Volume Two Issue Twenty
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .............._______ ............./ / THE LEGENDARY TIMES ............/ / .........../ /.....______.._____.....______.._____.......____ ........../ /...../ /./ \.../ /./ \...../ \ ........./ /...../ ___/./ ____/../ ___/./ __. \.../ /\ \ ......../ /...../ /_.../ /....../ /_.../ /..\ >./ /./ / ......./ /...../ __/../ /____../ __/../ /.../ /./ /./ / ....../ /_____/__/__../ \_\ /./ /__../ /.../ /./ /_/ / ...../ / /./ /./ /./ /.../ /./ / ..../ /_/..\______/./_____/./__/.../__/./_______/ MUD .../________________/ running on sylvester.cc.utexas.edu 9999 128.83.108.29 9999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= http://www.cs.cmu.edu:8001/Web/People/johnmil/legend/legend.html anonymous ftp: nebula.sover.net, /pub/users/legend =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VOLUME TWO, ISSUE TWENTY April 6th, 1995 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ...:/:[ CONTENTS ]:\:... UPDATES - ftp site changes name - - entrance bug fixed - - Ireland updated - - miscellaneous fixes to spells - - new combat spells installed - ARTICLES - seeking lecture series speakers - - immort proposals - FUND DRIVE STATUS SOCIAL EVENTS - Ecstasy and Tempus to marry - - Antipaladins and Knights sniping - - Zandy says thank you! - - The Hermetics avenge Rusalka - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LEGEND FTP SITE CHANGES NAME The anonymous ftp site for LegendMUD is moving to a new location. For a short while domain forwarding will be in effect, so you can still use the old name, but be aware that it will stop working soon. Please start using the new address now--it is already functional. The new address is: nebula.sover.net and the Legend archives are where they have always been. Log in with anonymous ftp, and then cd pub/users/legend In that directory you will find a subdirectory called /lt that has in it all past issues of the Legendary Times, going back months and months. The /lt directory is divided into volumes one and two, and also broken by sets of ten issues, for convenience in seeking specific issues. If anyone would care to make an index of items in the LT, I am sure that such a file would be greatly welcomed by those who make use of the ftp site. We welcome suggestions as to what should go on this ftp site asides from LTs. We expect to add transcripts of the two Lecture Series events thus far in the near future. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ENTRANCE BUG FIXED Until yesterday, the entrance skill was not permitting the entranced to fight back in any way. No wonder One was cruising through rhinos! :) In any case, the skill was working improperly because of a bug related to the new fight system. Said bug has now been fixed. So expect mobs to be able to hit you again while using entrance! Just in case, here is a description of what the entrance skill does: - entranced victims may not use any skills or special attacks - entranced victims may not do anything which requires a position better than stunned - entranced victims take extra damage commensurate with resting or sitting - entrance lasts until the next tick (which means, be careful when you start the entrance!) - entrance ends when the victim leaves the room and gets way from the music =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IRELAND UPDATED We were finally able to install the update to Ireland. It contained the following changes: - a loophole in a quest has been fixed - three new items are available--keep an eye out for them - mobs' fight skills and special attacks now have proper waits on them - a few miscellaneous bugs here and there were fixed =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SPELLS FIXES A whole set of spell bugs were fixed in the reboot today. Here's a list: - the Instant Death spell should report the name of the victim properly now. It had been giving blanks for the name. - the Identify Person spell now gives reports on the victim's mind stat as well as on strength, dexterity, armor class, hit points, current condition, age, alignment, level, and gender. - the Doppelganger spell should finally have the proper name, short description, and long descriptions on the created doppels. Plus, the message when your spiritual identity is stretched too thin had a typo fixed. :) - the Cudgel of Light spell should now give the proper message when you create said item. (It had been making cudgels but the message still said sword of light. - the following spells had all assumed the caster to be the victim if there was no victim specified when the spell was chanted. These spells no longer assume the victim to be the caster. Also, when cast in combat, no victim is necessary, as they will assume that the victim is whoever the mage is fighting at the time. wither beam of pain etheric void evil thoughts harm - the following spells did not permit targeting without a specified target. They now default to whoever the caster is fighting as a victim. drown gust of wind lightning bolt earthquake whirlpool immolate watery death - the Armor spell should now have the correct messages when the caster applies it to himself. Also, this spell was for some reason defaulting to the opponent as victim when you were in combat. If you cast it during combat, you'd armor your enemy :(. But this is now fixed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ATTACK SPELLS UPDATED The attack spells update described in the last issue has now been installed. Attack spells now charge a flat mana fee that is fairly small when cast, and then charge mana based on how much damage is inflicted. The amount of damage is directly correlated to the caster's mind stat. The damage ranges are also now fairly reliable. Note two important matters! Spells associated with weapons obviously do not HAVE a mind stat, and hence will do less damage than the same spell cast by a mage in person. Also, if you use an offensive spell with an area effect, like say firestorm, it will damage everyone attackable in the room, and charge mana for that damage too; if you run out of mana, then there will be people left undamaged. When one of these spells fails, the mana loss is only 1/2 of the small flat fee. