Volume Eight Issue Fifteen

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 ............./     /            THE LEGENDARY TIMES 
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 .../________________/      running on         mud.legendmud.org 9999
                                                  64.7.5.163     9999
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http://www.legendmud.org/                       ftp://ftp.legendmud.org/pub
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VOLUME EIGHT, ISSUE FIFTEEN                                   July 23, 2001
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                           TABLE OF CONTENTS

                           Calendar of Events

                       A Note from the Implementor                           

                            NEWS & REPORTS
                            Recent Updates
                             Q & A Topics
                           LegendMEET Chicago!
                         Horoscopes by Mme. Decara
                Fields of Albion Archery Tournament Results
     
                             LEGENDITES
                       Announcements & Clan News
                         The Story of Wilhelm
                             Accusations


___                                                                        ___
\  |----------------------------------------------------------------------|  /
/__|  LegendMUD Calendar of Events                                        |__\
   '----------------------------------------------------------------------'

           [All times are system time unless otherwise specified]
    

                  +-+-+-+-+-+-+-+- July -+-+-+-+-+-+-+-+-        
                           Summer Odyssey Continues
                         focusing on the Medieval Era!

  Thursday, July  26     7:00 pm         Q & A Session in the OOC Auditorium
  Saturday, July  28         Murder! Mystery! Intrigue!  
       &                        a Tinyplot in Wales
  Sunday,   July  29        ...Watch Welcome for details
 
                 +-+-+-+-+-+-+- August +-+-+-+-+-+-+-

  Saturday, August 4    12:00 pm         First Monthly Cesspool Lotto by  
                                         Seven Circles 
                   August 17-19 LegendMEET Chicago!

  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A note from the implementor....

                         New Ways to Play

With all the recent talk about what to do once you reach level 50 and
start racking up redeem points and the different ways people use and want
to use channels and approach RP, I thought it might be interesting to
explore some different ways to play the game that might not be so obvious.
 
The simplest approaches to playing muds are often the easiest routes to
max-min your reward/cost&risk ratios. This is where you go out and just
mindlessly plow through everything that moves. This is easy, this is
relatively safe if you know that what you target won't hurt you back.
 
LegendMUD is played by different people on many different levels. Many
people take more complex approaches but basically similar to the one
above. Others approach LegendMUD as a challenge to their roleplaying
skills. There's no WRONG way to play LegendMUD as long as you have fun.
 
So what are some challenges that you can set up for yourself that might
be entertaining and provide you with a sense of accomplishment?
 
o Set out to do what other players claim is the impossible. Or at least
  have fun trying.
o Equip yourself entirely from the area that matches your RP or
  hometown. No strings.
o Play with your first stat roll. Don't do any stat quests.
o Approach it like a tourist, see the sights everywhere. Wander through
  the playhouses and museums and castles, listen to the stories.
o See what the minimum number of practices you can spend is. Variation:
  see how many "useless" skills you can pick up and then do something
  with them.
o Be able to type WHO and have each person know something about you.
o See how many people you can get to ask you just WHAT that thing you
  keep saying is... or just WHAT that string is...
o Insist on eating proper food.
o See how long can you can really go without using a chalice.
o Have a party with food and drink items collected from the game.
o Play and perfect an atypical pkill character. Be accept all asap.
o See how many whois strings you can rack up in a given time period.
o Ask people if they need you to run errands for them, to make money.
o See how long you can go without the aid of magic in any form.
o See how many colored items you can get without colored strings.
o Don't kill the same thing twice in a row. Or even the same day.
o Aim for either -1000 or +1000 alignment and only kill accordingly.
o Don't rent in the same inn twice in a week.
o See if you can find a whois string no one else has.
o See if you can keep a perfect 0 alignment.
o Collect a unique item from each area listed in areas or areainfo.
o Pick your favorite room description in each area listed.
o Set up a scavenger hunt for other players
o Be able to type WHO and know something about each person.
o Choose and take over a clan you see as dead. Make something of it.
o Get to know an area so well that you can mail the builder a list of
  improvements that do not involve stat items.
o Find the five best weapons for each stat type. Use #5 for your
  proficiency.
o Use resistances and tools to defeat your foes!
o Approach a newbie completely IC and see if you can get him to RP along
  with you rather than beg for stuff.
o Create your own ascii art stationery in full color and on a funky paper
  type
o Collect up a few 'signature' items to hand out to people you pass.
  Brochures, candies, flowers....

