the roleplaying Clan Gunn. Mingus will be working on building a Gypsy camp that sets up next to many different areas in the mud at different times. Everyone wish him the best of luck in his building! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. .' '. .: FEATURE :. '. ARTICLES! .' ' ' ':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':' SYLIA'S TIPS FOR SUCCESS, part two (THE CAUSE MAGE AND LIFE) by Sylia This issue will mainly discuss the spells of a Cause mage. There are two kinds of cause mage. namely the Irish one or Arabian one. The Irish mages can only learn 1st or 2nd circle words while Arabian one have full access of magic. Cause magic includes 4 parts : vid, guh, ( these two part's spells are basically the same with create type ), and their special Vina and Meue. First of all, information spells are important to all mages, since knowledge is power. "identify person" will tells you about the mob. "detect hidden" let you able to see hiiden mobs or player. "identify" or "identify object" will give info on item. "phase door" will allow you to pass through locked doors. "forage" may save your life when you are hungry. "water walk" saves you the weight of a boat and chance to get drown. "transperancy" will hide an item for those who can see invis only. ( Kiki , now deceased, used to wear a bunch of invis items, and imagine giving invis items to those you don't like can be very irritating! ) "infravision" will help if your light runs out. "judge" and "assess protection" will help you to understand the mob more. "report" will show exactly how much hps the mob still have. "sustained breath" save your practice to learn that skill ( unfortunately it doesn't seem to work well ). and spells like "youth" sure can hide your old age to make you feel better. there are some other Vid spells but generally not being used. Secondly, about concealment spells: It provides "hide" and "sneak" ability if you don't have the skill. Also it has higher form of hidden all spell "comfloumge" and "fade person" . Notice not many mobs can see invis. turn a person into invisible can allow you to bring a player into aggresive zone without being afraid of them getting hurt. But certain mobs can detect invis and maybe dangerous. Also "true form" allows you to fix magical items, a very valuable spell, "remove curse" will help you handle cursed item. 'calm" can stop fihgting in zone which may save your life. But these three spells require 3rd circle words and thus are limited to Arabian mage only. The above spells from the word vid and guh is availabe to all mages, no matter you are cause or create. But the following spells of cause is mostly unique. Healing spell: cause provide a lower form of healing "cure light" although it doesn't heal much but little is always better than nothing. Damage -based attack spells: "evil thoughts", "contagious cough" "wither" "cause light wounds" "beam of pain" "harm" "lava flow" "immolation" "watery death" generally speaking these are saved as last resort. And chanting a spell in combat may need a few rounds delay so it's not very handy. And some spells require you to have high stats in mind and spirit, while dressing like that , it's almost impossible to fight well with hand-held weapon. It is upgraded but since I haven't tested them out. I have no suggestion on that except "immolation" --This spell has a slight chance to consume the mob in fire and leave his equip behind for you. "instand death" is better but you need to have a high mind to overcome the mob's resistance. Combat-related spell: "bless" 'strength" these two spells has the same result as the druidic skill. "idiocy" "clumsiness" "weaken armor" will make the mob easier to hit. Note that "clumsiness" will lower the mob's dex and make your martial arts more likely to success and "idiocy" will lower the mob's mind and make other attack spells easier to have effect including the dreadful "stun" spell. "armor" and "barksin" will rasie a person's ac by 30 which is very nice to have. "sloth" has 2 uses. It will make a mob rest so he stops wandering around or you make it sit so your next attack score more damage on him. Note that this section of combat related spells, no 3rd circle spell is involved and requires not very high stats. It is possible that even a warrior and somehow manage to be able to chant them. Misc. Spells: "reccall" gets you out of trouble or simply save your walking time. It can be chanted on others. It is very handy and the recall costs for a non-cause mage is 5k gold and 5k rent at least to rent a reccall potion or scroll. "fly" will makes you lose less movement and