Volume Two Issue Thirty-Two
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __. \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on mud.aus.sig.net 9999 199.1.78.16 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://www.cs.cmu.edu:8001/Web/People/johnmil/legend/legend.html http://alcuin.plymouth.edu/~ed/legend.html =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME TWO, ISSUE THIRTY-TWO September 12, 1995 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ***************************** ...:/:[ CONTENTS ]:\:... **LEGEND MOVES** *MEET THE NEW IMM's* *CODE UPDATES* -Egypt Arrives- -Auction Changes- -OOC Changes- -Other Misc. Updates- *ANNOUNCEMENTS* -Call for Spells- -Call for Articles- -Fund Drive Update- *SOCIAL EVENTS* -Clan Updates- -Some Legendary Poems- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Please send your responses to articles to the Legendary Times address at [email protected]. Letters to the editor are welcomed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ***NEW SITE*** Yes, we are now open at out new site at mud.aus.sig.net 9999 (or, 199.1.78.16 9999). The notes and boards arn't up yet because we're still working on a new note indexing system. However, everything is going very well...much more space for new areas and so forth :) Our site is sponsored by sig.net, located in Austin, Texas. @sig.net was created by Signet Partners to appeal to software developers, professionals working from home, satellite or branch office facilities, traveling salespeople, research and educational professionals, firms needing to communicate with customers and suppliers in other cities or countries and companies interest in tapping into a low cost marketing channel for their products and customer support. Available through @sig.net is a gopher server, FTP server, ClubSig personal pages, and links to online games and to web search engines. Their web page provides information about the types and pricing of accounts offered. Please note that the mud's connection is courtesy of a special agreement between the implementors and sig.net, and the rate we pay is not part of their usual fee scheduling. For more information: http://www.sig.net *\*/*\*/*\*/*\*/*\*/* MEET THE NEW IMMS Shortly after we arrived at our new site, Legend gained four new immortals (technically they are "HER's," but we can never agree on whether that means "hero/heroine" or "herald"). Three of these gained their spots by submitting proposals for areas which were approved by the Imps, and the other is an imm who has been reinstated :) Zandy, a former Hermetic GM, is building the Anasazi (to be set in Ancient North America). Birdy, who is a former acting GM for the Knights, is working on Minoan Crete (to be set off of the Ancient Seas area). Rufus, that Arabian poolshark who founded the Gamblers roleplaying clan, is building an area set in Ancient India. Chocorua, who returns to us after a lengthy absence, will be maintaining our web site, adding all the helpfiles to it once they're updated, and doing most of the file work on the pyramid that he and Charity are designing. You can reach his web site at: http://alcuin.plymouth.edu/~ed/legend.html ******************** EGYPT ARRIVES!! The first installment of Egypt is now in. The area is set during the reign of the heretic Pharaoh Akhenaten, who banned the worship of the old gods in favor of his new sun god, Aten. Akhenaten's attempt was ultimately fruitless, and he was called a "criminal" by his successors. While in Egypt, you can visit the Necropolis, Aziyeh (a village), and Hikuptah, the City of the Living. Mages should note that there is something of interest for them there. The area also includes various quests to solve and market stalls where you can buy mid-eastern wares. Those who are eager to go tomb robbing should note that there is a trick involved in getting into the Pyramid.... Charity and Chocorua are currently working on the second area installment, which will be an extension of the pyramid's interior. Those who would like to visit Egypt should head down the Nile river (west of Arabia and south of the Ancient Sea area). However, beware. ^*^*^*^*^*^*^*^*^*^*^ AUCTION CHANGES The automated auction system has been removed for the forseeable future. The creator, Kaige, intended it to be a genuine auction system, where you find buyers for merchandise that you have to sell, or buy things that others offer up for sale. It was not meant to be a means of transferring money from one player to another, or finding the value of an item without having to go to an innkeeper to offer, or selling 'privately' when the buyer and seller have a pre-arranged agreement. Obviously, the automated auction had loopholes which allowed people to do all those things. A recent update which tried to fix some of those things resulted in players dropping link in order to conclude auctions without having to pay a reclamation fee. In short, it would take a lot of time and attention to fix the system to the point that it could be used only as it was intended to be, with no loopholes. Kaige doesn't have that time right now, nor does anyone else with the skill to fix what's wrong. Rather than living with the auction channel as an armed camp in which players do things because they can, and gods try to stop them because they shouldn't be doing it, and having resentments build up in both directions, the system has been removed. Someday, if Kaige or another god with the time, talent, and inclination to do so revamps the system, it may reappear. In the meantime, the auction channel exists for you to arrange for sales in the old fashioned way. Charge