So if you're not currently having fun but are bored out of your mind with
your current approach, you might want to consider looking at how you are
playing the game and not just assuming the immorts aren't changing the
game in front of you fast enough.

___                                                                        ___
\  |----------------------------------------------------------------------|  /
/__|  News, Reports, and Updates!                                         |__\
   '----------------------------------------------------------------------'




    /\                          RECENT UPDATES
   /  \   
  /    \                         CODE UPDATES
 /_    _\   
   |  |     Bug/Typo Fixes
   |  |       o Single shot ammo items no longer give messages like "a
   |  |         medium bolt is now empty" when loaded into bows
   |__|       o "A belt-pouch is to small to hold..." now says "too"
    /\        o "you shatter <person>'s protective aura into..."
   /  \       o If you tell to someone who is writing at the time, you
  /    \        will get a message telling you so. Your tell will go
 /_    _\       through as usual.
   |  |     
   |  |                          AREA UPDATES
   |  |     
   |__|     If you want to suggest specific improvements or new additions
    /\      to existing areas please don't hesitate to submit them with
   /  \     the idea/bug/typo commands or drop mudmail to the builder
  /    \    currently responsible for the area (check areainfo to find
 /_    _\   out!) And don't limit ideas to just these three months!
   |  |     
   |  |                         Summer Odyssey
   |  |                       Medieval Era Updates
   |__|     
    /\      17TH CENTURY SALEM
   /  \       Fixes some oddities with fight acts going off when people
  /    \      have fled or the mob is stunned. Bess not so friendly if
 /_    _\     you're attacking her. There's a new item somewhere. Various
   |  |       typo fixes.
   |  |     1802 ALASKA
   |  |       Take care with the fires in the huts! A few new items were
   |__|       added. More mobs there respond to trade. Cheyla is working
    /\        on adding a new fort to the area later.
   /  \     THE ALHAMBRA
  /    \      Avalanche shouldn't catch people who are sneaking. Be
 /_    _\     careful fighting the higher level mobs here, they have
   |  |       learned some new skills. Fixes Alfredo's messages for
   |  |       putting stuff up on a shelf.
   |  |     BOSTON, MASS.
   |__|       Dimmesdale shouldn't just leave on you in the middle of
    /\        quests. White blouse keywords fixed. Various typos fixed.
   /  \     FRENCH & INDIAN WAR:
  /    \      Hah-gweh-di-yu and Wood-eater are comparable in experience
 /_    _\     now. Nicolette is more interesting now, but be careful, as
   |  |       she takes offense and remembers it. Lots of new clothing
   |  |       for people in the area. More still planned. Many of the
   |  |       random actions were expanded upon, so the mobs don't always
   |__|       spam the same thing. Non-skill fights acts should be a bit
    /\        more random in the damage they do. The atmosphere of the
   /  \       forest should feel more like a forest. Various bugs and
  /    \      typos fixed.
 /_    _\   MEDIEVAL BRITAIN (SHERWOOD)
   |  |       Will o' the Green and Little John handle dashing a bit
   |  |       nicer now. Also, a couple of other problems with how Will
   |  |       was determining how much you owed were fixed. Robin and the
   |__|       sheriff can no longer be killed instantly or with one shot.
    /\        You can now play darts in the Salutation Inn. The fauna
   /  \       should be more local. The milk cow should stay out of the
  /    \      loft. Various bugs and typos fixed and responses added.
 /_    _\   TORTUGA
   |  |       Giving items to Levasseur should be handled better now. Let
   |  |       Kaige know if it isn't. Pierre shouldn't take money if he's
   |  |       made no repairs to the object. Getting cursed by both the
   |__|       houngan and the cook is still a bad idea, but they explain
    /\        it a bit better now. Be sure to follow their directions
   /  \       closely when getting a curse removed. Fixed a problem with
  /    \      getting to the octopus. Several of the mobs there shouldn't
 /_    _\     repop immediately after they were killed. Various bugs and
   |  |       typos fixed.
   |  |     MEDIEVAL SEAS, PIRATE'S DEN AND VICEROYAL PERU
   |  |       Various typo fixes.
   |__|     
    /\                          Other Area Updates
   /  \     
  /    \    ANASAZI AMERICA
 /_    _\     Several fixes made to control item stockpiling. Rough
   |  |       blankets are now made of cloth. Using dance in the middle
   |  |       of a command should have no strange affects now. Various
   |  |       minor bugs fixed.
   |__|     ANCIENT NAZCA
    /\        Woven cloth is now made out of cloth.
   /  \     ARABIAN NIGHTS
  /    \      Aladdin quest should work properly again. Various bugs and
 /_    _\     typos fixed.
   |  |     CELTIC IRELAND
   |  |       Be aware that Beorc is now assisted and assists other mobs.
   |  |       Items stockpiling with sidhe at the Silver Door fixed.
   |__|       Various typos fixed.
    /\      PORT OF LONDON
   /  \       Fixed some problems when the nurse returns stuff.
  /    \    SAN FRANCISCO
 /_    _\     Clarified messages for getting items appraised and learning
   |  |       appraise.
   |  |     ABORIGINAL DREAMTIME, GYPSY CARNIVAL, and MELBOURNE
   |  |       Various bugs and typos fixed.
   |__|     OOC LOUNGE
    /\        Prize Machine updated and various typos fixed.
   /  \     
  /    \    If you find any bugs/typos or have ideas for new items, mob
 /_    _\   interactions, quest hints or anything else for any of the
   |  |     areas, please make use of the bug/idea/typo channels.
   |  |     
   |  |                      In Progress Area Updates
   |__|     
    /\      This is a new section intended to let everyone know what
   /  \     builders are working on behind the scenes. It is not a
  /    \    perfect record of progress as not all builders will make a
 /_    _\   commit (that's revision control speak for putting their
   |  |     latest version up on the machine) every week on in progress
   |  |     areas. Only those that have been updated in the previous week
   |  |     will be reflected here. Players who badger builders about
   |__|     their progress or perceived lack thereof will be flogged.
    /\      Remember, the more time spent answering questions, the longer
   /  \     that project will take to complete.
  /    \    
 /_    _\          Chocorua     Prohibition New Hampshire
   |  |            Kae          Larderello (Dante's Inferno)
   |  |            LadyAce      Klein update
   |  |            Straussy     HMS Titanic
   |__|     

