Volume Two Issue Seventeen
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __. \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on sylvester.cc.utexas.edu 9999 128.83.108.29 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://www.cs.cmu.edu:8001/Web/People/johnmil/legend/legend.html =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME TWO, ISSUE SEVENTEEN Mar. 11th, 1995 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ...:/:[ CONTENTS ]:\:... CODE ADDITIONS AND CHANGES - flop social plus, psst, there's a boggle one too - - fixes to heal spells - - oops, we zapped some others - - new herbs and new herbal uses for old herbs - - helps updated - - flaming sword and dagger of ice - - wierd bug in Seoni fixed - ARTICLES - Ramadan's Quickie Guide to Being a Bard - FUND DRIVE STATUS SOCIAL EVENTS - Lirra's birthday! - - Hunter_Rose's birthday! - - Kiera and Tegid duel - - And Dusty vs. Cheese - - And Dusty vs. Greyscot - - And Dusty vs. Kiera - - And enough about Dusty, sheesh - - Mercenary and Khelleck duel again - - Ramadan retires - - Eva retires - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NEW SOCIAL COMMAND ADDED Sadist saw this on another mud and liked it, so he made one here. Check out the new FLOP social, with flops on people, objects, or by itself. Also, people seem mostly unaware that there is a BOGGLE social because it isn't listed in the social helps. But it's there... have fun. :) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CRASHING BUG WITH HEALING FIXED Most of the recent crashes were because of a bug which permitted magical healing to sometimes put your hit points over your max. When this happened and you were fighting, it caused a crash because there is no condition message for 'better than best.' The heal spells should now only heal you up to your max hit points. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= OOPS, SOME SPELLS ZAPPED In fixing the above bugm, the latest spells were somehow overwritten: sleep, binding, and some others. But they have been replaced as of this newest update, so you should find them working just fine. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= UPDATES TO HERBALISM Eleven herbs have had new effects added to them. We're not going to list off the individual herbs for you, but here's a tantalizing glimpse of what's in store: 4 more cure light poultices a cure poison, cure burns, and remove rage potion 2 cure light potions 2 cure poison potions sleep potion dispel magic potion strength refresh and preservation flavor sleep foul and 3 more amulets Also added: seven new herbs. It will take a while for these to filter into the mud as they will need to be placed in the various areas, but look for the following plants growing around soon: basil, bloodroot, bergamot, feverfew, hyssop, hop, and woodruff. The powder skill from herbalism is being decommissioned. There will most likely be a powder skill in the forthcoming stage magic set, but it will be very different. Since tentative plans right now are for a skills wipe when we put in the new skills system, people who currently have powder are unaffected. All three herbs that were supposed to have powders now do different things. There was recently a meeting in the OOC Auditorium over the herbalism specialty. Many ideas came out of this, including ideas for new skills in the field. One immediate change is that the teaching acts for augment and root reflect the prereqs that the people who met in the auditorium mutually agreed on. Herblore should be updated to reflect these changes. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= HELP FILES UPDATED SLIGHTLY Item damage is now reflected in the helpfiles, as are the removal of powder from the herbal skill set, and various frequently asked questions such as the one about locking doors with pick lock. The following help files were updated: forge headbutt mend pick lock repair herblore powder ride tailor tan throw foul purify =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHANGES TO FLAMING SWORD AND DAGGER OF ICE You may have noticed that since these spells went in, they have had problems. At first, they were too weak, hardly useful. Then recently, they have been extraordinarily overpowered, doing averages of around 40 damage. Well, we have tried to strike a balance with this latest revision. A master mage's flaming sword will now cast flamestrike around 80% of the time, and will do up to around 25 damage, and it scales down to a mostly normal vanilla longsword. ice dagger was revised similarly, only does less damage given that it is a backstabbing weapon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SEONI BUG FIXED Several people reported being unable to go south to enter the cul-de-sac in the newbie section of the Seoni jungle. This should be fixed now. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. .' '. .: FEATURE :. '. ARTICLES! .' ' ' ':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':' THE BARD'S GUIDE TO SURVIVING AND THRIVING ON LEGEND by Ramadan with extra comments by Ptah [Ed's note: this is a guide to play a bardic character and has nothing to do with being a member of the Bard clan, the Order of the Scroll. I've fleshed out some of the things Ramadan said with some technical details about how the skills work, on the grounds that I wanted a longer article.] The Bard is the newest skill tree added to Legend and remains one of the least used (abused) skill sets. The most powerful of all bard skills is the entrance, a skill that can only be mastered by "modern mages." Since the upgrade of mobs, the ability to get rid of mobs' special attacks have become even more important. Even after entrance was