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. .' '. .: FEATURE :. '. ARTICLES! .' ' ' ':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':' LegendMUD Lecture Series Some of our newer players may be unaware that we occasionally have sponsored lecture events in the Auditorium of the Wild Boar Tavern. We'd like to get these going again, and hence are requesting that those who are interested or perhaps have contacts with interesting people that might wish to come give a little talk please send email to the Legendary Times address given at the end of this newsletter. Past events have included a lecture by a military man on "Blood and Duty: Life in the Military" and a night of scary stories told around a campfire for Halloween. To see a sample of the first Lecture Series event, check out the file LLS1-Blood-and-Duty.txt on the ftp site. What sort of thing are we looking for? Well, almost anything. How about getting a troupe of mud actors together and putting on a play? If you know someone with an interesting profession or hobby, or if you yourself have one, please consider talking to us about it. We've had grasshopper experts, opera singers, geneticists, and lawyers on here--surely someone can give an interesting talk. :) Also, please send ideas for talks that perhaps the immorts could give. Some of us would be quite willing to. Why a Lecture Series? Well, at one point in its history, LegendMUD was actually sponsored officially by a college. We've always had an interest in maintaining the educational and intellectual aspect of the mud; our areas are researched, etc etc. So we'd like to make available these things for those who are interested. Please help us out. .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. ':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':' LEGEND MUD ACCEPTING PROPOSALS SOON The imps at Legend will be accepting area proposals from level 50 characters starting on Friday, April 14th. Only proposals from lvl 50 characters will be looked at. If we get acceptable proposals, we will be immorting two new immortals a month or so later. Before writing your proposal, please look at proposing.txt on the ftp site. It has a detailed guide as to what you should do and what to expect in the proposing and immorting process. The proposing.txt file has in it a list of areas we'd like to see, by the way, if you are stuck for what to propose. .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. ':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':':' FUND DRIVE STATUS We've heard nary a peep from anyone regarding donations in around two weeks now. Please do donate if you want to see Legend stay alive. We are still expecting to lose our current site in early to mid-May, and although we may be able to find a temporary residence when that happens, we should not count on it. TOTAL CASH IN HAND: $575 UNCHANGED TOTAL DONORS: 7 UNCHANGED ROUGH TOTAL PLEDGED: $950 TOTAL PLEDGES: 14 UNCHANGED We suggest that those who have the money burning a hole in their pocket go ahead and send the checks directly to the following address and we will get the letters out to them as soon as we can, perhaps even crossing in the mail. This is the address to send donations to: (make checks payable to Raphael and Kristen Koster) Raph and Kristen Koster University Station PO Box 1114 Tuscaloosa AL 35486-1114 USA If you are an overseas donor who cannot write a check in US Dollars, please email us at the LT address given at the end of this newsletter. .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ________________________ / \ o O | Wonder what folks are | `\|||/ | doing over at LegendMud? | (o o) \________________________/ ooO_(_)_Ooo_____________________________________________________________ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| __|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___ _____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____| \|/ \|/ \\||// \!/ They're tying the knot! After much heartbreak, many scenes, and countless incidents, Tempus and Ecstasy are getting married. Tempus asked Dec'lan, Esctasy's guildmaster, for permission to marry her today, and though no date has been set, it looks like wedding bells will chime. This is the same Tempus who once went and drowned himself when Ecstasy was mad at him, just to get her to talk to him... ah, true love. \|/ \|/ \\||// \!/ All is not love and sweetness though. An awful lot of sniping going on between No the Antipaladin and various Knights. No helped Crowe level then proclaime loudly on chat, "Another Knight level thanks to the Antipaladins." The bad blood seems to have persisted, with namecalling and insults in public... who knows what will develop... \|/ \|/ \\||// \!/ Others are more grateful for help given. Zandy would like to send out a special thank you to all those who have helped him re-equip twice in the last two weeks. Zandy's been a quite unfortunate fellow lately, but wants to let you all know he deeply appreciates the help in getting back on his feet. \|/ \|/ \\||// \!/ The Hermetics report that they cornered the Assassin responsible for the death of Rusalka in an incident earlier this year. Caesar, Magda, and Dec'lan slew him in battle, but not before he made the claim that the sweet nothings stolen from Rusalka will appear on auction sometime in the next week for the sum of 200,000 pieces of gold! In related news, Jacob claimed responsibility for hiring the Assassin, and killed himself, but rumor has it that he was not indeed the person responsible. Keep an eye out for further developments--and remember, there is a reward for those nothings! \|/ \|/ \\||// \!/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Legendary Times is put out by the gods of LegendMUD. Please send all replies/additions to [email protected] for inclusion in the next edition. We, however, reserve the right to moderate this discussion, and may object to some submissions. If you feel we have wrongly omitted one of your messages, please talk to either Kaige or Ptah online or through EMail and see if we did indeed receive it in the first place. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The LegendMUD anonymous ftp site has all back issues of the Legendary Times available for anonymous ftp. Its address is given in the banner at the top of this message. Once connected, cd pub/users/legend/lt, and you will find directories containing volumes one and two, broken in sets of ten issues. The anonymous ftp site also houses other files that may be of interest to you. Visit our Web page too! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=