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  _______   ____    _______
 /  ___  \ / __ \  /  ___  \  Logs of Q&A sessions are available on the
 | /   \ | \ \/ /  | /   \ |  web pages for those who are unable to attend
 | |   | |  \  /   | \___/ |  or had to leave early. The most recent ones
 | |   | |  /  \/\ |  ___  |  are listed on the sitemap page or you can
 | | /\| | / /\  / | /   \ |  get a complete list on the Q&A index page
 | \_\ \ | \ \/  \ | \   / |  at the url below.
  \___\/_/  \__/\/ \_/   \_|
 
       http://www.legendmud.org/Community/lectures/QandA/QA_index.html
  
                               RECENT TOPICS
 
 o Unowned EQ & Reimbs                 o Community/Leadership Discussion
 o Any Industrial Underwater Plans?    o More info on stuff in progress?
 o Money Runs & Overrent?              o Dex and AC?
 o Somme more challenging?             o New Area ETAs?
 o Strung Weapon Spell Messages?       o "They're writing" Msg?
 o Plans for Create Healing?           o Reasonable Response Time?
 o Unlearn Skills?                     o How to Remember Questions?
 o Str EQ & RENT?                      o Lugh's Mysterious Ring?
 o More on Leaders/Community           o Inspire Changes?
 o Housing Save Command?               o Imm help with RP events?
 o Summer Purges?                      o Prestige & Rent?
 o Medieval Odyssey Starting?          o Non-Proficiency Weapons?
 o Strong Man's Mallet?                o New Area Progress?
 o Housing & Lights?                   o Abbey Population?
 o XP Loss & Perma Death?              o Bug with Getting to the OOC?
 o Details on Wales Tinyplot?          o [X] and Channel Use Discussion
 o OOC/IC and Channels                 o PKOK and Accept All
 o Chat while Sleeping                 o Changag on certain Channels only?
 o How are Ideas Judged?               o Revamping Healing?
 o Grouping and XP Bonuses?            o Stuff to do at Level 50?
 o Newbie Clothes are Spiffy           o Hometown Changes?
 o Crash Progress?                     o Anything to fix STR Coming?
 o Create Healing Changes?
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                    YOU are formally invited to:
                          LegendMEET Chicago!