extra for delivery of items if you want, or stipulate where you'll be and that the buyer has to come to you. Help your clan-mates or friends by buying two recalls and walking to them to bail them out. Unless the bulk of players object, feel free to hold concurrent auctions (though bidders need to be sure they say what item they're bidding on). After awhile you'll get used to it, and I suspect we'll all be happier that we don't have to snipe back and forth about it. -=-=-=-=-=-=-=-=-=-=-=-=-=- OOC CHANGES Sadist recently modified the ooc code so that clanned players may only go to the ooc if they are standing at an innkeeper. This should remove the 'flee to the ooc' tactic of avoiding pkill (after all, why go ooc when you can just rent instead), but will still allow clanned players to use the ooc as it was intended to be used, for social purposes, conversations, meetings, etc. We realize that it is somewhat of an inconvenience to have to walk to an innkeeper when you want to use the ooc, but think that that inconvenience is a reasonable price to pay for ensuring that your in-character pkill attempts aren't frustrated by players going out-of-character to avoid them. This was intended to be a temporary fix, as a response to increasing complaints from players and godly annoyance at the ooc being used in what should be in-game circumstances. However, since it's been installed several players have voiced their approval and indicated that they'd like to see it stay. If you don't like the way it now works, and can offer a suggestion on how to eliminate the flee-to-ooc tactic while making the ooc more accessable to clanned players while NOT involved in pk, please feel free to give those suggestions to a god or the LDL. ************************** MISC. CODE UPDATES * Thanks to having a machine of our own now, the ideas, bug, and typo files will be permanently saved and sorted through periodically. Please feel free to send in ideas or report bugs or typos through those commands. Typos tend to take a long time to fix since they're cosmetic rather than essential, and as always we reserve the right to not implement silly ideas, but we'll be happy to go through and read what everyone suggests. * The sustained breath spell now works (you won't drown if you fight underwater). * The invisibility spell which herbalists can use now works. * Warcry's "paralyze" now actually does. * You can no longer use the decay spell to make timed items permanent. * Paul is fixed (he won't spam you with annoying messages about why you can't go IC). * Various socials have stopped working, in anticipation of the commands getting taken over by skills. Among them are tackle and sing. * Emote will now do possessives: if you emote something starting with an apostrophe, emote will eliminate the space. In other words, you can now do this: emote 's getting a new car for her birthday! and you and others will see Muffy's getting a new car for her birthday! * The bugs in whisper and talk are now fixed, so that you should no longer be getting any garbled says. * There's a moon with full phases in, thanks to Kaige. * Newbies now start with one of three different newbie items, based on which fighting stat they set higher: a club, a small sword, or the old small dagger. * Firing a technological gun now requires the GUNPLAY skill. * There are now three levels of proficiency for using non technological missile weapons (like bows): bowman, archer, and deadeye. These each have helpfiles for those who qualify for the skills. * There are now three levels of proficiency for firing guns: marksman, sharpshooter, and sniper. These each have helpfiles as well. * The freezing bug should now be fixed! We think we found the problem and have it resolved... * The lag should be considerably less--there was a problem with the way one of the host routines worked that created 75 second delays whenever someone first connected to the mud; we're now doing without that routine and it already seems much improved. * Mobs should now wake up at the proper times and rooms should be performing their time-specific acts as well. If you see odd behavior from sleeping mobs, please let us know. -=-=-=-=-=-=-=-=-=-=-=- CALL FOR SPELLS Please feel free to suggest to the gods new ideas for spells which would use currently unused word combinations. In case you haven't figured out how words are combined, here are the basic options: verb ex (all of these that make sense have been done already) verb 2nd ex (ditto) verb 2nd 2nd ex verb 2nd 3rd ex verb 3rd 3rd ex A third circle word before a second circle word is not a valid option. There are probably valid combinations that we haven't thought of yet, though, so if you feel like rummaging around in your spellbook and suggesting ways to fill in the gaps, please do. We'd be especially interested in ways to make little-used words more useful. Please keep in mind that an idea for a neat spell doesn't do any good unless there is a currently-vacant spell word combination that could be used to make the new idea work. The best way to submit ideas is with the IDEA command, now that we have the disk space to keep those files without them getting erased. This is an open invitation to give us ideas - we make no promises to implement all of the spells suggested, since we have to consider game balance as well as just filling new slots. Also, there are many little code fixes, the note indexing system, and skill trees that are all in line to be done before new spells would be - but giving us neat ideas to keep in the file means that those ideas are then part of the queue of coding to be done. */*\*/*\*/*\*/*\*\*/* CALL