allow to fly over sea. "refresh" can help newbies or yourself to gain back some movement. Special spell: "fear" will make one mob flee randomly. note that the mob has the same chance to flee as a player,so low dex mob may not be able to flee. And this spell will draw the mob to attack you, so you have to be ready to fight or flee yourself. But it is very handy to seperate a mob from his friends or simply get the vampire out to roam in london. "blindness" it will blind a mob and lowers it's ac by 40 and tohitroll by 4. It is VERY powerful but also it makes the mob to be aggresive to you and attack immediately. "dancing sword" : this spell will turn a weapon into a follower and fight on your side. It has average stats according to the size and type of weapon. It can't carry item but it will obey your command to attack. Since you won't be able to get dancing sword spell until level 25, the chanting level will determines the weapon's power and duration. And since it includes a 3rd circle word, it's only availabe to Arabian mage. Chanting level and stats: chanting level starts from the first time you chanted a spell. a spell at first level has a roughly 50% chance to succeed. It goes up when you gain in level and thus raise your chanting level. Since it is impossible to get all words at low level, so a careful plan of which word you prefer to be known earlier is important. Also chanting level determines the duration and power of the spell most of the time. So it's always better to learn a spell at lower level. And you may need to have a chanting level of roughly 25 to provide a close to 100% chance to chant a spell without losing concentration. But it varies from spell to spell. sometimes stats will affect the result of spells especially damaged based attack spell or spells such as "instand death" or "stun". But generally you don't need a very high mind or spirit if you use those spells which doesn't require a stats check. Arabian mage vs irish mage : irish mage can function almost as good as Arabian mage in cause school since most useful spellsdon't require a 3rd circle word. But Arabian mage still has the advantage of having spells like "true form" "calm" "dancing sword" and some more others. Notes on "dancing sword" : it is a spell with good potential if you can manage to enchant a lots of weapon. It's restricted is: it now costs 74 mana each. Even if a person used up all mana will only be able to make 3-4 or maybe 5. Also it will explode once it's duration's ended . Hence it's almost useless at low chanting level. And at low chanting level , the weapon's hitroll and hps are too low to be able to act as buffer for a while. "turn undead" I wonder why this spell is here if the spell 'fear" can just work as fine. "weakness" will reduce the ob's strength and thus damroll... it should be included in combat-related spell. many other spells are not installed and some spells not mentioned above. It's because my mind is a little bid fading after thinking about all these spells. I 'll provide more info when I have first hand information on them. Tips: for cause mage, besides the basic vid, guh, vina, annd meue, pick man and movement and power since these provide most spells being used. pick vya if you want to have attack spell. drva will ggives a few hhealth related spells and healing. mrti allows a few potential powerful spells. mostly elemental words are used as misc. rather than attack. matter allows the use of "dancing sword" and probably "true form". From a practical point of view. only those wordsof man, movement,power, will allow you to be a good cause mage. 3rd circle words are added if necessary but generally not required. And this school helps to prepare before a fighgt. Until you can rely on damaged based spell, You still need to draw your sword and attack. So better be able to do some exercise too. The introduction of cause magic should end here.if I am missing anthing, please remind me. And I 'll put more thoughts on my next issue if anything comes into my mind. Shieldmaiden of the Hermetic Order Sylia P.S. there's nothing you can't magick up .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ________________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMud? | (o o) \________________________/ ooO_(_)_Ooo_____________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| \|/ \|/ \\||// \!/ Greyscot was the winner of the "Rename Hrothgar" Contest. The winning name will appear on the mob-formerly-known-as-Hrothgar soon! Greyscot's winning name earned him a bag of Fionn's cookies and a strung item. \|/ \|/ \\||// \!