Who: You, and everyone you want to bring with you!
When: August 17-August 19th
Where: Chicago, Illinois
What: A grand gathering of Legend players from far and wide, to meet online
      friends in real life, and above all to have a great time!

Full details about the meet are available on the web at:
http://www.legendmud.org/Community/meet.html

We hope to see you there!


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                      .+'''+.            .+'''+.
                      Horoscopes by Mme. Decara
                               '+,,,+'
 
  +---------------------------------+---------------------------------+
  | LEO           (Jul 23 - Aug 22) | VIRGO         (Aug 23 - Sep 22) |
  |                                 |                                 |
  | Show off your creative talents  | Like morning glories, you seem  |
  | more often, it allows others    | to entangle yourself in every   |
  | chances to appreciate you!      | aspect to improve all things.   |
  +---------------------------------+---------------------------------+
  | LIBRA         (Sep 23 - Oct 23) | SCORPIO       (Oct 24 - Nov 22) |
  |                                 |                                 |
  | Mindful of the consequences of  | Instincts tell you to follow    |
  | all you do, harmony and balance | your desires. Learning when to  |
  | come naturally to your efforts. | trust them is key to success.   |
  +---------------------------------+---------------------------------+
  | SAGITTARIUS   (Nov 23 - Dec 21) | CAPRICORN     (Dec 22 - Jan 19) |
  |                                 |                                 |
  | Your directness & high aims are | Practical & methodical, you are |
  | what others see as your spirit  | frustrated by your desires to   |
  | adventure and eternal optimism. | achieve those tangible results. |
  +---------------------------------+---------------------------------+
  | AQUARIUS      (Jan 20 - Feb 19) | PISCES        (Feb 20 - Mar 20) |
  |                                 |                                 |
  | Wednesday is an auspicious day  | Finish up any current projects  |
  | to more firmly establish your   | before you move on to the next. |
  | idea society and throw a party. | to declutter your project list. |
  +---------------------------------+---------------------------------+
  | ARIES         (Mar 21 - Apr 19) | TAURUS        (Apr 20 - May 20) |
  |                                 |                                 |
  | Don't risk over-extending your  | Ever conscious of what you have |
  | commitments as you strive to be | on hand, you are thought to be  |
  | ambitious and assert dominance. | very dependable and resourceful.|
  +---------------------------------+---------------------------------+
  | GEMINI        (May 21 - Jun 20) | CANCER        (Jun 21 - Jul 22) |
  |                                 |                                 |
  | Lost deep in thought, you begin | Relying on emotional responses, |
  | to understand & explain reality,| you reinforce your sensitivity, |
  | and recognize & blend opposites.| loyalty, and family-orientation.|
  +---------------------------------+---------------------------------+

 
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       *  *   *   *        Fields of Albion          *   *   *  *
        \/     \ /     Archery Tournament Results     \ /     \/
                   
Thanks to everyone who came to the Medieval Faire on the 21st! It was fun
setting up and running it. The archery tourney was a blast with Kaige's
new code.

The first round was held with the target at ten paces.
First Place:   Kir      Second Place:  McDougan  Third Place:   Wes

The second round was held with the target at fifty paces and ended up in a
shoot-out between Kir and Sphinx for first place after they both shot two
perfect bullseyes.

First Place:   Kir      Second Place:  Sphinx    Third Place:   Switch

The 3rd and final round moved the target to 100 paces and ended in a three
way tie! After another round of sudden death, the final results were:

First Place:   Switch   Second Place:  Sphinx    Third Place:   Kir

Thanks to everyone who came and participated. I had a great time and I
hope everyone else did too!

   Pflanzen Botanique          --<---<--@         GM Fields of Albion
 
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           ________________________
          /                        \
      o O | Wonder what folks are   |
 `\|||/   | doing over at LegendMUD?|
 (o o)    \________________________/
ooO_(_)_Ooo________________________________________________________________
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|

  ___                                                                  ___
  \ |------------------------------------------------------------------| /
  /__|  LEGENDITES: Information Regarding the People of Our World     |__\
   '------------------------------------------------------------------'

                    Announcements & Clan News

           Kastina has reached 100 million experience!

            Angesley was disbanded for low membership.