FOR ARTICLES As we move into fall, the LT production schedule will be picking up substantially (expect shorter issues more often). Thus, I need articles! My going rate is one string per publishable article. I do reserve the right to ask you to edit your articles and/or edit them myself before publication. Also, please note that if you'd like various events such as pk battles or weddings reported, you need to e-mail me the details (or catch me on-line). If a given account seems biased (say in p-kill), I'll interview the opposing side(s) as well. Clan leaders should also note that now is an ideal time to submit ads to attract all those new players to your clans :) -Rusalka -=-=-=-=-=-=-=-=-=- FUND DRIVE UPDATE It turns out that RAM prices were more expensive than we expected them to be. Between that the site fees for the first six months, plus what we already owed Sadist, we still lack about $450. $300 of that is the site fees that the imms originally planned to cover, but that still leaves a good chunk. Yes, we are now open on the new site, but we do still need pledges and donations :) (Many thanks to the players who have already made a sizable dent in our "debt"!!!) We suggest that those who have the money burning a hole in their pocket go ahead and send the checks directly to the following address and we will get the letters out to them as soon as we can, perhaps even crossing in the mail. This is the address to send donations to: (make checks payable to Raphael and Kristen Koster) Raph and Kristen Koster 12603 Rhea Ct. Austin, TX 78727 If you are an overseas donor who cannot write a check in US Dollars, please email them at [email protected]. *********************************************************************** ________________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMud?| (o o) \________________________/ ooO_(_)_Ooo_____________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____ CLAN NEWS As the last of the summer peeters out, most clans have been fairly quiet....However, there has been a series of fights reportedly involving members of the Coven, the Secretives, and Kiera. Depending on how clan alliances run, it looks like a major war could be brewing as brisker temperatures (and tempers?) set in. The Hermetics recently elected Satsu as GM to replace Zandy, who recently ascended unto the Immortal Lounge.... =-=-=-=-=-=-=-=-=PAID ADVERTISEMENT-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mercenary available for immediate hire: - Equipment acquisition: Scepter of Minos? Wormtooth Dagger? Not a problem. - Pest control: I accept commissions from clanned players. - Protection. Dependable service to watch your back, or as an escort into those dangerous places: hell, Sidhe territory. - Other tasks as appropriate: delivery, information, etc. === 'Tell Mercenary' for more information. === Mercenary army now forming. Need an entire clan put in its place? Want an area wiped clean? Our army could be just what you're looking for. (Some openings for mercenaries - contact Mercenary for more information) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The following letter arrived at the LT offices: A short missive to Tenchi Kittredge-- Some time ago, I offered to cover your bet on Mercenary when the latter and Greyscot fought a duel. Since then, due to horrific problems reaching Legend, I have been unable to pay my debt. The sum I owe, 500gp, is small, and I'm sure you don't miss it, but my honor is stained if I don't manage to find you and pay you the money. I realize that the LT is not a good way to reach someone directly for said purpose of handing over coins, but know at least that I have not forgotten. --Elanor ******* /*\*/*\*/*\*/*\*/*\ Limerick seems to be living up to his name these days! He recently submitted the following poems for Legend's reading pleasure: There once was a knight known as Crowe Who thought he could pkill like No, But the wormy of Auggie Made his vision so foggy, He could only strike glancing blows. There was a war babe named Kiera. I noticed that she liked to wear a Much nicer dress When she tries to impress Dermot, her lover, in Tara. To Mercenary, I am a patron, But I must admit some frustration. The price on your things Must have grown wings Because MAN! You're into inflation! (Author's note: these light hearted poems are not meant to be taken personally by any overzealous pkillers who may read them and decide to avenge themselves in the game *smile*) [Editor's note: Well, you can always hope.....] One in an occasional series... I am willing to answer the requests of anyone who wants a poem about them or another character. I warn that it may take some time, but i'll figure something out eventually. Just ask me in the world. Fare thee well, Limerick *()*()*()*()*()*()*()*()*()* Shelby and her champion, Zair finally tied the knot this week. Parrilyn performed the ceremony. Fellow bards Greyscot and Eretz served as witnesses and Leila came to watch. Shelby and Zair haven't told their son Arturus about their nuptials yet........ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Legendary Times is put out by the gods of LegendMUD. Please send all replies/additions to Please send items and your responses to articles and to our address at [email protected] for inclusion in the next edition. We, however, reserve the right to moderate this discussion, and may object to some submissions. If you feel we have wrongly omitted one of your messages, please talk to Rusalka online or through EMail and see if she did indeed receive it in the first place. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=