/ Yet another autobiography seems to have made its way to the LT offices; this one from a well-known bard who seeks to tell us a little about who he is and where he's from... \|/ \|/ \\||// \!/ I was born in London in the early 1800's. I don't remember much about my parents, for they both died when I was very young. Having no other family, I would have soon been on the streets or in an orphanage if it had not been for the kindness of the owner of the Curio Shop. He had been a friend to my father, and he allowed me to stay in the small back room of the shop. I used to help him around the store when I got a bit older, and I remember watching the rich merchants come in to sell the exotic items the had found in their travels. I think it was then I began to dream of traveling the globe and exploring strange new frontiers. To those ends, I began to study everything I could. History, geography, the classics of literature, I read it all in an effort to educate myself. I also spent time with others in that communtity; the outfitter, the owner of the local Inn, the sailors on the docks, I even went to the notorious criminal Big Jim Southland so I could be ready for what the world might throw at me! Upon reaching my seventeenth birthday, I deemed myself ready to set forth into the world. I quickly realized how wrong I was! If it were not for the assistance of two strangers I would have quickly perished. I later found out that the stranges had been the members of a group know as the Order of the Scroll, a group dedicated to the gathering of knowledge and the assistance of others. I promised myself that one day I would become a member of that worthy group and carry on their work. It was a few years later when I would realize that dream. I was approached by a charismatic figure who asked me if I would like to join the Order. I accepted immediately, and in due time was inducted into that august body. Since then I have spent my life exploring, finding my way to new areas and even new eras, and trying to aid those who had just set out in the world. Byron Neisson Member: The Order of the Scroll Dusty's Champion \|/ \|/ \\||// \!/ Well, I think it's safe to say that a new chapter needs to be made in all the lit textbooks, for 'Rusalka poems.' Here's a collection of the poems to arrive at the LT offices lately, ranging from the polished to the rather irreverent... Authors include Greyscot the Bard; Hunter_Rose; Hayden of the Order of the Scroll; Orlando, who seems to have no particular connection to any of this but wrote a poem anyway; and limericist Jafar, another Bard. Without further ado, here come the verses... Baby, Born to a world bound in chains, Too small and weak To work in the fields. But on a midnight Came swords dressed with shields To free her from her captivity. Child, Given to the keeper of the rains, Listened to the lessons Given by the Master, And grew upright To become druid and caster Wise in the ways of earth and sea. Woman, Raised with the forest as a home, Questioned herself, Her values, her worth, And left on a quest To find the place of her birth Hoping to find her lost family. Lady, Worry not for your heart all alone, One day soon A champion will come To win your heart But the battle must be won And when the tasks You set are all done Love will be yours for an eternity! -- Hunter_Rose Rusalka, a sprightly young tart, was met by a fellow named Bart. As they passed by a wagon, Bart decided to drag in Rusalka, and they loved a la cart. --Jafar He waits for you on a horse of smoke That paces the valley green and wide Two rings rest upon his tassled cloak I have seen him there, There has never once been a patient groom. Just as there has never been a homely bride The hour has struck dear lady. Arise! --Greyscot To that most Excellent gentleman Bart, Knight Protector of the Hermetic Circle and Suitor to the fair Rusalka: You make think me brash to send this letter, when I have not had the honor of meeting you. However, having heard of your noble exploits and trials in the pursuit of this grave Lady, it seems to me as though there exists a kindred bond between us. For I have met your lady, and was so struck with her grave beauty, her courtly grace (alas, those auburn tresses, those cheeks so wan), that I was moved to compose this tribute to her. I beg you to consider that I have only the most honorable intentions, and shall not impede your pursuit of her person. For she is too far above me that I can hope for naught but a fleeting glance from her heavenly eyes. I only ask that you give these crude verses to her. To that Rare and most Excellent Rusalka: Oh Fair and Beauteous Lady, More fair than pen can tell. Your voice is melodious ringing, As the chiming of a silver Bell. Your eyes like lustrous pearls, Sunk deep within their well. Your mouth a puckered Rose, >From which soft words oft fell. Your intellect bright gleaming, A pity you cannot spell. And yet within your presence rare, My heart can only quell. -- Orlando, a student of Poesy The Ballad of Bart and Rusalka or "This poem has deep hidden meanings and subtle shadings. No ... really" -------------------------------------------- In far-off Agrabah, one eve, Scheherezade did about her gather the children of the townspeople, including Jerry Mathers.