     -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=-

                        The Story of Wilhelm

Greetings indeed!  I have been asked to contribute to my life story and I
shall attempt to do so, as far as I recall.

For unknown aeons, I was trapped within the asura's shadow, a dark and nasty
place. However, luckily, in order to keep a Sir McDougan's soul from being
taken by Slytherin, and in an exchange intended to release the Lady Masha's
soul, I was summoned from the shadow. I was placed into McDougan's body, thus
sending him into my former imprisonment temporarily. Slytherin proceeded to
steal my soul, but, as soon as Masha was more or less saved. (Sadly, it was
not completely effective.)

McDougan was returned to the asura, and by breaking the asura, I was returned
to McDougan's body.  A foul-tempered and somewhat disagreeable fellow, I have
learned through an argument with him there, but he indeed turned out to be
nicer than I had been given the impression at that time.  Anyway, as
Slytherin attempted to turn all against me by claiming me to indeed be a
demon, McDougan defended me, and eventually, it was arranged that I should
take the body of William of the Wulf, a dead clanmate of Edric's.  But,
indeed, the darkness I was temporarily sent to frightened me too greatly, and
though the angel Edric had summoned assured me that heaven was heavenly, I
desired to experience more of life after my internment in the asura's
shadow.

Finding a recently slaughtered knight in a place called Kleinstadt, I quickly
entered his body. Meanwhile, Edric's attempts to put my soul in the body of
William of the Wulf appears to have summoned the actual soul of William.
Which is a happy boon indeed!

Soon after, Masha was possessed by a demon, and Edric and I had to battle the
demon, luckily, an event that was indeed successful, though, sadly, I fear
from recent events that the part of her soul lost when the demon left was
indeed a crucial bit that I must recover as soon as is possible.  I shall
attempt this task indeed!

Otherwise, I am but a simple and ordinary squire.
-Wilhelm, squire to Clan Wulf and member of the Institute.


     -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=-

Editor's note: This particular incident has generated many accounts and
declarations. A final perspective on this incident comes from Wilhelm.

Accusations
By
Wilhelm, Wulfian Squire

   Allegations flew widely indeed against my liege, Edric of the Wulf.  as
the accusations from the Seven Circles of wulfpacking, Lying, and cheating
mounted which none of the institute members could believe, tensions between
the clans grew tighter, stretching - until they indeed snapped!

   As Marcel found himself unable to convince Emrysia to throw my liege,
Edric, out of the clan, and I, in what I thought was merely a symbolic
gesture, accepted him.  As I proceeded to defend Edric to Marcel, Marcel
requested me to come to the Moor Field, and indeed, there I went.  As I
waited for Marcel to speak, I found myself beset!  Unprepared for any battle,
I had no choice but to flee, being but a tender squire.  I fled to Edric's
room in the institute hall, and locked myself in.  Edric then awoke.  Dashiva
appeared, and begin shouting for blood.  Edric prepared himself for battle.

   The battle was a most difficult one, for Dashiva fled, only to return to
fight again.  Whilst I watched, Marcel appeared, and attacked me once more!
I died, but returned to see Dashiva defeated, as Emrysia arrived and demanded
to know what was occurring Marcel said he was teaching me manners (if
attacking someone who comes under truce be manners), and threatened my life,
as when Emrysia had entered, she had naturally locked the clan hall door,
keeping Dashiva out.  Edric went to let Dashiva in, and Dashiva accused him
of killing him whilst link-dead, though indeed, there was no evidence that it
was such that he could have known.  Edric gave me his sword, and offered to
allow Dashiva to attack him, but in a rare honorable act from the seven
circles, he refused.

  As the Seven circles finally left, Edric offered to leave the institute,
but Emrysia insisted he stay.  This is where it stands of now, and, sadly,
the institute's neutrality has been broken, and we find ourselves no longer
able to help in pk, for enemies beset us, and we can no longer heal both
sides, and so must heal none.  If even lowly squires are unsafe, would the
druids and surgeons be protected as well?

Author's Addendum: It has come to my attention that Dashiva is not indeed of
the Seven Circles, but in fact a Guardian of Justice!  Why he was assisting
the demonic clan is indeed unknown!


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Legendary Times is published by the immortals of LegendMUD. Please send
all replies, additions, or corrections to our address at [email protected]
for inclusion in the next edition. We, however, reserve the right to
moderate this discussion, and may object to some submissions.
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