downgraded, it remains one of the most powerful and deadly skills of all. [Entrance lasts until the tick or until the mob flees. An entranced mob takes extra damage commensurate with sitting or resting (that is, not as much as a stunned mob, but more than if they were standing). Unlike headbutt or stunning skills, entrance does not wear off based on the caster's ability, but just at the tick, hence an entranced mob can often stay that way during a whole fight. But note that stunning, sleeping, or forcing rest on a mob will break the dance pattern and the entrance will end. In other words, a headbutting warrior and an entrancing bard don't make the best of teammates. - Ptah] IMHO, the next most useful bard skill is calm. I have found myself in many aggressive situations where fleeing is not a viable option(i.e. walking into the old husband and wife's house at night in roman britain) With calm, you can stop the fight, bandage yourself, open the door, then walk out(if you are quick). At the very least, you can stop a fight, bandage yourself, switch weapons without the draw skill, dance a little jig before attacking the mob again. Unlike flee, calming a mob will stop it from "remembering" and attacking you again. Aggressive mobs such as boars or wolves might still attack after they are calmed. [Calm carries with it a wait like the combat skills headbutt or kick do. Since for low level bards who have not boosted the bard's main stats it may fail frequently, this is a major issue for those who want to use it as Ramadan describes. Of course, the image of a backstab-calm team is quite seductive. :) It does NOT however remove alertness from mobs, so the backstabber still has to wait for the alertness period to end. Calm may be used in two ways. Calm by itself will attempt to stop all fights in the room, and calm with a target will calm only that individual. If you want to use it to stop someone else's fight, that means you have to calm the whole room, because otherwise the still-angry opponent will hit the calmed person and re-initiate combat. Finally, one of the most useful qualities of calm is that it not only stops fights, it removes hatreds. Use it to permit others safe passage by a mob they have angered, instead of suggesting they rent out (which may not always be possible anyway). This also gives it decided tactical advantages in pkill and backstabbing approaches. - Ptah] On the flipside, the inspire skill is less useful. Very rarely do you want a mob to rage or most tanks who wants to rage, already have rage as a skill. [As skill prereqs change, it is likely that rage will become a little harder to get and a little more uncommon. So the ability to let someone rage who can't on their own can be useful then. Inspire also works like calm does; you may attempt to inspire everyone in the room. Since a case where all fighters are raging simply means no fleeing, plus extra damage, the main advantage of this is to speed up a slow-going fight on all sides. Consider this the next time you are trapped in a fight you know you can win but are poisoned. Also, of course, the ability to trap someone into a fight and not permit them to flee may be useful in cases where you have a mob whose damage you do not fear but that flees alot; or, deadlier yet, if you want to keep a PLAYER from fleeing a fight and you don't like them. :) Oops, they attacked the Abbot by accident? Darn, let me inspire them and sneak out the door... - Ptah] Praise and Satire are the two most fun skills in the bardic set. I am sure you have seen some interesting praises and satires on the info channel a few times. The added prestige and rent isn't all that bad either. There is a mistake in the helpfile for bardic skills. You need both "play" and "eloquence" instead of just one for the higher bardic skills. [Praise and satire require you to have a decent prestige yourself in order for your words to be heard. Also, I've noticed that many people do not know how to use the skills to give custom praises and satires. Simply use PRAISE , as in: praise herman cookie baking abilities Satire works the same way. Also note that you can praise a mob and boost their prestige that way, which confers extra prestige upon you when you kill it (the more famed the mob, of course, the more prestigious the kill). Note that since you only get one prestige point for each kill of a more prestigious target, this tactic works best on mobs whose prestige starts out LOWER than (or equal to) your own. - Ptah] .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. ':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':' FUND DRIVE STATUS Checks are starting to come faster. We've still got a long way to go, however. Just about all of the donations recieved thus far are already spent on 16MB of RAM for the site which we got for a remarkably low price. Next we'll be looking for a motherboard and network card. The RAM is now paid for, so all we need to to is pay back Sadist the amount he advanced in order to buy it dirt cheap. We'll probably repeat the same process to buy the motherboard and network card. TOTAL CASH IN HAND: $525 up from $320 last issue TOTAL DONORS: 6 up from 3 last issue ROUGH TOTAL PLEDGED: $900 TOTAL PLEDGES: 14 up from 12 last issue We suggest that those who have the money burning a hole in their pocket go ahead and send the checks directly to the following address and we will get the letters out to them as soon as we can, perhaps even crossing in the mail. This is the address to send donations to: (make checks payable to Raphael and Kristen Koster) Raph and Kristen Koster University Station PO Box 1114 Tuscaloosa AL 35486-1114 USA If you are an overseas donor who cannot write a check in US Dollars, please email us at the LT address given at the end of this newsletter. .