(tm) "Tell us a tale", they yelled, "A new Arabian Night." "Very well," said she. Replied they, "Outasite." "From the Age of Legends, I'll weave a tale of love and desire. And any interruptions will yield consequences dire." "Rusalka was GuildMistress of the Hermetics Clan. Dedicated to plumbing mysteries yet unknown to man." "Isn't the repetitive?" a timid boy asked. And Scheherezade's teeth did gnash. And she did floor him then, with a powerful bash. "None know quite fully from whence Rusalka did arise. But there is some painful beginning, you can see it in her eyes." "They say, as a child, she was from dear family bereft. Through some awful tragedy, only she was left." "She took up magic as a girl, for purposes dual. To suppress her emotional agony and for vengeance cruel." "That doesn't rhyme," an apprentice beggar objected. "Die, you scum," said she, "May you never be resurrected". Wiping her blade, Scheherezade then continued, "Some say the name Rusalka's adopted, to reflect what she'd become." "She was much like the Vulcan Spock," Scheherezade chuckled. But the children were quite confused, being Next Generation suckled. "She may be old as the hills, no-one knows for sure. Deep mysteries surround her, VID ex Rusalka, a closed door." "Now, there was one beneath her, by the name of Bart. Patriarch of the Connaught clan, A miserable old f... um... sweetheart." "Brother of Donnal, he who died fighting powerful Cian. Uncle to Rory and heir apparent Jove, and Moira who ain't cryin'." "Doesn't Bart vant POWER?", quipped a sweet smiling little one. "Eat lead," said Scheherezade, and shot her with a gun. "It came to pass, a recall tag game did old Bart win. And was presented with a strung-item coupon and a half-bottle of Beefeater's gin." "The coupon, he respectfully to Rusalka presented. And was rewarded with a nod and smile, 'A thaw,' thought he, 'she's relented.'" "Whether it was indeed a crack in Rusalka's armored shell. Or an old bachelor's fancy, who can really tell." "May I go to the bathroom?" a voice squeaked out, I really have to ... ack!" Scheherezade cleaned the blood from her wicked sword of black. "He pursued her then, to her continued confusion. Love was still to her, a perplexing illusion." "To forestall Bart's attentions, to divert his pressing need, she did assign him several quests. never dreaming he'd succeed." "And," Scheherezade smiled, "A strange link in a strange chain. This story I'm relating is part of what Bart must gain." "With Bart's successes, another portent did unfold. Rusalka's dark shroud was lost, Brrr. Now she's also cold." "Is the shroud then," a small child piped, "A Literary Device?" "Very observant," was the reply, along with a fatal slice. "Consider Co-Guildmaster Obmig, always true beside her. If she marries, what of him, would he be an outsider?" "Does Obmig also love her?" an enraptured girl then queried. She was consumed in flame as Scheherezade's sword arm was wearied. "And Hunter_Rose, a Knight of Legend, Rusalka's self-appointed protector. If she married Connaught Bart, would he still respect her?" "So, honor-bound, she is trapped, in promises of her own making. But even if wedlock, would she her protection be forsaking?" "What happened next?" an enthralled child then spoke. "You're lucky it's nothing," was the reply, "Damn Decara's crystal broke." "This poem's cadence's all messed up," Scheherezade said to the author, "I know," he sighed, "but it's late so I didn't bother." --Hayden \|/ \|/ \\||// \!/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Legendary Times is put out by the gods of LegendMUD. Please send all replies/additions to [email protected] for inclusion in the next edition. We, however, reserve the right to moderate this discussion, and may object to some submissions. If you feel we have wrongly omitted one of your messages, please talk to either Kaige or Ptah online or through EMail and see if we did indeed receive it in the first place. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=