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ________________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMud? | (o o) \________________________/ ooO_(_)_Ooo_____________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| \|/ \|/ \\||// \!/ Dusty did just WAY too much this week. Sometimes I wish she'd just go home. But before we get to her activities, here's a rundown on some birthdays that came up or are coming up this week! Be sure to hit Ringo's Flower Shop and send cards and good wishes to: Lirra whose RL birthday was this past Sunday the 12th! and Hunter_Rose whose RL birthday is Wednesday the 15th! \|/ \|/ \\||// \!/ As you saw last issue, Kiera took exception to how Sir Tegid of the Knights of Legend was apparently speaking for Khelleck in the great Bremmar and Greyscot and Khelleck and Sylia and who-knows-who-else battle that took place. It seems that Kiera's annoyance was quite serious, for she and Tegid have been exchanging words and yes, even fighting duels, since then. \|/ \|/ \\||// \!/ Dusty's back. *sigh* Nobody tried to kill her this time, though she did of course die, as she seems to every time she logs on. But she did uncover the fact that Cheese has been systematically invading the clan hall of the Order of the Scroll for quite some time now. In response, she chatted this little satire: Cheese the false friend likes to hide his true nature Behind the smell of his rotten and moldering face-- He loots from those who once gave him good shelter And trades their secrets for shame and disgrace. Let it be known that Cheese is anathema! Cheese is foul and stale and low! Don't let him into any of your sandwiches, Don't trust him with aught that you know. \|/ \|/ \\||// \!/ Dusty also responded to Greyscot's killing of Bremmar while the latter was at one hp after death with this vicious little piece. It is not known whether Dusty was commissioned to write this, although it was greeted with cheers from some quarters when she recited it. She did trumpet quite loudly that she has been commissioned to write a satire on the theft of Rusalka's whispers, but that piece has yet to materialize. [Warning, the piece that follows contains sexual references and may not be suitable for the younger among us. :) As it is, this is a cleaner version than what was chatted publicly. - Ed.] There once was a fair little minstrel Whose name was gray as the hills His great talent was at retreating He'd shrink and withdraw, curl up and away, No longer upright and alert And hide himself deep in his cups... Not even birdies could heal his hurt. But one day in the fullness of time This fellow felt much engorged And strutted about to go slaying Bremmar The Terribly Bored He found him indeed greatly wounded And slew him with one single whack And then did he strut quite bravely Another bantam cock on the walk. And oh! the opprobrium, ah! the dismay As the world thought him sort of sick! But from past cruel knowledge I can attest It's merely that he is a p****. \|/ \|/ \\||// \!/ But that's STILL not all Dusty did. Spectators were soon treated to a squabble about a sweater. Yes, that's right, a sweater. It seems that Dusty's sister Kiera (one cannot help but notice a family resemblance not only in looks but in disposition) had borrowed one of Dusty's sweaters and had accidentally gotten a bloodstain on it. Dusty accused her of stealing her clothes, Kiera countered with childhood slights, and when it had all settled, Kiera was dead! She was heard to say on chat, 'Damn, entrance is nice.' Not too long after Kiera was slain by the bardette, Dusty obtained a pair of sweaters and gave one as a gift to her sister. This sweater, light and grey with silver buttons and a lace collar, was regrettably lost to a crash when Kiera was overrent. It is as yet unknown whether Dusty will see this carelessness as yet another slight and will tackle Kiera again. \|/ \|/ \\||// \!/ Enough about Dusty and her antics--for they are not the only antics in the land. Sir Khelleck, noble guildmaster of the Knights of Legend, and the Mercenary have fought yet another duel. Once again Sir Khelleck was the victor--many noted his careful use of some of the new spells he has recently learned, such as magic sink, which absorbs the mana of spells cast upon you. Mercenary seems to have decided that enough was enough, for he has not tackled Khelleck again since. \|/ \|/ \\||// \!/ Finally, there are a pair of retirements to announce this week, of well- known characters that have been around Legend for a while now. First, Ramadan has decided to give up his sword and adventuring days and retired to a simple life of music and poetry. "Come visit me at the halls of legend soon," he says. Ramadan is a bard of the Order of the Scroll. And Eva, until recently a Hermetic, who went rogue soon after Rusalka stepped down from the guildmistress position of the Hermetic Order, has also announced her retirement. She didn't give any messages to her fans, though. \|/ \|/ \\||// \!/ That's all the news for now... keep the articles and tidbits coming! \|/ \|/ \\||// \!/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Legendary Times is put out by the gods of LegendMUD. Please send all replies/additions to [email protected] for inclusion in the next edition. We, however, reserve the right to moderate this discussion, and may object to some submissions. If you feel we have wrongly omitted one of your messages, please talk to either Kaige or Ptah online or through EMail and see if we did indeed receive it in the first place. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=